d3d10core: Implement d3d10_device_VSSetShaderResources().
[wine/multimedia.git] / dlls / api-ms-win-downlevel-shell32-l1-1-0 / api-ms-win-downlevel-shell32-l1-1-0.spec
blob9e51a4a0cbcf4c44ec6f983ffa90f2ad631e8f90
1 @ stdcall CommandLineToArgvW(wstr ptr) shell32.CommandLineToArgvW
2 @ stub GetCurrentProcessExplicitAppUserModelID
3 @ stdcall SetCurrentProcessExplicitAppUserModelID(wstr) shell32.SetCurrentProcessExplicitAppUserModelID