2 * The Wine project - Xinput Joystick Library
3 * Copyright 2008 Andrew Fenn
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "wine/test.h"
26 static DWORD (WINAPI
*pXInputGetState
)(DWORD
, XINPUT_STATE
*);
27 static DWORD (WINAPI
*pXInputGetCapabilities
)(DWORD
,DWORD
,XINPUT_CAPABILITIES
*);
29 static void test_get_state(void)
32 XINPUT_STATE controllerState
;
36 for(controllerNum
=0; controllerNum
< XUSER_MAX_COUNT
; controllerNum
++)
38 ZeroMemory(&controllerState
, sizeof(XINPUT_STATE
));
40 result
= pXInputGetState(controllerNum
, &controllerState
);
41 ok(result
== ERROR_SUCCESS
|| result
== ERROR_DEVICE_NOT_CONNECTED
, "XInputGetState failed with (%d)\n", result
);
43 if (ERROR_DEVICE_NOT_CONNECTED
== result
)
45 skip("Controller %d is not connected\n", controllerNum
);
49 trace("-- Results for controller %d --\n", controllerNum
);
50 trace("XInputGetState: %d\n", result
);
51 trace("State->dwPacketNumber: %d\n", controllerState
.dwPacketNumber
);
52 trace("Gamepad Variables --\n");
53 trace("Gamepad.wButtons: %#x\n", controllerState
.Gamepad
.wButtons
);
54 trace("Gamepad.bLeftTrigger: 0x%08x\n", controllerState
.Gamepad
.bLeftTrigger
);
55 trace("Gamepad.bRightTrigger: 0x%08x\n", controllerState
.Gamepad
.bRightTrigger
);
56 trace("Gamepad.sThumbLX: %d\n", controllerState
.Gamepad
.sThumbLX
);
57 trace("Gamepad.sThumbLY: %d\n", controllerState
.Gamepad
.sThumbLY
);
58 trace("Gamepad.sThumbRX: %d\n", controllerState
.Gamepad
.sThumbRX
);
59 trace("Gamepad.sThumbRY: %d\n", controllerState
.Gamepad
.sThumbRY
);
63 ZeroMemory(&controllerState
, sizeof(XINPUT_STATE
));
64 result
= pXInputGetState(XUSER_MAX_COUNT
+1, &controllerState
);
65 ok(result
== ERROR_BAD_ARGUMENTS
, "XInputGetState returned (%d)\n", result
);
68 static void test_get_capabilities(void)
70 XINPUT_CAPABILITIES capabilities
;
74 for(controllerNum
=0; controllerNum
< XUSER_MAX_COUNT
; controllerNum
++)
76 ZeroMemory(&capabilities
, sizeof(XINPUT_CAPABILITIES
));
78 result
= pXInputGetCapabilities(controllerNum
, XINPUT_FLAG_GAMEPAD
, &capabilities
);
79 ok(result
== ERROR_SUCCESS
|| result
== ERROR_DEVICE_NOT_CONNECTED
, "XInputGetCapabilities failed with (%d)\n", result
);
81 if (ERROR_DEVICE_NOT_CONNECTED
== result
)
83 skip("Controller %d is not connected\n", controllerNum
);
87 ZeroMemory(&capabilities
, sizeof(XINPUT_CAPABILITIES
));
88 result
= pXInputGetCapabilities(XUSER_MAX_COUNT
+1, XINPUT_FLAG_GAMEPAD
, &capabilities
);
89 ok(result
== ERROR_BAD_ARGUMENTS
, "XInputGetCapabilities returned (%d)\n", result
);
95 hXinput
= LoadLibraryA( "xinput1_3.dll" );
99 pXInputGetState
= (void*)GetProcAddress(hXinput
, "XInputGetState");
100 pXInputGetCapabilities
= (void*)GetProcAddress(hXinput
, "XInputGetCapabilities");
102 test_get_capabilities();
106 skip("Could not load xinput1_3.dll\n");