wined3d: Add D3DFMT_L16.
[wine/hacks.git] / include / wine / wined3d_types.h
blob9658ebbd2783a51ff4d5bab1344c7107a6b76966
1 /*
2 * Direct3D wine types include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Jason Edmeades
6 * Raphael Junqueira
7 * Copyright 2005 Oliver Stieber
8 * Copyright 2006 Stefan Dösinger
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
25 #ifndef __WINE_WINED3D_TYPES_H
26 #define __WINE_WINED3D_TYPES_H
28 /* TODO: remove the dependency on d3d9 or d3d8 */
29 #if !defined( __WINE_D3D8_H ) && !defined( __WINE_D3D9_H )
30 # error You must include d3d8.h or d3d9.h header to use this header
31 #endif
33 #define WINED3D_VSHADER_MAX_CONSTANTS 96
34 #define WINED3D_PSHADER_MAX_CONSTANTS 32
36 typedef struct _WINED3DVECTOR_3 {
37 float x;
38 float y;
39 float z;
40 } WINED3DVECTOR_3;
42 typedef struct _WINED3DVECTOR_4 {
43 float x;
44 float y;
45 float z;
46 float w;
47 } WINED3DVECTOR_4;
49 typedef struct WINED3DSHADERVECTOR {
50 float x;
51 float y;
52 float z;
53 float w;
54 } WINED3DSHADERVECTOR;
56 typedef struct WINED3DSHADERSCALAR {
57 float x;
58 } WINED3DSHADERSCALAR;
60 typedef WINED3DSHADERVECTOR WINEVSHADERCONSTANTS8[WINED3D_VSHADER_MAX_CONSTANTS];
62 typedef struct VSHADERDATA {
63 /** Run Time Shader Function Constants */
64 /*D3DXBUFFER* constants;*/
65 WINEVSHADERCONSTANTS8 C;
66 /** Shader Code as char ... */
67 CONST DWORD* code;
68 UINT codeLength;
69 } VSHADERDATA;
71 /** temporary here waiting for buffer code */
72 typedef struct VSHADERINPUTDATA {
73 WINED3DSHADERVECTOR V[17];
74 } WINEVSHADERINPUTDATA;
76 /** temporary here waiting for buffer code */
77 typedef struct VSHADEROUTPUTDATA {
78 WINED3DSHADERVECTOR oPos;
79 WINED3DSHADERVECTOR oD[2];
80 WINED3DSHADERVECTOR oT[8];
81 WINED3DSHADERVECTOR oFog;
82 WINED3DSHADERVECTOR oPts;
83 } WINEVSHADEROUTPUTDATA;
85 typedef WINED3DSHADERVECTOR WINEPSHADERCONSTANTS8[WINED3D_PSHADER_MAX_CONSTANTS];
87 typedef struct PSHADERDATA {
88 /** Run Time Shader Function Constants */
89 /*D3DXBUFFER* constants;*/
90 WINEPSHADERCONSTANTS8 C;
91 /** Shader Code as char ... */
92 CONST DWORD* code;
93 UINT codeLength;
94 } PSHADERDATA;
96 /** temporary here waiting for buffer code */
97 typedef struct PSHADERINPUTDATA {
98 WINED3DSHADERVECTOR V[2];
99 WINED3DSHADERVECTOR T[8];
100 WINED3DSHADERVECTOR S[16];
101 /*D3DSHADERVECTOR R[12];*/
102 } WINEPSHADERINPUTDATA;
104 /** temporary here waiting for buffer code */
105 typedef struct PSHADEROUTPUTDATA {
106 WINED3DSHADERVECTOR oC[4];
107 WINED3DSHADERVECTOR oDepth;
108 } WINEPSHADEROUTPUTDATA;
110 /*****************************************************************************
111 * WineD3D Structures to be used when d3d8 and d3d9 are incompatible
115 typedef enum _WINED3DDEVTYPE {
116 WINED3DDEVTYPE_HAL = 1,
117 WINED3DDEVTYPE_REF = 2,
118 WINED3DDEVTYPE_SW = 3,
120 WINED3DDEVTYPE_FORCE_DWORD = 0xffffffff
121 } WINED3DDEVTYPE;
123 typedef enum _WINED3DDEGREETYPE {
124 WINED3DDEGREE_LINEAR = 1,
125 WINED3DDEGREE_QUADRATIC = 2,
126 WINED3DDEGREE_CUBIC = 3,
127 WINED3DDEGREE_QUINTIC = 5,
129 WINED3DDEGREE_FORCE_DWORD = 0x7fffffff
130 } WINED3DDEGREETYPE;
132 typedef enum _WINED3DFORMAT {
133 WINED3DFMT_UNKNOWN = 0,
135 WINED3DFMT_R8G8B8 = 20,
136 WINED3DFMT_A8R8G8B8 = 21,
137 WINED3DFMT_X8R8G8B8 = 22,
138 WINED3DFMT_R5G6B5 = 23,
139 WINED3DFMT_X1R5G5B5 = 24,
140 WINED3DFMT_A1R5G5B5 = 25,
141 WINED3DFMT_A4R4G4B4 = 26,
142 WINED3DFMT_R3G3B2 = 27,
143 WINED3DFMT_A8 = 28,
144 WINED3DFMT_A8R3G3B2 = 29,
145 WINED3DFMT_X4R4G4B4 = 30,
146 WINED3DFMT_A2B10G10R10 = 31,
147 WINED3DFMT_A8B8G8R8 = 32,
148 WINED3DFMT_X8B8G8R8 = 33,
149 WINED3DFMT_G16R16 = 34,
150 WINED3DFMT_A2R10G10B10 = 35,
151 WINED3DFMT_A16B16G16R16 = 36,
154 WINED3DFMT_A8P8 = 40,
155 WINED3DFMT_P8 = 41,
157 WINED3DFMT_L8 = 50,
158 WINED3DFMT_A8L8 = 51,
159 WINED3DFMT_A4L4 = 52,
161 WINED3DFMT_V8U8 = 60,
162 WINED3DFMT_L6V5U5 = 61,
163 WINED3DFMT_X8L8V8U8 = 62,
164 WINED3DFMT_Q8W8V8U8 = 63,
165 WINED3DFMT_V16U16 = 64,
166 WINED3DFMT_W11V11U10 = 65,
167 WINED3DFMT_A2W10V10U10 = 67,
169 WINED3DFMT_UYVY = MAKEFOURCC('U', 'Y', 'V', 'Y'),
170 WINED3DFMT_YUY2 = MAKEFOURCC('Y', 'U', 'Y', '2'),
171 WINED3DFMT_DXT1 = MAKEFOURCC('D', 'X', 'T', '1'),
172 WINED3DFMT_DXT2 = MAKEFOURCC('D', 'X', 'T', '2'),
173 WINED3DFMT_DXT3 = MAKEFOURCC('D', 'X', 'T', '3'),
174 WINED3DFMT_DXT4 = MAKEFOURCC('D', 'X', 'T', '4'),
175 WINED3DFMT_DXT5 = MAKEFOURCC('D', 'X', 'T', '5'),
176 WINED3DFMT_MULTI2_ARGB = MAKEFOURCC('M', 'E', 'T', '1'),
177 WINED3DFMT_G8R8_G8B8 = MAKEFOURCC('G', 'R', 'G', 'B'),
178 WINED3DFMT_R8G8_B8G8 = MAKEFOURCC('R', 'G', 'B', 'G'),
180 WINED3DFMT_D16_LOCKABLE = 70,
181 WINED3DFMT_D32 = 71,
182 WINED3DFMT_D15S1 = 73,
183 WINED3DFMT_D24S8 = 75,
184 WINED3DFMT_D24X8 = 77,
185 WINED3DFMT_D24X4S4 = 79,
186 WINED3DFMT_D16 = 80,
187 WINED3DFMT_L16 = 81,
188 WINED3DFMT_D32F_LOCKABLE = 82,
189 WINED3DFMT_D24FS8 = 83,
191 WINED3DFMT_VERTEXDATA = 100,
192 WINED3DFMT_INDEX16 = 101,
193 WINED3DFMT_INDEX32 = 102,
194 WINED3DFMT_Q16W16V16U16 = 110,
195 /* Flaoting point formats */
196 WINED3DFMT_R16F = 111,
197 WINED3DFMT_G16R16F = 112,
198 WINED3DFMT_A16B16G16R16F = 113,
200 /* IEEE formats */
201 WINED3DFMT_R32F = 114,
202 WINED3DFMT_G32R32F = 115,
203 WINED3DFMT_A32B32G32R32F = 116,
205 WINED3DFMT_CxV8U8 = 117,
208 WINED3DFMT_FORCE_DWORD = 0xFFFFFFFF
209 } WINED3DFORMAT;
211 typedef enum _WINED3DRENDERSTATETYPE {
212 WINED3DRS_TEXTUREHANDLE = 1,
213 WINED3DRS_ANTIALIAS = 2,
214 WINED3DRS_TEXTUREADDRESS = 3,
215 WINED3DRS_TEXTUREPERSPECTIVE = 4,
216 WINED3DRS_WRAPU = 5,
217 WINED3DRS_WRAPV = 6,
218 WINED3DRS_ZENABLE = 7,
219 WINED3DRS_FILLMODE = 8,
220 WINED3DRS_SHADEMODE = 9,
221 WINED3DRS_LINEPATTERN = 10,
222 WINED3DRS_MONOENABLE = 11,
223 WINED3DRS_ROP2 = 12,
224 WINED3DRS_PLANEMASK = 13,
225 WINED3DRS_ZWRITEENABLE = 14,
226 WINED3DRS_ALPHATESTENABLE = 15,
227 WINED3DRS_LASTPIXEL = 16,
228 WINED3DRS_TEXTUREMAG = 17,
229 WINED3DRS_TEXTUREMIN = 18,
230 WINED3DRS_SRCBLEND = 19,
231 WINED3DRS_DESTBLEND = 20,
232 WINED3DRS_TEXTUREMAPBLEND = 21,
233 WINED3DRS_CULLMODE = 22,
234 WINED3DRS_ZFUNC = 23,
235 WINED3DRS_ALPHAREF = 24,
236 WINED3DRS_ALPHAFUNC = 25,
237 WINED3DRS_DITHERENABLE = 26,
238 WINED3DRS_ALPHABLENDENABLE = 27,
239 WINED3DRS_FOGENABLE = 28,
240 WINED3DRS_SPECULARENABLE = 29,
241 WINED3DRS_ZVISIBLE = 30,
242 WINED3DRS_SUBPIXEL = 31,
243 WINED3DRS_SUBPIXELX = 32,
244 WINED3DRS_STIPPLEDALPHA = 33,
245 WINED3DRS_FOGCOLOR = 34,
246 WINED3DRS_FOGTABLEMODE = 35,
247 WINED3DRS_FOGSTART = 36,
248 WINED3DRS_FOGEND = 37,
249 WINED3DRS_FOGDENSITY = 38,
250 WINED3DRS_STIPPLEENABLE = 39,
251 WINED3DRS_EDGEANTIALIAS = 40,
252 WINED3DRS_COLORKEYENABLE = 41,
253 WINED3DRS_BORDERCOLOR = 43,
254 WINED3DRS_TEXTUREADDRESSU = 44,
255 WINED3DRS_TEXTUREADDRESSV = 45,
256 WINED3DRS_MIPMAPLODBIAS = 46,
257 WINED3DRS_ZBIAS = 47,
258 WINED3DRS_RANGEFOGENABLE = 48,
259 WINED3DRS_ANISOTROPY = 49,
260 WINED3DRS_FLUSHBATCH = 50,
261 WINED3DRS_TRANSLUCENTSORTINDEPENDENT = 51,
262 WINED3DRS_STENCILENABLE = 52,
263 WINED3DRS_STENCILFAIL = 53,
264 WINED3DRS_STENCILZFAIL = 54,
265 WINED3DRS_STENCILPASS = 55,
266 WINED3DRS_STENCILFUNC = 56,
267 WINED3DRS_STENCILREF = 57,
268 WINED3DRS_STENCILMASK = 58,
269 WINED3DRS_STENCILWRITEMASK = 59,
270 WINED3DRS_TEXTUREFACTOR = 60,
271 WINED3DRS_WRAP0 = 128,
272 WINED3DRS_WRAP1 = 129,
273 WINED3DRS_WRAP2 = 130,
274 WINED3DRS_WRAP3 = 131,
275 WINED3DRS_WRAP4 = 132,
276 WINED3DRS_WRAP5 = 133,
277 WINED3DRS_WRAP6 = 134,
278 WINED3DRS_WRAP7 = 135,
279 WINED3DRS_CLIPPING = 136,
280 WINED3DRS_LIGHTING = 137,
281 WINED3DRS_EXTENTS = 138,
282 WINED3DRS_AMBIENT = 139,
283 WINED3DRS_FOGVERTEXMODE = 140,
284 WINED3DRS_COLORVERTEX = 141,
285 WINED3DRS_LOCALVIEWER = 142,
286 WINED3DRS_NORMALIZENORMALS = 143,
287 WINED3DRS_COLORKEYBLENDENABLE = 144,
288 WINED3DRS_DIFFUSEMATERIALSOURCE = 145,
289 WINED3DRS_SPECULARMATERIALSOURCE = 146,
290 WINED3DRS_AMBIENTMATERIALSOURCE = 147,
291 WINED3DRS_EMISSIVEMATERIALSOURCE = 148,
292 WINED3DRS_VERTEXBLEND = 151,
293 WINED3DRS_CLIPPLANEENABLE = 152,
294 WINED3DRS_SOFTWAREVERTEXPROCESSING = 153,
295 WINED3DRS_POINTSIZE = 154,
296 WINED3DRS_POINTSIZE_MIN = 155,
297 WINED3DRS_POINTSPRITEENABLE = 156,
298 WINED3DRS_POINTSCALEENABLE = 157,
299 WINED3DRS_POINTSCALE_A = 158,
300 WINED3DRS_POINTSCALE_B = 159,
301 WINED3DRS_POINTSCALE_C = 160,
302 WINED3DRS_MULTISAMPLEANTIALIAS = 161,
303 WINED3DRS_MULTISAMPLEMASK = 162,
304 WINED3DRS_PATCHEDGESTYLE = 163,
305 WINED3DRS_PATCHSEGMENTS = 164,
306 WINED3DRS_DEBUGMONITORTOKEN = 165,
307 WINED3DRS_POINTSIZE_MAX = 166,
308 WINED3DRS_INDEXEDVERTEXBLENDENABLE = 167,
309 WINED3DRS_COLORWRITEENABLE = 168,
310 WINED3DRS_TWEENFACTOR = 170,
311 WINED3DRS_BLENDOP = 171,
312 WINED3DRS_POSITIONORDER = 172,
313 WINED3DRS_NORMALORDER = 173,
314 WINED3DRS_POSITIONDEGREE = 172,
315 WINED3DRS_NORMALDEGREE = 173,
316 WINED3DRS_SCISSORTESTENABLE = 174,
317 WINED3DRS_SLOPESCALEDEPTHBIAS = 175,
318 WINED3DRS_ANTIALIASEDLINEENABLE = 176,
319 WINED3DRS_MINTESSELLATIONLEVEL = 178,
320 WINED3DRS_MAXTESSELLATIONLEVEL = 179,
321 WINED3DRS_ADAPTIVETESS_X = 180,
322 WINED3DRS_ADAPTIVETESS_Y = 181,
323 WINED3DRS_ADAPTIVETESS_Z = 182,
324 WINED3DRS_ADAPTIVETESS_W = 183,
325 WINED3DRS_ENABLEADAPTIVETESSELLATION= 184,
326 WINED3DRS_TWOSIDEDSTENCILMODE = 185,
327 WINED3DRS_CCW_STENCILFAIL = 186,
328 WINED3DRS_CCW_STENCILZFAIL = 187,
329 WINED3DRS_CCW_STENCILPASS = 188,
330 WINED3DRS_CCW_STENCILFUNC = 189,
331 WINED3DRS_COLORWRITEENABLE1 = 190,
332 WINED3DRS_COLORWRITEENABLE2 = 191,
333 WINED3DRS_COLORWRITEENABLE3 = 192,
334 WINED3DRS_BLENDFACTOR = 193,
335 WINED3DRS_SRGBWRITEENABLE = 194,
336 WINED3DRS_DEPTHBIAS = 195,
337 WINED3DRS_WRAP8 = 198,
338 WINED3DRS_WRAP9 = 199,
339 WINED3DRS_WRAP10 = 200,
340 WINED3DRS_WRAP11 = 201,
341 WINED3DRS_WRAP12 = 202,
342 WINED3DRS_WRAP13 = 203,
343 WINED3DRS_WRAP14 = 204,
344 WINED3DRS_WRAP15 = 205,
345 WINED3DRS_SEPARATEALPHABLENDENABLE = 206,
346 WINED3DRS_SRCBLENDALPHA = 207,
347 WINED3DRS_DESTBLENDALPHA = 208,
348 WINED3DRS_BLENDOPALPHA = 209,
350 WINED3DRS_FORCE_DWORD = 0x7fffffff
351 } WINED3DRENDERSTATETYPE;
353 #define WINEHIGHEST_RENDER_STATE WINED3DRS_BLENDOPALPHA
354 /* Highest D3DRS_ value */
357 typedef struct _WINED3DDISPLAYMODE {
358 UINT Width;
359 UINT Height;
360 UINT RefreshRate;
361 WINED3DFORMAT Format;
362 } WINED3DDISPLAYMODE;
364 typedef enum _WINED3DBACKBUFFER_TYPE {
365 WINED3DBACKBUFFER_TYPE_MONO = 0,
366 WINED3DBACKBUFFER_TYPE_LEFT = 1,
367 WINED3DBACKBUFFER_TYPE_RIGHT = 2,
369 WINED3DBACKBUFFER_TYPE_FORCE_DWORD = 0x7fffffff
370 } WINED3DBACKBUFFER_TYPE;
372 typedef enum _WINED3DSWAPEFFECT {
373 WINED3DSWAPEFFECT_DISCARD = 1,
374 WINED3DSWAPEFFECT_FLIP = 2,
375 WINED3DSWAPEFFECT_COPY = 3,
376 WINED3DSWAPEFFECT_COPY_VSYNC = 4,
377 WINED3DSWAPEFFECT_FORCE_DWORD = 0xFFFFFFFF
378 } WINED3DSWAPEFFECT;
380 typedef enum _WINED3DSAMPLERSTATETYPE {
381 WINED3DSAMP_ADDRESSU = 1,
382 WINED3DSAMP_ADDRESSV = 2,
383 WINED3DSAMP_ADDRESSW = 3,
384 WINED3DSAMP_BORDERCOLOR = 4,
385 WINED3DSAMP_MAGFILTER = 5,
386 WINED3DSAMP_MINFILTER = 6,
387 WINED3DSAMP_MIPFILTER = 7,
388 WINED3DSAMP_MIPMAPLODBIAS = 8,
389 WINED3DSAMP_MAXMIPLEVEL = 9,
390 WINED3DSAMP_MAXANISOTROPY = 10,
391 WINED3DSAMP_SRGBTEXTURE = 11,
392 WINED3DSAMP_ELEMENTINDEX = 12,
393 WINED3DSAMP_DMAPOFFSET = 13,
395 WINED3DSAMP_FORCE_DWORD = 0x7fffffff,
396 } WINED3DSAMPLERSTATETYPE;
397 #define WINED3D_HIGHEST_SAMPLER_STATE WINED3DSAMP_DMAPOFFSET
399 typedef enum _WINED3DMULTISAMPLE_TYPE {
400 WINED3DMULTISAMPLE_NONE = 0,
401 WINED3DMULTISAMPLE_NONMASKABLE = 1,
402 WINED3DMULTISAMPLE_2_SAMPLES = 2,
403 WINED3DMULTISAMPLE_3_SAMPLES = 3,
404 WINED3DMULTISAMPLE_4_SAMPLES = 4,
405 WINED3DMULTISAMPLE_5_SAMPLES = 5,
406 WINED3DMULTISAMPLE_6_SAMPLES = 6,
407 WINED3DMULTISAMPLE_7_SAMPLES = 7,
408 WINED3DMULTISAMPLE_8_SAMPLES = 8,
409 WINED3DMULTISAMPLE_9_SAMPLES = 9,
410 WINED3DMULTISAMPLE_10_SAMPLES = 10,
411 WINED3DMULTISAMPLE_11_SAMPLES = 11,
412 WINED3DMULTISAMPLE_12_SAMPLES = 12,
413 WINED3DMULTISAMPLE_13_SAMPLES = 13,
414 WINED3DMULTISAMPLE_14_SAMPLES = 14,
415 WINED3DMULTISAMPLE_15_SAMPLES = 15,
416 WINED3DMULTISAMPLE_16_SAMPLES = 16,
418 WINED3DMULTISAMPLE_FORCE_DWORD = 0xffffffff
419 } WINED3DMULTISAMPLE_TYPE;
421 typedef enum _WINED3DTEXTURESTAGESTATETYPE {
422 WINED3DTSS_COLOROP = 1,
423 WINED3DTSS_COLORARG1 = 2,
424 WINED3DTSS_COLORARG2 = 3,
425 WINED3DTSS_ALPHAOP = 4,
426 WINED3DTSS_ALPHAARG1 = 5,
427 WINED3DTSS_ALPHAARG2 = 6,
428 WINED3DTSS_BUMPENVMAT00 = 7,
429 WINED3DTSS_BUMPENVMAT01 = 8,
430 WINED3DTSS_BUMPENVMAT10 = 9,
431 WINED3DTSS_BUMPENVMAT11 = 10,
432 WINED3DTSS_TEXCOORDINDEX = 11,
433 WINED3DTSS_ADDRESS = 12,
434 WINED3DTSS_ADDRESSU = 13,
435 WINED3DTSS_ADDRESSV = 14,
436 WINED3DTSS_BORDERCOLOR = 15,
437 WINED3DTSS_MAGFILTER = 16,
438 WINED3DTSS_MINFILTER = 17,
439 WINED3DTSS_MIPFILTER = 18,
440 WINED3DTSS_MIPMAPLODBIAS = 19,
441 WINED3DTSS_MAXMIPLEVEL = 20,
442 WINED3DTSS_MAXANISOTROPY = 21,
443 WINED3DTSS_BUMPENVLSCALE = 22,
444 WINED3DTSS_BUMPENVLOFFSET = 23,
445 WINED3DTSS_TEXTURETRANSFORMFLAGS = 24,
446 WINED3DTSS_ADDRESSW = 25,
447 WINED3DTSS_COLORARG0 = 26,
448 WINED3DTSS_ALPHAARG0 = 27,
449 WINED3DTSS_RESULTARG = 28,
450 WINED3DTSS_CONSTANT = 32,
452 WINED3DTSS_FORCE_DWORD = 0x7fffffff
453 } WINED3DTEXTURESTAGESTATETYPE;
455 #define WINED3D_HIGHEST_TEXTURE_STATE WINED3DTSS_CONSTANT
457 typedef enum _WINED3DBASISTYPE {
458 WINED3DBASIS_BEZIER = 0,
459 WINED3DBASIS_BSPLINE = 1,
460 WINED3DBASIS_INTERPOLATE = 2,
462 WINED3DBASIS_FORCE_DWORD = 0x7fffffff
463 } WINED3DBASISTYPE;
465 typedef enum _WINED3DCUBEMAP_FACES {
466 WINED3DCUBEMAP_FACE_POSITIVE_X = 0,
467 WINED3DCUBEMAP_FACE_NEGATIVE_X = 1,
468 WINED3DCUBEMAP_FACE_POSITIVE_Y = 2,
469 WINED3DCUBEMAP_FACE_NEGATIVE_Y = 3,
470 WINED3DCUBEMAP_FACE_POSITIVE_Z = 4,
471 WINED3DCUBEMAP_FACE_NEGATIVE_Z = 5,
473 WINED3DCUBEMAP_FACE_FORCE_DWORD = 0xffffffff
474 } WINED3DCUBEMAP_FACES;
476 typedef struct _WINEDD3DRECTPATCH_INFO {
477 UINT StartVertexOffsetWidth;
478 UINT StartVertexOffsetHeight;
479 UINT Width;
480 UINT Height;
481 UINT Stride;
482 WINED3DBASISTYPE Basis;
483 WINED3DDEGREETYPE Degree;
484 } WINED3DRECTPATCH_INFO;
486 typedef struct _WINED3DTRIPATCH_INFO {
487 UINT StartVertexOffset;
488 UINT NumVertices;
489 WINED3DBASISTYPE Basis;
490 WINED3DDEGREETYPE Degree;
491 } WINED3DTRIPATCH_INFO;
494 typedef struct _WINED3DADAPTER_IDENTIFIER {
495 char *Driver;
496 char *Description;
497 char *DeviceName;
498 LARGE_INTEGER *DriverVersion;
499 DWORD *VendorId;
500 DWORD *DeviceId;
501 DWORD *SubSysId;
502 DWORD *Revision;
503 GUID *DeviceIdentifier;
504 DWORD *WHQLLevel;
505 } WINED3DADAPTER_IDENTIFIER;
507 typedef struct _WINED3DPRESENT_PARAMETERS {
508 UINT *BackBufferWidth;
509 UINT *BackBufferHeight;
510 WINED3DFORMAT *BackBufferFormat;
511 UINT *BackBufferCount;
512 WINED3DMULTISAMPLE_TYPE *MultiSampleType;
513 DWORD *MultiSampleQuality;
514 WINED3DSWAPEFFECT *SwapEffect;
515 HWND *hDeviceWindow;
516 BOOL *Windowed;
517 BOOL *EnableAutoDepthStencil;
518 WINED3DFORMAT *AutoDepthStencilFormat;
519 DWORD *Flags;
520 UINT *FullScreen_RefreshRateInHz;
521 UINT *PresentationInterval;
522 } WINED3DPRESENT_PARAMETERS;
524 typedef enum _WINED3DRESOURCETYPE {
525 WINED3DRTYPE_SURFACE = 1,
526 WINED3DRTYPE_VOLUME = 2,
527 WINED3DRTYPE_TEXTURE = 3,
528 WINED3DRTYPE_VOLUMETEXTURE = 4,
529 WINED3DRTYPE_CUBETEXTURE = 5,
530 WINED3DRTYPE_VERTEXBUFFER = 6,
531 WINED3DRTYPE_INDEXBUFFER = 7,
533 WINED3DRTYPE_FORCE_DWORD = 0x7fffffff
534 } WINED3DRESOURCETYPE;
536 #define WINED3DRTYPECOUNT (WINED3DRTYPE_INDEXBUFFER+1)
538 typedef enum _WINED3DPOOL {
539 WINED3DPOOL_DEFAULT = 0,
540 WINED3DPOOL_MANAGED = 1,
541 WINED3DPOOL_SYSTEMMEM = 2,
542 WINED3DPOOL_SCRATCH = 3,
544 WINED3DPOOL_FORCE_DWORD = 0x7fffffff
545 } WINED3DPOOL;
547 typedef struct _WINED3DSURFACE_DESC
549 WINED3DFORMAT *Format;
550 WINED3DRESOURCETYPE *Type;
551 DWORD *Usage;
552 WINED3DPOOL *Pool;
553 UINT *Size;
555 WINED3DMULTISAMPLE_TYPE *MultiSampleType;
556 DWORD *MultiSampleQuality;
557 UINT *Width;
558 UINT *Height;
559 } WINED3DSURFACE_DESC;
561 typedef struct _WINED3DVOLUME_DESC
563 WINED3DFORMAT *Format;
564 WINED3DRESOURCETYPE *Type;
565 DWORD *Usage;
566 WINED3DPOOL *Pool;
567 UINT *Size;
569 UINT *Width;
570 UINT *Height;
571 UINT *Depth;
572 } WINED3DVOLUME_DESC;
574 typedef struct _WINED3DCLIPSTATUS {
575 DWORD ClipUnion;
576 DWORD ClipIntersection;
577 } WINED3DCLIPSTATUS;
580 typedef struct _WINED3DVERTEXELEMENT {
581 WORD Stream;
582 WORD Offset;
583 BYTE Type;
584 BYTE Method;
585 BYTE Usage;
586 BYTE UsageIndex;
587 int Reg; /* DirectX 8 */
588 } WINED3DVERTEXELEMENT, *LPWINED3DVERTEXELEMENT;
591 typedef enum _WINED3DQUERYTYPE {
592 WINED3DQUERYTYPE_VCACHE = 4,
593 WINED3DQUERYTYPE_RESOURCEMANAGER = 5,
594 WINED3DQUERYTYPE_VERTEXSTATS = 6,
595 WINED3DQUERYTYPE_EVENT = 8,
596 WINED3DQUERYTYPE_OCCLUSION = 9,
597 WINED3DQUERYTYPE_TIMESTAMP = 10,
598 WINED3DQUERYTYPE_TIMESTAMPDISJOINT = 11,
599 WINED3DQUERYTYPE_TIMESTAMPFREQ = 12,
600 WINED3DQUERYTYPE_PIPELINETIMINGS = 13,
601 WINED3DQUERYTYPE_INTERFACETIMINGS = 14,
602 WINED3DQUERYTYPE_VERTEXTIMINGS = 15,
603 WINED3DQUERYTYPE_PIXELTIMINGS = 16,
604 WINED3DQUERYTYPE_BANDWIDTHTIMINGS = 17,
605 WINED3DQUERYTYPE_CACHEUTILIZATION = 18
606 } WINED3DQUERYTYPE;
608 #define WINED3DISSUE_BEGIN (1 << 1)
609 #define WINED3DISSUE_END (1 << 0)
610 #define WINED3DGETDATA_FLUSH (1 << 0)
612 typedef struct _WINED3DDEVICE_CREATION_PARAMETERS {
613 UINT AdapterOrdinal;
614 WINED3DDEVTYPE DeviceType;
615 HWND hFocusWindow;
616 DWORD BehaviorFlags;
617 } WINED3DDEVICE_CREATION_PARAMETERS;
619 typedef struct _WINED3DDEVINFO_BANDWIDTHTIMINGS {
620 float MaxBandwidthUtilized;
621 float FrontEndUploadMemoryUtilizedPercent;
622 float VertexRateUtilizedPercent;
623 float TriangleSetupRateUtilizedPercent;
624 float FillRateUtilizedPercent;
625 } WINED3DDEVINFO_BANDWIDTHTIMINGS;
627 typedef struct _WINED3DDEVINFO_CACHEUTILIZATION {
628 float TextureCacheHitRate;
629 float PostTransformVertexCacheHitRate;
630 } WINED3DDEVINFO_CACHEUTILIZATION;
632 typedef struct _WINED3DDEVINFO_INTERFACETIMINGS {
633 float WaitingForGPUToUseApplicationResourceTimePercent;
634 float WaitingForGPUToAcceptMoreCommandsTimePercent;
635 float WaitingForGPUToStayWithinLatencyTimePercent;
636 float WaitingForGPUExclusiveResourceTimePercent;
637 float WaitingForGPUOtherTimePercent;
638 } WINED3DDEVINFO_INTERFACETIMINGS;
640 typedef struct _WINED3DDEVINFO_PIPELINETIMINGS {
641 float VertexProcessingTimePercent;
642 float PixelProcessingTimePercent;
643 float OtherGPUProcessingTimePercent;
644 float GPUIdleTimePercent;
645 } WINED3DDEVINFO_PIPELINETIMINGS;
647 typedef struct _WINED3DDEVINFO_STAGETIMINGS {
648 float MemoryProcessingPercent;
649 float ComputationProcessingPercent;
650 } WINED3DDEVINFO_STAGETIMINGS;
652 typedef struct _WINED3DRASTER_STATUS {
653 BOOL InVBlank;
654 UINT ScanLine;
655 } WINED3DRASTER_STATUS;
658 typedef struct WINED3DRESOURCESTATS {
659 BOOL bThrashing;
660 DWORD ApproxBytesDownloaded;
661 DWORD NumEvicts;
662 DWORD NumVidCreates;
663 DWORD LastPri;
664 DWORD NumUsed;
665 DWORD NumUsedInVidMem;
666 DWORD WorkingSet;
667 DWORD WorkingSetBytes;
668 DWORD TotalManaged;
669 DWORD TotalBytes;
670 } WINED3DRESOURCESTATS;
672 typedef struct _WINED3DDEVINFO_RESOURCEMANAGER {
673 WINED3DRESOURCESTATS stats[WINED3DRTYPECOUNT];
674 } WINED3DDEVINFO_RESOURCEMANAGER;
676 typedef struct _WINED3DDEVINFO_VERTEXSTATS {
677 DWORD NumRenderedTriangles;
678 DWORD NumExtraClippingTriangles;
679 } WINED3DDEVINFO_VERTEXSTATS;
682 /*Vertex cache optimization hints.*/
683 typedef struct WINED3DDEVINFO_VCACHE {
684 /*Must be a 4 char code FOURCC (e.g. CACH)*/
685 DWORD Pattern;
686 /*0 to get the longest strips, 1 vertex cache*/
687 DWORD OptMethod;
688 /*Cache size to use (only valid if OptMethod==1) */
689 DWORD CacheSize;
690 /*internal for deciding when to restart strips, non user modifyable (only valid if OptMethod==1)*/
691 DWORD MagicNumber;
692 } WINED3DDEVINFO_VCACHE;
694 typedef struct _WINED3DVERTEXBUFFER_DESC {
695 WINED3DFORMAT Format;
696 WINED3DRESOURCETYPE Type;
697 DWORD Usage;
698 WINED3DPOOL Pool;
699 UINT Size;
700 DWORD FVF;
701 } WINED3DVERTEXBUFFER_DESC;
703 typedef struct _WINED3DINDEXBUFFER_DESC {
704 WINED3DFORMAT Format;
705 WINED3DRESOURCETYPE Type;
706 DWORD Usage;
707 WINED3DPOOL Pool;
708 UINT Size;
709 } WINED3DINDEXBUFFER_DESC;
712 * The wined3dcaps structure
715 typedef struct _WINED3DVSHADERCAPS2_0 {
716 DWORD *Caps;
717 INT *DynamicFlowControlDepth;
718 INT *NumTemps;
719 INT *StaticFlowControlDepth;
720 } WINED3DVSHADERCAPS2_0;
722 typedef struct _WINED3DPSHADERCAPS2_0 {
723 DWORD *Caps;
724 INT *DynamicFlowControlDepth;
725 INT *NumTemps;
726 INT *StaticFlowControlDepth;
727 INT *NumInstructionSlots;
728 } WINED3DPSHADERCAPS2_0;
730 typedef struct _WINED3DCAPS {
731 WINED3DDEVTYPE *DeviceType;
732 UINT *AdapterOrdinal;
734 DWORD *Caps;
735 DWORD *Caps2;
736 DWORD *Caps3;
737 DWORD *PresentationIntervals;
739 DWORD *CursorCaps;
741 DWORD *DevCaps;
743 DWORD *PrimitiveMiscCaps;
744 DWORD *RasterCaps;
745 DWORD *ZCmpCaps;
746 DWORD *SrcBlendCaps;
747 DWORD *DestBlendCaps;
748 DWORD *AlphaCmpCaps;
749 DWORD *ShadeCaps;
750 DWORD *TextureCaps;
751 DWORD *TextureFilterCaps;
752 DWORD *CubeTextureFilterCaps;
753 DWORD *VolumeTextureFilterCaps;
754 DWORD *TextureAddressCaps;
755 DWORD *VolumeTextureAddressCaps;
757 DWORD *LineCaps;
759 DWORD *MaxTextureWidth;
760 DWORD *MaxTextureHeight;
761 DWORD *MaxVolumeExtent;
763 DWORD *MaxTextureRepeat;
764 DWORD *MaxTextureAspectRatio;
765 DWORD *MaxAnisotropy;
766 float *MaxVertexW;
768 float *GuardBandLeft;
769 float *GuardBandTop;
770 float *GuardBandRight;
771 float *GuardBandBottom;
773 float *ExtentsAdjust;
774 DWORD *StencilCaps;
776 DWORD *FVFCaps;
777 DWORD *TextureOpCaps;
778 DWORD *MaxTextureBlendStages;
779 DWORD *MaxSimultaneousTextures;
781 DWORD *VertexProcessingCaps;
782 DWORD *MaxActiveLights;
783 DWORD *MaxUserClipPlanes;
784 DWORD *MaxVertexBlendMatrices;
785 DWORD *MaxVertexBlendMatrixIndex;
787 float *MaxPointSize;
789 DWORD *MaxPrimitiveCount;
790 DWORD *MaxVertexIndex;
791 DWORD *MaxStreams;
792 DWORD *MaxStreamStride;
794 DWORD *VertexShaderVersion;
795 DWORD *MaxVertexShaderConst;
797 DWORD *PixelShaderVersion;
798 float *PixelShader1xMaxValue;
800 /* DX 9 */
801 DWORD *DevCaps2;
803 float *MaxNpatchTessellationLevel;
804 DWORD *Reserved5; /*undocumented*/
806 UINT *MasterAdapterOrdinal;
807 UINT *AdapterOrdinalInGroup;
808 UINT *NumberOfAdaptersInGroup;
809 DWORD *DeclTypes;
810 DWORD *NumSimultaneousRTs;
811 DWORD *StretchRectFilterCaps;
812 WINED3DVSHADERCAPS2_0 VS20Caps;
813 WINED3DPSHADERCAPS2_0 PS20Caps;
814 DWORD *VertexTextureFilterCaps;
815 DWORD *MaxVShaderInstructionsExecuted;
816 DWORD *MaxPShaderInstructionsExecuted;
817 DWORD *MaxVertexShader30InstructionSlots;
818 DWORD *MaxPixelShader30InstructionSlots;
819 DWORD *Reserved2;/* Not in the microsoft headers but documented */
820 DWORD *Reserved3;
822 } WINED3DCAPS;
824 typedef enum _WINED3DSTATEBLOCKTYPE {
825 WINED3DSBT_INIT = 0,
826 WINED3DSBT_ALL = 1,
827 WINED3DSBT_PIXELSTATE = 2,
828 WINED3DSBT_VERTEXSTATE = 3,
830 WINED3DSBT_FORCE_DWORD = 0xffffffff
831 } WINED3DSTATEBLOCKTYPE;
833 typedef struct glDescriptor {
834 UINT textureName;
835 int level;
836 int target;
837 int/*GLenum*/ glFormat;
838 int/*GLenum*/ glFormatInternal;
839 int/*GLenum*/ glType;
840 } glDescriptor;
841 /****************************
842 * * Vertex Shaders Declaration
843 * */
845 typedef enum _WINED3DDECLUSAGE {
846 WINED3DSHADERDECLUSAGE_POSITION = 0,
847 WINED3DSHADERDECLUSAGE_BLENDWEIGHT,
848 WINED3DSHADERDECLUSAGE_BLENDINDICES,
849 WINED3DSHADERDECLUSAGE_NORMAL,
850 WINED3DSHADERDECLUSAGE_PSIZE ,
851 WINED3DSHADERDECLUSAGE_TEXCOORD0,
852 WINED3DSHADERDECLUSAGE_TEXCOORD1,
853 WINED3DSHADERDECLUSAGE_TEXCOORD2,
854 WINED3DSHADERDECLUSAGE_TEXCOORD3,
855 WINED3DSHADERDECLUSAGE_TEXCOORD4,
856 WINED3DSHADERDECLUSAGE_TEXCOORD5,
857 WINED3DSHADERDECLUSAGE_TEXCOORD6,
858 WINED3DSHADERDECLUSAGE_TEXCOORD7,
859 WINED3DSHADERDECLUSAGE_TANGENT,
860 WINED3DSHADERDECLUSAGE_BINORMAL,
861 WINED3DSHADERDECLUSAGE_TESSFACTOR,
862 WINED3DSHADERDECLUSAGE_POSITIONT,
863 WINED3DSHADERDECLUSAGE_DIFFUSE,
864 WINED3DSHADERDECLUSAGE_SPECULAR,
865 WINED3DSHADERDECLUSAGE_FOG,
866 WINED3DSHADERDECLUSAGE_DEPTH,
867 WINED3DSHADERDECLUSAGE_SAMPLE,
868 WINED3DSHADERDECLUSAGE_POSITION2,
869 WINED3DSHADERDECLUSAGE_POSITION21,
870 WINED3DSHADERDECLUSAGE_POSITION22,
871 WINED3DSHADERDECLUSAGE_POSITION23,
872 WINED3DSHADERDECLUSAGE_POSITION24,
873 WINED3DSHADERDECLUSAGE_POSITION25,
874 WINED3DSHADERDECLUSAGE_POSITION26,
875 WINED3DSHADERDECLUSAGE_POSITION27,
876 WINED3DSHADERDECLUSAGE_POSITION28,
877 WINED3DSHADERDECLUSAGE_NORMAL2,
878 WINED3DSHADERDECLUSAGE_POSITIONT2,
879 WINED3DSHADERDECLUSAGE_MAX_USAGE
880 } WINED3DSHADERDECLUSAGE;
882 #define WINED3DUSAGE_RENDERTARGET 0x00000001L
883 #define WINED3DUSAGE_DEPTHSTENCIL 0x00000002L
884 #define WINED3DUSAGE_WRITEONLY 0x00000008L
885 #define WINED3DUSAGE_SOFTWAREPROCESSING 0x00000010L
886 #define WINED3DUSAGE_DONOTCLIP 0x00000020L
887 #define WINED3DUSAGE_POINTS 0x00000040L
888 #define WINED3DUSAGE_RTPATCHES 0x00000080L
889 #define WINED3DUSAGE_NPATCHES 0x00000100L
890 #define WINED3DUSAGE_DYNAMIC 0x00000200L
891 #define WINED3DUSAGE_AUTOGENMIPMAP 0x00000400L
892 #define WINED3DUSAGE_DMAP 0x00004000L
894 #define WINED3DPRASTERCAPS_DITHER 0x00000001L
895 #define WINED3DPRASTERCAPS_ROP2 0x00000002L
896 #define WINED3DPRASTERCAPS_XOR 0x00000004L
897 #define WINED3DPRASTERCAPS_PAT 0x00000008L
898 #define WINED3DPRASTERCAPS_ZTEST 0x00000010L
899 #define WINED3DPRASTERCAPS_SUBPIXEL 0x00000020L
900 #define WINED3DPRASTERCAPS_SUBPIXELX 0x00000040L
901 #define WINED3DPRASTERCAPS_FOGVERTEX 0x00000080L
902 #define WINED3DPRASTERCAPS_FOGTABLE 0x00000100L
903 #define WINED3DPRASTERCAPS_STIPPLE 0x00000200L
904 #define WINED3DPRASTERCAPS_ANTIALIASSORTDEPENDENT 0x00000400L
905 #define WINED3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT 0x00000800L
906 #define WINED3DPRASTERCAPS_ANTIALIASEDGES 0x00001000L
907 #define WINED3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000L
908 #define WINED3DPRASTERCAPS_ZBIAS 0x00004000L
909 #define WINED3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000L
910 #define WINED3DPRASTERCAPS_FOGRANGE 0x00010000L
911 #define WINED3DPRASTERCAPS_ANISOTROPY 0x00020000L
912 #define WINED3DPRASTERCAPS_WBUFFER 0x00040000L
913 #define WINED3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT 0x00080000L
914 #define WINED3DPRASTERCAPS_WFOG 0x00100000L
915 #define WINED3DPRASTERCAPS_ZFOG 0x00200000L
916 #define WINED3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000L
917 #define WINED3DPRASTERCAPS_SCISSORTEST 0x01000000L
918 #define WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS 0x02000000L
919 #define WINED3DPRASTERCAPS_DEPTHBIAS 0x04000000L
920 #define WINED3DPRASTERCAPS_MULTISAMPLE_TOGGLE 0x08000000L
922 #define WINED3DPSHADECAPS_COLORFLATMONO 0x000001
923 #define WINED3DPSHADECAPS_COLORFLATRGB 0x000002
924 #define WINED3DPSHADECAPS_COLORGOURAUDMONO 0x000004
925 #define WINED3DPSHADECAPS_COLORGOURAUDRGB 0x000008
926 #define WINED3DPSHADECAPS_COLORPHONGMONO 0x000010
927 #define WINED3DPSHADECAPS_COLORPHONGRGB 0x000020
928 #define WINED3DPSHADECAPS_SPECULARFLATMONO 0x000040
929 #define WINED3DPSHADECAPS_SPECULARFLATRGB 0x000080
930 #define WINED3DPSHADECAPS_SPECULARGOURAUDMONO 0x000100
931 #define WINED3DPSHADECAPS_SPECULARGOURAUDRGB 0x000200
932 #define WINED3DPSHADECAPS_SPECULARPHONGMONO 0x000400
933 #define WINED3DPSHADECAPS_SPECULARPHONGRGB 0x000800
934 #define WINED3DPSHADECAPS_ALPHAFLATBLEND 0x001000
935 #define WINED3DPSHADECAPS_ALPHAFLATSTIPPLED 0x002000
936 #define WINED3DPSHADECAPS_ALPHAGOURAUDBLEND 0x004000
937 #define WINED3DPSHADECAPS_ALPHAGOURAUDSTIPPLED 0x008000
938 #define WINED3DPSHADECAPS_ALPHAPHONGBLEND 0x010000
939 #define WINED3DPSHADECAPS_ALPHAPHONGSTIPPLED 0x020000
940 #define WINED3DPSHADECAPS_FOGFLAT 0x040000
941 #define WINED3DPSHADECAPS_FOGGOURAUD 0x080000
942 #define WINED3DPSHADECAPS_FOGPHONG 0x100000
944 #define WINED3DPTEXTURECAPS_PERSPECTIVE 0x00000001L
945 #define WINED3DPTEXTURECAPS_POW2 0x00000002L
946 #define WINED3DPTEXTURECAPS_ALPHA 0x00000004L
947 #define WINED3DPTEXTURECAPS_TRANSPARENCY 0x00000008L
948 #define WINED3DPTEXTURECAPS_BORDER 0x00000010L
949 #define WINED3DPTEXTURECAPS_SQUAREONLY 0x00000020L
950 #define WINED3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040L
951 #define WINED3DPTEXTURECAPS_ALPHAPALETTE 0x00000080L
952 #define WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100L
953 #define WINED3DPTEXTURECAPS_PROJECTED 0x00000400L
954 #define WINED3DPTEXTURECAPS_CUBEMAP 0x00000800L
955 #define WINED3DPTEXTURECAPS_COLORKEYBLEND 0x00001000L
956 #define WINED3DPTEXTURECAPS_VOLUMEMAP 0x00002000L
957 #define WINED3DPTEXTURECAPS_MIPMAP 0x00004000L
958 #define WINED3DPTEXTURECAPS_MIPVOLUMEMAP 0x00008000L
959 #define WINED3DPTEXTURECAPS_MIPCUBEMAP 0x00010000L
960 #define WINED3DPTEXTURECAPS_CUBEMAP_POW2 0x00020000L
961 #define WINED3DPTEXTURECAPS_VOLUMEMAP_POW2 0x00040000L
962 #define WINED3DPTEXTURECAPS_NOPROJECTEDBUMPENV 0x00200000L
964 #define WINED3DPTFILTERCAPS_NEAREST 0x00000001
965 #define WINED3DPTFILTERCAPS_LINEAR 0x00000002
966 #define WINED3DPTFILTERCAPS_MIPNEAREST 0x00000004
967 #define WINED3DPTFILTERCAPS_MIPLINEAR 0x00000008
968 #define WINED3DPTFILTERCAPS_LINEARMIPNEAREST 0x00000010
969 #define WINED3DPTFILTERCAPS_LINEARMIPLINEAR 0x00000020
970 #define WINED3DPTFILTERCAPS_MINFPOINT 0x00000100
971 #define WINED3DPTFILTERCAPS_MINFLINEAR 0x00000200
972 #define WINED3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400
973 #define WINED3DPTFILTERCAPS_MIPFPOINT 0x00010000
974 #define WINED3DPTFILTERCAPS_MIPFLINEAR 0x00020000
975 #define WINED3DPTFILTERCAPS_MAGFPOINT 0x01000000
976 #define WINED3DPTFILTERCAPS_MAGFLINEAR 0x02000000
977 #define WINED3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000
978 #define WINED3DPTFILTERCAPS_MAGFPYRAMIDALQUAD 0x08000000
979 #define WINED3DPTFILTERCAPS_MAGFGAUSSIANQUAD 0x10000000
981 #define WINED3DVTXPCAPS_TEXGEN 0x00000001L
982 #define WINED3DVTXPCAPS_MATERIALSOURCE7 0x00000002L
983 #define WINED3DVTXPCAPS_VERTEXFOG 0x00000004L
984 #define WINED3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008L
985 #define WINED3DVTXPCAPS_POSITIONALLIGHTS 0x00000010L
986 #define WINED3DVTXPCAPS_LOCALVIEWER 0x00000020L
987 #define WINED3DVTXPCAPS_TWEENING 0x00000040L
988 #define WINED3DVTXPCAPS_TEXGEN_SPHEREMAP 0x00000100L
989 #define WINED3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER 0x00000200L
991 #define WINED3DDEVCAPS_FLOATTLVERTEX 0x000000001
992 #define WINED3DDEVCAPS_SORTINCREASINGZ 0x000000002
993 #define WINED3DDEVCAPS_SORTDECREASINGZ 0X000000004
994 #define WINED3DDEVCAPS_SORTEXACT 0x000000008
995 #define WINED3DDEVCAPS_EXECUTESYSTEMMEMORY 0x000000010
996 #define WINED3DDEVCAPS_EXECUTEVIDEOMEMORY 0x000000020
997 #define WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x000000040
998 #define WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x000000080
999 #define WINED3DDEVCAPS_TEXTURESYSTEMMEMORY 0x000000100
1000 #define WINED3DDEVCAPS_TEXTUREVIDEOMEMORY 0x000000200
1001 #define WINED3DDEVCAPS_DRAWPRIMTLVERTEX 0x000000400
1002 #define WINED3DDEVCAPS_CANRENDERAFTERFLIP 0x000000800
1003 #define WINED3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x000001000
1004 #define WINED3DDEVCAPS_DRAWPRIMITIVES2 0x000002000
1005 #define WINED3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x000004000
1006 #define WINED3DDEVCAPS_DRAWPRIMITIVES2EX 0x000008000
1007 #define WINED3DDEVCAPS_HWTRANSFORMANDLIGHT 0x000010000
1008 #define WINED3DDEVCAPS_CANBLTSYSTONONLOCAL 0x000020000
1009 #define WINED3DDEVCAPS_HWRASTERIZATION 0x000080000
1010 #define WINED3DDEVCAPS_PUREDEVICE 0x000100000
1011 #define WINED3DDEVCAPS_QUINTICRTPATCHES 0x000200000
1012 #define WINED3DDEVCAPS_RTPATCHES 0x000400000
1013 #define WINED3DDEVCAPS_RTPATCHHANDLEZERO 0x000800000
1014 #define WINED3DDEVCAPS_NPATCHES 0x001000000
1016 #define WINED3DLOCK_READONLY 0x0010
1017 #define WINED3DLOCK_NOSYSLOCK 0x0800
1018 #define WINED3DLOCK_NOOVERWRITE 0x1000
1019 #define WINED3DLOCK_DISCARD 0x2000
1020 #define WINED3DLOCK_DONOTWAIT 0x4000
1021 #define WINED3DLOCK_NO_DIRTY_UPDATE 0x8000
1023 #endif