2 * Copyright 1997-2000 Marcus Meissner
3 * Copyright 1998-2000 Lionel Ulmer
4 * Copyright 2000-2001 TransGaming Technologies Inc.
5 * Copyright 2006 Stefan Dösinger
6 * Copyright 2008 Denver Gingerich
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "wine/port.h"
32 #define NONAMELESSUNION
39 #include "wine/exception.h"
44 #include "ddraw_private.h"
45 #include "wine/debug.h"
47 WINE_DEFAULT_DEBUG_CHANNEL(ddraw
);
49 #define IS_OPTION_TRUE(ch) ((ch) == 'y' || (ch) == 'Y' || (ch) == 't' || (ch) == 'T' || (ch) == '1')
51 static BOOL
IDirectDrawImpl_DDSD_Match(const DDSURFACEDESC2
* requested
, const DDSURFACEDESC2
* provided
);
52 static HRESULT
IDirectDrawImpl_AttachD3DDevice(IDirectDrawImpl
*This
, IDirectDrawSurfaceImpl
*primary
);
53 static HRESULT
IDirectDrawImpl_CreateNewSurface(IDirectDrawImpl
*This
, DDSURFACEDESC2
*pDDSD
, IDirectDrawSurfaceImpl
**ppSurf
, UINT level
);
54 static HRESULT
IDirectDrawImpl_CreateGDISwapChain(IDirectDrawImpl
*This
, IDirectDrawSurfaceImpl
*primary
);
56 /* Device identifier. Don't relay it to WineD3D */
57 static const DDDEVICEIDENTIFIER2 deviceidentifier
=
61 { { 0x00010001, 0x00010001 } },
63 /* a8373c10-7ac4-4deb-849a-009844d08b2d */
64 {0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}},
68 static void STDMETHODCALLTYPE
ddraw_null_wined3d_object_destroyed(void *parent
) {}
70 const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops
=
72 ddraw_null_wined3d_object_destroyed
,
75 /*****************************************************************************
77 *****************************************************************************/
79 /*****************************************************************************
80 * IDirectDraw7::QueryInterface
82 * Queries different interfaces of the DirectDraw object. It can return
83 * IDirectDraw interfaces in version 1, 2, 4 and 7, and IDirect3D interfaces
84 * in version 1, 2, 3 and 7. An IDirect3DDevice can be created with this
86 * The returned interface is AddRef()-ed before it's returned
88 * Used for version 1, 2, 4 and 7
91 * refiid: Interface ID asked for
92 * obj: Used to return the interface pointer
95 * S_OK if an interface was found
96 * E_NOINTERFACE if the requested interface wasn't found
98 *****************************************************************************/
100 IDirectDrawImpl_QueryInterface(IDirectDraw7
*iface
,
104 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
106 TRACE("(%p)->(%s,%p)\n", This
, debugstr_guid(refiid
), obj
);
108 /* Can change surface impl type */
109 EnterCriticalSection(&ddraw_cs
);
111 /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
116 LeaveCriticalSection(&ddraw_cs
);
117 return DDERR_INVALIDPARAMS
;
120 /* Check DirectDraw Interfaces */
121 if ( IsEqualGUID( &IID_IUnknown
, refiid
) ||
122 IsEqualGUID( &IID_IDirectDraw7
, refiid
) )
125 TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This
, *obj
);
127 else if ( IsEqualGUID( &IID_IDirectDraw4
, refiid
) )
129 *obj
= &This
->IDirectDraw4_vtbl
;
130 TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This
, *obj
);
132 else if ( IsEqualGUID( &IID_IDirectDraw3
, refiid
) )
134 /* This Interface exists in ddrawex.dll, it is implemented in a wrapper */
135 WARN("IDirectDraw3 is not valid in ddraw.dll\n");
137 LeaveCriticalSection(&ddraw_cs
);
138 return E_NOINTERFACE
;
140 else if ( IsEqualGUID( &IID_IDirectDraw2
, refiid
) )
142 *obj
= &This
->IDirectDraw2_vtbl
;
143 TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This
, *obj
);
145 else if ( IsEqualGUID( &IID_IDirectDraw
, refiid
) )
147 *obj
= &This
->IDirectDraw_vtbl
;
148 TRACE("(%p) Returning IDirectDraw interface at %p\n", This
, *obj
);
152 * The refcount unit test revealed that an IDirect3D7 interface can only be queried
153 * from a DirectDraw object that was created as an IDirectDraw7 interface. No idea
154 * who had this idea and why. The older interfaces can query and IDirect3D version
155 * because they are all created as IDirectDraw(1). This isn't really crucial behavior,
156 * and messy to implement with the common creation function, so it has been left out here.
158 else if ( IsEqualGUID( &IID_IDirect3D
, refiid
) ||
159 IsEqualGUID( &IID_IDirect3D2
, refiid
) ||
160 IsEqualGUID( &IID_IDirect3D3
, refiid
) ||
161 IsEqualGUID( &IID_IDirect3D7
, refiid
) )
163 /* Check the surface implementation */
164 if(This
->ImplType
== SURFACE_UNKNOWN
)
166 /* Apps may create the IDirect3D Interface before the primary surface.
167 * set the surface implementation */
168 This
->ImplType
= SURFACE_OPENGL
;
169 TRACE("(%p) Choosing OpenGL surfaces because a Direct3D interface was requested\n", This
);
171 else if(This
->ImplType
!= SURFACE_OPENGL
&& DefaultSurfaceType
== SURFACE_UNKNOWN
)
173 ERR("(%p) The App is requesting a D3D device, but a non-OpenGL surface type was choosen. Prepare for trouble!\n", This
);
174 ERR(" (%p) You may want to contact wine-devel for help\n", This
);
175 /* Should I assert(0) here??? */
177 else if(This
->ImplType
!= SURFACE_OPENGL
)
179 WARN("The app requests a Direct3D interface, but non-opengl surfaces where set in winecfg\n");
180 /* Do not abort here, only reject 3D Device creation */
183 if ( IsEqualGUID( &IID_IDirect3D
, refiid
) )
185 This
->d3dversion
= 1;
186 *obj
= &This
->IDirect3D_vtbl
;
187 TRACE(" returning Direct3D interface at %p.\n", *obj
);
189 else if ( IsEqualGUID( &IID_IDirect3D2
, refiid
) )
191 This
->d3dversion
= 2;
192 *obj
= &This
->IDirect3D2_vtbl
;
193 TRACE(" returning Direct3D2 interface at %p.\n", *obj
);
195 else if ( IsEqualGUID( &IID_IDirect3D3
, refiid
) )
197 This
->d3dversion
= 3;
198 *obj
= &This
->IDirect3D3_vtbl
;
199 TRACE(" returning Direct3D3 interface at %p.\n", *obj
);
201 else if(IsEqualGUID( &IID_IDirect3D7
, refiid
))
203 This
->d3dversion
= 7;
204 *obj
= &This
->IDirect3D7_vtbl
;
205 TRACE(" returning Direct3D7 interface at %p.\n", *obj
);
208 else if (IsEqualGUID(refiid
, &IID_IWineD3DDeviceParent
))
210 *obj
= &This
->device_parent_vtbl
;
213 /* Unknown interface */
216 ERR("(%p)->(%s, %p): No interface found\n", This
, debugstr_guid(refiid
), obj
);
217 LeaveCriticalSection(&ddraw_cs
);
218 return E_NOINTERFACE
;
221 IUnknown_AddRef( (IUnknown
*) *obj
);
222 LeaveCriticalSection(&ddraw_cs
);
226 /*****************************************************************************
227 * IDirectDraw7::AddRef
229 * Increases the interfaces refcount, basically
231 * DDraw refcounting is a bit tricky. The different DirectDraw interface
232 * versions have individual refcounts, but the IDirect3D interfaces do not.
233 * All interfaces are from one object, that means calling QueryInterface on an
234 * IDirectDraw7 interface for an IDirectDraw4 interface does not create a new
235 * IDirectDrawImpl object.
237 * That means all AddRef and Release implementations of IDirectDrawX work
238 * with their own counter, and IDirect3DX::AddRef thunk to IDirectDraw (1),
239 * except of IDirect3D7 which thunks to IDirectDraw7
241 * Returns: The new refcount
243 *****************************************************************************/
245 IDirectDrawImpl_AddRef(IDirectDraw7
*iface
)
247 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
248 ULONG ref
= InterlockedIncrement(&This
->ref7
);
250 TRACE("(%p) : incrementing IDirectDraw7 refcount from %u.\n", This
, ref
-1);
252 if(ref
== 1) InterlockedIncrement(&This
->numIfaces
);
257 /*****************************************************************************
258 * IDirectDrawImpl_Destroy
260 * Destroys a ddraw object if all refcounts are 0. This is to share code
261 * between the IDirectDrawX::Release functions
264 * This: DirectDraw object to destroy
266 *****************************************************************************/
268 IDirectDrawImpl_Destroy(IDirectDrawImpl
*This
)
270 IDirectDraw7_SetCooperativeLevel((IDirectDraw7
*)This
, NULL
, DDSCL_NORMAL
);
271 IDirectDraw7_RestoreDisplayMode((IDirectDraw7
*)This
);
273 /* Destroy the device window if we created one */
274 if(This
->devicewindow
!= 0)
276 TRACE(" (%p) Destroying the device window %p\n", This
, This
->devicewindow
);
277 DestroyWindow(This
->devicewindow
);
278 This
->devicewindow
= 0;
281 EnterCriticalSection(&ddraw_cs
);
282 list_remove(&This
->ddraw_list_entry
);
283 LeaveCriticalSection(&ddraw_cs
);
285 /* Release the attached WineD3D stuff */
286 IWineD3DDevice_Release(This
->wineD3DDevice
);
287 IWineD3D_Release(This
->wineD3D
);
289 /* Now free the object */
290 HeapFree(GetProcessHeap(), 0, This
);
293 /*****************************************************************************
294 * IDirectDraw7::Release
296 * Decreases the refcount. If the refcount falls to 0, the object is destroyed
298 * Returns: The new refcount
299 *****************************************************************************/
301 IDirectDrawImpl_Release(IDirectDraw7
*iface
)
303 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
304 ULONG ref
= InterlockedDecrement(&This
->ref7
);
306 TRACE("(%p)->() decrementing IDirectDraw7 refcount from %u.\n", This
, ref
+1);
310 ULONG ifacecount
= InterlockedDecrement(&This
->numIfaces
);
311 if(ifacecount
== 0) IDirectDrawImpl_Destroy(This
);
317 /*****************************************************************************
318 * IDirectDraw methods
319 *****************************************************************************/
321 /*****************************************************************************
322 * IDirectDraw7::SetCooperativeLevel
324 * Sets the cooperative level for the DirectDraw object, and the window
325 * assigned to it. The cooperative level determines the general behavior
326 * of the DirectDraw application
328 * Warning: This is quite tricky, as it's not really documented which
329 * cooperative levels can be combined with each other. If a game fails
330 * after this function, try to check the cooperative levels passed on
331 * Windows, and if it returns something different.
333 * If you think that this function caused the failure because it writes a
334 * fixme, be sure to run again with a +ddraw trace.
336 * What is known about cooperative levels (See the ddraw modes test):
337 * DDSCL_EXCLUSIVE and DDSCL_FULLSCREEN must be used with each other
338 * DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE or DDSCL_FULLSCREEN
339 * DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that
340 * DDSCL_FULLSCREEN can be activated
341 * DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES
343 * Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE,
344 * DDSCL_SETFOCUSWINDOW (partially),
345 * DDSCL_MULTITHREADED (work in progress)
347 * Unhandled flags, which should be implemented
348 * DDSCL_SETDEVICEWINDOW: Sets a window specially used for rendering (I don't
349 * expect any difference to a normal window for wine)
350 * DDSCL_CREATEDEVICEWINDOW: Tells ddraw to create its own window for
351 * rendering (Possible test case: Half-Life)
353 * Unsure about these: DDSCL_FPUSETUP DDSCL_FPURESERVE
355 * These don't seem very important for wine:
356 * DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX
359 * DD_OK if the cooperative level was set successfully
360 * DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid
361 * DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode
362 * (Probably others too, have to investigate)
364 *****************************************************************************/
365 static HRESULT WINAPI
366 IDirectDrawImpl_SetCooperativeLevel(IDirectDraw7
*iface
,
370 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
373 TRACE("(%p)->(%p,%08x)\n",This
,hwnd
,cooplevel
);
374 DDRAW_dump_cooperativelevel(cooplevel
);
376 EnterCriticalSection(&ddraw_cs
);
378 /* Get the old window */
379 window
= This
->dest_window
;
381 /* Tests suggest that we need one of them: */
382 if(!(cooplevel
& (DDSCL_SETFOCUSWINDOW
|
386 TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n");
387 LeaveCriticalSection(&ddraw_cs
);
388 return DDERR_INVALIDPARAMS
;
391 /* Handle those levels first which set various hwnds */
392 if(cooplevel
& DDSCL_SETFOCUSWINDOW
)
394 /* This isn't compatible with a lot of flags */
395 if(cooplevel
& ( DDSCL_MULTITHREADED
|
400 DDSCL_SETDEVICEWINDOW
|
405 TRACE("Called with incompatible flags, returning DDERR_INVALIDPARAMS\n");
406 LeaveCriticalSection(&ddraw_cs
);
407 return DDERR_INVALIDPARAMS
;
409 else if( (This
->cooperative_level
& DDSCL_FULLSCREEN
) && window
)
411 TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET\n");
412 LeaveCriticalSection(&ddraw_cs
);
413 return DDERR_HWNDALREADYSET
;
416 This
->focuswindow
= hwnd
;
417 /* Won't use the hwnd param for anything else */
420 /* Use the focus window for drawing too */
421 This
->dest_window
= This
->focuswindow
;
423 /* Destroy the device window, if we have one */
424 if(This
->devicewindow
)
426 DestroyWindow(This
->devicewindow
);
427 This
->devicewindow
= NULL
;
430 /* DDSCL_NORMAL or DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE */
431 if(cooplevel
& DDSCL_NORMAL
)
433 /* Can't coexist with fullscreen or exclusive */
434 if(cooplevel
& (DDSCL_FULLSCREEN
| DDSCL_EXCLUSIVE
) )
436 TRACE("(%p) DDSCL_NORMAL is not compative with DDSCL_FULLSCREEN or DDSCL_EXCLUSIVE\n", This
);
437 LeaveCriticalSection(&ddraw_cs
);
438 return DDERR_INVALIDPARAMS
;
441 /* Switching from fullscreen? */
442 if(This
->cooperative_level
& DDSCL_FULLSCREEN
)
444 This
->cooperative_level
&= ~DDSCL_FULLSCREEN
;
445 This
->cooperative_level
&= ~DDSCL_EXCLUSIVE
;
446 This
->cooperative_level
&= ~DDSCL_ALLOWMODEX
;
448 IWineD3DDevice_ReleaseFocusWindow(This
->wineD3DDevice
);
451 /* Don't override focus windows or private device windows */
453 !(This
->focuswindow
) &&
454 !(This
->devicewindow
) &&
457 This
->dest_window
= hwnd
;
460 else if(cooplevel
& DDSCL_FULLSCREEN
)
462 /* Needs DDSCL_EXCLUSIVE */
463 if(!(cooplevel
& DDSCL_EXCLUSIVE
) )
465 TRACE("(%p) DDSCL_FULLSCREEN needs DDSCL_EXCLUSIVE\n", This
);
466 LeaveCriticalSection(&ddraw_cs
);
467 return DDERR_INVALIDPARAMS
;
472 TRACE("(%p) DDSCL_FULLSCREEN needs a HWND\n", This);
473 return DDERR_INVALIDPARAMS;
477 This
->cooperative_level
&= ~DDSCL_NORMAL
;
479 /* Don't override focus windows or private device windows */
481 !(This
->focuswindow
) &&
482 !(This
->devicewindow
) &&
486 DWORD size
= sizeof(buffer
);
489 /* @@ Wine registry key: HKCU\Software\Wine\Direct3D */
490 if (!RegOpenKeyA( HKEY_CURRENT_USER
, "Software\\Wine\\Direct3D", &hkey
)) {
491 if (!RegQueryValueExA( hkey
, "DirectDrawDesktopHack", 0, NULL
, buffer
, &size
)) {
492 if ( IS_OPTION_TRUE( buffer
[0] ) ) {
493 TRACE("Enabling DirectDrawDesktopHack hack\n");
494 drawwin
= GetDesktopWindow();
498 HRESULT hr
= IWineD3DDevice_AcquireFocusWindow(This
->wineD3DDevice
, hwnd
);
501 ERR("Failed to acquire focus window, hr %#x.\n", hr
);
502 LeaveCriticalSection(&ddraw_cs
);
506 This
->dest_window
= drawwin
;
509 else if(cooplevel
& DDSCL_EXCLUSIVE
)
511 TRACE("(%p) DDSCL_EXCLUSIVE needs DDSCL_FULLSCREEN\n", This
);
512 LeaveCriticalSection(&ddraw_cs
);
513 return DDERR_INVALIDPARAMS
;
516 if(cooplevel
& DDSCL_CREATEDEVICEWINDOW
)
518 /* Don't create a device window if a focus window is set */
519 if( !(This
->focuswindow
) )
521 HWND devicewindow
= CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME
, "DDraw device window",
522 WS_POPUP
, 0, 0, GetSystemMetrics(SM_CXSCREEN
), GetSystemMetrics(SM_CYSCREEN
),
523 NULL
, NULL
, NULL
, NULL
);
526 ERR("Failed to create window, last error %#x.\n", GetLastError());
527 LeaveCriticalSection(&ddraw_cs
);
531 ShowWindow(devicewindow
, SW_SHOW
); /* Just to be sure */
532 TRACE("(%p) Created a DDraw device window. HWND=%p\n", This
, devicewindow
);
534 This
->devicewindow
= devicewindow
;
535 This
->dest_window
= devicewindow
;
539 if(cooplevel
& DDSCL_MULTITHREADED
&& !(This
->cooperative_level
& DDSCL_MULTITHREADED
))
541 /* Enable thread safety in wined3d */
542 IWineD3DDevice_SetMultithreaded(This
->wineD3DDevice
);
545 /* Unhandled flags */
546 if(cooplevel
& DDSCL_ALLOWREBOOT
)
547 WARN("(%p) Unhandled flag DDSCL_ALLOWREBOOT, harmless\n", This
);
548 if(cooplevel
& DDSCL_ALLOWMODEX
)
549 WARN("(%p) Unhandled flag DDSCL_ALLOWMODEX, harmless\n", This
);
550 if(cooplevel
& DDSCL_FPUSETUP
)
551 WARN("(%p) Unhandled flag DDSCL_FPUSETUP, harmless\n", This
);
553 /* Store the cooperative_level */
554 This
->cooperative_level
|= cooplevel
;
555 TRACE("SetCooperativeLevel retuning DD_OK\n");
556 LeaveCriticalSection(&ddraw_cs
);
560 /*****************************************************************************
562 * Helper function for SetDisplayMode and RestoreDisplayMode
564 * Implements DirectDraw's SetDisplayMode, but ignores the value of
565 * ForceRefreshRate, since it is already handled by
566 * IDirectDrawImpl_SetDisplayMode. RestoreDisplayMode can use this function
567 * without worrying that ForceRefreshRate will override the refresh rate. For
568 * argument and return value documentation, see
569 * IDirectDrawImpl_SetDisplayMode.
571 *****************************************************************************/
573 IDirectDrawImpl_SetDisplayModeNoOverride(IDirectDraw7
*iface
,
580 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
581 WINED3DDISPLAYMODE Mode
;
583 TRACE("(%p)->(%d,%d,%d,%d,%x): Relay!\n", This
, Width
, Height
, BPP
, RefreshRate
, Flags
);
585 EnterCriticalSection(&ddraw_cs
);
586 if( !Width
|| !Height
)
588 ERR("Width=%d, Height=%d, what to do?\n", Width
, Height
);
589 /* It looks like Need for Speed Porsche Unleashed expects DD_OK here */
590 LeaveCriticalSection(&ddraw_cs
);
594 /* Check the exclusive mode
595 if(!(This->cooperative_level & DDSCL_EXCLUSIVE))
596 return DDERR_NOEXCLUSIVEMODE;
597 * This is WRONG. Don't know if the SDK is completely
598 * wrong and if there are any conditions when DDERR_NOEXCLUSIVE
599 * is returned, but Half-Life 1.1.1.1 (Steam version)
604 Mode
.Height
= Height
;
605 Mode
.RefreshRate
= RefreshRate
;
608 case 8: Mode
.Format
= WINED3DFMT_P8_UINT
; break;
609 case 15: Mode
.Format
= WINED3DFMT_B5G5R5X1_UNORM
; break;
610 case 16: Mode
.Format
= WINED3DFMT_B5G6R5_UNORM
; break;
611 case 24: Mode
.Format
= WINED3DFMT_B8G8R8_UNORM
; break;
612 case 32: Mode
.Format
= WINED3DFMT_B8G8R8X8_UNORM
; break;
615 /* TODO: The possible return values from msdn suggest that
616 * the screen mode can't be changed if a surface is locked
617 * or some drawing is in progress
620 /* TODO: Lose the primary surface */
621 hr
= IWineD3DDevice_SetDisplayMode(This
->wineD3DDevice
,
622 0, /* First swapchain */
624 LeaveCriticalSection(&ddraw_cs
);
627 case WINED3DERR_NOTAVAILABLE
: return DDERR_UNSUPPORTED
;
632 /*****************************************************************************
633 * IDirectDraw7::SetDisplayMode
635 * Sets the display screen resolution, color depth and refresh frequency
636 * when in fullscreen mode (in theory).
637 * Possible return values listed in the SDK suggest that this method fails
638 * when not in fullscreen mode, but this is wrong. Windows 2000 happily sets
639 * the display mode in DDSCL_NORMAL mode without an hwnd specified.
640 * It seems to be valid to pass 0 for With and Height, this has to be tested
641 * It could mean that the current video mode should be left as-is. (But why
645 * Height, Width: Screen dimension
646 * BPP: Color depth in Bits per pixel
647 * Refreshrate: Screen refresh rate
653 *****************************************************************************/
654 static HRESULT WINAPI
655 IDirectDrawImpl_SetDisplayMode(IDirectDraw7
*iface
,
662 if (force_refresh_rate
!= 0)
664 TRACE("ForceRefreshRate overriding passed-in refresh rate (%d Hz) to %d Hz\n", RefreshRate
, force_refresh_rate
);
665 RefreshRate
= force_refresh_rate
;
668 return IDirectDrawImpl_SetDisplayModeNoOverride(iface
, Width
, Height
, BPP
,
672 /*****************************************************************************
673 * IDirectDraw7::RestoreDisplayMode
675 * Restores the display mode to what it was at creation time. Basically.
677 * A problem arises when there are 2 DirectDraw objects using the same hwnd:
678 * -> DD_1 finds the screen at 1400x1050x32 when created, sets it to 640x480x16
679 * -> DD_2 is created, finds the screen at 640x480x16, sets it to 1024x768x32
680 * -> DD_1 is released. The screen should be left at 1024x768x32.
681 * -> DD_2 is released. The screen should be set to 1400x1050x32
682 * This case is unhandled right now, but Empire Earth does it this way.
683 * (But perhaps there is something in SetCooperativeLevel to prevent this)
685 * The msdn says that this method resets the display mode to what it was before
686 * SetDisplayMode was called. What if SetDisplayModes is called 2 times??
690 * DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode
692 *****************************************************************************/
693 static HRESULT WINAPI
694 IDirectDrawImpl_RestoreDisplayMode(IDirectDraw7
*iface
)
696 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
697 TRACE("(%p)\n", This
);
699 return IDirectDrawImpl_SetDisplayModeNoOverride(iface
,
700 This
->orig_width
, This
->orig_height
, This
->orig_bpp
, 0, 0);
703 /*****************************************************************************
704 * IDirectDraw7::GetCaps
706 * Returns the drives capabilities
708 * Used for version 1, 2, 4 and 7
711 * DriverCaps: Structure to write the Hardware accelerated caps to
712 * HelCaps: Structure to write the emulation caps to
715 * This implementation returns DD_OK only
717 *****************************************************************************/
718 static HRESULT WINAPI
719 IDirectDrawImpl_GetCaps(IDirectDraw7
*iface
,
723 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
725 WINED3DCAPS winecaps
;
727 DDSCAPS2 ddscaps
= {0, 0, 0, 0};
728 TRACE("(%p)->(%p,%p)\n", This
, DriverCaps
, HELCaps
);
730 /* One structure must be != NULL */
731 if( (!DriverCaps
) && (!HELCaps
) )
733 ERR("(%p) Invalid params to IDirectDrawImpl_GetCaps\n", This
);
734 return DDERR_INVALIDPARAMS
;
737 memset(&caps
, 0, sizeof(caps
));
738 memset(&winecaps
, 0, sizeof(winecaps
));
739 caps
.dwSize
= sizeof(caps
);
740 EnterCriticalSection(&ddraw_cs
);
741 hr
= IWineD3DDevice_GetDeviceCaps(This
->wineD3DDevice
, &winecaps
);
743 WARN("IWineD3DDevice::GetDeviceCaps failed\n");
744 LeaveCriticalSection(&ddraw_cs
);
748 hr
= IDirectDraw7_GetAvailableVidMem(iface
, &ddscaps
, &caps
.dwVidMemTotal
, &caps
.dwVidMemFree
);
749 LeaveCriticalSection(&ddraw_cs
);
751 WARN("IDirectDraw7::GetAvailableVidMem failed\n");
755 caps
.dwCaps
= winecaps
.DirectDrawCaps
.Caps
;
756 caps
.dwCaps2
= winecaps
.DirectDrawCaps
.Caps2
;
757 caps
.dwCKeyCaps
= winecaps
.DirectDrawCaps
.CKeyCaps
;
758 caps
.dwFXCaps
= winecaps
.DirectDrawCaps
.FXCaps
;
759 caps
.dwPalCaps
= winecaps
.DirectDrawCaps
.PalCaps
;
760 caps
.ddsCaps
.dwCaps
= winecaps
.DirectDrawCaps
.ddsCaps
;
761 caps
.dwSVBCaps
= winecaps
.DirectDrawCaps
.SVBCaps
;
762 caps
.dwSVBCKeyCaps
= winecaps
.DirectDrawCaps
.SVBCKeyCaps
;
763 caps
.dwSVBFXCaps
= winecaps
.DirectDrawCaps
.SVBFXCaps
;
764 caps
.dwVSBCaps
= winecaps
.DirectDrawCaps
.VSBCaps
;
765 caps
.dwVSBCKeyCaps
= winecaps
.DirectDrawCaps
.VSBCKeyCaps
;
766 caps
.dwVSBFXCaps
= winecaps
.DirectDrawCaps
.VSBFXCaps
;
767 caps
.dwSSBCaps
= winecaps
.DirectDrawCaps
.SSBCaps
;
768 caps
.dwSSBCKeyCaps
= winecaps
.DirectDrawCaps
.SSBCKeyCaps
;
769 caps
.dwSSBFXCaps
= winecaps
.DirectDrawCaps
.SSBFXCaps
;
771 /* Even if WineD3D supports 3D rendering, remove the cap if ddraw is configured
774 if(DefaultSurfaceType
== SURFACE_GDI
) {
775 caps
.dwCaps
&= ~DDCAPS_3D
;
776 caps
.ddsCaps
.dwCaps
&= ~(DDSCAPS_3DDEVICE
| DDSCAPS_MIPMAP
| DDSCAPS_TEXTURE
| DDSCAPS_ZBUFFER
);
778 if(winecaps
.DirectDrawCaps
.StrideAlign
!= 0) {
779 caps
.dwCaps
|= DDCAPS_ALIGNSTRIDE
;
780 caps
.dwAlignStrideAlign
= winecaps
.DirectDrawCaps
.StrideAlign
;
785 DD_STRUCT_COPY_BYSIZE(DriverCaps
, &caps
);
788 TRACE("Driver Caps :\n");
789 DDRAW_dump_DDCAPS(DriverCaps
);
795 DD_STRUCT_COPY_BYSIZE(HELCaps
, &caps
);
798 TRACE("HEL Caps :\n");
799 DDRAW_dump_DDCAPS(HELCaps
);
806 /*****************************************************************************
807 * IDirectDraw7::Compact
809 * No idea what it does, MSDN says it's not implemented.
812 * DD_OK, but this is unchecked
814 *****************************************************************************/
815 static HRESULT WINAPI
816 IDirectDrawImpl_Compact(IDirectDraw7
*iface
)
818 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
819 TRACE("(%p)\n", This
);
824 /*****************************************************************************
825 * IDirectDraw7::GetDisplayMode
827 * Returns information about the current display mode
829 * Exists in Version 1, 2, 4 and 7
832 * DDSD: Address of a surface description structure to write the info to
837 *****************************************************************************/
838 static HRESULT WINAPI
839 IDirectDrawImpl_GetDisplayMode(IDirectDraw7
*iface
,
840 DDSURFACEDESC2
*DDSD
)
842 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
844 WINED3DDISPLAYMODE Mode
;
846 TRACE("(%p)->(%p): Relay\n", This
, DDSD
);
848 EnterCriticalSection(&ddraw_cs
);
849 /* This seems sane */
852 LeaveCriticalSection(&ddraw_cs
);
853 return DDERR_INVALIDPARAMS
;
856 /* The necessary members of LPDDSURFACEDESC and LPDDSURFACEDESC2 are equal,
857 * so one method can be used for all versions (Hopefully)
859 hr
= IWineD3DDevice_GetDisplayMode(This
->wineD3DDevice
,
864 ERR(" (%p) IWineD3DDevice::GetDisplayMode returned %08x\n", This
, hr
);
865 LeaveCriticalSection(&ddraw_cs
);
870 memset(DDSD
, 0, Size
);
873 DDSD
->dwFlags
|= DDSD_HEIGHT
| DDSD_WIDTH
| DDSD_PIXELFORMAT
| DDSD_PITCH
| DDSD_REFRESHRATE
;
874 DDSD
->dwWidth
= Mode
.Width
;
875 DDSD
->dwHeight
= Mode
.Height
;
876 DDSD
->u2
.dwRefreshRate
= 60;
877 DDSD
->ddsCaps
.dwCaps
= 0;
878 DDSD
->u4
.ddpfPixelFormat
.dwSize
= sizeof(DDSD
->u4
.ddpfPixelFormat
);
879 PixelFormat_WineD3DtoDD(&DDSD
->u4
.ddpfPixelFormat
, Mode
.Format
);
880 DDSD
->u1
.lPitch
= Mode
.Width
* DDSD
->u4
.ddpfPixelFormat
.u1
.dwRGBBitCount
/ 8;
884 TRACE("Returning surface desc :\n");
885 DDRAW_dump_surface_desc(DDSD
);
888 LeaveCriticalSection(&ddraw_cs
);
892 /*****************************************************************************
893 * IDirectDraw7::GetFourCCCodes
895 * Returns an array of supported FourCC codes.
897 * Exists in Version 1, 2, 4 and 7
900 * NumCodes: Contains the number of Codes that Codes can carry. Returns the number
901 * of enumerated codes
902 * Codes: Pointer to an array of DWORDs where the supported codes are written
906 * Always returns DD_OK, as it's a stub for now
908 *****************************************************************************/
909 static HRESULT WINAPI
910 IDirectDrawImpl_GetFourCCCodes(IDirectDraw7
*iface
,
911 DWORD
*NumCodes
, DWORD
*Codes
)
913 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
914 WINED3DFORMAT formats
[] = {
915 WINED3DFMT_YUY2
, WINED3DFMT_UYVY
, WINED3DFMT_YV12
,
916 WINED3DFMT_DXT1
, WINED3DFMT_DXT2
, WINED3DFMT_DXT3
, WINED3DFMT_DXT4
, WINED3DFMT_DXT5
,
917 WINED3DFMT_ATI2N
, WINED3DFMT_NVHU
, WINED3DFMT_NVHS
919 DWORD count
= 0, i
, outsize
;
921 WINED3DDISPLAYMODE d3ddm
;
922 WINED3DSURFTYPE type
= This
->ImplType
;
923 TRACE("(%p)->(%p, %p)\n", This
, NumCodes
, Codes
);
925 IWineD3DDevice_GetDisplayMode(This
->wineD3DDevice
,
929 outsize
= NumCodes
&& Codes
? *NumCodes
: 0;
931 if(type
== SURFACE_UNKNOWN
) type
= SURFACE_GDI
;
933 for(i
= 0; i
< (sizeof(formats
) / sizeof(formats
[0])); i
++) {
934 hr
= IWineD3D_CheckDeviceFormat(This
->wineD3D
,
935 WINED3DADAPTER_DEFAULT
,
937 d3ddm
.Format
/* AdapterFormat */,
939 WINED3DRTYPE_SURFACE
,
943 if(count
< outsize
) {
944 Codes
[count
] = formats
[i
];
950 TRACE("Returning %u FourCC codes\n", count
);
957 /*****************************************************************************
958 * IDirectDraw7::GetMonitorFrequency
960 * Returns the monitor's frequency
962 * Exists in Version 1, 2, 4 and 7
965 * Freq: Pointer to a DWORD to write the frequency to
968 * Always returns DD_OK
970 *****************************************************************************/
971 static HRESULT WINAPI
972 IDirectDrawImpl_GetMonitorFrequency(IDirectDraw7
*iface
,
975 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
976 TRACE("(%p)->(%p)\n", This
, Freq
);
978 /* Ideally this should be in WineD3D, as it concerns the screen setup,
979 * but for now this should make the games happy
985 /*****************************************************************************
986 * IDirectDraw7::GetVerticalBlankStatus
988 * Returns the Vertical blank status of the monitor. This should be in WineD3D
989 * too basically, but as it's a semi stub, I didn't create a function there
992 * status: Pointer to a BOOL to be filled with the vertical blank status
996 * DDERR_INVALIDPARAMS if status is NULL
998 *****************************************************************************/
999 static HRESULT WINAPI
1000 IDirectDrawImpl_GetVerticalBlankStatus(IDirectDraw7
*iface
,
1003 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1004 TRACE("(%p)->(%p)\n", This
, status
);
1006 /* This looks sane, the MSDN suggests it too */
1007 EnterCriticalSection(&ddraw_cs
);
1010 LeaveCriticalSection(&ddraw_cs
);
1011 return DDERR_INVALIDPARAMS
;
1014 *status
= This
->fake_vblank
;
1015 This
->fake_vblank
= !This
->fake_vblank
;
1016 LeaveCriticalSection(&ddraw_cs
);
1020 /*****************************************************************************
1021 * IDirectDraw7::GetAvailableVidMem
1023 * Returns the total and free video memory
1026 * Caps: Specifies the memory type asked for
1027 * total: Pointer to a DWORD to be filled with the total memory
1028 * free: Pointer to a DWORD to be filled with the free memory
1032 * DDERR_INVALIDPARAMS of free and total are NULL
1034 *****************************************************************************/
1035 static HRESULT WINAPI
1036 IDirectDrawImpl_GetAvailableVidMem(IDirectDraw7
*iface
, DDSCAPS2
*Caps
, DWORD
*total
, DWORD
*free
)
1038 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1039 TRACE("(%p)->(%p, %p, %p)\n", This
, Caps
, total
, free
);
1043 TRACE("(%p) Asked for memory with description: ", This
);
1044 DDRAW_dump_DDSCAPS2(Caps
);
1046 EnterCriticalSection(&ddraw_cs
);
1048 /* Todo: System memory vs local video memory vs non-local video memory
1049 * The MSDN also mentions differences between texture memory and other
1050 * resources, but that's not important
1053 if( (!total
) && (!free
) )
1055 LeaveCriticalSection(&ddraw_cs
);
1056 return DDERR_INVALIDPARAMS
;
1059 if(total
) *total
= This
->total_vidmem
;
1060 if(free
) *free
= IWineD3DDevice_GetAvailableTextureMem(This
->wineD3DDevice
);
1062 LeaveCriticalSection(&ddraw_cs
);
1066 /*****************************************************************************
1067 * IDirectDraw7::Initialize
1069 * Initializes a DirectDraw interface.
1072 * GUID: Interface identifier. Well, don't know what this is really good
1076 * Returns DD_OK on the first call,
1077 * DDERR_ALREADYINITIALIZED on repeated calls
1079 *****************************************************************************/
1080 static HRESULT WINAPI
1081 IDirectDrawImpl_Initialize(IDirectDraw7
*iface
,
1084 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1085 TRACE("(%p)->(%s): No-op\n", This
, debugstr_guid(Guid
));
1087 if(This
->initialized
)
1089 return DDERR_ALREADYINITIALIZED
;
1097 /*****************************************************************************
1098 * IDirectDraw7::FlipToGDISurface
1100 * "Makes the surface that the GDI writes to the primary surface"
1101 * Looks like some windows specific thing we don't have to care about.
1102 * According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to
1103 * show error boxes ;)
1104 * Well, just return DD_OK.
1107 * Always returns DD_OK
1109 *****************************************************************************/
1110 static HRESULT WINAPI
1111 IDirectDrawImpl_FlipToGDISurface(IDirectDraw7
*iface
)
1113 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1114 TRACE("(%p)\n", This
);
1119 /*****************************************************************************
1120 * IDirectDraw7::WaitForVerticalBlank
1122 * This method allows applications to get in sync with the vertical blank
1124 * The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't
1125 * redraw the screen, most likely because of this stub
1128 * Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT
1129 * or DDWAITVB_BLOCKEND
1130 * h: Not used, according to MSDN
1133 * Always returns DD_OK
1135 *****************************************************************************/
1136 static HRESULT WINAPI
1137 IDirectDrawImpl_WaitForVerticalBlank(IDirectDraw7
*iface
,
1141 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1142 static BOOL hide
= FALSE
;
1144 /* This function is called often, so print the fixme only once */
1147 FIXME("(%p)->(%x,%p): Stub\n", This
, Flags
, h
);
1151 /* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */
1152 if(Flags
& DDWAITVB_BLOCKBEGINEVENT
)
1153 return DDERR_UNSUPPORTED
; /* unchecked */
1158 /*****************************************************************************
1159 * IDirectDraw7::GetScanLine
1161 * Returns the scan line that is being drawn on the monitor
1164 * Scanline: Address to write the scan line value to
1167 * Always returns DD_OK
1169 *****************************************************************************/
1170 static HRESULT WINAPI
IDirectDrawImpl_GetScanLine(IDirectDraw7
*iface
, DWORD
*Scanline
)
1172 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1173 static BOOL hide
= FALSE
;
1174 WINED3DDISPLAYMODE Mode
;
1176 /* This function is called often, so print the fixme only once */
1177 EnterCriticalSection(&ddraw_cs
);
1180 FIXME("(%p)->(%p): Semi-Stub\n", This
, Scanline
);
1184 IWineD3DDevice_GetDisplayMode(This
->wineD3DDevice
,
1188 /* Fake the line sweeping of the monitor */
1189 /* FIXME: We should synchronize with a source to keep the refresh rate */
1190 *Scanline
= This
->cur_scanline
++;
1191 /* Assume 20 scan lines in the vertical blank */
1192 if (This
->cur_scanline
>= Mode
.Height
+ 20)
1193 This
->cur_scanline
= 0;
1195 LeaveCriticalSection(&ddraw_cs
);
1199 /*****************************************************************************
1200 * IDirectDraw7::TestCooperativeLevel
1202 * Informs the application about the state of the video adapter, depending
1203 * on the cooperative level
1206 * DD_OK if the device is in a sane state
1207 * DDERR_NOEXCLUSIVEMODE or DDERR_EXCLUSIVEMODEALREADYSET
1208 * if the state is not correct(See below)
1210 *****************************************************************************/
1211 static HRESULT WINAPI
1212 IDirectDrawImpl_TestCooperativeLevel(IDirectDraw7
*iface
)
1214 TRACE("iface %p.\n", iface
);
1219 /*****************************************************************************
1220 * IDirectDraw7::GetGDISurface
1222 * Returns the surface that GDI is treating as the primary surface.
1223 * For Wine this is the front buffer
1226 * GDISurface: Address to write the surface pointer to
1229 * DD_OK if the surface was found
1230 * DDERR_NOTFOUND if the GDI surface wasn't found
1232 *****************************************************************************/
1233 static HRESULT WINAPI
1234 IDirectDrawImpl_GetGDISurface(IDirectDraw7
*iface
,
1235 IDirectDrawSurface7
**GDISurface
)
1237 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1238 IWineD3DSurface
*Surf
;
1239 IDirectDrawSurface7
*ddsurf
;
1242 TRACE("(%p)->(%p)\n", This
, GDISurface
);
1244 /* Get the back buffer from the wineD3DDevice and search its
1245 * attached surfaces for the front buffer
1247 EnterCriticalSection(&ddraw_cs
);
1248 hr
= IWineD3DDevice_GetBackBuffer(This
->wineD3DDevice
,
1250 0, /* first back buffer*/
1251 WINED3DBACKBUFFER_TYPE_MONO
,
1254 if( (hr
!= D3D_OK
) ||
1257 ERR("IWineD3DDevice::GetBackBuffer failed\n");
1258 LeaveCriticalSection(&ddraw_cs
);
1259 return DDERR_NOTFOUND
;
1262 /* GetBackBuffer AddRef()ed the surface, release it */
1263 IWineD3DSurface_Release(Surf
);
1265 IWineD3DSurface_GetParent(Surf
,
1266 (IUnknown
**) &ddsurf
);
1267 IDirectDrawSurface7_Release(ddsurf
); /* For the GetParent */
1269 /* Find the front buffer */
1270 ddsCaps
.dwCaps
= DDSCAPS_FRONTBUFFER
;
1271 hr
= IDirectDrawSurface7_GetAttachedSurface(ddsurf
,
1276 ERR("IDirectDrawSurface7::GetAttachedSurface failed, hr = %x\n", hr
);
1279 /* The AddRef is OK this time */
1280 LeaveCriticalSection(&ddraw_cs
);
1284 /*****************************************************************************
1285 * IDirectDraw7::EnumDisplayModes
1287 * Enumerates the supported Display modes. The modes can be filtered with
1288 * the DDSD parameter.
1291 * Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES
1292 * DDSD: Surface description to filter the modes
1293 * Context: Pointer passed back to the callback function
1294 * cb: Application-provided callback function
1298 * DDERR_INVALIDPARAMS if the callback wasn't set
1300 *****************************************************************************/
1301 static HRESULT WINAPI
1302 IDirectDrawImpl_EnumDisplayModes(IDirectDraw7
*iface
,
1304 DDSURFACEDESC2
*DDSD
,
1306 LPDDENUMMODESCALLBACK2 cb
)
1308 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1309 unsigned int modenum
, fmt
;
1310 WINED3DFORMAT pixelformat
= WINED3DFMT_UNKNOWN
;
1311 WINED3DDISPLAYMODE mode
;
1312 DDSURFACEDESC2 callback_sd
;
1313 WINED3DDISPLAYMODE
*enum_modes
= NULL
;
1314 unsigned enum_mode_count
= 0, enum_mode_array_size
= 0;
1316 WINED3DFORMAT checkFormatList
[] =
1318 WINED3DFMT_B8G8R8X8_UNORM
,
1319 WINED3DFMT_B5G6R5_UNORM
,
1323 TRACE("(%p)->(%p,%p,%p): Relay\n", This
, DDSD
, Context
, cb
);
1325 EnterCriticalSection(&ddraw_cs
);
1326 /* This looks sane */
1329 LeaveCriticalSection(&ddraw_cs
);
1330 return DDERR_INVALIDPARAMS
;
1335 if ((DDSD
->dwFlags
& DDSD_PIXELFORMAT
) && (DDSD
->u4
.ddpfPixelFormat
.dwFlags
& DDPF_RGB
) )
1336 pixelformat
= PixelFormat_DD2WineD3D(&DDSD
->u4
.ddpfPixelFormat
);
1339 if(!(Flags
& DDEDM_REFRESHRATES
))
1341 enum_mode_array_size
= 16;
1342 enum_modes
= HeapAlloc(GetProcessHeap(), 0, sizeof(WINED3DDISPLAYMODE
) * enum_mode_array_size
);
1345 ERR("Out of memory\n");
1346 LeaveCriticalSection(&ddraw_cs
);
1347 return DDERR_OUTOFMEMORY
;
1351 for(fmt
= 0; fmt
< (sizeof(checkFormatList
) / sizeof(checkFormatList
[0])); fmt
++)
1353 if(pixelformat
!= WINED3DFMT_UNKNOWN
&& checkFormatList
[fmt
] != pixelformat
)
1359 while(IWineD3D_EnumAdapterModes(This
->wineD3D
,
1360 WINED3DADAPTER_DEFAULT
,
1361 checkFormatList
[fmt
],
1363 &mode
) == WINED3D_OK
)
1367 if(DDSD
->dwFlags
& DDSD_WIDTH
&& mode
.Width
!= DDSD
->dwWidth
) continue;
1368 if(DDSD
->dwFlags
& DDSD_HEIGHT
&& mode
.Height
!= DDSD
->dwHeight
) continue;
1371 if(!(Flags
& DDEDM_REFRESHRATES
))
1373 /* DX docs state EnumDisplayMode should return only unique modes. If DDEDM_REFRESHRATES is not set, refresh
1374 * rate doesn't matter when determining if the mode is unique. So modes only differing in refresh rate have
1375 * to be reduced to a single unique result in such case.
1380 for (i
= 0; i
< enum_mode_count
; i
++)
1382 if(enum_modes
[i
].Width
== mode
.Width
&& enum_modes
[i
].Height
== mode
.Height
&&
1383 enum_modes
[i
].Format
== mode
.Format
)
1393 memset(&callback_sd
, 0, sizeof(callback_sd
));
1394 callback_sd
.dwSize
= sizeof(callback_sd
);
1395 callback_sd
.u4
.ddpfPixelFormat
.dwSize
= sizeof(DDPIXELFORMAT
);
1397 callback_sd
.dwFlags
= DDSD_HEIGHT
|DDSD_WIDTH
|DDSD_PIXELFORMAT
|DDSD_PITCH
;
1398 if(Flags
& DDEDM_REFRESHRATES
)
1400 callback_sd
.dwFlags
|= DDSD_REFRESHRATE
;
1401 callback_sd
.u2
.dwRefreshRate
= mode
.RefreshRate
;
1404 callback_sd
.dwWidth
= mode
.Width
;
1405 callback_sd
.dwHeight
= mode
.Height
;
1407 PixelFormat_WineD3DtoDD(&callback_sd
.u4
.ddpfPixelFormat
, mode
.Format
);
1409 /* Calc pitch and DWORD align like MSDN says */
1410 callback_sd
.u1
.lPitch
= (callback_sd
.u4
.ddpfPixelFormat
.u1
.dwRGBBitCount
/ 8) * mode
.Width
;
1411 callback_sd
.u1
.lPitch
= (callback_sd
.u1
.lPitch
+ 3) & ~3;
1413 TRACE("Enumerating %dx%dx%d @%d\n", callback_sd
.dwWidth
, callback_sd
.dwHeight
, callback_sd
.u4
.ddpfPixelFormat
.u1
.dwRGBBitCount
,
1414 callback_sd
.u2
.dwRefreshRate
);
1416 if(cb(&callback_sd
, Context
) == DDENUMRET_CANCEL
)
1418 TRACE("Application asked to terminate the enumeration\n");
1419 HeapFree(GetProcessHeap(), 0, enum_modes
);
1420 LeaveCriticalSection(&ddraw_cs
);
1424 if(!(Flags
& DDEDM_REFRESHRATES
))
1426 if (enum_mode_count
== enum_mode_array_size
)
1428 WINED3DDISPLAYMODE
*new_enum_modes
;
1430 enum_mode_array_size
*= 2;
1431 new_enum_modes
= HeapReAlloc(GetProcessHeap(), 0, enum_modes
, sizeof(WINED3DDISPLAYMODE
) * enum_mode_array_size
);
1433 if (!new_enum_modes
)
1435 ERR("Out of memory\n");
1436 HeapFree(GetProcessHeap(), 0, enum_modes
);
1437 LeaveCriticalSection(&ddraw_cs
);
1438 return DDERR_OUTOFMEMORY
;
1441 enum_modes
= new_enum_modes
;
1444 enum_modes
[enum_mode_count
++] = mode
;
1449 TRACE("End of enumeration\n");
1450 HeapFree(GetProcessHeap(), 0, enum_modes
);
1451 LeaveCriticalSection(&ddraw_cs
);
1455 /*****************************************************************************
1456 * IDirectDraw7::EvaluateMode
1458 * Used with IDirectDraw7::StartModeTest to test video modes.
1459 * EvaluateMode is used to pass or fail a mode, and continue with the next
1463 * Flags: DDEM_MODEPASSED or DDEM_MODEFAILED
1464 * Timeout: Returns the amount of seconds left before the mode would have
1465 * been failed automatically
1468 * This implementation always DD_OK, because it's a stub
1470 *****************************************************************************/
1471 static HRESULT WINAPI
1472 IDirectDrawImpl_EvaluateMode(IDirectDraw7
*iface
,
1476 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1477 FIXME("(%p)->(%d,%p): Stub!\n", This
, Flags
, Timeout
);
1479 /* When implementing this, implement it in WineD3D */
1484 /*****************************************************************************
1485 * IDirectDraw7::GetDeviceIdentifier
1487 * Returns the device identifier, which gives information about the driver
1488 * Our device identifier is defined at the beginning of this file.
1491 * DDDI: Address for the returned structure
1492 * Flags: Can be DDGDI_GETHOSTIDENTIFIER
1495 * On success it returns DD_OK
1496 * DDERR_INVALIDPARAMS if DDDI is NULL
1498 *****************************************************************************/
1499 static HRESULT WINAPI
1500 IDirectDrawImpl_GetDeviceIdentifier(IDirectDraw7
*iface
,
1501 DDDEVICEIDENTIFIER2
*DDDI
,
1504 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1505 TRACE("(%p)->(%p,%08x)\n", This
, DDDI
, Flags
);
1508 return DDERR_INVALIDPARAMS
;
1510 /* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D
1511 * host adapter, if there's a secondary 3D adapter. This doesn't apply
1512 * to any modern hardware, nor is it interesting for Wine, so ignore it.
1513 * Size of DDDEVICEIDENTIFIER2 may be aligned to 8 bytes and thus 4
1514 * bytes too long. So only copy the relevant part of the structure
1517 memcpy(DDDI
, &deviceidentifier
, FIELD_OFFSET(DDDEVICEIDENTIFIER2
, dwWHQLLevel
) + sizeof(DWORD
));
1521 /*****************************************************************************
1522 * IDirectDraw7::GetSurfaceFromDC
1524 * Returns the Surface for a GDI device context handle.
1525 * Is this related to IDirectDrawSurface::GetDC ???
1528 * hdc: hdc to return the surface for
1529 * Surface: Address to write the surface pointer to
1532 * Always returns DD_OK because it's a stub
1534 *****************************************************************************/
1535 static HRESULT WINAPI
1536 IDirectDrawImpl_GetSurfaceFromDC(IDirectDraw7
*iface
,
1538 IDirectDrawSurface7
**Surface
)
1540 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1541 IWineD3DSurface
*wined3d_surface
;
1544 TRACE("iface %p, dc %p, surface %p.\n", iface
, hdc
, Surface
);
1546 if (!Surface
) return E_INVALIDARG
;
1548 hr
= IWineD3DDevice_GetSurfaceFromDC(This
->wineD3DDevice
, hdc
, &wined3d_surface
);
1551 TRACE("No surface found for dc %p.\n", hdc
);
1553 return DDERR_NOTFOUND
;
1556 IWineD3DSurface_GetParent(wined3d_surface
, (IUnknown
**)Surface
);
1557 TRACE("Returning surface %p.\n", Surface
);
1561 /*****************************************************************************
1562 * IDirectDraw7::RestoreAllSurfaces
1564 * Calls the restore method of all surfaces
1569 * Always returns DD_OK because it's a stub
1571 *****************************************************************************/
1572 static HRESULT WINAPI
1573 IDirectDrawImpl_RestoreAllSurfaces(IDirectDraw7
*iface
)
1575 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1576 FIXME("(%p): Stub\n", This
);
1578 /* This isn't hard to implement: Enumerate all WineD3D surfaces,
1579 * get their parent and call their restore method. Do not implement
1580 * it in WineD3D, as restoring a surface means re-creating the
1586 /*****************************************************************************
1587 * IDirectDraw7::StartModeTest
1589 * Tests the specified video modes to update the system registry with
1590 * refresh rate information. StartModeTest starts the mode test,
1591 * EvaluateMode is used to fail or pass a mode. If EvaluateMode
1592 * isn't called within 15 seconds, the mode is failed automatically
1594 * As refresh rates are handled by the X server, I don't think this
1595 * Method is important
1598 * Modes: An array of mode specifications
1599 * NumModes: The number of modes in Modes
1600 * Flags: Some flags...
1603 * Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED,
1604 * if no modes are passed, DDERR_INVALIDPARAMS is returned,
1607 *****************************************************************************/
1608 static HRESULT WINAPI
1609 IDirectDrawImpl_StartModeTest(IDirectDraw7
*iface
,
1614 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1615 WARN("(%p)->(%p, %d, %x): Semi-Stub, most likely harmless\n", This
, Modes
, NumModes
, Flags
);
1617 /* This looks sane */
1618 if( (!Modes
) || (NumModes
== 0) ) return DDERR_INVALIDPARAMS
;
1620 /* DDSMT_ISTESTREQUIRED asks if a mode test is necessary.
1621 * As it is not, DDERR_TESTFINISHED is returned
1622 * (hopefully that's correct
1624 if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED;
1625 * well, that value doesn't (yet) exist in the wine headers, so ignore it
1631 /*****************************************************************************
1632 * IDirectDrawImpl_RecreateSurfacesCallback
1634 * Enumeration callback for IDirectDrawImpl_RecreateAllSurfaces.
1635 * It re-recreates the WineD3DSurface. It's pretty straightforward
1637 *****************************************************************************/
1639 IDirectDrawImpl_RecreateSurfacesCallback(IDirectDrawSurface7
*surf
,
1640 DDSURFACEDESC2
*desc
,
1643 IDirectDrawSurfaceImpl
*surfImpl
= (IDirectDrawSurfaceImpl
*)surf
;
1644 IDirectDrawImpl
*This
= surfImpl
->ddraw
;
1646 IWineD3DSurface
*wineD3DSurface
;
1647 IWineD3DSwapChain
*swapchain
;
1649 IWineD3DClipper
*clipper
= NULL
;
1651 WINED3DSURFACE_DESC Desc
;
1652 WINED3DFORMAT Format
;
1656 WINED3DMULTISAMPLE_TYPE MultiSampleType
;
1657 DWORD MultiSampleQuality
;
1661 TRACE("(%p): Enumerated Surface %p\n", This
, surfImpl
);
1663 /* For the enumeration */
1664 IDirectDrawSurface7_Release(surf
);
1666 if(surfImpl
->ImplType
== This
->ImplType
) return DDENUMRET_OK
; /* Continue */
1668 /* Get the objects */
1669 swapchain
= surfImpl
->wineD3DSwapChain
;
1670 surfImpl
->wineD3DSwapChain
= NULL
;
1671 wineD3DSurface
= surfImpl
->WineD3DSurface
;
1673 /* get the clipper */
1674 IWineD3DSurface_GetClipper(wineD3DSurface
, &clipper
);
1676 /* Get the surface properties */
1677 hr
= IWineD3DSurface_GetDesc(wineD3DSurface
, &Desc
);
1678 if(hr
!= D3D_OK
) return hr
;
1680 Format
= Desc
.format
;
1683 MultiSampleType
= Desc
.multisample_type
;
1684 MultiSampleQuality
= Desc
.multisample_quality
;
1686 Height
= Desc
.height
;
1688 IWineD3DSurface_GetParent(wineD3DSurface
, &Parent
);
1690 /* Create the new surface */
1691 hr
= IWineD3DDevice_CreateSurface(This
->wineD3DDevice
, Width
, Height
, Format
,
1692 TRUE
/* Lockable */, FALSE
/* Discard */, surfImpl
->mipmap_level
, &surfImpl
->WineD3DSurface
, Usage
, Pool
,
1693 MultiSampleType
, MultiSampleQuality
, This
->ImplType
, Parent
, &ddraw_null_wined3d_parent_ops
);
1694 IUnknown_Release(Parent
);
1697 surfImpl
->WineD3DSurface
= wineD3DSurface
;
1701 IWineD3DSurface_SetClipper(surfImpl
->WineD3DSurface
, clipper
);
1703 /* TODO: Copy the surface content, except for render targets */
1705 /* If there's a swapchain, it owns the wined3d surfaces. So Destroy
1709 /* The backbuffers have the swapchain set as well, but the primary
1710 * owns it and destroys it
1712 if(surfImpl
->surface_desc
.ddsCaps
.dwCaps
& DDSCAPS_PRIMARYSURFACE
) {
1713 IWineD3DDevice_UninitGDI(This
->wineD3DDevice
, D3D7CB_DestroySwapChain
);
1715 surfImpl
->isRenderTarget
= FALSE
;
1717 if(IWineD3DSurface_Release(wineD3DSurface
) == 0)
1718 TRACE("Surface released successful, next surface\n");
1720 ERR("Something's still holding the old WineD3DSurface\n");
1723 surfImpl
->ImplType
= This
->ImplType
;
1727 IWineD3DClipper_Release(clipper
);
1729 return DDENUMRET_OK
;
1732 /*****************************************************************************
1733 * IDirectDrawImpl_RecreateAllSurfaces
1735 * A function, that converts all wineD3DSurfaces to the new implementation type
1736 * It enumerates all surfaces with IWineD3DDevice::EnumSurfaces, creates a
1737 * new WineD3DSurface, copies the content and releases the old surface
1739 *****************************************************************************/
1741 IDirectDrawImpl_RecreateAllSurfaces(IDirectDrawImpl
*This
)
1743 DDSURFACEDESC2 desc
;
1744 TRACE("(%p): Switch to implementation %d\n", This
, This
->ImplType
);
1746 if(This
->ImplType
!= SURFACE_OPENGL
&& This
->d3d_initialized
)
1748 /* Should happen almost never */
1749 FIXME("(%p) Switching to non-opengl surfaces with d3d started. Is this a bug?\n", This
);
1751 IWineD3DDevice_Uninit3D(This
->wineD3DDevice
, D3D7CB_DestroySwapChain
);
1753 /* Contrary: D3D starting is handled by the caller, because it knows the render target */
1755 memset(&desc
, 0, sizeof(desc
));
1756 desc
.dwSize
= sizeof(desc
);
1758 return IDirectDraw7_EnumSurfaces((IDirectDraw7
*)This
, 0, &desc
, This
, IDirectDrawImpl_RecreateSurfacesCallback
);
1761 ULONG WINAPI
D3D7CB_DestroySwapChain(IWineD3DSwapChain
*pSwapChain
) {
1762 IUnknown
* swapChainParent
;
1763 TRACE("(%p) call back\n", pSwapChain
);
1765 IWineD3DSwapChain_GetParent(pSwapChain
, &swapChainParent
);
1766 IUnknown_Release(swapChainParent
);
1767 return IUnknown_Release(swapChainParent
);
1770 /*****************************************************************************
1771 * IDirectDrawImpl_CreateNewSurface
1773 * A helper function for IDirectDraw7::CreateSurface. It creates a new surface
1774 * with the passed parameters.
1777 * DDSD: Description of the surface to create
1778 * Surf: Address to store the interface pointer at
1783 *****************************************************************************/
1785 IDirectDrawImpl_CreateNewSurface(IDirectDrawImpl
*This
,
1786 DDSURFACEDESC2
*pDDSD
,
1787 IDirectDrawSurfaceImpl
**ppSurf
,
1792 WINED3DFORMAT Format
= WINED3DFMT_UNKNOWN
;
1794 WINED3DSURFTYPE ImplType
= This
->ImplType
;
1795 WINED3DSURFACE_DESC Desc
;
1796 WINED3DPOOL Pool
= WINED3DPOOL_DEFAULT
;
1798 if (TRACE_ON(ddraw
))
1800 TRACE(" (%p) Requesting surface desc :\n", This
);
1801 DDRAW_dump_surface_desc(pDDSD
);
1804 /* Select the surface type, if it wasn't choosen yet */
1805 if(ImplType
== SURFACE_UNKNOWN
)
1807 /* Use GL Surfaces if a D3DDEVICE Surface is requested */
1808 if(pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_3DDEVICE
)
1810 TRACE("(%p) Choosing GL surfaces because a 3DDEVICE Surface was requested\n", This
);
1811 ImplType
= SURFACE_OPENGL
;
1814 /* Otherwise use GDI surfaces for now */
1817 TRACE("(%p) Choosing GDI surfaces for 2D rendering\n", This
);
1818 ImplType
= SURFACE_GDI
;
1821 /* Policy if all surface implementations are available:
1822 * First, check if a default type was set with winecfg. If not,
1823 * try Xrender surfaces, and use them if they work. Next, check if
1824 * accelerated OpenGL is available, and use GL surfaces in this
1825 * case. If all else fails, use GDI surfaces. If a 3DDEVICE surface
1826 * was created, always use OpenGL surfaces.
1828 * (Note: Xrender surfaces are not implemented for now, the
1829 * unaccelerated implementation uses GDI to render in Software)
1832 /* Store the type. If it needs to be changed, all WineD3DSurfaces have to
1833 * be re-created. This could be done with IDirectDrawSurface7::Restore
1835 This
->ImplType
= ImplType
;
1839 if ((pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_3DDEVICE
)
1840 && (This
->ImplType
!= SURFACE_OPENGL
)
1841 && DefaultSurfaceType
== SURFACE_UNKNOWN
)
1843 /* We have to change to OpenGL,
1844 * and re-create all WineD3DSurfaces
1846 ImplType
= SURFACE_OPENGL
;
1847 This
->ImplType
= ImplType
;
1848 TRACE("(%p) Re-creating all surfaces\n", This
);
1849 IDirectDrawImpl_RecreateAllSurfaces(This
);
1850 TRACE("(%p) Done recreating all surfaces\n", This
);
1852 else if(This
->ImplType
!= SURFACE_OPENGL
&& pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_3DDEVICE
)
1854 WARN("The application requests a 3D capable surface, but a non-opengl surface was set in the registry\n");
1855 /* Do not fail surface creation, only fail 3D device creation */
1859 if (!(pDDSD
->ddsCaps
.dwCaps
& (DDSCAPS_VIDEOMEMORY
| DDSCAPS_SYSTEMMEMORY
)) &&
1860 !((pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_TEXTURE
) && (pDDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_TEXTUREMANAGE
)) )
1862 /* Tests show surfaces without memory flags get these flags added right after creation. */
1863 pDDSD
->ddsCaps
.dwCaps
|= DDSCAPS_LOCALVIDMEM
| DDSCAPS_VIDEOMEMORY
;
1865 /* Get the correct wined3d usage */
1866 if (pDDSD
->ddsCaps
.dwCaps
& (DDSCAPS_PRIMARYSURFACE
|
1867 DDSCAPS_3DDEVICE
) )
1869 Usage
|= WINED3DUSAGE_RENDERTARGET
;
1871 pDDSD
->ddsCaps
.dwCaps
|= DDSCAPS_VISIBLE
;
1873 if (pDDSD
->ddsCaps
.dwCaps
& (DDSCAPS_OVERLAY
))
1875 Usage
|= WINED3DUSAGE_OVERLAY
;
1877 if(This
->depthstencil
|| (pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_ZBUFFER
) )
1879 /* The depth stencil creation callback sets this flag.
1880 * Set the WineD3D usage to let it know that it's a depth
1883 Usage
|= WINED3DUSAGE_DEPTHSTENCIL
;
1885 if(pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_SYSTEMMEMORY
)
1887 Pool
= WINED3DPOOL_SYSTEMMEM
;
1889 else if(pDDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_TEXTUREMANAGE
)
1891 Pool
= WINED3DPOOL_MANAGED
;
1892 /* Managed textures have the system memory flag set */
1893 pDDSD
->ddsCaps
.dwCaps
|= DDSCAPS_SYSTEMMEMORY
;
1895 else if(pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_VIDEOMEMORY
)
1897 /* Videomemory adds localvidmem, this is mutually exclusive with systemmemory
1900 pDDSD
->ddsCaps
.dwCaps
|= DDSCAPS_LOCALVIDMEM
;
1903 Format
= PixelFormat_DD2WineD3D(&pDDSD
->u4
.ddpfPixelFormat
);
1904 if(Format
== WINED3DFMT_UNKNOWN
)
1906 ERR("Unsupported / Unknown pixelformat\n");
1907 return DDERR_INVALIDPIXELFORMAT
;
1910 /* Create the Surface object */
1911 *ppSurf
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirectDrawSurfaceImpl
));
1914 ERR("(%p) Error allocating memory for a surface\n", This
);
1915 return DDERR_OUTOFVIDEOMEMORY
;
1917 (*ppSurf
)->lpVtbl
= &IDirectDrawSurface7_Vtbl
;
1918 (*ppSurf
)->IDirectDrawSurface3_vtbl
= &IDirectDrawSurface3_Vtbl
;
1919 (*ppSurf
)->IDirectDrawGammaControl_vtbl
= &IDirectDrawGammaControl_Vtbl
;
1920 (*ppSurf
)->IDirect3DTexture2_vtbl
= &IDirect3DTexture2_Vtbl
;
1921 (*ppSurf
)->IDirect3DTexture_vtbl
= &IDirect3DTexture1_Vtbl
;
1923 (*ppSurf
)->version
= 7;
1924 TRACE("%p->version = %d\n", (*ppSurf
), (*ppSurf
)->version
);
1925 (*ppSurf
)->ddraw
= This
;
1926 (*ppSurf
)->surface_desc
.dwSize
= sizeof(DDSURFACEDESC2
);
1927 (*ppSurf
)->surface_desc
.u4
.ddpfPixelFormat
.dwSize
= sizeof(DDPIXELFORMAT
);
1928 DD_STRUCT_COPY_BYSIZE(&(*ppSurf
)->surface_desc
, pDDSD
);
1930 /* Surface attachments */
1931 (*ppSurf
)->next_attached
= NULL
;
1932 (*ppSurf
)->first_attached
= *ppSurf
;
1934 /* Needed to re-create the surface on an implementation change */
1935 (*ppSurf
)->ImplType
= ImplType
;
1937 /* For D3DDevice creation */
1938 (*ppSurf
)->isRenderTarget
= FALSE
;
1940 /* A trace message for debugging */
1941 TRACE("(%p) Created IDirectDrawSurface implementation structure at %p\n", This
, *ppSurf
);
1943 /* Now create the WineD3D Surface */
1944 hr
= IWineD3DDevice_CreateSurface(This
->wineD3DDevice
, pDDSD
->dwWidth
, pDDSD
->dwHeight
, Format
,
1945 TRUE
/* Lockable */, FALSE
/* Discard */, level
, &(*ppSurf
)->WineD3DSurface
,
1946 Usage
, Pool
, WINED3DMULTISAMPLE_NONE
, 0 /* MultiSampleQuality */, ImplType
,
1947 (IUnknown
*)*ppSurf
, &ddraw_null_wined3d_parent_ops
);
1951 ERR("IWineD3DDevice::CreateSurface failed. hr = %08x\n", hr
);
1955 /* Increase the surface counter, and attach the surface */
1956 InterlockedIncrement(&This
->surfaces
);
1957 list_add_head(&This
->surface_list
, &(*ppSurf
)->surface_list_entry
);
1959 /* Here we could store all created surfaces in the DirectDrawImpl structure,
1960 * But this could also be delegated to WineDDraw, as it keeps track of all its
1961 * resources. Not implemented for now, as there are more important things ;)
1964 /* Get the pixel format of the WineD3DSurface and store it.
1965 * Don't use the Format choosen above, WineD3D might have
1968 (*ppSurf
)->surface_desc
.dwFlags
|= DDSD_PIXELFORMAT
;
1969 hr
= IWineD3DSurface_GetDesc((*ppSurf
)->WineD3DSurface
, &Desc
);
1972 ERR("IWineD3DSurface::GetDesc failed\n");
1973 IDirectDrawSurface7_Release( (IDirectDrawSurface7
*) *ppSurf
);
1977 Format
= Desc
.format
;
1979 Height
= Desc
.height
;
1981 if(Format
== WINED3DFMT_UNKNOWN
)
1983 FIXME("IWineD3DSurface::GetDesc returned WINED3DFMT_UNKNOWN\n");
1985 PixelFormat_WineD3DtoDD( &(*ppSurf
)->surface_desc
.u4
.ddpfPixelFormat
, Format
);
1987 /* Anno 1602 stores the pitch right after surface creation, so make sure it's there.
1988 * I can't LockRect() the surface here because if OpenGL surfaces are in use, the
1989 * WineD3DDevice might not be usable for 3D yet, so an extra method was created.
1990 * TODO: Test other fourcc formats
1992 if(Format
== WINED3DFMT_DXT1
|| Format
== WINED3DFMT_DXT2
|| Format
== WINED3DFMT_DXT3
||
1993 Format
== WINED3DFMT_DXT4
|| Format
== WINED3DFMT_DXT5
)
1995 (*ppSurf
)->surface_desc
.dwFlags
|= DDSD_LINEARSIZE
;
1996 if(Format
== WINED3DFMT_DXT1
)
1998 (*ppSurf
)->surface_desc
.u1
.dwLinearSize
= max(4, Width
) * max(4, Height
) / 2;
2002 (*ppSurf
)->surface_desc
.u1
.dwLinearSize
= max(4, Width
) * max(4, Height
);
2007 (*ppSurf
)->surface_desc
.dwFlags
|= DDSD_PITCH
;
2008 (*ppSurf
)->surface_desc
.u1
.lPitch
= IWineD3DSurface_GetPitch((*ppSurf
)->WineD3DSurface
);
2011 /* Application passed a color key? Set it! */
2012 if(pDDSD
->dwFlags
& DDSD_CKDESTOVERLAY
)
2014 IWineD3DSurface_SetColorKey((*ppSurf
)->WineD3DSurface
,
2016 (WINEDDCOLORKEY
*) &pDDSD
->u3
.ddckCKDestOverlay
);
2018 if(pDDSD
->dwFlags
& DDSD_CKDESTBLT
)
2020 IWineD3DSurface_SetColorKey((*ppSurf
)->WineD3DSurface
,
2022 (WINEDDCOLORKEY
*) &pDDSD
->ddckCKDestBlt
);
2024 if(pDDSD
->dwFlags
& DDSD_CKSRCOVERLAY
)
2026 IWineD3DSurface_SetColorKey((*ppSurf
)->WineD3DSurface
,
2028 (WINEDDCOLORKEY
*) &pDDSD
->ddckCKSrcOverlay
);
2030 if(pDDSD
->dwFlags
& DDSD_CKSRCBLT
)
2032 IWineD3DSurface_SetColorKey((*ppSurf
)->WineD3DSurface
,
2034 (WINEDDCOLORKEY
*) &pDDSD
->ddckCKSrcBlt
);
2036 if ( pDDSD
->dwFlags
& DDSD_LPSURFACE
)
2038 hr
= IWineD3DSurface_SetMem((*ppSurf
)->WineD3DSurface
, pDDSD
->lpSurface
);
2039 if(hr
!= WINED3D_OK
)
2041 /* No need for a trace here, wined3d does that for us */
2042 IDirectDrawSurface7_Release((IDirectDrawSurface7
*)*ppSurf
);
2049 /*****************************************************************************
2050 * CreateAdditionalSurfaces
2052 * Creates a new mipmap chain.
2055 * root: Root surface to attach the newly created chain to
2056 * count: number of surfaces to create
2057 * DDSD: Description of the surface. Intentionally not a pointer to avoid side
2058 * effects on the caller
2059 * CubeFaceRoot: Whether the new surface is a root of a cube map face. This
2060 * creates an additional surface without the mipmapping flags
2062 *****************************************************************************/
2064 CreateAdditionalSurfaces(IDirectDrawImpl
*This
,
2065 IDirectDrawSurfaceImpl
*root
,
2067 DDSURFACEDESC2 DDSD
,
2070 UINT i
, j
, level
= 0;
2072 IDirectDrawSurfaceImpl
*last
= root
;
2074 for(i
= 0; i
< count
; i
++)
2076 IDirectDrawSurfaceImpl
*object2
= NULL
;
2078 /* increase the mipmap level, but only if a mipmap is created
2079 * In this case, also halve the size
2081 if(DDSD
.ddsCaps
.dwCaps
& DDSCAPS_MIPMAP
&& !CubeFaceRoot
)
2084 if(DDSD
.dwWidth
> 1) DDSD
.dwWidth
/= 2;
2085 if(DDSD
.dwHeight
> 1) DDSD
.dwHeight
/= 2;
2086 /* Set the mipmap sublevel flag according to msdn */
2087 DDSD
.ddsCaps
.dwCaps2
|= DDSCAPS2_MIPMAPSUBLEVEL
;
2091 DDSD
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_MIPMAPSUBLEVEL
;
2093 CubeFaceRoot
= FALSE
;
2095 hr
= IDirectDrawImpl_CreateNewSurface(This
,
2104 /* Add the new surface to the complex attachment array */
2105 for(j
= 0; j
< MAX_COMPLEX_ATTACHED
; j
++)
2107 if(last
->complex_array
[j
]) continue;
2108 last
->complex_array
[j
] = object2
;
2113 /* Remove the (possible) back buffer cap from the new surface description,
2114 * because only one surface in the flipping chain is a back buffer, one
2115 * is a front buffer, the others are just primary surfaces.
2117 DDSD
.ddsCaps
.dwCaps
&= ~DDSCAPS_BACKBUFFER
;
2122 /*****************************************************************************
2123 * IDirectDraw7::CreateSurface
2125 * Creates a new IDirectDrawSurface object and returns its interface.
2127 * The surface connections with wined3d are a bit tricky. Basically it works
2130 * |------------------------| |-----------------|
2131 * | DDraw surface | | WineD3DSurface |
2133 * | WineD3DSurface |-------------->| |
2134 * | Child |<------------->| Parent |
2135 * |------------------------| |-----------------|
2137 * The DDraw surface is the parent of the wined3d surface, and it releases
2138 * the WineD3DSurface when the ddraw surface is destroyed.
2140 * However, for all surfaces which can be in a container in WineD3D,
2141 * we have to do this. These surfaces are usually complex surfaces,
2142 * so this concerns primary surfaces with a front and a back buffer,
2145 * |------------------------| |-----------------|
2146 * | DDraw surface | | Container |
2148 * | Child |<------------->| Parent |
2149 * | Texture |<------------->| |
2150 * | WineD3DSurface |<----| | Levels |<--|
2151 * | Complex connection | | | | |
2152 * |------------------------| | |-----------------| |
2156 * | |------------------| | |-----------------| |
2157 * | | IParent | |-------->| WineD3DSurface | |
2159 * | | Child |<------------->| Parent | |
2160 * | | | | Container |<--|
2161 * | |------------------| |-----------------| |
2163 * | |----------------------| |
2164 * | | DDraw surface 2 | |
2166 * |<->| Complex root Child | |
2168 * | | WineD3DSurface |<----| |
2169 * | |----------------------| | |
2171 * | |---------------------| | |-----------------| |
2172 * | | IParent | |----->| WineD3DSurface | |
2174 * | | Child |<---------->| Parent | |
2175 * | |---------------------| | Container |<--|
2176 * | |-----------------| |
2178 * | ---More surfaces can follow--- |
2180 * The reason is that the IWineD3DSwapchain(render target container)
2181 * and the IWineD3DTexure(Texture container) release the parents
2182 * of their surface's children, but by releasing the complex root
2183 * the surfaces which are complexly attached to it are destroyed
2184 * too. See IDirectDrawSurface::Release for a more detailed
2188 * DDSD: Description of the surface to create
2189 * Surf: Address to store the interface pointer at
2190 * UnkOuter: Basically for aggregation support, but ddraw doesn't support
2191 * aggregation, so it has to be NULL
2195 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
2196 * DDERR_* if an error occurs
2198 *****************************************************************************/
2199 static HRESULT WINAPI
2200 IDirectDrawImpl_CreateSurface(IDirectDraw7
*iface
,
2201 DDSURFACEDESC2
*DDSD
,
2202 IDirectDrawSurface7
**Surf
,
2205 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
2206 IDirectDrawSurfaceImpl
*object
= NULL
;
2208 LONG extra_surfaces
= 0;
2209 DDSURFACEDESC2 desc2
;
2210 WINED3DDISPLAYMODE Mode
;
2211 const DWORD sysvidmem
= DDSCAPS_VIDEOMEMORY
| DDSCAPS_SYSTEMMEMORY
;
2213 TRACE("(%p)->(%p,%p,%p)\n", This
, DDSD
, Surf
, UnkOuter
);
2215 /* Some checks before we start */
2216 if (TRACE_ON(ddraw
))
2218 TRACE(" (%p) Requesting surface desc :\n", This
);
2219 DDRAW_dump_surface_desc(DDSD
);
2221 EnterCriticalSection(&ddraw_cs
);
2223 if (UnkOuter
!= NULL
)
2225 FIXME("(%p) : outer != NULL?\n", This
);
2226 LeaveCriticalSection(&ddraw_cs
);
2227 return CLASS_E_NOAGGREGATION
; /* unchecked */
2232 FIXME("(%p) You want to get back a surface? Don't give NULL ptrs!\n", This
);
2233 LeaveCriticalSection(&ddraw_cs
);
2234 return E_POINTER
; /* unchecked */
2237 if (!(DDSD
->dwFlags
& DDSD_CAPS
))
2239 /* DVIDEO.DLL does forget the DDSD_CAPS flag ... *sigh* */
2240 DDSD
->dwFlags
|= DDSD_CAPS
;
2243 if (DDSD
->ddsCaps
.dwCaps
& DDSCAPS_ALLOCONLOAD
)
2245 /* If the surface is of the 'alloconload' type, ignore the LPSURFACE field */
2246 DDSD
->dwFlags
&= ~DDSD_LPSURFACE
;
2249 if ((DDSD
->dwFlags
& DDSD_LPSURFACE
) && (DDSD
->lpSurface
== NULL
))
2251 /* Frank Herbert's Dune specifies a null pointer for the surface, ignore the LPSURFACE field */
2252 WARN("(%p) Null surface pointer specified, ignore it!\n", This
);
2253 DDSD
->dwFlags
&= ~DDSD_LPSURFACE
;
2256 if((DDSD
->ddsCaps
.dwCaps
& (DDSCAPS_FLIP
| DDSCAPS_PRIMARYSURFACE
)) == (DDSCAPS_FLIP
| DDSCAPS_PRIMARYSURFACE
) &&
2257 !(This
->cooperative_level
& DDSCL_EXCLUSIVE
))
2259 TRACE("(%p): Attempt to create a flipable primary surface without DDSCL_EXCLUSIVE set\n", This
);
2261 LeaveCriticalSection(&ddraw_cs
);
2262 return DDERR_NOEXCLUSIVEMODE
;
2265 if(DDSD
->ddsCaps
.dwCaps
& (DDSCAPS_FRONTBUFFER
| DDSCAPS_BACKBUFFER
)) {
2266 WARN("Application tried to create an explicit front or back buffer\n");
2267 LeaveCriticalSection(&ddraw_cs
);
2268 return DDERR_INVALIDCAPS
;
2271 if((DDSD
->ddsCaps
.dwCaps
& sysvidmem
) == sysvidmem
)
2273 /* This is a special switch in ddrawex.dll, but not allowed in ddraw.dll */
2274 WARN("Application tries to put the surface in both system and video memory\n");
2275 LeaveCriticalSection(&ddraw_cs
);
2277 return DDERR_INVALIDCAPS
;
2280 /* Check cube maps but only if the size includes them */
2281 if (DDSD
->dwSize
>= sizeof(DDSURFACEDESC2
))
2283 if(DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP_ALLFACES
&&
2284 !(DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
))
2286 WARN("Cube map faces requested without cube map flag\n");
2287 LeaveCriticalSection(&ddraw_cs
);
2288 return DDERR_INVALIDCAPS
;
2290 if(DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
&&
2291 (DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP_ALLFACES
) == 0)
2293 WARN("Cube map without faces requested\n");
2294 LeaveCriticalSection(&ddraw_cs
);
2295 return DDERR_INVALIDPARAMS
;
2298 /* Quick tests confirm those can be created, but we don't do that yet */
2299 if(DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
&&
2300 (DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP_ALLFACES
) != DDSCAPS2_CUBEMAP_ALLFACES
)
2302 FIXME("Partial cube maps not supported yet\n");
2306 /* According to the msdn this flag is ignored by CreateSurface */
2307 if (DDSD
->dwSize
>= sizeof(DDSURFACEDESC2
))
2308 DDSD
->ddsCaps
.dwCaps2
&= ~DDSCAPS2_MIPMAPSUBLEVEL
;
2310 /* Modify some flags */
2311 memset(&desc2
, 0, sizeof(desc2
));
2312 desc2
.dwSize
= sizeof(desc2
); /* For the struct copy */
2313 DD_STRUCT_COPY_BYSIZE(&desc2
, DDSD
);
2314 desc2
.dwSize
= sizeof(desc2
); /* To override a possibly smaller size */
2315 desc2
.u4
.ddpfPixelFormat
.dwSize
=sizeof(DDPIXELFORMAT
); /* Just to be sure */
2317 /* Get the video mode from WineD3D - we will need it */
2318 hr
= IWineD3DDevice_GetDisplayMode(This
->wineD3DDevice
,
2319 0, /* Swapchain 0 */
2323 ERR("Failed to read display mode from wined3d\n");
2324 switch(This
->orig_bpp
)
2327 Mode
.Format
= WINED3DFMT_P8_UINT
;
2331 Mode
.Format
= WINED3DFMT_B5G5R5X1_UNORM
;
2335 Mode
.Format
= WINED3DFMT_B5G6R5_UNORM
;
2339 Mode
.Format
= WINED3DFMT_B8G8R8_UNORM
;
2343 Mode
.Format
= WINED3DFMT_B8G8R8X8_UNORM
;
2346 Mode
.Width
= This
->orig_width
;
2347 Mode
.Height
= This
->orig_height
;
2350 /* No pixelformat given? Use the current screen format */
2351 if(!(desc2
.dwFlags
& DDSD_PIXELFORMAT
))
2353 desc2
.dwFlags
|= DDSD_PIXELFORMAT
;
2354 desc2
.u4
.ddpfPixelFormat
.dwSize
=sizeof(DDPIXELFORMAT
);
2356 /* Wait: It could be a Z buffer */
2357 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_ZBUFFER
)
2359 switch(desc2
.u2
.dwMipMapCount
) /* Who had this glorious idea? */
2362 PixelFormat_WineD3DtoDD(&desc2
.u4
.ddpfPixelFormat
, WINED3DFMT_S1_UINT_D15_UNORM
);
2365 PixelFormat_WineD3DtoDD(&desc2
.u4
.ddpfPixelFormat
, WINED3DFMT_D16_UNORM
);
2368 PixelFormat_WineD3DtoDD(&desc2
.u4
.ddpfPixelFormat
, WINED3DFMT_X8D24_UNORM
);
2371 PixelFormat_WineD3DtoDD(&desc2
.u4
.ddpfPixelFormat
, WINED3DFMT_D32_UNORM
);
2374 ERR("Unknown Z buffer bit depth\n");
2379 PixelFormat_WineD3DtoDD(&desc2
.u4
.ddpfPixelFormat
, Mode
.Format
);
2383 /* No Width or no Height? Use the original screen size
2385 if(!(desc2
.dwFlags
& DDSD_WIDTH
) ||
2386 !(desc2
.dwFlags
& DDSD_HEIGHT
) )
2388 /* Invalid for non-render targets */
2389 if(!(desc2
.ddsCaps
.dwCaps
& DDSCAPS_PRIMARYSURFACE
))
2391 WARN("Creating a non-Primary surface without Width or Height info, returning DDERR_INVALIDPARAMS\n");
2393 LeaveCriticalSection(&ddraw_cs
);
2394 return DDERR_INVALIDPARAMS
;
2397 desc2
.dwFlags
|= DDSD_WIDTH
| DDSD_HEIGHT
;
2398 desc2
.dwWidth
= Mode
.Width
;
2399 desc2
.dwHeight
= Mode
.Height
;
2402 /* Mipmap count fixes */
2403 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_MIPMAP
)
2405 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_COMPLEX
)
2407 if(desc2
.dwFlags
& DDSD_MIPMAPCOUNT
)
2409 /* Mipmap count is given, should not be 0 */
2410 if( desc2
.u2
.dwMipMapCount
== 0 )
2412 LeaveCriticalSection(&ddraw_cs
);
2413 return DDERR_INVALIDPARAMS
;
2418 /* Undocumented feature: Create sublevels until
2419 * either the width or the height is 1
2421 DWORD min
= desc2
.dwWidth
< desc2
.dwHeight
?
2422 desc2
.dwWidth
: desc2
.dwHeight
;
2423 desc2
.u2
.dwMipMapCount
= 0;
2426 desc2
.u2
.dwMipMapCount
+= 1;
2433 /* Not-complex mipmap -> Mipmapcount = 1 */
2434 desc2
.u2
.dwMipMapCount
= 1;
2436 extra_surfaces
= desc2
.u2
.dwMipMapCount
- 1;
2438 /* There's a mipmap count in the created surface in any case */
2439 desc2
.dwFlags
|= DDSD_MIPMAPCOUNT
;
2441 /* If no mipmap is given, the texture has only one level */
2443 /* The first surface is a front buffer, the back buffer is created afterwards */
2444 if( (desc2
.dwFlags
& DDSD_CAPS
) && (desc2
.ddsCaps
.dwCaps
& DDSCAPS_PRIMARYSURFACE
) )
2446 desc2
.ddsCaps
.dwCaps
|= DDSCAPS_FRONTBUFFER
;
2449 /* The root surface in a cube map is positive x */
2450 if(desc2
.ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
)
2452 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_ALLFACES
;
2453 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEX
;
2456 /* Create the first surface */
2457 hr
= IDirectDrawImpl_CreateNewSurface(This
, &desc2
, &object
, 0);
2460 ERR("IDirectDrawImpl_CreateNewSurface failed with %08x\n", hr
);
2461 LeaveCriticalSection(&ddraw_cs
);
2464 object
->is_complex_root
= TRUE
;
2466 *Surf
= (IDirectDrawSurface7
*)object
;
2468 /* Create Additional surfaces if necessary
2469 * This applies to Primary surfaces which have a back buffer count
2470 * set, but not to mipmap textures. In case of Mipmap textures,
2471 * wineD3D takes care of the creation of additional surfaces
2473 if(DDSD
->dwFlags
& DDSD_BACKBUFFERCOUNT
)
2475 extra_surfaces
= DDSD
->dwBackBufferCount
;
2476 desc2
.ddsCaps
.dwCaps
&= ~DDSCAPS_FRONTBUFFER
; /* It's not a front buffer */
2477 desc2
.ddsCaps
.dwCaps
|= DDSCAPS_BACKBUFFER
;
2478 desc2
.dwBackBufferCount
= 0;
2482 if(desc2
.ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
)
2484 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_ALLFACES
;
2485 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEZ
;
2486 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
+ 1, desc2
, TRUE
);
2487 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_NEGATIVEZ
;
2488 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEZ
;
2489 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
+ 1, desc2
, TRUE
);
2490 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_POSITIVEZ
;
2491 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEY
;
2492 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
+ 1, desc2
, TRUE
);
2493 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_NEGATIVEY
;
2494 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEY
;
2495 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
+ 1, desc2
, TRUE
);
2496 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_POSITIVEY
;
2497 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEX
;
2498 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
+ 1, desc2
, TRUE
);
2499 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_NEGATIVEX
;
2500 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEX
;
2503 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
, desc2
, FALSE
);
2506 /* This destroys and possibly created surfaces too */
2507 IDirectDrawSurface_Release((IDirectDrawSurface7
*)object
);
2508 LeaveCriticalSection(&ddraw_cs
);
2512 /* If the implementation is OpenGL and there's no d3ddevice, attach a d3ddevice
2513 * But attach the d3ddevice only if the currently created surface was
2514 * a primary surface (2D app in 3D mode) or a 3DDEVICE surface (3D app)
2515 * The only case I can think of where this doesn't apply is when a
2516 * 2D app was configured by the user to run with OpenGL and it didn't create
2517 * the render target as first surface. In this case the render target creation
2518 * will cause the 3D init.
2520 if( (This
->ImplType
== SURFACE_OPENGL
) && !(This
->d3d_initialized
) &&
2521 desc2
.ddsCaps
.dwCaps
& (DDSCAPS_PRIMARYSURFACE
| DDSCAPS_3DDEVICE
) )
2523 IDirectDrawSurfaceImpl
*target
= object
, *surface
;
2526 /* Search for the primary to use as render target */
2527 LIST_FOR_EACH(entry
, &This
->surface_list
)
2529 surface
= LIST_ENTRY(entry
, IDirectDrawSurfaceImpl
, surface_list_entry
);
2530 if((surface
->surface_desc
.ddsCaps
.dwCaps
& (DDSCAPS_PRIMARYSURFACE
| DDSCAPS_FRONTBUFFER
)) ==
2531 (DDSCAPS_PRIMARYSURFACE
| DDSCAPS_FRONTBUFFER
))
2535 TRACE("Using primary %p as render target\n", target
);
2540 TRACE("(%p) Attaching a D3DDevice, rendertarget = %p\n", This
, target
);
2541 hr
= IDirectDrawImpl_AttachD3DDevice(This
, target
);
2544 IDirectDrawSurfaceImpl
*release_surf
;
2545 ERR("IDirectDrawImpl_AttachD3DDevice failed, hr = %x\n", hr
);
2548 /* The before created surface structures are in an incomplete state here.
2549 * WineD3D holds the reference on the IParents, and it released them on the failure
2550 * already. So the regular release method implementation would fail on the attempt
2551 * to destroy either the IParents or the swapchain. So free the surface here.
2552 * The surface structure here is a list, not a tree, because onscreen targets
2553 * cannot be cube textures
2557 release_surf
= object
;
2558 object
= object
->complex_array
[0];
2559 IDirectDrawSurfaceImpl_Destroy(release_surf
);
2561 LeaveCriticalSection(&ddraw_cs
);
2564 } else if(!(This
->d3d_initialized
) && desc2
.ddsCaps
.dwCaps
& DDSCAPS_PRIMARYSURFACE
) {
2565 IDirectDrawImpl_CreateGDISwapChain(This
, object
);
2568 /* Addref the ddraw interface to keep an reference for each surface */
2569 IDirectDraw7_AddRef(iface
);
2570 object
->ifaceToRelease
= (IUnknown
*) iface
;
2572 /* Create a WineD3DTexture if a texture was requested */
2573 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_TEXTURE
)
2576 WINED3DFORMAT Format
;
2577 WINED3DPOOL Pool
= WINED3DPOOL_DEFAULT
;
2579 This
->tex_root
= object
;
2581 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_MIPMAP
)
2583 /* a mipmap is created, create enough levels */
2584 levels
= desc2
.u2
.dwMipMapCount
;
2588 /* No mipmap is created, create one level */
2592 /* DDSCAPS_SYSTEMMEMORY textures are in WINED3DPOOL_SYSTEMMEM */
2593 if(DDSD
->ddsCaps
.dwCaps
& DDSCAPS_SYSTEMMEMORY
)
2595 Pool
= WINED3DPOOL_SYSTEMMEM
;
2597 /* Should I forward the MANAGED cap to the managed pool ? */
2599 /* Get the format. It's set already by CreateNewSurface */
2600 Format
= PixelFormat_DD2WineD3D(&object
->surface_desc
.u4
.ddpfPixelFormat
);
2602 /* The surfaces are already created, the callback only
2603 * passes the IWineD3DSurface to WineD3D
2605 if(desc2
.ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
)
2607 hr
= IWineD3DDevice_CreateCubeTexture(This
->wineD3DDevice
, DDSD
->dwWidth
/* Edgelength */,
2608 levels
, 0 /* usage */, Format
, Pool
, (IWineD3DCubeTexture
**)&object
->wineD3DTexture
,
2609 (IUnknown
*)object
, &ddraw_null_wined3d_parent_ops
);
2613 hr
= IWineD3DDevice_CreateTexture(This
->wineD3DDevice
, DDSD
->dwWidth
, DDSD
->dwHeight
, levels
,
2614 0 /* usage */, Format
, Pool
, (IWineD3DTexture
**)&object
->wineD3DTexture
,
2615 (IUnknown
*)object
, &ddraw_null_wined3d_parent_ops
);
2617 This
->tex_root
= NULL
;
2620 LeaveCriticalSection(&ddraw_cs
);
2624 #define DDENUMSURFACES_SEARCHTYPE (DDENUMSURFACES_CANBECREATED|DDENUMSURFACES_DOESEXIST)
2625 #define DDENUMSURFACES_MATCHTYPE (DDENUMSURFACES_ALL|DDENUMSURFACES_MATCH|DDENUMSURFACES_NOMATCH)
2628 Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT
*requested
,
2629 const DDPIXELFORMAT
*provided
)
2631 /* Some flags must be present in both or neither for a match. */
2632 static const DWORD must_match
= DDPF_PALETTEINDEXED1
| DDPF_PALETTEINDEXED2
2633 | DDPF_PALETTEINDEXED4
| DDPF_PALETTEINDEXED8
| DDPF_FOURCC
2634 | DDPF_ZBUFFER
| DDPF_STENCILBUFFER
;
2636 if ((requested
->dwFlags
& provided
->dwFlags
) != requested
->dwFlags
)
2639 if ((requested
->dwFlags
& must_match
) != (provided
->dwFlags
& must_match
))
2642 if (requested
->dwFlags
& DDPF_FOURCC
)
2643 if (requested
->dwFourCC
!= provided
->dwFourCC
)
2646 if (requested
->dwFlags
& (DDPF_RGB
|DDPF_YUV
|DDPF_ZBUFFER
|DDPF_ALPHA
2647 |DDPF_LUMINANCE
|DDPF_BUMPDUDV
))
2648 if (requested
->u1
.dwRGBBitCount
!= provided
->u1
.dwRGBBitCount
)
2651 if (requested
->dwFlags
& (DDPF_RGB
|DDPF_YUV
|DDPF_STENCILBUFFER
2652 |DDPF_LUMINANCE
|DDPF_BUMPDUDV
))
2653 if (requested
->u2
.dwRBitMask
!= provided
->u2
.dwRBitMask
)
2656 if (requested
->dwFlags
& (DDPF_RGB
|DDPF_YUV
|DDPF_ZBUFFER
|DDPF_BUMPDUDV
))
2657 if (requested
->u3
.dwGBitMask
!= provided
->u3
.dwGBitMask
)
2660 /* I could be wrong about the bumpmapping. MSDN docs are vague. */
2661 if (requested
->dwFlags
& (DDPF_RGB
|DDPF_YUV
|DDPF_STENCILBUFFER
2663 if (requested
->u4
.dwBBitMask
!= provided
->u4
.dwBBitMask
)
2666 if (requested
->dwFlags
& (DDPF_ALPHAPIXELS
|DDPF_ZPIXELS
))
2667 if (requested
->u5
.dwRGBAlphaBitMask
!= provided
->u5
.dwRGBAlphaBitMask
)
2674 IDirectDrawImpl_DDSD_Match(const DDSURFACEDESC2
* requested
,
2675 const DDSURFACEDESC2
* provided
)
2684 #define CMP(FLAG, FIELD) \
2685 { DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \
2686 sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) }
2688 static const struct compare_info compare
[] =
2690 CMP(ALPHABITDEPTH
, dwAlphaBitDepth
),
2691 CMP(BACKBUFFERCOUNT
, dwBackBufferCount
),
2693 CMP(CKDESTBLT
, ddckCKDestBlt
),
2694 CMP(CKDESTOVERLAY
, u3
/* ddckCKDestOverlay */),
2695 CMP(CKSRCBLT
, ddckCKSrcBlt
),
2696 CMP(CKSRCOVERLAY
, ddckCKSrcOverlay
),
2697 CMP(HEIGHT
, dwHeight
),
2698 CMP(LINEARSIZE
, u1
/* dwLinearSize */),
2699 CMP(LPSURFACE
, lpSurface
),
2700 CMP(MIPMAPCOUNT
, u2
/* dwMipMapCount */),
2701 CMP(PITCH
, u1
/* lPitch */),
2702 /* PIXELFORMAT: manual */
2703 CMP(REFRESHRATE
, u2
/* dwRefreshRate */),
2704 CMP(TEXTURESTAGE
, dwTextureStage
),
2705 CMP(WIDTH
, dwWidth
),
2706 /* ZBUFFERBITDEPTH: "obsolete" */
2713 if ((requested
->dwFlags
& provided
->dwFlags
) != requested
->dwFlags
)
2716 for (i
=0; i
< sizeof(compare
)/sizeof(compare
[0]); i
++)
2718 if (requested
->dwFlags
& compare
[i
].flag
2719 && memcmp((const char *)provided
+ compare
[i
].offset
,
2720 (const char *)requested
+ compare
[i
].offset
,
2721 compare
[i
].size
) != 0)
2725 if (requested
->dwFlags
& DDSD_PIXELFORMAT
)
2727 if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested
->u4
.ddpfPixelFormat
,
2728 &provided
->u4
.ddpfPixelFormat
))
2735 #undef DDENUMSURFACES_SEARCHTYPE
2736 #undef DDENUMSURFACES_MATCHTYPE
2738 /*****************************************************************************
2739 * IDirectDraw7::EnumSurfaces
2741 * Loops through all surfaces attached to this device and calls the
2742 * application callback. This can't be relayed to WineD3DDevice,
2743 * because some WineD3DSurfaces' parents are IParent objects
2746 * Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback
2747 * DDSD: Description to filter for
2748 * Context: Application-provided pointer, it's passed unmodified to the
2750 * Callback: Address to call for each surface
2753 * DDERR_INVALIDPARAMS if the callback is NULL
2756 *****************************************************************************/
2757 static HRESULT WINAPI
2758 IDirectDrawImpl_EnumSurfaces(IDirectDraw7
*iface
,
2760 DDSURFACEDESC2
*DDSD
,
2762 LPDDENUMSURFACESCALLBACK7 Callback
)
2764 /* The surface enumeration is handled by WineDDraw,
2765 * because it keeps track of all surfaces attached to
2766 * it. The filtering is done by our callback function,
2767 * because WineDDraw doesn't handle ddraw-like surface
2770 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
2771 IDirectDrawSurfaceImpl
*surf
;
2773 DDSURFACEDESC2 desc
;
2774 struct list
*entry
, *entry2
;
2776 all
= Flags
& DDENUMSURFACES_ALL
;
2777 nomatch
= Flags
& DDENUMSURFACES_NOMATCH
;
2779 TRACE("(%p)->(%x,%p,%p,%p)\n", This
, Flags
, DDSD
, Context
, Callback
);
2780 EnterCriticalSection(&ddraw_cs
);
2784 LeaveCriticalSection(&ddraw_cs
);
2785 return DDERR_INVALIDPARAMS
;
2788 /* Use the _SAFE enumeration, the app may destroy enumerated surfaces */
2789 LIST_FOR_EACH_SAFE(entry
, entry2
, &This
->surface_list
)
2791 surf
= LIST_ENTRY(entry
, IDirectDrawSurfaceImpl
, surface_list_entry
);
2792 if (all
|| (nomatch
!= IDirectDrawImpl_DDSD_Match(DDSD
, &surf
->surface_desc
)))
2794 desc
= surf
->surface_desc
;
2795 IDirectDrawSurface7_AddRef((IDirectDrawSurface7
*)surf
);
2796 if (Callback((IDirectDrawSurface7
*)surf
, &desc
, Context
) != DDENUMRET_OK
)
2798 LeaveCriticalSection(&ddraw_cs
);
2803 LeaveCriticalSection(&ddraw_cs
);
2807 static HRESULT WINAPI
2808 findRenderTarget(IDirectDrawSurface7
*surface
,
2809 DDSURFACEDESC2
*desc
,
2812 IDirectDrawSurfaceImpl
*surf
= (IDirectDrawSurfaceImpl
*)surface
;
2813 IDirectDrawSurfaceImpl
**target
= ctx
;
2815 if(!surf
->isRenderTarget
) {
2817 IDirectDrawSurface7_Release(surface
);
2818 return DDENUMRET_CANCEL
;
2821 /* Recurse into the surface tree */
2822 IDirectDrawSurface7_EnumAttachedSurfaces(surface
, ctx
, findRenderTarget
);
2824 IDirectDrawSurface7_Release(surface
);
2825 if(*target
) return DDENUMRET_CANCEL
;
2826 else return DDENUMRET_OK
; /* Continue with the next neighbor surface */
2829 static HRESULT
IDirectDrawImpl_CreateGDISwapChain(IDirectDrawImpl
*This
,
2830 IDirectDrawSurfaceImpl
*primary
) {
2832 WINED3DPRESENT_PARAMETERS presentation_parameters
;
2835 window
= This
->dest_window
;
2837 memset(&presentation_parameters
, 0, sizeof(presentation_parameters
));
2839 /* Use the surface description for the device parameters, not the
2840 * Device settings. The app might render to an offscreen surface
2842 presentation_parameters
.BackBufferWidth
= primary
->surface_desc
.dwWidth
;
2843 presentation_parameters
.BackBufferHeight
= primary
->surface_desc
.dwHeight
;
2844 presentation_parameters
.BackBufferFormat
= PixelFormat_DD2WineD3D(&primary
->surface_desc
.u4
.ddpfPixelFormat
);
2845 presentation_parameters
.BackBufferCount
= (primary
->surface_desc
.dwFlags
& DDSD_BACKBUFFERCOUNT
) ? primary
->surface_desc
.dwBackBufferCount
: 0;
2846 presentation_parameters
.MultiSampleType
= WINED3DMULTISAMPLE_NONE
;
2847 presentation_parameters
.MultiSampleQuality
= 0;
2848 presentation_parameters
.SwapEffect
= WINED3DSWAPEFFECT_FLIP
;
2849 presentation_parameters
.hDeviceWindow
= window
;
2850 presentation_parameters
.Windowed
= !(This
->cooperative_level
& DDSCL_FULLSCREEN
);
2851 presentation_parameters
.EnableAutoDepthStencil
= FALSE
; /* Not on GDI swapchains */
2852 presentation_parameters
.AutoDepthStencilFormat
= 0;
2853 presentation_parameters
.Flags
= 0;
2854 presentation_parameters
.FullScreen_RefreshRateInHz
= WINED3DPRESENT_RATE_DEFAULT
; /* Default rate: It's already set */
2855 presentation_parameters
.PresentationInterval
= WINED3DPRESENT_INTERVAL_DEFAULT
;
2857 This
->d3d_target
= primary
;
2858 hr
= IWineD3DDevice_InitGDI(This
->wineD3DDevice
, &presentation_parameters
);
2859 This
->d3d_target
= NULL
;
2863 FIXME("(%p) call to IWineD3DDevice_InitGDI failed\n", This
);
2864 primary
->wineD3DSwapChain
= NULL
;
2869 /*****************************************************************************
2870 * IDirectDrawImpl_AttachD3DDevice
2872 * Initializes the D3D capabilities of WineD3D
2875 * primary: The primary surface for D3D
2881 *****************************************************************************/
2883 IDirectDrawImpl_AttachD3DDevice(IDirectDrawImpl
*This
,
2884 IDirectDrawSurfaceImpl
*primary
)
2887 HWND window
= This
->dest_window
;
2889 WINED3DPRESENT_PARAMETERS localParameters
;
2891 TRACE("(%p)->(%p)\n", This
, primary
);
2893 /* If there's no window, create a hidden window. WineD3D needs it */
2894 if(window
== 0 || window
== GetDesktopWindow())
2896 window
= CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME
, "Hidden D3D Window",
2897 WS_DISABLED
, 0, 0, GetSystemMetrics(SM_CXSCREEN
), GetSystemMetrics(SM_CYSCREEN
),
2898 NULL
, NULL
, NULL
, NULL
);
2901 ERR("Failed to create window, last error %#x.\n", GetLastError());
2905 ShowWindow(window
, SW_HIDE
); /* Just to be sure */
2906 WARN("(%p) No window for the Direct3DDevice, created a hidden window. HWND=%p\n", This
, window
);
2910 TRACE("(%p) Using existing window %p for Direct3D rendering\n", This
, window
);
2912 This
->d3d_window
= window
;
2914 /* Store the future Render Target surface */
2915 This
->d3d_target
= primary
;
2917 /* Use the surface description for the device parameters, not the
2918 * Device settings. The app might render to an offscreen surface
2920 localParameters
.BackBufferWidth
= primary
->surface_desc
.dwWidth
;
2921 localParameters
.BackBufferHeight
= primary
->surface_desc
.dwHeight
;
2922 localParameters
.BackBufferFormat
= PixelFormat_DD2WineD3D(&primary
->surface_desc
.u4
.ddpfPixelFormat
);
2923 localParameters
.BackBufferCount
= (primary
->surface_desc
.dwFlags
& DDSD_BACKBUFFERCOUNT
) ? primary
->surface_desc
.dwBackBufferCount
: 0;
2924 localParameters
.MultiSampleType
= WINED3DMULTISAMPLE_NONE
;
2925 localParameters
.MultiSampleQuality
= 0;
2926 localParameters
.SwapEffect
= WINED3DSWAPEFFECT_COPY
;
2927 localParameters
.hDeviceWindow
= window
;
2928 localParameters
.Windowed
= !(This
->cooperative_level
& DDSCL_FULLSCREEN
);
2929 localParameters
.EnableAutoDepthStencil
= TRUE
;
2930 localParameters
.AutoDepthStencilFormat
= WINED3DFMT_D16_UNORM
;
2931 localParameters
.Flags
= 0;
2932 localParameters
.FullScreen_RefreshRateInHz
= WINED3DPRESENT_RATE_DEFAULT
; /* Default rate: It's already set */
2933 localParameters
.PresentationInterval
= WINED3DPRESENT_INTERVAL_DEFAULT
;
2935 TRACE("Passing mode %d\n", localParameters
.BackBufferFormat
);
2937 /* Set this NOW, otherwise creating the depth stencil surface will cause a
2938 * recursive loop until ram or emulated video memory is full
2940 This
->d3d_initialized
= TRUE
;
2942 hr
= IWineD3DDevice_Init3D(This
->wineD3DDevice
, &localParameters
);
2945 This
->d3d_target
= NULL
;
2946 This
->d3d_initialized
= FALSE
;
2950 This
->declArraySize
= 2;
2951 This
->decls
= HeapAlloc(GetProcessHeap(),
2953 sizeof(*This
->decls
) * This
->declArraySize
);
2956 ERR("Error allocating an array for the converted vertex decls\n");
2957 This
->declArraySize
= 0;
2958 hr
= IWineD3DDevice_Uninit3D(This
->wineD3DDevice
, D3D7CB_DestroySwapChain
);
2959 return E_OUTOFMEMORY
;
2962 /* Create an Index Buffer parent */
2963 TRACE("(%p) Successfully initialized 3D\n", This
);
2967 /*****************************************************************************
2968 * DirectDrawCreateClipper (DDRAW.@)
2970 * Creates a new IDirectDrawClipper object.
2973 * Clipper: Address to write the interface pointer to
2974 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
2978 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
2979 * E_OUTOFMEMORY if allocating the object failed
2981 *****************************************************************************/
2983 DirectDrawCreateClipper(DWORD Flags
,
2984 LPDIRECTDRAWCLIPPER
*Clipper
,
2987 IDirectDrawClipperImpl
* object
;
2988 TRACE("(%08x,%p,%p)\n", Flags
, Clipper
, UnkOuter
);
2990 EnterCriticalSection(&ddraw_cs
);
2991 if (UnkOuter
!= NULL
)
2993 LeaveCriticalSection(&ddraw_cs
);
2994 return CLASS_E_NOAGGREGATION
;
2999 LeaveCriticalSection(&ddraw_cs
);
3000 return DDERR_NODIRECTDRAWSUPPORT
;
3003 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
3004 sizeof(IDirectDrawClipperImpl
));
3007 LeaveCriticalSection(&ddraw_cs
);
3008 return E_OUTOFMEMORY
;
3011 object
->lpVtbl
= &IDirectDrawClipper_Vtbl
;
3013 object
->wineD3DClipper
= pWineDirect3DCreateClipper((IUnknown
*) object
);
3014 if(!object
->wineD3DClipper
)
3016 HeapFree(GetProcessHeap(), 0, object
);
3017 LeaveCriticalSection(&ddraw_cs
);
3018 return E_OUTOFMEMORY
;
3021 *Clipper
= (IDirectDrawClipper
*) object
;
3022 LeaveCriticalSection(&ddraw_cs
);
3026 /*****************************************************************************
3027 * IDirectDraw7::CreateClipper
3029 * Creates a DDraw clipper. See DirectDrawCreateClipper for details
3031 *****************************************************************************/
3032 static HRESULT WINAPI
3033 IDirectDrawImpl_CreateClipper(IDirectDraw7
*iface
,
3035 IDirectDrawClipper
**Clipper
,
3038 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
3039 TRACE("(%p)->(%x,%p,%p)\n", This
, Flags
, Clipper
, UnkOuter
);
3040 return DirectDrawCreateClipper(Flags
, Clipper
, UnkOuter
);
3043 /*****************************************************************************
3044 * IDirectDraw7::CreatePalette
3046 * Creates a new IDirectDrawPalette object
3049 * Flags: The flags for the new clipper
3050 * ColorTable: Color table to assign to the new clipper
3051 * Palette: Address to write the interface pointer to
3052 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3056 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3057 * E_OUTOFMEMORY if allocating the object failed
3059 *****************************************************************************/
3060 static HRESULT WINAPI
3061 IDirectDrawImpl_CreatePalette(IDirectDraw7
*iface
,
3063 PALETTEENTRY
*ColorTable
,
3064 IDirectDrawPalette
**Palette
,
3065 IUnknown
*pUnkOuter
)
3067 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
3068 IDirectDrawPaletteImpl
*object
;
3069 HRESULT hr
= DDERR_GENERIC
;
3070 TRACE("(%p)->(%x,%p,%p,%p)\n", This
, Flags
, ColorTable
, Palette
, pUnkOuter
);
3072 EnterCriticalSection(&ddraw_cs
);
3073 if(pUnkOuter
!= NULL
)
3075 WARN("pUnkOuter is %p, returning CLASS_E_NOAGGREGATION\n", pUnkOuter
);
3076 LeaveCriticalSection(&ddraw_cs
);
3077 return CLASS_E_NOAGGREGATION
;
3080 /* The refcount test shows that a cooplevel is required for this */
3081 if(!This
->cooperative_level
)
3083 WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n");
3084 LeaveCriticalSection(&ddraw_cs
);
3085 return DDERR_NOCOOPERATIVELEVELSET
;
3088 object
= HeapAlloc(GetProcessHeap(), 0, sizeof(IDirectDrawPaletteImpl
));
3091 ERR("Out of memory when allocating memory for a palette implementation\n");
3092 LeaveCriticalSection(&ddraw_cs
);
3093 return E_OUTOFMEMORY
;
3096 object
->lpVtbl
= &IDirectDrawPalette_Vtbl
;
3098 object
->ddraw_owner
= This
;
3100 hr
= IWineD3DDevice_CreatePalette(This
->wineD3DDevice
, Flags
,
3101 ColorTable
, &object
->wineD3DPalette
, (IUnknown
*)object
);
3104 HeapFree(GetProcessHeap(), 0, object
);
3105 LeaveCriticalSection(&ddraw_cs
);
3109 IDirectDraw7_AddRef(iface
);
3110 object
->ifaceToRelease
= (IUnknown
*) iface
;
3111 *Palette
= (IDirectDrawPalette
*)object
;
3112 LeaveCriticalSection(&ddraw_cs
);
3116 /*****************************************************************************
3117 * IDirectDraw7::DuplicateSurface
3119 * Duplicates a surface. The surface memory points to the same memory as
3120 * the original surface, and it's released when the last surface referencing
3121 * it is released. I guess that's beyond Wine's surface management right now
3122 * (Idea: create a new DDraw surface with the same WineD3DSurface. I need a
3123 * test application to implement this)
3126 * Src: Address of the source surface
3127 * Dest: Address to write the new surface pointer to
3130 * See IDirectDraw7::CreateSurface
3132 *****************************************************************************/
3133 static HRESULT WINAPI
3134 IDirectDrawImpl_DuplicateSurface(IDirectDraw7
*iface
,
3135 IDirectDrawSurface7
*Src
,
3136 IDirectDrawSurface7
**Dest
)
3138 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
3139 IDirectDrawSurfaceImpl
*Surf
= (IDirectDrawSurfaceImpl
*)Src
;
3141 FIXME("(%p)->(%p,%p)\n", This
, Surf
, Dest
);
3143 /* For now, simply create a new, independent surface */
3144 return IDirectDraw7_CreateSurface(iface
,
3145 &Surf
->surface_desc
,
3150 /*****************************************************************************
3151 * IDirectDraw7 VTable
3152 *****************************************************************************/
3153 const IDirectDraw7Vtbl IDirectDraw7_Vtbl
=
3156 IDirectDrawImpl_QueryInterface
,
3157 IDirectDrawImpl_AddRef
,
3158 IDirectDrawImpl_Release
,
3159 /*** IDirectDraw ***/
3160 IDirectDrawImpl_Compact
,
3161 IDirectDrawImpl_CreateClipper
,
3162 IDirectDrawImpl_CreatePalette
,
3163 IDirectDrawImpl_CreateSurface
,
3164 IDirectDrawImpl_DuplicateSurface
,
3165 IDirectDrawImpl_EnumDisplayModes
,
3166 IDirectDrawImpl_EnumSurfaces
,
3167 IDirectDrawImpl_FlipToGDISurface
,
3168 IDirectDrawImpl_GetCaps
,
3169 IDirectDrawImpl_GetDisplayMode
,
3170 IDirectDrawImpl_GetFourCCCodes
,
3171 IDirectDrawImpl_GetGDISurface
,
3172 IDirectDrawImpl_GetMonitorFrequency
,
3173 IDirectDrawImpl_GetScanLine
,
3174 IDirectDrawImpl_GetVerticalBlankStatus
,
3175 IDirectDrawImpl_Initialize
,
3176 IDirectDrawImpl_RestoreDisplayMode
,
3177 IDirectDrawImpl_SetCooperativeLevel
,
3178 IDirectDrawImpl_SetDisplayMode
,
3179 IDirectDrawImpl_WaitForVerticalBlank
,
3180 /*** IDirectDraw2 ***/
3181 IDirectDrawImpl_GetAvailableVidMem
,
3182 /*** IDirectDraw3 ***/
3183 IDirectDrawImpl_GetSurfaceFromDC
,
3184 /*** IDirectDraw4 ***/
3185 IDirectDrawImpl_RestoreAllSurfaces
,
3186 IDirectDrawImpl_TestCooperativeLevel
,
3187 IDirectDrawImpl_GetDeviceIdentifier
,
3188 /*** IDirectDraw7 ***/
3189 IDirectDrawImpl_StartModeTest
,
3190 IDirectDrawImpl_EvaluateMode
3193 /*****************************************************************************
3194 * IDirectDrawImpl_FindDecl
3196 * Finds the WineD3D vertex declaration for a specific fvf, and creates one
3197 * if none was found.
3199 * This function is in ddraw.c and the DDraw object space because D3D7
3200 * vertex buffers are created using the IDirect3D interface to the ddraw
3201 * object, so they can be valid across D3D devices(theoretically. The ddraw
3202 * object also owns the wined3d device
3206 * fvf: Fvf to find the decl for
3209 * NULL in case of an error, the IWineD3DVertexDeclaration interface for the
3212 *****************************************************************************/
3213 IWineD3DVertexDeclaration
*
3214 IDirectDrawImpl_FindDecl(IDirectDrawImpl
*This
,
3218 IWineD3DVertexDeclaration
* pDecl
= NULL
;
3219 int p
, low
, high
; /* deliberately signed */
3220 struct FvfToDecl
*convertedDecls
= This
->decls
;
3222 TRACE("Searching for declaration for fvf %08x... ", fvf
);
3225 high
= This
->numConvertedDecls
- 1;
3226 while(low
<= high
) {
3227 p
= (low
+ high
) >> 1;
3229 if(convertedDecls
[p
].fvf
== fvf
) {
3230 TRACE("found %p\n", convertedDecls
[p
].decl
);
3231 return convertedDecls
[p
].decl
;
3232 } else if(convertedDecls
[p
].fvf
< fvf
) {
3238 TRACE("not found. Creating and inserting at position %d.\n", low
);
3240 hr
= IWineD3DDevice_CreateVertexDeclarationFromFVF(This
->wineD3DDevice
, &pDecl
,
3241 (IUnknown
*)This
, &ddraw_null_wined3d_parent_ops
, fvf
);
3242 if (hr
!= S_OK
) return NULL
;
3244 if(This
->declArraySize
== This
->numConvertedDecls
) {
3245 int grow
= max(This
->declArraySize
/ 2, 8);
3246 convertedDecls
= HeapReAlloc(GetProcessHeap(), 0, convertedDecls
,
3247 sizeof(convertedDecls
[0]) * (This
->numConvertedDecls
+ grow
));
3248 if(!convertedDecls
) {
3249 /* This will destroy it */
3250 IWineD3DVertexDeclaration_Release(pDecl
);
3253 This
->decls
= convertedDecls
;
3254 This
->declArraySize
+= grow
;
3257 memmove(convertedDecls
+ low
+ 1, convertedDecls
+ low
, sizeof(convertedDecls
[0]) * (This
->numConvertedDecls
- low
));
3258 convertedDecls
[low
].decl
= pDecl
;
3259 convertedDecls
[low
].fvf
= fvf
;
3260 This
->numConvertedDecls
++;
3262 TRACE("Returning %p. %d decls in array\n", pDecl
, This
->numConvertedDecls
);
3266 /* IWineD3DDeviceParent IUnknown methods */
3268 static inline struct IDirectDrawImpl
*ddraw_from_device_parent(IWineD3DDeviceParent
*iface
)
3270 return (struct IDirectDrawImpl
*)((char*)iface
- FIELD_OFFSET(struct IDirectDrawImpl
, device_parent_vtbl
));
3273 static HRESULT STDMETHODCALLTYPE
device_parent_QueryInterface(IWineD3DDeviceParent
*iface
, REFIID riid
, void **object
)
3275 struct IDirectDrawImpl
*This
= ddraw_from_device_parent(iface
);
3276 return IDirectDrawImpl_QueryInterface((IDirectDraw7
*)This
, riid
, object
);
3279 static ULONG STDMETHODCALLTYPE
device_parent_AddRef(IWineD3DDeviceParent
*iface
)
3281 struct IDirectDrawImpl
*This
= ddraw_from_device_parent(iface
);
3282 return IDirectDrawImpl_AddRef((IDirectDraw7
*)This
);
3285 static ULONG STDMETHODCALLTYPE
device_parent_Release(IWineD3DDeviceParent
*iface
)
3287 struct IDirectDrawImpl
*This
= ddraw_from_device_parent(iface
);
3288 return IDirectDrawImpl_Release((IDirectDraw7
*)This
);
3291 /* IWineD3DDeviceParent methods */
3293 static void STDMETHODCALLTYPE
device_parent_WineD3DDeviceCreated(IWineD3DDeviceParent
*iface
, IWineD3DDevice
*device
)
3295 TRACE("iface %p, device %p\n", iface
, device
);
3298 static HRESULT STDMETHODCALLTYPE
device_parent_CreateSurface(IWineD3DDeviceParent
*iface
,
3299 IUnknown
*superior
, UINT width
, UINT height
, WINED3DFORMAT format
, DWORD usage
,
3300 WINED3DPOOL pool
, UINT level
, WINED3DCUBEMAP_FACES face
, IWineD3DSurface
**surface
)
3302 struct IDirectDrawImpl
*This
= ddraw_from_device_parent(iface
);
3303 IDirectDrawSurfaceImpl
*surf
= NULL
;
3305 DDSCAPS2 searchcaps
= This
->tex_root
->surface_desc
.ddsCaps
;
3307 TRACE("iface %p, superior %p, width %u, height %u, format %#x, usage %#x,\n"
3308 "\tpool %#x, level %u, face %u, surface %p\n",
3309 iface
, superior
, width
, height
, format
, usage
, pool
, level
, face
, surface
);
3311 searchcaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_ALLFACES
;
3314 case WINED3DCUBEMAP_FACE_POSITIVE_X
:
3315 TRACE("Asked for positive x\n");
3316 if (searchcaps
.dwCaps2
& DDSCAPS2_CUBEMAP
)
3318 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEX
;
3320 surf
= This
->tex_root
; break;
3321 case WINED3DCUBEMAP_FACE_NEGATIVE_X
:
3322 TRACE("Asked for negative x\n");
3323 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEX
; break;
3324 case WINED3DCUBEMAP_FACE_POSITIVE_Y
:
3325 TRACE("Asked for positive y\n");
3326 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEY
; break;
3327 case WINED3DCUBEMAP_FACE_NEGATIVE_Y
:
3328 TRACE("Asked for negative y\n");
3329 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEY
; break;
3330 case WINED3DCUBEMAP_FACE_POSITIVE_Z
:
3331 TRACE("Asked for positive z\n");
3332 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEZ
; break;
3333 case WINED3DCUBEMAP_FACE_NEGATIVE_Z
:
3334 TRACE("Asked for negative z\n");
3335 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEZ
; break;
3336 default: {ERR("Unexpected cube face\n");} /* Stupid compiler */
3341 IDirectDrawSurface7
*attached
;
3342 IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7
*)This
->tex_root
, &searchcaps
, &attached
);
3343 surf
= (IDirectDrawSurfaceImpl
*)attached
;
3344 IDirectDrawSurface7_Release(attached
);
3346 if (!surf
) ERR("root search surface not found\n");
3348 /* Find the wanted mipmap. There are enough mipmaps in the chain */
3351 IDirectDrawSurface7
*attached
;
3352 IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7
*)surf
, &searchcaps
, &attached
);
3353 if(!attached
) ERR("Surface not found\n");
3354 surf
= (IDirectDrawSurfaceImpl
*)attached
;
3355 IDirectDrawSurface7_Release(attached
);
3359 /* Return the surface */
3360 *surface
= surf
->WineD3DSurface
;
3361 IWineD3DSurface_AddRef(*surface
);
3363 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *surface
, surf
);
3368 static HRESULT STDMETHODCALLTYPE
device_parent_CreateRenderTarget(IWineD3DDeviceParent
*iface
,
3369 IUnknown
*superior
, UINT width
, UINT height
, WINED3DFORMAT format
, WINED3DMULTISAMPLE_TYPE multisample_type
,
3370 DWORD multisample_quality
, BOOL lockable
, IWineD3DSurface
**surface
)
3372 struct IDirectDrawImpl
*This
= ddraw_from_device_parent(iface
);
3373 IDirectDrawSurfaceImpl
*d3d_surface
= This
->d3d_target
;
3374 IDirectDrawSurfaceImpl
*target
= NULL
;
3376 TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
3377 "\tmultisample_quality %u, lockable %u, surface %p\n",
3378 iface
, superior
, width
, height
, format
, multisample_type
, multisample_quality
, lockable
, surface
);
3380 if (d3d_surface
->isRenderTarget
)
3382 IDirectDrawSurface7_EnumAttachedSurfaces((IDirectDrawSurface7
*)d3d_surface
, &target
, findRenderTarget
);
3386 target
= d3d_surface
;
3391 target
= This
->d3d_target
;
3392 ERR(" (%p) : No DirectDrawSurface found to create the back buffer. Using the front buffer as back buffer. Uncertain consequences\n", This
);
3395 /* TODO: Return failure if the dimensions do not match, but this shouldn't happen */
3397 *surface
= target
->WineD3DSurface
;
3398 IWineD3DSurface_AddRef(*surface
);
3399 target
->isRenderTarget
= TRUE
;
3401 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *surface
, d3d_surface
);
3406 static HRESULT STDMETHODCALLTYPE
device_parent_CreateDepthStencilSurface(IWineD3DDeviceParent
*iface
,
3407 IUnknown
*superior
, UINT width
, UINT height
, WINED3DFORMAT format
, WINED3DMULTISAMPLE_TYPE multisample_type
,
3408 DWORD multisample_quality
, BOOL discard
, IWineD3DSurface
**surface
)
3410 struct IDirectDrawImpl
*This
= ddraw_from_device_parent(iface
);
3411 IDirectDrawSurfaceImpl
*ddraw_surface
;
3412 DDSURFACEDESC2 ddsd
;
3415 TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
3416 "\tmultisample_quality %u, discard %u, surface %p\n",
3417 iface
, superior
, width
, height
, format
, multisample_type
, multisample_quality
, discard
, surface
);
3421 /* Create a DirectDraw surface */
3422 memset(&ddsd
, 0, sizeof(ddsd
));
3423 ddsd
.dwSize
= sizeof(ddsd
);
3424 ddsd
.u4
.ddpfPixelFormat
.dwSize
= sizeof(DDPIXELFORMAT
);
3425 ddsd
.dwFlags
= DDSD_PIXELFORMAT
| DDSD_WIDTH
| DDSD_HEIGHT
| DDSD_CAPS
;
3426 ddsd
.ddsCaps
.dwCaps
= DDSCAPS_OFFSCREENPLAIN
;
3427 ddsd
.dwHeight
= height
;
3428 ddsd
.dwWidth
= width
;
3431 PixelFormat_WineD3DtoDD(&ddsd
.u4
.ddpfPixelFormat
, format
);
3435 ddsd
.dwFlags
^= DDSD_PIXELFORMAT
;
3438 This
->depthstencil
= TRUE
;
3439 hr
= IDirectDraw7_CreateSurface((IDirectDraw7
*)This
, &ddsd
, (IDirectDrawSurface7
**)&ddraw_surface
, NULL
);
3440 This
->depthstencil
= FALSE
;
3443 ERR(" (%p) Creating a DepthStencil Surface failed, result = %x\n", This
, hr
);
3447 *surface
= ddraw_surface
->WineD3DSurface
;
3448 IWineD3DSurface_AddRef(*surface
);
3449 IDirectDrawSurface7_Release((IDirectDrawSurface7
*)ddraw_surface
);
3454 static HRESULT STDMETHODCALLTYPE
device_parent_CreateVolume(IWineD3DDeviceParent
*iface
,
3455 IUnknown
*superior
, UINT width
, UINT height
, UINT depth
, WINED3DFORMAT format
,
3456 WINED3DPOOL pool
, DWORD usage
, IWineD3DVolume
**volume
)
3458 TRACE("iface %p, superior %p, width %u, height %u, depth %u, format %#x, pool %#x, usage %#x, volume %p\n",
3459 iface
, superior
, width
, height
, depth
, format
, pool
, usage
, volume
);
3461 ERR("Not implemented!\n");
3466 static HRESULT STDMETHODCALLTYPE
device_parent_CreateSwapChain(IWineD3DDeviceParent
*iface
,
3467 WINED3DPRESENT_PARAMETERS
*present_parameters
, IWineD3DSwapChain
**swapchain
)
3469 struct IDirectDrawImpl
*This
= ddraw_from_device_parent(iface
);
3470 IDirectDrawSurfaceImpl
*iterator
;
3471 IParentImpl
*object
;
3474 TRACE("iface %p, present_parameters %p, swapchain %p\n", iface
, present_parameters
, swapchain
);
3476 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IParentImpl
));
3479 FIXME("Allocation of memory failed\n");
3481 return DDERR_OUTOFVIDEOMEMORY
;
3484 object
->lpVtbl
= &IParent_Vtbl
;
3487 hr
= IWineD3DDevice_CreateSwapChain(This
->wineD3DDevice
, present_parameters
,
3488 swapchain
, (IUnknown
*)object
, This
->ImplType
);
3491 FIXME("(%p) CreateSwapChain failed, returning %#x\n", iface
, hr
);
3492 HeapFree(GetProcessHeap(), 0 , object
);
3497 object
->child
= (IUnknown
*)*swapchain
;
3498 This
->d3d_target
->wineD3DSwapChain
= *swapchain
;
3499 iterator
= This
->d3d_target
->complex_array
[0];
3502 iterator
->wineD3DSwapChain
= *swapchain
;
3503 iterator
= iterator
->complex_array
[0];
3509 const IWineD3DDeviceParentVtbl ddraw_wined3d_device_parent_vtbl
=
3511 /* IUnknown methods */
3512 device_parent_QueryInterface
,
3513 device_parent_AddRef
,
3514 device_parent_Release
,
3515 /* IWineD3DDeviceParent methods */
3516 device_parent_WineD3DDeviceCreated
,
3517 device_parent_CreateSurface
,
3518 device_parent_CreateRenderTarget
,
3519 device_parent_CreateDepthStencilSurface
,
3520 device_parent_CreateVolume
,
3521 device_parent_CreateSwapChain
,