push 9eb9af089d68d39110a91889d3a673043db63c4b
[wine/hacks.git] / dlls / d3d9 / tests / texture.c
blob515820b3004f270cc2048a80278f55e0aa0c0613
1 /*
2 * Copyright (C) 2006 Henri Verbeet
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
18 #define COBJMACROS
19 #include <d3d9.h>
20 #include "wine/test.h"
22 static HWND create_window(void)
24 WNDCLASS wc = {0};
25 wc.lpfnWndProc = DefWindowProc;
26 wc.lpszClassName = "d3d9_test_wc";
27 RegisterClass(&wc);
29 return CreateWindow("d3d9_test_wc", "d3d9_test",
30 0, 0, 0, 0, 0, 0, 0, 0, 0);
33 static IDirect3DDevice9 *init_d3d9(HMODULE d3d9_handle)
35 IDirect3D9 * (__stdcall * d3d9_create)(UINT SDKVersion) = 0;
36 IDirect3D9 *d3d9_ptr = 0;
37 IDirect3DDevice9 *device_ptr = 0;
38 D3DPRESENT_PARAMETERS present_parameters;
39 HRESULT hr;
41 d3d9_create = (void *)GetProcAddress(d3d9_handle, "Direct3DCreate9");
42 ok(d3d9_create != NULL, "Failed to get address of Direct3DCreate9\n");
43 if (!d3d9_create) return NULL;
45 d3d9_ptr = d3d9_create(D3D_SDK_VERSION);
46 ok(d3d9_ptr != NULL, "Failed to create IDirect3D9 object\n");
47 if (!d3d9_ptr) return NULL;
49 ZeroMemory(&present_parameters, sizeof(present_parameters));
50 present_parameters.Windowed = TRUE;
51 present_parameters.hDeviceWindow = create_window();
52 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
54 hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
55 NULL, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
57 if(FAILED(hr))
59 skip("could not create device, IDirect3D9_CreateDevice returned %#x\n", hr);
60 return NULL;
63 return device_ptr;
66 static void test_texture_stage_state(IDirect3DDevice9 *device_ptr, DWORD stage, D3DTEXTURESTAGESTATETYPE type, DWORD expected)
68 DWORD value;
70 HRESULT hr = IDirect3DDevice9_GetTextureStageState(device_ptr, stage, type, &value);
71 ok(SUCCEEDED(hr) && value == expected, "GetTextureStageState (stage %#x, type %#x) returned: hr %#x, value %#x. "
72 "Expected hr %#x, value %#x\n", stage, type, hr, value, D3D_OK, expected);
75 /* Test the default texture stage state values */
76 static void test_texture_stage_states(IDirect3DDevice9 *device_ptr, int num_stages)
78 int i;
79 for (i = 0; i < num_stages; ++i)
81 test_texture_stage_state(device_ptr, i, D3DTSS_COLOROP, i ? D3DTOP_DISABLE : D3DTOP_MODULATE);
82 test_texture_stage_state(device_ptr, i, D3DTSS_COLORARG1, D3DTA_TEXTURE);
83 test_texture_stage_state(device_ptr, i, D3DTSS_COLORARG2, D3DTA_CURRENT);
84 test_texture_stage_state(device_ptr, i, D3DTSS_ALPHAOP, i ? D3DTOP_DISABLE : D3DTOP_SELECTARG1);
85 test_texture_stage_state(device_ptr, i, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
86 test_texture_stage_state(device_ptr, i, D3DTSS_ALPHAARG2, D3DTA_CURRENT);
87 test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVMAT00, 0);
88 test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVMAT01, 0);
89 test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVMAT10, 0);
90 test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVMAT11, 0);
91 test_texture_stage_state(device_ptr, i, D3DTSS_TEXCOORDINDEX, i);
92 test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVLSCALE, 0);
93 test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVLOFFSET, 0);
94 test_texture_stage_state(device_ptr, i, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_DISABLE);
95 test_texture_stage_state(device_ptr, i, D3DTSS_COLORARG0, D3DTA_CURRENT);
96 test_texture_stage_state(device_ptr, i, D3DTSS_ALPHAARG0, D3DTA_CURRENT);
97 test_texture_stage_state(device_ptr, i, D3DTSS_RESULTARG, D3DTA_CURRENT);
98 test_texture_stage_state(device_ptr, i, D3DTSS_CONSTANT, 0);
99 test_texture_stage_state(device_ptr, i, D3DTSS_FORCE_DWORD, 0);
103 static void test_cube_texture_from_pool(IDirect3DDevice9 *device_ptr, DWORD caps, D3DPOOL pool, BOOL need_cap)
105 IDirect3DCubeTexture9 *texture_ptr = NULL;
106 HRESULT hr;
108 hr = IDirect3DDevice9_CreateCubeTexture(device_ptr, 512, 1, 0, D3DFMT_X8R8G8B8, pool, &texture_ptr, NULL);
110 if((caps & D3DPTEXTURECAPS_CUBEMAP) || !need_cap)
111 ok(SUCCEEDED(hr), "hr=0x%.8x\n", hr);
112 else
113 ok(hr == D3DERR_INVALIDCALL, "hr=0x%.8x\n", hr);
115 if(texture_ptr) IDirect3DCubeTexture9_Release(texture_ptr);
118 static void test_cube_texture_mipmap_gen(IDirect3DDevice9 *device_ptr)
120 IDirect3DCubeTexture9 *texture_ptr = NULL;
121 IDirect3D9 *d3d9;
122 HRESULT hr;
124 hr = IDirect3DDevice9_GetDirect3D(device_ptr, &d3d9);
125 ok(hr == D3D_OK, "IDirect3DDevice9_GetDirect3D returned 0x%08x\n", hr);
127 hr = IDirect3D9_CheckDeviceFormat(d3d9, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
128 D3DUSAGE_AUTOGENMIPMAP,
129 D3DRTYPE_CUBETEXTURE, D3DFMT_X8R8G8B8);
130 if(FAILED(hr))
132 skip("No cube mipmap generation support\n");
133 return;
136 /* testing shows that autogenmipmap and rendertarget are mutually exclusive options */
137 hr = IDirect3DDevice9_CreateCubeTexture(device_ptr, 64, 0, (D3DUSAGE_RENDERTARGET |
138 D3DUSAGE_AUTOGENMIPMAP), D3DFMT_X8R8G8B8,
139 D3DPOOL_DEFAULT, &texture_ptr, 0);
140 ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture returned 0x%08x, expected 0x%08x\n",
141 hr, D3D_OK);
142 if (texture_ptr) IDirect3DCubeTexture9_Release(texture_ptr);
143 texture_ptr = NULL;
145 hr = IDirect3DDevice9_CreateCubeTexture(device_ptr, 64, 0,
146 D3DUSAGE_AUTOGENMIPMAP, D3DFMT_X8R8G8B8,
147 D3DPOOL_MANAGED, &texture_ptr, 0);
148 ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture failed (0x%08x)\n", hr);
149 if (texture_ptr) IDirect3DCubeTexture9_Release(texture_ptr);
150 texture_ptr = NULL;
153 static void test_cube_textures(IDirect3DDevice9 *device_ptr, DWORD caps)
155 test_cube_texture_from_pool(device_ptr, caps, D3DPOOL_DEFAULT, TRUE);
156 test_cube_texture_from_pool(device_ptr, caps, D3DPOOL_MANAGED, TRUE);
157 test_cube_texture_from_pool(device_ptr, caps, D3DPOOL_SYSTEMMEM, TRUE);
158 test_cube_texture_from_pool(device_ptr, caps, D3DPOOL_SCRATCH, FALSE);
159 test_cube_texture_mipmap_gen(device_ptr);
162 static void test_mipmap_gen(IDirect3DDevice9 *device)
164 HRESULT hr;
165 IDirect3D9 *d3d9;
166 IDirect3DTexture9 *texture = NULL;
167 IDirect3DSurface9 *surface;
168 DWORD levels;
169 D3DSURFACE_DESC desc;
170 int i;
171 D3DLOCKED_RECT lr;
173 hr = IDirect3DDevice9_GetDirect3D(device, &d3d9);
174 ok(hr == D3D_OK, "IDirect3DDevice9_GetDirect3D returned %#x\n", hr);
176 hr = IDirect3D9_CheckDeviceFormat(d3d9, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
177 D3DUSAGE_AUTOGENMIPMAP,
178 D3DRTYPE_TEXTURE, D3DFMT_X8R8G8B8);
179 if(FAILED(hr))
181 skip("No mipmap generation support\n");
182 return;
185 /* testing shows that autogenmipmap and rendertarget are mutually exclusive options */
186 hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 0, (D3DUSAGE_RENDERTARGET |
187 D3DUSAGE_AUTOGENMIPMAP), D3DFMT_X8R8G8B8,
188 D3DPOOL_DEFAULT, &texture, 0);
189 ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture returned 0x%08x, expected 0x%08x\n",
190 hr, D3D_OK);
191 if (texture) IDirect3DTexture9_Release(texture);
192 texture = NULL;
194 hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 0, D3DUSAGE_AUTOGENMIPMAP,
195 D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &texture, 0);
196 ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture failed(%08x)\n", hr);
198 levels = IDirect3DTexture9_GetLevelCount(texture);
199 ok(levels == 1, "Got %d levels, expected 1\n", levels);
201 for(i = 0; i < 6 /* 64 = 2 ^ 6 */; i++)
203 surface = NULL;
204 hr = IDirect3DTexture9_GetSurfaceLevel(texture, i, &surface);
205 ok(hr == (i == 0 ? D3D_OK : D3DERR_INVALIDCALL),
206 "GetSurfaceLevel on level %d returned %#x\n", i, hr);
207 if(surface) IDirect3DSurface9_Release(surface);
209 hr = IDirect3DTexture9_GetLevelDesc(texture, i, &desc);
210 ok(hr == (i == 0 ? D3D_OK : D3DERR_INVALIDCALL),
211 "GetLevelDesc on level %d returned %#x\n", i, hr);
213 hr = IDirect3DTexture9_LockRect(texture, i, &lr, NULL, 0);
214 ok(hr == (i == 0 ? D3D_OK : D3DERR_INVALIDCALL),
215 "LockRect on level %d returned %#x\n", i, hr);
216 if(SUCCEEDED(hr))
218 hr = IDirect3DTexture9_UnlockRect(texture, i);
219 ok(hr == D3D_OK, "Unlock returned %08x\n", hr);
222 IDirect3DTexture9_Release(texture);
224 hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 2 /* levels */, D3DUSAGE_AUTOGENMIPMAP,
225 D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &texture, 0);
226 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_CreateTexture(levels = 2) returned %08x\n", hr);
227 hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 6 /* levels */, D3DUSAGE_AUTOGENMIPMAP,
228 D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &texture, 0);
229 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_CreateTexture(levels = 6) returned %08x\n", hr);
231 hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 1 /* levels */, D3DUSAGE_AUTOGENMIPMAP,
232 D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &texture, 0);
233 ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture(levels = 1) returned %08x\n", hr);
234 levels = IDirect3DTexture9_GetLevelCount(texture);
235 ok(levels == 1, "Got %d levels, expected 1\n", levels);
236 IDirect3DTexture9_Release(texture);
239 static void test_filter(IDirect3DDevice9 *device) {
240 HRESULT hr;
241 IDirect3DTexture9 *texture;
242 IDirect3D9 *d3d9;
243 DWORD passes = 0;
244 unsigned int i;
245 struct filter_tests {
246 DWORD magfilter, minfilter, mipfilter;
247 BOOL has_texture;
248 HRESULT result;
249 } tests[] = {
250 { D3DTEXF_NONE, D3DTEXF_NONE, D3DTEXF_NONE, FALSE, D3DERR_UNSUPPORTEDTEXTUREFILTER },
251 { D3DTEXF_POINT, D3DTEXF_NONE, D3DTEXF_NONE, FALSE, D3DERR_UNSUPPORTEDTEXTUREFILTER },
252 { D3DTEXF_NONE, D3DTEXF_POINT, D3DTEXF_NONE, FALSE, D3DERR_UNSUPPORTEDTEXTUREFILTER },
253 { D3DTEXF_POINT, D3DTEXF_POINT, D3DTEXF_NONE, FALSE, D3D_OK },
254 { D3DTEXF_POINT, D3DTEXF_POINT, D3DTEXF_POINT, FALSE, D3D_OK },
256 { D3DTEXF_NONE, D3DTEXF_NONE, D3DTEXF_NONE, TRUE, D3DERR_UNSUPPORTEDTEXTUREFILTER },
257 { D3DTEXF_POINT, D3DTEXF_NONE, D3DTEXF_NONE, TRUE, D3DERR_UNSUPPORTEDTEXTUREFILTER },
258 { D3DTEXF_POINT, D3DTEXF_POINT, D3DTEXF_NONE, TRUE, D3D_OK },
259 { D3DTEXF_POINT, D3DTEXF_POINT, D3DTEXF_POINT, TRUE, D3D_OK },
261 { D3DTEXF_NONE, D3DTEXF_NONE, D3DTEXF_NONE, TRUE, D3DERR_UNSUPPORTEDTEXTUREFILTER },
262 { D3DTEXF_LINEAR, D3DTEXF_NONE, D3DTEXF_NONE, TRUE, D3DERR_UNSUPPORTEDTEXTUREFILTER },
263 { D3DTEXF_LINEAR, D3DTEXF_POINT, D3DTEXF_NONE, TRUE, E_FAIL },
264 { D3DTEXF_POINT, D3DTEXF_LINEAR, D3DTEXF_NONE, TRUE, E_FAIL },
265 { D3DTEXF_POINT, D3DTEXF_POINT, D3DTEXF_LINEAR, TRUE, E_FAIL },
269 hr = IDirect3DDevice9_GetDirect3D(device, &d3d9);
270 ok(hr == D3D_OK, "IDirect3DDevice9_GetDirect3D(levels = 1) returned %08x\n", hr);
271 hr = IDirect3D9_CheckDeviceFormat(d3d9, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, 0,
272 D3DRTYPE_TEXTURE, D3DFMT_A32B32G32R32F);
273 if(FAILED(hr)) {
274 skip("D3DFMT_A32B32G32R32F not supported\n");
275 goto out;
277 hr = IDirect3D9_CheckDeviceFormat(d3d9, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, D3DUSAGE_QUERY_FILTER,
278 D3DRTYPE_TEXTURE, D3DFMT_A32B32G32R32F);
279 if(SUCCEEDED(hr)) {
280 skip("D3DFMT_A32B32G32R32F supports filtering\n");
281 goto out;
284 hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 0, 0, D3DFMT_A32B32G32R32F,
285 D3DPOOL_MANAGED, &texture, 0);
286 ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture returned %08x\n", hr);
288 /* Needed for ValidateDevice */
289 hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX1);
290 ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF returned %08x\n", hr);
292 for(i = 0; i < (sizeof(tests) / sizeof(tests[0])); i++) {
293 if(tests[i].has_texture) {
294 hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *) texture);
295 ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture returned %08x\n", hr);
296 } else {
297 hr = IDirect3DDevice9_SetTexture(device, 0, NULL);
298 ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture returned %08x\n", hr);
301 hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MAGFILTER, tests[i].magfilter);
302 ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState returned %08x\n", hr);
303 hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MINFILTER, tests[i].minfilter);
304 ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState returned %08x\n", hr);
305 hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MIPFILTER, tests[i].mipfilter);
306 ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState returned %08x\n", hr);
308 passes = 0xdeadbeef;
309 hr = IDirect3DDevice9_ValidateDevice(device, &passes);
310 ok(hr == tests[i].result, "ValidateDevice failed: Texture %s, min %u, mag %u, mip %u. Got %08x, expected %08x\n",
311 tests[i].has_texture ? "TRUE" : "FALSE", tests[i].magfilter, tests[i].minfilter,
312 tests[i].mipfilter, hr, tests[i].result);
313 if(SUCCEEDED(hr)) {
314 ok(passes != 0, "ValidateDevice succeeded, passes is %u\n", passes);
315 } else {
316 ok(passes == 0xdeadbeef, "ValidateDevice failed, passes is %u\n", passes);
320 hr = IDirect3DDevice9_SetTexture(device, 0, NULL);
322 out:
323 IDirect3D9_Release(d3d9);
326 static void test_gettexture(IDirect3DDevice9 *device) {
327 HRESULT hr;
328 IDirect3DBaseTexture9 *texture = (IDirect3DBaseTexture9 *) 0xdeadbeef;
330 hr = IDirect3DDevice9_SetTexture(device, 0, NULL);
331 ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed, hr = 0x%08x\n", hr);
332 hr = IDirect3DDevice9_GetTexture(device, 0, &texture);
333 ok(hr == D3D_OK, "IDirect3DDevice9_GetTexture failed, hr = 0x%08x\n", hr);
334 ok(texture == NULL, "Texture returned is %p, expected NULL\n", texture);
337 START_TEST(texture)
339 D3DCAPS9 caps;
340 HMODULE d3d9_handle;
341 IDirect3DDevice9 *device_ptr;
343 d3d9_handle = LoadLibraryA("d3d9.dll");
344 if (!d3d9_handle)
346 skip("Could not load d3d9.dll\n");
347 return;
350 device_ptr = init_d3d9(d3d9_handle);
351 if (!device_ptr) return;
353 IDirect3DDevice9_GetDeviceCaps(device_ptr, &caps);
355 test_texture_stage_states(device_ptr, caps.MaxTextureBlendStages);
356 test_cube_textures(device_ptr, caps.TextureCaps);
357 test_mipmap_gen(device_ptr);
358 test_filter(device_ptr);
359 test_gettexture(device_ptr);