push 38a8c0aff9170390b5a3ded41e7cf5b02f3a73d8
[wine/hacks.git] / dlls / d3d10core / tests / device.c
blob122a1543451072f2f55e25d028343e7bd2a6a8a0
1 /*
2 * Copyright 2008 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #define COBJMACROS
20 #include "initguid.h"
21 #include "d3d10.h"
22 #include "wine/test.h"
24 HRESULT WINAPI D3D10CoreCreateDevice(IDXGIFactory *factory, IDXGIAdapter *adapter,
25 UINT flags, void *unknown0, ID3D10Device **device);
27 static ID3D10Device *create_device(void)
29 IDXGIFactory *factory = NULL;
30 IDXGIAdapter *adapter = NULL;
31 ID3D10Device *device = NULL;
32 HRESULT hr;
34 hr = CreateDXGIFactory(&IID_IDXGIFactory, (void *)&factory);
35 if (FAILED(hr)) goto cleanup;
37 hr = IDXGIFactory_EnumAdapters(factory, 0, &adapter);
38 ok(SUCCEEDED(hr), "EnumAdapters failed, hr %#x\n", hr);
39 if (FAILED(hr)) goto cleanup;
41 hr = D3D10CoreCreateDevice(factory, adapter, 0, NULL, &device);
42 if (FAILED(hr))
44 HMODULE d3d10ref;
46 trace("Failed to create a HW device, trying REF\n");
47 IDXGIAdapter_Release(adapter);
48 adapter = NULL;
50 d3d10ref = LoadLibraryA("d3d10ref.dll");
51 if (!d3d10ref)
53 trace("d3d10ref.dll not available, unable to create a REF device\n");
54 goto cleanup;
57 hr = IDXGIFactory_CreateSoftwareAdapter(factory, d3d10ref, &adapter);
58 FreeLibrary(d3d10ref);
59 ok(SUCCEEDED(hr), "CreateSoftwareAdapter failed, hr %#x\n", hr);
60 if (FAILED(hr)) goto cleanup;
62 hr = D3D10CoreCreateDevice(factory, adapter, 0, NULL, &device);
63 ok(SUCCEEDED(hr), "Failed to create a REF device, hr %#x\n", hr);
64 if (FAILED(hr)) goto cleanup;
67 cleanup:
68 if (adapter) IDXGIAdapter_Release(adapter);
69 if (factory) IDXGIFactory_Release(factory);
71 return device;
74 static void test_device_interfaces(ID3D10Device *device)
76 IUnknown *obj;
77 HRESULT hr;
79 if (SUCCEEDED(hr = ID3D10Device_QueryInterface(device, &IID_IUnknown, (void **)&obj)))
80 IUnknown_Release(obj);
81 ok(SUCCEEDED(hr), "ID3D10Device does not implement IUnknown\n");
83 if (SUCCEEDED(hr = ID3D10Device_QueryInterface(device, &IID_IDXGIObject, (void **)&obj)))
84 IUnknown_Release(obj);
85 ok(SUCCEEDED(hr), "ID3D10Device does not implement IDXGIObject\n");
87 if (SUCCEEDED(hr = ID3D10Device_QueryInterface(device, &IID_IDXGIDevice, (void **)&obj)))
88 IUnknown_Release(obj);
89 ok(SUCCEEDED(hr), "ID3D10Device does not implement IDXGIDevice\n");
91 if (SUCCEEDED(hr = ID3D10Device_QueryInterface(device, &IID_ID3D10Device, (void **)&obj)))
92 IUnknown_Release(obj);
93 ok(SUCCEEDED(hr), "ID3D10Device does not implement ID3D10Device\n");
96 static void test_create_texture(ID3D10Device *device)
98 D3D10_TEXTURE2D_DESC desc;
99 ID3D10Texture2D *texture;
100 IDXGISurface *surface;
101 HRESULT hr;
103 desc.Width = 512;
104 desc.Height = 512;
105 desc.MipLevels = 1;
106 desc.ArraySize = 1;
107 desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
108 desc.SampleDesc.Count = 1;
109 desc.SampleDesc.Quality = 0;
110 desc.Usage = D3D10_USAGE_DEFAULT;
111 desc.BindFlags = D3D10_BIND_RENDER_TARGET;
112 desc.CPUAccessFlags = 0;
113 desc.MiscFlags = 0;
115 hr = ID3D10Device_CreateTexture2D(device, &desc, NULL, &texture);
116 ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x\n", hr);
118 hr = ID3D10Texture2D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface);
119 ok(SUCCEEDED(hr), "Texture should implement IDXGISurface\n");
120 if (SUCCEEDED(hr)) IDXGISurface_Release(surface);
121 ID3D10Texture2D_Release(texture);
123 desc.MipLevels = 0;
124 hr = ID3D10Device_CreateTexture2D(device, &desc, NULL, &texture);
125 ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x\n", hr);
127 hr = ID3D10Texture2D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface);
128 ok(FAILED(hr), "Texture should not implement IDXGISurface\n");
129 if (SUCCEEDED(hr)) IDXGISurface_Release(surface);
130 ID3D10Texture2D_Release(texture);
132 desc.MipLevels = 1;
133 desc.ArraySize = 2;
134 hr = ID3D10Device_CreateTexture2D(device, &desc, NULL, &texture);
135 ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x\n", hr);
137 hr = ID3D10Texture2D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface);
138 ok(FAILED(hr), "Texture should not implement IDXGISurface\n");
139 if (SUCCEEDED(hr)) IDXGISurface_Release(surface);
140 ID3D10Texture2D_Release(texture);
143 static void test_create_rendertarget_view(ID3D10Device *device)
145 D3D10_RENDER_TARGET_VIEW_DESC rtv_desc;
146 D3D10_TEXTURE2D_DESC texture_desc;
147 D3D10_BUFFER_DESC buffer_desc;
148 ID3D10RenderTargetView *rtview;
149 ID3D10Texture2D *texture;
150 ID3D10Buffer *buffer;
151 HRESULT hr;
153 buffer_desc.ByteWidth = 1024;
154 buffer_desc.Usage = D3D10_USAGE_DEFAULT;
155 buffer_desc.BindFlags = D3D10_BIND_RENDER_TARGET;
156 buffer_desc.CPUAccessFlags = 0;
157 buffer_desc.MiscFlags = 0;
159 hr = ID3D10Device_CreateBuffer(device, &buffer_desc, NULL, &buffer);
160 ok(SUCCEEDED(hr), "Failed to create a buffer, hr %#x\n", hr);
162 rtv_desc.Format = DXGI_FORMAT_R32G32B32A32_FLOAT;
163 rtv_desc.ViewDimension = D3D10_RTV_DIMENSION_BUFFER;
164 U(rtv_desc).Buffer.ElementOffset = 0;
165 U(rtv_desc).Buffer.ElementWidth = 64;
167 hr = ID3D10Device_CreateRenderTargetView(device, (ID3D10Resource *)buffer, &rtv_desc, &rtview);
168 ok(SUCCEEDED(hr), "Failed to create a rendertarget view, hr %#x\n", hr);
170 ID3D10RenderTargetView_Release(rtview);
171 ID3D10Buffer_Release(buffer);
173 texture_desc.Width = 512;
174 texture_desc.Height = 512;
175 texture_desc.MipLevels = 1;
176 texture_desc.ArraySize = 1;
177 texture_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
178 texture_desc.SampleDesc.Count = 1;
179 texture_desc.SampleDesc.Quality = 0;
180 texture_desc.Usage = D3D10_USAGE_DEFAULT;
181 texture_desc.BindFlags = D3D10_BIND_RENDER_TARGET;
182 texture_desc.CPUAccessFlags = 0;
183 texture_desc.MiscFlags = 0;
185 hr = ID3D10Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
186 ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x\n", hr);
188 /* For texture resources it's allowed to specify NULL as desc */
189 hr = ID3D10Device_CreateRenderTargetView(device, (ID3D10Resource *)texture, NULL, &rtview);
190 ok(SUCCEEDED(hr), "Failed to create a rendertarget view, hr %#x\n", hr);
192 ID3D10RenderTargetView_GetDesc(rtview, &rtv_desc);
193 ok(rtv_desc.Format == texture_desc.Format, "Expected format %#x, got %#x\n", texture_desc.Format, rtv_desc.Format);
194 ok(rtv_desc.ViewDimension == D3D10_RTV_DIMENSION_TEXTURE2D,
195 "Expected view dimension D3D10_RTV_DIMENSION_TEXTURE2D, got %#x\n", rtv_desc.ViewDimension);
196 ok(U(rtv_desc).Texture2D.MipSlice == 0, "Expected mip slice 0, got %#x\n", U(rtv_desc).Texture2D.MipSlice);
198 ID3D10RenderTargetView_Release(rtview);
199 ID3D10Texture2D_Release(texture);
202 START_TEST(device)
204 ID3D10Device *device;
205 ULONG refcount;
207 device = create_device();
208 if (!device)
210 skip("Failed to create device, skipping tests\n");
211 return;
214 test_device_interfaces(device);
215 test_create_texture(device);
216 test_create_rendertarget_view(device);
218 refcount = ID3D10Device_Release(device);
219 ok(!refcount, "Device has %u references left\n", refcount);