Changes in crossover-wine-src-6.1.0 except for configure
[wine/hacks.git] / dlls / d3d9 / tests / device.c
blob365b783e923457a83e31d70219b2b616c76db19c
1 /*
2 * Copyright (C) 2006 Vitaliy Margolen
3 * Copyright (C) 2006 Chris Robinson
4 * Copyright (C) 2006-2007 Stefan Dösinger(For CodeWeavers)
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #define COBJMACROS
22 #include <d3d9.h>
23 #include <dxerr9.h>
24 #include "wine/test.h"
26 static IDirect3D9 *(WINAPI *pDirect3DCreate9)(UINT);
28 static int get_refcount(IUnknown *object)
30 IUnknown_AddRef( object );
31 return IUnknown_Release( object );
34 #define CHECK_CALL(r,c,d,rc) \
35 if (SUCCEEDED(r)) {\
36 int tmp1 = get_refcount( (IUnknown *)d ); \
37 int rc_new = rc; \
38 ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \
39 } else {\
40 trace("%s failed: %s\n", c, DXGetErrorString9(r)); \
43 #define CHECK_RELEASE(obj,d,rc) \
44 if (obj) { \
45 int tmp1, rc_new = rc; \
46 IUnknown_Release( obj ); \
47 tmp1 = get_refcount( (IUnknown *)d ); \
48 ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \
51 #define CHECK_REFCOUNT(obj,rc) \
52 { \
53 int rc_new = rc; \
54 int count = get_refcount( (IUnknown *)obj ); \
55 ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
58 #define CHECK_RELEASE_REFCOUNT(obj,rc) \
59 { \
60 int rc_new = rc; \
61 int count = IUnknown_Release( (IUnknown *)obj ); \
62 ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
65 #define CHECK_ADDREF_REFCOUNT(obj,rc) \
66 { \
67 int rc_new = rc; \
68 int count = IUnknown_AddRef( (IUnknown *)obj ); \
69 ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
72 #define CHECK_SURFACE_CONTAINER(obj,iid,expected) \
73 { \
74 void *container_ptr = (void *)0x1337c0d3; \
75 hr = IDirect3DSurface9_GetContainer(obj, &iid, &container_ptr); \
76 ok(SUCCEEDED(hr) && container_ptr == expected, "GetContainer returned: hr %#x, container_ptr %p. " \
77 "Expected hr %#x, container_ptr %p\n", hr, container_ptr, S_OK, expected); \
78 if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr); \
81 static void check_mipmap_levels(
82 IDirect3DDevice9* device,
83 int width, int height, int count)
86 IDirect3DBaseTexture9* texture = NULL;
87 HRESULT hr = IDirect3DDevice9_CreateTexture( device, width, height, 0, 0,
88 D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, (IDirect3DTexture9**) &texture, NULL );
90 if (SUCCEEDED(hr)) {
91 DWORD levels = IDirect3DBaseTexture9_GetLevelCount(texture);
92 ok(levels == count, "Invalid level count. Expected %d got %u\n", count, levels);
93 } else
94 trace("CreateTexture failed: %s\n", DXGetErrorString9(hr));
96 if (texture) IUnknown_Release( texture );
99 static void test_mipmap_levels(void)
102 HRESULT hr;
103 HWND hwnd = NULL;
105 IDirect3D9 *pD3d = NULL;
106 IDirect3DDevice9 *pDevice = NULL;
107 D3DPRESENT_PARAMETERS d3dpp;
108 D3DDISPLAYMODE d3ddm;
110 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
111 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
112 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
113 ok(hwnd != NULL, "Failed to create window\n");
114 if (!pD3d || !hwnd) goto cleanup;
116 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
117 ZeroMemory( &d3dpp, sizeof(d3dpp) );
118 d3dpp.Windowed = TRUE;
119 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
120 d3dpp.BackBufferFormat = d3ddm.Format;
122 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_NULLREF, hwnd,
123 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
124 ok(SUCCEEDED(hr), "Failed to create IDirect3D9Device (%s)\n", DXGetErrorString9(hr));
125 if (FAILED(hr)) goto cleanup;
127 check_mipmap_levels(pDevice, 32, 32, 6);
128 check_mipmap_levels(pDevice, 256, 1, 9);
129 check_mipmap_levels(pDevice, 1, 256, 9);
130 check_mipmap_levels(pDevice, 1, 1, 1);
132 cleanup:
133 if (pD3d) IUnknown_Release( pD3d );
134 if (pDevice) IUnknown_Release( pDevice );
135 DestroyWindow( hwnd );
138 static void test_swapchain(void)
140 HRESULT hr;
141 HWND hwnd = NULL;
142 IDirect3D9 *pD3d = NULL;
143 IDirect3DDevice9 *pDevice = NULL;
144 IDirect3DSwapChain9 *swapchain0 = NULL;
145 IDirect3DSwapChain9 *swapchain1 = NULL;
146 IDirect3DSwapChain9 *swapchain2 = NULL;
147 IDirect3DSwapChain9 *swapchain3 = NULL;
148 IDirect3DSwapChain9 *swapchainX = NULL;
149 IDirect3DSurface9 *backbuffer = NULL;
150 D3DPRESENT_PARAMETERS d3dpp;
151 D3DDISPLAYMODE d3ddm;
153 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
154 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
155 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
156 ok(hwnd != NULL, "Failed to create window\n");
157 if (!pD3d || !hwnd) goto cleanup;
159 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
160 ZeroMemory( &d3dpp, sizeof(d3dpp) );
161 d3dpp.Windowed = TRUE;
162 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
163 d3dpp.BackBufferFormat = d3ddm.Format;
164 d3dpp.BackBufferCount = 0;
166 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_NULLREF, hwnd,
167 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
168 ok(SUCCEEDED(hr), "Failed to create IDirect3D9Device (%s)\n", DXGetErrorString9(hr));
169 if (FAILED(hr)) goto cleanup;
171 /* Check if the back buffer count was modified */
172 ok(d3dpp.BackBufferCount == 1, "The back buffer count in the presentparams struct is %d\n", d3dpp.BackBufferCount);
174 /* Get the implicit swapchain */
175 hr = IDirect3DDevice9_GetSwapChain(pDevice, 0, &swapchain0);
176 ok(SUCCEEDED(hr), "Failed to get the impicit swapchain (%s)\n", DXGetErrorString9(hr));
177 if(swapchain0) IDirect3DSwapChain9_Release(swapchain0);
179 /* Check if there is a back buffer */
180 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain0, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
181 ok(SUCCEEDED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString9(hr));
182 ok(backbuffer != NULL, "The back buffer is NULL\n");
183 if(backbuffer) IDirect3DSurface9_Release(backbuffer);
185 /* Try to get a nonexistant swapchain */
186 hr = IDirect3DDevice9_GetSwapChain(pDevice, 1, &swapchainX);
187 ok(hr == D3DERR_INVALIDCALL, "GetSwapChain on an nonexistent swapchain returned (%s)\n", DXGetErrorString9(hr));
188 ok(swapchainX == NULL, "Swapchain 1 is %p\n", swapchainX);
189 if(swapchainX) IDirect3DSwapChain9_Release(swapchainX);
191 /* Create a bunch of swapchains */
192 d3dpp.BackBufferCount = 0;
193 hr = IDirect3DDevice9_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain1);
194 ok(SUCCEEDED(hr), "Failed to create a swapchain (%s)\n", DXGetErrorString9(hr));
195 ok(d3dpp.BackBufferCount == 1, "The back buffer count in the presentparams struct is %d\n", d3dpp.BackBufferCount);
197 d3dpp.BackBufferCount = 1;
198 hr = IDirect3DDevice9_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain2);
199 ok(SUCCEEDED(hr), "Failed to create a swapchain (%s)\n", DXGetErrorString9(hr));
201 d3dpp.BackBufferCount = 2;
202 hr = IDirect3DDevice9_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain3);
203 ok(SUCCEEDED(hr), "Failed to create a swapchain (%s)\n", DXGetErrorString9(hr));
204 if(SUCCEEDED(hr)) {
205 /* Swapchain 3, created with backbuffercount 2 */
206 backbuffer = (void *) 0xdeadbeef;
207 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 0, 0, &backbuffer);
208 ok(SUCCEEDED(hr), "Failed to get the 1st back buffer (%s)\n", DXGetErrorString9(hr));
209 ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
210 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
212 backbuffer = (void *) 0xdeadbeef;
213 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 1, 0, &backbuffer);
214 ok(SUCCEEDED(hr), "Failed to get the 2nd back buffer (%s)\n", DXGetErrorString9(hr));
215 ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
216 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
218 backbuffer = (void *) 0xdeadbeef;
219 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 2, 0, &backbuffer);
220 ok(hr == D3DERR_INVALIDCALL, "GetBackBuffer returned %s\n", DXGetErrorString9(hr));
221 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
222 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
224 backbuffer = (void *) 0xdeadbeef;
225 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 3, 0, &backbuffer);
226 ok(FAILED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString9(hr));
227 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
228 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
231 /* Check the back buffers of the swapchains */
232 /* Swapchain 1, created with backbuffercount 0 */
233 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain1, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
234 ok(SUCCEEDED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString9(hr));
235 ok(backbuffer != NULL, "The back buffer is NULL (%s)\n", DXGetErrorString9(hr));
236 if(backbuffer) IDirect3DSurface9_Release(backbuffer);
238 backbuffer = (void *) 0xdeadbeef;
239 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain1, 1, 0, &backbuffer);
240 ok(FAILED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString9(hr));
241 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
242 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
244 /* Swapchain 2 - created with backbuffercount 1 */
245 backbuffer = (void *) 0xdeadbeef;
246 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain2, 0, 0, &backbuffer);
247 ok(SUCCEEDED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString9(hr));
248 ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
249 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
251 backbuffer = (void *) 0xdeadbeef;
252 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain2, 1, 0, &backbuffer);
253 ok(hr == D3DERR_INVALIDCALL, "GetBackBuffer returned %s\n", DXGetErrorString9(hr));
254 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
255 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
257 backbuffer = (void *) 0xdeadbeef;
258 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain2, 2, 0, &backbuffer);
259 ok(FAILED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString9(hr));
260 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
261 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
263 /* Try getSwapChain on a manually created swapchain
264 * it should fail, apparently GetSwapChain only returns implicit swapchains
266 swapchainX = (void *) 0xdeadbeef;
267 hr = IDirect3DDevice9_GetSwapChain(pDevice, 1, &swapchainX);
268 ok(hr == D3DERR_INVALIDCALL, "Failed to get the second swapchain (%s)\n", DXGetErrorString9(hr));
269 ok(swapchainX == NULL, "The swapchain pointer is %p\n", swapchainX);
270 if(swapchainX && swapchainX != (void *) 0xdeadbeef ) IDirect3DSwapChain9_Release(swapchainX);
272 cleanup:
273 if(swapchain1) IDirect3DSwapChain9_Release(swapchain1);
274 if(swapchain2) IDirect3DSwapChain9_Release(swapchain2);
275 if(swapchain3) IDirect3DSwapChain9_Release(swapchain3);
276 if(pDevice) IDirect3DDevice9_Release(pDevice);
277 if(pD3d) IDirect3DDevice9_Release(pD3d);
278 DestroyWindow( hwnd );
281 static void test_refcount(void)
283 HRESULT hr;
284 HWND hwnd = NULL;
285 IDirect3D9 *pD3d = NULL;
286 IDirect3DDevice9 *pDevice = NULL;
287 IDirect3DVertexBuffer9 *pVertexBuffer = NULL;
288 IDirect3DIndexBuffer9 *pIndexBuffer = NULL;
289 IDirect3DVertexDeclaration9 *pVertexDeclaration = NULL;
290 IDirect3DVertexShader9 *pVertexShader = NULL;
291 IDirect3DPixelShader9 *pPixelShader = NULL;
292 IDirect3DCubeTexture9 *pCubeTexture = NULL;
293 IDirect3DTexture9 *pTexture = NULL;
294 IDirect3DVolumeTexture9 *pVolumeTexture = NULL;
295 IDirect3DVolume9 *pVolumeLevel = NULL;
296 IDirect3DSurface9 *pStencilSurface = NULL;
297 IDirect3DSurface9 *pOffscreenSurface = NULL;
298 IDirect3DSurface9 *pRenderTarget = NULL;
299 IDirect3DSurface9 *pRenderTarget2 = NULL;
300 IDirect3DSurface9 *pRenderTarget3 = NULL;
301 IDirect3DSurface9 *pTextureLevel = NULL;
302 IDirect3DSurface9 *pBackBuffer = NULL;
303 IDirect3DStateBlock9 *pStateBlock = NULL;
304 IDirect3DStateBlock9 *pStateBlock1 = NULL;
305 IDirect3DSwapChain9 *pSwapChain = NULL;
306 IDirect3DQuery9 *pQuery = NULL;
307 D3DPRESENT_PARAMETERS d3dpp;
308 D3DDISPLAYMODE d3ddm;
309 int refcount = 0, tmp;
311 D3DVERTEXELEMENT9 decl[] =
313 D3DDECL_END()
315 static DWORD simple_vs[] = {0xFFFE0101, /* vs_1_1 */
316 0x0000001F, 0x80000000, 0x900F0000, /* dcl_position0 v0 */
317 0x00000009, 0xC0010000, 0x90E40000, 0xA0E40000, /* dp4 oPos.x, v0, c0 */
318 0x00000009, 0xC0020000, 0x90E40000, 0xA0E40001, /* dp4 oPos.y, v0, c1 */
319 0x00000009, 0xC0040000, 0x90E40000, 0xA0E40002, /* dp4 oPos.z, v0, c2 */
320 0x00000009, 0xC0080000, 0x90E40000, 0xA0E40003, /* dp4 oPos.w, v0, c3 */
321 0x0000FFFF}; /* END */
322 static DWORD simple_ps[] = {0xFFFF0101, /* ps_1_1 */
323 0x00000051, 0xA00F0001, 0x3F800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0 */
324 0x00000042, 0xB00F0000, /* tex t0 */
325 0x00000008, 0x800F0000, 0xA0E40001, 0xA0E40000, /* dp3 r0, c1, c0 */
326 0x00000005, 0x800F0000, 0x90E40000, 0x80E40000, /* mul r0, v0, r0 */
327 0x00000005, 0x800F0000, 0xB0E40000, 0x80E40000, /* mul r0, t0, r0 */
328 0x0000FFFF}; /* END */
331 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
332 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
333 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
334 ok(hwnd != NULL, "Failed to create window\n");
335 if (!pD3d || !hwnd) goto cleanup;
337 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
338 ZeroMemory( &d3dpp, sizeof(d3dpp) );
339 d3dpp.Windowed = TRUE;
340 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
341 d3dpp.BackBufferFormat = d3ddm.Format;
342 d3dpp.EnableAutoDepthStencil = TRUE;
343 d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
345 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_NULLREF, hwnd,
346 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
347 ok(SUCCEEDED(hr), "Failed to create IDirect3D9Device (%s)\n", DXGetErrorString9(hr));
348 if (FAILED(hr)) goto cleanup;
350 refcount = get_refcount( (IUnknown *)pDevice );
351 ok(refcount == 1, "Invalid device RefCount %d\n", refcount);
354 * Check refcount of implicit surfaces and implicit swapchain. Findings:
355 * - the container is the device OR swapchain
356 * - they hold a refernce to the device
357 * - they are created with a refcount of 0 (Get/Release returns orignial refcount)
358 * - they are not freed if refcount reaches 0.
359 * - the refcount is not forwarded to the container.
361 hr = IDirect3DDevice9_GetSwapChain(pDevice, 0, &pSwapChain);
362 CHECK_CALL( hr, "GetSwapChain", pDevice, ++refcount);
363 if (pSwapChain)
365 CHECK_REFCOUNT( pSwapChain, 1);
367 hr = IDirect3DDevice9_GetRenderTarget(pDevice, 0, &pRenderTarget);
368 CHECK_CALL( hr, "GetRenderTarget", pDevice, ++refcount);
369 CHECK_REFCOUNT( pSwapChain, 1);
370 if(pRenderTarget)
372 CHECK_SURFACE_CONTAINER( pRenderTarget, IID_IDirect3DSwapChain9, pSwapChain);
373 CHECK_REFCOUNT( pRenderTarget, 1);
375 CHECK_ADDREF_REFCOUNT(pRenderTarget, 2);
376 CHECK_REFCOUNT(pDevice, refcount);
377 CHECK_RELEASE_REFCOUNT(pRenderTarget, 1);
378 CHECK_REFCOUNT(pDevice, refcount);
380 hr = IDirect3DDevice9_GetRenderTarget(pDevice, 0, &pRenderTarget);
381 CHECK_CALL( hr, "GetRenderTarget", pDevice, refcount);
382 CHECK_REFCOUNT( pRenderTarget, 2);
383 CHECK_RELEASE_REFCOUNT( pRenderTarget, 1);
384 CHECK_RELEASE_REFCOUNT( pRenderTarget, 0);
385 CHECK_REFCOUNT( pDevice, --refcount);
387 /* The render target is released with the device, so AddRef with refcount=0 is fine here. */
388 CHECK_ADDREF_REFCOUNT(pRenderTarget, 1);
389 CHECK_REFCOUNT(pDevice, ++refcount);
390 CHECK_RELEASE_REFCOUNT(pRenderTarget, 0);
391 CHECK_REFCOUNT(pDevice, --refcount);
394 /* Render target and back buffer are identical. */
395 hr = IDirect3DDevice9_GetBackBuffer(pDevice, 0, 0, 0, &pBackBuffer);
396 CHECK_CALL( hr, "GetBackBuffer", pDevice, ++refcount);
397 if(pBackBuffer)
399 CHECK_RELEASE_REFCOUNT(pBackBuffer, 0);
400 ok(pRenderTarget == pBackBuffer, "RenderTarget=%p and BackBuffer=%p should be the same.\n",
401 pRenderTarget, pBackBuffer);
402 pBackBuffer = NULL;
404 CHECK_REFCOUNT( pDevice, --refcount);
406 hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pStencilSurface);
407 CHECK_CALL( hr, "GetDepthStencilSurface", pDevice, ++refcount);
408 CHECK_REFCOUNT( pSwapChain, 1);
409 if(pStencilSurface)
411 CHECK_SURFACE_CONTAINER( pStencilSurface, IID_IDirect3DDevice9, pDevice);
412 CHECK_REFCOUNT( pStencilSurface, 1);
414 CHECK_ADDREF_REFCOUNT(pStencilSurface, 2);
415 CHECK_REFCOUNT(pDevice, refcount);
416 CHECK_RELEASE_REFCOUNT(pStencilSurface, 1);
417 CHECK_REFCOUNT(pDevice, refcount);
419 CHECK_RELEASE_REFCOUNT( pStencilSurface, 0);
420 CHECK_REFCOUNT( pDevice, --refcount);
422 /* The stencil surface is released with the device, so AddRef with refcount=0 is fine here. */
423 CHECK_ADDREF_REFCOUNT(pStencilSurface, 1);
424 CHECK_REFCOUNT(pDevice, ++refcount);
425 CHECK_RELEASE_REFCOUNT(pStencilSurface, 0);
426 CHECK_REFCOUNT(pDevice, --refcount);
427 pStencilSurface = NULL;
430 CHECK_RELEASE_REFCOUNT( pSwapChain, 0);
431 CHECK_REFCOUNT( pDevice, --refcount);
433 /* The implicit swapchwin is released with the device, so AddRef with refcount=0 is fine here. */
434 CHECK_ADDREF_REFCOUNT(pSwapChain, 1);
435 CHECK_REFCOUNT(pDevice, ++refcount);
436 CHECK_RELEASE_REFCOUNT(pSwapChain, 0);
437 CHECK_REFCOUNT(pDevice, --refcount);
438 pSwapChain = NULL;
441 /* Buffers */
442 hr = IDirect3DDevice9_CreateIndexBuffer( pDevice, 16, 0, D3DFMT_INDEX32, D3DPOOL_DEFAULT, &pIndexBuffer, NULL );
443 CHECK_CALL( hr, "CreateIndexBuffer", pDevice, ++refcount );
444 if(pIndexBuffer)
446 tmp = get_refcount( (IUnknown *)pIndexBuffer );
448 hr = IDirect3DDevice9_SetIndices(pDevice, pIndexBuffer);
449 CHECK_CALL( hr, "SetIndices", pIndexBuffer, tmp);
450 hr = IDirect3DDevice9_SetIndices(pDevice, NULL);
451 CHECK_CALL( hr, "SetIndices", pIndexBuffer, tmp);
454 hr = IDirect3DDevice9_CreateVertexBuffer( pDevice, 16, 0, D3DFVF_XYZ, D3DPOOL_DEFAULT, &pVertexBuffer, NULL );
455 CHECK_CALL( hr, "CreateVertexBuffer", pDevice, ++refcount );
456 if(pVertexBuffer)
458 IDirect3DVertexBuffer9 *pVBuf = (void*)~0;
459 UINT offset = ~0;
460 UINT stride = ~0;
462 tmp = get_refcount( (IUnknown *)pVertexBuffer );
464 hr = IDirect3DDevice9_SetStreamSource(pDevice, 0, pVertexBuffer, 0, 3 * sizeof(float));
465 CHECK_CALL( hr, "SetStreamSource", pVertexBuffer, tmp);
466 hr = IDirect3DDevice9_SetStreamSource(pDevice, 0, NULL, 0, 0);
467 CHECK_CALL( hr, "SetStreamSource", pVertexBuffer, tmp);
469 hr = IDirect3DDevice9_GetStreamSource(pDevice, 0, &pVBuf, &offset, &stride);
470 ok(SUCCEEDED(hr), "GetStreamSource did not succeed with NULL stream!\n");
471 ok(pVBuf==NULL, "pVBuf not NULL (%p)!\n", pVBuf);
472 ok(stride==3*sizeof(float), "stride not 3 floats (got %u)!\n", stride);
473 ok(offset==0, "offset not 0 (got %u)!\n", offset);
475 /* Shaders */
476 hr = IDirect3DDevice9_CreateVertexDeclaration( pDevice, decl, &pVertexDeclaration );
477 CHECK_CALL( hr, "CreateVertexDeclaration", pDevice, ++refcount );
478 hr = IDirect3DDevice9_CreateVertexShader( pDevice, simple_vs, &pVertexShader );
479 CHECK_CALL( hr, "CreateVertexShader", pDevice, ++refcount );
480 hr = IDirect3DDevice9_CreatePixelShader( pDevice, simple_ps, &pPixelShader );
481 CHECK_CALL( hr, "CreatePixelShader", pDevice, ++refcount );
482 /* Textures */
483 hr = IDirect3DDevice9_CreateTexture( pDevice, 32, 32, 3, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pTexture, NULL );
484 CHECK_CALL( hr, "CreateTexture", pDevice, ++refcount );
485 if (pTexture)
487 tmp = get_refcount( (IUnknown *)pTexture );
489 /* SetTexture should not increase refcounts */
490 hr = IDirect3DDevice9_SetTexture(pDevice, 0, (IDirect3DBaseTexture9 *) pTexture);
491 CHECK_CALL( hr, "SetTexture", pTexture, tmp);
492 hr = IDirect3DDevice9_SetTexture(pDevice, 0, NULL);
493 CHECK_CALL( hr, "SetTexture", pTexture, tmp);
495 /* This should not increment device refcount */
496 hr = IDirect3DTexture9_GetSurfaceLevel( pTexture, 1, &pTextureLevel );
497 CHECK_CALL( hr, "GetSurfaceLevel", pDevice, refcount );
498 /* But should increment texture's refcount */
499 CHECK_REFCOUNT( pTexture, tmp+1 );
500 /* Because the texture and surface refcount are identical */
501 if (pTextureLevel)
503 CHECK_REFCOUNT ( pTextureLevel, tmp+1 );
504 CHECK_ADDREF_REFCOUNT ( pTextureLevel, tmp+2 );
505 CHECK_REFCOUNT ( pTexture , tmp+2 );
506 CHECK_RELEASE_REFCOUNT( pTextureLevel, tmp+1 );
507 CHECK_REFCOUNT ( pTexture , tmp+1 );
508 CHECK_RELEASE_REFCOUNT( pTexture , tmp );
509 CHECK_REFCOUNT ( pTextureLevel, tmp );
512 hr = IDirect3DDevice9_CreateCubeTexture( pDevice, 32, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pCubeTexture, NULL );
513 CHECK_CALL( hr, "CreateCubeTexture", pDevice, ++refcount );
514 hr = IDirect3DDevice9_CreateVolumeTexture( pDevice, 32, 32, 2, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pVolumeTexture, NULL );
515 CHECK_CALL( hr, "CreateVolumeTexture", pDevice, ++refcount );
516 if (pVolumeTexture)
518 tmp = get_refcount( (IUnknown *)pVolumeTexture );
520 /* This should not increment device refcount */
521 hr = IDirect3DVolumeTexture9_GetVolumeLevel(pVolumeTexture, 0, &pVolumeLevel);
522 CHECK_CALL( hr, "GetVolumeLevel", pDevice, refcount );
523 /* But should increment volume texture's refcount */
524 CHECK_REFCOUNT( pVolumeTexture, tmp+1 );
525 /* Because the volume texture and volume refcount are identical */
526 if (pVolumeLevel)
528 CHECK_REFCOUNT ( pVolumeLevel , tmp+1 );
529 CHECK_ADDREF_REFCOUNT ( pVolumeLevel , tmp+2 );
530 CHECK_REFCOUNT ( pVolumeTexture, tmp+2 );
531 CHECK_RELEASE_REFCOUNT( pVolumeLevel , tmp+1 );
532 CHECK_REFCOUNT ( pVolumeTexture, tmp+1 );
533 CHECK_RELEASE_REFCOUNT( pVolumeTexture, tmp );
534 CHECK_REFCOUNT ( pVolumeLevel , tmp );
537 /* Surfaces */
538 hr = IDirect3DDevice9_CreateDepthStencilSurface( pDevice, 32, 32, D3DFMT_D24S8, D3DMULTISAMPLE_NONE, 0, TRUE, &pStencilSurface, NULL );
539 CHECK_CALL( hr, "CreateDepthStencilSurface", pDevice, ++refcount );
540 CHECK_REFCOUNT( pStencilSurface, 1 );
541 hr = IDirect3DDevice9_CreateOffscreenPlainSurface( pDevice, 32, 32, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pOffscreenSurface, NULL );
542 CHECK_CALL( hr, "CreateOffscreenPlainSurface", pDevice, ++refcount );
543 CHECK_REFCOUNT( pOffscreenSurface, 1 );
544 hr = IDirect3DDevice9_CreateRenderTarget( pDevice, 32, 32, D3DFMT_X8R8G8B8, D3DMULTISAMPLE_NONE, 0, TRUE, &pRenderTarget3, NULL );
545 CHECK_CALL( hr, "CreateRenderTarget", pDevice, ++refcount );
546 CHECK_REFCOUNT( pRenderTarget3, 1 );
547 /* Misc */
548 hr = IDirect3DDevice9_CreateStateBlock( pDevice, D3DSBT_ALL, &pStateBlock );
549 CHECK_CALL( hr, "CreateStateBlock", pDevice, ++refcount );
550 hr = IDirect3DDevice9_CreateAdditionalSwapChain( pDevice, &d3dpp, &pSwapChain );
551 CHECK_CALL( hr, "CreateAdditionalSwapChain", pDevice, ++refcount );
552 if(pSwapChain)
554 /* check implicit back buffer */
555 hr = IDirect3DSwapChain9_GetBackBuffer(pSwapChain, 0, 0, &pBackBuffer);
556 CHECK_CALL( hr, "GetBackBuffer", pDevice, ++refcount);
557 CHECK_REFCOUNT( pSwapChain, 1);
558 if(pBackBuffer)
560 CHECK_SURFACE_CONTAINER( pBackBuffer, IID_IDirect3DSwapChain9, pSwapChain);
561 CHECK_REFCOUNT( pBackBuffer, 1);
562 CHECK_RELEASE_REFCOUNT( pBackBuffer, 0);
563 CHECK_REFCOUNT( pDevice, --refcount);
565 /* The back buffer is released with the swapchain, so AddRef with refcount=0 is fine here. */
566 CHECK_ADDREF_REFCOUNT(pBackBuffer, 1);
567 CHECK_REFCOUNT(pDevice, ++refcount);
568 CHECK_RELEASE_REFCOUNT(pBackBuffer, 0);
569 CHECK_REFCOUNT(pDevice, --refcount);
570 pBackBuffer = NULL;
572 CHECK_REFCOUNT( pSwapChain, 1);
574 hr = IDirect3DDevice9_CreateQuery( pDevice, D3DQUERYTYPE_EVENT, &pQuery );
575 CHECK_CALL( hr, "CreateQuery", pDevice, ++refcount );
577 hr = IDirect3DDevice9_BeginStateBlock( pDevice );
578 CHECK_CALL( hr, "BeginStateBlock", pDevice, refcount );
579 hr = IDirect3DDevice9_EndStateBlock( pDevice, &pStateBlock1 );
580 CHECK_CALL( hr, "EndStateBlock", pDevice, ++refcount );
582 /* The implicit render target is not freed if refcount reaches 0.
583 * Otherwise GetRenderTarget would re-allocate it and the pointer would change.*/
584 hr = IDirect3DDevice9_GetRenderTarget(pDevice, 0, &pRenderTarget2);
585 CHECK_CALL( hr, "GetRenderTarget", pDevice, ++refcount);
586 if(pRenderTarget2)
588 CHECK_RELEASE_REFCOUNT(pRenderTarget2, 0);
589 ok(pRenderTarget == pRenderTarget2, "RenderTarget=%p and RenderTarget2=%p should be the same.\n",
590 pRenderTarget, pRenderTarget2);
591 CHECK_REFCOUNT( pDevice, --refcount);
592 pRenderTarget2 = NULL;
594 pRenderTarget = NULL;
596 cleanup:
597 CHECK_RELEASE(pDevice, pDevice, --refcount);
599 /* Buffers */
600 CHECK_RELEASE(pVertexBuffer, pDevice, --refcount);
601 CHECK_RELEASE(pIndexBuffer, pDevice, --refcount);
602 /* Shaders */
603 CHECK_RELEASE(pVertexDeclaration, pDevice, --refcount);
604 CHECK_RELEASE(pVertexShader, pDevice, --refcount);
605 CHECK_RELEASE(pPixelShader, pDevice, --refcount);
606 /* Textures */
607 CHECK_RELEASE(pTextureLevel, pDevice, --refcount);
608 CHECK_RELEASE(pCubeTexture, pDevice, --refcount);
609 CHECK_RELEASE(pVolumeTexture, pDevice, --refcount);
610 /* Surfaces */
611 CHECK_RELEASE(pStencilSurface, pDevice, --refcount);
612 CHECK_RELEASE(pOffscreenSurface, pDevice, --refcount);
613 CHECK_RELEASE(pRenderTarget3, pDevice, --refcount);
614 /* Misc */
615 CHECK_RELEASE(pStateBlock, pDevice, --refcount);
616 CHECK_RELEASE(pSwapChain, pDevice, --refcount);
617 CHECK_RELEASE(pQuery, pDevice, --refcount);
618 /* This will destroy device - cannot check the refcount here */
619 if (pStateBlock1) CHECK_RELEASE_REFCOUNT( pStateBlock1, 0);
621 if (pD3d) CHECK_RELEASE_REFCOUNT( pD3d, 0);
623 DestroyWindow( hwnd );
626 static void test_cursor(void)
628 HRESULT hr;
629 HWND hwnd = NULL;
630 IDirect3D9 *pD3d = NULL;
631 IDirect3DDevice9 *pDevice = NULL;
632 D3DPRESENT_PARAMETERS d3dpp;
633 D3DDISPLAYMODE d3ddm;
634 CURSORINFO info;
635 IDirect3DSurface9 *cursor = NULL;
636 HCURSOR cur;
638 memset(&info, 0, sizeof(info));
639 info.cbSize = sizeof(info);
640 hr = GetCursorInfo(&info);
641 cur = info.hCursor;
643 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
644 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
645 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
646 ok(hwnd != NULL, "Failed to create window\n");
647 if (!pD3d || !hwnd) goto cleanup;
649 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
650 ZeroMemory( &d3dpp, sizeof(d3dpp) );
651 d3dpp.Windowed = TRUE;
652 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
653 d3dpp.BackBufferFormat = d3ddm.Format;
655 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_NULLREF, hwnd,
656 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
657 ok(SUCCEEDED(hr), "Failed to create IDirect3D9Device (%s)\n", DXGetErrorString9(hr));
658 if (FAILED(hr)) goto cleanup;
660 IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 32, 32, D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, &cursor, 0);
661 ok(cursor != NULL, "IDirect3DDevice9_CreateOffscreenPlainSurface failed with %08x\n", hr);
663 /* Initially hidden */
664 hr = IDirect3DDevice9_ShowCursor(pDevice, TRUE);
665 ok(hr == FALSE, "IDirect3DDevice9_ShowCursor returned %08x\n", hr);
667 /* Not enabled without a surface*/
668 hr = IDirect3DDevice9_ShowCursor(pDevice, TRUE);
669 ok(hr == FALSE, "IDirect3DDevice9_ShowCursor returned %08x\n", hr);
671 /* Fails */
672 hr = IDirect3DDevice9_SetCursorProperties(pDevice, 0, 0, NULL);
673 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_SetCursorProperties returned %08x\n", hr);
675 hr = IDirect3DDevice9_SetCursorProperties(pDevice, 0, 0, cursor);
676 ok(hr == D3D_OK, "IDirect3DDevice9_SetCursorProperties returned %08x\n", hr);
678 IDirect3DSurface9_Release(cursor);
680 memset(&info, 0, sizeof(info));
681 info.cbSize = sizeof(info);
682 hr = GetCursorInfo(&info);
683 ok(hr != 0, "GetCursorInfo returned %08x\n", hr);
684 ok(info.flags & CURSOR_SHOWING, "The gdi cursor is hidden (%08x)\n", info.flags);
685 ok(info.hCursor == cur, "The cursor handle is %p\n", info.hCursor); /* unchanged */
687 /* Still hidden */
688 hr = IDirect3DDevice9_ShowCursor(pDevice, TRUE);
689 ok(hr == FALSE, "IDirect3DDevice9_ShowCursor returned %08x\n", hr);
691 /* Enabled now*/
692 hr = IDirect3DDevice9_ShowCursor(pDevice, TRUE);
693 ok(hr == TRUE, "IDirect3DDevice9_ShowCursor returned %08x\n", hr);
695 /* GDI cursor unchanged */
696 memset(&info, 0, sizeof(info));
697 info.cbSize = sizeof(info);
698 hr = GetCursorInfo(&info);
699 ok(hr != 0, "GetCursorInfo returned %08x\n", hr);
700 ok(info.flags & CURSOR_SHOWING, "The gdi cursor is hidden (%08x)\n", info.flags);
701 ok(info.hCursor == cur, "The cursor handle is %p\n", info.hCursor); /* unchanged */
703 cleanup:
704 if(pDevice) IDirect3D9_Release(pDevice);
705 if(pD3d) IDirect3D9_Release(pD3d);
706 DestroyWindow( hwnd );
709 static void test_reset(void)
711 HRESULT hr;
712 HWND hwnd = NULL;
713 IDirect3D9 *pD3d = NULL;
714 IDirect3DDevice9 *pDevice = NULL;
715 D3DPRESENT_PARAMETERS d3dpp;
716 D3DDISPLAYMODE d3ddm;
717 D3DVIEWPORT9 vp;
718 DWORD width, orig_width = GetSystemMetrics(SM_CXSCREEN);
719 DWORD height, orig_height = GetSystemMetrics(SM_CYSCREEN);
720 IDirect3DSwapChain9 *pSwapchain;
722 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
723 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
724 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
725 ok(hwnd != NULL, "Failed to create window\n");
726 if (!pD3d || !hwnd) goto cleanup;
728 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
729 ZeroMemory( &d3dpp, sizeof(d3dpp) );
730 d3dpp.Windowed = FALSE;
731 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
732 d3dpp.BackBufferWidth = 800;
733 d3dpp.BackBufferHeight = 600;
734 d3dpp.BackBufferFormat = d3ddm.Format;
736 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
737 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
739 if(FAILED(hr))
741 trace("could not create device, IDirect3D9_CreateDevice returned %#x\n", hr);
742 goto cleanup;
745 width = GetSystemMetrics(SM_CXSCREEN);
746 height = GetSystemMetrics(SM_CYSCREEN);
747 ok(width == 800, "Screen width is %d\n", width);
748 ok(height == 600, "Screen height is %d\n", height);
750 hr = IDirect3DDevice9_GetViewport(pDevice, &vp);
751 ok(hr == D3D_OK, "IDirect3DDevice9_GetViewport failed with %s\n", DXGetErrorString9(hr));
752 if(SUCCEEDED(hr))
754 ok(vp.X == 0, "D3DVIEWPORT->X = %d\n", vp.X);
755 ok(vp.Y == 0, "D3DVIEWPORT->X = %d\n", vp.Y);
756 ok(vp.Width == 800, "D3DVIEWPORT->X = %d\n", vp.Width);
757 ok(vp.Height == 600, "D3DVIEWPORT->X = %d\n", vp.Height);
758 ok(vp.MinZ == 0, "D3DVIEWPORT->X = %d\n", vp.Height);
759 ok(vp.MaxZ == 1, "D3DVIEWPORT->X = %d\n", vp.Height);
761 vp.X = 10;
762 vp.X = 20;
763 vp.MinZ = 2;
764 vp.MaxZ = 3;
765 hr = IDirect3DDevice9_SetViewport(pDevice, &vp);
766 ok(hr == D3D_OK, "IDirect3DDevice9_SetViewport failed with %s\n", DXGetErrorString9(hr));
768 ZeroMemory( &d3dpp, sizeof(d3dpp) );
769 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
770 d3dpp.Windowed = FALSE;
771 d3dpp.BackBufferWidth = 640;
772 d3dpp.BackBufferHeight = 480;
773 d3dpp.BackBufferFormat = d3ddm.Format;
774 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
775 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %s\n", DXGetErrorString9(hr));
777 ZeroMemory(&vp, sizeof(vp));
778 hr = IDirect3DDevice9_GetViewport(pDevice, &vp);
779 ok(hr == D3D_OK, "IDirect3DDevice9_GetViewport failed with %s\n", DXGetErrorString9(hr));
780 if(SUCCEEDED(hr))
782 ok(vp.X == 0, "D3DVIEWPORT->X = %d\n", vp.X);
783 ok(vp.Y == 0, "D3DVIEWPORT->X = %d\n", vp.Y);
784 ok(vp.Width == 640, "D3DVIEWPORT->X = %d\n", vp.Width);
785 ok(vp.Height == 480, "D3DVIEWPORT->X = %d\n", vp.Height);
786 ok(vp.MinZ == 0, "D3DVIEWPORT->X = %d\n", vp.Height);
787 ok(vp.MaxZ == 1, "D3DVIEWPORT->X = %d\n", vp.Height);
790 width = GetSystemMetrics(SM_CXSCREEN);
791 height = GetSystemMetrics(SM_CYSCREEN);
792 ok(width == 640, "Screen width is %d\n", width);
793 ok(height == 480, "Screen height is %d\n", height);
795 hr = IDirect3DDevice9_GetSwapChain(pDevice, 0, &pSwapchain);
796 ok(hr == D3D_OK, "IDirect3DDevice9_GetSwapChain returned %s\n", DXGetErrorString9(hr));
797 if(SUCCEEDED(hr))
799 ZeroMemory(&d3dpp, sizeof(d3dpp));
800 hr = IDirect3DSwapChain9_GetPresentParameters(pSwapchain, &d3dpp);
801 ok(hr == D3D_OK, "IDirect3DSwapChain9_GetPresentParameters returned %s\n", DXGetErrorString9(hr));
802 if(SUCCEEDED(hr))
804 ok(d3dpp.BackBufferWidth == 640, "Back buffer width is %d\n", d3dpp.BackBufferWidth);
805 ok(d3dpp.BackBufferHeight == 480, "Back buffer height is %d\n", d3dpp.BackBufferHeight);
807 IDirect3DSwapChain9_Release(pSwapchain);
810 ZeroMemory( &d3dpp, sizeof(d3dpp) );
811 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
812 d3dpp.Windowed = TRUE;
813 d3dpp.BackBufferWidth = 400;
814 d3dpp.BackBufferHeight = 300;
815 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
816 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %s\n", DXGetErrorString9(hr));
818 width = GetSystemMetrics(SM_CXSCREEN);
819 height = GetSystemMetrics(SM_CYSCREEN);
820 ok(width == orig_width, "Screen width is %d\n", width);
821 ok(height == orig_height, "Screen height is %d\n", height);
823 ZeroMemory(&vp, sizeof(vp));
824 hr = IDirect3DDevice9_GetViewport(pDevice, &vp);
825 ok(hr == D3D_OK, "IDirect3DDevice9_GetViewport failed with %s\n", DXGetErrorString9(hr));
826 if(SUCCEEDED(hr))
828 ok(vp.X == 0, "D3DVIEWPORT->X = %d\n", vp.X);
829 ok(vp.Y == 0, "D3DVIEWPORT->X = %d\n", vp.Y);
830 ok(vp.Width == 400, "D3DVIEWPORT->X = %d\n", vp.Width);
831 ok(vp.Height == 300, "D3DVIEWPORT->X = %d\n", vp.Height);
832 ok(vp.MinZ == 0, "D3DVIEWPORT->X = %d\n", vp.Height);
833 ok(vp.MaxZ == 1, "D3DVIEWPORT->X = %d\n", vp.Height);
836 hr = IDirect3DDevice9_GetSwapChain(pDevice, 0, &pSwapchain);
837 ok(hr == D3D_OK, "IDirect3DDevice9_GetSwapChain returned %s\n", DXGetErrorString9(hr));
838 if(SUCCEEDED(hr))
840 ZeroMemory(&d3dpp, sizeof(d3dpp));
841 hr = IDirect3DSwapChain9_GetPresentParameters(pSwapchain, &d3dpp);
842 ok(hr == D3D_OK, "IDirect3DSwapChain9_GetPresentParameters returned %s\n", DXGetErrorString9(hr));
843 if(SUCCEEDED(hr))
845 ok(d3dpp.BackBufferWidth == 400, "Back buffer width is %d\n", d3dpp.BackBufferWidth);
846 ok(d3dpp.BackBufferHeight == 300, "Back buffer height is %d\n", d3dpp.BackBufferHeight);
848 IDirect3DSwapChain9_Release(pSwapchain);
851 cleanup:
852 if(pD3d) IDirect3D9_Release(pD3d);
853 if(pDevice) IDirect3D9_Release(pDevice);
856 /* Test adapter display modes */
857 static void test_display_modes(void)
859 D3DDISPLAYMODE dmode;
860 IDirect3D9 *pD3d;
862 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
863 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
864 if(!pD3d) return;
866 #define TEST_FMT(x,r) do { \
867 HRESULT res = IDirect3D9_EnumAdapterModes(pD3d, 0, (x), 0, &dmode); \
868 ok(res==(r), "EnumAdapterModes("#x") did not return "#r" (got %s)!\n", DXGetErrorString9(res)); \
869 } while(0)
871 TEST_FMT(D3DFMT_R8G8B8, D3DERR_INVALIDCALL);
872 TEST_FMT(D3DFMT_A8R8G8B8, D3DERR_INVALIDCALL);
873 TEST_FMT(D3DFMT_X8B8G8R8, D3DERR_INVALIDCALL);
874 /* D3DFMT_R5G6B5 */
875 TEST_FMT(D3DFMT_X1R5G5B5, D3DERR_INVALIDCALL);
876 TEST_FMT(D3DFMT_A1R5G5B5, D3DERR_INVALIDCALL);
877 TEST_FMT(D3DFMT_A4R4G4B4, D3DERR_INVALIDCALL);
878 TEST_FMT(D3DFMT_R3G3B2, D3DERR_INVALIDCALL);
879 TEST_FMT(D3DFMT_A8, D3DERR_INVALIDCALL);
880 TEST_FMT(D3DFMT_A8R3G3B2, D3DERR_INVALIDCALL);
881 TEST_FMT(D3DFMT_X4R4G4B4, D3DERR_INVALIDCALL);
882 TEST_FMT(D3DFMT_A2B10G10R10, D3DERR_INVALIDCALL);
883 TEST_FMT(D3DFMT_A8B8G8R8, D3DERR_INVALIDCALL);
884 TEST_FMT(D3DFMT_X8B8G8R8, D3DERR_INVALIDCALL);
885 TEST_FMT(D3DFMT_G16R16, D3DERR_INVALIDCALL);
886 TEST_FMT(D3DFMT_A2R10G10B10, D3DERR_INVALIDCALL);
887 TEST_FMT(D3DFMT_A16B16G16R16, D3DERR_INVALIDCALL);
889 TEST_FMT(D3DFMT_A8P8, D3DERR_INVALIDCALL);
890 TEST_FMT(D3DFMT_P8, D3DERR_INVALIDCALL);
892 TEST_FMT(D3DFMT_L8, D3DERR_INVALIDCALL);
893 TEST_FMT(D3DFMT_A8L8, D3DERR_INVALIDCALL);
894 TEST_FMT(D3DFMT_A4L4, D3DERR_INVALIDCALL);
896 TEST_FMT(D3DFMT_V8U8, D3DERR_INVALIDCALL);
897 TEST_FMT(D3DFMT_L6V5U5, D3DERR_INVALIDCALL);
898 TEST_FMT(D3DFMT_X8L8V8U8, D3DERR_INVALIDCALL);
899 TEST_FMT(D3DFMT_Q8W8V8U8, D3DERR_INVALIDCALL);
900 TEST_FMT(D3DFMT_V16U16, D3DERR_INVALIDCALL);
901 TEST_FMT(D3DFMT_A2W10V10U10, D3DERR_INVALIDCALL);
903 TEST_FMT(D3DFMT_UYVY, D3DERR_INVALIDCALL);
904 TEST_FMT(D3DFMT_YUY2, D3DERR_INVALIDCALL);
905 TEST_FMT(D3DFMT_DXT1, D3DERR_INVALIDCALL);
906 TEST_FMT(D3DFMT_DXT2, D3DERR_INVALIDCALL);
907 TEST_FMT(D3DFMT_DXT3, D3DERR_INVALIDCALL);
908 TEST_FMT(D3DFMT_DXT4, D3DERR_INVALIDCALL);
909 TEST_FMT(D3DFMT_DXT5, D3DERR_INVALIDCALL);
910 TEST_FMT(D3DFMT_MULTI2_ARGB8, D3DERR_INVALIDCALL);
911 TEST_FMT(D3DFMT_G8R8_G8B8, D3DERR_INVALIDCALL);
912 TEST_FMT(D3DFMT_R8G8_B8G8, D3DERR_INVALIDCALL);
914 TEST_FMT(D3DFMT_D16_LOCKABLE, D3DERR_INVALIDCALL);
915 TEST_FMT(D3DFMT_D32, D3DERR_INVALIDCALL);
916 TEST_FMT(D3DFMT_D15S1, D3DERR_INVALIDCALL);
917 TEST_FMT(D3DFMT_D24S8, D3DERR_INVALIDCALL);
918 TEST_FMT(D3DFMT_D24X8, D3DERR_INVALIDCALL);
919 TEST_FMT(D3DFMT_D24X4S4, D3DERR_INVALIDCALL);
920 TEST_FMT(D3DFMT_D16, D3DERR_INVALIDCALL);
921 TEST_FMT(D3DFMT_L16, D3DERR_INVALIDCALL);
922 TEST_FMT(D3DFMT_D32F_LOCKABLE, D3DERR_INVALIDCALL);
923 TEST_FMT(D3DFMT_D24FS8, D3DERR_INVALIDCALL);
925 TEST_FMT(D3DFMT_VERTEXDATA, D3DERR_INVALIDCALL);
926 TEST_FMT(D3DFMT_INDEX16, D3DERR_INVALIDCALL);
927 TEST_FMT(D3DFMT_INDEX32, D3DERR_INVALIDCALL);
928 TEST_FMT(D3DFMT_Q16W16V16U16, D3DERR_INVALIDCALL);
929 /* Floating point formats */
930 TEST_FMT(D3DFMT_R16F, D3DERR_INVALIDCALL);
931 TEST_FMT(D3DFMT_G16R16F, D3DERR_INVALIDCALL);
932 TEST_FMT(D3DFMT_A16B16G16R16F, D3DERR_INVALIDCALL);
934 /* IEEE formats */
935 TEST_FMT(D3DFMT_R32F, D3DERR_INVALIDCALL);
936 TEST_FMT(D3DFMT_G32R32F, D3DERR_INVALIDCALL);
937 TEST_FMT(D3DFMT_A32B32G32R32F, D3DERR_INVALIDCALL);
939 TEST_FMT(D3DFMT_CxV8U8, D3DERR_INVALIDCALL);
941 TEST_FMT(0, D3DERR_INVALIDCALL);
943 IDirect3D9_Release(pD3d);
946 static void test_scene(void)
948 HRESULT hr;
949 HWND hwnd = NULL;
950 IDirect3D9 *pD3d = NULL;
951 IDirect3DDevice9 *pDevice = NULL;
952 D3DPRESENT_PARAMETERS d3dpp;
953 D3DDISPLAYMODE d3ddm;
954 IDirect3DSurface9 *pSurface1 = NULL, *pSurface2 = NULL, *pSurface3 = NULL, *pRenderTarget = NULL;
955 IDirect3DSurface9 *pBackBuffer = NULL, *pDepthStencil = NULL;
956 RECT rect = {0, 0, 128, 128};
957 D3DCAPS9 caps;
959 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
960 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
961 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
962 ok(hwnd != NULL, "Failed to create window\n");
963 if (!pD3d || !hwnd) goto cleanup;
965 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
966 ZeroMemory( &d3dpp, sizeof(d3dpp) );
967 d3dpp.Windowed = TRUE;
968 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
969 d3dpp.BackBufferWidth = 800;
970 d3dpp.BackBufferHeight = 600;
971 d3dpp.BackBufferFormat = d3ddm.Format;
972 d3dpp.EnableAutoDepthStencil = TRUE;
973 d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
975 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
976 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
977 ok(hr == D3D_OK, "IDirect3D9_CreateDevice failed with %s\n", DXGetErrorString9(hr));
978 if(!pDevice) goto cleanup;
980 /* Get the caps, they will be needed to tell if an operation is supposed to be valid */
981 memset(&caps, 0, sizeof(caps));
982 hr = IDirect3DDevice9_GetDeviceCaps(pDevice, &caps);
983 ok(hr == D3D_OK, "IDirect3DDevice9_GetCaps failed with %s\n", DXGetErrorString9(hr));
984 if(FAILED(hr)) goto cleanup;
986 /* Test an EndScene without beginscene. Should return an error */
987 hr = IDirect3DDevice9_EndScene(pDevice);
988 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_EndScene returned %s\n", DXGetErrorString9(hr));
990 /* Test a normal BeginScene / EndScene pair, this should work */
991 hr = IDirect3DDevice9_BeginScene(pDevice);
992 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %s\n", DXGetErrorString9(hr));
993 if(SUCCEEDED(hr))
995 hr = IDirect3DDevice9_EndScene(pDevice);
996 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %s\n", DXGetErrorString9(hr));
999 /* Test another EndScene without having begun a new scene. Should return an error */
1000 hr = IDirect3DDevice9_EndScene(pDevice);
1001 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_EndScene returned %s\n", DXGetErrorString9(hr));
1003 /* Two nested BeginScene and EndScene calls */
1004 hr = IDirect3DDevice9_BeginScene(pDevice);
1005 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %s\n", DXGetErrorString9(hr));
1006 hr = IDirect3DDevice9_BeginScene(pDevice);
1007 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_BeginScene returned %s\n", DXGetErrorString9(hr));
1008 hr = IDirect3DDevice9_EndScene(pDevice);
1009 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %s\n", DXGetErrorString9(hr));
1010 hr = IDirect3DDevice9_EndScene(pDevice);
1011 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_EndScene returned %s\n", DXGetErrorString9(hr));
1013 /* Create some surfaces to test stretchrect between the scenes */
1014 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 128, 128, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &pSurface1, NULL);
1015 ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface failed with %s\n", DXGetErrorString9(hr));
1016 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 128, 128, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &pSurface2, NULL);
1017 ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface failed with %s\n", DXGetErrorString9(hr));
1018 hr = IDirect3DDevice9_CreateDepthStencilSurface(pDevice, 800, 600, D3DFMT_D16, D3DMULTISAMPLE_NONE, 0, FALSE, &pSurface3, NULL);
1019 ok(hr == D3D_OK, "IDirect3DDevice9_CreateDepthStencilSurface failed with %s\n", DXGetErrorString9(hr));
1020 hr = IDirect3DDevice9_CreateRenderTarget(pDevice, 128, 128, d3ddm.Format, D3DMULTISAMPLE_NONE, 0, FALSE, &pRenderTarget, NULL);
1021 ok(hr == D3D_OK, "IDirect3DDevice9_CreateRenderTarget failed with %s\n", DXGetErrorString9(hr));
1023 hr = IDirect3DDevice9_GetBackBuffer(pDevice, 0, 0, D3DBACKBUFFER_TYPE_MONO, &pBackBuffer);
1024 ok(hr == D3D_OK, "IDirect3DDevice9_GetBackBuffer failed with %s\n", DXGetErrorString9(hr));
1025 hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil);
1026 ok(hr == D3D_OK, "IDirect3DDevice9_GetBackBuffer failed with %s\n", DXGetErrorString9(hr));
1028 /* First make sure a simple StretchRect call works */
1029 if(pSurface1 && pSurface2) {
1030 hr = IDirect3DDevice9_StretchRect(pDevice, pSurface1, NULL, pSurface2, NULL, 0);
1031 ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %s\n", DXGetErrorString9(hr));
1033 if(pBackBuffer && pRenderTarget) {
1034 hr = IDirect3DDevice9_StretchRect(pDevice, pBackBuffer, &rect, pRenderTarget, NULL, 0);
1035 ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %s\n", DXGetErrorString9(hr));
1037 if(pDepthStencil && pSurface3) {
1038 HRESULT expected;
1039 if(0) /* Disabled for now because it crashes in wine */ {
1040 expected = caps.DevCaps2 & D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES ? D3D_OK : D3DERR_INVALIDCALL;
1041 hr = IDirect3DDevice9_StretchRect(pDevice, pDepthStencil, NULL, pSurface3, NULL, 0);
1042 ok( hr == expected, "IDirect3DDevice9_StretchRect returned %s, expected %s\n", DXGetErrorString9(hr), DXGetErrorString9(expected));
1046 /* Now try it in a BeginScene - EndScene pair. Seems to be allowed in a beginScene - Endscene pair
1047 * width normal surfaces, render targets and depth stencil surfaces.
1049 hr = IDirect3DDevice9_BeginScene(pDevice);
1050 ok( hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %s\n", DXGetErrorString9(hr));
1052 if(pSurface1 && pSurface2)
1054 hr = IDirect3DDevice9_StretchRect(pDevice, pSurface1, NULL, pSurface2, NULL, 0);
1055 ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %s\n", DXGetErrorString9(hr));
1057 if(pBackBuffer && pRenderTarget)
1059 hr = IDirect3DDevice9_StretchRect(pDevice, pBackBuffer, &rect, pRenderTarget, NULL, 0);
1060 ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %s\n", DXGetErrorString9(hr));
1062 if(pDepthStencil && pSurface3)
1064 /* This is supposed to fail inside a BeginScene - EndScene pair. */
1065 hr = IDirect3DDevice9_StretchRect(pDevice, pDepthStencil, NULL, pSurface3, NULL, 0);
1066 ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect returned %s, expected D3DERR_INVALIDCALL\n", DXGetErrorString9(hr));
1069 hr = IDirect3DDevice9_EndScene(pDevice);
1070 ok( hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %s\n", DXGetErrorString9(hr));
1072 /* Does a SetRenderTarget influence BeginScene / EndScene ?
1073 * Set a new render target, then see if it started a new scene. Flip the rt back and see if that maybe
1074 * ended the scene. Expected result is that the scene is not affected by SetRenderTarget
1076 hr = IDirect3DDevice9_SetRenderTarget(pDevice, 0, pRenderTarget);
1077 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderTarget failed with %s\n", DXGetErrorString9(hr));
1078 hr = IDirect3DDevice9_BeginScene(pDevice);
1079 ok( hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %s\n", DXGetErrorString9(hr));
1080 hr = IDirect3DDevice9_SetRenderTarget(pDevice, 0, pBackBuffer);
1081 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderTarget failed with %s\n", DXGetErrorString9(hr));
1082 hr = IDirect3DDevice9_EndScene(pDevice);
1083 ok( hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %s\n", DXGetErrorString9(hr));
1085 cleanup:
1086 if(pRenderTarget) IDirect3DSurface9_Release(pRenderTarget);
1087 if(pDepthStencil) IDirect3DSurface9_Release(pDepthStencil);
1088 if(pBackBuffer) IDirect3DSurface9_Release(pBackBuffer);
1089 if(pSurface1) IDirect3DSurface9_Release(pSurface1);
1090 if(pSurface2) IDirect3DSurface9_Release(pSurface2);
1091 if(pSurface3) IDirect3DSurface9_Release(pSurface3);
1092 if(pD3d) IDirect3D9_Release(pD3d);
1093 if(pDevice) IDirect3D9_Release(pDevice);
1094 if(hwnd) DestroyWindow(hwnd);
1097 static void test_limits(void)
1099 HRESULT hr;
1100 HWND hwnd = NULL;
1101 IDirect3D9 *pD3d = NULL;
1102 IDirect3DDevice9 *pDevice = NULL;
1103 D3DPRESENT_PARAMETERS d3dpp;
1104 D3DDISPLAYMODE d3ddm;
1105 IDirect3DTexture9 *pTexture = NULL;
1106 int i;
1108 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
1109 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
1110 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1111 ok(hwnd != NULL, "Failed to create window\n");
1112 if (!pD3d || !hwnd) goto cleanup;
1114 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
1115 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1116 d3dpp.Windowed = TRUE;
1117 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1118 d3dpp.BackBufferWidth = 800;
1119 d3dpp.BackBufferHeight = 600;
1120 d3dpp.BackBufferFormat = d3ddm.Format;
1121 d3dpp.EnableAutoDepthStencil = TRUE;
1122 d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
1124 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1125 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
1126 ok(hr == D3D_OK, "IDirect3D9_CreateDevice failed with %s\n", DXGetErrorString9(hr));
1127 if(!pDevice) goto cleanup;
1129 hr = IDirect3DDevice9_CreateTexture(pDevice, 16, 16, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &pTexture, NULL);
1130 ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture failed with %s\n", DXGetErrorString9(hr));
1131 if(!pTexture) goto cleanup;
1133 /* There are 16 pixel samplers. We should be able to access all of them */
1134 for(i = 0; i < 16; i++) {
1135 hr = IDirect3DDevice9_SetTexture(pDevice, i, (IDirect3DBaseTexture9 *) pTexture);
1136 ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture for sampler %d failed with %s\n", i, DXGetErrorString9(hr));
1137 hr = IDirect3DDevice9_SetTexture(pDevice, i, NULL);
1138 ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture for sampler %d failed with %s\n", i, DXGetErrorString9(hr));
1139 hr = IDirect3DDevice9_SetSamplerState(pDevice, i, D3DSAMP_SRGBTEXTURE, TRUE);
1140 ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState for sampler %d failed with %s\n", i, DXGetErrorString9(hr));
1143 /* Now test all 8 textures stage states */
1144 for(i = 0; i < 8; i++) {
1145 hr = IDirect3DDevice9_SetTextureStageState(pDevice, i, D3DTSS_COLOROP, D3DTOP_ADD);
1146 ok(hr == D3D_OK, "IDirect3DDevice9_SetTextureStageState for texture %d failed with %s\n", i, DXGetErrorString9(hr));
1149 /* Investigations show that accessing higher samplers / textures stage states does not return an error either. Writing
1150 * to too high samplers(approximately sampler 40) causes memory corruption in windows, so there is no bounds checking
1151 * but how do I test that?
1153 cleanup:
1154 if(pTexture) IDirect3DTexture9_Release(pTexture);
1155 if(pD3d) IDirect3D9_Release(pD3d);
1156 if(pDevice) IDirect3D9_Release(pDevice);
1157 if(hwnd) DestroyWindow(hwnd);
1160 static void test_depthstenciltest(void)
1162 HRESULT hr;
1163 HWND hwnd = NULL;
1164 IDirect3D9 *pD3d = NULL;
1165 IDirect3DDevice9 *pDevice = NULL;
1166 D3DPRESENT_PARAMETERS d3dpp;
1167 D3DDISPLAYMODE d3ddm;
1168 IDirect3DSurface9 *pDepthStencil = NULL;
1169 DWORD state;
1171 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
1172 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
1173 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1174 ok(hwnd != NULL, "Failed to create window\n");
1175 if (!pD3d || !hwnd) goto cleanup;
1177 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
1178 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1179 d3dpp.Windowed = TRUE;
1180 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1181 d3dpp.BackBufferWidth = 800;
1182 d3dpp.BackBufferHeight = 600;
1183 d3dpp.BackBufferFormat = d3ddm.Format;
1184 d3dpp.EnableAutoDepthStencil = TRUE;
1185 d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
1187 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1188 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
1189 ok(hr == D3D_OK, "IDirect3D9_CreateDevice failed with %s\n", DXGetErrorString9(hr));
1190 if(!pDevice) goto cleanup;
1192 hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil);
1193 ok(hr == D3D_OK && pDepthStencil != NULL, "IDirect3DDevice9_GetDepthStencilSurface failed with %s\n", DXGetErrorString9(hr));
1195 /* Try to clear */
1196 hr = IDirect3DDevice9_Clear(pDevice, 0, NULL, D3DCLEAR_ZBUFFER, 0x00000000, 1.0, 0);
1197 ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %s\n", DXGetErrorString9(hr));
1199 hr = IDirect3DDevice9_SetDepthStencilSurface(pDevice, NULL);
1200 ok(hr == D3D_OK, "IDirect3DDevice9_SetDepthStencilSurface failed with %s\n", DXGetErrorString9(hr));
1202 /* This left the render states untouched! */
1203 hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZENABLE, &state);
1204 ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %s\n", DXGetErrorString9(hr));
1205 ok(state == D3DZB_TRUE, "D3DRS_ZENABLE is %s\n", state == D3DZB_FALSE ? "D3DZB_FALSE" : (state == D3DZB_TRUE ? "D3DZB_TRUE" : "D3DZB_USEW"));
1206 hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZWRITEENABLE, &state);
1207 ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %s\n", DXGetErrorString9(hr));
1208 ok(state == TRUE, "D3DRS_ZWRITEENABLE is %s\n", state ? "TRUE" : "FALSE");
1209 hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_STENCILENABLE, &state);
1210 ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %s\n", DXGetErrorString9(hr));
1211 ok(state == FALSE, "D3DRS_STENCILENABLE is %s\n", state ? "TRUE" : "FALSE");
1212 hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_STENCILWRITEMASK, &state);
1213 ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %s\n", DXGetErrorString9(hr));
1214 ok(state == 0xffffffff, "D3DRS_STENCILWRITEMASK is 0x%08x\n", state);
1216 /* This is supposed to fail now */
1217 hr = IDirect3DDevice9_Clear(pDevice, 0, NULL, D3DCLEAR_ZBUFFER, 0x00000000, 1.0, 0);
1218 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Clear failed with %s\n", DXGetErrorString9(hr));
1220 hr = IDirect3DDevice9_SetRenderState(pDevice, D3DRS_ZENABLE, D3DZB_FALSE);
1221 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed with %s\n", DXGetErrorString9(hr));
1223 hr = IDirect3DDevice9_SetDepthStencilSurface(pDevice, pDepthStencil);
1224 ok(hr == D3D_OK, "IDirect3DDevice9_SetDepthStencilSurface failed with %s\n", DXGetErrorString9(hr));
1226 hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZENABLE, &state);
1227 ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %s\n", DXGetErrorString9(hr));
1228 ok(state == D3DZB_FALSE, "D3DRS_ZENABLE is %s\n", state == D3DZB_FALSE ? "D3DZB_FALSE" : (state == D3DZB_TRUE ? "D3DZB_TRUE" : "D3DZB_USEW"));
1230 /* Now it works again */
1231 hr = IDirect3DDevice9_Clear(pDevice, 0, NULL, D3DCLEAR_ZBUFFER, 0x00000000, 1.0, 0);
1232 ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %s\n", DXGetErrorString9(hr));
1234 cleanup:
1235 if(pDepthStencil) IDirect3DSurface9_Release(pDepthStencil);
1236 if(pD3d) IDirect3D9_Release(pD3d);
1237 if(pDevice) IDirect3D9_Release(pDevice);
1238 if(hwnd) DestroyWindow(hwnd);
1241 START_TEST(device)
1243 HMODULE d3d9_handle = LoadLibraryA( "d3d9.dll" );
1244 if (!d3d9_handle)
1246 skip("Could not load d3d9.dll\n");
1247 return;
1250 pDirect3DCreate9 = (void *)GetProcAddress( d3d9_handle, "Direct3DCreate9" );
1251 ok(pDirect3DCreate9 != NULL, "Failed to get address of Direct3DCreate9\n");
1252 if (pDirect3DCreate9)
1254 test_display_modes();
1255 test_swapchain();
1256 test_refcount();
1257 test_mipmap_levels();
1258 test_cursor();
1259 test_reset();
1260 test_scene();
1261 test_limits();
1262 test_depthstenciltest();