push cc8bc80451cc24f4d7cf75168b569f0ebfe19547
[wine/hacks.git] / dlls / wined3d / baseshader.c
blobd1c8a4bb0a6ac2b7b3fd1ea735b686df770a23ff
1 /*
2 * shaders implementation
4 * Copyright 2002-2003 Jason Edmeades
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2004 Christian Costa
7 * Copyright 2005 Oliver Stieber
8 * Copyright 2006 Ivan Gyurdiev
9 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
10 * Copyright 2009 Henri Verbeet for CodeWeavers
12 * This library is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU Lesser General Public
14 * License as published by the Free Software Foundation; either
15 * version 2.1 of the License, or (at your option) any later version.
17 * This library is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
20 * Lesser General Public License for more details.
22 * You should have received a copy of the GNU Lesser General Public
23 * License along with this library; if not, write to the Free Software
24 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
27 #include "config.h"
28 #include <string.h>
29 #include <stdio.h>
30 #include "wined3d_private.h"
32 WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
33 WINE_DECLARE_DEBUG_CHANNEL(d3d);
35 static const char *shader_opcode_names[] =
37 /* WINED3DSIH_ABS */ "abs",
38 /* WINED3DSIH_ADD */ "add",
39 /* WINED3DSIH_BEM */ "bem",
40 /* WINED3DSIH_BREAK */ "break",
41 /* WINED3DSIH_BREAKC */ "breakc",
42 /* WINED3DSIH_BREAKP */ "breakp",
43 /* WINED3DSIH_CALL */ "call",
44 /* WINED3DSIH_CALLNZ */ "callnz",
45 /* WINED3DSIH_CMP */ "cmp",
46 /* WINED3DSIH_CND */ "cnd",
47 /* WINED3DSIH_CRS */ "crs",
48 /* WINED3DSIH_DCL */ "dcl",
49 /* WINED3DSIH_DEF */ "def",
50 /* WINED3DSIH_DEFB */ "defb",
51 /* WINED3DSIH_DEFI */ "defi",
52 /* WINED3DSIH_DP2ADD */ "dp2add",
53 /* WINED3DSIH_DP3 */ "dp3",
54 /* WINED3DSIH_DP4 */ "dp4",
55 /* WINED3DSIH_DST */ "dst",
56 /* WINED3DSIH_DSX */ "dsx",
57 /* WINED3DSIH_DSY */ "dsy",
58 /* WINED3DSIH_ELSE */ "else",
59 /* WINED3DSIH_ENDIF */ "endif",
60 /* WINED3DSIH_ENDLOOP */ "endloop",
61 /* WINED3DSIH_ENDREP */ "endrep",
62 /* WINED3DSIH_EXP */ "exp",
63 /* WINED3DSIH_EXPP */ "expp",
64 /* WINED3DSIH_FRC */ "frc",
65 /* WINED3DSIH_IF */ "if",
66 /* WINED3DSIH_IFC */ "ifc",
67 /* WINED3DSIH_LABEL */ "label",
68 /* WINED3DSIH_LIT */ "lit",
69 /* WINED3DSIH_LOG */ "log",
70 /* WINED3DSIH_LOGP */ "logp",
71 /* WINED3DSIH_LOOP */ "loop",
72 /* WINED3DSIH_LRP */ "lrp",
73 /* WINED3DSIH_M3x2 */ "m3x2",
74 /* WINED3DSIH_M3x3 */ "m3x3",
75 /* WINED3DSIH_M3x4 */ "m3x4",
76 /* WINED3DSIH_M4x3 */ "m4x3",
77 /* WINED3DSIH_M4x4 */ "m4x4",
78 /* WINED3DSIH_MAD */ "mad",
79 /* WINED3DSIH_MAX */ "max",
80 /* WINED3DSIH_MIN */ "min",
81 /* WINED3DSIH_MOV */ "mov",
82 /* WINED3DSIH_MOVA */ "mova",
83 /* WINED3DSIH_MUL */ "mul",
84 /* WINED3DSIH_NOP */ "nop",
85 /* WINED3DSIH_NRM */ "nrm",
86 /* WINED3DSIH_PHASE */ "phase",
87 /* WINED3DSIH_POW */ "pow",
88 /* WINED3DSIH_RCP */ "rcp",
89 /* WINED3DSIH_REP */ "rep",
90 /* WINED3DSIH_RET */ "ret",
91 /* WINED3DSIH_RSQ */ "rsq",
92 /* WINED3DSIH_SETP */ "setp",
93 /* WINED3DSIH_SGE */ "sge",
94 /* WINED3DSIH_SGN */ "sgn",
95 /* WINED3DSIH_SINCOS */ "sincos",
96 /* WINED3DSIH_SLT */ "slt",
97 /* WINED3DSIH_SUB */ "sub",
98 /* WINED3DSIH_TEX */ "texld",
99 /* WINED3DSIH_TEXBEM */ "texbem",
100 /* WINED3DSIH_TEXBEML */ "texbeml",
101 /* WINED3DSIH_TEXCOORD */ "texcrd",
102 /* WINED3DSIH_TEXDEPTH */ "texdepth",
103 /* WINED3DSIH_TEXDP3 */ "texdp3",
104 /* WINED3DSIH_TEXDP3TEX */ "texdp3tex",
105 /* WINED3DSIH_TEXKILL */ "texkill",
106 /* WINED3DSIH_TEXLDD */ "texldd",
107 /* WINED3DSIH_TEXLDL */ "texldl",
108 /* WINED3DSIH_TEXM3x2DEPTH */ "texm3x2depth",
109 /* WINED3DSIH_TEXM3x2PAD */ "texm3x2pad",
110 /* WINED3DSIH_TEXM3x2TEX */ "texm3x2tex",
111 /* WINED3DSIH_TEXM3x3 */ "texm3x3",
112 /* WINED3DSIH_TEXM3x3DIFF */ "texm3x3diff",
113 /* WINED3DSIH_TEXM3x3PAD */ "texm3x3pad",
114 /* WINED3DSIH_TEXM3x3SPEC */ "texm3x3spec",
115 /* WINED3DSIH_TEXM3x3TEX */ "texm3x3tex",
116 /* WINED3DSIH_TEXM3x3VSPEC */ "texm3x3vspec",
117 /* WINED3DSIH_TEXREG2AR */ "texreg2ar",
118 /* WINED3DSIH_TEXREG2GB */ "texreg2gb",
119 /* WINED3DSIH_TEXREG2RGB */ "texreg2rgb",
122 const struct wined3d_shader_frontend *shader_select_frontend(DWORD version_token)
124 switch (version_token >> 16)
126 case WINED3D_SM1_VS:
127 case WINED3D_SM1_PS:
128 return &sm1_shader_frontend;
130 case WINED3D_SM4_PS:
131 case WINED3D_SM4_VS:
132 case WINED3D_SM4_GS:
133 return &sm4_shader_frontend;
135 default:
136 FIXME("Unrecognised version token %#x\n", version_token);
137 return NULL;
141 static inline BOOL shader_is_version_token(DWORD token) {
142 return shader_is_pshader_version(token) ||
143 shader_is_vshader_version(token);
146 void shader_buffer_init(struct SHADER_BUFFER *buffer)
148 buffer->buffer = HeapAlloc(GetProcessHeap(), 0, SHADER_PGMSIZE);
149 buffer->buffer[0] = '\0';
150 buffer->bsize = 0;
151 buffer->lineNo = 0;
152 buffer->newline = TRUE;
155 void shader_buffer_free(struct SHADER_BUFFER *buffer)
157 HeapFree(GetProcessHeap(), 0, buffer->buffer);
160 int shader_vaddline(SHADER_BUFFER* buffer, const char *format, va_list args)
162 char* base = buffer->buffer + buffer->bsize;
163 int rc;
165 rc = vsnprintf(base, SHADER_PGMSIZE - 1 - buffer->bsize, format, args);
167 if (rc < 0 || /* C89 */
168 rc > SHADER_PGMSIZE - 1 - buffer->bsize) { /* C99 */
170 ERR("The buffer allocated for the shader program string "
171 "is too small at %d bytes.\n", SHADER_PGMSIZE);
172 buffer->bsize = SHADER_PGMSIZE - 1;
173 return -1;
176 if (buffer->newline) {
177 TRACE("GL HW (%u, %u) : %s", buffer->lineNo + 1, buffer->bsize, base);
178 buffer->newline = FALSE;
179 } else {
180 TRACE("%s", base);
183 buffer->bsize += rc;
184 if (buffer->buffer[buffer->bsize-1] == '\n') {
185 buffer->lineNo++;
186 buffer->newline = TRUE;
188 return 0;
191 int shader_addline(SHADER_BUFFER* buffer, const char *format, ...)
193 int ret;
194 va_list args;
196 va_start(args, format);
197 ret = shader_vaddline(buffer, format, args);
198 va_end(args);
200 return ret;
203 void shader_init(struct IWineD3DBaseShaderClass *shader, IWineD3DDevice *device)
205 shader->ref = 1;
206 shader->device = device;
207 list_init(&shader->linked_programs);
210 /* Convert floating point offset relative
211 * to a register file to an absolute offset for float constants */
212 static unsigned int shader_get_float_offset(WINED3DSHADER_PARAM_REGISTER_TYPE register_type, UINT register_idx)
214 switch (register_type)
216 case WINED3DSPR_CONST: return register_idx;
217 case WINED3DSPR_CONST2: return 2048 + register_idx;
218 case WINED3DSPR_CONST3: return 4096 + register_idx;
219 case WINED3DSPR_CONST4: return 6144 + register_idx;
220 default:
221 FIXME("Unsupported register type: %d\n", register_type);
222 return register_idx;
226 static void shader_delete_constant_list(struct list* clist) {
228 struct list *ptr;
229 struct local_constant* constant;
231 ptr = list_head(clist);
232 while (ptr) {
233 constant = LIST_ENTRY(ptr, struct local_constant, entry);
234 ptr = list_next(clist, ptr);
235 HeapFree(GetProcessHeap(), 0, constant);
237 list_init(clist);
240 static inline void set_bitmap_bit(DWORD *bitmap, DWORD bit)
242 DWORD idx, shift;
243 idx = bit >> 5;
244 shift = bit & 0x1f;
245 bitmap[idx] |= (1 << shift);
248 static void shader_record_register_usage(IWineD3DBaseShaderImpl *This, struct shader_reg_maps *reg_maps,
249 const struct wined3d_shader_register *reg, BOOL pshader)
251 switch (reg->type)
253 case WINED3DSPR_TEXTURE: /* WINED3DSPR_ADDR */
254 if (pshader) reg_maps->texcoord[reg->idx] = 1;
255 else reg_maps->address[reg->idx] = 1;
256 break;
258 case WINED3DSPR_TEMP:
259 reg_maps->temporary[reg->idx] = 1;
260 break;
262 case WINED3DSPR_INPUT:
263 if (!pshader) reg_maps->input_registers |= 1 << reg->idx;
264 else
266 if (reg->rel_addr)
268 /* If relative addressing is used, we must assume that all registers
269 * are used. Even if it is a construct like v3[aL], we can't assume
270 * that v0, v1 and v2 aren't read because aL can be negative */
271 unsigned int i;
272 for (i = 0; i < MAX_REG_INPUT; ++i)
274 ((IWineD3DPixelShaderImpl *)This)->input_reg_used[i] = TRUE;
277 else
279 ((IWineD3DPixelShaderImpl *)This)->input_reg_used[reg->idx] = TRUE;
282 break;
284 case WINED3DSPR_RASTOUT:
285 if (reg->idx == 1) reg_maps->fog = 1;
286 break;
288 case WINED3DSPR_MISCTYPE:
289 if (pshader && reg->idx == 0) reg_maps->vpos = 1;
290 if (pshader && reg->idx == 1) reg_maps->usesfacing = 1;
291 break;
293 case WINED3DSPR_CONST:
294 if (reg->rel_addr)
296 if (!pshader)
298 if (reg->idx <= ((IWineD3DVertexShaderImpl *)This)->min_rel_offset)
299 ((IWineD3DVertexShaderImpl *)This)->min_rel_offset = reg->idx;
300 else if (reg->idx >= ((IWineD3DVertexShaderImpl *)This)->max_rel_offset)
301 ((IWineD3DVertexShaderImpl *)This)->max_rel_offset = reg->idx;
303 reg_maps->usesrelconstF = TRUE;
305 else
307 set_bitmap_bit(reg_maps->constf, reg->idx);
309 break;
311 case WINED3DSPR_CONSTINT:
312 reg_maps->integer_constants |= (1 << reg->idx);
313 break;
315 case WINED3DSPR_CONSTBOOL:
316 reg_maps->boolean_constants |= (1 << reg->idx);
317 break;
319 default:
320 TRACE("Not recording register of type %#x and idx %u\n", reg->type, reg->idx);
321 break;
325 static unsigned int get_instr_extra_regcount(enum WINED3D_SHADER_INSTRUCTION_HANDLER instr, unsigned int param)
327 switch(instr)
329 case WINED3DSIH_M4x4:
330 case WINED3DSIH_M3x4:
331 return param == 1 ? 3 : 0;
333 case WINED3DSIH_M4x3:
334 case WINED3DSIH_M3x3:
335 return param == 1 ? 2 : 0;
337 case WINED3DSIH_M3x2:
338 return param == 1 ? 1 : 0;
340 default:
341 return 0;
345 static const char *shader_semantic_name_from_usage(WINED3DDECLUSAGE usage)
347 static const char *semantic_names[] =
349 /* WINED3DDECLUSAGE_POSITION */ "SV_POSITION",
350 /* WINED3DDECLUSAGE_BLENDWEIGHT */ "BLENDWEIGHT",
351 /* WINED3DDECLUSAGE_BLENDINDICES */ "BLENDINDICES",
352 /* WINED3DDECLUSAGE_NORMAL */ "NORMAL",
353 /* WINED3DDECLUSAGE_PSIZE */ "PSIZE",
354 /* WINED3DDECLUSAGE_TEXCOORD */ "TEXCOORD",
355 /* WINED3DDECLUSAGE_TANGENT */ "TANGENT",
356 /* WINED3DDECLUSAGE_BINORMAL */ "BINORMAL",
357 /* WINED3DDECLUSAGE_TESSFACTOR */ "TESSFACTOR",
358 /* WINED3DDECLUSAGE_POSITIONT */ "POSITIONT",
359 /* WINED3DDECLUSAGE_COLOR */ "COLOR",
360 /* WINED3DDECLUSAGE_FOG */ "FOG",
361 /* WINED3DDECLUSAGE_DEPTH */ "DEPTH",
362 /* WINED3DDECLUSAGE_SAMPLE */ "SAMPLE",
365 if (usage >= sizeof(semantic_names) / sizeof(*semantic_names))
367 FIXME("Unrecognized usage %#x\n", usage);
368 return "UNRECOGNIZED";
371 return semantic_names[usage];
374 BOOL shader_match_semantic(const char *semantic_name, WINED3DDECLUSAGE usage)
376 return !strcmp(semantic_name, shader_semantic_name_from_usage(usage));
379 static void shader_signature_from_semantic(struct wined3d_shader_signature_element *e,
380 const struct wined3d_shader_semantic *s)
382 e->semantic_name = shader_semantic_name_from_usage(s->usage);
383 e->semantic_idx = s->usage_idx;
384 e->sysval_semantic = 0;
385 e->component_type = 0;
386 e->register_idx = s->reg.reg.idx;
387 e->mask = s->reg.write_mask;
390 /* Note that this does not count the loop register
391 * as an address register. */
393 HRESULT shader_get_registers_used(IWineD3DBaseShader *iface, const struct wined3d_shader_frontend *fe,
394 struct shader_reg_maps *reg_maps, struct wined3d_shader_attribute *attributes,
395 struct wined3d_shader_signature_element *input_signature,
396 struct wined3d_shader_signature_element *output_signature, const DWORD *byte_code, DWORD constf_size)
398 IWineD3DBaseShaderImpl* This = (IWineD3DBaseShaderImpl*) iface;
399 void *fe_data = This->baseShader.frontend_data;
400 struct wined3d_shader_version shader_version;
401 unsigned int cur_loop_depth = 0, max_loop_depth = 0;
402 const DWORD* pToken = byte_code;
403 char pshader;
405 /* There are some minor differences between pixel and vertex shaders */
407 memset(reg_maps, 0, sizeof(*reg_maps));
409 /* get_registers_used is called on every compile on some 1.x shaders, which can result
410 * in stacking up a collection of local constants. Delete the old constants if existing
412 shader_delete_constant_list(&This->baseShader.constantsF);
413 shader_delete_constant_list(&This->baseShader.constantsB);
414 shader_delete_constant_list(&This->baseShader.constantsI);
416 fe->shader_read_header(fe_data, &pToken, &shader_version);
417 reg_maps->shader_version = shader_version;
418 pshader = shader_is_pshader_version(shader_version.type);
420 reg_maps->constf = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
421 sizeof(*reg_maps->constf) * ((constf_size + 31) / 32));
422 if(!reg_maps->constf) {
423 ERR("Out of memory\n");
424 return E_OUTOFMEMORY;
427 while (!fe->shader_is_end(fe_data, &pToken))
429 struct wined3d_shader_instruction ins;
430 const char *comment;
431 UINT param_size;
433 /* Skip comments */
434 fe->shader_read_comment(&pToken, &comment);
435 if (comment) continue;
437 /* Fetch opcode */
438 fe->shader_read_opcode(fe_data, &pToken, &ins, &param_size);
440 /* Unhandled opcode, and its parameters */
441 if (ins.handler_idx == WINED3DSIH_TABLE_SIZE)
443 TRACE("Skipping unrecognized instruction.\n");
444 pToken += param_size;
445 continue;
448 /* Handle declarations */
449 if (ins.handler_idx == WINED3DSIH_DCL)
451 struct wined3d_shader_semantic semantic;
453 fe->shader_read_semantic(&pToken, &semantic);
455 switch (semantic.reg.reg.type)
457 /* Vshader: mark attributes used
458 * Pshader: mark 3.0 input registers used, save token */
459 case WINED3DSPR_INPUT:
460 reg_maps->input_registers |= 1 << semantic.reg.reg.idx;
461 if (shader_version.type == WINED3D_SHADER_TYPE_VERTEX)
463 attributes[semantic.reg.reg.idx].usage = semantic.usage;
464 attributes[semantic.reg.reg.idx].usage_idx = semantic.usage_idx;
466 else
468 shader_signature_from_semantic(&input_signature[semantic.reg.reg.idx], &semantic);
470 break;
472 /* Vshader: mark 3.0 output registers used, save token */
473 case WINED3DSPR_OUTPUT:
474 reg_maps->output_registers |= 1 << semantic.reg.reg.idx;
475 shader_signature_from_semantic(&output_signature[semantic.reg.reg.idx], &semantic);
476 if (semantic.usage == WINED3DDECLUSAGE_FOG) reg_maps->fog = 1;
477 break;
479 /* Save sampler usage token */
480 case WINED3DSPR_SAMPLER:
481 reg_maps->sampler_type[semantic.reg.reg.idx] = semantic.sampler_type;
482 break;
484 default:
485 TRACE("Not recording DCL register type %#x.\n", semantic.reg.reg.type);
486 break;
489 else if (ins.handler_idx == WINED3DSIH_DEF)
491 struct wined3d_shader_dst_param dst;
492 struct wined3d_shader_src_param rel_addr;
494 local_constant* lconst = HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant));
495 if (!lconst) return E_OUTOFMEMORY;
497 fe->shader_read_dst_param(fe_data, &pToken, &dst, &rel_addr);
498 lconst->idx = dst.reg.idx;
500 memcpy(lconst->value, pToken, 4 * sizeof(DWORD));
501 pToken += 4;
503 /* In pixel shader 1.X shaders, the constants are clamped between [-1;1] */
504 if (shader_version.major == 1 && pshader)
506 float *value = (float *) lconst->value;
507 if(value[0] < -1.0) value[0] = -1.0;
508 else if(value[0] > 1.0) value[0] = 1.0;
509 if(value[1] < -1.0) value[1] = -1.0;
510 else if(value[1] > 1.0) value[1] = 1.0;
511 if(value[2] < -1.0) value[2] = -1.0;
512 else if(value[2] > 1.0) value[2] = 1.0;
513 if(value[3] < -1.0) value[3] = -1.0;
514 else if(value[3] > 1.0) value[3] = 1.0;
517 list_add_head(&This->baseShader.constantsF, &lconst->entry);
519 else if (ins.handler_idx == WINED3DSIH_DEFI)
521 struct wined3d_shader_dst_param dst;
522 struct wined3d_shader_src_param rel_addr;
524 local_constant* lconst = HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant));
525 if (!lconst) return E_OUTOFMEMORY;
527 fe->shader_read_dst_param(fe_data, &pToken, &dst, &rel_addr);
528 lconst->idx = dst.reg.idx;
530 memcpy(lconst->value, pToken, 4 * sizeof(DWORD));
531 pToken += 4;
533 list_add_head(&This->baseShader.constantsI, &lconst->entry);
534 reg_maps->local_int_consts |= (1 << dst.reg.idx);
536 else if (ins.handler_idx == WINED3DSIH_DEFB)
538 struct wined3d_shader_dst_param dst;
539 struct wined3d_shader_src_param rel_addr;
541 local_constant* lconst = HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant));
542 if (!lconst) return E_OUTOFMEMORY;
544 fe->shader_read_dst_param(fe_data, &pToken, &dst, &rel_addr);
545 lconst->idx = dst.reg.idx;
547 memcpy(lconst->value, pToken, sizeof(DWORD));
548 ++pToken;
550 list_add_head(&This->baseShader.constantsB, &lconst->entry);
551 reg_maps->local_bool_consts |= (1 << dst.reg.idx);
553 /* If there's a loop in the shader */
554 else if (ins.handler_idx == WINED3DSIH_LOOP
555 || ins.handler_idx == WINED3DSIH_REP)
557 struct wined3d_shader_src_param src, rel_addr;
559 fe->shader_read_src_param(fe_data, &pToken, &src, &rel_addr);
561 /* Rep and Loop always use an integer constant for the control parameters */
562 if (ins.handler_idx == WINED3DSIH_REP)
564 reg_maps->integer_constants |= 1 << src.reg.idx;
566 else
568 fe->shader_read_src_param(fe_data, &pToken, &src, &rel_addr);
569 reg_maps->integer_constants |= 1 << src.reg.idx;
572 cur_loop_depth++;
573 if(cur_loop_depth > max_loop_depth)
574 max_loop_depth = cur_loop_depth;
576 else if (ins.handler_idx == WINED3DSIH_ENDLOOP
577 || ins.handler_idx == WINED3DSIH_ENDREP)
579 cur_loop_depth--;
581 /* For subroutine prototypes */
582 else if (ins.handler_idx == WINED3DSIH_LABEL)
584 struct wined3d_shader_src_param src, rel_addr;
586 fe->shader_read_src_param(fe_data, &pToken, &src, &rel_addr);
587 reg_maps->labels[src.reg.idx] = 1;
589 /* Set texture, address, temporary registers */
590 else
592 int i, limit;
593 BOOL color0_mov = FALSE;
595 /* This will loop over all the registers and try to
596 * make a bitmask of the ones we're interested in.
598 * Relative addressing tokens are ignored, but that's
599 * okay, since we'll catch any address registers when
600 * they are initialized (required by spec) */
602 if (ins.dst_count)
604 struct wined3d_shader_dst_param dst_param;
605 struct wined3d_shader_src_param dst_rel_addr;
607 fe->shader_read_dst_param(fe_data, &pToken, &dst_param, &dst_rel_addr);
609 /* WINED3DSPR_TEXCRDOUT is the same as WINED3DSPR_OUTPUT. _OUTPUT can be > MAX_REG_TEXCRD and
610 * is used in >= 3.0 shaders. Filter 3.0 shaders to prevent overflows, and also filter pixel
611 * shaders because TECRDOUT isn't used in them, but future register types might cause issues */
612 if (!pshader && shader_version.major < 3 && dst_param.reg.type == WINED3DSPR_TEXCRDOUT)
614 reg_maps->texcoord_mask[dst_param.reg.type] |= dst_param.write_mask;
616 else
618 if(pshader && dst_param.reg.type == WINED3DSPR_COLOROUT && dst_param.reg.idx == 0)
620 IWineD3DPixelShaderImpl *ps = (IWineD3DPixelShaderImpl *) This;
621 ps->color0_mov = FALSE;
623 shader_record_register_usage(This, reg_maps, &dst_param.reg, pshader);
626 /* Declare 1.X samplers implicitly, based on the destination reg. number */
627 if (shader_version.major == 1
628 && pshader /* Filter different instructions with the same enum values in VS */
629 && (ins.handler_idx == WINED3DSIH_TEX
630 || ins.handler_idx == WINED3DSIH_TEXBEM
631 || ins.handler_idx == WINED3DSIH_TEXBEML
632 || ins.handler_idx == WINED3DSIH_TEXDP3TEX
633 || ins.handler_idx == WINED3DSIH_TEXM3x2TEX
634 || ins.handler_idx == WINED3DSIH_TEXM3x3SPEC
635 || ins.handler_idx == WINED3DSIH_TEXM3x3TEX
636 || ins.handler_idx == WINED3DSIH_TEXM3x3VSPEC
637 || ins.handler_idx == WINED3DSIH_TEXREG2AR
638 || ins.handler_idx == WINED3DSIH_TEXREG2GB
639 || ins.handler_idx == WINED3DSIH_TEXREG2RGB))
641 /* Fake sampler usage, only set reserved bit and ttype */
642 DWORD sampler_code = dst_param.reg.idx;
644 TRACE("Setting fake 2D sampler for 1.x pixelshader\n");
645 reg_maps->sampler_type[sampler_code] = WINED3DSTT_2D;
647 /* texbem is only valid with < 1.4 pixel shaders */
648 if (ins.handler_idx == WINED3DSIH_TEXBEM
649 || ins.handler_idx == WINED3DSIH_TEXBEML)
651 reg_maps->bumpmat[sampler_code] = TRUE;
652 if (ins.handler_idx == WINED3DSIH_TEXBEML)
654 reg_maps->luminanceparams[sampler_code] = TRUE;
658 else if (pshader && ins.handler_idx == WINED3DSIH_BEM)
660 reg_maps->bumpmat[dst_param.reg.idx] = TRUE;
662 else if(pshader && ins.handler_idx == WINED3DSIH_MOV)
664 /* Many 2.0 and 3.0 pixel shaders end with a MOV from a temp register to
665 * COLOROUT 0. If we know this in advance, the ARB shader backend can skip
666 * the mov and perform the sRGB write correction from the source register.
668 * However, if the mov is only partial, we can't do this, and if the write
669 * comes from an instruction other than MOV it is hard to do as well. If
670 * COLOROUT 0 is overwritten partially later, the marker is dropped again
672 if(dst_param.reg.type == WINED3DSPR_COLOROUT && dst_param.reg.idx == 0)
674 /* Used later when the source register is read */
675 color0_mov = TRUE;
680 if (ins.handler_idx == WINED3DSIH_NRM)
682 reg_maps->usesnrm = 1;
684 else if (ins.handler_idx == WINED3DSIH_DSY)
686 reg_maps->usesdsy = 1;
688 else if (ins.handler_idx == WINED3DSIH_DSX)
690 reg_maps->usesdsx = 1;
692 else if(ins.handler_idx == WINED3DSIH_TEXLDD)
694 reg_maps->usestexldd = 1;
696 else if(ins.handler_idx == WINED3DSIH_TEXLDL)
698 reg_maps->usestexldl = 1;
700 else if(ins.handler_idx == WINED3DSIH_MOVA)
702 reg_maps->usesmova = 1;
705 limit = ins.src_count + (ins.predicate ? 1 : 0);
706 for (i = 0; i < limit; ++i)
708 struct wined3d_shader_src_param src_param, src_rel_addr;
709 unsigned int count;
711 fe->shader_read_src_param(fe_data, &pToken, &src_param, &src_rel_addr);
712 count = get_instr_extra_regcount(ins.handler_idx, i);
714 shader_record_register_usage(This, reg_maps, &src_param.reg, pshader);
715 while (count)
717 ++src_param.reg.idx;
718 shader_record_register_usage(This, reg_maps, &src_param.reg, pshader);
719 --count;
722 if(color0_mov)
724 IWineD3DPixelShaderImpl *ps = (IWineD3DPixelShaderImpl *) This;
725 if(src_param.reg.type == WINED3DSPR_TEMP &&
726 src_param.swizzle == WINED3DSP_NOSWIZZLE)
728 ps->color0_mov = TRUE;
729 ps->color0_reg = src_param.reg.idx;
735 reg_maps->loop_depth = max_loop_depth;
737 This->baseShader.functionLength = ((char *)pToken - (char *)byte_code);
739 return WINED3D_OK;
742 static void shader_dump_decl_usage(const struct wined3d_shader_semantic *semantic,
743 const struct wined3d_shader_version *shader_version)
745 TRACE("dcl");
747 if (semantic->reg.reg.type == WINED3DSPR_SAMPLER)
749 switch (semantic->sampler_type)
751 case WINED3DSTT_2D: TRACE("_2d"); break;
752 case WINED3DSTT_CUBE: TRACE("_cube"); break;
753 case WINED3DSTT_VOLUME: TRACE("_volume"); break;
754 default: TRACE("_unknown_ttype(0x%08x)", semantic->sampler_type);
757 else
759 /* Pixel shaders 3.0 don't have usage semantics */
760 if (shader_is_pshader_version(shader_version->type) && shader_version->major < 3)
761 return;
762 else
763 TRACE("_");
765 switch (semantic->usage)
767 case WINED3DDECLUSAGE_POSITION:
768 TRACE("position%d", semantic->usage_idx);
769 break;
770 case WINED3DDECLUSAGE_BLENDINDICES:
771 TRACE("blend");
772 break;
773 case WINED3DDECLUSAGE_BLENDWEIGHT:
774 TRACE("weight");
775 break;
776 case WINED3DDECLUSAGE_NORMAL:
777 TRACE("normal%d", semantic->usage_idx);
778 break;
779 case WINED3DDECLUSAGE_PSIZE:
780 TRACE("psize");
781 break;
782 case WINED3DDECLUSAGE_COLOR:
783 if (semantic->usage_idx == 0) TRACE("color");
784 else TRACE("specular%d", (semantic->usage_idx - 1));
785 break;
786 case WINED3DDECLUSAGE_TEXCOORD:
787 TRACE("texture%d", semantic->usage_idx);
788 break;
789 case WINED3DDECLUSAGE_TANGENT:
790 TRACE("tangent");
791 break;
792 case WINED3DDECLUSAGE_BINORMAL:
793 TRACE("binormal");
794 break;
795 case WINED3DDECLUSAGE_TESSFACTOR:
796 TRACE("tessfactor");
797 break;
798 case WINED3DDECLUSAGE_POSITIONT:
799 TRACE("positionT%d", semantic->usage_idx);
800 break;
801 case WINED3DDECLUSAGE_FOG:
802 TRACE("fog");
803 break;
804 case WINED3DDECLUSAGE_DEPTH:
805 TRACE("depth");
806 break;
807 case WINED3DDECLUSAGE_SAMPLE:
808 TRACE("sample");
809 break;
810 default:
811 FIXME("unknown_semantics(0x%08x)", semantic->usage);
816 static void shader_dump_register(const struct wined3d_shader_register *reg,
817 const struct wined3d_shader_version *shader_version)
819 static const char * const rastout_reg_names[] = {"oPos", "oFog", "oPts"};
820 static const char * const misctype_reg_names[] = {"vPos", "vFace"};
821 UINT offset = reg->idx;
823 switch (reg->type)
825 case WINED3DSPR_TEMP:
826 TRACE("r");
827 break;
829 case WINED3DSPR_INPUT:
830 TRACE("v");
831 break;
833 case WINED3DSPR_CONST:
834 case WINED3DSPR_CONST2:
835 case WINED3DSPR_CONST3:
836 case WINED3DSPR_CONST4:
837 TRACE("c");
838 offset = shader_get_float_offset(reg->type, reg->idx);
839 break;
841 case WINED3DSPR_TEXTURE: /* vs: case WINED3DSPR_ADDR */
842 TRACE("%c", shader_is_pshader_version(shader_version->type) ? 't' : 'a');
843 break;
845 case WINED3DSPR_RASTOUT:
846 TRACE("%s", rastout_reg_names[reg->idx]);
847 break;
849 case WINED3DSPR_COLOROUT:
850 TRACE("oC");
851 break;
853 case WINED3DSPR_DEPTHOUT:
854 TRACE("oDepth");
855 break;
857 case WINED3DSPR_ATTROUT:
858 TRACE("oD");
859 break;
861 case WINED3DSPR_TEXCRDOUT:
862 /* Vertex shaders >= 3.0 use general purpose output registers
863 * (WINED3DSPR_OUTPUT), which can include an address token */
864 if (shader_version->major >= 3) TRACE("o");
865 else TRACE("oT");
866 break;
868 case WINED3DSPR_CONSTINT:
869 TRACE("i");
870 break;
872 case WINED3DSPR_CONSTBOOL:
873 TRACE("b");
874 break;
876 case WINED3DSPR_LABEL:
877 TRACE("l");
878 break;
880 case WINED3DSPR_LOOP:
881 TRACE("aL");
882 break;
884 case WINED3DSPR_SAMPLER:
885 TRACE("s");
886 break;
888 case WINED3DSPR_MISCTYPE:
889 if (reg->idx > 1) FIXME("Unhandled misctype register %d\n", reg->idx);
890 else TRACE("%s", misctype_reg_names[reg->idx]);
891 break;
893 case WINED3DSPR_PREDICATE:
894 TRACE("p");
895 break;
897 case WINED3DSPR_IMMCONST:
898 TRACE("l");
899 break;
901 default:
902 TRACE("unhandled_rtype(%#x)", reg->type);
903 break;
906 if (reg->type == WINED3DSPR_IMMCONST)
908 TRACE("(");
909 switch (reg->immconst_type)
911 case WINED3D_IMMCONST_FLOAT:
912 TRACE("%.8e", *(float *)reg->immconst_data);
913 break;
915 case WINED3D_IMMCONST_FLOAT4:
916 TRACE("%.8e, %.8e, %.8e, %.8e",
917 *(float *)&reg->immconst_data[0], *(float *)&reg->immconst_data[1],
918 *(float *)&reg->immconst_data[2], *(float *)&reg->immconst_data[3]);
919 break;
921 default:
922 TRACE("<unhandled immconst_type %#x>", reg->immconst_type);
923 break;
925 TRACE(")");
927 else if (reg->type != WINED3DSPR_RASTOUT && reg->type != WINED3DSPR_MISCTYPE)
929 if (reg->rel_addr)
931 TRACE("[");
932 shader_dump_src_param(reg->rel_addr, shader_version);
933 TRACE(" + ");
935 TRACE("%u", offset);
936 if (reg->rel_addr) TRACE("]");
940 void shader_dump_dst_param(const struct wined3d_shader_dst_param *param,
941 const struct wined3d_shader_version *shader_version)
943 DWORD write_mask = param->write_mask;
945 shader_dump_register(&param->reg, shader_version);
947 if (write_mask != WINED3DSP_WRITEMASK_ALL)
949 static const char *write_mask_chars = "xyzw";
951 TRACE(".");
952 if (write_mask & WINED3DSP_WRITEMASK_0) TRACE("%c", write_mask_chars[0]);
953 if (write_mask & WINED3DSP_WRITEMASK_1) TRACE("%c", write_mask_chars[1]);
954 if (write_mask & WINED3DSP_WRITEMASK_2) TRACE("%c", write_mask_chars[2]);
955 if (write_mask & WINED3DSP_WRITEMASK_3) TRACE("%c", write_mask_chars[3]);
959 void shader_dump_src_param(const struct wined3d_shader_src_param *param,
960 const struct wined3d_shader_version *shader_version)
962 DWORD src_modifier = param->modifiers;
963 DWORD swizzle = param->swizzle;
965 if (src_modifier == WINED3DSPSM_NEG
966 || src_modifier == WINED3DSPSM_BIASNEG
967 || src_modifier == WINED3DSPSM_SIGNNEG
968 || src_modifier == WINED3DSPSM_X2NEG
969 || src_modifier == WINED3DSPSM_ABSNEG)
970 TRACE("-");
971 else if (src_modifier == WINED3DSPSM_COMP)
972 TRACE("1-");
973 else if (src_modifier == WINED3DSPSM_NOT)
974 TRACE("!");
976 if (src_modifier == WINED3DSPSM_ABS || src_modifier == WINED3DSPSM_ABSNEG)
977 TRACE("abs(");
979 shader_dump_register(&param->reg, shader_version);
981 if (src_modifier)
983 switch (src_modifier)
985 case WINED3DSPSM_NONE: break;
986 case WINED3DSPSM_NEG: break;
987 case WINED3DSPSM_NOT: break;
988 case WINED3DSPSM_BIAS: TRACE("_bias"); break;
989 case WINED3DSPSM_BIASNEG: TRACE("_bias"); break;
990 case WINED3DSPSM_SIGN: TRACE("_bx2"); break;
991 case WINED3DSPSM_SIGNNEG: TRACE("_bx2"); break;
992 case WINED3DSPSM_COMP: break;
993 case WINED3DSPSM_X2: TRACE("_x2"); break;
994 case WINED3DSPSM_X2NEG: TRACE("_x2"); break;
995 case WINED3DSPSM_DZ: TRACE("_dz"); break;
996 case WINED3DSPSM_DW: TRACE("_dw"); break;
997 case WINED3DSPSM_ABSNEG: TRACE(")"); break;
998 case WINED3DSPSM_ABS: TRACE(")"); break;
999 default:
1000 TRACE("_unknown_modifier(%#x)", src_modifier);
1004 if (swizzle != WINED3DSP_NOSWIZZLE)
1006 static const char *swizzle_chars = "xyzw";
1007 DWORD swizzle_x = swizzle & 0x03;
1008 DWORD swizzle_y = (swizzle >> 2) & 0x03;
1009 DWORD swizzle_z = (swizzle >> 4) & 0x03;
1010 DWORD swizzle_w = (swizzle >> 6) & 0x03;
1012 if (swizzle_x == swizzle_y
1013 && swizzle_x == swizzle_z
1014 && swizzle_x == swizzle_w)
1016 TRACE(".%c", swizzle_chars[swizzle_x]);
1018 else
1020 TRACE(".%c%c%c%c", swizzle_chars[swizzle_x], swizzle_chars[swizzle_y],
1021 swizzle_chars[swizzle_z], swizzle_chars[swizzle_w]);
1026 /* Shared code in order to generate the bulk of the shader string.
1027 * NOTE: A description of how to parse tokens can be found on msdn */
1028 void shader_generate_main(IWineD3DBaseShader *iface, SHADER_BUFFER *buffer,
1029 const shader_reg_maps *reg_maps, const DWORD *pFunction, void *backend_ctx)
1031 IWineD3DBaseShaderImpl* This = (IWineD3DBaseShaderImpl*) iface;
1032 IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *) This->baseShader.device; /* To access shader backend callbacks */
1033 const struct wined3d_shader_frontend *fe = This->baseShader.frontend;
1034 void *fe_data = This->baseShader.frontend_data;
1035 struct wined3d_shader_src_param src_rel_addr[4];
1036 struct wined3d_shader_src_param src_param[4];
1037 struct wined3d_shader_version shader_version;
1038 struct wined3d_shader_src_param dst_rel_addr;
1039 struct wined3d_shader_dst_param dst_param;
1040 struct wined3d_shader_instruction ins;
1041 struct wined3d_shader_context ctx;
1042 const DWORD *pToken = pFunction;
1043 DWORD i;
1045 /* Initialize current parsing state */
1046 ctx.shader = iface;
1047 ctx.reg_maps = reg_maps;
1048 ctx.buffer = buffer;
1049 ctx.backend_data = backend_ctx;
1051 ins.ctx = &ctx;
1052 ins.dst = &dst_param;
1053 ins.src = src_param;
1054 This->baseShader.parse_state.current_row = 0;
1056 fe->shader_read_header(fe_data, &pToken, &shader_version);
1058 while (!fe->shader_is_end(fe_data, &pToken))
1060 const char *comment;
1061 UINT param_size;
1063 /* Skip comment tokens */
1064 fe->shader_read_comment(&pToken, &comment);
1065 if (comment) continue;
1067 /* Read opcode */
1068 fe->shader_read_opcode(fe_data, &pToken, &ins, &param_size);
1070 /* Unknown opcode and its parameters */
1071 if (ins.handler_idx == WINED3DSIH_TABLE_SIZE)
1073 TRACE("Skipping unrecognized instruction.\n");
1074 pToken += param_size;
1075 continue;
1078 /* Nothing to do */
1079 if (ins.handler_idx == WINED3DSIH_DCL
1080 || ins.handler_idx == WINED3DSIH_NOP
1081 || ins.handler_idx == WINED3DSIH_DEF
1082 || ins.handler_idx == WINED3DSIH_DEFI
1083 || ins.handler_idx == WINED3DSIH_DEFB
1084 || ins.handler_idx == WINED3DSIH_PHASE
1085 || ins.handler_idx == WINED3DSIH_RET)
1087 pToken += param_size;
1088 continue;
1091 /* Destination token */
1092 if (ins.dst_count) fe->shader_read_dst_param(fe_data, &pToken, &dst_param, &dst_rel_addr);
1094 /* Predication token */
1095 if (ins.predicate) ins.predicate = *pToken++;
1097 /* Other source tokens */
1098 for (i = 0; i < ins.src_count; ++i)
1100 fe->shader_read_src_param(fe_data, &pToken, &src_param[i], &src_rel_addr[i]);
1103 /* Call appropriate function for output target */
1104 device->shader_backend->shader_handle_instruction(&ins);
1108 static void shader_dump_ins_modifiers(const struct wined3d_shader_dst_param *dst)
1110 DWORD mmask = dst->modifiers;
1112 switch (dst->shift)
1114 case 0: break;
1115 case 13: TRACE("_d8"); break;
1116 case 14: TRACE("_d4"); break;
1117 case 15: TRACE("_d2"); break;
1118 case 1: TRACE("_x2"); break;
1119 case 2: TRACE("_x4"); break;
1120 case 3: TRACE("_x8"); break;
1121 default: TRACE("_unhandled_shift(%d)", dst->shift); break;
1124 if (mmask & WINED3DSPDM_SATURATE) TRACE("_sat");
1125 if (mmask & WINED3DSPDM_PARTIALPRECISION) TRACE("_pp");
1126 if (mmask & WINED3DSPDM_MSAMPCENTROID) TRACE("_centroid");
1128 mmask &= ~(WINED3DSPDM_SATURATE | WINED3DSPDM_PARTIALPRECISION | WINED3DSPDM_MSAMPCENTROID);
1129 if (mmask)
1130 FIXME("_unrecognized_modifier(%#x)", mmask);
1133 void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe_data, const DWORD *pFunction)
1135 struct wined3d_shader_version shader_version;
1136 const DWORD* pToken = pFunction;
1137 DWORD i;
1139 TRACE("Parsing %p\n", pFunction);
1141 fe->shader_read_header(fe_data, &pToken, &shader_version);
1143 TRACE("%s_%u_%u\n", shader_is_pshader_version(shader_version.type) ? "ps": "vs",
1144 shader_version.major, shader_version.minor);
1146 while (!fe->shader_is_end(fe_data, &pToken))
1148 struct wined3d_shader_instruction ins;
1149 const char *comment;
1150 UINT param_size;
1152 /* comment */
1153 fe->shader_read_comment(&pToken, &comment);
1154 if (comment)
1156 TRACE("//%s\n", comment);
1157 continue;
1160 fe->shader_read_opcode(fe_data, &pToken, &ins, &param_size);
1161 if (ins.handler_idx == WINED3DSIH_TABLE_SIZE)
1163 TRACE("Skipping unrecognized instruction.\n");
1164 pToken += param_size;
1165 continue;
1168 if (ins.handler_idx == WINED3DSIH_DCL)
1170 struct wined3d_shader_semantic semantic;
1172 fe->shader_read_semantic(&pToken, &semantic);
1174 shader_dump_decl_usage(&semantic, &shader_version);
1175 shader_dump_ins_modifiers(&semantic.reg);
1176 TRACE(" ");
1177 shader_dump_dst_param(&semantic.reg, &shader_version);
1179 else if (ins.handler_idx == WINED3DSIH_DEF)
1181 struct wined3d_shader_dst_param dst;
1182 struct wined3d_shader_src_param rel_addr;
1184 fe->shader_read_dst_param(fe_data, &pToken, &dst, &rel_addr);
1186 TRACE("def c%u = %f, %f, %f, %f", shader_get_float_offset(dst.reg.type, dst.reg.idx),
1187 *(const float *)(pToken),
1188 *(const float *)(pToken + 1),
1189 *(const float *)(pToken + 2),
1190 *(const float *)(pToken + 3));
1191 pToken += 4;
1193 else if (ins.handler_idx == WINED3DSIH_DEFI)
1195 struct wined3d_shader_dst_param dst;
1196 struct wined3d_shader_src_param rel_addr;
1198 fe->shader_read_dst_param(fe_data, &pToken, &dst, &rel_addr);
1200 TRACE("defi i%u = %d, %d, %d, %d", dst.reg.idx,
1201 *(pToken),
1202 *(pToken + 1),
1203 *(pToken + 2),
1204 *(pToken + 3));
1205 pToken += 4;
1207 else if (ins.handler_idx == WINED3DSIH_DEFB)
1209 struct wined3d_shader_dst_param dst;
1210 struct wined3d_shader_src_param rel_addr;
1212 fe->shader_read_dst_param(fe_data, &pToken, &dst, &rel_addr);
1214 TRACE("defb b%u = %s", dst.reg.idx, *pToken ? "true" : "false");
1215 ++pToken;
1217 else
1219 struct wined3d_shader_src_param dst_rel_addr, src_rel_addr;
1220 struct wined3d_shader_dst_param dst_param;
1221 struct wined3d_shader_src_param src_param;
1223 if (ins.dst_count)
1225 fe->shader_read_dst_param(fe_data, &pToken, &dst_param, &dst_rel_addr);
1228 /* Print out predication source token first - it follows
1229 * the destination token. */
1230 if (ins.predicate)
1232 fe->shader_read_src_param(fe_data, &pToken, &src_param, &src_rel_addr);
1233 TRACE("(");
1234 shader_dump_src_param(&src_param, &shader_version);
1235 TRACE(") ");
1238 /* PixWin marks instructions with the coissue flag with a '+' */
1239 if (ins.coissue) TRACE("+");
1241 TRACE("%s", shader_opcode_names[ins.handler_idx]);
1243 if (ins.handler_idx == WINED3DSIH_IFC
1244 || ins.handler_idx == WINED3DSIH_BREAKC)
1246 switch (ins.flags)
1248 case COMPARISON_GT: TRACE("_gt"); break;
1249 case COMPARISON_EQ: TRACE("_eq"); break;
1250 case COMPARISON_GE: TRACE("_ge"); break;
1251 case COMPARISON_LT: TRACE("_lt"); break;
1252 case COMPARISON_NE: TRACE("_ne"); break;
1253 case COMPARISON_LE: TRACE("_le"); break;
1254 default: TRACE("_(%u)", ins.flags);
1257 else if (ins.handler_idx == WINED3DSIH_TEX
1258 && shader_version.major >= 2
1259 && (ins.flags & WINED3DSI_TEXLD_PROJECT))
1261 TRACE("p");
1264 /* We already read the destination token, print it. */
1265 if (ins.dst_count)
1267 shader_dump_ins_modifiers(&dst_param);
1268 TRACE(" ");
1269 shader_dump_dst_param(&dst_param, &shader_version);
1272 /* Other source tokens */
1273 for (i = ins.dst_count; i < (ins.dst_count + ins.src_count); ++i)
1275 fe->shader_read_src_param(fe_data, &pToken, &src_param, &src_rel_addr);
1276 TRACE(!i ? " " : ", ");
1277 shader_dump_src_param(&src_param, &shader_version);
1280 TRACE("\n");
1284 void shader_cleanup(IWineD3DBaseShader *iface)
1286 IWineD3DBaseShaderImpl *This = (IWineD3DBaseShaderImpl *)iface;
1288 ((IWineD3DDeviceImpl *)This->baseShader.device)->shader_backend->shader_destroy(iface);
1289 HeapFree(GetProcessHeap(), 0, This->baseShader.reg_maps.constf);
1290 HeapFree(GetProcessHeap(), 0, This->baseShader.function);
1291 shader_delete_constant_list(&This->baseShader.constantsF);
1292 shader_delete_constant_list(&This->baseShader.constantsB);
1293 shader_delete_constant_list(&This->baseShader.constantsI);
1294 list_remove(&This->baseShader.shader_list_entry);
1296 if (This->baseShader.frontend && This->baseShader.frontend_data)
1298 This->baseShader.frontend->shader_free(This->baseShader.frontend_data);
1302 static void shader_none_handle_instruction(const struct wined3d_shader_instruction *ins) {}
1303 static void shader_none_select(IWineD3DDevice *iface, BOOL usePS, BOOL useVS) {}
1304 static void shader_none_select_depth_blt(IWineD3DDevice *iface, enum tex_types tex_type) {}
1305 static void shader_none_deselect_depth_blt(IWineD3DDevice *iface) {}
1306 static void shader_none_update_float_vertex_constants(IWineD3DDevice *iface, UINT start, UINT count) {}
1307 static void shader_none_update_float_pixel_constants(IWineD3DDevice *iface, UINT start, UINT count) {}
1308 static void shader_none_load_constants(IWineD3DDevice *iface, char usePS, char useVS) {}
1309 static void shader_none_load_np2fixup_constants(IWineD3DDevice *iface, char usePS, char useVS) {}
1310 static void shader_none_destroy(IWineD3DBaseShader *iface) {}
1311 static HRESULT shader_none_alloc(IWineD3DDevice *iface) {return WINED3D_OK;}
1312 static void shader_none_free(IWineD3DDevice *iface) {}
1313 static BOOL shader_none_dirty_const(IWineD3DDevice *iface) {return FALSE;}
1315 #define GLINFO_LOCATION (*gl_info)
1316 static void shader_none_get_caps(WINED3DDEVTYPE devtype, const WineD3D_GL_Info *gl_info, struct shader_caps *pCaps)
1318 /* Set the shader caps to 0 for the none shader backend */
1319 pCaps->VertexShaderVersion = 0;
1320 pCaps->PixelShaderVersion = 0;
1321 pCaps->PixelShader1xMaxValue = 0.0;
1323 #undef GLINFO_LOCATION
1324 static BOOL shader_none_color_fixup_supported(struct color_fixup_desc fixup)
1326 if (TRACE_ON(d3d_shader) && TRACE_ON(d3d))
1328 TRACE("Checking support for fixup:\n");
1329 dump_color_fixup_desc(fixup);
1332 /* Faked to make some apps happy. */
1333 if (!is_yuv_fixup(fixup))
1335 TRACE("[OK]\n");
1336 return TRUE;
1339 TRACE("[FAILED]\n");
1340 return FALSE;
1343 const shader_backend_t none_shader_backend = {
1344 shader_none_handle_instruction,
1345 shader_none_select,
1346 shader_none_select_depth_blt,
1347 shader_none_deselect_depth_blt,
1348 shader_none_update_float_vertex_constants,
1349 shader_none_update_float_pixel_constants,
1350 shader_none_load_constants,
1351 shader_none_load_np2fixup_constants,
1352 shader_none_destroy,
1353 shader_none_alloc,
1354 shader_none_free,
1355 shader_none_dirty_const,
1356 shader_none_get_caps,
1357 shader_none_color_fixup_supported,