wined3d: Implement mode setting in the adapter instead of the device.
[wine/multimedia.git] / dlls / wined3d / wined3d.spec
blob9e0cb65fac6220366e459d84c65a9a612de26d46
1 @ stdcall wined3d_mutex_lock()
2 @ stdcall wined3d_mutex_unlock()
4 @ cdecl wined3d_check_depth_stencil_match(ptr long long long long long)
5 @ cdecl wined3d_check_device_format(ptr long long long long long long long)
6 @ cdecl wined3d_check_device_format_conversion(ptr long long long long)
7 @ cdecl wined3d_check_device_multisample_type(ptr long long long long long ptr)
8 @ cdecl wined3d_check_device_type(ptr long long long long long)
9 @ cdecl wined3d_create(long long)
10 @ cdecl wined3d_decref(ptr)
11 @ cdecl wined3d_enum_adapter_modes(ptr long long long ptr)
12 @ cdecl wined3d_get_adapter_count(ptr)
13 @ cdecl wined3d_get_adapter_display_mode(ptr long ptr)
14 @ cdecl wined3d_get_adapter_identifier(ptr long long ptr)
15 @ cdecl wined3d_get_adapter_mode_count(ptr long long)
16 @ cdecl wined3d_get_adapter_monitor(ptr long)
17 @ cdecl wined3d_get_device_caps(ptr long long ptr)
18 @ cdecl wined3d_incref(ptr)
19 @ cdecl wined3d_register_software_device(ptr ptr)
20 @ cdecl wined3d_set_adapter_display_mode(ptr long ptr)
22 @ cdecl wined3d_buffer_create(ptr ptr ptr ptr ptr ptr)
23 @ cdecl wined3d_buffer_create_ib(ptr long long long ptr ptr ptr)
24 @ cdecl wined3d_buffer_create_vb(ptr long long long ptr ptr ptr)
25 @ cdecl wined3d_buffer_decref(ptr)
26 @ cdecl wined3d_buffer_get_parent(ptr)
27 @ cdecl wined3d_buffer_get_priority(ptr)
28 @ cdecl wined3d_buffer_get_resource(ptr)
29 @ cdecl wined3d_buffer_incref(ptr)
30 @ cdecl wined3d_buffer_map(ptr long long ptr long)
31 @ cdecl wined3d_buffer_preload(ptr)
32 @ cdecl wined3d_buffer_set_priority(ptr long)
33 @ cdecl wined3d_buffer_unmap(ptr)
35 @ cdecl wined3d_device_acquire_focus_window(ptr ptr)
36 @ cdecl wined3d_device_begin_scene(ptr)
37 @ cdecl wined3d_device_begin_stateblock(ptr)
38 @ cdecl wined3d_device_clear(ptr long ptr long long float long)
39 @ cdecl wined3d_device_clear_rendertarget_view(ptr ptr ptr)
40 @ cdecl wined3d_device_color_fill(ptr ptr ptr ptr)
41 @ cdecl wined3d_device_create(ptr long long ptr long long ptr ptr)
42 @ cdecl wined3d_device_decref(ptr)
43 @ cdecl wined3d_device_delete_patch(ptr long)
44 @ cdecl wined3d_device_draw_indexed_primitive(ptr long long)
45 @ cdecl wined3d_device_draw_indexed_primitive_strided(ptr long ptr long ptr long)
46 @ cdecl wined3d_device_draw_indexed_primitive_up(ptr long ptr long ptr long)
47 @ cdecl wined3d_device_draw_primitive(ptr long long)
48 @ cdecl wined3d_device_draw_primitive_strided(ptr long ptr)
49 @ cdecl wined3d_device_draw_primitive_up(ptr long ptr long)
50 @ cdecl wined3d_device_draw_rect_patch(ptr long ptr ptr)
51 @ cdecl wined3d_device_draw_tri_patch(ptr long ptr ptr)
52 @ cdecl wined3d_device_end_scene(ptr)
53 @ cdecl wined3d_device_end_stateblock(ptr ptr)
54 @ cdecl wined3d_device_evict_managed_resources(ptr)
55 @ cdecl wined3d_device_get_available_texture_mem(ptr)
56 @ cdecl wined3d_device_get_back_buffer(ptr long long long ptr)
57 @ cdecl wined3d_device_get_base_vertex_index(ptr)
58 @ cdecl wined3d_device_get_clip_plane(ptr long ptr)
59 @ cdecl wined3d_device_get_clip_status(ptr ptr)
60 @ cdecl wined3d_device_get_creation_parameters(ptr ptr)
61 @ cdecl wined3d_device_get_depth_stencil(ptr ptr)
62 @ cdecl wined3d_device_get_device_caps(ptr ptr)
63 @ cdecl wined3d_device_get_display_mode(ptr long ptr)
64 @ cdecl wined3d_device_get_front_buffer_data(ptr long ptr)
65 @ cdecl wined3d_device_get_gamma_ramp(ptr long ptr)
66 @ cdecl wined3d_device_get_index_buffer(ptr ptr)
67 @ cdecl wined3d_device_get_light(ptr long ptr)
68 @ cdecl wined3d_device_get_light_enable(ptr long ptr)
69 @ cdecl wined3d_device_get_material(ptr ptr)
70 @ cdecl wined3d_device_get_npatch_mode(ptr)
71 @ cdecl wined3d_device_get_pixel_shader(ptr)
72 @ cdecl wined3d_device_get_primitive_type(ptr ptr)
73 @ cdecl wined3d_device_get_ps_consts_b(ptr long ptr long)
74 @ cdecl wined3d_device_get_ps_consts_f(ptr long ptr long)
75 @ cdecl wined3d_device_get_ps_consts_i(ptr long ptr long)
76 @ cdecl wined3d_device_get_raster_status(ptr long ptr)
77 @ cdecl wined3d_device_get_render_state(ptr long ptr)
78 @ cdecl wined3d_device_get_render_target(ptr long ptr)
79 @ cdecl wined3d_device_get_sampler_state(ptr long long ptr)
80 @ cdecl wined3d_device_get_scissor_rect(ptr ptr)
81 @ cdecl wined3d_device_get_software_vertex_processing(ptr)
82 @ cdecl wined3d_device_get_stream_source(ptr long ptr ptr ptr)
83 @ cdecl wined3d_device_get_stream_source_freq(ptr long ptr)
84 @ cdecl wined3d_device_get_surface_from_dc(ptr ptr ptr)
85 @ cdecl wined3d_device_get_swapchain(ptr long ptr)
86 @ cdecl wined3d_device_get_swapchain_count(ptr)
87 @ cdecl wined3d_device_get_texture(ptr long ptr)
88 @ cdecl wined3d_device_get_texture_stage_state(ptr long long ptr)
89 @ cdecl wined3d_device_get_transform(ptr long ptr)
90 @ cdecl wined3d_device_get_vertex_declaration(ptr ptr)
91 @ cdecl wined3d_device_get_vertex_shader(ptr)
92 @ cdecl wined3d_device_get_viewport(ptr ptr)
93 @ cdecl wined3d_device_get_vs_consts_b(ptr long ptr long)
94 @ cdecl wined3d_device_get_vs_consts_f(ptr long ptr long)
95 @ cdecl wined3d_device_get_vs_consts_i(ptr long ptr long)
96 @ cdecl wined3d_device_get_wined3d(ptr ptr)
97 @ cdecl wined3d_device_incref(ptr)
98 @ cdecl wined3d_device_init_3d(ptr ptr)
99 @ cdecl wined3d_device_init_gdi(ptr ptr)
100 @ cdecl wined3d_device_multiply_transform(ptr long ptr)
101 @ cdecl wined3d_device_present(ptr ptr ptr ptr ptr)
102 @ cdecl wined3d_device_process_vertices(ptr long long long ptr ptr long long)
103 @ cdecl wined3d_device_release_focus_window(ptr)
104 @ cdecl wined3d_device_reset(ptr ptr ptr)
105 @ cdecl wined3d_device_restore_fullscreen_window(ptr ptr)
106 @ cdecl wined3d_device_set_base_vertex_index(ptr long)
107 @ cdecl wined3d_device_set_clip_plane(ptr long ptr)
108 @ cdecl wined3d_device_set_clip_status(ptr ptr)
109 @ cdecl wined3d_device_set_cursor_position(ptr long long long)
110 @ cdecl wined3d_device_set_cursor_properties(ptr long long ptr)
111 @ cdecl wined3d_device_set_depth_stencil(ptr ptr)
112 @ cdecl wined3d_device_set_dialog_box_mode(ptr long)
113 @ cdecl wined3d_device_set_gamma_ramp(ptr long long ptr)
114 @ cdecl wined3d_device_set_index_buffer(ptr ptr long)
115 @ cdecl wined3d_device_set_light(ptr long ptr)
116 @ cdecl wined3d_device_set_light_enable(ptr long long)
117 @ cdecl wined3d_device_set_material(ptr ptr)
118 @ cdecl wined3d_device_set_multithreaded(ptr)
119 @ cdecl wined3d_device_set_npatch_mode(ptr float)
120 @ cdecl wined3d_device_set_pixel_shader(ptr ptr)
121 @ cdecl wined3d_device_set_primitive_type(ptr long)
122 @ cdecl wined3d_device_set_ps_consts_b(ptr long ptr long)
123 @ cdecl wined3d_device_set_ps_consts_f(ptr long ptr long)
124 @ cdecl wined3d_device_set_ps_consts_i(ptr long ptr long)
125 @ cdecl wined3d_device_set_render_state(ptr long long)
126 @ cdecl wined3d_device_set_render_target(ptr long ptr long)
127 @ cdecl wined3d_device_set_sampler_state(ptr long long long)
128 @ cdecl wined3d_device_set_scissor_rect(ptr ptr)
129 @ cdecl wined3d_device_set_software_vertex_processing(ptr long)
130 @ cdecl wined3d_device_set_stream_source(ptr long ptr long long)
131 @ cdecl wined3d_device_set_stream_source_freq(ptr long long)
132 @ cdecl wined3d_device_set_texture(ptr long ptr)
133 @ cdecl wined3d_device_set_texture_stage_state(ptr long long long)
134 @ cdecl wined3d_device_set_transform(ptr long ptr)
135 @ cdecl wined3d_device_set_vertex_declaration(ptr ptr)
136 @ cdecl wined3d_device_set_vertex_shader(ptr ptr)
137 @ cdecl wined3d_device_set_viewport(ptr ptr)
138 @ cdecl wined3d_device_set_vs_consts_b(ptr long ptr long)
139 @ cdecl wined3d_device_set_vs_consts_f(ptr long ptr long)
140 @ cdecl wined3d_device_set_vs_consts_i(ptr long ptr long)
141 @ cdecl wined3d_device_setup_fullscreen_window(ptr ptr long long)
142 @ cdecl wined3d_device_show_cursor(ptr long)
143 @ cdecl wined3d_device_uninit_3d(ptr)
144 @ cdecl wined3d_device_uninit_gdi(ptr)
145 @ cdecl wined3d_device_update_surface(ptr ptr ptr ptr ptr)
146 @ cdecl wined3d_device_update_texture(ptr ptr ptr)
147 @ cdecl wined3d_device_validate_device(ptr ptr)
149 @ cdecl wined3d_palette_create(ptr long ptr ptr ptr)
150 @ cdecl wined3d_palette_decref(ptr)
151 @ cdecl wined3d_palette_get_entries(ptr long long long ptr)
152 @ cdecl wined3d_palette_get_flags(ptr)
153 @ cdecl wined3d_palette_get_parent(ptr)
154 @ cdecl wined3d_palette_incref(ptr)
155 @ cdecl wined3d_palette_set_entries(ptr long long long ptr)
157 @ cdecl wined3d_query_create(ptr long ptr)
158 @ cdecl wined3d_query_decref(ptr)
159 @ cdecl wined3d_query_get_data(ptr ptr long long)
160 @ cdecl wined3d_query_get_data_size(ptr)
161 @ cdecl wined3d_query_get_type(ptr)
162 @ cdecl wined3d_query_incref(ptr)
163 @ cdecl wined3d_query_issue(ptr long)
165 @ cdecl wined3d_resource_free_private_data(ptr ptr)
166 @ cdecl wined3d_resource_get_desc(ptr ptr)
167 @ cdecl wined3d_resource_get_parent(ptr)
168 @ cdecl wined3d_resource_get_private_data(ptr ptr ptr ptr)
169 @ cdecl wined3d_resource_set_private_data(ptr ptr ptr long long)
171 @ cdecl wined3d_rendertarget_view_create(ptr ptr ptr)
172 @ cdecl wined3d_rendertarget_view_decref(ptr)
173 @ cdecl wined3d_rendertarget_view_get_parent(ptr)
174 @ cdecl wined3d_rendertarget_view_get_resource(ptr)
175 @ cdecl wined3d_rendertarget_view_incref(ptr)
177 @ cdecl wined3d_shader_create_gs(ptr ptr ptr ptr ptr ptr)
178 @ cdecl wined3d_shader_create_ps(ptr ptr ptr ptr ptr ptr)
179 @ cdecl wined3d_shader_create_vs(ptr ptr ptr ptr ptr ptr)
180 @ cdecl wined3d_shader_decref(ptr)
181 @ cdecl wined3d_shader_get_byte_code(ptr ptr ptr)
182 @ cdecl wined3d_shader_get_parent(ptr)
183 @ cdecl wined3d_shader_incref(ptr)
184 @ cdecl wined3d_shader_set_local_constants_float(ptr long ptr long)
186 @ cdecl wined3d_stateblock_apply(ptr)
187 @ cdecl wined3d_stateblock_capture(ptr)
188 @ cdecl wined3d_stateblock_create(ptr long ptr)
189 @ cdecl wined3d_stateblock_decref(ptr)
190 @ cdecl wined3d_stateblock_incref(ptr)
192 @ cdecl wined3d_surface_blt(ptr ptr ptr ptr long ptr long)
193 @ cdecl wined3d_surface_create(ptr long long long long long long long long long long long ptr ptr ptr)
194 @ cdecl wined3d_surface_decref(ptr)
195 @ cdecl wined3d_surface_flip(ptr ptr long)
196 @ cdecl wined3d_surface_get_blt_status(ptr long)
197 @ cdecl wined3d_surface_get_flip_status(ptr long)
198 @ cdecl wined3d_surface_get_overlay_position(ptr ptr ptr)
199 @ cdecl wined3d_surface_get_palette(ptr)
200 @ cdecl wined3d_surface_get_parent(ptr)
201 @ cdecl wined3d_surface_get_pitch(ptr)
202 @ cdecl wined3d_surface_get_priority(ptr)
203 @ cdecl wined3d_surface_get_render_target_data(ptr ptr)
204 @ cdecl wined3d_surface_get_resource(ptr)
205 @ cdecl wined3d_surface_getdc(ptr ptr)
206 @ cdecl wined3d_surface_incref(ptr)
207 @ cdecl wined3d_surface_is_lost(ptr)
208 @ cdecl wined3d_surface_map(ptr ptr ptr long)
209 @ cdecl wined3d_surface_preload(ptr)
210 @ cdecl wined3d_surface_releasedc(ptr ptr)
211 @ cdecl wined3d_surface_restore(ptr)
212 @ cdecl wined3d_surface_set_color_key(ptr long ptr)
213 @ cdecl wined3d_surface_set_mem(ptr ptr)
214 @ cdecl wined3d_surface_set_overlay_position(ptr long long)
215 @ cdecl wined3d_surface_set_palette(ptr ptr)
216 @ cdecl wined3d_surface_set_priority(ptr long)
217 @ cdecl wined3d_surface_unmap(ptr)
218 @ cdecl wined3d_surface_update_desc(ptr long long long long long)
219 @ cdecl wined3d_surface_update_overlay(ptr ptr ptr ptr long ptr)
220 @ cdecl wined3d_surface_update_overlay_z_order(ptr long ptr)
222 @ cdecl wined3d_swapchain_create(ptr ptr long ptr ptr ptr)
223 @ cdecl wined3d_swapchain_decref(ptr)
224 @ cdecl wined3d_swapchain_get_back_buffer(ptr long long ptr)
225 @ cdecl wined3d_swapchain_get_device(ptr)
226 @ cdecl wined3d_swapchain_get_display_mode(ptr ptr)
227 @ cdecl wined3d_swapchain_get_front_buffer_data(ptr ptr)
228 @ cdecl wined3d_swapchain_get_gamma_ramp(ptr ptr)
229 @ cdecl wined3d_swapchain_get_parent(ptr)
230 @ cdecl wined3d_swapchain_get_desc(ptr ptr)
231 @ cdecl wined3d_swapchain_get_raster_status(ptr ptr)
232 @ cdecl wined3d_swapchain_incref(ptr)
233 @ cdecl wined3d_swapchain_present(ptr ptr ptr ptr ptr long)
234 @ cdecl wined3d_swapchain_set_gamma_ramp(ptr long ptr)
235 @ cdecl wined3d_swapchain_set_window(ptr ptr)
237 @ cdecl wined3d_texture_add_dirty_region(ptr long ptr)
238 @ cdecl wined3d_texture_create_2d(ptr long long long long long long ptr ptr ptr)
239 @ cdecl wined3d_texture_create_3d(ptr long long long long long long long ptr ptr ptr)
240 @ cdecl wined3d_texture_create_cube(ptr long long long long long ptr ptr ptr)
241 @ cdecl wined3d_texture_decref(ptr)
242 @ cdecl wined3d_texture_generate_mipmaps(ptr)
243 @ cdecl wined3d_texture_get_autogen_filter_type(ptr)
244 @ cdecl wined3d_texture_get_level_count(ptr)
245 @ cdecl wined3d_texture_get_lod(ptr)
246 @ cdecl wined3d_texture_get_parent(ptr)
247 @ cdecl wined3d_texture_get_priority(ptr)
248 @ cdecl wined3d_texture_get_resource(ptr)
249 @ cdecl wined3d_texture_get_sub_resource(ptr long)
250 @ cdecl wined3d_texture_incref(ptr)
251 @ cdecl wined3d_texture_preload(ptr)
252 @ cdecl wined3d_texture_set_autogen_filter_type(ptr long)
253 @ cdecl wined3d_texture_set_lod(ptr long)
254 @ cdecl wined3d_texture_set_priority(ptr long)
256 @ cdecl wined3d_vertex_declaration_create(ptr ptr long ptr ptr ptr)
257 @ cdecl wined3d_vertex_declaration_create_from_fvf(ptr long ptr ptr ptr)
258 @ cdecl wined3d_vertex_declaration_decref(ptr)
259 @ cdecl wined3d_vertex_declaration_get_parent(ptr)
260 @ cdecl wined3d_vertex_declaration_incref(ptr)
262 @ cdecl wined3d_volume_create(ptr long long long long long long ptr ptr ptr)
263 @ cdecl wined3d_volume_decref(ptr)
264 @ cdecl wined3d_volume_from_resource(ptr)
265 @ cdecl wined3d_volume_get_parent(ptr)
266 @ cdecl wined3d_volume_get_priority(ptr)
267 @ cdecl wined3d_volume_get_resource(ptr)
268 @ cdecl wined3d_volume_incref(ptr)
269 @ cdecl wined3d_volume_map(ptr ptr ptr long)
270 @ cdecl wined3d_volume_preload(ptr)
271 @ cdecl wined3d_volume_set_priority(ptr long)
272 @ cdecl wined3d_volume_unmap(ptr)