2 * Direct3D wine internal private include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2002-2003, 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #ifndef __WINE_WINED3D_PRIVATE_H
25 #define __WINE_WINED3D_PRIVATE_H
29 #define NONAMELESSUNION
30 #define NONAMELESSSTRUCT
37 #include "wine/debug.h"
38 #include "wine/unicode.h"
41 #include "wine/wined3d.h"
42 #include "wined3d_gl.h"
43 #include "wine/list.h"
44 #include "wine/rbtree.h"
46 /* Texture format fixups */
48 enum fixup_channel_source
50 CHANNEL_SOURCE_ZERO
= 0,
51 CHANNEL_SOURCE_ONE
= 1,
56 CHANNEL_SOURCE_YUV0
= 6,
57 CHANNEL_SOURCE_YUV1
= 7,
68 struct color_fixup_desc
70 unsigned x_sign_fixup
: 1;
71 unsigned x_source
: 3;
72 unsigned y_sign_fixup
: 1;
73 unsigned y_source
: 3;
74 unsigned z_sign_fixup
: 1;
75 unsigned z_source
: 3;
76 unsigned w_sign_fixup
: 1;
77 unsigned w_source
: 3;
81 static const struct color_fixup_desc COLOR_FIXUP_IDENTITY
=
82 {0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_Z
, 0, CHANNEL_SOURCE_W
};
84 static inline struct color_fixup_desc
create_color_fixup_desc(
85 int sign0
, enum fixup_channel_source src0
, int sign1
, enum fixup_channel_source src1
,
86 int sign2
, enum fixup_channel_source src2
, int sign3
, enum fixup_channel_source src3
)
88 struct color_fixup_desc fixup
=
98 static inline struct color_fixup_desc
create_yuv_fixup_desc(enum yuv_fixup yuv_fixup
)
100 struct color_fixup_desc fixup
=
102 0, yuv_fixup
& (1 << 0) ? CHANNEL_SOURCE_YUV1
: CHANNEL_SOURCE_YUV0
,
103 0, yuv_fixup
& (1 << 1) ? CHANNEL_SOURCE_YUV1
: CHANNEL_SOURCE_YUV0
,
104 0, yuv_fixup
& (1 << 2) ? CHANNEL_SOURCE_YUV1
: CHANNEL_SOURCE_YUV0
,
105 0, yuv_fixup
& (1 << 3) ? CHANNEL_SOURCE_YUV1
: CHANNEL_SOURCE_YUV0
,
110 static inline BOOL
is_identity_fixup(struct color_fixup_desc fixup
)
112 return !memcmp(&fixup
, &COLOR_FIXUP_IDENTITY
, sizeof(fixup
));
115 static inline BOOL
is_yuv_fixup(struct color_fixup_desc fixup
)
117 return fixup
.x_source
== CHANNEL_SOURCE_YUV0
|| fixup
.x_source
== CHANNEL_SOURCE_YUV1
;
120 static inline enum yuv_fixup
get_yuv_fixup(struct color_fixup_desc fixup
)
122 enum yuv_fixup yuv_fixup
= 0;
123 if (fixup
.x_source
== CHANNEL_SOURCE_YUV1
) yuv_fixup
|= (1 << 0);
124 if (fixup
.y_source
== CHANNEL_SOURCE_YUV1
) yuv_fixup
|= (1 << 1);
125 if (fixup
.z_source
== CHANNEL_SOURCE_YUV1
) yuv_fixup
|= (1 << 2);
126 if (fixup
.w_source
== CHANNEL_SOURCE_YUV1
) yuv_fixup
|= (1 << 3);
130 void *wined3d_rb_alloc(size_t size
);
131 void *wined3d_rb_realloc(void *ptr
, size_t size
);
132 void wined3d_rb_free(void *ptr
);
135 #define MAX_PALETTES 65536
136 #define MAX_STREAMS 16
137 #define MAX_TEXTURES 8
138 #define MAX_FRAGMENT_SAMPLERS 16
139 #define MAX_VERTEX_SAMPLERS 4
140 #define MAX_COMBINED_SAMPLERS (MAX_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS)
141 #define MAX_ACTIVE_LIGHTS 8
142 #define MAX_CLIPPLANES WINED3DMAXUSERCLIPPLANES
144 /* Used for CreateStateBlock */
145 #define NUM_SAVEDPIXELSTATES_R 35
146 #define NUM_SAVEDPIXELSTATES_T 18
147 #define NUM_SAVEDPIXELSTATES_S 12
148 #define NUM_SAVEDVERTEXSTATES_R 34
149 #define NUM_SAVEDVERTEXSTATES_T 2
150 #define NUM_SAVEDVERTEXSTATES_S 1
152 extern const DWORD SavedPixelStates_R
[NUM_SAVEDPIXELSTATES_R
];
153 extern const DWORD SavedPixelStates_T
[NUM_SAVEDPIXELSTATES_T
];
154 extern const DWORD SavedPixelStates_S
[NUM_SAVEDPIXELSTATES_S
];
155 extern const DWORD SavedVertexStates_R
[NUM_SAVEDVERTEXSTATES_R
];
156 extern const DWORD SavedVertexStates_T
[NUM_SAVEDVERTEXSTATES_T
];
157 extern const DWORD SavedVertexStates_S
[NUM_SAVEDVERTEXSTATES_S
];
159 typedef enum _WINELOOKUP
{
160 WINELOOKUP_WARPPARAM
= 0,
164 extern const int minLookup
[MAX_LOOKUPS
];
165 extern const int maxLookup
[MAX_LOOKUPS
];
166 extern DWORD
*stateLookup
[MAX_LOOKUPS
];
170 GLenum mip
[WINED3DTEXF_LINEAR
+ 1];
173 struct min_lookup minMipLookup
[WINED3DTEXF_ANISOTROPIC
+ 1];
174 const struct min_lookup minMipLookup_noFilter
[WINED3DTEXF_ANISOTROPIC
+ 1];
175 GLenum magLookup
[WINED3DTEXF_ANISOTROPIC
+ 1];
176 const GLenum magLookup_noFilter
[WINED3DTEXF_ANISOTROPIC
+ 1];
178 extern const struct filter_lookup filter_lookup_nofilter
;
179 extern struct filter_lookup filter_lookup
;
181 /* float_16_to_32() and float_32_to_16() (see implementation in
182 * surface_base.c) convert 16 bit floats in the FLOAT16 data type
183 * to standard C floats and vice versa. They do not depend on the encoding
184 * of the C float, so they are platform independent, but slow. On x86 and
185 * other IEEE 754 compliant platforms the conversion can be accelerated by
186 * bit shifting the exponent and mantissa. There are also some SSE-based
187 * assembly routines out there.
189 * See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format
191 static inline float float_16_to_32(const unsigned short *in
) {
192 const unsigned short s
= ((*in
) & 0x8000);
193 const unsigned short e
= ((*in
) & 0x7C00) >> 10;
194 const unsigned short m
= (*in
) & 0x3FF;
195 const float sgn
= (s
? -1.0 : 1.0);
198 if(m
== 0) return sgn
* 0.0; /* +0.0 or -0.0 */
199 else return sgn
* pow(2, -14.0) * ( (float) m
/ 1024.0);
201 return sgn
* pow(2, (float) e
-15.0) * (1.0 + ((float) m
/ 1024.0));
203 if(m
== 0) return sgn
/ 0.0; /* +INF / -INF */
204 else return 0.0 / 0.0; /* NAN */
208 static inline float float_24_to_32(DWORD in
)
210 const float sgn
= in
& 0x800000 ? -1.0f
: 1.0f
;
211 const unsigned short e
= (in
& 0x780000) >> 19;
212 const unsigned short m
= in
& 0x7ffff;
216 if (m
== 0) return sgn
* 0.0f
; /* +0.0 or -0.0 */
217 else return sgn
* pow(2, -6.0f
) * ((float)m
/ 524288.0f
);
221 return sgn
* pow(2, (float)e
- 7.0f
) * (1.0f
+ ((float)m
/ 524288.0f
));
225 if (m
== 0) return sgn
/ 0.0; /* +INF / -INF */
226 else return 0.0 / 0.0; /* NAN */
246 #define ORM_BACKBUFFER 0
247 #define ORM_PBUFFER 1
251 #define SHADER_GLSL 2
253 #define SHADER_NONE 4
255 #define RTL_DISABLE -1
257 #define RTL_READDRAW 1
258 #define RTL_READTEX 2
259 #define RTL_TEXDRAW 3
262 #define PCI_VENDOR_NONE 0xffff /* e.g. 0x8086 for Intel and 0x10de for Nvidia */
263 #define PCI_DEVICE_NONE 0xffff /* e.g. 0x14f for a Geforce6200 */
265 /* NOTE: When adding fields to this structure, make sure to update the default
266 * values in wined3d_main.c as well. */
267 typedef struct wined3d_settings_s
{
268 /* vertex and pixel shader modes */
272 /* Ideally, we don't want the user to have to request GLSL. If the hardware supports GLSL,
273 we should use it. However, until it's fully implemented, we'll leave it as a registry
274 setting for developers. */
276 int offscreen_rendering_mode
;
277 int rendertargetlock_mode
;
278 unsigned short pci_vendor_id
;
279 unsigned short pci_device_id
;
280 /* Memory tracking and object counting */
281 unsigned int emulated_textureram
;
283 int allow_multisampling
;
284 } wined3d_settings_t
;
286 extern wined3d_settings_t wined3d_settings
;
288 typedef enum _WINED3DSAMPLER_TEXTURE_TYPE
290 WINED3DSTT_UNKNOWN
= 0,
294 WINED3DSTT_VOLUME
= 4,
295 } WINED3DSAMPLER_TEXTURE_TYPE
;
297 typedef enum _WINED3DSHADER_PARAM_REGISTER_TYPE
300 WINED3DSPR_INPUT
= 1,
301 WINED3DSPR_CONST
= 2,
303 WINED3DSPR_TEXTURE
= 3,
304 WINED3DSPR_RASTOUT
= 4,
305 WINED3DSPR_ATTROUT
= 5,
306 WINED3DSPR_TEXCRDOUT
= 6,
307 WINED3DSPR_OUTPUT
= 6,
308 WINED3DSPR_CONSTINT
= 7,
309 WINED3DSPR_COLOROUT
= 8,
310 WINED3DSPR_DEPTHOUT
= 9,
311 WINED3DSPR_SAMPLER
= 10,
312 WINED3DSPR_CONST2
= 11,
313 WINED3DSPR_CONST3
= 12,
314 WINED3DSPR_CONST4
= 13,
315 WINED3DSPR_CONSTBOOL
= 14,
316 WINED3DSPR_LOOP
= 15,
317 WINED3DSPR_TEMPFLOAT16
= 16,
318 WINED3DSPR_MISCTYPE
= 17,
319 WINED3DSPR_LABEL
= 18,
320 WINED3DSPR_PREDICATE
= 19,
322 } WINED3DSHADER_PARAM_REGISTER_TYPE
;
324 enum wined3d_immconst_type
326 WINED3D_IMMCONST_FLOAT
,
327 WINED3D_IMMCONST_FLOAT4
,
330 typedef enum _WINED3DVS_RASTOUT_OFFSETS
332 WINED3DSRO_POSITION
= 0,
334 WINED3DSRO_POINT_SIZE
= 2,
335 } WINED3DVS_RASTOUT_OFFSETS
;
337 #define WINED3DSP_NOSWIZZLE (0 | (1 << 2) | (2 << 4) | (3 << 6))
339 typedef enum _WINED3DSHADER_PARAM_SRCMOD_TYPE
341 WINED3DSPSM_NONE
= 0,
343 WINED3DSPSM_BIAS
= 2,
344 WINED3DSPSM_BIASNEG
= 3,
345 WINED3DSPSM_SIGN
= 4,
346 WINED3DSPSM_SIGNNEG
= 5,
347 WINED3DSPSM_COMP
= 6,
349 WINED3DSPSM_X2NEG
= 8,
352 WINED3DSPSM_ABS
= 11,
353 WINED3DSPSM_ABSNEG
= 12,
354 WINED3DSPSM_NOT
= 13,
355 } WINED3DSHADER_PARAM_SRCMOD_TYPE
;
357 #define WINED3DSP_WRITEMASK_0 0x1 /* .x r */
358 #define WINED3DSP_WRITEMASK_1 0x2 /* .y g */
359 #define WINED3DSP_WRITEMASK_2 0x4 /* .z b */
360 #define WINED3DSP_WRITEMASK_3 0x8 /* .w a */
361 #define WINED3DSP_WRITEMASK_ALL 0xf /* all */
363 typedef enum _WINED3DSHADER_PARAM_DSTMOD_TYPE
365 WINED3DSPDM_NONE
= 0,
366 WINED3DSPDM_SATURATE
= 1,
367 WINED3DSPDM_PARTIALPRECISION
= 2,
368 WINED3DSPDM_MSAMPCENTROID
= 4,
369 } WINED3DSHADER_PARAM_DSTMOD_TYPE
;
371 typedef enum _WINED3DSHADER_INSTRUCTION_OPCODE_TYPE
393 WINED3DSIO_M4x4
= 20,
394 WINED3DSIO_M4x3
= 21,
395 WINED3DSIO_M3x4
= 22,
396 WINED3DSIO_M3x3
= 23,
397 WINED3DSIO_M3x2
= 24,
398 WINED3DSIO_CALL
= 25,
399 WINED3DSIO_CALLNZ
= 26,
400 WINED3DSIO_LOOP
= 27,
402 WINED3DSIO_ENDLOOP
= 29,
403 WINED3DSIO_LABEL
= 30,
410 WINED3DSIO_SINCOS
= 37,
412 WINED3DSIO_ENDREP
= 39,
415 WINED3DSIO_ELSE
= 42,
416 WINED3DSIO_ENDIF
= 43,
417 WINED3DSIO_BREAK
= 44,
418 WINED3DSIO_BREAKC
= 45,
419 WINED3DSIO_MOVA
= 46,
420 WINED3DSIO_DEFB
= 47,
421 WINED3DSIO_DEFI
= 48,
423 WINED3DSIO_TEXCOORD
= 64,
424 WINED3DSIO_TEXKILL
= 65,
426 WINED3DSIO_TEXBEM
= 67,
427 WINED3DSIO_TEXBEML
= 68,
428 WINED3DSIO_TEXREG2AR
= 69,
429 WINED3DSIO_TEXREG2GB
= 70,
430 WINED3DSIO_TEXM3x2PAD
= 71,
431 WINED3DSIO_TEXM3x2TEX
= 72,
432 WINED3DSIO_TEXM3x3PAD
= 73,
433 WINED3DSIO_TEXM3x3TEX
= 74,
434 WINED3DSIO_TEXM3x3DIFF
= 75,
435 WINED3DSIO_TEXM3x3SPEC
= 76,
436 WINED3DSIO_TEXM3x3VSPEC
= 77,
437 WINED3DSIO_EXPP
= 78,
438 WINED3DSIO_LOGP
= 79,
441 WINED3DSIO_TEXREG2RGB
= 82,
442 WINED3DSIO_TEXDP3TEX
= 83,
443 WINED3DSIO_TEXM3x2DEPTH
= 84,
444 WINED3DSIO_TEXDP3
= 85,
445 WINED3DSIO_TEXM3x3
= 86,
446 WINED3DSIO_TEXDEPTH
= 87,
449 WINED3DSIO_DP2ADD
= 90,
452 WINED3DSIO_TEXLDD
= 93,
453 WINED3DSIO_SETP
= 94,
454 WINED3DSIO_TEXLDL
= 95,
455 WINED3DSIO_BREAKP
= 96,
457 WINED3DSIO_PHASE
= 0xfffd,
458 WINED3DSIO_COMMENT
= 0xfffe,
459 WINED3DSIO_END
= 0Xffff,
460 } WINED3DSHADER_INSTRUCTION_OPCODE_TYPE
;
462 /* Undocumented opcode control to identify projective texture lookups in ps 2.0 and later */
463 #define WINED3DSI_TEXLD_PROJECT 1
464 #define WINED3DSI_TEXLD_BIAS 2
466 typedef enum COMPARISON_TYPE
476 #define WINED3D_SM1_VS 0xfffe
477 #define WINED3D_SM1_PS 0xffff
478 #define WINED3D_SM4_PS 0x0000
479 #define WINED3D_SM4_VS 0x0001
480 #define WINED3D_SM4_GS 0x0002
482 /* Shader version tokens, and shader end tokens */
483 #define WINED3DPS_VERSION(major, minor) ((WINED3D_SM1_PS << 16) | ((major) << 8) | (minor))
484 #define WINED3DVS_VERSION(major, minor) ((WINED3D_SM1_VS << 16) | ((major) << 8) | (minor))
486 /* Shader backends */
488 /* TODO: Make this dynamic, based on shader limits ? */
489 #define MAX_ATTRIBS 16
490 #define MAX_REG_ADDR 1
491 #define MAX_REG_TEMP 32
492 #define MAX_REG_TEXCRD 8
493 #define MAX_REG_INPUT 12
494 #define MAX_REG_OUTPUT 12
495 #define MAX_CONST_I 16
496 #define MAX_CONST_B 16
498 /* FIXME: This needs to go up to 2048 for
499 * Shader model 3 according to msdn (and for software shaders) */
500 #define MAX_LABELS 16
502 #define SHADER_PGMSIZE 65535
503 typedef struct SHADER_BUFFER
{
510 enum WINED3D_SHADER_INSTRUCTION_HANDLER
579 WINED3DSIH_TEXDP3TEX
,
583 WINED3DSIH_TEXM3x2DEPTH
,
584 WINED3DSIH_TEXM3x2PAD
,
585 WINED3DSIH_TEXM3x2TEX
,
587 WINED3DSIH_TEXM3x3DIFF
,
588 WINED3DSIH_TEXM3x3PAD
,
589 WINED3DSIH_TEXM3x3SPEC
,
590 WINED3DSIH_TEXM3x3TEX
,
591 WINED3DSIH_TEXM3x3VSPEC
,
592 WINED3DSIH_TEXREG2AR
,
593 WINED3DSIH_TEXREG2GB
,
594 WINED3DSIH_TEXREG2RGB
,
595 WINED3DSIH_TABLE_SIZE
598 enum wined3d_shader_type
600 WINED3D_SHADER_TYPE_PIXEL
,
601 WINED3D_SHADER_TYPE_VERTEX
,
602 WINED3D_SHADER_TYPE_GEOMETRY
,
605 struct wined3d_shader_version
607 enum wined3d_shader_type type
;
612 #define WINED3D_SHADER_VERSION(major, minor) (((major) << 8) | (minor))
614 typedef struct shader_reg_maps
616 struct wined3d_shader_version shader_version
;
617 char texcoord
[MAX_REG_TEXCRD
]; /* pixel < 3.0 */
618 char temporary
[MAX_REG_TEMP
]; /* pixel, vertex */
619 char address
[MAX_REG_ADDR
]; /* vertex */
620 char labels
[MAX_LABELS
]; /* pixel, vertex */
621 DWORD
*constf
; /* pixel, vertex */
622 DWORD texcoord_mask
[MAX_REG_TEXCRD
]; /* vertex < 3.0 */
623 WORD input_registers
; /* max(MAX_REG_INPUT, MAX_ATTRIBS), 16 */
624 WORD output_registers
; /* MAX_REG_OUTPUT, 12 */
625 WORD integer_constants
; /* MAX_CONST_I, 16 */
626 WORD boolean_constants
; /* MAX_CONST_B, 16 */
627 WORD local_int_consts
; /* MAX_CONST_I, 16 */
628 WORD local_bool_consts
; /* MAX_CONST_B, 16 */
630 WINED3DSAMPLER_TEXTURE_TYPE sampler_type
[max(MAX_FRAGMENT_SAMPLERS
, MAX_VERTEX_SAMPLERS
)];
631 BOOL bumpmat
[MAX_TEXTURES
], luminanceparams
[MAX_TEXTURES
];
633 unsigned usesnrm
: 1;
635 unsigned usesdsx
: 1;
636 unsigned usesdsy
: 1;
637 unsigned usestexldd
: 1;
638 unsigned usesmova
: 1;
639 unsigned usesfacing
: 1;
640 unsigned usesrelconstF
: 1;
642 unsigned usestexldl
: 1;
643 unsigned padding
: 6;
645 /* Whether or not loops are used in this shader, and nesting depth */
650 struct wined3d_shader_context
652 IWineD3DBaseShader
*shader
;
653 const struct shader_reg_maps
*reg_maps
;
654 SHADER_BUFFER
*buffer
;
658 struct wined3d_shader_register
660 WINED3DSHADER_PARAM_REGISTER_TYPE type
;
662 const struct wined3d_shader_src_param
*rel_addr
;
663 enum wined3d_immconst_type immconst_type
;
664 DWORD immconst_data
[4];
667 struct wined3d_shader_dst_param
669 struct wined3d_shader_register reg
;
675 struct wined3d_shader_src_param
677 struct wined3d_shader_register reg
;
682 struct wined3d_shader_instruction
684 const struct wined3d_shader_context
*ctx
;
685 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx
;
690 const struct wined3d_shader_dst_param
*dst
;
692 const struct wined3d_shader_src_param
*src
;
695 struct wined3d_shader_semantic
697 WINED3DDECLUSAGE usage
;
699 WINED3DSAMPLER_TEXTURE_TYPE sampler_type
;
700 struct wined3d_shader_dst_param reg
;
703 struct wined3d_shader_attribute
705 WINED3DDECLUSAGE usage
;
709 struct wined3d_shader_frontend
711 void *(*shader_init
)(const DWORD
*ptr
, const struct wined3d_shader_signature
*output_signature
);
712 void (*shader_free
)(void *data
);
713 void (*shader_read_header
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_version
*shader_version
);
714 void (*shader_read_opcode
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_instruction
*ins
, UINT
*param_size
);
715 void (*shader_read_src_param
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_src_param
*src_param
,
716 struct wined3d_shader_src_param
*src_rel_addr
);
717 void (*shader_read_dst_param
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_dst_param
*dst_param
,
718 struct wined3d_shader_src_param
*dst_rel_addr
);
719 void (*shader_read_semantic
)(const DWORD
**ptr
, struct wined3d_shader_semantic
*semantic
);
720 void (*shader_read_comment
)(const DWORD
**ptr
, const char **comment
);
721 BOOL (*shader_is_end
)(void *data
, const DWORD
**ptr
);
724 extern const struct wined3d_shader_frontend sm1_shader_frontend
;
725 extern const struct wined3d_shader_frontend sm4_shader_frontend
;
727 typedef void (*SHADER_HANDLER
)(const struct wined3d_shader_instruction
*);
730 DWORD VertexShaderVersion
;
731 DWORD MaxVertexShaderConst
;
733 DWORD PixelShaderVersion
;
734 float PixelShader1xMaxValue
;
735 DWORD MaxPixelShaderConst
;
737 WINED3DVSHADERCAPS2_0 VS20Caps
;
738 WINED3DPSHADERCAPS2_0 PS20Caps
;
740 DWORD MaxVShaderInstructionsExecuted
;
741 DWORD MaxPShaderInstructionsExecuted
;
742 DWORD MaxVertexShader30InstructionSlots
;
743 DWORD MaxPixelShader30InstructionSlots
;
758 enum vertexprocessing_mode
{
764 #define WINED3D_CONST_NUM_UNUSED ~0U
773 /* Stateblock dependent parameters which have to be hardcoded
774 * into the shader code
776 struct ps_compile_args
{
777 struct color_fixup_desc color_fixup
[MAX_FRAGMENT_SAMPLERS
];
778 enum vertexprocessing_mode vp_mode
;
780 /* Projected textures(ps 1.0-1.3) */
781 /* Texture types(2D, Cube, 3D) in ps 1.x */
782 BOOL srgb_correction
;
784 /* Bitmap for NP2 texcoord fixups (16 samplers max currently).
785 D3D9 has a limit of 16 samplers and the fixup is superfluous
786 in D3D10 (unconditional NP2 support mandatory). */
794 struct vs_compile_args
{
796 WORD swizzle_map
; /* MAX_ATTRIBS, 16 */
800 void (*shader_handle_instruction
)(const struct wined3d_shader_instruction
*);
801 void (*shader_select
)(IWineD3DDevice
*iface
, BOOL usePS
, BOOL useVS
);
802 void (*shader_select_depth_blt
)(IWineD3DDevice
*iface
, enum tex_types tex_type
);
803 void (*shader_deselect_depth_blt
)(IWineD3DDevice
*iface
);
804 void (*shader_update_float_vertex_constants
)(IWineD3DDevice
*iface
, UINT start
, UINT count
);
805 void (*shader_update_float_pixel_constants
)(IWineD3DDevice
*iface
, UINT start
, UINT count
);
806 void (*shader_load_constants
)(IWineD3DDevice
*iface
, char usePS
, char useVS
);
807 void (*shader_load_np2fixup_constants
)(IWineD3DDevice
*iface
, char usePS
, char useVS
);
808 void (*shader_destroy
)(IWineD3DBaseShader
*iface
);
809 HRESULT (*shader_alloc_private
)(IWineD3DDevice
*iface
);
810 void (*shader_free_private
)(IWineD3DDevice
*iface
);
811 BOOL (*shader_dirtifyable_constants
)(IWineD3DDevice
*iface
);
812 void (*shader_get_caps
)(WINED3DDEVTYPE devtype
, const WineD3D_GL_Info
*gl_info
, struct shader_caps
*caps
);
813 BOOL (*shader_color_fixup_supported
)(struct color_fixup_desc fixup
);
814 void (*shader_add_instruction_modifiers
)(const struct wined3d_shader_instruction
*ins
);
817 extern const shader_backend_t glsl_shader_backend
;
818 extern const shader_backend_t arb_program_shader_backend
;
819 extern const shader_backend_t none_shader_backend
;
823 extern void (* CDECL wine_tsx11_lock_ptr
)(void);
824 extern void (* CDECL wine_tsx11_unlock_ptr
)(void);
826 /* As GLX relies on X, this is needed */
830 #define ENTER_GL() ++num_lock; if (num_lock > 1) FIXME("Recursive use of GL lock to: %d\n", num_lock); wine_tsx11_lock_ptr()
831 #define LEAVE_GL() if (num_lock != 1) FIXME("Recursive use of GL lock: %d\n", num_lock); --num_lock; wine_tsx11_unlock_ptr()
833 #define ENTER_GL() wine_tsx11_lock_ptr()
834 #define LEAVE_GL() wine_tsx11_unlock_ptr()
837 /*****************************************************************************
841 /* GL related defines */
842 /* ------------------ */
843 #define GL_SUPPORT(ExtName) (GLINFO_LOCATION.supported[ExtName] != 0)
844 #define GL_LIMITS(ExtName) (GLINFO_LOCATION.max_##ExtName)
845 #define GL_EXTCALL(FuncName) (GLINFO_LOCATION.FuncName)
846 #define GL_VEND(_VendName) (GLINFO_LOCATION.gl_vendor == VENDOR_##_VendName ? TRUE : FALSE)
848 #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xFF)
849 #define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xFF)
850 #define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xFF)
851 #define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xFF)
853 #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f)
854 #define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xFF)) / 255.0f)
855 #define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xFF)) / 255.0f)
856 #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f)
858 #define D3DCOLORTOGLFLOAT4(dw, vec) do { \
859 (vec)[0] = D3DCOLOR_R(dw); \
860 (vec)[1] = D3DCOLOR_G(dw); \
861 (vec)[2] = D3DCOLOR_B(dw); \
862 (vec)[3] = D3DCOLOR_A(dw); \
865 /* DirectX Device Limits */
866 /* --------------------- */
867 #define MAX_MIP_LEVELS 32 /* Maximum number of mipmap levels. */
868 #define MAX_STREAMS 16 /* Maximum possible streams - used for fixed size arrays
869 See MaxStreams in MSDN under GetDeviceCaps */
870 #define HIGHEST_TRANSFORMSTATE WINED3DTS_WORLDMATRIX(255) /* Highest value in WINED3DTRANSFORMSTATETYPE */
872 /* Checking of API calls */
873 /* --------------------- */
874 #ifndef WINE_NO_DEBUG_MSGS
875 #define checkGLcall(A) \
877 GLint err = glGetError(); \
878 if (err == GL_NO_ERROR) { \
879 TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
882 FIXME(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \
883 debug_glerror(err), err, A, __FILE__, __LINE__); \
884 err = glGetError(); \
885 } while (err != GL_NO_ERROR); \
888 #define checkGLcall(A) do {} while(0)
891 /* Trace routines / diagnostics */
892 /* ---------------------------- */
894 /* Dump out a matrix and copy it */
895 #define conv_mat(mat,gl_mat) \
897 TRACE("%f %f %f %f\n", (mat)->u.s._11, (mat)->u.s._12, (mat)->u.s._13, (mat)->u.s._14); \
898 TRACE("%f %f %f %f\n", (mat)->u.s._21, (mat)->u.s._22, (mat)->u.s._23, (mat)->u.s._24); \
899 TRACE("%f %f %f %f\n", (mat)->u.s._31, (mat)->u.s._32, (mat)->u.s._33, (mat)->u.s._34); \
900 TRACE("%f %f %f %f\n", (mat)->u.s._41, (mat)->u.s._42, (mat)->u.s._43, (mat)->u.s._44); \
901 memcpy(gl_mat, (mat), 16 * sizeof(float)); \
904 /* Macro to dump out the current state of the light chain */
905 #define DUMP_LIGHT_CHAIN() \
907 PLIGHTINFOEL *el = This->stateBlock->lights;\
909 TRACE("Light %p (glIndex %ld, d3dIndex %ld, enabled %d)\n", el, el->glIndex, el->OriginalIndex, el->lightEnabled);\
914 /* Trace vector and strided data information */
915 #define TRACE_VECTOR(name) TRACE( #name "=(%f, %f, %f, %f)\n", name.x, name.y, name.z, name.w);
916 #define TRACE_STRIDED(si, name) TRACE( #name "=(data:%p, stride:%d, format:%#x, vbo %d, stream %u)\n", \
917 si->elements[name].data, si->elements[name].stride, si->elements[name].format_desc->format, \
918 si->elements[name].buffer_object, si->elements[name].stream_idx);
920 /* Defines used for optimizations */
922 /* Only reapply what is necessary */
923 #define REAPPLY_ALPHAOP 0x0001
924 #define REAPPLY_ALL 0xFFFF
926 /* Advance declaration of structures to satisfy compiler */
927 typedef struct IWineD3DStateBlockImpl IWineD3DStateBlockImpl
;
928 typedef struct IWineD3DSurfaceImpl IWineD3DSurfaceImpl
;
929 typedef struct IWineD3DPaletteImpl IWineD3DPaletteImpl
;
930 typedef struct IWineD3DDeviceImpl IWineD3DDeviceImpl
;
932 /* Global variables */
933 extern const float identity
[16];
935 /*****************************************************************************
936 * Compilable extra diagnostics
939 /* Trace information per-vertex: (extremely high amount of trace) */
940 #if 0 /* NOTE: Must be 0 in cvs */
941 # define VTRACE(A) TRACE A
946 /* TODO: Confirm each of these works when wined3d move completed */
947 #if 0 /* NOTE: Must be 0 in cvs */
948 /* To avoid having to get gigabytes of trace, the following can be compiled in, and at the start
949 of each frame, a check is made for the existence of C:\D3DTRACE, and if it exists d3d trace
950 is enabled, and if it doesn't exist it is disabled. */
951 # define FRAME_DEBUGGING
952 /* Adding in the SINGLE_FRAME_DEBUGGING gives a trace of just what makes up a single frame, before
953 the file is deleted */
954 # if 1 /* NOTE: Must be 1 in cvs, as this is mostly more useful than a trace from program start */
955 # define SINGLE_FRAME_DEBUGGING
957 /* The following, when enabled, lets you see the makeup of the frame, by drawprimitive calls.
958 It can only be enabled when FRAME_DEBUGGING is also enabled
959 The contents of the back buffer are written into /tmp/backbuffer_* after each primitive
961 # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
962 # define SHOW_FRAME_MAKEUP 1
964 /* The following, when enabled, lets you see the makeup of the all the textures used during each
965 of the drawprimitive calls. It can only be enabled when SHOW_FRAME_MAKEUP is also enabled.
966 The contents of the textures assigned to each stage are written into
967 /tmp/texture_*_<Stage>.ppm after each primitive array is drawn. */
968 # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
969 # define SHOW_TEXTURE_MAKEUP 0
972 extern BOOL isDumpingFrames
;
973 extern LONG primCounter
;
978 WINED3D_FFP_POSITION
= 0,
979 WINED3D_FFP_BLENDWEIGHT
= 1,
980 WINED3D_FFP_BLENDINDICES
= 2,
981 WINED3D_FFP_NORMAL
= 3,
982 WINED3D_FFP_PSIZE
= 4,
983 WINED3D_FFP_DIFFUSE
= 5,
984 WINED3D_FFP_SPECULAR
= 6,
985 WINED3D_FFP_TEXCOORD0
= 7,
986 WINED3D_FFP_TEXCOORD1
= 8,
987 WINED3D_FFP_TEXCOORD2
= 9,
988 WINED3D_FFP_TEXCOORD3
= 10,
989 WINED3D_FFP_TEXCOORD4
= 11,
990 WINED3D_FFP_TEXCOORD5
= 12,
991 WINED3D_FFP_TEXCOORD6
= 13,
992 WINED3D_FFP_TEXCOORD7
= 14,
995 enum wined3d_ffp_emit_idx
997 WINED3D_FFP_EMIT_FLOAT1
= 0,
998 WINED3D_FFP_EMIT_FLOAT2
= 1,
999 WINED3D_FFP_EMIT_FLOAT3
= 2,
1000 WINED3D_FFP_EMIT_FLOAT4
= 3,
1001 WINED3D_FFP_EMIT_D3DCOLOR
= 4,
1002 WINED3D_FFP_EMIT_UBYTE4
= 5,
1003 WINED3D_FFP_EMIT_SHORT2
= 6,
1004 WINED3D_FFP_EMIT_SHORT4
= 7,
1005 WINED3D_FFP_EMIT_UBYTE4N
= 8,
1006 WINED3D_FFP_EMIT_SHORT2N
= 9,
1007 WINED3D_FFP_EMIT_SHORT4N
= 10,
1008 WINED3D_FFP_EMIT_USHORT2N
= 11,
1009 WINED3D_FFP_EMIT_USHORT4N
= 12,
1010 WINED3D_FFP_EMIT_UDEC3
= 13,
1011 WINED3D_FFP_EMIT_DEC3N
= 14,
1012 WINED3D_FFP_EMIT_FLOAT16_2
= 15,
1013 WINED3D_FFP_EMIT_FLOAT16_4
= 16,
1014 WINED3D_FFP_EMIT_COUNT
= 17
1017 struct wined3d_stream_info_element
1019 const struct GlPixelFormatDesc
*format_desc
;
1023 GLuint buffer_object
;
1026 struct wined3d_stream_info
1028 struct wined3d_stream_info_element elements
[MAX_ATTRIBS
];
1029 BOOL position_transformed
;
1030 WORD swizzle_map
; /* MAX_ATTRIBS, 16 */
1031 WORD use_map
; /* MAX_ATTRIBS, 16 */
1034 /*****************************************************************************
1038 /* Routine common to the draw primitive and draw indexed primitive routines */
1039 void drawPrimitive(IWineD3DDevice
*iface
, UINT index_count
, UINT numberOfVertices
,
1040 UINT start_idx
, UINT idxBytes
, const void *idxData
, UINT minIndex
);
1041 DWORD
get_flexible_vertex_size(DWORD d3dvtVertexType
);
1043 typedef void (WINE_GLAPI
*glAttribFunc
)(const void *data
);
1044 typedef void (WINE_GLAPI
*glMultiTexCoordFunc
)(GLenum unit
, const void *data
);
1045 extern glAttribFunc position_funcs
[WINED3D_FFP_EMIT_COUNT
];
1046 extern glAttribFunc diffuse_funcs
[WINED3D_FFP_EMIT_COUNT
];
1047 extern glAttribFunc specular_func_3ubv
;
1048 extern glAttribFunc specular_funcs
[WINED3D_FFP_EMIT_COUNT
];
1049 extern glAttribFunc normal_funcs
[WINED3D_FFP_EMIT_COUNT
];
1050 extern glMultiTexCoordFunc multi_texcoord_funcs
[WINED3D_FFP_EMIT_COUNT
];
1054 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
1055 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
1057 /* Routines and structures related to state management */
1058 typedef struct WineD3DContext WineD3DContext
;
1059 typedef void (*APPLYSTATEFUNC
)(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*ctx
);
1061 #define STATE_RENDER(a) (a)
1062 #define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE))
1064 #define STATE_TEXTURESTAGE(stage, num) (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + 1 + (stage) * (WINED3D_HIGHEST_TEXTURE_STATE + 1) + (num))
1065 #define STATE_IS_TEXTURESTAGE(a) ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
1067 /* + 1 because samplers start with 0 */
1068 #define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
1069 #define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1))
1071 #define STATE_PIXELSHADER (STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1) + 1)
1072 #define STATE_IS_PIXELSHADER(a) ((a) == STATE_PIXELSHADER)
1074 #define STATE_TRANSFORM(a) (STATE_PIXELSHADER + (a))
1075 #define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)))
1077 #define STATE_STREAMSRC (STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)) + 1)
1078 #define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
1079 #define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)
1080 #define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
1082 #define STATE_VDECL (STATE_INDEXBUFFER + 1)
1083 #define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
1085 #define STATE_VSHADER (STATE_VDECL + 1)
1086 #define STATE_IS_VSHADER(a) ((a) == STATE_VSHADER)
1088 #define STATE_VIEWPORT (STATE_VSHADER + 1)
1089 #define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
1091 #define STATE_VERTEXSHADERCONSTANT (STATE_VIEWPORT + 1)
1092 #define STATE_PIXELSHADERCONSTANT (STATE_VERTEXSHADERCONSTANT + 1)
1093 #define STATE_IS_VERTEXSHADERCONSTANT(a) ((a) == STATE_VERTEXSHADERCONSTANT)
1094 #define STATE_IS_PIXELSHADERCONSTANT(a) ((a) == STATE_PIXELSHADERCONSTANT)
1096 #define STATE_ACTIVELIGHT(a) (STATE_PIXELSHADERCONSTANT + (a) + 1)
1097 #define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS))
1099 #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS - 1) + 1)
1100 #define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
1102 #define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
1103 #define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(MAX_CLIPPLANES - 1))
1105 #define STATE_MATERIAL (STATE_CLIPPLANE(MAX_CLIPPLANES))
1107 #define STATE_FRONTFACE (STATE_MATERIAL + 1)
1109 #define STATE_HIGHEST (STATE_FRONTFACE)
1113 DWORD representative
;
1114 APPLYSTATEFUNC apply
;
1117 struct StateEntryTemplate
1120 struct StateEntry content
;
1121 GL_SupportedExt extension
;
1124 struct fragment_caps
{
1125 DWORD PrimitiveMiscCaps
;
1127 DWORD TextureOpCaps
;
1128 DWORD MaxTextureBlendStages
;
1129 DWORD MaxSimultaneousTextures
;
1132 struct fragment_pipeline
{
1133 void (*enable_extension
)(IWineD3DDevice
*iface
, BOOL enable
);
1134 void (*get_caps
)(WINED3DDEVTYPE devtype
, const WineD3D_GL_Info
*gl_info
, struct fragment_caps
*caps
);
1135 HRESULT (*alloc_private
)(IWineD3DDevice
*iface
);
1136 void (*free_private
)(IWineD3DDevice
*iface
);
1137 BOOL (*color_fixup_supported
)(struct color_fixup_desc fixup
);
1138 const struct StateEntryTemplate
*states
;
1139 BOOL ffp_proj_control
;
1142 extern const struct StateEntryTemplate misc_state_template
[];
1143 extern const struct StateEntryTemplate ffp_vertexstate_template
[];
1144 extern const struct fragment_pipeline ffp_fragment_pipeline
;
1145 extern const struct fragment_pipeline atifs_fragment_pipeline
;
1146 extern const struct fragment_pipeline arbfp_fragment_pipeline
;
1147 extern const struct fragment_pipeline nvts_fragment_pipeline
;
1148 extern const struct fragment_pipeline nvrc_fragment_pipeline
;
1150 /* "Base" state table */
1151 HRESULT
compile_state_table(struct StateEntry
*StateTable
, APPLYSTATEFUNC
**dev_multistate_funcs
,
1152 const WineD3D_GL_Info
*gl_info
, const struct StateEntryTemplate
*vertex
,
1153 const struct fragment_pipeline
*fragment
, const struct StateEntryTemplate
*misc
);
1155 /* Shaders for color conversions in blits */
1156 struct blit_shader
{
1157 HRESULT (*alloc_private
)(IWineD3DDevice
*iface
);
1158 void (*free_private
)(IWineD3DDevice
*iface
);
1159 HRESULT (*set_shader
)(IWineD3DDevice
*iface
, const struct GlPixelFormatDesc
*format_desc
,
1160 GLenum textype
, UINT width
, UINT height
);
1161 void (*unset_shader
)(IWineD3DDevice
*iface
);
1162 BOOL (*color_fixup_supported
)(struct color_fixup_desc fixup
);
1165 extern const struct blit_shader ffp_blit
;
1166 extern const struct blit_shader arbfp_blit
;
1174 #define WINED3D_MAX_FBO_ENTRIES 64
1176 /* The new context manager that should deal with onscreen and offscreen rendering */
1177 struct WineD3DContext
{
1178 /* State dirtification
1179 * dirtyArray is an array that contains markers for dirty states. numDirtyEntries states are dirty, their numbers are in indices
1180 * 0...numDirtyEntries - 1. isStateDirty is a redundant copy of the dirtyArray. Technically only one of them would be needed,
1181 * but with the help of both it is easy to find out if a state is dirty(just check the array index), and for applying dirty states
1182 * only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states.
1184 DWORD dirtyArray
[STATE_HIGHEST
+ 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */
1185 DWORD numDirtyEntries
;
1186 DWORD isStateDirty
[STATE_HIGHEST
/32 + 1]; /* Bitmap to find out quickly if a state is dirty */
1188 IWineD3DSurface
*surface
;
1189 DWORD tid
; /* Thread ID which owns this context at the moment */
1191 /* Stores some information about the context state for optimization */
1192 WORD draw_buffer_dirty
: 1;
1193 WORD last_was_rhw
: 1; /* true iff last draw_primitive was in xyzrhw mode */
1194 WORD last_was_pshader
: 1;
1195 WORD last_was_vshader
: 1;
1196 WORD namedArraysLoaded
: 1;
1197 WORD numberedArraysLoaded
: 1;
1198 WORD last_was_blit
: 1;
1199 WORD last_was_ckey
: 1;
1202 WORD fog_enabled
: 1;
1203 WORD num_untracked_materials
: 2; /* Max value 2 */
1205 BYTE texShaderBumpMap
; /* MAX_TEXTURES, 8 */
1206 BYTE lastWasPow2Texture
; /* MAX_TEXTURES, 8 */
1207 DWORD numbered_array_mask
;
1208 GLenum tracking_parm
; /* Which source is tracking current colour */
1209 GLenum untracked_materials
[2];
1210 UINT blit_w
, blit_h
;
1211 enum fogsource fog_source
;
1213 char *vshader_const_dirty
, *pshader_const_dirty
;
1215 /* The actual opengl context */
1219 HPBUFFERARB pbuffer
;
1223 UINT fbo_entry_count
;
1224 struct list fbo_list
;
1225 struct fbo_entry
*current_fbo
;
1229 /* Extension emulation */
1230 GLint gl_fog_source
;
1231 GLfloat fog_coord_value
;
1232 GLfloat color
[4], fogstart
, fogend
, fogcolor
[4];
1233 GLuint dummy_arbfp_prog
;
1236 typedef enum ContextUsage
{
1237 CTXUSAGE_RESOURCELOAD
= 1, /* Only loads textures: No State is applied */
1238 CTXUSAGE_DRAWPRIM
= 2, /* OpenGL states are set up for blitting DirectDraw surfaces */
1239 CTXUSAGE_BLIT
= 3, /* OpenGL states are set up 3D drawing */
1240 CTXUSAGE_CLEAR
= 4, /* Drawable and states are set up for clearing */
1243 void ActivateContext(IWineD3DDeviceImpl
*device
, IWineD3DSurface
*target
, ContextUsage usage
);
1244 WineD3DContext
*getActiveContext(void);
1245 WineD3DContext
*CreateContext(IWineD3DDeviceImpl
*This
, IWineD3DSurfaceImpl
*target
, HWND win
, BOOL create_pbuffer
, const WINED3DPRESENT_PARAMETERS
*pPresentParms
);
1246 void DestroyContext(IWineD3DDeviceImpl
*This
, WineD3DContext
*context
);
1247 void context_resource_released(IWineD3DDevice
*iface
, IWineD3DResource
*resource
, WINED3DRESOURCETYPE type
);
1248 void context_bind_fbo(IWineD3DDevice
*iface
, GLenum target
, GLuint
*fbo
);
1249 void context_attach_depth_stencil_fbo(IWineD3DDeviceImpl
*This
, GLenum fbo_target
, IWineD3DSurface
*depth_stencil
, BOOL use_render_buffer
);
1250 void context_attach_surface_fbo(IWineD3DDeviceImpl
*This
, GLenum fbo_target
, DWORD idx
, IWineD3DSurface
*surface
);
1252 void delete_opengl_contexts(IWineD3DDevice
*iface
, IWineD3DSwapChain
*swapchain
);
1253 HRESULT
create_primary_opengl_context(IWineD3DDevice
*iface
, IWineD3DSwapChain
*swapchain
);
1255 /* Macros for doing basic GPU detection based on opengl capabilities */
1256 #define WINE_D3D6_CAPABLE(gl_info) (gl_info->supported[ARB_MULTITEXTURE])
1257 #define WINE_D3D7_CAPABLE(gl_info) (gl_info->supported[ARB_TEXTURE_COMPRESSION] && gl_info->supported[ARB_TEXTURE_CUBE_MAP] && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
1258 #define WINE_D3D8_CAPABLE(gl_info) WINE_D3D7_CAPABLE(gl_info) && (gl_info->supported[ARB_MULTISAMPLE] && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
1259 #define WINE_D3D9_CAPABLE(gl_info) WINE_D3D8_CAPABLE(gl_info) && (gl_info->supported[ARB_FRAGMENT_PROGRAM] && gl_info->supported[ARB_VERTEX_SHADER])
1261 /* Default callbacks for implicit object destruction */
1262 extern ULONG WINAPI
D3DCB_DefaultDestroySurface(IWineD3DSurface
*pSurface
);
1264 extern ULONG WINAPI
D3DCB_DefaultDestroyVolume(IWineD3DVolume
*pSurface
);
1266 /*****************************************************************************
1267 * Internal representation of a light
1269 typedef struct PLIGHTINFOEL PLIGHTINFOEL
;
1270 struct PLIGHTINFOEL
{
1271 WINED3DLIGHT OriginalParms
; /* Note D3D8LIGHT == D3D9LIGHT */
1272 DWORD OriginalIndex
;
1275 BOOL enabledChanged
;
1278 /* Converted parms to speed up swapping lights */
1287 /* The default light parameters */
1288 extern const WINED3DLIGHT WINED3D_default_light
;
1290 typedef struct WineD3D_PixelFormat
1292 int iPixelFormat
; /* WGL pixel format */
1293 int iPixelType
; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */
1294 int redSize
, greenSize
, blueSize
, alphaSize
;
1295 int depthSize
, stencilSize
;
1296 BOOL windowDrawable
;
1297 BOOL pbufferDrawable
;
1301 } WineD3D_PixelFormat
;
1303 /* The adapter structure */
1304 struct WineD3DAdapter
1309 WineD3D_GL_Info gl_info
;
1311 const char *description
;
1312 WCHAR DeviceName
[CCHDEVICENAME
]; /* DeviceName for use with e.g. ChangeDisplaySettings */
1314 WineD3D_PixelFormat
*cfgs
;
1315 BOOL brokenStencil
; /* Set on cards which only offer mixed depth+stencil */
1316 unsigned int TextureRam
; /* Amount of texture memory both video ram + AGP/TurboCache/HyperMemory/.. */
1317 unsigned int UsedTextureRam
;
1320 extern BOOL
initPixelFormats(WineD3D_GL_Info
*gl_info
);
1321 BOOL
initPixelFormatsNoGL(WineD3D_GL_Info
*gl_info
);
1322 extern long WineD3DAdapterChangeGLRam(IWineD3DDeviceImpl
*D3DDevice
, long glram
);
1323 extern void add_gl_compat_wrappers(WineD3D_GL_Info
*gl_info
);
1325 /*****************************************************************************
1326 * High order patch management
1328 struct WineD3DRectPatch
1332 WineDirect3DVertexStridedData strided
;
1333 WINED3DRECTPATCH_INFO RectPatchInfo
;
1335 char has_normals
, has_texcoords
;
1339 HRESULT
tesselate_rectpatch(IWineD3DDeviceImpl
*This
, struct WineD3DRectPatch
*patch
);
1341 enum projection_types
1354 /*****************************************************************************
1355 * Fixed function pipeline replacements
1357 #define ARG_UNUSED 0xff
1358 struct texture_stage_op
1370 struct color_fixup_desc color_fixup
;
1371 unsigned tex_type
: 3;
1373 unsigned projected
: 2;
1374 unsigned padding
: 10;
1377 struct ffp_frag_settings
{
1378 struct texture_stage_op op
[MAX_TEXTURES
];
1380 /* Use an int instead of a char to get dword alignment */
1381 unsigned int sRGB_write
;
1384 struct ffp_frag_desc
1386 struct wine_rb_entry entry
;
1387 struct ffp_frag_settings settings
;
1390 extern const struct wine_rb_functions wined3d_ffp_frag_program_rb_functions
;
1392 void gen_ffp_frag_op(IWineD3DStateBlockImpl
*stateblock
, struct ffp_frag_settings
*settings
, BOOL ignore_textype
);
1393 const struct ffp_frag_desc
*find_ffp_frag_shader(const struct wine_rb_tree
*fragment_shaders
,
1394 const struct ffp_frag_settings
*settings
);
1395 void add_ffp_frag_shader(struct wine_rb_tree
*shaders
, struct ffp_frag_desc
*desc
);
1397 /*****************************************************************************
1398 * IWineD3D implementation structure
1400 typedef struct IWineD3DImpl
1402 /* IUnknown fields */
1403 const IWineD3DVtbl
*lpVtbl
;
1404 LONG ref
; /* Note: Ref counting not required */
1406 /* WineD3D Information */
1411 struct WineD3DAdapter adapters
[1];
1414 extern const IWineD3DVtbl IWineD3D_Vtbl
;
1416 BOOL
InitAdapters(IWineD3DImpl
*This
);
1418 /* TODO: setup some flags in the registry to enable, disable pbuffer support
1419 (since it will break quite a few things until contexts are managed properly!) */
1420 extern BOOL pbuffer_support
;
1421 /* allocate one pbuffer per surface */
1422 extern BOOL pbuffer_per_surface
;
1424 /* A helper function that dumps a resource list */
1425 void dumpResources(struct list
*list
);
1427 /*****************************************************************************
1428 * IWineD3DDevice implementation structure
1430 #define WINED3D_UNMAPPED_STAGE ~0U
1432 /* Multithreaded flag. Removed from the public header to signal that IWineD3D::CreateDevice ignores it */
1433 #define WINED3DCREATE_MULTITHREADED 0x00000004
1435 struct IWineD3DDeviceImpl
1437 /* IUnknown fields */
1438 const IWineD3DDeviceVtbl
*lpVtbl
;
1439 LONG ref
; /* Note: Ref counting not required */
1441 /* WineD3D Information */
1443 IWineD3DDeviceParent
*device_parent
;
1445 struct WineD3DAdapter
*adapter
;
1447 /* Window styles to restore when switching fullscreen mode */
1451 /* X and GL Information */
1452 GLint maxConcurrentLights
;
1453 GLenum offscreenBuffer
;
1455 /* Selected capabilities */
1456 int vs_selected_mode
;
1457 int ps_selected_mode
;
1458 const shader_backend_t
*shader_backend
;
1460 void *fragment_priv
;
1462 struct StateEntry StateTable
[STATE_HIGHEST
+ 1];
1463 /* Array of functions for states which are handled by more than one pipeline part */
1464 APPLYSTATEFUNC
*multistate_funcs
[STATE_HIGHEST
+ 1];
1465 const struct fragment_pipeline
*frag_pipe
;
1466 const struct blit_shader
*blitter
;
1468 unsigned int max_ffp_textures
, max_ffp_texture_stages
;
1469 DWORD d3d_vshader_constantF
, d3d_pshader_constantF
; /* Advertised d3d caps, not GL ones */
1472 WORD view_ident
: 1; /* true iff view matrix is identity */
1473 WORD untransformed
: 1;
1474 WORD vertexBlendUsed
: 1; /* To avoid needless setting of the blend matrices */
1475 WORD isRecordingState
: 1;
1477 WORD render_offscreen
: 1;
1478 WORD bCursorVisible
: 1;
1479 WORD haveHardwareCursor
: 1;
1480 WORD d3d_initialized
: 1;
1481 WORD inScene
: 1; /* A flag to check for proper BeginScene / EndScene call pairs */
1482 WORD softwareVertexProcessing
: 1; /* process vertex shaders using software or hardware */
1483 WORD useDrawStridedSlow
: 1;
1484 WORD instancedDraw
: 1;
1487 BYTE fixed_function_usage_map
; /* MAX_TEXTURES, 8 */
1489 #define DDRAW_PITCH_ALIGNMENT 8
1490 #define D3D8_PITCH_ALIGNMENT 4
1491 unsigned char surface_alignment
; /* Line Alignment of surfaces */
1493 /* State block related */
1494 IWineD3DStateBlockImpl
*stateBlock
;
1495 IWineD3DStateBlockImpl
*updateStateBlock
;
1497 /* Internal use fields */
1498 WINED3DDEVICE_CREATION_PARAMETERS createParms
;
1500 WINED3DDEVTYPE devType
;
1502 IWineD3DSwapChain
**swapchains
;
1503 UINT NumberOfSwapChains
;
1505 struct list resources
; /* a linked list to track resources created by the device */
1506 struct list shaders
; /* a linked list to track shaders (pixel and vertex) */
1507 unsigned int highest_dirty_ps_const
, highest_dirty_vs_const
;
1509 /* Render Target Support */
1510 IWineD3DSurface
**render_targets
;
1511 IWineD3DSurface
*auto_depth_stencil_buffer
;
1512 IWineD3DSurface
*stencilBufferTarget
;
1514 /* Caches to avoid unneeded context changes */
1515 IWineD3DSurface
*lastActiveRenderTarget
;
1516 IWineD3DSwapChain
*lastActiveSwapChain
;
1518 /* palettes texture management */
1519 UINT NumberOfPalettes
;
1520 PALETTEENTRY
**palettes
;
1521 UINT currentPalette
;
1522 UINT paletteConversionShader
;
1524 /* For rendering to a texture using glCopyTexImage */
1525 GLenum
*draw_buffers
;
1526 GLuint depth_blt_texture
;
1527 GLuint depth_blt_rb
;
1528 UINT depth_blt_rb_w
;
1529 UINT depth_blt_rb_h
;
1531 /* Cursor management */
1536 UINT cursorWidth
, cursorHeight
;
1537 GLuint cursorTexture
;
1538 HCURSOR hardwareCursor
;
1540 /* The Wine logo surface */
1541 IWineD3DSurface
*logo_surface
;
1543 /* Textures for when no other textures are mapped */
1544 UINT dummyTextureName
[MAX_TEXTURES
];
1546 /* Device state management */
1549 /* DirectDraw stuff */
1550 DWORD ddraw_width
, ddraw_height
;
1551 WINED3DFORMAT ddraw_format
;
1553 /* Final position fixup constant */
1556 /* With register combiners we can skip junk texture stages */
1557 DWORD texUnitMap
[MAX_COMBINED_SAMPLERS
];
1558 DWORD rev_tex_unit_map
[MAX_COMBINED_SAMPLERS
];
1560 /* Stream source management */
1561 struct wined3d_stream_info strided_streams
;
1562 const WineDirect3DVertexStridedData
*up_strided
;
1564 /* Context management */
1565 WineD3DContext
**contexts
; /* Dynamic array containing pointers to context structures */
1566 WineD3DContext
*activeContext
;
1569 WineD3DContext
*pbufferContext
; /* The context that has a pbuffer as drawable */
1570 DWORD pbufferWidth
, pbufferHeight
; /* Size of the buffer drawable */
1572 /* High level patch management */
1573 #define PATCHMAP_SIZE 43
1574 #define PATCHMAP_HASHFUNC(x) ((x) % PATCHMAP_SIZE) /* Primitive and simple function */
1575 struct list patches
[PATCHMAP_SIZE
];
1576 struct WineD3DRectPatch
*currentPatch
;
1579 extern const IWineD3DDeviceVtbl IWineD3DDevice_Vtbl
;
1581 void device_resource_add(IWineD3DDeviceImpl
*This
, IWineD3DResource
*resource
);
1582 void device_resource_released(IWineD3DDeviceImpl
*This
, IWineD3DResource
*resource
);
1583 void device_stream_info_from_declaration(IWineD3DDeviceImpl
*This
,
1584 BOOL use_vshader
, struct wined3d_stream_info
*stream_info
, BOOL
*fixup
);
1585 void device_stream_info_from_strided(IWineD3DDeviceImpl
*This
,
1586 const struct WineDirect3DVertexStridedData
*strided
, struct wined3d_stream_info
*stream_info
);
1587 HRESULT
IWineD3DDeviceImpl_ClearSurface(IWineD3DDeviceImpl
*This
, IWineD3DSurfaceImpl
*target
, DWORD Count
,
1588 CONST WINED3DRECT
* pRects
, DWORD Flags
, WINED3DCOLOR Color
,
1589 float Z
, DWORD Stencil
);
1590 void IWineD3DDeviceImpl_FindTexUnitMap(IWineD3DDeviceImpl
*This
);
1591 void IWineD3DDeviceImpl_MarkStateDirty(IWineD3DDeviceImpl
*This
, DWORD state
);
1592 static inline BOOL
isStateDirty(WineD3DContext
*context
, DWORD state
) {
1593 DWORD idx
= state
>> 5;
1594 BYTE shift
= state
& 0x1f;
1595 return context
->isStateDirty
[idx
] & (1 << shift
);
1598 /* Support for IWineD3DResource ::Set/Get/FreePrivateData. */
1599 typedef struct PrivateData
1604 DWORD flags
; /* DDSPD_* */
1615 /*****************************************************************************
1616 * IWineD3DResource implementation structure
1618 typedef struct IWineD3DResourceClass
1620 /* IUnknown fields */
1621 LONG ref
; /* Note: Ref counting not required */
1623 /* WineD3DResource Information */
1625 WINED3DRESOURCETYPE resourceType
;
1626 IWineD3DDeviceImpl
*wineD3DDevice
;
1630 const struct GlPixelFormatDesc
*format_desc
;
1632 BYTE
*allocatedMemory
; /* Pointer to the real data location */
1633 BYTE
*heapMemory
; /* Pointer to the HeapAlloced block of memory */
1634 struct list privateData
;
1635 struct list resource_list_entry
;
1637 } IWineD3DResourceClass
;
1639 typedef struct IWineD3DResourceImpl
1641 /* IUnknown & WineD3DResource Information */
1642 const IWineD3DResourceVtbl
*lpVtbl
;
1643 IWineD3DResourceClass resource
;
1644 } IWineD3DResourceImpl
;
1646 void resource_cleanup(IWineD3DResource
*iface
);
1647 HRESULT
resource_free_private_data(IWineD3DResource
*iface
, REFGUID guid
);
1648 HRESULT
resource_get_device(IWineD3DResource
*iface
, IWineD3DDevice
**device
);
1649 HRESULT
resource_get_parent(IWineD3DResource
*iface
, IUnknown
**parent
);
1650 DWORD
resource_get_priority(IWineD3DResource
*iface
);
1651 HRESULT
resource_get_private_data(IWineD3DResource
*iface
, REFGUID guid
,
1652 void *data
, DWORD
*data_size
);
1653 HRESULT
resource_init(IWineD3DResource
*iface
, WINED3DRESOURCETYPE resource_type
,
1654 IWineD3DDeviceImpl
*device
, UINT size
, DWORD usage
, const struct GlPixelFormatDesc
*format_desc
,
1655 WINED3DPOOL pool
, IUnknown
*parent
);
1656 WINED3DRESOURCETYPE
resource_get_type(IWineD3DResource
*iface
);
1657 DWORD
resource_set_priority(IWineD3DResource
*iface
, DWORD new_priority
);
1658 HRESULT
resource_set_private_data(IWineD3DResource
*iface
, REFGUID guid
,
1659 const void *data
, DWORD data_size
, DWORD flags
);
1661 /* Tests show that the start address of resources is 32 byte aligned */
1662 #define RESOURCE_ALIGNMENT 32
1664 /*****************************************************************************
1665 * IWineD3DBaseTexture D3D- > openGL state map lookups
1668 typedef enum winetexturestates
{
1669 WINED3DTEXSTA_ADDRESSU
= 0,
1670 WINED3DTEXSTA_ADDRESSV
= 1,
1671 WINED3DTEXSTA_ADDRESSW
= 2,
1672 WINED3DTEXSTA_BORDERCOLOR
= 3,
1673 WINED3DTEXSTA_MAGFILTER
= 4,
1674 WINED3DTEXSTA_MINFILTER
= 5,
1675 WINED3DTEXSTA_MIPFILTER
= 6,
1676 WINED3DTEXSTA_MAXMIPLEVEL
= 7,
1677 WINED3DTEXSTA_MAXANISOTROPY
= 8,
1678 WINED3DTEXSTA_SRGBTEXTURE
= 9,
1679 WINED3DTEXSTA_ELEMENTINDEX
= 10,
1680 WINED3DTEXSTA_DMAPOFFSET
= 11,
1681 WINED3DTEXSTA_TSSADDRESSW
= 12,
1682 MAX_WINETEXTURESTATES
= 13,
1683 } winetexturestates
;
1687 SRGB_ANY
= 0, /* Uses the cached value(e.g. external calls) */
1688 SRGB_RGB
= 1, /* Loads the rgb texture */
1689 SRGB_SRGB
= 2, /* Loads the srgb texture */
1690 SRGB_BOTH
= 3, /* Loads both textures */
1693 /*****************************************************************************
1694 * IWineD3DBaseTexture implementation structure (extends IWineD3DResourceImpl)
1696 typedef struct IWineD3DBaseTextureClass
1698 DWORD states
[MAX_WINETEXTURESTATES
];
1699 DWORD srgbstates
[MAX_WINETEXTURESTATES
];
1701 BOOL dirty
, srgbDirty
;
1702 UINT textureName
, srgbTextureName
;
1703 float pow2Matrix
[16];
1705 WINED3DTEXTUREFILTERTYPE filterType
;
1709 BOOL pow2Matrix_identity
;
1710 const struct min_lookup
*minMipLookup
;
1711 const GLenum
*magLookup
;
1712 void (*internal_preload
)(IWineD3DBaseTexture
*iface
, enum WINED3DSRGB srgb
);
1713 } IWineD3DBaseTextureClass
;
1715 void surface_internal_preload(IWineD3DSurface
*iface
, enum WINED3DSRGB srgb
);
1717 typedef struct IWineD3DBaseTextureImpl
1719 /* IUnknown & WineD3DResource Information */
1720 const IWineD3DBaseTextureVtbl
*lpVtbl
;
1721 IWineD3DResourceClass resource
;
1722 IWineD3DBaseTextureClass baseTexture
;
1724 } IWineD3DBaseTextureImpl
;
1726 void basetexture_apply_state_changes(IWineD3DBaseTexture
*iface
,
1727 const DWORD texture_states
[WINED3D_HIGHEST_TEXTURE_STATE
+ 1],
1728 const DWORD sampler_states
[WINED3D_HIGHEST_SAMPLER_STATE
+ 1]);
1729 HRESULT
basetexture_bind(IWineD3DBaseTexture
*iface
, BOOL srgb
, BOOL
*set_surface_desc
);
1730 void basetexture_cleanup(IWineD3DBaseTexture
*iface
);
1731 void basetexture_generate_mipmaps(IWineD3DBaseTexture
*iface
);
1732 WINED3DTEXTUREFILTERTYPE
basetexture_get_autogen_filter_type(IWineD3DBaseTexture
*iface
);
1733 BOOL
basetexture_get_dirty(IWineD3DBaseTexture
*iface
);
1734 DWORD
basetexture_get_level_count(IWineD3DBaseTexture
*iface
);
1735 DWORD
basetexture_get_lod(IWineD3DBaseTexture
*iface
);
1736 HRESULT
basetexture_init(IWineD3DBaseTextureImpl
*texture
, UINT levels
, WINED3DRESOURCETYPE resource_type
,
1737 IWineD3DDeviceImpl
*device
, UINT size
, DWORD usage
, const struct GlPixelFormatDesc
*format_desc
,
1738 WINED3DPOOL pool
, IUnknown
*parent
);
1739 HRESULT
basetexture_set_autogen_filter_type(IWineD3DBaseTexture
*iface
, WINED3DTEXTUREFILTERTYPE filter_type
);
1740 BOOL
basetexture_set_dirty(IWineD3DBaseTexture
*iface
, BOOL dirty
);
1741 DWORD
basetexture_set_lod(IWineD3DBaseTexture
*iface
, DWORD new_lod
);
1742 void basetexture_unload(IWineD3DBaseTexture
*iface
);
1743 static inline void basetexture_setsrgbcache(IWineD3DBaseTexture
*iface
, BOOL srgb
) {
1744 IWineD3DBaseTextureImpl
*This
= (IWineD3DBaseTextureImpl
*)iface
;
1745 This
->baseTexture
.is_srgb
= srgb
;
1748 /*****************************************************************************
1749 * IWineD3DTexture implementation structure (extends IWineD3DBaseTextureImpl)
1751 typedef struct IWineD3DTextureImpl
1753 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1754 const IWineD3DTextureVtbl
*lpVtbl
;
1755 IWineD3DResourceClass resource
;
1756 IWineD3DBaseTextureClass baseTexture
;
1758 /* IWineD3DTexture */
1759 IWineD3DSurface
*surfaces
[MAX_MIP_LEVELS
];
1763 } IWineD3DTextureImpl
;
1765 extern const IWineD3DTextureVtbl IWineD3DTexture_Vtbl
;
1767 HRESULT
texture_init(IWineD3DTextureImpl
*texture
, UINT width
, UINT height
, UINT levels
,
1768 IWineD3DDeviceImpl
*device
, DWORD usage
, WINED3DFORMAT format
, WINED3DPOOL pool
, IUnknown
*parent
);
1770 /*****************************************************************************
1771 * IWineD3DCubeTexture implementation structure (extends IWineD3DBaseTextureImpl)
1773 typedef struct IWineD3DCubeTextureImpl
1775 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1776 const IWineD3DCubeTextureVtbl
*lpVtbl
;
1777 IWineD3DResourceClass resource
;
1778 IWineD3DBaseTextureClass baseTexture
;
1780 /* IWineD3DCubeTexture */
1781 IWineD3DSurface
*surfaces
[6][MAX_MIP_LEVELS
];
1782 } IWineD3DCubeTextureImpl
;
1784 extern const IWineD3DCubeTextureVtbl IWineD3DCubeTexture_Vtbl
;
1786 HRESULT
cubetexture_init(IWineD3DCubeTextureImpl
*texture
, UINT edge_length
, UINT levels
,
1787 IWineD3DDeviceImpl
*device
, DWORD usage
, WINED3DFORMAT format
, WINED3DPOOL pool
, IUnknown
*parent
);
1789 typedef struct _WINED3DVOLUMET_DESC
1794 } WINED3DVOLUMET_DESC
;
1796 /*****************************************************************************
1797 * IWineD3DVolume implementation structure (extends IUnknown)
1799 typedef struct IWineD3DVolumeImpl
1801 /* IUnknown & WineD3DResource fields */
1802 const IWineD3DVolumeVtbl
*lpVtbl
;
1803 IWineD3DResourceClass resource
;
1805 /* WineD3DVolume Information */
1806 WINED3DVOLUMET_DESC currentDesc
;
1807 IWineD3DBase
*container
;
1810 WINED3DBOX lockedBox
;
1811 WINED3DBOX dirtyBox
;
1813 } IWineD3DVolumeImpl
;
1815 extern const IWineD3DVolumeVtbl IWineD3DVolume_Vtbl
;
1817 void volume_add_dirty_box(IWineD3DVolume
*iface
, const WINED3DBOX
*dirty_box
);
1819 /*****************************************************************************
1820 * IWineD3DVolumeTexture implementation structure (extends IWineD3DBaseTextureImpl)
1822 typedef struct IWineD3DVolumeTextureImpl
1824 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1825 const IWineD3DVolumeTextureVtbl
*lpVtbl
;
1826 IWineD3DResourceClass resource
;
1827 IWineD3DBaseTextureClass baseTexture
;
1829 /* IWineD3DVolumeTexture */
1830 IWineD3DVolume
*volumes
[MAX_MIP_LEVELS
];
1831 } IWineD3DVolumeTextureImpl
;
1833 extern const IWineD3DVolumeTextureVtbl IWineD3DVolumeTexture_Vtbl
;
1835 HRESULT
volumetexture_init(IWineD3DVolumeTextureImpl
*texture
, UINT width
, UINT height
, UINT depth
, UINT levels
,
1836 IWineD3DDeviceImpl
*device
, DWORD usage
, WINED3DFORMAT format
, WINED3DPOOL pool
, IUnknown
*parent
);
1838 typedef struct _WINED3DSURFACET_DESC
1840 WINED3DMULTISAMPLE_TYPE MultiSampleType
;
1841 DWORD MultiSampleQuality
;
1844 } WINED3DSURFACET_DESC
;
1846 /*****************************************************************************
1847 * Structure for DIB Surfaces (GetDC and GDI surfaces)
1849 typedef struct wineD3DSurface_DIB
{
1855 } wineD3DSurface_DIB
;
1862 } renderbuffer_entry_t
;
1867 IWineD3DSurface
**render_targets
;
1868 IWineD3DSurface
*depth_stencil
;
1873 /*****************************************************************************
1874 * IWineD3DClipp implementation structure
1876 typedef struct IWineD3DClipperImpl
1878 const IWineD3DClipperVtbl
*lpVtbl
;
1883 } IWineD3DClipperImpl
;
1886 /*****************************************************************************
1887 * IWineD3DSurface implementation structure
1889 struct IWineD3DSurfaceImpl
1891 /* IUnknown & IWineD3DResource Information */
1892 const IWineD3DSurfaceVtbl
*lpVtbl
;
1893 IWineD3DResourceClass resource
;
1895 /* IWineD3DSurface fields */
1896 IWineD3DBase
*container
;
1897 WINED3DSURFACET_DESC currentDesc
;
1898 IWineD3DPaletteImpl
*palette
; /* D3D7 style palette handling */
1899 PALETTEENTRY
*palette9
; /* D3D8/9 style palette handling */
1901 /* TODO: move this off into a management class(maybe!) */
1907 /* A method to retrieve the drawable size. Not in the Vtable to make it changeable */
1908 void (*get_drawable_size
)(IWineD3DSurfaceImpl
*This
, UINT
*width
, UINT
*height
);
1910 /* Oversized texture */
1919 #define MAXLOCKCOUNT 50 /* After this amount of locks do not free the sysmem copy */
1921 glDescriptor glDescription
;
1924 wineD3DSurface_DIB dib
;
1927 /* Color keys for DDraw */
1928 WINEDDCOLORKEY DestBltCKey
;
1929 WINEDDCOLORKEY DestOverlayCKey
;
1930 WINEDDCOLORKEY SrcOverlayCKey
;
1931 WINEDDCOLORKEY SrcBltCKey
;
1934 WINEDDCOLORKEY glCKey
;
1936 struct list renderbuffers
;
1937 renderbuffer_entry_t
*current_renderbuffer
;
1939 /* DirectDraw clippers */
1940 IWineD3DClipper
*clipper
;
1942 /* DirectDraw Overlay handling */
1943 RECT overlay_srcrect
;
1944 RECT overlay_destrect
;
1945 IWineD3DSurfaceImpl
*overlay_dest
;
1946 struct list overlays
;
1947 struct list overlay_entry
;
1950 extern const IWineD3DSurfaceVtbl IWineD3DSurface_Vtbl
;
1951 extern const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl
;
1953 UINT
surface_calculate_size(const struct GlPixelFormatDesc
*format_desc
, UINT alignment
, UINT width
, UINT height
);
1954 void surface_gdi_cleanup(IWineD3DSurfaceImpl
*This
);
1955 HRESULT
surface_init(IWineD3DSurfaceImpl
*surface
, WINED3DSURFTYPE surface_type
, UINT alignment
,
1956 UINT width
, UINT height
, UINT level
, BOOL lockable
, BOOL discard
, WINED3DMULTISAMPLE_TYPE multisample_type
,
1957 UINT multisample_quality
, IWineD3DDeviceImpl
*device
, DWORD usage
, WINED3DFORMAT format
,
1958 WINED3DPOOL pool
, IUnknown
*parent
);
1960 /* Predeclare the shared Surface functions */
1961 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_QueryInterface(IWineD3DSurface
*iface
, REFIID riid
, LPVOID
*ppobj
);
1962 ULONG WINAPI
IWineD3DBaseSurfaceImpl_AddRef(IWineD3DSurface
*iface
);
1963 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetParent(IWineD3DSurface
*iface
, IUnknown
**pParent
);
1964 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetDevice(IWineD3DSurface
*iface
, IWineD3DDevice
** ppDevice
);
1965 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetPrivateData(IWineD3DSurface
*iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
);
1966 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetPrivateData(IWineD3DSurface
*iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
);
1967 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_FreePrivateData(IWineD3DSurface
*iface
, REFGUID refguid
);
1968 DWORD WINAPI
IWineD3DBaseSurfaceImpl_SetPriority(IWineD3DSurface
*iface
, DWORD PriorityNew
);
1969 DWORD WINAPI
IWineD3DBaseSurfaceImpl_GetPriority(IWineD3DSurface
*iface
);
1970 WINED3DRESOURCETYPE WINAPI
IWineD3DBaseSurfaceImpl_GetType(IWineD3DSurface
*iface
);
1971 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetContainer(IWineD3DSurface
* iface
, REFIID riid
, void** ppContainer
);
1972 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetDesc(IWineD3DSurface
*iface
, WINED3DSURFACE_DESC
*pDesc
);
1973 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetBltStatus(IWineD3DSurface
*iface
, DWORD Flags
);
1974 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetFlipStatus(IWineD3DSurface
*iface
, DWORD Flags
);
1975 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_IsLost(IWineD3DSurface
*iface
);
1976 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_Restore(IWineD3DSurface
*iface
);
1977 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetPalette(IWineD3DSurface
*iface
, IWineD3DPalette
**Pal
);
1978 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetPalette(IWineD3DSurface
*iface
, IWineD3DPalette
*Pal
);
1979 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetColorKey(IWineD3DSurface
*iface
, DWORD Flags
, const WINEDDCOLORKEY
*CKey
);
1980 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetContainer(IWineD3DSurface
*iface
, IWineD3DBase
*container
);
1981 DWORD WINAPI
IWineD3DBaseSurfaceImpl_GetPitch(IWineD3DSurface
*iface
);
1982 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_RealizePalette(IWineD3DSurface
*iface
);
1983 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetOverlayPosition(IWineD3DSurface
*iface
, LONG X
, LONG Y
);
1984 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetOverlayPosition(IWineD3DSurface
*iface
, LONG
*X
, LONG
*Y
);
1985 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_UpdateOverlayZOrder(IWineD3DSurface
*iface
, DWORD Flags
, IWineD3DSurface
*Ref
);
1986 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_UpdateOverlay(IWineD3DSurface
*iface
, const RECT
*SrcRect
,
1987 IWineD3DSurface
*DstSurface
, const RECT
*DstRect
, DWORD Flags
, const WINEDDOVERLAYFX
*FX
);
1988 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetClipper(IWineD3DSurface
*iface
, IWineD3DClipper
*clipper
);
1989 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetClipper(IWineD3DSurface
*iface
, IWineD3DClipper
**clipper
);
1990 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetFormat(IWineD3DSurface
*iface
, WINED3DFORMAT format
);
1991 HRESULT
IWineD3DBaseSurfaceImpl_CreateDIBSection(IWineD3DSurface
*iface
);
1992 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface
*iface
, const RECT
*DestRect
, IWineD3DSurface
*SrcSurface
,
1993 const RECT
*SrcRect
, DWORD Flags
, const WINEDDBLTFX
*DDBltFx
, WINED3DTEXTUREFILTERTYPE Filter
);
1994 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_BltFast(IWineD3DSurface
*iface
, DWORD dstx
, DWORD dsty
,
1995 IWineD3DSurface
*Source
, const RECT
*rsrc
, DWORD trans
);
1996 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_LockRect(IWineD3DSurface
*iface
, WINED3DLOCKED_RECT
* pLockedRect
, CONST RECT
* pRect
, DWORD Flags
);
1997 void WINAPI
IWineD3DBaseSurfaceImpl_BindTexture(IWineD3DSurface
*iface
, BOOL srgb
);
1998 const void *WINAPI
IWineD3DBaseSurfaceImpl_GetData(IWineD3DSurface
*iface
);
2000 void get_drawable_size_swapchain(IWineD3DSurfaceImpl
*This
, UINT
*width
, UINT
*height
);
2001 void get_drawable_size_backbuffer(IWineD3DSurfaceImpl
*This
, UINT
*width
, UINT
*height
);
2002 void get_drawable_size_pbuffer(IWineD3DSurfaceImpl
*This
, UINT
*width
, UINT
*height
);
2003 void get_drawable_size_fbo(IWineD3DSurfaceImpl
*This
, UINT
*width
, UINT
*height
);
2005 void flip_surface(IWineD3DSurfaceImpl
*front
, IWineD3DSurfaceImpl
*back
);
2007 /* Surface flags: */
2008 #define SFLAG_OVERSIZE 0x00000001 /* Surface is bigger than gl size, blts only */
2009 #define SFLAG_CONVERTED 0x00000002 /* Converted for color keying or Palettized */
2010 #define SFLAG_DIBSECTION 0x00000004 /* Has a DIB section attached for GetDC */
2011 #define SFLAG_LOCKABLE 0x00000008 /* Surface can be locked */
2012 #define SFLAG_DISCARD 0x00000010 /* ??? */
2013 #define SFLAG_LOCKED 0x00000020 /* Surface is locked atm */
2014 #define SFLAG_INTEXTURE 0x00000040 /* The GL texture contains the newest surface content */
2015 #define SFLAG_INSRGBTEX 0x00000080 /* The GL srgb texture contains the newest surface content */
2016 #define SFLAG_INDRAWABLE 0x00000100 /* The gl drawable contains the most up to date data */
2017 #define SFLAG_INSYSMEM 0x00000200 /* The system memory copy is most up to date */
2018 #define SFLAG_NONPOW2 0x00000400 /* Surface sizes are not a power of 2 */
2019 #define SFLAG_DYNLOCK 0x00000800 /* Surface is often locked by the app */
2020 #define SFLAG_DCINUSE 0x00001000 /* Set between GetDC and ReleaseDC calls */
2021 #define SFLAG_LOST 0x00002000 /* Surface lost flag for DDraw */
2022 #define SFLAG_USERPTR 0x00004000 /* The application allocated the memory for this surface */
2023 #define SFLAG_GLCKEY 0x00008000 /* The gl texture was created with a color key */
2024 #define SFLAG_CLIENT 0x00010000 /* GL_APPLE_client_storage is used on that texture */
2025 #define SFLAG_ALLOCATED 0x00020000 /* A gl texture is allocated for this surface */
2026 #define SFLAG_SRGBALLOCATED 0x00040000 /* A srgb gl texture is allocated for this surface */
2027 #define SFLAG_PBO 0x00080000 /* Has a PBO attached for speeding up data transfers for dynamically locked surfaces */
2028 #define SFLAG_NORMCOORD 0x00100000 /* Set if the GL texture coords are normalized(non-texture rectangle) */
2029 #define SFLAG_DS_ONSCREEN 0x00200000 /* Is a depth stencil, last modified onscreen */
2030 #define SFLAG_DS_OFFSCREEN 0x00400000 /* Is a depth stencil, last modified offscreen */
2031 #define SFLAG_INOVERLAYDRAW 0x00800000 /* Overlay drawing is in progress. Recursion prevention */
2032 #define SFLAG_SWAPCHAIN 0x01000000 /* The surface is part of a swapchain */
2034 /* In some conditions the surface memory must not be freed:
2035 * SFLAG_OVERSIZE: Not all data can be kept in GL
2036 * SFLAG_CONVERTED: Converting the data back would take too long
2037 * SFLAG_DIBSECTION: The dib code manages the memory
2038 * SFLAG_LOCKED: The app requires access to the surface data
2039 * SFLAG_DYNLOCK: Avoid freeing the data for performance
2040 * SFLAG_PBO: PBOs don't use 'normal' memory. It is either allocated by the driver or must be NULL.
2041 * SFLAG_CLIENT: OpenGL uses our memory as backup
2043 #define SFLAG_DONOTFREE (SFLAG_OVERSIZE | \
2045 SFLAG_DIBSECTION | \
2052 #define SFLAG_LOCATIONS (SFLAG_INSYSMEM | \
2054 SFLAG_INDRAWABLE | \
2057 #define SFLAG_DS_LOCATIONS (SFLAG_DS_ONSCREEN | \
2059 #define SFLAG_DS_DISCARDED SFLAG_DS_LOCATIONS
2061 BOOL
CalculateTexRect(IWineD3DSurfaceImpl
*This
, RECT
*Rect
, float glTexCoord
[4]);
2066 CONVERT_PALETTED_CK
,
2070 CONVERT_CK_4444_ARGB
,
2075 CONVERT_CK_8888_ARGB
,
2091 HRESULT
d3dfmt_get_conv(IWineD3DSurfaceImpl
*This
, BOOL need_alpha_ck
, BOOL use_texturing
, GLenum
*format
, GLenum
*internal
, GLenum
*type
, CONVERT_TYPES
*convert
, int *target_bpp
, BOOL srgb_mode
);
2093 BOOL
palette9_changed(IWineD3DSurfaceImpl
*This
);
2095 /*****************************************************************************
2096 * IWineD3DVertexDeclaration implementation structure
2098 #define MAX_ATTRIBS 16
2100 struct wined3d_vertex_declaration_element
2102 const struct GlPixelFormatDesc
*format_desc
;
2112 typedef struct IWineD3DVertexDeclarationImpl
{
2113 /* IUnknown Information */
2114 const IWineD3DVertexDeclarationVtbl
*lpVtbl
;
2118 IWineD3DDeviceImpl
*wineD3DDevice
;
2120 struct wined3d_vertex_declaration_element
*elements
;
2123 DWORD streams
[MAX_STREAMS
];
2125 BOOL position_transformed
;
2126 BOOL half_float_conv_needed
;
2127 } IWineD3DVertexDeclarationImpl
;
2129 extern const IWineD3DVertexDeclarationVtbl IWineD3DVertexDeclaration_Vtbl
;
2131 HRESULT
vertexdeclaration_init(IWineD3DVertexDeclarationImpl
*This
,
2132 const WINED3DVERTEXELEMENT
*elements
, UINT element_count
);
2134 /*****************************************************************************
2135 * IWineD3DStateBlock implementation structure
2138 /* Internal state Block for Begin/End/Capture/Create/Apply info */
2139 /* Note: Very long winded but gl Lists are not flexible enough */
2140 /* to resolve everything we need, so doing it manually for now */
2141 typedef struct SAVEDSTATES
{
2142 DWORD transform
[(HIGHEST_TRANSFORMSTATE
>> 5) + 1];
2143 WORD streamSource
; /* MAX_STREAMS, 16 */
2144 WORD streamFreq
; /* MAX_STREAMS, 16 */
2145 DWORD renderState
[(WINEHIGHEST_RENDER_STATE
>> 5) + 1];
2146 DWORD textureState
[MAX_TEXTURES
]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */
2147 WORD samplerState
[MAX_COMBINED_SAMPLERS
]; /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */
2148 DWORD textures
; /* MAX_COMBINED_SAMPLERS, 20 */
2149 DWORD clipplane
; /* WINED3DMAXUSERCLIPPLANES, 32 */
2150 WORD pixelShaderConstantsB
; /* MAX_CONST_B, 16 */
2151 WORD pixelShaderConstantsI
; /* MAX_CONST_I, 16 */
2152 BOOL
*pixelShaderConstantsF
;
2153 WORD vertexShaderConstantsB
; /* MAX_CONST_B, 16 */
2154 WORD vertexShaderConstantsI
; /* MAX_CONST_I, 16 */
2155 BOOL
*vertexShaderConstantsF
;
2156 WORD primitive_type
: 1;
2160 WORD vertexDecl
: 1;
2161 WORD pixelShader
: 1;
2162 WORD vertexShader
: 1;
2163 WORD scissorRect
: 1;
2172 struct IWineD3DStateBlockImpl
2174 /* IUnknown fields */
2175 const IWineD3DStateBlockVtbl
*lpVtbl
;
2176 LONG ref
; /* Note: Ref counting not required */
2178 /* IWineD3DStateBlock information */
2180 IWineD3DDeviceImpl
*wineD3DDevice
;
2181 WINED3DSTATEBLOCKTYPE blockType
;
2183 /* Array indicating whether things have been set or changed */
2184 SAVEDSTATES changed
;
2186 /* Vertex Shader Declaration */
2187 IWineD3DVertexDeclaration
*vertexDecl
;
2189 IWineD3DVertexShader
*vertexShader
;
2191 /* Vertex Shader Constants */
2192 BOOL vertexShaderConstantB
[MAX_CONST_B
];
2193 INT vertexShaderConstantI
[MAX_CONST_I
* 4];
2194 float *vertexShaderConstantF
;
2196 /* primitive type */
2197 GLenum gl_primitive_type
;
2201 UINT streamStride
[MAX_STREAMS
];
2202 UINT streamOffset
[MAX_STREAMS
+ 1 /* tesselated pseudo-stream */ ];
2203 IWineD3DBuffer
*streamSource
[MAX_STREAMS
];
2204 UINT streamFreq
[MAX_STREAMS
+ 1];
2205 UINT streamFlags
[MAX_STREAMS
+ 1]; /*0 | WINED3DSTREAMSOURCE_INSTANCEDATA | WINED3DSTREAMSOURCE_INDEXEDDATA */
2208 IWineD3DBuffer
* pIndexData
;
2209 WINED3DFORMAT IndexFmt
;
2210 INT baseVertexIndex
;
2211 INT loadBaseVertexIndex
; /* non-indexed drawing needs 0 here, indexed baseVertexIndex */
2214 WINED3DMATRIX transforms
[HIGHEST_TRANSFORMSTATE
+ 1];
2216 /* Light hashmap . Collisions are handled using standard wine double linked lists */
2217 #define LIGHTMAP_SIZE 43 /* Use of a prime number recommended. Set to 1 for a linked list! */
2218 #define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE) /* Primitive and simple function */
2219 struct list lightMap
[LIGHTMAP_SIZE
]; /* Mashmap containing the lights */
2220 PLIGHTINFOEL
*activeLights
[MAX_ACTIVE_LIGHTS
]; /* Map of opengl lights to d3d lights */
2223 double clipplane
[MAX_CLIPPLANES
][4];
2224 WINED3DCLIPSTATUS clip_status
;
2227 WINED3DVIEWPORT viewport
;
2230 WINED3DMATERIAL material
;
2233 IWineD3DPixelShader
*pixelShader
;
2235 /* Pixel Shader Constants */
2236 BOOL pixelShaderConstantB
[MAX_CONST_B
];
2237 INT pixelShaderConstantI
[MAX_CONST_I
* 4];
2238 float *pixelShaderConstantF
;
2241 DWORD renderState
[WINEHIGHEST_RENDER_STATE
+ 1];
2244 IWineD3DBaseTexture
*textures
[MAX_COMBINED_SAMPLERS
];
2246 /* Texture State Stage */
2247 DWORD textureState
[MAX_TEXTURES
][WINED3D_HIGHEST_TEXTURE_STATE
+ 1];
2248 DWORD lowest_disabled_stage
;
2249 /* Sampler States */
2250 DWORD samplerState
[MAX_COMBINED_SAMPLERS
][WINED3D_HIGHEST_SAMPLER_STATE
+ 1];
2252 /* Scissor test rectangle */
2255 /* Contained state management */
2256 DWORD contained_render_states
[WINEHIGHEST_RENDER_STATE
+ 1];
2257 unsigned int num_contained_render_states
;
2258 DWORD contained_transform_states
[HIGHEST_TRANSFORMSTATE
+ 1];
2259 unsigned int num_contained_transform_states
;
2260 DWORD contained_vs_consts_i
[MAX_CONST_I
];
2261 unsigned int num_contained_vs_consts_i
;
2262 DWORD contained_vs_consts_b
[MAX_CONST_B
];
2263 unsigned int num_contained_vs_consts_b
;
2264 DWORD
*contained_vs_consts_f
;
2265 unsigned int num_contained_vs_consts_f
;
2266 DWORD contained_ps_consts_i
[MAX_CONST_I
];
2267 unsigned int num_contained_ps_consts_i
;
2268 DWORD contained_ps_consts_b
[MAX_CONST_B
];
2269 unsigned int num_contained_ps_consts_b
;
2270 DWORD
*contained_ps_consts_f
;
2271 unsigned int num_contained_ps_consts_f
;
2272 struct StageState contained_tss_states
[MAX_TEXTURES
* (WINED3D_HIGHEST_TEXTURE_STATE
+ 1)];
2273 unsigned int num_contained_tss_states
;
2274 struct StageState contained_sampler_states
[MAX_COMBINED_SAMPLERS
* WINED3D_HIGHEST_SAMPLER_STATE
];
2275 unsigned int num_contained_sampler_states
;
2278 extern void stateblock_savedstates_set(
2279 IWineD3DStateBlock
* iface
,
2280 SAVEDSTATES
* states
,
2283 extern void stateblock_copy(
2284 IWineD3DStateBlock
* destination
,
2285 IWineD3DStateBlock
* source
);
2287 extern const IWineD3DStateBlockVtbl IWineD3DStateBlock_Vtbl
;
2289 /* Direct3D terminology with little modifications. We do not have an issued state
2290 * because only the driver knows about it, but we have a created state because d3d
2291 * allows GetData on a created issue, but opengl doesn't
2298 /*****************************************************************************
2299 * IWineD3DQueryImpl implementation structure (extends IUnknown)
2301 typedef struct IWineD3DQueryImpl
2303 const IWineD3DQueryVtbl
*lpVtbl
;
2304 LONG ref
; /* Note: Ref counting not required */
2307 /*TODO: replace with iface usage */
2309 IWineD3DDevice
*wineD3DDevice
;
2311 IWineD3DDeviceImpl
*wineD3DDevice
;
2314 /* IWineD3DQuery fields */
2315 enum query_state state
;
2316 WINED3DQUERYTYPE type
;
2317 /* TODO: Think about using a IUnknown instead of a void* */
2321 } IWineD3DQueryImpl
;
2323 extern const IWineD3DQueryVtbl IWineD3DQuery_Vtbl
;
2324 extern const IWineD3DQueryVtbl IWineD3DEventQuery_Vtbl
;
2325 extern const IWineD3DQueryVtbl IWineD3DOcclusionQuery_Vtbl
;
2327 /* Datastructures for IWineD3DQueryImpl.extendedData */
2328 typedef struct WineQueryOcclusionData
{
2330 WineD3DContext
*ctx
;
2331 } WineQueryOcclusionData
;
2333 typedef struct WineQueryEventData
{
2335 WineD3DContext
*ctx
;
2336 } WineQueryEventData
;
2338 /* IWineD3DBuffer */
2340 /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
2341 * fixed function semantics as D3DCOLOR or FLOAT16 */
2342 enum wined3d_buffer_conversion_type
2347 CONV_FLOAT16_2
, /* Also handles FLOAT16_4 */
2350 #define WINED3D_BUFFER_OPTIMIZED 0x01 /* Optimize has been called for the buffer */
2351 #define WINED3D_BUFFER_DIRTY 0x02 /* Buffer data has been modified */
2352 #define WINED3D_BUFFER_HASDESC 0x04 /* A vertex description has been found */
2353 #define WINED3D_BUFFER_CREATEBO 0x08 /* Attempt to create a buffer object next PreLoad */
2354 #define WINED3D_BUFFER_DOUBLEBUFFER 0x10 /* Use a vbo and local allocated memory */
2356 struct wined3d_buffer
2358 const struct IWineD3DBufferVtbl
*vtbl
;
2359 IWineD3DResourceClass resource
;
2361 struct wined3d_buffer_desc desc
;
2363 GLuint buffer_object
;
2364 GLenum buffer_object_usage
;
2365 GLenum buffer_type_hint
;
2366 UINT buffer_object_size
;
2374 /* conversion stuff */
2375 UINT conversion_count
;
2377 UINT stride
; /* 0 if no conversion */
2378 UINT conversion_stride
; /* 0 if no shifted conversion */
2379 enum wined3d_buffer_conversion_type
*conversion_map
; /* NULL if no conversion */
2380 /* Extra load offsets, for FLOAT16 conversion */
2381 UINT
*conversion_shift
; /* NULL if no shifted conversion */
2384 extern const IWineD3DBufferVtbl wined3d_buffer_vtbl
;
2385 const BYTE
*buffer_get_memory(IWineD3DBuffer
*iface
, UINT offset
, GLuint
*buffer_object
);
2386 const BYTE
*buffer_get_sysmem(struct wined3d_buffer
*This
);
2388 /* IWineD3DRendertargetView */
2389 struct wined3d_rendertarget_view
2391 const struct IWineD3DRendertargetViewVtbl
*vtbl
;
2394 IWineD3DResource
*resource
;
2398 extern const IWineD3DRendertargetViewVtbl wined3d_rendertarget_view_vtbl
;
2400 /*****************************************************************************
2401 * IWineD3DSwapChainImpl implementation structure (extends IUnknown)
2404 typedef struct IWineD3DSwapChainImpl
2407 const IWineD3DSwapChainVtbl
*lpVtbl
;
2408 LONG ref
; /* Note: Ref counting not required */
2411 IWineD3DDeviceImpl
*wineD3DDevice
;
2413 /* IWineD3DSwapChain fields */
2414 IWineD3DSurface
**backBuffer
;
2415 IWineD3DSurface
*frontBuffer
;
2416 WINED3DPRESENT_PARAMETERS presentParms
;
2417 DWORD orig_width
, orig_height
;
2418 WINED3DFORMAT orig_fmt
;
2419 WINED3DGAMMARAMP orig_gamma
;
2421 long prev_time
, frames
; /* Performance tracking */
2422 unsigned int vSyncCounter
;
2424 WineD3DContext
**context
; /* Later a array for multithreading */
2425 unsigned int num_contexts
;
2428 } IWineD3DSwapChainImpl
;
2430 extern const IWineD3DSwapChainVtbl IWineD3DSwapChain_Vtbl
;
2431 const IWineD3DSwapChainVtbl IWineGDISwapChain_Vtbl
;
2432 void x11_copy_to_screen(IWineD3DSwapChainImpl
*This
, const RECT
*rc
);
2434 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_QueryInterface(IWineD3DSwapChain
*iface
, REFIID riid
, LPVOID
*ppobj
);
2435 ULONG WINAPI
IWineD3DBaseSwapChainImpl_AddRef(IWineD3DSwapChain
*iface
);
2436 ULONG WINAPI
IWineD3DBaseSwapChainImpl_Release(IWineD3DSwapChain
*iface
);
2437 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetParent(IWineD3DSwapChain
*iface
, IUnknown
** ppParent
);
2438 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetFrontBufferData(IWineD3DSwapChain
*iface
, IWineD3DSurface
*pDestSurface
);
2439 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetBackBuffer(IWineD3DSwapChain
*iface
, UINT iBackBuffer
, WINED3DBACKBUFFER_TYPE Type
, IWineD3DSurface
**ppBackBuffer
);
2440 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetRasterStatus(IWineD3DSwapChain
*iface
, WINED3DRASTER_STATUS
*pRasterStatus
);
2441 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetDisplayMode(IWineD3DSwapChain
*iface
, WINED3DDISPLAYMODE
*pMode
);
2442 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetDevice(IWineD3DSwapChain
*iface
, IWineD3DDevice
**ppDevice
);
2443 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetPresentParameters(IWineD3DSwapChain
*iface
, WINED3DPRESENT_PARAMETERS
*pPresentationParameters
);
2444 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_SetGammaRamp(IWineD3DSwapChain
*iface
, DWORD Flags
, CONST WINED3DGAMMARAMP
*pRamp
);
2445 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetGammaRamp(IWineD3DSwapChain
*iface
, WINED3DGAMMARAMP
*pRamp
);
2447 WineD3DContext
*IWineD3DSwapChainImpl_CreateContextForThread(IWineD3DSwapChain
*iface
);
2449 /*****************************************************************************
2450 * Utility function prototypes
2453 /* Trace routines */
2454 const char* debug_d3dformat(WINED3DFORMAT fmt
);
2455 const char* debug_d3ddevicetype(WINED3DDEVTYPE devtype
);
2456 const char* debug_d3dresourcetype(WINED3DRESOURCETYPE res
);
2457 const char* debug_d3dusage(DWORD usage
);
2458 const char* debug_d3dusagequery(DWORD usagequery
);
2459 const char* debug_d3ddeclmethod(WINED3DDECLMETHOD method
);
2460 const char* debug_d3ddeclusage(BYTE usage
);
2461 const char* debug_d3dprimitivetype(WINED3DPRIMITIVETYPE PrimitiveType
);
2462 const char* debug_d3drenderstate(DWORD state
);
2463 const char* debug_d3dsamplerstate(DWORD state
);
2464 const char* debug_d3dtexturefiltertype(WINED3DTEXTUREFILTERTYPE filter_type
);
2465 const char* debug_d3dtexturestate(DWORD state
);
2466 const char* debug_d3dtstype(WINED3DTRANSFORMSTATETYPE tstype
);
2467 const char* debug_d3dpool(WINED3DPOOL pool
);
2468 const char *debug_fbostatus(GLenum status
);
2469 const char *debug_glerror(GLenum error
);
2470 const char *debug_d3dbasis(WINED3DBASISTYPE basis
);
2471 const char *debug_d3ddegree(WINED3DDEGREETYPE order
);
2472 const char* debug_d3dtop(WINED3DTEXTUREOP d3dtop
);
2473 void dump_color_fixup_desc(struct color_fixup_desc fixup
);
2474 const char *debug_surflocation(DWORD flag
);
2476 /* Routines for GL <-> D3D values */
2477 GLenum
StencilOp(DWORD op
);
2478 GLenum
CompareFunc(DWORD func
);
2479 BOOL
is_invalid_op(IWineD3DDeviceImpl
*This
, int stage
, WINED3DTEXTUREOP op
, DWORD arg1
, DWORD arg2
, DWORD arg3
);
2480 void set_tex_op_nvrc(IWineD3DDevice
*iface
, BOOL is_alpha
, int stage
, WINED3DTEXTUREOP op
, DWORD arg1
, DWORD arg2
, DWORD arg3
, INT texture_idx
, DWORD dst
);
2481 void set_texture_matrix(const float *smat
, DWORD flags
, BOOL calculatedCoords
, BOOL transformed
, DWORD coordtype
, BOOL ffp_can_disable_proj
);
2482 void texture_activate_dimensions(DWORD stage
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
2483 void sampler_texdim(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
2484 void tex_alphaop(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
2485 void apply_pixelshader(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
2486 void state_fogcolor(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
2487 void state_fogdensity(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
2488 void state_fogstartend(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
2489 void state_fog_fragpart(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
2491 void surface_add_dirty_rect(IWineD3DSurface
*iface
, const RECT
*dirty_rect
);
2492 GLenum
surface_get_gl_buffer(IWineD3DSurface
*iface
, IWineD3DSwapChain
*swapchain
);
2493 void surface_load_ds_location(IWineD3DSurface
*iface
, DWORD location
);
2494 void surface_modify_ds_location(IWineD3DSurface
*iface
, DWORD location
);
2495 void surface_set_compatible_renderbuffer(IWineD3DSurface
*iface
, unsigned int width
, unsigned int height
);
2496 void surface_set_texture_name(IWineD3DSurface
*iface
, GLuint name
, BOOL srgb_name
);
2497 void surface_set_texture_target(IWineD3DSurface
*iface
, GLenum target
);
2499 BOOL
getColorBits(const struct GlPixelFormatDesc
*format_desc
,
2500 short *redSize
, short *greenSize
, short *blueSize
, short *alphaSize
, short *totalSize
);
2501 BOOL
getDepthStencilBits(const struct GlPixelFormatDesc
*format_desc
, short *depthSize
, short *stencilSize
);
2504 void multiply_matrix(WINED3DMATRIX
*dest
, const WINED3DMATRIX
*src1
, const WINED3DMATRIX
*src2
);
2505 UINT
wined3d_log2i(UINT32 x
);
2506 unsigned int count_bits(unsigned int mask
);
2508 typedef struct local_constant
{
2514 typedef struct SHADER_LIMITS
{
2515 unsigned int temporary
;
2516 unsigned int texcoord
;
2517 unsigned int sampler
;
2518 unsigned int constant_int
;
2519 unsigned int constant_float
;
2520 unsigned int constant_bool
;
2521 unsigned int address
;
2522 unsigned int packed_output
;
2523 unsigned int packed_input
;
2524 unsigned int attributes
;
2528 /** Keeps track of details for TEX_M#x# shader opcodes which need to
2529 maintain state information between multiple codes */
2530 typedef struct SHADER_PARSE_STATE
{
2531 unsigned int current_row
;
2532 DWORD texcoord_w
[2];
2533 } SHADER_PARSE_STATE
;
2536 #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
2538 #define PRINTF_ATTR(fmt,args)
2541 /* Base Shader utility functions.
2542 * (may move callers into the same file in the future) */
2543 extern int shader_addline(
2544 SHADER_BUFFER
* buffer
,
2545 const char* fmt
, ...) PRINTF_ATTR(2,3);
2546 int shader_vaddline(SHADER_BUFFER
*buffer
, const char *fmt
, va_list args
);
2548 /* Vertex shader utility functions */
2549 extern BOOL
vshader_get_input(
2550 IWineD3DVertexShader
* iface
,
2551 BYTE usage_req
, BYTE usage_idx_req
,
2552 unsigned int* regnum
);
2554 extern HRESULT
allocate_shader_constants(IWineD3DStateBlockImpl
* object
);
2556 /*****************************************************************************
2557 * IDirect3DBaseShader implementation structure
2559 typedef struct IWineD3DBaseShaderClass
2562 SHADER_LIMITS limits
;
2563 SHADER_PARSE_STATE parse_state
;
2565 UINT functionLength
;
2566 UINT cur_loop_depth
, cur_loop_regno
;
2567 BOOL load_local_constsF
;
2568 const struct wined3d_shader_frontend
*frontend
;
2569 void *frontend_data
;
2571 /* Programs this shader is linked with */
2572 struct list linked_programs
;
2574 /* Immediate constants (override global ones) */
2575 struct list constantsB
;
2576 struct list constantsF
;
2577 struct list constantsI
;
2578 shader_reg_maps reg_maps
;
2580 /* Pointer to the parent device */
2581 IWineD3DDevice
*device
;
2582 struct list shader_list_entry
;
2584 } IWineD3DBaseShaderClass
;
2586 typedef struct IWineD3DBaseShaderImpl
{
2588 const IWineD3DBaseShaderVtbl
*lpVtbl
;
2590 /* IWineD3DBaseShader */
2591 IWineD3DBaseShaderClass baseShader
;
2592 } IWineD3DBaseShaderImpl
;
2594 void shader_buffer_init(struct SHADER_BUFFER
*buffer
);
2595 void shader_buffer_free(struct SHADER_BUFFER
*buffer
);
2596 void shader_cleanup(IWineD3DBaseShader
*iface
);
2597 void shader_dump_src_param(const struct wined3d_shader_src_param
*param
,
2598 const struct wined3d_shader_version
*shader_version
);
2599 void shader_dump_dst_param(const struct wined3d_shader_dst_param
*param
,
2600 const struct wined3d_shader_version
*shader_version
);
2601 void shader_generate_main(IWineD3DBaseShader
*iface
, SHADER_BUFFER
*buffer
,
2602 const shader_reg_maps
*reg_maps
, const DWORD
*pFunction
, void *backend_ctx
);
2603 HRESULT
shader_get_registers_used(IWineD3DBaseShader
*iface
, const struct wined3d_shader_frontend
*fe
,
2604 struct shader_reg_maps
*reg_maps
, struct wined3d_shader_attribute
*attributes
,
2605 struct wined3d_shader_signature_element
*input_signature
,
2606 struct wined3d_shader_signature_element
*output_signature
, const DWORD
*byte_code
, DWORD constf_size
);
2607 void shader_init(struct IWineD3DBaseShaderClass
*shader
, IWineD3DDevice
*device
);
2608 BOOL
shader_match_semantic(const char *semantic_name
, WINED3DDECLUSAGE usage
);
2609 const struct wined3d_shader_frontend
*shader_select_frontend(DWORD version_token
);
2610 void shader_trace_init(const struct wined3d_shader_frontend
*fe
, void *fe_data
, const DWORD
*pFunction
);
2612 static inline BOOL
shader_is_pshader_version(enum wined3d_shader_type type
)
2614 return type
== WINED3D_SHADER_TYPE_PIXEL
;
2617 static inline BOOL
shader_is_vshader_version(enum wined3d_shader_type type
)
2619 return type
== WINED3D_SHADER_TYPE_VERTEX
;
2622 static inline BOOL
shader_is_scalar(const struct wined3d_shader_register
*reg
)
2626 case WINED3DSPR_RASTOUT
:
2628 if (reg
->idx
!= 0) return TRUE
;
2632 case WINED3DSPR_DEPTHOUT
: /* oDepth */
2633 case WINED3DSPR_CONSTBOOL
: /* b# */
2634 case WINED3DSPR_LOOP
: /* aL */
2635 case WINED3DSPR_PREDICATE
: /* p0 */
2638 case WINED3DSPR_MISCTYPE
:
2649 case WINED3DSPR_IMMCONST
:
2650 switch(reg
->immconst_type
)
2652 case WINED3D_IMMCONST_FLOAT
:
2663 static inline BOOL
shader_constant_is_local(IWineD3DBaseShaderImpl
* This
, DWORD reg
) {
2664 local_constant
* lconst
;
2666 if(This
->baseShader
.load_local_constsF
) return FALSE
;
2667 LIST_FOR_EACH_ENTRY(lconst
, &This
->baseShader
.constantsF
, local_constant
, entry
) {
2668 if(lconst
->idx
== reg
) return TRUE
;
2674 /*****************************************************************************
2675 * IDirect3DVertexShader implementation structures
2677 typedef struct IWineD3DVertexShaderImpl
{
2679 const IWineD3DVertexShaderVtbl
*lpVtbl
;
2681 /* IWineD3DBaseShader */
2682 IWineD3DBaseShaderClass baseShader
;
2684 /* IWineD3DVertexShaderImpl */
2692 /* Vertex shader input and output semantics */
2693 struct wined3d_shader_attribute attributes
[MAX_ATTRIBS
];
2694 struct wined3d_shader_signature_element output_signature
[MAX_REG_OUTPUT
];
2696 UINT min_rel_offset
, max_rel_offset
;
2699 UINT recompile_count
;
2700 } IWineD3DVertexShaderImpl
;
2701 extern const IWineD3DVertexShaderVtbl IWineD3DVertexShader_Vtbl
;
2703 void find_vs_compile_args(IWineD3DVertexShaderImpl
*shader
, IWineD3DStateBlockImpl
*stateblock
, struct vs_compile_args
*args
);
2705 /*****************************************************************************
2706 * IDirect3DPixelShader implementation structure
2708 typedef struct IWineD3DPixelShaderImpl
{
2709 /* IUnknown parts */
2710 const IWineD3DPixelShaderVtbl
*lpVtbl
;
2712 /* IWineD3DBaseShader */
2713 IWineD3DBaseShaderClass baseShader
;
2715 /* IWineD3DPixelShaderImpl */
2718 /* Pixel shader input semantics */
2719 struct wined3d_shader_signature_element input_signature
[MAX_REG_INPUT
];
2720 DWORD input_reg_map
[MAX_REG_INPUT
];
2721 BOOL input_reg_used
[MAX_REG_INPUT
];
2722 int declared_in_count
;
2727 /* Some information about the shader behavior */
2733 } IWineD3DPixelShaderImpl
;
2735 extern const IWineD3DPixelShaderVtbl IWineD3DPixelShader_Vtbl
;
2736 void pixelshader_update_samplers(struct shader_reg_maps
*reg_maps
, IWineD3DBaseTexture
* const *textures
);
2737 void find_ps_compile_args(IWineD3DPixelShaderImpl
*shader
, IWineD3DStateBlockImpl
*stateblock
, struct ps_compile_args
*args
);
2739 /* sRGB correction constants */
2740 static const float srgb_cmp
= 0.0031308;
2741 static const float srgb_mul_low
= 12.92;
2742 static const float srgb_pow
= 0.41666;
2743 static const float srgb_mul_high
= 1.055;
2744 static const float srgb_sub_high
= 0.055;
2746 /*****************************************************************************
2747 * IWineD3DPalette implementation structure
2749 struct IWineD3DPaletteImpl
{
2750 /* IUnknown parts */
2751 const IWineD3DPaletteVtbl
*lpVtbl
;
2755 IWineD3DDeviceImpl
*wineD3DDevice
;
2757 /* IWineD3DPalette */
2759 WORD palVersion
; /*| */
2760 WORD palNumEntries
; /*| LOGPALETTE */
2761 PALETTEENTRY palents
[256]; /*| */
2762 /* This is to store the palette in 'screen format' */
2763 int screen_palents
[256];
2767 extern const IWineD3DPaletteVtbl IWineD3DPalette_Vtbl
;
2768 DWORD
IWineD3DPaletteImpl_Size(DWORD dwFlags
);
2770 /* DirectDraw utility functions */
2771 extern WINED3DFORMAT
pixelformat_for_depth(DWORD depth
);
2773 /*****************************************************************************
2774 * Pixel format management
2777 /* WineD3D pixel format flags */
2778 #define WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING 0x1
2779 #define WINED3DFMT_FLAG_FILTERING 0x2
2780 #define WINED3DFMT_FLAG_DEPTH 0x4
2781 #define WINED3DFMT_FLAG_STENCIL 0x8
2782 #define WINED3DFMT_FLAG_RENDERTARGET 0x10
2783 #define WINED3DFMT_FLAG_FOURCC 0x20
2784 #define WINED3DFMT_FLAG_FBO_ATTACHABLE 0x40
2785 #define WINED3DFMT_FLAG_COMPRESSED 0x80
2787 struct GlPixelFormatDesc
2789 WINED3DFORMAT format
;
2800 UINT block_byte_count
;
2802 enum wined3d_ffp_emit_idx emit_idx
;
2803 GLint component_count
;
2805 GLint gl_vtx_format
;
2806 GLboolean gl_normalized
;
2807 unsigned int component_size
;
2810 GLint glGammaInternal
;
2816 struct color_fixup_desc color_fixup
;
2819 const struct GlPixelFormatDesc
*getFormatDescEntry(WINED3DFORMAT fmt
, const WineD3D_GL_Info
*gl_info
);
2821 static inline BOOL
use_vs(IWineD3DStateBlockImpl
*stateblock
)
2823 return (stateblock
->vertexShader
2824 && !stateblock
->wineD3DDevice
->strided_streams
.position_transformed
2825 && stateblock
->wineD3DDevice
->vs_selected_mode
!= SHADER_NONE
);
2828 static inline BOOL
use_ps(IWineD3DStateBlockImpl
*stateblock
)
2830 return (stateblock
->pixelShader
2831 && stateblock
->wineD3DDevice
->ps_selected_mode
!= SHADER_NONE
);
2834 void stretch_rect_fbo(IWineD3DDevice
*iface
, IWineD3DSurface
*src_surface
, WINED3DRECT
*src_rect
,
2835 IWineD3DSurface
*dst_surface
, WINED3DRECT
*dst_rect
, const WINED3DTEXTUREFILTERTYPE filter
, BOOL flip
);
2837 /* The WNDCLASS-Name for the fake window which we use to retrieve the GL capabilities */
2838 #define WINED3D_OPENGL_WINDOW_CLASS_NAME "WineD3D_OpenGL"