2 * Copyright 1997-2000 Marcus Meissner
3 * Copyright 1998-2000 Lionel Ulmer
4 * Copyright 2000-2001 TransGaming Technologies Inc.
5 * Copyright 2006 Stefan Dösinger
6 * Copyright 2008 Denver Gingerich
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "wine/port.h"
32 #define NONAMELESSUNION
39 #include "wine/exception.h"
44 #include "ddraw_private.h"
45 #include "wine/debug.h"
47 WINE_DEFAULT_DEBUG_CHANNEL(ddraw
);
49 #define IS_OPTION_TRUE(ch) ((ch) == 'y' || (ch) == 'Y' || (ch) == 't' || (ch) == 'T' || (ch) == '1')
51 static BOOL
IDirectDrawImpl_DDSD_Match(const DDSURFACEDESC2
* requested
, const DDSURFACEDESC2
* provided
);
52 static HRESULT
IDirectDrawImpl_AttachD3DDevice(IDirectDrawImpl
*This
, IDirectDrawSurfaceImpl
*primary
);
53 static HRESULT
IDirectDrawImpl_CreateNewSurface(IDirectDrawImpl
*This
, DDSURFACEDESC2
*pDDSD
, IDirectDrawSurfaceImpl
**ppSurf
, UINT level
);
54 static HRESULT
IDirectDrawImpl_CreateGDISwapChain(IDirectDrawImpl
*This
, IDirectDrawSurfaceImpl
*primary
);
56 /* Device identifier. Don't relay it to WineD3D */
57 static const DDDEVICEIDENTIFIER2 deviceidentifier
=
61 { { 0x00010001, 0x00010001 } },
63 /* a8373c10-7ac4-4deb-849a-009844d08b2d */
64 {0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}},
68 static void STDMETHODCALLTYPE
ddraw_null_wined3d_object_destroyed(void *parent
) {}
70 const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops
=
72 ddraw_null_wined3d_object_destroyed
,
75 /*****************************************************************************
77 *****************************************************************************/
79 /*****************************************************************************
80 * IDirectDraw7::QueryInterface
82 * Queries different interfaces of the DirectDraw object. It can return
83 * IDirectDraw interfaces in version 1, 2, 4 and 7, and IDirect3D interfaces
84 * in version 1, 2, 3 and 7. An IDirect3DDevice can be created with this
86 * The returned interface is AddRef()-ed before it's returned
88 * Used for version 1, 2, 4 and 7
91 * refiid: Interface ID asked for
92 * obj: Used to return the interface pointer
95 * S_OK if an interface was found
96 * E_NOINTERFACE if the requested interface wasn't found
98 *****************************************************************************/
100 IDirectDrawImpl_QueryInterface(IDirectDraw7
*iface
,
104 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
106 TRACE("(%p)->(%s,%p)\n", This
, debugstr_guid(refiid
), obj
);
108 /* Can change surface impl type */
109 EnterCriticalSection(&ddraw_cs
);
111 /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
116 LeaveCriticalSection(&ddraw_cs
);
117 return DDERR_INVALIDPARAMS
;
120 /* Check DirectDraw Interfaces */
121 if ( IsEqualGUID( &IID_IUnknown
, refiid
) ||
122 IsEqualGUID( &IID_IDirectDraw7
, refiid
) )
125 TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This
, *obj
);
127 else if ( IsEqualGUID( &IID_IDirectDraw4
, refiid
) )
129 *obj
= &This
->IDirectDraw4_vtbl
;
130 TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This
, *obj
);
132 else if ( IsEqualGUID( &IID_IDirectDraw3
, refiid
) )
134 /* This Interface exists in ddrawex.dll, it is implemented in a wrapper */
135 WARN("IDirectDraw3 is not valid in ddraw.dll\n");
137 LeaveCriticalSection(&ddraw_cs
);
138 return E_NOINTERFACE
;
140 else if ( IsEqualGUID( &IID_IDirectDraw2
, refiid
) )
142 *obj
= &This
->IDirectDraw2_vtbl
;
143 TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This
, *obj
);
145 else if ( IsEqualGUID( &IID_IDirectDraw
, refiid
) )
147 *obj
= &This
->IDirectDraw_vtbl
;
148 TRACE("(%p) Returning IDirectDraw interface at %p\n", This
, *obj
);
152 * The refcount unit test revealed that an IDirect3D7 interface can only be queried
153 * from a DirectDraw object that was created as an IDirectDraw7 interface. No idea
154 * who had this idea and why. The older interfaces can query and IDirect3D version
155 * because they are all created as IDirectDraw(1). This isn't really crucial behavior,
156 * and messy to implement with the common creation function, so it has been left out here.
158 else if ( IsEqualGUID( &IID_IDirect3D
, refiid
) ||
159 IsEqualGUID( &IID_IDirect3D2
, refiid
) ||
160 IsEqualGUID( &IID_IDirect3D3
, refiid
) ||
161 IsEqualGUID( &IID_IDirect3D7
, refiid
) )
163 /* Check the surface implementation */
164 if(This
->ImplType
== SURFACE_UNKNOWN
)
166 /* Apps may create the IDirect3D Interface before the primary surface.
167 * set the surface implementation */
168 This
->ImplType
= SURFACE_OPENGL
;
169 TRACE("(%p) Choosing OpenGL surfaces because a Direct3D interface was requested\n", This
);
171 else if(This
->ImplType
!= SURFACE_OPENGL
&& DefaultSurfaceType
== SURFACE_UNKNOWN
)
173 ERR("(%p) The App is requesting a D3D device, but a non-OpenGL surface type was choosen. Prepare for trouble!\n", This
);
174 ERR(" (%p) You may want to contact wine-devel for help\n", This
);
175 /* Should I assert(0) here??? */
177 else if(This
->ImplType
!= SURFACE_OPENGL
)
179 WARN("The app requests a Direct3D interface, but non-opengl surfaces where set in winecfg\n");
180 /* Do not abort here, only reject 3D Device creation */
183 if ( IsEqualGUID( &IID_IDirect3D
, refiid
) )
185 This
->d3dversion
= 1;
186 *obj
= &This
->IDirect3D_vtbl
;
187 TRACE(" returning Direct3D interface at %p.\n", *obj
);
189 else if ( IsEqualGUID( &IID_IDirect3D2
, refiid
) )
191 This
->d3dversion
= 2;
192 *obj
= &This
->IDirect3D2_vtbl
;
193 TRACE(" returning Direct3D2 interface at %p.\n", *obj
);
195 else if ( IsEqualGUID( &IID_IDirect3D3
, refiid
) )
197 This
->d3dversion
= 3;
198 *obj
= &This
->IDirect3D3_vtbl
;
199 TRACE(" returning Direct3D3 interface at %p.\n", *obj
);
201 else if(IsEqualGUID( &IID_IDirect3D7
, refiid
))
203 This
->d3dversion
= 7;
204 *obj
= &This
->IDirect3D7_vtbl
;
205 TRACE(" returning Direct3D7 interface at %p.\n", *obj
);
208 else if (IsEqualGUID(refiid
, &IID_IWineD3DDeviceParent
))
210 *obj
= &This
->device_parent_vtbl
;
213 /* Unknown interface */
216 ERR("(%p)->(%s, %p): No interface found\n", This
, debugstr_guid(refiid
), obj
);
217 LeaveCriticalSection(&ddraw_cs
);
218 return E_NOINTERFACE
;
221 IUnknown_AddRef( (IUnknown
*) *obj
);
222 LeaveCriticalSection(&ddraw_cs
);
226 /*****************************************************************************
227 * IDirectDraw7::AddRef
229 * Increases the interfaces refcount, basically
231 * DDraw refcounting is a bit tricky. The different DirectDraw interface
232 * versions have individual refcounts, but the IDirect3D interfaces do not.
233 * All interfaces are from one object, that means calling QueryInterface on an
234 * IDirectDraw7 interface for an IDirectDraw4 interface does not create a new
235 * IDirectDrawImpl object.
237 * That means all AddRef and Release implementations of IDirectDrawX work
238 * with their own counter, and IDirect3DX::AddRef thunk to IDirectDraw (1),
239 * except of IDirect3D7 which thunks to IDirectDraw7
241 * Returns: The new refcount
243 *****************************************************************************/
245 IDirectDrawImpl_AddRef(IDirectDraw7
*iface
)
247 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
248 ULONG ref
= InterlockedIncrement(&This
->ref7
);
250 TRACE("(%p) : incrementing IDirectDraw7 refcount from %u.\n", This
, ref
-1);
252 if(ref
== 1) InterlockedIncrement(&This
->numIfaces
);
257 /*****************************************************************************
258 * IDirectDrawImpl_Destroy
260 * Destroys a ddraw object if all refcounts are 0. This is to share code
261 * between the IDirectDrawX::Release functions
264 * This: DirectDraw object to destroy
266 *****************************************************************************/
268 IDirectDrawImpl_Destroy(IDirectDrawImpl
*This
)
270 /* Clear the cooplevel to restore window and display mode */
271 IDirectDraw7_SetCooperativeLevel((IDirectDraw7
*)This
, NULL
, DDSCL_NORMAL
);
273 /* Destroy the device window if we created one */
274 if(This
->devicewindow
!= 0)
276 TRACE(" (%p) Destroying the device window %p\n", This
, This
->devicewindow
);
277 DestroyWindow(This
->devicewindow
);
278 This
->devicewindow
= 0;
281 /* Unregister the window class */
282 UnregisterClassA(This
->classname
, 0);
284 EnterCriticalSection(&ddraw_cs
);
285 list_remove(&This
->ddraw_list_entry
);
286 LeaveCriticalSection(&ddraw_cs
);
288 /* Release the attached WineD3D stuff */
289 IWineD3DDevice_Release(This
->wineD3DDevice
);
290 IWineD3D_Release(This
->wineD3D
);
292 /* Now free the object */
293 HeapFree(GetProcessHeap(), 0, This
);
296 /*****************************************************************************
297 * IDirectDraw7::Release
299 * Decreases the refcount. If the refcount falls to 0, the object is destroyed
301 * Returns: The new refcount
302 *****************************************************************************/
304 IDirectDrawImpl_Release(IDirectDraw7
*iface
)
306 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
307 ULONG ref
= InterlockedDecrement(&This
->ref7
);
309 TRACE("(%p)->() decrementing IDirectDraw7 refcount from %u.\n", This
, ref
+1);
313 ULONG ifacecount
= InterlockedDecrement(&This
->numIfaces
);
314 if(ifacecount
== 0) IDirectDrawImpl_Destroy(This
);
320 /*****************************************************************************
321 * IDirectDraw methods
322 *****************************************************************************/
324 /*****************************************************************************
325 * IDirectDraw7::SetCooperativeLevel
327 * Sets the cooperative level for the DirectDraw object, and the window
328 * assigned to it. The cooperative level determines the general behavior
329 * of the DirectDraw application
331 * Warning: This is quite tricky, as it's not really documented which
332 * cooperative levels can be combined with each other. If a game fails
333 * after this function, try to check the cooperative levels passed on
334 * Windows, and if it returns something different.
336 * If you think that this function caused the failure because it writes a
337 * fixme, be sure to run again with a +ddraw trace.
339 * What is known about cooperative levels (See the ddraw modes test):
340 * DDSCL_EXCLUSIVE and DDSCL_FULLSCREEN must be used with each other
341 * DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE or DDSCL_FULLSCREEN
342 * DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that
343 * DDSCL_FULLSCREEN can be activated
344 * DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES
346 * Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE,
347 * DDSCL_SETFOCUSWINDOW (partially),
348 * DDSCL_MULTITHREADED (work in progress)
350 * Unhandled flags, which should be implemented
351 * DDSCL_SETDEVICEWINDOW: Sets a window specially used for rendering (I don't
352 * expect any difference to a normal window for wine)
353 * DDSCL_CREATEDEVICEWINDOW: Tells ddraw to create its own window for
354 * rendering (Possible test case: Half-life)
356 * Unsure about these: DDSCL_FPUSETUP DDSCL_FPURESERVE
358 * These don't seem very important for wine:
359 * DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX
362 * DD_OK if the cooperative level was set successfully
363 * DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid
364 * DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode
365 * (Probably others too, have to investigate)
367 *****************************************************************************/
368 static HRESULT WINAPI
369 IDirectDrawImpl_SetCooperativeLevel(IDirectDraw7
*iface
,
373 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
376 TRACE("(%p)->(%p,%08x)\n",This
,hwnd
,cooplevel
);
377 DDRAW_dump_cooperativelevel(cooplevel
);
379 EnterCriticalSection(&ddraw_cs
);
381 /* Get the old window */
382 window
= This
->dest_window
;
384 /* Tests suggest that we need one of them: */
385 if(!(cooplevel
& (DDSCL_SETFOCUSWINDOW
|
389 TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n");
390 LeaveCriticalSection(&ddraw_cs
);
391 return DDERR_INVALIDPARAMS
;
394 /* Handle those levels first which set various hwnds */
395 if(cooplevel
& DDSCL_SETFOCUSWINDOW
)
397 /* This isn't compatible with a lot of flags */
398 if(cooplevel
& ( DDSCL_MULTITHREADED
|
403 DDSCL_SETDEVICEWINDOW
|
408 TRACE("Called with incompatible flags, returning DDERR_INVALIDPARAMS\n");
409 LeaveCriticalSection(&ddraw_cs
);
410 return DDERR_INVALIDPARAMS
;
412 else if( (This
->cooperative_level
& DDSCL_FULLSCREEN
) && window
)
414 TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET\n");
415 LeaveCriticalSection(&ddraw_cs
);
416 return DDERR_HWNDALREADYSET
;
419 This
->focuswindow
= hwnd
;
420 /* Won't use the hwnd param for anything else */
423 /* Use the focus window for drawing too */
424 This
->dest_window
= This
->focuswindow
;
426 /* Destroy the device window, if we have one */
427 if(This
->devicewindow
)
429 DestroyWindow(This
->devicewindow
);
430 This
->devicewindow
= NULL
;
433 /* DDSCL_NORMAL or DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE */
434 if(cooplevel
& DDSCL_NORMAL
)
436 /* Can't coexist with fullscreen or exclusive */
437 if(cooplevel
& (DDSCL_FULLSCREEN
| DDSCL_EXCLUSIVE
) )
439 TRACE("(%p) DDSCL_NORMAL is not compative with DDSCL_FULLSCREEN or DDSCL_EXCLUSIVE\n", This
);
440 LeaveCriticalSection(&ddraw_cs
);
441 return DDERR_INVALIDPARAMS
;
444 /* Switching from fullscreen? */
445 if(This
->cooperative_level
& DDSCL_FULLSCREEN
)
447 /* Restore the display mode */
448 IDirectDraw7_RestoreDisplayMode(iface
);
450 This
->cooperative_level
&= ~DDSCL_FULLSCREEN
;
451 This
->cooperative_level
&= ~DDSCL_EXCLUSIVE
;
452 This
->cooperative_level
&= ~DDSCL_ALLOWMODEX
;
455 /* Don't override focus windows or private device windows */
457 !(This
->focuswindow
) &&
458 !(This
->devicewindow
) &&
461 This
->dest_window
= hwnd
;
464 else if(cooplevel
& DDSCL_FULLSCREEN
)
466 /* Needs DDSCL_EXCLUSIVE */
467 if(!(cooplevel
& DDSCL_EXCLUSIVE
) )
469 TRACE("(%p) DDSCL_FULLSCREEN needs DDSCL_EXCLUSIVE\n", This
);
470 LeaveCriticalSection(&ddraw_cs
);
471 return DDERR_INVALIDPARAMS
;
476 TRACE("(%p) DDSCL_FULLSCREEN needs a HWND\n", This);
477 return DDERR_INVALIDPARAMS;
481 This
->cooperative_level
&= ~DDSCL_NORMAL
;
483 /* Don't override focus windows or private device windows */
485 !(This
->focuswindow
) &&
486 !(This
->devicewindow
) &&
490 DWORD size
= sizeof(buffer
);
493 /* @@ Wine registry key: HKCU\Software\Wine\Direct3D */
494 if (!RegOpenKeyA( HKEY_CURRENT_USER
, "Software\\Wine\\Direct3D", &hkey
)) {
495 if (!RegQueryValueExA( hkey
, "DirectDrawDesktopHack", 0, NULL
, buffer
, &size
)) {
496 if ( IS_OPTION_TRUE( buffer
[0] ) ) {
497 TRACE("Enabling DirectDrawDesktopHack hack\n");
498 drawwin
= GetDesktopWindow();
502 This
->dest_window
= drawwin
;
505 else if(cooplevel
& DDSCL_EXCLUSIVE
)
507 TRACE("(%p) DDSCL_EXCLUSIVE needs DDSCL_FULLSCREEN\n", This
);
508 LeaveCriticalSection(&ddraw_cs
);
509 return DDERR_INVALIDPARAMS
;
512 if(cooplevel
& DDSCL_CREATEDEVICEWINDOW
)
514 /* Don't create a device window if a focus window is set */
515 if( !(This
->focuswindow
) )
517 HWND devicewindow
= CreateWindowExA(0, This
->classname
, "DDraw device window",
519 GetSystemMetrics(SM_CXSCREEN
),
520 GetSystemMetrics(SM_CYSCREEN
),
521 NULL
, NULL
, GetModuleHandleA(0), NULL
);
523 ShowWindow(devicewindow
, SW_SHOW
); /* Just to be sure */
524 TRACE("(%p) Created a DDraw device window. HWND=%p\n", This
, devicewindow
);
526 This
->devicewindow
= devicewindow
;
527 This
->dest_window
= devicewindow
;
531 if(cooplevel
& DDSCL_MULTITHREADED
&& !(This
->cooperative_level
& DDSCL_MULTITHREADED
))
533 /* Enable thread safety in wined3d */
534 IWineD3DDevice_SetMultithreaded(This
->wineD3DDevice
);
537 /* Unhandled flags */
538 if(cooplevel
& DDSCL_ALLOWREBOOT
)
539 WARN("(%p) Unhandled flag DDSCL_ALLOWREBOOT, harmless\n", This
);
540 if(cooplevel
& DDSCL_ALLOWMODEX
)
541 WARN("(%p) Unhandled flag DDSCL_ALLOWMODEX, harmless\n", This
);
542 if(cooplevel
& DDSCL_FPUSETUP
)
543 WARN("(%p) Unhandled flag DDSCL_FPUSETUP, harmless\n", This
);
545 /* Store the cooperative_level */
546 This
->cooperative_level
|= cooplevel
;
547 TRACE("SetCooperativeLevel retuning DD_OK\n");
548 LeaveCriticalSection(&ddraw_cs
);
552 /*****************************************************************************
554 * Helper function for SetDisplayMode and RestoreDisplayMode
556 * Implements DirectDraw's SetDisplayMode, but ignores the value of
557 * ForceRefreshRate, since it is already handled by
558 * IDirectDrawImpl_SetDisplayMode. RestoreDisplayMode can use this function
559 * without worrying that ForceRefreshRate will override the refresh rate. For
560 * argument and return value documentation, see
561 * IDirectDrawImpl_SetDisplayMode.
563 *****************************************************************************/
565 IDirectDrawImpl_SetDisplayModeNoOverride(IDirectDraw7
*iface
,
572 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
573 WINED3DDISPLAYMODE Mode
;
575 TRACE("(%p)->(%d,%d,%d,%d,%x): Relay!\n", This
, Width
, Height
, BPP
, RefreshRate
, Flags
);
577 EnterCriticalSection(&ddraw_cs
);
578 if( !Width
|| !Height
)
580 ERR("Width=%d, Height=%d, what to do?\n", Width
, Height
);
581 /* It looks like Need for Speed Porsche Unleashed expects DD_OK here */
582 LeaveCriticalSection(&ddraw_cs
);
586 /* Check the exclusive mode
587 if(!(This->cooperative_level & DDSCL_EXCLUSIVE))
588 return DDERR_NOEXCLUSIVEMODE;
589 * This is WRONG. Don't know if the SDK is completely
590 * wrong and if there are any conditions when DDERR_NOEXCLUSIVE
591 * is returned, but Half-Life 1.1.1.1 (Steam version)
596 Mode
.Height
= Height
;
597 Mode
.RefreshRate
= RefreshRate
;
600 case 8: Mode
.Format
= WINED3DFMT_P8_UINT
; break;
601 case 15: Mode
.Format
= WINED3DFMT_B5G5R5X1_UNORM
; break;
602 case 16: Mode
.Format
= WINED3DFMT_B5G6R5_UNORM
; break;
603 case 24: Mode
.Format
= WINED3DFMT_B8G8R8_UNORM
; break;
604 case 32: Mode
.Format
= WINED3DFMT_B8G8R8X8_UNORM
; break;
607 /* TODO: The possible return values from msdn suggest that
608 * the screen mode can't be changed if a surface is locked
609 * or some drawing is in progress
612 /* TODO: Lose the primary surface */
613 hr
= IWineD3DDevice_SetDisplayMode(This
->wineD3DDevice
,
614 0, /* First swapchain */
616 LeaveCriticalSection(&ddraw_cs
);
619 case WINED3DERR_NOTAVAILABLE
: return DDERR_UNSUPPORTED
;
624 /*****************************************************************************
625 * IDirectDraw7::SetDisplayMode
627 * Sets the display screen resolution, color depth and refresh frequency
628 * when in fullscreen mode (in theory).
629 * Possible return values listed in the SDK suggest that this method fails
630 * when not in fullscreen mode, but this is wrong. Windows 2000 happily sets
631 * the display mode in DDSCL_NORMAL mode without an hwnd specified.
632 * It seems to be valid to pass 0 for With and Height, this has to be tested
633 * It could mean that the current video mode should be left as-is. (But why
637 * Height, Width: Screen dimension
638 * BPP: Color depth in Bits per pixel
639 * Refreshrate: Screen refresh rate
645 *****************************************************************************/
646 static HRESULT WINAPI
647 IDirectDrawImpl_SetDisplayMode(IDirectDraw7
*iface
,
654 if (force_refresh_rate
!= 0)
656 TRACE("ForceRefreshRate overriding passed-in refresh rate (%d Hz) to %d Hz\n", RefreshRate
, force_refresh_rate
);
657 RefreshRate
= force_refresh_rate
;
660 return IDirectDrawImpl_SetDisplayModeNoOverride(iface
, Width
, Height
, BPP
,
664 /*****************************************************************************
665 * IDirectDraw7::RestoreDisplayMode
667 * Restores the display mode to what it was at creation time. Basically.
669 * A problem arises when there are 2 DirectDraw objects using the same hwnd:
670 * -> DD_1 finds the screen at 1400x1050x32 when created, sets it to 640x480x16
671 * -> DD_2 is created, finds the screen at 640x480x16, sets it to 1024x768x32
672 * -> DD_1 is released. The screen should be left at 1024x768x32.
673 * -> DD_2 is released. The screen should be set to 1400x1050x32
674 * This case is unhandled right now, but Empire Earth does it this way.
675 * (But perhaps there is something in SetCooperativeLevel to prevent this)
677 * The msdn says that this method resets the display mode to what it was before
678 * SetDisplayMode was called. What if SetDisplayModes is called 2 times??
682 * DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode
684 *****************************************************************************/
685 static HRESULT WINAPI
686 IDirectDrawImpl_RestoreDisplayMode(IDirectDraw7
*iface
)
688 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
689 TRACE("(%p)\n", This
);
691 return IDirectDrawImpl_SetDisplayModeNoOverride(iface
,
692 This
->orig_width
, This
->orig_height
, This
->orig_bpp
, 0, 0);
695 /*****************************************************************************
696 * IDirectDraw7::GetCaps
698 * Returns the drives capabilities
700 * Used for version 1, 2, 4 and 7
703 * DriverCaps: Structure to write the Hardware accelerated caps to
704 * HelCaps: Structure to write the emulation caps to
707 * This implementation returns DD_OK only
709 *****************************************************************************/
710 static HRESULT WINAPI
711 IDirectDrawImpl_GetCaps(IDirectDraw7
*iface
,
715 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
717 WINED3DCAPS winecaps
;
719 DDSCAPS2 ddscaps
= {0, 0, 0, 0};
720 TRACE("(%p)->(%p,%p)\n", This
, DriverCaps
, HELCaps
);
722 /* One structure must be != NULL */
723 if( (!DriverCaps
) && (!HELCaps
) )
725 ERR("(%p) Invalid params to IDirectDrawImpl_GetCaps\n", This
);
726 return DDERR_INVALIDPARAMS
;
729 memset(&caps
, 0, sizeof(caps
));
730 memset(&winecaps
, 0, sizeof(winecaps
));
731 caps
.dwSize
= sizeof(caps
);
732 EnterCriticalSection(&ddraw_cs
);
733 hr
= IWineD3DDevice_GetDeviceCaps(This
->wineD3DDevice
, &winecaps
);
735 WARN("IWineD3DDevice::GetDeviceCaps failed\n");
736 LeaveCriticalSection(&ddraw_cs
);
740 hr
= IDirectDraw7_GetAvailableVidMem(iface
, &ddscaps
, &caps
.dwVidMemTotal
, &caps
.dwVidMemFree
);
741 LeaveCriticalSection(&ddraw_cs
);
743 WARN("IDirectDraw7::GetAvailableVidMem failed\n");
747 caps
.dwCaps
= winecaps
.DirectDrawCaps
.Caps
;
748 caps
.dwCaps2
= winecaps
.DirectDrawCaps
.Caps2
;
749 caps
.dwCKeyCaps
= winecaps
.DirectDrawCaps
.CKeyCaps
;
750 caps
.dwFXCaps
= winecaps
.DirectDrawCaps
.FXCaps
;
751 caps
.dwPalCaps
= winecaps
.DirectDrawCaps
.PalCaps
;
752 caps
.ddsCaps
.dwCaps
= winecaps
.DirectDrawCaps
.ddsCaps
;
753 caps
.dwSVBCaps
= winecaps
.DirectDrawCaps
.SVBCaps
;
754 caps
.dwSVBCKeyCaps
= winecaps
.DirectDrawCaps
.SVBCKeyCaps
;
755 caps
.dwSVBFXCaps
= winecaps
.DirectDrawCaps
.SVBFXCaps
;
756 caps
.dwVSBCaps
= winecaps
.DirectDrawCaps
.VSBCaps
;
757 caps
.dwVSBCKeyCaps
= winecaps
.DirectDrawCaps
.VSBCKeyCaps
;
758 caps
.dwVSBFXCaps
= winecaps
.DirectDrawCaps
.VSBFXCaps
;
759 caps
.dwSSBCaps
= winecaps
.DirectDrawCaps
.SSBCaps
;
760 caps
.dwSSBCKeyCaps
= winecaps
.DirectDrawCaps
.SSBCKeyCaps
;
761 caps
.dwSSBFXCaps
= winecaps
.DirectDrawCaps
.SSBFXCaps
;
763 /* Even if WineD3D supports 3D rendering, remove the cap if ddraw is configured
766 if(DefaultSurfaceType
== SURFACE_GDI
) {
767 caps
.dwCaps
&= ~DDCAPS_3D
;
768 caps
.ddsCaps
.dwCaps
&= ~(DDSCAPS_3DDEVICE
| DDSCAPS_MIPMAP
| DDSCAPS_TEXTURE
| DDSCAPS_ZBUFFER
);
770 if(winecaps
.DirectDrawCaps
.StrideAlign
!= 0) {
771 caps
.dwCaps
|= DDCAPS_ALIGNSTRIDE
;
772 caps
.dwAlignStrideAlign
= winecaps
.DirectDrawCaps
.StrideAlign
;
777 DD_STRUCT_COPY_BYSIZE(DriverCaps
, &caps
);
780 TRACE("Driver Caps :\n");
781 DDRAW_dump_DDCAPS(DriverCaps
);
787 DD_STRUCT_COPY_BYSIZE(HELCaps
, &caps
);
790 TRACE("HEL Caps :\n");
791 DDRAW_dump_DDCAPS(HELCaps
);
798 /*****************************************************************************
799 * IDirectDraw7::Compact
801 * No idea what it does, MSDN says it's not implemented.
804 * DD_OK, but this is unchecked
806 *****************************************************************************/
807 static HRESULT WINAPI
808 IDirectDrawImpl_Compact(IDirectDraw7
*iface
)
810 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
811 TRACE("(%p)\n", This
);
816 /*****************************************************************************
817 * IDirectDraw7::GetDisplayMode
819 * Returns information about the current display mode
821 * Exists in Version 1, 2, 4 and 7
824 * DDSD: Address of a surface description structure to write the info to
829 *****************************************************************************/
830 static HRESULT WINAPI
831 IDirectDrawImpl_GetDisplayMode(IDirectDraw7
*iface
,
832 DDSURFACEDESC2
*DDSD
)
834 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
836 WINED3DDISPLAYMODE Mode
;
838 TRACE("(%p)->(%p): Relay\n", This
, DDSD
);
840 EnterCriticalSection(&ddraw_cs
);
841 /* This seems sane */
844 LeaveCriticalSection(&ddraw_cs
);
845 return DDERR_INVALIDPARAMS
;
848 /* The necessary members of LPDDSURFACEDESC and LPDDSURFACEDESC2 are equal,
849 * so one method can be used for all versions (Hopefully)
851 hr
= IWineD3DDevice_GetDisplayMode(This
->wineD3DDevice
,
856 ERR(" (%p) IWineD3DDevice::GetDisplayMode returned %08x\n", This
, hr
);
857 LeaveCriticalSection(&ddraw_cs
);
862 memset(DDSD
, 0, Size
);
865 DDSD
->dwFlags
|= DDSD_HEIGHT
| DDSD_WIDTH
| DDSD_PIXELFORMAT
| DDSD_PITCH
| DDSD_REFRESHRATE
;
866 DDSD
->dwWidth
= Mode
.Width
;
867 DDSD
->dwHeight
= Mode
.Height
;
868 DDSD
->u2
.dwRefreshRate
= 60;
869 DDSD
->ddsCaps
.dwCaps
= 0;
870 DDSD
->u4
.ddpfPixelFormat
.dwSize
= sizeof(DDSD
->u4
.ddpfPixelFormat
);
871 PixelFormat_WineD3DtoDD(&DDSD
->u4
.ddpfPixelFormat
, Mode
.Format
);
872 DDSD
->u1
.lPitch
= Mode
.Width
* DDSD
->u4
.ddpfPixelFormat
.u1
.dwRGBBitCount
/ 8;
876 TRACE("Returning surface desc :\n");
877 DDRAW_dump_surface_desc(DDSD
);
880 LeaveCriticalSection(&ddraw_cs
);
884 /*****************************************************************************
885 * IDirectDraw7::GetFourCCCodes
887 * Returns an array of supported FourCC codes.
889 * Exists in Version 1, 2, 4 and 7
892 * NumCodes: Contains the number of Codes that Codes can carry. Returns the number
893 * of enumerated codes
894 * Codes: Pointer to an array of DWORDs where the supported codes are written
898 * Always returns DD_OK, as it's a stub for now
900 *****************************************************************************/
901 static HRESULT WINAPI
902 IDirectDrawImpl_GetFourCCCodes(IDirectDraw7
*iface
,
903 DWORD
*NumCodes
, DWORD
*Codes
)
905 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
906 WINED3DFORMAT formats
[] = {
907 WINED3DFMT_YUY2
, WINED3DFMT_UYVY
, WINED3DFMT_YV12
,
908 WINED3DFMT_DXT1
, WINED3DFMT_DXT2
, WINED3DFMT_DXT3
, WINED3DFMT_DXT4
, WINED3DFMT_DXT5
,
909 WINED3DFMT_ATI2N
, WINED3DFMT_NVHU
, WINED3DFMT_NVHS
911 DWORD count
= 0, i
, outsize
;
913 WINED3DDISPLAYMODE d3ddm
;
914 WINED3DSURFTYPE type
= This
->ImplType
;
915 TRACE("(%p)->(%p, %p)\n", This
, NumCodes
, Codes
);
917 IWineD3DDevice_GetDisplayMode(This
->wineD3DDevice
,
921 outsize
= NumCodes
&& Codes
? *NumCodes
: 0;
923 if(type
== SURFACE_UNKNOWN
) type
= SURFACE_GDI
;
925 for(i
= 0; i
< (sizeof(formats
) / sizeof(formats
[0])); i
++) {
926 hr
= IWineD3D_CheckDeviceFormat(This
->wineD3D
,
927 WINED3DADAPTER_DEFAULT
,
929 d3ddm
.Format
/* AdapterFormat */,
931 WINED3DRTYPE_SURFACE
,
935 if(count
< outsize
) {
936 Codes
[count
] = formats
[i
];
942 TRACE("Returning %u FourCC codes\n", count
);
949 /*****************************************************************************
950 * IDirectDraw7::GetMonitorFrequency
952 * Returns the monitor's frequency
954 * Exists in Version 1, 2, 4 and 7
957 * Freq: Pointer to a DWORD to write the frequency to
960 * Always returns DD_OK
962 *****************************************************************************/
963 static HRESULT WINAPI
964 IDirectDrawImpl_GetMonitorFrequency(IDirectDraw7
*iface
,
967 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
968 TRACE("(%p)->(%p)\n", This
, Freq
);
970 /* Ideally this should be in WineD3D, as it concerns the screen setup,
971 * but for now this should make the games happy
977 /*****************************************************************************
978 * IDirectDraw7::GetVerticalBlankStatus
980 * Returns the Vertical blank status of the monitor. This should be in WineD3D
981 * too basically, but as it's a semi stub, I didn't create a function there
984 * status: Pointer to a BOOL to be filled with the vertical blank status
988 * DDERR_INVALIDPARAMS if status is NULL
990 *****************************************************************************/
991 static HRESULT WINAPI
992 IDirectDrawImpl_GetVerticalBlankStatus(IDirectDraw7
*iface
,
995 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
996 TRACE("(%p)->(%p)\n", This
, status
);
998 /* This looks sane, the MSDN suggests it too */
999 EnterCriticalSection(&ddraw_cs
);
1002 LeaveCriticalSection(&ddraw_cs
);
1003 return DDERR_INVALIDPARAMS
;
1006 *status
= This
->fake_vblank
;
1007 This
->fake_vblank
= !This
->fake_vblank
;
1008 LeaveCriticalSection(&ddraw_cs
);
1012 /*****************************************************************************
1013 * IDirectDraw7::GetAvailableVidMem
1015 * Returns the total and free video memory
1018 * Caps: Specifies the memory type asked for
1019 * total: Pointer to a DWORD to be filled with the total memory
1020 * free: Pointer to a DWORD to be filled with the free memory
1024 * DDERR_INVALIDPARAMS of free and total are NULL
1026 *****************************************************************************/
1027 static HRESULT WINAPI
1028 IDirectDrawImpl_GetAvailableVidMem(IDirectDraw7
*iface
, DDSCAPS2
*Caps
, DWORD
*total
, DWORD
*free
)
1030 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1031 TRACE("(%p)->(%p, %p, %p)\n", This
, Caps
, total
, free
);
1035 TRACE("(%p) Asked for memory with description: ", This
);
1036 DDRAW_dump_DDSCAPS2(Caps
);
1038 EnterCriticalSection(&ddraw_cs
);
1040 /* Todo: System memory vs local video memory vs non-local video memory
1041 * The MSDN also mentions differences between texture memory and other
1042 * resources, but that's not important
1045 if( (!total
) && (!free
) )
1047 LeaveCriticalSection(&ddraw_cs
);
1048 return DDERR_INVALIDPARAMS
;
1051 if(total
) *total
= This
->total_vidmem
;
1052 if(free
) *free
= IWineD3DDevice_GetAvailableTextureMem(This
->wineD3DDevice
);
1054 LeaveCriticalSection(&ddraw_cs
);
1058 /*****************************************************************************
1059 * IDirectDraw7::Initialize
1061 * Initializes a DirectDraw interface.
1064 * GUID: Interface identifier. Well, don't know what this is really good
1068 * Returns DD_OK on the first call,
1069 * DDERR_ALREADYINITIALIZED on repeated calls
1071 *****************************************************************************/
1072 static HRESULT WINAPI
1073 IDirectDrawImpl_Initialize(IDirectDraw7
*iface
,
1076 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1077 TRACE("(%p)->(%s): No-op\n", This
, debugstr_guid(Guid
));
1079 if(This
->initialized
)
1081 return DDERR_ALREADYINITIALIZED
;
1089 /*****************************************************************************
1090 * IDirectDraw7::FlipToGDISurface
1092 * "Makes the surface that the GDI writes to the primary surface"
1093 * Looks like some windows specific thing we don't have to care about.
1094 * According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to
1095 * show error boxes ;)
1096 * Well, just return DD_OK.
1099 * Always returns DD_OK
1101 *****************************************************************************/
1102 static HRESULT WINAPI
1103 IDirectDrawImpl_FlipToGDISurface(IDirectDraw7
*iface
)
1105 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1106 TRACE("(%p)\n", This
);
1111 /*****************************************************************************
1112 * IDirectDraw7::WaitForVerticalBlank
1114 * This method allows applications to get in sync with the vertical blank
1116 * The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't
1117 * redraw the screen, most likely because of this stub
1120 * Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT
1121 * or DDWAITVB_BLOCKEND
1122 * h: Not used, according to MSDN
1125 * Always returns DD_OK
1127 *****************************************************************************/
1128 static HRESULT WINAPI
1129 IDirectDrawImpl_WaitForVerticalBlank(IDirectDraw7
*iface
,
1133 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1134 static BOOL hide
= FALSE
;
1136 /* This function is called often, so print the fixme only once */
1139 FIXME("(%p)->(%x,%p): Stub\n", This
, Flags
, h
);
1143 /* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */
1144 if(Flags
& DDWAITVB_BLOCKBEGINEVENT
)
1145 return DDERR_UNSUPPORTED
; /* unchecked */
1150 /*****************************************************************************
1151 * IDirectDraw7::GetScanLine
1153 * Returns the scan line that is being drawn on the monitor
1156 * Scanline: Address to write the scan line value to
1159 * Always returns DD_OK
1161 *****************************************************************************/
1162 static HRESULT WINAPI
IDirectDrawImpl_GetScanLine(IDirectDraw7
*iface
, DWORD
*Scanline
)
1164 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1165 static BOOL hide
= FALSE
;
1166 WINED3DDISPLAYMODE Mode
;
1168 /* This function is called often, so print the fixme only once */
1169 EnterCriticalSection(&ddraw_cs
);
1172 FIXME("(%p)->(%p): Semi-Stub\n", This
, Scanline
);
1176 IWineD3DDevice_GetDisplayMode(This
->wineD3DDevice
,
1180 /* Fake the line sweeping of the monitor */
1181 /* FIXME: We should synchronize with a source to keep the refresh rate */
1182 *Scanline
= This
->cur_scanline
++;
1183 /* Assume 20 scan lines in the vertical blank */
1184 if (This
->cur_scanline
>= Mode
.Height
+ 20)
1185 This
->cur_scanline
= 0;
1187 LeaveCriticalSection(&ddraw_cs
);
1191 /*****************************************************************************
1192 * IDirectDraw7::TestCooperativeLevel
1194 * Informs the application about the state of the video adapter, depending
1195 * on the cooperative level
1198 * DD_OK if the device is in a sane state
1199 * DDERR_NOEXCLUSIVEMODE or DDERR_EXCLUSIVEMODEALREADYSET
1200 * if the state is not correct(See below)
1202 *****************************************************************************/
1203 static HRESULT WINAPI
1204 IDirectDrawImpl_TestCooperativeLevel(IDirectDraw7
*iface
)
1206 TRACE("iface %p.\n", iface
);
1211 /*****************************************************************************
1212 * IDirectDraw7::GetGDISurface
1214 * Returns the surface that GDI is treating as the primary surface.
1215 * For Wine this is the front buffer
1218 * GDISurface: Address to write the surface pointer to
1221 * DD_OK if the surface was found
1222 * DDERR_NOTFOUND if the GDI surface wasn't found
1224 *****************************************************************************/
1225 static HRESULT WINAPI
1226 IDirectDrawImpl_GetGDISurface(IDirectDraw7
*iface
,
1227 IDirectDrawSurface7
**GDISurface
)
1229 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1230 IWineD3DSurface
*Surf
;
1231 IDirectDrawSurface7
*ddsurf
;
1234 TRACE("(%p)->(%p)\n", This
, GDISurface
);
1236 /* Get the back buffer from the wineD3DDevice and search its
1237 * attached surfaces for the front buffer
1239 EnterCriticalSection(&ddraw_cs
);
1240 hr
= IWineD3DDevice_GetBackBuffer(This
->wineD3DDevice
,
1242 0, /* first back buffer*/
1243 WINED3DBACKBUFFER_TYPE_MONO
,
1246 if( (hr
!= D3D_OK
) ||
1249 ERR("IWineD3DDevice::GetBackBuffer failed\n");
1250 LeaveCriticalSection(&ddraw_cs
);
1251 return DDERR_NOTFOUND
;
1254 /* GetBackBuffer AddRef()ed the surface, release it */
1255 IWineD3DSurface_Release(Surf
);
1257 IWineD3DSurface_GetParent(Surf
,
1258 (IUnknown
**) &ddsurf
);
1259 IDirectDrawSurface7_Release(ddsurf
); /* For the GetParent */
1261 /* Find the front buffer */
1262 ddsCaps
.dwCaps
= DDSCAPS_FRONTBUFFER
;
1263 hr
= IDirectDrawSurface7_GetAttachedSurface(ddsurf
,
1268 ERR("IDirectDrawSurface7::GetAttachedSurface failed, hr = %x\n", hr
);
1271 /* The AddRef is OK this time */
1272 LeaveCriticalSection(&ddraw_cs
);
1276 /*****************************************************************************
1277 * IDirectDraw7::EnumDisplayModes
1279 * Enumerates the supported Display modes. The modes can be filtered with
1280 * the DDSD parameter.
1283 * Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES
1284 * DDSD: Surface description to filter the modes
1285 * Context: Pointer passed back to the callback function
1286 * cb: Application-provided callback function
1290 * DDERR_INVALIDPARAMS if the callback wasn't set
1292 *****************************************************************************/
1293 static HRESULT WINAPI
1294 IDirectDrawImpl_EnumDisplayModes(IDirectDraw7
*iface
,
1296 DDSURFACEDESC2
*DDSD
,
1298 LPDDENUMMODESCALLBACK2 cb
)
1300 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1301 unsigned int modenum
, fmt
;
1302 WINED3DFORMAT pixelformat
= WINED3DFMT_UNKNOWN
;
1303 WINED3DDISPLAYMODE mode
;
1304 DDSURFACEDESC2 callback_sd
;
1305 WINED3DDISPLAYMODE
*enum_modes
= NULL
;
1306 unsigned enum_mode_count
= 0, enum_mode_array_size
= 0;
1308 WINED3DFORMAT checkFormatList
[] =
1310 WINED3DFMT_B8G8R8X8_UNORM
,
1311 WINED3DFMT_B5G6R5_UNORM
,
1315 TRACE("(%p)->(%p,%p,%p): Relay\n", This
, DDSD
, Context
, cb
);
1317 EnterCriticalSection(&ddraw_cs
);
1318 /* This looks sane */
1321 LeaveCriticalSection(&ddraw_cs
);
1322 return DDERR_INVALIDPARAMS
;
1327 if ((DDSD
->dwFlags
& DDSD_PIXELFORMAT
) && (DDSD
->u4
.ddpfPixelFormat
.dwFlags
& DDPF_RGB
) )
1328 pixelformat
= PixelFormat_DD2WineD3D(&DDSD
->u4
.ddpfPixelFormat
);
1331 if(!(Flags
& DDEDM_REFRESHRATES
))
1333 enum_mode_array_size
= 16;
1334 enum_modes
= HeapAlloc(GetProcessHeap(), 0, sizeof(WINED3DDISPLAYMODE
) * enum_mode_array_size
);
1337 ERR("Out of memory\n");
1338 LeaveCriticalSection(&ddraw_cs
);
1339 return DDERR_OUTOFMEMORY
;
1343 for(fmt
= 0; fmt
< (sizeof(checkFormatList
) / sizeof(checkFormatList
[0])); fmt
++)
1345 if(pixelformat
!= WINED3DFMT_UNKNOWN
&& checkFormatList
[fmt
] != pixelformat
)
1351 while(IWineD3D_EnumAdapterModes(This
->wineD3D
,
1352 WINED3DADAPTER_DEFAULT
,
1353 checkFormatList
[fmt
],
1355 &mode
) == WINED3D_OK
)
1359 if(DDSD
->dwFlags
& DDSD_WIDTH
&& mode
.Width
!= DDSD
->dwWidth
) continue;
1360 if(DDSD
->dwFlags
& DDSD_HEIGHT
&& mode
.Height
!= DDSD
->dwHeight
) continue;
1363 if(!(Flags
& DDEDM_REFRESHRATES
))
1365 /* DX docs state EnumDisplayMode should return only unique modes. If DDEDM_REFRESHRATES is not set, refresh
1366 * rate doesn't matter when determining if the mode is unique. So modes only differing in refresh rate have
1367 * to be reduced to a single unique result in such case.
1372 for (i
= 0; i
< enum_mode_count
; i
++)
1374 if(enum_modes
[i
].Width
== mode
.Width
&& enum_modes
[i
].Height
== mode
.Height
&&
1375 enum_modes
[i
].Format
== mode
.Format
)
1385 memset(&callback_sd
, 0, sizeof(callback_sd
));
1386 callback_sd
.dwSize
= sizeof(callback_sd
);
1387 callback_sd
.u4
.ddpfPixelFormat
.dwSize
= sizeof(DDPIXELFORMAT
);
1389 callback_sd
.dwFlags
= DDSD_HEIGHT
|DDSD_WIDTH
|DDSD_PIXELFORMAT
|DDSD_PITCH
;
1390 if(Flags
& DDEDM_REFRESHRATES
)
1392 callback_sd
.dwFlags
|= DDSD_REFRESHRATE
;
1393 callback_sd
.u2
.dwRefreshRate
= mode
.RefreshRate
;
1396 callback_sd
.dwWidth
= mode
.Width
;
1397 callback_sd
.dwHeight
= mode
.Height
;
1399 PixelFormat_WineD3DtoDD(&callback_sd
.u4
.ddpfPixelFormat
, mode
.Format
);
1401 /* Calc pitch and DWORD align like MSDN says */
1402 callback_sd
.u1
.lPitch
= (callback_sd
.u4
.ddpfPixelFormat
.u1
.dwRGBBitCount
/ 8) * mode
.Width
;
1403 callback_sd
.u1
.lPitch
= (callback_sd
.u1
.lPitch
+ 3) & ~3;
1405 TRACE("Enumerating %dx%dx%d @%d\n", callback_sd
.dwWidth
, callback_sd
.dwHeight
, callback_sd
.u4
.ddpfPixelFormat
.u1
.dwRGBBitCount
,
1406 callback_sd
.u2
.dwRefreshRate
);
1408 if(cb(&callback_sd
, Context
) == DDENUMRET_CANCEL
)
1410 TRACE("Application asked to terminate the enumeration\n");
1411 HeapFree(GetProcessHeap(), 0, enum_modes
);
1412 LeaveCriticalSection(&ddraw_cs
);
1416 if(!(Flags
& DDEDM_REFRESHRATES
))
1418 if (enum_mode_count
== enum_mode_array_size
)
1420 WINED3DDISPLAYMODE
*new_enum_modes
;
1422 enum_mode_array_size
*= 2;
1423 new_enum_modes
= HeapReAlloc(GetProcessHeap(), 0, enum_modes
, sizeof(WINED3DDISPLAYMODE
) * enum_mode_array_size
);
1425 if (!new_enum_modes
)
1427 ERR("Out of memory\n");
1428 HeapFree(GetProcessHeap(), 0, enum_modes
);
1429 LeaveCriticalSection(&ddraw_cs
);
1430 return DDERR_OUTOFMEMORY
;
1433 enum_modes
= new_enum_modes
;
1436 enum_modes
[enum_mode_count
++] = mode
;
1441 TRACE("End of enumeration\n");
1442 HeapFree(GetProcessHeap(), 0, enum_modes
);
1443 LeaveCriticalSection(&ddraw_cs
);
1447 /*****************************************************************************
1448 * IDirectDraw7::EvaluateMode
1450 * Used with IDirectDraw7::StartModeTest to test video modes.
1451 * EvaluateMode is used to pass or fail a mode, and continue with the next
1455 * Flags: DDEM_MODEPASSED or DDEM_MODEFAILED
1456 * Timeout: Returns the amount of seconds left before the mode would have
1457 * been failed automatically
1460 * This implementation always DD_OK, because it's a stub
1462 *****************************************************************************/
1463 static HRESULT WINAPI
1464 IDirectDrawImpl_EvaluateMode(IDirectDraw7
*iface
,
1468 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1469 FIXME("(%p)->(%d,%p): Stub!\n", This
, Flags
, Timeout
);
1471 /* When implementing this, implement it in WineD3D */
1476 /*****************************************************************************
1477 * IDirectDraw7::GetDeviceIdentifier
1479 * Returns the device identifier, which gives information about the driver
1480 * Our device identifier is defined at the beginning of this file.
1483 * DDDI: Address for the returned structure
1484 * Flags: Can be DDGDI_GETHOSTIDENTIFIER
1487 * On success it returns DD_OK
1488 * DDERR_INVALIDPARAMS if DDDI is NULL
1490 *****************************************************************************/
1491 static HRESULT WINAPI
1492 IDirectDrawImpl_GetDeviceIdentifier(IDirectDraw7
*iface
,
1493 DDDEVICEIDENTIFIER2
*DDDI
,
1496 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1497 TRACE("(%p)->(%p,%08x)\n", This
, DDDI
, Flags
);
1500 return DDERR_INVALIDPARAMS
;
1502 /* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D
1503 * host adapter, if there's a secondary 3D adapter. This doesn't apply
1504 * to any modern hardware, nor is it interesting for Wine, so ignore it.
1505 * Size of DDDEVICEIDENTIFIER2 may be aligned to 8 bytes and thus 4
1506 * bytes too long. So only copy the relevant part of the structure
1509 memcpy(DDDI
, &deviceidentifier
, FIELD_OFFSET(DDDEVICEIDENTIFIER2
, dwWHQLLevel
) + sizeof(DWORD
));
1513 /*****************************************************************************
1514 * IDirectDraw7::GetSurfaceFromDC
1516 * Returns the Surface for a GDI device context handle.
1517 * Is this related to IDirectDrawSurface::GetDC ???
1520 * hdc: hdc to return the surface for
1521 * Surface: Address to write the surface pointer to
1524 * Always returns DD_OK because it's a stub
1526 *****************************************************************************/
1527 static HRESULT WINAPI
1528 IDirectDrawImpl_GetSurfaceFromDC(IDirectDraw7
*iface
,
1530 IDirectDrawSurface7
**Surface
)
1532 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1533 FIXME("(%p)->(%p,%p): Stub!\n", This
, hdc
, Surface
);
1535 /* Implementation idea if needed: Loop through all surfaces and compare
1536 * their hdc with hdc. Implement it in WineD3D! */
1537 return DDERR_NOTFOUND
;
1540 /*****************************************************************************
1541 * IDirectDraw7::RestoreAllSurfaces
1543 * Calls the restore method of all surfaces
1548 * Always returns DD_OK because it's a stub
1550 *****************************************************************************/
1551 static HRESULT WINAPI
1552 IDirectDrawImpl_RestoreAllSurfaces(IDirectDraw7
*iface
)
1554 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1555 FIXME("(%p): Stub\n", This
);
1557 /* This isn't hard to implement: Enumerate all WineD3D surfaces,
1558 * get their parent and call their restore method. Do not implement
1559 * it in WineD3D, as restoring a surface means re-creating the
1565 /*****************************************************************************
1566 * IDirectDraw7::StartModeTest
1568 * Tests the specified video modes to update the system registry with
1569 * refresh rate information. StartModeTest starts the mode test,
1570 * EvaluateMode is used to fail or pass a mode. If EvaluateMode
1571 * isn't called within 15 seconds, the mode is failed automatically
1573 * As refresh rates are handled by the X server, I don't think this
1574 * Method is important
1577 * Modes: An array of mode specifications
1578 * NumModes: The number of modes in Modes
1579 * Flags: Some flags...
1582 * Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED,
1583 * if no modes are passed, DDERR_INVALIDPARAMS is returned,
1586 *****************************************************************************/
1587 static HRESULT WINAPI
1588 IDirectDrawImpl_StartModeTest(IDirectDraw7
*iface
,
1593 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
1594 WARN("(%p)->(%p, %d, %x): Semi-Stub, most likely harmless\n", This
, Modes
, NumModes
, Flags
);
1596 /* This looks sane */
1597 if( (!Modes
) || (NumModes
== 0) ) return DDERR_INVALIDPARAMS
;
1599 /* DDSMT_ISTESTREQUIRED asks if a mode test is necessary.
1600 * As it is not, DDERR_TESTFINISHED is returned
1601 * (hopefully that's correct
1603 if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED;
1604 * well, that value doesn't (yet) exist in the wine headers, so ignore it
1610 /*****************************************************************************
1611 * IDirectDrawImpl_RecreateSurfacesCallback
1613 * Enumeration callback for IDirectDrawImpl_RecreateAllSurfaces.
1614 * It re-recreates the WineD3DSurface. It's pretty straightforward
1616 *****************************************************************************/
1618 IDirectDrawImpl_RecreateSurfacesCallback(IDirectDrawSurface7
*surf
,
1619 DDSURFACEDESC2
*desc
,
1622 IDirectDrawSurfaceImpl
*surfImpl
= (IDirectDrawSurfaceImpl
*)surf
;
1623 IDirectDrawImpl
*This
= surfImpl
->ddraw
;
1625 IWineD3DSurface
*wineD3DSurface
;
1626 IWineD3DSwapChain
*swapchain
;
1628 IWineD3DClipper
*clipper
= NULL
;
1630 WINED3DSURFACE_DESC Desc
;
1631 WINED3DFORMAT Format
;
1635 WINED3DMULTISAMPLE_TYPE MultiSampleType
;
1636 DWORD MultiSampleQuality
;
1640 TRACE("(%p): Enumerated Surface %p\n", This
, surfImpl
);
1642 /* For the enumeration */
1643 IDirectDrawSurface7_Release(surf
);
1645 if(surfImpl
->ImplType
== This
->ImplType
) return DDENUMRET_OK
; /* Continue */
1647 /* Get the objects */
1648 swapchain
= surfImpl
->wineD3DSwapChain
;
1649 surfImpl
->wineD3DSwapChain
= NULL
;
1650 wineD3DSurface
= surfImpl
->WineD3DSurface
;
1652 /* get the clipper */
1653 IWineD3DSurface_GetClipper(wineD3DSurface
, &clipper
);
1655 /* Get the surface properties */
1656 hr
= IWineD3DSurface_GetDesc(wineD3DSurface
, &Desc
);
1657 if(hr
!= D3D_OK
) return hr
;
1659 Format
= Desc
.format
;
1662 MultiSampleType
= Desc
.multisample_type
;
1663 MultiSampleQuality
= Desc
.multisample_quality
;
1665 Height
= Desc
.height
;
1667 IWineD3DSurface_GetParent(wineD3DSurface
, &Parent
);
1669 /* Create the new surface */
1670 hr
= IWineD3DDevice_CreateSurface(This
->wineD3DDevice
, Width
, Height
, Format
,
1671 TRUE
/* Lockable */, FALSE
/* Discard */, surfImpl
->mipmap_level
, &surfImpl
->WineD3DSurface
, Usage
, Pool
,
1672 MultiSampleType
, MultiSampleQuality
, This
->ImplType
, Parent
, &ddraw_null_wined3d_parent_ops
);
1673 IUnknown_Release(Parent
);
1678 IWineD3DSurface_SetClipper(surfImpl
->WineD3DSurface
, clipper
);
1680 /* TODO: Copy the surface content, except for render targets */
1682 /* If there's a swapchain, it owns the wined3d surfaces. So Destroy
1686 /* The backbuffers have the swapchain set as well, but the primary
1687 * owns it and destroys it
1689 if(surfImpl
->surface_desc
.ddsCaps
.dwCaps
& DDSCAPS_PRIMARYSURFACE
) {
1690 IWineD3DDevice_UninitGDI(This
->wineD3DDevice
, D3D7CB_DestroySwapChain
);
1692 surfImpl
->isRenderTarget
= FALSE
;
1694 if(IWineD3DSurface_Release(wineD3DSurface
) == 0)
1695 TRACE("Surface released successful, next surface\n");
1697 ERR("Something's still holding the old WineD3DSurface\n");
1700 surfImpl
->ImplType
= This
->ImplType
;
1704 IWineD3DClipper_Release(clipper
);
1706 return DDENUMRET_OK
;
1709 /*****************************************************************************
1710 * IDirectDrawImpl_RecreateAllSurfaces
1712 * A function, that converts all wineD3DSurfaces to the new implementation type
1713 * It enumerates all surfaces with IWineD3DDevice::EnumSurfaces, creates a
1714 * new WineD3DSurface, copies the content and releases the old surface
1716 *****************************************************************************/
1718 IDirectDrawImpl_RecreateAllSurfaces(IDirectDrawImpl
*This
)
1720 DDSURFACEDESC2 desc
;
1721 TRACE("(%p): Switch to implementation %d\n", This
, This
->ImplType
);
1723 if(This
->ImplType
!= SURFACE_OPENGL
&& This
->d3d_initialized
)
1725 /* Should happen almost never */
1726 FIXME("(%p) Switching to non-opengl surfaces with d3d started. Is this a bug?\n", This
);
1728 IWineD3DDevice_Uninit3D(This
->wineD3DDevice
, D3D7CB_DestroySwapChain
);
1730 /* Contrary: D3D starting is handled by the caller, because it knows the render target */
1732 memset(&desc
, 0, sizeof(desc
));
1733 desc
.dwSize
= sizeof(desc
);
1735 return IDirectDraw7_EnumSurfaces((IDirectDraw7
*)This
, 0, &desc
, This
, IDirectDrawImpl_RecreateSurfacesCallback
);
1738 ULONG WINAPI
D3D7CB_DestroySwapChain(IWineD3DSwapChain
*pSwapChain
) {
1739 IUnknown
* swapChainParent
;
1740 TRACE("(%p) call back\n", pSwapChain
);
1742 IWineD3DSwapChain_GetParent(pSwapChain
, &swapChainParent
);
1743 IUnknown_Release(swapChainParent
);
1744 return IUnknown_Release(swapChainParent
);
1747 /*****************************************************************************
1748 * IDirectDrawImpl_CreateNewSurface
1750 * A helper function for IDirectDraw7::CreateSurface. It creates a new surface
1751 * with the passed parameters.
1754 * DDSD: Description of the surface to create
1755 * Surf: Address to store the interface pointer at
1760 *****************************************************************************/
1762 IDirectDrawImpl_CreateNewSurface(IDirectDrawImpl
*This
,
1763 DDSURFACEDESC2
*pDDSD
,
1764 IDirectDrawSurfaceImpl
**ppSurf
,
1769 WINED3DFORMAT Format
= WINED3DFMT_UNKNOWN
;
1771 WINED3DSURFTYPE ImplType
= This
->ImplType
;
1772 WINED3DSURFACE_DESC Desc
;
1773 WINED3DPOOL Pool
= WINED3DPOOL_DEFAULT
;
1775 if (TRACE_ON(ddraw
))
1777 TRACE(" (%p) Requesting surface desc :\n", This
);
1778 DDRAW_dump_surface_desc(pDDSD
);
1781 /* Select the surface type, if it wasn't choosen yet */
1782 if(ImplType
== SURFACE_UNKNOWN
)
1784 /* Use GL Surfaces if a D3DDEVICE Surface is requested */
1785 if(pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_3DDEVICE
)
1787 TRACE("(%p) Choosing GL surfaces because a 3DDEVICE Surface was requested\n", This
);
1788 ImplType
= SURFACE_OPENGL
;
1791 /* Otherwise use GDI surfaces for now */
1794 TRACE("(%p) Choosing GDI surfaces for 2D rendering\n", This
);
1795 ImplType
= SURFACE_GDI
;
1798 /* Policy if all surface implementations are available:
1799 * First, check if a default type was set with winecfg. If not,
1800 * try Xrender surfaces, and use them if they work. Next, check if
1801 * accelerated OpenGL is available, and use GL surfaces in this
1802 * case. If all else fails, use GDI surfaces. If a 3DDEVICE surface
1803 * was created, always use OpenGL surfaces.
1805 * (Note: Xrender surfaces are not implemented for now, the
1806 * unaccelerated implementation uses GDI to render in Software)
1809 /* Store the type. If it needs to be changed, all WineD3DSurfaces have to
1810 * be re-created. This could be done with IDirectDrawSurface7::Restore
1812 This
->ImplType
= ImplType
;
1816 if ((pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_3DDEVICE
)
1817 && (This
->ImplType
!= SURFACE_OPENGL
)
1818 && DefaultSurfaceType
== SURFACE_UNKNOWN
)
1820 /* We have to change to OpenGL,
1821 * and re-create all WineD3DSurfaces
1823 ImplType
= SURFACE_OPENGL
;
1824 This
->ImplType
= ImplType
;
1825 TRACE("(%p) Re-creating all surfaces\n", This
);
1826 IDirectDrawImpl_RecreateAllSurfaces(This
);
1827 TRACE("(%p) Done recreating all surfaces\n", This
);
1829 else if(This
->ImplType
!= SURFACE_OPENGL
&& pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_3DDEVICE
)
1831 WARN("The application requests a 3D capable surface, but a non-opengl surface was set in the registry\n");
1832 /* Do not fail surface creation, only fail 3D device creation */
1836 if (!(pDDSD
->ddsCaps
.dwCaps
& (DDSCAPS_VIDEOMEMORY
| DDSCAPS_SYSTEMMEMORY
)) &&
1837 !((pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_TEXTURE
) && (pDDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_TEXTUREMANAGE
)) )
1839 /* Tests show surfaces without memory flags get these flags added right after creation. */
1840 pDDSD
->ddsCaps
.dwCaps
|= DDSCAPS_LOCALVIDMEM
| DDSCAPS_VIDEOMEMORY
;
1842 /* Get the correct wined3d usage */
1843 if (pDDSD
->ddsCaps
.dwCaps
& (DDSCAPS_PRIMARYSURFACE
|
1844 DDSCAPS_3DDEVICE
) )
1846 Usage
|= WINED3DUSAGE_RENDERTARGET
;
1848 pDDSD
->ddsCaps
.dwCaps
|= DDSCAPS_VISIBLE
;
1850 if (pDDSD
->ddsCaps
.dwCaps
& (DDSCAPS_OVERLAY
))
1852 Usage
|= WINED3DUSAGE_OVERLAY
;
1854 if(This
->depthstencil
|| (pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_ZBUFFER
) )
1856 /* The depth stencil creation callback sets this flag.
1857 * Set the WineD3D usage to let it know that it's a depth
1860 Usage
|= WINED3DUSAGE_DEPTHSTENCIL
;
1862 if(pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_SYSTEMMEMORY
)
1864 Pool
= WINED3DPOOL_SYSTEMMEM
;
1866 else if(pDDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_TEXTUREMANAGE
)
1868 Pool
= WINED3DPOOL_MANAGED
;
1869 /* Managed textures have the system memory flag set */
1870 pDDSD
->ddsCaps
.dwCaps
|= DDSCAPS_SYSTEMMEMORY
;
1872 else if(pDDSD
->ddsCaps
.dwCaps
& DDSCAPS_VIDEOMEMORY
)
1874 /* Videomemory adds localvidmem, this is mutually exclusive with systemmemory
1877 pDDSD
->ddsCaps
.dwCaps
|= DDSCAPS_LOCALVIDMEM
;
1880 Format
= PixelFormat_DD2WineD3D(&pDDSD
->u4
.ddpfPixelFormat
);
1881 if(Format
== WINED3DFMT_UNKNOWN
)
1883 ERR("Unsupported / Unknown pixelformat\n");
1884 return DDERR_INVALIDPIXELFORMAT
;
1887 /* Create the Surface object */
1888 *ppSurf
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirectDrawSurfaceImpl
));
1891 ERR("(%p) Error allocating memory for a surface\n", This
);
1892 return DDERR_OUTOFVIDEOMEMORY
;
1894 (*ppSurf
)->lpVtbl
= &IDirectDrawSurface7_Vtbl
;
1895 (*ppSurf
)->IDirectDrawSurface3_vtbl
= &IDirectDrawSurface3_Vtbl
;
1896 (*ppSurf
)->IDirectDrawGammaControl_vtbl
= &IDirectDrawGammaControl_Vtbl
;
1897 (*ppSurf
)->IDirect3DTexture2_vtbl
= &IDirect3DTexture2_Vtbl
;
1898 (*ppSurf
)->IDirect3DTexture_vtbl
= &IDirect3DTexture1_Vtbl
;
1900 (*ppSurf
)->version
= 7;
1901 TRACE("%p->version = %d\n", (*ppSurf
), (*ppSurf
)->version
);
1902 (*ppSurf
)->ddraw
= This
;
1903 (*ppSurf
)->surface_desc
.dwSize
= sizeof(DDSURFACEDESC2
);
1904 (*ppSurf
)->surface_desc
.u4
.ddpfPixelFormat
.dwSize
= sizeof(DDPIXELFORMAT
);
1905 DD_STRUCT_COPY_BYSIZE(&(*ppSurf
)->surface_desc
, pDDSD
);
1907 /* Surface attachments */
1908 (*ppSurf
)->next_attached
= NULL
;
1909 (*ppSurf
)->first_attached
= *ppSurf
;
1911 /* Needed to re-create the surface on an implementation change */
1912 (*ppSurf
)->ImplType
= ImplType
;
1914 /* For D3DDevice creation */
1915 (*ppSurf
)->isRenderTarget
= FALSE
;
1917 /* A trace message for debugging */
1918 TRACE("(%p) Created IDirectDrawSurface implementation structure at %p\n", This
, *ppSurf
);
1920 /* Now create the WineD3D Surface */
1921 hr
= IWineD3DDevice_CreateSurface(This
->wineD3DDevice
, pDDSD
->dwWidth
, pDDSD
->dwHeight
, Format
,
1922 TRUE
/* Lockable */, FALSE
/* Discard */, level
, &(*ppSurf
)->WineD3DSurface
,
1923 Usage
, Pool
, WINED3DMULTISAMPLE_NONE
, 0 /* MultiSampleQuality */, ImplType
,
1924 (IUnknown
*)*ppSurf
, &ddraw_null_wined3d_parent_ops
);
1928 ERR("IWineD3DDevice::CreateSurface failed. hr = %08x\n", hr
);
1932 /* Increase the surface counter, and attach the surface */
1933 InterlockedIncrement(&This
->surfaces
);
1934 list_add_head(&This
->surface_list
, &(*ppSurf
)->surface_list_entry
);
1936 /* Here we could store all created surfaces in the DirectDrawImpl structure,
1937 * But this could also be delegated to WineDDraw, as it keeps track of all its
1938 * resources. Not implemented for now, as there are more important things ;)
1941 /* Get the pixel format of the WineD3DSurface and store it.
1942 * Don't use the Format choosen above, WineD3D might have
1945 (*ppSurf
)->surface_desc
.dwFlags
|= DDSD_PIXELFORMAT
;
1946 hr
= IWineD3DSurface_GetDesc((*ppSurf
)->WineD3DSurface
, &Desc
);
1949 ERR("IWineD3DSurface::GetDesc failed\n");
1950 IDirectDrawSurface7_Release( (IDirectDrawSurface7
*) *ppSurf
);
1954 Format
= Desc
.format
;
1956 Height
= Desc
.height
;
1958 if(Format
== WINED3DFMT_UNKNOWN
)
1960 FIXME("IWineD3DSurface::GetDesc returned WINED3DFMT_UNKNOWN\n");
1962 PixelFormat_WineD3DtoDD( &(*ppSurf
)->surface_desc
.u4
.ddpfPixelFormat
, Format
);
1964 /* Anno 1602 stores the pitch right after surface creation, so make sure it's there.
1965 * I can't LockRect() the surface here because if OpenGL surfaces are in use, the
1966 * WineD3DDevice might not be usable for 3D yet, so an extra method was created.
1967 * TODO: Test other fourcc formats
1969 if(Format
== WINED3DFMT_DXT1
|| Format
== WINED3DFMT_DXT2
|| Format
== WINED3DFMT_DXT3
||
1970 Format
== WINED3DFMT_DXT4
|| Format
== WINED3DFMT_DXT5
)
1972 (*ppSurf
)->surface_desc
.dwFlags
|= DDSD_LINEARSIZE
;
1973 if(Format
== WINED3DFMT_DXT1
)
1975 (*ppSurf
)->surface_desc
.u1
.dwLinearSize
= max(4, Width
) * max(4, Height
) / 2;
1979 (*ppSurf
)->surface_desc
.u1
.dwLinearSize
= max(4, Width
) * max(4, Height
);
1984 (*ppSurf
)->surface_desc
.dwFlags
|= DDSD_PITCH
;
1985 (*ppSurf
)->surface_desc
.u1
.lPitch
= IWineD3DSurface_GetPitch((*ppSurf
)->WineD3DSurface
);
1988 /* Application passed a color key? Set it! */
1989 if(pDDSD
->dwFlags
& DDSD_CKDESTOVERLAY
)
1991 IWineD3DSurface_SetColorKey((*ppSurf
)->WineD3DSurface
,
1993 (WINEDDCOLORKEY
*) &pDDSD
->u3
.ddckCKDestOverlay
);
1995 if(pDDSD
->dwFlags
& DDSD_CKDESTBLT
)
1997 IWineD3DSurface_SetColorKey((*ppSurf
)->WineD3DSurface
,
1999 (WINEDDCOLORKEY
*) &pDDSD
->ddckCKDestBlt
);
2001 if(pDDSD
->dwFlags
& DDSD_CKSRCOVERLAY
)
2003 IWineD3DSurface_SetColorKey((*ppSurf
)->WineD3DSurface
,
2005 (WINEDDCOLORKEY
*) &pDDSD
->ddckCKSrcOverlay
);
2007 if(pDDSD
->dwFlags
& DDSD_CKSRCBLT
)
2009 IWineD3DSurface_SetColorKey((*ppSurf
)->WineD3DSurface
,
2011 (WINEDDCOLORKEY
*) &pDDSD
->ddckCKSrcBlt
);
2013 if ( pDDSD
->dwFlags
& DDSD_LPSURFACE
)
2015 hr
= IWineD3DSurface_SetMem((*ppSurf
)->WineD3DSurface
, pDDSD
->lpSurface
);
2016 if(hr
!= WINED3D_OK
)
2018 /* No need for a trace here, wined3d does that for us */
2019 IDirectDrawSurface7_Release((IDirectDrawSurface7
*)*ppSurf
);
2026 /*****************************************************************************
2027 * CreateAdditionalSurfaces
2029 * Creates a new mipmap chain.
2032 * root: Root surface to attach the newly created chain to
2033 * count: number of surfaces to create
2034 * DDSD: Description of the surface. Intentionally not a pointer to avoid side
2035 * effects on the caller
2036 * CubeFaceRoot: Whether the new surface is a root of a cube map face. This
2037 * creates an additional surface without the mipmapping flags
2039 *****************************************************************************/
2041 CreateAdditionalSurfaces(IDirectDrawImpl
*This
,
2042 IDirectDrawSurfaceImpl
*root
,
2044 DDSURFACEDESC2 DDSD
,
2047 UINT i
, j
, level
= 0;
2049 IDirectDrawSurfaceImpl
*last
= root
;
2051 for(i
= 0; i
< count
; i
++)
2053 IDirectDrawSurfaceImpl
*object2
= NULL
;
2055 /* increase the mipmap level, but only if a mipmap is created
2056 * In this case, also halve the size
2058 if(DDSD
.ddsCaps
.dwCaps
& DDSCAPS_MIPMAP
&& !CubeFaceRoot
)
2061 if(DDSD
.dwWidth
> 1) DDSD
.dwWidth
/= 2;
2062 if(DDSD
.dwHeight
> 1) DDSD
.dwHeight
/= 2;
2063 /* Set the mipmap sublevel flag according to msdn */
2064 DDSD
.ddsCaps
.dwCaps2
|= DDSCAPS2_MIPMAPSUBLEVEL
;
2068 DDSD
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_MIPMAPSUBLEVEL
;
2070 CubeFaceRoot
= FALSE
;
2072 hr
= IDirectDrawImpl_CreateNewSurface(This
,
2081 /* Add the new surface to the complex attachment array */
2082 for(j
= 0; j
< MAX_COMPLEX_ATTACHED
; j
++)
2084 if(last
->complex_array
[j
]) continue;
2085 last
->complex_array
[j
] = object2
;
2090 /* Remove the (possible) back buffer cap from the new surface description,
2091 * because only one surface in the flipping chain is a back buffer, one
2092 * is a front buffer, the others are just primary surfaces.
2094 DDSD
.ddsCaps
.dwCaps
&= ~DDSCAPS_BACKBUFFER
;
2099 /*****************************************************************************
2100 * IDirectDraw7::CreateSurface
2102 * Creates a new IDirectDrawSurface object and returns its interface.
2104 * The surface connections with wined3d are a bit tricky. Basically it works
2107 * |------------------------| |-----------------|
2108 * | DDraw surface | | WineD3DSurface |
2110 * | WineD3DSurface |-------------->| |
2111 * | Child |<------------->| Parent |
2112 * |------------------------| |-----------------|
2114 * The DDraw surface is the parent of the wined3d surface, and it releases
2115 * the WineD3DSurface when the ddraw surface is destroyed.
2117 * However, for all surfaces which can be in a container in WineD3D,
2118 * we have to do this. These surfaces are usually complex surfaces,
2119 * so this concerns primary surfaces with a front and a back buffer,
2122 * |------------------------| |-----------------|
2123 * | DDraw surface | | Container |
2125 * | Child |<------------->| Parent |
2126 * | Texture |<------------->| |
2127 * | WineD3DSurface |<----| | Levels |<--|
2128 * | Complex connection | | | | |
2129 * |------------------------| | |-----------------| |
2133 * | |------------------| | |-----------------| |
2134 * | | IParent | |-------->| WineD3DSurface | |
2136 * | | Child |<------------->| Parent | |
2137 * | | | | Container |<--|
2138 * | |------------------| |-----------------| |
2140 * | |----------------------| |
2141 * | | DDraw surface 2 | |
2143 * |<->| Complex root Child | |
2145 * | | WineD3DSurface |<----| |
2146 * | |----------------------| | |
2148 * | |---------------------| | |-----------------| |
2149 * | | IParent | |----->| WineD3DSurface | |
2151 * | | Child |<---------->| Parent | |
2152 * | |---------------------| | Container |<--|
2153 * | |-----------------| |
2155 * | ---More surfaces can follow--- |
2157 * The reason is that the IWineD3DSwapchain(render target container)
2158 * and the IWineD3DTexure(Texture container) release the parents
2159 * of their surface's children, but by releasing the complex root
2160 * the surfaces which are complexly attached to it are destroyed
2161 * too. See IDirectDrawSurface::Release for a more detailed
2165 * DDSD: Description of the surface to create
2166 * Surf: Address to store the interface pointer at
2167 * UnkOuter: Basically for aggregation support, but ddraw doesn't support
2168 * aggregation, so it has to be NULL
2172 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
2173 * DDERR_* if an error occurs
2175 *****************************************************************************/
2176 static HRESULT WINAPI
2177 IDirectDrawImpl_CreateSurface(IDirectDraw7
*iface
,
2178 DDSURFACEDESC2
*DDSD
,
2179 IDirectDrawSurface7
**Surf
,
2182 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
2183 IDirectDrawSurfaceImpl
*object
= NULL
;
2185 LONG extra_surfaces
= 0;
2186 DDSURFACEDESC2 desc2
;
2187 WINED3DDISPLAYMODE Mode
;
2188 const DWORD sysvidmem
= DDSCAPS_VIDEOMEMORY
| DDSCAPS_SYSTEMMEMORY
;
2190 TRACE("(%p)->(%p,%p,%p)\n", This
, DDSD
, Surf
, UnkOuter
);
2192 /* Some checks before we start */
2193 if (TRACE_ON(ddraw
))
2195 TRACE(" (%p) Requesting surface desc :\n", This
);
2196 DDRAW_dump_surface_desc(DDSD
);
2198 EnterCriticalSection(&ddraw_cs
);
2200 if (UnkOuter
!= NULL
)
2202 FIXME("(%p) : outer != NULL?\n", This
);
2203 LeaveCriticalSection(&ddraw_cs
);
2204 return CLASS_E_NOAGGREGATION
; /* unchecked */
2209 FIXME("(%p) You want to get back a surface? Don't give NULL ptrs!\n", This
);
2210 LeaveCriticalSection(&ddraw_cs
);
2211 return E_POINTER
; /* unchecked */
2214 if (!(DDSD
->dwFlags
& DDSD_CAPS
))
2216 /* DVIDEO.DLL does forget the DDSD_CAPS flag ... *sigh* */
2217 DDSD
->dwFlags
|= DDSD_CAPS
;
2220 if (DDSD
->ddsCaps
.dwCaps
& DDSCAPS_ALLOCONLOAD
)
2222 /* If the surface is of the 'alloconload' type, ignore the LPSURFACE field */
2223 DDSD
->dwFlags
&= ~DDSD_LPSURFACE
;
2226 if ((DDSD
->dwFlags
& DDSD_LPSURFACE
) && (DDSD
->lpSurface
== NULL
))
2228 /* Frank Herbert's Dune specifies a null pointer for the surface, ignore the LPSURFACE field */
2229 WARN("(%p) Null surface pointer specified, ignore it!\n", This
);
2230 DDSD
->dwFlags
&= ~DDSD_LPSURFACE
;
2233 if((DDSD
->ddsCaps
.dwCaps
& (DDSCAPS_FLIP
| DDSCAPS_PRIMARYSURFACE
)) == (DDSCAPS_FLIP
| DDSCAPS_PRIMARYSURFACE
) &&
2234 !(This
->cooperative_level
& DDSCL_EXCLUSIVE
))
2236 TRACE("(%p): Attempt to create a flipable primary surface without DDSCL_EXCLUSIVE set\n", This
);
2238 LeaveCriticalSection(&ddraw_cs
);
2239 return DDERR_NOEXCLUSIVEMODE
;
2242 if(DDSD
->ddsCaps
.dwCaps
& (DDSCAPS_FRONTBUFFER
| DDSCAPS_BACKBUFFER
)) {
2243 WARN("Application tried to create an explicit front or back buffer\n");
2244 LeaveCriticalSection(&ddraw_cs
);
2245 return DDERR_INVALIDCAPS
;
2248 if((DDSD
->ddsCaps
.dwCaps
& sysvidmem
) == sysvidmem
)
2250 /* This is a special switch in ddrawex.dll, but not allowed in ddraw.dll */
2251 WARN("Application tries to put the surface in both system and video memory\n");
2252 LeaveCriticalSection(&ddraw_cs
);
2254 return DDERR_INVALIDCAPS
;
2257 /* Check cube maps but only if the size includes them */
2258 if (DDSD
->dwSize
>= sizeof(DDSURFACEDESC2
))
2260 if(DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP_ALLFACES
&&
2261 !(DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
))
2263 WARN("Cube map faces requested without cube map flag\n");
2264 LeaveCriticalSection(&ddraw_cs
);
2265 return DDERR_INVALIDCAPS
;
2267 if(DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
&&
2268 (DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP_ALLFACES
) == 0)
2270 WARN("Cube map without faces requested\n");
2271 LeaveCriticalSection(&ddraw_cs
);
2272 return DDERR_INVALIDPARAMS
;
2275 /* Quick tests confirm those can be created, but we don't do that yet */
2276 if(DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
&&
2277 (DDSD
->ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP_ALLFACES
) != DDSCAPS2_CUBEMAP_ALLFACES
)
2279 FIXME("Partial cube maps not supported yet\n");
2283 /* According to the msdn this flag is ignored by CreateSurface */
2284 if (DDSD
->dwSize
>= sizeof(DDSURFACEDESC2
))
2285 DDSD
->ddsCaps
.dwCaps2
&= ~DDSCAPS2_MIPMAPSUBLEVEL
;
2287 /* Modify some flags */
2288 memset(&desc2
, 0, sizeof(desc2
));
2289 desc2
.dwSize
= sizeof(desc2
); /* For the struct copy */
2290 DD_STRUCT_COPY_BYSIZE(&desc2
, DDSD
);
2291 desc2
.dwSize
= sizeof(desc2
); /* To override a possibly smaller size */
2292 desc2
.u4
.ddpfPixelFormat
.dwSize
=sizeof(DDPIXELFORMAT
); /* Just to be sure */
2294 /* Get the video mode from WineD3D - we will need it */
2295 hr
= IWineD3DDevice_GetDisplayMode(This
->wineD3DDevice
,
2296 0, /* Swapchain 0 */
2300 ERR("Failed to read display mode from wined3d\n");
2301 switch(This
->orig_bpp
)
2304 Mode
.Format
= WINED3DFMT_P8_UINT
;
2308 Mode
.Format
= WINED3DFMT_B5G5R5X1_UNORM
;
2312 Mode
.Format
= WINED3DFMT_B5G6R5_UNORM
;
2316 Mode
.Format
= WINED3DFMT_B8G8R8_UNORM
;
2320 Mode
.Format
= WINED3DFMT_B8G8R8X8_UNORM
;
2323 Mode
.Width
= This
->orig_width
;
2324 Mode
.Height
= This
->orig_height
;
2327 /* No pixelformat given? Use the current screen format */
2328 if(!(desc2
.dwFlags
& DDSD_PIXELFORMAT
))
2330 desc2
.dwFlags
|= DDSD_PIXELFORMAT
;
2331 desc2
.u4
.ddpfPixelFormat
.dwSize
=sizeof(DDPIXELFORMAT
);
2333 /* Wait: It could be a Z buffer */
2334 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_ZBUFFER
)
2336 switch(desc2
.u2
.dwMipMapCount
) /* Who had this glorious idea? */
2339 PixelFormat_WineD3DtoDD(&desc2
.u4
.ddpfPixelFormat
, WINED3DFMT_S1_UINT_D15_UNORM
);
2342 PixelFormat_WineD3DtoDD(&desc2
.u4
.ddpfPixelFormat
, WINED3DFMT_D16_UNORM
);
2345 PixelFormat_WineD3DtoDD(&desc2
.u4
.ddpfPixelFormat
, WINED3DFMT_X8D24_UNORM
);
2348 PixelFormat_WineD3DtoDD(&desc2
.u4
.ddpfPixelFormat
, WINED3DFMT_D32_UNORM
);
2351 ERR("Unknown Z buffer bit depth\n");
2356 PixelFormat_WineD3DtoDD(&desc2
.u4
.ddpfPixelFormat
, Mode
.Format
);
2360 /* No Width or no Height? Use the original screen size
2362 if(!(desc2
.dwFlags
& DDSD_WIDTH
) ||
2363 !(desc2
.dwFlags
& DDSD_HEIGHT
) )
2365 /* Invalid for non-render targets */
2366 if(!(desc2
.ddsCaps
.dwCaps
& DDSCAPS_PRIMARYSURFACE
))
2368 WARN("Creating a non-Primary surface without Width or Height info, returning DDERR_INVALIDPARAMS\n");
2370 LeaveCriticalSection(&ddraw_cs
);
2371 return DDERR_INVALIDPARAMS
;
2374 desc2
.dwFlags
|= DDSD_WIDTH
| DDSD_HEIGHT
;
2375 desc2
.dwWidth
= Mode
.Width
;
2376 desc2
.dwHeight
= Mode
.Height
;
2379 /* Mipmap count fixes */
2380 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_MIPMAP
)
2382 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_COMPLEX
)
2384 if(desc2
.dwFlags
& DDSD_MIPMAPCOUNT
)
2386 /* Mipmap count is given, should not be 0 */
2387 if( desc2
.u2
.dwMipMapCount
== 0 )
2389 LeaveCriticalSection(&ddraw_cs
);
2390 return DDERR_INVALIDPARAMS
;
2395 /* Undocumented feature: Create sublevels until
2396 * either the width or the height is 1
2398 DWORD min
= desc2
.dwWidth
< desc2
.dwHeight
?
2399 desc2
.dwWidth
: desc2
.dwHeight
;
2400 desc2
.u2
.dwMipMapCount
= 0;
2403 desc2
.u2
.dwMipMapCount
+= 1;
2410 /* Not-complex mipmap -> Mipmapcount = 1 */
2411 desc2
.u2
.dwMipMapCount
= 1;
2413 extra_surfaces
= desc2
.u2
.dwMipMapCount
- 1;
2415 /* There's a mipmap count in the created surface in any case */
2416 desc2
.dwFlags
|= DDSD_MIPMAPCOUNT
;
2418 /* If no mipmap is given, the texture has only one level */
2420 /* The first surface is a front buffer, the back buffer is created afterwards */
2421 if( (desc2
.dwFlags
& DDSD_CAPS
) && (desc2
.ddsCaps
.dwCaps
& DDSCAPS_PRIMARYSURFACE
) )
2423 desc2
.ddsCaps
.dwCaps
|= DDSCAPS_FRONTBUFFER
;
2426 /* The root surface in a cube map is positive x */
2427 if(desc2
.ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
)
2429 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_ALLFACES
;
2430 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEX
;
2433 /* Create the first surface */
2434 hr
= IDirectDrawImpl_CreateNewSurface(This
, &desc2
, &object
, 0);
2437 ERR("IDirectDrawImpl_CreateNewSurface failed with %08x\n", hr
);
2438 LeaveCriticalSection(&ddraw_cs
);
2441 object
->is_complex_root
= TRUE
;
2443 *Surf
= (IDirectDrawSurface7
*)object
;
2445 /* Create Additional surfaces if necessary
2446 * This applies to Primary surfaces which have a back buffer count
2447 * set, but not to mipmap textures. In case of Mipmap textures,
2448 * wineD3D takes care of the creation of additional surfaces
2450 if(DDSD
->dwFlags
& DDSD_BACKBUFFERCOUNT
)
2452 extra_surfaces
= DDSD
->dwBackBufferCount
;
2453 desc2
.ddsCaps
.dwCaps
&= ~DDSCAPS_FRONTBUFFER
; /* It's not a front buffer */
2454 desc2
.ddsCaps
.dwCaps
|= DDSCAPS_BACKBUFFER
;
2455 desc2
.dwBackBufferCount
= 0;
2459 if(desc2
.ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
)
2461 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_ALLFACES
;
2462 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEZ
;
2463 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
+ 1, desc2
, TRUE
);
2464 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_NEGATIVEZ
;
2465 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEZ
;
2466 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
+ 1, desc2
, TRUE
);
2467 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_POSITIVEZ
;
2468 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEY
;
2469 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
+ 1, desc2
, TRUE
);
2470 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_NEGATIVEY
;
2471 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEY
;
2472 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
+ 1, desc2
, TRUE
);
2473 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_POSITIVEY
;
2474 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEX
;
2475 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
+ 1, desc2
, TRUE
);
2476 desc2
.ddsCaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_NEGATIVEX
;
2477 desc2
.ddsCaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEX
;
2480 hr
|= CreateAdditionalSurfaces(This
, object
, extra_surfaces
, desc2
, FALSE
);
2483 /* This destroys and possibly created surfaces too */
2484 IDirectDrawSurface_Release((IDirectDrawSurface7
*)object
);
2485 LeaveCriticalSection(&ddraw_cs
);
2489 /* If the implementation is OpenGL and there's no d3ddevice, attach a d3ddevice
2490 * But attach the d3ddevice only if the currently created surface was
2491 * a primary surface (2D app in 3D mode) or a 3DDEVICE surface (3D app)
2492 * The only case I can think of where this doesn't apply is when a
2493 * 2D app was configured by the user to run with OpenGL and it didn't create
2494 * the render target as first surface. In this case the render target creation
2495 * will cause the 3D init.
2497 if( (This
->ImplType
== SURFACE_OPENGL
) && !(This
->d3d_initialized
) &&
2498 desc2
.ddsCaps
.dwCaps
& (DDSCAPS_PRIMARYSURFACE
| DDSCAPS_3DDEVICE
) )
2500 IDirectDrawSurfaceImpl
*target
= object
, *surface
;
2503 /* Search for the primary to use as render target */
2504 LIST_FOR_EACH(entry
, &This
->surface_list
)
2506 surface
= LIST_ENTRY(entry
, IDirectDrawSurfaceImpl
, surface_list_entry
);
2507 if((surface
->surface_desc
.ddsCaps
.dwCaps
& (DDSCAPS_PRIMARYSURFACE
| DDSCAPS_FRONTBUFFER
)) ==
2508 (DDSCAPS_PRIMARYSURFACE
| DDSCAPS_FRONTBUFFER
))
2512 TRACE("Using primary %p as render target\n", target
);
2517 TRACE("(%p) Attaching a D3DDevice, rendertarget = %p\n", This
, target
);
2518 hr
= IDirectDrawImpl_AttachD3DDevice(This
, target
);
2521 IDirectDrawSurfaceImpl
*release_surf
;
2522 ERR("IDirectDrawImpl_AttachD3DDevice failed, hr = %x\n", hr
);
2525 /* The before created surface structures are in an incomplete state here.
2526 * WineD3D holds the reference on the IParents, and it released them on the failure
2527 * already. So the regular release method implementation would fail on the attempt
2528 * to destroy either the IParents or the swapchain. So free the surface here.
2529 * The surface structure here is a list, not a tree, because onscreen targets
2530 * cannot be cube textures
2534 release_surf
= object
;
2535 object
= object
->complex_array
[0];
2536 IDirectDrawSurfaceImpl_Destroy(release_surf
);
2538 LeaveCriticalSection(&ddraw_cs
);
2541 } else if(!(This
->d3d_initialized
) && desc2
.ddsCaps
.dwCaps
& DDSCAPS_PRIMARYSURFACE
) {
2542 IDirectDrawImpl_CreateGDISwapChain(This
, object
);
2545 /* Addref the ddraw interface to keep an reference for each surface */
2546 IDirectDraw7_AddRef(iface
);
2547 object
->ifaceToRelease
= (IUnknown
*) iface
;
2549 /* Create a WineD3DTexture if a texture was requested */
2550 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_TEXTURE
)
2553 WINED3DFORMAT Format
;
2554 WINED3DPOOL Pool
= WINED3DPOOL_DEFAULT
;
2556 This
->tex_root
= object
;
2558 if(desc2
.ddsCaps
.dwCaps
& DDSCAPS_MIPMAP
)
2560 /* a mipmap is created, create enough levels */
2561 levels
= desc2
.u2
.dwMipMapCount
;
2565 /* No mipmap is created, create one level */
2569 /* DDSCAPS_SYSTEMMEMORY textures are in WINED3DPOOL_SYSTEMMEM */
2570 if(DDSD
->ddsCaps
.dwCaps
& DDSCAPS_SYSTEMMEMORY
)
2572 Pool
= WINED3DPOOL_SYSTEMMEM
;
2574 /* Should I forward the MANAGED cap to the managed pool ? */
2576 /* Get the format. It's set already by CreateNewSurface */
2577 Format
= PixelFormat_DD2WineD3D(&object
->surface_desc
.u4
.ddpfPixelFormat
);
2579 /* The surfaces are already created, the callback only
2580 * passes the IWineD3DSurface to WineD3D
2582 if(desc2
.ddsCaps
.dwCaps2
& DDSCAPS2_CUBEMAP
)
2584 hr
= IWineD3DDevice_CreateCubeTexture(This
->wineD3DDevice
, DDSD
->dwWidth
/* Edgelength */,
2585 levels
, 0 /* usage */, Format
, Pool
, (IWineD3DCubeTexture
**)&object
->wineD3DTexture
,
2586 (IUnknown
*)object
, &ddraw_null_wined3d_parent_ops
);
2590 hr
= IWineD3DDevice_CreateTexture(This
->wineD3DDevice
, DDSD
->dwWidth
, DDSD
->dwHeight
, levels
,
2591 0 /* usage */, Format
, Pool
, (IWineD3DTexture
**)&object
->wineD3DTexture
,
2592 (IUnknown
*)object
, &ddraw_null_wined3d_parent_ops
);
2594 This
->tex_root
= NULL
;
2597 LeaveCriticalSection(&ddraw_cs
);
2601 #define DDENUMSURFACES_SEARCHTYPE (DDENUMSURFACES_CANBECREATED|DDENUMSURFACES_DOESEXIST)
2602 #define DDENUMSURFACES_MATCHTYPE (DDENUMSURFACES_ALL|DDENUMSURFACES_MATCH|DDENUMSURFACES_NOMATCH)
2605 Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT
*requested
,
2606 const DDPIXELFORMAT
*provided
)
2608 /* Some flags must be present in both or neither for a match. */
2609 static const DWORD must_match
= DDPF_PALETTEINDEXED1
| DDPF_PALETTEINDEXED2
2610 | DDPF_PALETTEINDEXED4
| DDPF_PALETTEINDEXED8
| DDPF_FOURCC
2611 | DDPF_ZBUFFER
| DDPF_STENCILBUFFER
;
2613 if ((requested
->dwFlags
& provided
->dwFlags
) != requested
->dwFlags
)
2616 if ((requested
->dwFlags
& must_match
) != (provided
->dwFlags
& must_match
))
2619 if (requested
->dwFlags
& DDPF_FOURCC
)
2620 if (requested
->dwFourCC
!= provided
->dwFourCC
)
2623 if (requested
->dwFlags
& (DDPF_RGB
|DDPF_YUV
|DDPF_ZBUFFER
|DDPF_ALPHA
2624 |DDPF_LUMINANCE
|DDPF_BUMPDUDV
))
2625 if (requested
->u1
.dwRGBBitCount
!= provided
->u1
.dwRGBBitCount
)
2628 if (requested
->dwFlags
& (DDPF_RGB
|DDPF_YUV
|DDPF_STENCILBUFFER
2629 |DDPF_LUMINANCE
|DDPF_BUMPDUDV
))
2630 if (requested
->u2
.dwRBitMask
!= provided
->u2
.dwRBitMask
)
2633 if (requested
->dwFlags
& (DDPF_RGB
|DDPF_YUV
|DDPF_ZBUFFER
|DDPF_BUMPDUDV
))
2634 if (requested
->u3
.dwGBitMask
!= provided
->u3
.dwGBitMask
)
2637 /* I could be wrong about the bumpmapping. MSDN docs are vague. */
2638 if (requested
->dwFlags
& (DDPF_RGB
|DDPF_YUV
|DDPF_STENCILBUFFER
2640 if (requested
->u4
.dwBBitMask
!= provided
->u4
.dwBBitMask
)
2643 if (requested
->dwFlags
& (DDPF_ALPHAPIXELS
|DDPF_ZPIXELS
))
2644 if (requested
->u5
.dwRGBAlphaBitMask
!= provided
->u5
.dwRGBAlphaBitMask
)
2651 IDirectDrawImpl_DDSD_Match(const DDSURFACEDESC2
* requested
,
2652 const DDSURFACEDESC2
* provided
)
2661 #define CMP(FLAG, FIELD) \
2662 { DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \
2663 sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) }
2665 static const struct compare_info compare
[] =
2667 CMP(ALPHABITDEPTH
, dwAlphaBitDepth
),
2668 CMP(BACKBUFFERCOUNT
, dwBackBufferCount
),
2670 CMP(CKDESTBLT
, ddckCKDestBlt
),
2671 CMP(CKDESTOVERLAY
, u3
/* ddckCKDestOverlay */),
2672 CMP(CKSRCBLT
, ddckCKSrcBlt
),
2673 CMP(CKSRCOVERLAY
, ddckCKSrcOverlay
),
2674 CMP(HEIGHT
, dwHeight
),
2675 CMP(LINEARSIZE
, u1
/* dwLinearSize */),
2676 CMP(LPSURFACE
, lpSurface
),
2677 CMP(MIPMAPCOUNT
, u2
/* dwMipMapCount */),
2678 CMP(PITCH
, u1
/* lPitch */),
2679 /* PIXELFORMAT: manual */
2680 CMP(REFRESHRATE
, u2
/* dwRefreshRate */),
2681 CMP(TEXTURESTAGE
, dwTextureStage
),
2682 CMP(WIDTH
, dwWidth
),
2683 /* ZBUFFERBITDEPTH: "obsolete" */
2690 if ((requested
->dwFlags
& provided
->dwFlags
) != requested
->dwFlags
)
2693 for (i
=0; i
< sizeof(compare
)/sizeof(compare
[0]); i
++)
2695 if (requested
->dwFlags
& compare
[i
].flag
2696 && memcmp((const char *)provided
+ compare
[i
].offset
,
2697 (const char *)requested
+ compare
[i
].offset
,
2698 compare
[i
].size
) != 0)
2702 if (requested
->dwFlags
& DDSD_PIXELFORMAT
)
2704 if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested
->u4
.ddpfPixelFormat
,
2705 &provided
->u4
.ddpfPixelFormat
))
2712 #undef DDENUMSURFACES_SEARCHTYPE
2713 #undef DDENUMSURFACES_MATCHTYPE
2715 /*****************************************************************************
2716 * IDirectDraw7::EnumSurfaces
2718 * Loops through all surfaces attached to this device and calls the
2719 * application callback. This can't be relayed to WineD3DDevice,
2720 * because some WineD3DSurfaces' parents are IParent objects
2723 * Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback
2724 * DDSD: Description to filter for
2725 * Context: Application-provided pointer, it's passed unmodified to the
2727 * Callback: Address to call for each surface
2730 * DDERR_INVALIDPARAMS if the callback is NULL
2733 *****************************************************************************/
2734 static HRESULT WINAPI
2735 IDirectDrawImpl_EnumSurfaces(IDirectDraw7
*iface
,
2737 DDSURFACEDESC2
*DDSD
,
2739 LPDDENUMSURFACESCALLBACK7 Callback
)
2741 /* The surface enumeration is handled by WineDDraw,
2742 * because it keeps track of all surfaces attached to
2743 * it. The filtering is done by our callback function,
2744 * because WineDDraw doesn't handle ddraw-like surface
2747 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
2748 IDirectDrawSurfaceImpl
*surf
;
2750 DDSURFACEDESC2 desc
;
2751 struct list
*entry
, *entry2
;
2753 all
= Flags
& DDENUMSURFACES_ALL
;
2754 nomatch
= Flags
& DDENUMSURFACES_NOMATCH
;
2756 TRACE("(%p)->(%x,%p,%p,%p)\n", This
, Flags
, DDSD
, Context
, Callback
);
2757 EnterCriticalSection(&ddraw_cs
);
2761 LeaveCriticalSection(&ddraw_cs
);
2762 return DDERR_INVALIDPARAMS
;
2765 /* Use the _SAFE enumeration, the app may destroy enumerated surfaces */
2766 LIST_FOR_EACH_SAFE(entry
, entry2
, &This
->surface_list
)
2768 surf
= LIST_ENTRY(entry
, IDirectDrawSurfaceImpl
, surface_list_entry
);
2769 if (all
|| (nomatch
!= IDirectDrawImpl_DDSD_Match(DDSD
, &surf
->surface_desc
)))
2771 desc
= surf
->surface_desc
;
2772 IDirectDrawSurface7_AddRef((IDirectDrawSurface7
*)surf
);
2773 if (Callback((IDirectDrawSurface7
*)surf
, &desc
, Context
) != DDENUMRET_OK
)
2775 LeaveCriticalSection(&ddraw_cs
);
2780 LeaveCriticalSection(&ddraw_cs
);
2784 static HRESULT WINAPI
2785 findRenderTarget(IDirectDrawSurface7
*surface
,
2786 DDSURFACEDESC2
*desc
,
2789 IDirectDrawSurfaceImpl
*surf
= (IDirectDrawSurfaceImpl
*)surface
;
2790 IDirectDrawSurfaceImpl
**target
= ctx
;
2792 if(!surf
->isRenderTarget
) {
2794 IDirectDrawSurface7_Release(surface
);
2795 return DDENUMRET_CANCEL
;
2798 /* Recurse into the surface tree */
2799 IDirectDrawSurface7_EnumAttachedSurfaces(surface
, ctx
, findRenderTarget
);
2801 IDirectDrawSurface7_Release(surface
);
2802 if(*target
) return DDENUMRET_CANCEL
;
2803 else return DDENUMRET_OK
; /* Continue with the next neighbor surface */
2806 static HRESULT
IDirectDrawImpl_CreateGDISwapChain(IDirectDrawImpl
*This
,
2807 IDirectDrawSurfaceImpl
*primary
) {
2809 WINED3DPRESENT_PARAMETERS presentation_parameters
;
2812 window
= This
->dest_window
;
2814 memset(&presentation_parameters
, 0, sizeof(presentation_parameters
));
2816 /* Use the surface description for the device parameters, not the
2817 * Device settings. The app might render to an offscreen surface
2819 presentation_parameters
.BackBufferWidth
= primary
->surface_desc
.dwWidth
;
2820 presentation_parameters
.BackBufferHeight
= primary
->surface_desc
.dwHeight
;
2821 presentation_parameters
.BackBufferFormat
= PixelFormat_DD2WineD3D(&primary
->surface_desc
.u4
.ddpfPixelFormat
);
2822 presentation_parameters
.BackBufferCount
= (primary
->surface_desc
.dwFlags
& DDSD_BACKBUFFERCOUNT
) ? primary
->surface_desc
.dwBackBufferCount
: 0;
2823 presentation_parameters
.MultiSampleType
= WINED3DMULTISAMPLE_NONE
;
2824 presentation_parameters
.MultiSampleQuality
= 0;
2825 presentation_parameters
.SwapEffect
= WINED3DSWAPEFFECT_FLIP
;
2826 presentation_parameters
.hDeviceWindow
= window
;
2827 presentation_parameters
.Windowed
= !(This
->cooperative_level
& DDSCL_FULLSCREEN
);
2828 presentation_parameters
.EnableAutoDepthStencil
= FALSE
; /* Not on GDI swapchains */
2829 presentation_parameters
.AutoDepthStencilFormat
= 0;
2830 presentation_parameters
.Flags
= 0;
2831 presentation_parameters
.FullScreen_RefreshRateInHz
= WINED3DPRESENT_RATE_DEFAULT
; /* Default rate: It's already set */
2832 presentation_parameters
.PresentationInterval
= WINED3DPRESENT_INTERVAL_DEFAULT
;
2834 This
->d3d_target
= primary
;
2835 hr
= IWineD3DDevice_InitGDI(This
->wineD3DDevice
, &presentation_parameters
);
2836 This
->d3d_target
= NULL
;
2840 FIXME("(%p) call to IWineD3DDevice_InitGDI failed\n", This
);
2841 primary
->wineD3DSwapChain
= NULL
;
2846 /*****************************************************************************
2847 * IDirectDrawImpl_AttachD3DDevice
2849 * Initializes the D3D capabilities of WineD3D
2852 * primary: The primary surface for D3D
2858 *****************************************************************************/
2860 IDirectDrawImpl_AttachD3DDevice(IDirectDrawImpl
*This
,
2861 IDirectDrawSurfaceImpl
*primary
)
2864 HWND window
= This
->dest_window
;
2866 WINED3DPRESENT_PARAMETERS localParameters
;
2868 TRACE("(%p)->(%p)\n", This
, primary
);
2870 /* If there's no window, create a hidden window. WineD3D needs it */
2871 if(window
== 0 || window
== GetDesktopWindow())
2873 window
= CreateWindowExA(0, This
->classname
, "Hidden D3D Window",
2875 GetSystemMetrics(SM_CXSCREEN
),
2876 GetSystemMetrics(SM_CYSCREEN
),
2877 NULL
, NULL
, GetModuleHandleA(0), NULL
);
2879 ShowWindow(window
, SW_HIDE
); /* Just to be sure */
2880 WARN("(%p) No window for the Direct3DDevice, created a hidden window. HWND=%p\n", This
, window
);
2884 TRACE("(%p) Using existing window %p for Direct3D rendering\n", This
, window
);
2886 This
->d3d_window
= window
;
2888 /* Store the future Render Target surface */
2889 This
->d3d_target
= primary
;
2891 /* Use the surface description for the device parameters, not the
2892 * Device settings. The app might render to an offscreen surface
2894 localParameters
.BackBufferWidth
= primary
->surface_desc
.dwWidth
;
2895 localParameters
.BackBufferHeight
= primary
->surface_desc
.dwHeight
;
2896 localParameters
.BackBufferFormat
= PixelFormat_DD2WineD3D(&primary
->surface_desc
.u4
.ddpfPixelFormat
);
2897 localParameters
.BackBufferCount
= (primary
->surface_desc
.dwFlags
& DDSD_BACKBUFFERCOUNT
) ? primary
->surface_desc
.dwBackBufferCount
: 0;
2898 localParameters
.MultiSampleType
= WINED3DMULTISAMPLE_NONE
;
2899 localParameters
.MultiSampleQuality
= 0;
2900 localParameters
.SwapEffect
= WINED3DSWAPEFFECT_COPY
;
2901 localParameters
.hDeviceWindow
= window
;
2902 localParameters
.Windowed
= !(This
->cooperative_level
& DDSCL_FULLSCREEN
);
2903 localParameters
.EnableAutoDepthStencil
= TRUE
;
2904 localParameters
.AutoDepthStencilFormat
= WINED3DFMT_D16_UNORM
;
2905 localParameters
.Flags
= 0;
2906 localParameters
.FullScreen_RefreshRateInHz
= WINED3DPRESENT_RATE_DEFAULT
; /* Default rate: It's already set */
2907 localParameters
.PresentationInterval
= WINED3DPRESENT_INTERVAL_DEFAULT
;
2909 TRACE("Passing mode %d\n", localParameters
.BackBufferFormat
);
2911 /* Set this NOW, otherwise creating the depth stencil surface will cause a
2912 * recursive loop until ram or emulated video memory is full
2914 This
->d3d_initialized
= TRUE
;
2916 hr
= IWineD3DDevice_Init3D(This
->wineD3DDevice
, &localParameters
);
2919 This
->d3d_target
= NULL
;
2920 This
->d3d_initialized
= FALSE
;
2924 This
->declArraySize
= 2;
2925 This
->decls
= HeapAlloc(GetProcessHeap(),
2927 sizeof(*This
->decls
) * This
->declArraySize
);
2930 ERR("Error allocating an array for the converted vertex decls\n");
2931 This
->declArraySize
= 0;
2932 hr
= IWineD3DDevice_Uninit3D(This
->wineD3DDevice
, D3D7CB_DestroySwapChain
);
2933 return E_OUTOFMEMORY
;
2936 /* Create an Index Buffer parent */
2937 TRACE("(%p) Successfully initialized 3D\n", This
);
2941 /*****************************************************************************
2942 * DirectDrawCreateClipper (DDRAW.@)
2944 * Creates a new IDirectDrawClipper object.
2947 * Clipper: Address to write the interface pointer to
2948 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
2952 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
2953 * E_OUTOFMEMORY if allocating the object failed
2955 *****************************************************************************/
2957 DirectDrawCreateClipper(DWORD Flags
,
2958 LPDIRECTDRAWCLIPPER
*Clipper
,
2961 IDirectDrawClipperImpl
* object
;
2962 TRACE("(%08x,%p,%p)\n", Flags
, Clipper
, UnkOuter
);
2964 EnterCriticalSection(&ddraw_cs
);
2965 if (UnkOuter
!= NULL
)
2967 LeaveCriticalSection(&ddraw_cs
);
2968 return CLASS_E_NOAGGREGATION
;
2973 LeaveCriticalSection(&ddraw_cs
);
2974 return DDERR_NODIRECTDRAWSUPPORT
;
2977 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
2978 sizeof(IDirectDrawClipperImpl
));
2981 LeaveCriticalSection(&ddraw_cs
);
2982 return E_OUTOFMEMORY
;
2985 object
->lpVtbl
= &IDirectDrawClipper_Vtbl
;
2987 object
->wineD3DClipper
= pWineDirect3DCreateClipper((IUnknown
*) object
);
2988 if(!object
->wineD3DClipper
)
2990 HeapFree(GetProcessHeap(), 0, object
);
2991 LeaveCriticalSection(&ddraw_cs
);
2992 return E_OUTOFMEMORY
;
2995 *Clipper
= (IDirectDrawClipper
*) object
;
2996 LeaveCriticalSection(&ddraw_cs
);
3000 /*****************************************************************************
3001 * IDirectDraw7::CreateClipper
3003 * Creates a DDraw clipper. See DirectDrawCreateClipper for details
3005 *****************************************************************************/
3006 static HRESULT WINAPI
3007 IDirectDrawImpl_CreateClipper(IDirectDraw7
*iface
,
3009 IDirectDrawClipper
**Clipper
,
3012 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
3013 TRACE("(%p)->(%x,%p,%p)\n", This
, Flags
, Clipper
, UnkOuter
);
3014 return DirectDrawCreateClipper(Flags
, Clipper
, UnkOuter
);
3017 /*****************************************************************************
3018 * IDirectDraw7::CreatePalette
3020 * Creates a new IDirectDrawPalette object
3023 * Flags: The flags for the new clipper
3024 * ColorTable: Color table to assign to the new clipper
3025 * Palette: Address to write the interface pointer to
3026 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3030 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3031 * E_OUTOFMEMORY if allocating the object failed
3033 *****************************************************************************/
3034 static HRESULT WINAPI
3035 IDirectDrawImpl_CreatePalette(IDirectDraw7
*iface
,
3037 PALETTEENTRY
*ColorTable
,
3038 IDirectDrawPalette
**Palette
,
3039 IUnknown
*pUnkOuter
)
3041 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
3042 IDirectDrawPaletteImpl
*object
;
3043 HRESULT hr
= DDERR_GENERIC
;
3044 TRACE("(%p)->(%x,%p,%p,%p)\n", This
, Flags
, ColorTable
, Palette
, pUnkOuter
);
3046 EnterCriticalSection(&ddraw_cs
);
3047 if(pUnkOuter
!= NULL
)
3049 WARN("pUnkOuter is %p, returning CLASS_E_NOAGGREGATION\n", pUnkOuter
);
3050 LeaveCriticalSection(&ddraw_cs
);
3051 return CLASS_E_NOAGGREGATION
;
3054 /* The refcount test shows that a cooplevel is required for this */
3055 if(!This
->cooperative_level
)
3057 WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n");
3058 LeaveCriticalSection(&ddraw_cs
);
3059 return DDERR_NOCOOPERATIVELEVELSET
;
3062 object
= HeapAlloc(GetProcessHeap(), 0, sizeof(IDirectDrawPaletteImpl
));
3065 ERR("Out of memory when allocating memory for a palette implementation\n");
3066 LeaveCriticalSection(&ddraw_cs
);
3067 return E_OUTOFMEMORY
;
3070 object
->lpVtbl
= &IDirectDrawPalette_Vtbl
;
3072 object
->ddraw_owner
= This
;
3074 hr
= IWineD3DDevice_CreatePalette(This
->wineD3DDevice
, Flags
,
3075 ColorTable
, &object
->wineD3DPalette
, (IUnknown
*)object
);
3078 HeapFree(GetProcessHeap(), 0, object
);
3079 LeaveCriticalSection(&ddraw_cs
);
3083 IDirectDraw7_AddRef(iface
);
3084 object
->ifaceToRelease
= (IUnknown
*) iface
;
3085 *Palette
= (IDirectDrawPalette
*)object
;
3086 LeaveCriticalSection(&ddraw_cs
);
3090 /*****************************************************************************
3091 * IDirectDraw7::DuplicateSurface
3093 * Duplicates a surface. The surface memory points to the same memory as
3094 * the original surface, and it's released when the last surface referencing
3095 * it is released. I guess that's beyond Wine's surface management right now
3096 * (Idea: create a new DDraw surface with the same WineD3DSurface. I need a
3097 * test application to implement this)
3100 * Src: Address of the source surface
3101 * Dest: Address to write the new surface pointer to
3104 * See IDirectDraw7::CreateSurface
3106 *****************************************************************************/
3107 static HRESULT WINAPI
3108 IDirectDrawImpl_DuplicateSurface(IDirectDraw7
*iface
,
3109 IDirectDrawSurface7
*Src
,
3110 IDirectDrawSurface7
**Dest
)
3112 IDirectDrawImpl
*This
= (IDirectDrawImpl
*)iface
;
3113 IDirectDrawSurfaceImpl
*Surf
= (IDirectDrawSurfaceImpl
*)Src
;
3115 FIXME("(%p)->(%p,%p)\n", This
, Surf
, Dest
);
3117 /* For now, simply create a new, independent surface */
3118 return IDirectDraw7_CreateSurface(iface
,
3119 &Surf
->surface_desc
,
3124 /*****************************************************************************
3125 * IDirectDraw7 VTable
3126 *****************************************************************************/
3127 const IDirectDraw7Vtbl IDirectDraw7_Vtbl
=
3130 IDirectDrawImpl_QueryInterface
,
3131 IDirectDrawImpl_AddRef
,
3132 IDirectDrawImpl_Release
,
3133 /*** IDirectDraw ***/
3134 IDirectDrawImpl_Compact
,
3135 IDirectDrawImpl_CreateClipper
,
3136 IDirectDrawImpl_CreatePalette
,
3137 IDirectDrawImpl_CreateSurface
,
3138 IDirectDrawImpl_DuplicateSurface
,
3139 IDirectDrawImpl_EnumDisplayModes
,
3140 IDirectDrawImpl_EnumSurfaces
,
3141 IDirectDrawImpl_FlipToGDISurface
,
3142 IDirectDrawImpl_GetCaps
,
3143 IDirectDrawImpl_GetDisplayMode
,
3144 IDirectDrawImpl_GetFourCCCodes
,
3145 IDirectDrawImpl_GetGDISurface
,
3146 IDirectDrawImpl_GetMonitorFrequency
,
3147 IDirectDrawImpl_GetScanLine
,
3148 IDirectDrawImpl_GetVerticalBlankStatus
,
3149 IDirectDrawImpl_Initialize
,
3150 IDirectDrawImpl_RestoreDisplayMode
,
3151 IDirectDrawImpl_SetCooperativeLevel
,
3152 IDirectDrawImpl_SetDisplayMode
,
3153 IDirectDrawImpl_WaitForVerticalBlank
,
3154 /*** IDirectDraw2 ***/
3155 IDirectDrawImpl_GetAvailableVidMem
,
3156 /*** IDirectDraw3 ***/
3157 IDirectDrawImpl_GetSurfaceFromDC
,
3158 /*** IDirectDraw4 ***/
3159 IDirectDrawImpl_RestoreAllSurfaces
,
3160 IDirectDrawImpl_TestCooperativeLevel
,
3161 IDirectDrawImpl_GetDeviceIdentifier
,
3162 /*** IDirectDraw7 ***/
3163 IDirectDrawImpl_StartModeTest
,
3164 IDirectDrawImpl_EvaluateMode
3167 /*****************************************************************************
3168 * IDirectDrawImpl_FindDecl
3170 * Finds the WineD3D vertex declaration for a specific fvf, and creates one
3171 * if none was found.
3173 * This function is in ddraw.c and the DDraw object space because D3D7
3174 * vertex buffers are created using the IDirect3D interface to the ddraw
3175 * object, so they can be valid across D3D devices(theoretically. The ddraw
3176 * object also owns the wined3d device
3180 * fvf: Fvf to find the decl for
3183 * NULL in case of an error, the IWineD3DVertexDeclaration interface for the
3186 *****************************************************************************/
3187 IWineD3DVertexDeclaration
*
3188 IDirectDrawImpl_FindDecl(IDirectDrawImpl
*This
,
3192 IWineD3DVertexDeclaration
* pDecl
= NULL
;
3193 int p
, low
, high
; /* deliberately signed */
3194 struct FvfToDecl
*convertedDecls
= This
->decls
;
3196 TRACE("Searching for declaration for fvf %08x... ", fvf
);
3199 high
= This
->numConvertedDecls
- 1;
3200 while(low
<= high
) {
3201 p
= (low
+ high
) >> 1;
3203 if(convertedDecls
[p
].fvf
== fvf
) {
3204 TRACE("found %p\n", convertedDecls
[p
].decl
);
3205 return convertedDecls
[p
].decl
;
3206 } else if(convertedDecls
[p
].fvf
< fvf
) {
3212 TRACE("not found. Creating and inserting at position %d.\n", low
);
3214 hr
= IWineD3DDevice_CreateVertexDeclarationFromFVF(This
->wineD3DDevice
, &pDecl
,
3215 (IUnknown
*)This
, &ddraw_null_wined3d_parent_ops
, fvf
);
3216 if (hr
!= S_OK
) return NULL
;
3218 if(This
->declArraySize
== This
->numConvertedDecls
) {
3219 int grow
= max(This
->declArraySize
/ 2, 8);
3220 convertedDecls
= HeapReAlloc(GetProcessHeap(), 0, convertedDecls
,
3221 sizeof(convertedDecls
[0]) * (This
->numConvertedDecls
+ grow
));
3222 if(!convertedDecls
) {
3223 /* This will destroy it */
3224 IWineD3DVertexDeclaration_Release(pDecl
);
3227 This
->decls
= convertedDecls
;
3228 This
->declArraySize
+= grow
;
3231 memmove(convertedDecls
+ low
+ 1, convertedDecls
+ low
, sizeof(convertedDecls
[0]) * (This
->numConvertedDecls
- low
));
3232 convertedDecls
[low
].decl
= pDecl
;
3233 convertedDecls
[low
].fvf
= fvf
;
3234 This
->numConvertedDecls
++;
3236 TRACE("Returning %p. %d decls in array\n", pDecl
, This
->numConvertedDecls
);
3240 /* IWineD3DDeviceParent IUnknown methods */
3242 static inline struct IDirectDrawImpl
*ddraw_from_device_parent(IWineD3DDeviceParent
*iface
)
3244 return (struct IDirectDrawImpl
*)((char*)iface
- FIELD_OFFSET(struct IDirectDrawImpl
, device_parent_vtbl
));
3247 static HRESULT STDMETHODCALLTYPE
device_parent_QueryInterface(IWineD3DDeviceParent
*iface
, REFIID riid
, void **object
)
3249 struct IDirectDrawImpl
*This
= ddraw_from_device_parent(iface
);
3250 return IDirectDrawImpl_QueryInterface((IDirectDraw7
*)This
, riid
, object
);
3253 static ULONG STDMETHODCALLTYPE
device_parent_AddRef(IWineD3DDeviceParent
*iface
)
3255 struct IDirectDrawImpl
*This
= ddraw_from_device_parent(iface
);
3256 return IDirectDrawImpl_AddRef((IDirectDraw7
*)This
);
3259 static ULONG STDMETHODCALLTYPE
device_parent_Release(IWineD3DDeviceParent
*iface
)
3261 struct IDirectDrawImpl
*This
= ddraw_from_device_parent(iface
);
3262 return IDirectDrawImpl_Release((IDirectDraw7
*)This
);
3265 /* IWineD3DDeviceParent methods */
3267 static void STDMETHODCALLTYPE
device_parent_WineD3DDeviceCreated(IWineD3DDeviceParent
*iface
, IWineD3DDevice
*device
)
3269 TRACE("iface %p, device %p\n", iface
, device
);
3272 static HRESULT STDMETHODCALLTYPE
device_parent_CreateSurface(IWineD3DDeviceParent
*iface
,
3273 IUnknown
*superior
, UINT width
, UINT height
, WINED3DFORMAT format
, DWORD usage
,
3274 WINED3DPOOL pool
, UINT level
, WINED3DCUBEMAP_FACES face
, IWineD3DSurface
**surface
)
3276 struct IDirectDrawImpl
*This
= ddraw_from_device_parent(iface
);
3277 IDirectDrawSurfaceImpl
*surf
= NULL
;
3279 DDSCAPS2 searchcaps
= This
->tex_root
->surface_desc
.ddsCaps
;
3281 TRACE("iface %p, superior %p, width %u, height %u, format %#x, usage %#x,\n"
3282 "\tpool %#x, level %u, face %u, surface %p\n",
3283 iface
, superior
, width
, height
, format
, usage
, pool
, level
, face
, surface
);
3285 searchcaps
.dwCaps2
&= ~DDSCAPS2_CUBEMAP_ALLFACES
;
3288 case WINED3DCUBEMAP_FACE_POSITIVE_X
:
3289 TRACE("Asked for positive x\n");
3290 if (searchcaps
.dwCaps2
& DDSCAPS2_CUBEMAP
)
3292 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEX
;
3294 surf
= This
->tex_root
; break;
3295 case WINED3DCUBEMAP_FACE_NEGATIVE_X
:
3296 TRACE("Asked for negative x\n");
3297 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEX
; break;
3298 case WINED3DCUBEMAP_FACE_POSITIVE_Y
:
3299 TRACE("Asked for positive y\n");
3300 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEY
; break;
3301 case WINED3DCUBEMAP_FACE_NEGATIVE_Y
:
3302 TRACE("Asked for negative y\n");
3303 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEY
; break;
3304 case WINED3DCUBEMAP_FACE_POSITIVE_Z
:
3305 TRACE("Asked for positive z\n");
3306 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_POSITIVEZ
; break;
3307 case WINED3DCUBEMAP_FACE_NEGATIVE_Z
:
3308 TRACE("Asked for negative z\n");
3309 searchcaps
.dwCaps2
|= DDSCAPS2_CUBEMAP_NEGATIVEZ
; break;
3310 default: {ERR("Unexpected cube face\n");} /* Stupid compiler */
3315 IDirectDrawSurface7
*attached
;
3316 IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7
*)This
->tex_root
, &searchcaps
, &attached
);
3317 surf
= (IDirectDrawSurfaceImpl
*)attached
;
3318 IDirectDrawSurface7_Release(attached
);
3320 if (!surf
) ERR("root search surface not found\n");
3322 /* Find the wanted mipmap. There are enough mipmaps in the chain */
3325 IDirectDrawSurface7
*attached
;
3326 IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7
*)surf
, &searchcaps
, &attached
);
3327 if(!attached
) ERR("Surface not found\n");
3328 surf
= (IDirectDrawSurfaceImpl
*)attached
;
3329 IDirectDrawSurface7_Release(attached
);
3333 /* Return the surface */
3334 *surface
= surf
->WineD3DSurface
;
3335 IWineD3DSurface_AddRef(*surface
);
3337 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *surface
, surf
);
3342 static HRESULT STDMETHODCALLTYPE
device_parent_CreateRenderTarget(IWineD3DDeviceParent
*iface
,
3343 IUnknown
*superior
, UINT width
, UINT height
, WINED3DFORMAT format
, WINED3DMULTISAMPLE_TYPE multisample_type
,
3344 DWORD multisample_quality
, BOOL lockable
, IWineD3DSurface
**surface
)
3346 struct IDirectDrawImpl
*This
= ddraw_from_device_parent(iface
);
3347 IDirectDrawSurfaceImpl
*d3d_surface
= This
->d3d_target
;
3348 IDirectDrawSurfaceImpl
*target
= NULL
;
3350 TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
3351 "\tmultisample_quality %u, lockable %u, surface %p\n",
3352 iface
, superior
, width
, height
, format
, multisample_type
, multisample_quality
, lockable
, surface
);
3354 if (d3d_surface
->isRenderTarget
)
3356 IDirectDrawSurface7_EnumAttachedSurfaces((IDirectDrawSurface7
*)d3d_surface
, &target
, findRenderTarget
);
3360 target
= d3d_surface
;
3365 target
= This
->d3d_target
;
3366 ERR(" (%p) : No DirectDrawSurface found to create the back buffer. Using the front buffer as back buffer. Uncertain consequences\n", This
);
3369 /* TODO: Return failure if the dimensions do not match, but this shouldn't happen */
3371 *surface
= target
->WineD3DSurface
;
3372 IWineD3DSurface_AddRef(*surface
);
3373 target
->isRenderTarget
= TRUE
;
3375 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *surface
, d3d_surface
);
3380 static HRESULT STDMETHODCALLTYPE
device_parent_CreateDepthStencilSurface(IWineD3DDeviceParent
*iface
,
3381 IUnknown
*superior
, UINT width
, UINT height
, WINED3DFORMAT format
, WINED3DMULTISAMPLE_TYPE multisample_type
,
3382 DWORD multisample_quality
, BOOL discard
, IWineD3DSurface
**surface
)
3384 struct IDirectDrawImpl
*This
= ddraw_from_device_parent(iface
);
3385 IDirectDrawSurfaceImpl
*ddraw_surface
;
3386 DDSURFACEDESC2 ddsd
;
3389 TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
3390 "\tmultisample_quality %u, discard %u, surface %p\n",
3391 iface
, superior
, width
, height
, format
, multisample_type
, multisample_quality
, discard
, surface
);
3395 /* Create a DirectDraw surface */
3396 memset(&ddsd
, 0, sizeof(ddsd
));
3397 ddsd
.dwSize
= sizeof(ddsd
);
3398 ddsd
.u4
.ddpfPixelFormat
.dwSize
= sizeof(DDPIXELFORMAT
);
3399 ddsd
.dwFlags
= DDSD_PIXELFORMAT
| DDSD_WIDTH
| DDSD_HEIGHT
| DDSD_CAPS
;
3400 ddsd
.ddsCaps
.dwCaps
= DDSCAPS_OFFSCREENPLAIN
;
3401 ddsd
.dwHeight
= height
;
3402 ddsd
.dwWidth
= width
;
3405 PixelFormat_WineD3DtoDD(&ddsd
.u4
.ddpfPixelFormat
, format
);
3409 ddsd
.dwFlags
^= DDSD_PIXELFORMAT
;
3412 This
->depthstencil
= TRUE
;
3413 hr
= IDirectDraw7_CreateSurface((IDirectDraw7
*)This
, &ddsd
, (IDirectDrawSurface7
**)&ddraw_surface
, NULL
);
3414 This
->depthstencil
= FALSE
;
3417 ERR(" (%p) Creating a DepthStencil Surface failed, result = %x\n", This
, hr
);
3421 *surface
= ddraw_surface
->WineD3DSurface
;
3422 IWineD3DSurface_AddRef(*surface
);
3423 IDirectDrawSurface7_Release((IDirectDrawSurface7
*)ddraw_surface
);
3428 static HRESULT STDMETHODCALLTYPE
device_parent_CreateVolume(IWineD3DDeviceParent
*iface
,
3429 IUnknown
*superior
, UINT width
, UINT height
, UINT depth
, WINED3DFORMAT format
,
3430 WINED3DPOOL pool
, DWORD usage
, IWineD3DVolume
**volume
)
3432 TRACE("iface %p, superior %p, width %u, height %u, depth %u, format %#x, pool %#x, usage %#x, volume %p\n",
3433 iface
, superior
, width
, height
, depth
, format
, pool
, usage
, volume
);
3435 ERR("Not implemented!\n");
3440 static HRESULT STDMETHODCALLTYPE
device_parent_CreateSwapChain(IWineD3DDeviceParent
*iface
,
3441 WINED3DPRESENT_PARAMETERS
*present_parameters
, IWineD3DSwapChain
**swapchain
)
3443 struct IDirectDrawImpl
*This
= ddraw_from_device_parent(iface
);
3444 IDirectDrawSurfaceImpl
*iterator
;
3445 IParentImpl
*object
;
3448 TRACE("iface %p, present_parameters %p, swapchain %p\n", iface
, present_parameters
, swapchain
);
3450 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IParentImpl
));
3453 FIXME("Allocation of memory failed\n");
3455 return DDERR_OUTOFVIDEOMEMORY
;
3458 object
->lpVtbl
= &IParent_Vtbl
;
3461 hr
= IWineD3DDevice_CreateSwapChain(This
->wineD3DDevice
, present_parameters
,
3462 swapchain
, (IUnknown
*)object
, This
->ImplType
);
3465 FIXME("(%p) CreateSwapChain failed, returning %#x\n", iface
, hr
);
3466 HeapFree(GetProcessHeap(), 0 , object
);
3471 object
->child
= (IUnknown
*)*swapchain
;
3472 This
->d3d_target
->wineD3DSwapChain
= *swapchain
;
3473 iterator
= This
->d3d_target
->complex_array
[0];
3476 iterator
->wineD3DSwapChain
= *swapchain
;
3477 iterator
= iterator
->complex_array
[0];
3483 const IWineD3DDeviceParentVtbl ddraw_wined3d_device_parent_vtbl
=
3485 /* IUnknown methods */
3486 device_parent_QueryInterface
,
3487 device_parent_AddRef
,
3488 device_parent_Release
,
3489 /* IWineD3DDeviceParent methods */
3490 device_parent_WineD3DDeviceCreated
,
3491 device_parent_CreateSurface
,
3492 device_parent_CreateRenderTarget
,
3493 device_parent_CreateDepthStencilSurface
,
3494 device_parent_CreateVolume
,
3495 device_parent_CreateSwapChain
,