wined3d: Implement mode setting in the adapter instead of the device.
[wine/multimedia.git] / dlls / wined3d / directx.c
blob8fe3109444ff3e3e8abccd8ab1ae30b737e11197
1 /*
2 * Copyright 2002-2004 Jason Edmeades
3 * Copyright 2003-2004 Raphael Junqueira
4 * Copyright 2004 Christian Costa
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
7 * Copyright 2009-2011 Henri Verbeet for CodeWeavers
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "config.h"
25 #include "wine/port.h"
27 #include <stdio.h>
29 #include "wined3d_private.h"
31 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
32 WINE_DECLARE_DEBUG_CHANNEL(d3d_caps);
34 #define WINE_DEFAULT_VIDMEM (64 * 1024 * 1024)
36 /* The driver names reflect the lowest GPU supported
37 * by a certain driver, so DRIVER_AMD_R300 supports
38 * R3xx, R4xx and R5xx GPUs. */
39 enum wined3d_display_driver
41 DRIVER_AMD_RAGE_128PRO,
42 DRIVER_AMD_R100,
43 DRIVER_AMD_R300,
44 DRIVER_AMD_R600,
45 DRIVER_INTEL_GMA800,
46 DRIVER_INTEL_GMA900,
47 DRIVER_INTEL_GMA950,
48 DRIVER_INTEL_GMA3000,
49 DRIVER_NVIDIA_TNT,
50 DRIVER_NVIDIA_GEFORCE2MX,
51 DRIVER_NVIDIA_GEFORCEFX,
52 DRIVER_NVIDIA_GEFORCE6,
53 DRIVER_UNKNOWN
56 enum wined3d_driver_model
58 DRIVER_MODEL_WIN9X,
59 DRIVER_MODEL_NT40,
60 DRIVER_MODEL_NT5X,
61 DRIVER_MODEL_NT6X
64 enum wined3d_gl_vendor
66 GL_VENDOR_UNKNOWN,
67 GL_VENDOR_APPLE,
68 GL_VENDOR_FGLRX,
69 GL_VENDOR_INTEL,
70 GL_VENDOR_MESA,
71 GL_VENDOR_NVIDIA,
74 /* The d3d device ID */
75 static const GUID IID_D3DDEVICE_D3DUID = { 0xaeb2cdd4, 0x6e41, 0x43ea, { 0x94,0x1c,0x83,0x61,0xcc,0x76,0x07,0x81 } };
77 /* Extension detection */
78 struct wined3d_extension_map
80 const char *extension_string;
81 enum wined3d_gl_extension extension;
82 DWORD version;
85 static const struct wined3d_extension_map gl_extension_map[] =
87 /* APPLE */
88 {"GL_APPLE_client_storage", APPLE_CLIENT_STORAGE, 0 },
89 {"GL_APPLE_fence", APPLE_FENCE, 0 },
90 {"GL_APPLE_float_pixels", APPLE_FLOAT_PIXELS, 0 },
91 {"GL_APPLE_flush_buffer_range", APPLE_FLUSH_BUFFER_RANGE, 0 },
92 {"GL_APPLE_flush_render", APPLE_FLUSH_RENDER, 0 },
93 {"GL_APPLE_ycbcr_422", APPLE_YCBCR_422, 0 },
95 /* ARB */
96 {"GL_ARB_color_buffer_float", ARB_COLOR_BUFFER_FLOAT, 0 },
97 {"GL_ARB_depth_buffer_float", ARB_DEPTH_BUFFER_FLOAT, 0 },
98 {"GL_ARB_depth_clamp", ARB_DEPTH_CLAMP, 0 },
99 {"GL_ARB_depth_texture", ARB_DEPTH_TEXTURE, 0 },
100 {"GL_ARB_draw_buffers", ARB_DRAW_BUFFERS, 0 },
101 {"GL_ARB_draw_elements_base_vertex", ARB_DRAW_ELEMENTS_BASE_VERTEX, 0 },
102 {"GL_ARB_fragment_program", ARB_FRAGMENT_PROGRAM, 0 },
103 {"GL_ARB_fragment_shader", ARB_FRAGMENT_SHADER, 0 },
104 {"GL_ARB_framebuffer_object", ARB_FRAMEBUFFER_OBJECT, 0 },
105 {"GL_ARB_geometry_shader4", ARB_GEOMETRY_SHADER4, 0 },
106 {"GL_ARB_half_float_pixel", ARB_HALF_FLOAT_PIXEL, 0 },
107 {"GL_ARB_half_float_vertex", ARB_HALF_FLOAT_VERTEX, 0 },
108 {"GL_ARB_map_buffer_alignment", ARB_MAP_BUFFER_ALIGNMENT, 0 },
109 {"GL_ARB_map_buffer_range", ARB_MAP_BUFFER_RANGE, 0 },
110 {"GL_ARB_multisample", ARB_MULTISAMPLE, 0 }, /* needs GLX_ARB_MULTISAMPLE as well */
111 {"GL_ARB_multitexture", ARB_MULTITEXTURE, 0 },
112 {"GL_ARB_occlusion_query", ARB_OCCLUSION_QUERY, 0 },
113 {"GL_ARB_pixel_buffer_object", ARB_PIXEL_BUFFER_OBJECT, 0 },
114 {"GL_ARB_point_parameters", ARB_POINT_PARAMETERS, 0 },
115 {"GL_ARB_point_sprite", ARB_POINT_SPRITE, 0 },
116 {"GL_ARB_provoking_vertex", ARB_PROVOKING_VERTEX, 0 },
117 {"GL_ARB_shader_objects", ARB_SHADER_OBJECTS, 0 },
118 {"GL_ARB_shader_texture_lod", ARB_SHADER_TEXTURE_LOD, 0 },
119 {"GL_ARB_shading_language_100", ARB_SHADING_LANGUAGE_100, 0 },
120 {"GL_ARB_shadow", ARB_SHADOW, 0 },
121 {"GL_ARB_sync", ARB_SYNC, 0 },
122 {"GL_ARB_texture_border_clamp", ARB_TEXTURE_BORDER_CLAMP, 0 },
123 {"GL_ARB_texture_compression", ARB_TEXTURE_COMPRESSION, 0 },
124 {"GL_ARB_texture_compression_rgtc", ARB_TEXTURE_COMPRESSION_RGTC, 0 },
125 {"GL_ARB_texture_cube_map", ARB_TEXTURE_CUBE_MAP, 0 },
126 {"GL_ARB_texture_env_add", ARB_TEXTURE_ENV_ADD, 0 },
127 {"GL_ARB_texture_env_combine", ARB_TEXTURE_ENV_COMBINE, 0 },
128 {"GL_ARB_texture_env_dot3", ARB_TEXTURE_ENV_DOT3, 0 },
129 {"GL_ARB_texture_float", ARB_TEXTURE_FLOAT, 0 },
130 {"GL_ARB_texture_mirrored_repeat", ARB_TEXTURE_MIRRORED_REPEAT, 0 },
131 {"GL_ARB_texture_non_power_of_two", ARB_TEXTURE_NON_POWER_OF_TWO, MAKEDWORD_VERSION(2, 0) },
132 {"GL_ARB_texture_rectangle", ARB_TEXTURE_RECTANGLE, 0 },
133 {"GL_ARB_texture_rg", ARB_TEXTURE_RG, 0 },
134 {"GL_ARB_vertex_array_bgra", ARB_VERTEX_ARRAY_BGRA, 0 },
135 {"GL_ARB_vertex_blend", ARB_VERTEX_BLEND, 0 },
136 {"GL_ARB_vertex_buffer_object", ARB_VERTEX_BUFFER_OBJECT, 0 },
137 {"GL_ARB_vertex_program", ARB_VERTEX_PROGRAM, 0 },
138 {"GL_ARB_vertex_shader", ARB_VERTEX_SHADER, 0 },
140 /* ATI */
141 {"GL_ATI_fragment_shader", ATI_FRAGMENT_SHADER, 0 },
142 {"GL_ATI_separate_stencil", ATI_SEPARATE_STENCIL, 0 },
143 {"GL_ATI_texture_compression_3dc", ATI_TEXTURE_COMPRESSION_3DC, 0 },
144 {"GL_ATI_texture_env_combine3", ATI_TEXTURE_ENV_COMBINE3, 0 },
145 {"GL_ATI_texture_mirror_once", ATI_TEXTURE_MIRROR_ONCE, 0 },
147 /* EXT */
148 {"GL_EXT_blend_color", EXT_BLEND_COLOR, 0 },
149 {"GL_EXT_blend_equation_separate", EXT_BLEND_EQUATION_SEPARATE, 0 },
150 {"GL_EXT_blend_func_separate", EXT_BLEND_FUNC_SEPARATE, 0 },
151 {"GL_EXT_blend_minmax", EXT_BLEND_MINMAX, 0 },
152 {"GL_EXT_blend_subtract", EXT_BLEND_SUBTRACT, 0 },
153 {"GL_EXT_depth_bounds_test", EXT_DEPTH_BOUNDS_TEST, 0 },
154 {"GL_EXT_draw_buffers2", EXT_DRAW_BUFFERS2, 0 },
155 {"GL_EXT_fog_coord", EXT_FOG_COORD, 0 },
156 {"GL_EXT_framebuffer_blit", EXT_FRAMEBUFFER_BLIT, 0 },
157 {"GL_EXT_framebuffer_multisample", EXT_FRAMEBUFFER_MULTISAMPLE, 0 },
158 {"GL_EXT_framebuffer_object", EXT_FRAMEBUFFER_OBJECT, 0 },
159 {"GL_EXT_gpu_program_parameters", EXT_GPU_PROGRAM_PARAMETERS, 0 },
160 {"GL_EXT_gpu_shader4", EXT_GPU_SHADER4, 0 },
161 {"GL_EXT_packed_depth_stencil", EXT_PACKED_DEPTH_STENCIL, 0 },
162 {"GL_EXT_paletted_texture", EXT_PALETTED_TEXTURE, 0 },
163 {"GL_EXT_point_parameters", EXT_POINT_PARAMETERS, 0 },
164 {"GL_EXT_provoking_vertex", EXT_PROVOKING_VERTEX, 0 },
165 {"GL_EXT_secondary_color", EXT_SECONDARY_COLOR, 0 },
166 {"GL_EXT_stencil_two_side", EXT_STENCIL_TWO_SIDE, 0 },
167 {"GL_EXT_stencil_wrap", EXT_STENCIL_WRAP, 0 },
168 {"GL_EXT_texture3D", EXT_TEXTURE3D, MAKEDWORD_VERSION(1, 2) },
169 {"GL_EXT_texture_compression_rgtc", EXT_TEXTURE_COMPRESSION_RGTC, 0 },
170 {"GL_EXT_texture_compression_s3tc", EXT_TEXTURE_COMPRESSION_S3TC, 0 },
171 {"GL_EXT_texture_env_add", EXT_TEXTURE_ENV_ADD, 0 },
172 {"GL_EXT_texture_env_combine", EXT_TEXTURE_ENV_COMBINE, 0 },
173 {"GL_EXT_texture_env_dot3", EXT_TEXTURE_ENV_DOT3, 0 },
174 {"GL_EXT_texture_filter_anisotropic", EXT_TEXTURE_FILTER_ANISOTROPIC, 0 },
175 {"GL_EXT_texture_lod_bias", EXT_TEXTURE_LOD_BIAS, 0 },
176 {"GL_EXT_texture_sRGB", EXT_TEXTURE_SRGB, 0 },
177 {"GL_EXT_texture_sRGB_decode", EXT_TEXTURE_SRGB_DECODE, 0 },
178 {"GL_EXT_vertex_array_bgra", EXT_VERTEX_ARRAY_BGRA, 0 },
180 /* NV */
181 {"GL_NV_depth_clamp", NV_DEPTH_CLAMP, 0 },
182 {"GL_NV_fence", NV_FENCE, 0 },
183 {"GL_NV_fog_distance", NV_FOG_DISTANCE, 0 },
184 {"GL_NV_fragment_program", NV_FRAGMENT_PROGRAM, 0 },
185 {"GL_NV_fragment_program2", NV_FRAGMENT_PROGRAM2, 0 },
186 {"GL_NV_fragment_program_option", NV_FRAGMENT_PROGRAM_OPTION, 0 },
187 {"GL_NV_half_float", NV_HALF_FLOAT, 0 },
188 {"GL_NV_light_max_exponent", NV_LIGHT_MAX_EXPONENT, 0 },
189 {"GL_NV_point_sprite", NV_POINT_SPRITE, 0 },
190 {"GL_NV_register_combiners", NV_REGISTER_COMBINERS, 0 },
191 {"GL_NV_register_combiners2", NV_REGISTER_COMBINERS2, 0 },
192 {"GL_NV_texgen_reflection", NV_TEXGEN_REFLECTION, 0 },
193 {"GL_NV_texture_env_combine4", NV_TEXTURE_ENV_COMBINE4, 0 },
194 {"GL_NV_texture_shader", NV_TEXTURE_SHADER, 0 },
195 {"GL_NV_texture_shader2", NV_TEXTURE_SHADER2, 0 },
196 {"GL_NV_vertex_program", NV_VERTEX_PROGRAM, 0 },
197 {"GL_NV_vertex_program1_1", NV_VERTEX_PROGRAM1_1, 0 },
198 {"GL_NV_vertex_program2", NV_VERTEX_PROGRAM2, 0 },
199 {"GL_NV_vertex_program2_option", NV_VERTEX_PROGRAM2_OPTION, 0 },
200 {"GL_NV_vertex_program3", NV_VERTEX_PROGRAM3, 0 },
202 /* SGI */
203 {"GL_SGIS_generate_mipmap", SGIS_GENERATE_MIPMAP, 0 },
206 static const struct wined3d_extension_map wgl_extension_map[] =
208 {"WGL_ARB_pixel_format", WGL_ARB_PIXEL_FORMAT, 0 },
209 {"WGL_EXT_swap_control", WGL_EXT_SWAP_CONTROL, 0 },
210 {"WGL_WINE_pixel_format_passthrough", WGL_WINE_PIXEL_FORMAT_PASSTHROUGH, 0 },
213 /**********************************************************
214 * Utility functions follow
215 **********************************************************/
217 const struct min_lookup minMipLookup[] =
219 /* NONE POINT LINEAR */
220 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
221 {{GL_NEAREST, GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR}}, /* POINT*/
222 {{GL_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_LINEAR}}, /* LINEAR */
225 const struct min_lookup minMipLookup_noFilter[] =
227 /* NONE POINT LINEAR */
228 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
229 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* POINT */
230 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* LINEAR */
233 const struct min_lookup minMipLookup_noMip[] =
235 /* NONE POINT LINEAR */
236 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
237 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* POINT */
238 {{GL_LINEAR, GL_LINEAR, GL_LINEAR }}, /* LINEAR */
241 const GLenum magLookup[] =
243 /* NONE POINT LINEAR */
244 GL_NEAREST, GL_NEAREST, GL_LINEAR,
247 const GLenum magLookup_noFilter[] =
249 /* NONE POINT LINEAR */
250 GL_NEAREST, GL_NEAREST, GL_NEAREST,
253 /* drawStridedSlow attributes */
254 glAttribFunc position_funcs[WINED3D_FFP_EMIT_COUNT];
255 glAttribFunc diffuse_funcs[WINED3D_FFP_EMIT_COUNT];
256 glAttribFunc specular_func_3ubv;
257 glAttribFunc specular_funcs[WINED3D_FFP_EMIT_COUNT];
258 glAttribFunc normal_funcs[WINED3D_FFP_EMIT_COUNT];
259 glMultiTexCoordFunc multi_texcoord_funcs[WINED3D_FFP_EMIT_COUNT];
262 * Note: GL seems to trap if GetDeviceCaps is called before any HWND's created,
263 * i.e., there is no GL Context - Get a default rendering context to enable the
264 * function query some info from GL.
267 struct wined3d_fake_gl_ctx
269 HDC dc;
270 HWND wnd;
271 HGLRC gl_ctx;
272 HDC restore_dc;
273 HGLRC restore_gl_ctx;
276 static void WineD3D_ReleaseFakeGLContext(const struct wined3d_fake_gl_ctx *ctx)
278 TRACE_(d3d_caps)("Destroying fake GL context.\n");
280 if (!pwglMakeCurrent(NULL, NULL))
282 ERR_(d3d_caps)("Failed to disable fake GL context.\n");
285 if (!pwglDeleteContext(ctx->gl_ctx))
287 DWORD err = GetLastError();
288 ERR("wglDeleteContext(%p) failed, last error %#x.\n", ctx->gl_ctx, err);
291 ReleaseDC(ctx->wnd, ctx->dc);
292 DestroyWindow(ctx->wnd);
294 if (ctx->restore_gl_ctx && !pwglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
296 ERR_(d3d_caps)("Failed to restore previous GL context.\n");
300 /* Do not call while under the GL lock. */
301 static BOOL WineD3D_CreateFakeGLContext(struct wined3d_fake_gl_ctx *ctx)
303 PIXELFORMATDESCRIPTOR pfd;
304 int iPixelFormat;
306 TRACE("getting context...\n");
308 ctx->restore_dc = pwglGetCurrentDC();
309 ctx->restore_gl_ctx = pwglGetCurrentContext();
311 /* We need a fake window as a hdc retrieved using GetDC(0) can't be used for much GL purposes. */
312 ctx->wnd = CreateWindowA(WINED3D_OPENGL_WINDOW_CLASS_NAME, "WineD3D fake window",
313 WS_OVERLAPPEDWINDOW, 10, 10, 10, 10, NULL, NULL, NULL, NULL);
314 if (!ctx->wnd)
316 ERR_(d3d_caps)("Failed to create a window.\n");
317 goto fail;
320 ctx->dc = GetDC(ctx->wnd);
321 if (!ctx->dc)
323 ERR_(d3d_caps)("Failed to get a DC.\n");
324 goto fail;
327 /* PixelFormat selection */
328 ZeroMemory(&pfd, sizeof(pfd));
329 pfd.nSize = sizeof(pfd);
330 pfd.nVersion = 1;
331 pfd.dwFlags = PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW; /* PFD_GENERIC_ACCELERATED */
332 pfd.iPixelType = PFD_TYPE_RGBA;
333 pfd.cColorBits = 32;
334 pfd.iLayerType = PFD_MAIN_PLANE;
336 iPixelFormat = ChoosePixelFormat(ctx->dc, &pfd);
337 if (!iPixelFormat)
339 /* If this happens something is very wrong as ChoosePixelFormat barely fails. */
340 ERR_(d3d_caps)("Can't find a suitable iPixelFormat.\n");
341 goto fail;
343 DescribePixelFormat(ctx->dc, iPixelFormat, sizeof(pfd), &pfd);
344 SetPixelFormat(ctx->dc, iPixelFormat, &pfd);
346 /* Create a GL context. */
347 ctx->gl_ctx = pwglCreateContext(ctx->dc);
348 if (!ctx->gl_ctx)
350 WARN_(d3d_caps)("Error creating default context for capabilities initialization.\n");
351 goto fail;
354 /* Make it the current GL context. */
355 if (!pwglMakeCurrent(ctx->dc, ctx->gl_ctx))
357 ERR_(d3d_caps)("Failed to make fake GL context current.\n");
358 goto fail;
361 return TRUE;
363 fail:
364 if (ctx->gl_ctx) pwglDeleteContext(ctx->gl_ctx);
365 ctx->gl_ctx = NULL;
366 if (ctx->dc) ReleaseDC(ctx->wnd, ctx->dc);
367 ctx->dc = NULL;
368 if (ctx->wnd) DestroyWindow(ctx->wnd);
369 ctx->wnd = NULL;
370 if (ctx->restore_gl_ctx && !pwglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
372 ERR_(d3d_caps)("Failed to restore previous GL context.\n");
375 return FALSE;
378 /* Adjust the amount of used texture memory */
379 unsigned int adapter_adjust_memory(struct wined3d_adapter *adapter, int amount)
381 adapter->UsedTextureRam += amount;
382 TRACE("Adjusted adapter memory by %d to %d.\n", amount, adapter->UsedTextureRam);
383 return adapter->UsedTextureRam;
386 static void wined3d_adapter_cleanup(struct wined3d_adapter *adapter)
388 HeapFree(GetProcessHeap(), 0, adapter->gl_info.formats);
389 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
392 ULONG CDECL wined3d_incref(struct wined3d *wined3d)
394 ULONG refcount = InterlockedIncrement(&wined3d->ref);
396 TRACE("%p increasing refcount to %u.\n", wined3d, refcount);
398 return refcount;
401 ULONG CDECL wined3d_decref(struct wined3d *wined3d)
403 ULONG refcount = InterlockedDecrement(&wined3d->ref);
405 TRACE("%p decreasing refcount to %u.\n", wined3d, refcount);
407 if (!refcount)
409 unsigned int i;
411 for (i = 0; i < wined3d->adapter_count; ++i)
413 wined3d_adapter_cleanup(&wined3d->adapters[i]);
415 HeapFree(GetProcessHeap(), 0, wined3d);
418 return refcount;
421 /* GL locking is done by the caller */
422 static inline BOOL test_arb_vs_offset_limit(const struct wined3d_gl_info *gl_info)
424 GLuint prog;
425 BOOL ret = FALSE;
426 const char *testcode =
427 "!!ARBvp1.0\n"
428 "PARAM C[66] = { program.env[0..65] };\n"
429 "ADDRESS A0;"
430 "PARAM zero = {0.0, 0.0, 0.0, 0.0};\n"
431 "ARL A0.x, zero.x;\n"
432 "MOV result.position, C[A0.x + 65];\n"
433 "END\n";
435 while(glGetError());
436 GL_EXTCALL(glGenProgramsARB(1, &prog));
437 if(!prog) {
438 ERR("Failed to create an ARB offset limit test program\n");
440 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
441 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
442 strlen(testcode), testcode));
443 if (glGetError())
445 TRACE("OpenGL implementation does not allow indirect addressing offsets > 63\n");
446 TRACE("error: %s\n", debugstr_a((const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
447 ret = TRUE;
448 } else TRACE("OpenGL implementation allows offsets > 63\n");
450 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
451 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
452 checkGLcall("ARB vp offset limit test cleanup");
454 return ret;
457 static DWORD ver_for_ext(enum wined3d_gl_extension ext)
459 unsigned int i;
461 for (i = 0; i < (sizeof(gl_extension_map) / sizeof(*gl_extension_map)); ++i)
463 if (gl_extension_map[i].extension == ext)
464 return gl_extension_map[i].version;
466 return 0;
469 static BOOL match_amd_r300_to_500(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
470 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
472 if (card_vendor != HW_VENDOR_AMD) return FALSE;
473 if (device == CARD_AMD_RADEON_9500) return TRUE;
474 if (device == CARD_AMD_RADEON_X700) return TRUE;
475 if (device == CARD_AMD_RADEON_X1600) return TRUE;
476 return FALSE;
479 static BOOL match_geforce5(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
480 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
482 if (card_vendor == HW_VENDOR_NVIDIA)
484 if (device == CARD_NVIDIA_GEFORCEFX_5200 ||
485 device == CARD_NVIDIA_GEFORCEFX_5600 ||
486 device == CARD_NVIDIA_GEFORCEFX_5800)
488 return TRUE;
491 return FALSE;
494 static BOOL match_apple(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
495 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
497 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
498 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
499 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
501 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
502 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
503 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
504 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
505 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
506 * the chance that other implementations support them is rather small since Win32 QuickTime uses
507 * DirectDraw, not OpenGL.
509 * This test has been moved into wined3d_guess_gl_vendor()
511 if (gl_vendor == GL_VENDOR_APPLE)
513 return TRUE;
515 return FALSE;
518 /* Context activation is done by the caller. */
519 static void test_pbo_functionality(struct wined3d_gl_info *gl_info)
521 /* Some OpenGL implementations, namely Apple's Geforce 8 driver, advertises PBOs,
522 * but glTexSubImage from a PBO fails miserably, with the first line repeated over
523 * all the texture. This function detects this bug by its symptom and disables PBOs
524 * if the test fails.
526 * The test uploads a 4x4 texture via the PBO in the "native" format GL_BGRA,
527 * GL_UNSIGNED_INT_8_8_8_8_REV. This format triggers the bug, and it is what we use
528 * for D3DFMT_A8R8G8B8. Then the texture is read back without any PBO and the data
529 * read back is compared to the original. If they are equal PBOs are assumed to work,
530 * otherwise the PBO extension is disabled. */
531 GLuint texture, pbo;
532 static const unsigned int pattern[] =
534 0x00000000, 0x000000ff, 0x0000ff00, 0x40ff0000,
535 0x80ffffff, 0x40ffff00, 0x00ff00ff, 0x0000ffff,
536 0x00ffff00, 0x00ff00ff, 0x0000ffff, 0x000000ff,
537 0x80ff00ff, 0x0000ffff, 0x00ff00ff, 0x40ff00ff
539 unsigned int check[sizeof(pattern) / sizeof(pattern[0])];
541 /* No PBO -> No point in testing them. */
542 if (!gl_info->supported[ARB_PIXEL_BUFFER_OBJECT]) return;
544 ENTER_GL();
546 while (glGetError());
547 glGenTextures(1, &texture);
548 glBindTexture(GL_TEXTURE_2D, texture);
550 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
551 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0);
552 checkGLcall("Specifying the PBO test texture");
554 GL_EXTCALL(glGenBuffersARB(1, &pbo));
555 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pbo));
556 GL_EXTCALL(glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, sizeof(pattern), pattern, GL_STREAM_DRAW_ARB));
557 checkGLcall("Specifying the PBO test pbo");
559 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
560 checkGLcall("Loading the PBO test texture");
562 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
563 LEAVE_GL();
565 wglFinish(); /* just to be sure */
567 memset(check, 0, sizeof(check));
568 ENTER_GL();
569 glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, check);
570 checkGLcall("Reading back the PBO test texture");
572 glDeleteTextures(1, &texture);
573 GL_EXTCALL(glDeleteBuffersARB(1, &pbo));
574 checkGLcall("PBO test cleanup");
576 LEAVE_GL();
578 if (memcmp(check, pattern, sizeof(check)))
580 WARN_(d3d_caps)("PBO test failed, read back data doesn't match original.\n");
581 WARN_(d3d_caps)("Disabling PBOs. This may result in slower performance.\n");
582 gl_info->supported[ARB_PIXEL_BUFFER_OBJECT] = FALSE;
584 else
586 TRACE_(d3d_caps)("PBO test successful.\n");
590 static BOOL match_apple_intel(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
591 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
593 return (card_vendor == HW_VENDOR_INTEL) && (gl_vendor == GL_VENDOR_APPLE);
596 static BOOL match_apple_nonr500ati(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
597 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
599 if (gl_vendor != GL_VENDOR_APPLE) return FALSE;
600 if (card_vendor != HW_VENDOR_AMD) return FALSE;
601 if (device == CARD_AMD_RADEON_X1600) return FALSE;
602 return TRUE;
605 static BOOL match_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
606 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
608 /* DX9 cards support 40 single float varyings in hardware, most drivers report 32. ATI misreports
609 * 44 varyings. So assume that if we have more than 44 varyings we have a dx10 card.
610 * This detection is for the gl_ClipPos varying quirk. If a d3d9 card really supports more than 44
611 * varyings and we subtract one in dx9 shaders its not going to hurt us because the dx9 limit is
612 * hardcoded
614 * dx10 cards usually have 64 varyings */
615 return gl_info->limits.glsl_varyings > 44;
618 static BOOL match_not_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
619 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
621 return !match_dx10_capable(gl_info, gl_renderer, gl_vendor, card_vendor, device);
624 /* A GL context is provided by the caller */
625 static BOOL match_allows_spec_alpha(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
626 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
628 GLenum error;
629 DWORD data[16];
631 if (!gl_info->supported[EXT_SECONDARY_COLOR]) return FALSE;
633 ENTER_GL();
634 while(glGetError());
635 GL_EXTCALL(glSecondaryColorPointerEXT)(4, GL_UNSIGNED_BYTE, 4, data);
636 error = glGetError();
637 LEAVE_GL();
639 if(error == GL_NO_ERROR)
641 TRACE("GL Implementation accepts 4 component specular color pointers\n");
642 return TRUE;
644 else
646 TRACE("GL implementation does not accept 4 component specular colors, error %s\n",
647 debug_glerror(error));
648 return FALSE;
652 /* A GL context is provided by the caller */
653 static BOOL match_broken_nv_clip(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
654 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
656 GLuint prog;
657 BOOL ret = FALSE;
658 GLint pos;
659 const char *testcode =
660 "!!ARBvp1.0\n"
661 "OPTION NV_vertex_program2;\n"
662 "MOV result.clip[0], 0.0;\n"
663 "MOV result.position, 0.0;\n"
664 "END\n";
666 if (!gl_info->supported[NV_VERTEX_PROGRAM2_OPTION]) return FALSE;
668 ENTER_GL();
669 while(glGetError());
671 GL_EXTCALL(glGenProgramsARB(1, &prog));
672 if(!prog)
674 ERR("Failed to create the NVvp clip test program\n");
675 LEAVE_GL();
676 return FALSE;
678 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
679 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
680 strlen(testcode), testcode));
681 glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &pos);
682 if(pos != -1)
684 WARN("GL_NV_vertex_program2_option result.clip[] test failed\n");
685 TRACE("error: %s\n", debugstr_a((const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
686 ret = TRUE;
687 while(glGetError());
689 else TRACE("GL_NV_vertex_program2_option result.clip[] test passed\n");
691 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
692 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
693 checkGLcall("GL_NV_vertex_program2_option result.clip[] test cleanup");
695 LEAVE_GL();
696 return ret;
699 /* Context activation is done by the caller. */
700 static BOOL match_fbo_tex_update(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
701 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
703 char data[4 * 4 * 4];
704 GLuint tex, fbo;
705 GLenum status;
707 if (wined3d_settings.offscreen_rendering_mode != ORM_FBO) return FALSE;
709 memset(data, 0xcc, sizeof(data));
711 ENTER_GL();
713 glGenTextures(1, &tex);
714 glBindTexture(GL_TEXTURE_2D, tex);
715 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
716 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
717 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
718 checkGLcall("glTexImage2D");
720 gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
721 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
722 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
723 checkGLcall("glFramebufferTexture2D");
725 status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
726 if (status != GL_FRAMEBUFFER_COMPLETE) ERR("FBO status %#x\n", status);
727 checkGLcall("glCheckFramebufferStatus");
729 memset(data, 0x11, sizeof(data));
730 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
731 checkGLcall("glTexSubImage2D");
733 glClearColor(0.996f, 0.729f, 0.745f, 0.792f);
734 glClear(GL_COLOR_BUFFER_BIT);
735 checkGLcall("glClear");
737 glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
738 checkGLcall("glGetTexImage");
740 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
741 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
742 glBindTexture(GL_TEXTURE_2D, 0);
743 checkGLcall("glBindTexture");
745 gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
746 glDeleteTextures(1, &tex);
747 checkGLcall("glDeleteTextures");
749 LEAVE_GL();
751 return *(DWORD *)data == 0x11111111;
754 /* Context activation is done by the caller. */
755 static BOOL match_broken_rgba16(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
756 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
758 /* GL_RGBA16 uses GL_RGBA8 internally on Geforce 7 and older cards.
759 * This leads to graphical bugs in Half Life 2 and Unreal engine games. */
760 GLuint tex;
761 GLint size;
763 ENTER_GL();
765 glGenTextures(1, &tex);
766 glBindTexture(GL_TEXTURE_2D, tex);
767 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT, NULL);
768 checkGLcall("glTexImage2D");
770 glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &size);
771 checkGLcall("glGetTexLevelParameteriv");
772 TRACE("Real color depth is %d\n", size);
774 glBindTexture(GL_TEXTURE_2D, 0);
775 checkGLcall("glBindTexture");
776 glDeleteTextures(1, &tex);
777 checkGLcall("glDeleteTextures");
779 LEAVE_GL();
781 return size < 16;
784 static BOOL match_fglrx(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
785 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
787 return gl_vendor == GL_VENDOR_FGLRX;
790 static void quirk_apple_glsl_constants(struct wined3d_gl_info *gl_info)
792 /* MacOS needs uniforms for relative addressing offsets. This can accumulate to quite a few uniforms.
793 * Beyond that the general uniform isn't optimal, so reserve a number of uniforms. 12 vec4's should
794 * allow 48 different offsets or other helper immediate values. */
795 TRACE_(d3d_caps)("Reserving 12 GLSL constants for compiler private use.\n");
796 gl_info->reserved_glsl_constants = max(gl_info->reserved_glsl_constants, 12);
799 static void quirk_amd_dx9(struct wined3d_gl_info *gl_info)
801 /* MacOS advertises GL_ARB_texture_non_power_of_two on ATI r500 and earlier cards, although
802 * these cards only support GL_ARB_texture_rectangle(D3DPTEXTURECAPS_NONPOW2CONDITIONAL).
803 * If real NP2 textures are used, the driver falls back to software. We could just remove the
804 * extension and use GL_ARB_texture_rectangle instead, but texture_rectangle is inconvenient
805 * due to the non-normalized texture coordinates. Thus set an internal extension flag,
806 * GL_WINE_normalized_texrect, which signals the code that it can use non power of two textures
807 * as per GL_ARB_texture_non_power_of_two, but has to stick to the texture_rectangle limits.
809 * fglrx doesn't advertise GL_ARB_texture_non_power_of_two, but it advertises opengl 2.0 which
810 * has this extension promoted to core. The extension loading code sets this extension supported
811 * due to that, so this code works on fglrx as well. */
812 if(gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
814 TRACE("GL_ARB_texture_non_power_of_two advertised on R500 or earlier card, removing.\n");
815 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
816 gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT] = TRUE;
820 static void quirk_no_np2(struct wined3d_gl_info *gl_info)
822 /* The nVidia GeForceFX series reports OpenGL 2.0 capabilities with the latest drivers versions, but
823 * doesn't explicitly advertise the ARB_tex_npot extension in the GL extension string.
824 * This usually means that ARB_tex_npot is supported in hardware as long as the application is staying
825 * within the limits enforced by the ARB_texture_rectangle extension. This however is not true for the
826 * FX series, which instantly falls back to a slower software path as soon as ARB_tex_npot is used.
827 * We therefore completely remove ARB_tex_npot from the list of supported extensions.
829 * Note that wine_normalized_texrect can't be used in this case because internally it uses ARB_tex_npot,
830 * triggering the software fallback. There is not much we can do here apart from disabling the
831 * software-emulated extension and re-enable ARB_tex_rect (which was previously disabled
832 * in wined3d_adapter_init_gl_caps).
833 * This fixup removes performance problems on both the FX 5900 and FX 5700 (e.g. for framebuffer
834 * post-processing effects in the game "Max Payne 2").
835 * The behaviour can be verified through a simple test app attached in bugreport #14724. */
836 TRACE("GL_ARB_texture_non_power_of_two advertised through OpenGL 2.0 on NV FX card, removing.\n");
837 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
838 gl_info->supported[ARB_TEXTURE_RECTANGLE] = TRUE;
841 static void quirk_texcoord_w(struct wined3d_gl_info *gl_info)
843 /* The Intel GPUs on MacOS set the .w register of texcoords to 0.0 by default, which causes problems
844 * with fixed function fragment processing. Ideally this flag should be detected with a test shader
845 * and OpenGL feedback mode, but some GL implementations (MacOS ATI at least, probably all MacOS ones)
846 * do not like vertex shaders in feedback mode and return an error, even though it should be valid
847 * according to the spec.
849 * We don't want to enable this on all cards, as it adds an extra instruction per texcoord used. This
850 * makes the shader slower and eats instruction slots which should be available to the d3d app.
852 * ATI Radeon HD 2xxx cards on MacOS have the issue. Instead of checking for the buggy cards, blacklist
853 * all radeon cards on Macs and whitelist the good ones. That way we're prepared for the future. If
854 * this workaround is activated on cards that do not need it, it won't break things, just affect
855 * performance negatively. */
856 TRACE("Enabling vertex texture coord fixes in vertex shaders.\n");
857 gl_info->quirks |= WINED3D_QUIRK_SET_TEXCOORD_W;
860 static void quirk_clip_varying(struct wined3d_gl_info *gl_info)
862 gl_info->quirks |= WINED3D_QUIRK_GLSL_CLIP_VARYING;
865 static void quirk_allows_specular_alpha(struct wined3d_gl_info *gl_info)
867 gl_info->quirks |= WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA;
870 static void quirk_disable_nvvp_clip(struct wined3d_gl_info *gl_info)
872 gl_info->quirks |= WINED3D_QUIRK_NV_CLIP_BROKEN;
875 static void quirk_fbo_tex_update(struct wined3d_gl_info *gl_info)
877 gl_info->quirks |= WINED3D_QUIRK_FBO_TEX_UPDATE;
880 static void quirk_broken_rgba16(struct wined3d_gl_info *gl_info)
882 gl_info->quirks |= WINED3D_QUIRK_BROKEN_RGBA16;
885 static void quirk_infolog_spam(struct wined3d_gl_info *gl_info)
887 gl_info->quirks |= WINED3D_QUIRK_INFO_LOG_SPAM;
890 static void quirk_limited_tex_filtering(struct wined3d_gl_info *gl_info)
892 /* Nvidia GeForce 6xxx and 7xxx support accelerated VTF only on a few
893 selected texture formats. They are apparently the only DX9 class GPUs
894 supporting VTF.
895 Also, DX9-era GPUs are somewhat limited with float textures
896 filtering and blending. */
897 gl_info->quirks |= WINED3D_QUIRK_LIMITED_TEX_FILTERING;
900 struct driver_quirk
902 BOOL (*match)(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
903 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device);
904 void (*apply)(struct wined3d_gl_info *gl_info);
905 const char *description;
908 static const struct driver_quirk quirk_table[] =
911 match_amd_r300_to_500,
912 quirk_amd_dx9,
913 "AMD normalized texrect quirk"
916 match_apple,
917 quirk_apple_glsl_constants,
918 "Apple GLSL uniform override"
921 match_geforce5,
922 quirk_no_np2,
923 "Geforce 5 NP2 disable"
926 match_apple_intel,
927 quirk_texcoord_w,
928 "Init texcoord .w for Apple Intel GPU driver"
931 match_apple_nonr500ati,
932 quirk_texcoord_w,
933 "Init texcoord .w for Apple ATI >= r600 GPU driver"
936 match_dx10_capable,
937 quirk_clip_varying,
938 "Reserved varying for gl_ClipPos"
941 /* GL_EXT_secondary_color does not allow 4 component secondary colors, but most
942 * GL implementations accept it. The Mac GL is the only implementation known to
943 * reject it.
945 * If we can pass 4 component specular colors, do it, because (a) we don't have
946 * to screw around with the data, and (b) the D3D fixed function vertex pipeline
947 * passes specular alpha to the pixel shader if any is used. Otherwise the
948 * specular alpha is used to pass the fog coordinate, which we pass to opengl
949 * via GL_EXT_fog_coord.
951 match_allows_spec_alpha,
952 quirk_allows_specular_alpha,
953 "Allow specular alpha quirk"
956 match_broken_nv_clip,
957 quirk_disable_nvvp_clip,
958 "Apple NV_vertex_program clip bug quirk"
961 match_fbo_tex_update,
962 quirk_fbo_tex_update,
963 "FBO rebind for attachment updates"
966 match_broken_rgba16,
967 quirk_broken_rgba16,
968 "True RGBA16 is not available"
971 match_fglrx,
972 quirk_infolog_spam,
973 "Not printing GLSL infolog"
976 match_not_dx10_capable,
977 quirk_limited_tex_filtering,
978 "Texture filtering, blending and VTF support is limited"
982 /* Certain applications (Steam) complain if we report an outdated driver version. In general,
983 * reporting a driver version is moot because we are not the Windows driver, and we have different
984 * bugs, features, etc.
986 * The driver version has the form "x.y.z.w".
988 * "x" is the Windows version the driver is meant for:
989 * 4 -> 95/98/NT4
990 * 5 -> 2000
991 * 6 -> 2000/XP
992 * 7 -> Vista
993 * 8 -> Win 7
995 * "y" is the maximum Direct3D version the driver supports.
996 * y -> d3d version mapping:
997 * 11 -> d3d6
998 * 12 -> d3d7
999 * 13 -> d3d8
1000 * 14 -> d3d9
1001 * 15 -> d3d10
1002 * 16 -> d3d10.1
1003 * 17 -> d3d11
1005 * "z" is the subversion number.
1007 * "w" is the vendor specific driver build number.
1010 struct driver_version_information
1012 enum wined3d_display_driver driver;
1013 enum wined3d_driver_model driver_model;
1014 const char *driver_name; /* name of Windows driver */
1015 WORD version; /* version word ('y'), contained in low word of DriverVersion.HighPart */
1016 WORD subversion; /* subversion word ('z'), contained in high word of DriverVersion.LowPart */
1017 WORD build; /* build number ('w'), contained in low word of DriverVersion.LowPart */
1020 /* The driver version table contains driver information for different devices on several OS versions. */
1021 static const struct driver_version_information driver_version_table[] =
1023 /* AMD
1024 * - Radeon HD2x00 (R600) and up supported by current drivers.
1025 * - Radeon 9500 (R300) - X1*00 (R5xx) supported up to Catalyst 9.3 (Linux) and 10.2 (XP/Vista/Win7)
1026 * - Radeon 7xxx (R100) - 9250 (RV250) supported up to Catalyst 6.11 (XP)
1027 * - Rage 128 supported up to XP, latest official build 6.13.3279 dated October 2001 */
1028 {DRIVER_AMD_RAGE_128PRO, DRIVER_MODEL_NT5X, "ati2dvaa.dll", 13, 3279, 0},
1029 {DRIVER_AMD_R100, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6614},
1030 {DRIVER_AMD_R300, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6764},
1031 {DRIVER_AMD_R600, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 8681},
1032 {DRIVER_AMD_R300, DRIVER_MODEL_NT6X, "atiumdag.dll", 14, 10, 741 },
1033 {DRIVER_AMD_R600, DRIVER_MODEL_NT6X, "atiumdag.dll", 14, 10, 741 },
1035 /* Intel
1036 * The drivers are unified but not all versions support all GPUs. At some point the 2k/xp
1037 * drivers used ialmrnt5.dll for GMA800/GMA900 but at some point the file was renamed to
1038 * igxprd32.dll but the GMA800 driver was never updated. */
1039 {DRIVER_INTEL_GMA800, DRIVER_MODEL_NT5X, "ialmrnt5.dll", 14, 10, 3889},
1040 {DRIVER_INTEL_GMA900, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4764},
1041 {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4926},
1042 {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 5218},
1043 {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT6X, "igdumd32.dll", 14, 10, 1504},
1044 {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT6X, "igdumd32.dll", 15, 10, 1666},
1046 /* Nvidia
1047 * - Geforce6 and newer cards are supported by the current driver (197.x) on XP-Win7
1048 * - GeforceFX support is up to 173.x on <= XP
1049 * - Geforce2MX/3/4 up to 96.x on <= XP
1050 * - TNT/Geforce1/2 up to 71.x on <= XP
1051 * All version numbers used below are from the Linux nvidia drivers. */
1052 {DRIVER_NVIDIA_TNT, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 7186},
1053 {DRIVER_NVIDIA_GEFORCE2MX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 9371},
1054 {DRIVER_NVIDIA_GEFORCEFX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 11, 7516},
1055 {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT5X, "nv4_disp.dll", 15, 12, 6658},
1056 {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT6X, "nvd3dum.dll", 15, 12, 6658},
1059 struct gpu_description
1061 WORD vendor; /* reported PCI card vendor ID */
1062 WORD card; /* reported PCI card device ID */
1063 const char *description; /* Description of the card e.g. NVIDIA RIVA TNT */
1064 enum wined3d_display_driver driver;
1065 unsigned int vidmem;
1068 /* The amount of video memory stored in the gpu description table is the minimum amount of video memory
1069 * found on a board containing a specific GPU. */
1070 static const struct gpu_description gpu_description_table[] =
1072 /* Nvidia cards */
1073 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT, "NVIDIA RIVA TNT", DRIVER_NVIDIA_TNT, 16 },
1074 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT2, "NVIDIA RIVA TNT2/TNT2 Pro", DRIVER_NVIDIA_TNT, 32 },
1075 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE, "NVIDIA GeForce 256", DRIVER_NVIDIA_TNT, 32 },
1076 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2, "NVIDIA GeForce2 GTS/GeForce2 Pro", DRIVER_NVIDIA_TNT, 32 },
1077 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2_MX, "NVIDIA GeForce2 MX/MX 400", DRIVER_NVIDIA_GEFORCE2MX,32 },
1078 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE3, "NVIDIA GeForce3", DRIVER_NVIDIA_GEFORCE2MX,64 },
1079 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_MX, "NVIDIA GeForce4 MX 460", DRIVER_NVIDIA_GEFORCE2MX,64 },
1080 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_TI4200, "NVIDIA GeForce4 Ti 4200", DRIVER_NVIDIA_GEFORCE2MX,64, },
1081 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5200, "NVIDIA GeForce FX 5200", DRIVER_NVIDIA_GEFORCEFX, 64 },
1082 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5600, "NVIDIA GeForce FX 5600", DRIVER_NVIDIA_GEFORCEFX, 128 },
1083 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5800, "NVIDIA GeForce FX 5800", DRIVER_NVIDIA_GEFORCEFX, 256 },
1084 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6200, "NVIDIA GeForce 6200", DRIVER_NVIDIA_GEFORCE6, 64 },
1085 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6600GT, "NVIDIA GeForce 6600 GT", DRIVER_NVIDIA_GEFORCE6, 128 },
1086 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6800, "NVIDIA GeForce 6800", DRIVER_NVIDIA_GEFORCE6, 128 },
1087 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7300, "NVIDIA GeForce Go 7300", DRIVER_NVIDIA_GEFORCE6, 256 },
1088 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7400, "NVIDIA GeForce Go 7400", DRIVER_NVIDIA_GEFORCE6, 256 },
1089 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7600, "NVIDIA GeForce 7600 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1090 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7800GT, "NVIDIA GeForce 7800 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1091 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8300GS, "NVIDIA GeForce 8300 GS", DRIVER_NVIDIA_GEFORCE6, 128 },
1092 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8400GS, "NVIDIA GeForce 8400 GS", DRIVER_NVIDIA_GEFORCE6, 128 },
1093 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600GT, "NVIDIA GeForce 8600 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1094 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600MGT, "NVIDIA GeForce 8600M GT", DRIVER_NVIDIA_GEFORCE6, 512 },
1095 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTS, "NVIDIA GeForce 8800 GTS", DRIVER_NVIDIA_GEFORCE6, 320 },
1096 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTX, "NVIDIA GeForce 8800 GTX", DRIVER_NVIDIA_GEFORCE6, 768 },
1097 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9200, "NVIDIA GeForce 9200", DRIVER_NVIDIA_GEFORCE6, 256 },
1098 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400M, "NVIDIA GeForce 9400M", DRIVER_NVIDIA_GEFORCE6, 256 },
1099 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400GT, "NVIDIA GeForce 9400 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1100 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9500GT, "NVIDIA GeForce 9500 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1101 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9600GT, "NVIDIA GeForce 9600 GT", DRIVER_NVIDIA_GEFORCE6, 384 },
1102 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9800GT, "NVIDIA GeForce 9800 GT", DRIVER_NVIDIA_GEFORCE6, 512 },
1103 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_210, "NVIDIA GeForce 210", DRIVER_NVIDIA_GEFORCE6, 512 },
1104 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT220, "NVIDIA GeForce GT 220", DRIVER_NVIDIA_GEFORCE6, 512 },
1105 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT240, "NVIDIA GeForce GT 240", DRIVER_NVIDIA_GEFORCE6, 512 },
1106 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX260, "NVIDIA GeForce GTX 260", DRIVER_NVIDIA_GEFORCE6, 1024},
1107 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX275, "NVIDIA GeForce GTX 275", DRIVER_NVIDIA_GEFORCE6, 896 },
1108 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX280, "NVIDIA GeForce GTX 280", DRIVER_NVIDIA_GEFORCE6, 1024},
1109 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_320M, "NVIDIA GeForce 320M", DRIVER_NVIDIA_GEFORCE6, 256},
1110 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT320M, "NVIDIA GeForce GT 320M", DRIVER_NVIDIA_GEFORCE6, 1024},
1111 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT325M, "NVIDIA GeForce GT 325M", DRIVER_NVIDIA_GEFORCE6, 1024},
1112 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT330, "NVIDIA GeForce GT 330", DRIVER_NVIDIA_GEFORCE6, 1024},
1113 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS350M, "NVIDIA GeForce GTS 350M", DRIVER_NVIDIA_GEFORCE6, 1024},
1114 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT420, "NVIDIA GeForce GT 420", DRIVER_NVIDIA_GEFORCE6, 2048},
1115 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT430, "NVIDIA GeForce GT 430", DRIVER_NVIDIA_GEFORCE6, 1024},
1116 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT440, "NVIDIA GeForce GT 440", DRIVER_NVIDIA_GEFORCE6, 1024},
1117 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS450, "NVIDIA GeForce GTS 450", DRIVER_NVIDIA_GEFORCE6, 1024},
1118 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460, "NVIDIA GeForce GTX 460", DRIVER_NVIDIA_GEFORCE6, 768 },
1119 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460M, "NVIDIA GeForce GTX 460M", DRIVER_NVIDIA_GEFORCE6, 1536},
1120 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX465, "NVIDIA GeForce GTX 465", DRIVER_NVIDIA_GEFORCE6, 1024},
1121 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX470, "NVIDIA GeForce GTX 470", DRIVER_NVIDIA_GEFORCE6, 1280},
1122 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX480, "NVIDIA GeForce GTX 480", DRIVER_NVIDIA_GEFORCE6, 1536},
1123 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT540M, "NVIDIA GeForce GT 540M", DRIVER_NVIDIA_GEFORCE6, 1024},
1124 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX550, "NVIDIA GeForce GTX 550 Ti", DRIVER_NVIDIA_GEFORCE6, 1024},
1125 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT555M, "NVIDIA GeForce GT 555M", DRIVER_NVIDIA_GEFORCE6, 1024},
1126 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560TI, "NVIDIA GeForce GTX 560 Ti", DRIVER_NVIDIA_GEFORCE6, 1024},
1127 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560, "NVIDIA GeForce GTX 560", DRIVER_NVIDIA_GEFORCE6, 1024},
1128 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX570, "NVIDIA GeForce GTX 570", DRIVER_NVIDIA_GEFORCE6, 1280},
1129 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX580, "NVIDIA GeForce GTX 580", DRIVER_NVIDIA_GEFORCE6, 1536},
1130 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX670, "NVIDIA GeForce GTX 670", DRIVER_NVIDIA_GEFORCE6, 2048},
1131 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX680, "NVIDIA GeForce GTX 680", DRIVER_NVIDIA_GEFORCE6, 2048},
1133 /* AMD cards */
1134 {HW_VENDOR_AMD, CARD_AMD_RAGE_128PRO, "ATI Rage Fury", DRIVER_AMD_RAGE_128PRO, 16 },
1135 {HW_VENDOR_AMD, CARD_AMD_RADEON_7200, "ATI RADEON 7200 SERIES", DRIVER_AMD_R100, 32 },
1136 {HW_VENDOR_AMD, CARD_AMD_RADEON_8500, "ATI RADEON 8500 SERIES", DRIVER_AMD_R100, 64 },
1137 {HW_VENDOR_AMD, CARD_AMD_RADEON_9500, "ATI Radeon 9500", DRIVER_AMD_R300, 64 },
1138 {HW_VENDOR_AMD, CARD_AMD_RADEON_XPRESS_200M, "ATI RADEON XPRESS 200M Series", DRIVER_AMD_R300, 64 },
1139 {HW_VENDOR_AMD, CARD_AMD_RADEON_X700, "ATI Radeon X700 SE", DRIVER_AMD_R300, 128 },
1140 {HW_VENDOR_AMD, CARD_AMD_RADEON_X1600, "ATI Radeon X1600 Series", DRIVER_AMD_R300, 128 },
1141 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2350, "ATI Mobility Radeon HD 2350", DRIVER_AMD_R600, 256 },
1142 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2600, "ATI Mobility Radeon HD 2600", DRIVER_AMD_R600, 256 },
1143 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2900, "ATI Radeon HD 2900 XT", DRIVER_AMD_R600, 512 },
1144 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD3200, "ATI Radeon HD 3200 Graphics", DRIVER_AMD_R600, 128 },
1145 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4350, "ATI Radeon HD 4350", DRIVER_AMD_R600, 256 },
1146 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4600, "ATI Radeon HD 4600 Series", DRIVER_AMD_R600, 512 },
1147 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4700, "ATI Radeon HD 4700 Series", DRIVER_AMD_R600, 512 },
1148 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4800, "ATI Radeon HD 4800 Series", DRIVER_AMD_R600, 512 },
1149 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5400, "ATI Radeon HD 5400 Series", DRIVER_AMD_R600, 512 },
1150 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5600, "ATI Radeon HD 5600 Series", DRIVER_AMD_R600, 512 },
1151 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5700, "ATI Radeon HD 5700 Series", DRIVER_AMD_R600, 512 },
1152 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5800, "ATI Radeon HD 5800 Series", DRIVER_AMD_R600, 1024},
1153 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5900, "ATI Radeon HD 5900 Series", DRIVER_AMD_R600, 1024},
1154 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6300, "AMD Radeon HD 6300 series Graphics", DRIVER_AMD_R600, 1024},
1155 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6400, "AMD Radeon HD 6400 Series", DRIVER_AMD_R600, 1024},
1156 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6410D, "AMD Radeon HD 6410D", DRIVER_AMD_R600, 1024},
1157 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6550D, "AMD Radeon HD 6550D", DRIVER_AMD_R600, 1024},
1158 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600, "AMD Radeon HD 6600 Series", DRIVER_AMD_R600, 1024},
1159 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600M, "AMD Radeon HD 6600M Series", DRIVER_AMD_R600, 512 },
1160 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6800, "AMD Radeon HD 6800 Series", DRIVER_AMD_R600, 1024},
1161 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6900, "AMD Radeon HD 6900 Series", DRIVER_AMD_R600, 2048},
1162 /* Intel cards */
1163 {HW_VENDOR_INTEL, CARD_INTEL_830M, "Intel(R) 82830M Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1164 {HW_VENDOR_INTEL, CARD_INTEL_855GM, "Intel(R) 82852/82855 GM/GME Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1165 {HW_VENDOR_INTEL, CARD_INTEL_845G, "Intel(R) 845G", DRIVER_INTEL_GMA800, 32 },
1166 {HW_VENDOR_INTEL, CARD_INTEL_865G, "Intel(R) 82865G Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1167 {HW_VENDOR_INTEL, CARD_INTEL_915G, "Intel(R) 82915G/GV/910GL Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
1168 {HW_VENDOR_INTEL, CARD_INTEL_E7221G, "Intel(R) E7221G", DRIVER_INTEL_GMA900, 64 },
1169 {HW_VENDOR_INTEL, CARD_INTEL_915GM, "Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
1170 {HW_VENDOR_INTEL, CARD_INTEL_945G, "Intel(R) 945G", DRIVER_INTEL_GMA950, 64 },
1171 {HW_VENDOR_INTEL, CARD_INTEL_945GM, "Mobile Intel(R) 945GM Express Chipset Family", DRIVER_INTEL_GMA950, 64 },
1172 {HW_VENDOR_INTEL, CARD_INTEL_945GME, "Intel(R) 945GME", DRIVER_INTEL_GMA950, 64 },
1173 {HW_VENDOR_INTEL, CARD_INTEL_Q35, "Intel(R) Q35", DRIVER_INTEL_GMA950, 64 },
1174 {HW_VENDOR_INTEL, CARD_INTEL_G33, "Intel(R) G33", DRIVER_INTEL_GMA950, 64 },
1175 {HW_VENDOR_INTEL, CARD_INTEL_Q33, "Intel(R) Q33", DRIVER_INTEL_GMA950, 64 },
1176 {HW_VENDOR_INTEL, CARD_INTEL_PNVG, "Intel(R) IGD", DRIVER_INTEL_GMA950, 64 },
1177 {HW_VENDOR_INTEL, CARD_INTEL_PNVM, "Intel(R) IGD", DRIVER_INTEL_GMA950, 64 },
1178 {HW_VENDOR_INTEL, CARD_INTEL_965Q, "Intel(R) 965Q", DRIVER_INTEL_GMA3000, 128},
1179 {HW_VENDOR_INTEL, CARD_INTEL_965G, "Intel(R) 965G", DRIVER_INTEL_GMA3000, 128},
1180 {HW_VENDOR_INTEL, CARD_INTEL_946GZ, "Intel(R) 946GZ", DRIVER_INTEL_GMA3000, 128},
1181 {HW_VENDOR_INTEL, CARD_INTEL_965GM, "Mobile Intel(R) 965 Express Chipset Family", DRIVER_INTEL_GMA3000, 128},
1182 {HW_VENDOR_INTEL, CARD_INTEL_965GME, "Intel(R) 965GME", DRIVER_INTEL_GMA3000, 128},
1183 {HW_VENDOR_INTEL, CARD_INTEL_GM45, "Mobile Intel(R) GM45 Express Chipset Family", DRIVER_INTEL_GMA3000, 512},
1184 {HW_VENDOR_INTEL, CARD_INTEL_IGD, "Intel(R) Integrated Graphics Device", DRIVER_INTEL_GMA3000, 512},
1185 {HW_VENDOR_INTEL, CARD_INTEL_G45, "Intel(R) G45/G43", DRIVER_INTEL_GMA3000, 512},
1186 {HW_VENDOR_INTEL, CARD_INTEL_Q45, "Intel(R) Q45/Q43", DRIVER_INTEL_GMA3000, 512},
1187 {HW_VENDOR_INTEL, CARD_INTEL_G41, "Intel(R) G41", DRIVER_INTEL_GMA3000, 512},
1188 {HW_VENDOR_INTEL, CARD_INTEL_B43, "Intel(R) B43", DRIVER_INTEL_GMA3000, 512},
1189 {HW_VENDOR_INTEL, CARD_INTEL_ILKD, "Intel(R) Ironlake Desktop", DRIVER_INTEL_GMA3000, 1024},
1190 {HW_VENDOR_INTEL, CARD_INTEL_ILKM, "Intel(R) Ironlake Mobile", DRIVER_INTEL_GMA3000, 1024},
1191 {HW_VENDOR_INTEL, CARD_INTEL_SNBD, "Intel(R) Sandybridge Desktop", DRIVER_INTEL_GMA3000, 1024},
1192 {HW_VENDOR_INTEL, CARD_INTEL_SNBM, "Intel(R) Sandybridge Mobile", DRIVER_INTEL_GMA3000, 1024},
1193 {HW_VENDOR_INTEL, CARD_INTEL_SNBS, "Intel(R) Sandybridge Server", DRIVER_INTEL_GMA3000, 1024},
1194 {HW_VENDOR_INTEL, CARD_INTEL_IVBD, "Intel(R) Ivybridge Desktop", DRIVER_INTEL_GMA3000, 1024},
1195 {HW_VENDOR_INTEL, CARD_INTEL_IVBM, "Intel(R) Ivybridge Mobile", DRIVER_INTEL_GMA3000, 1024},
1196 {HW_VENDOR_INTEL, CARD_INTEL_IVBS, "Intel(R) Ivybridge Server", DRIVER_INTEL_GMA3000, 1024},
1199 static const struct driver_version_information *get_driver_version_info(enum wined3d_display_driver driver,
1200 enum wined3d_driver_model driver_model)
1202 unsigned int i;
1204 TRACE("Looking up version info for driver=%d driver_model=%d\n", driver, driver_model);
1205 for (i = 0; i < (sizeof(driver_version_table) / sizeof(driver_version_table[0])); i++)
1207 const struct driver_version_information *entry = &driver_version_table[i];
1209 if (entry->driver == driver && entry->driver_model == driver_model)
1211 TRACE_(d3d_caps)("Found driver '%s' version=%d subversion=%d build=%d\n",
1212 entry->driver_name, entry->version, entry->subversion, entry->build);
1214 return entry;
1217 return NULL;
1220 static void init_driver_info(struct wined3d_driver_info *driver_info,
1221 enum wined3d_pci_vendor vendor, enum wined3d_pci_device device)
1223 OSVERSIONINFOW os_version;
1224 WORD driver_os_version;
1225 unsigned int i;
1226 enum wined3d_display_driver driver = DRIVER_UNKNOWN;
1227 enum wined3d_driver_model driver_model;
1228 const struct driver_version_information *version_info;
1230 if (wined3d_settings.pci_vendor_id != PCI_VENDOR_NONE)
1232 TRACE_(d3d_caps)("Overriding PCI vendor ID with: %04x\n", wined3d_settings.pci_vendor_id);
1233 vendor = wined3d_settings.pci_vendor_id;
1235 driver_info->vendor = vendor;
1237 if (wined3d_settings.pci_device_id != PCI_DEVICE_NONE)
1239 TRACE_(d3d_caps)("Overriding PCI device ID with: %04x\n", wined3d_settings.pci_device_id);
1240 device = wined3d_settings.pci_device_id;
1242 driver_info->device = device;
1244 /* Set a default amount of video memory (64MB). In general this code isn't used unless the user
1245 * overrides the pci ids to a card which is not in our database. */
1246 driver_info->vidmem = WINE_DEFAULT_VIDMEM;
1248 memset(&os_version, 0, sizeof(os_version));
1249 os_version.dwOSVersionInfoSize = sizeof(os_version);
1250 if (!GetVersionExW(&os_version))
1252 ERR("Failed to get OS version, reporting 2000/XP.\n");
1253 driver_os_version = 6;
1254 driver_model = DRIVER_MODEL_NT5X;
1256 else
1258 TRACE("OS version %u.%u.\n", os_version.dwMajorVersion, os_version.dwMinorVersion);
1259 switch (os_version.dwMajorVersion)
1261 case 4:
1262 /* If needed we could distinguish between 9x and NT4, but this code won't make
1263 * sense for NT4 since it had no way to obtain this info through DirectDraw 3.0.
1265 driver_os_version = 4;
1266 driver_model = DRIVER_MODEL_WIN9X;
1267 break;
1269 case 5:
1270 driver_os_version = 6;
1271 driver_model = DRIVER_MODEL_NT5X;
1272 break;
1274 case 6:
1275 if (os_version.dwMinorVersion == 0)
1277 driver_os_version = 7;
1278 driver_model = DRIVER_MODEL_NT6X;
1280 else
1282 if (os_version.dwMinorVersion > 1)
1284 FIXME("Unhandled OS version %u.%u, reporting Win 7.\n",
1285 os_version.dwMajorVersion, os_version.dwMinorVersion);
1287 driver_os_version = 8;
1288 driver_model = DRIVER_MODEL_NT6X;
1290 break;
1292 default:
1293 FIXME("Unhandled OS version %u.%u, reporting 2000/XP.\n",
1294 os_version.dwMajorVersion, os_version.dwMinorVersion);
1295 driver_os_version = 6;
1296 driver_model = DRIVER_MODEL_NT5X;
1297 break;
1301 /* When we reach this stage we always have a vendor or device id (it can be a default one).
1302 * This means that unless the ids are overridden, we will always find a GPU description. */
1303 for (i = 0; i < (sizeof(gpu_description_table) / sizeof(gpu_description_table[0])); i++)
1305 if (vendor == gpu_description_table[i].vendor && device == gpu_description_table[i].card)
1307 TRACE_(d3d_caps)("Found card %04x:%04x in driver DB.\n", vendor, device);
1309 driver_info->description = gpu_description_table[i].description;
1310 driver_info->vidmem = gpu_description_table[i].vidmem * 1024*1024;
1311 driver = gpu_description_table[i].driver;
1312 break;
1316 if (wined3d_settings.emulated_textureram)
1318 TRACE_(d3d_caps)("Overriding amount of video memory with: %d byte\n", wined3d_settings.emulated_textureram);
1319 driver_info->vidmem = wined3d_settings.emulated_textureram;
1322 /* Try to obtain driver version information for the current Windows version. This fails in
1323 * some cases:
1324 * - the gpu is not available on the currently selected OS version:
1325 * - Geforce GTX480 on Win98. When running applications in compatibility mode on Windows,
1326 * version information for the current Windows version is returned instead of faked info.
1327 * We do the same and assume the default Windows version to emulate is WinXP.
1329 * - Videocard is a Riva TNT but winver is set to win7 (there are no drivers for this beast)
1330 * For now return the XP driver info. Perhaps later on we should return VESA.
1332 * - the gpu is not in our database (can happen when the user overrides the vendor_id / device_id)
1333 * This could be an indication that our database is not up to date, so this should be fixed.
1335 version_info = get_driver_version_info(driver, driver_model);
1336 if (version_info)
1338 driver_info->name = version_info->driver_name;
1339 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1340 driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1342 else
1344 version_info = get_driver_version_info(driver, DRIVER_MODEL_NT5X);
1345 if (version_info)
1347 driver_info->name = version_info->driver_name;
1348 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1349 driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1351 else
1353 driver_info->description = "Direct3D HAL";
1354 driver_info->name = "Display";
1355 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, 15);
1356 driver_info->version_low = MAKEDWORD_VERSION(8, 6); /* Nvidia RIVA TNT, arbitrary */
1358 FIXME("Unable to find a driver/device info for vendor_id=%#x device_id=%#x for driver_model=%d\n",
1359 vendor, device, driver_model);
1363 TRACE_(d3d_caps)("Reporting (fake) driver version 0x%08x-0x%08x.\n",
1364 driver_info->version_high, driver_info->version_low);
1367 /* Context activation is done by the caller. */
1368 static void fixup_extensions(struct wined3d_gl_info *gl_info, const char *gl_renderer,
1369 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
1371 unsigned int i;
1373 for (i = 0; i < (sizeof(quirk_table) / sizeof(*quirk_table)); ++i)
1375 if (!quirk_table[i].match(gl_info, gl_renderer, gl_vendor, card_vendor, device)) continue;
1376 TRACE_(d3d_caps)("Applying driver quirk \"%s\".\n", quirk_table[i].description);
1377 quirk_table[i].apply(gl_info);
1380 /* Find out if PBOs work as they are supposed to. */
1381 test_pbo_functionality(gl_info);
1384 static DWORD wined3d_parse_gl_version(const char *gl_version)
1386 const char *ptr = gl_version;
1387 int major, minor;
1389 major = atoi(ptr);
1390 if (major <= 0) ERR_(d3d_caps)("Invalid opengl major version: %d.\n", major);
1392 while (isdigit(*ptr)) ++ptr;
1393 if (*ptr++ != '.') ERR_(d3d_caps)("Invalid opengl version string: %s.\n", debugstr_a(gl_version));
1395 minor = atoi(ptr);
1397 TRACE_(d3d_caps)("Found OpenGL version: %d.%d.\n", major, minor);
1399 return MAKEDWORD_VERSION(major, minor);
1402 static enum wined3d_gl_vendor wined3d_guess_gl_vendor(const struct wined3d_gl_info *gl_info,
1403 const char *gl_vendor_string, const char *gl_renderer)
1406 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
1407 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
1408 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
1410 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
1411 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
1412 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
1413 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
1414 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
1415 * the chance that other implementations support them is rather small since Win32 QuickTime uses
1416 * DirectDraw, not OpenGL. */
1417 if (gl_info->supported[APPLE_FENCE]
1418 && gl_info->supported[APPLE_CLIENT_STORAGE]
1419 && gl_info->supported[APPLE_FLUSH_RENDER]
1420 && gl_info->supported[APPLE_YCBCR_422])
1421 return GL_VENDOR_APPLE;
1423 if (strstr(gl_vendor_string, "NVIDIA"))
1424 return GL_VENDOR_NVIDIA;
1426 if (strstr(gl_vendor_string, "ATI"))
1427 return GL_VENDOR_FGLRX;
1429 if (strstr(gl_vendor_string, "Intel(R)")
1430 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1431 || strstr(gl_renderer, "Intel")
1432 || strstr(gl_vendor_string, "Intel Inc."))
1433 return GL_VENDOR_INTEL;
1435 if (strstr(gl_vendor_string, "Mesa")
1436 || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1437 || strstr(gl_vendor_string, "DRI R300 Project")
1438 || strstr(gl_vendor_string, "X.Org R300 Project")
1439 || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1440 || strstr(gl_vendor_string, "VMware, Inc.")
1441 || strstr(gl_renderer, "Mesa")
1442 || strstr(gl_renderer, "Gallium"))
1443 return GL_VENDOR_MESA;
1445 FIXME_(d3d_caps)("Received unrecognized GL_VENDOR %s. Returning GL_VENDOR_UNKNOWN.\n",
1446 debugstr_a(gl_vendor_string));
1448 return GL_VENDOR_UNKNOWN;
1451 static enum wined3d_pci_vendor wined3d_guess_card_vendor(const char *gl_vendor_string, const char *gl_renderer)
1453 if (strstr(gl_vendor_string, "NVIDIA")
1454 || strstr(gl_vendor_string, "Nouveau")
1455 || strstr(gl_vendor_string, "nouveau"))
1456 return HW_VENDOR_NVIDIA;
1458 if (strstr(gl_vendor_string, "ATI")
1459 || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1460 || strstr(gl_vendor_string, "X.Org R300 Project")
1461 || strstr(gl_renderer, "AMD")
1462 || strstr(gl_renderer, "R100")
1463 || strstr(gl_renderer, "R200")
1464 || strstr(gl_renderer, "R300")
1465 || strstr(gl_renderer, "R600")
1466 || strstr(gl_renderer, "R700"))
1467 return HW_VENDOR_AMD;
1469 if (strstr(gl_vendor_string, "Intel(R)")
1470 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1471 || strstr(gl_renderer, "Intel")
1472 || strstr(gl_renderer, "i915")
1473 || strstr(gl_vendor_string, "Intel Inc."))
1474 return HW_VENDOR_INTEL;
1476 if (strstr(gl_vendor_string, "Mesa")
1477 || strstr(gl_vendor_string, "Brian Paul")
1478 || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1479 || strstr(gl_vendor_string, "VMware, Inc."))
1480 return HW_VENDOR_SOFTWARE;
1482 FIXME_(d3d_caps)("Received unrecognized GL_VENDOR %s. Returning HW_VENDOR_NVIDIA.\n", debugstr_a(gl_vendor_string));
1484 return HW_VENDOR_NVIDIA;
1487 static UINT d3d_level_from_gl_info(const struct wined3d_gl_info *gl_info)
1489 UINT level = 0;
1491 if (gl_info->supported[ARB_MULTITEXTURE])
1492 level = 6;
1493 if (gl_info->supported[ARB_TEXTURE_COMPRESSION]
1494 && gl_info->supported[ARB_TEXTURE_CUBE_MAP]
1495 && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
1496 level = 7;
1497 if (level == 7 && gl_info->supported[ARB_MULTISAMPLE]
1498 && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
1499 level = 8;
1500 if (level == 8 && gl_info->supported[ARB_FRAGMENT_PROGRAM]
1501 && gl_info->supported[ARB_VERTEX_SHADER])
1502 level = 9;
1503 if (level == 9 && gl_info->supported[EXT_GPU_SHADER4])
1504 level = 10;
1506 return level;
1509 static enum wined3d_pci_device select_card_nvidia_binary(const struct wined3d_gl_info *gl_info,
1510 const char *gl_renderer)
1512 UINT d3d_level = d3d_level_from_gl_info(gl_info);
1513 unsigned int i;
1515 if (d3d_level >= 10)
1517 static const struct
1519 const char *renderer;
1520 enum wined3d_pci_device id;
1522 cards[] =
1524 {"GTX 680", CARD_NVIDIA_GEFORCE_GTX680}, /* Geforce 600 - highend */
1525 {"GTX 670", CARD_NVIDIA_GEFORCE_GTX670}, /* Geforce 600 - midend high */
1526 {"GTX 580", CARD_NVIDIA_GEFORCE_GTX580}, /* Geforce 500 - highend */
1527 {"GTX 570", CARD_NVIDIA_GEFORCE_GTX570}, /* Geforce 500 - midend high */
1528 {"GTX 560 Ti", CARD_NVIDIA_GEFORCE_GTX560TI}, /* Geforce 500 - midend */
1529 {"GTX 560", CARD_NVIDIA_GEFORCE_GTX560}, /* Geforce 500 - midend */
1530 {"GT 555M", CARD_NVIDIA_GEFORCE_GT555M}, /* Geforce 500 - midend mobile */
1531 {"GTX 550 Ti", CARD_NVIDIA_GEFORCE_GTX550}, /* Geforce 500 - midend */
1532 {"GT 540M", CARD_NVIDIA_GEFORCE_GT540M}, /* Geforce 500 - midend mobile */
1533 {"GTX 480", CARD_NVIDIA_GEFORCE_GTX480}, /* Geforce 400 - highend */
1534 {"GTX 470", CARD_NVIDIA_GEFORCE_GTX470}, /* Geforce 400 - midend high */
1535 {"GTX 465", CARD_NVIDIA_GEFORCE_GTX465}, /* Geforce 400 - midend */
1536 {"GTX 460M", CARD_NVIDIA_GEFORCE_GTX460M}, /* Geforce 400 - highend mobile */
1537 {"GTX 460", CARD_NVIDIA_GEFORCE_GTX460}, /* Geforce 400 - midend */
1538 {"GTS 450", CARD_NVIDIA_GEFORCE_GTS450}, /* Geforce 400 - midend low */
1539 {"GT 440", CARD_NVIDIA_GEFORCE_GT440}, /* Geforce 400 - lowend */
1540 {"GT 430", CARD_NVIDIA_GEFORCE_GT430}, /* Geforce 400 - lowend */
1541 {"GT 420", CARD_NVIDIA_GEFORCE_GT420}, /* Geforce 400 - lowend */
1542 {"GT 330", CARD_NVIDIA_GEFORCE_GT330}, /* Geforce 300 - highend */
1543 {"GTS 360M", CARD_NVIDIA_GEFORCE_GTS350M}, /* Geforce 300 - highend mobile */
1544 {"GTS 350M", CARD_NVIDIA_GEFORCE_GTS350M}, /* Geforce 300 - highend mobile */
1545 {"GT 330M", CARD_NVIDIA_GEFORCE_GT325M}, /* Geforce 300 - midend mobile */
1546 {"GT 325M", CARD_NVIDIA_GEFORCE_GT325M}, /* Geforce 300 - midend mobile */
1547 {"GT 320M", CARD_NVIDIA_GEFORCE_GT320M}, /* Geforce 300 - midend mobile */
1548 {"320M", CARD_NVIDIA_GEFORCE_320M}, /* Geforce 300 - midend mobile */
1549 {"GTX 295", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1550 {"GTX 285", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1551 {"GTX 280", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1552 {"GTX 275", CARD_NVIDIA_GEFORCE_GTX275}, /* Geforce 200 - midend high */
1553 {"GTX 260", CARD_NVIDIA_GEFORCE_GTX260}, /* Geforce 200 - midend */
1554 {"GT 240", CARD_NVIDIA_GEFORCE_GT240}, /* Geforce 200 - midend */
1555 {"GT 220", CARD_NVIDIA_GEFORCE_GT220}, /* Geforce 200 - lowend */
1556 {"Geforce 310", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1557 {"Geforce 305", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1558 {"Geforce 210", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1559 {"G 210", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1560 {"GTS 250", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1561 {"GTS 150", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1562 {"9800", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1563 {"GT 140", CARD_NVIDIA_GEFORCE_9600GT}, /* Geforce 9 - midend */
1564 {"9600", CARD_NVIDIA_GEFORCE_9600GT}, /* Geforce 9 - midend */
1565 {"GT 130", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1566 {"GT 120", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1567 {"9500", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1568 {"9400M", CARD_NVIDIA_GEFORCE_9400M}, /* Geforce 9 - lowend */
1569 {"9400", CARD_NVIDIA_GEFORCE_9400GT}, /* Geforce 9 - lowend */
1570 {"9300", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1571 {"9200", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1572 {"9100", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1573 {"G 100", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1574 {"8800 GTX", CARD_NVIDIA_GEFORCE_8800GTX}, /* Geforce 8 - highend high */
1575 {"8800", CARD_NVIDIA_GEFORCE_8800GTS}, /* Geforce 8 - highend */
1576 {"8600M", CARD_NVIDIA_GEFORCE_8600MGT}, /* Geforce 8 - midend mobile */
1577 {"8600 M", CARD_NVIDIA_GEFORCE_8600MGT}, /* Geforce 8 - midend mobile */
1578 {"8700", CARD_NVIDIA_GEFORCE_8600GT}, /* Geforce 8 - midend */
1579 {"8600", CARD_NVIDIA_GEFORCE_8600GT}, /* Geforce 8 - midend */
1580 {"8500", CARD_NVIDIA_GEFORCE_8400GS}, /* Geforce 8 - mid-lowend */
1581 {"8400", CARD_NVIDIA_GEFORCE_8400GS}, /* Geforce 8 - mid-lowend */
1582 {"8300", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1583 {"8200", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1584 {"8100", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1587 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1589 if (strstr(gl_renderer, cards[i].renderer))
1590 return cards[i].id;
1593 /* Geforce8-compatible fall back if the GPU is not in the list yet */
1594 return CARD_NVIDIA_GEFORCE_8300GS;
1597 /* Both the GeforceFX, 6xxx and 7xxx series support D3D9. The last two types have more
1598 * shader capabilities, so we use the shader capabilities to distinguish between FX and 6xxx/7xxx.
1600 if (d3d_level >= 9 && gl_info->supported[NV_VERTEX_PROGRAM3])
1602 static const struct
1604 const char *renderer;
1605 enum wined3d_pci_device id;
1607 cards[] =
1609 {"Quadro FX 5", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1610 {"Quadro FX 4", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1611 {"7950", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1612 {"7900", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1613 {"7800", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1614 {"7700", CARD_NVIDIA_GEFORCE_7600}, /* Geforce 7 - midend */
1615 {"7600", CARD_NVIDIA_GEFORCE_7600}, /* Geforce 7 - midend */
1616 {"7400", CARD_NVIDIA_GEFORCE_7400}, /* Geforce 7 - lower medium */
1617 {"7300", CARD_NVIDIA_GEFORCE_7300}, /* Geforce 7 - lowend */
1618 {"6800", CARD_NVIDIA_GEFORCE_6800}, /* Geforce 6 - highend */
1619 {"6700", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1620 {"6610", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1621 {"6600", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1624 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1626 if (strstr(gl_renderer, cards[i].renderer))
1627 return cards[i].id;
1630 /* Geforce 6/7 - lowend */
1631 return CARD_NVIDIA_GEFORCE_6200; /* Geforce 6100/6150/6200/7300/7400/7500 */
1634 if (d3d_level >= 9)
1636 /* GeforceFX - highend */
1637 if (strstr(gl_renderer, "5800")
1638 || strstr(gl_renderer, "5900")
1639 || strstr(gl_renderer, "5950")
1640 || strstr(gl_renderer, "Quadro FX"))
1642 return CARD_NVIDIA_GEFORCEFX_5800;
1645 /* GeforceFX - midend */
1646 if (strstr(gl_renderer, "5600")
1647 || strstr(gl_renderer, "5650")
1648 || strstr(gl_renderer, "5700")
1649 || strstr(gl_renderer, "5750"))
1651 return CARD_NVIDIA_GEFORCEFX_5600;
1654 /* GeforceFX - lowend */
1655 return CARD_NVIDIA_GEFORCEFX_5200; /* GeforceFX 5100/5200/5250/5300/5500 */
1658 if (d3d_level >= 8)
1660 if (strstr(gl_renderer, "GeForce4 Ti") || strstr(gl_renderer, "Quadro4"))
1662 return CARD_NVIDIA_GEFORCE4_TI4200; /* Geforce4 Ti4200/Ti4400/Ti4600/Ti4800, Quadro4 */
1665 return CARD_NVIDIA_GEFORCE3; /* Geforce3 standard/Ti200/Ti500, Quadro DCC */
1668 if (d3d_level >= 7)
1670 if (strstr(gl_renderer, "GeForce4 MX"))
1672 return CARD_NVIDIA_GEFORCE4_MX; /* MX420/MX440/MX460/MX4000 */
1675 if (strstr(gl_renderer, "GeForce2 MX") || strstr(gl_renderer, "Quadro2 MXR"))
1677 return CARD_NVIDIA_GEFORCE2_MX; /* Geforce2 standard/MX100/MX200/MX400, Quadro2 MXR */
1680 if (strstr(gl_renderer, "GeForce2") || strstr(gl_renderer, "Quadro2"))
1682 return CARD_NVIDIA_GEFORCE2; /* Geforce2 GTS/Pro/Ti/Ultra, Quadro2 */
1685 return CARD_NVIDIA_GEFORCE; /* Geforce 256/DDR, Quadro */
1688 if (strstr(gl_renderer, "TNT2"))
1690 return CARD_NVIDIA_RIVA_TNT2; /* Riva TNT2 standard/M64/Pro/Ultra */
1693 return CARD_NVIDIA_RIVA_TNT; /* Riva TNT, Vanta */
1696 static enum wined3d_pci_device select_card_amd_binary(const struct wined3d_gl_info *gl_info,
1697 const char *gl_renderer)
1699 UINT d3d_level = d3d_level_from_gl_info(gl_info);
1701 /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
1703 * Beware: renderer string do not match exact card model,
1704 * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1705 if (d3d_level >= 10)
1707 unsigned int i;
1709 static const struct
1711 const char *renderer;
1712 enum wined3d_pci_device id;
1714 cards[] =
1716 /* Northern Islands */
1717 {"HD 6900", CARD_AMD_RADEON_HD6900},
1718 {"HD 6800", CARD_AMD_RADEON_HD6800},
1719 {"HD 6770M",CARD_AMD_RADEON_HD6600M},
1720 {"HD 6750M",CARD_AMD_RADEON_HD6600M},
1721 {"HD 6630M",CARD_AMD_RADEON_HD6600M},
1722 {"HD 6600M",CARD_AMD_RADEON_HD6600M},
1723 {"HD 6600", CARD_AMD_RADEON_HD6600},
1724 {"HD 6500M",CARD_AMD_RADEON_HD6600M},
1725 {"HD 6500", CARD_AMD_RADEON_HD6600},
1726 {"HD 6400", CARD_AMD_RADEON_HD6400},
1727 {"HD 6300", CARD_AMD_RADEON_HD6300},
1728 {"HD 6200", CARD_AMD_RADEON_HD6300},
1729 /* Evergreen */
1730 {"HD 5870", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS PRO */
1731 {"HD 5850", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS XT */
1732 {"HD 5800", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS HD58xx generic renderer string */
1733 {"HD 5770", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER XT */
1734 {"HD 5750", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER LE */
1735 {"HD 5700", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER HD57xx generic renderer string */
1736 {"HD 5670", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD XT */
1737 {"HD 5570", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD PRO mapped to HD5600 series */
1738 {"HD 5550", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD LE mapped to HD5600 series */
1739 {"HD 5450", CARD_AMD_RADEON_HD5400}, /* Radeon EG CEDAR PRO */
1740 /* R700 */
1741 {"HD 4890", CARD_AMD_RADEON_HD4800}, /* Radeon RV790 */
1742 {"HD 4870", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1743 {"HD 4850", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1744 {"HD 4830", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1745 {"HD 4800", CARD_AMD_RADEON_HD4800}, /* Radeon RV7xx HD48xx generic renderer string */
1746 {"HD 4770", CARD_AMD_RADEON_HD4700}, /* Radeon RV740 */
1747 {"HD 4700", CARD_AMD_RADEON_HD4700}, /* Radeon RV7xx HD47xx generic renderer string */
1748 {"HD 4670", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1749 {"HD 4650", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1750 {"HD 4600", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1751 {"HD 4550", CARD_AMD_RADEON_HD4350}, /* Radeon RV710 */
1752 {"HD 4350", CARD_AMD_RADEON_HD4350}, /* Radeon RV710 */
1753 /* R600/R700 integrated */
1754 {"HD 3300", CARD_AMD_RADEON_HD3200},
1755 {"HD 3200", CARD_AMD_RADEON_HD3200},
1756 {"HD 3100", CARD_AMD_RADEON_HD3200},
1757 /* R600 */
1758 {"HD 3870", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1759 {"HD 3850", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1760 {"HD 2900", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1761 {"HD 3830", CARD_AMD_RADEON_HD2600}, /* China-only midend */
1762 {"HD 3690", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1763 {"HD 3650", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1764 {"HD 2600", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1765 {"HD 3470", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1766 {"HD 3450", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1767 {"HD 3430", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1768 {"HD 3400", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1769 {"HD 2400", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1770 {"HD 2350", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1773 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1775 if (strstr(gl_renderer, cards[i].renderer))
1776 return cards[i].id;
1779 /* Default for when no GPU has been found */
1780 return CARD_AMD_RADEON_HD3200;
1783 if (d3d_level >= 9)
1785 /* Radeon R5xx */
1786 if (strstr(gl_renderer, "X1600")
1787 || strstr(gl_renderer, "X1650")
1788 || strstr(gl_renderer, "X1800")
1789 || strstr(gl_renderer, "X1900")
1790 || strstr(gl_renderer, "X1950"))
1792 return CARD_AMD_RADEON_X1600;
1795 /* Radeon R4xx + X1300/X1400/X1450/X1550/X2300/X2500/HD2300 (lowend R5xx)
1796 * Note X2300/X2500/HD2300 are R5xx GPUs with a 2xxx naming but they are still DX9-only */
1797 if (strstr(gl_renderer, "X700")
1798 || strstr(gl_renderer, "X800")
1799 || strstr(gl_renderer, "X850")
1800 || strstr(gl_renderer, "X1300")
1801 || strstr(gl_renderer, "X1400")
1802 || strstr(gl_renderer, "X1450")
1803 || strstr(gl_renderer, "X1550")
1804 || strstr(gl_renderer, "X2300")
1805 || strstr(gl_renderer, "X2500")
1806 || strstr(gl_renderer, "HD 2300")
1809 return CARD_AMD_RADEON_X700;
1812 /* Radeon Xpress Series - onboard, DX9b, Shader 2.0, 300-400MHz */
1813 if (strstr(gl_renderer, "Radeon Xpress"))
1815 return CARD_AMD_RADEON_XPRESS_200M;
1818 /* Radeon R3xx */
1819 return CARD_AMD_RADEON_9500; /* Radeon 9500/9550/9600/9700/9800/X300/X550/X600 */
1822 if (d3d_level >= 8)
1823 return CARD_AMD_RADEON_8500; /* Radeon 8500/9000/9100/9200/9300 */
1825 if (d3d_level >= 7)
1826 return CARD_AMD_RADEON_7200; /* Radeon 7000/7100/7200/7500 */
1828 return CARD_AMD_RAGE_128PRO;
1831 static enum wined3d_pci_device select_card_intel(const struct wined3d_gl_info *gl_info,
1832 const char *gl_renderer)
1834 unsigned int i;
1836 static const struct
1838 const char *renderer;
1839 enum wined3d_pci_device id;
1841 cards[] =
1843 /* Ivybridge */
1844 {"Ivybridge Server", CARD_INTEL_IVBS},
1845 {"Ivybridge Mobile", CARD_INTEL_IVBM},
1846 {"Ivybridge Desktop", CARD_INTEL_IVBD},
1847 /* Sandybridge */
1848 {"Sandybridge Server", CARD_INTEL_SNBS},
1849 {"Sandybridge Mobile", CARD_INTEL_SNBM},
1850 {"Sandybridge Desktop", CARD_INTEL_SNBD},
1851 /* Ironlake */
1852 {"Ironlake Mobile", CARD_INTEL_ILKM},
1853 {"Ironlake Desktop", CARD_INTEL_ILKD},
1854 /* G4x */
1855 {"B43", CARD_INTEL_B43},
1856 {"G41", CARD_INTEL_G41},
1857 {"G45", CARD_INTEL_G45},
1858 {"Q45", CARD_INTEL_Q45},
1859 {"Integrated Graphics Device", CARD_INTEL_IGD},
1860 {"GM45", CARD_INTEL_GM45},
1861 /* i965 */
1862 {"965GME", CARD_INTEL_965GME},
1863 {"965GM", CARD_INTEL_965GM},
1864 {"X3100", CARD_INTEL_965GM}, /* MacOS */
1865 {"946GZ", CARD_INTEL_946GZ},
1866 {"965G", CARD_INTEL_965G},
1867 {"965Q", CARD_INTEL_965Q},
1868 /* i945 */
1869 {"Pineview M", CARD_INTEL_PNVM},
1870 {"Pineview G", CARD_INTEL_PNVG},
1871 {"IGD", CARD_INTEL_PNVG},
1872 {"Q33", CARD_INTEL_Q33},
1873 {"G33", CARD_INTEL_G33},
1874 {"Q35", CARD_INTEL_Q35},
1875 {"945GME", CARD_INTEL_945GME},
1876 {"945GM", CARD_INTEL_945GM},
1877 {"GMA 950", CARD_INTEL_945GM}, /* MacOS */
1878 {"945G", CARD_INTEL_945G},
1879 /* i915 */
1880 {"915GM", CARD_INTEL_915GM},
1881 {"E7221G", CARD_INTEL_E7221G},
1882 {"915G", CARD_INTEL_915G},
1883 /* i8xx */
1884 {"865G", CARD_INTEL_865G},
1885 {"845G", CARD_INTEL_845G},
1886 {"855GM", CARD_INTEL_855GM},
1887 {"830M", CARD_INTEL_830M},
1890 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1892 if (strstr(gl_renderer, cards[i].renderer))
1893 return cards[i].id;
1896 return CARD_INTEL_915G;
1899 static enum wined3d_pci_device select_card_amd_mesa(const struct wined3d_gl_info *gl_info,
1900 const char *gl_renderer)
1902 UINT d3d_level;
1903 unsigned int i;
1905 /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
1907 * Beware: renderer string do not match exact card model,
1908 * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1909 if (strstr(gl_renderer, "Gallium"))
1911 /* 20101109 - These are never returned by current Gallium radeon
1912 * drivers: R700, RV790, R680, RV535, RV516, R410, RS485, RV360, RV351.
1914 * These are returned but not handled: RC410, RV380. */
1915 static const struct
1917 const char *renderer;
1918 enum wined3d_pci_device id;
1920 cards[] =
1922 /* Northern Islands */
1923 {"CAYMAN", CARD_AMD_RADEON_HD6900},
1924 {"BARTS", CARD_AMD_RADEON_HD6800},
1925 {"TURKS", CARD_AMD_RADEON_HD6600},
1926 {"SUMO2", CARD_AMD_RADEON_HD6410D}, /* SUMO2 first, because we do a strstr(). */
1927 {"SUMO", CARD_AMD_RADEON_HD6550D},
1928 {"CAICOS", CARD_AMD_RADEON_HD6400},
1929 {"PALM", CARD_AMD_RADEON_HD6300},
1930 /* Evergreen */
1931 {"HEMLOCK", CARD_AMD_RADEON_HD5900},
1932 {"CYPRESS", CARD_AMD_RADEON_HD5800},
1933 {"JUNIPER", CARD_AMD_RADEON_HD5700},
1934 {"REDWOOD", CARD_AMD_RADEON_HD5600},
1935 {"CEDAR", CARD_AMD_RADEON_HD5400},
1936 /* R700 */
1937 {"R700", CARD_AMD_RADEON_HD4800}, /* HD4800 - highend */
1938 {"RV790", CARD_AMD_RADEON_HD4800},
1939 {"RV770", CARD_AMD_RADEON_HD4800},
1940 {"RV740", CARD_AMD_RADEON_HD4700}, /* HD4700 - midend */
1941 {"RV730", CARD_AMD_RADEON_HD4600}, /* HD4600 - midend */
1942 {"RV710", CARD_AMD_RADEON_HD4350}, /* HD4500/HD4350 - lowend */
1943 /* R600/R700 integrated */
1944 {"RS880", CARD_AMD_RADEON_HD3200},
1945 {"RS780", CARD_AMD_RADEON_HD3200},
1946 /* R600 */
1947 {"R680", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1948 {"R600", CARD_AMD_RADEON_HD2900},
1949 {"RV670", CARD_AMD_RADEON_HD2900},
1950 {"RV635", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend; HD3830 is China-only midend */
1951 {"RV630", CARD_AMD_RADEON_HD2600},
1952 {"RV620", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1953 {"RV610", CARD_AMD_RADEON_HD2350},
1954 /* R500 */
1955 {"R580", CARD_AMD_RADEON_X1600},
1956 {"R520", CARD_AMD_RADEON_X1600},
1957 {"RV570", CARD_AMD_RADEON_X1600},
1958 {"RV560", CARD_AMD_RADEON_X1600},
1959 {"RV535", CARD_AMD_RADEON_X1600},
1960 {"RV530", CARD_AMD_RADEON_X1600},
1961 {"RV516", CARD_AMD_RADEON_X700}, /* X700 is actually R400. */
1962 {"RV515", CARD_AMD_RADEON_X700},
1963 /* R400 */
1964 {"R481", CARD_AMD_RADEON_X700},
1965 {"R480", CARD_AMD_RADEON_X700},
1966 {"R430", CARD_AMD_RADEON_X700},
1967 {"R423", CARD_AMD_RADEON_X700},
1968 {"R420", CARD_AMD_RADEON_X700},
1969 {"R410", CARD_AMD_RADEON_X700},
1970 {"RV410", CARD_AMD_RADEON_X700},
1971 /* Radeon Xpress - onboard, DX9b, Shader 2.0, 300-400MHz */
1972 {"RS740", CARD_AMD_RADEON_XPRESS_200M},
1973 {"RS690", CARD_AMD_RADEON_XPRESS_200M},
1974 {"RS600", CARD_AMD_RADEON_XPRESS_200M},
1975 {"RS485", CARD_AMD_RADEON_XPRESS_200M},
1976 {"RS482", CARD_AMD_RADEON_XPRESS_200M},
1977 {"RS480", CARD_AMD_RADEON_XPRESS_200M},
1978 {"RS400", CARD_AMD_RADEON_XPRESS_200M},
1979 /* R300 */
1980 {"R360", CARD_AMD_RADEON_9500},
1981 {"R350", CARD_AMD_RADEON_9500},
1982 {"R300", CARD_AMD_RADEON_9500},
1983 {"RV370", CARD_AMD_RADEON_9500},
1984 {"RV360", CARD_AMD_RADEON_9500},
1985 {"RV351", CARD_AMD_RADEON_9500},
1986 {"RV350", CARD_AMD_RADEON_9500},
1989 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1991 if (strstr(gl_renderer, cards[i].renderer))
1992 return cards[i].id;
1996 d3d_level = d3d_level_from_gl_info(gl_info);
1997 if (d3d_level >= 10)
1998 return CARD_AMD_RADEON_HD2600;
2000 if (d3d_level >= 9)
2002 static const struct
2004 const char *renderer;
2005 enum wined3d_pci_device id;
2007 cards[] =
2009 /* R700 */
2010 {"(R700", CARD_AMD_RADEON_HD4800}, /* HD4800 - highend */
2011 {"(RV790", CARD_AMD_RADEON_HD4800},
2012 {"(RV770", CARD_AMD_RADEON_HD4800},
2013 {"(RV740", CARD_AMD_RADEON_HD4700}, /* HD4700 - midend */
2014 {"(RV730", CARD_AMD_RADEON_HD4600}, /* HD4600 - midend */
2015 {"(RV710", CARD_AMD_RADEON_HD4350}, /* HD4500/HD4350 - lowend */
2016 /* R600/R700 integrated */
2017 {"RS880", CARD_AMD_RADEON_HD3200},
2018 {"RS780", CARD_AMD_RADEON_HD3200},
2019 /* R600 */
2020 {"(R680", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
2021 {"(R600", CARD_AMD_RADEON_HD2900},
2022 {"(RV670", CARD_AMD_RADEON_HD2900},
2023 {"(RV635", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend; HD3830 is China-only midend */
2024 {"(RV630", CARD_AMD_RADEON_HD2600},
2025 {"(RV620", CARD_AMD_RADEON_HD2350}, /* HD2300/HD2400/HD3400 - lowend */
2026 {"(RV610", CARD_AMD_RADEON_HD2350},
2029 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
2031 if (strstr(gl_renderer, cards[i].renderer))
2032 return cards[i].id;
2035 return CARD_AMD_RADEON_9500;
2038 if (d3d_level >= 8)
2039 return CARD_AMD_RADEON_8500; /* Radeon 8500/9000/9100/9200/9300 */
2041 if (d3d_level >= 7)
2042 return CARD_AMD_RADEON_7200; /* Radeon 7000/7100/7200/7500 */
2044 return CARD_AMD_RAGE_128PRO;
2047 static enum wined3d_pci_device select_card_nvidia_mesa(const struct wined3d_gl_info *gl_info,
2048 const char *gl_renderer)
2050 UINT d3d_level;
2051 unsigned int i;
2053 static const struct
2055 const char *renderer;
2056 enum wined3d_pci_device id;
2058 cards[] =
2060 /* Kepler */
2061 {"NVE4", CARD_NVIDIA_GEFORCE_GTX680},
2062 /* Fermi */
2063 {"NVCF", CARD_NVIDIA_GEFORCE_GTX550},
2064 {"NVCE", CARD_NVIDIA_GEFORCE_GTX560},
2065 {"NVC8", CARD_NVIDIA_GEFORCE_GTX570},
2066 {"NVC4", CARD_NVIDIA_GEFORCE_GTX460},
2067 {"NVC3", CARD_NVIDIA_GEFORCE_GT440},
2068 {"NVC1", CARD_NVIDIA_GEFORCE_GT420},
2069 {"NVC0", CARD_NVIDIA_GEFORCE_GTX480},
2070 /* Tesla */
2071 {"NVAF", CARD_NVIDIA_GEFORCE_GT320M},
2072 {"NVAC", CARD_NVIDIA_GEFORCE_8200},
2073 {"NVAA", CARD_NVIDIA_GEFORCE_8200},
2074 {"NVA8", CARD_NVIDIA_GEFORCE_210},
2075 {"NVA5", CARD_NVIDIA_GEFORCE_GT220},
2076 {"NVA3", CARD_NVIDIA_GEFORCE_GT240},
2077 {"NVA0", CARD_NVIDIA_GEFORCE_GTX280},
2078 {"NV98", CARD_NVIDIA_GEFORCE_9200},
2079 {"NV96", CARD_NVIDIA_GEFORCE_9400GT},
2080 {"NV94", CARD_NVIDIA_GEFORCE_9600GT},
2081 {"NV92", CARD_NVIDIA_GEFORCE_9800GT},
2082 {"NV86", CARD_NVIDIA_GEFORCE_8500GT},
2083 {"NV84", CARD_NVIDIA_GEFORCE_8600GT},
2084 {"NV50", CARD_NVIDIA_GEFORCE_8800GTX},
2085 /* Curie */
2086 {"NV68", CARD_NVIDIA_GEFORCE_6200}, /* 7050 */
2087 {"NV67", CARD_NVIDIA_GEFORCE_6200}, /* 7000M */
2088 {"NV63", CARD_NVIDIA_GEFORCE_6200}, /* 7100 */
2089 {"NV4E", CARD_NVIDIA_GEFORCE_6200}, /* 6100 Go / 6150 Go */
2090 {"NV4C", CARD_NVIDIA_GEFORCE_6200}, /* 6150SE */
2091 {"NV4B", CARD_NVIDIA_GEFORCE_7600},
2092 {"NV4A", CARD_NVIDIA_GEFORCE_6200},
2093 {"NV49", CARD_NVIDIA_GEFORCE_7800GT}, /* 7900 */
2094 {"NV47", CARD_NVIDIA_GEFORCE_7800GT},
2095 {"NV46", CARD_NVIDIA_GEFORCE_7400},
2096 {"NV45", CARD_NVIDIA_GEFORCE_6800},
2097 {"NV44", CARD_NVIDIA_GEFORCE_6200},
2098 {"NV43", CARD_NVIDIA_GEFORCE_6600GT},
2099 {"NV42", CARD_NVIDIA_GEFORCE_6800},
2100 {"NV41", CARD_NVIDIA_GEFORCE_6800},
2101 {"NV40", CARD_NVIDIA_GEFORCE_6800},
2102 /* Rankine */
2103 {"NV38", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5950 Ultra */
2104 {"NV36", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5700/5750 */
2105 {"NV35", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5900 */
2106 {"NV34", CARD_NVIDIA_GEFORCEFX_5200},
2107 {"NV31", CARD_NVIDIA_GEFORCEFX_5600},
2108 {"NV30", CARD_NVIDIA_GEFORCEFX_5800},
2109 /* Kelvin */
2110 {"nv28", CARD_NVIDIA_GEFORCE4_TI4200},
2111 {"nv25", CARD_NVIDIA_GEFORCE4_TI4200},
2112 {"nv20", CARD_NVIDIA_GEFORCE3},
2113 /* Celsius */
2114 {"nv1F", CARD_NVIDIA_GEFORCE4_MX}, /* GF4 MX IGP */
2115 {"nv1A", CARD_NVIDIA_GEFORCE2}, /* GF2 IGP */
2116 {"nv18", CARD_NVIDIA_GEFORCE4_MX},
2117 {"nv17", CARD_NVIDIA_GEFORCE4_MX},
2118 {"nv16", CARD_NVIDIA_GEFORCE2},
2119 {"nv15", CARD_NVIDIA_GEFORCE2},
2120 {"nv11", CARD_NVIDIA_GEFORCE2_MX},
2121 {"nv10", CARD_NVIDIA_GEFORCE},
2122 /* Fahrenheit */
2123 {"nv05", CARD_NVIDIA_RIVA_TNT2},
2124 {"nv04", CARD_NVIDIA_RIVA_TNT},
2125 {"nv03", CARD_NVIDIA_RIVA_128},
2128 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
2130 if (strstr(gl_renderer, cards[i].renderer))
2131 return cards[i].id;
2134 FIXME_(d3d_caps)("Unknown renderer %s.\n", debugstr_a(gl_renderer));
2136 d3d_level = d3d_level_from_gl_info(gl_info);
2137 if (d3d_level >= 10)
2138 return CARD_NVIDIA_GEFORCE_8800GTX;
2139 if (d3d_level >= 9)
2140 return CARD_NVIDIA_GEFORCEFX_5800;
2141 if (d3d_level >= 8)
2142 return CARD_NVIDIA_GEFORCE3;
2143 if (d3d_level >= 7)
2144 return CARD_NVIDIA_GEFORCE;
2145 if (d3d_level >= 6)
2146 return CARD_NVIDIA_RIVA_TNT;
2147 return CARD_NVIDIA_RIVA_128;
2151 struct vendor_card_selection
2153 enum wined3d_gl_vendor gl_vendor;
2154 enum wined3d_pci_vendor card_vendor;
2155 const char *description; /* Description of the card selector i.e. Apple OS/X Intel */
2156 enum wined3d_pci_device (*select_card)(const struct wined3d_gl_info *gl_info, const char *gl_renderer);
2159 static const struct vendor_card_selection vendor_card_select_table[] =
2161 {GL_VENDOR_NVIDIA, HW_VENDOR_NVIDIA, "Nvidia binary driver", select_card_nvidia_binary},
2162 {GL_VENDOR_APPLE, HW_VENDOR_NVIDIA, "Apple OSX NVidia binary driver", select_card_nvidia_binary},
2163 {GL_VENDOR_APPLE, HW_VENDOR_AMD, "Apple OSX AMD/ATI binary driver", select_card_amd_binary},
2164 {GL_VENDOR_APPLE, HW_VENDOR_INTEL, "Apple OSX Intel binary driver", select_card_intel},
2165 {GL_VENDOR_FGLRX, HW_VENDOR_AMD, "AMD/ATI binary driver", select_card_amd_binary},
2166 {GL_VENDOR_MESA, HW_VENDOR_AMD, "Mesa AMD/ATI driver", select_card_amd_mesa},
2167 {GL_VENDOR_MESA, HW_VENDOR_NVIDIA, "Mesa Nouveau driver", select_card_nvidia_mesa},
2168 {GL_VENDOR_MESA, HW_VENDOR_INTEL, "Mesa Intel driver", select_card_intel},
2169 {GL_VENDOR_INTEL, HW_VENDOR_INTEL, "Mesa Intel driver", select_card_intel}
2173 static enum wined3d_pci_device wined3d_guess_card(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
2174 enum wined3d_gl_vendor *gl_vendor, enum wined3d_pci_vendor *card_vendor)
2176 UINT d3d_level;
2178 /* Above is a list of Nvidia and ATI GPUs. Both vendors have dozens of
2179 * different GPUs with roughly the same features. In most cases GPUs from a
2180 * certain family differ in clockspeeds, the amount of video memory and the
2181 * number of shader pipelines.
2183 * A Direct3D device object contains the PCI id (vendor + device) of the
2184 * videocard which is used for rendering. Various applications use this
2185 * information to get a rough estimation of the features of the card and
2186 * some might use it for enabling 3d effects only on certain types of
2187 * videocards. In some cases games might even use it to work around bugs
2188 * which happen on certain videocards/driver combinations. The problem is
2189 * that OpenGL only exposes a rendering string containing the name of the
2190 * videocard and not the PCI id.
2192 * Various games depend on the PCI id, so somehow we need to provide one.
2193 * A simple option is to parse the renderer string and translate this to
2194 * the right PCI id. This is a lot of work because there are more than 200
2195 * GPUs just for Nvidia. Various cards share the same renderer string, so
2196 * the amount of code might be 'small' but there are quite a number of
2197 * exceptions which would make this a pain to maintain. Another way would
2198 * be to query the PCI id from the operating system (assuming this is the
2199 * videocard which is used for rendering which is not always the case).
2200 * This would work but it is not very portable. Second it would not work
2201 * well in, let's say, a remote X situation in which the amount of 3d
2202 * features which can be used is limited.
2204 * As said most games only use the PCI id to get an indication of the
2205 * capabilities of the card. It doesn't really matter if the given id is
2206 * the correct one if we return the id of a card with similar 3d features.
2208 * The code below checks the OpenGL capabilities of a videocard and matches
2209 * that to a certain level of Direct3D functionality. Once a card passes
2210 * the Direct3D9 check, we know that the card (in case of Nvidia) is at
2211 * least a GeforceFX. To give a better estimate we do a basic check on the
2212 * renderer string but if that won't pass we return a default card. This
2213 * way is better than maintaining a full card database as even without a
2214 * full database we can return a card with similar features. Second the
2215 * size of the database can be made quite small because when you know what
2216 * type of 3d functionality a card has, you know to which GPU family the
2217 * GPU must belong. Because of this you only have to check a small part of
2218 * the renderer string to distinguishes between different models from that
2219 * family.
2221 * The code also selects a default amount of video memory which we will
2222 * use for an estimation of the amount of free texture memory. In case of
2223 * real D3D the amount of texture memory includes video memory and system
2224 * memory (to be specific AGP memory or in case of PCIE TurboCache /
2225 * HyperMemory). We don't know how much system memory can be addressed by
2226 * the system but we can make a reasonable estimation about the amount of
2227 * video memory. If the value is slightly wrong it doesn't matter as we
2228 * didn't include AGP-like memory which makes the amount of addressable
2229 * memory higher and second OpenGL isn't that critical it moves to system
2230 * memory behind our backs if really needed. Note that the amount of video
2231 * memory can be overruled using a registry setting. */
2233 int i;
2235 for (i = 0; i < (sizeof(vendor_card_select_table) / sizeof(*vendor_card_select_table)); ++i)
2237 if ((vendor_card_select_table[i].gl_vendor != *gl_vendor)
2238 || (vendor_card_select_table[i].card_vendor != *card_vendor))
2239 continue;
2240 TRACE_(d3d_caps)("Applying card_selector \"%s\".\n", vendor_card_select_table[i].description);
2241 return vendor_card_select_table[i].select_card(gl_info, gl_renderer);
2244 FIXME_(d3d_caps)("No card selector available for GL vendor %#x and card vendor %04x (using GL_RENDERER %s).\n",
2245 *gl_vendor, *card_vendor, debugstr_a(gl_renderer));
2247 /* Default to generic Nvidia hardware based on the supported OpenGL extensions. The choice
2248 * for Nvidia was because the hardware and drivers they make are of good quality. This makes
2249 * them a good generic choice. */
2250 *card_vendor = HW_VENDOR_NVIDIA;
2251 d3d_level = d3d_level_from_gl_info(gl_info);
2252 if (d3d_level >= 9)
2253 return CARD_NVIDIA_GEFORCEFX_5600;
2254 if (d3d_level >= 8)
2255 return CARD_NVIDIA_GEFORCE3;
2256 if (d3d_level >= 7)
2257 return CARD_NVIDIA_GEFORCE;
2258 if (d3d_level >= 6)
2259 return CARD_NVIDIA_RIVA_TNT;
2260 return CARD_NVIDIA_RIVA_128;
2263 static const struct fragment_pipeline *select_fragment_implementation(const struct wined3d_gl_info *gl_info)
2265 int vs_selected_mode, ps_selected_mode;
2267 select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2268 if ((ps_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_GLSL)
2269 && gl_info->supported[ARB_FRAGMENT_PROGRAM]) return &arbfp_fragment_pipeline;
2270 else if (ps_selected_mode == SHADER_ATI) return &atifs_fragment_pipeline;
2271 else if (gl_info->supported[NV_REGISTER_COMBINERS]
2272 && gl_info->supported[NV_TEXTURE_SHADER2]) return &nvts_fragment_pipeline;
2273 else if (gl_info->supported[NV_REGISTER_COMBINERS]) return &nvrc_fragment_pipeline;
2274 else return &ffp_fragment_pipeline;
2277 static const struct wined3d_shader_backend_ops *select_shader_backend(const struct wined3d_gl_info *gl_info)
2279 int vs_selected_mode, ps_selected_mode;
2281 select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2282 if (vs_selected_mode == SHADER_GLSL || ps_selected_mode == SHADER_GLSL) return &glsl_shader_backend;
2283 if (vs_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_ARB) return &arb_program_shader_backend;
2284 return &none_shader_backend;
2287 static const struct blit_shader *select_blit_implementation(const struct wined3d_gl_info *gl_info)
2289 int vs_selected_mode, ps_selected_mode;
2291 select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2292 if ((ps_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_GLSL)
2293 && gl_info->supported[ARB_FRAGMENT_PROGRAM]) return &arbfp_blit;
2294 else return &ffp_blit;
2297 static void parse_extension_string(struct wined3d_gl_info *gl_info, const char *extensions,
2298 const struct wined3d_extension_map *map, UINT entry_count)
2300 while (*extensions)
2302 const char *start;
2303 size_t len;
2304 UINT i;
2306 while (isspace(*extensions))
2307 ++extensions;
2308 start = extensions;
2309 while (!isspace(*extensions) && *extensions)
2310 ++extensions;
2312 len = extensions - start;
2313 if (!len)
2314 continue;
2316 TRACE_(d3d_caps)("- %s\n", debugstr_an(start, len));
2318 for (i = 0; i < entry_count; ++i)
2320 if (len == strlen(map[i].extension_string)
2321 && !memcmp(start, map[i].extension_string, len))
2323 TRACE_(d3d_caps)(" FOUND: %s support.\n", map[i].extension_string);
2324 gl_info->supported[map[i].extension] = TRUE;
2325 break;
2331 static void load_gl_funcs(struct wined3d_gl_info *gl_info, DWORD gl_version)
2333 DWORD ver;
2335 #define USE_GL_FUNC(type, pfn, ext, replace) \
2336 if (gl_info->supported[ext]) gl_info->pfn = (type)pwglGetProcAddress(#pfn); \
2337 else if ((ver = ver_for_ext(ext)) && ver <= gl_version) gl_info->pfn = (type)pwglGetProcAddress(#replace); \
2338 else gl_info->pfn = NULL;
2340 GL_EXT_FUNCS_GEN;
2341 #undef USE_GL_FUNC
2343 #define USE_GL_FUNC(type, pfn, ext, replace) gl_info->pfn = (type)pwglGetProcAddress(#pfn);
2344 WGL_EXT_FUNCS_GEN;
2345 #undef USE_GL_FUNC
2348 /* Context activation is done by the caller. */
2349 static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter)
2351 struct wined3d_driver_info *driver_info = &adapter->driver_info;
2352 struct wined3d_gl_info *gl_info = &adapter->gl_info;
2353 const char *GL_Extensions = NULL;
2354 const char *WGL_Extensions = NULL;
2355 const char *gl_vendor_str, *gl_renderer_str, *gl_version_str;
2356 struct fragment_caps fragment_caps;
2357 enum wined3d_gl_vendor gl_vendor;
2358 enum wined3d_pci_vendor card_vendor;
2359 enum wined3d_pci_device device;
2360 GLint gl_max;
2361 GLfloat gl_floatv[2];
2362 unsigned i;
2363 HDC hdc;
2364 DWORD gl_version;
2366 TRACE_(d3d_caps)("(%p)\n", gl_info);
2368 ENTER_GL();
2370 gl_renderer_str = (const char *)glGetString(GL_RENDERER);
2371 TRACE_(d3d_caps)("GL_RENDERER: %s.\n", debugstr_a(gl_renderer_str));
2372 if (!gl_renderer_str)
2374 LEAVE_GL();
2375 ERR_(d3d_caps)("Received a NULL GL_RENDERER.\n");
2376 return FALSE;
2379 gl_vendor_str = (const char *)glGetString(GL_VENDOR);
2380 TRACE_(d3d_caps)("GL_VENDOR: %s.\n", debugstr_a(gl_vendor_str));
2381 if (!gl_vendor_str)
2383 LEAVE_GL();
2384 ERR_(d3d_caps)("Received a NULL GL_VENDOR.\n");
2385 return FALSE;
2388 /* Parse the GL_VERSION field into major and minor information */
2389 gl_version_str = (const char *)glGetString(GL_VERSION);
2390 TRACE_(d3d_caps)("GL_VERSION: %s.\n", debugstr_a(gl_version_str));
2391 if (!gl_version_str)
2393 LEAVE_GL();
2394 ERR_(d3d_caps)("Received a NULL GL_VERSION.\n");
2395 return FALSE;
2397 gl_version = wined3d_parse_gl_version(gl_version_str);
2400 * Initialize openGL extension related variables
2401 * with Default values
2403 memset(gl_info->supported, 0, sizeof(gl_info->supported));
2404 gl_info->limits.blends = 1;
2405 gl_info->limits.buffers = 1;
2406 gl_info->limits.textures = 1;
2407 gl_info->limits.texture_coords = 1;
2408 gl_info->limits.fragment_samplers = 1;
2409 gl_info->limits.vertex_samplers = 0;
2410 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers + gl_info->limits.vertex_samplers;
2411 gl_info->limits.sampler_stages = 1;
2412 gl_info->limits.vertex_attribs = 16;
2413 gl_info->limits.glsl_vs_float_constants = 0;
2414 gl_info->limits.glsl_ps_float_constants = 0;
2415 gl_info->limits.arb_vs_float_constants = 0;
2416 gl_info->limits.arb_vs_native_constants = 0;
2417 gl_info->limits.arb_vs_instructions = 0;
2418 gl_info->limits.arb_vs_temps = 0;
2419 gl_info->limits.arb_ps_float_constants = 0;
2420 gl_info->limits.arb_ps_local_constants = 0;
2421 gl_info->limits.arb_ps_instructions = 0;
2422 gl_info->limits.arb_ps_temps = 0;
2424 /* Retrieve opengl defaults */
2425 glGetIntegerv(GL_MAX_CLIP_PLANES, &gl_max);
2426 gl_info->limits.clipplanes = min(WINED3DMAXUSERCLIPPLANES, gl_max);
2427 TRACE_(d3d_caps)("ClipPlanes support - num Planes=%d\n", gl_max);
2429 glGetIntegerv(GL_MAX_LIGHTS, &gl_max);
2430 gl_info->limits.lights = gl_max;
2431 TRACE_(d3d_caps)("Lights support - max lights=%d\n", gl_max);
2433 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_max);
2434 gl_info->limits.texture_size = gl_max;
2435 TRACE_(d3d_caps)("Maximum texture size support - max texture size=%d\n", gl_max);
2437 glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, gl_floatv);
2438 gl_info->limits.pointsize_min = gl_floatv[0];
2439 gl_info->limits.pointsize_max = gl_floatv[1];
2440 TRACE_(d3d_caps)("Maximum point size support - max point size=%f\n", gl_floatv[1]);
2442 /* Parse the gl supported features, in theory enabling parts of our code appropriately. */
2443 GL_Extensions = (const char *)glGetString(GL_EXTENSIONS);
2444 if (!GL_Extensions)
2446 LEAVE_GL();
2447 ERR_(d3d_caps)("Received a NULL GL_EXTENSIONS.\n");
2448 return FALSE;
2451 LEAVE_GL();
2453 TRACE_(d3d_caps)("GL_Extensions reported:\n");
2455 gl_info->supported[WINED3D_GL_EXT_NONE] = TRUE;
2457 parse_extension_string(gl_info, GL_Extensions, gl_extension_map,
2458 sizeof(gl_extension_map) / sizeof(*gl_extension_map));
2460 /* Now work out what GL support this card really has */
2461 load_gl_funcs( gl_info, gl_version );
2463 hdc = pwglGetCurrentDC();
2464 /* Not all GL drivers might offer WGL extensions e.g. VirtualBox. */
2465 if (GL_EXTCALL(wglGetExtensionsStringARB))
2466 WGL_Extensions = GL_EXTCALL(wglGetExtensionsStringARB(hdc));
2467 if (!WGL_Extensions)
2468 WARN_(d3d_caps)("WGL extensions not supported.\n");
2469 else
2470 parse_extension_string(gl_info, WGL_Extensions, wgl_extension_map,
2471 sizeof(wgl_extension_map) / sizeof(*wgl_extension_map));
2473 ENTER_GL();
2475 /* Now mark all the extensions supported which are included in the opengl core version. Do this *after*
2476 * loading the functions, otherwise the code above will load the extension entry points instead of the
2477 * core functions, which may not work. */
2478 for (i = 0; i < (sizeof(gl_extension_map) / sizeof(*gl_extension_map)); ++i)
2480 if (!gl_info->supported[gl_extension_map[i].extension]
2481 && gl_extension_map[i].version <= gl_version && gl_extension_map[i].version)
2483 TRACE_(d3d_caps)(" GL CORE: %s support.\n", gl_extension_map[i].extension_string);
2484 gl_info->supported[gl_extension_map[i].extension] = TRUE;
2488 if (gl_version >= MAKEDWORD_VERSION(2, 0)) gl_info->supported[WINED3D_GL_VERSION_2_0] = TRUE;
2490 if (gl_info->supported[APPLE_FENCE])
2492 /* GL_NV_fence and GL_APPLE_fence provide the same functionality basically.
2493 * The apple extension interacts with some other apple exts. Disable the NV
2494 * extension if the apple one is support to prevent confusion in other parts
2495 * of the code. */
2496 gl_info->supported[NV_FENCE] = FALSE;
2498 if (gl_info->supported[APPLE_FLOAT_PIXELS])
2500 /* GL_APPLE_float_pixels == GL_ARB_texture_float + GL_ARB_half_float_pixel
2502 * The enums are the same:
2503 * GL_RGBA16F_ARB = GL_RGBA_FLOAT16_APPLE = 0x881A
2504 * GL_RGB16F_ARB = GL_RGB_FLOAT16_APPLE = 0x881B
2505 * GL_RGBA32F_ARB = GL_RGBA_FLOAT32_APPLE = 0x8814
2506 * GL_RGB32F_ARB = GL_RGB_FLOAT32_APPLE = 0x8815
2507 * GL_HALF_FLOAT_ARB = GL_HALF_APPLE = 0x140B
2509 if (!gl_info->supported[ARB_TEXTURE_FLOAT])
2511 TRACE_(d3d_caps)(" IMPLIED: GL_ARB_texture_float support(from GL_APPLE_float_pixels.\n");
2512 gl_info->supported[ARB_TEXTURE_FLOAT] = TRUE;
2514 if (!gl_info->supported[ARB_HALF_FLOAT_PIXEL])
2516 TRACE_(d3d_caps)(" IMPLIED: GL_ARB_half_float_pixel support(from GL_APPLE_float_pixels.\n");
2517 gl_info->supported[ARB_HALF_FLOAT_PIXEL] = TRUE;
2520 if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
2522 /* GL_ARB_map_buffer_range and GL_APPLE_flush_buffer_range provide the same
2523 * functionality. Prefer the ARB extension */
2524 gl_info->supported[APPLE_FLUSH_BUFFER_RANGE] = FALSE;
2526 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
2528 TRACE_(d3d_caps)(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support.\n");
2529 gl_info->supported[NV_TEXGEN_REFLECTION] = TRUE;
2531 if (!gl_info->supported[ARB_DEPTH_CLAMP] && gl_info->supported[NV_DEPTH_CLAMP])
2533 TRACE_(d3d_caps)(" IMPLIED: ARB_depth_clamp support (by NV_depth_clamp).\n");
2534 gl_info->supported[ARB_DEPTH_CLAMP] = TRUE;
2536 if (!gl_info->supported[ARB_VERTEX_ARRAY_BGRA] && gl_info->supported[EXT_VERTEX_ARRAY_BGRA])
2538 TRACE_(d3d_caps)(" IMPLIED: ARB_vertex_array_bgra support (by EXT_vertex_array_bgra).\n");
2539 gl_info->supported[ARB_VERTEX_ARRAY_BGRA] = TRUE;
2541 if (!gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] && gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC])
2543 TRACE_(d3d_caps)(" IMPLIED: ARB_texture_compression_rgtc support (by EXT_texture_compression_rgtc).\n");
2544 gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] = TRUE;
2546 if (gl_info->supported[NV_TEXTURE_SHADER2])
2548 if (gl_info->supported[NV_REGISTER_COMBINERS])
2550 /* Also disable ATI_FRAGMENT_SHADER if register combiners and texture_shader2
2551 * are supported. The nv extensions provide the same functionality as the
2552 * ATI one, and a bit more(signed pixelformats). */
2553 gl_info->supported[ATI_FRAGMENT_SHADER] = FALSE;
2557 if (gl_info->supported[ARB_MAP_BUFFER_ALIGNMENT])
2559 glGetIntegerv(GL_MIN_MAP_BUFFER_ALIGNMENT, &gl_max);
2560 TRACE_(d3d_caps)("Minimum buffer map alignment: %d.\n", gl_max);
2562 else
2564 WARN_(d3d_caps)("Driver doesn't guarantee a minimum buffer map alignment.\n");
2566 if (gl_info->supported[NV_REGISTER_COMBINERS])
2568 glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV, &gl_max);
2569 gl_info->limits.general_combiners = gl_max;
2570 TRACE_(d3d_caps)("Max general combiners: %d.\n", gl_max);
2572 if (gl_info->supported[ARB_DRAW_BUFFERS])
2574 glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &gl_max);
2575 gl_info->limits.buffers = gl_max;
2576 TRACE_(d3d_caps)("Max draw buffers: %u.\n", gl_max);
2578 if (gl_info->supported[ARB_MULTITEXTURE])
2580 glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max);
2581 gl_info->limits.textures = min(MAX_TEXTURES, gl_max);
2582 TRACE_(d3d_caps)("Max textures: %d.\n", gl_info->limits.textures);
2584 if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2586 GLint tmp;
2587 glGetIntegerv(GL_MAX_TEXTURE_COORDS_ARB, &gl_max);
2588 gl_info->limits.texture_coords = min(MAX_TEXTURES, gl_max);
2589 glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2590 gl_info->limits.fragment_samplers = min(MAX_FRAGMENT_SAMPLERS, tmp);
2592 else
2594 gl_info->limits.texture_coords = max(gl_info->limits.texture_coords, gl_max);
2595 gl_info->limits.fragment_samplers = max(gl_info->limits.fragment_samplers, gl_max);
2597 TRACE_(d3d_caps)("Max texture coords: %d.\n", gl_info->limits.texture_coords);
2598 TRACE_(d3d_caps)("Max fragment samplers: %d.\n", gl_info->limits.fragment_samplers);
2600 if (gl_info->supported[ARB_VERTEX_SHADER])
2602 GLint tmp;
2603 glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2604 gl_info->limits.vertex_samplers = tmp;
2605 glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2606 gl_info->limits.combined_samplers = tmp;
2607 glGetIntegerv(GL_MAX_VERTEX_ATTRIBS_ARB, &tmp);
2608 gl_info->limits.vertex_attribs = tmp;
2610 /* Loading GLSL sampler uniforms is much simpler if we can assume that the sampler setup
2611 * is known at shader link time. In a vertex shader + pixel shader combination this isn't
2612 * an issue because then the sampler setup only depends on the two shaders. If a pixel
2613 * shader is used with fixed function vertex processing we're fine too because fixed function
2614 * vertex processing doesn't use any samplers. If fixed function fragment processing is
2615 * used we have to make sure that all vertex sampler setups are valid together with all
2616 * possible fixed function fragment processing setups. This is true if vsamplers + MAX_TEXTURES
2617 * <= max_samplers. This is true on all d3d9 cards that support vtf(gf 6 and gf7 cards).
2618 * dx9 radeon cards do not support vertex texture fetch. DX10 cards have 128 samplers, and
2619 * dx9 is limited to 8 fixed function texture stages and 4 vertex samplers. DX10 does not have
2620 * a fixed function pipeline anymore.
2622 * So this is just a check to check that our assumption holds true. If not, write a warning
2623 * and reduce the number of vertex samplers or probably disable vertex texture fetch. */
2624 if (gl_info->limits.vertex_samplers && gl_info->limits.combined_samplers < 12
2625 && MAX_TEXTURES + gl_info->limits.vertex_samplers > gl_info->limits.combined_samplers)
2627 FIXME("OpenGL implementation supports %u vertex samplers and %u total samplers.\n",
2628 gl_info->limits.vertex_samplers, gl_info->limits.combined_samplers);
2629 FIXME("Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers.\n");
2630 if (gl_info->limits.combined_samplers > MAX_TEXTURES)
2631 gl_info->limits.vertex_samplers = gl_info->limits.combined_samplers - MAX_TEXTURES;
2632 else
2633 gl_info->limits.vertex_samplers = 0;
2636 else
2638 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers;
2640 TRACE_(d3d_caps)("Max vertex samplers: %u.\n", gl_info->limits.vertex_samplers);
2641 TRACE_(d3d_caps)("Max combined samplers: %u.\n", gl_info->limits.combined_samplers);
2643 if (gl_info->supported[ARB_VERTEX_BLEND])
2645 glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB, &gl_max);
2646 gl_info->limits.blends = gl_max;
2647 TRACE_(d3d_caps)("Max blends: %u.\n", gl_info->limits.blends);
2649 if (gl_info->supported[EXT_TEXTURE3D])
2651 glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE_EXT, &gl_max);
2652 gl_info->limits.texture3d_size = gl_max;
2653 TRACE_(d3d_caps)("Max texture3D size: %d.\n", gl_info->limits.texture3d_size);
2655 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
2657 glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl_max);
2658 gl_info->limits.anisotropy = gl_max;
2659 TRACE_(d3d_caps)("Max anisotropy: %d.\n", gl_info->limits.anisotropy);
2661 if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2663 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2664 gl_info->limits.arb_ps_float_constants = gl_max;
2665 TRACE_(d3d_caps)("Max ARB_FRAGMENT_PROGRAM float constants: %d.\n", gl_info->limits.arb_ps_float_constants);
2666 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2667 gl_info->limits.arb_ps_native_constants = gl_max;
2668 TRACE_(d3d_caps)("Max ARB_FRAGMENT_PROGRAM native float constants: %d.\n",
2669 gl_info->limits.arb_ps_native_constants);
2670 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2671 gl_info->limits.arb_ps_temps = gl_max;
2672 TRACE_(d3d_caps)("Max ARB_FRAGMENT_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_ps_temps);
2673 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
2674 gl_info->limits.arb_ps_instructions = gl_max;
2675 TRACE_(d3d_caps)("Max ARB_FRAGMENT_PROGRAM native instructions: %d.\n", gl_info->limits.arb_ps_instructions);
2676 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, &gl_max));
2677 gl_info->limits.arb_ps_local_constants = gl_max;
2678 TRACE_(d3d_caps)("Max ARB_FRAGMENT_PROGRAM local parameters: %d.\n", gl_info->limits.arb_ps_instructions);
2680 if (gl_info->supported[ARB_VERTEX_PROGRAM])
2682 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2683 gl_info->limits.arb_vs_float_constants = gl_max;
2684 TRACE_(d3d_caps)("Max ARB_VERTEX_PROGRAM float constants: %d.\n", gl_info->limits.arb_vs_float_constants);
2685 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2686 gl_info->limits.arb_vs_native_constants = gl_max;
2687 TRACE_(d3d_caps)("Max ARB_VERTEX_PROGRAM native float constants: %d.\n",
2688 gl_info->limits.arb_vs_native_constants);
2689 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2690 gl_info->limits.arb_vs_temps = gl_max;
2691 TRACE_(d3d_caps)("Max ARB_VERTEX_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_vs_temps);
2692 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
2693 gl_info->limits.arb_vs_instructions = gl_max;
2694 TRACE_(d3d_caps)("Max ARB_VERTEX_PROGRAM native instructions: %d.\n", gl_info->limits.arb_vs_instructions);
2696 if (test_arb_vs_offset_limit(gl_info)) gl_info->quirks |= WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT;
2698 if (gl_info->supported[ARB_VERTEX_SHADER])
2700 glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, &gl_max);
2701 gl_info->limits.glsl_vs_float_constants = gl_max / 4;
2702 TRACE_(d3d_caps)("Max ARB_VERTEX_SHADER float constants: %u.\n", gl_info->limits.glsl_vs_float_constants);
2704 if (gl_info->supported[ARB_FRAGMENT_SHADER])
2706 glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, &gl_max);
2707 gl_info->limits.glsl_ps_float_constants = gl_max / 4;
2708 TRACE_(d3d_caps)("Max ARB_FRAGMENT_SHADER float constants: %u.\n", gl_info->limits.glsl_ps_float_constants);
2709 glGetIntegerv(GL_MAX_VARYING_FLOATS_ARB, &gl_max);
2710 gl_info->limits.glsl_varyings = gl_max;
2711 TRACE_(d3d_caps)("Max GLSL varyings: %u (%u 4 component varyings).\n", gl_max, gl_max / 4);
2713 if (gl_info->supported[ARB_SHADING_LANGUAGE_100])
2715 const char *str = (const char *)glGetString(GL_SHADING_LANGUAGE_VERSION_ARB);
2716 unsigned int major, minor;
2718 TRACE_(d3d_caps)("GLSL version string: %s.\n", debugstr_a(str));
2720 /* The format of the GLSL version string is "major.minor[.release] [vendor info]". */
2721 sscanf(str, "%u.%u", &major, &minor);
2722 gl_info->glsl_version = MAKEDWORD_VERSION(major, minor);
2724 if (gl_info->supported[NV_LIGHT_MAX_EXPONENT])
2726 glGetFloatv(GL_MAX_SHININESS_NV, &gl_info->limits.shininess);
2728 else
2730 gl_info->limits.shininess = 128.0f;
2732 if (gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
2734 /* If we have full NP2 texture support, disable
2735 * GL_ARB_texture_rectangle because we will never use it.
2736 * This saves a few redundant glDisable calls. */
2737 gl_info->supported[ARB_TEXTURE_RECTANGLE] = FALSE;
2739 if (gl_info->supported[ATI_FRAGMENT_SHADER])
2741 /* Disable NV_register_combiners and fragment shader if this is supported.
2742 * generally the NV extensions are preferred over the ATI ones, and this
2743 * extension is disabled if register_combiners and texture_shader2 are both
2744 * supported. So we reach this place only if we have incomplete NV dxlevel 8
2745 * fragment processing support. */
2746 gl_info->supported[NV_REGISTER_COMBINERS] = FALSE;
2747 gl_info->supported[NV_REGISTER_COMBINERS2] = FALSE;
2748 gl_info->supported[NV_TEXTURE_SHADER] = FALSE;
2749 gl_info->supported[NV_TEXTURE_SHADER2] = FALSE;
2751 if (gl_info->supported[NV_HALF_FLOAT])
2753 /* GL_ARB_half_float_vertex is a subset of GL_NV_half_float. */
2754 gl_info->supported[ARB_HALF_FLOAT_VERTEX] = TRUE;
2756 checkGLcall("extension detection");
2758 LEAVE_GL();
2760 adapter->fragment_pipe = select_fragment_implementation(gl_info);
2761 adapter->shader_backend = select_shader_backend(gl_info);
2762 adapter->blitter = select_blit_implementation(gl_info);
2764 adapter->fragment_pipe->get_caps(gl_info, &fragment_caps);
2765 gl_info->limits.texture_stages = fragment_caps.MaxTextureBlendStages;
2766 TRACE_(d3d_caps)("Max texture stages: %u.\n", gl_info->limits.texture_stages);
2768 /* In some cases the number of texture stages can be larger than the number
2769 * of samplers. The GF4 for example can use only 2 samplers (no fragment
2770 * shaders), but 8 texture stages (register combiners). */
2771 gl_info->limits.sampler_stages = max(gl_info->limits.fragment_samplers, gl_info->limits.texture_stages);
2773 if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
2775 gl_info->fbo_ops.glIsRenderbuffer = gl_info->glIsRenderbuffer;
2776 gl_info->fbo_ops.glBindRenderbuffer = gl_info->glBindRenderbuffer;
2777 gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->glDeleteRenderbuffers;
2778 gl_info->fbo_ops.glGenRenderbuffers = gl_info->glGenRenderbuffers;
2779 gl_info->fbo_ops.glRenderbufferStorage = gl_info->glRenderbufferStorage;
2780 gl_info->fbo_ops.glRenderbufferStorageMultisample = gl_info->glRenderbufferStorageMultisample;
2781 gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->glGetRenderbufferParameteriv;
2782 gl_info->fbo_ops.glIsFramebuffer = gl_info->glIsFramebuffer;
2783 gl_info->fbo_ops.glBindFramebuffer = gl_info->glBindFramebuffer;
2784 gl_info->fbo_ops.glDeleteFramebuffers = gl_info->glDeleteFramebuffers;
2785 gl_info->fbo_ops.glGenFramebuffers = gl_info->glGenFramebuffers;
2786 gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->glCheckFramebufferStatus;
2787 gl_info->fbo_ops.glFramebufferTexture1D = gl_info->glFramebufferTexture1D;
2788 gl_info->fbo_ops.glFramebufferTexture2D = gl_info->glFramebufferTexture2D;
2789 gl_info->fbo_ops.glFramebufferTexture3D = gl_info->glFramebufferTexture3D;
2790 gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->glFramebufferRenderbuffer;
2791 gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv = gl_info->glGetFramebufferAttachmentParameteriv;
2792 gl_info->fbo_ops.glBlitFramebuffer = gl_info->glBlitFramebuffer;
2793 gl_info->fbo_ops.glGenerateMipmap = gl_info->glGenerateMipmap;
2794 if (wined3d_settings.allow_multisampling)
2796 glGetIntegerv(GL_MAX_SAMPLES, &gl_max);
2797 gl_info->limits.samples = gl_max;
2800 else
2802 if (gl_info->supported[EXT_FRAMEBUFFER_OBJECT])
2804 gl_info->fbo_ops.glIsRenderbuffer = gl_info->glIsRenderbufferEXT;
2805 gl_info->fbo_ops.glBindRenderbuffer = gl_info->glBindRenderbufferEXT;
2806 gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->glDeleteRenderbuffersEXT;
2807 gl_info->fbo_ops.glGenRenderbuffers = gl_info->glGenRenderbuffersEXT;
2808 gl_info->fbo_ops.glRenderbufferStorage = gl_info->glRenderbufferStorageEXT;
2809 gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->glGetRenderbufferParameterivEXT;
2810 gl_info->fbo_ops.glIsFramebuffer = gl_info->glIsFramebufferEXT;
2811 gl_info->fbo_ops.glBindFramebuffer = gl_info->glBindFramebufferEXT;
2812 gl_info->fbo_ops.glDeleteFramebuffers = gl_info->glDeleteFramebuffersEXT;
2813 gl_info->fbo_ops.glGenFramebuffers = gl_info->glGenFramebuffersEXT;
2814 gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->glCheckFramebufferStatusEXT;
2815 gl_info->fbo_ops.glFramebufferTexture1D = gl_info->glFramebufferTexture1DEXT;
2816 gl_info->fbo_ops.glFramebufferTexture2D = gl_info->glFramebufferTexture2DEXT;
2817 gl_info->fbo_ops.glFramebufferTexture3D = gl_info->glFramebufferTexture3DEXT;
2818 gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->glFramebufferRenderbufferEXT;
2819 gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv = gl_info->glGetFramebufferAttachmentParameterivEXT;
2820 gl_info->fbo_ops.glGenerateMipmap = gl_info->glGenerateMipmapEXT;
2822 else if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
2824 WARN_(d3d_caps)("Framebuffer objects not supported, falling back to backbuffer offscreen rendering mode.\n");
2825 wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER;
2827 if (gl_info->supported[EXT_FRAMEBUFFER_BLIT])
2829 gl_info->fbo_ops.glBlitFramebuffer = gl_info->glBlitFramebufferEXT;
2831 if (gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
2833 gl_info->fbo_ops.glRenderbufferStorageMultisample = gl_info->glRenderbufferStorageMultisampleEXT;
2834 if (wined3d_settings.allow_multisampling)
2836 glGetIntegerv(GL_MAX_SAMPLES, &gl_max);
2837 gl_info->limits.samples = gl_max;
2842 /* MRTs are currently only supported when FBOs are used. */
2843 if (wined3d_settings.offscreen_rendering_mode != ORM_FBO)
2845 gl_info->limits.buffers = 1;
2848 gl_vendor = wined3d_guess_gl_vendor(gl_info, gl_vendor_str, gl_renderer_str);
2849 card_vendor = wined3d_guess_card_vendor(gl_vendor_str, gl_renderer_str);
2850 TRACE_(d3d_caps)("found GL_VENDOR (%s)->(0x%04x/0x%04x)\n", debugstr_a(gl_vendor_str), gl_vendor, card_vendor);
2852 device = wined3d_guess_card(gl_info, gl_renderer_str, &gl_vendor, &card_vendor);
2853 TRACE_(d3d_caps)("FOUND (fake) card: 0x%x (vendor id), 0x%x (device id)\n", card_vendor, device);
2855 gl_info->wrap_lookup[WINED3D_TADDRESS_WRAP - WINED3D_TADDRESS_WRAP] = GL_REPEAT;
2856 gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR - WINED3D_TADDRESS_WRAP] =
2857 gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT] ? GL_MIRRORED_REPEAT_ARB : GL_REPEAT;
2858 gl_info->wrap_lookup[WINED3D_TADDRESS_CLAMP - WINED3D_TADDRESS_WRAP] = GL_CLAMP_TO_EDGE;
2859 gl_info->wrap_lookup[WINED3D_TADDRESS_BORDER - WINED3D_TADDRESS_WRAP] =
2860 gl_info->supported[ARB_TEXTURE_BORDER_CLAMP] ? GL_CLAMP_TO_BORDER_ARB : GL_REPEAT;
2861 gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR_ONCE - WINED3D_TADDRESS_WRAP] =
2862 gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] ? GL_MIRROR_CLAMP_TO_EDGE_ATI : GL_REPEAT;
2864 fixup_extensions(gl_info, gl_renderer_str, gl_vendor, card_vendor, device);
2865 init_driver_info(driver_info, card_vendor, device);
2866 add_gl_compat_wrappers(gl_info);
2868 return TRUE;
2871 UINT CDECL wined3d_get_adapter_count(const struct wined3d *wined3d)
2873 TRACE_(d3d_caps)("wined3d %p, reporting %u adapters.\n",
2874 wined3d, wined3d->adapter_count);
2876 return wined3d->adapter_count;
2879 HRESULT CDECL wined3d_register_software_device(struct wined3d *wined3d, void *init_function)
2881 FIXME("wined3d %p, init_function %p stub!\n", wined3d, init_function);
2883 return WINED3D_OK;
2886 HMONITOR CDECL wined3d_get_adapter_monitor(const struct wined3d *wined3d, UINT adapter_idx)
2888 TRACE_(d3d_caps)("wined3d %p, adapter_idx %u.\n", wined3d, adapter_idx);
2890 if (adapter_idx >= wined3d->adapter_count)
2891 return NULL;
2893 return MonitorFromPoint(wined3d->adapters[adapter_idx].monitorPoint, MONITOR_DEFAULTTOPRIMARY);
2896 /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
2897 of the same bpp but different resolutions */
2899 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
2900 UINT CDECL wined3d_get_adapter_mode_count(const struct wined3d *wined3d, UINT adapter_idx,
2901 enum wined3d_format_id format_id)
2903 TRACE_(d3d_caps)("wined3d %p, adapter_idx %u, format %s.\n", wined3d, adapter_idx, debug_d3dformat(format_id));
2905 if (adapter_idx >= wined3d->adapter_count)
2906 return 0;
2908 /* TODO: Store modes per adapter and read it from the adapter structure */
2909 if (!adapter_idx)
2911 const struct wined3d_format *format = wined3d_get_format(&wined3d->adapters[adapter_idx].gl_info, format_id);
2912 UINT format_bits = format->byte_count * CHAR_BIT;
2913 unsigned int i = 0;
2914 unsigned int j = 0;
2915 DEVMODEW mode;
2917 memset(&mode, 0, sizeof(mode));
2918 mode.dmSize = sizeof(mode);
2920 while (EnumDisplaySettingsExW(NULL, j, &mode, 0))
2922 ++j;
2924 if (format_id == WINED3DFMT_UNKNOWN)
2926 /* This is for D3D8, do not enumerate P8 here */
2927 if (mode.dmBitsPerPel == 32 || mode.dmBitsPerPel == 16) ++i;
2929 else if (mode.dmBitsPerPel == format_bits)
2931 ++i;
2935 TRACE_(d3d_caps)("Returning %u matching modes (out of %u total) for adapter %u.\n", i, j, adapter_idx);
2937 return i;
2939 else
2941 FIXME_(d3d_caps)("Adapter not primary display.\n");
2944 return 0;
2947 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
2948 HRESULT CDECL wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT adapter_idx,
2949 enum wined3d_format_id format_id, UINT mode_idx, struct wined3d_display_mode *mode)
2951 TRACE_(d3d_caps)("wined3d %p, adapter_idx %u, format %s, mode_idx %u, mode %p.\n",
2952 wined3d, adapter_idx, debug_d3dformat(format_id), mode_idx, mode);
2954 /* Validate the parameters as much as possible */
2955 if (!mode || adapter_idx >= wined3d->adapter_count
2956 || mode_idx >= wined3d_get_adapter_mode_count(wined3d, adapter_idx, format_id))
2958 return WINED3DERR_INVALIDCALL;
2961 /* TODO: Store modes per adapter and read it from the adapter structure */
2962 if (!adapter_idx)
2964 const struct wined3d_format *format = wined3d_get_format(&wined3d->adapters[adapter_idx].gl_info, format_id);
2965 UINT format_bits = format->byte_count * CHAR_BIT;
2966 DEVMODEW DevModeW;
2967 int ModeIdx = 0;
2968 UINT i = 0;
2969 int j = 0;
2971 ZeroMemory(&DevModeW, sizeof(DevModeW));
2972 DevModeW.dmSize = sizeof(DevModeW);
2974 /* If we are filtering to a specific format (D3D9), then need to skip
2975 all unrelated modes, but if mode is irrelevant (D3D8), then we can
2976 just count through the ones with valid bit depths */
2977 while (i <= mode_idx && EnumDisplaySettingsExW(NULL, j++, &DevModeW, 0))
2979 if (format_id == WINED3DFMT_UNKNOWN)
2981 /* This is for D3D8, do not enumerate P8 here */
2982 if (DevModeW.dmBitsPerPel == 32 || DevModeW.dmBitsPerPel == 16) ++i;
2984 else if (DevModeW.dmBitsPerPel == format_bits)
2986 ++i;
2990 if (!i)
2992 TRACE_(d3d_caps)("No modes found for format (%x - %s)\n", format_id, debug_d3dformat(format_id));
2993 return WINED3DERR_INVALIDCALL;
2995 ModeIdx = j - 1;
2997 /* Now get the display mode via the calculated index */
2998 if (EnumDisplaySettingsExW(NULL, ModeIdx, &DevModeW, 0))
3000 mode->width = DevModeW.dmPelsWidth;
3001 mode->height = DevModeW.dmPelsHeight;
3002 mode->refresh_rate = DEFAULT_REFRESH_RATE;
3003 if (DevModeW.dmFields & DM_DISPLAYFREQUENCY)
3004 mode->refresh_rate = DevModeW.dmDisplayFrequency;
3006 if (format_id == WINED3DFMT_UNKNOWN)
3007 mode->format_id = pixelformat_for_depth(DevModeW.dmBitsPerPel);
3008 else
3009 mode->format_id = format_id;
3011 else
3013 TRACE_(d3d_caps)("Requested mode %u out of range.\n", mode_idx);
3014 return WINED3DERR_INVALIDCALL;
3017 TRACE_(d3d_caps)("W %d H %d rr %d fmt (%x - %s) bpp %u\n",
3018 mode->width, mode->height, mode->refresh_rate, mode->format_id,
3019 debug_d3dformat(mode->format_id), DevModeW.dmBitsPerPel);
3021 else
3023 FIXME_(d3d_caps)("Adapter not primary display\n");
3026 return WINED3D_OK;
3029 HRESULT CDECL wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx,
3030 struct wined3d_display_mode *mode)
3032 const struct wined3d_adapter *adapter;
3034 TRACE("wined3d %p, adapter_idx %u, display_mode %p.\n", wined3d, adapter_idx, mode);
3036 if (!mode || adapter_idx >= wined3d->adapter_count)
3037 return WINED3DERR_INVALIDCALL;
3039 adapter = &wined3d->adapters[adapter_idx];
3041 if (!adapter_idx)
3043 DEVMODEW DevModeW;
3045 ZeroMemory(&DevModeW, sizeof(DevModeW));
3046 DevModeW.dmSize = sizeof(DevModeW);
3048 EnumDisplaySettingsExW(NULL, ENUM_CURRENT_SETTINGS, &DevModeW, 0);
3049 mode->width = DevModeW.dmPelsWidth;
3050 mode->height = DevModeW.dmPelsHeight;
3051 mode->refresh_rate = DEFAULT_REFRESH_RATE;
3052 if (DevModeW.dmFields & DM_DISPLAYFREQUENCY)
3053 mode->refresh_rate = DevModeW.dmDisplayFrequency;
3054 mode->format_id = pixelformat_for_depth(DevModeW.dmBitsPerPel);
3056 /* Lie about the format. X11 can't change the color depth, and some
3057 * apps are pretty angry if they SetDisplayMode from 24 to 16 bpp and
3058 * find out that GetDisplayMode still returns 24 bpp. This should
3059 * probably be handled in winex11 instead. */
3060 if (adapter->screen_format && adapter->screen_format != mode->format_id)
3062 WARN("Overriding format %s with stored format %s.\n",
3063 debug_d3dformat(mode->format_id),
3064 debug_d3dformat(adapter->screen_format));
3065 mode->format_id = adapter->screen_format;
3068 else
3070 FIXME_(d3d_caps)("Adapter not primary display\n");
3073 TRACE_(d3d_caps)("returning w:%d, h:%d, ref:%d, fmt:%s\n", mode->width,
3074 mode->height, mode->refresh_rate, debug_d3dformat(mode->format_id));
3075 return WINED3D_OK;
3078 HRESULT CDECL wined3d_set_adapter_display_mode(struct wined3d *wined3d,
3079 UINT adapter_idx, const struct wined3d_display_mode *mode)
3081 struct wined3d_display_mode current_mode;
3082 const struct wined3d_format *format;
3083 struct wined3d_adapter *adapter;
3084 DEVMODEW devmode;
3085 RECT clip_rc;
3086 HRESULT hr;
3087 LONG ret;
3089 TRACE("wined3d %p, adapter_idx %u, mode %p (%ux%u@%u %s).\n", wined3d, adapter_idx, mode,
3090 mode->width, mode->height, mode->refresh_rate, debug_d3dformat(mode->format_id));
3092 if (adapter_idx >= wined3d->adapter_count)
3093 return WINED3DERR_INVALIDCALL;
3095 adapter = &wined3d->adapters[adapter_idx];
3096 format = wined3d_get_format(&adapter->gl_info, mode->format_id);
3098 memset(&devmode, 0, sizeof(devmode));
3099 devmode.dmSize = sizeof(devmode);
3100 devmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
3101 devmode.dmBitsPerPel = format->byte_count * CHAR_BIT;
3102 devmode.dmPelsWidth = mode->width;
3103 devmode.dmPelsHeight = mode->height;
3105 devmode.dmDisplayFrequency = mode->refresh_rate;
3106 if (mode->refresh_rate)
3107 devmode.dmFields |= DM_DISPLAYFREQUENCY;
3109 /* Only change the mode if necessary. */
3110 if (FAILED(hr = wined3d_get_adapter_display_mode(wined3d, adapter_idx, &current_mode)))
3112 ERR("Failed to get current display mode, hr %#x.\n", hr);
3114 else if (current_mode.width == mode->width
3115 && current_mode.height == mode->height
3116 && current_mode.format_id == mode->format_id
3117 && (current_mode.refresh_rate == mode->refresh_rate
3118 || !mode->refresh_rate))
3120 TRACE("Skipping redundant mode setting call.\n");
3121 return WINED3D_OK;
3124 ret = ChangeDisplaySettingsExW(NULL, &devmode, NULL, CDS_FULLSCREEN, NULL);
3125 if (ret != DISP_CHANGE_SUCCESSFUL)
3127 if (devmode.dmDisplayFrequency)
3129 WARN("ChangeDisplaySettingsExW failed, trying without the refresh rate.\n");
3130 devmode.dmFields &= ~DM_DISPLAYFREQUENCY;
3131 devmode.dmDisplayFrequency = 0;
3132 ret = ChangeDisplaySettingsExW(NULL, &devmode, NULL, CDS_FULLSCREEN, NULL);
3134 if (ret != DISP_CHANGE_SUCCESSFUL)
3135 return WINED3DERR_NOTAVAILABLE;
3138 /* Store the new values. */
3139 adapter->screen_size.cx = mode->width;
3140 adapter->screen_size.cy = mode->height;
3141 adapter->screen_format = mode->format_id;
3143 /* And finally clip mouse to our screen. */
3144 SetRect(&clip_rc, 0, 0, mode->width, mode->height);
3145 ClipCursor(&clip_rc);
3147 return WINED3D_OK;
3150 /* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER,
3151 and fields being inserted in the middle, a new structure is used in place */
3152 HRESULT CDECL wined3d_get_adapter_identifier(const struct wined3d *wined3d,
3153 UINT adapter_idx, DWORD flags, struct wined3d_adapter_identifier *identifier)
3155 const struct wined3d_adapter *adapter;
3156 size_t len;
3158 TRACE_(d3d_caps)("wined3d %p, adapter_idx %u, flags %#x, identifier %p.\n",
3159 wined3d, adapter_idx, flags, identifier);
3161 if (adapter_idx >= wined3d->adapter_count)
3162 return WINED3DERR_INVALIDCALL;
3164 adapter = &wined3d->adapters[adapter_idx];
3166 /* Return the information requested */
3167 TRACE_(d3d_caps)("device/Vendor Name and Version detection using FillGLCaps\n");
3169 if (identifier->driver_size)
3171 const char *name = adapter->driver_info.name;
3172 len = min(strlen(name), identifier->driver_size - 1);
3173 memcpy(identifier->driver, name, len);
3174 identifier->driver[len] = '\0';
3177 if (identifier->description_size)
3179 const char *description = adapter->driver_info.description;
3180 len = min(strlen(description), identifier->description_size - 1);
3181 memcpy(identifier->description, description, len);
3182 identifier->description[len] = '\0';
3185 /* Note that d3d8 doesn't supply a device name. */
3186 if (identifier->device_name_size)
3188 static const char *device_name = "\\\\.\\DISPLAY1"; /* FIXME: May depend on desktop? */
3190 len = strlen(device_name);
3191 if (len >= identifier->device_name_size)
3193 ERR("Device name size too small.\n");
3194 return WINED3DERR_INVALIDCALL;
3197 memcpy(identifier->device_name, device_name, len);
3198 identifier->device_name[len] = '\0';
3201 identifier->driver_version.u.HighPart = adapter->driver_info.version_high;
3202 identifier->driver_version.u.LowPart = adapter->driver_info.version_low;
3203 identifier->vendor_id = adapter->driver_info.vendor;
3204 identifier->device_id = adapter->driver_info.device;
3205 identifier->subsystem_id = 0;
3206 identifier->revision = 0;
3207 memcpy(&identifier->device_identifier, &IID_D3DDEVICE_D3DUID, sizeof(identifier->device_identifier));
3208 identifier->whql_level = (flags & WINED3DENUM_NO_WHQL_LEVEL) ? 0 : 1;
3209 memcpy(&identifier->adapter_luid, &adapter->luid, sizeof(identifier->adapter_luid));
3210 identifier->video_memory = adapter->TextureRam;
3212 return WINED3D_OK;
3215 static BOOL wined3d_check_pixel_format_color(const struct wined3d_gl_info *gl_info,
3216 const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
3218 BYTE redSize, greenSize, blueSize, alphaSize, colorBits;
3220 /* Float formats need FBOs. If FBOs are used this function isn't called */
3221 if (format->flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3223 if(cfg->iPixelType == WGL_TYPE_RGBA_ARB) { /* Integer RGBA formats */
3224 if (!getColorBits(format, &redSize, &greenSize, &blueSize, &alphaSize, &colorBits))
3226 ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3227 return FALSE;
3230 if(cfg->redSize < redSize)
3231 return FALSE;
3233 if(cfg->greenSize < greenSize)
3234 return FALSE;
3236 if(cfg->blueSize < blueSize)
3237 return FALSE;
3239 if(cfg->alphaSize < alphaSize)
3240 return FALSE;
3242 return TRUE;
3245 /* Probably a RGBA_float or color index mode */
3246 return FALSE;
3249 static BOOL wined3d_check_pixel_format_depth(const struct wined3d_gl_info *gl_info,
3250 const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
3252 BYTE depthSize, stencilSize;
3253 BOOL lockable = FALSE;
3255 if (!getDepthStencilBits(format, &depthSize, &stencilSize))
3257 ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3258 return FALSE;
3261 /* Float formats need FBOs. If FBOs are used this function isn't called */
3262 if (format->flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3264 if ((format->id == WINED3DFMT_D16_LOCKABLE) || (format->id == WINED3DFMT_D32_FLOAT))
3265 lockable = TRUE;
3267 /* On some modern cards like the Geforce8/9 GLX doesn't offer some dephthstencil formats which D3D9 reports.
3268 * We can safely report 'compatible' formats (e.g. D24 can be used for D16) as long as we aren't dealing with
3269 * a lockable format. This also helps D3D <= 7 as they expect D16 which isn't offered without this on Geforce8 cards. */
3270 if(!(cfg->depthSize == depthSize || (!lockable && cfg->depthSize > depthSize)))
3271 return FALSE;
3273 /* Some cards like Intel i915 ones only offer D24S8 but lots of games also need a format without stencil, so
3274 * allow more stencil bits than requested. */
3275 if(cfg->stencilSize < stencilSize)
3276 return FALSE;
3278 return TRUE;
3281 HRESULT CDECL wined3d_check_depth_stencil_match(const struct wined3d *wined3d,
3282 UINT adapter_idx, enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id,
3283 enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id)
3285 const struct wined3d_format *rt_format;
3286 const struct wined3d_format *ds_format;
3287 const struct wined3d_adapter *adapter;
3289 TRACE_(d3d_caps)("wined3d %p, adapter_idx %u, device_type %s,\n"
3290 "adapter_format %s, render_target_format %s, depth_stencil_format %s.\n",
3291 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
3292 debug_d3dformat(render_target_format_id), debug_d3dformat(depth_stencil_format_id));
3294 if (adapter_idx >= wined3d->adapter_count)
3295 return WINED3DERR_INVALIDCALL;
3297 adapter = &wined3d->adapters[adapter_idx];
3298 rt_format = wined3d_get_format(&adapter->gl_info, render_target_format_id);
3299 ds_format = wined3d_get_format(&adapter->gl_info, depth_stencil_format_id);
3300 if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3302 if ((rt_format->flags & WINED3DFMT_FLAG_RENDERTARGET)
3303 && (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)))
3305 TRACE_(d3d_caps)("Formats match.\n");
3306 return WINED3D_OK;
3309 else
3311 const struct wined3d_pixel_format *cfgs;
3312 unsigned int cfg_count;
3313 unsigned int i;
3315 cfgs = adapter->cfgs;
3316 cfg_count = adapter->cfg_count;
3317 for (i = 0; i < cfg_count; ++i)
3319 if (wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], rt_format)
3320 && wined3d_check_pixel_format_depth(&adapter->gl_info, &cfgs[i], ds_format))
3322 TRACE_(d3d_caps)("Formats match.\n");
3323 return WINED3D_OK;
3328 TRACE_(d3d_caps)("Unsupported format pair: %s and %s.\n",
3329 debug_d3dformat(render_target_format_id),
3330 debug_d3dformat(depth_stencil_format_id));
3332 return WINED3DERR_NOTAVAILABLE;
3335 HRESULT CDECL wined3d_check_device_multisample_type(const struct wined3d *wined3d, UINT adapter_idx,
3336 enum wined3d_device_type device_type, enum wined3d_format_id surface_format_id, BOOL windowed,
3337 enum wined3d_multisample_type multisample_type, DWORD *quality_levels)
3339 const struct wined3d_gl_info *gl_info;
3341 TRACE_(d3d_caps)("wined3d %p, adapter_idx %u, device_type %s, surface_format %s,\n"
3342 "windowed %#x, multisample_type %#x, quality_levels %p.\n",
3343 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(surface_format_id),
3344 windowed, multisample_type, quality_levels);
3346 if (adapter_idx >= wined3d->adapter_count)
3347 return WINED3DERR_INVALIDCALL;
3349 gl_info = &wined3d->adapters[adapter_idx].gl_info;
3351 if (multisample_type > gl_info->limits.samples)
3353 TRACE("Returning not supported.\n");
3354 if (quality_levels)
3355 *quality_levels = 0;
3357 return WINED3DERR_NOTAVAILABLE;
3360 if (quality_levels)
3362 if (multisample_type == WINED3D_MULTISAMPLE_NON_MASKABLE)
3363 /* FIXME: This is probably wrong. */
3364 *quality_levels = gl_info->limits.samples;
3365 else
3366 *quality_levels = 1;
3369 return WINED3D_OK;
3372 /* Check if we support bumpmapping for a format */
3373 static BOOL CheckBumpMapCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3375 /* Ask the fixed function pipeline implementation if it can deal
3376 * with the conversion. If we've got a GL extension giving native
3377 * support this will be an identity conversion. */
3378 return (format->flags & WINED3DFMT_FLAG_BUMPMAP)
3379 && adapter->fragment_pipe->color_fixup_supported(format->color_fixup);
3382 /* Check if the given DisplayFormat + DepthStencilFormat combination is valid for the Adapter */
3383 static BOOL CheckDepthStencilCapability(const struct wined3d_adapter *adapter,
3384 const struct wined3d_format *display_format, const struct wined3d_format *ds_format)
3386 /* Only allow depth/stencil formats */
3387 if (!(ds_format->depth_size || ds_format->stencil_size)) return FALSE;
3389 /* Blacklist formats not supported on Windows */
3390 switch (ds_format->id)
3392 case WINED3DFMT_S1_UINT_D15_UNORM: /* Breaks the shadowvol2 dx7 sdk sample */
3393 case WINED3DFMT_S4X4_UINT_D24_UNORM:
3394 TRACE_(d3d_caps)("[FAILED] - not supported on windows\n");
3395 return FALSE;
3397 default:
3398 break;
3401 if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3403 /* With FBOs WGL limitations do not apply, but the format needs to be FBO attachable */
3404 if (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)) return TRUE;
3406 else
3408 unsigned int i;
3410 /* Walk through all WGL pixel formats to find a match */
3411 for (i = 0; i < adapter->cfg_count; ++i)
3413 const struct wined3d_pixel_format *cfg = &adapter->cfgs[i];
3414 if (wined3d_check_pixel_format_color(&adapter->gl_info, cfg, display_format)
3415 && wined3d_check_pixel_format_depth(&adapter->gl_info, cfg, ds_format))
3416 return TRUE;
3420 return FALSE;
3423 static BOOL CheckFilterCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3425 /* The flags entry of a format contains the filtering capability */
3426 if ((format->flags & WINED3DFMT_FLAG_FILTERING)
3427 || !(adapter->gl_info.quirks & WINED3D_QUIRK_LIMITED_TEX_FILTERING))
3428 return TRUE;
3430 return FALSE;
3433 /* Check the render target capabilities of a format */
3434 static BOOL CheckRenderTargetCapability(const struct wined3d_adapter *adapter,
3435 const struct wined3d_format *adapter_format, const struct wined3d_format *check_format)
3437 /* Filter out non-RT formats */
3438 if (!(check_format->flags & WINED3DFMT_FLAG_RENDERTARGET)) return FALSE;
3439 if (wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER)
3441 BYTE AdapterRed, AdapterGreen, AdapterBlue, AdapterAlpha, AdapterTotalSize;
3442 BYTE CheckRed, CheckGreen, CheckBlue, CheckAlpha, CheckTotalSize;
3443 const struct wined3d_pixel_format *cfgs = adapter->cfgs;
3444 unsigned int i;
3446 getColorBits(adapter_format, &AdapterRed, &AdapterGreen, &AdapterBlue, &AdapterAlpha, &AdapterTotalSize);
3447 getColorBits(check_format, &CheckRed, &CheckGreen, &CheckBlue, &CheckAlpha, &CheckTotalSize);
3449 /* In backbuffer mode the front and backbuffer share the same WGL pixelformat.
3450 * The format must match in RGB, alpha is allowed to be different. (Only the backbuffer can have alpha) */
3451 if(!((AdapterRed == CheckRed) && (AdapterGreen == CheckGreen) && (AdapterBlue == CheckBlue))) {
3452 TRACE_(d3d_caps)("[FAILED]\n");
3453 return FALSE;
3456 /* Check if there is a WGL pixel format matching the requirements, the format should also be window
3457 * drawable (not offscreen; e.g. Nvidia offers R5G6B5 for pbuffers even when X is running at 24bit) */
3458 for (i = 0; i < adapter->cfg_count; ++i)
3460 if (cfgs[i].windowDrawable
3461 && wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], check_format))
3463 TRACE_(d3d_caps)("Pixel format %d is compatible with format %s.\n",
3464 cfgs[i].iPixelFormat, debug_d3dformat(check_format->id));
3465 return TRUE;
3469 else if(wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3471 /* For now return TRUE for FBOs until we have some proper checks.
3472 * Note that this function will only be called when the format is around for texturing. */
3473 return TRUE;
3475 return FALSE;
3478 static BOOL CheckSrgbReadCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3480 return format->flags & WINED3DFMT_FLAG_SRGB_READ;
3483 static BOOL CheckSrgbWriteCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3485 /* Only offer SRGB writing on X8R8G8B8/A8R8G8B8 when we use ARB or GLSL shaders as we are
3486 * doing the color fixup in shaders.
3487 * Note Windows drivers (at least on the Geforce 8800) also offer this on R5G6B5. */
3488 if (format->flags & WINED3DFMT_FLAG_SRGB_WRITE)
3490 int vs_selected_mode;
3491 int ps_selected_mode;
3492 select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
3494 if((ps_selected_mode == SHADER_ARB) || (ps_selected_mode == SHADER_GLSL)) {
3495 TRACE_(d3d_caps)("[OK]\n");
3496 return TRUE;
3500 TRACE_(d3d_caps)("[FAILED] - sRGB writes not supported by format %s.\n", debug_d3dformat(format->id));
3501 return FALSE;
3504 /* Check if a format support blending in combination with pixel shaders */
3505 static BOOL CheckPostPixelShaderBlendingCapability(const struct wined3d_adapter *adapter,
3506 const struct wined3d_format *format)
3508 /* The flags entry of a format contains the post pixel shader blending capability */
3509 if (format->flags & WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING) return TRUE;
3511 return FALSE;
3514 static BOOL CheckWrapAndMipCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3516 /* OpenGL supports mipmapping on all formats basically. Wrapping is unsupported,
3517 * but we have to report mipmapping so we cannot reject this flag. Tests show that
3518 * windows reports WRAPANDMIP on unfilterable surfaces as well, apparently to show
3519 * that wrapping is supported. The lack of filtering will sort out the mipmapping
3520 * capability anyway.
3522 * For now lets report this on all formats, but in the future we may want to
3523 * restrict it to some should games need that
3525 return TRUE;
3528 /* Check if a texture format is supported on the given adapter */
3529 static BOOL CheckTextureCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3531 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3533 switch (format->id)
3535 /*****
3536 * supported: RGB(A) formats
3538 case WINED3DFMT_B8G8R8_UNORM:
3539 TRACE_(d3d_caps)("[FAILED] - Not enumerated on Windows\n");
3540 return FALSE;
3541 case WINED3DFMT_B8G8R8A8_UNORM:
3542 case WINED3DFMT_B8G8R8X8_UNORM:
3543 case WINED3DFMT_B5G6R5_UNORM:
3544 case WINED3DFMT_B5G5R5X1_UNORM:
3545 case WINED3DFMT_B5G5R5A1_UNORM:
3546 case WINED3DFMT_B4G4R4A4_UNORM:
3547 case WINED3DFMT_A8_UNORM:
3548 case WINED3DFMT_B4G4R4X4_UNORM:
3549 case WINED3DFMT_R8G8B8A8_UNORM:
3550 case WINED3DFMT_R8G8B8X8_UNORM:
3551 case WINED3DFMT_B10G10R10A2_UNORM:
3552 case WINED3DFMT_R10G10B10A2_UNORM:
3553 case WINED3DFMT_R16G16_UNORM:
3554 TRACE_(d3d_caps)("[OK]\n");
3555 return TRUE;
3557 case WINED3DFMT_B2G3R3_UNORM:
3558 TRACE_(d3d_caps)("[FAILED] - Not supported on Windows\n");
3559 return FALSE;
3561 /*****
3562 * Not supported: Palettized
3563 * Only some Geforce/Voodoo3/G400 cards offer 8-bit textures in case of <=Direct3D7.
3564 * Since it is not widely available, don't offer it. Further no Windows driver offers
3565 * WINED3DFMT_P8_UINT_A8_NORM, so don't offer it either.
3567 case WINED3DFMT_P8_UINT:
3568 case WINED3DFMT_P8_UINT_A8_UNORM:
3569 return FALSE;
3571 /*****
3572 * Supported: (Alpha)-Luminance
3574 case WINED3DFMT_L8_UNORM:
3575 case WINED3DFMT_L8A8_UNORM:
3576 case WINED3DFMT_L16_UNORM:
3577 TRACE_(d3d_caps)("[OK]\n");
3578 return TRUE;
3580 /* Not supported on Windows, thus disabled */
3581 case WINED3DFMT_L4A4_UNORM:
3582 TRACE_(d3d_caps)("[FAILED] - not supported on windows\n");
3583 return FALSE;
3585 /*****
3586 * Supported: Depth/Stencil formats
3588 case WINED3DFMT_D16_LOCKABLE:
3589 case WINED3DFMT_D16_UNORM:
3590 case WINED3DFMT_X8D24_UNORM:
3591 case WINED3DFMT_D24_UNORM_S8_UINT:
3592 case WINED3DFMT_S8_UINT_D24_FLOAT:
3593 case WINED3DFMT_D32_UNORM:
3594 case WINED3DFMT_D32_FLOAT:
3595 return TRUE;
3597 case WINED3DFMT_INTZ:
3598 if (gl_info->supported[EXT_PACKED_DEPTH_STENCIL]
3599 || gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
3600 return TRUE;
3601 return FALSE;
3603 /* Not supported on Windows */
3604 case WINED3DFMT_S1_UINT_D15_UNORM:
3605 case WINED3DFMT_S4X4_UINT_D24_UNORM:
3606 TRACE_(d3d_caps)("[FAILED] - not supported on windows\n");
3607 return FALSE;
3609 /*****
3610 * Not supported everywhere(depends on GL_ATI_envmap_bumpmap or
3611 * GL_NV_texture_shader). Emulated by shaders
3613 case WINED3DFMT_R8G8_SNORM:
3614 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM:
3615 case WINED3DFMT_R5G5_SNORM_L6_UNORM:
3616 case WINED3DFMT_R8G8B8A8_SNORM:
3617 case WINED3DFMT_R16G16_SNORM:
3618 /* Ask the shader backend if it can deal with the conversion. If
3619 * we've got a GL extension giving native support this will be an
3620 * identity conversion. */
3621 if (adapter->shader_backend->shader_color_fixup_supported(format->color_fixup))
3623 TRACE_(d3d_caps)("[OK]\n");
3624 return TRUE;
3626 TRACE_(d3d_caps)("[FAILED]\n");
3627 return FALSE;
3629 case WINED3DFMT_DXT1:
3630 case WINED3DFMT_DXT2:
3631 case WINED3DFMT_DXT3:
3632 case WINED3DFMT_DXT4:
3633 case WINED3DFMT_DXT5:
3634 if (gl_info->supported[EXT_TEXTURE_COMPRESSION_S3TC])
3636 TRACE_(d3d_caps)("[OK]\n");
3637 return TRUE;
3639 TRACE_(d3d_caps)("[FAILED]\n");
3640 return FALSE;
3643 /*****
3644 * Odd formats - not supported
3646 case WINED3DFMT_VERTEXDATA:
3647 case WINED3DFMT_R16_UINT:
3648 case WINED3DFMT_R32_UINT:
3649 case WINED3DFMT_R16G16B16A16_SNORM:
3650 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM:
3651 case WINED3DFMT_R10G11B11_SNORM:
3652 case WINED3DFMT_R16:
3653 case WINED3DFMT_AL16:
3654 TRACE_(d3d_caps)("[FAILED]\n"); /* Enable when implemented */
3655 return FALSE;
3657 /*****
3658 * WINED3DFMT_R8G8_SNORM_Cx: Not supported right now
3660 case WINED3DFMT_R8G8_SNORM_Cx:
3661 TRACE_(d3d_caps)("[FAILED]\n"); /* Enable when implemented */
3662 return FALSE;
3664 /* YUV formats */
3665 case WINED3DFMT_UYVY:
3666 case WINED3DFMT_YUY2:
3667 if (gl_info->supported[APPLE_YCBCR_422])
3669 TRACE_(d3d_caps)("[OK]\n");
3670 return TRUE;
3672 TRACE_(d3d_caps)("[FAILED]\n");
3673 return FALSE;
3674 case WINED3DFMT_YV12:
3675 TRACE_(d3d_caps)("[FAILED]\n");
3676 return FALSE;
3678 case WINED3DFMT_R16G16B16A16_UNORM:
3679 if (gl_info->quirks & WINED3D_QUIRK_BROKEN_RGBA16)
3681 TRACE_(d3d_caps)("[FAILED]\n");
3682 return FALSE;
3684 TRACE_(d3d_caps)("[OK]\n");
3685 return TRUE;
3687 /* Not supported */
3688 case WINED3DFMT_B2G3R3A8_UNORM:
3689 TRACE_(d3d_caps)("[FAILED]\n"); /* Enable when implemented */
3690 return FALSE;
3692 /* Floating point formats */
3693 case WINED3DFMT_R16_FLOAT:
3694 case WINED3DFMT_R16G16_FLOAT:
3695 case WINED3DFMT_R16G16B16A16_FLOAT:
3696 if (gl_info->supported[ARB_TEXTURE_FLOAT] && gl_info->supported[ARB_HALF_FLOAT_PIXEL])
3698 TRACE_(d3d_caps)("[OK]\n");
3699 return TRUE;
3701 TRACE_(d3d_caps)("[FAILED]\n");
3702 return FALSE;
3704 case WINED3DFMT_R32_FLOAT:
3705 case WINED3DFMT_R32G32_FLOAT:
3706 case WINED3DFMT_R32G32B32A32_FLOAT:
3707 if (gl_info->supported[ARB_TEXTURE_FLOAT])
3709 TRACE_(d3d_caps)("[OK]\n");
3710 return TRUE;
3712 TRACE_(d3d_caps)("[FAILED]\n");
3713 return FALSE;
3715 /* ATI instancing hack: Although ATI cards do not support Shader Model 3.0, they support
3716 * instancing. To query if the card supports instancing CheckDeviceFormat with the special format
3717 * MAKEFOURCC('I','N','S','T') is used. Should a (broken) app check for this provide a proper return value.
3718 * We can do instancing with all shader versions, but we need vertex shaders.
3720 * Additionally applications have to set the D3DRS_POINTSIZE render state to MAKEFOURCC('I','N','S','T') once
3721 * to enable instancing. WineD3D doesn't need that and just ignores it.
3723 * With Shader Model 3.0 capable cards Instancing 'just works' in Windows.
3725 case WINED3DFMT_INST:
3726 TRACE("ATI Instancing check hack\n");
3727 if (gl_info->supported[ARB_VERTEX_PROGRAM] || gl_info->supported[ARB_VERTEX_SHADER])
3729 TRACE_(d3d_caps)("[OK]\n");
3730 return TRUE;
3732 TRACE_(d3d_caps)("[FAILED]\n");
3733 return FALSE;
3735 /* Some weird FOURCC formats */
3736 case WINED3DFMT_R8G8_B8G8:
3737 case WINED3DFMT_G8R8_G8B8:
3738 case WINED3DFMT_MULTI2_ARGB8:
3739 TRACE_(d3d_caps)("[FAILED]\n");
3740 return FALSE;
3742 /* Vendor specific formats */
3743 case WINED3DFMT_ATI2N:
3744 if (gl_info->supported[ATI_TEXTURE_COMPRESSION_3DC]
3745 || gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC])
3747 if (adapter->shader_backend->shader_color_fixup_supported(format->color_fixup)
3748 && adapter->fragment_pipe->color_fixup_supported(format->color_fixup))
3750 TRACE_(d3d_caps)("[OK]\n");
3751 return TRUE;
3754 TRACE_(d3d_caps)("[OK]\n");
3755 return TRUE;
3757 TRACE_(d3d_caps)("[FAILED]\n");
3758 return FALSE;
3760 /* Depth bound test. To query if the card supports it CheckDeviceFormat with the special
3761 * format MAKEFOURCC('N','V','D','B') is used.
3762 * It is enabled by setting D3DRS_ADAPTIVETESS_X render state to MAKEFOURCC('N','V','D','B') and
3763 * then controlled by setting D3DRS_ADAPTIVETESS_Z (zMin) and D3DRS_ADAPTIVETESS_W (zMax)
3764 * to test value.
3766 case WINED3DFMT_NVDB:
3767 if (gl_info->supported[EXT_DEPTH_BOUNDS_TEST])
3769 TRACE_(d3d_caps)("[OK]\n");
3770 return TRUE;
3772 TRACE_(d3d_caps)("[FAILED]\n");
3773 return FALSE;
3775 case WINED3DFMT_NVHU:
3776 case WINED3DFMT_NVHS:
3777 /* These formats seem to be similar to the HILO formats in GL_NV_texture_shader. NVHU
3778 * is said to be GL_UNSIGNED_HILO16, NVHS GL_SIGNED_HILO16. Rumours say that d3d computes
3779 * a 3rd channel similarly to D3DFMT_CxV8U8(So NVHS could be called D3DFMT_CxV16U16).
3780 * ATI refused to support formats which can easily be emulated with pixel shaders, so
3781 * Applications have to deal with not having NVHS and NVHU.
3783 TRACE_(d3d_caps)("[FAILED]\n");
3784 return FALSE;
3786 case WINED3DFMT_NULL:
3787 if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
3788 return TRUE;
3789 return FALSE;
3791 case WINED3DFMT_UNKNOWN:
3792 return FALSE;
3794 default:
3795 ERR("Unhandled format %s.\n", debug_d3dformat(format->id));
3796 break;
3798 return FALSE;
3801 static BOOL CheckSurfaceCapability(const struct wined3d_adapter *adapter,
3802 const struct wined3d_format *adapter_format,
3803 const struct wined3d_format *check_format,
3804 enum wined3d_surface_type surface_type)
3806 if (surface_type == WINED3D_SURFACE_TYPE_GDI)
3808 switch (check_format->id)
3810 case WINED3DFMT_B8G8R8_UNORM:
3811 TRACE_(d3d_caps)("[FAILED] - Not enumerated on Windows\n");
3812 return FALSE;
3813 case WINED3DFMT_B8G8R8A8_UNORM:
3814 case WINED3DFMT_B8G8R8X8_UNORM:
3815 case WINED3DFMT_B5G6R5_UNORM:
3816 case WINED3DFMT_B5G5R5X1_UNORM:
3817 case WINED3DFMT_B5G5R5A1_UNORM:
3818 case WINED3DFMT_B4G4R4A4_UNORM:
3819 case WINED3DFMT_B2G3R3_UNORM:
3820 case WINED3DFMT_A8_UNORM:
3821 case WINED3DFMT_B2G3R3A8_UNORM:
3822 case WINED3DFMT_B4G4R4X4_UNORM:
3823 case WINED3DFMT_R10G10B10A2_UNORM:
3824 case WINED3DFMT_R8G8B8A8_UNORM:
3825 case WINED3DFMT_R8G8B8X8_UNORM:
3826 case WINED3DFMT_R16G16_UNORM:
3827 case WINED3DFMT_B10G10R10A2_UNORM:
3828 case WINED3DFMT_R16G16B16A16_UNORM:
3829 case WINED3DFMT_P8_UINT:
3830 TRACE_(d3d_caps)("[OK]\n");
3831 return TRUE;
3832 default:
3833 TRACE_(d3d_caps)("[FAILED] - not available on GDI surfaces\n");
3834 return FALSE;
3838 /* All format that are supported for textures are supported for surfaces as well */
3839 if (CheckTextureCapability(adapter, check_format)) return TRUE;
3840 /* All depth stencil formats are supported on surfaces */
3841 if (CheckDepthStencilCapability(adapter, adapter_format, check_format)) return TRUE;
3843 /* If opengl can't process the format natively, the blitter may be able to convert it */
3844 if (adapter->blitter->blit_supported(&adapter->gl_info, WINED3D_BLIT_OP_COLOR_BLIT,
3845 NULL, WINED3D_POOL_DEFAULT, 0, check_format,
3846 NULL, WINED3D_POOL_DEFAULT, 0, adapter_format))
3848 TRACE_(d3d_caps)("[OK]\n");
3849 return TRUE;
3852 /* Reject other formats */
3853 TRACE_(d3d_caps)("[FAILED]\n");
3854 return FALSE;
3857 static BOOL CheckVertexTextureCapability(const struct wined3d_adapter *adapter,
3858 const struct wined3d_format *format)
3860 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3862 if (!gl_info->limits.vertex_samplers || !(format->flags & WINED3DFMT_FLAG_VTF))
3863 return FALSE;
3865 switch (format->id)
3867 case WINED3DFMT_R32G32B32A32_FLOAT:
3868 case WINED3DFMT_R32_FLOAT:
3869 return TRUE;
3870 default:
3871 return !(gl_info->quirks & WINED3D_QUIRK_LIMITED_TEX_FILTERING);
3875 HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT adapter_idx,
3876 enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, DWORD usage,
3877 enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id,
3878 enum wined3d_surface_type surface_type)
3880 const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
3881 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3882 const struct wined3d_format *adapter_format = wined3d_get_format(gl_info, adapter_format_id);
3883 const struct wined3d_format *format = wined3d_get_format(gl_info, check_format_id);
3884 DWORD usage_caps = 0;
3886 TRACE_(d3d_caps)("wined3d %p, adapter_idx %u, device_type %s, adapter_format %s, usage %s, %s,\n"
3887 "resource_type %s, check_format %s, surface_type %#x.\n",
3888 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
3889 debug_d3dusage(usage), debug_d3dusagequery(usage), debug_d3dresourcetype(resource_type),
3890 debug_d3dformat(check_format_id), surface_type);
3892 if (adapter_idx >= wined3d->adapter_count)
3893 return WINED3DERR_INVALIDCALL;
3895 switch (resource_type)
3897 case WINED3D_RTYPE_CUBE_TEXTURE:
3898 /* Cubetexture allows:
3899 * - WINED3DUSAGE_AUTOGENMIPMAP
3900 * - WINED3DUSAGE_DEPTHSTENCIL
3901 * - WINED3DUSAGE_DYNAMIC
3902 * - WINED3DUSAGE_NONSECURE (d3d9ex)
3903 * - WINED3DUSAGE_RENDERTARGET
3904 * - WINED3DUSAGE_SOFTWAREPROCESSING
3905 * - WINED3DUSAGE_QUERY_WRAPANDMIP
3907 if (surface_type != WINED3D_SURFACE_TYPE_OPENGL)
3909 TRACE_(d3d_caps)("[FAILED]\n");
3910 return WINED3DERR_NOTAVAILABLE;
3913 if (!gl_info->supported[ARB_TEXTURE_CUBE_MAP])
3915 TRACE_(d3d_caps)("[FAILED] - No cube texture support\n");
3916 return WINED3DERR_NOTAVAILABLE;
3919 if (!CheckTextureCapability(adapter, format))
3921 TRACE_(d3d_caps)("[FAILED] - Cube texture format not supported\n");
3922 return WINED3DERR_NOTAVAILABLE;
3925 if (usage & WINED3DUSAGE_AUTOGENMIPMAP)
3927 if (!gl_info->supported[SGIS_GENERATE_MIPMAP])
3928 /* When autogenmipmap isn't around continue and return
3929 * WINED3DOK_NOAUTOGEN instead of D3D_OK. */
3930 TRACE_(d3d_caps)("[FAILED] - No autogenmipmap support, but continuing\n");
3931 else
3932 usage_caps |= WINED3DUSAGE_AUTOGENMIPMAP;
3935 /* Always report dynamic locking. */
3936 if (usage & WINED3DUSAGE_DYNAMIC)
3937 usage_caps |= WINED3DUSAGE_DYNAMIC;
3939 if (usage & WINED3DUSAGE_RENDERTARGET)
3941 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
3943 TRACE_(d3d_caps)("[FAILED] - No rendertarget support\n");
3944 return WINED3DERR_NOTAVAILABLE;
3946 usage_caps |= WINED3DUSAGE_RENDERTARGET;
3949 /* Always report software processing. */
3950 if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
3951 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
3953 if (usage & WINED3DUSAGE_QUERY_FILTER)
3955 if (!CheckFilterCapability(adapter, format))
3957 TRACE_(d3d_caps)("[FAILED] - No query filter support\n");
3958 return WINED3DERR_NOTAVAILABLE;
3960 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
3963 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
3965 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
3967 TRACE_(d3d_caps)("[FAILED] - No query post pixelshader blending support\n");
3968 return WINED3DERR_NOTAVAILABLE;
3970 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
3973 if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
3975 if (!CheckSrgbReadCapability(adapter, format))
3977 TRACE_(d3d_caps)("[FAILED] - No query srgbread support\n");
3978 return WINED3DERR_NOTAVAILABLE;
3980 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
3983 if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
3985 if (!CheckSrgbWriteCapability(adapter, format))
3987 TRACE_(d3d_caps)("[FAILED] - No query srgbwrite support\n");
3988 return WINED3DERR_NOTAVAILABLE;
3990 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
3993 if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
3995 if (!CheckVertexTextureCapability(adapter, format))
3997 TRACE_(d3d_caps)("[FAILED] - No query vertextexture support\n");
3998 return WINED3DERR_NOTAVAILABLE;
4000 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
4003 if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
4005 if (!CheckWrapAndMipCapability(adapter, format))
4007 TRACE_(d3d_caps)("[FAILED] - No wrapping and mipmapping support\n");
4008 return WINED3DERR_NOTAVAILABLE;
4010 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
4012 break;
4014 case WINED3D_RTYPE_SURFACE:
4015 /* Surface allows:
4016 * - WINED3DUSAGE_DEPTHSTENCIL
4017 * - WINED3DUSAGE_NONSECURE (d3d9ex)
4018 * - WINED3DUSAGE_RENDERTARGET
4020 if (!CheckSurfaceCapability(adapter, adapter_format, format, surface_type))
4022 TRACE_(d3d_caps)("[FAILED] - Not supported for plain surfaces\n");
4023 return WINED3DERR_NOTAVAILABLE;
4026 if (usage & WINED3DUSAGE_DEPTHSTENCIL)
4028 if (!CheckDepthStencilCapability(adapter, adapter_format, format))
4030 TRACE_(d3d_caps)("[FAILED] - No depthstencil support\n");
4031 return WINED3DERR_NOTAVAILABLE;
4033 usage_caps |= WINED3DUSAGE_DEPTHSTENCIL;
4036 if (usage & WINED3DUSAGE_RENDERTARGET)
4038 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
4040 TRACE_(d3d_caps)("[FAILED] - No rendertarget support\n");
4041 return WINED3DERR_NOTAVAILABLE;
4043 usage_caps |= WINED3DUSAGE_RENDERTARGET;
4046 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4048 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
4050 TRACE_(d3d_caps)("[FAILED] - No query post pixelshader blending support\n");
4051 return WINED3DERR_NOTAVAILABLE;
4053 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4055 break;
4057 case WINED3D_RTYPE_TEXTURE:
4058 /* Texture allows:
4059 * - WINED3DUSAGE_AUTOGENMIPMAP
4060 * - WINED3DUSAGE_DEPTHSTENCIL
4061 * - WINED3DUSAGE_DMAP
4062 * - WINED3DUSAGE_DYNAMIC
4063 * - WINED3DUSAGE_NONSECURE (d3d9ex)
4064 * - WINED3DUSAGE_RENDERTARGET
4065 * - WINED3DUSAGE_SOFTWAREPROCESSING
4066 * - WINED3DUSAGE_TEXTAPI (d3d9ex)
4067 * - WINED3DUSAGE_QUERY_WRAPANDMIP
4069 if (surface_type != WINED3D_SURFACE_TYPE_OPENGL)
4071 TRACE_(d3d_caps)("[FAILED]\n");
4072 return WINED3DERR_NOTAVAILABLE;
4075 if (!CheckTextureCapability(adapter, format))
4077 TRACE_(d3d_caps)("[FAILED] - Texture format not supported\n");
4078 return WINED3DERR_NOTAVAILABLE;
4081 if (usage & WINED3DUSAGE_AUTOGENMIPMAP)
4083 if (!gl_info->supported[SGIS_GENERATE_MIPMAP])
4084 /* When autogenmipmap isn't around continue and return
4085 * WINED3DOK_NOAUTOGEN instead of D3D_OK. */
4086 TRACE_(d3d_caps)("[FAILED] - No autogenmipmap support, but continuing\n");
4087 else
4088 usage_caps |= WINED3DUSAGE_AUTOGENMIPMAP;
4091 /* Always report dynamic locking. */
4092 if (usage & WINED3DUSAGE_DYNAMIC)
4093 usage_caps |= WINED3DUSAGE_DYNAMIC;
4095 if (usage & WINED3DUSAGE_RENDERTARGET)
4097 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
4099 TRACE_(d3d_caps)("[FAILED] - No rendertarget support\n");
4100 return WINED3DERR_NOTAVAILABLE;
4102 usage_caps |= WINED3DUSAGE_RENDERTARGET;
4105 /* Always report software processing. */
4106 if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
4107 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
4109 if (usage & WINED3DUSAGE_QUERY_FILTER)
4111 if (!CheckFilterCapability(adapter, format))
4113 TRACE_(d3d_caps)("[FAILED] - No query filter support\n");
4114 return WINED3DERR_NOTAVAILABLE;
4116 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
4119 if (usage & WINED3DUSAGE_QUERY_LEGACYBUMPMAP)
4121 if (!CheckBumpMapCapability(adapter, format))
4123 TRACE_(d3d_caps)("[FAILED] - No legacy bumpmap support\n");
4124 return WINED3DERR_NOTAVAILABLE;
4126 usage_caps |= WINED3DUSAGE_QUERY_LEGACYBUMPMAP;
4129 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4131 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
4133 TRACE_(d3d_caps)("[FAILED] - No query post pixelshader blending support\n");
4134 return WINED3DERR_NOTAVAILABLE;
4136 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4139 if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
4141 if (!CheckSrgbReadCapability(adapter, format))
4143 TRACE_(d3d_caps)("[FAILED] - No query srgbread support\n");
4144 return WINED3DERR_NOTAVAILABLE;
4146 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
4149 if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
4151 if (!CheckSrgbWriteCapability(adapter, format))
4153 TRACE_(d3d_caps)("[FAILED] - No query srgbwrite support\n");
4154 return WINED3DERR_NOTAVAILABLE;
4156 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
4159 if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
4161 if (!CheckVertexTextureCapability(adapter, format))
4163 TRACE_(d3d_caps)("[FAILED] - No query vertextexture support\n");
4164 return WINED3DERR_NOTAVAILABLE;
4166 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
4169 if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
4171 if (!CheckWrapAndMipCapability(adapter, format))
4173 TRACE_(d3d_caps)("[FAILED] - No wrapping and mipmapping support\n");
4174 return WINED3DERR_NOTAVAILABLE;
4176 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
4179 if (usage & WINED3DUSAGE_DEPTHSTENCIL)
4181 if (!CheckDepthStencilCapability(adapter, adapter_format, format))
4183 TRACE_(d3d_caps)("[FAILED] - No depth stencil support\n");
4184 return WINED3DERR_NOTAVAILABLE;
4186 if ((format->flags & WINED3DFMT_FLAG_SHADOW) && !gl_info->supported[ARB_SHADOW])
4188 TRACE_(d3d_caps)("[FAILED] - No shadow sampler support.\n");
4189 return WINED3DERR_NOTAVAILABLE;
4191 usage_caps |= WINED3DUSAGE_DEPTHSTENCIL;
4193 break;
4195 case WINED3D_RTYPE_VOLUME_TEXTURE:
4196 case WINED3D_RTYPE_VOLUME:
4197 /* Volume is to VolumeTexture what Surface is to Texture, but its
4198 * usage caps are not documented. Most driver seem to offer
4199 * (nearly) the same on Volume and VolumeTexture, so do that too.
4201 * Volumetexture allows:
4202 * - D3DUSAGE_DYNAMIC
4203 * - D3DUSAGE_NONSECURE (d3d9ex)
4204 * - D3DUSAGE_SOFTWAREPROCESSING
4205 * - D3DUSAGE_QUERY_WRAPANDMIP
4207 if (surface_type != WINED3D_SURFACE_TYPE_OPENGL)
4209 TRACE_(d3d_caps)("[FAILED]\n");
4210 return WINED3DERR_NOTAVAILABLE;
4213 if (!gl_info->supported[EXT_TEXTURE3D])
4215 TRACE_(d3d_caps)("[FAILED] - No volume texture support\n");
4216 return WINED3DERR_NOTAVAILABLE;
4219 if (!CheckTextureCapability(adapter, format))
4221 TRACE_(d3d_caps)("[FAILED] - Format not supported\n");
4222 return WINED3DERR_NOTAVAILABLE;
4225 /* Filter formats that need conversion; For one part, this
4226 * conversion is unimplemented, and volume textures are huge, so
4227 * it would be a big performance hit. Unless we hit an application
4228 * needing one of those formats, don't advertize them to avoid
4229 * leading applications into temptation. The windows drivers don't
4230 * support most of those formats on volumes anyway, except for
4231 * WINED3DFMT_R32_FLOAT. */
4232 switch (check_format_id)
4234 case WINED3DFMT_P8_UINT:
4235 case WINED3DFMT_L4A4_UNORM:
4236 case WINED3DFMT_R32_FLOAT:
4237 case WINED3DFMT_R16_FLOAT:
4238 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM:
4239 case WINED3DFMT_R5G5_SNORM_L6_UNORM:
4240 case WINED3DFMT_R16G16_UNORM:
4241 TRACE_(d3d_caps)("[FAILED] - No converted formats on volumes\n");
4242 return WINED3DERR_NOTAVAILABLE;
4244 case WINED3DFMT_R8G8B8A8_SNORM:
4245 case WINED3DFMT_R16G16_SNORM:
4246 if (!gl_info->supported[NV_TEXTURE_SHADER])
4248 TRACE_(d3d_caps)("[FAILED] - No converted formats on volumes\n");
4249 return WINED3DERR_NOTAVAILABLE;
4251 break;
4253 case WINED3DFMT_R8G8_SNORM:
4254 if (!gl_info->supported[NV_TEXTURE_SHADER])
4256 TRACE_(d3d_caps)("[FAILED] - No converted formats on volumes\n");
4257 return WINED3DERR_NOTAVAILABLE;
4259 break;
4261 case WINED3DFMT_DXT1:
4262 case WINED3DFMT_DXT2:
4263 case WINED3DFMT_DXT3:
4264 case WINED3DFMT_DXT4:
4265 case WINED3DFMT_DXT5:
4266 /* The GL_EXT_texture_compression_s3tc spec requires that
4267 * loading an s3tc compressed texture results in an error.
4268 * While the D3D refrast does support s3tc volumes, at
4269 * least the nvidia windows driver does not, so we're free
4270 * not to support this format. */
4271 TRACE_(d3d_caps)("[FAILED] - DXTn does not support 3D textures\n");
4272 return WINED3DERR_NOTAVAILABLE;
4274 default:
4275 /* Do nothing, continue with checking the format below */
4276 break;
4279 /* Always report dynamic locking. */
4280 if (usage & WINED3DUSAGE_DYNAMIC)
4281 usage_caps |= WINED3DUSAGE_DYNAMIC;
4283 /* Always report software processing. */
4284 if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
4285 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
4287 if (usage & WINED3DUSAGE_QUERY_FILTER)
4289 if (!CheckFilterCapability(adapter, format))
4291 TRACE_(d3d_caps)("[FAILED] - No query filter support\n");
4292 return WINED3DERR_NOTAVAILABLE;
4294 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
4297 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4299 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
4301 TRACE_(d3d_caps)("[FAILED] - No query post pixelshader blending support\n");
4302 return WINED3DERR_NOTAVAILABLE;
4304 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4307 if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
4309 if (!CheckSrgbReadCapability(adapter, format))
4311 TRACE_(d3d_caps)("[FAILED] - No query srgbread support\n");
4312 return WINED3DERR_NOTAVAILABLE;
4314 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
4317 if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
4319 if (!CheckSrgbWriteCapability(adapter, format))
4321 TRACE_(d3d_caps)("[FAILED] - No query srgbwrite support\n");
4322 return WINED3DERR_NOTAVAILABLE;
4324 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
4327 if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
4329 if (!CheckVertexTextureCapability(adapter, format))
4331 TRACE_(d3d_caps)("[FAILED] - No query vertextexture support\n");
4332 return WINED3DERR_NOTAVAILABLE;
4334 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
4337 if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
4339 if (!CheckWrapAndMipCapability(adapter, format))
4341 TRACE_(d3d_caps)("[FAILED] - No wrapping and mipmapping support\n");
4342 return WINED3DERR_NOTAVAILABLE;
4344 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
4346 break;
4348 default:
4349 FIXME_(d3d_caps)("Unhandled resource type %s.\n", debug_d3dresourcetype(resource_type));
4350 return WINED3DERR_NOTAVAILABLE;
4353 /* When the usage_caps exactly matches usage return WINED3D_OK except for
4354 * the situation in which WINED3DUSAGE_AUTOGENMIPMAP isn't around, then
4355 * WINED3DOK_NOAUTOGEN is returned if all the other usage flags match. */
4356 if (usage_caps == usage)
4357 return WINED3D_OK;
4358 if (usage_caps == (usage & ~WINED3DUSAGE_AUTOGENMIPMAP))
4359 return WINED3DOK_NOAUTOGEN;
4361 TRACE_(d3d_caps)("[FAILED] - Usage %#x requested for format %s and resource_type %s but only %#x is available.\n",
4362 usage, debug_d3dformat(check_format_id), debug_d3dresourcetype(resource_type), usage_caps);
4364 return WINED3DERR_NOTAVAILABLE;
4367 HRESULT CDECL wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx,
4368 enum wined3d_device_type device_type, enum wined3d_format_id src_format, enum wined3d_format_id dst_format)
4370 FIXME("wined3d %p, adapter_idx %u, device_type %s, src_format %s, dst_format %s stub!\n",
4371 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(src_format),
4372 debug_d3dformat(dst_format));
4374 return WINED3D_OK;
4377 HRESULT CDECL wined3d_check_device_type(const struct wined3d *wined3d, UINT adapter_idx,
4378 enum wined3d_device_type device_type, enum wined3d_format_id display_format,
4379 enum wined3d_format_id backbuffer_format, BOOL windowed)
4381 UINT mode_count;
4382 HRESULT hr;
4384 TRACE("wined3d %p, adapter_idx %u, device_type %s, display_format %s, backbuffer_format %s, windowed %#x.\n",
4385 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(display_format),
4386 debug_d3dformat(backbuffer_format), windowed);
4388 if (adapter_idx >= wined3d->adapter_count)
4389 return WINED3DERR_INVALIDCALL;
4391 /* The task of this function is to check whether a certain display / backbuffer format
4392 * combination is available on the given adapter. In fullscreen mode microsoft specified
4393 * that the display format shouldn't provide alpha and that ignoring alpha the backbuffer
4394 * and display format should match exactly.
4395 * In windowed mode format conversion can occur and this depends on the driver. When format
4396 * conversion is done, this function should nevertheless fail and applications need to use
4397 * CheckDeviceFormatConversion.
4398 * At the moment we assume that fullscreen and windowed have the same capabilities. */
4400 /* There are only 4 display formats. */
4401 if (!(display_format == WINED3DFMT_B5G6R5_UNORM
4402 || display_format == WINED3DFMT_B5G5R5X1_UNORM
4403 || display_format == WINED3DFMT_B8G8R8X8_UNORM
4404 || display_format == WINED3DFMT_B10G10R10A2_UNORM))
4406 TRACE_(d3d_caps)("Format %s is not supported as display format.\n", debug_d3dformat(display_format));
4407 return WINED3DERR_NOTAVAILABLE;
4410 /* If the requested display format is not available, don't continue. */
4411 mode_count = wined3d_get_adapter_mode_count(wined3d, adapter_idx, display_format);
4412 if (!mode_count)
4414 TRACE_(d3d_caps)("No available modes for display format %s.\n", debug_d3dformat(display_format));
4415 return WINED3DERR_NOTAVAILABLE;
4418 /* Windowed mode allows you to specify WINED3DFMT_UNKNOWN for the backbuffer format,
4419 * it means 'reuse' the display format for the backbuffer. */
4420 if (!windowed && backbuffer_format == WINED3DFMT_UNKNOWN)
4422 TRACE_(d3d_caps)("backbuffer_format WINED3FMT_UNKNOWN only available in windowed mode.\n");
4423 return WINED3DERR_NOTAVAILABLE;
4426 /* In FULLSCREEN mode WINED3DFMT_B5G6R5_UNORM can only be mixed with
4427 * backbuffer format WINED3DFMT_B5G6R5_UNORM. */
4428 if (display_format == WINED3DFMT_B5G6R5_UNORM && backbuffer_format != WINED3DFMT_B5G6R5_UNORM)
4430 TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s / %s.\n",
4431 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4432 return WINED3DERR_NOTAVAILABLE;
4435 /* In FULLSCREEN mode WINED3DFMT_B5G5R5X1_UNORM can only be mixed with
4436 * backbuffer formats WINED3DFMT_B5G5R5X1_UNORM and
4437 * WINED3DFMT_B5G5R5A1_UNORM. */
4438 if (display_format == WINED3DFMT_B5G5R5X1_UNORM
4439 && !(backbuffer_format == WINED3DFMT_B5G5R5X1_UNORM || backbuffer_format == WINED3DFMT_B5G5R5A1_UNORM))
4441 TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s / %s.\n",
4442 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4443 return WINED3DERR_NOTAVAILABLE;
4446 /* In FULLSCREEN mode WINED3DFMT_B8G8R8X8_UNORM can only be mixed with
4447 * backbuffer formats WINED3DFMT_B8G8R8X8_UNORM and
4448 * WINED3DFMT_B8G8R8A8_UNORM. */
4449 if (display_format == WINED3DFMT_B8G8R8X8_UNORM
4450 && !(backbuffer_format == WINED3DFMT_B8G8R8X8_UNORM || backbuffer_format == WINED3DFMT_B8G8R8A8_UNORM))
4452 TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s / %s.\n",
4453 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4454 return WINED3DERR_NOTAVAILABLE;
4457 /* WINED3DFMT_B10G10R10A2_UNORM is only allowed in fullscreen mode and it
4458 * can only be mixed with backbuffer format WINED3DFMT_B10G10R10A2_UNORM. */
4459 if (display_format == WINED3DFMT_B10G10R10A2_UNORM
4460 && (backbuffer_format != WINED3DFMT_B10G10R10A2_UNORM || windowed))
4462 TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s / %s.\n",
4463 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4464 return WINED3DERR_NOTAVAILABLE;
4467 /* Use CheckDeviceFormat to see if the backbuffer_format is usable with the given display_format */
4468 hr = wined3d_check_device_format(wined3d, adapter_idx, device_type, display_format,
4469 WINED3DUSAGE_RENDERTARGET, WINED3D_RTYPE_SURFACE, backbuffer_format, WINED3D_SURFACE_TYPE_OPENGL);
4470 if (FAILED(hr))
4471 TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s / %s.\n",
4472 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4474 return hr;
4477 HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx,
4478 enum wined3d_device_type device_type, WINED3DCAPS *caps)
4480 const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
4481 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
4482 int vs_selected_mode;
4483 int ps_selected_mode;
4484 struct shader_caps shader_caps;
4485 struct fragment_caps fragment_caps;
4486 DWORD ckey_caps, blit_caps, fx_caps, pal_caps;
4488 TRACE_(d3d_caps)("wined3d %p, adapter_idx %u, device_type %s, caps %p.\n",
4489 wined3d, adapter_idx, debug_d3ddevicetype(device_type), caps);
4491 if (adapter_idx >= wined3d->adapter_count)
4492 return WINED3DERR_INVALIDCALL;
4494 select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
4496 /* ------------------------------------------------
4497 The following fields apply to both d3d8 and d3d9
4498 ------------------------------------------------ */
4499 /* Not quite true, but use h/w supported by opengl I suppose */
4500 caps->DeviceType = (device_type == WINED3D_DEVICE_TYPE_HAL) ? WINED3D_DEVICE_TYPE_HAL : WINED3D_DEVICE_TYPE_REF;
4501 caps->AdapterOrdinal = adapter_idx;
4503 caps->Caps = 0;
4504 caps->Caps2 = WINED3DCAPS2_CANRENDERWINDOWED |
4505 WINED3DCAPS2_FULLSCREENGAMMA |
4506 WINED3DCAPS2_DYNAMICTEXTURES;
4507 if (gl_info->supported[SGIS_GENERATE_MIPMAP])
4508 caps->Caps2 |= WINED3DCAPS2_CANAUTOGENMIPMAP;
4510 caps->Caps3 = WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD |
4511 WINED3DCAPS3_COPY_TO_VIDMEM |
4512 WINED3DCAPS3_COPY_TO_SYSTEMMEM;
4514 caps->PresentationIntervals = WINED3DPRESENT_INTERVAL_IMMEDIATE |
4515 WINED3DPRESENT_INTERVAL_ONE;
4517 caps->CursorCaps = WINED3DCURSORCAPS_COLOR |
4518 WINED3DCURSORCAPS_LOWRES;
4520 caps->DevCaps = WINED3DDEVCAPS_FLOATTLVERTEX |
4521 WINED3DDEVCAPS_EXECUTESYSTEMMEMORY |
4522 WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY|
4523 WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY |
4524 WINED3DDEVCAPS_DRAWPRIMTLVERTEX |
4525 WINED3DDEVCAPS_HWTRANSFORMANDLIGHT |
4526 WINED3DDEVCAPS_EXECUTEVIDEOMEMORY |
4527 WINED3DDEVCAPS_PUREDEVICE |
4528 WINED3DDEVCAPS_HWRASTERIZATION |
4529 WINED3DDEVCAPS_TEXTUREVIDEOMEMORY |
4530 WINED3DDEVCAPS_TEXTURESYSTEMMEMORY |
4531 WINED3DDEVCAPS_CANRENDERAFTERFLIP |
4532 WINED3DDEVCAPS_DRAWPRIMITIVES2 |
4533 WINED3DDEVCAPS_DRAWPRIMITIVES2EX |
4534 WINED3DDEVCAPS_RTPATCHES;
4536 caps->PrimitiveMiscCaps = WINED3DPMISCCAPS_CULLNONE |
4537 WINED3DPMISCCAPS_CULLCCW |
4538 WINED3DPMISCCAPS_CULLCW |
4539 WINED3DPMISCCAPS_COLORWRITEENABLE |
4540 WINED3DPMISCCAPS_CLIPTLVERTS |
4541 WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
4542 WINED3DPMISCCAPS_MASKZ |
4543 WINED3DPMISCCAPS_BLENDOP |
4544 WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING;
4545 /* TODO:
4546 WINED3DPMISCCAPS_NULLREFERENCE
4547 WINED3DPMISCCAPS_FOGANDSPECULARALPHA
4548 WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS
4549 WINED3DPMISCCAPS_FOGVERTEXCLAMPED */
4551 if (gl_info->supported[EXT_BLEND_EQUATION_SEPARATE] && gl_info->supported[EXT_BLEND_FUNC_SEPARATE])
4552 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_SEPARATEALPHABLEND;
4553 if (gl_info->supported[EXT_DRAW_BUFFERS2])
4554 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS;
4556 caps->RasterCaps = WINED3DPRASTERCAPS_DITHER |
4557 WINED3DPRASTERCAPS_PAT |
4558 WINED3DPRASTERCAPS_WFOG |
4559 WINED3DPRASTERCAPS_ZFOG |
4560 WINED3DPRASTERCAPS_FOGVERTEX |
4561 WINED3DPRASTERCAPS_FOGTABLE |
4562 WINED3DPRASTERCAPS_STIPPLE |
4563 WINED3DPRASTERCAPS_SUBPIXEL |
4564 WINED3DPRASTERCAPS_ZTEST |
4565 WINED3DPRASTERCAPS_SCISSORTEST |
4566 WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
4567 WINED3DPRASTERCAPS_DEPTHBIAS;
4569 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4571 caps->RasterCaps |= WINED3DPRASTERCAPS_ANISOTROPY |
4572 WINED3DPRASTERCAPS_ZBIAS |
4573 WINED3DPRASTERCAPS_MIPMAPLODBIAS;
4575 if (gl_info->supported[NV_FOG_DISTANCE])
4577 caps->RasterCaps |= WINED3DPRASTERCAPS_FOGRANGE;
4579 /* FIXME Add:
4580 WINED3DPRASTERCAPS_COLORPERSPECTIVE
4581 WINED3DPRASTERCAPS_STRETCHBLTMULTISAMPLE
4582 WINED3DPRASTERCAPS_ANTIALIASEDGES
4583 WINED3DPRASTERCAPS_ZBUFFERLESSHSR
4584 WINED3DPRASTERCAPS_WBUFFER */
4586 caps->ZCmpCaps = WINED3DPCMPCAPS_ALWAYS |
4587 WINED3DPCMPCAPS_EQUAL |
4588 WINED3DPCMPCAPS_GREATER |
4589 WINED3DPCMPCAPS_GREATEREQUAL |
4590 WINED3DPCMPCAPS_LESS |
4591 WINED3DPCMPCAPS_LESSEQUAL |
4592 WINED3DPCMPCAPS_NEVER |
4593 WINED3DPCMPCAPS_NOTEQUAL;
4595 caps->SrcBlendCaps = WINED3DPBLENDCAPS_BOTHINVSRCALPHA |
4596 WINED3DPBLENDCAPS_BOTHSRCALPHA |
4597 WINED3DPBLENDCAPS_DESTALPHA |
4598 WINED3DPBLENDCAPS_DESTCOLOR |
4599 WINED3DPBLENDCAPS_INVDESTALPHA |
4600 WINED3DPBLENDCAPS_INVDESTCOLOR |
4601 WINED3DPBLENDCAPS_INVSRCALPHA |
4602 WINED3DPBLENDCAPS_INVSRCCOLOR |
4603 WINED3DPBLENDCAPS_ONE |
4604 WINED3DPBLENDCAPS_SRCALPHA |
4605 WINED3DPBLENDCAPS_SRCALPHASAT |
4606 WINED3DPBLENDCAPS_SRCCOLOR |
4607 WINED3DPBLENDCAPS_ZERO;
4609 caps->DestBlendCaps = WINED3DPBLENDCAPS_DESTALPHA |
4610 WINED3DPBLENDCAPS_DESTCOLOR |
4611 WINED3DPBLENDCAPS_INVDESTALPHA |
4612 WINED3DPBLENDCAPS_INVDESTCOLOR |
4613 WINED3DPBLENDCAPS_INVSRCALPHA |
4614 WINED3DPBLENDCAPS_INVSRCCOLOR |
4615 WINED3DPBLENDCAPS_ONE |
4616 WINED3DPBLENDCAPS_SRCALPHA |
4617 WINED3DPBLENDCAPS_SRCCOLOR |
4618 WINED3DPBLENDCAPS_ZERO;
4619 /* NOTE: WINED3DPBLENDCAPS_SRCALPHASAT is not supported as dest blend factor,
4620 * according to the glBlendFunc manpage
4622 * WINED3DPBLENDCAPS_BOTHINVSRCALPHA and WINED3DPBLENDCAPS_BOTHSRCALPHA are
4623 * legacy settings for srcblend only
4626 if (gl_info->supported[EXT_BLEND_COLOR])
4628 caps->SrcBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4629 caps->DestBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4633 caps->AlphaCmpCaps = WINED3DPCMPCAPS_ALWAYS |
4634 WINED3DPCMPCAPS_EQUAL |
4635 WINED3DPCMPCAPS_GREATER |
4636 WINED3DPCMPCAPS_GREATEREQUAL |
4637 WINED3DPCMPCAPS_LESS |
4638 WINED3DPCMPCAPS_LESSEQUAL |
4639 WINED3DPCMPCAPS_NEVER |
4640 WINED3DPCMPCAPS_NOTEQUAL;
4642 caps->ShadeCaps = WINED3DPSHADECAPS_SPECULARGOURAUDRGB |
4643 WINED3DPSHADECAPS_COLORGOURAUDRGB |
4644 WINED3DPSHADECAPS_ALPHAFLATBLEND |
4645 WINED3DPSHADECAPS_ALPHAGOURAUDBLEND |
4646 WINED3DPSHADECAPS_COLORFLATRGB |
4647 WINED3DPSHADECAPS_FOGFLAT |
4648 WINED3DPSHADECAPS_FOGGOURAUD |
4649 WINED3DPSHADECAPS_SPECULARFLATRGB;
4651 caps->TextureCaps = WINED3DPTEXTURECAPS_ALPHA |
4652 WINED3DPTEXTURECAPS_ALPHAPALETTE |
4653 WINED3DPTEXTURECAPS_TRANSPARENCY |
4654 WINED3DPTEXTURECAPS_BORDER |
4655 WINED3DPTEXTURECAPS_MIPMAP |
4656 WINED3DPTEXTURECAPS_PROJECTED |
4657 WINED3DPTEXTURECAPS_PERSPECTIVE;
4659 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4661 caps->TextureCaps |= WINED3DPTEXTURECAPS_POW2 |
4662 WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL;
4665 if (gl_info->supported[EXT_TEXTURE3D])
4667 caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP |
4668 WINED3DPTEXTURECAPS_MIPVOLUMEMAP;
4669 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4671 caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP_POW2;
4675 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4677 caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP |
4678 WINED3DPTEXTURECAPS_MIPCUBEMAP;
4679 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4681 caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP_POW2;
4685 caps->TextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4686 WINED3DPTFILTERCAPS_MAGFPOINT |
4687 WINED3DPTFILTERCAPS_MINFLINEAR |
4688 WINED3DPTFILTERCAPS_MINFPOINT |
4689 WINED3DPTFILTERCAPS_MIPFLINEAR |
4690 WINED3DPTFILTERCAPS_MIPFPOINT |
4691 WINED3DPTFILTERCAPS_LINEAR |
4692 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4693 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4694 WINED3DPTFILTERCAPS_MIPLINEAR |
4695 WINED3DPTFILTERCAPS_MIPNEAREST |
4696 WINED3DPTFILTERCAPS_NEAREST;
4698 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4700 caps->TextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4701 WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4704 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4706 caps->CubeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4707 WINED3DPTFILTERCAPS_MAGFPOINT |
4708 WINED3DPTFILTERCAPS_MINFLINEAR |
4709 WINED3DPTFILTERCAPS_MINFPOINT |
4710 WINED3DPTFILTERCAPS_MIPFLINEAR |
4711 WINED3DPTFILTERCAPS_MIPFPOINT |
4712 WINED3DPTFILTERCAPS_LINEAR |
4713 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4714 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4715 WINED3DPTFILTERCAPS_MIPLINEAR |
4716 WINED3DPTFILTERCAPS_MIPNEAREST |
4717 WINED3DPTFILTERCAPS_NEAREST;
4719 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4721 caps->CubeTextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4722 WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4725 else
4727 caps->CubeTextureFilterCaps = 0;
4730 if (gl_info->supported[EXT_TEXTURE3D])
4732 caps->VolumeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4733 WINED3DPTFILTERCAPS_MAGFPOINT |
4734 WINED3DPTFILTERCAPS_MINFLINEAR |
4735 WINED3DPTFILTERCAPS_MINFPOINT |
4736 WINED3DPTFILTERCAPS_MIPFLINEAR |
4737 WINED3DPTFILTERCAPS_MIPFPOINT |
4738 WINED3DPTFILTERCAPS_LINEAR |
4739 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4740 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4741 WINED3DPTFILTERCAPS_MIPLINEAR |
4742 WINED3DPTFILTERCAPS_MIPNEAREST |
4743 WINED3DPTFILTERCAPS_NEAREST;
4745 else
4747 caps->VolumeTextureFilterCaps = 0;
4750 caps->TextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4751 WINED3DPTADDRESSCAPS_CLAMP |
4752 WINED3DPTADDRESSCAPS_WRAP;
4754 if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4756 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4758 if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4760 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4762 if (gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
4764 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4767 if (gl_info->supported[EXT_TEXTURE3D])
4769 caps->VolumeTextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4770 WINED3DPTADDRESSCAPS_CLAMP |
4771 WINED3DPTADDRESSCAPS_WRAP;
4772 if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4774 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4776 if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4778 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4780 if (gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
4782 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4785 else
4787 caps->VolumeTextureAddressCaps = 0;
4790 caps->LineCaps = WINED3DLINECAPS_TEXTURE |
4791 WINED3DLINECAPS_ZTEST |
4792 WINED3DLINECAPS_BLEND |
4793 WINED3DLINECAPS_ALPHACMP |
4794 WINED3DLINECAPS_FOG;
4795 /* WINED3DLINECAPS_ANTIALIAS is not supported on Windows, and dx and gl seem to have a different
4796 * idea how generating the smoothing alpha values works; the result is different
4799 caps->MaxTextureWidth = gl_info->limits.texture_size;
4800 caps->MaxTextureHeight = gl_info->limits.texture_size;
4802 if (gl_info->supported[EXT_TEXTURE3D])
4803 caps->MaxVolumeExtent = gl_info->limits.texture3d_size;
4804 else
4805 caps->MaxVolumeExtent = 0;
4807 caps->MaxTextureRepeat = 32768;
4808 caps->MaxTextureAspectRatio = gl_info->limits.texture_size;
4809 caps->MaxVertexW = 1.0f;
4811 caps->GuardBandLeft = 0.0f;
4812 caps->GuardBandTop = 0.0f;
4813 caps->GuardBandRight = 0.0f;
4814 caps->GuardBandBottom = 0.0f;
4816 caps->ExtentsAdjust = 0.0f;
4818 caps->StencilCaps = WINED3DSTENCILCAPS_DECRSAT |
4819 WINED3DSTENCILCAPS_INCRSAT |
4820 WINED3DSTENCILCAPS_INVERT |
4821 WINED3DSTENCILCAPS_KEEP |
4822 WINED3DSTENCILCAPS_REPLACE |
4823 WINED3DSTENCILCAPS_ZERO;
4824 if (gl_info->supported[EXT_STENCIL_WRAP])
4826 caps->StencilCaps |= WINED3DSTENCILCAPS_DECR |
4827 WINED3DSTENCILCAPS_INCR;
4829 if (gl_info->supported[EXT_STENCIL_TWO_SIDE] || gl_info->supported[ATI_SEPARATE_STENCIL])
4831 caps->StencilCaps |= WINED3DSTENCILCAPS_TWOSIDED;
4834 caps->FVFCaps = WINED3DFVFCAPS_PSIZE | 0x0008; /* 8 texture coords */
4836 caps->MaxUserClipPlanes = gl_info->limits.clipplanes;
4837 caps->MaxActiveLights = gl_info->limits.lights;
4839 caps->MaxVertexBlendMatrices = gl_info->limits.blends;
4840 caps->MaxVertexBlendMatrixIndex = 0;
4842 caps->MaxAnisotropy = gl_info->limits.anisotropy;
4843 caps->MaxPointSize = gl_info->limits.pointsize_max;
4846 /* FIXME: Add D3DVTXPCAPS_TWEENING, D3DVTXPCAPS_TEXGEN_SPHEREMAP */
4847 caps->VertexProcessingCaps = WINED3DVTXPCAPS_DIRECTIONALLIGHTS |
4848 WINED3DVTXPCAPS_MATERIALSOURCE7 |
4849 WINED3DVTXPCAPS_POSITIONALLIGHTS |
4850 WINED3DVTXPCAPS_LOCALVIEWER |
4851 WINED3DVTXPCAPS_VERTEXFOG |
4852 WINED3DVTXPCAPS_TEXGEN;
4854 caps->MaxPrimitiveCount = 0xFFFFF; /* For now set 2^20-1 which is used by most >=Geforce3/Radeon8500 cards */
4855 caps->MaxVertexIndex = 0xFFFFF;
4856 caps->MaxStreams = MAX_STREAMS;
4857 caps->MaxStreamStride = 1024;
4859 /* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */
4860 caps->DevCaps2 = WINED3DDEVCAPS2_STREAMOFFSET |
4861 WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET;
4862 caps->MaxNpatchTessellationLevel = 0;
4863 caps->MasterAdapterOrdinal = 0;
4864 caps->AdapterOrdinalInGroup = 0;
4865 caps->NumberOfAdaptersInGroup = 1;
4867 caps->NumSimultaneousRTs = gl_info->limits.buffers;
4869 caps->StretchRectFilterCaps = WINED3DPTFILTERCAPS_MINFPOINT |
4870 WINED3DPTFILTERCAPS_MAGFPOINT |
4871 WINED3DPTFILTERCAPS_MINFLINEAR |
4872 WINED3DPTFILTERCAPS_MAGFLINEAR;
4873 caps->VertexTextureFilterCaps = 0;
4875 adapter->shader_backend->shader_get_caps(&adapter->gl_info, &shader_caps);
4876 adapter->fragment_pipe->get_caps(&adapter->gl_info, &fragment_caps);
4878 /* Add shader misc caps. Only some of them belong to the shader parts of the pipeline */
4879 caps->PrimitiveMiscCaps |= fragment_caps.PrimitiveMiscCaps;
4881 /* This takes care for disabling vertex shader or pixel shader caps while leaving the other one enabled.
4882 * Ignore shader model capabilities if disabled in config
4884 if (vs_selected_mode == SHADER_NONE)
4886 TRACE_(d3d_caps)("Vertex shader disabled in config, reporting version 0.0\n");
4887 caps->VertexShaderVersion = 0;
4888 caps->MaxVertexShaderConst = 0;
4890 else
4892 caps->VertexShaderVersion = shader_caps.VertexShaderVersion;
4893 caps->MaxVertexShaderConst = shader_caps.MaxVertexShaderConst;
4896 if (ps_selected_mode == SHADER_NONE)
4898 TRACE_(d3d_caps)("Pixel shader disabled in config, reporting version 0.0\n");
4899 caps->PixelShaderVersion = 0;
4900 caps->PixelShader1xMaxValue = 0.0f;
4901 } else {
4902 caps->PixelShaderVersion = shader_caps.PixelShaderVersion;
4903 caps->PixelShader1xMaxValue = shader_caps.PixelShader1xMaxValue;
4906 caps->TextureOpCaps = fragment_caps.TextureOpCaps;
4907 caps->MaxTextureBlendStages = fragment_caps.MaxTextureBlendStages;
4908 caps->MaxSimultaneousTextures = fragment_caps.MaxSimultaneousTextures;
4910 /* The following caps are shader specific, but they are things we cannot detect, or which
4911 * are the same among all shader models. So to avoid code duplication set the shader version
4912 * specific, but otherwise constant caps here
4914 if (caps->VertexShaderVersion >= 3)
4916 /* Where possible set the caps based on OpenGL extensions and if they
4917 * aren't set (in case of software rendering) use the VS 3.0 from
4918 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
4919 * VS3.0 value. */
4920 caps->VS20Caps.caps = WINED3DVS20CAPS_PREDICATION;
4921 /* VS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4922 caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH;
4923 caps->VS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_vs_temps);
4924 /* level of nesting in loops / if-statements; VS 3.0 requires MAX (4) */
4925 caps->VS20Caps.static_flow_control_depth = WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH;
4927 caps->MaxVShaderInstructionsExecuted = 65535; /* VS 3.0 needs at least 65535, some cards even use 2^32-1 */
4928 caps->MaxVertexShader30InstructionSlots = max(512, adapter->gl_info.limits.arb_vs_instructions);
4930 else if (caps->VertexShaderVersion == 2)
4932 caps->VS20Caps.caps = 0;
4933 caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH;
4934 caps->VS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_vs_temps);
4935 caps->VS20Caps.static_flow_control_depth = 1;
4937 caps->MaxVShaderInstructionsExecuted = 65535;
4938 caps->MaxVertexShader30InstructionSlots = 0;
4940 else
4941 { /* VS 1.x */
4942 caps->VS20Caps.caps = 0;
4943 caps->VS20Caps.dynamic_flow_control_depth = 0;
4944 caps->VS20Caps.temp_count = 0;
4945 caps->VS20Caps.static_flow_control_depth = 0;
4947 caps->MaxVShaderInstructionsExecuted = 0;
4948 caps->MaxVertexShader30InstructionSlots = 0;
4951 if (caps->PixelShaderVersion >= 3)
4953 /* Where possible set the caps based on OpenGL extensions and if they
4954 * aren't set (in case of software rendering) use the PS 3.0 from
4955 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
4956 * PS 3.0 value. */
4958 /* Caps is more or less undocumented on MSDN but it appears to be
4959 * used for PS20Caps based on results from R9600/FX5900/Geforce6800
4960 * cards from Windows */
4961 caps->PS20Caps.caps = WINED3DPS20CAPS_ARBITRARYSWIZZLE |
4962 WINED3DPS20CAPS_GRADIENTINSTRUCTIONS |
4963 WINED3DPS20CAPS_PREDICATION |
4964 WINED3DPS20CAPS_NODEPENDENTREADLIMIT |
4965 WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT;
4966 /* PS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4967 caps->PS20Caps.dynamic_flow_control_depth = WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH;
4968 caps->PS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_ps_temps);
4969 /* PS 3.0 requires MAX_STATICFLOWCONTROLDEPTH (4) */
4970 caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH;
4971 /* PS 3.0 requires MAX_NUMINSTRUCTIONSLOTS (512) */
4972 caps->PS20Caps.instruction_slot_count = WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS;
4974 caps->MaxPShaderInstructionsExecuted = 65535;
4975 caps->MaxPixelShader30InstructionSlots = max(WINED3DMIN30SHADERINSTRUCTIONS,
4976 adapter->gl_info.limits.arb_ps_instructions);
4978 else if(caps->PixelShaderVersion == 2)
4980 /* Below we assume PS2.0 specs, not extended 2.0a(GeforceFX)/2.0b(Radeon R3xx) ones */
4981 caps->PS20Caps.caps = 0;
4982 caps->PS20Caps.dynamic_flow_control_depth = 0; /* WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0 */
4983 caps->PS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_ps_temps);
4984 caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH; /* Minimum: 1 */
4985 /* Minimum number (64 ALU + 32 Texture), a GeforceFX uses 512 */
4986 caps->PS20Caps.instruction_slot_count = WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS;
4988 caps->MaxPShaderInstructionsExecuted = 512; /* Minimum value, a GeforceFX uses 1024 */
4989 caps->MaxPixelShader30InstructionSlots = 0;
4991 else /* PS 1.x */
4993 caps->PS20Caps.caps = 0;
4994 caps->PS20Caps.dynamic_flow_control_depth = 0;
4995 caps->PS20Caps.temp_count = 0;
4996 caps->PS20Caps.static_flow_control_depth = 0;
4997 caps->PS20Caps.instruction_slot_count = 0;
4999 caps->MaxPShaderInstructionsExecuted = 0;
5000 caps->MaxPixelShader30InstructionSlots = 0;
5003 if (caps->VertexShaderVersion >= 2)
5005 /* OpenGL supports all the formats below, perhaps not always
5006 * without conversion, but it supports them.
5007 * Further GLSL doesn't seem to have an official unsigned type so
5008 * don't advertise it yet as I'm not sure how we handle it.
5009 * We might need to add some clamping in the shader engine to
5010 * support it.
5011 * TODO: WINED3DDTCAPS_USHORT2N, WINED3DDTCAPS_USHORT4N, WINED3DDTCAPS_UDEC3, WINED3DDTCAPS_DEC3N */
5012 caps->DeclTypes = WINED3DDTCAPS_UBYTE4 |
5013 WINED3DDTCAPS_UBYTE4N |
5014 WINED3DDTCAPS_SHORT2N |
5015 WINED3DDTCAPS_SHORT4N;
5016 if (gl_info->supported[ARB_HALF_FLOAT_VERTEX])
5018 caps->DeclTypes |= WINED3DDTCAPS_FLOAT16_2 |
5019 WINED3DDTCAPS_FLOAT16_4;
5022 else
5024 caps->DeclTypes = 0;
5027 /* Set DirectDraw helper Caps */
5028 ckey_caps = WINEDDCKEYCAPS_DESTBLT |
5029 WINEDDCKEYCAPS_SRCBLT;
5030 fx_caps = WINEDDFXCAPS_BLTALPHA |
5031 WINEDDFXCAPS_BLTMIRRORLEFTRIGHT |
5032 WINEDDFXCAPS_BLTMIRRORUPDOWN |
5033 WINEDDFXCAPS_BLTROTATION90 |
5034 WINEDDFXCAPS_BLTSHRINKX |
5035 WINEDDFXCAPS_BLTSHRINKXN |
5036 WINEDDFXCAPS_BLTSHRINKY |
5037 WINEDDFXCAPS_BLTSHRINKXN |
5038 WINEDDFXCAPS_BLTSTRETCHX |
5039 WINEDDFXCAPS_BLTSTRETCHXN |
5040 WINEDDFXCAPS_BLTSTRETCHY |
5041 WINEDDFXCAPS_BLTSTRETCHYN;
5042 blit_caps = WINEDDCAPS_BLT |
5043 WINEDDCAPS_BLTCOLORFILL |
5044 WINEDDCAPS_BLTDEPTHFILL |
5045 WINEDDCAPS_BLTSTRETCH |
5046 WINEDDCAPS_CANBLTSYSMEM |
5047 WINEDDCAPS_CANCLIP |
5048 WINEDDCAPS_CANCLIPSTRETCHED |
5049 WINEDDCAPS_COLORKEY |
5050 WINEDDCAPS_COLORKEYHWASSIST |
5051 WINEDDCAPS_ALIGNBOUNDARYSRC;
5052 pal_caps = WINEDDPCAPS_8BIT |
5053 WINEDDPCAPS_PRIMARYSURFACE;
5055 /* Fill the ddraw caps structure */
5056 caps->ddraw_caps.caps = WINEDDCAPS_GDI |
5057 WINEDDCAPS_PALETTE |
5058 blit_caps;
5059 caps->ddraw_caps.caps2 = WINEDDCAPS2_CERTIFIED |
5060 WINEDDCAPS2_NOPAGELOCKREQUIRED |
5061 WINEDDCAPS2_PRIMARYGAMMA |
5062 WINEDDCAPS2_WIDESURFACES |
5063 WINEDDCAPS2_CANRENDERWINDOWED;
5064 caps->ddraw_caps.color_key_caps = ckey_caps;
5065 caps->ddraw_caps.fx_caps = fx_caps;
5066 caps->ddraw_caps.pal_caps = pal_caps;
5067 caps->ddraw_caps.svb_caps = blit_caps;
5068 caps->ddraw_caps.svb_color_key_caps = ckey_caps;
5069 caps->ddraw_caps.svb_fx_caps = fx_caps;
5070 caps->ddraw_caps.vsb_caps = blit_caps;
5071 caps->ddraw_caps.vsb_color_key_caps = ckey_caps;
5072 caps->ddraw_caps.vsb_fx_caps = fx_caps;
5073 caps->ddraw_caps.ssb_caps = blit_caps;
5074 caps->ddraw_caps.ssb_color_key_caps = ckey_caps;
5075 caps->ddraw_caps.ssb_fx_caps = fx_caps;
5077 caps->ddraw_caps.dds_caps = WINEDDSCAPS_ALPHA |
5078 WINEDDSCAPS_BACKBUFFER |
5079 WINEDDSCAPS_FLIP |
5080 WINEDDSCAPS_FRONTBUFFER |
5081 WINEDDSCAPS_OFFSCREENPLAIN |
5082 WINEDDSCAPS_PALETTE |
5083 WINEDDSCAPS_PRIMARYSURFACE |
5084 WINEDDSCAPS_SYSTEMMEMORY |
5085 WINEDDSCAPS_VIDEOMEMORY |
5086 WINEDDSCAPS_VISIBLE;
5087 caps->ddraw_caps.stride_align = DDRAW_PITCH_ALIGNMENT;
5089 /* Set D3D caps if OpenGL is available. */
5090 if (adapter->opengl)
5092 caps->ddraw_caps.dds_caps |= WINEDDSCAPS_3DDEVICE |
5093 WINEDDSCAPS_MIPMAP |
5094 WINEDDSCAPS_TEXTURE |
5095 WINEDDSCAPS_ZBUFFER;
5096 caps->ddraw_caps.caps |= WINEDDCAPS_3D;
5099 return WINED3D_OK;
5102 HRESULT CDECL wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx, enum wined3d_device_type device_type,
5103 HWND focus_window, DWORD flags, BYTE surface_alignment, struct wined3d_device_parent *device_parent,
5104 struct wined3d_device **device)
5106 struct wined3d_device *object;
5107 HRESULT hr;
5109 TRACE("wined3d %p, adapter_idx %u, device_type %#x, focus_window %p, flags %#x, device_parent %p, device %p.\n",
5110 wined3d, adapter_idx, device_type, focus_window, flags, device_parent, device);
5112 /* Validate the adapter number. If no adapters are available(no GL), ignore the adapter
5113 * number and create a device without a 3D adapter for 2D only operation. */
5114 if (wined3d->adapter_count && adapter_idx >= wined3d->adapter_count)
5115 return WINED3DERR_INVALIDCALL;
5117 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
5118 if (!object)
5120 ERR("Failed to allocate device memory.\n");
5121 return E_OUTOFMEMORY;
5124 hr = device_init(object, wined3d, adapter_idx, device_type,
5125 focus_window, flags, surface_alignment, device_parent);
5126 if (FAILED(hr))
5128 WARN("Failed to initialize device, hr %#x.\n", hr);
5129 HeapFree(GetProcessHeap(), 0, object);
5130 return hr;
5133 TRACE("Created device %p.\n", object);
5134 *device = object;
5136 device_parent->ops->wined3d_device_created(device_parent, *device);
5138 return WINED3D_OK;
5141 static void WINE_GLAPI invalid_func(const void *data)
5143 ERR("Invalid vertex attribute function called\n");
5144 DebugBreak();
5147 static void WINE_GLAPI invalid_texcoord_func(GLenum unit, const void *data)
5149 ERR("Invalid texcoord function called\n");
5150 DebugBreak();
5153 /* Helper functions for providing vertex data to opengl. The arrays are initialized based on
5154 * the extension detection and are used in drawStridedSlow
5156 static void WINE_GLAPI position_d3dcolor(const void *data)
5158 DWORD pos = *((const DWORD *)data);
5160 FIXME("Add a test for fixed function position from d3dcolor type\n");
5161 glVertex4s(D3DCOLOR_B_R(pos),
5162 D3DCOLOR_B_G(pos),
5163 D3DCOLOR_B_B(pos),
5164 D3DCOLOR_B_A(pos));
5167 static void WINE_GLAPI position_float4(const void *data)
5169 const GLfloat *pos = data;
5171 if (pos[3] != 0.0f && pos[3] != 1.0f)
5173 float w = 1.0f / pos[3];
5175 glVertex4f(pos[0] * w, pos[1] * w, pos[2] * w, w);
5177 else
5179 glVertex3fv(pos);
5183 static void WINE_GLAPI diffuse_d3dcolor(const void *data)
5185 DWORD diffuseColor = *((const DWORD *)data);
5187 glColor4ub(D3DCOLOR_B_R(diffuseColor),
5188 D3DCOLOR_B_G(diffuseColor),
5189 D3DCOLOR_B_B(diffuseColor),
5190 D3DCOLOR_B_A(diffuseColor));
5193 static void WINE_GLAPI specular_d3dcolor(const void *data)
5195 DWORD specularColor = *((const DWORD *)data);
5196 GLbyte d[] = {D3DCOLOR_B_R(specularColor),
5197 D3DCOLOR_B_G(specularColor),
5198 D3DCOLOR_B_B(specularColor)};
5200 specular_func_3ubv(d);
5203 static void WINE_GLAPI warn_no_specular_func(const void *data)
5205 WARN("GL_EXT_secondary_color not supported\n");
5208 static void fillGLAttribFuncs(const struct wined3d_gl_info *gl_info)
5210 position_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5211 position_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5212 position_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)glVertex3fv;
5213 position_funcs[WINED3D_FFP_EMIT_FLOAT4] = position_float4;
5214 position_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = position_d3dcolor;
5215 position_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5216 position_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5217 position_funcs[WINED3D_FFP_EMIT_SHORT4] = (glAttribFunc)glVertex2sv;
5218 position_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
5219 position_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5220 position_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
5221 position_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5222 position_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
5223 position_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5224 position_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5225 position_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5226 position_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5228 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5229 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5230 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)glColor3fv;
5231 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT4] = (glAttribFunc)glColor4fv;
5232 diffuse_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = diffuse_d3dcolor;
5233 diffuse_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5234 diffuse_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5235 diffuse_funcs[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
5236 diffuse_funcs[WINED3D_FFP_EMIT_UBYTE4N] = (glAttribFunc)glColor4ubv;
5237 diffuse_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5238 diffuse_funcs[WINED3D_FFP_EMIT_SHORT4N] = (glAttribFunc)glColor4sv;
5239 diffuse_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5240 diffuse_funcs[WINED3D_FFP_EMIT_USHORT4N] = (glAttribFunc)glColor4usv;
5241 diffuse_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5242 diffuse_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5243 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5244 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5246 /* No 4 component entry points here */
5247 specular_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5248 specular_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5249 if (gl_info->supported[EXT_SECONDARY_COLOR])
5251 specular_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)GL_EXTCALL(glSecondaryColor3fvEXT);
5253 else
5255 specular_funcs[WINED3D_FFP_EMIT_FLOAT3] = warn_no_specular_func;
5257 specular_funcs[WINED3D_FFP_EMIT_FLOAT4] = invalid_func;
5258 if (gl_info->supported[EXT_SECONDARY_COLOR])
5260 specular_func_3ubv = (glAttribFunc)GL_EXTCALL(glSecondaryColor3ubvEXT);
5261 specular_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = specular_d3dcolor;
5263 else
5265 specular_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = warn_no_specular_func;
5267 specular_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5268 specular_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5269 specular_funcs[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
5270 specular_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
5271 specular_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5272 specular_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
5273 specular_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5274 specular_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
5275 specular_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5276 specular_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5277 specular_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5278 specular_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5280 /* Only 3 component entry points here. Test how others behave. Float4 normals are used
5281 * by one of our tests, trying to pass it to the pixel shader, which fails on Windows.
5283 normal_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5284 normal_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5285 normal_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)glNormal3fv;
5286 normal_funcs[WINED3D_FFP_EMIT_FLOAT4] = (glAttribFunc)glNormal3fv; /* Just ignore the 4th value */
5287 normal_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = invalid_func;
5288 normal_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5289 normal_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5290 normal_funcs[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
5291 normal_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
5292 normal_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5293 normal_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
5294 normal_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5295 normal_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
5296 normal_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5297 normal_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5298 normal_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5299 normal_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5301 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT1] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord1fvARB);
5302 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT2] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2fvARB);
5303 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord3fvARB);
5304 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT4] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4fvARB);
5305 multi_texcoord_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = invalid_texcoord_func;
5306 multi_texcoord_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_texcoord_func;
5307 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT2] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2svARB);
5308 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT4] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4svARB);
5309 multi_texcoord_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_texcoord_func;
5310 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_texcoord_func;
5311 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_texcoord_func;
5312 multi_texcoord_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_texcoord_func;
5313 multi_texcoord_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_texcoord_func;
5314 multi_texcoord_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_texcoord_func;
5315 multi_texcoord_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_texcoord_func;
5316 if (gl_info->supported[NV_HALF_FLOAT])
5318 /* Not supported by ARB_HALF_FLOAT_VERTEX, so check for NV_HALF_FLOAT */
5319 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2hvNV);
5320 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4hvNV);
5321 } else {
5322 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_texcoord_func;
5323 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_texcoord_func;
5327 /* Do not call while under the GL lock. */
5328 static BOOL InitAdapters(struct wined3d *wined3d)
5330 static HMODULE mod_gl;
5331 BOOL ret;
5332 int ps_selected_mode, vs_selected_mode;
5334 /* No need to hold any lock. The calling library makes sure only one thread calls
5335 * wined3d simultaneously
5338 TRACE("Initializing adapters\n");
5340 if(!mod_gl) {
5341 #ifdef USE_WIN32_OPENGL
5342 #define USE_GL_FUNC(pfn) pfn = (void*)GetProcAddress(mod_gl, #pfn);
5343 mod_gl = LoadLibraryA("opengl32.dll");
5344 if(!mod_gl) {
5345 ERR("Can't load opengl32.dll!\n");
5346 goto nogl_adapter;
5348 #else
5349 #define USE_GL_FUNC(pfn) pfn = (void*)pwglGetProcAddress(#pfn);
5350 /* To bypass the opengl32 thunks load wglGetProcAddress from gdi32 (glXGetProcAddress wrapper) instead of opengl32's */
5351 mod_gl = GetModuleHandleA("gdi32.dll");
5352 #endif
5355 /* Load WGL core functions from opengl32.dll */
5356 #define USE_WGL_FUNC(pfn) p##pfn = (void*)GetProcAddress(mod_gl, #pfn);
5357 WGL_FUNCS_GEN;
5358 #undef USE_WGL_FUNC
5360 if(!pwglGetProcAddress) {
5361 ERR("Unable to load wglGetProcAddress!\n");
5362 goto nogl_adapter;
5365 /* Dynamically load all GL core functions */
5366 GL_FUNCS_GEN;
5367 #undef USE_GL_FUNC
5369 /* Load glFinish and glFlush from opengl32.dll even if we're not using WIN32 opengl
5370 * otherwise because we have to use winex11.drv's override
5372 #ifdef USE_WIN32_OPENGL
5373 wglFinish = (void*)GetProcAddress(mod_gl, "glFinish");
5374 wglFlush = (void*)GetProcAddress(mod_gl, "glFlush");
5375 #else
5376 wglFinish = (void*)pwglGetProcAddress("wglFinish");
5377 wglFlush = (void*)pwglGetProcAddress("wglFlush");
5378 #endif
5380 glEnableWINE = glEnable;
5381 glDisableWINE = glDisable;
5383 /* For now only one default adapter */
5385 struct wined3d_adapter *adapter = &wined3d->adapters[0];
5386 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
5387 struct wined3d_fake_gl_ctx fake_gl_ctx = {0};
5388 struct wined3d_pixel_format *cfgs;
5389 int iPixelFormat;
5390 int res;
5391 DISPLAY_DEVICEW DisplayDevice;
5392 HDC hdc;
5394 TRACE("Initializing default adapter\n");
5395 adapter->ordinal = 0;
5396 adapter->monitorPoint.x = -1;
5397 adapter->monitorPoint.y = -1;
5399 if (!AllocateLocallyUniqueId(&adapter->luid))
5401 DWORD err = GetLastError();
5402 ERR("Failed to set adapter LUID (%#x).\n", err);
5403 goto nogl_adapter;
5405 TRACE("Allocated LUID %08x:%08x for adapter.\n",
5406 adapter->luid.HighPart, adapter->luid.LowPart);
5408 if (!WineD3D_CreateFakeGLContext(&fake_gl_ctx))
5410 ERR("Failed to get a gl context for default adapter\n");
5411 goto nogl_adapter;
5414 ret = wined3d_adapter_init_gl_caps(adapter);
5415 if(!ret) {
5416 ERR("Failed to initialize gl caps for default adapter\n");
5417 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5418 goto nogl_adapter;
5420 ret = initPixelFormats(&adapter->gl_info, adapter->driver_info.vendor);
5421 if(!ret) {
5422 ERR("Failed to init gl formats\n");
5423 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5424 goto nogl_adapter;
5427 hdc = fake_gl_ctx.dc;
5429 adapter->TextureRam = adapter->driver_info.vidmem;
5430 adapter->UsedTextureRam = 0;
5431 TRACE("Emulating %dMB of texture ram\n", adapter->TextureRam/(1024*1024));
5433 /* Initialize the Adapter's DeviceName which is required for ChangeDisplaySettings and friends */
5434 DisplayDevice.cb = sizeof(DisplayDevice);
5435 EnumDisplayDevicesW(NULL, 0 /* Adapter 0 = iDevNum 0 */, &DisplayDevice, 0);
5436 TRACE("DeviceName: %s\n", debugstr_w(DisplayDevice.DeviceName));
5437 strcpyW(adapter->DeviceName, DisplayDevice.DeviceName);
5439 if (gl_info->supported[WGL_ARB_PIXEL_FORMAT])
5441 GLint cfg_count;
5442 int attribute;
5443 int attribs[11];
5444 int values[11];
5445 int nAttribs = 0;
5447 attribute = WGL_NUMBER_PIXEL_FORMATS_ARB;
5448 GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, 0, 0, 1, &attribute, &cfg_count));
5449 adapter->cfg_count = cfg_count;
5451 adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, adapter->cfg_count * sizeof(*adapter->cfgs));
5452 cfgs = adapter->cfgs;
5453 attribs[nAttribs++] = WGL_RED_BITS_ARB;
5454 attribs[nAttribs++] = WGL_GREEN_BITS_ARB;
5455 attribs[nAttribs++] = WGL_BLUE_BITS_ARB;
5456 attribs[nAttribs++] = WGL_ALPHA_BITS_ARB;
5457 attribs[nAttribs++] = WGL_COLOR_BITS_ARB;
5458 attribs[nAttribs++] = WGL_DEPTH_BITS_ARB;
5459 attribs[nAttribs++] = WGL_STENCIL_BITS_ARB;
5460 attribs[nAttribs++] = WGL_DRAW_TO_WINDOW_ARB;
5461 attribs[nAttribs++] = WGL_PIXEL_TYPE_ARB;
5462 attribs[nAttribs++] = WGL_DOUBLE_BUFFER_ARB;
5463 attribs[nAttribs++] = WGL_AUX_BUFFERS_ARB;
5465 for (iPixelFormat=1; iPixelFormat <= adapter->cfg_count; ++iPixelFormat)
5467 res = GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, iPixelFormat, 0, nAttribs, attribs, values));
5469 if(!res)
5470 continue;
5472 /* Cache the pixel format */
5473 cfgs->iPixelFormat = iPixelFormat;
5474 cfgs->redSize = values[0];
5475 cfgs->greenSize = values[1];
5476 cfgs->blueSize = values[2];
5477 cfgs->alphaSize = values[3];
5478 cfgs->colorSize = values[4];
5479 cfgs->depthSize = values[5];
5480 cfgs->stencilSize = values[6];
5481 cfgs->windowDrawable = values[7];
5482 cfgs->iPixelType = values[8];
5483 cfgs->doubleBuffer = values[9];
5484 cfgs->auxBuffers = values[10];
5486 cfgs->numSamples = 0;
5487 /* Check multisample support */
5488 if (gl_info->supported[ARB_MULTISAMPLE])
5490 int attrib[2] = {WGL_SAMPLE_BUFFERS_ARB, WGL_SAMPLES_ARB};
5491 int value[2];
5492 if(GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, iPixelFormat, 0, 2, attrib, value))) {
5493 /* value[0] = WGL_SAMPLE_BUFFERS_ARB which tells whether multisampling is supported.
5494 * value[1] = number of multi sample buffers*/
5495 if(value[0])
5496 cfgs->numSamples = value[1];
5500 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5501 "depth=%d, stencil=%d, samples=%d, windowDrawable=%d\n",
5502 cfgs->iPixelFormat, cfgs->iPixelType, cfgs->doubleBuffer,
5503 cfgs->redSize, cfgs->greenSize, cfgs->blueSize, cfgs->alphaSize,
5504 cfgs->depthSize, cfgs->stencilSize, cfgs->numSamples, cfgs->windowDrawable);
5505 cfgs++;
5508 else
5510 int nCfgs = DescribePixelFormat(hdc, 0, 0, 0);
5511 adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, nCfgs * sizeof(*adapter->cfgs));
5512 adapter->cfg_count = 0; /* We won't accept all formats e.g. software accelerated ones will be skipped */
5514 cfgs = adapter->cfgs;
5515 for(iPixelFormat=1; iPixelFormat<=nCfgs; iPixelFormat++)
5517 PIXELFORMATDESCRIPTOR ppfd;
5519 res = DescribePixelFormat(hdc, iPixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &ppfd);
5520 if(!res)
5521 continue;
5523 /* We only want HW acceleration using an OpenGL ICD driver.
5524 * PFD_GENERIC_FORMAT = slow opengl 1.1 gdi software rendering
5525 * PFD_GENERIC_ACCELERATED = partial hw acceleration using a MCD driver (e.g. 3dfx minigl)
5527 if(ppfd.dwFlags & (PFD_GENERIC_FORMAT | PFD_GENERIC_ACCELERATED))
5529 TRACE("Skipping iPixelFormat=%d because it isn't ICD accelerated\n", iPixelFormat);
5530 continue;
5533 cfgs->iPixelFormat = iPixelFormat;
5534 cfgs->redSize = ppfd.cRedBits;
5535 cfgs->greenSize = ppfd.cGreenBits;
5536 cfgs->blueSize = ppfd.cBlueBits;
5537 cfgs->alphaSize = ppfd.cAlphaBits;
5538 cfgs->colorSize = ppfd.cColorBits;
5539 cfgs->depthSize = ppfd.cDepthBits;
5540 cfgs->stencilSize = ppfd.cStencilBits;
5541 cfgs->windowDrawable = (ppfd.dwFlags & PFD_DRAW_TO_WINDOW) ? 1 : 0;
5542 cfgs->iPixelType = (ppfd.iPixelType == PFD_TYPE_RGBA) ? WGL_TYPE_RGBA_ARB : WGL_TYPE_COLORINDEX_ARB;
5543 cfgs->doubleBuffer = (ppfd.dwFlags & PFD_DOUBLEBUFFER) ? 1 : 0;
5544 cfgs->auxBuffers = ppfd.cAuxBuffers;
5545 cfgs->numSamples = 0;
5547 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5548 "depth=%d, stencil=%d, windowDrawable=%d\n",
5549 cfgs->iPixelFormat, cfgs->iPixelType, cfgs->doubleBuffer,
5550 cfgs->redSize, cfgs->greenSize, cfgs->blueSize, cfgs->alphaSize,
5551 cfgs->depthSize, cfgs->stencilSize, cfgs->windowDrawable);
5552 cfgs++;
5553 adapter->cfg_count++;
5556 /* We haven't found any suitable formats. This should only happen
5557 * in case of GDI software rendering, which is pretty useless
5558 * anyway. */
5559 if (!adapter->cfg_count)
5561 ERR("Disabling Direct3D because no hardware accelerated pixel formats have been found!\n");
5563 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5564 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
5565 goto nogl_adapter;
5569 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5571 select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
5572 fillGLAttribFuncs(&adapter->gl_info);
5573 adapter->opengl = TRUE;
5575 wined3d->adapter_count = 1;
5576 TRACE("%u adapters successfully initialized.\n", wined3d->adapter_count);
5578 return TRUE;
5580 nogl_adapter:
5581 /* Initialize an adapter for ddraw-only memory counting */
5582 memset(wined3d->adapters, 0, sizeof(wined3d->adapters));
5583 wined3d->adapters[0].ordinal = 0;
5584 wined3d->adapters[0].opengl = FALSE;
5585 wined3d->adapters[0].monitorPoint.x = -1;
5586 wined3d->adapters[0].monitorPoint.y = -1;
5588 wined3d->adapters[0].driver_info.name = "Display";
5589 wined3d->adapters[0].driver_info.description = "WineD3D DirectDraw Emulation";
5590 if (wined3d_settings.emulated_textureram)
5591 wined3d->adapters[0].TextureRam = wined3d_settings.emulated_textureram;
5592 else
5593 wined3d->adapters[0].TextureRam = 8 * 1024 * 1024; /* This is plenty for a DDraw-only card */
5595 initPixelFormatsNoGL(&wined3d->adapters[0].gl_info);
5597 wined3d->adapter_count = 1;
5598 return FALSE;
5601 static void STDMETHODCALLTYPE wined3d_null_wined3d_object_destroyed(void *parent) {}
5603 const struct wined3d_parent_ops wined3d_null_parent_ops =
5605 wined3d_null_wined3d_object_destroyed,
5608 /* Do not call while under the GL lock. */
5609 HRESULT wined3d_init(struct wined3d *wined3d, UINT version, DWORD flags)
5611 wined3d->dxVersion = version;
5612 wined3d->ref = 1;
5613 wined3d->flags = flags;
5615 if (!InitAdapters(wined3d))
5617 WARN("Failed to initialize adapters.\n");
5618 if (version > 7)
5620 MESSAGE("Direct3D%u is not available without OpenGL.\n", version);
5621 return E_FAIL;
5625 return WINED3D_OK;