d3d10core: Implement d3d10_device_VSSetShaderResources().
[wine/multimedia.git] / dlls / midimap / Makefile.in
blobc0e66f4341e49c3a5e74f70e9d2b8acf0737c9be
1 MODULE = midimap.dll
2 IMPORTS = winmm user32 advapi32
4 C_SRCS = \
5 midimap.c