2 * IWineD3DCubeTexture implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
7 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
8 * Copyright 2009-2010 Henri Verbeet for CodeWeavers
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
26 #include "wined3d_private.h"
28 WINE_DEFAULT_DEBUG_CHANNEL(d3d_texture
);
30 /* Context activation is done by the caller. */
31 static HRESULT
cubetexture_bind(IWineD3DBaseTextureImpl
*texture
, BOOL srgb
)
33 BOOL set_gl_texture_desc
;
36 TRACE("texture %p, srgb %#x.\n", texture
, srgb
);
38 hr
= basetexture_bind(texture
, srgb
, &set_gl_texture_desc
);
39 if (set_gl_texture_desc
&& SUCCEEDED(hr
))
41 UINT sub_count
= texture
->baseTexture
.level_count
* texture
->baseTexture
.layer_count
;
44 for (i
= 0; i
< sub_count
; ++i
)
46 IWineD3DSurfaceImpl
*surface
= surface_from_resource(texture
->baseTexture
.sub_resources
[i
]);
48 if (texture
->baseTexture
.is_srgb
)
49 surface_set_texture_name(surface
, texture
->baseTexture
.texture_srgb
.name
, TRUE
);
51 surface_set_texture_name(surface
, texture
->baseTexture
.texture_rgb
.name
, FALSE
);
58 /* Do not call while under the GL lock. */
59 static void cubetexture_preload(IWineD3DBaseTextureImpl
*texture
, enum WINED3DSRGB srgb
)
61 UINT sub_count
= texture
->baseTexture
.level_count
* texture
->baseTexture
.layer_count
;
62 IWineD3DDeviceImpl
*device
= texture
->resource
.device
;
63 struct wined3d_context
*context
= NULL
;
64 struct gl_texture
*gl_tex
;
68 TRACE("texture %p, srgb %#x.\n", texture
, srgb
);
77 cubetexture_preload(texture
, SRGB_RGB
);
85 srgb_mode
= texture
->baseTexture
.is_srgb
;
89 gl_tex
= basetexture_get_gl_texture(texture
, srgb_mode
);
91 /* We only have to activate a context for gl when we're not drawing.
92 * In most cases PreLoad will be called during draw and a context was
93 * activated at the beginning of drawPrimitive. */
94 if (!device
->isInDraw
)
96 /* No danger of recursive calls, context_acquire() sets isInDraw to true
97 * when loading offscreen render targets into their texture. */
98 context
= context_acquire(device
, NULL
);
101 if (texture
->resource
.format
->id
== WINED3DFMT_P8_UINT
102 || texture
->resource
.format
->id
== WINED3DFMT_P8_UINT_A8_UNORM
)
104 for (i
= 0; i
< sub_count
; ++i
)
106 IWineD3DSurfaceImpl
*surface
= surface_from_resource(texture
->baseTexture
.sub_resources
[i
]);
108 if (palette9_changed(surface
))
110 TRACE("Reloading surface %p because the d3d8/9 palette was changed.\n", surface
);
111 /* TODO: This is not necessarily needed with hw palettized texture support. */
112 surface_load_location(surface
, SFLAG_INSYSMEM
, NULL
);
113 /* Make sure the texture is reloaded because of the palette change,
114 * this kills performance though :( */
115 surface_modify_location(surface
, SFLAG_INTEXTURE
, FALSE
);
120 /* If the texture is marked dirty or the srgb sampler setting has changed
121 * since the last load then reload the surfaces. */
124 for (i
= 0; i
< sub_count
; ++i
)
126 surface_load(surface_from_resource(texture
->baseTexture
.sub_resources
[i
]), srgb_mode
);
131 TRACE("Texture %p not dirty, nothing to do.\n" , texture
);
134 /* No longer dirty. */
135 gl_tex
->dirty
= FALSE
;
137 if (context
) context_release(context
);
140 /* Do not call while under the GL lock. */
141 static void cubetexture_unload(struct wined3d_resource
*resource
)
143 IWineD3DBaseTextureImpl
*texture
= basetexture_from_resource(resource
);
144 UINT sub_count
= texture
->baseTexture
.level_count
* texture
->baseTexture
.layer_count
;
147 TRACE("texture %p.\n", texture
);
149 for (i
= 0; i
< sub_count
; ++i
)
151 struct wined3d_resource
*sub_resource
= texture
->baseTexture
.sub_resources
[i
];
152 IWineD3DSurfaceImpl
*surface
= surface_from_resource(sub_resource
);
154 resource
->resource_ops
->resource_unload(sub_resource
);
155 surface_set_texture_name(surface
, 0, TRUE
);
156 surface_set_texture_name(surface
, 0, FALSE
);
159 basetexture_unload(texture
);
162 static const struct wined3d_texture_ops cubetexture_ops
=
168 static const struct wined3d_resource_ops cubetexture_resource_ops
=
173 static void cubetexture_cleanup(IWineD3DCubeTextureImpl
*This
)
175 UINT sub_count
= This
->baseTexture
.level_count
* This
->baseTexture
.layer_count
;
178 TRACE("(%p) : Cleaning up.\n", This
);
180 for (i
= 0; i
< sub_count
; ++i
)
182 IWineD3DSurfaceImpl
*surface
= surface_from_resource(This
->baseTexture
.sub_resources
[i
]);
186 /* Clean out the texture name we gave to the surface so that the
187 * surface doesn't try and release it. */
188 surface_set_texture_name(surface
, 0, TRUE
);
189 surface_set_texture_name(surface
, 0, FALSE
);
190 surface_set_texture_target(surface
, 0);
191 surface_set_container(surface
, WINED3D_CONTAINER_NONE
, NULL
);
192 IWineD3DSurface_Release((IWineD3DSurface
*)surface
);
195 basetexture_cleanup((IWineD3DBaseTextureImpl
*)This
);
198 /* *******************************************
199 IWineD3DCubeTexture IUnknown parts follow
200 ******************************************* */
202 static HRESULT WINAPI
IWineD3DCubeTextureImpl_QueryInterface(IWineD3DCubeTexture
*iface
, REFIID riid
, LPVOID
*ppobj
)
204 IWineD3DCubeTextureImpl
*This
= (IWineD3DCubeTextureImpl
*)iface
;
205 TRACE("(%p)->(%s,%p)\n",This
,debugstr_guid(riid
),ppobj
);
206 if (IsEqualGUID(riid
, &IID_IUnknown
)
207 || IsEqualGUID(riid
, &IID_IWineD3DBase
)
208 || IsEqualGUID(riid
, &IID_IWineD3DResource
)
209 || IsEqualGUID(riid
, &IID_IWineD3DBaseTexture
)
210 || IsEqualGUID(riid
, &IID_IWineD3DCubeTexture
)) {
211 IUnknown_AddRef(iface
);
216 return E_NOINTERFACE
;
219 static ULONG WINAPI
IWineD3DCubeTextureImpl_AddRef(IWineD3DCubeTexture
*iface
) {
220 IWineD3DCubeTextureImpl
*This
= (IWineD3DCubeTextureImpl
*)iface
;
221 TRACE("(%p) : AddRef increasing from %d\n", This
, This
->resource
.ref
);
222 return InterlockedIncrement(&This
->resource
.ref
);
225 /* Do not call while under the GL lock. */
226 static ULONG WINAPI
IWineD3DCubeTextureImpl_Release(IWineD3DCubeTexture
*iface
) {
227 IWineD3DCubeTextureImpl
*This
= (IWineD3DCubeTextureImpl
*)iface
;
229 TRACE("(%p) : Releasing from %d\n", This
, This
->resource
.ref
);
230 ref
= InterlockedDecrement(&This
->resource
.ref
);
233 cubetexture_cleanup(This
);
234 This
->resource
.parent_ops
->wined3d_object_destroyed(This
->resource
.parent
);
235 HeapFree(GetProcessHeap(), 0, This
);
240 /* ****************************************************
241 IWineD3DCubeTexture IWineD3DResource parts follow
242 **************************************************** */
243 static HRESULT WINAPI
IWineD3DCubeTextureImpl_SetPrivateData(IWineD3DCubeTexture
*iface
,
244 REFGUID riid
, const void *data
, DWORD data_size
, DWORD flags
)
246 return resource_set_private_data(&((IWineD3DCubeTextureImpl
*)iface
)->resource
, riid
, data
, data_size
, flags
);
249 static HRESULT WINAPI
IWineD3DCubeTextureImpl_GetPrivateData(IWineD3DCubeTexture
*iface
,
250 REFGUID guid
, void *data
, DWORD
*data_size
)
252 return resource_get_private_data(&((IWineD3DCubeTextureImpl
*)iface
)->resource
, guid
, data
, data_size
);
255 static HRESULT WINAPI
IWineD3DCubeTextureImpl_FreePrivateData(IWineD3DCubeTexture
*iface
, REFGUID refguid
)
257 return resource_free_private_data(&((IWineD3DCubeTextureImpl
*)iface
)->resource
, refguid
);
260 static DWORD WINAPI
IWineD3DCubeTextureImpl_SetPriority(IWineD3DCubeTexture
*iface
, DWORD priority
)
262 return resource_set_priority(&((IWineD3DCubeTextureImpl
*)iface
)->resource
, priority
);
265 static DWORD WINAPI
IWineD3DCubeTextureImpl_GetPriority(IWineD3DCubeTexture
*iface
)
267 return resource_get_priority(&((IWineD3DCubeTextureImpl
*)iface
)->resource
);
270 /* Do not call while under the GL lock. */
271 static void WINAPI
IWineD3DCubeTextureImpl_PreLoad(IWineD3DCubeTexture
*iface
)
273 cubetexture_preload((IWineD3DBaseTextureImpl
*)iface
, SRGB_ANY
);
276 static WINED3DRESOURCETYPE WINAPI
IWineD3DCubeTextureImpl_GetType(IWineD3DCubeTexture
*iface
)
278 return resource_get_type(&((IWineD3DCubeTextureImpl
*)iface
)->resource
);
281 static void * WINAPI
IWineD3DCubeTextureImpl_GetParent(IWineD3DCubeTexture
*iface
)
283 TRACE("iface %p.\n", iface
);
285 return ((IWineD3DCubeTextureImpl
*)iface
)->resource
.parent
;
288 /* ******************************************************
289 IWineD3DCubeTexture IWineD3DBaseTexture parts follow
290 ****************************************************** */
291 static DWORD WINAPI
IWineD3DCubeTextureImpl_SetLOD(IWineD3DCubeTexture
*iface
, DWORD LODNew
) {
292 return basetexture_set_lod((IWineD3DBaseTextureImpl
*)iface
, LODNew
);
295 static DWORD WINAPI
IWineD3DCubeTextureImpl_GetLOD(IWineD3DCubeTexture
*iface
) {
296 return basetexture_get_lod((IWineD3DBaseTextureImpl
*)iface
);
299 static DWORD WINAPI
IWineD3DCubeTextureImpl_GetLevelCount(IWineD3DCubeTexture
*iface
)
301 return basetexture_get_level_count((IWineD3DBaseTextureImpl
*)iface
);
304 static HRESULT WINAPI
IWineD3DCubeTextureImpl_SetAutoGenFilterType(IWineD3DCubeTexture
*iface
,
305 WINED3DTEXTUREFILTERTYPE FilterType
)
307 return basetexture_set_autogen_filter_type((IWineD3DBaseTextureImpl
*)iface
, FilterType
);
310 static WINED3DTEXTUREFILTERTYPE WINAPI
IWineD3DCubeTextureImpl_GetAutoGenFilterType(IWineD3DCubeTexture
*iface
)
312 return basetexture_get_autogen_filter_type((IWineD3DBaseTextureImpl
*)iface
);
315 static void WINAPI
IWineD3DCubeTextureImpl_GenerateMipSubLevels(IWineD3DCubeTexture
*iface
)
317 basetexture_generate_mipmaps((IWineD3DBaseTextureImpl
*)iface
);
320 static BOOL WINAPI
IWineD3DCubeTextureImpl_IsCondNP2(IWineD3DCubeTexture
*iface
)
322 TRACE("iface %p.\n", iface
);
327 static HRESULT WINAPI
IWineD3DCubeTextureImpl_GetLevelDesc(IWineD3DCubeTexture
*iface
,
328 UINT sub_resource_idx
, WINED3DSURFACE_DESC
*desc
)
330 IWineD3DBaseTextureImpl
*texture
= (IWineD3DBaseTextureImpl
*)iface
;
331 struct wined3d_resource
*sub_resource
;
333 TRACE("iface %p, sub_resource_idx %u, desc %p.\n", iface
, sub_resource_idx
, desc
);
335 if (!(sub_resource
= basetexture_get_sub_resource(texture
, sub_resource_idx
)))
337 WARN("Failed to get sub-resource.\n");
338 return WINED3DERR_INVALIDCALL
;
341 IWineD3DSurface_GetDesc((IWineD3DSurface
*)surface_from_resource(sub_resource
), desc
);
346 static HRESULT WINAPI
IWineD3DCubeTextureImpl_GetCubeMapSurface(IWineD3DCubeTexture
*iface
,
347 UINT sub_resource_idx
, IWineD3DSurface
**surface
)
349 IWineD3DBaseTextureImpl
*texture
= (IWineD3DBaseTextureImpl
*)iface
;
350 struct wined3d_resource
*sub_resource
;
352 TRACE("iface %p, sub_resource_idx %u, surface %p.\n",
353 iface
, sub_resource_idx
, surface
);
355 if (!(sub_resource
= basetexture_get_sub_resource(texture
, sub_resource_idx
)))
357 WARN("Failed to get sub-resource.\n");
358 return WINED3DERR_INVALIDCALL
;
361 *surface
= (IWineD3DSurface
*)surface_from_resource(sub_resource
);
362 IWineD3DSurface_AddRef(*surface
);
364 TRACE("Returning surface %p.\n", *surface
);
369 static HRESULT WINAPI
IWineD3DCubeTextureImpl_Map(IWineD3DCubeTexture
*iface
,
370 UINT sub_resource_idx
, WINED3DLOCKED_RECT
*locked_rect
, const RECT
*rect
, DWORD flags
)
372 IWineD3DBaseTextureImpl
*texture
= (IWineD3DBaseTextureImpl
*)iface
;
373 struct wined3d_resource
*sub_resource
;
375 TRACE("iface %p, sub_resource_idx %u, locked_rect %p, rect %s, flags %#x.\n",
376 iface
, sub_resource_idx
, locked_rect
, wine_dbgstr_rect(rect
), flags
);
378 if (!(sub_resource
= basetexture_get_sub_resource(texture
, sub_resource_idx
)))
380 WARN("Failed to get sub-resource.\n");
381 return WINED3DERR_INVALIDCALL
;
384 return IWineD3DSurface_Map((IWineD3DSurface
*)surface_from_resource(sub_resource
),
385 locked_rect
, rect
, flags
);
388 static HRESULT WINAPI
IWineD3DCubeTextureImpl_Unmap(IWineD3DCubeTexture
*iface
,
389 UINT sub_resource_idx
)
391 IWineD3DBaseTextureImpl
*texture
= (IWineD3DBaseTextureImpl
*)iface
;
392 struct wined3d_resource
*sub_resource
;
394 TRACE("iface %p, sub_resource_idx %u.\n",
395 iface
, sub_resource_idx
);
397 if (!(sub_resource
= basetexture_get_sub_resource(texture
, sub_resource_idx
)))
399 WARN("Failed to get sub-resource.\n");
400 return WINED3DERR_INVALIDCALL
;
403 return IWineD3DSurface_Unmap((IWineD3DSurface
*)surface_from_resource(sub_resource
));
406 static HRESULT WINAPI
IWineD3DCubeTextureImpl_AddDirtyRect(IWineD3DCubeTexture
*iface
,
407 WINED3DCUBEMAP_FACES face
, const RECT
*dirty_rect
)
409 IWineD3DBaseTextureImpl
*texture
= (IWineD3DBaseTextureImpl
*)iface
;
410 UINT sub_resource_idx
= face
* texture
->baseTexture
.level_count
;
411 struct wined3d_resource
*sub_resource
;
413 TRACE("iface %p, face %u, dirty_rect %s.\n",
414 iface
, face
, wine_dbgstr_rect(dirty_rect
));
416 if (!(sub_resource
= basetexture_get_sub_resource(texture
, sub_resource_idx
)))
418 WARN("Failed to get sub-resource.\n");
419 return WINED3DERR_INVALIDCALL
;
422 basetexture_set_dirty(texture
, TRUE
);
423 surface_add_dirty_rect(surface_from_resource(sub_resource
), dirty_rect
);
428 static const IWineD3DCubeTextureVtbl IWineD3DCubeTexture_Vtbl
=
431 IWineD3DCubeTextureImpl_QueryInterface
,
432 IWineD3DCubeTextureImpl_AddRef
,
433 IWineD3DCubeTextureImpl_Release
,
434 /* IWineD3DResource */
435 IWineD3DCubeTextureImpl_GetParent
,
436 IWineD3DCubeTextureImpl_SetPrivateData
,
437 IWineD3DCubeTextureImpl_GetPrivateData
,
438 IWineD3DCubeTextureImpl_FreePrivateData
,
439 IWineD3DCubeTextureImpl_SetPriority
,
440 IWineD3DCubeTextureImpl_GetPriority
,
441 IWineD3DCubeTextureImpl_PreLoad
,
442 IWineD3DCubeTextureImpl_GetType
,
443 /* IWineD3DBaseTexture */
444 IWineD3DCubeTextureImpl_SetLOD
,
445 IWineD3DCubeTextureImpl_GetLOD
,
446 IWineD3DCubeTextureImpl_GetLevelCount
,
447 IWineD3DCubeTextureImpl_SetAutoGenFilterType
,
448 IWineD3DCubeTextureImpl_GetAutoGenFilterType
,
449 IWineD3DCubeTextureImpl_GenerateMipSubLevels
,
450 IWineD3DCubeTextureImpl_IsCondNP2
,
451 /* IWineD3DCubeTexture */
452 IWineD3DCubeTextureImpl_GetLevelDesc
,
453 IWineD3DCubeTextureImpl_GetCubeMapSurface
,
454 IWineD3DCubeTextureImpl_Map
,
455 IWineD3DCubeTextureImpl_Unmap
,
456 IWineD3DCubeTextureImpl_AddDirtyRect
459 HRESULT
cubetexture_init(IWineD3DCubeTextureImpl
*texture
, UINT edge_length
, UINT levels
,
460 IWineD3DDeviceImpl
*device
, DWORD usage
, enum wined3d_format_id format_id
, WINED3DPOOL pool
,
461 void *parent
, const struct wined3d_parent_ops
*parent_ops
)
463 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
464 const struct wined3d_format
*format
= wined3d_get_format(gl_info
, format_id
);
465 UINT pow2_edge_length
;
470 /* TODO: It should only be possible to create textures for formats
471 * that are reported as supported. */
472 if (WINED3DFMT_UNKNOWN
>= format_id
)
474 WARN("(%p) : Texture cannot be created with a format of WINED3DFMT_UNKNOWN.\n", texture
);
475 return WINED3DERR_INVALIDCALL
;
478 if (!gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
] && pool
!= WINED3DPOOL_SCRATCH
)
480 WARN("(%p) : Tried to create not supported cube texture.\n", texture
);
481 return WINED3DERR_INVALIDCALL
;
484 /* Calculate levels for mip mapping */
485 if (usage
& WINED3DUSAGE_AUTOGENMIPMAP
)
487 if (!gl_info
->supported
[SGIS_GENERATE_MIPMAP
])
489 WARN("No mipmap generation support, returning D3DERR_INVALIDCALL.\n");
490 return WINED3DERR_INVALIDCALL
;
495 WARN("D3DUSAGE_AUTOGENMIPMAP is set, and level count > 1, returning D3DERR_INVALIDCALL.\n");
496 return WINED3DERR_INVALIDCALL
;
503 levels
= wined3d_log2i(edge_length
) + 1;
504 TRACE("Calculated levels = %u.\n", levels
);
507 texture
->lpVtbl
= &IWineD3DCubeTexture_Vtbl
;
509 hr
= basetexture_init((IWineD3DBaseTextureImpl
*)texture
, &cubetexture_ops
,
510 6, levels
, WINED3DRTYPE_CUBETEXTURE
, device
, usage
, format
, pool
,
511 parent
, parent_ops
, &cubetexture_resource_ops
);
514 WARN("Failed to initialize basetexture, returning %#x\n", hr
);
518 /* Find the nearest pow2 match. */
519 pow2_edge_length
= 1;
520 while (pow2_edge_length
< edge_length
) pow2_edge_length
<<= 1;
522 if (gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
] || (edge_length
== pow2_edge_length
))
524 /* Precalculated scaling for 'faked' non power of two texture coords. */
525 texture
->baseTexture
.pow2Matrix
[0] = 1.0f
;
526 texture
->baseTexture
.pow2Matrix
[5] = 1.0f
;
527 texture
->baseTexture
.pow2Matrix
[10] = 1.0f
;
528 texture
->baseTexture
.pow2Matrix
[15] = 1.0f
;
532 /* Precalculated scaling for 'faked' non power of two texture coords. */
533 texture
->baseTexture
.pow2Matrix
[0] = ((float)edge_length
) / ((float)pow2_edge_length
);
534 texture
->baseTexture
.pow2Matrix
[5] = ((float)edge_length
) / ((float)pow2_edge_length
);
535 texture
->baseTexture
.pow2Matrix
[10] = ((float)edge_length
) / ((float)pow2_edge_length
);
536 texture
->baseTexture
.pow2Matrix
[15] = 1.0f
;
537 texture
->baseTexture
.pow2Matrix_identity
= FALSE
;
539 texture
->baseTexture
.target
= GL_TEXTURE_CUBE_MAP_ARB
;
541 /* Generate all the surfaces. */
543 for (i
= 0; i
< texture
->baseTexture
.level_count
; ++i
)
545 /* Create the 6 faces. */
546 for (j
= 0; j
< 6; ++j
)
548 static const GLenum cube_targets
[6] =
550 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
,
551 GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB
,
552 GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB
,
553 GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB
,
554 GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB
,
555 GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
,
557 UINT idx
= j
* texture
->baseTexture
.level_count
+ i
;
558 IWineD3DSurface
*surface
;
560 hr
= IWineD3DDeviceParent_CreateSurface(device
->device_parent
, parent
, tmp_w
, tmp_w
,
561 format_id
, usage
, pool
, i
/* Level */, j
, &surface
);
564 FIXME("(%p) Failed to create surface, hr %#x.\n", texture
, hr
);
565 cubetexture_cleanup(texture
);
569 surface_set_container((IWineD3DSurfaceImpl
*)surface
, WINED3D_CONTAINER_TEXTURE
, (IWineD3DBase
*)texture
);
570 surface_set_texture_target((IWineD3DSurfaceImpl
*)surface
, cube_targets
[j
]);
571 texture
->baseTexture
.sub_resources
[idx
] = &((IWineD3DSurfaceImpl
*)surface
)->resource
;
572 TRACE("Created surface level %u @ %p.\n", i
, surface
);
574 tmp_w
= max(1, tmp_w
>> 1);