push 149f0a5527ac85057a8ef03858d34d91c36f97e8
[wine/hacks.git] / dlls / winex11.drv / opengl.c
blobaadb7f13b628348a3b85fa61050e9bfe716ca365
1 /*
2 * X11DRV OpenGL functions
4 * Copyright 2000 Lionel Ulmer
5 * Copyright 2005 Alex Woods
6 * Copyright 2005 Raphael Junqueira
7 * Copyright 2006-2009 Roderick Colenbrander
8 * Copyright 2006 Tomas Carnecky
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #include "config.h"
26 #include "wine/port.h"
28 #include <assert.h>
29 #include <stdlib.h>
30 #include <string.h>
32 #ifdef HAVE_SYS_SOCKET_H
33 #include <sys/socket.h>
34 #endif
35 #ifdef HAVE_SYS_UN_H
36 #include <sys/un.h>
37 #endif
39 #include "x11drv.h"
40 #include "winternl.h"
41 #include "wine/library.h"
42 #include "wine/debug.h"
44 WINE_DEFAULT_DEBUG_CHANNEL(wgl);
45 WINE_DECLARE_DEBUG_CHANNEL(winediag);
47 #ifdef SONAME_LIBGL
49 #undef APIENTRY
50 #undef CALLBACK
51 #undef WINAPI
53 #ifdef HAVE_GL_GL_H
54 # include <GL/gl.h>
55 #endif
56 #ifdef HAVE_GL_GLX_H
57 # include <GL/glx.h>
58 #endif
60 #include "wine/wgl.h"
62 #undef APIENTRY
63 #undef CALLBACK
64 #undef WINAPI
66 /* Redefines the constants */
67 #define CALLBACK __stdcall
68 #define WINAPI __stdcall
69 #define APIENTRY WINAPI
72 WINE_DECLARE_DEBUG_CHANNEL(fps);
74 typedef struct wine_glextension {
75 const char *extName;
76 struct {
77 const char *funcName;
78 void *funcAddress;
79 } extEntryPoints[9];
80 } WineGLExtension;
82 struct WineGLInfo {
83 const char *glVersion;
84 char *glExtensions;
86 int glxVersion[2];
88 const char *glxServerVersion;
89 const char *glxServerVendor;
90 const char *glxServerExtensions;
92 const char *glxClientVersion;
93 const char *glxClientVendor;
94 const char *glxClientExtensions;
96 const char *glxExtensions;
98 BOOL glxDirect;
99 char wglExtensions[4096];
102 typedef struct wine_glpixelformat {
103 int iPixelFormat;
104 GLXFBConfig fbconfig;
105 int fmt_id;
106 int render_type;
107 BOOL offscreenOnly;
108 DWORD dwFlags; /* We store some PFD_* flags in here for emulated bitmap formats */
109 } WineGLPixelFormat;
111 typedef struct wine_glcontext {
112 HDC hdc;
113 BOOL do_escape;
114 BOOL has_been_current;
115 BOOL sharing;
116 BOOL gl3_context;
117 XVisualInfo *vis;
118 WineGLPixelFormat *fmt;
119 int numAttribs; /* This is needed for delaying wglCreateContextAttribsARB */
120 int attribList[16]; /* This is needed for delaying wglCreateContextAttribsARB */
121 GLXContext ctx;
122 HDC read_hdc;
123 Drawable drawables[2];
124 BOOL refresh_drawables;
125 struct wine_glcontext *next;
126 struct wine_glcontext *prev;
127 } Wine_GLContext;
129 typedef struct wine_glpbuffer {
130 Drawable drawable;
131 Display* display;
132 WineGLPixelFormat* fmt;
133 int width;
134 int height;
135 int* attribList;
136 HDC hdc;
138 int use_render_texture; /* This is also the internal texture format */
139 int texture_bind_target;
140 int texture_bpp;
141 GLint texture_format;
142 GLuint texture_target;
143 GLenum texture_type;
144 GLuint texture;
145 int texture_level;
146 } Wine_GLPBuffer;
148 static Wine_GLContext *context_list;
149 static struct WineGLInfo WineGLInfo = { 0 };
150 static int use_render_texture_emulation = 1;
151 static int use_render_texture_ati = 0;
152 static int swap_interval = 1;
154 #define MAX_EXTENSIONS 16
155 static const WineGLExtension *WineGLExtensionList[MAX_EXTENSIONS];
156 static int WineGLExtensionListSize;
158 static void X11DRV_WineGL_LoadExtensions(void);
159 static WineGLPixelFormat* ConvertPixelFormatWGLtoGLX(Display *display, int iPixelFormat, BOOL AllowOffscreen, int *fmt_count);
160 static BOOL glxRequireVersion(int requiredVersion);
161 static BOOL glxRequireExtension(const char *requiredExtension);
163 static void dump_PIXELFORMATDESCRIPTOR(const PIXELFORMATDESCRIPTOR *ppfd) {
164 TRACE(" - size / version : %d / %d\n", ppfd->nSize, ppfd->nVersion);
165 TRACE(" - dwFlags : ");
166 #define TEST_AND_DUMP(t,tv) if ((t) & (tv)) TRACE(#tv " ")
167 TEST_AND_DUMP(ppfd->dwFlags, PFD_DEPTH_DONTCARE);
168 TEST_AND_DUMP(ppfd->dwFlags, PFD_DOUBLEBUFFER);
169 TEST_AND_DUMP(ppfd->dwFlags, PFD_DOUBLEBUFFER_DONTCARE);
170 TEST_AND_DUMP(ppfd->dwFlags, PFD_DRAW_TO_WINDOW);
171 TEST_AND_DUMP(ppfd->dwFlags, PFD_DRAW_TO_BITMAP);
172 TEST_AND_DUMP(ppfd->dwFlags, PFD_GENERIC_ACCELERATED);
173 TEST_AND_DUMP(ppfd->dwFlags, PFD_GENERIC_FORMAT);
174 TEST_AND_DUMP(ppfd->dwFlags, PFD_NEED_PALETTE);
175 TEST_AND_DUMP(ppfd->dwFlags, PFD_NEED_SYSTEM_PALETTE);
176 TEST_AND_DUMP(ppfd->dwFlags, PFD_STEREO);
177 TEST_AND_DUMP(ppfd->dwFlags, PFD_STEREO_DONTCARE);
178 TEST_AND_DUMP(ppfd->dwFlags, PFD_SUPPORT_GDI);
179 TEST_AND_DUMP(ppfd->dwFlags, PFD_SUPPORT_OPENGL);
180 TEST_AND_DUMP(ppfd->dwFlags, PFD_SWAP_COPY);
181 TEST_AND_DUMP(ppfd->dwFlags, PFD_SWAP_EXCHANGE);
182 TEST_AND_DUMP(ppfd->dwFlags, PFD_SWAP_LAYER_BUFFERS);
183 /* PFD_SUPPORT_COMPOSITION is new in Vista, it is similar to composition
184 * under X e.g. COMPOSITE + GLX_EXT_TEXTURE_FROM_PIXMAP. */
185 TEST_AND_DUMP(ppfd->dwFlags, PFD_SUPPORT_COMPOSITION);
186 #undef TEST_AND_DUMP
187 TRACE("\n");
189 TRACE(" - iPixelType : ");
190 switch (ppfd->iPixelType) {
191 case PFD_TYPE_RGBA: TRACE("PFD_TYPE_RGBA"); break;
192 case PFD_TYPE_COLORINDEX: TRACE("PFD_TYPE_COLORINDEX"); break;
194 TRACE("\n");
196 TRACE(" - Color : %d\n", ppfd->cColorBits);
197 TRACE(" - Red : %d\n", ppfd->cRedBits);
198 TRACE(" - Green : %d\n", ppfd->cGreenBits);
199 TRACE(" - Blue : %d\n", ppfd->cBlueBits);
200 TRACE(" - Alpha : %d\n", ppfd->cAlphaBits);
201 TRACE(" - Accum : %d\n", ppfd->cAccumBits);
202 TRACE(" - Depth : %d\n", ppfd->cDepthBits);
203 TRACE(" - Stencil : %d\n", ppfd->cStencilBits);
204 TRACE(" - Aux : %d\n", ppfd->cAuxBuffers);
206 TRACE(" - iLayerType : ");
207 switch (ppfd->iLayerType) {
208 case PFD_MAIN_PLANE: TRACE("PFD_MAIN_PLANE"); break;
209 case PFD_OVERLAY_PLANE: TRACE("PFD_OVERLAY_PLANE"); break;
210 case (BYTE)PFD_UNDERLAY_PLANE: TRACE("PFD_UNDERLAY_PLANE"); break;
212 TRACE("\n");
215 #define PUSH1(attribs,att) do { attribs[nAttribs++] = (att); } while (0)
216 #define PUSH2(attribs,att,value) do { attribs[nAttribs++] = (att); attribs[nAttribs++] = (value); } while(0)
218 #define MAKE_FUNCPTR(f) static typeof(f) * p##f;
219 /* GLX 1.0 */
220 MAKE_FUNCPTR(glXChooseVisual)
221 MAKE_FUNCPTR(glXCopyContext)
222 MAKE_FUNCPTR(glXCreateContext)
223 MAKE_FUNCPTR(glXCreateGLXPixmap)
224 MAKE_FUNCPTR(glXGetCurrentContext)
225 MAKE_FUNCPTR(glXGetCurrentDrawable)
226 MAKE_FUNCPTR(glXDestroyContext)
227 MAKE_FUNCPTR(glXDestroyGLXPixmap)
228 MAKE_FUNCPTR(glXGetConfig)
229 MAKE_FUNCPTR(glXIsDirect)
230 MAKE_FUNCPTR(glXMakeCurrent)
231 MAKE_FUNCPTR(glXSwapBuffers)
232 MAKE_FUNCPTR(glXQueryExtension)
233 MAKE_FUNCPTR(glXQueryVersion)
234 MAKE_FUNCPTR(glXUseXFont)
236 /* GLX 1.1 */
237 MAKE_FUNCPTR(glXGetClientString)
238 MAKE_FUNCPTR(glXQueryExtensionsString)
239 MAKE_FUNCPTR(glXQueryServerString)
241 /* GLX 1.3 */
242 MAKE_FUNCPTR(glXGetFBConfigs)
243 MAKE_FUNCPTR(glXChooseFBConfig)
244 MAKE_FUNCPTR(glXCreatePbuffer)
245 MAKE_FUNCPTR(glXCreateNewContext)
246 MAKE_FUNCPTR(glXDestroyPbuffer)
247 MAKE_FUNCPTR(glXGetFBConfigAttrib)
248 MAKE_FUNCPTR(glXGetVisualFromFBConfig)
249 MAKE_FUNCPTR(glXMakeContextCurrent)
250 MAKE_FUNCPTR(glXQueryDrawable)
251 MAKE_FUNCPTR(glXGetCurrentReadDrawable)
253 /* GLX Extensions */
254 static GLXContext (*pglXCreateContextAttribsARB)(Display *dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list);
255 static void* (*pglXGetProcAddressARB)(const GLubyte *);
256 static int (*pglXSwapIntervalSGI)(int);
258 /* ATI GLX Extensions */
259 static BOOL (*pglXBindTexImageATI)(Display *dpy, GLXPbuffer pbuffer, int buffer);
260 static BOOL (*pglXReleaseTexImageATI)(Display *dpy, GLXPbuffer pbuffer, int buffer);
261 static BOOL (*pglXDrawableAttribATI)(Display *dpy, GLXDrawable draw, const int *attribList);
263 /* NV GLX Extension */
264 static void* (*pglXAllocateMemoryNV)(GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority);
265 static void (*pglXFreeMemoryNV)(GLvoid *pointer);
267 /* MESA GLX Extensions */
268 static void (*pglXCopySubBufferMESA)(Display *dpy, GLXDrawable drawable, int x, int y, int width, int height);
270 /* Standard OpenGL */
271 MAKE_FUNCPTR(glBindTexture)
272 MAKE_FUNCPTR(glBitmap)
273 MAKE_FUNCPTR(glCopyTexSubImage1D)
274 MAKE_FUNCPTR(glCopyTexImage2D)
275 MAKE_FUNCPTR(glCopyTexSubImage2D)
276 MAKE_FUNCPTR(glDrawBuffer)
277 MAKE_FUNCPTR(glEndList)
278 MAKE_FUNCPTR(glGetError)
279 MAKE_FUNCPTR(glGetIntegerv)
280 MAKE_FUNCPTR(glGetString)
281 MAKE_FUNCPTR(glNewList)
282 MAKE_FUNCPTR(glPixelStorei)
283 MAKE_FUNCPTR(glReadPixels)
284 MAKE_FUNCPTR(glTexImage2D)
285 MAKE_FUNCPTR(glFinish)
286 MAKE_FUNCPTR(glFlush)
287 #undef MAKE_FUNCPTR
289 static int GLXErrorHandler(Display *dpy, XErrorEvent *event, void *arg)
291 /* In the future we might want to find the exact X or GLX error to report back to the app */
292 return 1;
295 static BOOL infoInitialized = FALSE;
296 static BOOL X11DRV_WineGL_InitOpenglInfo(void)
298 int screen = DefaultScreen(gdi_display);
299 Window win = RootWindow(gdi_display, screen);
300 const char* str;
301 XVisualInfo *vis;
302 GLXContext ctx = NULL;
303 int attribList[] = {GLX_RGBA, GLX_DOUBLEBUFFER, None};
305 if (infoInitialized)
306 return TRUE;
307 infoInitialized = TRUE;
309 wine_tsx11_lock();
311 vis = pglXChooseVisual(gdi_display, screen, attribList);
312 if (vis) {
313 WORD old_fs = wine_get_fs();
314 /* Create a GLX Context. Without one we can't query GL information */
315 ctx = pglXCreateContext(gdi_display, vis, None, GL_TRUE);
316 if (wine_get_fs() != old_fs)
318 wine_set_fs( old_fs );
319 wine_tsx11_unlock();
320 ERR( "%%fs register corrupted, probably broken ATI driver, disabling OpenGL.\n" );
321 ERR( "You need to set the \"UseFastTls\" option to \"2\" in your X config file.\n" );
322 return FALSE;
326 if (ctx) {
327 pglXMakeCurrent(gdi_display, win, ctx);
328 } else {
329 ERR(" couldn't initialize OpenGL, expect problems\n");
330 wine_tsx11_unlock();
331 return FALSE;
334 WineGLInfo.glVersion = (const char *) pglGetString(GL_VERSION);
335 str = (const char *) pglGetString(GL_EXTENSIONS);
336 WineGLInfo.glExtensions = HeapAlloc(GetProcessHeap(), 0, strlen(str)+1);
337 strcpy(WineGLInfo.glExtensions, str);
339 /* Get the common GLX version supported by GLX client and server ( major/minor) */
340 pglXQueryVersion(gdi_display, &WineGLInfo.glxVersion[0], &WineGLInfo.glxVersion[1]);
342 WineGLInfo.glxServerVersion = pglXQueryServerString(gdi_display, screen, GLX_VERSION);
343 WineGLInfo.glxServerVendor = pglXQueryServerString(gdi_display, screen, GLX_VENDOR);
344 WineGLInfo.glxServerExtensions = pglXQueryServerString(gdi_display, screen, GLX_EXTENSIONS);
346 WineGLInfo.glxClientVersion = pglXGetClientString(gdi_display, GLX_VERSION);
347 WineGLInfo.glxClientVendor = pglXGetClientString(gdi_display, GLX_VENDOR);
348 WineGLInfo.glxClientExtensions = pglXGetClientString(gdi_display, GLX_EXTENSIONS);
350 WineGLInfo.glxExtensions = pglXQueryExtensionsString(gdi_display, screen);
351 WineGLInfo.glxDirect = pglXIsDirect(gdi_display, ctx);
353 TRACE("GL version : %s.\n", WineGLInfo.glVersion);
354 TRACE("GL renderer : %s.\n", pglGetString(GL_RENDERER));
355 TRACE("GLX version : %d.%d.\n", WineGLInfo.glxVersion[0], WineGLInfo.glxVersion[1]);
356 TRACE("Server GLX version : %s.\n", WineGLInfo.glxServerVersion);
357 TRACE("Server GLX vendor: : %s.\n", WineGLInfo.glxServerVendor);
358 TRACE("Client GLX version : %s.\n", WineGLInfo.glxClientVersion);
359 TRACE("Client GLX vendor: : %s.\n", WineGLInfo.glxClientVendor);
360 TRACE("Direct rendering enabled: %s\n", WineGLInfo.glxDirect ? "True" : "False");
362 if(!WineGLInfo.glxDirect)
364 int fd = ConnectionNumber(gdi_display);
365 struct sockaddr_un uaddr;
366 unsigned int uaddrlen = sizeof(struct sockaddr_un);
368 /* In general indirect rendering on a local X11 server indicates a driver problem.
369 * Detect a local X11 server by checking whether the X11 socket is a Unix socket.
371 if(!getsockname(fd, &uaddr, &uaddrlen) && uaddr.sun_family == AF_UNIX)
372 ERR_(winediag)("Direct rendering is disabled, most likely your OpenGL drivers haven't been installed correctly\n");
375 if(vis) XFree(vis);
376 if(ctx) {
377 pglXMakeCurrent(gdi_display, None, NULL);
378 pglXDestroyContext(gdi_display, ctx);
380 wine_tsx11_unlock();
381 return TRUE;
384 void X11DRV_OpenGL_Cleanup(void)
386 HeapFree(GetProcessHeap(), 0, WineGLInfo.glExtensions);
387 infoInitialized = FALSE;
390 static BOOL has_opengl(void)
392 static int init_done;
393 static void *opengl_handle;
395 char buffer[200];
396 int error_base, event_base;
398 if (init_done) return (opengl_handle != NULL);
399 init_done = 1;
401 /* No need to load any other libraries as according to the ABI, libGL should be self-sufficient
402 and include all dependencies */
403 opengl_handle = wine_dlopen(SONAME_LIBGL, RTLD_NOW|RTLD_GLOBAL, buffer, sizeof(buffer));
404 if (opengl_handle == NULL)
406 ERR( "Failed to load libGL: %s\n", buffer );
407 ERR( "OpenGL support is disabled.\n");
408 return FALSE;
411 pglXGetProcAddressARB = wine_dlsym(opengl_handle, "glXGetProcAddressARB", NULL, 0);
412 if (pglXGetProcAddressARB == NULL) {
413 ERR("Could not find glXGetProcAddressARB in libGL, disabling OpenGL.\n");
414 goto failed;
417 #define LOAD_FUNCPTR(f) do if((p##f = (void*)pglXGetProcAddressARB((const unsigned char*)#f)) == NULL) \
419 ERR( "%s not found in libGL, disabling OpenGL.\n", #f ); \
420 goto failed; \
421 } while(0)
423 /* GLX 1.0 */
424 LOAD_FUNCPTR(glXChooseVisual);
425 LOAD_FUNCPTR(glXCopyContext);
426 LOAD_FUNCPTR(glXCreateContext);
427 LOAD_FUNCPTR(glXCreateGLXPixmap);
428 LOAD_FUNCPTR(glXGetCurrentContext);
429 LOAD_FUNCPTR(glXGetCurrentDrawable);
430 LOAD_FUNCPTR(glXDestroyContext);
431 LOAD_FUNCPTR(glXDestroyGLXPixmap);
432 LOAD_FUNCPTR(glXGetConfig);
433 LOAD_FUNCPTR(glXIsDirect);
434 LOAD_FUNCPTR(glXMakeCurrent);
435 LOAD_FUNCPTR(glXSwapBuffers);
436 LOAD_FUNCPTR(glXQueryExtension);
437 LOAD_FUNCPTR(glXQueryVersion);
438 LOAD_FUNCPTR(glXUseXFont);
440 /* GLX 1.1 */
441 LOAD_FUNCPTR(glXGetClientString);
442 LOAD_FUNCPTR(glXQueryExtensionsString);
443 LOAD_FUNCPTR(glXQueryServerString);
445 /* GLX 1.3 */
446 LOAD_FUNCPTR(glXCreatePbuffer);
447 LOAD_FUNCPTR(glXCreateNewContext);
448 LOAD_FUNCPTR(glXDestroyPbuffer);
449 LOAD_FUNCPTR(glXMakeContextCurrent);
450 LOAD_FUNCPTR(glXGetCurrentReadDrawable);
451 LOAD_FUNCPTR(glXGetFBConfigs);
453 /* Standard OpenGL calls */
454 LOAD_FUNCPTR(glBindTexture);
455 LOAD_FUNCPTR(glBitmap);
456 LOAD_FUNCPTR(glCopyTexSubImage1D);
457 LOAD_FUNCPTR(glCopyTexImage2D);
458 LOAD_FUNCPTR(glCopyTexSubImage2D);
459 LOAD_FUNCPTR(glDrawBuffer);
460 LOAD_FUNCPTR(glEndList);
461 LOAD_FUNCPTR(glGetError);
462 LOAD_FUNCPTR(glGetIntegerv);
463 LOAD_FUNCPTR(glGetString);
464 LOAD_FUNCPTR(glNewList);
465 LOAD_FUNCPTR(glPixelStorei);
466 LOAD_FUNCPTR(glReadPixels);
467 LOAD_FUNCPTR(glTexImage2D);
468 LOAD_FUNCPTR(glFinish);
469 LOAD_FUNCPTR(glFlush);
470 #undef LOAD_FUNCPTR
472 /* It doesn't matter if these fail. They'll only be used if the driver reports
473 the associated extension is available (and if a driver reports the extension
474 is available but fails to provide the functions, it's quite broken) */
475 #define LOAD_FUNCPTR(f) p##f = (void*)pglXGetProcAddressARB((const unsigned char*)#f)
476 /* ARB GLX Extension */
477 LOAD_FUNCPTR(glXCreateContextAttribsARB);
478 /* NV GLX Extension */
479 LOAD_FUNCPTR(glXAllocateMemoryNV);
480 LOAD_FUNCPTR(glXFreeMemoryNV);
481 #undef LOAD_FUNCPTR
483 if(!X11DRV_WineGL_InitOpenglInfo()) goto failed;
485 wine_tsx11_lock();
486 if (pglXQueryExtension(gdi_display, &error_base, &event_base)) {
487 TRACE("GLX is up and running error_base = %d\n", error_base);
488 } else {
489 wine_tsx11_unlock();
490 ERR( "GLX extension is missing, disabling OpenGL.\n" );
491 goto failed;
494 /* In case of GLX you have direct and indirect rendering. Most of the time direct rendering is used
495 * as in general only that is hardware accelerated. In some cases like in case of remote X indirect
496 * rendering is used.
498 * The main problem for our OpenGL code is that we need certain GLX calls but their presence
499 * depends on the reported GLX client / server version and on the client / server extension list.
500 * Those don't have to be the same.
502 * In general the server GLX information lists the capabilities in case of indirect rendering.
503 * When direct rendering is used, the OpenGL client library is responsible for which GLX calls are
504 * available and in that case the client GLX informat can be used.
505 * OpenGL programs should use the 'intersection' of both sets of information which is advertised
506 * in the GLX version/extension list. When a program does this it works for certain for both
507 * direct and indirect rendering.
509 * The problem we are having in this area is that ATI's Linux drivers are broken. For some reason
510 * they haven't added some very important GLX extensions like GLX_SGIX_fbconfig to their client
511 * extension list which causes this extension not to be listed. (Wine requires this extension).
512 * ATI advertises a GLX client version of 1.3 which implies that this fbconfig extension among
513 * pbuffers is around.
515 * In order to provide users of Ati's proprietary drivers with OpenGL support, we need to detect
516 * the ATI drivers and from then on use GLX client information for them.
519 if(glxRequireVersion(3)) {
520 pglXChooseFBConfig = pglXGetProcAddressARB((const GLubyte *) "glXChooseFBConfig");
521 pglXGetFBConfigAttrib = pglXGetProcAddressARB((const GLubyte *) "glXGetFBConfigAttrib");
522 pglXGetVisualFromFBConfig = pglXGetProcAddressARB((const GLubyte *) "glXGetVisualFromFBConfig");
523 pglXQueryDrawable = pglXGetProcAddressARB((const GLubyte *) "glXQueryDrawable");
524 } else if(glxRequireExtension("GLX_SGIX_fbconfig")) {
525 pglXChooseFBConfig = pglXGetProcAddressARB((const GLubyte *) "glXChooseFBConfigSGIX");
526 pglXGetFBConfigAttrib = pglXGetProcAddressARB((const GLubyte *) "glXGetFBConfigAttribSGIX");
527 pglXGetVisualFromFBConfig = pglXGetProcAddressARB((const GLubyte *) "glXGetVisualFromFBConfigSGIX");
529 /* The mesa libGL client library seems to forward glXQueryDrawable to the Xserver, so only
530 * enable this function when the Xserver understand GLX 1.3 or newer
532 pglXQueryDrawable = NULL;
533 } else if(strcmp("ATI", WineGLInfo.glxClientVendor) == 0) {
534 TRACE("Overriding ATI GLX capabilities!\n");
535 pglXChooseFBConfig = pglXGetProcAddressARB((const GLubyte *) "glXChooseFBConfig");
536 pglXGetFBConfigAttrib = pglXGetProcAddressARB((const GLubyte *) "glXGetFBConfigAttrib");
537 pglXGetVisualFromFBConfig = pglXGetProcAddressARB((const GLubyte *) "glXGetVisualFromFBConfig");
538 pglXQueryDrawable = pglXGetProcAddressARB((const GLubyte *) "glXQueryDrawable");
540 /* Use client GLX information in case of the ATI drivers. We override the
541 * capabilities over here and not somewhere else as ATI might better their
542 * life in the future. In case they release proper drivers this block of
543 * code won't be called. */
544 WineGLInfo.glxExtensions = WineGLInfo.glxClientExtensions;
545 } else {
546 ERR(" glx_version is %s and GLX_SGIX_fbconfig extension is unsupported. Expect problems.\n", WineGLInfo.glxServerVersion);
549 if(glxRequireExtension("GLX_ATI_render_texture")) {
550 use_render_texture_ati = 1;
551 pglXBindTexImageATI = pglXGetProcAddressARB((const GLubyte *) "glXBindTexImageATI");
552 pglXReleaseTexImageATI = pglXGetProcAddressARB((const GLubyte *) "glXReleaseTexImageATI");
553 pglXDrawableAttribATI = pglXGetProcAddressARB((const GLubyte *) "glXDrawableAttribATI");
556 if(glxRequireExtension("GLX_MESA_copy_sub_buffer")) {
557 pglXCopySubBufferMESA = pglXGetProcAddressARB((const GLubyte *) "glXCopySubBufferMESA");
560 X11DRV_WineGL_LoadExtensions();
562 wine_tsx11_unlock();
563 return TRUE;
565 failed:
566 wine_dlclose(opengl_handle, NULL, 0);
567 opengl_handle = NULL;
568 return FALSE;
571 static inline Wine_GLContext *alloc_context(void)
573 Wine_GLContext *ret;
575 if ((ret = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(Wine_GLContext))))
577 ret->next = context_list;
578 if (context_list) context_list->prev = ret;
579 context_list = ret;
581 return ret;
584 static inline void free_context(Wine_GLContext *context)
586 if (context->next != NULL) context->next->prev = context->prev;
587 if (context->prev != NULL) context->prev->next = context->next;
588 else context_list = context->next;
590 if (context->vis) XFree(context->vis);
591 HeapFree(GetProcessHeap(), 0, context);
594 static inline BOOL is_valid_context( Wine_GLContext *ctx )
596 Wine_GLContext *ptr;
597 for (ptr = context_list; ptr; ptr = ptr->next) if (ptr == ctx) break;
598 return (ptr != NULL);
601 static int describeContext(Wine_GLContext* ctx) {
602 int tmp;
603 int ctx_vis_id;
604 TRACE(" Context %p have (vis:%p):\n", ctx, ctx->vis);
605 pglXGetFBConfigAttrib(gdi_display, ctx->fmt->fbconfig, GLX_FBCONFIG_ID, &tmp);
606 TRACE(" - FBCONFIG_ID 0x%x\n", tmp);
607 pglXGetFBConfigAttrib(gdi_display, ctx->fmt->fbconfig, GLX_VISUAL_ID, &tmp);
608 TRACE(" - VISUAL_ID 0x%x\n", tmp);
609 ctx_vis_id = tmp;
610 return ctx_vis_id;
613 static BOOL describeDrawable(X11DRV_PDEVICE *physDev) {
614 int tmp;
615 WineGLPixelFormat *fmt;
616 int fmt_count = 0;
618 fmt = ConvertPixelFormatWGLtoGLX(gdi_display, physDev->current_pf, TRUE /* Offscreen */, &fmt_count);
619 if(!fmt) return FALSE;
621 TRACE(" HDC %p has:\n", physDev->hdc);
622 TRACE(" - iPixelFormat %d\n", fmt->iPixelFormat);
623 TRACE(" - Drawable %p\n", (void*) get_glxdrawable(physDev));
624 TRACE(" - FBCONFIG_ID 0x%x\n", fmt->fmt_id);
626 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_VISUAL_ID, &tmp);
627 TRACE(" - VISUAL_ID 0x%x\n", tmp);
629 return TRUE;
632 static int ConvertAttribWGLtoGLX(const int* iWGLAttr, int* oGLXAttr, Wine_GLPBuffer* pbuf) {
633 int nAttribs = 0;
634 unsigned cur = 0;
635 int pop;
636 int drawattrib = 0;
637 int nvfloatattrib = GLX_DONT_CARE;
638 int pixelattrib = ~0;
640 /* The list of WGL attributes is allowed to be NULL. We don't return here for NULL
641 * because we need to do fixups for GLX_DRAWABLE_TYPE/GLX_RENDER_TYPE/GLX_FLOAT_COMPONENTS_NV. */
642 while (iWGLAttr && 0 != iWGLAttr[cur]) {
643 TRACE("pAttr[%d] = %x\n", cur, iWGLAttr[cur]);
645 switch (iWGLAttr[cur]) {
646 case WGL_AUX_BUFFERS_ARB:
647 pop = iWGLAttr[++cur];
648 PUSH2(oGLXAttr, GLX_AUX_BUFFERS, pop);
649 TRACE("pAttr[%d] = GLX_AUX_BUFFERS: %d\n", cur, pop);
650 break;
651 case WGL_COLOR_BITS_ARB:
652 pop = iWGLAttr[++cur];
653 PUSH2(oGLXAttr, GLX_BUFFER_SIZE, pop);
654 TRACE("pAttr[%d] = GLX_BUFFER_SIZE: %d\n", cur, pop);
655 break;
656 case WGL_BLUE_BITS_ARB:
657 pop = iWGLAttr[++cur];
658 PUSH2(oGLXAttr, GLX_BLUE_SIZE, pop);
659 TRACE("pAttr[%d] = GLX_BLUE_SIZE: %d\n", cur, pop);
660 break;
661 case WGL_RED_BITS_ARB:
662 pop = iWGLAttr[++cur];
663 PUSH2(oGLXAttr, GLX_RED_SIZE, pop);
664 TRACE("pAttr[%d] = GLX_RED_SIZE: %d\n", cur, pop);
665 break;
666 case WGL_GREEN_BITS_ARB:
667 pop = iWGLAttr[++cur];
668 PUSH2(oGLXAttr, GLX_GREEN_SIZE, pop);
669 TRACE("pAttr[%d] = GLX_GREEN_SIZE: %d\n", cur, pop);
670 break;
671 case WGL_ALPHA_BITS_ARB:
672 pop = iWGLAttr[++cur];
673 PUSH2(oGLXAttr, GLX_ALPHA_SIZE, pop);
674 TRACE("pAttr[%d] = GLX_ALPHA_SIZE: %d\n", cur, pop);
675 break;
676 case WGL_DEPTH_BITS_ARB:
677 pop = iWGLAttr[++cur];
678 PUSH2(oGLXAttr, GLX_DEPTH_SIZE, pop);
679 TRACE("pAttr[%d] = GLX_DEPTH_SIZE: %d\n", cur, pop);
680 break;
681 case WGL_STENCIL_BITS_ARB:
682 pop = iWGLAttr[++cur];
683 PUSH2(oGLXAttr, GLX_STENCIL_SIZE, pop);
684 TRACE("pAttr[%d] = GLX_STENCIL_SIZE: %d\n", cur, pop);
685 break;
686 case WGL_DOUBLE_BUFFER_ARB:
687 pop = iWGLAttr[++cur];
688 PUSH2(oGLXAttr, GLX_DOUBLEBUFFER, pop);
689 TRACE("pAttr[%d] = GLX_DOUBLEBUFFER: %d\n", cur, pop);
690 break;
691 case WGL_STEREO_ARB:
692 pop = iWGLAttr[++cur];
693 PUSH2(oGLXAttr, GLX_STEREO, pop);
694 TRACE("pAttr[%d] = GLX_STEREO: %d\n", cur, pop);
695 break;
697 case WGL_PIXEL_TYPE_ARB:
698 pop = iWGLAttr[++cur];
699 TRACE("pAttr[%d] = WGL_PIXEL_TYPE_ARB: %d\n", cur, pop);
700 switch (pop) {
701 case WGL_TYPE_COLORINDEX_ARB: pixelattrib = GLX_COLOR_INDEX_BIT; break ;
702 case WGL_TYPE_RGBA_ARB: pixelattrib = GLX_RGBA_BIT; break ;
703 /* This is the same as WGL_TYPE_RGBA_FLOAT_ATI but the GLX constants differ, only the ARB GLX one is widely supported so use that */
704 case WGL_TYPE_RGBA_FLOAT_ATI: pixelattrib = GLX_RGBA_FLOAT_BIT; break ;
705 case WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT: pixelattrib = GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT; break ;
706 default:
707 ERR("unexpected PixelType(%x)\n", pop);
708 pop = 0;
710 break;
712 case WGL_SUPPORT_GDI_ARB:
713 /* This flag is set in a WineGLPixelFormat */
714 pop = iWGLAttr[++cur];
715 TRACE("pAttr[%d] = WGL_SUPPORT_GDI_ARB: %d\n", cur, pop);
716 break;
718 case WGL_DRAW_TO_BITMAP_ARB:
719 /* This flag is set in a WineGLPixelFormat */
720 pop = iWGLAttr[++cur];
721 TRACE("pAttr[%d] = WGL_DRAW_TO_BITMAP_ARB: %d\n", cur, pop);
722 break;
724 case WGL_DRAW_TO_WINDOW_ARB:
725 pop = iWGLAttr[++cur];
726 TRACE("pAttr[%d] = WGL_DRAW_TO_WINDOW_ARB: %d\n", cur, pop);
727 /* GLX_DRAWABLE_TYPE flags need to be OR'd together. See below. */
728 if (pop) {
729 drawattrib |= GLX_WINDOW_BIT;
731 break;
733 case WGL_DRAW_TO_PBUFFER_ARB:
734 pop = iWGLAttr[++cur];
735 TRACE("pAttr[%d] = WGL_DRAW_TO_PBUFFER_ARB: %d\n", cur, pop);
736 /* GLX_DRAWABLE_TYPE flags need to be OR'd together. See below. */
737 if (pop) {
738 drawattrib |= GLX_PBUFFER_BIT;
740 break;
742 case WGL_ACCELERATION_ARB:
743 /* This flag is set in a WineGLPixelFormat */
744 pop = iWGLAttr[++cur];
745 TRACE("pAttr[%d] = WGL_ACCELERATION_ARB: %d\n", cur, pop);
746 break;
748 case WGL_SUPPORT_OPENGL_ARB:
749 pop = iWGLAttr[++cur];
750 /** nothing to do, if we are here, supposing support Accelerated OpenGL */
751 TRACE("pAttr[%d] = WGL_SUPPORT_OPENGL_ARB: %d\n", cur, pop);
752 break;
754 case WGL_SWAP_METHOD_ARB:
755 pop = iWGLAttr[++cur];
756 /* For now we ignore this and just return SWAP_EXCHANGE */
757 TRACE("pAttr[%d] = WGL_SWAP_METHOD_ARB: %#x\n", cur, pop);
758 break;
760 case WGL_PBUFFER_LARGEST_ARB:
761 pop = iWGLAttr[++cur];
762 PUSH2(oGLXAttr, GLX_LARGEST_PBUFFER, pop);
763 TRACE("pAttr[%d] = GLX_LARGEST_PBUFFER: %x\n", cur, pop);
764 break;
766 case WGL_SAMPLE_BUFFERS_ARB:
767 pop = iWGLAttr[++cur];
768 PUSH2(oGLXAttr, GLX_SAMPLE_BUFFERS_ARB, pop);
769 TRACE("pAttr[%d] = GLX_SAMPLE_BUFFERS_ARB: %x\n", cur, pop);
770 break;
772 case WGL_SAMPLES_ARB:
773 pop = iWGLAttr[++cur];
774 PUSH2(oGLXAttr, GLX_SAMPLES_ARB, pop);
775 TRACE("pAttr[%d] = GLX_SAMPLES_ARB: %x\n", cur, pop);
776 break;
778 case WGL_TEXTURE_FORMAT_ARB:
779 case WGL_TEXTURE_TARGET_ARB:
780 case WGL_MIPMAP_TEXTURE_ARB:
781 TRACE("WGL_render_texture Attributes: %x as %x\n", iWGLAttr[cur], iWGLAttr[cur + 1]);
782 pop = iWGLAttr[++cur];
783 if (NULL == pbuf) {
784 ERR("trying to use GLX_Pbuffer Attributes without Pbuffer (was %x)\n", iWGLAttr[cur]);
786 if (use_render_texture_ati) {
787 /** nothing to do here */
789 else if (!use_render_texture_emulation) {
790 if (WGL_NO_TEXTURE_ARB != pop) {
791 ERR("trying to use WGL_render_texture Attributes without support (was %x)\n", iWGLAttr[cur]);
792 return -1; /** error: don't support it */
793 } else {
794 drawattrib |= GLX_PBUFFER_BIT;
797 break ;
798 case WGL_FLOAT_COMPONENTS_NV:
799 nvfloatattrib = iWGLAttr[++cur];
800 TRACE("pAttr[%d] = WGL_FLOAT_COMPONENTS_NV: %x\n", cur, nvfloatattrib);
801 break ;
802 case WGL_BIND_TO_TEXTURE_DEPTH_NV:
803 case WGL_BIND_TO_TEXTURE_RGB_ARB:
804 case WGL_BIND_TO_TEXTURE_RGBA_ARB:
805 case WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV:
806 case WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV:
807 case WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV:
808 case WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV:
809 pop = iWGLAttr[++cur];
810 /** cannot be converted, see direct handling on
811 * - wglGetPixelFormatAttribivARB
812 * TODO: wglChoosePixelFormat
814 break ;
815 case WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT:
816 pop = iWGLAttr[++cur];
817 PUSH2(oGLXAttr, GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT, pop);
818 TRACE("pAttr[%d] = GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT: %x\n", cur, pop);
819 break ;
821 case WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT:
822 pop = iWGLAttr[++cur];
823 PUSH2(oGLXAttr, GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT, pop);
824 TRACE("pAttr[%d] = GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT: %x\n", cur, pop);
825 break ;
826 default:
827 FIXME("unsupported %x WGL Attribute\n", iWGLAttr[cur]);
828 break;
830 ++cur;
833 /* By default glXChooseFBConfig defaults to GLX_WINDOW_BIT. wglChoosePixelFormatARB searches through
834 * all formats. Unless drawattrib is set to a non-zero value override it with ~0, so that pixmap and pbuffer
835 * formats appear as well. */
836 if(!drawattrib) drawattrib = ~0;
837 PUSH2(oGLXAttr, GLX_DRAWABLE_TYPE, drawattrib);
838 TRACE("pAttr[?] = GLX_DRAWABLE_TYPE: %#x\n", drawattrib);
840 /* By default glXChooseFBConfig uses GLX_RGBA_BIT as the default value. Since wglChoosePixelFormatARB
841 * searches in all formats we have to do the same. For this reason we set GLX_RENDER_TYPE to ~0 unless
842 * it is overridden. */
843 PUSH2(oGLXAttr, GLX_RENDER_TYPE, pixelattrib);
844 TRACE("pAttr[?] = GLX_RENDER_TYPE: %#x\n", pixelattrib);
846 /* Set GLX_FLOAT_COMPONENTS_NV all the time */
847 if(strstr(WineGLInfo.glxExtensions, "GLX_NV_float_buffer")) {
848 PUSH2(oGLXAttr, GLX_FLOAT_COMPONENTS_NV, nvfloatattrib);
849 TRACE("pAttr[?] = GLX_FLOAT_COMPONENTS_NV: %#x\n", nvfloatattrib);
852 return nAttribs;
855 static int get_render_type_from_fbconfig(Display *display, GLXFBConfig fbconfig)
857 int render_type=0, render_type_bit;
858 pglXGetFBConfigAttrib(display, fbconfig, GLX_RENDER_TYPE, &render_type_bit);
859 switch(render_type_bit)
861 case GLX_RGBA_BIT:
862 render_type = GLX_RGBA_TYPE;
863 break;
864 case GLX_COLOR_INDEX_BIT:
865 render_type = GLX_COLOR_INDEX_TYPE;
866 break;
867 case GLX_RGBA_FLOAT_BIT:
868 render_type = GLX_RGBA_FLOAT_TYPE;
869 break;
870 case GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT:
871 render_type = GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT;
872 break;
873 default:
874 ERR("Unknown render_type: %x\n", render_type);
876 return render_type;
879 /* Check whether a fbconfig is suitable for Windows-style bitmap rendering */
880 static BOOL check_fbconfig_bitmap_capability(Display *display, GLXFBConfig fbconfig)
882 int dbuf, value;
883 pglXGetFBConfigAttrib(display, fbconfig, GLX_DOUBLEBUFFER, &dbuf);
884 pglXGetFBConfigAttrib(gdi_display, fbconfig, GLX_DRAWABLE_TYPE, &value);
886 /* Windows only supports bitmap rendering on single buffered formats, further the fbconfig needs to have
887 * the GLX_PIXMAP_BIT set. */
888 return !dbuf && (value & GLX_PIXMAP_BIT);
891 static WineGLPixelFormat *get_formats(Display *display, int *size_ret, int *onscreen_size_ret)
893 static WineGLPixelFormat *list;
894 static int size, onscreen_size;
896 int fmt_id, nCfgs, i, run, bmp_formats;
897 GLXFBConfig* cfgs;
898 XVisualInfo *visinfo;
900 wine_tsx11_lock();
901 if (list) goto done;
903 cfgs = pglXGetFBConfigs(display, DefaultScreen(display), &nCfgs);
904 if (NULL == cfgs || 0 == nCfgs) {
905 if(cfgs != NULL) XFree(cfgs);
906 wine_tsx11_unlock();
907 ERR("glXChooseFBConfig returns NULL\n");
908 return NULL;
911 /* Bitmap rendering on Windows implies the use of the Microsoft GDI software renderer.
912 * Further most GLX drivers only offer pixmap rendering using indirect rendering (except for modern drivers which support 'AIGLX' / composite).
913 * Indirect rendering can indicate software rendering (on Nvidia it is hw accelerated)
914 * Since bitmap rendering implies the use of software rendering we can safely use indirect rendering for bitmaps.
916 * Below we count the number of formats which are suitable for bitmap rendering. Windows restricts bitmap rendering to single buffered formats.
918 for(i=0, bmp_formats=0; i<nCfgs; i++)
920 if(check_fbconfig_bitmap_capability(display, cfgs[i]))
921 bmp_formats++;
923 TRACE("Found %d bitmap capable fbconfigs\n", bmp_formats);
925 list = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, (nCfgs + bmp_formats)*sizeof(WineGLPixelFormat));
927 /* Fill the pixel format list. Put onscreen formats at the top and offscreen ones at the bottom.
928 * Do this as GLX doesn't guarantee that the list is sorted */
929 for(run=0; run < 2; run++)
931 for(i=0; i<nCfgs; i++) {
932 pglXGetFBConfigAttrib(display, cfgs[i], GLX_FBCONFIG_ID, &fmt_id);
933 visinfo = pglXGetVisualFromFBConfig(display, cfgs[i]);
935 /* The first run we only add onscreen formats (ones which have an associated X Visual).
936 * The second run we only set offscreen formats. */
937 if(!run && visinfo)
939 /* We implement child window rendering using offscreen buffers (using composite or an XPixmap).
940 * The contents is copied to the destination using XCopyArea. For the copying to work
941 * the depth of the source and destination window should be the same. In general this should
942 * not be a problem for OpenGL as drivers only advertise formats with a similar depth (or no depth).
943 * As of the introduction of composition managers at least Nvidia now also offers ARGB visuals
944 * with a depth of 32 in addition to the default 24 bit. In order to prevent BadMatch errors we only
945 * list formats with the same depth. */
946 if(visinfo->depth != screen_depth)
948 XFree(visinfo);
949 continue;
952 TRACE("Found onscreen format FBCONFIG_ID 0x%x corresponding to iPixelFormat %d at GLX index %d\n", fmt_id, size+1, i);
953 list[size].iPixelFormat = size+1; /* The index starts at 1 */
954 list[size].fbconfig = cfgs[i];
955 list[size].fmt_id = fmt_id;
956 list[size].render_type = get_render_type_from_fbconfig(display, cfgs[i]);
957 list[size].offscreenOnly = FALSE;
958 list[size].dwFlags = 0;
959 size++;
960 onscreen_size++;
962 /* Clone a format if it is bitmap capable for indirect rendering to bitmaps */
963 if(check_fbconfig_bitmap_capability(display, cfgs[i]))
965 TRACE("Found bitmap capable format FBCONFIG_ID 0x%x corresponding to iPixelFormat %d at GLX index %d\n", fmt_id, size+1, i);
966 list[size].iPixelFormat = size+1; /* The index starts at 1 */
967 list[size].fbconfig = cfgs[i];
968 list[size].fmt_id = fmt_id;
969 list[size].render_type = get_render_type_from_fbconfig(display, cfgs[i]);
970 list[size].offscreenOnly = FALSE;
971 list[size].dwFlags = PFD_DRAW_TO_BITMAP | PFD_SUPPORT_GDI | PFD_GENERIC_FORMAT;
972 size++;
973 onscreen_size++;
975 } else if(run && !visinfo) {
976 TRACE("Found offscreen format FBCONFIG_ID 0x%x corresponding to iPixelFormat %d at GLX index %d\n", fmt_id, size+1, i);
977 list[size].iPixelFormat = size+1; /* The index starts at 1 */
978 list[size].fbconfig = cfgs[i];
979 list[size].fmt_id = fmt_id;
980 list[size].render_type = get_render_type_from_fbconfig(display, cfgs[i]);
981 list[size].offscreenOnly = TRUE;
982 list[size].dwFlags = 0;
983 size++;
986 if (visinfo) XFree(visinfo);
990 if(cfgs != NULL) XFree(cfgs);
992 done:
993 if (size_ret) *size_ret = size;
994 if (onscreen_size_ret) *onscreen_size_ret = onscreen_size;
995 wine_tsx11_unlock();
996 return list;
999 /* GLX can advertise dozens of different pixelformats including offscreen and onscreen ones.
1000 * In our WGL implementation we only support a subset of these formats namely the format of
1001 * Wine's main visual and offscreen formats (if they are available).
1002 * This function converts a WGL format to its corresponding GLX one. It returns a WineGLPixelFormat
1003 * and it returns the number of supported WGL formats in fmt_count.
1005 static WineGLPixelFormat* ConvertPixelFormatWGLtoGLX(Display *display, int iPixelFormat, BOOL AllowOffscreen, int *fmt_count)
1007 WineGLPixelFormat *list, *res = NULL;
1008 int size, onscreen_size;
1010 if (!(list = get_formats(display, &size, &onscreen_size ))) return NULL;
1012 /* Check if the pixelformat is valid. Note that it is legal to pass an invalid
1013 * iPixelFormat in case of probing the number of pixelformats.
1015 if((iPixelFormat > 0) && (iPixelFormat <= size) &&
1016 (!list[iPixelFormat-1].offscreenOnly || AllowOffscreen)) {
1017 res = &list[iPixelFormat-1];
1018 TRACE("Returning FBConfig=%p for iPixelFormat=%d\n", res->fbconfig, iPixelFormat);
1021 if(AllowOffscreen)
1022 *fmt_count = size;
1023 else
1024 *fmt_count = onscreen_size;
1026 TRACE("Number of returned pixelformats=%d\n", *fmt_count);
1028 return res;
1031 /* Search our internal pixelformat list for the WGL format corresponding to the given fbconfig */
1032 static WineGLPixelFormat* ConvertPixelFormatGLXtoWGL(Display *display, int fmt_id, DWORD dwFlags)
1034 WineGLPixelFormat *list;
1035 int i, size;
1037 if (!(list = get_formats(display, &size, NULL ))) return NULL;
1039 for(i=0; i<size; i++) {
1040 /* A GLX format can appear multiple times in the pixel format list due to fake formats for bitmap rendering.
1041 * Fake formats might get selected when the user passes the proper flags using the dwFlags parameter. */
1042 if( (list[i].fmt_id == fmt_id) && ((list[i].dwFlags & dwFlags) == dwFlags) ) {
1043 TRACE("Returning iPixelFormat %d for fmt_id 0x%x\n", list[i].iPixelFormat, fmt_id);
1044 return &list[i];
1047 TRACE("No compatible format found for fmt_id 0x%x\n", fmt_id);
1048 return NULL;
1051 int pixelformat_from_fbconfig_id(XID fbconfig_id)
1053 WineGLPixelFormat *fmt;
1055 if (!fbconfig_id) return 0;
1057 fmt = ConvertPixelFormatGLXtoWGL(gdi_display, fbconfig_id, 0 /* no flags */);
1058 if(fmt)
1059 return fmt->iPixelFormat;
1060 /* This will happen on hwnds without a pixel format set; it's ok */
1061 return 0;
1065 /* Mark any allocated context using the glx drawable 'old' to use 'new' */
1066 void mark_drawable_dirty(Drawable old, Drawable new)
1068 Wine_GLContext *ctx;
1069 for (ctx = context_list; ctx; ctx = ctx->next) {
1070 if (old == ctx->drawables[0]) {
1071 ctx->drawables[0] = new;
1072 ctx->refresh_drawables = TRUE;
1074 if (old == ctx->drawables[1]) {
1075 ctx->drawables[1] = new;
1076 ctx->refresh_drawables = TRUE;
1081 /* Given the current context, make sure its drawable is sync'd */
1082 static inline void sync_context(Wine_GLContext *context)
1084 if(context && context->refresh_drawables) {
1085 if (glxRequireVersion(3))
1086 pglXMakeContextCurrent(gdi_display, context->drawables[0],
1087 context->drawables[1], context->ctx);
1088 else
1089 pglXMakeCurrent(gdi_display, context->drawables[0], context->ctx);
1090 context->refresh_drawables = FALSE;
1095 static GLXContext create_glxcontext(Display *display, Wine_GLContext *context, GLXContext shareList)
1097 GLXContext ctx;
1099 /* We use indirect rendering for rendering to bitmaps. See get_formats for a comment about this. */
1100 BOOL indirect = (context->fmt->dwFlags & PFD_DRAW_TO_BITMAP) ? FALSE : TRUE;
1102 if(context->gl3_context)
1104 if(context->numAttribs)
1105 ctx = pglXCreateContextAttribsARB(gdi_display, context->fmt->fbconfig, shareList, indirect, context->attribList);
1106 else
1107 ctx = pglXCreateContextAttribsARB(gdi_display, context->fmt->fbconfig, shareList, indirect, NULL);
1109 else if(context->vis)
1110 ctx = pglXCreateContext(gdi_display, context->vis, shareList, indirect);
1111 else /* Create a GLX Context for a pbuffer */
1112 ctx = pglXCreateNewContext(gdi_display, context->fmt->fbconfig, context->fmt->render_type, shareList, TRUE);
1114 return ctx;
1118 Drawable create_glxpixmap(Display *display, XVisualInfo *vis, Pixmap parent)
1120 return pglXCreateGLXPixmap(display, vis, parent);
1124 static XID create_bitmap_glxpixmap(X11DRV_PDEVICE *physDev, WineGLPixelFormat *fmt)
1126 GLXPixmap ret = 0;
1127 XVisualInfo *vis;
1129 wine_tsx11_lock();
1131 vis = pglXGetVisualFromFBConfig(gdi_display, fmt->fbconfig);
1132 if(vis) {
1133 if(vis->depth == physDev->bitmap->pixmap_depth)
1134 ret = pglXCreateGLXPixmap(gdi_display, vis, physDev->bitmap->pixmap);
1135 XFree(vis);
1137 wine_tsx11_unlock();
1138 TRACE("return %lx\n", ret);
1139 return ret;
1143 * X11DRV_ChoosePixelFormat
1145 * Equivalent to glXChooseVisual.
1147 int CDECL X11DRV_ChoosePixelFormat(X11DRV_PDEVICE *physDev,
1148 const PIXELFORMATDESCRIPTOR *ppfd) {
1149 WineGLPixelFormat *list;
1150 int onscreen_size;
1151 int ret = 0;
1152 int value = 0;
1153 int i = 0;
1154 int bestFormat = -1;
1155 int bestDBuffer = -1;
1156 int bestStereo = -1;
1157 int bestColor = -1;
1158 int bestAlpha = -1;
1159 int bestDepth = -1;
1160 int bestStencil = -1;
1161 int bestAux = -1;
1163 if (!has_opengl()) return 0;
1165 if (TRACE_ON(wgl)) {
1166 TRACE("(%p,%p)\n", physDev, ppfd);
1168 dump_PIXELFORMATDESCRIPTOR(ppfd);
1171 if (!(list = get_formats(gdi_display, NULL, &onscreen_size ))) return 0;
1173 wine_tsx11_lock();
1174 for(i=0; i<onscreen_size; i++)
1176 int dwFlags = 0;
1177 int iPixelType = 0;
1178 int alpha=0, color=0, depth=0, stencil=0, aux=0;
1179 WineGLPixelFormat *fmt = &list[i];
1181 /* Pixel type */
1182 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_RENDER_TYPE, &value);
1183 if (value & GLX_RGBA_BIT)
1184 iPixelType = PFD_TYPE_RGBA;
1185 else
1186 iPixelType = PFD_TYPE_COLORINDEX;
1188 if (ppfd->iPixelType != iPixelType)
1190 TRACE("pixel type mismatch for iPixelFormat=%d\n", i+1);
1191 continue;
1194 /* Only use bitmap capable for formats for bitmap rendering.
1195 * See get_formats for more info. */
1196 if( (ppfd->dwFlags & PFD_DRAW_TO_BITMAP) != (fmt->dwFlags & PFD_DRAW_TO_BITMAP))
1198 TRACE("PFD_DRAW_TO_BITMAP mismatch for iPixelFormat=%d\n", i+1);
1199 continue;
1202 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DOUBLEBUFFER, &value);
1203 if (value) dwFlags |= PFD_DOUBLEBUFFER;
1204 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_STEREO, &value);
1205 if (value) dwFlags |= PFD_STEREO;
1206 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_BUFFER_SIZE, &color); /* cColorBits */
1207 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ALPHA_SIZE, &alpha); /* cAlphaBits */
1208 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DEPTH_SIZE, &depth); /* cDepthBits */
1209 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_STENCIL_SIZE, &stencil); /* cStencilBits */
1210 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_AUX_BUFFERS, &aux); /* cAuxBuffers */
1212 /* The behavior of PDF_STEREO/PFD_STEREO_DONTCARE and PFD_DOUBLEBUFFER / PFD_DOUBLEBUFFER_DONTCARE
1213 * is not very clear on MSDN. They specify that ChoosePixelFormat tries to match pixel formats
1214 * with the flag (PFD_STEREO / PFD_DOUBLEBUFFERING) set. Otherwise it says that it tries to match
1215 * formats without the given flag set.
1216 * A test on Windows using a Radeon 9500pro on WinXP (the driver doesn't support Stereo)
1217 * has indicated that a format without stereo is returned when stereo is unavailable.
1218 * So in case PFD_STEREO is set, formats that support it should have priority above formats
1219 * without. In case PFD_STEREO_DONTCARE is set, stereo is ignored.
1221 * To summarize the following is most likely the correct behavior:
1222 * stereo not set -> prefer no-stereo formats, else also accept stereo formats
1223 * stereo set -> prefer stereo formats, else also accept no-stereo formats
1224 * stereo don't care -> it doesn't matter whether we get stereo or not
1226 * In Wine we will treat no-stereo the same way as don't care because it makes
1227 * format selection even more complicated and second drivers with Stereo advertise
1228 * each format twice anyway.
1231 /* Doublebuffer, see the comments above */
1232 if( !(ppfd->dwFlags & PFD_DOUBLEBUFFER_DONTCARE) ) {
1233 if( ((ppfd->dwFlags & PFD_DOUBLEBUFFER) != bestDBuffer) &&
1234 ((dwFlags & PFD_DOUBLEBUFFER) == (ppfd->dwFlags & PFD_DOUBLEBUFFER)) )
1236 bestDBuffer = dwFlags & PFD_DOUBLEBUFFER;
1237 bestStereo = dwFlags & PFD_STEREO;
1238 bestAlpha = alpha;
1239 bestColor = color;
1240 bestDepth = depth;
1241 bestStencil = stencil;
1242 bestAux = aux;
1243 bestFormat = i;
1244 continue;
1246 if(bestDBuffer != -1 && (dwFlags & PFD_DOUBLEBUFFER) != bestDBuffer)
1247 continue;
1250 /* Stereo, see the comments above. */
1251 if( !(ppfd->dwFlags & PFD_STEREO_DONTCARE) ) {
1252 if( ((ppfd->dwFlags & PFD_STEREO) != bestStereo) &&
1253 ((dwFlags & PFD_STEREO) == (ppfd->dwFlags & PFD_STEREO)) )
1255 bestDBuffer = dwFlags & PFD_DOUBLEBUFFER;
1256 bestStereo = dwFlags & PFD_STEREO;
1257 bestAlpha = alpha;
1258 bestColor = color;
1259 bestDepth = depth;
1260 bestStencil = stencil;
1261 bestAux = aux;
1262 bestFormat = i;
1263 continue;
1265 if(bestStereo != -1 && (dwFlags & PFD_STEREO) != bestStereo)
1266 continue;
1269 /* Below we will do a number of checks to select the 'best' pixelformat.
1270 * We assume the precedence cColorBits > cAlphaBits > cDepthBits > cStencilBits -> cAuxBuffers.
1271 * The code works by trying to match the most important options as close as possible.
1272 * When a reasonable format is found, we will try to match more options.
1273 * It appears (see the opengl32 test) that Windows opengl drivers ignore options
1274 * like cColorBits, cAlphaBits and friends if they are set to 0, so they are considered
1275 * as DONTCARE. At least Serious Sam TSE relies on this behavior. */
1277 /* Color bits */
1278 if(ppfd->cColorBits) {
1279 if( ((ppfd->cColorBits > bestColor) && (color > bestColor)) ||
1280 ((color >= ppfd->cColorBits) && (color < bestColor)) )
1282 bestDBuffer = dwFlags & PFD_DOUBLEBUFFER;
1283 bestStereo = dwFlags & PFD_STEREO;
1284 bestAlpha = alpha;
1285 bestColor = color;
1286 bestDepth = depth;
1287 bestStencil = stencil;
1288 bestAux = aux;
1289 bestFormat = i;
1290 continue;
1291 } else if(bestColor != color) { /* Do further checks if the format is compatible */
1292 TRACE("color mismatch for iPixelFormat=%d\n", i+1);
1293 continue;
1297 /* Alpha bits */
1298 if(ppfd->cAlphaBits) {
1299 if( ((ppfd->cAlphaBits > bestAlpha) && (alpha > bestAlpha)) ||
1300 ((alpha >= ppfd->cAlphaBits) && (alpha < bestAlpha)) )
1302 bestDBuffer = dwFlags & PFD_DOUBLEBUFFER;
1303 bestStereo = dwFlags & PFD_STEREO;
1304 bestAlpha = alpha;
1305 bestColor = color;
1306 bestDepth = depth;
1307 bestStencil = stencil;
1308 bestAux = aux;
1309 bestFormat = i;
1310 continue;
1311 } else if(bestAlpha != alpha) {
1312 TRACE("alpha mismatch for iPixelFormat=%d\n", i+1);
1313 continue;
1317 /* Depth bits */
1318 if(ppfd->cDepthBits) {
1319 if( ((ppfd->cDepthBits > bestDepth) && (depth > bestDepth)) ||
1320 ((depth >= ppfd->cDepthBits) && (depth < bestDepth)) )
1322 bestDBuffer = dwFlags & PFD_DOUBLEBUFFER;
1323 bestStereo = dwFlags & PFD_STEREO;
1324 bestAlpha = alpha;
1325 bestColor = color;
1326 bestDepth = depth;
1327 bestStencil = stencil;
1328 bestAux = aux;
1329 bestFormat = i;
1330 continue;
1331 } else if(bestDepth != depth) {
1332 TRACE("depth mismatch for iPixelFormat=%d\n", i+1);
1333 continue;
1337 /* Stencil bits */
1338 if(ppfd->cStencilBits) {
1339 if( ((ppfd->cStencilBits > bestStencil) && (stencil > bestStencil)) ||
1340 ((stencil >= ppfd->cStencilBits) && (stencil < bestStencil)) )
1342 bestDBuffer = dwFlags & PFD_DOUBLEBUFFER;
1343 bestStereo = dwFlags & PFD_STEREO;
1344 bestAlpha = alpha;
1345 bestColor = color;
1346 bestDepth = depth;
1347 bestStencil = stencil;
1348 bestAux = aux;
1349 bestFormat = i;
1350 continue;
1351 } else if(bestStencil != stencil) {
1352 TRACE("stencil mismatch for iPixelFormat=%d\n", i+1);
1353 continue;
1357 /* Aux buffers */
1358 if(ppfd->cAuxBuffers) {
1359 if( ((ppfd->cAuxBuffers > bestAux) && (aux > bestAux)) ||
1360 ((aux >= ppfd->cAuxBuffers) && (aux < bestAux)) )
1362 bestDBuffer = dwFlags & PFD_DOUBLEBUFFER;
1363 bestStereo = dwFlags & PFD_STEREO;
1364 bestAlpha = alpha;
1365 bestColor = color;
1366 bestDepth = depth;
1367 bestStencil = stencil;
1368 bestAux = aux;
1369 bestFormat = i;
1370 continue;
1371 } else if(bestAux != aux) {
1372 TRACE("aux mismatch for iPixelFormat=%d\n", i+1);
1373 continue;
1378 if(bestFormat == -1) {
1379 TRACE("No matching mode was found returning 0\n");
1380 ret = 0;
1382 else {
1383 ret = bestFormat+1; /* the return value should be a 1-based index */
1384 TRACE("Successfully found a matching mode, returning index: %d %x\n", ret, list[bestFormat].fmt_id);
1387 wine_tsx11_unlock();
1389 return ret;
1392 * X11DRV_DescribePixelFormat
1394 * Get the pixel-format descriptor associated to the given id
1396 int CDECL X11DRV_DescribePixelFormat(X11DRV_PDEVICE *physDev,
1397 int iPixelFormat,
1398 UINT nBytes,
1399 PIXELFORMATDESCRIPTOR *ppfd) {
1400 /*XVisualInfo *vis;*/
1401 int value;
1402 int rb,gb,bb,ab;
1403 WineGLPixelFormat *fmt;
1404 int ret = 0;
1405 int fmt_count = 0;
1407 if (!has_opengl()) return 0;
1409 TRACE("(%p,%d,%d,%p)\n", physDev, iPixelFormat, nBytes, ppfd);
1411 /* Look for the iPixelFormat in our list of supported formats. If it is supported we get the index in the FBConfig table and the number of supported formats back */
1412 fmt = ConvertPixelFormatWGLtoGLX(gdi_display, iPixelFormat, FALSE /* Offscreen */, &fmt_count);
1413 if (ppfd == NULL) {
1414 /* The application is only querying the number of pixelformats */
1415 return fmt_count;
1416 } else if(fmt == NULL) {
1417 WARN("unexpected iPixelFormat(%d): not >=1 and <=nFormats(%d), returning NULL!\n", iPixelFormat, fmt_count);
1418 return 0;
1421 if (nBytes < sizeof(PIXELFORMATDESCRIPTOR)) {
1422 ERR("Wrong structure size !\n");
1423 /* Should set error */
1424 return 0;
1427 ret = fmt_count;
1429 memset(ppfd, 0, sizeof(PIXELFORMATDESCRIPTOR));
1430 ppfd->nSize = sizeof(PIXELFORMATDESCRIPTOR);
1431 ppfd->nVersion = 1;
1433 /* These flags are always the same... */
1434 ppfd->dwFlags = PFD_SUPPORT_OPENGL;
1435 /* Now the flags extracted from the Visual */
1437 wine_tsx11_lock();
1439 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DRAWABLE_TYPE, &value);
1440 if(value & GLX_WINDOW_BIT)
1441 ppfd->dwFlags |= PFD_DRAW_TO_WINDOW;
1443 /* On Windows bitmap rendering is only offered using the GDI Software renderer. We reserve some formats (see get_formats for more info)
1444 * for bitmap rendering since we require indirect rendering for this. Further pixel format logs of a GeforceFX, Geforce8800GT, Radeon HD3400 and a
1445 * Radeon 9000 indicated that all bitmap formats have PFD_SUPPORT_GDI. Except for 2 formats on the Radeon 9000 none of the hw accelerated formats
1446 * offered the GDI bit either. */
1447 ppfd->dwFlags |= fmt->dwFlags & (PFD_DRAW_TO_BITMAP | PFD_SUPPORT_GDI);
1449 /* PFD_GENERIC_FORMAT - gdi software rendering
1450 * PFD_GENERIC_ACCELERATED - some parts are accelerated by a display driver (MCD e.g. 3dfx minigl)
1451 * none set - full hardware accelerated by a ICD
1453 * We only set PFD_GENERIC_FORMAT on bitmap formats (see get_formats) as that's what ATI and Nvidia Windows drivers do */
1454 ppfd->dwFlags |= fmt->dwFlags & (PFD_GENERIC_FORMAT | PFD_GENERIC_ACCELERATED);
1456 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DOUBLEBUFFER, &value);
1457 if (value) {
1458 ppfd->dwFlags |= PFD_DOUBLEBUFFER;
1459 ppfd->dwFlags &= ~PFD_SUPPORT_GDI;
1461 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_STEREO, &value); if (value) ppfd->dwFlags |= PFD_STEREO;
1463 /* Pixel type */
1464 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_RENDER_TYPE, &value);
1465 if (value & GLX_RGBA_BIT)
1466 ppfd->iPixelType = PFD_TYPE_RGBA;
1467 else
1468 ppfd->iPixelType = PFD_TYPE_COLORINDEX;
1470 /* Color bits */
1471 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_BUFFER_SIZE, &value);
1472 ppfd->cColorBits = value;
1474 /* Red, green, blue and alpha bits / shifts */
1475 if (ppfd->iPixelType == PFD_TYPE_RGBA) {
1476 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_RED_SIZE, &rb);
1477 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_GREEN_SIZE, &gb);
1478 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_BLUE_SIZE, &bb);
1479 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ALPHA_SIZE, &ab);
1481 ppfd->cRedBits = rb;
1482 ppfd->cRedShift = gb + bb + ab;
1483 ppfd->cBlueBits = bb;
1484 ppfd->cBlueShift = ab;
1485 ppfd->cGreenBits = gb;
1486 ppfd->cGreenShift = bb + ab;
1487 ppfd->cAlphaBits = ab;
1488 ppfd->cAlphaShift = 0;
1489 } else {
1490 ppfd->cRedBits = 0;
1491 ppfd->cRedShift = 0;
1492 ppfd->cBlueBits = 0;
1493 ppfd->cBlueShift = 0;
1494 ppfd->cGreenBits = 0;
1495 ppfd->cGreenShift = 0;
1496 ppfd->cAlphaBits = 0;
1497 ppfd->cAlphaShift = 0;
1500 /* Accum RGBA bits */
1501 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_RED_SIZE, &rb);
1502 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_GREEN_SIZE, &gb);
1503 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_BLUE_SIZE, &bb);
1504 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_ALPHA_SIZE, &ab);
1506 ppfd->cAccumBits = rb+gb+bb+ab;
1507 ppfd->cAccumRedBits = rb;
1508 ppfd->cAccumGreenBits = gb;
1509 ppfd->cAccumBlueBits = bb;
1510 ppfd->cAccumAlphaBits = ab;
1512 /* Aux bits */
1513 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_AUX_BUFFERS, &value);
1514 ppfd->cAuxBuffers = value;
1516 /* Depth bits */
1517 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DEPTH_SIZE, &value);
1518 ppfd->cDepthBits = value;
1520 /* stencil bits */
1521 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_STENCIL_SIZE, &value);
1522 ppfd->cStencilBits = value;
1524 wine_tsx11_unlock();
1526 ppfd->iLayerType = PFD_MAIN_PLANE;
1528 if (TRACE_ON(wgl)) {
1529 dump_PIXELFORMATDESCRIPTOR(ppfd);
1532 return ret;
1536 * X11DRV_GetPixelFormat
1538 * Get the pixel-format id used by this DC
1540 int CDECL X11DRV_GetPixelFormat(X11DRV_PDEVICE *physDev) {
1541 WineGLPixelFormat *fmt;
1542 int tmp;
1543 TRACE("(%p)\n", physDev);
1545 if (!physDev->current_pf) return 0; /* not set yet */
1547 fmt = ConvertPixelFormatWGLtoGLX(gdi_display, physDev->current_pf, TRUE, &tmp);
1548 if(!fmt)
1550 ERR("Unable to find a WineGLPixelFormat for iPixelFormat=%d\n", physDev->current_pf);
1551 return 0;
1553 else if(fmt->offscreenOnly)
1555 /* Offscreen formats can't be used with traditional WGL calls.
1556 * As has been verified on Windows GetPixelFormat doesn't fail but returns iPixelFormat=1. */
1557 TRACE("Returning iPixelFormat=1 for offscreen format: %d\n", fmt->iPixelFormat);
1558 return 1;
1561 TRACE("(%p): returns %d\n", physDev, physDev->current_pf);
1562 return physDev->current_pf;
1565 /* This function is the core of X11DRV_SetPixelFormat and X11DRV_SetPixelFormatWINE.
1566 * Both functions are the same except that X11DRV_SetPixelFormatWINE allows you to
1567 * set the pixel format multiple times. */
1568 static BOOL internal_SetPixelFormat(X11DRV_PDEVICE *physDev,
1569 int iPixelFormat,
1570 const PIXELFORMATDESCRIPTOR *ppfd) {
1571 WineGLPixelFormat *fmt;
1572 int value;
1573 HWND hwnd;
1575 /* SetPixelFormat is not allowed on the X root_window e.g. GetDC(0) */
1576 if(get_glxdrawable(physDev) == root_window)
1578 ERR("Invalid operation on root_window\n");
1579 return FALSE;
1582 /* Check if iPixelFormat is in our list of supported formats to see if it is supported. */
1583 fmt = ConvertPixelFormatWGLtoGLX(gdi_display, iPixelFormat, FALSE /* Offscreen */, &value);
1584 if(!fmt) {
1585 ERR("Invalid iPixelFormat: %d\n", iPixelFormat);
1586 return FALSE;
1589 wine_tsx11_lock();
1590 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DRAWABLE_TYPE, &value);
1591 wine_tsx11_unlock();
1593 hwnd = WindowFromDC(physDev->hdc);
1594 if(hwnd) {
1595 if(!(value&GLX_WINDOW_BIT)) {
1596 WARN("Pixel format %d is not compatible for window rendering\n", iPixelFormat);
1597 return FALSE;
1600 if(!SendMessageW(hwnd, WM_X11DRV_SET_WIN_FORMAT, (WPARAM)fmt->fmt_id, 0)) {
1601 ERR("Couldn't set format of the window, returning failure\n");
1602 return FALSE;
1605 else if(physDev->bitmap) {
1606 if(!(value&GLX_PIXMAP_BIT)) {
1607 WARN("Pixel format %d is not compatible for bitmap rendering\n", iPixelFormat);
1608 return FALSE;
1611 physDev->bitmap->glxpixmap = create_bitmap_glxpixmap(physDev, fmt);
1612 if(!physDev->bitmap->glxpixmap) {
1613 WARN("Couldn't create glxpixmap for pixel format %d\n", iPixelFormat);
1614 return FALSE;
1617 else {
1618 FIXME("called on a non-window, non-bitmap object?\n");
1621 physDev->current_pf = iPixelFormat;
1623 if (TRACE_ON(wgl)) {
1624 int gl_test = 0;
1626 wine_tsx11_lock();
1627 gl_test = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_FBCONFIG_ID, &value);
1628 if (gl_test) {
1629 ERR("Failed to retrieve FBCONFIG_ID from GLXFBConfig, expect problems.\n");
1630 } else {
1631 TRACE(" FBConfig have :\n");
1632 TRACE(" - FBCONFIG_ID 0x%x\n", value);
1633 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_VISUAL_ID, &value);
1634 TRACE(" - VISUAL_ID 0x%x\n", value);
1635 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DRAWABLE_TYPE, &value);
1636 TRACE(" - DRAWABLE_TYPE 0x%x\n", value);
1638 wine_tsx11_unlock();
1640 return TRUE;
1645 * X11DRV_SetPixelFormat
1647 * Set the pixel-format id used by this DC
1649 BOOL CDECL X11DRV_SetPixelFormat(X11DRV_PDEVICE *physDev,
1650 int iPixelFormat,
1651 const PIXELFORMATDESCRIPTOR *ppfd) {
1652 TRACE("(%p,%d,%p)\n", physDev, iPixelFormat, ppfd);
1654 if (!has_opengl()) return FALSE;
1656 if(physDev->current_pf) /* cannot change it if already set */
1657 return (physDev->current_pf == iPixelFormat);
1659 return internal_SetPixelFormat(physDev, iPixelFormat, ppfd);
1663 * X11DRV_wglCopyContext
1665 * For OpenGL32 wglCopyContext.
1667 BOOL CDECL X11DRV_wglCopyContext(HGLRC hglrcSrc, HGLRC hglrcDst, UINT mask) {
1668 Wine_GLContext *src = (Wine_GLContext*)hglrcSrc;
1669 Wine_GLContext *dst = (Wine_GLContext*)hglrcDst;
1671 TRACE("hglrcSrc: (%p), hglrcDst: (%p), mask: %#x\n", hglrcSrc, hglrcDst, mask);
1673 wine_tsx11_lock();
1674 pglXCopyContext(gdi_display, src->ctx, dst->ctx, mask);
1675 wine_tsx11_unlock();
1677 /* As opposed to wglCopyContext, glXCopyContext doesn't return anything, so hopefully we passed */
1678 return TRUE;
1682 * X11DRV_wglCreateContext
1684 * For OpenGL32 wglCreateContext.
1686 HGLRC CDECL X11DRV_wglCreateContext(X11DRV_PDEVICE *physDev)
1688 Wine_GLContext *ret;
1689 WineGLPixelFormat *fmt;
1690 int hdcPF = physDev->current_pf;
1691 int fmt_count = 0;
1692 HDC hdc = physDev->hdc;
1694 TRACE("(%p)->(PF:%d)\n", hdc, hdcPF);
1696 if (!has_opengl()) return 0;
1698 fmt = ConvertPixelFormatWGLtoGLX(gdi_display, hdcPF, TRUE /* Offscreen */, &fmt_count);
1699 /* We can render using the iPixelFormat (1) of Wine's Main visual AND using some offscreen formats.
1700 * Note that standard WGL-calls don't recognize offscreen-only formats. For that reason pbuffers
1701 * use a sort of 'proxy' HDC (wglGetPbufferDCARB).
1702 * If this fails something is very wrong on the system. */
1703 if(!fmt) {
1704 ERR("Cannot get FB Config for iPixelFormat %d, expect problems!\n", hdcPF);
1705 SetLastError(ERROR_INVALID_PIXEL_FORMAT);
1706 return NULL;
1709 wine_tsx11_lock();
1710 ret = alloc_context();
1711 ret->hdc = hdc;
1712 ret->fmt = fmt;
1713 ret->has_been_current = FALSE;
1714 ret->sharing = FALSE;
1716 ret->vis = pglXGetVisualFromFBConfig(gdi_display, fmt->fbconfig);
1717 ret->ctx = create_glxcontext(gdi_display, ret, NULL);
1718 wine_tsx11_unlock();
1720 TRACE(" creating context %p (GL context creation delayed)\n", ret);
1721 return (HGLRC) ret;
1725 * X11DRV_wglDeleteContext
1727 * For OpenGL32 wglDeleteContext.
1729 BOOL CDECL X11DRV_wglDeleteContext(HGLRC hglrc)
1731 Wine_GLContext *ctx = (Wine_GLContext *) hglrc;
1732 BOOL ret = TRUE;
1734 TRACE("(%p)\n", hglrc);
1736 if (!has_opengl()) return 0;
1738 wine_tsx11_lock();
1739 /* A game (Half Life not to name it) deletes twice the same context,
1740 * so make sure it is valid first */
1741 if (is_valid_context( ctx ))
1743 if (ctx->ctx) pglXDestroyContext(gdi_display, ctx->ctx);
1744 free_context(ctx);
1746 else
1748 WARN("Error deleting context !\n");
1749 SetLastError(ERROR_INVALID_HANDLE);
1750 ret = FALSE;
1752 wine_tsx11_unlock();
1754 return ret;
1758 * X11DRV_wglGetCurrentReadDCARB
1760 * For OpenGL32 wglGetCurrentReadDCARB.
1762 static HDC WINAPI X11DRV_wglGetCurrentReadDCARB(void)
1764 HDC ret = 0;
1765 Wine_GLContext *ctx = NtCurrentTeb()->glContext;
1767 if (ctx) ret = ctx->read_hdc;
1769 TRACE(" returning %p (GL drawable %lu)\n", ret, ctx ? ctx->drawables[1] : 0);
1770 return ret;
1774 * X11DRV_wglGetProcAddress
1776 * For OpenGL32 wglGetProcAddress.
1778 PROC CDECL X11DRV_wglGetProcAddress(LPCSTR lpszProc)
1780 int i, j;
1781 const WineGLExtension *ext;
1783 int padding = 32 - strlen(lpszProc);
1784 if (padding < 0)
1785 padding = 0;
1787 if (!has_opengl()) return NULL;
1789 /* Check the table of WGL extensions to see if we need to return a WGL extension
1790 * or a function pointer to a native OpenGL function. */
1791 if(strncmp(lpszProc, "wgl", 3) != 0) {
1792 return pglXGetProcAddressARB((const GLubyte*)lpszProc);
1793 } else {
1794 TRACE("('%s'):%*s", lpszProc, padding, " ");
1795 for (i = 0; i < WineGLExtensionListSize; ++i) {
1796 ext = WineGLExtensionList[i];
1797 for (j = 0; ext->extEntryPoints[j].funcName; ++j) {
1798 if (strcmp(ext->extEntryPoints[j].funcName, lpszProc) == 0) {
1799 TRACE("(%p) - WineGL\n", ext->extEntryPoints[j].funcAddress);
1800 return ext->extEntryPoints[j].funcAddress;
1806 WARN("(%s) - not found\n", lpszProc);
1807 return NULL;
1811 * X11DRV_wglMakeCurrent
1813 * For OpenGL32 wglMakeCurrent.
1815 BOOL CDECL X11DRV_wglMakeCurrent(X11DRV_PDEVICE *physDev, HGLRC hglrc) {
1816 BOOL ret;
1817 HDC hdc = physDev->hdc;
1818 DWORD type = GetObjectType(hdc);
1819 Wine_GLContext *ctx = (Wine_GLContext *) hglrc;
1821 TRACE("(%p,%p)\n", hdc, hglrc);
1823 if (!has_opengl()) return FALSE;
1825 wine_tsx11_lock();
1826 if (hglrc == NULL) {
1827 ret = pglXMakeCurrent(gdi_display, None, NULL);
1828 NtCurrentTeb()->glContext = NULL;
1829 } else if (ctx->fmt->iPixelFormat != physDev->current_pf) {
1830 WARN( "mismatched pixel format hdc %p %u ctx %p %u\n",
1831 hdc, physDev->current_pf, ctx, ctx->fmt->iPixelFormat );
1832 SetLastError( ERROR_INVALID_PIXEL_FORMAT );
1833 ret = FALSE;
1834 } else {
1835 Drawable drawable = get_glxdrawable(physDev);
1837 /* The describe lines below are for debugging purposes only */
1838 if (TRACE_ON(wgl)) {
1839 describeDrawable(physDev);
1840 describeContext(ctx);
1843 TRACE(" make current for dis %p, drawable %p, ctx %p\n", gdi_display, (void*) drawable, ctx->ctx);
1844 ret = pglXMakeCurrent(gdi_display, drawable, ctx->ctx);
1845 NtCurrentTeb()->glContext = ctx;
1847 if(ret)
1849 ctx->has_been_current = TRUE;
1850 ctx->hdc = hdc;
1851 ctx->read_hdc = hdc;
1852 ctx->drawables[0] = drawable;
1853 ctx->drawables[1] = drawable;
1854 ctx->refresh_drawables = FALSE;
1856 if (type == OBJ_MEMDC)
1858 ctx->do_escape = TRUE;
1859 pglDrawBuffer(GL_FRONT_LEFT);
1863 wine_tsx11_unlock();
1864 TRACE(" returning %s\n", (ret ? "True" : "False"));
1865 return ret;
1869 * X11DRV_wglMakeContextCurrentARB
1871 * For OpenGL32 wglMakeContextCurrentARB
1873 BOOL CDECL X11DRV_wglMakeContextCurrentARB(X11DRV_PDEVICE* pDrawDev, X11DRV_PDEVICE* pReadDev, HGLRC hglrc)
1875 BOOL ret;
1877 TRACE("(%p,%p,%p)\n", pDrawDev, pReadDev, hglrc);
1879 if (!has_opengl()) return 0;
1881 wine_tsx11_lock();
1882 if (hglrc == NULL) {
1883 ret = pglXMakeCurrent(gdi_display, None, NULL);
1884 NtCurrentTeb()->glContext = NULL;
1885 } else {
1886 if (NULL == pglXMakeContextCurrent) {
1887 ret = FALSE;
1888 } else {
1889 Wine_GLContext *ctx = (Wine_GLContext *) hglrc;
1890 Drawable d_draw = get_glxdrawable(pDrawDev);
1891 Drawable d_read = get_glxdrawable(pReadDev);
1893 ctx->has_been_current = TRUE;
1894 ctx->hdc = pDrawDev->hdc;
1895 ctx->read_hdc = pReadDev->hdc;
1896 ctx->drawables[0] = d_draw;
1897 ctx->drawables[1] = d_read;
1898 ctx->refresh_drawables = FALSE;
1899 ret = pglXMakeContextCurrent(gdi_display, d_draw, d_read, ctx->ctx);
1900 NtCurrentTeb()->glContext = ctx;
1903 wine_tsx11_unlock();
1905 TRACE(" returning %s\n", (ret ? "True" : "False"));
1906 return ret;
1910 * X11DRV_wglShareLists
1912 * For OpenGL32 wglShareLists.
1914 BOOL CDECL X11DRV_wglShareLists(HGLRC hglrc1, HGLRC hglrc2) {
1915 Wine_GLContext *org = (Wine_GLContext *) hglrc1;
1916 Wine_GLContext *dest = (Wine_GLContext *) hglrc2;
1918 TRACE("(%p, %p)\n", org, dest);
1920 if (!has_opengl()) return FALSE;
1922 /* Sharing of display lists works differently in GLX and WGL. In case of GLX it is done
1923 * at context creation time but in case of WGL it is done using wglShareLists.
1924 * In the past we tried to emulate wglShareLists by delaying GLX context creation until
1925 * either a wglMakeCurrent or wglShareLists. This worked fine for most apps but it causes
1926 * issues for OpenGL 3 because there wglCreateContextAttribsARB can fail in a lot of cases,
1927 * so there delaying context creation doesn't work.
1929 * The new approach is to create a GLX context in wglCreateContext / wglCreateContextAttribsARB
1930 * and when a program requests sharing we recreate the destination context if it hasn't been made
1931 * current or when it hasn't shared display lists before.
1934 if((org->has_been_current && dest->has_been_current) || dest->has_been_current)
1936 ERR("Could not share display lists, one of the contexts has been current already !\n");
1937 return FALSE;
1939 else if(dest->sharing)
1941 ERR("Could not share display lists because hglrc2 has already shared lists before\n");
1942 return FALSE;
1944 else
1946 if((GetObjectType(org->hdc) == OBJ_MEMDC) ^ (GetObjectType(dest->hdc) == OBJ_MEMDC))
1948 WARN("Attempting to share a context between a direct and indirect rendering context, expect issues!\n");
1951 wine_tsx11_lock();
1952 describeContext(org);
1953 describeContext(dest);
1955 /* Re-create the GLX context and share display lists */
1956 pglXDestroyContext(gdi_display, dest->ctx);
1957 dest->ctx = create_glxcontext(gdi_display, dest, org->ctx);
1958 wine_tsx11_unlock();
1959 TRACE(" re-created an OpenGL context (%p) for Wine context %p sharing lists with OpenGL ctx %p\n", dest->ctx, dest, org->ctx);
1961 org->sharing = TRUE;
1962 dest->sharing = TRUE;
1963 return TRUE;
1965 return FALSE;
1968 static BOOL internal_wglUseFontBitmaps(HDC hdc, DWORD first, DWORD count, DWORD listBase, DWORD (WINAPI *GetGlyphOutline_ptr)(HDC,UINT,UINT,LPGLYPHMETRICS,DWORD,LPVOID,const MAT2*))
1970 /* We are running using client-side rendering fonts... */
1971 GLYPHMETRICS gm;
1972 unsigned int glyph, size = 0;
1973 void *bitmap = NULL, *gl_bitmap = NULL;
1974 int org_alignment;
1976 wine_tsx11_lock();
1977 pglGetIntegerv(GL_UNPACK_ALIGNMENT, &org_alignment);
1978 pglPixelStorei(GL_UNPACK_ALIGNMENT, 4);
1979 wine_tsx11_unlock();
1981 for (glyph = first; glyph < first + count; glyph++) {
1982 static const MAT2 identity = { {0,1},{0,0},{0,0},{0,1} };
1983 unsigned int needed_size = GetGlyphOutline_ptr(hdc, glyph, GGO_BITMAP, &gm, 0, NULL, &identity);
1984 unsigned int height, width_int;
1986 TRACE("Glyph : %3d / List : %d\n", glyph, listBase);
1987 if (needed_size == GDI_ERROR) {
1988 TRACE(" - needed size : %d (GDI_ERROR)\n", needed_size);
1989 goto error;
1990 } else {
1991 TRACE(" - needed size : %d\n", needed_size);
1994 if (needed_size > size) {
1995 size = needed_size;
1996 HeapFree(GetProcessHeap(), 0, bitmap);
1997 HeapFree(GetProcessHeap(), 0, gl_bitmap);
1998 bitmap = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size);
1999 gl_bitmap = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size);
2001 if (GetGlyphOutline_ptr(hdc, glyph, GGO_BITMAP, &gm, size, bitmap, &identity) == GDI_ERROR)
2002 goto error;
2003 if (TRACE_ON(wgl)) {
2004 unsigned int height, width, bitmask;
2005 unsigned char *bitmap_ = bitmap;
2007 TRACE(" - bbox : %d x %d\n", gm.gmBlackBoxX, gm.gmBlackBoxY);
2008 TRACE(" - origin : (%d , %d)\n", gm.gmptGlyphOrigin.x, gm.gmptGlyphOrigin.y);
2009 TRACE(" - increment : %d - %d\n", gm.gmCellIncX, gm.gmCellIncY);
2010 if (needed_size != 0) {
2011 TRACE(" - bitmap :\n");
2012 for (height = 0; height < gm.gmBlackBoxY; height++) {
2013 TRACE(" ");
2014 for (width = 0, bitmask = 0x80; width < gm.gmBlackBoxX; width++, bitmask >>= 1) {
2015 if (bitmask == 0) {
2016 bitmap_ += 1;
2017 bitmask = 0x80;
2019 if (*bitmap_ & bitmask)
2020 TRACE("*");
2021 else
2022 TRACE(" ");
2024 bitmap_ += (4 - ((UINT_PTR)bitmap_ & 0x03));
2025 TRACE("\n");
2030 /* In OpenGL, the bitmap is drawn from the bottom to the top... So we need to invert the
2031 * glyph for it to be drawn properly.
2033 if (needed_size != 0) {
2034 width_int = (gm.gmBlackBoxX + 31) / 32;
2035 for (height = 0; height < gm.gmBlackBoxY; height++) {
2036 unsigned int width;
2037 for (width = 0; width < width_int; width++) {
2038 ((int *) gl_bitmap)[(gm.gmBlackBoxY - height - 1) * width_int + width] =
2039 ((int *) bitmap)[height * width_int + width];
2044 wine_tsx11_lock();
2045 pglNewList(listBase++, GL_COMPILE);
2046 if (needed_size != 0) {
2047 pglBitmap(gm.gmBlackBoxX, gm.gmBlackBoxY,
2048 0 - gm.gmptGlyphOrigin.x, (int) gm.gmBlackBoxY - gm.gmptGlyphOrigin.y,
2049 gm.gmCellIncX, gm.gmCellIncY,
2050 gl_bitmap);
2051 } else {
2052 /* This is the case of 'empty' glyphs like the space character */
2053 pglBitmap(0, 0, 0, 0, gm.gmCellIncX, gm.gmCellIncY, NULL);
2055 pglEndList();
2056 wine_tsx11_unlock();
2059 wine_tsx11_lock();
2060 pglPixelStorei(GL_UNPACK_ALIGNMENT, org_alignment);
2061 wine_tsx11_unlock();
2063 HeapFree(GetProcessHeap(), 0, bitmap);
2064 HeapFree(GetProcessHeap(), 0, gl_bitmap);
2065 return TRUE;
2067 error:
2068 wine_tsx11_lock();
2069 pglPixelStorei(GL_UNPACK_ALIGNMENT, org_alignment);
2070 wine_tsx11_unlock();
2072 HeapFree(GetProcessHeap(), 0, bitmap);
2073 HeapFree(GetProcessHeap(), 0, gl_bitmap);
2074 return FALSE;
2078 * X11DRV_wglUseFontBitmapsA
2080 * For OpenGL32 wglUseFontBitmapsA.
2082 BOOL CDECL X11DRV_wglUseFontBitmapsA(X11DRV_PDEVICE *physDev, DWORD first, DWORD count, DWORD listBase)
2084 Font fid = physDev->font;
2086 TRACE("(%p, %d, %d, %d) using font %ld\n", physDev->hdc, first, count, listBase, fid);
2088 if (!has_opengl()) return FALSE;
2090 if (fid == 0) {
2091 return internal_wglUseFontBitmaps(physDev->hdc, first, count, listBase, GetGlyphOutlineA);
2094 wine_tsx11_lock();
2095 /* I assume that the glyphs are at the same position for X and for Windows */
2096 pglXUseXFont(fid, first, count, listBase);
2097 wine_tsx11_unlock();
2098 return TRUE;
2102 * X11DRV_wglUseFontBitmapsW
2104 * For OpenGL32 wglUseFontBitmapsW.
2106 BOOL CDECL X11DRV_wglUseFontBitmapsW(X11DRV_PDEVICE *physDev, DWORD first, DWORD count, DWORD listBase)
2108 Font fid = physDev->font;
2110 TRACE("(%p, %d, %d, %d) using font %ld\n", physDev->hdc, first, count, listBase, fid);
2112 if (!has_opengl()) return FALSE;
2114 if (fid == 0) {
2115 return internal_wglUseFontBitmaps(physDev->hdc, first, count, listBase, GetGlyphOutlineW);
2118 WARN("Using the glX API for the WCHAR variant - some characters may come out incorrectly !\n");
2120 wine_tsx11_lock();
2121 /* I assume that the glyphs are at the same position for X and for Windows */
2122 pglXUseXFont(fid, first, count, listBase);
2123 wine_tsx11_unlock();
2124 return TRUE;
2127 /* WGL helper function which handles differences in glGetIntegerv from WGL and GLX */
2128 static void WINAPI X11DRV_wglGetIntegerv(GLenum pname, GLint* params)
2130 wine_tsx11_lock();
2131 switch(pname)
2133 case GL_DEPTH_BITS:
2135 Wine_GLContext *ctx = NtCurrentTeb()->glContext;
2137 pglGetIntegerv(pname, params);
2139 * if we cannot find a Wine Context
2140 * we only have the default wine desktop context,
2141 * so if we have only a 24 depth say we have 32
2143 if (!ctx && *params == 24) {
2144 *params = 32;
2146 TRACE("returns GL_DEPTH_BITS as '%d'\n", *params);
2147 break;
2149 case GL_ALPHA_BITS:
2151 Wine_GLContext *ctx = NtCurrentTeb()->glContext;
2153 pglXGetFBConfigAttrib(gdi_display, ctx->fmt->fbconfig, GLX_ALPHA_SIZE, params);
2154 TRACE("returns GL_ALPHA_BITS as '%d'\n", *params);
2155 break;
2157 default:
2158 pglGetIntegerv(pname, params);
2159 break;
2161 wine_tsx11_unlock();
2164 void flush_gl_drawable(X11DRV_PDEVICE *physDev)
2166 int w, h;
2168 if (!physDev->gl_copy)
2169 return;
2171 w = physDev->dc_rect.right - physDev->dc_rect.left;
2172 h = physDev->dc_rect.bottom - physDev->dc_rect.top;
2174 if(w > 0 && h > 0) {
2175 Drawable src = physDev->pixmap;
2176 if(!src) src = physDev->gl_drawable;
2178 /* The GL drawable may be lagged behind if we don't flush first, so
2179 * flush the display make sure we copy up-to-date data */
2180 wine_tsx11_lock();
2181 XFlush(gdi_display);
2182 XSetFunction(gdi_display, physDev->gc, GXcopy);
2183 XCopyArea(gdi_display, src, physDev->drawable, physDev->gc, 0, 0, w, h,
2184 physDev->dc_rect.left, physDev->dc_rect.top);
2185 wine_tsx11_unlock();
2190 static void WINAPI X11DRV_wglFinish(void)
2192 Wine_GLContext *ctx = NtCurrentTeb()->glContext;
2193 enum x11drv_escape_codes code = X11DRV_FLUSH_GL_DRAWABLE;
2195 wine_tsx11_lock();
2196 sync_context(ctx);
2197 pglFinish();
2198 wine_tsx11_unlock();
2199 if (ctx) ExtEscape(ctx->hdc, X11DRV_ESCAPE, sizeof(code), (LPSTR)&code, 0, NULL );
2202 static void WINAPI X11DRV_wglFlush(void)
2204 Wine_GLContext *ctx = NtCurrentTeb()->glContext;
2205 enum x11drv_escape_codes code = X11DRV_FLUSH_GL_DRAWABLE;
2207 wine_tsx11_lock();
2208 sync_context(ctx);
2209 pglFlush();
2210 wine_tsx11_unlock();
2211 if (ctx) ExtEscape(ctx->hdc, X11DRV_ESCAPE, sizeof(code), (LPSTR)&code, 0, NULL );
2215 * X11DRV_wglCreateContextAttribsARB
2217 * WGL_ARB_create_context: wglCreateContextAttribsARB
2219 HGLRC X11DRV_wglCreateContextAttribsARB(X11DRV_PDEVICE *physDev, HGLRC hShareContext, const int* attribList)
2221 Wine_GLContext *ret;
2222 WineGLPixelFormat *fmt;
2223 int hdcPF = physDev->current_pf;
2224 int fmt_count = 0;
2226 TRACE("(%p %p %p)\n", physDev, hShareContext, attribList);
2228 if (!has_opengl()) return 0;
2230 fmt = ConvertPixelFormatWGLtoGLX(gdi_display, hdcPF, TRUE /* Offscreen */, &fmt_count);
2231 /* wglCreateContextAttribsARB supports ALL pixel formats, so also offscreen ones.
2232 * If this fails something is very wrong on the system. */
2233 if(!fmt)
2235 ERR("Cannot get FB Config for iPixelFormat %d, expect problems!\n", hdcPF);
2236 SetLastError(ERROR_INVALID_PIXEL_FORMAT);
2237 return NULL;
2240 wine_tsx11_lock();
2241 ret = alloc_context();
2242 wine_tsx11_unlock();
2243 ret->hdc = physDev->hdc;
2244 ret->fmt = fmt;
2245 ret->vis = NULL; /* glXCreateContextAttribsARB requires a fbconfig instead of a visual */
2246 ret->gl3_context = TRUE;
2248 ret->numAttribs = 0;
2249 if(attribList)
2251 int *pAttribList = (int*)attribList;
2252 int *pContextAttribList = &ret->attribList[0];
2253 /* attribList consists of pairs {token, value] terminated with 0 */
2254 while(pAttribList[0] != 0)
2256 TRACE("%#x %#x\n", pAttribList[0], pAttribList[1]);
2257 switch(pAttribList[0])
2259 case WGL_CONTEXT_MAJOR_VERSION_ARB:
2260 pContextAttribList[0] = GLX_CONTEXT_MAJOR_VERSION_ARB;
2261 pContextAttribList[1] = pAttribList[1];
2262 break;
2263 case WGL_CONTEXT_MINOR_VERSION_ARB:
2264 pContextAttribList[0] = GLX_CONTEXT_MINOR_VERSION_ARB;
2265 pContextAttribList[1] = pAttribList[1];
2266 break;
2267 case WGL_CONTEXT_LAYER_PLANE_ARB:
2268 break;
2269 case WGL_CONTEXT_FLAGS_ARB:
2270 pContextAttribList[0] = GLX_CONTEXT_FLAGS_ARB;
2271 pContextAttribList[1] = pAttribList[1];
2272 break;
2273 case WGL_CONTEXT_PROFILE_MASK_ARB:
2274 pContextAttribList[0] = GLX_CONTEXT_PROFILE_MASK_ARB;
2275 pContextAttribList[1] = pAttribList[1];
2276 break;
2277 default:
2278 ERR("Unhandled attribList pair: %#x %#x\n", pAttribList[0], pAttribList[1]);
2281 ret->numAttribs++;
2282 pAttribList += 2;
2283 pContextAttribList += 2;
2287 wine_tsx11_lock();
2288 X11DRV_expect_error(gdi_display, GLXErrorHandler, NULL);
2289 ret->ctx = create_glxcontext(gdi_display, ret, NULL);
2291 XSync(gdi_display, False);
2292 if(X11DRV_check_error() || !ret->ctx)
2294 /* In the future we should convert the GLX error to a win32 one here if needed */
2295 ERR("Context creation failed\n");
2296 free_context(ret);
2297 wine_tsx11_unlock();
2298 return NULL;
2301 wine_tsx11_unlock();
2302 TRACE(" creating context %p\n", ret);
2303 return (HGLRC) ret;
2307 * X11DRV_wglGetExtensionsStringARB
2309 * WGL_ARB_extensions_string: wglGetExtensionsStringARB
2311 static const char * WINAPI X11DRV_wglGetExtensionsStringARB(HDC hdc) {
2312 TRACE("() returning \"%s\"\n", WineGLInfo.wglExtensions);
2313 return WineGLInfo.wglExtensions;
2317 * X11DRV_wglCreatePbufferARB
2319 * WGL_ARB_pbuffer: wglCreatePbufferARB
2321 static HPBUFFERARB WINAPI X11DRV_wglCreatePbufferARB(HDC hdc, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList)
2323 Wine_GLPBuffer* object = NULL;
2324 WineGLPixelFormat *fmt = NULL;
2325 int nCfgs = 0;
2326 int attribs[256];
2327 int nAttribs = 0;
2329 TRACE("(%p, %d, %d, %d, %p)\n", hdc, iPixelFormat, iWidth, iHeight, piAttribList);
2331 if (0 >= iPixelFormat) {
2332 ERR("(%p): unexpected iPixelFormat(%d) <= 0, returns NULL\n", hdc, iPixelFormat);
2333 SetLastError(ERROR_INVALID_PIXEL_FORMAT);
2334 return NULL; /* unexpected error */
2337 /* Convert the WGL pixelformat to a GLX format, if it fails then the format is invalid */
2338 fmt = ConvertPixelFormatWGLtoGLX(gdi_display, iPixelFormat, TRUE /* Offscreen */, &nCfgs);
2339 if(!fmt) {
2340 ERR("(%p): unexpected iPixelFormat(%d) > nFormats(%d), returns NULL\n", hdc, iPixelFormat, nCfgs);
2341 SetLastError(ERROR_INVALID_PIXEL_FORMAT);
2342 goto create_failed; /* unexpected error */
2345 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(Wine_GLPBuffer));
2346 if (NULL == object) {
2347 SetLastError(ERROR_NO_SYSTEM_RESOURCES);
2348 goto create_failed; /* unexpected error */
2350 object->hdc = hdc;
2351 object->display = gdi_display;
2352 object->width = iWidth;
2353 object->height = iHeight;
2354 object->fmt = fmt;
2356 PUSH2(attribs, GLX_PBUFFER_WIDTH, iWidth);
2357 PUSH2(attribs, GLX_PBUFFER_HEIGHT, iHeight);
2358 while (piAttribList && 0 != *piAttribList) {
2359 int attr_v;
2360 switch (*piAttribList) {
2361 case WGL_PBUFFER_LARGEST_ARB: {
2362 ++piAttribList;
2363 attr_v = *piAttribList;
2364 TRACE("WGL_LARGEST_PBUFFER_ARB = %d\n", attr_v);
2365 PUSH2(attribs, GLX_LARGEST_PBUFFER, attr_v);
2366 break;
2369 case WGL_TEXTURE_FORMAT_ARB: {
2370 ++piAttribList;
2371 attr_v = *piAttribList;
2372 TRACE("WGL_render_texture Attribute: WGL_TEXTURE_FORMAT_ARB as %x\n", attr_v);
2373 if (use_render_texture_ati) {
2374 int type = 0;
2375 switch (attr_v) {
2376 case WGL_NO_TEXTURE_ARB: type = GLX_NO_TEXTURE_ATI; break ;
2377 case WGL_TEXTURE_RGB_ARB: type = GLX_TEXTURE_RGB_ATI; break ;
2378 case WGL_TEXTURE_RGBA_ARB: type = GLX_TEXTURE_RGBA_ATI; break ;
2379 default:
2380 SetLastError(ERROR_INVALID_DATA);
2381 goto create_failed;
2383 object->use_render_texture = 1;
2384 PUSH2(attribs, GLX_TEXTURE_FORMAT_ATI, type);
2385 } else {
2386 if (WGL_NO_TEXTURE_ARB == attr_v) {
2387 object->use_render_texture = 0;
2388 } else {
2389 if (!use_render_texture_emulation) {
2390 SetLastError(ERROR_INVALID_DATA);
2391 goto create_failed;
2393 switch (attr_v) {
2394 case WGL_TEXTURE_RGB_ARB:
2395 object->use_render_texture = GL_RGB;
2396 object->texture_bpp = 3;
2397 object->texture_format = GL_RGB;
2398 object->texture_type = GL_UNSIGNED_BYTE;
2399 break;
2400 case WGL_TEXTURE_RGBA_ARB:
2401 object->use_render_texture = GL_RGBA;
2402 object->texture_bpp = 4;
2403 object->texture_format = GL_RGBA;
2404 object->texture_type = GL_UNSIGNED_BYTE;
2405 break;
2407 /* WGL_FLOAT_COMPONENTS_NV */
2408 case WGL_TEXTURE_FLOAT_R_NV:
2409 object->use_render_texture = GL_FLOAT_R_NV;
2410 object->texture_bpp = 4;
2411 object->texture_format = GL_RED;
2412 object->texture_type = GL_FLOAT;
2413 break;
2414 case WGL_TEXTURE_FLOAT_RG_NV:
2415 object->use_render_texture = GL_FLOAT_RG_NV;
2416 object->texture_bpp = 8;
2417 object->texture_format = GL_LUMINANCE_ALPHA;
2418 object->texture_type = GL_FLOAT;
2419 break;
2420 case WGL_TEXTURE_FLOAT_RGB_NV:
2421 object->use_render_texture = GL_FLOAT_RGB_NV;
2422 object->texture_bpp = 12;
2423 object->texture_format = GL_RGB;
2424 object->texture_type = GL_FLOAT;
2425 break;
2426 case WGL_TEXTURE_FLOAT_RGBA_NV:
2427 object->use_render_texture = GL_FLOAT_RGBA_NV;
2428 object->texture_bpp = 16;
2429 object->texture_format = GL_RGBA;
2430 object->texture_type = GL_FLOAT;
2431 break;
2432 default:
2433 ERR("Unknown texture format: %x\n", attr_v);
2434 SetLastError(ERROR_INVALID_DATA);
2435 goto create_failed;
2439 break;
2442 case WGL_TEXTURE_TARGET_ARB: {
2443 ++piAttribList;
2444 attr_v = *piAttribList;
2445 TRACE("WGL_render_texture Attribute: WGL_TEXTURE_TARGET_ARB as %x\n", attr_v);
2446 if (use_render_texture_ati) {
2447 int type = 0;
2448 switch (attr_v) {
2449 case WGL_NO_TEXTURE_ARB: type = GLX_NO_TEXTURE_ATI; break ;
2450 case WGL_TEXTURE_CUBE_MAP_ARB: type = GLX_TEXTURE_CUBE_MAP_ATI; break ;
2451 case WGL_TEXTURE_1D_ARB: type = GLX_TEXTURE_1D_ATI; break ;
2452 case WGL_TEXTURE_2D_ARB: type = GLX_TEXTURE_2D_ATI; break ;
2453 default:
2454 SetLastError(ERROR_INVALID_DATA);
2455 goto create_failed;
2457 PUSH2(attribs, GLX_TEXTURE_TARGET_ATI, type);
2458 } else {
2459 if (WGL_NO_TEXTURE_ARB == attr_v) {
2460 object->texture_target = 0;
2461 } else {
2462 if (!use_render_texture_emulation) {
2463 SetLastError(ERROR_INVALID_DATA);
2464 goto create_failed;
2466 switch (attr_v) {
2467 case WGL_TEXTURE_CUBE_MAP_ARB: {
2468 if (iWidth != iHeight) {
2469 SetLastError(ERROR_INVALID_DATA);
2470 goto create_failed;
2472 object->texture_target = GL_TEXTURE_CUBE_MAP;
2473 object->texture_bind_target = GL_TEXTURE_BINDING_CUBE_MAP;
2474 break;
2476 case WGL_TEXTURE_1D_ARB: {
2477 if (1 != iHeight) {
2478 SetLastError(ERROR_INVALID_DATA);
2479 goto create_failed;
2481 object->texture_target = GL_TEXTURE_1D;
2482 object->texture_bind_target = GL_TEXTURE_BINDING_1D;
2483 break;
2485 case WGL_TEXTURE_2D_ARB: {
2486 object->texture_target = GL_TEXTURE_2D;
2487 object->texture_bind_target = GL_TEXTURE_BINDING_2D;
2488 break;
2490 case WGL_TEXTURE_RECTANGLE_NV: {
2491 object->texture_target = GL_TEXTURE_RECTANGLE_NV;
2492 object->texture_bind_target = GL_TEXTURE_BINDING_RECTANGLE_NV;
2493 break;
2495 default:
2496 ERR("Unknown texture target: %x\n", attr_v);
2497 SetLastError(ERROR_INVALID_DATA);
2498 goto create_failed;
2502 break;
2505 case WGL_MIPMAP_TEXTURE_ARB: {
2506 ++piAttribList;
2507 attr_v = *piAttribList;
2508 TRACE("WGL_render_texture Attribute: WGL_MIPMAP_TEXTURE_ARB as %x\n", attr_v);
2509 if (use_render_texture_ati) {
2510 PUSH2(attribs, GLX_MIPMAP_TEXTURE_ATI, attr_v);
2511 } else {
2512 if (!use_render_texture_emulation) {
2513 SetLastError(ERROR_INVALID_DATA);
2514 goto create_failed;
2517 break;
2520 ++piAttribList;
2523 PUSH1(attribs, None);
2524 wine_tsx11_lock();
2525 object->drawable = pglXCreatePbuffer(gdi_display, fmt->fbconfig, attribs);
2526 wine_tsx11_unlock();
2527 TRACE("new Pbuffer drawable as %p\n", (void*) object->drawable);
2528 if (!object->drawable) {
2529 SetLastError(ERROR_NO_SYSTEM_RESOURCES);
2530 goto create_failed; /* unexpected error */
2532 TRACE("->(%p)\n", object);
2533 return object;
2535 create_failed:
2536 HeapFree(GetProcessHeap(), 0, object);
2537 TRACE("->(FAILED)\n");
2538 return NULL;
2542 * X11DRV_wglDestroyPbufferARB
2544 * WGL_ARB_pbuffer: wglDestroyPbufferARB
2546 static GLboolean WINAPI X11DRV_wglDestroyPbufferARB(HPBUFFERARB hPbuffer)
2548 Wine_GLPBuffer* object = hPbuffer;
2549 TRACE("(%p)\n", hPbuffer);
2550 if (NULL == object) {
2551 SetLastError(ERROR_INVALID_HANDLE);
2552 return GL_FALSE;
2554 wine_tsx11_lock();
2555 pglXDestroyPbuffer(object->display, object->drawable);
2556 wine_tsx11_unlock();
2557 HeapFree(GetProcessHeap(), 0, object);
2558 return GL_TRUE;
2562 * X11DRV_wglGetPbufferDCARB
2564 * WGL_ARB_pbuffer: wglGetPbufferDCARB
2565 * The function wglGetPbufferDCARB returns a device context for a pbuffer.
2566 * Gdi32 implements the part of this function which creates a device context.
2567 * This part associates the physDev with the X drawable of the pbuffer.
2569 HDC CDECL X11DRV_wglGetPbufferDCARB(X11DRV_PDEVICE *physDev, HPBUFFERARB hPbuffer)
2571 Wine_GLPBuffer* object = hPbuffer;
2572 if (NULL == object) {
2573 SetLastError(ERROR_INVALID_HANDLE);
2574 return NULL;
2577 /* The function wglGetPbufferDCARB returns a DC to which the pbuffer can be connected.
2578 * All formats in our pixelformat list are compatible with each other and the main drawable. */
2579 physDev->current_pf = object->fmt->iPixelFormat;
2580 physDev->drawable = object->drawable;
2581 SetRect( &physDev->drawable_rect, 0, 0, object->width, object->height );
2582 physDev->dc_rect = physDev->drawable_rect;
2584 TRACE("(%p)->(%p)\n", hPbuffer, physDev->hdc);
2585 return physDev->hdc;
2589 * X11DRV_wglQueryPbufferARB
2591 * WGL_ARB_pbuffer: wglQueryPbufferARB
2593 static GLboolean WINAPI X11DRV_wglQueryPbufferARB(HPBUFFERARB hPbuffer, int iAttribute, int *piValue)
2595 Wine_GLPBuffer* object = hPbuffer;
2596 TRACE("(%p, 0x%x, %p)\n", hPbuffer, iAttribute, piValue);
2597 if (NULL == object) {
2598 SetLastError(ERROR_INVALID_HANDLE);
2599 return GL_FALSE;
2601 switch (iAttribute) {
2602 case WGL_PBUFFER_WIDTH_ARB:
2603 wine_tsx11_lock();
2604 pglXQueryDrawable(object->display, object->drawable, GLX_WIDTH, (unsigned int*) piValue);
2605 wine_tsx11_unlock();
2606 break;
2607 case WGL_PBUFFER_HEIGHT_ARB:
2608 wine_tsx11_lock();
2609 pglXQueryDrawable(object->display, object->drawable, GLX_HEIGHT, (unsigned int*) piValue);
2610 wine_tsx11_unlock();
2611 break;
2613 case WGL_PBUFFER_LOST_ARB:
2614 /* GLX Pbuffers cannot be lost by default. We can support this by
2615 * setting GLX_PRESERVED_CONTENTS to False and using glXSelectEvent
2616 * to receive pixel buffer clobber events, however that may or may
2617 * not give any benefit */
2618 *piValue = GL_FALSE;
2619 break;
2621 case WGL_TEXTURE_FORMAT_ARB:
2622 if (use_render_texture_ati) {
2623 unsigned int tmp;
2624 int type = WGL_NO_TEXTURE_ARB;
2625 wine_tsx11_lock();
2626 pglXQueryDrawable(object->display, object->drawable, GLX_TEXTURE_FORMAT_ATI, &tmp);
2627 wine_tsx11_unlock();
2628 switch (tmp) {
2629 case GLX_NO_TEXTURE_ATI: type = WGL_NO_TEXTURE_ARB; break ;
2630 case GLX_TEXTURE_RGB_ATI: type = WGL_TEXTURE_RGB_ARB; break ;
2631 case GLX_TEXTURE_RGBA_ATI: type = WGL_TEXTURE_RGBA_ARB; break ;
2633 *piValue = type;
2634 } else {
2635 if (!object->use_render_texture) {
2636 *piValue = WGL_NO_TEXTURE_ARB;
2637 } else {
2638 if (!use_render_texture_emulation) {
2639 SetLastError(ERROR_INVALID_HANDLE);
2640 return GL_FALSE;
2642 switch(object->use_render_texture) {
2643 case GL_RGB:
2644 *piValue = WGL_TEXTURE_RGB_ARB;
2645 break;
2646 case GL_RGBA:
2647 *piValue = WGL_TEXTURE_RGBA_ARB;
2648 break;
2649 /* WGL_FLOAT_COMPONENTS_NV */
2650 case GL_FLOAT_R_NV:
2651 *piValue = WGL_TEXTURE_FLOAT_R_NV;
2652 break;
2653 case GL_FLOAT_RG_NV:
2654 *piValue = WGL_TEXTURE_FLOAT_RG_NV;
2655 break;
2656 case GL_FLOAT_RGB_NV:
2657 *piValue = WGL_TEXTURE_FLOAT_RGB_NV;
2658 break;
2659 case GL_FLOAT_RGBA_NV:
2660 *piValue = WGL_TEXTURE_FLOAT_RGBA_NV;
2661 break;
2662 default:
2663 ERR("Unknown texture format: %x\n", object->use_render_texture);
2667 break;
2669 case WGL_TEXTURE_TARGET_ARB:
2670 if (use_render_texture_ati) {
2671 unsigned int tmp;
2672 int type = WGL_NO_TEXTURE_ARB;
2673 wine_tsx11_lock();
2674 pglXQueryDrawable(object->display, object->drawable, GLX_TEXTURE_TARGET_ATI, &tmp);
2675 wine_tsx11_unlock();
2676 switch (tmp) {
2677 case GLX_NO_TEXTURE_ATI: type = WGL_NO_TEXTURE_ARB; break ;
2678 case GLX_TEXTURE_CUBE_MAP_ATI: type = WGL_TEXTURE_CUBE_MAP_ARB; break ;
2679 case GLX_TEXTURE_1D_ATI: type = WGL_TEXTURE_1D_ARB; break ;
2680 case GLX_TEXTURE_2D_ATI: type = WGL_TEXTURE_2D_ARB; break ;
2682 *piValue = type;
2683 } else {
2684 if (!object->texture_target) {
2685 *piValue = WGL_NO_TEXTURE_ARB;
2686 } else {
2687 if (!use_render_texture_emulation) {
2688 SetLastError(ERROR_INVALID_DATA);
2689 return GL_FALSE;
2691 switch (object->texture_target) {
2692 case GL_TEXTURE_1D: *piValue = WGL_TEXTURE_1D_ARB; break;
2693 case GL_TEXTURE_2D: *piValue = WGL_TEXTURE_2D_ARB; break;
2694 case GL_TEXTURE_CUBE_MAP: *piValue = WGL_TEXTURE_CUBE_MAP_ARB; break;
2695 case GL_TEXTURE_RECTANGLE_NV: *piValue = WGL_TEXTURE_RECTANGLE_NV; break;
2699 break;
2701 case WGL_MIPMAP_TEXTURE_ARB:
2702 if (use_render_texture_ati) {
2703 wine_tsx11_lock();
2704 pglXQueryDrawable(object->display, object->drawable, GLX_MIPMAP_TEXTURE_ATI, (unsigned int*) piValue);
2705 wine_tsx11_unlock();
2706 } else {
2707 *piValue = GL_FALSE; /** don't support that */
2708 FIXME("unsupported WGL_ARB_render_texture attribute query for 0x%x\n", iAttribute);
2710 break;
2712 default:
2713 FIXME("unexpected attribute %x\n", iAttribute);
2714 break;
2717 return GL_TRUE;
2721 * X11DRV_wglReleasePbufferDCARB
2723 * WGL_ARB_pbuffer: wglReleasePbufferDCARB
2725 static int WINAPI X11DRV_wglReleasePbufferDCARB(HPBUFFERARB hPbuffer, HDC hdc)
2727 TRACE("(%p, %p)\n", hPbuffer, hdc);
2728 return DeleteDC(hdc);
2732 * X11DRV_wglSetPbufferAttribARB
2734 * WGL_ARB_pbuffer: wglSetPbufferAttribARB
2736 static GLboolean WINAPI X11DRV_wglSetPbufferAttribARB(HPBUFFERARB hPbuffer, const int *piAttribList)
2738 Wine_GLPBuffer* object = hPbuffer;
2739 GLboolean ret = GL_FALSE;
2741 WARN("(%p, %p): alpha-testing, report any problem\n", hPbuffer, piAttribList);
2742 if (NULL == object) {
2743 SetLastError(ERROR_INVALID_HANDLE);
2744 return GL_FALSE;
2746 if (!object->use_render_texture) {
2747 SetLastError(ERROR_INVALID_HANDLE);
2748 return GL_FALSE;
2750 if (!use_render_texture_ati && 1 == use_render_texture_emulation) {
2751 return GL_TRUE;
2753 if (NULL != pglXDrawableAttribATI) {
2754 if (use_render_texture_ati) {
2755 FIXME("Need conversion for GLX_ATI_render_texture\n");
2757 wine_tsx11_lock();
2758 ret = pglXDrawableAttribATI(object->display, object->drawable, piAttribList);
2759 wine_tsx11_unlock();
2761 return ret;
2765 * X11DRV_wglChoosePixelFormatARB
2767 * WGL_ARB_pixel_format: wglChoosePixelFormatARB
2769 static GLboolean WINAPI X11DRV_wglChoosePixelFormatARB(HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats)
2771 int gl_test = 0;
2772 int attribs[256];
2773 int nAttribs = 0;
2774 GLXFBConfig* cfgs = NULL;
2775 int nCfgs = 0;
2776 int it;
2777 int fmt_id;
2778 WineGLPixelFormat *fmt;
2779 UINT pfmt_it = 0;
2780 int run;
2781 int i;
2782 DWORD dwFlags = 0;
2784 TRACE("(%p, %p, %p, %d, %p, %p): hackish\n", hdc, piAttribIList, pfAttribFList, nMaxFormats, piFormats, nNumFormats);
2785 if (NULL != pfAttribFList) {
2786 FIXME("unused pfAttribFList\n");
2789 nAttribs = ConvertAttribWGLtoGLX(piAttribIList, attribs, NULL);
2790 if (-1 == nAttribs) {
2791 WARN("Cannot convert WGL to GLX attributes\n");
2792 return GL_FALSE;
2794 PUSH1(attribs, None);
2796 /* There is no 1:1 mapping between GLX and WGL formats because we duplicate some GLX formats for bitmap rendering (see get_formats).
2797 * Flags like PFD_SUPPORT_GDI, PFD_DRAW_TO_BITMAP and others are a property of the WineGLPixelFormat. We don't query these attributes
2798 * using glXChooseFBConfig but we filter the result of glXChooseFBConfig later on by passing a dwFlags to 'ConvertPixelFormatGLXtoWGL'. */
2799 for(i=0; piAttribIList[i] != 0; i+=2)
2801 switch(piAttribIList[i])
2803 case WGL_DRAW_TO_BITMAP_ARB:
2804 if(piAttribIList[i+1])
2805 dwFlags |= PFD_DRAW_TO_BITMAP;
2806 break;
2807 case WGL_ACCELERATION_ARB:
2808 switch(piAttribIList[i+1])
2810 case WGL_NO_ACCELERATION_ARB:
2811 dwFlags |= PFD_GENERIC_FORMAT;
2812 break;
2813 case WGL_GENERIC_ACCELERATION_ARB:
2814 dwFlags |= PFD_GENERIC_ACCELERATED;
2815 break;
2816 case WGL_FULL_ACCELERATION_ARB:
2817 /* Nothing to do */
2818 break;
2820 break;
2821 case WGL_SUPPORT_GDI_ARB:
2822 if(piAttribIList[i+1])
2823 dwFlags |= PFD_SUPPORT_GDI;
2824 break;
2828 /* Search for FB configurations matching the requirements in attribs */
2829 wine_tsx11_lock();
2830 cfgs = pglXChooseFBConfig(gdi_display, DefaultScreen(gdi_display), attribs, &nCfgs);
2831 if (NULL == cfgs) {
2832 wine_tsx11_unlock();
2833 WARN("Compatible Pixel Format not found\n");
2834 return GL_FALSE;
2837 /* Loop through all matching formats and check if they are suitable.
2838 * Note that this function should at max return nMaxFormats different formats */
2839 for(run=0; run < 2; run++)
2841 for (it = 0; it < nCfgs; ++it) {
2842 gl_test = pglXGetFBConfigAttrib(gdi_display, cfgs[it], GLX_FBCONFIG_ID, &fmt_id);
2843 if (gl_test) {
2844 ERR("Failed to retrieve FBCONFIG_ID from GLXFBConfig, expect problems.\n");
2845 continue;
2848 /* Search for the format in our list of compatible formats */
2849 fmt = ConvertPixelFormatGLXtoWGL(gdi_display, fmt_id, dwFlags);
2850 if(!fmt)
2851 continue;
2853 /* During the first run we only want onscreen formats and during the second only offscreen 'XOR' */
2854 if( ((run == 0) && fmt->offscreenOnly) || ((run == 1) && !fmt->offscreenOnly) )
2855 continue;
2857 if(pfmt_it < nMaxFormats) {
2858 piFormats[pfmt_it] = fmt->iPixelFormat;
2859 TRACE("at %d/%d found FBCONFIG_ID 0x%x (%d)\n", it + 1, nCfgs, fmt_id, piFormats[pfmt_it]);
2861 pfmt_it++;
2865 *nNumFormats = pfmt_it;
2866 /** free list */
2867 XFree(cfgs);
2868 wine_tsx11_unlock();
2869 return GL_TRUE;
2873 * X11DRV_wglGetPixelFormatAttribivARB
2875 * WGL_ARB_pixel_format: wglGetPixelFormatAttribivARB
2877 static GLboolean WINAPI X11DRV_wglGetPixelFormatAttribivARB(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues)
2879 UINT i;
2880 WineGLPixelFormat *fmt = NULL;
2881 int hTest;
2882 int tmp;
2883 int curGLXAttr = 0;
2884 int nWGLFormats = 0;
2886 TRACE("(%p, %d, %d, %d, %p, %p)\n", hdc, iPixelFormat, iLayerPlane, nAttributes, piAttributes, piValues);
2888 if (0 < iLayerPlane) {
2889 FIXME("unsupported iLayerPlane(%d) > 0, returns FALSE\n", iLayerPlane);
2890 return GL_FALSE;
2893 /* Convert the WGL pixelformat to a GLX one, if this fails then most likely the iPixelFormat isn't supported.
2894 * We don't have to fail yet as a program can specify an invalid iPixelFormat (lets say 0) if it wants to query
2895 * the number of supported WGL formats. Whether the iPixelFormat is valid is handled in the for-loop below. */
2896 fmt = ConvertPixelFormatWGLtoGLX(gdi_display, iPixelFormat, TRUE /* Offscreen */, &nWGLFormats);
2897 if(!fmt) {
2898 WARN("Unable to convert iPixelFormat %d to a GLX one!\n", iPixelFormat);
2901 wine_tsx11_lock();
2902 for (i = 0; i < nAttributes; ++i) {
2903 const int curWGLAttr = piAttributes[i];
2904 TRACE("pAttr[%d] = %x\n", i, curWGLAttr);
2906 switch (curWGLAttr) {
2907 case WGL_NUMBER_PIXEL_FORMATS_ARB:
2908 piValues[i] = nWGLFormats;
2909 continue;
2911 case WGL_SUPPORT_OPENGL_ARB:
2912 piValues[i] = GL_TRUE;
2913 continue;
2915 case WGL_ACCELERATION_ARB:
2916 curGLXAttr = GLX_CONFIG_CAVEAT;
2917 if (!fmt) goto pix_error;
2918 if(fmt->dwFlags & PFD_GENERIC_FORMAT)
2919 piValues[i] = WGL_NO_ACCELERATION_ARB;
2920 else if(fmt->dwFlags & PFD_GENERIC_ACCELERATED)
2921 piValues[i] = WGL_GENERIC_ACCELERATION_ARB;
2922 else
2923 piValues[i] = WGL_FULL_ACCELERATION_ARB;
2924 continue;
2926 case WGL_TRANSPARENT_ARB:
2927 curGLXAttr = GLX_TRANSPARENT_TYPE;
2928 if (!fmt) goto pix_error;
2929 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, curGLXAttr, &tmp);
2930 if (hTest) goto get_error;
2931 piValues[i] = GL_FALSE;
2932 if (GLX_NONE != tmp) piValues[i] = GL_TRUE;
2933 continue;
2935 case WGL_PIXEL_TYPE_ARB:
2936 curGLXAttr = GLX_RENDER_TYPE;
2937 if (!fmt) goto pix_error;
2938 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, curGLXAttr, &tmp);
2939 if (hTest) goto get_error;
2940 TRACE("WGL_PIXEL_TYPE_ARB: GLX_RENDER_TYPE = 0x%x\n", tmp);
2941 if (tmp & GLX_RGBA_BIT) { piValues[i] = WGL_TYPE_RGBA_ARB; }
2942 else if (tmp & GLX_COLOR_INDEX_BIT) { piValues[i] = WGL_TYPE_COLORINDEX_ARB; }
2943 else if (tmp & GLX_RGBA_FLOAT_BIT) { piValues[i] = WGL_TYPE_RGBA_FLOAT_ATI; }
2944 else if (tmp & GLX_RGBA_FLOAT_ATI_BIT) { piValues[i] = WGL_TYPE_RGBA_FLOAT_ATI; }
2945 else if (tmp & GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT) { piValues[i] = WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT; }
2946 else {
2947 ERR("unexpected RenderType(%x)\n", tmp);
2948 piValues[i] = WGL_TYPE_RGBA_ARB;
2950 continue;
2952 case WGL_COLOR_BITS_ARB:
2953 curGLXAttr = GLX_BUFFER_SIZE;
2954 break;
2956 case WGL_BIND_TO_TEXTURE_RGB_ARB:
2957 if (use_render_texture_ati) {
2958 curGLXAttr = GLX_BIND_TO_TEXTURE_RGB_ATI;
2959 break;
2961 case WGL_BIND_TO_TEXTURE_RGBA_ARB:
2962 if (use_render_texture_ati) {
2963 curGLXAttr = GLX_BIND_TO_TEXTURE_RGBA_ATI;
2964 break;
2966 if (!use_render_texture_emulation) {
2967 piValues[i] = GL_FALSE;
2968 continue;
2970 curGLXAttr = GLX_RENDER_TYPE;
2971 if (!fmt) goto pix_error;
2972 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, curGLXAttr, &tmp);
2973 if (hTest) goto get_error;
2974 if (GLX_COLOR_INDEX_BIT == tmp) {
2975 piValues[i] = GL_FALSE;
2976 continue;
2978 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DRAWABLE_TYPE, &tmp);
2979 if (hTest) goto get_error;
2980 piValues[i] = (tmp & GLX_PBUFFER_BIT) ? GL_TRUE : GL_FALSE;
2981 continue;
2983 case WGL_BLUE_BITS_ARB:
2984 curGLXAttr = GLX_BLUE_SIZE;
2985 break;
2986 case WGL_RED_BITS_ARB:
2987 curGLXAttr = GLX_RED_SIZE;
2988 break;
2989 case WGL_GREEN_BITS_ARB:
2990 curGLXAttr = GLX_GREEN_SIZE;
2991 break;
2992 case WGL_ALPHA_BITS_ARB:
2993 curGLXAttr = GLX_ALPHA_SIZE;
2994 break;
2995 case WGL_DEPTH_BITS_ARB:
2996 curGLXAttr = GLX_DEPTH_SIZE;
2997 break;
2998 case WGL_STENCIL_BITS_ARB:
2999 curGLXAttr = GLX_STENCIL_SIZE;
3000 break;
3001 case WGL_DOUBLE_BUFFER_ARB:
3002 curGLXAttr = GLX_DOUBLEBUFFER;
3003 break;
3004 case WGL_STEREO_ARB:
3005 curGLXAttr = GLX_STEREO;
3006 break;
3007 case WGL_AUX_BUFFERS_ARB:
3008 curGLXAttr = GLX_AUX_BUFFERS;
3009 break;
3011 case WGL_SUPPORT_GDI_ARB:
3012 if (!fmt) goto pix_error;
3013 piValues[i] = (fmt->dwFlags & PFD_SUPPORT_GDI) ? TRUE : FALSE;
3014 continue;
3016 case WGL_DRAW_TO_BITMAP_ARB:
3017 if (!fmt) goto pix_error;
3018 piValues[i] = (fmt->dwFlags & PFD_DRAW_TO_BITMAP) ? TRUE : FALSE;
3019 continue;
3021 case WGL_DRAW_TO_WINDOW_ARB:
3022 case WGL_DRAW_TO_PBUFFER_ARB:
3023 if (!fmt) goto pix_error;
3024 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DRAWABLE_TYPE, &tmp);
3025 if (hTest) goto get_error;
3026 if((curWGLAttr == WGL_DRAW_TO_WINDOW_ARB && (tmp&GLX_WINDOW_BIT)) ||
3027 (curWGLAttr == WGL_DRAW_TO_PBUFFER_ARB && (tmp&GLX_PBUFFER_BIT)))
3028 piValues[i] = GL_TRUE;
3029 else
3030 piValues[i] = GL_FALSE;
3031 continue;
3033 case WGL_SWAP_METHOD_ARB:
3034 /* For now return SWAP_EXCHANGE_ARB which is the best type of buffer switch available.
3035 * Later on we can also use GLX_OML_swap_method on drivers which support this. At this
3036 * point only ATI offers this.
3038 piValues[i] = WGL_SWAP_EXCHANGE_ARB;
3039 break;
3041 case WGL_PBUFFER_LARGEST_ARB:
3042 curGLXAttr = GLX_LARGEST_PBUFFER;
3043 break;
3045 case WGL_SAMPLE_BUFFERS_ARB:
3046 curGLXAttr = GLX_SAMPLE_BUFFERS_ARB;
3047 break;
3049 case WGL_SAMPLES_ARB:
3050 curGLXAttr = GLX_SAMPLES_ARB;
3051 break;
3053 case WGL_FLOAT_COMPONENTS_NV:
3054 curGLXAttr = GLX_FLOAT_COMPONENTS_NV;
3055 break;
3057 case WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT:
3058 curGLXAttr = GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT;
3059 break;
3061 case WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT:
3062 curGLXAttr = GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT;
3063 break;
3065 case WGL_ACCUM_RED_BITS_ARB:
3066 curGLXAttr = GLX_ACCUM_RED_SIZE;
3067 break;
3068 case WGL_ACCUM_GREEN_BITS_ARB:
3069 curGLXAttr = GLX_ACCUM_GREEN_SIZE;
3070 break;
3071 case WGL_ACCUM_BLUE_BITS_ARB:
3072 curGLXAttr = GLX_ACCUM_BLUE_SIZE;
3073 break;
3074 case WGL_ACCUM_ALPHA_BITS_ARB:
3075 curGLXAttr = GLX_ACCUM_ALPHA_SIZE;
3076 break;
3077 case WGL_ACCUM_BITS_ARB:
3078 if (!fmt) goto pix_error;
3079 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_RED_SIZE, &tmp);
3080 if (hTest) goto get_error;
3081 piValues[i] = tmp;
3082 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_GREEN_SIZE, &tmp);
3083 if (hTest) goto get_error;
3084 piValues[i] += tmp;
3085 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_BLUE_SIZE, &tmp);
3086 if (hTest) goto get_error;
3087 piValues[i] += tmp;
3088 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_ALPHA_SIZE, &tmp);
3089 if (hTest) goto get_error;
3090 piValues[i] += tmp;
3091 continue;
3093 default:
3094 FIXME("unsupported %x WGL Attribute\n", curWGLAttr);
3097 /* Retrieve a GLX FBConfigAttrib when the attribute to query is valid and
3098 * iPixelFormat != 0. When iPixelFormat is 0 the only value which makes
3099 * sense to query is WGL_NUMBER_PIXEL_FORMATS_ARB.
3101 * TODO: properly test the behavior of wglGetPixelFormatAttrib*v on Windows
3102 * and check which options can work using iPixelFormat=0 and which not.
3103 * A problem would be that this function is an extension. This would
3104 * mean that the behavior could differ between different vendors (ATI, Nvidia, ..).
3106 if (0 != curGLXAttr && iPixelFormat != 0) {
3107 if (!fmt) goto pix_error;
3108 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, curGLXAttr, piValues + i);
3109 if (hTest) goto get_error;
3110 curGLXAttr = 0;
3111 } else {
3112 piValues[i] = GL_FALSE;
3115 wine_tsx11_unlock();
3116 return GL_TRUE;
3118 get_error:
3119 wine_tsx11_unlock();
3120 ERR("(%p): unexpected failure on GetFBConfigAttrib(%x) returns FALSE\n", hdc, curGLXAttr);
3121 return GL_FALSE;
3123 pix_error:
3124 wine_tsx11_unlock();
3125 ERR("(%p): unexpected iPixelFormat(%d) vs nFormats(%d), returns FALSE\n", hdc, iPixelFormat, nWGLFormats);
3126 return GL_FALSE;
3130 * X11DRV_wglGetPixelFormatAttribfvARB
3132 * WGL_ARB_pixel_format: wglGetPixelFormatAttribfvARB
3134 static GLboolean WINAPI X11DRV_wglGetPixelFormatAttribfvARB(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues)
3136 int *attr;
3137 int ret;
3138 UINT i;
3140 TRACE("(%p, %d, %d, %d, %p, %p)\n", hdc, iPixelFormat, iLayerPlane, nAttributes, piAttributes, pfValues);
3142 /* Allocate a temporary array to store integer values */
3143 attr = HeapAlloc(GetProcessHeap(), 0, nAttributes * sizeof(int));
3144 if (!attr) {
3145 ERR("couldn't allocate %d array\n", nAttributes);
3146 return GL_FALSE;
3149 /* Piggy-back on wglGetPixelFormatAttribivARB */
3150 ret = X11DRV_wglGetPixelFormatAttribivARB(hdc, iPixelFormat, iLayerPlane, nAttributes, piAttributes, attr);
3151 if (ret) {
3152 /* Convert integer values to float. Should also check for attributes
3153 that can give decimal values here */
3154 for (i=0; i<nAttributes;i++) {
3155 pfValues[i] = attr[i];
3159 HeapFree(GetProcessHeap(), 0, attr);
3160 return ret;
3164 * X11DRV_wglBindTexImageARB
3166 * WGL_ARB_render_texture: wglBindTexImageARB
3168 static GLboolean WINAPI X11DRV_wglBindTexImageARB(HPBUFFERARB hPbuffer, int iBuffer)
3170 Wine_GLPBuffer* object = hPbuffer;
3171 GLboolean ret = GL_FALSE;
3173 TRACE("(%p, %d)\n", hPbuffer, iBuffer);
3174 if (NULL == object) {
3175 SetLastError(ERROR_INVALID_HANDLE);
3176 return GL_FALSE;
3178 if (!object->use_render_texture) {
3179 SetLastError(ERROR_INVALID_HANDLE);
3180 return GL_FALSE;
3183 if (!use_render_texture_ati && 1 == use_render_texture_emulation) {
3184 static int init = 0;
3185 int prev_binded_texture = 0;
3186 GLXContext prev_context;
3187 Drawable prev_drawable;
3188 GLXContext tmp_context;
3190 wine_tsx11_lock();
3191 prev_context = pglXGetCurrentContext();
3192 prev_drawable = pglXGetCurrentDrawable();
3194 /* Our render_texture emulation is basic and lacks some features (1D/Cube support).
3195 This is mostly due to lack of demos/games using them. Further the use of glReadPixels
3196 isn't ideal performance wise but I wasn't able to get other ways working.
3198 if(!init) {
3199 init = 1; /* Only show the FIXME once for performance reasons */
3200 FIXME("partial stub!\n");
3203 TRACE("drawable=%p, context=%p\n", (void*)object->drawable, prev_context);
3204 tmp_context = pglXCreateNewContext(gdi_display, object->fmt->fbconfig, object->fmt->render_type, prev_context, True);
3206 pglGetIntegerv(object->texture_bind_target, &prev_binded_texture);
3208 /* Switch to our pbuffer */
3209 pglXMakeCurrent(gdi_display, object->drawable, tmp_context);
3211 /* Make sure that the prev_binded_texture is set as the current texture state isn't shared between contexts.
3212 * After that upload the pbuffer texture data. */
3213 pglBindTexture(object->texture_target, prev_binded_texture);
3214 pglCopyTexImage2D(object->texture_target, 0, object->use_render_texture, 0, 0, object->width, object->height, 0);
3216 /* Switch back to the original drawable and upload the pbuffer-texture */
3217 pglXMakeCurrent(object->display, prev_drawable, prev_context);
3218 pglXDestroyContext(gdi_display, tmp_context);
3219 wine_tsx11_unlock();
3220 return GL_TRUE;
3223 if (NULL != pglXBindTexImageATI) {
3224 int buffer;
3226 switch(iBuffer)
3228 case WGL_FRONT_LEFT_ARB:
3229 buffer = GLX_FRONT_LEFT_ATI;
3230 break;
3231 case WGL_FRONT_RIGHT_ARB:
3232 buffer = GLX_FRONT_RIGHT_ATI;
3233 break;
3234 case WGL_BACK_LEFT_ARB:
3235 buffer = GLX_BACK_LEFT_ATI;
3236 break;
3237 case WGL_BACK_RIGHT_ARB:
3238 buffer = GLX_BACK_RIGHT_ATI;
3239 break;
3240 default:
3241 ERR("Unknown iBuffer=%#x\n", iBuffer);
3242 return FALSE;
3245 /* In the sample 'ogl_offscreen_rendering_3' from codesampler.net I get garbage on the screen.
3246 * I'm not sure if that's a bug in the ATI extension or in the program. I think that the program
3247 * expected a single buffering format since it didn't ask for double buffering. A buffer swap
3248 * fixed the program. I don't know what the correct behavior is. On the other hand that demo
3249 * works fine using our pbuffer emulation path.
3251 wine_tsx11_lock();
3252 ret = pglXBindTexImageATI(object->display, object->drawable, buffer);
3253 wine_tsx11_unlock();
3255 return ret;
3259 * X11DRV_wglReleaseTexImageARB
3261 * WGL_ARB_render_texture: wglReleaseTexImageARB
3263 static GLboolean WINAPI X11DRV_wglReleaseTexImageARB(HPBUFFERARB hPbuffer, int iBuffer)
3265 Wine_GLPBuffer* object = hPbuffer;
3266 GLboolean ret = GL_FALSE;
3268 TRACE("(%p, %d)\n", hPbuffer, iBuffer);
3269 if (NULL == object) {
3270 SetLastError(ERROR_INVALID_HANDLE);
3271 return GL_FALSE;
3273 if (!object->use_render_texture) {
3274 SetLastError(ERROR_INVALID_HANDLE);
3275 return GL_FALSE;
3277 if (!use_render_texture_ati && 1 == use_render_texture_emulation) {
3278 return GL_TRUE;
3280 if (NULL != pglXReleaseTexImageATI) {
3281 int buffer;
3283 switch(iBuffer)
3285 case WGL_FRONT_LEFT_ARB:
3286 buffer = GLX_FRONT_LEFT_ATI;
3287 break;
3288 case WGL_FRONT_RIGHT_ARB:
3289 buffer = GLX_FRONT_RIGHT_ATI;
3290 break;
3291 case WGL_BACK_LEFT_ARB:
3292 buffer = GLX_BACK_LEFT_ATI;
3293 break;
3294 case WGL_BACK_RIGHT_ARB:
3295 buffer = GLX_BACK_RIGHT_ATI;
3296 break;
3297 default:
3298 ERR("Unknown iBuffer=%#x\n", iBuffer);
3299 return FALSE;
3301 wine_tsx11_lock();
3302 ret = pglXReleaseTexImageATI(object->display, object->drawable, buffer);
3303 wine_tsx11_unlock();
3305 return ret;
3309 * X11DRV_wglGetExtensionsStringEXT
3311 * WGL_EXT_extensions_string: wglGetExtensionsStringEXT
3313 static const char * WINAPI X11DRV_wglGetExtensionsStringEXT(void) {
3314 TRACE("() returning \"%s\"\n", WineGLInfo.wglExtensions);
3315 return WineGLInfo.wglExtensions;
3319 * X11DRV_wglGetSwapIntervalEXT
3321 * WGL_EXT_swap_control: wglGetSwapIntervalEXT
3323 static int WINAPI X11DRV_wglGetSwapIntervalEXT(VOID) {
3324 FIXME("(),stub!\n");
3325 return swap_interval;
3329 * X11DRV_wglSwapIntervalEXT
3331 * WGL_EXT_swap_control: wglSwapIntervalEXT
3333 static BOOL WINAPI X11DRV_wglSwapIntervalEXT(int interval) {
3334 BOOL ret = TRUE;
3336 TRACE("(%d)\n", interval);
3337 swap_interval = interval;
3338 if (NULL != pglXSwapIntervalSGI) {
3339 wine_tsx11_lock();
3340 ret = !pglXSwapIntervalSGI(interval);
3341 wine_tsx11_unlock();
3343 else WARN("(): GLX_SGI_swap_control extension seems not supported\n");
3344 return ret;
3348 * X11DRV_wglAllocateMemoryNV
3350 * WGL_NV_vertex_array_range: wglAllocateMemoryNV
3352 static void* WINAPI X11DRV_wglAllocateMemoryNV(GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority) {
3353 void *ret = NULL;
3354 TRACE("(%d, %f, %f, %f)\n", size, readfreq, writefreq, priority );
3356 if (pglXAllocateMemoryNV)
3358 wine_tsx11_lock();
3359 ret = pglXAllocateMemoryNV(size, readfreq, writefreq, priority);
3360 wine_tsx11_unlock();
3362 return ret;
3366 * X11DRV_wglFreeMemoryNV
3368 * WGL_NV_vertex_array_range: wglFreeMemoryNV
3370 static void WINAPI X11DRV_wglFreeMemoryNV(GLvoid* pointer) {
3371 TRACE("(%p)\n", pointer);
3372 if (pglXFreeMemoryNV == NULL)
3373 return;
3375 wine_tsx11_lock();
3376 pglXFreeMemoryNV(pointer);
3377 wine_tsx11_unlock();
3381 * X11DRV_wglSetPixelFormatWINE
3383 * WGL_WINE_pixel_format_passthrough: wglSetPixelFormatWINE
3384 * This is a WINE-specific wglSetPixelFormat which can set the pixel format multiple times.
3386 BOOL CDECL X11DRV_wglSetPixelFormatWINE(X11DRV_PDEVICE *physDev, int iPixelFormat, const PIXELFORMATDESCRIPTOR *ppfd)
3388 TRACE("(%p,%d,%p)\n", physDev, iPixelFormat, ppfd);
3390 if (!has_opengl()) return FALSE;
3392 if (physDev->current_pf == iPixelFormat) return TRUE;
3394 /* Relay to the core SetPixelFormat */
3395 TRACE("Changing iPixelFormat from %d to %d\n", physDev->current_pf, iPixelFormat);
3396 return internal_SetPixelFormat(physDev, iPixelFormat, ppfd);
3400 * glxRequireVersion (internal)
3402 * Check if the supported GLX version matches requiredVersion.
3404 static BOOL glxRequireVersion(int requiredVersion)
3406 /* Both requiredVersion and glXVersion[1] contains the minor GLX version */
3407 if(requiredVersion <= WineGLInfo.glxVersion[1])
3408 return TRUE;
3410 return FALSE;
3413 static BOOL glxRequireExtension(const char *requiredExtension)
3415 if (strstr(WineGLInfo.glxExtensions, requiredExtension) == NULL) {
3416 return FALSE;
3419 return TRUE;
3422 static void register_extension_string(const char *ext)
3424 if (WineGLInfo.wglExtensions[0])
3425 strcat(WineGLInfo.wglExtensions, " ");
3426 strcat(WineGLInfo.wglExtensions, ext);
3428 TRACE("'%s'\n", ext);
3431 static BOOL register_extension(const WineGLExtension * ext)
3433 int i;
3435 assert( WineGLExtensionListSize < MAX_EXTENSIONS );
3436 WineGLExtensionList[WineGLExtensionListSize++] = ext;
3438 register_extension_string(ext->extName);
3440 for (i = 0; ext->extEntryPoints[i].funcName; ++i)
3441 TRACE(" - '%s'\n", ext->extEntryPoints[i].funcName);
3443 return TRUE;
3446 static const WineGLExtension WGL_internal_functions =
3450 { "wglGetIntegerv", X11DRV_wglGetIntegerv },
3451 { "wglFinish", X11DRV_wglFinish },
3452 { "wglFlush", X11DRV_wglFlush },
3457 static const WineGLExtension WGL_ARB_create_context =
3459 "WGL_ARB_create_context",
3461 { "wglCreateContextAttribsARB", X11DRV_wglCreateContextAttribsARB },
3465 static const WineGLExtension WGL_ARB_extensions_string =
3467 "WGL_ARB_extensions_string",
3469 { "wglGetExtensionsStringARB", X11DRV_wglGetExtensionsStringARB },
3473 static const WineGLExtension WGL_ARB_make_current_read =
3475 "WGL_ARB_make_current_read",
3477 { "wglGetCurrentReadDCARB", X11DRV_wglGetCurrentReadDCARB },
3478 { "wglMakeContextCurrentARB", X11DRV_wglMakeContextCurrentARB },
3482 static const WineGLExtension WGL_ARB_multisample =
3484 "WGL_ARB_multisample",
3487 static const WineGLExtension WGL_ARB_pbuffer =
3489 "WGL_ARB_pbuffer",
3491 { "wglCreatePbufferARB", X11DRV_wglCreatePbufferARB },
3492 { "wglDestroyPbufferARB", X11DRV_wglDestroyPbufferARB },
3493 { "wglGetPbufferDCARB", X11DRV_wglGetPbufferDCARB },
3494 { "wglQueryPbufferARB", X11DRV_wglQueryPbufferARB },
3495 { "wglReleasePbufferDCARB", X11DRV_wglReleasePbufferDCARB },
3496 { "wglSetPbufferAttribARB", X11DRV_wglSetPbufferAttribARB },
3500 static const WineGLExtension WGL_ARB_pixel_format =
3502 "WGL_ARB_pixel_format",
3504 { "wglChoosePixelFormatARB", X11DRV_wglChoosePixelFormatARB },
3505 { "wglGetPixelFormatAttribfvARB", X11DRV_wglGetPixelFormatAttribfvARB },
3506 { "wglGetPixelFormatAttribivARB", X11DRV_wglGetPixelFormatAttribivARB },
3510 static const WineGLExtension WGL_ARB_render_texture =
3512 "WGL_ARB_render_texture",
3514 { "wglBindTexImageARB", X11DRV_wglBindTexImageARB },
3515 { "wglReleaseTexImageARB", X11DRV_wglReleaseTexImageARB },
3519 static const WineGLExtension WGL_EXT_extensions_string =
3521 "WGL_EXT_extensions_string",
3523 { "wglGetExtensionsStringEXT", X11DRV_wglGetExtensionsStringEXT },
3527 static const WineGLExtension WGL_EXT_swap_control =
3529 "WGL_EXT_swap_control",
3531 { "wglSwapIntervalEXT", X11DRV_wglSwapIntervalEXT },
3532 { "wglGetSwapIntervalEXT", X11DRV_wglGetSwapIntervalEXT },
3536 static const WineGLExtension WGL_NV_vertex_array_range =
3538 "WGL_NV_vertex_array_range",
3540 { "wglAllocateMemoryNV", X11DRV_wglAllocateMemoryNV },
3541 { "wglFreeMemoryNV", X11DRV_wglFreeMemoryNV },
3545 static const WineGLExtension WGL_WINE_pixel_format_passthrough =
3547 "WGL_WINE_pixel_format_passthrough",
3549 { "wglSetPixelFormatWINE", X11DRV_wglSetPixelFormatWINE },
3554 * X11DRV_WineGL_LoadExtensions
3556 static void X11DRV_WineGL_LoadExtensions(void)
3558 WineGLInfo.wglExtensions[0] = 0;
3560 /* Load Wine internal functions */
3561 register_extension(&WGL_internal_functions);
3563 /* ARB Extensions */
3565 if(glxRequireExtension("GLX_ARB_create_context"))
3567 register_extension(&WGL_ARB_create_context);
3569 if(glxRequireExtension("GLX_ARB_create_context_profile"))
3570 register_extension_string("WGL_ARB_create_context_profile");
3573 if(glxRequireExtension("GLX_ARB_fbconfig_float"))
3575 register_extension_string("WGL_ARB_pixel_format_float");
3576 register_extension_string("WGL_ATI_pixel_format_float");
3579 register_extension(&WGL_ARB_extensions_string);
3581 if (glxRequireVersion(3))
3582 register_extension(&WGL_ARB_make_current_read);
3584 if (glxRequireExtension("GLX_ARB_multisample"))
3585 register_extension(&WGL_ARB_multisample);
3587 /* In general pbuffer functionality requires support in the X-server. The functionality is
3588 * available either when the GLX_SGIX_pbuffer is present or when the GLX server version is 1.3.
3589 * All display drivers except for Nvidia's use the GLX module from Xfree86/Xorg which only
3590 * supports GLX 1.2. The endresult is that only Nvidia's drivers support pbuffers.
3592 * The only other drive which has pbuffer support is Ati's FGLRX driver. They provide clientside GLX 1.3 support
3593 * without support in the X-server (which other Mesa based drivers require).
3595 * Support pbuffers when the GLX version is 1.3 and GLX_SGIX_pbuffer is available. Further pbuffers can
3596 * also be supported when GLX_ATI_render_texture is available. This extension depends on pbuffers, so when it
3597 * is available pbuffers must be available too. */
3598 if ( (glxRequireVersion(3) && glxRequireExtension("GLX_SGIX_pbuffer")) || glxRequireExtension("GLX_ATI_render_texture"))
3599 register_extension(&WGL_ARB_pbuffer);
3601 register_extension(&WGL_ARB_pixel_format);
3603 /* Support WGL_ARB_render_texture when there's support or pbuffer based emulation */
3604 if (glxRequireExtension("GLX_ATI_render_texture") ||
3605 glxRequireExtension("GLX_ARB_render_texture") ||
3606 (glxRequireVersion(3) && glxRequireExtension("GLX_SGIX_pbuffer") && use_render_texture_emulation))
3608 register_extension(&WGL_ARB_render_texture);
3610 /* The WGL version of GLX_NV_float_buffer requires render_texture */
3611 if(glxRequireExtension("GLX_NV_float_buffer"))
3612 register_extension_string("WGL_NV_float_buffer");
3614 /* Again there's no GLX equivalent for this extension, so depend on the required GL extension */
3615 if(strstr(WineGLInfo.glExtensions, "GL_NV_texture_rectangle") != NULL)
3616 register_extension_string("WGL_NV_texture_rectangle");
3619 /* EXT Extensions */
3621 register_extension(&WGL_EXT_extensions_string);
3623 /* Load this extension even when it isn't backed by a GLX extension because it is has been around for ages.
3624 * Games like Call of Duty and K.O.T.O.R. rely on it. Further our emulation is good enough. */
3625 register_extension(&WGL_EXT_swap_control);
3627 if(glxRequireExtension("GLX_EXT_framebuffer_sRGB"))
3628 register_extension_string("WGL_EXT_framebuffer_sRGB");
3630 if(glxRequireExtension("GLX_EXT_fbconfig_packed_float"))
3631 register_extension_string("WGL_EXT_pixel_format_packed_float");
3633 /* The OpenGL extension GL_NV_vertex_array_range adds wgl/glX functions which aren't exported as 'real' wgl/glX extensions. */
3634 if(strstr(WineGLInfo.glExtensions, "GL_NV_vertex_array_range") != NULL)
3635 register_extension(&WGL_NV_vertex_array_range);
3637 /* WINE-specific WGL Extensions */
3639 /* In WineD3D we need the ability to set the pixel format more than once (e.g. after a device reset).
3640 * The default wglSetPixelFormat doesn't allow this, so add our own which allows it.
3642 register_extension(&WGL_WINE_pixel_format_passthrough);
3646 Drawable get_glxdrawable(X11DRV_PDEVICE *physDev)
3648 Drawable ret;
3650 if(physDev->bitmap)
3652 if (physDev->bitmap->hbitmap == BITMAP_stock_phys_bitmap.hbitmap)
3653 ret = physDev->drawable; /* PBuffer */
3654 else
3655 ret = physDev->bitmap->glxpixmap;
3657 else if(physDev->gl_drawable)
3658 ret = physDev->gl_drawable;
3659 else
3660 ret = physDev->drawable;
3661 return ret;
3664 BOOL destroy_glxpixmap(Display *display, XID glxpixmap)
3666 wine_tsx11_lock();
3667 pglXDestroyGLXPixmap(display, glxpixmap);
3668 wine_tsx11_unlock();
3669 return TRUE;
3673 * X11DRV_SwapBuffers
3675 * Swap the buffers of this DC
3677 BOOL CDECL X11DRV_SwapBuffers(X11DRV_PDEVICE *physDev)
3679 GLXDrawable drawable;
3680 Wine_GLContext *ctx = NtCurrentTeb()->glContext;
3682 if (!has_opengl()) return FALSE;
3684 TRACE("(%p)\n", physDev);
3686 drawable = get_glxdrawable(physDev);
3688 wine_tsx11_lock();
3689 sync_context(ctx);
3690 if(physDev->pixmap) {
3691 if(pglXCopySubBufferMESA) {
3692 int w = physDev->dc_rect.right - physDev->dc_rect.left;
3693 int h = physDev->dc_rect.bottom - physDev->dc_rect.top;
3695 /* (glX)SwapBuffers has an implicit glFlush effect, however
3696 * GLX_MESA_copy_sub_buffer doesn't. Make sure GL is flushed before
3697 * copying */
3698 pglFlush();
3699 if(w > 0 && h > 0)
3700 pglXCopySubBufferMESA(gdi_display, drawable, 0, 0, w, h);
3702 else
3703 pglXSwapBuffers(gdi_display, drawable);
3705 else
3706 pglXSwapBuffers(gdi_display, drawable);
3708 flush_gl_drawable(physDev);
3709 wine_tsx11_unlock();
3711 /* FPS support */
3712 if (TRACE_ON(fps))
3714 static long prev_time, start_time;
3715 static unsigned long frames, frames_total;
3717 DWORD time = GetTickCount();
3718 frames++;
3719 frames_total++;
3720 /* every 1.5 seconds */
3721 if (time - prev_time > 1500) {
3722 TRACE_(fps)("@ approx %.2ffps, total %.2ffps\n",
3723 1000.0*frames/(time - prev_time), 1000.0*frames_total/(time - start_time));
3724 prev_time = time;
3725 frames = 0;
3726 if(start_time == 0) start_time = time;
3730 return TRUE;
3733 XVisualInfo *visual_from_fbconfig_id( XID fbconfig_id )
3735 WineGLPixelFormat *fmt;
3736 XVisualInfo *ret;
3738 fmt = ConvertPixelFormatGLXtoWGL(gdi_display, fbconfig_id, 0 /* no flags */);
3739 if(fmt == NULL)
3740 return NULL;
3742 wine_tsx11_lock();
3743 ret = pglXGetVisualFromFBConfig(gdi_display, fmt->fbconfig);
3744 wine_tsx11_unlock();
3745 return ret;
3748 #else /* no OpenGL includes */
3750 void X11DRV_OpenGL_Cleanup(void)
3754 static inline void opengl_error(void)
3756 static int warned;
3757 if (!warned++) ERR("No OpenGL support compiled in.\n");
3760 int pixelformat_from_fbconfig_id(XID fbconfig_id)
3762 return 0;
3765 void mark_drawable_dirty(Drawable old, Drawable new)
3769 void flush_gl_drawable(X11DRV_PDEVICE *physDev)
3773 Drawable create_glxpixmap(Display *display, XVisualInfo *vis, Pixmap parent)
3775 return 0;
3778 /***********************************************************************
3779 * ChoosePixelFormat (X11DRV.@)
3781 int CDECL X11DRV_ChoosePixelFormat(X11DRV_PDEVICE *physDev,
3782 const PIXELFORMATDESCRIPTOR *ppfd) {
3783 opengl_error();
3784 return 0;
3787 /***********************************************************************
3788 * DescribePixelFormat (X11DRV.@)
3790 int CDECL X11DRV_DescribePixelFormat(X11DRV_PDEVICE *physDev,
3791 int iPixelFormat,
3792 UINT nBytes,
3793 PIXELFORMATDESCRIPTOR *ppfd) {
3794 opengl_error();
3795 return 0;
3798 /***********************************************************************
3799 * GetPixelFormat (X11DRV.@)
3801 int CDECL X11DRV_GetPixelFormat(X11DRV_PDEVICE *physDev) {
3802 opengl_error();
3803 return 0;
3806 /***********************************************************************
3807 * SetPixelFormat (X11DRV.@)
3809 BOOL CDECL X11DRV_SetPixelFormat(X11DRV_PDEVICE *physDev,
3810 int iPixelFormat,
3811 const PIXELFORMATDESCRIPTOR *ppfd) {
3812 opengl_error();
3813 return FALSE;
3816 /***********************************************************************
3817 * SwapBuffers (X11DRV.@)
3819 BOOL CDECL X11DRV_SwapBuffers(X11DRV_PDEVICE *physDev) {
3820 opengl_error();
3821 return FALSE;
3825 * X11DRV_wglCopyContext
3827 * For OpenGL32 wglCopyContext.
3829 BOOL CDECL X11DRV_wglCopyContext(HGLRC hglrcSrc, HGLRC hglrcDst, UINT mask) {
3830 opengl_error();
3831 return FALSE;
3835 * X11DRV_wglCreateContext
3837 * For OpenGL32 wglCreateContext.
3839 HGLRC CDECL X11DRV_wglCreateContext(X11DRV_PDEVICE *physDev) {
3840 opengl_error();
3841 return NULL;
3845 * X11DRV_wglCreateContextAttribsARB
3847 * WGL_ARB_create_context: wglCreateContextAttribsARB
3849 HGLRC X11DRV_wglCreateContextAttribsARB(X11DRV_PDEVICE *physDev, HGLRC hShareContext, const int* attribList)
3851 opengl_error();
3852 return NULL;
3856 * X11DRV_wglDeleteContext
3858 * For OpenGL32 wglDeleteContext.
3860 BOOL CDECL X11DRV_wglDeleteContext(HGLRC hglrc) {
3861 opengl_error();
3862 return FALSE;
3866 * X11DRV_wglGetProcAddress
3868 * For OpenGL32 wglGetProcAddress.
3870 PROC CDECL X11DRV_wglGetProcAddress(LPCSTR lpszProc) {
3871 opengl_error();
3872 return NULL;
3875 HDC CDECL X11DRV_wglGetPbufferDCARB(X11DRV_PDEVICE *hDevice, void *hPbuffer)
3877 opengl_error();
3878 return NULL;
3881 BOOL CDECL X11DRV_wglMakeContextCurrentARB(X11DRV_PDEVICE* hDrawDev, X11DRV_PDEVICE* hReadDev, HGLRC hglrc) {
3882 opengl_error();
3883 return FALSE;
3887 * X11DRV_wglMakeCurrent
3889 * For OpenGL32 wglMakeCurrent.
3891 BOOL CDECL X11DRV_wglMakeCurrent(X11DRV_PDEVICE *physDev, HGLRC hglrc) {
3892 opengl_error();
3893 return FALSE;
3897 * X11DRV_wglShareLists
3899 * For OpenGL32 wglShareLists.
3901 BOOL CDECL X11DRV_wglShareLists(HGLRC hglrc1, HGLRC hglrc2) {
3902 opengl_error();
3903 return FALSE;
3907 * X11DRV_wglUseFontBitmapsA
3909 * For OpenGL32 wglUseFontBitmapsA.
3911 BOOL CDECL X11DRV_wglUseFontBitmapsA(X11DRV_PDEVICE *physDev, DWORD first, DWORD count, DWORD listBase)
3913 opengl_error();
3914 return FALSE;
3918 * X11DRV_wglUseFontBitmapsW
3920 * For OpenGL32 wglUseFontBitmapsW.
3922 BOOL CDECL X11DRV_wglUseFontBitmapsW(X11DRV_PDEVICE *physDev, DWORD first, DWORD count, DWORD listBase)
3924 opengl_error();
3925 return FALSE;
3929 * X11DRV_wglSetPixelFormatWINE
3931 * WGL_WINE_pixel_format_passthrough: wglSetPixelFormatWINE
3932 * This is a WINE-specific wglSetPixelFormat which can set the pixel format multiple times.
3934 BOOL CDECL X11DRV_wglSetPixelFormatWINE(X11DRV_PDEVICE *physDev, int iPixelFormat, const PIXELFORMATDESCRIPTOR *ppfd)
3936 opengl_error();
3937 return FALSE;
3940 Drawable get_glxdrawable(X11DRV_PDEVICE *physDev)
3942 return 0;
3945 BOOL destroy_glxpixmap(Display *display, XID glxpixmap)
3947 return FALSE;
3950 XVisualInfo *visual_from_fbconfig_id( XID fbconfig_id )
3952 return NULL;
3955 #endif /* defined(HAVE_OPENGL) */