d3d10core: Set the initial blend factors to 1.0f.
[wine/multimedia.git] / dlls / gdi32 / painting.c
blobf97800137a1f85c05e658de76d85c5671c2551b9
1 /*
2 * GDI drawing functions.
4 * Copyright 1993, 1994 Alexandre Julliard
5 * Copyright 1997 Bertho A. Stultiens
6 * 1999 Huw D M Davies
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "config.h"
24 #include "wine/port.h"
26 #include <stdarg.h>
27 #include <string.h>
28 #include <stdlib.h>
30 #include "windef.h"
31 #include "winbase.h"
32 #include "wingdi.h"
33 #include "winerror.h"
34 #include "gdi_private.h"
35 #include "wine/debug.h"
37 WINE_DEFAULT_DEBUG_CHANNEL(gdi);
40 /***********************************************************************
41 * null driver fallback implementations
44 BOOL nulldrv_AngleArc( PHYSDEV dev, INT x, INT y, DWORD radius, FLOAT start, FLOAT sweep )
46 INT x1 = GDI_ROUND( x + cos( start * M_PI / 180 ) * radius );
47 INT y1 = GDI_ROUND( y - sin( start * M_PI / 180 ) * radius );
48 INT x2 = GDI_ROUND( x + cos( (start + sweep) * M_PI / 180) * radius );
49 INT y2 = GDI_ROUND( y - sin( (start + sweep) * M_PI / 180) * radius );
50 INT arcdir = SetArcDirection( dev->hdc, sweep >= 0 ? AD_COUNTERCLOCKWISE : AD_CLOCKWISE );
51 BOOL ret = ArcTo( dev->hdc, x - radius, y - radius, x + radius, y + radius, x1, y1, x2, y2 );
52 SetArcDirection( dev->hdc, arcdir );
53 return ret;
56 BOOL nulldrv_ArcTo( PHYSDEV dev, INT left, INT top, INT right, INT bottom,
57 INT xstart, INT ystart, INT xend, INT yend )
59 INT width = abs( right - left );
60 INT height = abs( bottom - top );
61 double xradius = width / 2.0;
62 double yradius = height / 2.0;
63 double xcenter = right > left ? left + xradius : right + xradius;
64 double ycenter = bottom > top ? top + yradius : bottom + yradius;
65 double angle;
67 if (!height || !width) return FALSE;
68 /* draw a line from the current position to the starting point of the arc, then draw the arc */
69 angle = atan2( (ystart - ycenter) / height, (xstart - xcenter) / width );
70 LineTo( dev->hdc, GDI_ROUND( xcenter + cos(angle) * xradius ),
71 GDI_ROUND( ycenter + sin(angle) * yradius ));
72 return Arc( dev->hdc, left, top, right, bottom, xstart, ystart, xend, yend );
75 BOOL nulldrv_FillRgn( PHYSDEV dev, HRGN rgn, HBRUSH brush )
77 BOOL ret = FALSE;
78 HBRUSH prev;
80 if ((prev = SelectObject( dev->hdc, brush )))
82 ret = PaintRgn( dev->hdc, rgn );
83 SelectObject( dev->hdc, prev );
85 return ret;
88 BOOL nulldrv_FrameRgn( PHYSDEV dev, HRGN rgn, HBRUSH brush, INT width, INT height )
90 BOOL ret = FALSE;
91 HRGN tmp = CreateRectRgn( 0, 0, 0, 0 );
93 if (tmp)
95 if (REGION_FrameRgn( tmp, rgn, width, height )) ret = FillRgn( dev->hdc, tmp, brush );
96 DeleteObject( tmp );
98 return ret;
101 BOOL nulldrv_InvertRgn( PHYSDEV dev, HRGN rgn )
103 HBRUSH prev_brush = SelectObject( dev->hdc, GetStockObject(BLACK_BRUSH) );
104 INT prev_rop = SetROP2( dev->hdc, R2_NOT );
105 BOOL ret = PaintRgn( dev->hdc, rgn );
106 SelectObject( dev->hdc, prev_brush );
107 SetROP2( dev->hdc, prev_rop );
108 return ret;
111 BOOL nulldrv_PolyBezier( PHYSDEV dev, const POINT *points, DWORD count )
113 BOOL ret = FALSE;
114 POINT *pts;
115 INT n;
117 if ((pts = GDI_Bezier( points, count, &n )))
119 ret = Polyline( dev->hdc, pts, n );
120 HeapFree( GetProcessHeap(), 0, pts );
122 return ret;
125 BOOL nulldrv_PolyBezierTo( PHYSDEV dev, const POINT *points, DWORD count )
127 BOOL ret = FALSE;
128 POINT *pts = HeapAlloc( GetProcessHeap(), 0, sizeof(POINT) * (count + 1) );
130 if (pts)
132 GetCurrentPositionEx( dev->hdc, &pts[0] );
133 memcpy( pts + 1, points, sizeof(POINT) * count );
134 ret = PolyBezier( dev->hdc, pts, count + 1 );
135 HeapFree( GetProcessHeap(), 0, pts );
137 return ret;
140 BOOL nulldrv_PolyDraw( PHYSDEV dev, const POINT *points, const BYTE *types, DWORD count )
142 POINT *line_pts = NULL, *bzr_pts = NULL, bzr[4];
143 DWORD i;
144 INT num_pts, num_bzr_pts, space, size;
146 /* check for valid point types */
147 for (i = 0; i < count; i++)
149 switch (types[i])
151 case PT_MOVETO:
152 case PT_LINETO | PT_CLOSEFIGURE:
153 case PT_LINETO:
154 break;
155 case PT_BEZIERTO:
156 if (i + 2 >= count) return FALSE;
157 if (types[i + 1] != PT_BEZIERTO) return FALSE;
158 if ((types[i + 2] & ~PT_CLOSEFIGURE) != PT_BEZIERTO) return FALSE;
159 i += 2;
160 break;
161 default:
162 return FALSE;
166 space = count + 300;
167 line_pts = HeapAlloc( GetProcessHeap(), 0, space * sizeof(POINT) );
168 num_pts = 1;
170 GetCurrentPositionEx( dev->hdc, &line_pts[0] );
171 for (i = 0; i < count; i++)
173 switch (types[i])
175 case PT_MOVETO:
176 if (num_pts >= 2) Polyline( dev->hdc, line_pts, num_pts );
177 num_pts = 0;
178 line_pts[num_pts++] = points[i];
179 break;
180 case PT_LINETO:
181 case (PT_LINETO | PT_CLOSEFIGURE):
182 line_pts[num_pts++] = points[i];
183 break;
184 case PT_BEZIERTO:
185 bzr[0].x = line_pts[num_pts - 1].x;
186 bzr[0].y = line_pts[num_pts - 1].y;
187 memcpy( &bzr[1], &points[i], 3 * sizeof(POINT) );
189 if ((bzr_pts = GDI_Bezier( bzr, 4, &num_bzr_pts )))
191 size = num_pts + (count - i) + num_bzr_pts;
192 if (space < size)
194 space = size * 2;
195 line_pts = HeapReAlloc( GetProcessHeap(), 0, line_pts, space * sizeof(POINT) );
197 memcpy( &line_pts[num_pts], &bzr_pts[1], (num_bzr_pts - 1) * sizeof(POINT) );
198 num_pts += num_bzr_pts - 1;
199 HeapFree( GetProcessHeap(), 0, bzr_pts );
201 i += 2;
202 break;
204 if (types[i] & PT_CLOSEFIGURE) line_pts[num_pts++] = line_pts[0];
207 if (num_pts >= 2) Polyline( dev->hdc, line_pts, num_pts );
208 MoveToEx( dev->hdc, line_pts[num_pts - 1].x, line_pts[num_pts - 1].y, NULL );
209 HeapFree( GetProcessHeap(), 0, line_pts );
210 return TRUE;
213 BOOL nulldrv_PolylineTo( PHYSDEV dev, const POINT *points, INT count )
215 BOOL ret = FALSE;
216 POINT *pts;
218 if (!count) return FALSE;
219 if ((pts = HeapAlloc( GetProcessHeap(), 0, sizeof(POINT) * (count + 1) )))
221 GetCurrentPositionEx( dev->hdc, &pts[0] );
222 memcpy( pts + 1, points, sizeof(POINT) * count );
223 ret = Polyline( dev->hdc, pts, count + 1 );
224 HeapFree( GetProcessHeap(), 0, pts );
226 return ret;
229 /***********************************************************************
230 * LineTo (GDI32.@)
232 BOOL WINAPI LineTo( HDC hdc, INT x, INT y )
234 DC * dc = get_dc_ptr( hdc );
235 PHYSDEV physdev;
236 BOOL ret;
238 if(!dc) return FALSE;
240 update_dc( dc );
241 physdev = GET_DC_PHYSDEV( dc, pLineTo );
242 ret = physdev->funcs->pLineTo( physdev, x, y );
244 if(ret) {
245 dc->CursPosX = x;
246 dc->CursPosY = y;
248 release_dc_ptr( dc );
249 return ret;
253 /***********************************************************************
254 * MoveToEx (GDI32.@)
256 BOOL WINAPI MoveToEx( HDC hdc, INT x, INT y, LPPOINT pt )
258 BOOL ret;
259 PHYSDEV physdev;
260 DC * dc = get_dc_ptr( hdc );
262 if(!dc) return FALSE;
264 if(pt) {
265 pt->x = dc->CursPosX;
266 pt->y = dc->CursPosY;
268 dc->CursPosX = x;
269 dc->CursPosY = y;
271 physdev = GET_DC_PHYSDEV( dc, pMoveTo );
272 ret = physdev->funcs->pMoveTo( physdev, x, y );
273 release_dc_ptr( dc );
274 return ret;
278 /***********************************************************************
279 * Arc (GDI32.@)
281 BOOL WINAPI Arc( HDC hdc, INT left, INT top, INT right,
282 INT bottom, INT xstart, INT ystart,
283 INT xend, INT yend )
285 PHYSDEV physdev;
286 BOOL ret;
287 DC * dc = get_dc_ptr( hdc );
289 if (!dc) return FALSE;
290 update_dc( dc );
291 physdev = GET_DC_PHYSDEV( dc, pArc );
292 ret = physdev->funcs->pArc( physdev, left, top, right, bottom, xstart, ystart, xend, yend );
293 release_dc_ptr( dc );
294 return ret;
297 /***********************************************************************
298 * ArcTo (GDI32.@)
300 BOOL WINAPI ArcTo( HDC hdc,
301 INT left, INT top,
302 INT right, INT bottom,
303 INT xstart, INT ystart,
304 INT xend, INT yend )
306 double width = fabs(right-left),
307 height = fabs(bottom-top),
308 xradius = width/2,
309 yradius = height/2,
310 xcenter = right > left ? left+xradius : right+xradius,
311 ycenter = bottom > top ? top+yradius : bottom+yradius,
312 angle;
313 PHYSDEV physdev;
314 BOOL result;
315 DC * dc = get_dc_ptr( hdc );
316 if(!dc) return FALSE;
318 update_dc( dc );
319 physdev = GET_DC_PHYSDEV( dc, pArcTo );
320 result = physdev->funcs->pArcTo( physdev, left, top, right, bottom, xstart, ystart, xend, yend );
322 if (result) {
323 angle = atan2(((yend-ycenter)/height),
324 ((xend-xcenter)/width));
325 dc->CursPosX = GDI_ROUND(xcenter+(cos(angle)*xradius));
326 dc->CursPosY = GDI_ROUND(ycenter+(sin(angle)*yradius));
328 release_dc_ptr( dc );
329 return result;
333 /***********************************************************************
334 * Pie (GDI32.@)
336 BOOL WINAPI Pie( HDC hdc, INT left, INT top,
337 INT right, INT bottom, INT xstart, INT ystart,
338 INT xend, INT yend )
340 BOOL ret;
341 PHYSDEV physdev;
342 DC * dc = get_dc_ptr( hdc );
343 if (!dc) return FALSE;
345 update_dc( dc );
346 physdev = GET_DC_PHYSDEV( dc, pPie );
347 ret = physdev->funcs->pPie( physdev, left, top, right, bottom, xstart, ystart, xend, yend );
348 release_dc_ptr( dc );
349 return ret;
353 /***********************************************************************
354 * Chord (GDI32.@)
356 BOOL WINAPI Chord( HDC hdc, INT left, INT top,
357 INT right, INT bottom, INT xstart, INT ystart,
358 INT xend, INT yend )
360 BOOL ret;
361 PHYSDEV physdev;
362 DC * dc = get_dc_ptr( hdc );
363 if (!dc) return FALSE;
365 update_dc( dc );
366 physdev = GET_DC_PHYSDEV( dc, pChord );
367 ret = physdev->funcs->pChord( physdev, left, top, right, bottom, xstart, ystart, xend, yend );
368 release_dc_ptr( dc );
369 return ret;
373 /***********************************************************************
374 * Ellipse (GDI32.@)
376 BOOL WINAPI Ellipse( HDC hdc, INT left, INT top,
377 INT right, INT bottom )
379 BOOL ret;
380 PHYSDEV physdev;
381 DC * dc = get_dc_ptr( hdc );
382 if (!dc) return FALSE;
384 update_dc( dc );
385 physdev = GET_DC_PHYSDEV( dc, pEllipse );
386 ret = physdev->funcs->pEllipse( physdev, left, top, right, bottom );
387 release_dc_ptr( dc );
388 return ret;
392 /***********************************************************************
393 * Rectangle (GDI32.@)
395 BOOL WINAPI Rectangle( HDC hdc, INT left, INT top,
396 INT right, INT bottom )
398 PHYSDEV physdev;
399 BOOL ret;
400 DC * dc = get_dc_ptr( hdc );
402 if (!dc) return FALSE;
403 update_dc( dc );
404 physdev = GET_DC_PHYSDEV( dc, pRectangle );
405 ret = physdev->funcs->pRectangle( physdev, left, top, right, bottom );
406 release_dc_ptr( dc );
407 return ret;
411 /***********************************************************************
412 * RoundRect (GDI32.@)
414 BOOL WINAPI RoundRect( HDC hdc, INT left, INT top, INT right,
415 INT bottom, INT ell_width, INT ell_height )
417 PHYSDEV physdev;
418 BOOL ret;
419 DC *dc = get_dc_ptr( hdc );
421 if (!dc) return FALSE;
422 update_dc( dc );
423 physdev = GET_DC_PHYSDEV( dc, pRoundRect );
424 ret = physdev->funcs->pRoundRect( physdev, left, top, right, bottom, ell_width, ell_height );
425 release_dc_ptr( dc );
426 return ret;
429 /***********************************************************************
430 * SetPixel (GDI32.@)
432 COLORREF WINAPI SetPixel( HDC hdc, INT x, INT y, COLORREF color )
434 PHYSDEV physdev;
435 COLORREF ret;
436 DC * dc = get_dc_ptr( hdc );
438 if (!dc) return 0;
439 update_dc( dc );
440 physdev = GET_DC_PHYSDEV( dc, pSetPixel );
441 ret = physdev->funcs->pSetPixel( physdev, x, y, color );
442 release_dc_ptr( dc );
443 return ret;
446 /***********************************************************************
447 * SetPixelV (GDI32.@)
449 BOOL WINAPI SetPixelV( HDC hdc, INT x, INT y, COLORREF color )
451 PHYSDEV physdev;
452 DC * dc = get_dc_ptr( hdc );
454 if (!dc) return FALSE;
455 update_dc( dc );
456 physdev = GET_DC_PHYSDEV( dc, pSetPixel );
457 physdev->funcs->pSetPixel( physdev, x, y, color );
458 release_dc_ptr( dc );
459 return TRUE;
462 /***********************************************************************
463 * GetPixel (GDI32.@)
465 COLORREF WINAPI GetPixel( HDC hdc, INT x, INT y )
467 PHYSDEV physdev;
468 COLORREF ret;
469 DC * dc = get_dc_ptr( hdc );
471 if (!dc) return CLR_INVALID;
472 update_dc( dc );
473 physdev = GET_DC_PHYSDEV( dc, pGetPixel );
474 ret = physdev->funcs->pGetPixel( physdev, x, y );
475 release_dc_ptr( dc );
476 return ret;
480 /******************************************************************************
481 * GdiSetPixelFormat [GDI32.@]
483 * Probably not the correct semantics, it's supposed to be an internal backend for SetPixelFormat.
485 BOOL WINAPI GdiSetPixelFormat( HDC hdc, INT format, const PIXELFORMATDESCRIPTOR *descr )
487 DC *dc;
488 BOOL ret = TRUE;
490 TRACE("(%p,%d,%p)\n", hdc, format, descr);
492 if (!(dc = get_dc_ptr( hdc ))) return FALSE;
494 if (!dc->pixel_format) dc->pixel_format = format;
495 else ret = (dc->pixel_format == format);
496 release_dc_ptr( dc );
497 return ret;
501 /******************************************************************************
502 * GdiDescribePixelFormat [GDI32.@]
504 * Probably not the correct semantics, it's supposed to be an internal backend for DescribePixelFormat.
506 INT WINAPI GdiDescribePixelFormat( HDC hdc, INT format, UINT size, PIXELFORMATDESCRIPTOR *descr )
508 FIXME( "(%p,%d,%d,%p): stub\n", hdc, format, size, descr );
509 return 0;
513 /******************************************************************************
514 * GdiSwapBuffers [GDI32.@]
516 * Probably not the correct semantics, it's supposed to be an internal backend for SwapBuffers.
518 BOOL WINAPI GdiSwapBuffers( HDC hdc )
520 FIXME( "(%p): stub\n", hdc );
521 return FALSE;
525 /***********************************************************************
526 * PaintRgn (GDI32.@)
528 BOOL WINAPI PaintRgn( HDC hdc, HRGN hrgn )
530 PHYSDEV physdev;
531 BOOL ret;
532 DC * dc = get_dc_ptr( hdc );
534 if (!dc) return FALSE;
535 update_dc( dc );
536 physdev = GET_DC_PHYSDEV( dc, pPaintRgn );
537 ret = physdev->funcs->pPaintRgn( physdev, hrgn );
538 release_dc_ptr( dc );
539 return ret;
543 /***********************************************************************
544 * FillRgn (GDI32.@)
546 BOOL WINAPI FillRgn( HDC hdc, HRGN hrgn, HBRUSH hbrush )
548 PHYSDEV physdev;
549 BOOL retval;
550 DC * dc = get_dc_ptr( hdc );
552 if (!dc) return FALSE;
553 update_dc( dc );
554 physdev = GET_DC_PHYSDEV( dc, pFillRgn );
555 retval = physdev->funcs->pFillRgn( physdev, hrgn, hbrush );
556 release_dc_ptr( dc );
557 return retval;
561 /***********************************************************************
562 * FrameRgn (GDI32.@)
564 BOOL WINAPI FrameRgn( HDC hdc, HRGN hrgn, HBRUSH hbrush,
565 INT nWidth, INT nHeight )
567 PHYSDEV physdev;
568 BOOL ret;
569 DC *dc = get_dc_ptr( hdc );
571 if (!dc) return FALSE;
572 update_dc( dc );
573 physdev = GET_DC_PHYSDEV( dc, pFrameRgn );
574 ret = physdev->funcs->pFrameRgn( physdev, hrgn, hbrush, nWidth, nHeight );
575 release_dc_ptr( dc );
576 return ret;
580 /***********************************************************************
581 * InvertRgn (GDI32.@)
583 BOOL WINAPI InvertRgn( HDC hdc, HRGN hrgn )
585 PHYSDEV physdev;
586 BOOL ret;
587 DC *dc = get_dc_ptr( hdc );
589 if (!dc) return FALSE;
590 update_dc( dc );
591 physdev = GET_DC_PHYSDEV( dc, pInvertRgn );
592 ret = physdev->funcs->pInvertRgn( physdev, hrgn );
593 release_dc_ptr( dc );
594 return ret;
598 /**********************************************************************
599 * Polyline (GDI32.@)
601 BOOL WINAPI Polyline( HDC hdc, const POINT* pt, INT count )
603 PHYSDEV physdev;
604 BOOL ret;
605 DC * dc = get_dc_ptr( hdc );
607 if (!dc) return FALSE;
608 update_dc( dc );
609 physdev = GET_DC_PHYSDEV( dc, pPolyline );
610 ret = physdev->funcs->pPolyline( physdev, pt, count );
611 release_dc_ptr( dc );
612 return ret;
615 /**********************************************************************
616 * PolylineTo (GDI32.@)
618 BOOL WINAPI PolylineTo( HDC hdc, const POINT* pt, DWORD cCount )
620 DC * dc = get_dc_ptr( hdc );
621 PHYSDEV physdev;
622 BOOL ret;
624 if(!dc) return FALSE;
626 update_dc( dc );
627 physdev = GET_DC_PHYSDEV( dc, pPolylineTo );
628 ret = physdev->funcs->pPolylineTo( physdev, pt, cCount );
630 if (ret && cCount)
632 dc->CursPosX = pt[cCount-1].x;
633 dc->CursPosY = pt[cCount-1].y;
635 release_dc_ptr( dc );
636 return ret;
640 /**********************************************************************
641 * Polygon (GDI32.@)
643 BOOL WINAPI Polygon( HDC hdc, const POINT* pt, INT count )
645 PHYSDEV physdev;
646 BOOL ret;
647 DC * dc = get_dc_ptr( hdc );
649 if (!dc) return FALSE;
650 update_dc( dc );
651 physdev = GET_DC_PHYSDEV( dc, pPolygon );
652 ret = physdev->funcs->pPolygon( physdev, pt, count );
653 release_dc_ptr( dc );
654 return ret;
658 /**********************************************************************
659 * PolyPolygon (GDI32.@)
661 BOOL WINAPI PolyPolygon( HDC hdc, const POINT* pt, const INT* counts,
662 UINT polygons )
664 PHYSDEV physdev;
665 BOOL ret;
666 DC * dc = get_dc_ptr( hdc );
668 if (!dc) return FALSE;
669 update_dc( dc );
670 physdev = GET_DC_PHYSDEV( dc, pPolyPolygon );
671 ret = physdev->funcs->pPolyPolygon( physdev, pt, counts, polygons );
672 release_dc_ptr( dc );
673 return ret;
676 /**********************************************************************
677 * PolyPolyline (GDI32.@)
679 BOOL WINAPI PolyPolyline( HDC hdc, const POINT* pt, const DWORD* counts,
680 DWORD polylines )
682 PHYSDEV physdev;
683 BOOL ret;
684 DC * dc = get_dc_ptr( hdc );
686 if (!dc) return FALSE;
687 update_dc( dc );
688 physdev = GET_DC_PHYSDEV( dc, pPolyPolyline );
689 ret = physdev->funcs->pPolyPolyline( physdev, pt, counts, polylines );
690 release_dc_ptr( dc );
691 return ret;
694 /**********************************************************************
695 * ExtFloodFill (GDI32.@)
697 BOOL WINAPI ExtFloodFill( HDC hdc, INT x, INT y, COLORREF color,
698 UINT fillType )
700 PHYSDEV physdev;
701 BOOL ret;
702 DC * dc = get_dc_ptr( hdc );
704 if (!dc) return FALSE;
705 update_dc( dc );
706 physdev = GET_DC_PHYSDEV( dc, pExtFloodFill );
707 ret = physdev->funcs->pExtFloodFill( physdev, x, y, color, fillType );
708 release_dc_ptr( dc );
709 return ret;
713 /**********************************************************************
714 * FloodFill (GDI32.@)
716 BOOL WINAPI FloodFill( HDC hdc, INT x, INT y, COLORREF color )
718 return ExtFloodFill( hdc, x, y, color, FLOODFILLBORDER );
722 /******************************************************************************
723 * PolyBezier [GDI32.@]
724 * Draws one or more Bezier curves
726 * PARAMS
727 * hDc [I] Handle to device context
728 * lppt [I] Pointer to endpoints and control points
729 * cPoints [I] Count of endpoints and control points
731 * RETURNS
732 * Success: TRUE
733 * Failure: FALSE
735 BOOL WINAPI PolyBezier( HDC hdc, const POINT* lppt, DWORD cPoints )
737 PHYSDEV physdev;
738 BOOL ret;
739 DC * dc;
741 /* cPoints must be 3 * n + 1 (where n>=1) */
742 if (cPoints == 1 || (cPoints % 3) != 1) return FALSE;
744 dc = get_dc_ptr( hdc );
745 if(!dc) return FALSE;
747 update_dc( dc );
748 physdev = GET_DC_PHYSDEV( dc, pPolyBezier );
749 ret = physdev->funcs->pPolyBezier( physdev, lppt, cPoints );
750 release_dc_ptr( dc );
751 return ret;
754 /******************************************************************************
755 * PolyBezierTo [GDI32.@]
756 * Draws one or more Bezier curves
758 * PARAMS
759 * hDc [I] Handle to device context
760 * lppt [I] Pointer to endpoints and control points
761 * cPoints [I] Count of endpoints and control points
763 * RETURNS
764 * Success: TRUE
765 * Failure: FALSE
767 BOOL WINAPI PolyBezierTo( HDC hdc, const POINT* lppt, DWORD cPoints )
769 DC * dc;
770 BOOL ret;
771 PHYSDEV physdev;
773 /* cbPoints must be 3 * n (where n>=1) */
774 if (!cPoints || (cPoints % 3) != 0) return FALSE;
776 dc = get_dc_ptr( hdc );
777 if(!dc) return FALSE;
779 update_dc( dc );
780 physdev = GET_DC_PHYSDEV( dc, pPolyBezierTo );
781 ret = physdev->funcs->pPolyBezierTo( physdev, lppt, cPoints );
783 if(ret) {
784 dc->CursPosX = lppt[cPoints-1].x;
785 dc->CursPosY = lppt[cPoints-1].y;
787 release_dc_ptr( dc );
788 return ret;
791 /***********************************************************************
792 * AngleArc (GDI32.@)
794 BOOL WINAPI AngleArc(HDC hdc, INT x, INT y, DWORD dwRadius, FLOAT eStartAngle, FLOAT eSweepAngle)
796 PHYSDEV physdev;
797 BOOL result;
798 DC *dc;
800 if( (signed int)dwRadius < 0 )
801 return FALSE;
803 dc = get_dc_ptr( hdc );
804 if(!dc) return FALSE;
806 update_dc( dc );
807 physdev = GET_DC_PHYSDEV( dc, pAngleArc );
808 result = physdev->funcs->pAngleArc( physdev, x, y, dwRadius, eStartAngle, eSweepAngle );
810 if (result) {
811 dc->CursPosX = GDI_ROUND( x + cos((eStartAngle+eSweepAngle)*M_PI/180) * dwRadius );
812 dc->CursPosY = GDI_ROUND( y - sin((eStartAngle+eSweepAngle)*M_PI/180) * dwRadius );
814 release_dc_ptr( dc );
815 return result;
818 /***********************************************************************
819 * PolyDraw (GDI32.@)
821 BOOL WINAPI PolyDraw(HDC hdc, const POINT *lppt, const BYTE *lpbTypes,
822 DWORD cCount)
824 DC *dc = get_dc_ptr( hdc );
825 PHYSDEV physdev;
826 BOOL result;
828 if(!dc) return FALSE;
830 update_dc( dc );
831 physdev = GET_DC_PHYSDEV( dc, pPolyDraw );
832 result = physdev->funcs->pPolyDraw( physdev, lppt, lpbTypes, cCount );
833 release_dc_ptr( dc );
834 return result;
838 /**********************************************************************
839 * LineDDA (GDI32.@)
841 BOOL WINAPI LineDDA(INT nXStart, INT nYStart, INT nXEnd, INT nYEnd,
842 LINEDDAPROC callback, LPARAM lParam )
844 INT xadd = 1, yadd = 1;
845 INT err,erradd;
846 INT cnt;
847 INT dx = nXEnd - nXStart;
848 INT dy = nYEnd - nYStart;
850 if (dx < 0)
852 dx = -dx;
853 xadd = -1;
855 if (dy < 0)
857 dy = -dy;
858 yadd = -1;
860 if (dx > dy) /* line is "more horizontal" */
862 err = 2*dy - dx; erradd = 2*dy - 2*dx;
863 for(cnt = 0;cnt < dx; cnt++)
865 callback(nXStart,nYStart,lParam);
866 if (err > 0)
868 nYStart += yadd;
869 err += erradd;
871 else err += 2*dy;
872 nXStart += xadd;
875 else /* line is "more vertical" */
877 err = 2*dx - dy; erradd = 2*dx - 2*dy;
878 for(cnt = 0;cnt < dy; cnt++)
880 callback(nXStart,nYStart,lParam);
881 if (err > 0)
883 nXStart += xadd;
884 err += erradd;
886 else err += 2*dx;
887 nYStart += yadd;
890 return TRUE;
894 /******************************************************************
896 * *Very* simple bezier drawing code,
898 * It uses a recursive algorithm to divide the curve in a series
899 * of straight line segments. Not ideal but sufficient for me.
900 * If you are in need for something better look for some incremental
901 * algorithm.
903 * 7 July 1998 Rein Klazes
907 * some macro definitions for bezier drawing
909 * to avoid truncation errors the coordinates are
910 * shifted upwards. When used in drawing they are
911 * shifted down again, including correct rounding
912 * and avoiding floating point arithmetic
913 * 4 bits should allow 27 bits coordinates which I saw
914 * somewhere in the win32 doc's
918 #define BEZIERSHIFTBITS 4
919 #define BEZIERSHIFTUP(x) ((x)<<BEZIERSHIFTBITS)
920 #define BEZIERPIXEL BEZIERSHIFTUP(1)
921 #define BEZIERSHIFTDOWN(x) (((x)+(1<<(BEZIERSHIFTBITS-1)))>>BEZIERSHIFTBITS)
922 /* maximum depth of recursion */
923 #define BEZIERMAXDEPTH 8
925 /* size of array to store points on */
926 /* enough for one curve */
927 #define BEZIER_INITBUFSIZE (150)
929 /* calculate Bezier average, in this case the middle
930 * correctly rounded...
931 * */
933 #define BEZIERMIDDLE(Mid, P1, P2) \
934 (Mid).x=((P1).x+(P2).x + 1)/2;\
935 (Mid).y=((P1).y+(P2).y + 1)/2;
937 /**********************************************************
938 * BezierCheck helper function to check
939 * that recursion can be terminated
940 * Points[0] and Points[3] are begin and endpoint
941 * Points[1] and Points[2] are control points
942 * level is the recursion depth
943 * returns true if the recursion can be terminated
945 static BOOL BezierCheck( int level, POINT *Points)
947 INT dx, dy;
948 dx=Points[3].x-Points[0].x;
949 dy=Points[3].y-Points[0].y;
950 if(abs(dy)<=abs(dx)){/* shallow line */
951 /* check that control points are between begin and end */
952 if(Points[1].x < Points[0].x){
953 if(Points[1].x < Points[3].x)
954 return FALSE;
955 }else
956 if(Points[1].x > Points[3].x)
957 return FALSE;
958 if(Points[2].x < Points[0].x){
959 if(Points[2].x < Points[3].x)
960 return FALSE;
961 }else
962 if(Points[2].x > Points[3].x)
963 return FALSE;
964 dx=BEZIERSHIFTDOWN(dx);
965 if(!dx) return TRUE;
966 if(abs(Points[1].y-Points[0].y-(dy/dx)*
967 BEZIERSHIFTDOWN(Points[1].x-Points[0].x)) > BEZIERPIXEL ||
968 abs(Points[2].y-Points[0].y-(dy/dx)*
969 BEZIERSHIFTDOWN(Points[2].x-Points[0].x)) > BEZIERPIXEL )
970 return FALSE;
971 else
972 return TRUE;
973 }else{ /* steep line */
974 /* check that control points are between begin and end */
975 if(Points[1].y < Points[0].y){
976 if(Points[1].y < Points[3].y)
977 return FALSE;
978 }else
979 if(Points[1].y > Points[3].y)
980 return FALSE;
981 if(Points[2].y < Points[0].y){
982 if(Points[2].y < Points[3].y)
983 return FALSE;
984 }else
985 if(Points[2].y > Points[3].y)
986 return FALSE;
987 dy=BEZIERSHIFTDOWN(dy);
988 if(!dy) return TRUE;
989 if(abs(Points[1].x-Points[0].x-(dx/dy)*
990 BEZIERSHIFTDOWN(Points[1].y-Points[0].y)) > BEZIERPIXEL ||
991 abs(Points[2].x-Points[0].x-(dx/dy)*
992 BEZIERSHIFTDOWN(Points[2].y-Points[0].y)) > BEZIERPIXEL )
993 return FALSE;
994 else
995 return TRUE;
999 /* Helper for GDI_Bezier.
1000 * Just handles one Bezier, so Points should point to four POINTs
1002 static void GDI_InternalBezier( POINT *Points, POINT **PtsOut, INT *dwOut,
1003 INT *nPtsOut, INT level )
1005 if(*nPtsOut == *dwOut) {
1006 *dwOut *= 2;
1007 *PtsOut = HeapReAlloc( GetProcessHeap(), 0, *PtsOut,
1008 *dwOut * sizeof(POINT) );
1011 if(!level || BezierCheck(level, Points)) {
1012 if(*nPtsOut == 0) {
1013 (*PtsOut)[0].x = BEZIERSHIFTDOWN(Points[0].x);
1014 (*PtsOut)[0].y = BEZIERSHIFTDOWN(Points[0].y);
1015 *nPtsOut = 1;
1017 (*PtsOut)[*nPtsOut].x = BEZIERSHIFTDOWN(Points[3].x);
1018 (*PtsOut)[*nPtsOut].y = BEZIERSHIFTDOWN(Points[3].y);
1019 (*nPtsOut) ++;
1020 } else {
1021 POINT Points2[4]; /* for the second recursive call */
1022 Points2[3]=Points[3];
1023 BEZIERMIDDLE(Points2[2], Points[2], Points[3]);
1024 BEZIERMIDDLE(Points2[0], Points[1], Points[2]);
1025 BEZIERMIDDLE(Points2[1],Points2[0],Points2[2]);
1027 BEZIERMIDDLE(Points[1], Points[0], Points[1]);
1028 BEZIERMIDDLE(Points[2], Points[1], Points2[0]);
1029 BEZIERMIDDLE(Points[3], Points[2], Points2[1]);
1031 Points2[0]=Points[3];
1033 /* do the two halves */
1034 GDI_InternalBezier(Points, PtsOut, dwOut, nPtsOut, level-1);
1035 GDI_InternalBezier(Points2, PtsOut, dwOut, nPtsOut, level-1);
1041 /***********************************************************************
1042 * GDI_Bezier [INTERNAL]
1043 * Calculate line segments that approximate -what microsoft calls- a bezier
1044 * curve.
1045 * The routine recursively divides the curve in two parts until a straight
1046 * line can be drawn
1048 * PARAMS
1050 * Points [I] Ptr to count POINTs which are the end and control points
1051 * of the set of Bezier curves to flatten.
1052 * count [I] Number of Points. Must be 3n+1.
1053 * nPtsOut [O] Will contain no of points that have been produced (i.e. no. of
1054 * lines+1).
1056 * RETURNS
1058 * Ptr to an array of POINTs that contain the lines that approximate the
1059 * Beziers. The array is allocated on the process heap and it is the caller's
1060 * responsibility to HeapFree it. [this is not a particularly nice interface
1061 * but since we can't know in advance how many points we will generate, the
1062 * alternative would be to call the function twice, once to determine the size
1063 * and a second time to do the work - I decided this was too much of a pain].
1065 POINT *GDI_Bezier( const POINT *Points, INT count, INT *nPtsOut )
1067 POINT *out;
1068 INT Bezier, dwOut = BEZIER_INITBUFSIZE, i;
1070 if (count == 1 || (count - 1) % 3 != 0) {
1071 ERR("Invalid no. of points %d\n", count);
1072 return NULL;
1074 *nPtsOut = 0;
1075 out = HeapAlloc( GetProcessHeap(), 0, dwOut * sizeof(POINT));
1076 for(Bezier = 0; Bezier < (count-1)/3; Bezier++) {
1077 POINT ptBuf[4];
1078 memcpy(ptBuf, Points + Bezier * 3, sizeof(POINT) * 4);
1079 for(i = 0; i < 4; i++) {
1080 ptBuf[i].x = BEZIERSHIFTUP(ptBuf[i].x);
1081 ptBuf[i].y = BEZIERSHIFTUP(ptBuf[i].y);
1083 GDI_InternalBezier( ptBuf, &out, &dwOut, nPtsOut, BEZIERMAXDEPTH );
1085 TRACE("Produced %d points\n", *nPtsOut);
1086 return out;
1089 /******************************************************************************
1090 * GdiGradientFill (GDI32.@)
1092 BOOL WINAPI GdiGradientFill( HDC hdc, TRIVERTEX *vert_array, ULONG nvert,
1093 void *grad_array, ULONG ngrad, ULONG mode )
1095 DC *dc;
1096 PHYSDEV physdev;
1097 BOOL ret;
1098 ULONG i;
1100 TRACE("%p vert_array:%p nvert:%d grad_array:%p ngrad:%d\n", hdc, vert_array, nvert, grad_array, ngrad);
1102 if (!vert_array || !nvert || !grad_array || !ngrad || mode > GRADIENT_FILL_TRIANGLE)
1104 SetLastError( ERROR_INVALID_PARAMETER );
1105 return FALSE;
1107 for (i = 0; i < ngrad * (mode == GRADIENT_FILL_TRIANGLE ? 3 : 2); i++)
1108 if (((ULONG *)grad_array)[i] >= nvert) return FALSE;
1110 if (!(dc = get_dc_ptr( hdc )))
1112 SetLastError( ERROR_INVALID_PARAMETER );
1113 return FALSE;
1115 update_dc( dc );
1116 physdev = GET_DC_PHYSDEV( dc, pGradientFill );
1117 ret = physdev->funcs->pGradientFill( physdev, vert_array, nvert, grad_array, ngrad, mode );
1118 release_dc_ptr( dc );
1119 return ret;
1122 /******************************************************************************
1123 * GdiDrawStream (GDI32.@)
1126 BOOL WINAPI GdiDrawStream( HDC hdc, ULONG in, void * pvin )
1128 FIXME("stub: %p, %d, %p\n", hdc, in, pvin);
1129 return FALSE;