2 * Copyright 2008 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "wine/port.h"
23 #include "d3d10core_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d10core
);
27 /* Inner IUnknown methods */
29 static inline struct d3d10_device
*d3d10_device_from_inner_unknown(IUnknown
*iface
)
31 return (struct d3d10_device
*)((char*)iface
- FIELD_OFFSET(struct d3d10_device
, inner_unknown_vtbl
));
34 static HRESULT STDMETHODCALLTYPE
d3d10_device_inner_QueryInterface(IUnknown
*iface
, REFIID riid
, void **object
)
36 struct d3d10_device
*This
= d3d10_device_from_inner_unknown(iface
);
38 TRACE("iface %p, riid %s, object %p\n", iface
, debugstr_guid(riid
), object
);
40 if (IsEqualGUID(riid
, &IID_IUnknown
)
41 || IsEqualGUID(riid
, &IID_ID3D10Device
))
43 IUnknown_AddRef((IUnknown
*)This
);
48 if (IsEqualGUID(riid
, &IID_IWineD3DDeviceParent
))
50 IUnknown_AddRef((IUnknown
*)&This
->device_parent_vtbl
);
51 *object
= &This
->device_parent_vtbl
;
55 WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid
));
61 static ULONG STDMETHODCALLTYPE
d3d10_device_inner_AddRef(IUnknown
*iface
)
63 struct d3d10_device
*This
= d3d10_device_from_inner_unknown(iface
);
64 ULONG refcount
= InterlockedIncrement(&This
->refcount
);
66 TRACE("%p increasing refcount to %u\n", This
, refcount
);
71 static ULONG STDMETHODCALLTYPE
d3d10_device_inner_Release(IUnknown
*iface
)
73 struct d3d10_device
*This
= d3d10_device_from_inner_unknown(iface
);
74 ULONG refcount
= InterlockedDecrement(&This
->refcount
);
76 TRACE("%p decreasing refcount to %u\n", This
, refcount
);
78 if (This
->wined3d_device
) IWineD3DDevice_Release(This
->wined3d_device
);
83 /* IUnknown methods */
85 static HRESULT STDMETHODCALLTYPE
d3d10_device_QueryInterface(ID3D10Device
*iface
, REFIID riid
, void **object
)
87 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
88 TRACE("Forwarding to outer IUnknown\n");
89 return IUnknown_QueryInterface(This
->outer_unknown
, riid
, object
);
92 static ULONG STDMETHODCALLTYPE
d3d10_device_AddRef(ID3D10Device
*iface
)
94 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
95 TRACE("Forwarding to outer IUnknown\n");
96 return IUnknown_AddRef(This
->outer_unknown
);
99 static ULONG STDMETHODCALLTYPE
d3d10_device_Release(ID3D10Device
*iface
)
101 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
102 TRACE("Forwarding to outer IUnknown\n");
103 return IUnknown_Release(This
->outer_unknown
);
106 /* ID3D10Device methods */
108 static void STDMETHODCALLTYPE
d3d10_device_VSSetConstantBuffers(ID3D10Device
*iface
,
109 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
111 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
112 iface
, start_slot
, buffer_count
, buffers
);
115 static void STDMETHODCALLTYPE
d3d10_device_PSSetShaderResources(ID3D10Device
*iface
,
116 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
118 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
119 iface
, start_slot
, view_count
, views
);
122 static void STDMETHODCALLTYPE
d3d10_device_PSSetShader(ID3D10Device
*iface
, ID3D10PixelShader
*shader
)
124 FIXME("iface %p, shader %p stub!\n", iface
, shader
);
127 static void STDMETHODCALLTYPE
d3d10_device_PSSetSamplers(ID3D10Device
*iface
,
128 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
130 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
131 iface
, start_slot
, sampler_count
, samplers
);
134 static void STDMETHODCALLTYPE
d3d10_device_VSSetShader(ID3D10Device
*iface
, ID3D10VertexShader
*shader
)
136 FIXME("iface %p, shader %p stub!\n", iface
, shader
);
139 static void STDMETHODCALLTYPE
d3d10_device_DrawIndexed(ID3D10Device
*iface
,
140 UINT index_count
, UINT start_index_location
, INT base_vertex_location
)
142 FIXME("iface %p, index_count %u, start_index_location %u, base_vertex_location %d stub!\n",
143 iface
, index_count
, start_index_location
, base_vertex_location
);
146 static void STDMETHODCALLTYPE
d3d10_device_Draw(ID3D10Device
*iface
,
147 UINT vertex_count
, UINT start_vertex_location
)
149 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
151 TRACE("iface %p, vertex_count %u, start_vertex_location %u\n",
152 iface
, vertex_count
, start_vertex_location
);
154 IWineD3DDevice_DrawPrimitive(This
->wined3d_device
, start_vertex_location
, vertex_count
);
157 static void STDMETHODCALLTYPE
d3d10_device_PSSetConstantBuffers(ID3D10Device
*iface
,
158 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
160 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
161 iface
, start_slot
, buffer_count
, buffers
);
164 static void STDMETHODCALLTYPE
d3d10_device_IASetInputLayout(ID3D10Device
*iface
, ID3D10InputLayout
*input_layout
)
166 FIXME("iface %p, input_layout %p stub!\n", iface
, input_layout
);
169 static void STDMETHODCALLTYPE
d3d10_device_IASetVertexBuffers(ID3D10Device
*iface
,
170 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
,
171 const UINT
*strides
, const UINT
*offsets
)
173 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p stub!\n",
174 iface
, start_slot
, buffer_count
, buffers
, strides
, offsets
);
177 static void STDMETHODCALLTYPE
d3d10_device_IASetIndexBuffer(ID3D10Device
*iface
,
178 ID3D10Buffer
*buffer
, DXGI_FORMAT format
, UINT offset
)
180 FIXME("iface %p, buffer %p, format %s, offset %u stub!\n",
181 iface
, buffer
, debug_dxgi_format(format
), offset
);
184 static void STDMETHODCALLTYPE
d3d10_device_DrawIndexedInstanced(ID3D10Device
*iface
,
185 UINT instance_index_count
, UINT instance_count
, UINT start_index_location
,
186 INT base_vertex_location
, UINT start_instance_location
)
188 FIXME("iface %p, instance_index_count %u, instance_count %u, start_index_location %u,\n"
189 "\tbase_vertex_location %d, start_instance_location %u stub!\n",
190 iface
, instance_index_count
, instance_count
, start_index_location
,
191 base_vertex_location
, start_instance_location
);
194 static void STDMETHODCALLTYPE
d3d10_device_DrawInstanced(ID3D10Device
*iface
,
195 UINT instance_vertex_count
, UINT instance_count
,
196 UINT start_vertex_location
, UINT start_instance_location
)
198 FIXME("iface %p, instance_vertex_count %u, instance_count %u, start_vertex_location %u,\n"
199 "\tstart_instance_location %u stub!\n", iface
, instance_vertex_count
, instance_count
,
200 start_vertex_location
, start_instance_location
);
203 static void STDMETHODCALLTYPE
d3d10_device_GSSetConstantBuffers(ID3D10Device
*iface
,
204 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
206 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
207 iface
, start_slot
, buffer_count
, buffers
);
210 static void STDMETHODCALLTYPE
d3d10_device_GSSetShader(ID3D10Device
*iface
, ID3D10GeometryShader
*shader
)
212 FIXME("iface %p, shader %p stub!\n", iface
, shader
);
215 static void STDMETHODCALLTYPE
d3d10_device_IASetPrimitiveTopology(ID3D10Device
*iface
, D3D10_PRIMITIVE_TOPOLOGY topology
)
217 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
219 TRACE("iface %p, topology %s\n", iface
, debug_d3d10_primitive_topology(topology
));
221 IWineD3DDevice_SetPrimitiveType(This
->wined3d_device
, (WINED3DPRIMITIVETYPE
)topology
);
224 static void STDMETHODCALLTYPE
d3d10_device_VSSetShaderResources(ID3D10Device
*iface
,
225 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
227 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
228 iface
, start_slot
, view_count
, views
);
231 static void STDMETHODCALLTYPE
d3d10_device_VSSetSamplers(ID3D10Device
*iface
,
232 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
234 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
235 iface
, start_slot
, sampler_count
, samplers
);
238 static void STDMETHODCALLTYPE
d3d10_device_SetPredication(ID3D10Device
*iface
, ID3D10Predicate
*predicate
, BOOL value
)
240 FIXME("iface %p, predicate %p, value %d stub!\n", iface
, predicate
, value
);
243 static void STDMETHODCALLTYPE
d3d10_device_GSSetShaderResources(ID3D10Device
*iface
,
244 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
246 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
247 iface
, start_slot
, view_count
, views
);
250 static void STDMETHODCALLTYPE
d3d10_device_GSSetSamplers(ID3D10Device
*iface
,
251 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
253 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
254 iface
, start_slot
, sampler_count
, samplers
);
257 static void STDMETHODCALLTYPE
d3d10_device_OMSetRenderTargets(ID3D10Device
*iface
,
258 UINT render_target_view_count
, ID3D10RenderTargetView
*const *render_target_views
,
259 ID3D10DepthStencilView
*depth_stencil_view
)
261 FIXME("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p\n",
262 iface
, render_target_view_count
, render_target_views
, depth_stencil_view
);
265 static void STDMETHODCALLTYPE
d3d10_device_OMSetBlendState(ID3D10Device
*iface
,
266 ID3D10BlendState
*blend_state
, const FLOAT blend_factor
[4], UINT sample_mask
)
268 FIXME("iface %p, blend_state %p, blend_factor [%f %f %f %f], sample_mask 0x%08x stub!\n",
269 iface
, blend_state
, blend_factor
[0], blend_factor
[1], blend_factor
[2], blend_factor
[3], sample_mask
);
272 static void STDMETHODCALLTYPE
d3d10_device_OMSetDepthStencilState(ID3D10Device
*iface
,
273 ID3D10DepthStencilState
*depth_stencil_state
, UINT stencil_ref
)
275 FIXME("iface %p, depth_stencil_state %p, stencil_ref %u stub!\n",
276 iface
, depth_stencil_state
, stencil_ref
);
279 static void STDMETHODCALLTYPE
d3d10_device_SOSetTargets(ID3D10Device
*iface
,
280 UINT target_count
, ID3D10Buffer
*const *targets
, const UINT
*offsets
)
282 FIXME("iface %p, target_count %u, targets %p, offsets %p stub!\n", iface
, target_count
, targets
, offsets
);
285 static void STDMETHODCALLTYPE
d3d10_device_DrawAuto(ID3D10Device
*iface
)
287 FIXME("iface %p stub!\n", iface
);
290 static void STDMETHODCALLTYPE
d3d10_device_RSSetState(ID3D10Device
*iface
, ID3D10RasterizerState
*rasterizer_state
)
292 FIXME("iface %p, rasterizer_state %p stub!\n", iface
, rasterizer_state
);
295 static void STDMETHODCALLTYPE
d3d10_device_RSSetViewports(ID3D10Device
*iface
,
296 UINT viewport_count
, const D3D10_VIEWPORT
*viewports
)
298 FIXME("iface %p, viewport_count %u, viewports %p stub!\n", iface
, viewport_count
, viewports
);
301 static void STDMETHODCALLTYPE
d3d10_device_RSSetScissorRects(ID3D10Device
*iface
,
302 UINT rect_count
, const D3D10_RECT
*rects
)
304 FIXME("iface %p, rect_count %u, rects %p\n", iface
, rect_count
, rects
);
307 static void STDMETHODCALLTYPE
d3d10_device_CopySubresourceRegion(ID3D10Device
*iface
,
308 ID3D10Resource
*dst_resource
, UINT dst_subresource_idx
, UINT dst_x
, UINT dst_y
, UINT dst_z
,
309 ID3D10Resource
*src_resource
, UINT src_subresource_idx
, const D3D10_BOX
*src_box
)
311 FIXME("iface %p, dst_resource %p, dst_subresource_idx %u, dst_x %u, dst_y %u, dst_z %u,\n"
312 "\tsrc_resource %p, src_subresource_idx %u, src_box %p stub!\n",
313 iface
, dst_resource
, dst_subresource_idx
, dst_x
, dst_y
, dst_z
,
314 src_resource
, src_subresource_idx
, src_box
);
317 static void STDMETHODCALLTYPE
d3d10_device_CopyResource(ID3D10Device
*iface
,
318 ID3D10Resource
*dst_resource
, ID3D10Resource
*src_resource
)
320 FIXME("iface %p, dst_resource %p, src_resource %p stub!\n", iface
, dst_resource
, src_resource
);
323 static void STDMETHODCALLTYPE
d3d10_device_UpdateSubresource(ID3D10Device
*iface
,
324 ID3D10Resource
*resource
, UINT subresource_idx
, const D3D10_BOX
*box
,
325 const void *data
, UINT row_pitch
, UINT depth_pitch
)
327 FIXME("iface %p, resource %p, subresource_idx %u, box %p, data %p, row_pitch %u, depth_pitch %u stub!\n",
328 iface
, resource
, subresource_idx
, box
, data
, row_pitch
, depth_pitch
);
331 static void STDMETHODCALLTYPE
d3d10_device_ClearRenderTargetView(ID3D10Device
*iface
,
332 ID3D10RenderTargetView
*render_target_view
, const FLOAT color_rgba
[4])
334 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
335 IWineD3DRendertargetView
*wined3d_view
= ((struct d3d10_rendertarget_view
*)render_target_view
)->wined3d_view
;
337 TRACE("iface %p, render_target_view %p, color_rgba [%f %f %f %f]\n",
338 iface
, render_target_view
, color_rgba
[0], color_rgba
[1], color_rgba
[2], color_rgba
[3]);
340 IWineD3DDevice_ClearRendertargetView(This
->wined3d_device
, wined3d_view
, color_rgba
);
343 static void STDMETHODCALLTYPE
d3d10_device_ClearDepthStencilView(ID3D10Device
*iface
,
344 ID3D10DepthStencilView
*depth_stencil_view
, UINT flags
, FLOAT depth
, UINT8 stencil
)
346 FIXME("iface %p, depth_stencil_view %p, flags %#x, depth %f, stencil %u stub!\n",
347 iface
, depth_stencil_view
, flags
, depth
, stencil
);
350 static void STDMETHODCALLTYPE
d3d10_device_GenerateMips(ID3D10Device
*iface
, ID3D10ShaderResourceView
*shader_resource_view
)
352 FIXME("iface %p, shader_resource_view %p stub!\n", iface
, shader_resource_view
);
355 static void STDMETHODCALLTYPE
d3d10_device_ResolveSubresource(ID3D10Device
*iface
,
356 ID3D10Resource
*dst_resource
, UINT dst_subresource_idx
,
357 ID3D10Resource
*src_resource
, UINT src_subresource_idx
, DXGI_FORMAT format
)
359 FIXME("iface %p, dst_resource %p, dst_subresource_idx %u,\n"
360 "\tsrc_resource %p, src_subresource_idx %u, format %s stub!\n",
361 iface
, dst_resource
, dst_subresource_idx
,
362 src_resource
, src_subresource_idx
, debug_dxgi_format(format
));
365 static void STDMETHODCALLTYPE
d3d10_device_VSGetConstantBuffers(ID3D10Device
*iface
,
366 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
368 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
369 iface
, start_slot
, buffer_count
, buffers
);
372 static void STDMETHODCALLTYPE
d3d10_device_PSGetShaderResources(ID3D10Device
*iface
,
373 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
375 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
376 iface
, start_slot
, view_count
, views
);
379 static void STDMETHODCALLTYPE
d3d10_device_PSGetShader(ID3D10Device
*iface
, ID3D10PixelShader
**shader
)
381 FIXME("iface %p, shader %p stub!\n", iface
, shader
);
384 static void STDMETHODCALLTYPE
d3d10_device_PSGetSamplers(ID3D10Device
*iface
,
385 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
387 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
388 iface
, start_slot
, sampler_count
, samplers
);
391 static void STDMETHODCALLTYPE
d3d10_device_VSGetShader(ID3D10Device
*iface
, ID3D10VertexShader
**shader
)
393 FIXME("iface %p, shader %p stub!\n", iface
, shader
);
396 static void STDMETHODCALLTYPE
d3d10_device_PSGetConstantBuffers(ID3D10Device
*iface
,
397 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
399 FIXME("iface %p, start_slot %u, buffer_count %u, buffer %p stub!\n",
400 iface
, start_slot
, buffer_count
, buffers
);
403 static void STDMETHODCALLTYPE
d3d10_device_IAGetInputLayout(ID3D10Device
*iface
, ID3D10InputLayout
**input_layout
)
405 FIXME("iface %p, input_layout %p stub!\n", iface
, input_layout
);
408 static void STDMETHODCALLTYPE
d3d10_device_IAGetVertexBuffers(ID3D10Device
*iface
,
409 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
, UINT
*strides
, UINT
*offsets
)
411 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p stub!\n",
412 iface
, start_slot
, buffer_count
, buffers
, strides
, offsets
);
415 static void STDMETHODCALLTYPE
d3d10_device_IAGetIndexBuffer(ID3D10Device
*iface
,
416 ID3D10Buffer
**buffer
, DXGI_FORMAT
*format
, UINT
*offset
)
418 FIXME("iface %p, buffer %p, format %p, offset %p stub!\n", iface
, buffer
, format
, offset
);
421 static void STDMETHODCALLTYPE
d3d10_device_GSGetConstantBuffers(ID3D10Device
*iface
,
422 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
424 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
425 iface
, start_slot
, buffer_count
, buffers
);
428 static void STDMETHODCALLTYPE
d3d10_device_GSGetShader(ID3D10Device
*iface
, ID3D10GeometryShader
**shader
)
430 FIXME("iface %p, shader %p stub!\n", iface
, shader
);
433 static void STDMETHODCALLTYPE
d3d10_device_IAGetPrimitiveTopology(ID3D10Device
*iface
, D3D10_PRIMITIVE_TOPOLOGY
*topology
)
435 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
437 TRACE("iface %p, topology %p\n", iface
, topology
);
439 IWineD3DDevice_GetPrimitiveType(This
->wined3d_device
, (WINED3DPRIMITIVETYPE
*)topology
);
442 static void STDMETHODCALLTYPE
d3d10_device_VSGetShaderResources(ID3D10Device
*iface
,
443 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
445 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
446 iface
, start_slot
, view_count
, views
);
449 static void STDMETHODCALLTYPE
d3d10_device_VSGetSamplers(ID3D10Device
*iface
,
450 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
452 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
453 iface
, start_slot
, sampler_count
, samplers
);
456 static void STDMETHODCALLTYPE
d3d10_device_GetPredication(ID3D10Device
*iface
,
457 ID3D10Predicate
**predicate
, BOOL
*value
)
459 FIXME("iface %p, predicate %p, value %p stub!\n", iface
, predicate
, value
);
462 static void STDMETHODCALLTYPE
d3d10_device_GSGetShaderResources(ID3D10Device
*iface
,
463 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
465 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
466 iface
, start_slot
, view_count
, views
);
469 static void STDMETHODCALLTYPE
d3d10_device_GSGetSamplers(ID3D10Device
*iface
,
470 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
472 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
473 iface
, start_slot
, sampler_count
, samplers
);
476 static void STDMETHODCALLTYPE
d3d10_device_OMGetRenderTargets(ID3D10Device
*iface
,
477 UINT view_count
, ID3D10RenderTargetView
**render_target_views
, ID3D10DepthStencilView
**depth_stencil_view
)
479 FIXME("iface %p, view_count %u, render_target_views %p, depth_stencil_view %p stub!\n",
480 iface
, view_count
, render_target_views
, depth_stencil_view
);
483 static void STDMETHODCALLTYPE
d3d10_device_OMGetBlendState(ID3D10Device
*iface
,
484 ID3D10BlendState
**blend_state
, FLOAT blend_factor
[4], UINT
*sample_mask
)
486 FIXME("iface %p, blend_state %p, blend_factor %p, sample_mask %p stub!\n",
487 iface
, blend_state
, blend_factor
, sample_mask
);
490 static void STDMETHODCALLTYPE
d3d10_device_OMGetDepthStencilState(ID3D10Device
*iface
,
491 ID3D10DepthStencilState
**depth_stencil_state
, UINT
*stencil_ref
)
493 FIXME("iface %p, depth_stencil_state %p, stencil_ref %p stub!\n",
494 iface
, depth_stencil_state
, stencil_ref
);
497 static void STDMETHODCALLTYPE
d3d10_device_SOGetTargets(ID3D10Device
*iface
,
498 UINT buffer_count
, ID3D10Buffer
**buffers
, UINT
*offsets
)
500 FIXME("iface %p, buffer_count %u, buffers %p, offsets %p stub!\n",
501 iface
, buffer_count
, buffers
, offsets
);
504 static void STDMETHODCALLTYPE
d3d10_device_RSGetState(ID3D10Device
*iface
, ID3D10RasterizerState
**rasterizer_state
)
506 FIXME("iface %p, rasterizer_state %p stub!\n", iface
, rasterizer_state
);
509 static void STDMETHODCALLTYPE
d3d10_device_RSGetViewports(ID3D10Device
*iface
,
510 UINT
*viewport_count
, D3D10_VIEWPORT
*viewports
)
512 FIXME("iface %p, viewport_count %p, viewports %p stub!\n", iface
, viewport_count
, viewports
);
515 static void STDMETHODCALLTYPE
d3d10_device_RSGetScissorRects(ID3D10Device
*iface
, UINT
*rect_count
, D3D10_RECT
*rects
)
517 FIXME("iface %p, rect_count %p, rects %p stub!\n", iface
, rect_count
, rects
);
520 static HRESULT STDMETHODCALLTYPE
d3d10_device_GetDeviceRemovedReason(ID3D10Device
*iface
)
522 FIXME("iface %p stub!\n", iface
);
527 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetExceptionMode(ID3D10Device
*iface
, UINT flags
)
529 FIXME("iface %p, flags %#x stub!\n", iface
, flags
);
534 static UINT STDMETHODCALLTYPE
d3d10_device_GetExceptionMode(ID3D10Device
*iface
)
536 FIXME("iface %p stub!\n", iface
);
541 static HRESULT STDMETHODCALLTYPE
d3d10_device_GetPrivateData(ID3D10Device
*iface
,
542 REFGUID guid
, UINT
*data_size
, void *data
)
544 FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
545 iface
, debugstr_guid(guid
), data_size
, data
);
550 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetPrivateData(ID3D10Device
*iface
,
551 REFGUID guid
, UINT data_size
, const void *data
)
553 FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
554 iface
, debugstr_guid(guid
), data_size
, data
);
559 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetPrivateDataInterface(ID3D10Device
*iface
,
560 REFGUID guid
, const IUnknown
*data
)
562 FIXME("iface %p, guid %s, data %p stub!\n", iface
, debugstr_guid(guid
), data
);
567 static void STDMETHODCALLTYPE
d3d10_device_ClearState(ID3D10Device
*iface
)
569 FIXME("iface %p stub!\n", iface
);
572 static void STDMETHODCALLTYPE
d3d10_device_Flush(ID3D10Device
*iface
)
574 FIXME("iface %p stub!\n", iface
);
577 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateBuffer(ID3D10Device
*iface
,
578 const D3D10_BUFFER_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
, ID3D10Buffer
**buffer
)
580 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
581 struct wined3d_buffer_desc wined3d_desc
;
582 struct d3d10_buffer
*object
;
585 FIXME("iface %p, desc %p, data %p, buffer %p partial stub!\n", iface
, desc
, data
, buffer
);
587 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
590 ERR("Failed to allocate D3D10 buffer object memory\n");
591 return E_OUTOFMEMORY
;
594 object
->vtbl
= &d3d10_buffer_vtbl
;
595 object
->refcount
= 1;
597 FIXME("Implement DXGI<->wined3d usage conversion\n");
599 wined3d_desc
.byte_width
= desc
->ByteWidth
;
600 wined3d_desc
.usage
= desc
->Usage
;
601 wined3d_desc
.bind_flags
= desc
->BindFlags
;
602 wined3d_desc
.cpu_access_flags
= desc
->CPUAccessFlags
;
603 wined3d_desc
.misc_flags
= desc
->MiscFlags
;
605 hr
= IWineD3DDevice_CreateBuffer(This
->wined3d_device
, &wined3d_desc
,
606 (IUnknown
*)object
, &object
->wined3d_buffer
);
609 ERR("CreateBuffer failed, returning %#x\n", hr
);
610 HeapFree(GetProcessHeap(), 0, object
);
614 *buffer
= (ID3D10Buffer
*)object
;
616 TRACE("Created ID3D10Buffer %p\n", object
);
621 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture1D(ID3D10Device
*iface
,
622 const D3D10_TEXTURE1D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
, ID3D10Texture1D
**texture
)
624 FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface
, desc
, data
, texture
);
629 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture2D(ID3D10Device
*iface
,
630 const D3D10_TEXTURE2D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
, ID3D10Texture2D
**texture
)
632 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
633 struct d3d10_texture2d
*object
;
636 FIXME("iface %p, desc %p, data %p, texture %p partial stub!\n", iface
, desc
, data
, texture
);
638 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
641 ERR("Failed to allocate D3D10 texture2d object memory\n");
642 return E_OUTOFMEMORY
;
645 object
->vtbl
= &d3d10_texture2d_vtbl
;
646 object
->refcount
= 1;
647 object
->desc
= *desc
;
649 if (desc
->MipLevels
== 1 && desc
->ArraySize
== 1)
651 IWineDXGIDevice
*wine_device
;
653 hr
= ID3D10Device_QueryInterface(iface
, &IID_IWineDXGIDevice
, (void **)&wine_device
);
656 ERR("Device should implement IWineDXGIDevice\n");
657 HeapFree(GetProcessHeap(), 0, object
);
661 hr
= IWineDXGIDevice_create_surface(wine_device
, NULL
, 0, NULL
,
662 (IUnknown
*)object
, (void **)&object
->dxgi_surface
);
663 IWineDXGIDevice_Release(wine_device
);
666 ERR("Failed to create DXGI surface, returning %#x\n", hr
);
667 HeapFree(GetProcessHeap(), 0, object
);
671 FIXME("Implement DXGI<->wined3d usage conversion\n");
673 hr
= IWineD3DDevice_CreateSurface(This
->wined3d_device
, desc
->Width
, desc
->Height
,
674 wined3dformat_from_dxgi_format(desc
->Format
), FALSE
, FALSE
, 0,
675 &object
->wined3d_surface
, WINED3DRTYPE_SURFACE
, desc
->Usage
, WINED3DPOOL_DEFAULT
,
676 desc
->SampleDesc
.Count
> 1 ? desc
->SampleDesc
.Count
: WINED3DMULTISAMPLE_NONE
,
677 desc
->SampleDesc
.Quality
, NULL
, SURFACE_OPENGL
, (IUnknown
*)object
);
680 ERR("CreateSurface failed, returning %#x\n", hr
);
681 IDXGISurface_Release(object
->dxgi_surface
);
682 HeapFree(GetProcessHeap(), 0, object
);
687 *texture
= (ID3D10Texture2D
*)object
;
689 TRACE("Created ID3D10Texture2D %p\n", object
);
694 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture3D(ID3D10Device
*iface
,
695 const D3D10_TEXTURE3D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
, ID3D10Texture3D
**texture
)
697 FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface
, desc
, data
, texture
);
702 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateShaderResourceView(ID3D10Device
*iface
,
703 ID3D10Resource
*resource
, const D3D10_SHADER_RESOURCE_VIEW_DESC
*desc
, ID3D10ShaderResourceView
**view
)
705 FIXME("iface %p, resource %p, desc %p, view %p stub!\n", iface
, resource
, desc
, view
);
710 static IWineD3DResource
*d3d10_device_wined3d_resource_from_resource(ID3D10Resource
*resource
)
712 D3D10_RESOURCE_DIMENSION dimension
;
714 ID3D10Resource_GetType(resource
, &dimension
);
718 case D3D10_RESOURCE_DIMENSION_BUFFER
:
719 return (IWineD3DResource
*)((struct d3d10_buffer
*)resource
)->wined3d_buffer
;
721 case D3D10_RESOURCE_DIMENSION_TEXTURE2D
:
722 return (IWineD3DResource
*)((struct d3d10_texture2d
*)resource
)->wined3d_surface
;
725 FIXME("Unhandled resource dimension %#x\n", dimension
);
730 static HRESULT
d3d10_device_set_rtdesc_from_resource(D3D10_RENDER_TARGET_VIEW_DESC
*desc
, ID3D10Resource
*resource
)
732 D3D10_RESOURCE_DIMENSION dimension
;
735 ID3D10Resource_GetType(resource
, &dimension
);
739 case D3D10_RESOURCE_DIMENSION_TEXTURE1D
:
741 ID3D10Texture1D
*texture
;
742 D3D10_TEXTURE1D_DESC texture_desc
;
744 hr
= ID3D10Resource_QueryInterface(resource
, &IID_ID3D10Texture1D
, (void **)&texture
);
747 ERR("Resource of type TEXTURE1D doesn't implement ID3D10Texture1D?\n");
751 ID3D10Texture1D_GetDesc(texture
, &texture_desc
);
752 ID3D10Texture1D_Release(texture
);
754 desc
->Format
= texture_desc
.Format
;
755 if (texture_desc
.ArraySize
== 1)
757 desc
->ViewDimension
= D3D10_RTV_DIMENSION_TEXTURE1D
;
758 desc
->Texture1D
.MipSlice
= 0;
762 desc
->ViewDimension
= D3D10_RTV_DIMENSION_TEXTURE1DARRAY
;
763 desc
->Texture1DArray
.MipSlice
= 0;
764 desc
->Texture1DArray
.FirstArraySlice
= 0;
765 desc
->Texture1DArray
.ArraySize
= 1;
771 case D3D10_RESOURCE_DIMENSION_TEXTURE2D
:
773 ID3D10Texture2D
*texture
;
774 D3D10_TEXTURE2D_DESC texture_desc
;
776 hr
= ID3D10Resource_QueryInterface(resource
, &IID_ID3D10Texture2D
, (void **)&texture
);
779 ERR("Resource of type TEXTURE2D doesn't implement ID3D10Texture2D?\n");
783 ID3D10Texture2D_GetDesc(texture
, &texture_desc
);
784 ID3D10Texture2D_Release(texture
);
786 desc
->Format
= texture_desc
.Format
;
787 if (texture_desc
.ArraySize
== 1)
789 if (texture_desc
.SampleDesc
.Count
== 1)
791 desc
->ViewDimension
= D3D10_RTV_DIMENSION_TEXTURE2D
;
792 desc
->Texture2D
.MipSlice
= 0;
796 desc
->ViewDimension
= D3D10_RTV_DIMENSION_TEXTURE2DMS
;
801 if (texture_desc
.SampleDesc
.Count
== 1)
803 desc
->ViewDimension
= D3D10_RTV_DIMENSION_TEXTURE2DARRAY
;
804 desc
->Texture2DArray
.MipSlice
= 0;
805 desc
->Texture2DArray
.FirstArraySlice
= 0;
806 desc
->Texture2DArray
.ArraySize
= 1;
810 desc
->ViewDimension
= D3D10_RTV_DIMENSION_TEXTURE2DMSARRAY
;
811 desc
->Texture2DMSArray
.FirstArraySlice
= 0;
812 desc
->Texture2DMSArray
.ArraySize
= 1;
819 case D3D10_RESOURCE_DIMENSION_TEXTURE3D
:
821 ID3D10Texture3D
*texture
;
822 D3D10_TEXTURE3D_DESC texture_desc
;
824 hr
= ID3D10Resource_QueryInterface(resource
, &IID_ID3D10Texture3D
, (void **)&texture
);
827 ERR("Resource of type TEXTURE3D doesn't implement ID3D10Texture3D?\n");
831 ID3D10Texture3D_GetDesc(texture
, &texture_desc
);
832 ID3D10Texture3D_Release(texture
);
834 desc
->Format
= texture_desc
.Format
;
835 desc
->ViewDimension
= D3D10_RTV_DIMENSION_TEXTURE3D
;
836 desc
->Texture3D
.MipSlice
= 0;
837 desc
->Texture3D
.FirstWSlice
= 0;
838 desc
->Texture3D
.WSize
= 1;
844 FIXME("Unhandled resource dimension %#x\n", dimension
);
849 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateRenderTargetView(ID3D10Device
*iface
,
850 ID3D10Resource
*resource
, const D3D10_RENDER_TARGET_VIEW_DESC
*desc
, ID3D10RenderTargetView
**view
)
852 struct d3d10_device
*This
= (struct d3d10_device
*)iface
;
853 struct d3d10_rendertarget_view
*object
;
854 IWineD3DResource
*wined3d_resource
;
856 TRACE("iface %p, resource %p, desc %p, view %p stub!\n", iface
, resource
, desc
, view
);
858 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
861 ERR("Failed to allocate D3D10 rendertarget view object memory\n");
862 return E_OUTOFMEMORY
;
865 object
->vtbl
= &d3d10_rendertarget_view_vtbl
;
866 object
->refcount
= 1;
870 HRESULT hr
= d3d10_device_set_rtdesc_from_resource(&object
->desc
, resource
);
873 HeapFree(GetProcessHeap(), 0, object
);
879 object
->desc
= *desc
;
882 wined3d_resource
= d3d10_device_wined3d_resource_from_resource(resource
);
883 if (!wined3d_resource
)
885 FIXME("Failed to get wined3d resource for d3d10 resource %p\n", resource
);
886 HeapFree(GetProcessHeap(), 0, object
);
889 IWineD3DDevice_CreateRendertargetView(This
->wined3d_device
,
890 wined3d_resource
, (IUnknown
*)object
, &object
->wined3d_view
);
892 *view
= (ID3D10RenderTargetView
*)object
;
897 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateDepthStencilView(ID3D10Device
*iface
,
898 ID3D10Resource
*resource
, const D3D10_DEPTH_STENCIL_VIEW_DESC
*desc
, ID3D10DepthStencilView
**view
)
900 FIXME("iface %p, resource %p, desc %p, view %p stub!\n", iface
, resource
, desc
, view
);
905 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateInputLayout(ID3D10Device
*iface
,
906 const D3D10_INPUT_ELEMENT_DESC
*element_descs
, UINT element_count
, const void *shader_byte_code
,
907 SIZE_T shader_byte_code_length
, ID3D10InputLayout
**input_layout
)
909 struct d3d10_input_layout
*object
;
911 FIXME("iface %p, element_descs %p, element_count %u, shader_byte_code %p,"
912 "\tshader_byte_code_length %lu, input_layout %p stub!\n",
913 iface
, element_descs
, element_count
, shader_byte_code
,
914 shader_byte_code_length
, input_layout
);
916 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
919 ERR("Failed to allocate D3D10 input layout object memory\n");
920 return E_OUTOFMEMORY
;
923 object
->vtbl
= &d3d10_input_layout_vtbl
;
924 object
->refcount
= 1;
926 *input_layout
= (ID3D10InputLayout
*)object
;
931 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateVertexShader(ID3D10Device
*iface
,
932 const void *byte_code
, SIZE_T byte_code_length
, ID3D10VertexShader
**shader
)
934 struct d3d10_vertex_shader
*object
;
936 FIXME("iface %p, byte_code %p, byte_code_length %lu, shader %p stub!\n",
937 iface
, byte_code
, byte_code_length
, shader
);
939 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
942 ERR("Failed to allocate D3D10 vertex shader object memory\n");
943 return E_OUTOFMEMORY
;
946 object
->vtbl
= &d3d10_vertex_shader_vtbl
;
947 object
->refcount
= 1;
949 *shader
= (ID3D10VertexShader
*)object
;
954 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateGeometryShader(ID3D10Device
*iface
,
955 const void *byte_code
, SIZE_T byte_code_length
, ID3D10GeometryShader
**shader
)
957 struct d3d10_geometry_shader
*object
;
959 FIXME("iface %p, byte_code %p, byte_code_length %lu, shader %p stub!\n",
960 iface
, byte_code
, byte_code_length
, shader
);
962 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
965 ERR("Failed to allocate D3D10 geometry shader object memory\n");
966 return E_OUTOFMEMORY
;
969 object
->vtbl
= &d3d10_geometry_shader_vtbl
;
970 object
->refcount
= 1;
972 *shader
= (ID3D10GeometryShader
*)object
;
977 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateGeometryShaderWithStreamOutput(ID3D10Device
*iface
,
978 const void *byte_code
, SIZE_T byte_code_length
, const D3D10_SO_DECLARATION_ENTRY
*output_stream_decls
,
979 UINT output_stream_decl_count
, UINT output_stream_stride
, ID3D10GeometryShader
**shader
)
981 FIXME("iface %p, byte_code %p, byte_code_length %lu, output_stream_decls %p,\n"
982 "\toutput_stream_decl_count %u, output_stream_stride %u, shader %p stub!\n",
983 iface
, byte_code
, byte_code_length
, output_stream_decls
,
984 output_stream_decl_count
, output_stream_stride
, shader
);
989 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreatePixelShader(ID3D10Device
*iface
,
990 const void *byte_code
, SIZE_T byte_code_length
, ID3D10PixelShader
**shader
)
992 struct d3d10_pixel_shader
*object
;
994 FIXME("iface %p, byte_code %p, byte_code_length %lu, shader %p stub!\n",
995 iface
, byte_code
, byte_code_length
, shader
);
997 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1000 ERR("Failed to allocate D3D10 pixel shader object memory\n");
1001 return E_OUTOFMEMORY
;
1004 object
->vtbl
= &d3d10_pixel_shader_vtbl
;
1005 object
->refcount
= 1;
1007 *shader
= (ID3D10PixelShader
*)object
;
1012 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateBlendState(ID3D10Device
*iface
,
1013 const D3D10_BLEND_DESC
*desc
, ID3D10BlendState
**blend_state
)
1015 FIXME("iface %p, desc %p, blend_state %p stub!\n", iface
, desc
, blend_state
);
1020 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateDepthStencilState(ID3D10Device
*iface
,
1021 const D3D10_DEPTH_STENCIL_DESC
*desc
, ID3D10DepthStencilState
**depth_stencil_state
)
1023 FIXME("iface %p, desc %p, depth_stencil_state %p stub!\n", iface
, desc
, depth_stencil_state
);
1028 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateRasterizerState(ID3D10Device
*iface
,
1029 const D3D10_RASTERIZER_DESC
*desc
, ID3D10RasterizerState
**rasterizer_state
)
1031 FIXME("iface %p, desc %p, rasterizer_state %p stub!\n", iface
, desc
, rasterizer_state
);
1036 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateSamplerState(ID3D10Device
*iface
,
1037 const D3D10_SAMPLER_DESC
*desc
, ID3D10SamplerState
**sampler_state
)
1039 FIXME("iface %p, desc %p, sampler_state %p stub!\n", iface
, desc
, sampler_state
);
1044 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateQuery(ID3D10Device
*iface
,
1045 const D3D10_QUERY_DESC
*desc
, ID3D10Query
**query
)
1047 FIXME("iface %p, desc %p, query %p stub!\n", iface
, desc
, query
);
1052 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreatePredicate(ID3D10Device
*iface
,
1053 const D3D10_QUERY_DESC
*desc
, ID3D10Predicate
**predicate
)
1055 FIXME("iface %p, desc %p, predicate %p stub!\n", iface
, desc
, predicate
);
1060 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateCounter(ID3D10Device
*iface
,
1061 const D3D10_COUNTER_DESC
*desc
, ID3D10Counter
**counter
)
1063 FIXME("iface %p, desc %p, counter %p stub!\n", iface
, desc
, counter
);
1068 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckFormatSupport(ID3D10Device
*iface
,
1069 DXGI_FORMAT format
, UINT
*format_support
)
1071 FIXME("iface %p, format %s, format_support %p stub!\n",
1072 iface
, debug_dxgi_format(format
), format_support
);
1077 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckMultisampleQualityLevels(ID3D10Device
*iface
,
1078 DXGI_FORMAT format
, UINT sample_count
, UINT
*quality_level_count
)
1080 FIXME("iface %p, format %s, sample_count %u, quality_level_count %p stub!\n",
1081 iface
, debug_dxgi_format(format
), sample_count
, quality_level_count
);
1086 static void STDMETHODCALLTYPE
d3d10_device_CheckCounterInfo(ID3D10Device
*iface
, D3D10_COUNTER_INFO
*counter_info
)
1088 FIXME("iface %p, counter_info %p stub!\n", iface
, counter_info
);
1091 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckCounter(ID3D10Device
*iface
,
1092 const D3D10_COUNTER_DESC
*desc
, D3D10_COUNTER_TYPE
*type
, UINT
*active_counters
, LPSTR name
,
1093 UINT
*name_length
, LPSTR units
, UINT
*units_length
, LPSTR description
, UINT
*description_length
)
1095 FIXME("iface %p, desc %p, type %p, active_counters %p, name %p, name_length %p,\n"
1096 "\tunits %p, units_length %p, description %p, description_length %p stub!\n",
1097 iface
, desc
, type
, active_counters
, name
, name_length
,
1098 units
, units_length
, description
, description_length
);
1103 static UINT STDMETHODCALLTYPE
d3d10_device_GetCreationFlags(ID3D10Device
*iface
)
1105 FIXME("iface %p stub!\n", iface
);
1110 static HRESULT STDMETHODCALLTYPE
d3d10_device_OpenSharedResource(ID3D10Device
*iface
,
1111 HANDLE resource_handle
, REFIID guid
, void **resource
)
1113 FIXME("iface %p, resource_handle %p, guid %s, resource %p stub!\n",
1114 iface
, resource_handle
, debugstr_guid(guid
), resource
);
1119 static void STDMETHODCALLTYPE
d3d10_device_SetTextFilterSize(ID3D10Device
*iface
, UINT width
, UINT height
)
1121 FIXME("iface %p, width %u, height %u stub!\n", iface
, width
, height
);
1124 static void STDMETHODCALLTYPE
d3d10_device_GetTextFilterSize(ID3D10Device
*iface
, UINT
*width
, UINT
*height
)
1126 FIXME("iface %p, width %p, height %p stub!\n", iface
, width
, height
);
1129 const struct ID3D10DeviceVtbl d3d10_device_vtbl
=
1131 /* IUnknown methods */
1132 d3d10_device_QueryInterface
,
1133 d3d10_device_AddRef
,
1134 d3d10_device_Release
,
1135 /* ID3D10Device methods */
1136 d3d10_device_VSSetConstantBuffers
,
1137 d3d10_device_PSSetShaderResources
,
1138 d3d10_device_PSSetShader
,
1139 d3d10_device_PSSetSamplers
,
1140 d3d10_device_VSSetShader
,
1141 d3d10_device_DrawIndexed
,
1143 d3d10_device_PSSetConstantBuffers
,
1144 d3d10_device_IASetInputLayout
,
1145 d3d10_device_IASetVertexBuffers
,
1146 d3d10_device_IASetIndexBuffer
,
1147 d3d10_device_DrawIndexedInstanced
,
1148 d3d10_device_DrawInstanced
,
1149 d3d10_device_GSSetConstantBuffers
,
1150 d3d10_device_GSSetShader
,
1151 d3d10_device_IASetPrimitiveTopology
,
1152 d3d10_device_VSSetShaderResources
,
1153 d3d10_device_VSSetSamplers
,
1154 d3d10_device_SetPredication
,
1155 d3d10_device_GSSetShaderResources
,
1156 d3d10_device_GSSetSamplers
,
1157 d3d10_device_OMSetRenderTargets
,
1158 d3d10_device_OMSetBlendState
,
1159 d3d10_device_OMSetDepthStencilState
,
1160 d3d10_device_SOSetTargets
,
1161 d3d10_device_DrawAuto
,
1162 d3d10_device_RSSetState
,
1163 d3d10_device_RSSetViewports
,
1164 d3d10_device_RSSetScissorRects
,
1165 d3d10_device_CopySubresourceRegion
,
1166 d3d10_device_CopyResource
,
1167 d3d10_device_UpdateSubresource
,
1168 d3d10_device_ClearRenderTargetView
,
1169 d3d10_device_ClearDepthStencilView
,
1170 d3d10_device_GenerateMips
,
1171 d3d10_device_ResolveSubresource
,
1172 d3d10_device_VSGetConstantBuffers
,
1173 d3d10_device_PSGetShaderResources
,
1174 d3d10_device_PSGetShader
,
1175 d3d10_device_PSGetSamplers
,
1176 d3d10_device_VSGetShader
,
1177 d3d10_device_PSGetConstantBuffers
,
1178 d3d10_device_IAGetInputLayout
,
1179 d3d10_device_IAGetVertexBuffers
,
1180 d3d10_device_IAGetIndexBuffer
,
1181 d3d10_device_GSGetConstantBuffers
,
1182 d3d10_device_GSGetShader
,
1183 d3d10_device_IAGetPrimitiveTopology
,
1184 d3d10_device_VSGetShaderResources
,
1185 d3d10_device_VSGetSamplers
,
1186 d3d10_device_GetPredication
,
1187 d3d10_device_GSGetShaderResources
,
1188 d3d10_device_GSGetSamplers
,
1189 d3d10_device_OMGetRenderTargets
,
1190 d3d10_device_OMGetBlendState
,
1191 d3d10_device_OMGetDepthStencilState
,
1192 d3d10_device_SOGetTargets
,
1193 d3d10_device_RSGetState
,
1194 d3d10_device_RSGetViewports
,
1195 d3d10_device_RSGetScissorRects
,
1196 d3d10_device_GetDeviceRemovedReason
,
1197 d3d10_device_SetExceptionMode
,
1198 d3d10_device_GetExceptionMode
,
1199 d3d10_device_GetPrivateData
,
1200 d3d10_device_SetPrivateData
,
1201 d3d10_device_SetPrivateDataInterface
,
1202 d3d10_device_ClearState
,
1204 d3d10_device_CreateBuffer
,
1205 d3d10_device_CreateTexture1D
,
1206 d3d10_device_CreateTexture2D
,
1207 d3d10_device_CreateTexture3D
,
1208 d3d10_device_CreateShaderResourceView
,
1209 d3d10_device_CreateRenderTargetView
,
1210 d3d10_device_CreateDepthStencilView
,
1211 d3d10_device_CreateInputLayout
,
1212 d3d10_device_CreateVertexShader
,
1213 d3d10_device_CreateGeometryShader
,
1214 d3d10_device_CreateGeometryShaderWithStreamOutput
,
1215 d3d10_device_CreatePixelShader
,
1216 d3d10_device_CreateBlendState
,
1217 d3d10_device_CreateDepthStencilState
,
1218 d3d10_device_CreateRasterizerState
,
1219 d3d10_device_CreateSamplerState
,
1220 d3d10_device_CreateQuery
,
1221 d3d10_device_CreatePredicate
,
1222 d3d10_device_CreateCounter
,
1223 d3d10_device_CheckFormatSupport
,
1224 d3d10_device_CheckMultisampleQualityLevels
,
1225 d3d10_device_CheckCounterInfo
,
1226 d3d10_device_CheckCounter
,
1227 d3d10_device_GetCreationFlags
,
1228 d3d10_device_OpenSharedResource
,
1229 d3d10_device_SetTextFilterSize
,
1230 d3d10_device_GetTextFilterSize
,
1233 const struct IUnknownVtbl d3d10_device_inner_unknown_vtbl
=
1235 /* IUnknown methods */
1236 d3d10_device_inner_QueryInterface
,
1237 d3d10_device_inner_AddRef
,
1238 d3d10_device_inner_Release
,
1241 /* IWineD3DDeviceParent IUnknown methods */
1243 static inline struct d3d10_device
*device_from_device_parent(IWineD3DDeviceParent
*iface
)
1245 return (struct d3d10_device
*)((char*)iface
- FIELD_OFFSET(struct d3d10_device
, device_parent_vtbl
));
1248 static HRESULT STDMETHODCALLTYPE
device_parent_QueryInterface(IWineD3DDeviceParent
*iface
, REFIID riid
, void **object
)
1250 struct d3d10_device
*This
= device_from_device_parent(iface
);
1251 return d3d10_device_QueryInterface((ID3D10Device
*)This
, riid
, object
);
1254 static ULONG STDMETHODCALLTYPE
device_parent_AddRef(IWineD3DDeviceParent
*iface
)
1256 struct d3d10_device
*This
= device_from_device_parent(iface
);
1257 return d3d10_device_AddRef((ID3D10Device
*)This
);
1260 static ULONG STDMETHODCALLTYPE
device_parent_Release(IWineD3DDeviceParent
*iface
)
1262 struct d3d10_device
*This
= device_from_device_parent(iface
);
1263 return d3d10_device_Release((ID3D10Device
*)This
);
1266 /* IWineD3DDeviceParent methods */
1268 static void STDMETHODCALLTYPE
device_parent_WineD3DDeviceCreated(IWineD3DDeviceParent
*iface
, IWineD3DDevice
*device
)
1270 struct d3d10_device
*This
= device_from_device_parent(iface
);
1272 TRACE("iface %p, device %p\n", iface
, device
);
1274 IWineD3DDevice_AddRef(device
);
1275 This
->wined3d_device
= device
;
1278 static HRESULT STDMETHODCALLTYPE
device_parent_CreateSurface(IWineD3DDeviceParent
*iface
,
1279 IUnknown
*superior
, UINT width
, UINT height
, WINED3DFORMAT format
, DWORD usage
,
1280 WINED3DPOOL pool
, UINT level
, WINED3DCUBEMAP_FACES face
, IWineD3DSurface
**surface
)
1282 struct d3d10_device
*This
= device_from_device_parent(iface
);
1283 struct d3d10_texture2d
*texture
;
1284 D3D10_TEXTURE2D_DESC desc
;
1287 FIXME("iface %p, superior %p, width %u, height %u, format %#x, usage %#x,\n"
1288 "\tpool %#x, level %u, face %u, surface %p partial stub!\n",
1289 iface
, superior
, width
, height
, format
, usage
, pool
, level
, face
, surface
);
1291 FIXME("Implement DXGI<->wined3d usage conversion\n");
1294 desc
.Height
= height
;
1297 desc
.Format
= dxgi_format_from_wined3dformat(format
);
1298 desc
.SampleDesc
.Count
= 1;
1299 desc
.SampleDesc
.Quality
= 0;
1302 desc
.CPUAccessFlags
= 0;
1305 hr
= d3d10_device_CreateTexture2D((ID3D10Device
*)This
, &desc
, NULL
, (ID3D10Texture2D
**)&texture
);
1308 ERR("CreateTexture2D failed, returning %#x\n", hr
);
1312 *surface
= texture
->wined3d_surface
;
1317 static HRESULT STDMETHODCALLTYPE
device_parent_CreateRenderTarget(IWineD3DDeviceParent
*iface
,
1318 IUnknown
*superior
, UINT width
, UINT height
, WINED3DFORMAT format
, WINED3DMULTISAMPLE_TYPE multisample_type
,
1319 DWORD multisample_quality
, BOOL lockable
, IWineD3DSurface
**surface
)
1321 struct d3d10_device
*This
= device_from_device_parent(iface
);
1322 struct d3d10_texture2d
*texture
;
1323 D3D10_TEXTURE2D_DESC desc
;
1326 FIXME("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
1327 "\tmultisample_quality %u, lockable %u, surface %p partial stub!\n",
1328 iface
, superior
, width
, height
, format
, multisample_type
, multisample_quality
, lockable
, surface
);
1330 FIXME("Implement DXGI<->wined3d usage conversion\n");
1333 desc
.Height
= height
;
1336 desc
.Format
= dxgi_format_from_wined3dformat(format
);
1337 desc
.SampleDesc
.Count
= multisample_type
? multisample_type
: 1;
1338 desc
.SampleDesc
.Quality
= multisample_quality
;
1339 desc
.Usage
= D3D10_USAGE_DEFAULT
;
1340 desc
.BindFlags
= D3D10_BIND_RENDER_TARGET
;
1341 desc
.CPUAccessFlags
= 0;
1344 hr
= d3d10_device_CreateTexture2D((ID3D10Device
*)This
, &desc
, NULL
, (ID3D10Texture2D
**)&texture
);
1347 ERR("CreateTexture2D failed, returning %#x\n", hr
);
1351 *surface
= texture
->wined3d_surface
;
1356 static HRESULT STDMETHODCALLTYPE
device_parent_CreateDepthStencilSurface(IWineD3DDeviceParent
*iface
,
1357 IUnknown
*superior
, UINT width
, UINT height
, WINED3DFORMAT format
, WINED3DMULTISAMPLE_TYPE multisample_type
,
1358 DWORD multisample_quality
, BOOL discard
, IWineD3DSurface
**surface
)
1360 struct d3d10_device
*This
= device_from_device_parent(iface
);
1361 struct d3d10_texture2d
*texture
;
1362 D3D10_TEXTURE2D_DESC desc
;
1365 FIXME("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
1366 "\tmultisample_quality %u, discard %u, surface %p partial stub!\n",
1367 iface
, superior
, width
, height
, format
, multisample_type
, multisample_quality
, discard
, surface
);
1369 FIXME("Implement DXGI<->wined3d usage conversion\n");
1372 desc
.Height
= height
;
1375 desc
.Format
= dxgi_format_from_wined3dformat(format
);
1376 desc
.SampleDesc
.Count
= multisample_type
? multisample_type
: 1;
1377 desc
.SampleDesc
.Quality
= multisample_quality
;
1378 desc
.Usage
= D3D10_USAGE_DEFAULT
;
1379 desc
.BindFlags
= D3D10_BIND_RENDER_TARGET
;
1380 desc
.CPUAccessFlags
= 0;
1383 hr
= d3d10_device_CreateTexture2D((ID3D10Device
*)This
, &desc
, NULL
, (ID3D10Texture2D
**)&texture
);
1386 ERR("CreateTexture2D failed, returning %#x\n", hr
);
1390 *surface
= texture
->wined3d_surface
;
1395 static HRESULT STDMETHODCALLTYPE
device_parent_CreateVolume(IWineD3DDeviceParent
*iface
,
1396 IUnknown
*superior
, UINT width
, UINT height
, UINT depth
, WINED3DFORMAT format
,
1397 WINED3DPOOL pool
, DWORD usage
, IWineD3DVolume
**volume
)
1399 FIXME("iface %p, superior %p, width %u, height %u, depth %u, format %#x, pool %#x, usage %#x, volume %p stub!\n",
1400 iface
, superior
, width
, height
, depth
, format
, pool
, usage
, volume
);
1405 static HRESULT STDMETHODCALLTYPE
device_parent_CreateSwapChain(IWineD3DDeviceParent
*iface
,
1406 WINED3DPRESENT_PARAMETERS
*present_parameters
, IWineD3DSwapChain
**swapchain
)
1408 IWineDXGIDevice
*wine_device
;
1411 TRACE("iface %p, present_parameters %p, swapchain %p\n", iface
, present_parameters
, swapchain
);
1413 hr
= IWineD3DDeviceParent_QueryInterface(iface
, &IID_IWineDXGIDevice
, (void **)&wine_device
);
1416 ERR("Device should implement IWineDXGIDevice\n");
1420 hr
= IWineDXGIDevice_create_swapchain(wine_device
, present_parameters
, swapchain
);
1421 IWineDXGIDevice_Release(wine_device
);
1424 ERR("Failed to create DXGI swapchain, returning %#x\n", hr
);
1431 const struct IWineD3DDeviceParentVtbl d3d10_wined3d_device_parent_vtbl
=
1433 /* IUnknown methods */
1434 device_parent_QueryInterface
,
1435 device_parent_AddRef
,
1436 device_parent_Release
,
1437 /* IWineD3DDeviceParent methods */
1438 device_parent_WineD3DDeviceCreated
,
1439 device_parent_CreateSurface
,
1440 device_parent_CreateRenderTarget
,
1441 device_parent_CreateDepthStencilSurface
,
1442 device_parent_CreateVolume
,
1443 device_parent_CreateSwapChain
,