2 * Direct3D wine types include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
8 * Copyright 2006 Stefan Dösinger
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
25 #ifndef __WINE_WINED3D_TYPES_H
26 #define __WINE_WINED3D_TYPES_H
28 /* TODO: remove the dependency on d3d9 or d3d8 */
29 #if !defined( __WINE_D3D8_H ) && !defined( __WINE_D3D9_H )
30 # error You must include d3d8.h or d3d9.h header to use this header
33 #define WINED3D_VSHADER_MAX_CONSTANTS 96
34 #define WINED3D_PSHADER_MAX_CONSTANTS 32
36 typedef struct _WINED3DVECTOR_3
{
42 typedef struct _WINED3DVECTOR_4
{
49 typedef struct WINED3DSHADERVECTOR
{
54 } WINED3DSHADERVECTOR
;
56 typedef struct WINED3DSHADERSCALAR
{
58 } WINED3DSHADERSCALAR
;
60 typedef WINED3DSHADERVECTOR WINEVSHADERCONSTANTS8
[WINED3D_VSHADER_MAX_CONSTANTS
];
62 typedef struct VSHADERDATA
{
63 /** Run Time Shader Function Constants */
64 /*D3DXBUFFER* constants;*/
65 WINEVSHADERCONSTANTS8 C
;
66 /** Shader Code as char ... */
71 /** temporary here waiting for buffer code */
72 typedef struct VSHADERINPUTDATA
{
73 WINED3DSHADERVECTOR V
[17];
74 } WINEVSHADERINPUTDATA
;
76 /** temporary here waiting for buffer code */
77 typedef struct VSHADEROUTPUTDATA
{
78 WINED3DSHADERVECTOR oPos
;
79 WINED3DSHADERVECTOR oD
[2];
80 WINED3DSHADERVECTOR oT
[8];
81 WINED3DSHADERVECTOR oFog
;
82 WINED3DSHADERVECTOR oPts
;
83 } WINEVSHADEROUTPUTDATA
;
85 typedef WINED3DSHADERVECTOR WINEPSHADERCONSTANTS8
[WINED3D_PSHADER_MAX_CONSTANTS
];
87 typedef struct PSHADERDATA
{
88 /** Run Time Shader Function Constants */
89 /*D3DXBUFFER* constants;*/
90 WINEPSHADERCONSTANTS8 C
;
91 /** Shader Code as char ... */
96 /** temporary here waiting for buffer code */
97 typedef struct PSHADERINPUTDATA
{
98 WINED3DSHADERVECTOR V
[2];
99 WINED3DSHADERVECTOR T
[8];
100 WINED3DSHADERVECTOR S
[16];
101 /*D3DSHADERVECTOR R[12];*/
102 } WINEPSHADERINPUTDATA
;
104 /** temporary here waiting for buffer code */
105 typedef struct PSHADEROUTPUTDATA
{
106 WINED3DSHADERVECTOR oC
[4];
107 WINED3DSHADERVECTOR oDepth
;
108 } WINEPSHADEROUTPUTDATA
;
110 /*****************************************************************************
111 * WineD3D Structures to be used when d3d8 and d3d9 are incompatible
115 typedef enum _WINED3DDEVTYPE
{
116 WINED3DDEVTYPE_HAL
= 1,
117 WINED3DDEVTYPE_REF
= 2,
118 WINED3DDEVTYPE_SW
= 3,
120 WINED3DDEVTYPE_FORCE_DWORD
= 0xffffffff
123 typedef enum _WINED3DDEGREETYPE
{
124 WINED3DDEGREE_LINEAR
= 1,
125 WINED3DDEGREE_QUADRATIC
= 2,
126 WINED3DDEGREE_CUBIC
= 3,
127 WINED3DDEGREE_QUINTIC
= 5,
129 WINED3DDEGREE_FORCE_DWORD
= 0x7fffffff
132 typedef enum _WINED3DFORMAT
{
133 WINED3DFMT_UNKNOWN
= 0,
135 WINED3DFMT_R8G8B8
= 20,
136 WINED3DFMT_A8R8G8B8
= 21,
137 WINED3DFMT_X8R8G8B8
= 22,
138 WINED3DFMT_R5G6B5
= 23,
139 WINED3DFMT_X1R5G5B5
= 24,
140 WINED3DFMT_A1R5G5B5
= 25,
141 WINED3DFMT_A4R4G4B4
= 26,
142 WINED3DFMT_R3G3B2
= 27,
144 WINED3DFMT_A8R3G3B2
= 29,
145 WINED3DFMT_X4R4G4B4
= 30,
146 WINED3DFMT_A2B10G10R10
= 31,
147 WINED3DFMT_A8B8G8R8
= 32,
148 WINED3DFMT_X8B8G8R8
= 33,
149 WINED3DFMT_G16R16
= 34,
150 WINED3DFMT_A2R10G10B10
= 35,
151 WINED3DFMT_A16B16G16R16
= 36,
154 WINED3DFMT_A8P8
= 40,
158 WINED3DFMT_A8L8
= 51,
159 WINED3DFMT_A4L4
= 52,
161 WINED3DFMT_V8U8
= 60,
162 WINED3DFMT_L6V5U5
= 61,
163 WINED3DFMT_X8L8V8U8
= 62,
164 WINED3DFMT_Q8W8V8U8
= 63,
165 WINED3DFMT_V16U16
= 64,
166 WINED3DFMT_W11V11U10
= 65,
167 WINED3DFMT_A2W10V10U10
= 67,
169 WINED3DFMT_UYVY
= MAKEFOURCC('U', 'Y', 'V', 'Y'),
170 WINED3DFMT_YUY2
= MAKEFOURCC('Y', 'U', 'Y', '2'),
171 WINED3DFMT_DXT1
= MAKEFOURCC('D', 'X', 'T', '1'),
172 WINED3DFMT_DXT2
= MAKEFOURCC('D', 'X', 'T', '2'),
173 WINED3DFMT_DXT3
= MAKEFOURCC('D', 'X', 'T', '3'),
174 WINED3DFMT_DXT4
= MAKEFOURCC('D', 'X', 'T', '4'),
175 WINED3DFMT_DXT5
= MAKEFOURCC('D', 'X', 'T', '5'),
176 WINED3DFMT_MULTI2_ARGB
= MAKEFOURCC('M', 'E', 'T', '1'),
177 WINED3DFMT_G8R8_G8B8
= MAKEFOURCC('G', 'R', 'G', 'B'),
178 WINED3DFMT_R8G8_B8G8
= MAKEFOURCC('R', 'G', 'B', 'G'),
180 WINED3DFMT_D16_LOCKABLE
= 70,
182 WINED3DFMT_D15S1
= 73,
183 WINED3DFMT_D24S8
= 75,
184 WINED3DFMT_D24X8
= 77,
185 WINED3DFMT_D24X4S4
= 79,
188 WINED3DFMT_D32F_LOCKABLE
= 82,
189 WINED3DFMT_D24FS8
= 83,
191 WINED3DFMT_VERTEXDATA
= 100,
192 WINED3DFMT_INDEX16
= 101,
193 WINED3DFMT_INDEX32
= 102,
194 WINED3DFMT_Q16W16V16U16
= 110,
195 /* Flaoting point formats */
196 WINED3DFMT_R16F
= 111,
197 WINED3DFMT_G16R16F
= 112,
198 WINED3DFMT_A16B16G16R16F
= 113,
201 WINED3DFMT_R32F
= 114,
202 WINED3DFMT_G32R32F
= 115,
203 WINED3DFMT_A32B32G32R32F
= 116,
205 WINED3DFMT_CxV8U8
= 117,
208 WINED3DFMT_FORCE_DWORD
= 0xFFFFFFFF
211 typedef enum _WINED3DRENDERSTATETYPE
{
212 WINED3DRS_TEXTUREHANDLE
= 1,
213 WINED3DRS_ANTIALIAS
= 2,
214 WINED3DRS_TEXTUREADDRESS
= 3,
215 WINED3DRS_TEXTUREPERSPECTIVE
= 4,
218 WINED3DRS_ZENABLE
= 7,
219 WINED3DRS_FILLMODE
= 8,
220 WINED3DRS_SHADEMODE
= 9,
221 WINED3DRS_LINEPATTERN
= 10,
222 WINED3DRS_MONOENABLE
= 11,
224 WINED3DRS_PLANEMASK
= 13,
225 WINED3DRS_ZWRITEENABLE
= 14,
226 WINED3DRS_ALPHATESTENABLE
= 15,
227 WINED3DRS_LASTPIXEL
= 16,
228 WINED3DRS_TEXTUREMAG
= 17,
229 WINED3DRS_TEXTUREMIN
= 18,
230 WINED3DRS_SRCBLEND
= 19,
231 WINED3DRS_DESTBLEND
= 20,
232 WINED3DRS_TEXTUREMAPBLEND
= 21,
233 WINED3DRS_CULLMODE
= 22,
234 WINED3DRS_ZFUNC
= 23,
235 WINED3DRS_ALPHAREF
= 24,
236 WINED3DRS_ALPHAFUNC
= 25,
237 WINED3DRS_DITHERENABLE
= 26,
238 WINED3DRS_ALPHABLENDENABLE
= 27,
239 WINED3DRS_FOGENABLE
= 28,
240 WINED3DRS_SPECULARENABLE
= 29,
241 WINED3DRS_ZVISIBLE
= 30,
242 WINED3DRS_SUBPIXEL
= 31,
243 WINED3DRS_SUBPIXELX
= 32,
244 WINED3DRS_STIPPLEDALPHA
= 33,
245 WINED3DRS_FOGCOLOR
= 34,
246 WINED3DRS_FOGTABLEMODE
= 35,
247 WINED3DRS_FOGSTART
= 36,
248 WINED3DRS_FOGEND
= 37,
249 WINED3DRS_FOGDENSITY
= 38,
250 WINED3DRS_STIPPLEENABLE
= 39,
251 WINED3DRS_EDGEANTIALIAS
= 40,
252 WINED3DRS_COLORKEYENABLE
= 41,
253 WINED3DRS_BORDERCOLOR
= 43,
254 WINED3DRS_TEXTUREADDRESSU
= 44,
255 WINED3DRS_TEXTUREADDRESSV
= 45,
256 WINED3DRS_MIPMAPLODBIAS
= 46,
257 WINED3DRS_ZBIAS
= 47,
258 WINED3DRS_RANGEFOGENABLE
= 48,
259 WINED3DRS_ANISOTROPY
= 49,
260 WINED3DRS_FLUSHBATCH
= 50,
261 WINED3DRS_TRANSLUCENTSORTINDEPENDENT
= 51,
262 WINED3DRS_STENCILENABLE
= 52,
263 WINED3DRS_STENCILFAIL
= 53,
264 WINED3DRS_STENCILZFAIL
= 54,
265 WINED3DRS_STENCILPASS
= 55,
266 WINED3DRS_STENCILFUNC
= 56,
267 WINED3DRS_STENCILREF
= 57,
268 WINED3DRS_STENCILMASK
= 58,
269 WINED3DRS_STENCILWRITEMASK
= 59,
270 WINED3DRS_TEXTUREFACTOR
= 60,
271 WINED3DRS_WRAP0
= 128,
272 WINED3DRS_WRAP1
= 129,
273 WINED3DRS_WRAP2
= 130,
274 WINED3DRS_WRAP3
= 131,
275 WINED3DRS_WRAP4
= 132,
276 WINED3DRS_WRAP5
= 133,
277 WINED3DRS_WRAP6
= 134,
278 WINED3DRS_WRAP7
= 135,
279 WINED3DRS_CLIPPING
= 136,
280 WINED3DRS_LIGHTING
= 137,
281 WINED3DRS_EXTENTS
= 138,
282 WINED3DRS_AMBIENT
= 139,
283 WINED3DRS_FOGVERTEXMODE
= 140,
284 WINED3DRS_COLORVERTEX
= 141,
285 WINED3DRS_LOCALVIEWER
= 142,
286 WINED3DRS_NORMALIZENORMALS
= 143,
287 WINED3DRS_COLORKEYBLENDENABLE
= 144,
288 WINED3DRS_DIFFUSEMATERIALSOURCE
= 145,
289 WINED3DRS_SPECULARMATERIALSOURCE
= 146,
290 WINED3DRS_AMBIENTMATERIALSOURCE
= 147,
291 WINED3DRS_EMISSIVEMATERIALSOURCE
= 148,
292 WINED3DRS_VERTEXBLEND
= 151,
293 WINED3DRS_CLIPPLANEENABLE
= 152,
294 WINED3DRS_SOFTWAREVERTEXPROCESSING
= 153,
295 WINED3DRS_POINTSIZE
= 154,
296 WINED3DRS_POINTSIZE_MIN
= 155,
297 WINED3DRS_POINTSPRITEENABLE
= 156,
298 WINED3DRS_POINTSCALEENABLE
= 157,
299 WINED3DRS_POINTSCALE_A
= 158,
300 WINED3DRS_POINTSCALE_B
= 159,
301 WINED3DRS_POINTSCALE_C
= 160,
302 WINED3DRS_MULTISAMPLEANTIALIAS
= 161,
303 WINED3DRS_MULTISAMPLEMASK
= 162,
304 WINED3DRS_PATCHEDGESTYLE
= 163,
305 WINED3DRS_PATCHSEGMENTS
= 164,
306 WINED3DRS_DEBUGMONITORTOKEN
= 165,
307 WINED3DRS_POINTSIZE_MAX
= 166,
308 WINED3DRS_INDEXEDVERTEXBLENDENABLE
= 167,
309 WINED3DRS_COLORWRITEENABLE
= 168,
310 WINED3DRS_TWEENFACTOR
= 170,
311 WINED3DRS_BLENDOP
= 171,
312 WINED3DRS_POSITIONORDER
= 172,
313 WINED3DRS_NORMALORDER
= 173,
314 WINED3DRS_POSITIONDEGREE
= 172,
315 WINED3DRS_NORMALDEGREE
= 173,
316 WINED3DRS_SCISSORTESTENABLE
= 174,
317 WINED3DRS_SLOPESCALEDEPTHBIAS
= 175,
318 WINED3DRS_ANTIALIASEDLINEENABLE
= 176,
319 WINED3DRS_MINTESSELLATIONLEVEL
= 178,
320 WINED3DRS_MAXTESSELLATIONLEVEL
= 179,
321 WINED3DRS_ADAPTIVETESS_X
= 180,
322 WINED3DRS_ADAPTIVETESS_Y
= 181,
323 WINED3DRS_ADAPTIVETESS_Z
= 182,
324 WINED3DRS_ADAPTIVETESS_W
= 183,
325 WINED3DRS_ENABLEADAPTIVETESSELLATION
= 184,
326 WINED3DRS_TWOSIDEDSTENCILMODE
= 185,
327 WINED3DRS_CCW_STENCILFAIL
= 186,
328 WINED3DRS_CCW_STENCILZFAIL
= 187,
329 WINED3DRS_CCW_STENCILPASS
= 188,
330 WINED3DRS_CCW_STENCILFUNC
= 189,
331 WINED3DRS_COLORWRITEENABLE1
= 190,
332 WINED3DRS_COLORWRITEENABLE2
= 191,
333 WINED3DRS_COLORWRITEENABLE3
= 192,
334 WINED3DRS_BLENDFACTOR
= 193,
335 WINED3DRS_SRGBWRITEENABLE
= 194,
336 WINED3DRS_DEPTHBIAS
= 195,
337 WINED3DRS_WRAP8
= 198,
338 WINED3DRS_WRAP9
= 199,
339 WINED3DRS_WRAP10
= 200,
340 WINED3DRS_WRAP11
= 201,
341 WINED3DRS_WRAP12
= 202,
342 WINED3DRS_WRAP13
= 203,
343 WINED3DRS_WRAP14
= 204,
344 WINED3DRS_WRAP15
= 205,
345 WINED3DRS_SEPARATEALPHABLENDENABLE
= 206,
346 WINED3DRS_SRCBLENDALPHA
= 207,
347 WINED3DRS_DESTBLENDALPHA
= 208,
348 WINED3DRS_BLENDOPALPHA
= 209,
350 WINED3DRS_FORCE_DWORD
= 0x7fffffff
351 } WINED3DRENDERSTATETYPE
;
353 #define WINEHIGHEST_RENDER_STATE WINED3DRS_BLENDOPALPHA
354 /* Highest D3DRS_ value */
357 typedef struct _WINED3DDISPLAYMODE
{
361 WINED3DFORMAT Format
;
362 } WINED3DDISPLAYMODE
;
364 typedef enum _WINED3DBACKBUFFER_TYPE
{
365 WINED3DBACKBUFFER_TYPE_MONO
= 0,
366 WINED3DBACKBUFFER_TYPE_LEFT
= 1,
367 WINED3DBACKBUFFER_TYPE_RIGHT
= 2,
369 WINED3DBACKBUFFER_TYPE_FORCE_DWORD
= 0x7fffffff
370 } WINED3DBACKBUFFER_TYPE
;
372 typedef enum _WINED3DSWAPEFFECT
{
373 WINED3DSWAPEFFECT_DISCARD
= 1,
374 WINED3DSWAPEFFECT_FLIP
= 2,
375 WINED3DSWAPEFFECT_COPY
= 3,
376 WINED3DSWAPEFFECT_COPY_VSYNC
= 4,
377 WINED3DSWAPEFFECT_FORCE_DWORD
= 0xFFFFFFFF
380 typedef enum _WINED3DSAMPLERSTATETYPE
{
381 WINED3DSAMP_ADDRESSU
= 1,
382 WINED3DSAMP_ADDRESSV
= 2,
383 WINED3DSAMP_ADDRESSW
= 3,
384 WINED3DSAMP_BORDERCOLOR
= 4,
385 WINED3DSAMP_MAGFILTER
= 5,
386 WINED3DSAMP_MINFILTER
= 6,
387 WINED3DSAMP_MIPFILTER
= 7,
388 WINED3DSAMP_MIPMAPLODBIAS
= 8,
389 WINED3DSAMP_MAXMIPLEVEL
= 9,
390 WINED3DSAMP_MAXANISOTROPY
= 10,
391 WINED3DSAMP_SRGBTEXTURE
= 11,
392 WINED3DSAMP_ELEMENTINDEX
= 12,
393 WINED3DSAMP_DMAPOFFSET
= 13,
395 WINED3DSAMP_FORCE_DWORD
= 0x7fffffff,
396 } WINED3DSAMPLERSTATETYPE
;
397 #define WINED3D_HIGHEST_SAMPLER_STATE WINED3DSAMP_DMAPOFFSET
399 typedef enum _WINED3DMULTISAMPLE_TYPE
{
400 WINED3DMULTISAMPLE_NONE
= 0,
401 WINED3DMULTISAMPLE_NONMASKABLE
= 1,
402 WINED3DMULTISAMPLE_2_SAMPLES
= 2,
403 WINED3DMULTISAMPLE_3_SAMPLES
= 3,
404 WINED3DMULTISAMPLE_4_SAMPLES
= 4,
405 WINED3DMULTISAMPLE_5_SAMPLES
= 5,
406 WINED3DMULTISAMPLE_6_SAMPLES
= 6,
407 WINED3DMULTISAMPLE_7_SAMPLES
= 7,
408 WINED3DMULTISAMPLE_8_SAMPLES
= 8,
409 WINED3DMULTISAMPLE_9_SAMPLES
= 9,
410 WINED3DMULTISAMPLE_10_SAMPLES
= 10,
411 WINED3DMULTISAMPLE_11_SAMPLES
= 11,
412 WINED3DMULTISAMPLE_12_SAMPLES
= 12,
413 WINED3DMULTISAMPLE_13_SAMPLES
= 13,
414 WINED3DMULTISAMPLE_14_SAMPLES
= 14,
415 WINED3DMULTISAMPLE_15_SAMPLES
= 15,
416 WINED3DMULTISAMPLE_16_SAMPLES
= 16,
418 WINED3DMULTISAMPLE_FORCE_DWORD
= 0xffffffff
419 } WINED3DMULTISAMPLE_TYPE
;
421 typedef enum _WINED3DTEXTURESTAGESTATETYPE
{
422 WINED3DTSS_COLOROP
= 1,
423 WINED3DTSS_COLORARG1
= 2,
424 WINED3DTSS_COLORARG2
= 3,
425 WINED3DTSS_ALPHAOP
= 4,
426 WINED3DTSS_ALPHAARG1
= 5,
427 WINED3DTSS_ALPHAARG2
= 6,
428 WINED3DTSS_BUMPENVMAT00
= 7,
429 WINED3DTSS_BUMPENVMAT01
= 8,
430 WINED3DTSS_BUMPENVMAT10
= 9,
431 WINED3DTSS_BUMPENVMAT11
= 10,
432 WINED3DTSS_TEXCOORDINDEX
= 11,
433 WINED3DTSS_ADDRESS
= 12,
434 WINED3DTSS_ADDRESSU
= 13,
435 WINED3DTSS_ADDRESSV
= 14,
436 WINED3DTSS_BORDERCOLOR
= 15,
437 WINED3DTSS_MAGFILTER
= 16,
438 WINED3DTSS_MINFILTER
= 17,
439 WINED3DTSS_MIPFILTER
= 18,
440 WINED3DTSS_MIPMAPLODBIAS
= 19,
441 WINED3DTSS_MAXMIPLEVEL
= 20,
442 WINED3DTSS_MAXANISOTROPY
= 21,
443 WINED3DTSS_BUMPENVLSCALE
= 22,
444 WINED3DTSS_BUMPENVLOFFSET
= 23,
445 WINED3DTSS_TEXTURETRANSFORMFLAGS
= 24,
446 WINED3DTSS_ADDRESSW
= 25,
447 WINED3DTSS_COLORARG0
= 26,
448 WINED3DTSS_ALPHAARG0
= 27,
449 WINED3DTSS_RESULTARG
= 28,
450 WINED3DTSS_CONSTANT
= 32,
452 WINED3DTSS_FORCE_DWORD
= 0x7fffffff
453 } WINED3DTEXTURESTAGESTATETYPE
;
455 #define WINED3D_HIGHEST_TEXTURE_STATE WINED3DTSS_CONSTANT
457 typedef enum _WINED3DBASISTYPE
{
458 WINED3DBASIS_BEZIER
= 0,
459 WINED3DBASIS_BSPLINE
= 1,
460 WINED3DBASIS_INTERPOLATE
= 2,
462 WINED3DBASIS_FORCE_DWORD
= 0x7fffffff
465 typedef enum _WINED3DCUBEMAP_FACES
{
466 WINED3DCUBEMAP_FACE_POSITIVE_X
= 0,
467 WINED3DCUBEMAP_FACE_NEGATIVE_X
= 1,
468 WINED3DCUBEMAP_FACE_POSITIVE_Y
= 2,
469 WINED3DCUBEMAP_FACE_NEGATIVE_Y
= 3,
470 WINED3DCUBEMAP_FACE_POSITIVE_Z
= 4,
471 WINED3DCUBEMAP_FACE_NEGATIVE_Z
= 5,
473 WINED3DCUBEMAP_FACE_FORCE_DWORD
= 0xffffffff
474 } WINED3DCUBEMAP_FACES
;
476 typedef struct _WINEDD3DRECTPATCH_INFO
{
477 UINT StartVertexOffsetWidth
;
478 UINT StartVertexOffsetHeight
;
482 WINED3DBASISTYPE Basis
;
483 WINED3DDEGREETYPE Degree
;
484 } WINED3DRECTPATCH_INFO
;
486 typedef struct _WINED3DTRIPATCH_INFO
{
487 UINT StartVertexOffset
;
489 WINED3DBASISTYPE Basis
;
490 WINED3DDEGREETYPE Degree
;
491 } WINED3DTRIPATCH_INFO
;
494 typedef struct _WINED3DADAPTER_IDENTIFIER
{
498 LARGE_INTEGER
*DriverVersion
;
503 GUID
*DeviceIdentifier
;
505 } WINED3DADAPTER_IDENTIFIER
;
507 typedef struct _WINED3DPRESENT_PARAMETERS
{
508 UINT
*BackBufferWidth
;
509 UINT
*BackBufferHeight
;
510 WINED3DFORMAT
*BackBufferFormat
;
511 UINT
*BackBufferCount
;
512 WINED3DMULTISAMPLE_TYPE
*MultiSampleType
;
513 DWORD
*MultiSampleQuality
;
514 WINED3DSWAPEFFECT
*SwapEffect
;
517 BOOL
*EnableAutoDepthStencil
;
518 WINED3DFORMAT
*AutoDepthStencilFormat
;
520 UINT
*FullScreen_RefreshRateInHz
;
521 UINT
*PresentationInterval
;
522 } WINED3DPRESENT_PARAMETERS
;
524 typedef enum _WINED3DRESOURCETYPE
{
525 WINED3DRTYPE_SURFACE
= 1,
526 WINED3DRTYPE_VOLUME
= 2,
527 WINED3DRTYPE_TEXTURE
= 3,
528 WINED3DRTYPE_VOLUMETEXTURE
= 4,
529 WINED3DRTYPE_CUBETEXTURE
= 5,
530 WINED3DRTYPE_VERTEXBUFFER
= 6,
531 WINED3DRTYPE_INDEXBUFFER
= 7,
533 WINED3DRTYPE_FORCE_DWORD
= 0x7fffffff
534 } WINED3DRESOURCETYPE
;
536 #define WINED3DRTYPECOUNT (WINED3DRTYPE_INDEXBUFFER+1)
538 typedef enum _WINED3DPOOL
{
539 WINED3DPOOL_DEFAULT
= 0,
540 WINED3DPOOL_MANAGED
= 1,
541 WINED3DPOOL_SYSTEMMEM
= 2,
542 WINED3DPOOL_SCRATCH
= 3,
544 WINED3DPOOL_FORCE_DWORD
= 0x7fffffff
547 typedef struct _WINED3DSURFACE_DESC
549 WINED3DFORMAT
*Format
;
550 WINED3DRESOURCETYPE
*Type
;
555 WINED3DMULTISAMPLE_TYPE
*MultiSampleType
;
556 DWORD
*MultiSampleQuality
;
559 } WINED3DSURFACE_DESC
;
561 typedef struct _WINED3DVOLUME_DESC
563 WINED3DFORMAT
*Format
;
564 WINED3DRESOURCETYPE
*Type
;
572 } WINED3DVOLUME_DESC
;
574 typedef struct _WINED3DCLIPSTATUS
{
576 DWORD ClipIntersection
;
580 typedef struct _WINED3DVERTEXELEMENT
{
587 int Reg
; /* DirectX 8 */
588 } WINED3DVERTEXELEMENT
, *LPWINED3DVERTEXELEMENT
;
591 typedef enum _WINED3DQUERYTYPE
{
592 WINED3DQUERYTYPE_VCACHE
= 4,
593 WINED3DQUERYTYPE_RESOURCEMANAGER
= 5,
594 WINED3DQUERYTYPE_VERTEXSTATS
= 6,
595 WINED3DQUERYTYPE_EVENT
= 8,
596 WINED3DQUERYTYPE_OCCLUSION
= 9,
597 WINED3DQUERYTYPE_TIMESTAMP
= 10,
598 WINED3DQUERYTYPE_TIMESTAMPDISJOINT
= 11,
599 WINED3DQUERYTYPE_TIMESTAMPFREQ
= 12,
600 WINED3DQUERYTYPE_PIPELINETIMINGS
= 13,
601 WINED3DQUERYTYPE_INTERFACETIMINGS
= 14,
602 WINED3DQUERYTYPE_VERTEXTIMINGS
= 15,
603 WINED3DQUERYTYPE_PIXELTIMINGS
= 16,
604 WINED3DQUERYTYPE_BANDWIDTHTIMINGS
= 17,
605 WINED3DQUERYTYPE_CACHEUTILIZATION
= 18
608 #define WINED3DISSUE_BEGIN (1 << 1)
609 #define WINED3DISSUE_END (1 << 0)
610 #define WINED3DGETDATA_FLUSH (1 << 0)
612 typedef struct _WINED3DDEVICE_CREATION_PARAMETERS
{
614 WINED3DDEVTYPE DeviceType
;
617 } WINED3DDEVICE_CREATION_PARAMETERS
;
619 typedef struct _WINED3DDEVINFO_BANDWIDTHTIMINGS
{
620 float MaxBandwidthUtilized
;
621 float FrontEndUploadMemoryUtilizedPercent
;
622 float VertexRateUtilizedPercent
;
623 float TriangleSetupRateUtilizedPercent
;
624 float FillRateUtilizedPercent
;
625 } WINED3DDEVINFO_BANDWIDTHTIMINGS
;
627 typedef struct _WINED3DDEVINFO_CACHEUTILIZATION
{
628 float TextureCacheHitRate
;
629 float PostTransformVertexCacheHitRate
;
630 } WINED3DDEVINFO_CACHEUTILIZATION
;
632 typedef struct _WINED3DDEVINFO_INTERFACETIMINGS
{
633 float WaitingForGPUToUseApplicationResourceTimePercent
;
634 float WaitingForGPUToAcceptMoreCommandsTimePercent
;
635 float WaitingForGPUToStayWithinLatencyTimePercent
;
636 float WaitingForGPUExclusiveResourceTimePercent
;
637 float WaitingForGPUOtherTimePercent
;
638 } WINED3DDEVINFO_INTERFACETIMINGS
;
640 typedef struct _WINED3DDEVINFO_PIPELINETIMINGS
{
641 float VertexProcessingTimePercent
;
642 float PixelProcessingTimePercent
;
643 float OtherGPUProcessingTimePercent
;
644 float GPUIdleTimePercent
;
645 } WINED3DDEVINFO_PIPELINETIMINGS
;
647 typedef struct _WINED3DDEVINFO_STAGETIMINGS
{
648 float MemoryProcessingPercent
;
649 float ComputationProcessingPercent
;
650 } WINED3DDEVINFO_STAGETIMINGS
;
652 typedef struct _WINED3DRASTER_STATUS
{
655 } WINED3DRASTER_STATUS
;
658 typedef struct WINED3DRESOURCESTATS
{
660 DWORD ApproxBytesDownloaded
;
665 DWORD NumUsedInVidMem
;
667 DWORD WorkingSetBytes
;
670 } WINED3DRESOURCESTATS
;
672 typedef struct _WINED3DDEVINFO_RESOURCEMANAGER
{
673 WINED3DRESOURCESTATS stats
[WINED3DRTYPECOUNT
];
674 } WINED3DDEVINFO_RESOURCEMANAGER
;
676 typedef struct _WINED3DDEVINFO_VERTEXSTATS
{
677 DWORD NumRenderedTriangles
;
678 DWORD NumExtraClippingTriangles
;
679 } WINED3DDEVINFO_VERTEXSTATS
;
682 /*Vertex cache optimization hints.*/
683 typedef struct WINED3DDEVINFO_VCACHE
{
684 /*Must be a 4 char code FOURCC (e.g. CACH)*/
686 /*0 to get the longest strips, 1 vertex cache*/
688 /*Cache size to use (only valid if OptMethod==1) */
690 /*internal for deciding when to restart strips, non user modifyable (only valid if OptMethod==1)*/
692 } WINED3DDEVINFO_VCACHE
;
694 typedef struct _WINED3DVERTEXBUFFER_DESC
{
695 WINED3DFORMAT Format
;
696 WINED3DRESOURCETYPE Type
;
701 } WINED3DVERTEXBUFFER_DESC
;
703 typedef struct _WINED3DINDEXBUFFER_DESC
{
704 WINED3DFORMAT Format
;
705 WINED3DRESOURCETYPE Type
;
709 } WINED3DINDEXBUFFER_DESC
;
712 * The wined3dcaps structure
715 typedef struct _WINED3DVSHADERCAPS2_0
{
717 INT
*DynamicFlowControlDepth
;
719 INT
*StaticFlowControlDepth
;
720 } WINED3DVSHADERCAPS2_0
;
722 typedef struct _WINED3DPSHADERCAPS2_0
{
724 INT
*DynamicFlowControlDepth
;
726 INT
*StaticFlowControlDepth
;
727 INT
*NumInstructionSlots
;
728 } WINED3DPSHADERCAPS2_0
;
730 typedef struct _WINED3DCAPS
{
731 WINED3DDEVTYPE
*DeviceType
;
732 UINT
*AdapterOrdinal
;
737 DWORD
*PresentationIntervals
;
743 DWORD
*PrimitiveMiscCaps
;
747 DWORD
*DestBlendCaps
;
751 DWORD
*TextureFilterCaps
;
752 DWORD
*CubeTextureFilterCaps
;
753 DWORD
*VolumeTextureFilterCaps
;
754 DWORD
*TextureAddressCaps
;
755 DWORD
*VolumeTextureAddressCaps
;
759 DWORD
*MaxTextureWidth
;
760 DWORD
*MaxTextureHeight
;
761 DWORD
*MaxVolumeExtent
;
763 DWORD
*MaxTextureRepeat
;
764 DWORD
*MaxTextureAspectRatio
;
765 DWORD
*MaxAnisotropy
;
768 float *GuardBandLeft
;
770 float *GuardBandRight
;
771 float *GuardBandBottom
;
773 float *ExtentsAdjust
;
777 DWORD
*TextureOpCaps
;
778 DWORD
*MaxTextureBlendStages
;
779 DWORD
*MaxSimultaneousTextures
;
781 DWORD
*VertexProcessingCaps
;
782 DWORD
*MaxActiveLights
;
783 DWORD
*MaxUserClipPlanes
;
784 DWORD
*MaxVertexBlendMatrices
;
785 DWORD
*MaxVertexBlendMatrixIndex
;
789 DWORD
*MaxPrimitiveCount
;
790 DWORD
*MaxVertexIndex
;
792 DWORD
*MaxStreamStride
;
794 DWORD
*VertexShaderVersion
;
795 DWORD
*MaxVertexShaderConst
;
797 DWORD
*PixelShaderVersion
;
798 float *PixelShader1xMaxValue
;
803 float *MaxNpatchTessellationLevel
;
804 DWORD
*Reserved5
; /*undocumented*/
806 UINT
*MasterAdapterOrdinal
;
807 UINT
*AdapterOrdinalInGroup
;
808 UINT
*NumberOfAdaptersInGroup
;
810 DWORD
*NumSimultaneousRTs
;
811 DWORD
*StretchRectFilterCaps
;
812 WINED3DVSHADERCAPS2_0 VS20Caps
;
813 WINED3DPSHADERCAPS2_0 PS20Caps
;
814 DWORD
*VertexTextureFilterCaps
;
815 DWORD
*MaxVShaderInstructionsExecuted
;
816 DWORD
*MaxPShaderInstructionsExecuted
;
817 DWORD
*MaxVertexShader30InstructionSlots
;
818 DWORD
*MaxPixelShader30InstructionSlots
;
819 DWORD
*Reserved2
;/* Not in the microsoft headers but documented */
824 typedef enum _WINED3DSTATEBLOCKTYPE
{
827 WINED3DSBT_PIXELSTATE
= 2,
828 WINED3DSBT_VERTEXSTATE
= 3,
830 WINED3DSBT_FORCE_DWORD
= 0xffffffff
831 } WINED3DSTATEBLOCKTYPE
;
833 typedef struct glDescriptor
{
837 int/*GLenum*/ glFormat
;
838 int/*GLenum*/ glFormatInternal
;
839 int/*GLenum*/ glType
;
841 /****************************
842 * * Vertex Shaders Declaration
845 typedef enum _WINED3DDECLUSAGE
{
846 WINED3DSHADERDECLUSAGE_POSITION
= 0,
847 WINED3DSHADERDECLUSAGE_BLENDWEIGHT
,
848 WINED3DSHADERDECLUSAGE_BLENDINDICES
,
849 WINED3DSHADERDECLUSAGE_NORMAL
,
850 WINED3DSHADERDECLUSAGE_PSIZE
,
851 WINED3DSHADERDECLUSAGE_TEXCOORD0
,
852 WINED3DSHADERDECLUSAGE_TEXCOORD1
,
853 WINED3DSHADERDECLUSAGE_TEXCOORD2
,
854 WINED3DSHADERDECLUSAGE_TEXCOORD3
,
855 WINED3DSHADERDECLUSAGE_TEXCOORD4
,
856 WINED3DSHADERDECLUSAGE_TEXCOORD5
,
857 WINED3DSHADERDECLUSAGE_TEXCOORD6
,
858 WINED3DSHADERDECLUSAGE_TEXCOORD7
,
859 WINED3DSHADERDECLUSAGE_TANGENT
,
860 WINED3DSHADERDECLUSAGE_BINORMAL
,
861 WINED3DSHADERDECLUSAGE_TESSFACTOR
,
862 WINED3DSHADERDECLUSAGE_POSITIONT
,
863 WINED3DSHADERDECLUSAGE_DIFFUSE
,
864 WINED3DSHADERDECLUSAGE_SPECULAR
,
865 WINED3DSHADERDECLUSAGE_FOG
,
866 WINED3DSHADERDECLUSAGE_DEPTH
,
867 WINED3DSHADERDECLUSAGE_SAMPLE
,
868 WINED3DSHADERDECLUSAGE_POSITION2
,
869 WINED3DSHADERDECLUSAGE_POSITION21
,
870 WINED3DSHADERDECLUSAGE_POSITION22
,
871 WINED3DSHADERDECLUSAGE_POSITION23
,
872 WINED3DSHADERDECLUSAGE_POSITION24
,
873 WINED3DSHADERDECLUSAGE_POSITION25
,
874 WINED3DSHADERDECLUSAGE_POSITION26
,
875 WINED3DSHADERDECLUSAGE_POSITION27
,
876 WINED3DSHADERDECLUSAGE_POSITION28
,
877 WINED3DSHADERDECLUSAGE_NORMAL2
,
878 WINED3DSHADERDECLUSAGE_POSITIONT2
,
879 WINED3DSHADERDECLUSAGE_MAX_USAGE
880 } WINED3DSHADERDECLUSAGE
;
882 #define WINED3DUSAGE_RENDERTARGET 0x00000001L
883 #define WINED3DUSAGE_DEPTHSTENCIL 0x00000002L
884 #define WINED3DUSAGE_WRITEONLY 0x00000008L
885 #define WINED3DUSAGE_SOFTWAREPROCESSING 0x00000010L
886 #define WINED3DUSAGE_DONOTCLIP 0x00000020L
887 #define WINED3DUSAGE_POINTS 0x00000040L
888 #define WINED3DUSAGE_RTPATCHES 0x00000080L
889 #define WINED3DUSAGE_NPATCHES 0x00000100L
890 #define WINED3DUSAGE_DYNAMIC 0x00000200L
891 #define WINED3DUSAGE_AUTOGENMIPMAP 0x00000400L
892 #define WINED3DUSAGE_DMAP 0x00004000L
894 #define WINED3DPRASTERCAPS_DITHER 0x00000001L
895 #define WINED3DPRASTERCAPS_ROP2 0x00000002L
896 #define WINED3DPRASTERCAPS_XOR 0x00000004L
897 #define WINED3DPRASTERCAPS_PAT 0x00000008L
898 #define WINED3DPRASTERCAPS_ZTEST 0x00000010L
899 #define WINED3DPRASTERCAPS_SUBPIXEL 0x00000020L
900 #define WINED3DPRASTERCAPS_SUBPIXELX 0x00000040L
901 #define WINED3DPRASTERCAPS_FOGVERTEX 0x00000080L
902 #define WINED3DPRASTERCAPS_FOGTABLE 0x00000100L
903 #define WINED3DPRASTERCAPS_STIPPLE 0x00000200L
904 #define WINED3DPRASTERCAPS_ANTIALIASSORTDEPENDENT 0x00000400L
905 #define WINED3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT 0x00000800L
906 #define WINED3DPRASTERCAPS_ANTIALIASEDGES 0x00001000L
907 #define WINED3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000L
908 #define WINED3DPRASTERCAPS_ZBIAS 0x00004000L
909 #define WINED3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000L
910 #define WINED3DPRASTERCAPS_FOGRANGE 0x00010000L
911 #define WINED3DPRASTERCAPS_ANISOTROPY 0x00020000L
912 #define WINED3DPRASTERCAPS_WBUFFER 0x00040000L
913 #define WINED3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT 0x00080000L
914 #define WINED3DPRASTERCAPS_WFOG 0x00100000L
915 #define WINED3DPRASTERCAPS_ZFOG 0x00200000L
916 #define WINED3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000L
917 #define WINED3DPRASTERCAPS_SCISSORTEST 0x01000000L
918 #define WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS 0x02000000L
919 #define WINED3DPRASTERCAPS_DEPTHBIAS 0x04000000L
920 #define WINED3DPRASTERCAPS_MULTISAMPLE_TOGGLE 0x08000000L
922 #define WINED3DPSHADECAPS_COLORFLATMONO 0x000001
923 #define WINED3DPSHADECAPS_COLORFLATRGB 0x000002
924 #define WINED3DPSHADECAPS_COLORGOURAUDMONO 0x000004
925 #define WINED3DPSHADECAPS_COLORGOURAUDRGB 0x000008
926 #define WINED3DPSHADECAPS_COLORPHONGMONO 0x000010
927 #define WINED3DPSHADECAPS_COLORPHONGRGB 0x000020
928 #define WINED3DPSHADECAPS_SPECULARFLATMONO 0x000040
929 #define WINED3DPSHADECAPS_SPECULARFLATRGB 0x000080
930 #define WINED3DPSHADECAPS_SPECULARGOURAUDMONO 0x000100
931 #define WINED3DPSHADECAPS_SPECULARGOURAUDRGB 0x000200
932 #define WINED3DPSHADECAPS_SPECULARPHONGMONO 0x000400
933 #define WINED3DPSHADECAPS_SPECULARPHONGRGB 0x000800
934 #define WINED3DPSHADECAPS_ALPHAFLATBLEND 0x001000
935 #define WINED3DPSHADECAPS_ALPHAFLATSTIPPLED 0x002000
936 #define WINED3DPSHADECAPS_ALPHAGOURAUDBLEND 0x004000
937 #define WINED3DPSHADECAPS_ALPHAGOURAUDSTIPPLED 0x008000
938 #define WINED3DPSHADECAPS_ALPHAPHONGBLEND 0x010000
939 #define WINED3DPSHADECAPS_ALPHAPHONGSTIPPLED 0x020000
940 #define WINED3DPSHADECAPS_FOGFLAT 0x040000
941 #define WINED3DPSHADECAPS_FOGGOURAUD 0x080000
942 #define WINED3DPSHADECAPS_FOGPHONG 0x100000
944 #define WINED3DPTEXTURECAPS_PERSPECTIVE 0x00000001L
945 #define WINED3DPTEXTURECAPS_POW2 0x00000002L
946 #define WINED3DPTEXTURECAPS_ALPHA 0x00000004L
947 #define WINED3DPTEXTURECAPS_TRANSPARENCY 0x00000008L
948 #define WINED3DPTEXTURECAPS_BORDER 0x00000010L
949 #define WINED3DPTEXTURECAPS_SQUAREONLY 0x00000020L
950 #define WINED3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040L
951 #define WINED3DPTEXTURECAPS_ALPHAPALETTE 0x00000080L
952 #define WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100L
953 #define WINED3DPTEXTURECAPS_PROJECTED 0x00000400L
954 #define WINED3DPTEXTURECAPS_CUBEMAP 0x00000800L
955 #define WINED3DPTEXTURECAPS_COLORKEYBLEND 0x00001000L
956 #define WINED3DPTEXTURECAPS_VOLUMEMAP 0x00002000L
957 #define WINED3DPTEXTURECAPS_MIPMAP 0x00004000L
958 #define WINED3DPTEXTURECAPS_MIPVOLUMEMAP 0x00008000L
959 #define WINED3DPTEXTURECAPS_MIPCUBEMAP 0x00010000L
960 #define WINED3DPTEXTURECAPS_CUBEMAP_POW2 0x00020000L
961 #define WINED3DPTEXTURECAPS_VOLUMEMAP_POW2 0x00040000L
962 #define WINED3DPTEXTURECAPS_NOPROJECTEDBUMPENV 0x00200000L
964 #define WINED3DPTFILTERCAPS_NEAREST 0x00000001
965 #define WINED3DPTFILTERCAPS_LINEAR 0x00000002
966 #define WINED3DPTFILTERCAPS_MIPNEAREST 0x00000004
967 #define WINED3DPTFILTERCAPS_MIPLINEAR 0x00000008
968 #define WINED3DPTFILTERCAPS_LINEARMIPNEAREST 0x00000010
969 #define WINED3DPTFILTERCAPS_LINEARMIPLINEAR 0x00000020
970 #define WINED3DPTFILTERCAPS_MINFPOINT 0x00000100
971 #define WINED3DPTFILTERCAPS_MINFLINEAR 0x00000200
972 #define WINED3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400
973 #define WINED3DPTFILTERCAPS_MIPFPOINT 0x00010000
974 #define WINED3DPTFILTERCAPS_MIPFLINEAR 0x00020000
975 #define WINED3DPTFILTERCAPS_MAGFPOINT 0x01000000
976 #define WINED3DPTFILTERCAPS_MAGFLINEAR 0x02000000
977 #define WINED3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000
978 #define WINED3DPTFILTERCAPS_MAGFPYRAMIDALQUAD 0x08000000
979 #define WINED3DPTFILTERCAPS_MAGFGAUSSIANQUAD 0x10000000
981 #define WINED3DVTXPCAPS_TEXGEN 0x00000001L
982 #define WINED3DVTXPCAPS_MATERIALSOURCE7 0x00000002L
983 #define WINED3DVTXPCAPS_VERTEXFOG 0x00000004L
984 #define WINED3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008L
985 #define WINED3DVTXPCAPS_POSITIONALLIGHTS 0x00000010L
986 #define WINED3DVTXPCAPS_LOCALVIEWER 0x00000020L
987 #define WINED3DVTXPCAPS_TWEENING 0x00000040L
988 #define WINED3DVTXPCAPS_TEXGEN_SPHEREMAP 0x00000100L
989 #define WINED3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER 0x00000200L
991 #define WINED3DDEVCAPS_FLOATTLVERTEX 0x000000001
992 #define WINED3DDEVCAPS_SORTINCREASINGZ 0x000000002
993 #define WINED3DDEVCAPS_SORTDECREASINGZ 0X000000004
994 #define WINED3DDEVCAPS_SORTEXACT 0x000000008
995 #define WINED3DDEVCAPS_EXECUTESYSTEMMEMORY 0x000000010
996 #define WINED3DDEVCAPS_EXECUTEVIDEOMEMORY 0x000000020
997 #define WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x000000040
998 #define WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x000000080
999 #define WINED3DDEVCAPS_TEXTURESYSTEMMEMORY 0x000000100
1000 #define WINED3DDEVCAPS_TEXTUREVIDEOMEMORY 0x000000200
1001 #define WINED3DDEVCAPS_DRAWPRIMTLVERTEX 0x000000400
1002 #define WINED3DDEVCAPS_CANRENDERAFTERFLIP 0x000000800
1003 #define WINED3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x000001000
1004 #define WINED3DDEVCAPS_DRAWPRIMITIVES2 0x000002000
1005 #define WINED3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x000004000
1006 #define WINED3DDEVCAPS_DRAWPRIMITIVES2EX 0x000008000
1007 #define WINED3DDEVCAPS_HWTRANSFORMANDLIGHT 0x000010000
1008 #define WINED3DDEVCAPS_CANBLTSYSTONONLOCAL 0x000020000
1009 #define WINED3DDEVCAPS_HWRASTERIZATION 0x000080000
1010 #define WINED3DDEVCAPS_PUREDEVICE 0x000100000
1011 #define WINED3DDEVCAPS_QUINTICRTPATCHES 0x000200000
1012 #define WINED3DDEVCAPS_RTPATCHES 0x000400000
1013 #define WINED3DDEVCAPS_RTPATCHHANDLEZERO 0x000800000
1014 #define WINED3DDEVCAPS_NPATCHES 0x001000000
1016 #define WINED3DLOCK_READONLY 0x0010
1017 #define WINED3DLOCK_NOSYSLOCK 0x0800
1018 #define WINED3DLOCK_NOOVERWRITE 0x1000
1019 #define WINED3DLOCK_DISCARD 0x2000
1020 #define WINED3DLOCK_DONOTWAIT 0x4000
1021 #define WINED3DLOCK_NO_DIRTY_UPDATE 0x8000