d3dx9: Use wine_dbgstr_rect() in some more places.
[wine/multimedia.git] / dlls / d3dx9_36 / font.c
blob452bbcf7c2917dbf82a87c1db10ab47782ccf522
1 /*
2 * Copyright (C) 2008 Tony Wasserka
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "config.h"
21 #include "wine/port.h"
23 #include "wine/debug.h"
24 #include "wine/unicode.h"
25 #include "d3dx9_36_private.h"
27 WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
29 typedef struct ID3DXFontImpl
31 ID3DXFont ID3DXFont_iface;
32 LONG ref;
34 IDirect3DDevice9 *device;
35 D3DXFONT_DESCW desc;
37 HDC hdc;
38 HFONT hfont;
39 } ID3DXFontImpl;
41 static inline ID3DXFontImpl *impl_from_ID3DXFont(ID3DXFont *iface)
43 return CONTAINING_RECORD(iface, ID3DXFontImpl, ID3DXFont_iface);
46 static HRESULT WINAPI ID3DXFontImpl_QueryInterface(ID3DXFont *iface, REFIID riid, void **out)
48 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
50 if (IsEqualGUID(riid, &IID_ID3DXFont)
51 || IsEqualGUID(riid, &IID_IUnknown))
53 IUnknown_AddRef(iface);
54 *out = iface;
55 return S_OK;
58 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
60 *out = NULL;
61 return E_NOINTERFACE;
64 static ULONG WINAPI ID3DXFontImpl_AddRef(ID3DXFont *iface)
66 ID3DXFontImpl *This=impl_from_ID3DXFont(iface);
67 ULONG ref=InterlockedIncrement(&This->ref);
68 TRACE("(%p)->(): AddRef from %d\n", This, ref-1);
69 return ref;
72 static ULONG WINAPI ID3DXFontImpl_Release(ID3DXFont *iface)
74 ID3DXFontImpl *This=impl_from_ID3DXFont(iface);
75 ULONG ref=InterlockedDecrement(&This->ref);
77 TRACE("(%p)->(): ReleaseRef to %d\n", This, ref);
79 if(ref==0) {
80 DeleteObject(This->hfont);
81 DeleteDC(This->hdc);
82 IDirect3DDevice9_Release(This->device);
83 HeapFree(GetProcessHeap(), 0, This);
85 return ref;
88 static HRESULT WINAPI ID3DXFontImpl_GetDevice(ID3DXFont *iface, LPDIRECT3DDEVICE9 *device)
90 ID3DXFontImpl *This=impl_from_ID3DXFont(iface);
92 TRACE("(%p)->(%p)\n", This, device);
94 if( !device ) return D3DERR_INVALIDCALL;
95 *device = This->device;
96 IDirect3DDevice9_AddRef(This->device);
98 return D3D_OK;
101 static HRESULT WINAPI ID3DXFontImpl_GetDescA(ID3DXFont *iface, D3DXFONT_DESCA *desc)
103 ID3DXFontImpl *This=impl_from_ID3DXFont(iface);
105 TRACE("(%p)->(%p)\n", This, desc);
107 if( !desc ) return D3DERR_INVALIDCALL;
108 memcpy(desc, &This->desc, FIELD_OFFSET(D3DXFONT_DESCA, FaceName));
109 WideCharToMultiByte(CP_ACP, 0, This->desc.FaceName, -1, desc->FaceName, sizeof(desc->FaceName) / sizeof(CHAR), NULL, NULL);
111 return D3D_OK;
114 static HRESULT WINAPI ID3DXFontImpl_GetDescW(ID3DXFont *iface, D3DXFONT_DESCW *desc)
116 ID3DXFontImpl *This=impl_from_ID3DXFont(iface);
118 TRACE("(%p)->(%p)\n", This, desc);
120 if( !desc ) return D3DERR_INVALIDCALL;
121 *desc = This->desc;
123 return D3D_OK;
126 static BOOL WINAPI ID3DXFontImpl_GetTextMetricsA(ID3DXFont *iface, TEXTMETRICA *metrics)
128 ID3DXFontImpl *This=impl_from_ID3DXFont(iface);
129 TRACE("(%p)->(%p)\n", This, metrics);
130 return GetTextMetricsA(This->hdc, metrics);
133 static BOOL WINAPI ID3DXFontImpl_GetTextMetricsW(ID3DXFont *iface, TEXTMETRICW *metrics)
135 ID3DXFontImpl *This=impl_from_ID3DXFont(iface);
136 TRACE("(%p)->(%p)\n", This, metrics);
137 return GetTextMetricsW(This->hdc, metrics);
140 static HDC WINAPI ID3DXFontImpl_GetDC(ID3DXFont *iface)
142 ID3DXFontImpl *This=impl_from_ID3DXFont(iface);
143 TRACE("(%p)->()\n", This);
144 return This->hdc;
147 static HRESULT WINAPI ID3DXFontImpl_GetGlyphData(ID3DXFont *iface, UINT glyph,
148 IDirect3DTexture9 **texture, RECT *blackbox, POINT *cellinc)
150 FIXME("iface %p, glyph %#x, texture %p, baclbox %s, cellinc %s stub!\n",
151 iface, glyph, texture, wine_dbgstr_rect(blackbox), wine_dbgstr_point(cellinc));
153 return D3D_OK;
156 static HRESULT WINAPI ID3DXFontImpl_PreloadCharacters(ID3DXFont *iface, UINT first, UINT last)
158 ID3DXFontImpl *This=impl_from_ID3DXFont(iface);
159 FIXME("(%p)->(%u, %u): stub\n", This, first, last);
160 return D3D_OK;
163 static HRESULT WINAPI ID3DXFontImpl_PreloadGlyphs(ID3DXFont *iface, UINT first, UINT last)
165 ID3DXFontImpl *This=impl_from_ID3DXFont(iface);
166 FIXME("(%p)->(%u, %u): stub\n", This, first, last);
167 return D3D_OK;
170 static HRESULT WINAPI ID3DXFontImpl_PreloadTextA(ID3DXFont *iface, LPCSTR string, INT count)
172 ID3DXFontImpl *This=impl_from_ID3DXFont(iface);
173 FIXME("(%p)->(%s, %d): stub\n", This, string, count);
174 return D3D_OK;
177 static HRESULT WINAPI ID3DXFontImpl_PreloadTextW(ID3DXFont *iface, LPCWSTR string, INT count)
179 ID3DXFontImpl *This=impl_from_ID3DXFont(iface);
180 FIXME("(%p)->(%s, %d): stub\n", This, debugstr_w(string), count);
181 return D3D_OK;
184 static INT WINAPI ID3DXFontImpl_DrawTextA(ID3DXFont *iface, ID3DXSprite *sprite,
185 const char *string, INT count, RECT *rect, DWORD format, D3DCOLOR color)
187 FIXME("iface %p, sprite %p, string %s, count %d, rect %s, format %#x, color 0x%08x stub!\n",
188 iface, sprite, debugstr_a(string), count, wine_dbgstr_rect(rect), format, color);
189 return 1;
192 static INT WINAPI ID3DXFontImpl_DrawTextW(ID3DXFont *iface, ID3DXSprite *sprite,
193 const WCHAR *string, INT count, RECT *rect, DWORD format, D3DCOLOR color)
195 FIXME("iface %p, sprite %p, string %s, count %d, rect %s, format %#x, color 0x%08x stub!\n",
196 iface, sprite, debugstr_w(string), count, wine_dbgstr_rect(rect), format, color);
197 return 1;
200 static HRESULT WINAPI ID3DXFontImpl_OnLostDevice(ID3DXFont *iface)
202 ID3DXFontImpl *This=impl_from_ID3DXFont(iface);
203 FIXME("(%p)->(): stub\n", This);
204 return D3D_OK;
207 static HRESULT WINAPI ID3DXFontImpl_OnResetDevice(ID3DXFont *iface)
209 ID3DXFontImpl *This=impl_from_ID3DXFont(iface);
210 FIXME("(%p)->(): stub\n", This);
211 return D3D_OK;
214 static const ID3DXFontVtbl D3DXFont_Vtbl =
216 /*** IUnknown methods ***/
217 ID3DXFontImpl_QueryInterface,
218 ID3DXFontImpl_AddRef,
219 ID3DXFontImpl_Release,
220 /*** ID3DXFont methods ***/
221 ID3DXFontImpl_GetDevice,
222 ID3DXFontImpl_GetDescA,
223 ID3DXFontImpl_GetDescW,
224 ID3DXFontImpl_GetTextMetricsA,
225 ID3DXFontImpl_GetTextMetricsW,
226 ID3DXFontImpl_GetDC,
227 ID3DXFontImpl_GetGlyphData,
228 ID3DXFontImpl_PreloadCharacters,
229 ID3DXFontImpl_PreloadGlyphs,
230 ID3DXFontImpl_PreloadTextA,
231 ID3DXFontImpl_PreloadTextW,
232 ID3DXFontImpl_DrawTextA,
233 ID3DXFontImpl_DrawTextW,
234 ID3DXFontImpl_OnLostDevice,
235 ID3DXFontImpl_OnResetDevice
238 HRESULT WINAPI D3DXCreateFontA(LPDIRECT3DDEVICE9 device, INT height, UINT width, UINT weight, UINT miplevels, BOOL italic, DWORD charset,
239 DWORD precision, DWORD quality, DWORD pitchandfamily, LPCSTR facename, LPD3DXFONT *font)
241 D3DXFONT_DESCA desc;
243 if( !device || !font ) return D3DERR_INVALIDCALL;
245 desc.Height=height;
246 desc.Width=width;
247 desc.Weight=weight;
248 desc.MipLevels=miplevels;
249 desc.Italic=italic;
250 desc.CharSet=charset;
251 desc.OutputPrecision=precision;
252 desc.Quality=quality;
253 desc.PitchAndFamily=pitchandfamily;
254 if(facename != NULL) lstrcpyA(desc.FaceName, facename);
255 else desc.FaceName[0] = '\0';
257 return D3DXCreateFontIndirectA(device, &desc, font);
260 HRESULT WINAPI D3DXCreateFontW(LPDIRECT3DDEVICE9 device, INT height, UINT width, UINT weight, UINT miplevels, BOOL italic, DWORD charset,
261 DWORD precision, DWORD quality, DWORD pitchandfamily, LPCWSTR facename, LPD3DXFONT *font)
263 D3DXFONT_DESCW desc;
265 if( !device || !font ) return D3DERR_INVALIDCALL;
267 desc.Height=height;
268 desc.Width=width;
269 desc.Weight=weight;
270 desc.MipLevels=miplevels;
271 desc.Italic=italic;
272 desc.CharSet=charset;
273 desc.OutputPrecision=precision;
274 desc.Quality=quality;
275 desc.PitchAndFamily=pitchandfamily;
276 if(facename != NULL) strcpyW(desc.FaceName, facename);
277 else desc.FaceName[0] = '\0';
279 return D3DXCreateFontIndirectW(device, &desc, font);
282 /***********************************************************************
283 * D3DXCreateFontIndirectA (D3DX9_36.@)
285 HRESULT WINAPI D3DXCreateFontIndirectA(LPDIRECT3DDEVICE9 device, CONST D3DXFONT_DESCA *desc, LPD3DXFONT *font)
287 D3DXFONT_DESCW widedesc;
289 if( !device || !desc || !font ) return D3DERR_INVALIDCALL;
291 /* Copy everything but the last structure member. This requires the
292 two D3DXFONT_DESC structures to be equal until the FaceName member */
293 memcpy(&widedesc, desc, FIELD_OFFSET(D3DXFONT_DESCA, FaceName));
294 MultiByteToWideChar(CP_ACP, 0, desc->FaceName, -1,
295 widedesc.FaceName, sizeof(widedesc.FaceName)/sizeof(WCHAR));
296 return D3DXCreateFontIndirectW(device, &widedesc, font);
299 /***********************************************************************
300 * D3DXCreateFontIndirectW (D3DX9_36.@)
302 HRESULT WINAPI D3DXCreateFontIndirectW(LPDIRECT3DDEVICE9 device, CONST D3DXFONT_DESCW *desc, LPD3DXFONT *font)
304 D3DDEVICE_CREATION_PARAMETERS cpars;
305 D3DDISPLAYMODE mode;
306 ID3DXFontImpl *object;
307 IDirect3D9 *d3d;
308 HRESULT hr;
310 FIXME("(%p, %p, %p): stub\n", device, desc, font);
312 if( !device || !desc || !font ) return D3DERR_INVALIDCALL;
314 /* the device MUST support D3DFMT_A8R8G8B8 */
315 IDirect3DDevice9_GetDirect3D(device, &d3d);
316 IDirect3DDevice9_GetCreationParameters(device, &cpars);
317 IDirect3DDevice9_GetDisplayMode(device, 0, &mode);
318 hr = IDirect3D9_CheckDeviceFormat(d3d, cpars.AdapterOrdinal, cpars.DeviceType, mode.Format, 0, D3DRTYPE_TEXTURE, D3DFMT_A8R8G8B8);
319 if(FAILED(hr)) {
320 IDirect3D9_Release(d3d);
321 return D3DXERR_INVALIDDATA;
323 IDirect3D9_Release(d3d);
325 object=HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(ID3DXFontImpl));
326 if(object==NULL) {
327 *font=NULL;
328 return E_OUTOFMEMORY;
330 object->ID3DXFont_iface.lpVtbl = &D3DXFont_Vtbl;
331 object->ref=1;
332 object->device=device;
333 object->desc=*desc;
335 object->hdc = CreateCompatibleDC(NULL);
336 if( !object->hdc ) {
337 HeapFree(GetProcessHeap(), 0, object);
338 return D3DXERR_INVALIDDATA;
341 object->hfont = CreateFontW(desc->Height, desc->Width, 0, 0, desc->Weight, desc->Italic, FALSE, FALSE, desc->CharSet,
342 desc->OutputPrecision, CLIP_DEFAULT_PRECIS, desc->Quality, desc->PitchAndFamily, desc->FaceName);
343 if( !object->hfont ) {
344 DeleteDC(object->hdc);
345 HeapFree(GetProcessHeap(), 0, object);
346 return D3DXERR_INVALIDDATA;
348 SelectObject(object->hdc, object->hfont);
350 IDirect3DDevice9_AddRef(device);
351 *font=&object->ID3DXFont_iface;
353 return D3D_OK;