push cc8bc80451cc24f4d7cf75168b569f0ebfe19547
[wine/hacks.git] / dlls / wined3d / surface_gdi.c
bloba1945691e6d1d290484a9ee1317c68f19ef6131a
1 /*
2 * 2D Surface implementation without OpenGL
4 * Copyright 1997-2000 Marcus Meissner
5 * Copyright 1998-2000 Lionel Ulmer
6 * Copyright 2000-2001 TransGaming Technologies Inc.
7 * Copyright 2002-2005 Jason Edmeades
8 * Copyright 2002-2003 Raphael Junqueira
9 * Copyright 2004 Christian Costa
10 * Copyright 2005 Oliver Stieber
11 * Copyright 2006-2008 Stefan Dösinger
13 * This library is free software; you can redistribute it and/or
14 * modify it under the terms of the GNU Lesser General Public
15 * License as published by the Free Software Foundation; either
16 * version 2.1 of the License, or (at your option) any later version.
18 * This library is distributed in the hope that it will be useful,
19 * but WITHOUT ANY WARRANTY; without even the implied warranty of
20 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
21 * Lesser General Public License for more details.
23 * You should have received a copy of the GNU Lesser General Public
24 * License along with this library; if not, write to the Free Software
25 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
28 #include "config.h"
29 #include "wine/port.h"
30 #include "wined3d_private.h"
32 #include <assert.h>
33 #include <stdio.h>
35 /* Use the d3d_surface debug channel to have one channel for all surfaces */
36 WINE_DEFAULT_DEBUG_CHANNEL(d3d_surface);
38 void surface_gdi_cleanup(IWineD3DSurfaceImpl *This)
40 TRACE("(%p) : Cleaning up.\n", This);
42 if (This->Flags & SFLAG_DIBSECTION)
44 /* Release the DC. */
45 SelectObject(This->hDC, This->dib.holdbitmap);
46 DeleteDC(This->hDC);
47 /* Release the DIB section. */
48 DeleteObject(This->dib.DIBsection);
49 This->dib.bitmap_data = NULL;
50 This->resource.allocatedMemory = NULL;
53 if (This->Flags & SFLAG_USERPTR) IWineD3DSurface_SetMem((IWineD3DSurface *)This, NULL);
54 if (This->overlay_dest) list_remove(&This->overlay_entry);
56 HeapFree(GetProcessHeap(), 0, This->palette9);
58 resource_cleanup((IWineD3DResource *)This);
61 /*****************************************************************************
62 * IWineD3DSurface::Release, GDI version
64 * In general a normal COM Release method, but the GDI version doesn't have
65 * to destroy all the GL things.
67 *****************************************************************************/
68 static ULONG WINAPI IWineGDISurfaceImpl_Release(IWineD3DSurface *iface) {
69 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
70 ULONG ref = InterlockedDecrement(&This->resource.ref);
71 TRACE("(%p) : Releasing from %d\n", This, ref + 1);
73 if (!ref)
75 surface_gdi_cleanup(This);
77 TRACE("(%p) Released.\n", This);
78 HeapFree(GetProcessHeap(), 0, This);
81 return ref;
84 /*****************************************************************************
85 * IWineD3DSurface::PreLoad, GDI version
87 * This call is unsupported on GDI surfaces, if it's called something went
88 * wrong in the parent library. Write an informative warning
90 *****************************************************************************/
91 static void WINAPI
92 IWineGDISurfaceImpl_PreLoad(IWineD3DSurface *iface)
94 ERR("(%p): PreLoad is not supported on X11 surfaces!\n", iface);
95 ERR("(%p): Most likely the parent library did something wrong.\n", iface);
96 ERR("(%p): Please report to wine-devel\n", iface);
99 /*****************************************************************************
100 * IWineD3DSurface::UnLoad, GDI version
102 * This call is unsupported on GDI surfaces, if it's called something went
103 * wrong in the parent library. Write an informative warning.
105 *****************************************************************************/
106 static void WINAPI IWineGDISurfaceImpl_UnLoad(IWineD3DSurface *iface)
108 ERR("(%p): UnLoad is not supported on X11 surfaces!\n", iface);
109 ERR("(%p): Most likely the parent library did something wrong.\n", iface);
110 ERR("(%p): Please report to wine-devel\n", iface);
113 /*****************************************************************************
114 * IWineD3DSurface::LockRect, GDI version
116 * Locks the surface and returns a pointer to the surface memory
118 * Params:
119 * pLockedRect: Address to return the locking info at
120 * pRect: Rectangle to lock
121 * Flags: Some flags
123 * Returns:
124 * WINED3D_OK on success
125 * WINED3DERR_INVALIDCALL on errors
127 *****************************************************************************/
128 static HRESULT WINAPI
129 IWineGDISurfaceImpl_LockRect(IWineD3DSurface *iface,
130 WINED3DLOCKED_RECT* pLockedRect,
131 CONST RECT* pRect,
132 DWORD Flags)
134 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
136 /* Already locked? */
137 if(This->Flags & SFLAG_LOCKED)
139 WARN("(%p) Surface already locked\n", This);
140 /* What should I return here? */
141 return WINED3DERR_INVALIDCALL;
143 This->Flags |= SFLAG_LOCKED;
145 if(!This->resource.allocatedMemory) {
146 /* This happens on gdi surfaces if the application set a user pointer and resets it.
147 * Recreate the DIB section
149 IWineD3DBaseSurfaceImpl_CreateDIBSection(iface);
150 This->resource.allocatedMemory = This->dib.bitmap_data;
153 return IWineD3DBaseSurfaceImpl_LockRect(iface, pLockedRect, pRect, Flags);
156 /*****************************************************************************
157 * IWineD3DSurface::UnlockRect, GDI version
159 * Unlocks a surface. This implementation doesn't do much, except updating
160 * the window if the front buffer is unlocked
162 * Returns:
163 * WINED3D_OK on success
164 * WINED3DERR_INVALIDCALL on failure
166 *****************************************************************************/
167 static HRESULT WINAPI
168 IWineGDISurfaceImpl_UnlockRect(IWineD3DSurface *iface)
170 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
171 IWineD3DSwapChainImpl *swapchain = NULL;
172 TRACE("(%p)\n", This);
174 if (!(This->Flags & SFLAG_LOCKED))
176 WARN("trying to Unlock an unlocked surf@%p\n", This);
177 return WINEDDERR_NOTLOCKED;
180 /* Can be useful for debugging */
181 #if 0
183 static unsigned int gen = 0;
184 char buffer[4096];
185 ++gen;
186 if ((gen % 10) == 0) {
187 snprintf(buffer, sizeof(buffer), "/tmp/surface%p_type%u_level%u_%u.ppm", This, This->glDescription.target, This->glDescription.level, gen);
188 IWineD3DSurfaceImpl_SaveSnapshot(iface, buffer);
191 * debugging crash code
192 if (gen == 250) {
193 void** test = NULL;
194 *test = 0;
198 #endif
200 /* Tell the swapchain to update the screen */
201 if (SUCCEEDED(IWineD3DSurface_GetContainer(iface, &IID_IWineD3DSwapChain, (void **)&swapchain)))
203 x11_copy_to_screen(swapchain, &This->lockedRect);
204 IWineD3DSwapChain_Release((IWineD3DSwapChain *) swapchain);
207 This->Flags &= ~SFLAG_LOCKED;
208 memset(&This->lockedRect, 0, sizeof(RECT));
209 return WINED3D_OK;
212 /*****************************************************************************
213 * IWineD3DSurface::Flip, GDI version
215 * Flips 2 flipping enabled surfaces. Determining the 2 targets is done by
216 * the parent library. This implementation changes the data pointers of the
217 * surfaces and copies the new front buffer content to the screen
219 * Params:
220 * override: Flipping target(e.g. back buffer)
222 * Returns:
223 * WINED3D_OK on success
225 *****************************************************************************/
226 static HRESULT WINAPI
227 IWineGDISurfaceImpl_Flip(IWineD3DSurface *iface,
228 IWineD3DSurface *override,
229 DWORD Flags)
231 IWineD3DSwapChainImpl *swapchain = NULL;
232 HRESULT hr;
234 if(FAILED(IWineD3DSurface_GetContainer(iface, &IID_IWineD3DSwapChain, (void **)&swapchain)))
236 ERR("Flipped surface is not on a swapchain\n");
237 return WINEDDERR_NOTFLIPPABLE;
240 hr = IWineD3DSwapChain_Present((IWineD3DSwapChain *) swapchain, NULL, NULL, 0, NULL, 0);
241 IWineD3DSwapChain_Release((IWineD3DSwapChain *) swapchain);
242 return hr;
245 /*****************************************************************************
246 * IWineD3DSurface::LoadTexture, GDI version
248 * This is mutually unsupported by GDI surfaces
250 * Returns:
251 * D3DERR_INVALIDCALL
253 *****************************************************************************/
254 static HRESULT WINAPI
255 IWineGDISurfaceImpl_LoadTexture(IWineD3DSurface *iface, BOOL srgb_mode)
257 ERR("Unsupported on X11 surfaces\n");
258 return WINED3DERR_INVALIDCALL;
261 /*****************************************************************************
262 * IWineD3DSurface::SaveSnapshot, GDI version
264 * This method writes the surface's contents to the in tga format to the
265 * file specified in filename.
267 * Params:
268 * filename: File to write to
270 * Returns:
271 * WINED3DERR_INVALIDCALL if the file couldn't be opened
272 * WINED3D_OK on success
274 *****************************************************************************/
275 static int get_shift(DWORD color_mask) {
276 int shift = 0;
277 while (color_mask > 0xFF) {
278 color_mask >>= 1;
279 shift += 1;
281 while ((color_mask & 0x80) == 0) {
282 color_mask <<= 1;
283 shift -= 1;
285 return shift;
289 static HRESULT WINAPI
290 IWineGDISurfaceImpl_SaveSnapshot(IWineD3DSurface *iface,
291 const char* filename)
293 FILE* f = NULL;
294 UINT y = 0, x = 0;
295 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
296 static char *output = NULL;
297 static UINT size = 0;
298 const struct GlPixelFormatDesc *format_desc = This->resource.format_desc;
300 if (This->pow2Width > size) {
301 output = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, This->pow2Width * 3);
302 size = This->pow2Width;
306 f = fopen(filename, "w+");
307 if (NULL == f) {
308 ERR("opening of %s failed with\n", filename);
309 return WINED3DERR_INVALIDCALL;
311 fprintf(f, "P6\n%d %d\n255\n", This->pow2Width, This->pow2Height);
313 if (This->resource.format_desc->format == WINED3DFMT_P8)
315 unsigned char table[256][3];
316 int i;
318 if (This->palette == NULL) {
319 fclose(f);
320 return WINED3DERR_INVALIDCALL;
322 for (i = 0; i < 256; i++) {
323 table[i][0] = This->palette->palents[i].peRed;
324 table[i][1] = This->palette->palents[i].peGreen;
325 table[i][2] = This->palette->palents[i].peBlue;
327 for (y = 0; y < This->pow2Height; y++) {
328 unsigned char *src = This->resource.allocatedMemory + (y * 1 * IWineD3DSurface_GetPitch(iface));
329 for (x = 0; x < This->pow2Width; x++) {
330 unsigned char color = *src;
331 src += 1;
333 output[3 * x + 0] = table[color][0];
334 output[3 * x + 1] = table[color][1];
335 output[3 * x + 2] = table[color][2];
337 fwrite(output, 3 * This->pow2Width, 1, f);
339 } else {
340 int red_shift, green_shift, blue_shift, pix_width, alpha_shift;
342 pix_width = format_desc->byte_count;
344 red_shift = get_shift(format_desc->red_mask);
345 green_shift = get_shift(format_desc->green_mask);
346 blue_shift = get_shift(format_desc->blue_mask);
347 alpha_shift = get_shift(format_desc->alpha_mask);
349 for (y = 0; y < This->pow2Height; y++) {
350 const unsigned char *src = This->resource.allocatedMemory + (y * 1 * IWineD3DSurface_GetPitch(iface));
351 for (x = 0; x < This->pow2Width; x++) {
352 unsigned int color;
353 unsigned int comp;
354 int i;
356 color = 0;
357 for (i = 0; i < pix_width; i++) {
358 color |= src[i] << (8 * i);
360 src += 1 * pix_width;
362 comp = color & format_desc->red_mask;
363 output[3 * x + 0] = red_shift > 0 ? comp >> red_shift : comp << -red_shift;
364 comp = color & format_desc->green_mask;
365 output[3 * x + 1] = green_shift > 0 ? comp >> green_shift : comp << -green_shift;
366 comp = color & format_desc->alpha_mask;
367 output[3 * x + 2] = alpha_shift > 0 ? comp >> alpha_shift : comp << -alpha_shift;
369 fwrite(output, 3 * This->pow2Width, 1, f);
372 fclose(f);
373 return WINED3D_OK;
376 static HRESULT WINAPI IWineGDISurfaceImpl_GetDC(IWineD3DSurface *iface, HDC *pHDC) {
377 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
378 WINED3DLOCKED_RECT lock;
379 HRESULT hr;
380 RGBQUAD col[256];
382 TRACE("(%p)->(%p)\n",This,pHDC);
384 if(This->Flags & SFLAG_USERPTR) {
385 ERR("Not supported on surfaces with an application-provided surfaces\n");
386 return WINEDDERR_NODC;
389 /* Give more detailed info for ddraw */
390 if (This->Flags & SFLAG_DCINUSE)
391 return WINEDDERR_DCALREADYCREATED;
393 /* Can't GetDC if the surface is locked */
394 if (This->Flags & SFLAG_LOCKED)
395 return WINED3DERR_INVALIDCALL;
397 memset(&lock, 0, sizeof(lock)); /* To be sure */
399 /* Should have a DIB section already */
401 /* Lock the surface */
402 hr = IWineD3DSurface_LockRect(iface,
403 &lock,
404 NULL,
406 if(FAILED(hr)) {
407 ERR("IWineD3DSurface_LockRect failed with hr = %08x\n", hr);
408 /* keep the dib section */
409 return hr;
412 if (This->resource.format_desc->format == WINED3DFMT_P8
413 || This->resource.format_desc->format == WINED3DFMT_A8P8)
415 unsigned int n;
416 const PALETTEENTRY *pal = NULL;
418 if(This->palette) {
419 pal = This->palette->palents;
420 } else {
421 IWineD3DSurfaceImpl *dds_primary;
422 IWineD3DSwapChainImpl *swapchain;
423 swapchain = (IWineD3DSwapChainImpl *)This->resource.wineD3DDevice->swapchains[0];
424 dds_primary = (IWineD3DSurfaceImpl *)swapchain->frontBuffer;
425 if (dds_primary && dds_primary->palette)
426 pal = dds_primary->palette->palents;
429 if (pal) {
430 for (n=0; n<256; n++) {
431 col[n].rgbRed = pal[n].peRed;
432 col[n].rgbGreen = pal[n].peGreen;
433 col[n].rgbBlue = pal[n].peBlue;
434 col[n].rgbReserved = 0;
436 SetDIBColorTable(This->hDC, 0, 256, col);
440 *pHDC = This->hDC;
441 TRACE("returning %p\n",*pHDC);
442 This->Flags |= SFLAG_DCINUSE;
444 return WINED3D_OK;
447 static HRESULT WINAPI IWineGDISurfaceImpl_ReleaseDC(IWineD3DSurface *iface, HDC hDC) {
448 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
450 TRACE("(%p)->(%p)\n",This,hDC);
452 if (!(This->Flags & SFLAG_DCINUSE))
453 return WINEDDERR_NODC;
455 if (This->hDC !=hDC) {
456 WARN("Application tries to release an invalid DC(%p), surface dc is %p\n", hDC, This->hDC);
457 return WINEDDERR_NODC;
460 /* we locked first, so unlock now */
461 IWineD3DSurface_UnlockRect(iface);
463 This->Flags &= ~SFLAG_DCINUSE;
465 return WINED3D_OK;
468 static HRESULT WINAPI IWineGDISurfaceImpl_RealizePalette(IWineD3DSurface *iface) {
469 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
470 RGBQUAD col[256];
471 IWineD3DPaletteImpl *pal = This->palette;
472 unsigned int n;
473 IWineD3DSwapChainImpl *swapchain;
474 TRACE("(%p)\n", This);
476 if (!pal) return WINED3D_OK;
478 if(This->Flags & SFLAG_DIBSECTION) {
479 TRACE("(%p): Updating the hdc's palette\n", This);
480 for (n=0; n<256; n++) {
481 col[n].rgbRed = pal->palents[n].peRed;
482 col[n].rgbGreen = pal->palents[n].peGreen;
483 col[n].rgbBlue = pal->palents[n].peBlue;
484 col[n].rgbReserved = 0;
486 SetDIBColorTable(This->hDC, 0, 256, col);
489 /* Update the image because of the palette change. Some games like e.g Red Alert
490 call SetEntries a lot to implement fading. */
491 /* Tell the swapchain to update the screen */
492 if (SUCCEEDED(IWineD3DSurface_GetContainer(iface, &IID_IWineD3DSwapChain, (void **)&swapchain)))
494 x11_copy_to_screen(swapchain, NULL);
495 IWineD3DSwapChain_Release((IWineD3DSwapChain *) swapchain);
498 return WINED3D_OK;
501 /*****************************************************************************
502 * IWineD3DSurface::PrivateSetup, GDI version
504 * Initializes the GDI surface, aka creates the DIB section we render to
505 * The DIB section creation is done by calling GetDC, which will create the
506 * section and releasing the dc to allow the app to use it. The dib section
507 * will stay until the surface is released
509 * GDI surfaces do not need to be a power of 2 in size, so the pow2 sizes
510 * are set to the real sizes to save memory. The NONPOW2 flag is unset to
511 * avoid confusion in the shared surface code.
513 * Returns:
514 * WINED3D_OK on success
515 * The return values of called methods on failure
517 *****************************************************************************/
518 static HRESULT WINAPI
519 IWineGDISurfaceImpl_PrivateSetup(IWineD3DSurface *iface)
521 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
523 if(This->resource.usage & WINED3DUSAGE_OVERLAY)
525 ERR("(%p) Overlays not yet supported by GDI surfaces\n", This);
526 return WINED3DERR_INVALIDCALL;
528 /* Sysmem textures have memory already allocated -
529 * release it, this avoids an unnecessary memcpy
531 HeapFree(GetProcessHeap(), 0, This->resource.heapMemory);
532 This->resource.allocatedMemory = NULL;
533 This->resource.heapMemory = NULL;
535 /* We don't mind the nonpow2 stuff in GDI */
536 This->pow2Width = This->currentDesc.Width;
537 This->pow2Height = This->currentDesc.Height;
539 IWineD3DBaseSurfaceImpl_CreateDIBSection(iface);
540 This->resource.allocatedMemory = This->dib.bitmap_data;
542 return WINED3D_OK;
545 static void WINAPI IWineGDISurfaceImpl_GetGlDesc(IWineD3DSurface *iface, glDescriptor **glDescription) {
546 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
547 FIXME("(%p) : Should not be called on a GDI surface\n", This);
548 *glDescription = NULL;
551 static HRESULT WINAPI IWineGDISurfaceImpl_SetMem(IWineD3DSurface *iface, void *Mem) {
552 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
554 /* Render targets depend on their hdc, and we can't create an hdc on a user pointer */
555 if(This->resource.usage & WINED3DUSAGE_RENDERTARGET) {
556 ERR("Not supported on render targets\n");
557 return WINED3DERR_INVALIDCALL;
560 if(This->Flags & (SFLAG_LOCKED | SFLAG_DCINUSE)) {
561 WARN("Surface is locked or the HDC is in use\n");
562 return WINED3DERR_INVALIDCALL;
565 if(Mem && Mem != This->resource.allocatedMemory) {
566 void *release = NULL;
568 /* Do I have to copy the old surface content? */
569 if(This->Flags & SFLAG_DIBSECTION) {
570 /* Release the DC. No need to hold the critical section for the update
571 * Thread because this thread runs only on front buffers, but this method
572 * fails for render targets in the check above.
574 SelectObject(This->hDC, This->dib.holdbitmap);
575 DeleteDC(This->hDC);
576 /* Release the DIB section */
577 DeleteObject(This->dib.DIBsection);
578 This->dib.bitmap_data = NULL;
579 This->resource.allocatedMemory = NULL;
580 This->hDC = NULL;
581 This->Flags &= ~SFLAG_DIBSECTION;
582 } else if(!(This->Flags & SFLAG_USERPTR)) {
583 release = This->resource.allocatedMemory;
585 This->resource.allocatedMemory = Mem;
586 This->Flags |= SFLAG_USERPTR | SFLAG_INSYSMEM;
588 /* Now free the old memory if any */
589 HeapFree(GetProcessHeap(), 0, release);
590 } else if(This->Flags & SFLAG_USERPTR) {
591 /* LockRect and GetDC will re-create the dib section and allocated memory */
592 This->resource.allocatedMemory = NULL;
593 This->Flags &= ~SFLAG_USERPTR;
595 return WINED3D_OK;
598 /***************************
600 ***************************/
601 static void WINAPI IWineGDISurfaceImpl_ModifyLocation(IWineD3DSurface *iface, DWORD flag, BOOL persistent) {
602 TRACE("(%p)->(%s, %s)\n", iface,
603 flag == SFLAG_INSYSMEM ? "SFLAG_INSYSMEM" : flag == SFLAG_INDRAWABLE ? "SFLAG_INDRAWABLE" : "SFLAG_INTEXTURE",
604 persistent ? "TRUE" : "FALSE");
605 /* GDI surfaces can be in system memory only */
606 if(flag != SFLAG_INSYSMEM) {
607 ERR("GDI Surface requested in gl %s memory\n", flag == SFLAG_INDRAWABLE ? "drawable" : "texture");
611 static HRESULT WINAPI IWineGDISurfaceImpl_LoadLocation(IWineD3DSurface *iface, DWORD flag, const RECT *rect) {
612 if(flag != SFLAG_INSYSMEM) {
613 ERR("GDI Surface requested to be copied to gl %s\n", flag == SFLAG_INTEXTURE ? "texture" : "drawable");
614 } else {
615 TRACE("Surface requested in surface memory\n");
617 return WINED3D_OK;
620 static WINED3DSURFTYPE WINAPI IWineGDISurfaceImpl_GetImplType(IWineD3DSurface *iface) {
621 return SURFACE_GDI;
624 static HRESULT WINAPI IWineGDISurfaceImpl_DrawOverlay(IWineD3DSurface *iface) {
625 FIXME("GDI surfaces can't draw overlays yet\n");
626 return E_FAIL;
629 /* FIXME: This vtable should not use any IWineD3DSurface* implementation functions,
630 * only IWineD3DBaseSurface and IWineGDISurface ones.
632 const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl =
634 /* IUnknown */
635 IWineD3DBaseSurfaceImpl_QueryInterface,
636 IWineD3DBaseSurfaceImpl_AddRef,
637 IWineGDISurfaceImpl_Release,
638 /* IWineD3DResource */
639 IWineD3DBaseSurfaceImpl_GetParent,
640 IWineD3DBaseSurfaceImpl_GetDevice,
641 IWineD3DBaseSurfaceImpl_SetPrivateData,
642 IWineD3DBaseSurfaceImpl_GetPrivateData,
643 IWineD3DBaseSurfaceImpl_FreePrivateData,
644 IWineD3DBaseSurfaceImpl_SetPriority,
645 IWineD3DBaseSurfaceImpl_GetPriority,
646 IWineGDISurfaceImpl_PreLoad,
647 IWineGDISurfaceImpl_UnLoad,
648 IWineD3DBaseSurfaceImpl_GetType,
649 /* IWineD3DSurface */
650 IWineD3DBaseSurfaceImpl_GetContainer,
651 IWineD3DBaseSurfaceImpl_GetDesc,
652 IWineGDISurfaceImpl_LockRect,
653 IWineGDISurfaceImpl_UnlockRect,
654 IWineGDISurfaceImpl_GetDC,
655 IWineGDISurfaceImpl_ReleaseDC,
656 IWineGDISurfaceImpl_Flip,
657 IWineD3DBaseSurfaceImpl_Blt,
658 IWineD3DBaseSurfaceImpl_GetBltStatus,
659 IWineD3DBaseSurfaceImpl_GetFlipStatus,
660 IWineD3DBaseSurfaceImpl_IsLost,
661 IWineD3DBaseSurfaceImpl_Restore,
662 IWineD3DBaseSurfaceImpl_BltFast,
663 IWineD3DBaseSurfaceImpl_GetPalette,
664 IWineD3DBaseSurfaceImpl_SetPalette,
665 IWineGDISurfaceImpl_RealizePalette,
666 IWineD3DBaseSurfaceImpl_SetColorKey,
667 IWineD3DBaseSurfaceImpl_GetPitch,
668 IWineGDISurfaceImpl_SetMem,
669 IWineD3DBaseSurfaceImpl_SetOverlayPosition,
670 IWineD3DBaseSurfaceImpl_GetOverlayPosition,
671 IWineD3DBaseSurfaceImpl_UpdateOverlayZOrder,
672 IWineD3DBaseSurfaceImpl_UpdateOverlay,
673 IWineD3DBaseSurfaceImpl_SetClipper,
674 IWineD3DBaseSurfaceImpl_GetClipper,
675 /* Internal use: */
676 IWineGDISurfaceImpl_LoadTexture,
677 IWineD3DBaseSurfaceImpl_BindTexture,
678 IWineGDISurfaceImpl_SaveSnapshot,
679 IWineD3DBaseSurfaceImpl_SetContainer,
680 IWineGDISurfaceImpl_GetGlDesc,
681 IWineD3DBaseSurfaceImpl_GetData,
682 IWineD3DBaseSurfaceImpl_SetFormat,
683 IWineGDISurfaceImpl_PrivateSetup,
684 IWineGDISurfaceImpl_ModifyLocation,
685 IWineGDISurfaceImpl_LoadLocation,
686 IWineGDISurfaceImpl_GetImplType,
687 IWineGDISurfaceImpl_DrawOverlay