d3d10core: Implement d3d10_device_VSSetShaderResources().
[wine/multimedia.git] / dlls / objsel / Makefile.in
blob4032c398d39bd1a127e13f47f1caeb471b5e1eee
1 MODULE = objsel.dll
2 IMPORTS = strmiids uuid ole32 advapi32
4 C_SRCS = \
5 factory.c \
6 objsel.c
8 IDL_SRCS = objsel_classes.idl
10 RC_SRCS = objsel.rc