wined3d: Registry setting for the amount of simulated texture memory.
[wine/hacks.git] / dlls / wined3d / wined3d_main.c
blob6b43995ae9a91f3574e9b3fd1a05f68e90d91124
1 /*
2 * Direct3D wine internal interface main
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2004 Jason Edmeades
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "config.h"
25 #include "initguid.h"
26 #include "wined3d_private.h"
28 WINE_DEFAULT_DEBUG_CHANNEL(wine_d3d);
30 int num_lock = 0;
31 void (*wine_tsx11_lock_ptr)(void) = NULL;
32 void (*wine_tsx11_unlock_ptr)(void) = NULL;
35 wined3d_settings_t wined3d_settings =
37 VS_HW, /* Hardware by default */
38 PS_NONE, /* Disabled by default */
39 VBO_HW, /* Hardware by default */
40 FALSE, /* Use of GLSL disabled by default */
41 RTL_AUTO /* Automatically determine best locking method */
44 WineD3DGlobalStatistics *wineD3DGlobalStatistics = NULL;
45 CRITICAL_SECTION resourceStoreCriticalSection;
47 long globalChangeGlRam(long glram){
48 /* FIXME: replace this function with object tracking */
49 int result;
51 EnterCriticalSection(&resourceStoreCriticalSection); /* this is overkill really, but I suppose it should be thread safe */
52 wineD3DGlobalStatistics->glsurfaceram += glram;
53 TRACE("Adjusted gl ram by %ld to %d\n", glram, wineD3DGlobalStatistics->glsurfaceram);
54 result = wineD3DGlobalStatistics->glsurfaceram;
55 LeaveCriticalSection(&resourceStoreCriticalSection);
56 return result;
60 IWineD3D* WINAPI WineDirect3DCreate(UINT SDKVersion, UINT dxVersion, IUnknown *parent) {
61 IWineD3DImpl* object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IWineD3DImpl));
62 object->lpVtbl = &IWineD3D_Vtbl;
63 object->dxVersion = dxVersion;
64 object->ref = 1;
65 object->parent = parent;
67 /* TODO: Move this off to device and possibly x11drv */
68 /* Create a critical section for a dll global data store */
69 InitializeCriticalSectionAndSpinCount(&resourceStoreCriticalSection, 0x80000400);
71 /*Create a structure for storing global data in*/
72 if(wineD3DGlobalStatistics == NULL){
73 TRACE("Createing global statistics store\n");
74 wineD3DGlobalStatistics = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*wineD3DGlobalStatistics));
79 TRACE("Created WineD3D object @ %p for d3d%d support\n", object, dxVersion);
81 return (IWineD3D *)object;
84 inline static DWORD get_config_key(HKEY defkey, HKEY appkey, const char* name, char* buffer, DWORD size)
86 if (0 != appkey && !RegQueryValueExA( appkey, name, 0, NULL, (LPBYTE) buffer, &size )) return 0;
87 if (0 != defkey && !RegQueryValueExA( defkey, name, 0, NULL, (LPBYTE) buffer, &size )) return 0;
88 return ERROR_FILE_NOT_FOUND;
91 /* At process attach */
92 BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv)
94 TRACE("WineD3D DLLMain Reason=%ld\n", fdwReason);
95 if (fdwReason == DLL_PROCESS_ATTACH)
97 HMODULE mod;
98 char buffer[MAX_PATH+10];
99 DWORD size = sizeof(buffer);
100 HKEY hkey = 0;
101 HKEY appkey = 0;
102 DWORD len;
103 wined3d_settings.emulated_textureram = 64*1024*1024;
105 DisableThreadLibraryCalls(hInstDLL);
107 mod = GetModuleHandleA( "winex11.drv" );
108 if (mod)
110 wine_tsx11_lock_ptr = (void *)GetProcAddress( mod, "wine_tsx11_lock" );
111 wine_tsx11_unlock_ptr = (void *)GetProcAddress( mod, "wine_tsx11_unlock" );
113 /* @@ Wine registry key: HKCU\Software\Wine\Direct3D */
114 if ( RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\Direct3D", &hkey ) ) hkey = 0;
116 len = GetModuleFileNameA( 0, buffer, MAX_PATH );
117 if (len && len < MAX_PATH)
119 HKEY tmpkey;
120 /* @@ Wine registry key: HKCU\Software\Wine\AppDefaults\app.exe\Direct3D */
121 if (!RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\AppDefaults", &tmpkey ))
123 char *p, *appname = buffer;
124 if ((p = strrchr( appname, '/' ))) appname = p + 1;
125 if ((p = strrchr( appname, '\\' ))) appname = p + 1;
126 strcat( appname, "\\Direct3D" );
127 TRACE("appname = [%s]\n", appname);
128 if (RegOpenKeyA( tmpkey, appname, &appkey )) appkey = 0;
129 RegCloseKey( tmpkey );
133 if ( 0 != hkey || 0 != appkey )
135 if ( !get_config_key( hkey, appkey, "VertexShaderMode", buffer, size) )
137 if (!strcmp(buffer,"none"))
139 TRACE("Disable vertex shaders\n");
140 wined3d_settings.vs_mode = VS_NONE;
142 else if (!strcmp(buffer,"emulation"))
144 TRACE("Force SW vertex shaders\n");
145 wined3d_settings.vs_mode = VS_SW;
148 if ( !get_config_key( hkey, appkey, "PixelShaderMode", buffer, size) )
150 if (!strcmp(buffer,"enabled"))
152 TRACE("Allow pixel shaders\n");
153 wined3d_settings.ps_mode = PS_HW;
155 if (!strcmp(buffer,"disabled"))
157 TRACE("Disable pixel shaders\n");
158 wined3d_settings.ps_mode = PS_NONE;
161 if ( !get_config_key( hkey, appkey, "VertexBufferMode", buffer, size) )
163 if (!strcmp(buffer,"none"))
165 TRACE("Disable Vertex Buffer Hardware support\n");
166 wined3d_settings.vbo_mode = VBO_NONE;
168 else if (!strcmp(buffer,"hardware"))
170 TRACE("Allow Vertex Buffer Hardware support\n");
171 wined3d_settings.vbo_mode = VBO_HW;
174 if ( !get_config_key( hkey, appkey, "UseGLSL", buffer, size) )
176 if (!strcmp(buffer,"enabled"))
178 TRACE("Use of GL Shading Language enabled for systems that support it\n");
179 wined3d_settings.glslRequested = TRUE;
181 else
183 TRACE("Use of GL Shading Language disabled\n");
186 if ( !get_config_key( hkey, appkey, "Nonpower2Mode", buffer, size) )
188 if (!strcmp(buffer,"none"))
190 TRACE("Using default non-power2 textures\n");
191 wined3d_settings.nonpower2_mode = NP2_NONE;
194 else if (!strcmp(buffer,"repack"))
196 TRACE("Repacking non-power2 textures\n");
197 wined3d_settings.nonpower2_mode = NP2_REPACK;
199 /* There will be a couple of other choices for nonpow2, they are: TextureRecrangle and OpenGL 2 */
201 if ( !get_config_key( hkey, appkey, "RenderTargetLockMode", buffer, size) )
203 if (!strcmp(buffer,"disabled"))
205 TRACE("Disabling render target locking\n");
206 wined3d_settings.rendertargetlock_mode = RTL_DISABLE;
208 else if (!strcmp(buffer,"readdraw"))
210 TRACE("Using glReadPixels for render target reading and glDrawPixels for writing\n");
211 wined3d_settings.rendertargetlock_mode = RTL_READDRAW;
213 else if (!strcmp(buffer,"readtex"))
215 TRACE("Using glReadPixels for render target reading and textures for writing\n");
216 wined3d_settings.rendertargetlock_mode = RTL_READTEX;
218 else if (!strcmp(buffer,"texdraw"))
220 TRACE("Using textures for render target reading and glDrawPixels for writing\n");
221 wined3d_settings.rendertargetlock_mode = RTL_TEXDRAW;
223 else if (!strcmp(buffer,"textex"))
225 TRACE("Reading render targets via textures and writing via textures\n");
226 wined3d_settings.rendertargetlock_mode = RTL_TEXTEX;
229 if ( !get_config_key( hkey, appkey, "VideoMemorySize", buffer, size) )
231 int TmpVideoMemorySize = atoi(buffer);
232 if(TmpVideoMemorySize > 0)
234 wined3d_settings.emulated_textureram = TmpVideoMemorySize *1024*1024;
235 TRACE("Use %iMB = %d byte for emulated_textureram\n",
236 TmpVideoMemorySize,
237 wined3d_settings.emulated_textureram);
239 else
240 ERR("VideoMemorySize is %i but must be >0\n", TmpVideoMemorySize);
243 if (wined3d_settings.vs_mode == VS_HW)
244 TRACE("Allow HW vertex shaders\n");
245 if (wined3d_settings.ps_mode == PS_NONE)
246 TRACE("Disable pixel shaders\n");
247 if (wined3d_settings.vbo_mode == VBO_NONE)
248 TRACE("Disable Vertex Buffer Hardware support\n");
249 if (wined3d_settings.glslRequested)
250 TRACE("If supported by your system, GL Shading Language will be used\n");
251 if (wined3d_settings.nonpower2_mode == NP2_REPACK)
252 TRACE("Repacking non-power2 textures\n");
254 if (appkey) RegCloseKey( appkey );
255 if (hkey) RegCloseKey( hkey );
257 return TRUE;