d3d10core: Implement d3d10_device_VSSetShaderResources().
[wine/multimedia.git] / dlls / api-ms-win-downlevel-shell32-l1-1-0 / Makefile.in
blob0f79c2350c1c5c1fefd20d5dd67d8254591b956a
1 MODULE = api-ms-win-downlevel-shell32-l1-1-0.dll