d3d10core: Implement d3d10_device_VSSetShaderResources().
[wine/multimedia.git] / dlls / bcrypt / Makefile.in
blob87e14294445de95588f86e30987926a40b8e66a4
1 MODULE = bcrypt.dll
2 IMPORTS = advapi32
4 C_SRCS = \
5 bcrypt_main.c
7 RC_SRCS = version.rc