2 * Direct3D wine internal private include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #ifndef __WINE_WINED3D_PRIVATE_H
25 #define __WINE_WINED3D_PRIVATE_H
29 #define NONAMELESSUNION
30 #define NONAMELESSSTRUCT
37 #include "wine/debug.h"
38 #include "wine/unicode.h"
40 #include "wined3d_private_types.h"
41 #include "wine/wined3d_interface.h"
42 #include "wine/wined3d_caps.h"
43 #include "wine/wined3d_gl.h"
44 #include "wine/list.h"
46 /* Hash table functions */
47 typedef unsigned int (hash_function_t
)(void *key
);
48 typedef BOOL (compare_function_t
)(void *keya
, void *keyb
);
50 struct hash_table_entry_t
{
58 hash_function_t
*hash_function
;
59 compare_function_t
*compare_function
;
61 unsigned int bucket_count
;
62 struct hash_table_entry_t
*entries
;
63 unsigned int entry_count
;
64 struct list free_entries
;
66 unsigned int grow_size
;
67 unsigned int shrink_size
;
70 struct hash_table_t
*hash_table_create(hash_function_t
*hash_function
, compare_function_t
*compare_function
);
71 void hash_table_destroy(struct hash_table_t
*table
, void (*free_value
)(void *value
, void *cb
), void *cb
);
72 void *hash_table_get(struct hash_table_t
*table
, void *key
);
73 void hash_table_put(struct hash_table_t
*table
, void *key
, void *value
);
74 void hash_table_remove(struct hash_table_t
*table
, void *key
);
77 #define MAX_PALETTES 65536
78 #define MAX_STREAMS 16
79 #define MAX_TEXTURES 8
80 #define MAX_FRAGMENT_SAMPLERS 16
81 #define MAX_VERTEX_SAMPLERS 4
82 #define MAX_COMBINED_SAMPLERS (MAX_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS)
83 #define MAX_ACTIVE_LIGHTS 8
84 #define MAX_CLIPPLANES WINED3DMAXUSERCLIPPLANES
85 #define MAX_LEVELS 256
87 #define MAX_CONST_I 16
88 #define MAX_CONST_B 16
90 /* Used for CreateStateBlock */
91 #define NUM_SAVEDPIXELSTATES_R 35
92 #define NUM_SAVEDPIXELSTATES_T 18
93 #define NUM_SAVEDPIXELSTATES_S 12
94 #define NUM_SAVEDVERTEXSTATES_R 34
95 #define NUM_SAVEDVERTEXSTATES_T 2
96 #define NUM_SAVEDVERTEXSTATES_S 1
98 extern const DWORD SavedPixelStates_R
[NUM_SAVEDPIXELSTATES_R
];
99 extern const DWORD SavedPixelStates_T
[NUM_SAVEDPIXELSTATES_T
];
100 extern const DWORD SavedPixelStates_S
[NUM_SAVEDPIXELSTATES_S
];
101 extern const DWORD SavedVertexStates_R
[NUM_SAVEDVERTEXSTATES_R
];
102 extern const DWORD SavedVertexStates_T
[NUM_SAVEDVERTEXSTATES_T
];
103 extern const DWORD SavedVertexStates_S
[NUM_SAVEDVERTEXSTATES_S
];
105 typedef enum _WINELOOKUP
{
106 WINELOOKUP_WARPPARAM
= 0,
110 extern int minLookup
[MAX_LOOKUPS
];
111 extern int maxLookup
[MAX_LOOKUPS
];
112 extern DWORD
*stateLookup
[MAX_LOOKUPS
];
114 typedef DWORD magLookup_t
[WINED3DTEXF_ANISOTROPIC
+ 1];
115 extern magLookup_t magLookup
;
116 extern magLookup_t magLookup_noFilter
;
118 typedef DWORD minMipLookup_t
[WINED3DTEXF_ANISOTROPIC
+ 1][WINED3DTEXF_LINEAR
+ 1];
119 extern minMipLookup_t minMipLookup
;
120 extern minMipLookup_t minMipLookup_noFilter
;
122 void init_type_lookup(WineD3D_GL_Info
*gl_info
);
123 #define WINED3D_ATR_TYPE(type) GLINFO_LOCATION.glTypeLookup[type].d3dType
124 #define WINED3D_ATR_SIZE(type) GLINFO_LOCATION.glTypeLookup[type].size
125 #define WINED3D_ATR_GLTYPE(type) GLINFO_LOCATION.glTypeLookup[type].glType
126 #define WINED3D_ATR_NORMALIZED(type) GLINFO_LOCATION.glTypeLookup[type].normalized
127 #define WINED3D_ATR_TYPESIZE(type) GLINFO_LOCATION.glTypeLookup[type].typesize
129 /* float_16_to_32() and float_32_to_16() (see implementation in
130 * surface_base.c) convert 16 bit floats in the FLOAT16 data type
131 * to standard C floats and vice versa. They do not depend on the encoding
132 * of the C float, so they are platform independent, but slow. On x86 and
133 * other IEEE 754 compliant platforms the conversion can be accelerated by
134 * bit shifting the exponent and mantissa. There are also some SSE-based
135 * assembly routines out there.
137 * See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format
139 static inline float float_16_to_32(const unsigned short *in
) {
140 const unsigned short s
= ((*in
) & 0x8000);
141 const unsigned short e
= ((*in
) & 0x7C00) >> 10;
142 const unsigned short m
= (*in
) & 0x3FF;
143 const float sgn
= (s
? -1.0 : 1.0);
146 if(m
== 0) return sgn
* 0.0; /* +0.0 or -0.0 */
147 else return sgn
* pow(2, -14.0) * ( (float) m
/ 1024.0);
149 return sgn
* pow(2, (float) e
-15.0) * (1.0 + ((float) m
/ 1024.0));
151 if(m
== 0) return sgn
/ 0.0; /* +INF / -INF */
152 else return 0.0 / 0.0; /* NAN */
172 #define ORM_BACKBUFFER 0
173 #define ORM_PBUFFER 1
177 #define SHADER_GLSL 2
179 #define SHADER_NONE 4
181 #define RTL_DISABLE -1
183 #define RTL_READDRAW 1
184 #define RTL_READTEX 2
185 #define RTL_TEXDRAW 3
188 /* NOTE: When adding fields to this structure, make sure to update the default
189 * values in wined3d_main.c as well. */
190 typedef struct wined3d_settings_s
{
191 /* vertex and pixel shader modes */
195 /* Ideally, we don't want the user to have to request GLSL. If the hardware supports GLSL,
196 we should use it. However, until it's fully implemented, we'll leave it as a registry
197 setting for developers. */
199 int offscreen_rendering_mode
;
200 int rendertargetlock_mode
;
201 /* Memory tracking and object counting */
202 unsigned int emulated_textureram
;
204 int allow_multisampling
;
205 } wined3d_settings_t
;
207 extern wined3d_settings_t wined3d_settings
;
209 /* Shader backends */
210 struct SHADER_OPCODE_ARG
;
212 #define SHADER_PGMSIZE 65535
213 typedef struct SHADER_BUFFER
{
220 enum WINED3D_SHADER_INSTRUCTION_HANDLER
289 WINED3DSIH_TEXDP3TEX
,
293 WINED3DSIH_TEXM3x2DEPTH
,
294 WINED3DSIH_TEXM3x2PAD
,
295 WINED3DSIH_TEXM3x2TEX
,
297 WINED3DSIH_TEXM3x3DIFF
,
298 WINED3DSIH_TEXM3x3PAD
,
299 WINED3DSIH_TEXM3x3SPEC
,
300 WINED3DSIH_TEXM3x3TEX
,
301 WINED3DSIH_TEXM3x3VSPEC
,
302 WINED3DSIH_TEXREG2AR
,
303 WINED3DSIH_TEXREG2GB
,
304 WINED3DSIH_TEXREG2RGB
,
305 WINED3DSIH_TABLE_SIZE
308 typedef void (*SHADER_HANDLER
) (struct SHADER_OPCODE_ARG
*);
311 DWORD VertexShaderVersion
;
312 DWORD MaxVertexShaderConst
;
314 DWORD PixelShaderVersion
;
315 float PixelShader1xMaxValue
;
317 WINED3DVSHADERCAPS2_0 VS20Caps
;
318 WINED3DPSHADERCAPS2_0 PS20Caps
;
320 DWORD MaxVShaderInstructionsExecuted
;
321 DWORD MaxPShaderInstructionsExecuted
;
322 DWORD MaxVertexShader30InstructionSlots
;
323 DWORD MaxPixelShader30InstructionSlots
;
327 const SHADER_HANDLER
*shader_instruction_handler_table
;
328 void (*shader_select
)(IWineD3DDevice
*iface
, BOOL usePS
, BOOL useVS
);
329 void (*shader_select_depth_blt
)(IWineD3DDevice
*iface
);
330 void (*shader_deselect_depth_blt
)(IWineD3DDevice
*iface
);
331 void (*shader_load_constants
)(IWineD3DDevice
*iface
, char usePS
, char useVS
);
332 void (*shader_cleanup
)(IWineD3DDevice
*iface
);
333 void (*shader_color_correction
)(struct SHADER_OPCODE_ARG
*arg
);
334 void (*shader_destroy
)(IWineD3DBaseShader
*iface
);
335 HRESULT (*shader_alloc_private
)(IWineD3DDevice
*iface
);
336 void (*shader_free_private
)(IWineD3DDevice
*iface
);
337 BOOL (*shader_dirtifyable_constants
)(IWineD3DDevice
*iface
);
338 void (*shader_generate_pshader
)(IWineD3DPixelShader
*iface
, SHADER_BUFFER
*buffer
);
339 void (*shader_generate_vshader
)(IWineD3DVertexShader
*iface
, SHADER_BUFFER
*buffer
);
340 void (*shader_get_caps
)(WINED3DDEVTYPE devtype
, WineD3D_GL_Info
*gl_info
, struct shader_caps
*caps
);
341 BOOL (*shader_conv_supported
)(WINED3DFORMAT conv
);
344 extern const shader_backend_t glsl_shader_backend
;
345 extern const shader_backend_t arb_program_shader_backend
;
346 extern const shader_backend_t none_shader_backend
;
350 extern void (*wine_tsx11_lock_ptr
)(void);
351 extern void (*wine_tsx11_unlock_ptr
)(void);
353 /* As GLX relies on X, this is needed */
357 #define ENTER_GL() ++num_lock; if (num_lock > 1) FIXME("Recursive use of GL lock to: %d\n", num_lock); wine_tsx11_lock_ptr()
358 #define LEAVE_GL() if (num_lock != 1) FIXME("Recursive use of GL lock: %d\n", num_lock); --num_lock; wine_tsx11_unlock_ptr()
360 #define ENTER_GL() wine_tsx11_lock_ptr()
361 #define LEAVE_GL() wine_tsx11_unlock_ptr()
364 /*****************************************************************************
368 /* GL related defines */
369 /* ------------------ */
370 #define GL_SUPPORT(ExtName) (GLINFO_LOCATION.supported[ExtName] != 0)
371 #define GL_LIMITS(ExtName) (GLINFO_LOCATION.max_##ExtName)
372 #define GL_EXTCALL(FuncName) (GLINFO_LOCATION.FuncName)
373 #define GL_VEND(_VendName) (GLINFO_LOCATION.gl_vendor == VENDOR_##_VendName ? TRUE : FALSE)
375 #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xFF)
376 #define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xFF)
377 #define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xFF)
378 #define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xFF)
380 #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f)
381 #define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xFF)) / 255.0f)
382 #define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xFF)) / 255.0f)
383 #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f)
385 #define D3DCOLORTOGLFLOAT4(dw, vec) \
386 (vec)[0] = D3DCOLOR_R(dw); \
387 (vec)[1] = D3DCOLOR_G(dw); \
388 (vec)[2] = D3DCOLOR_B(dw); \
389 (vec)[3] = D3DCOLOR_A(dw);
391 /* DirectX Device Limits */
392 /* --------------------- */
393 #define MAX_LEVELS 256 /* Maximum number of mipmap levels. Guessed at 256 */
395 #define MAX_STREAMS 16 /* Maximum possible streams - used for fixed size arrays
396 See MaxStreams in MSDN under GetDeviceCaps */
397 /* Maximum number of constants provided to the shaders */
398 #define HIGHEST_TRANSFORMSTATE 512
399 /* Highest value in WINED3DTRANSFORMSTATETYPE */
401 /* Checking of API calls */
402 /* --------------------- */
403 #define checkGLcall(A) \
405 GLint err = glGetError(); \
406 if (err == GL_NO_ERROR) { \
407 TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
410 FIXME(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \
411 debug_glerror(err), err, A, __FILE__, __LINE__); \
412 err = glGetError(); \
413 } while (err != GL_NO_ERROR); \
416 /* Trace routines / diagnostics */
417 /* ---------------------------- */
419 /* Dump out a matrix and copy it */
420 #define conv_mat(mat,gl_mat) \
422 TRACE("%f %f %f %f\n", (mat)->u.s._11, (mat)->u.s._12, (mat)->u.s._13, (mat)->u.s._14); \
423 TRACE("%f %f %f %f\n", (mat)->u.s._21, (mat)->u.s._22, (mat)->u.s._23, (mat)->u.s._24); \
424 TRACE("%f %f %f %f\n", (mat)->u.s._31, (mat)->u.s._32, (mat)->u.s._33, (mat)->u.s._34); \
425 TRACE("%f %f %f %f\n", (mat)->u.s._41, (mat)->u.s._42, (mat)->u.s._43, (mat)->u.s._44); \
426 memcpy(gl_mat, (mat), 16 * sizeof(float)); \
429 /* Macro to dump out the current state of the light chain */
430 #define DUMP_LIGHT_CHAIN() \
432 PLIGHTINFOEL *el = This->stateBlock->lights;\
434 TRACE("Light %p (glIndex %ld, d3dIndex %ld, enabled %d)\n", el, el->glIndex, el->OriginalIndex, el->lightEnabled);\
439 /* Trace vector and strided data information */
440 #define TRACE_VECTOR(name) TRACE( #name "=(%f, %f, %f, %f)\n", name.x, name.y, name.z, name.w);
441 #define TRACE_STRIDED(sd,name) TRACE( #name "=(data:%p, stride:%d, type:%d, vbo %d, stream %u)\n", \
442 sd->u.s.name.lpData, sd->u.s.name.dwStride, sd->u.s.name.dwType, sd->u.s.name.VBO, sd->u.s.name.streamNo);
444 /* Defines used for optimizations */
446 /* Only reapply what is necessary */
447 #define REAPPLY_ALPHAOP 0x0001
448 #define REAPPLY_ALL 0xFFFF
450 /* Advance declaration of structures to satisfy compiler */
451 typedef struct IWineD3DStateBlockImpl IWineD3DStateBlockImpl
;
452 typedef struct IWineD3DSurfaceImpl IWineD3DSurfaceImpl
;
453 typedef struct IWineD3DPaletteImpl IWineD3DPaletteImpl
;
454 typedef struct IWineD3DDeviceImpl IWineD3DDeviceImpl
;
456 /* Global variables */
457 extern const float identity
[16];
459 /*****************************************************************************
460 * Compilable extra diagnostics
463 /* Trace information per-vertex: (extremely high amount of trace) */
464 #if 0 /* NOTE: Must be 0 in cvs */
465 # define VTRACE(A) TRACE A
470 /* Checking of per-vertex related GL calls */
471 /* --------------------- */
472 #define vcheckGLcall(A) \
474 GLint err = glGetError(); \
475 if (err == GL_NO_ERROR) { \
476 VTRACE(("%s call ok %s / %d\n", A, __FILE__, __LINE__)); \
479 FIXME(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \
480 debug_glerror(err), err, A, __FILE__, __LINE__); \
481 err = glGetError(); \
482 } while (err != GL_NO_ERROR); \
485 /* TODO: Confirm each of these works when wined3d move completed */
486 #if 0 /* NOTE: Must be 0 in cvs */
487 /* To avoid having to get gigabytes of trace, the following can be compiled in, and at the start
488 of each frame, a check is made for the existence of C:\D3DTRACE, and if it exists d3d trace
489 is enabled, and if it doesn't exist it is disabled. */
490 # define FRAME_DEBUGGING
491 /* Adding in the SINGLE_FRAME_DEBUGGING gives a trace of just what makes up a single frame, before
492 the file is deleted */
493 # if 1 /* NOTE: Must be 1 in cvs, as this is mostly more useful than a trace from program start */
494 # define SINGLE_FRAME_DEBUGGING
496 /* The following, when enabled, lets you see the makeup of the frame, by drawprimitive calls.
497 It can only be enabled when FRAME_DEBUGGING is also enabled
498 The contents of the back buffer are written into /tmp/backbuffer_* after each primitive
500 # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
501 # define SHOW_FRAME_MAKEUP 1
503 /* The following, when enabled, lets you see the makeup of the all the textures used during each
504 of the drawprimitive calls. It can only be enabled when SHOW_FRAME_MAKEUP is also enabled.
505 The contents of the textures assigned to each stage are written into
506 /tmp/texture_*_<Stage>.ppm after each primitive array is drawn. */
507 # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
508 # define SHOW_TEXTURE_MAKEUP 0
511 extern BOOL isDumpingFrames
;
512 extern LONG primCounter
;
515 /*****************************************************************************
519 /* Routine common to the draw primitive and draw indexed primitive routines */
520 void drawPrimitive(IWineD3DDevice
*iface
,
524 long StartVertexIndex
,
525 UINT numberOfVertices
,
531 void primitiveDeclarationConvertToStridedData(
532 IWineD3DDevice
*iface
,
533 BOOL useVertexShaderFunction
,
534 WineDirect3DVertexStridedData
*strided
,
537 DWORD
get_flexible_vertex_size(DWORD d3dvtVertexType
);
539 typedef void (WINE_GLAPI
*glAttribFunc
)(void *data
);
540 typedef void (WINE_GLAPI
*glTexAttribFunc
)(GLuint unit
, void *data
);
541 extern glAttribFunc position_funcs
[WINED3DDECLTYPE_UNUSED
];
542 extern glAttribFunc diffuse_funcs
[WINED3DDECLTYPE_UNUSED
];
543 extern glAttribFunc specular_funcs
[WINED3DDECLTYPE_UNUSED
];
544 extern glAttribFunc normal_funcs
[WINED3DDECLTYPE_UNUSED
];
548 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
549 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
551 /* Routines and structures related to state management */
552 typedef struct WineD3DContext WineD3DContext
;
553 typedef void (*APPLYSTATEFUNC
)(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*ctx
);
555 #define STATE_RENDER(a) (a)
556 #define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE))
558 #define STATE_TEXTURESTAGE(stage, num) (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + (stage) * WINED3D_HIGHEST_TEXTURE_STATE + (num))
559 #define STATE_IS_TEXTURESTAGE(a) ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
561 /* + 1 because samplers start with 0 */
562 #define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
563 #define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1))
565 #define STATE_PIXELSHADER (STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1) + 1)
566 #define STATE_IS_PIXELSHADER(a) ((a) == STATE_PIXELSHADER)
568 #define STATE_TRANSFORM(a) (STATE_PIXELSHADER + (a))
569 #define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)))
571 #define STATE_STREAMSRC (STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)) + 1)
572 #define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
573 #define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)
574 #define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
576 #define STATE_VDECL (STATE_INDEXBUFFER + 1)
577 #define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
579 #define STATE_VSHADER (STATE_VDECL + 1)
580 #define STATE_IS_VSHADER(a) ((a) == STATE_VSHADER)
582 #define STATE_VIEWPORT (STATE_VSHADER + 1)
583 #define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
585 #define STATE_VERTEXSHADERCONSTANT (STATE_VIEWPORT + 1)
586 #define STATE_PIXELSHADERCONSTANT (STATE_VERTEXSHADERCONSTANT + 1)
587 #define STATE_IS_VERTEXSHADERCONSTANT(a) ((a) == STATE_VERTEXSHADERCONSTANT)
588 #define STATE_IS_PIXELSHADERCONSTANT(a) ((a) == STATE_PIXELSHADERCONSTANT)
590 #define STATE_ACTIVELIGHT(a) (STATE_PIXELSHADERCONSTANT + (a) + 1)
591 #define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS))
593 #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS - 1) + 1)
594 #define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
596 #define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
597 #define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(MAX_CLIPPLANES - 1))
599 #define STATE_MATERIAL (STATE_CLIPPLANE(MAX_CLIPPLANES))
601 #define STATE_FRONTFACE (STATE_MATERIAL + 1)
603 #define STATE_HIGHEST (STATE_FRONTFACE)
607 DWORD representative
;
608 APPLYSTATEFUNC apply
;
611 struct StateEntryTemplate
614 struct StateEntry content
;
615 GL_SupportedExt extension
;
618 struct fragment_caps
{
619 DWORD PrimitiveMiscCaps
;
622 DWORD MaxTextureBlendStages
;
623 DWORD MaxSimultaneousTextures
;
626 struct fragment_pipeline
{
627 void (*enable_extension
)(IWineD3DDevice
*iface
, BOOL enable
);
628 void (*get_caps
)(WINED3DDEVTYPE devtype
, WineD3D_GL_Info
*gl_info
, struct fragment_caps
*caps
);
629 HRESULT (*alloc_private
)(IWineD3DDevice
*iface
);
630 void (*free_private
)(IWineD3DDevice
*iface
);
631 BOOL (*conv_supported
)(WINED3DFORMAT conv
);
632 const struct StateEntryTemplate
*states
;
633 BOOL ffp_proj_control
;
636 extern const struct StateEntryTemplate misc_state_template
[];
637 extern const struct StateEntryTemplate ffp_vertexstate_template
[];
638 extern const struct fragment_pipeline ffp_fragment_pipeline
;
639 extern const struct fragment_pipeline atifs_fragment_pipeline
;
640 extern const struct fragment_pipeline arbfp_fragment_pipeline
;
641 extern const struct fragment_pipeline nvts_fragment_pipeline
;
642 extern const struct fragment_pipeline nvrc_fragment_pipeline
;
644 /* "Base" state table */
645 void compile_state_table(struct StateEntry
*StateTable
,
646 APPLYSTATEFUNC
**dev_multistate_funcs
,
647 WineD3D_GL_Info
*gl_info
,
648 const struct StateEntryTemplate
*vertex
,
649 const struct fragment_pipeline
*fragment
,
650 const struct StateEntryTemplate
*misc
);
652 /* Shaders for color conversions in blits */
654 HRESULT (*alloc_private
)(IWineD3DDevice
*iface
);
655 void (*free_private
)(IWineD3DDevice
*iface
);
656 HRESULT (*set_shader
)(IWineD3DDevice
*iface
, WINED3DFORMAT fmt
, GLenum textype
, UINT width
, UINT height
);
657 void (*unset_shader
)(IWineD3DDevice
*iface
);
658 BOOL (*conv_supported
)(WINED3DFORMAT conv
);
661 extern const struct blit_shader ffp_blit
;
662 extern const struct blit_shader arbfp_blit
;
664 /* The new context manager that should deal with onscreen and offscreen rendering */
665 struct WineD3DContext
{
666 /* State dirtification
667 * dirtyArray is an array that contains markers for dirty states. numDirtyEntries states are dirty, their numbers are in indices
668 * 0...numDirtyEntries - 1. isStateDirty is a redundant copy of the dirtyArray. Technically only one of them would be needed,
669 * but with the help of both it is easy to find out if a state is dirty(just check the array index), and for applying dirty states
670 * only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states.
672 DWORD dirtyArray
[STATE_HIGHEST
+ 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */
673 DWORD numDirtyEntries
;
674 DWORD isStateDirty
[STATE_HIGHEST
/32 + 1]; /* Bitmap to find out quickly if a state is dirty */
676 IWineD3DSurface
*surface
;
677 DWORD tid
; /* Thread ID which owns this context at the moment */
679 /* Stores some information about the context state for optimization */
680 BOOL draw_buffer_dirty
;
681 BOOL last_was_rhw
; /* true iff last draw_primitive was in xyzrhw mode */
682 BOOL last_was_pshader
;
683 BOOL last_was_vshader
;
684 BOOL last_was_foggy_shader
;
685 BOOL namedArraysLoaded
, numberedArraysLoaded
;
686 BOOL lastWasPow2Texture
[MAX_TEXTURES
];
687 GLenum tracking_parm
; /* Which source is tracking current colour */
688 unsigned char num_untracked_materials
;
689 GLenum untracked_materials
[2];
690 BOOL last_was_blit
, last_was_ckey
;
692 char texShaderBumpMap
;
695 char *vshader_const_dirty
, *pshader_const_dirty
;
697 /* The actual opengl context */
706 struct list fbo_list
;
707 struct fbo_entry
*current_fbo
;
712 typedef enum ContextUsage
{
713 CTXUSAGE_RESOURCELOAD
= 1, /* Only loads textures: No State is applied */
714 CTXUSAGE_DRAWPRIM
= 2, /* OpenGL states are set up for blitting DirectDraw surfaces */
715 CTXUSAGE_BLIT
= 3, /* OpenGL states are set up 3D drawing */
716 CTXUSAGE_CLEAR
= 4, /* Drawable and states are set up for clearing */
719 void ActivateContext(IWineD3DDeviceImpl
*device
, IWineD3DSurface
*target
, ContextUsage usage
);
720 WineD3DContext
*CreateContext(IWineD3DDeviceImpl
*This
, IWineD3DSurfaceImpl
*target
, HWND win
, BOOL create_pbuffer
, const WINED3DPRESENT_PARAMETERS
*pPresentParms
);
721 void DestroyContext(IWineD3DDeviceImpl
*This
, WineD3DContext
*context
);
722 void context_resource_released(IWineD3DDevice
*iface
, IWineD3DResource
*resource
, WINED3DRESOURCETYPE type
);
723 void context_bind_fbo(IWineD3DDevice
*iface
, GLenum target
, GLuint
*fbo
);
724 void context_attach_depth_stencil_fbo(IWineD3DDeviceImpl
*This
, GLenum fbo_target
, IWineD3DSurface
*depth_stencil
, BOOL use_render_buffer
);
725 void context_attach_surface_fbo(IWineD3DDeviceImpl
*This
, GLenum fbo_target
, DWORD idx
, IWineD3DSurface
*surface
);
727 void delete_opengl_contexts(IWineD3DDevice
*iface
, IWineD3DSwapChain
*swapchain
);
728 HRESULT
create_primary_opengl_context(IWineD3DDevice
*iface
, IWineD3DSwapChain
*swapchain
);
730 /* Macros for doing basic GPU detection based on opengl capabilities */
731 #define WINE_D3D6_CAPABLE(gl_info) (gl_info->supported[ARB_MULTITEXTURE])
732 #define WINE_D3D7_CAPABLE(gl_info) (gl_info->supported[ARB_TEXTURE_COMPRESSION] && gl_info->supported[ARB_TEXTURE_CUBE_MAP] && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
733 #define WINE_D3D8_CAPABLE(gl_info) WINE_D3D7_CAPABLE(gl_info) && (gl_info->supported[ARB_MULTISAMPLE] && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
734 #define WINE_D3D9_CAPABLE(gl_info) WINE_D3D8_CAPABLE(gl_info) && (gl_info->supported[ARB_FRAGMENT_PROGRAM] && gl_info->supported[ARB_VERTEX_SHADER])
736 /* Default callbacks for implicit object destruction */
737 extern ULONG WINAPI
D3DCB_DefaultDestroySurface(IWineD3DSurface
*pSurface
);
739 extern ULONG WINAPI
D3DCB_DefaultDestroyVolume(IWineD3DVolume
*pSurface
);
741 /*****************************************************************************
742 * Internal representation of a light
744 typedef struct PLIGHTINFOEL PLIGHTINFOEL
;
745 struct PLIGHTINFOEL
{
746 WINED3DLIGHT OriginalParms
; /* Note D3D8LIGHT == D3D9LIGHT */
753 /* Converted parms to speed up swapping lights */
762 /* The default light parameters */
763 extern const WINED3DLIGHT WINED3D_default_light
;
765 typedef struct WineD3D_PixelFormat
767 int iPixelFormat
; /* WGL pixel format */
768 int iPixelType
; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */
769 int redSize
, greenSize
, blueSize
, alphaSize
;
770 int depthSize
, stencilSize
;
772 BOOL pbufferDrawable
;
776 } WineD3D_PixelFormat
;
778 /* The adapter structure */
779 struct WineD3DAdapter
784 WineD3D_GL_Info gl_info
;
786 const char *description
;
787 WCHAR DeviceName
[CCHDEVICENAME
]; /* DeviceName for use with e.g. ChangeDisplaySettings */
789 WineD3D_PixelFormat
*cfgs
;
790 BOOL brokenStencil
; /* Set on cards which only offer mixed depth+stencil */
791 unsigned int TextureRam
; /* Amount of texture memory both video ram + AGP/TurboCache/HyperMemory/.. */
792 unsigned int UsedTextureRam
;
795 extern BOOL
InitAdapters(void);
796 extern BOOL
initPixelFormats(WineD3D_GL_Info
*gl_info
);
797 extern long WineD3DAdapterChangeGLRam(IWineD3DDeviceImpl
*D3DDevice
, long glram
);
799 /*****************************************************************************
800 * High order patch management
802 struct WineD3DRectPatch
806 WineDirect3DVertexStridedData strided
;
807 WINED3DRECTPATCH_INFO RectPatchInfo
;
809 char has_normals
, has_texcoords
;
813 HRESULT
tesselate_rectpatch(IWineD3DDeviceImpl
*This
, struct WineD3DRectPatch
*patch
);
815 enum projection_types
837 /*****************************************************************************
838 * Fixed function pipeline replacements
840 struct texture_stage_op
842 unsigned cop
: 5, aop
: 5;
843 #define ARG_UNUSED 0x3f
844 unsigned carg1
: 6, carg2
: 6, carg0
: 6;
845 unsigned tex_type
: 3;
846 unsigned dst
: 1; /* Total of 32 bits */
847 unsigned aarg1
: 6, aarg2
: 6, aarg0
: 6;
848 unsigned projected
: 2;
849 unsigned padding
: 12; /* Total of 64 bits */
850 WINED3DFORMAT color_correction
;
853 struct ffp_settings
{
854 struct texture_stage_op op
[MAX_TEXTURES
];
861 /* Use an int instead of a char to get dword alignment */
862 unsigned int sRGB_write
;
867 struct ffp_settings settings
;
870 void gen_ffp_op(IWineD3DStateBlockImpl
*stateblock
, struct ffp_settings
*settings
, BOOL ignore_textype
);
871 struct ffp_desc
*find_ffp_shader(struct hash_table_t
*fragment_shaders
, struct ffp_settings
*settings
);
872 void add_ffp_shader(struct hash_table_t
*shaders
, struct ffp_desc
*desc
);
873 BOOL
ffp_program_key_compare(void *keya
, void *keyb
);
874 unsigned int ffp_program_key_hash(void *key
);
876 /*****************************************************************************
877 * IWineD3D implementation structure
879 typedef struct IWineD3DImpl
881 /* IUnknown fields */
882 const IWineD3DVtbl
*lpVtbl
;
883 LONG ref
; /* Note: Ref counting not required */
885 /* WineD3D Information */
890 extern const IWineD3DVtbl IWineD3D_Vtbl
;
892 /* TODO: setup some flags in the registry to enable, disable pbuffer support
893 (since it will break quite a few things until contexts are managed properly!) */
894 extern BOOL pbuffer_support
;
895 /* allocate one pbuffer per surface */
896 extern BOOL pbuffer_per_surface
;
898 /* A helper function that dumps a resource list */
899 void dumpResources(struct list
*list
);
901 /*****************************************************************************
902 * IWineD3DDevice implementation structure
904 struct IWineD3DDeviceImpl
906 /* IUnknown fields */
907 const IWineD3DDeviceVtbl
*lpVtbl
;
908 LONG ref
; /* Note: Ref counting not required */
910 /* WineD3D Information */
913 struct WineD3DAdapter
*adapter
;
915 /* Window styles to restore when switching fullscreen mode */
919 /* X and GL Information */
920 GLint maxConcurrentLights
;
921 GLenum offscreenBuffer
;
923 /* Selected capabilities */
924 int vs_selected_mode
;
925 int ps_selected_mode
;
926 const shader_backend_t
*shader_backend
;
930 struct StateEntry StateTable
[STATE_HIGHEST
+ 1];
931 /* Array of functions for states which are handled by more than one pipeline part */
932 APPLYSTATEFUNC
*multistate_funcs
[STATE_HIGHEST
+ 1];
933 const struct fragment_pipeline
*frag_pipe
;
934 const struct blit_shader
*blitter
;
936 unsigned int max_ffp_textures
, max_ffp_texture_stages
;
939 BOOL view_ident
; /* true iff view matrix is identity */
941 BOOL vertexBlendUsed
; /* To avoid needless setting of the blend matrices */
942 #define DDRAW_PITCH_ALIGNMENT 8
943 #define D3D8_PITCH_ALIGNMENT 4
944 unsigned char surface_alignment
; /* Line Alignment of surfaces */
946 /* State block related */
947 BOOL isRecordingState
;
948 IWineD3DStateBlockImpl
*stateBlock
;
949 IWineD3DStateBlockImpl
*updateStateBlock
;
952 /* Internal use fields */
953 WINED3DDEVICE_CREATION_PARAMETERS createParms
;
955 WINED3DDEVTYPE devType
;
957 IWineD3DSwapChain
**swapchains
;
958 UINT NumberOfSwapChains
;
960 struct list resources
; /* a linked list to track resources created by the device */
961 struct list shaders
; /* a linked list to track shaders (pixel and vertex) */
962 unsigned int highest_dirty_ps_const
, highest_dirty_vs_const
;
964 /* Render Target Support */
965 IWineD3DSurface
**render_targets
;
966 IWineD3DSurface
*auto_depth_stencil_buffer
;
967 IWineD3DSurface
*stencilBufferTarget
;
969 /* Caches to avoid unneeded context changes */
970 IWineD3DSurface
*lastActiveRenderTarget
;
971 IWineD3DSwapChain
*lastActiveSwapChain
;
973 /* palettes texture management */
974 UINT NumberOfPalettes
;
975 PALETTEENTRY
**palettes
;
977 UINT paletteConversionShader
;
979 /* For rendering to a texture using glCopyTexImage */
980 BOOL render_offscreen
;
981 GLenum
*draw_buffers
;
982 GLuint depth_blt_texture
;
987 /* Cursor management */
993 UINT cursorWidth
, cursorHeight
;
994 GLuint cursorTexture
;
995 BOOL haveHardwareCursor
;
996 HCURSOR hardwareCursor
;
998 /* The Wine logo surface */
999 IWineD3DSurface
*logo_surface
;
1001 /* Textures for when no other textures are mapped */
1002 UINT dummyTextureName
[MAX_TEXTURES
];
1004 /* Debug stream management */
1007 /* Device state management */
1009 BOOL d3d_initialized
;
1011 /* A flag to check for proper BeginScene / EndScene call pairs */
1014 /* process vertex shaders using software or hardware */
1015 BOOL softwareVertexProcessing
;
1017 /* DirectDraw stuff */
1018 DWORD ddraw_width
, ddraw_height
;
1019 WINED3DFORMAT ddraw_format
;
1021 /* Final position fixup constant */
1024 /* With register combiners we can skip junk texture stages */
1025 DWORD texUnitMap
[MAX_COMBINED_SAMPLERS
];
1026 DWORD rev_tex_unit_map
[MAX_COMBINED_SAMPLERS
];
1027 BOOL fixed_function_usage_map
[MAX_TEXTURES
];
1029 /* Stream source management */
1030 WineDirect3DVertexStridedData strided_streams
;
1031 WineDirect3DVertexStridedData
*up_strided
;
1032 BOOL useDrawStridedSlow
;
1035 /* Context management */
1036 WineD3DContext
**contexts
; /* Dynamic array containing pointers to context structures */
1037 WineD3DContext
*activeContext
;
1040 WineD3DContext
*pbufferContext
; /* The context that has a pbuffer as drawable */
1041 DWORD pbufferWidth
, pbufferHeight
; /* Size of the buffer drawable */
1043 /* High level patch management */
1044 #define PATCHMAP_SIZE 43
1045 #define PATCHMAP_HASHFUNC(x) ((x) % PATCHMAP_SIZE) /* Primitive and simple function */
1046 struct list patches
[PATCHMAP_SIZE
];
1047 struct WineD3DRectPatch
*currentPatch
;
1050 extern const IWineD3DDeviceVtbl IWineD3DDevice_Vtbl
, IWineD3DDevice_DirtyConst_Vtbl
;
1052 HRESULT
IWineD3DDeviceImpl_ClearSurface(IWineD3DDeviceImpl
*This
, IWineD3DSurfaceImpl
*target
, DWORD Count
,
1053 CONST WINED3DRECT
* pRects
, DWORD Flags
, WINED3DCOLOR Color
,
1054 float Z
, DWORD Stencil
);
1055 void IWineD3DDeviceImpl_FindTexUnitMap(IWineD3DDeviceImpl
*This
);
1056 void IWineD3DDeviceImpl_MarkStateDirty(IWineD3DDeviceImpl
*This
, DWORD state
);
1057 static inline BOOL
isStateDirty(WineD3DContext
*context
, DWORD state
) {
1058 DWORD idx
= state
>> 5;
1059 BYTE shift
= state
& 0x1f;
1060 return context
->isStateDirty
[idx
] & (1 << shift
);
1063 /* Support for IWineD3DResource ::Set/Get/FreePrivateData. */
1064 typedef struct PrivateData
1069 DWORD flags
; /* DDSPD_* */
1070 DWORD uniqueness_value
;
1081 /*****************************************************************************
1082 * IWineD3DResource implementation structure
1084 typedef struct IWineD3DResourceClass
1086 /* IUnknown fields */
1087 LONG ref
; /* Note: Ref counting not required */
1089 /* WineD3DResource Information */
1091 WINED3DRESOURCETYPE resourceType
;
1092 IWineD3DDeviceImpl
*wineD3DDevice
;
1096 WINED3DFORMAT format
;
1097 BYTE
*allocatedMemory
; /* Pointer to the real data location */
1098 BYTE
*heapMemory
; /* Pointer to the HeapAlloced block of memory */
1099 struct list privateData
;
1100 struct list resource_list_entry
;
1102 } IWineD3DResourceClass
;
1104 typedef struct IWineD3DResourceImpl
1106 /* IUnknown & WineD3DResource Information */
1107 const IWineD3DResourceVtbl
*lpVtbl
;
1108 IWineD3DResourceClass resource
;
1109 } IWineD3DResourceImpl
;
1111 /* Tests show that the start address of resources is 32 byte aligned */
1112 #define RESOURCE_ALIGNMENT 32
1114 /*****************************************************************************
1115 * IWineD3DVertexBuffer implementation structure (extends IWineD3DResourceImpl)
1117 enum vbo_conversion_type
{
1121 CONV_FLOAT16_2
= 3 /* Also handles FLOAT16_4 */
1123 /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
1124 * fixed function semantics as D3DCOLOR or FLOAT16
1128 typedef struct IWineD3DVertexBufferImpl
1130 /* IUnknown & WineD3DResource Information */
1131 const IWineD3DVertexBufferVtbl
*lpVtbl
;
1132 IWineD3DResourceClass resource
;
1134 /* WineD3DVertexBuffer specifics */
1137 /* Vertex buffer object support */
1144 UINT dirtystart
, dirtyend
;
1147 LONG declChanges
, draws
;
1148 /* Last description of the buffer */
1149 DWORD stride
; /* 0 if no conversion */
1150 enum vbo_conversion_type
*conv_map
; /* NULL if no conversion */
1152 /* Extra load offsets, for FLOAT16 conversion */
1153 DWORD
*conv_shift
; /* NULL if no shifted conversion */
1154 DWORD conv_stride
; /* 0 if no shifted conversion */
1155 } IWineD3DVertexBufferImpl
;
1157 extern const IWineD3DVertexBufferVtbl IWineD3DVertexBuffer_Vtbl
;
1159 #define VBFLAG_OPTIMIZED 0x01 /* Optimize has been called for the VB */
1160 #define VBFLAG_DIRTY 0x02 /* Buffer data has been modified */
1161 #define VBFLAG_HASDESC 0x04 /* A vertex description has been found */
1162 #define VBFLAG_CREATEVBO 0x08 /* Attempt to create a VBO next PreLoad */
1164 /*****************************************************************************
1165 * IWineD3DIndexBuffer implementation structure (extends IWineD3DResourceImpl)
1167 typedef struct IWineD3DIndexBufferImpl
1169 /* IUnknown & WineD3DResource Information */
1170 const IWineD3DIndexBufferVtbl
*lpVtbl
;
1171 IWineD3DResourceClass resource
;
1174 UINT dirtystart
, dirtyend
;
1177 /* WineD3DVertexBuffer specifics */
1178 } IWineD3DIndexBufferImpl
;
1180 extern const IWineD3DIndexBufferVtbl IWineD3DIndexBuffer_Vtbl
;
1182 /*****************************************************************************
1183 * IWineD3DBaseTexture D3D- > openGL state map lookups
1185 #define WINED3DFUNC_NOTSUPPORTED -2
1186 #define WINED3DFUNC_UNIMPLEMENTED -1
1188 typedef enum winetexturestates
{
1189 WINED3DTEXSTA_ADDRESSU
= 0,
1190 WINED3DTEXSTA_ADDRESSV
= 1,
1191 WINED3DTEXSTA_ADDRESSW
= 2,
1192 WINED3DTEXSTA_BORDERCOLOR
= 3,
1193 WINED3DTEXSTA_MAGFILTER
= 4,
1194 WINED3DTEXSTA_MINFILTER
= 5,
1195 WINED3DTEXSTA_MIPFILTER
= 6,
1196 WINED3DTEXSTA_MAXMIPLEVEL
= 7,
1197 WINED3DTEXSTA_MAXANISOTROPY
= 8,
1198 WINED3DTEXSTA_SRGBTEXTURE
= 9,
1199 WINED3DTEXSTA_ELEMENTINDEX
= 10,
1200 WINED3DTEXSTA_DMAPOFFSET
= 11,
1201 WINED3DTEXSTA_TSSADDRESSW
= 12,
1202 MAX_WINETEXTURESTATES
= 13,
1203 } winetexturestates
;
1205 /*****************************************************************************
1206 * IWineD3DBaseTexture implementation structure (extends IWineD3DResourceImpl)
1208 typedef struct IWineD3DBaseTextureClass
1214 WINED3DTEXTUREFILTERTYPE filterType
;
1215 DWORD states
[MAX_WINETEXTURESTATES
];
1219 UINT srgb_mode_change_count
;
1220 WINED3DFORMAT shader_conversion_group
;
1221 float pow2Matrix
[16];
1222 minMipLookup_t
*minMipLookup
;
1223 magLookup_t
*magLookup
;
1224 } IWineD3DBaseTextureClass
;
1226 typedef struct IWineD3DBaseTextureImpl
1228 /* IUnknown & WineD3DResource Information */
1229 const IWineD3DBaseTextureVtbl
*lpVtbl
;
1230 IWineD3DResourceClass resource
;
1231 IWineD3DBaseTextureClass baseTexture
;
1233 } IWineD3DBaseTextureImpl
;
1235 /*****************************************************************************
1236 * IWineD3DTexture implementation structure (extends IWineD3DBaseTextureImpl)
1238 typedef struct IWineD3DTextureImpl
1240 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1241 const IWineD3DTextureVtbl
*lpVtbl
;
1242 IWineD3DResourceClass resource
;
1243 IWineD3DBaseTextureClass baseTexture
;
1245 /* IWineD3DTexture */
1246 IWineD3DSurface
*surfaces
[MAX_LEVELS
];
1253 } IWineD3DTextureImpl
;
1255 extern const IWineD3DTextureVtbl IWineD3DTexture_Vtbl
;
1257 /*****************************************************************************
1258 * IWineD3DCubeTexture implementation structure (extends IWineD3DBaseTextureImpl)
1260 typedef struct IWineD3DCubeTextureImpl
1262 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1263 const IWineD3DCubeTextureVtbl
*lpVtbl
;
1264 IWineD3DResourceClass resource
;
1265 IWineD3DBaseTextureClass baseTexture
;
1267 /* IWineD3DCubeTexture */
1268 IWineD3DSurface
*surfaces
[6][MAX_LEVELS
];
1271 } IWineD3DCubeTextureImpl
;
1273 extern const IWineD3DCubeTextureVtbl IWineD3DCubeTexture_Vtbl
;
1275 typedef struct _WINED3DVOLUMET_DESC
1280 } WINED3DVOLUMET_DESC
;
1282 /*****************************************************************************
1283 * IWineD3DVolume implementation structure (extends IUnknown)
1285 typedef struct IWineD3DVolumeImpl
1287 /* IUnknown & WineD3DResource fields */
1288 const IWineD3DVolumeVtbl
*lpVtbl
;
1289 IWineD3DResourceClass resource
;
1291 /* WineD3DVolume Information */
1292 WINED3DVOLUMET_DESC currentDesc
;
1293 IWineD3DBase
*container
;
1298 WINED3DBOX lockedBox
;
1299 WINED3DBOX dirtyBox
;
1303 } IWineD3DVolumeImpl
;
1305 extern const IWineD3DVolumeVtbl IWineD3DVolume_Vtbl
;
1307 /*****************************************************************************
1308 * IWineD3DVolumeTexture implementation structure (extends IWineD3DBaseTextureImpl)
1310 typedef struct IWineD3DVolumeTextureImpl
1312 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1313 const IWineD3DVolumeTextureVtbl
*lpVtbl
;
1314 IWineD3DResourceClass resource
;
1315 IWineD3DBaseTextureClass baseTexture
;
1317 /* IWineD3DVolumeTexture */
1318 IWineD3DVolume
*volumes
[MAX_LEVELS
];
1323 } IWineD3DVolumeTextureImpl
;
1325 extern const IWineD3DVolumeTextureVtbl IWineD3DVolumeTexture_Vtbl
;
1327 typedef struct _WINED3DSURFACET_DESC
1329 WINED3DMULTISAMPLE_TYPE MultiSampleType
;
1330 DWORD MultiSampleQuality
;
1333 } WINED3DSURFACET_DESC
;
1335 /*****************************************************************************
1336 * Structure for DIB Surfaces (GetDC and GDI surfaces)
1338 typedef struct wineD3DSurface_DIB
{
1344 } wineD3DSurface_DIB
;
1351 } renderbuffer_entry_t
;
1356 IWineD3DSurface
**render_targets
;
1357 IWineD3DSurface
*depth_stencil
;
1362 /*****************************************************************************
1363 * IWineD3DClipp implementation structure
1365 typedef struct IWineD3DClipperImpl
1367 const IWineD3DClipperVtbl
*lpVtbl
;
1372 } IWineD3DClipperImpl
;
1375 /*****************************************************************************
1376 * IWineD3DSurface implementation structure
1378 struct IWineD3DSurfaceImpl
1380 /* IUnknown & IWineD3DResource Information */
1381 const IWineD3DSurfaceVtbl
*lpVtbl
;
1382 IWineD3DResourceClass resource
;
1384 /* IWineD3DSurface fields */
1385 IWineD3DBase
*container
;
1386 WINED3DSURFACET_DESC currentDesc
;
1387 IWineD3DPaletteImpl
*palette
; /* D3D7 style palette handling */
1388 PALETTEENTRY
*palette9
; /* D3D8/9 style palette handling */
1392 /* TODO: move this off into a management class(maybe!) */
1399 /* A method to retrieve the drawable size. Not in the Vtable to make it changeable */
1400 void (*get_drawable_size
)(IWineD3DSurfaceImpl
*This
, UINT
*width
, UINT
*height
);
1402 /* Oversized texture */
1411 #define MAXLOCKCOUNT 50 /* After this amount of locks do not free the sysmem copy */
1413 glDescriptor glDescription
;
1417 wineD3DSurface_DIB dib
;
1420 /* Color keys for DDraw */
1421 WINEDDCOLORKEY DestBltCKey
;
1422 WINEDDCOLORKEY DestOverlayCKey
;
1423 WINEDDCOLORKEY SrcOverlayCKey
;
1424 WINEDDCOLORKEY SrcBltCKey
;
1427 WINEDDCOLORKEY glCKey
;
1429 struct list renderbuffers
;
1430 renderbuffer_entry_t
*current_renderbuffer
;
1432 /* DirectDraw clippers */
1433 IWineD3DClipper
*clipper
;
1435 /* DirectDraw Overlay handling */
1436 RECT overlay_srcrect
;
1437 RECT overlay_destrect
;
1438 IWineD3DSurfaceImpl
*overlay_dest
;
1439 struct list overlays
;
1440 struct list overlay_entry
;
1443 extern const IWineD3DSurfaceVtbl IWineD3DSurface_Vtbl
;
1444 extern const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl
;
1446 /* Predeclare the shared Surface functions */
1447 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_QueryInterface(IWineD3DSurface
*iface
, REFIID riid
, LPVOID
*ppobj
);
1448 ULONG WINAPI
IWineD3DBaseSurfaceImpl_AddRef(IWineD3DSurface
*iface
);
1449 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetParent(IWineD3DSurface
*iface
, IUnknown
**pParent
);
1450 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetDevice(IWineD3DSurface
*iface
, IWineD3DDevice
** ppDevice
);
1451 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetPrivateData(IWineD3DSurface
*iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
);
1452 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetPrivateData(IWineD3DSurface
*iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
);
1453 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_FreePrivateData(IWineD3DSurface
*iface
, REFGUID refguid
);
1454 DWORD WINAPI
IWineD3DBaseSurfaceImpl_SetPriority(IWineD3DSurface
*iface
, DWORD PriorityNew
);
1455 DWORD WINAPI
IWineD3DBaseSurfaceImpl_GetPriority(IWineD3DSurface
*iface
);
1456 WINED3DRESOURCETYPE WINAPI
IWineD3DBaseSurfaceImpl_GetType(IWineD3DSurface
*iface
);
1457 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetContainer(IWineD3DSurface
* iface
, REFIID riid
, void** ppContainer
);
1458 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetDesc(IWineD3DSurface
*iface
, WINED3DSURFACE_DESC
*pDesc
);
1459 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetBltStatus(IWineD3DSurface
*iface
, DWORD Flags
);
1460 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetFlipStatus(IWineD3DSurface
*iface
, DWORD Flags
);
1461 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_IsLost(IWineD3DSurface
*iface
);
1462 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_Restore(IWineD3DSurface
*iface
);
1463 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetPalette(IWineD3DSurface
*iface
, IWineD3DPalette
**Pal
);
1464 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetPalette(IWineD3DSurface
*iface
, IWineD3DPalette
*Pal
);
1465 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetColorKey(IWineD3DSurface
*iface
, DWORD Flags
, WINEDDCOLORKEY
*CKey
);
1466 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetContainer(IWineD3DSurface
*iface
, IWineD3DBase
*container
);
1467 DWORD WINAPI
IWineD3DBaseSurfaceImpl_GetPitch(IWineD3DSurface
*iface
);
1468 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_RealizePalette(IWineD3DSurface
*iface
);
1469 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetOverlayPosition(IWineD3DSurface
*iface
, LONG X
, LONG Y
);
1470 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetOverlayPosition(IWineD3DSurface
*iface
, LONG
*X
, LONG
*Y
);
1471 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_UpdateOverlayZOrder(IWineD3DSurface
*iface
, DWORD Flags
, IWineD3DSurface
*Ref
);
1472 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_UpdateOverlay(IWineD3DSurface
*iface
, RECT
*SrcRect
, IWineD3DSurface
*DstSurface
, RECT
*DstRect
, DWORD Flags
, WINEDDOVERLAYFX
*FX
);
1473 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetClipper(IWineD3DSurface
*iface
, IWineD3DClipper
*clipper
);
1474 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetClipper(IWineD3DSurface
*iface
, IWineD3DClipper
**clipper
);
1475 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetFormat(IWineD3DSurface
*iface
, WINED3DFORMAT format
);
1476 HRESULT
IWineD3DBaseSurfaceImpl_CreateDIBSection(IWineD3DSurface
*iface
);
1477 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface
*iface
, RECT
*DestRect
, IWineD3DSurface
*SrcSurface
, RECT
*SrcRect
, DWORD Flags
, WINEDDBLTFX
*DDBltFx
, WINED3DTEXTUREFILTERTYPE Filter
);
1478 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_BltFast(IWineD3DSurface
*iface
, DWORD dstx
, DWORD dsty
, IWineD3DSurface
*Source
, RECT
*rsrc
, DWORD trans
);
1479 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_LockRect(IWineD3DSurface
*iface
, WINED3DLOCKED_RECT
* pLockedRect
, CONST RECT
* pRect
, DWORD Flags
);
1480 void WINAPI
IWineD3DBaseSurfaceImpl_BindTexture(IWineD3DSurface
*iface
);
1482 const void *WINAPI
IWineD3DSurfaceImpl_GetData(IWineD3DSurface
*iface
);
1484 void get_drawable_size_swapchain(IWineD3DSurfaceImpl
*This
, UINT
*width
, UINT
*height
);
1485 void get_drawable_size_backbuffer(IWineD3DSurfaceImpl
*This
, UINT
*width
, UINT
*height
);
1486 void get_drawable_size_pbuffer(IWineD3DSurfaceImpl
*This
, UINT
*width
, UINT
*height
);
1487 void get_drawable_size_fbo(IWineD3DSurfaceImpl
*This
, UINT
*width
, UINT
*height
);
1489 void flip_surface(IWineD3DSurfaceImpl
*front
, IWineD3DSurfaceImpl
*back
);
1491 /* Surface flags: */
1492 #define SFLAG_OVERSIZE 0x00000001 /* Surface is bigger than gl size, blts only */
1493 #define SFLAG_CONVERTED 0x00000002 /* Converted for color keying or Palettized */
1494 #define SFLAG_DIBSECTION 0x00000004 /* Has a DIB section attached for GetDC */
1495 #define SFLAG_LOCKABLE 0x00000008 /* Surface can be locked */
1496 #define SFLAG_DISCARD 0x00000010 /* ??? */
1497 #define SFLAG_LOCKED 0x00000020 /* Surface is locked atm */
1498 #define SFLAG_INTEXTURE 0x00000040 /* The GL texture contains the newest surface content */
1499 #define SFLAG_INDRAWABLE 0x00000080 /* The gl drawable contains the most up to date data */
1500 #define SFLAG_INSYSMEM 0x00000100 /* The system memory copy is most up to date */
1501 #define SFLAG_NONPOW2 0x00000200 /* Surface sizes are not a power of 2 */
1502 #define SFLAG_DYNLOCK 0x00000400 /* Surface is often locked by the app */
1503 #define SFLAG_DYNCHANGE 0x00000C00 /* Surface contents are changed very often, implies DYNLOCK */
1504 #define SFLAG_DCINUSE 0x00001000 /* Set between GetDC and ReleaseDC calls */
1505 #define SFLAG_LOST 0x00002000 /* Surface lost flag for DDraw */
1506 #define SFLAG_USERPTR 0x00004000 /* The application allocated the memory for this surface */
1507 #define SFLAG_GLCKEY 0x00008000 /* The gl texture was created with a color key */
1508 #define SFLAG_CLIENT 0x00010000 /* GL_APPLE_client_storage is used on that texture */
1509 #define SFLAG_ALLOCATED 0x00020000 /* A gl texture is allocated for this surface */
1510 #define SFLAG_PBO 0x00040000 /* Has a PBO attached for speeding up data transfers for dynamically locked surfaces */
1511 #define SFLAG_NORMCOORD 0x00080000 /* Set if the GL texture coords are normalized(non-texture rectangle) */
1512 #define SFLAG_DS_ONSCREEN 0x00100000 /* Is a depth stencil, last modified onscreen */
1513 #define SFLAG_DS_OFFSCREEN 0x00200000 /* Is a depth stencil, last modified offscreen */
1514 #define SFLAG_INOVERLAYDRAW 0x00400000 /* Overlay drawing is in progress. Recursion prevention */
1516 /* In some conditions the surface memory must not be freed:
1517 * SFLAG_OVERSIZE: Not all data can be kept in GL
1518 * SFLAG_CONVERTED: Converting the data back would take too long
1519 * SFLAG_DIBSECTION: The dib code manages the memory
1520 * SFLAG_LOCKED: The app requires access to the surface data
1521 * SFLAG_DYNLOCK: Avoid freeing the data for performance
1522 * SFLAG_DYNCHANGE: Same reason as DYNLOCK
1523 * SFLAG_PBO: PBOs don't use 'normal' memory. It is either allocated by the driver or must be NULL.
1524 * SFLAG_CLIENT: OpenGL uses our memory as backup
1526 #define SFLAG_DONOTFREE (SFLAG_OVERSIZE | \
1528 SFLAG_DIBSECTION | \
1536 #define SFLAG_LOCATIONS (SFLAG_INSYSMEM | \
1540 #define SFLAG_DS_LOCATIONS (SFLAG_DS_ONSCREEN | \
1542 #define SFLAG_DS_DISCARDED SFLAG_DS_LOCATIONS
1544 BOOL
CalculateTexRect(IWineD3DSurfaceImpl
*This
, RECT
*Rect
, float glTexCoord
[4]);
1549 CONVERT_PALETTED_CK
,
1553 CONVERT_CK_4444_ARGB
,
1558 CONVERT_CK_8888_ARGB
,
1571 HRESULT
d3dfmt_get_conv(IWineD3DSurfaceImpl
*This
, BOOL need_alpha_ck
, BOOL use_texturing
, GLenum
*format
, GLenum
*internal
, GLenum
*type
, CONVERT_TYPES
*convert
, int *target_bpp
, BOOL srgb_mode
);
1573 BOOL
palette9_changed(IWineD3DSurfaceImpl
*This
);
1575 /*****************************************************************************
1576 * IWineD3DVertexDeclaration implementation structure
1578 typedef struct attrib_declaration
{
1581 } attrib_declaration
;
1583 #define MAX_ATTRIBS 16
1585 typedef struct IWineD3DVertexDeclarationImpl
{
1586 /* IUnknown Information */
1587 const IWineD3DVertexDeclarationVtbl
*lpVtbl
;
1591 IWineD3DDeviceImpl
*wineD3DDevice
;
1593 WINED3DVERTEXELEMENT
*pDeclarationWine
;
1595 UINT declarationWNumElements
;
1597 DWORD streams
[MAX_STREAMS
];
1599 BOOL position_transformed
;
1600 BOOL half_float_conv_needed
;
1602 /* Ordered array of declaration types that need swizzling in a vshader */
1603 attrib_declaration swizzled_attribs
[MAX_ATTRIBS
];
1604 UINT num_swizzled_attribs
;
1605 } IWineD3DVertexDeclarationImpl
;
1607 extern const IWineD3DVertexDeclarationVtbl IWineD3DVertexDeclaration_Vtbl
;
1609 /*****************************************************************************
1610 * IWineD3DStateBlock implementation structure
1613 /* Internal state Block for Begin/End/Capture/Create/Apply info */
1614 /* Note: Very long winded but gl Lists are not flexible enough */
1615 /* to resolve everything we need, so doing it manually for now */
1616 typedef struct SAVEDSTATES
{
1620 BOOL streamSource
[MAX_STREAMS
];
1621 BOOL streamFreq
[MAX_STREAMS
];
1622 BOOL textures
[MAX_COMBINED_SAMPLERS
];
1623 BOOL transform
[HIGHEST_TRANSFORMSTATE
+ 1];
1625 BOOL renderState
[WINEHIGHEST_RENDER_STATE
+ 1];
1626 BOOL textureState
[MAX_TEXTURES
][WINED3D_HIGHEST_TEXTURE_STATE
+ 1];
1627 BOOL samplerState
[MAX_COMBINED_SAMPLERS
][WINED3D_HIGHEST_SAMPLER_STATE
+ 1];
1628 BOOL clipplane
[MAX_CLIPPLANES
];
1631 BOOL pixelShaderConstantsB
[MAX_CONST_B
];
1632 BOOL pixelShaderConstantsI
[MAX_CONST_I
];
1633 BOOL
*pixelShaderConstantsF
;
1635 BOOL vertexShaderConstantsB
[MAX_CONST_B
];
1636 BOOL vertexShaderConstantsI
[MAX_CONST_I
];
1637 BOOL
*vertexShaderConstantsF
;
1652 struct IWineD3DStateBlockImpl
1654 /* IUnknown fields */
1655 const IWineD3DStateBlockVtbl
*lpVtbl
;
1656 LONG ref
; /* Note: Ref counting not required */
1658 /* IWineD3DStateBlock information */
1660 IWineD3DDeviceImpl
*wineD3DDevice
;
1661 WINED3DSTATEBLOCKTYPE blockType
;
1663 /* Array indicating whether things have been set or changed */
1664 SAVEDSTATES changed
;
1665 struct list set_vconstantsF
;
1666 struct list set_pconstantsF
;
1668 /* Drawing - Vertex Shader or FVF related */
1670 /* Vertex Shader Declaration */
1671 IWineD3DVertexDeclaration
*vertexDecl
;
1673 IWineD3DVertexShader
*vertexShader
;
1675 /* Vertex Shader Constants */
1676 BOOL vertexShaderConstantB
[MAX_CONST_B
];
1677 INT vertexShaderConstantI
[MAX_CONST_I
* 4];
1678 float *vertexShaderConstantF
;
1682 UINT streamStride
[MAX_STREAMS
];
1683 UINT streamOffset
[MAX_STREAMS
+ 1 /* tesselated pseudo-stream */ ];
1684 IWineD3DVertexBuffer
*streamSource
[MAX_STREAMS
];
1685 UINT streamFreq
[MAX_STREAMS
+ 1];
1686 UINT streamFlags
[MAX_STREAMS
+ 1]; /*0 | WINED3DSTREAMSOURCE_INSTANCEDATA | WINED3DSTREAMSOURCE_INDEXEDDATA */
1689 IWineD3DIndexBuffer
* pIndexData
;
1690 INT baseVertexIndex
;
1691 INT loadBaseVertexIndex
; /* non-indexed drawing needs 0 here, indexed baseVertexIndex */
1694 WINED3DMATRIX transforms
[HIGHEST_TRANSFORMSTATE
+ 1];
1696 /* Light hashmap . Collisions are handled using standard wine double linked lists */
1697 #define LIGHTMAP_SIZE 43 /* Use of a prime number recommended. Set to 1 for a linked list! */
1698 #define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE) /* Primitive and simple function */
1699 struct list lightMap
[LIGHTMAP_SIZE
]; /* Mashmap containing the lights */
1700 PLIGHTINFOEL
*activeLights
[MAX_ACTIVE_LIGHTS
]; /* Map of opengl lights to d3d lights */
1703 double clipplane
[MAX_CLIPPLANES
][4];
1704 WINED3DCLIPSTATUS clip_status
;
1707 WINED3DVIEWPORT viewport
;
1710 WINED3DMATERIAL material
;
1713 IWineD3DPixelShader
*pixelShader
;
1715 /* Pixel Shader Constants */
1716 BOOL pixelShaderConstantB
[MAX_CONST_B
];
1717 INT pixelShaderConstantI
[MAX_CONST_I
* 4];
1718 float *pixelShaderConstantF
;
1721 DWORD renderState
[WINEHIGHEST_RENDER_STATE
+ 1];
1724 IWineD3DBaseTexture
*textures
[MAX_COMBINED_SAMPLERS
];
1725 int textureDimensions
[MAX_COMBINED_SAMPLERS
];
1727 /* Texture State Stage */
1728 DWORD textureState
[MAX_TEXTURES
][WINED3D_HIGHEST_TEXTURE_STATE
+ 1];
1729 DWORD lowest_disabled_stage
;
1730 /* Sampler States */
1731 DWORD samplerState
[MAX_COMBINED_SAMPLERS
][WINED3D_HIGHEST_SAMPLER_STATE
+ 1];
1733 /* Scissor test rectangle */
1736 /* Contained state management */
1737 DWORD contained_render_states
[WINEHIGHEST_RENDER_STATE
+ 1];
1738 unsigned int num_contained_render_states
;
1739 DWORD contained_transform_states
[HIGHEST_TRANSFORMSTATE
+ 1];
1740 unsigned int num_contained_transform_states
;
1741 DWORD contained_vs_consts_i
[MAX_CONST_I
];
1742 unsigned int num_contained_vs_consts_i
;
1743 DWORD contained_vs_consts_b
[MAX_CONST_B
];
1744 unsigned int num_contained_vs_consts_b
;
1745 DWORD
*contained_vs_consts_f
;
1746 unsigned int num_contained_vs_consts_f
;
1747 DWORD contained_ps_consts_i
[MAX_CONST_I
];
1748 unsigned int num_contained_ps_consts_i
;
1749 DWORD contained_ps_consts_b
[MAX_CONST_B
];
1750 unsigned int num_contained_ps_consts_b
;
1751 DWORD
*contained_ps_consts_f
;
1752 unsigned int num_contained_ps_consts_f
;
1753 struct StageState contained_tss_states
[MAX_TEXTURES
* (WINED3D_HIGHEST_TEXTURE_STATE
)];
1754 unsigned int num_contained_tss_states
;
1755 struct StageState contained_sampler_states
[MAX_COMBINED_SAMPLERS
* WINED3D_HIGHEST_SAMPLER_STATE
];
1756 unsigned int num_contained_sampler_states
;
1759 extern void stateblock_savedstates_set(
1760 IWineD3DStateBlock
* iface
,
1761 SAVEDSTATES
* states
,
1764 extern void stateblock_savedstates_copy(
1765 IWineD3DStateBlock
* iface
,
1767 SAVEDSTATES
* source
);
1769 extern void stateblock_copy(
1770 IWineD3DStateBlock
* destination
,
1771 IWineD3DStateBlock
* source
);
1773 extern const IWineD3DStateBlockVtbl IWineD3DStateBlock_Vtbl
;
1775 /* Direct3D terminology with little modifications. We do not have an issued state
1776 * because only the driver knows about it, but we have a created state because d3d
1777 * allows GetData on a created issue, but opengl doesn't
1784 /*****************************************************************************
1785 * IWineD3DQueryImpl implementation structure (extends IUnknown)
1787 typedef struct IWineD3DQueryImpl
1789 const IWineD3DQueryVtbl
*lpVtbl
;
1790 LONG ref
; /* Note: Ref counting not required */
1793 /*TODO: replace with iface usage */
1795 IWineD3DDevice
*wineD3DDevice
;
1797 IWineD3DDeviceImpl
*wineD3DDevice
;
1800 /* IWineD3DQuery fields */
1801 enum query_state state
;
1802 WINED3DQUERYTYPE type
;
1803 /* TODO: Think about using a IUnknown instead of a void* */
1807 } IWineD3DQueryImpl
;
1809 extern const IWineD3DQueryVtbl IWineD3DQuery_Vtbl
;
1810 extern const IWineD3DQueryVtbl IWineD3DEventQuery_Vtbl
;
1811 extern const IWineD3DQueryVtbl IWineD3DOcclusionQuery_Vtbl
;
1813 /* Datastructures for IWineD3DQueryImpl.extendedData */
1814 typedef struct WineQueryOcclusionData
{
1816 WineD3DContext
*ctx
;
1817 } WineQueryOcclusionData
;
1819 typedef struct WineQueryEventData
{
1821 WineD3DContext
*ctx
;
1822 } WineQueryEventData
;
1824 /*****************************************************************************
1825 * IWineD3DSwapChainImpl implementation structure (extends IUnknown)
1828 typedef struct IWineD3DSwapChainImpl
1831 const IWineD3DSwapChainVtbl
*lpVtbl
;
1832 LONG ref
; /* Note: Ref counting not required */
1835 IWineD3DDeviceImpl
*wineD3DDevice
;
1837 /* IWineD3DSwapChain fields */
1838 IWineD3DSurface
**backBuffer
;
1839 IWineD3DSurface
*frontBuffer
;
1840 WINED3DPRESENT_PARAMETERS presentParms
;
1841 DWORD orig_width
, orig_height
;
1842 WINED3DFORMAT orig_fmt
;
1843 WINED3DGAMMARAMP orig_gamma
;
1845 long prev_time
, frames
; /* Performance tracking */
1846 unsigned int vSyncCounter
;
1848 WineD3DContext
**context
; /* Later a array for multithreading */
1849 unsigned int num_contexts
;
1852 } IWineD3DSwapChainImpl
;
1854 extern const IWineD3DSwapChainVtbl IWineD3DSwapChain_Vtbl
;
1855 const IWineD3DSwapChainVtbl IWineGDISwapChain_Vtbl
;
1856 void x11_copy_to_screen(IWineD3DSwapChainImpl
*This
, LPRECT rc
);
1858 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_QueryInterface(IWineD3DSwapChain
*iface
, REFIID riid
, LPVOID
*ppobj
);
1859 ULONG WINAPI
IWineD3DBaseSwapChainImpl_AddRef(IWineD3DSwapChain
*iface
);
1860 ULONG WINAPI
IWineD3DBaseSwapChainImpl_Release(IWineD3DSwapChain
*iface
);
1861 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetParent(IWineD3DSwapChain
*iface
, IUnknown
** ppParent
);
1862 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetFrontBufferData(IWineD3DSwapChain
*iface
, IWineD3DSurface
*pDestSurface
);
1863 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetBackBuffer(IWineD3DSwapChain
*iface
, UINT iBackBuffer
, WINED3DBACKBUFFER_TYPE Type
, IWineD3DSurface
**ppBackBuffer
);
1864 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetRasterStatus(IWineD3DSwapChain
*iface
, WINED3DRASTER_STATUS
*pRasterStatus
);
1865 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetDisplayMode(IWineD3DSwapChain
*iface
, WINED3DDISPLAYMODE
*pMode
);
1866 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetDevice(IWineD3DSwapChain
*iface
, IWineD3DDevice
**ppDevice
);
1867 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetPresentParameters(IWineD3DSwapChain
*iface
, WINED3DPRESENT_PARAMETERS
*pPresentationParameters
);
1868 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_SetGammaRamp(IWineD3DSwapChain
*iface
, DWORD Flags
, CONST WINED3DGAMMARAMP
*pRamp
);
1869 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetGammaRamp(IWineD3DSwapChain
*iface
, WINED3DGAMMARAMP
*pRamp
);
1871 WineD3DContext
*IWineD3DSwapChainImpl_CreateContextForThread(IWineD3DSwapChain
*iface
);
1873 /*****************************************************************************
1874 * Utility function prototypes
1877 /* Trace routines */
1878 const char* debug_d3dformat(WINED3DFORMAT fmt
);
1879 const char* debug_d3ddevicetype(WINED3DDEVTYPE devtype
);
1880 const char* debug_d3dresourcetype(WINED3DRESOURCETYPE res
);
1881 const char* debug_d3dusage(DWORD usage
);
1882 const char* debug_d3dusagequery(DWORD usagequery
);
1883 const char* debug_d3ddeclmethod(WINED3DDECLMETHOD method
);
1884 const char* debug_d3ddecltype(WINED3DDECLTYPE type
);
1885 const char* debug_d3ddeclusage(BYTE usage
);
1886 const char* debug_d3dprimitivetype(WINED3DPRIMITIVETYPE PrimitiveType
);
1887 const char* debug_d3drenderstate(DWORD state
);
1888 const char* debug_d3dsamplerstate(DWORD state
);
1889 const char* debug_d3dtexturefiltertype(WINED3DTEXTUREFILTERTYPE filter_type
);
1890 const char* debug_d3dtexturestate(DWORD state
);
1891 const char* debug_d3dtstype(WINED3DTRANSFORMSTATETYPE tstype
);
1892 const char* debug_d3dpool(WINED3DPOOL pool
);
1893 const char *debug_fbostatus(GLenum status
);
1894 const char *debug_glerror(GLenum error
);
1895 const char *debug_d3dbasis(WINED3DBASISTYPE basis
);
1896 const char *debug_d3ddegree(WINED3DDEGREETYPE order
);
1897 const char* debug_d3dtop(WINED3DTEXTUREOP d3dtop
);
1899 /* Routines for GL <-> D3D values */
1900 GLenum
StencilOp(DWORD op
);
1901 GLenum
CompareFunc(DWORD func
);
1902 BOOL
is_invalid_op(IWineD3DDeviceImpl
*This
, int stage
, WINED3DTEXTUREOP op
, DWORD arg1
, DWORD arg2
, DWORD arg3
);
1903 void set_tex_op_nvrc(IWineD3DDevice
*iface
, BOOL is_alpha
, int stage
, WINED3DTEXTUREOP op
, DWORD arg1
, DWORD arg2
, DWORD arg3
, INT texture_idx
, DWORD dst
);
1904 void set_texture_matrix(const float *smat
, DWORD flags
, BOOL calculatedCoords
, BOOL transformed
, DWORD coordtype
, BOOL ffp_can_disable_proj
);
1905 void texture_activate_dimensions(DWORD stage
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
1906 void sampler_texdim(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
1907 void tex_alphaop(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
1908 void apply_pixelshader(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
1910 void surface_set_compatible_renderbuffer(IWineD3DSurface
*iface
, unsigned int width
, unsigned int height
);
1911 GLenum
surface_get_gl_buffer(IWineD3DSurface
*iface
, IWineD3DSwapChain
*swapchain
);
1912 void surface_modify_ds_location(IWineD3DSurface
*iface
, DWORD location
);
1913 void surface_load_ds_location(IWineD3DSurface
*iface
, DWORD location
);
1915 BOOL
getColorBits(WINED3DFORMAT fmt
, short *redSize
, short *greenSize
, short *blueSize
, short *alphaSize
, short *totalSize
);
1916 BOOL
getDepthStencilBits(WINED3DFORMAT fmt
, short *depthSize
, short *stencilSize
);
1919 void multiply_matrix(WINED3DMATRIX
*dest
, const WINED3DMATRIX
*src1
, const WINED3DMATRIX
*src2
);
1920 unsigned int count_bits(unsigned int mask
);
1922 /*****************************************************************************
1923 * To enable calling of inherited functions, requires prototypes
1925 * Note: Only require classes which are subclassed, ie resource, basetexture,
1927 /*** IUnknown methods ***/
1928 extern HRESULT WINAPI
IWineD3DResourceImpl_QueryInterface(IWineD3DResource
*iface
, REFIID riid
, void** ppvObject
);
1929 extern ULONG WINAPI
IWineD3DResourceImpl_AddRef(IWineD3DResource
*iface
);
1930 extern ULONG WINAPI
IWineD3DResourceImpl_Release(IWineD3DResource
*iface
);
1931 /*** IWineD3DResource methods ***/
1932 extern HRESULT WINAPI
IWineD3DResourceImpl_GetParent(IWineD3DResource
*iface
, IUnknown
**pParent
);
1933 extern HRESULT WINAPI
IWineD3DResourceImpl_GetDevice(IWineD3DResource
*iface
, IWineD3DDevice
** ppDevice
);
1934 extern HRESULT WINAPI
IWineD3DResourceImpl_SetPrivateData(IWineD3DResource
*iface
, REFGUID refguid
, CONST
void * pData
, DWORD SizeOfData
, DWORD Flags
);
1935 extern HRESULT WINAPI
IWineD3DResourceImpl_GetPrivateData(IWineD3DResource
*iface
, REFGUID refguid
, void * pData
, DWORD
* pSizeOfData
);
1936 extern HRESULT WINAPI
IWineD3DResourceImpl_FreePrivateData(IWineD3DResource
*iface
, REFGUID refguid
);
1937 extern DWORD WINAPI
IWineD3DResourceImpl_SetPriority(IWineD3DResource
*iface
, DWORD PriorityNew
);
1938 extern DWORD WINAPI
IWineD3DResourceImpl_GetPriority(IWineD3DResource
*iface
);
1939 extern void WINAPI
IWineD3DResourceImpl_PreLoad(IWineD3DResource
*iface
);
1940 extern void WINAPI
IWineD3DResourceImpl_UnLoad(IWineD3DResource
*iface
);
1941 extern WINED3DRESOURCETYPE WINAPI
IWineD3DResourceImpl_GetType(IWineD3DResource
*iface
);
1942 /*** class static members ***/
1943 void IWineD3DResourceImpl_CleanUp(IWineD3DResource
*iface
);
1945 /*** IUnknown methods ***/
1946 extern HRESULT WINAPI
IWineD3DBaseTextureImpl_QueryInterface(IWineD3DBaseTexture
*iface
, REFIID riid
, void** ppvObject
);
1947 extern ULONG WINAPI
IWineD3DBaseTextureImpl_AddRef(IWineD3DBaseTexture
*iface
);
1948 extern ULONG WINAPI
IWineD3DBaseTextureImpl_Release(IWineD3DBaseTexture
*iface
);
1949 /*** IWineD3DResource methods ***/
1950 extern HRESULT WINAPI
IWineD3DBaseTextureImpl_GetParent(IWineD3DBaseTexture
*iface
, IUnknown
**pParent
);
1951 extern HRESULT WINAPI
IWineD3DBaseTextureImpl_GetDevice(IWineD3DBaseTexture
*iface
, IWineD3DDevice
** ppDevice
);
1952 extern HRESULT WINAPI
IWineD3DBaseTextureImpl_SetPrivateData(IWineD3DBaseTexture
*iface
, REFGUID refguid
, CONST
void * pData
, DWORD SizeOfData
, DWORD Flags
);
1953 extern HRESULT WINAPI
IWineD3DBaseTextureImpl_GetPrivateData(IWineD3DBaseTexture
*iface
, REFGUID refguid
, void * pData
, DWORD
* pSizeOfData
);
1954 extern HRESULT WINAPI
IWineD3DBaseTextureImpl_FreePrivateData(IWineD3DBaseTexture
*iface
, REFGUID refguid
);
1955 extern DWORD WINAPI
IWineD3DBaseTextureImpl_SetPriority(IWineD3DBaseTexture
*iface
, DWORD PriorityNew
);
1956 extern DWORD WINAPI
IWineD3DBaseTextureImpl_GetPriority(IWineD3DBaseTexture
*iface
);
1957 extern void WINAPI
IWineD3DBaseTextureImpl_PreLoad(IWineD3DBaseTexture
*iface
);
1958 extern void WINAPI
IWineD3DBaseTextureImpl_UnLoad(IWineD3DBaseTexture
*iface
);
1959 extern WINED3DRESOURCETYPE WINAPI
IWineD3DBaseTextureImpl_GetType(IWineD3DBaseTexture
*iface
);
1960 /*** IWineD3DBaseTexture methods ***/
1961 extern DWORD WINAPI
IWineD3DBaseTextureImpl_SetLOD(IWineD3DBaseTexture
*iface
, DWORD LODNew
);
1962 extern DWORD WINAPI
IWineD3DBaseTextureImpl_GetLOD(IWineD3DBaseTexture
*iface
);
1963 extern DWORD WINAPI
IWineD3DBaseTextureImpl_GetLevelCount(IWineD3DBaseTexture
*iface
);
1964 extern HRESULT WINAPI
IWineD3DBaseTextureImpl_SetAutoGenFilterType(IWineD3DBaseTexture
*iface
, WINED3DTEXTUREFILTERTYPE FilterType
);
1965 extern WINED3DTEXTUREFILTERTYPE WINAPI
IWineD3DBaseTextureImpl_GetAutoGenFilterType(IWineD3DBaseTexture
*iface
);
1966 extern void WINAPI
IWineD3DBaseTextureImpl_GenerateMipSubLevels(IWineD3DBaseTexture
*iface
);
1967 extern BOOL WINAPI
IWineD3DBaseTextureImpl_SetDirty(IWineD3DBaseTexture
*iface
, BOOL
);
1968 extern BOOL WINAPI
IWineD3DBaseTextureImpl_GetDirty(IWineD3DBaseTexture
*iface
);
1970 extern BYTE
* WINAPI
IWineD3DVertexBufferImpl_GetMemory(IWineD3DVertexBuffer
* iface
, DWORD iOffset
, GLint
*vbo
);
1971 extern HRESULT WINAPI
IWineD3DVertexBufferImpl_ReleaseMemory(IWineD3DVertexBuffer
* iface
);
1972 extern HRESULT WINAPI
IWineD3DBaseTextureImpl_BindTexture(IWineD3DBaseTexture
*iface
);
1973 extern void WINAPI
IWineD3DBaseTextureImpl_ApplyStateChanges(IWineD3DBaseTexture
*iface
, const DWORD textureStates
[WINED3D_HIGHEST_TEXTURE_STATE
+ 1], const DWORD samplerStates
[WINED3D_HIGHEST_SAMPLER_STATE
+ 1]);
1974 /*** class static members ***/
1975 void IWineD3DBaseTextureImpl_CleanUp(IWineD3DBaseTexture
*iface
);
1978 /* TODO: Make this dynamic, based on shader limits ? */
1979 #define MAX_REG_ADDR 1
1980 #define MAX_REG_TEMP 32
1981 #define MAX_REG_TEXCRD 8
1982 #define MAX_REG_INPUT 12
1983 #define MAX_REG_OUTPUT 12
1984 #define MAX_CONST_I 16
1985 #define MAX_CONST_B 16
1987 /* FIXME: This needs to go up to 2048 for
1988 * Shader model 3 according to msdn (and for software shaders) */
1989 #define MAX_LABELS 16
1991 typedef struct semantic
{
1996 typedef struct local_constant
{
2002 typedef struct shader_reg_maps
{
2004 char texcoord
[MAX_REG_TEXCRD
]; /* pixel < 3.0 */
2005 char temporary
[MAX_REG_TEMP
]; /* pixel, vertex */
2006 char address
[MAX_REG_ADDR
]; /* vertex */
2007 char packed_input
[MAX_REG_INPUT
]; /* pshader >= 3.0 */
2008 char packed_output
[MAX_REG_OUTPUT
]; /* vertex >= 3.0 */
2009 char attributes
[MAX_ATTRIBS
]; /* vertex */
2010 char labels
[MAX_LABELS
]; /* pixel, vertex */
2011 DWORD texcoord_mask
[MAX_REG_TEXCRD
]; /* vertex < 3.0 */
2013 /* Sampler usage tokens
2014 * Use 0 as default (bit 31 is always 1 on a valid token) */
2015 DWORD samplers
[max(MAX_FRAGMENT_SAMPLERS
, MAX_VERTEX_SAMPLERS
)];
2016 BOOL bumpmat
[MAX_TEXTURES
], luminanceparams
[MAX_TEXTURES
];
2017 char usesnrm
, vpos
, usesdsy
;
2020 /* Whether or not loops are used in this shader, and nesting depth */
2021 unsigned loop_depth
;
2023 /* Whether or not this shader uses fog */
2028 /* Undocumented opcode controls */
2029 #define INST_CONTROLS_SHIFT 16
2030 #define INST_CONTROLS_MASK 0x00ff0000
2032 typedef enum COMPARISON_TYPE
{
2041 typedef struct SHADER_OPCODE
{
2042 unsigned int opcode
;
2046 CONST UINT num_params
;
2047 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx
;
2052 typedef struct SHADER_OPCODE_ARG
{
2053 IWineD3DBaseShader
* shader
;
2054 shader_reg_maps
* reg_maps
;
2055 CONST SHADER_OPCODE
* opcode
;
2062 SHADER_BUFFER
* buffer
;
2063 } SHADER_OPCODE_ARG
;
2065 typedef struct SHADER_LIMITS
{
2066 unsigned int temporary
;
2067 unsigned int texcoord
;
2068 unsigned int sampler
;
2069 unsigned int constant_int
;
2070 unsigned int constant_float
;
2071 unsigned int constant_bool
;
2072 unsigned int address
;
2073 unsigned int packed_output
;
2074 unsigned int packed_input
;
2075 unsigned int attributes
;
2079 /** Keeps track of details for TEX_M#x# shader opcodes which need to
2080 maintain state information between multiple codes */
2081 typedef struct SHADER_PARSE_STATE
{
2082 unsigned int current_row
;
2083 DWORD texcoord_w
[2];
2084 } SHADER_PARSE_STATE
;
2087 #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
2089 #define PRINTF_ATTR(fmt,args)
2092 /* Base Shader utility functions.
2093 * (may move callers into the same file in the future) */
2094 extern int shader_addline(
2095 SHADER_BUFFER
* buffer
,
2096 const char* fmt
, ...) PRINTF_ATTR(2,3);
2098 extern const SHADER_OPCODE
* shader_get_opcode(
2099 IWineD3DBaseShader
*iface
,
2102 /* Vertex shader utility functions */
2103 extern BOOL
vshader_get_input(
2104 IWineD3DVertexShader
* iface
,
2105 BYTE usage_req
, BYTE usage_idx_req
,
2106 unsigned int* regnum
);
2108 extern BOOL
vshader_input_is_color(
2109 IWineD3DVertexShader
* iface
,
2110 unsigned int regnum
);
2112 extern HRESULT
allocate_shader_constants(IWineD3DStateBlockImpl
* object
);
2114 /* GLSL helper functions */
2115 extern void shader_glsl_add_instruction_modifiers(SHADER_OPCODE_ARG
*arg
);
2117 /*****************************************************************************
2118 * IDirect3DBaseShader implementation structure
2120 typedef struct IWineD3DBaseShaderClass
2124 SHADER_LIMITS limits
;
2125 SHADER_PARSE_STATE parse_state
;
2126 CONST SHADER_OPCODE
*shader_ins
;
2128 UINT functionLength
;
2131 UINT cur_loop_depth
, cur_loop_regno
;
2132 BOOL load_local_constsF
;
2134 /* Type of shader backend */
2137 /* Programs this shader is linked with */
2138 struct list linked_programs
;
2140 /* Immediate constants (override global ones) */
2141 struct list constantsB
;
2142 struct list constantsF
;
2143 struct list constantsI
;
2144 shader_reg_maps reg_maps
;
2146 /* Pixel formats of sampled textures, for format conversion. This
2147 * represents the formats found during compilation, it is not initialized
2148 * on the first parser pass. It is needed to check if the shader
2149 * needs recompilation to adjust the format conversion
2151 WINED3DFORMAT sampled_format
[MAX_COMBINED_SAMPLERS
];
2152 UINT sampled_samplers
[MAX_COMBINED_SAMPLERS
];
2153 UINT num_sampled_samplers
;
2155 UINT recompile_count
;
2157 /* Pointer to the parent device */
2158 IWineD3DDevice
*device
;
2159 struct list shader_list_entry
;
2161 } IWineD3DBaseShaderClass
;
2163 typedef struct IWineD3DBaseShaderImpl
{
2165 const IWineD3DBaseShaderVtbl
*lpVtbl
;
2167 /* IWineD3DBaseShader */
2168 IWineD3DBaseShaderClass baseShader
;
2169 } IWineD3DBaseShaderImpl
;
2171 HRESULT WINAPI
IWineD3DBaseShaderImpl_QueryInterface(IWineD3DBaseShader
*iface
, REFIID riid
, LPVOID
*ppobj
);
2172 ULONG WINAPI
IWineD3DBaseShaderImpl_AddRef(IWineD3DBaseShader
*iface
);
2173 ULONG WINAPI
IWineD3DBaseShaderImpl_Release(IWineD3DBaseShader
*iface
);
2175 extern HRESULT
shader_get_registers_used(
2176 IWineD3DBaseShader
*iface
,
2177 shader_reg_maps
* reg_maps
,
2178 semantic
* semantics_in
,
2179 semantic
* semantics_out
,
2180 CONST DWORD
* pToken
,
2181 IWineD3DStateBlockImpl
*stateBlock
);
2183 extern void shader_generate_main(
2184 IWineD3DBaseShader
*iface
,
2185 SHADER_BUFFER
* buffer
,
2186 shader_reg_maps
* reg_maps
,
2187 CONST DWORD
* pFunction
);
2189 extern void shader_dump_ins_modifiers(
2190 const DWORD output
);
2192 extern void shader_dump_param(
2193 IWineD3DBaseShader
*iface
,
2195 const DWORD addr_token
,
2198 extern void shader_trace_init(
2199 IWineD3DBaseShader
*iface
,
2200 const DWORD
* pFunction
);
2202 extern int shader_get_param(
2203 IWineD3DBaseShader
* iface
,
2204 const DWORD
* pToken
,
2208 extern int shader_skip_unrecognized(
2209 IWineD3DBaseShader
* iface
,
2210 const DWORD
* pToken
);
2212 static inline int shader_get_regtype(const DWORD param
) {
2213 return (((param
& WINED3DSP_REGTYPE_MASK
) >> WINED3DSP_REGTYPE_SHIFT
) |
2214 ((param
& WINED3DSP_REGTYPE_MASK2
) >> WINED3DSP_REGTYPE_SHIFT2
));
2217 static inline int shader_get_writemask(const DWORD param
) {
2218 return param
& WINED3DSP_WRITEMASK_ALL
;
2221 extern unsigned int shader_get_float_offset(const DWORD reg
);
2223 static inline BOOL
shader_is_pshader_version(DWORD token
) {
2224 return 0xFFFF0000 == (token
& 0xFFFF0000);
2227 static inline BOOL
shader_is_vshader_version(DWORD token
) {
2228 return 0xFFFE0000 == (token
& 0xFFFF0000);
2231 static inline BOOL
shader_is_comment(DWORD token
) {
2232 return WINED3DSIO_COMMENT
== (token
& WINED3DSI_OPCODE_MASK
);
2235 static inline BOOL
shader_is_scalar(DWORD param
) {
2236 DWORD reg_type
= shader_get_regtype(param
);
2240 case WINED3DSPR_RASTOUT
:
2241 if ((param
& WINED3DSP_REGNUM_MASK
) != 0) {
2248 case WINED3DSPR_DEPTHOUT
: /* oDepth */
2249 case WINED3DSPR_CONSTBOOL
: /* b# */
2250 case WINED3DSPR_LOOP
: /* aL */
2251 case WINED3DSPR_PREDICATE
: /* p0 */
2254 case WINED3DSPR_MISCTYPE
:
2255 reg_num
= param
& WINED3DSP_REGNUM_MASK
;
2270 static inline BOOL
shader_constant_is_local(IWineD3DBaseShaderImpl
* This
, DWORD reg
) {
2271 local_constant
* lconst
;
2273 if(This
->baseShader
.load_local_constsF
) return FALSE
;
2274 LIST_FOR_EACH_ENTRY(lconst
, &This
->baseShader
.constantsF
, local_constant
, entry
) {
2275 if(lconst
->idx
== reg
) return TRUE
;
2281 /*****************************************************************************
2282 * IDirect3DVertexShader implementation structure
2284 typedef struct IWineD3DVertexShaderImpl
{
2286 const IWineD3DVertexShaderVtbl
*lpVtbl
;
2288 /* IWineD3DBaseShader */
2289 IWineD3DBaseShaderClass baseShader
;
2291 /* IWineD3DVertexShaderImpl */
2296 /* Vertex shader input and output semantics */
2297 semantic semantics_in
[MAX_ATTRIBS
];
2298 semantic semantics_out
[MAX_REG_OUTPUT
];
2300 /* Ordered array of attributes that are swizzled */
2301 attrib_declaration swizzled_attribs
[MAX_ATTRIBS
];
2302 UINT num_swizzled_attribs
;
2304 /* run time data... */
2306 UINT min_rel_offset
, max_rel_offset
;
2309 UINT recompile_count
;
2310 #if 0 /* needs reworking */
2312 VSHADERINPUTDATA input
;
2313 VSHADEROUTPUTDATA output
;
2315 } IWineD3DVertexShaderImpl
;
2316 extern const SHADER_OPCODE IWineD3DVertexShaderImpl_shader_ins
[];
2317 extern const IWineD3DVertexShaderVtbl IWineD3DVertexShader_Vtbl
;
2319 /*****************************************************************************
2320 * IDirect3DPixelShader implementation structure
2323 enum vertexprocessing_mode
{
2329 struct stb_const_desc
{
2334 typedef struct IWineD3DPixelShaderImpl
{
2335 /* IUnknown parts */
2336 const IWineD3DPixelShaderVtbl
*lpVtbl
;
2338 /* IWineD3DBaseShader */
2339 IWineD3DBaseShaderClass baseShader
;
2341 /* IWineD3DPixelShaderImpl */
2344 /* Pixel shader input semantics */
2345 semantic semantics_in
[MAX_REG_INPUT
];
2346 DWORD input_reg_map
[MAX_REG_INPUT
];
2347 BOOL input_reg_used
[MAX_REG_INPUT
];
2348 int declared_in_count
;
2353 /* Some information about the shader behavior */
2354 struct stb_const_desc bumpenvmatconst
[MAX_TEXTURES
];
2355 char numbumpenvmatconsts
;
2356 struct stb_const_desc luminanceconst
[MAX_TEXTURES
];
2358 char srgb_mode_hardcoded
;
2359 UINT srgb_low_const
;
2360 UINT srgb_cmp_const
;
2362 BOOL render_offscreen
;
2364 enum vertexprocessing_mode vertexprocessing
;
2366 #if 0 /* needs reworking */
2367 PSHADERINPUTDATA input
;
2368 PSHADEROUTPUTDATA output
;
2370 } IWineD3DPixelShaderImpl
;
2372 extern const SHADER_OPCODE IWineD3DPixelShaderImpl_shader_ins
[];
2373 extern const IWineD3DPixelShaderVtbl IWineD3DPixelShader_Vtbl
;
2375 /* sRGB correction constants */
2376 static const float srgb_cmp
= 0.0031308;
2377 static const float srgb_mul_low
= 12.92;
2378 static const float srgb_pow
= 0.41666;
2379 static const float srgb_mul_high
= 1.055;
2380 static const float srgb_sub_high
= 0.055;
2382 /*****************************************************************************
2383 * IWineD3DPalette implementation structure
2385 struct IWineD3DPaletteImpl
{
2386 /* IUnknown parts */
2387 const IWineD3DPaletteVtbl
*lpVtbl
;
2391 IWineD3DDeviceImpl
*wineD3DDevice
;
2393 /* IWineD3DPalette */
2395 WORD palVersion
; /*| */
2396 WORD palNumEntries
; /*| LOGPALETTE */
2397 PALETTEENTRY palents
[256]; /*| */
2398 /* This is to store the palette in 'screen format' */
2399 int screen_palents
[256];
2403 extern const IWineD3DPaletteVtbl IWineD3DPalette_Vtbl
;
2404 DWORD
IWineD3DPaletteImpl_Size(DWORD dwFlags
);
2406 /* DirectDraw utility functions */
2407 extern WINED3DFORMAT
pixelformat_for_depth(DWORD depth
);
2409 /*****************************************************************************
2410 * Pixel format management
2413 WINED3DFORMAT format
;
2414 DWORD alphaMask
, redMask
, greenMask
, blueMask
;
2416 short depthSize
, stencilSize
;
2418 } StaticPixelFormatDesc
;
2420 const StaticPixelFormatDesc
*getFormatDescEntry(WINED3DFORMAT fmt
,
2421 WineD3D_GL_Info
*gl_info
,
2422 const GlPixelFormatDesc
**glDesc
);
2424 static inline BOOL
use_vs(IWineD3DDeviceImpl
*device
) {
2425 return (device
->vs_selected_mode
!= SHADER_NONE
2426 && device
->stateBlock
->vertexShader
2427 && ((IWineD3DVertexShaderImpl
*)device
->stateBlock
->vertexShader
)->baseShader
.function
2428 && !device
->strided_streams
.u
.s
.position_transformed
);
2431 static inline BOOL
use_ps(IWineD3DDeviceImpl
*device
) {
2432 return (device
->ps_selected_mode
!= SHADER_NONE
2433 && device
->stateBlock
->pixelShader
2434 && ((IWineD3DPixelShaderImpl
*)device
->stateBlock
->pixelShader
)->baseShader
.function
);
2437 void stretch_rect_fbo(IWineD3DDevice
*iface
, IWineD3DSurface
*src_surface
, WINED3DRECT
*src_rect
,
2438 IWineD3DSurface
*dst_surface
, WINED3DRECT
*dst_rect
, const WINED3DTEXTUREFILTERTYPE filter
, BOOL flip
);
2439 void depth_blt(IWineD3DDevice
*iface
, GLuint texture
, GLsizei w
, GLsizei h
);