Changes in crossover-wine-src-6.1.0 except for configure
[wine/hacks.git] / dlls / d3d9 / cubetexture.c
blobc37231439879f81d212b7f0ea11104bf3c3972aa
1 /*
2 * IDirect3DCubeTexture9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "config.h"
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
29 /* IDirect3DCubeTexture9 IUnknown parts follow: */
30 static HRESULT WINAPI IDirect3DCubeTexture9Impl_QueryInterface(LPDIRECT3DCUBETEXTURE9 iface, REFIID riid, LPVOID* ppobj) {
31 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
32 if (IsEqualGUID(riid, &IID_IUnknown)
33 || IsEqualGUID(riid, &IID_IDirect3DResource9)
34 || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)
35 || IsEqualGUID(riid, &IID_IDirect3DCubeTexture9)) {
36 IUnknown_AddRef(iface);
37 *ppobj = This;
38 return S_OK;
41 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
42 *ppobj = NULL;
43 return E_NOINTERFACE;
46 static ULONG WINAPI IDirect3DCubeTexture9Impl_AddRef(LPDIRECT3DCUBETEXTURE9 iface) {
47 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
48 ULONG ref = InterlockedIncrement(&This->ref);
50 TRACE("(%p) : AddRef from %d\n", This, ref - 1);
52 return ref;
55 static ULONG WINAPI IDirect3DCubeTexture9Impl_Release(LPDIRECT3DCUBETEXTURE9 iface) {
56 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
57 ULONG ref = InterlockedDecrement(&This->ref);
59 TRACE("(%p) : ReleaseRef to %d\n", This, ref);
61 if (ref == 0) {
62 TRACE("Releasing child %p\n", This->wineD3DCubeTexture);
63 IWineD3DCubeTexture_Destroy(This->wineD3DCubeTexture, D3D9CB_DestroySurface);
64 IUnknown_Release(This->parentDevice);
65 HeapFree(GetProcessHeap(), 0, This);
67 return ref;
70 /* IDirect3DCubeTexture9 IDirect3DResource9 Interface follow: */
71 static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetDevice(LPDIRECT3DCUBETEXTURE9 iface, IDirect3DDevice9** ppDevice) {
72 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
73 TRACE("(%p) Relay\n" , This);
74 return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice);
77 static HRESULT WINAPI IDirect3DCubeTexture9Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
78 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
79 TRACE("(%p) Relay\n", This);
80 return IWineD3DCubeTexture_SetPrivateData(This->wineD3DCubeTexture,refguid,pData,SizeOfData,Flags);
83 static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
84 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
85 TRACE("(%p) Relay\n", This);
86 return IWineD3DCubeTexture_GetPrivateData(This->wineD3DCubeTexture,refguid,pData,pSizeOfData);
89 static HRESULT WINAPI IDirect3DCubeTexture9Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid) {
90 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
91 TRACE("(%p) Relay\n", This);
92 return IWineD3DCubeTexture_FreePrivateData(This->wineD3DCubeTexture,refguid);
95 static DWORD WINAPI IDirect3DCubeTexture9Impl_SetPriority(LPDIRECT3DCUBETEXTURE9 iface, DWORD PriorityNew) {
96 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
97 TRACE("(%p) Relay\n", This);
98 return IWineD3DCubeTexture_SetPriority(This->wineD3DCubeTexture, PriorityNew);
101 static DWORD WINAPI IDirect3DCubeTexture9Impl_GetPriority(LPDIRECT3DCUBETEXTURE9 iface) {
102 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
103 TRACE("(%p) Relay\n", This);
104 return IWineD3DCubeTexture_GetPriority(This->wineD3DCubeTexture);
107 static void WINAPI IDirect3DCubeTexture9Impl_PreLoad(LPDIRECT3DCUBETEXTURE9 iface) {
108 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
109 TRACE("(%p) Relay\n", This);
110 return IWineD3DCubeTexture_PreLoad(This->wineD3DCubeTexture);
113 static D3DRESOURCETYPE WINAPI IDirect3DCubeTexture9Impl_GetType(LPDIRECT3DCUBETEXTURE9 iface) {
114 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
115 TRACE("(%p) Relay\n", This);
116 return IWineD3DCubeTexture_GetType(This->wineD3DCubeTexture);
119 /* IDirect3DCubeTexture9 IDirect3DBaseTexture9 Interface follow: */
120 static DWORD WINAPI IDirect3DCubeTexture9Impl_SetLOD(LPDIRECT3DCUBETEXTURE9 iface, DWORD LODNew) {
121 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
122 TRACE("(%p) Relay\n", This);
123 return IWineD3DCubeTexture_SetLOD(This->wineD3DCubeTexture, LODNew);
126 static DWORD WINAPI IDirect3DCubeTexture9Impl_GetLOD(LPDIRECT3DCUBETEXTURE9 iface) {
127 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
128 TRACE("(%p) Relay\n", This);
129 return IDirect3DBaseTexture9Impl_GetLOD((LPDIRECT3DBASETEXTURE9) This);
132 static DWORD WINAPI IDirect3DCubeTexture9Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE9 iface) {
133 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
134 TRACE("(%p) Relay\n", This);
135 return IWineD3DCubeTexture_GetLevelCount(This->wineD3DCubeTexture);
138 static HRESULT WINAPI IDirect3DCubeTexture9Impl_SetAutoGenFilterType(LPDIRECT3DCUBETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) {
139 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
140 TRACE("(%p) Relay\n", This);
141 return IWineD3DCubeTexture_SetAutoGenFilterType(This->wineD3DCubeTexture, (WINED3DTEXTUREFILTERTYPE) FilterType);
144 static D3DTEXTUREFILTERTYPE WINAPI IDirect3DCubeTexture9Impl_GetAutoGenFilterType(LPDIRECT3DCUBETEXTURE9 iface) {
145 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
146 TRACE("(%p) Relay\n", This);
147 return (D3DTEXTUREFILTERTYPE) IWineD3DCubeTexture_GetAutoGenFilterType(This->wineD3DCubeTexture);
150 static void WINAPI IDirect3DCubeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DCUBETEXTURE9 iface) {
151 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
152 TRACE("(%p) Relay\n", This);
153 return IWineD3DCubeTexture_GenerateMipSubLevels(This->wineD3DCubeTexture);
156 /* IDirect3DCubeTexture9 Interface follow: */
157 static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE9 iface, UINT Level, D3DSURFACE_DESC* pDesc) {
158 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
159 WINED3DSURFACE_DESC wined3ddesc;
160 UINT tmpInt = -1;
162 TRACE("(%p) Relay\n", This);
164 /* As d3d8 and d3d9 structures differ, pass in ptrs to where data needs to go */
165 wined3ddesc.Format = (WINED3DFORMAT *)&pDesc->Format;
166 wined3ddesc.Type = (WINED3DRESOURCETYPE *) &pDesc->Type;
167 wined3ddesc.Usage = &pDesc->Usage;
168 wined3ddesc.Pool = (WINED3DPOOL *) &pDesc->Pool;
169 wined3ddesc.Size = &tmpInt;
170 wined3ddesc.MultiSampleType = (WINED3DMULTISAMPLE_TYPE *) &pDesc->MultiSampleType;
171 wined3ddesc.MultiSampleQuality = &pDesc->MultiSampleQuality;
172 wined3ddesc.Width = &pDesc->Width;
173 wined3ddesc.Height = &pDesc->Height;
175 return IWineD3DCubeTexture_GetLevelDesc(This->wineD3DCubeTexture, Level, &wined3ddesc);
178 static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface9** ppCubeMapSurface) {
179 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
180 HRESULT hrc = D3D_OK;
181 IWineD3DSurface *mySurface = NULL;
183 TRACE("(%p) Relay\n", This);
185 hrc = IWineD3DCubeTexture_GetCubeMapSurface(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level, &mySurface);
186 if (hrc == D3D_OK && NULL != ppCubeMapSurface) {
187 IWineD3DCubeTexture_GetParent(mySurface, (IUnknown **)ppCubeMapSurface);
188 IWineD3DCubeTexture_Release(mySurface);
190 return hrc;
193 static HRESULT WINAPI IDirect3DCubeTexture9Impl_LockRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) {
194 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
195 TRACE("(%p) Relay\n", This);
196 return IWineD3DCubeTexture_LockRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level, (WINED3DLOCKED_RECT *) pLockedRect, pRect, Flags);
199 static HRESULT WINAPI IDirect3DCubeTexture9Impl_UnlockRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level) {
200 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
201 TRACE("(%p) Relay\n", This);
202 return IWineD3DCubeTexture_UnlockRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level);
205 static HRESULT WINAPI IDirect3DCubeTexture9Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, CONST RECT* pDirtyRect) {
206 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
207 TRACE("(%p) Relay\n", This);
208 return IWineD3DCubeTexture_AddDirtyRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, pDirtyRect);
212 static const IDirect3DCubeTexture9Vtbl Direct3DCubeTexture9_Vtbl =
214 /* IUnknown */
215 IDirect3DCubeTexture9Impl_QueryInterface,
216 IDirect3DCubeTexture9Impl_AddRef,
217 IDirect3DCubeTexture9Impl_Release,
218 /* IDirect3DResource9 */
219 IDirect3DCubeTexture9Impl_GetDevice,
220 IDirect3DCubeTexture9Impl_SetPrivateData,
221 IDirect3DCubeTexture9Impl_GetPrivateData,
222 IDirect3DCubeTexture9Impl_FreePrivateData,
223 IDirect3DCubeTexture9Impl_SetPriority,
224 IDirect3DCubeTexture9Impl_GetPriority,
225 IDirect3DCubeTexture9Impl_PreLoad,
226 IDirect3DCubeTexture9Impl_GetType,
227 /* IDirect3DBaseTexture9 */
228 IDirect3DCubeTexture9Impl_SetLOD,
229 IDirect3DCubeTexture9Impl_GetLOD,
230 IDirect3DCubeTexture9Impl_GetLevelCount,
231 IDirect3DCubeTexture9Impl_SetAutoGenFilterType,
232 IDirect3DCubeTexture9Impl_GetAutoGenFilterType,
233 IDirect3DCubeTexture9Impl_GenerateMipSubLevels,
234 IDirect3DCubeTexture9Impl_GetLevelDesc,
235 IDirect3DCubeTexture9Impl_GetCubeMapSurface,
236 IDirect3DCubeTexture9Impl_LockRect,
237 IDirect3DCubeTexture9Impl_UnlockRect,
238 IDirect3DCubeTexture9Impl_AddDirtyRect
244 /* IDirect3DDevice9 IDirect3DCubeTexture9 Methods follow: */
245 HRESULT WINAPI IDirect3DDevice9Impl_CreateCubeTexture(LPDIRECT3DDEVICE9 iface,
246 UINT EdgeLength, UINT Levels, DWORD Usage,
247 D3DFORMAT Format, D3DPOOL Pool,
248 IDirect3DCubeTexture9** ppCubeTexture, HANDLE* pSharedHandle) {
250 IDirect3DCubeTexture9Impl *object;
251 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
252 HRESULT hr = D3D_OK;
254 TRACE("(%p) : ELen(%d) Lvl(%d) Usage(%d) fmt(%u), Pool(%d) Shared(%p)\n", This, EdgeLength, Levels, Usage, Format, Pool, pSharedHandle);
256 /* Allocate the storage for the device */
257 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
259 if (NULL == object) {
260 FIXME("(%p) allocation of CubeTexture failed\n", This);
261 return D3DERR_OUTOFVIDEOMEMORY;
263 object->lpVtbl = &Direct3DCubeTexture9_Vtbl;
264 object->ref = 1;
265 hr = IWineD3DDevice_CreateCubeTexture(This->WineD3DDevice, EdgeLength, Levels, Usage,
266 (WINED3DFORMAT)Format, (WINED3DPOOL) Pool, &object->wineD3DCubeTexture, pSharedHandle, (IUnknown*)object,
267 D3D9CB_CreateSurface);
269 if (hr != D3D_OK){
271 /* free up object */
272 FIXME("(%p) call to IWineD3DDevice_CreateCubeTexture failed\n", This);
273 HeapFree(GetProcessHeap(), 0, object);
274 } else {
275 IUnknown_AddRef(iface);
276 object->parentDevice = iface;
277 *ppCubeTexture = (LPDIRECT3DCUBETEXTURE9) object;
278 TRACE("(%p) : Created cube texture %p\n", This, object);
281 TRACE("(%p) returning %p\n",This, *ppCubeTexture);
282 return hr;