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[wine/hacks.git] / dlls / d3dx9_36 / tests / core.c
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1 /*
2 * Tests for the D3DX9 core interfaces
4 * Copyright 2009 Tony Wasserka
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #define COBJMACROS
22 #include "wine/test.h"
23 #include <dxerr9.h>
24 #include "d3dx9core.h"
26 static inline int get_ref(IUnknown *obj)
28 IUnknown_AddRef(obj);
29 return IUnknown_Release(obj);
32 static inline void check_ref(IUnknown *obj, int exp)
34 int ref = get_ref(obj);
35 ok (exp == ref, "Invalid refcount. Expected %d, got %d\n", exp, ref);
38 static inline void check_release(IUnknown *obj, int exp)
40 int ref = IUnknown_Release(obj);
41 ok (ref == exp, "Invalid refcount. Expected %d, got %d\n", exp, ref);
44 #define admitted_error 0.0001f
45 static inline void check_mat(D3DXMATRIX got, D3DXMATRIX exp)
47 int i, j, equal=1;
48 for (i=0; i<4; i++)
49 for (j=0; j<4; j++)
50 if (fabs(U(exp).m[i][j]-U(got).m[i][j]) > admitted_error)
51 equal=0;
53 ok(equal, "Got matrix\n\t(%f,%f,%f,%f\n\t %f,%f,%f,%f\n\t %f,%f,%f,%f\n\t %f,%f,%f,%f)\n"
54 "Expected matrix=\n\t(%f,%f,%f,%f\n\t %f,%f,%f,%f\n\t %f,%f,%f,%f\n\t %f,%f,%f,%f)\n",
55 U(got).m[0][0],U(got).m[0][1],U(got).m[0][2],U(got).m[0][3],
56 U(got).m[1][0],U(got).m[1][1],U(got).m[1][2],U(got).m[1][3],
57 U(got).m[2][0],U(got).m[2][1],U(got).m[2][2],U(got).m[2][3],
58 U(got).m[3][0],U(got).m[3][1],U(got).m[3][2],U(got).m[3][3],
59 U(exp).m[0][0],U(exp).m[0][1],U(exp).m[0][2],U(exp).m[0][3],
60 U(exp).m[1][0],U(exp).m[1][1],U(exp).m[1][2],U(exp).m[1][3],
61 U(exp).m[2][0],U(exp).m[2][1],U(exp).m[2][2],U(exp).m[2][3],
62 U(exp).m[3][0],U(exp).m[3][1],U(exp).m[3][2],U(exp).m[3][3]);
65 static void test_ID3DXSprite(IDirect3DDevice9 *device)
67 ID3DXSprite *sprite;
68 IDirect3D9 *d3d;
69 IDirect3DDevice9 *cmpdev;
70 IDirect3DTexture9 *tex1, *tex2;
71 D3DXMATRIX mat, cmpmat;
72 D3DVIEWPORT9 vp;
73 RECT rect;
74 D3DXVECTOR3 pos, center;
75 HRESULT hr;
77 IDirect3DDevice9_GetDirect3D(device, &d3d);
78 hr = IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_UNKNOWN, 0, D3DRTYPE_TEXTURE, D3DFMT_A8R8G8B8);
79 IDirect3D9_Release(d3d);
80 ok (hr == D3D_OK, "D3DFMT_A8R8G8B8 not supported\n");
81 if (FAILED(hr)) return;
83 hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &tex1, NULL);
84 ok (hr == D3D_OK, "Failed to create first texture (error code: %#x)\n", hr);
85 if (FAILED(hr)) return;
87 hr = IDirect3DDevice9_CreateTexture(device, 32, 32, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &tex2, NULL);
88 ok (hr == D3D_OK, "Failed to create second texture (error code: %#x)\n", hr);
89 if (FAILED(hr)) {
90 IDirect3DTexture9_Release(tex1);
91 return;
94 /* Test D3DXCreateSprite */
95 hr = D3DXCreateSprite(device, NULL);
96 ok (hr == D3DERR_INVALIDCALL, "D3DXCreateSprite returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
98 hr = D3DXCreateSprite(NULL, &sprite);
99 ok (hr == D3DERR_INVALIDCALL, "D3DXCreateSprite returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
101 hr = D3DXCreateSprite(device, &sprite);
102 ok (hr == D3D_OK, "D3DXCreateSprite returned %#x, expected %#x\n", hr, D3D_OK);
105 /* Test ID3DXSprite_GetDevice */
106 hr = ID3DXSprite_GetDevice(sprite, NULL);
107 ok (hr == D3DERR_INVALIDCALL, "GetDevice returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
109 hr = ID3DXSprite_GetDevice(sprite, &cmpdev); /* cmpdev == NULL */
110 ok (hr == D3D_OK, "GetDevice returned %#x, expected %#x\n", hr, D3D_OK);
112 hr = ID3DXSprite_GetDevice(sprite, &cmpdev); /* cmpdev != NULL */
113 ok (hr == D3D_OK, "GetDevice returned %#x, expected %#x\n", hr, D3D_OK);
115 IDirect3DDevice9_Release(device);
116 IDirect3DDevice9_Release(device);
119 /* Test ID3DXSprite_GetTransform */
120 hr = ID3DXSprite_GetTransform(sprite, NULL);
121 ok (hr == D3DERR_INVALIDCALL, "GetTransform returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
122 hr = ID3DXSprite_GetTransform(sprite, &mat);
123 ok (hr == D3D_OK, "GetTransform returned %#x, expected %#x\n", hr, D3D_OK);
124 if(SUCCEEDED(hr)) {
125 D3DXMATRIX identity;
126 D3DXMatrixIdentity(&identity);
127 check_mat(mat, identity);
130 /* Test ID3DXSprite_SetTransform */
131 /* Set a transform and test if it gets returned correctly */
132 U(mat).m[0][0]=2.1f; U(mat).m[0][1]=6.5f; U(mat).m[0][2]=-9.6f; U(mat).m[0][3]=1.7f;
133 U(mat).m[1][0]=4.2f; U(mat).m[1][1]=-2.5f; U(mat).m[1][2]=2.1f; U(mat).m[1][3]=5.5f;
134 U(mat).m[2][0]=-2.6f; U(mat).m[2][1]=0.3f; U(mat).m[2][2]=8.6f; U(mat).m[2][3]=8.4f;
135 U(mat).m[3][0]=6.7f; U(mat).m[3][1]=-5.1f; U(mat).m[3][2]=6.1f; U(mat).m[3][3]=2.2f;
137 hr = ID3DXSprite_SetTransform(sprite, NULL);
138 ok (hr == D3DERR_INVALIDCALL, "SetTransform returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
140 hr = ID3DXSprite_SetTransform(sprite, &mat);
141 ok (hr == D3D_OK, "SetTransform returned %#x, expected %#x\n", hr, D3D_OK);
142 if(SUCCEEDED(hr)) {
143 hr=ID3DXSprite_GetTransform(sprite, &cmpmat);
144 if(SUCCEEDED(hr)) check_mat(cmpmat, mat);
145 else skip("GetTransform returned %#x\n", hr);
148 /* Test ID3DXSprite_SetWorldViewLH/RH */
149 todo_wine {
150 hr = ID3DXSprite_SetWorldViewLH(sprite, &mat, &mat);
151 ok (hr == D3D_OK, "SetWorldViewLH returned %#x, expected %#x\n", hr, D3D_OK);
152 hr = ID3DXSprite_SetWorldViewLH(sprite, NULL, &mat);
153 ok (hr == D3D_OK, "SetWorldViewLH returned %#x, expected %#x\n", hr, D3D_OK);
154 hr = ID3DXSprite_SetWorldViewLH(sprite, &mat, NULL);
155 ok (hr == D3D_OK, "SetWorldViewLH returned %#x, expected %#x\n", hr, D3D_OK);
156 hr = ID3DXSprite_SetWorldViewLH(sprite, NULL, NULL);
157 ok (hr == D3D_OK, "SetWorldViewLH returned %#x, expected %#x\n", hr, D3D_OK);
159 hr = ID3DXSprite_SetWorldViewRH(sprite, &mat, &mat);
160 ok (hr == D3D_OK, "SetWorldViewRH returned %#x, expected %#x\n", hr, D3D_OK);
161 hr = ID3DXSprite_SetWorldViewRH(sprite, NULL, &mat);
162 ok (hr == D3D_OK, "SetWorldViewRH returned %#x, expected %#x\n", hr, D3D_OK);
163 hr = ID3DXSprite_SetWorldViewRH(sprite, &mat, NULL);
164 ok (hr == D3D_OK, "SetWorldViewRH returned %#x, expected %#x\n", hr, D3D_OK);
165 hr = ID3DXSprite_SetWorldViewRH(sprite, NULL, NULL);
166 ok (hr == D3D_OK, "SetWorldViewRH returned %#x, expected %#x\n", hr, D3D_OK);
168 IDirect3DDevice9_BeginScene(device);
170 /* Test ID3DXSprite_Begin*/
171 hr = ID3DXSprite_Begin(sprite, 0);
172 ok (hr == D3D_OK, "Begin returned %#x, expected %#x\n", hr, D3D_OK);
174 IDirect3DDevice9_GetTransform(device, D3DTS_WORLD, &mat);
175 D3DXMatrixIdentity(&cmpmat);
176 check_mat(mat, cmpmat);
178 IDirect3DDevice9_GetTransform(device, D3DTS_VIEW, &mat);
179 check_mat(mat, cmpmat);
181 IDirect3DDevice9_GetTransform(device, D3DTS_PROJECTION, &mat);
182 IDirect3DDevice9_GetViewport(device, &vp);
183 D3DXMatrixOrthoOffCenterLH(&cmpmat, vp.X+0.5f, (float)vp.Width+vp.X+0.5f, (float)vp.Height+vp.Y+0.5f, vp.Y+0.5f, vp.MinZ, vp.MaxZ);
184 check_mat(mat, cmpmat);
186 /* Test ID3DXSprite_Flush and ID3DXSprite_End */
187 hr = ID3DXSprite_Flush(sprite);
188 ok (hr == D3D_OK, "Flush returned %#x, expected %#x\n", hr, D3D_OK);
190 hr = ID3DXSprite_End(sprite);
191 ok (hr == D3D_OK, "End returned %#x, expected %#x\n", hr, D3D_OK);
193 hr = ID3DXSprite_Flush(sprite); /* May not be called before next Begin */
194 ok (hr == D3DERR_INVALIDCALL, "Flush returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
195 hr = ID3DXSprite_End(sprite);
196 ok (hr == D3DERR_INVALIDCALL, "End returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
198 /* Test ID3DXSprite_Draw */
199 hr = ID3DXSprite_Begin(sprite, 0);
200 ok (hr == D3D_OK, "Begin returned %#x, expected %#x\n", hr, D3D_OK);
202 if(FAILED(hr)) skip("Couldn't ID3DXSprite_Begin, can't test ID3DXSprite_Draw\n");
203 else { /* Feed the sprite batch */
204 int texref1, texref2;
206 SetRect(&rect, 53, 12, 142, 165);
207 pos.x = 2.2f; pos.y = 4.5f; pos.z = 5.1f;
208 center.x = 11.3f; center.y = 3.4f; center.z = 1.2f;
210 texref1 = get_ref((IUnknown*)tex1);
211 texref2 = get_ref((IUnknown*)tex2);
213 hr = ID3DXSprite_Draw(sprite, NULL, &rect, &center, &pos, D3DCOLOR_XRGB(255, 255, 255));
214 ok (hr == D3DERR_INVALIDCALL, "Draw returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
216 hr = ID3DXSprite_Draw(sprite, tex1, &rect, &center, &pos, D3DCOLOR_XRGB(255, 255, 255));
217 ok (hr == D3D_OK, "Draw returned %#x, expected %#x\n", hr, D3D_OK);
218 hr = ID3DXSprite_Draw(sprite, tex2, &rect, &center, &pos, D3DCOLOR_XRGB( 3, 45, 66));
219 ok (hr == D3D_OK, "Draw returned %#x, expected %#x\n", hr, D3D_OK);
220 hr = ID3DXSprite_Draw(sprite, tex1, NULL, &center, &pos, D3DCOLOR_XRGB(255, 255, 255));
221 ok (hr == D3D_OK, "Draw returned %#x, expected %#x\n", hr, D3D_OK);
222 hr = ID3DXSprite_Draw(sprite, tex1, &rect, NULL, &pos, D3DCOLOR_XRGB(255, 255, 255));
223 ok (hr == D3D_OK, "Draw returned %#x, expected %#x\n", hr, D3D_OK);
224 hr = ID3DXSprite_Draw(sprite, tex1, &rect, &center, NULL, D3DCOLOR_XRGB(255, 255, 255));
225 ok (hr == D3D_OK, "Draw returned %#x, expected %#x\n", hr, D3D_OK);
226 hr = ID3DXSprite_Draw(sprite, tex1, NULL, NULL, NULL, 0);
227 ok (hr == D3D_OK, "Draw returned %#x, expected %#x\n", hr, D3D_OK);
229 check_ref((IUnknown*)tex1, texref1+5); check_ref((IUnknown*)tex2, texref2+1);
230 hr = ID3DXSprite_Flush(sprite);
231 ok (hr == D3D_OK, "Flush returned %#x, expected %#x\n", hr, D3D_OK);
232 hr = ID3DXSprite_Flush(sprite); /* Flushing twice should work */
233 ok (hr == D3D_OK, "Flush returned %#x, expected %#x\n", hr, D3D_OK);
234 check_ref((IUnknown*)tex1, texref1); check_ref((IUnknown*)tex2, texref2);
236 hr = ID3DXSprite_End(sprite);
237 ok (hr == D3D_OK, "End returned %#x, expected %#x\n", hr, D3D_OK);
240 /* Test ID3DXSprite_OnLostDevice and ID3DXSprite_OnResetDevice */
241 /* Both can be called twice */
242 hr = ID3DXSprite_OnLostDevice(sprite);
243 ok (hr == D3D_OK, "OnLostDevice returned %#x, expected %#x\n", hr, D3D_OK);
244 hr = ID3DXSprite_OnLostDevice(sprite);
245 ok (hr == D3D_OK, "OnLostDevice returned %#x, expected %#x\n", hr, D3D_OK);
246 hr = ID3DXSprite_OnResetDevice(sprite);
247 ok (hr == D3D_OK, "OnResetDevice returned %#x, expected %#x\n", hr, D3D_OK);
248 hr = ID3DXSprite_OnResetDevice(sprite);
249 ok (hr == D3D_OK, "OnResetDevice returned %#x, expected %#x\n", hr, D3D_OK);
251 /* Make sure everything works like before */
252 hr = ID3DXSprite_Begin(sprite, 0);
253 ok (hr == D3D_OK, "Begin returned %#x, expected %#x\n", hr, D3D_OK);
254 hr = ID3DXSprite_Draw(sprite, tex2, &rect, &center, &pos, D3DCOLOR_XRGB(255, 255, 255));
255 ok (hr == D3D_OK, "Draw returned %#x, expected %#x\n", hr, D3D_OK);
256 hr = ID3DXSprite_Flush(sprite);
257 ok (hr == D3D_OK, "Flush returned %#x, expected %#x\n", hr, D3D_OK);
258 hr = ID3DXSprite_End(sprite);
259 ok (hr == D3D_OK, "End returned %#x, expected %#x\n", hr, D3D_OK);
261 /* OnResetDevice makes the interface "forget" the Begin call */
262 hr = ID3DXSprite_Begin(sprite, 0);
263 ok (hr == D3D_OK, "Begin returned %#x, expected %#x\n", hr, D3D_OK);
264 hr = ID3DXSprite_OnResetDevice(sprite);
265 ok (hr == D3D_OK, "OnResetDevice returned %#x, expected %#x\n", hr, D3D_OK);
266 hr = ID3DXSprite_End(sprite);
267 ok (hr == D3DERR_INVALIDCALL, "End returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
269 IDirect3DDevice9_EndScene(device);
270 check_release((IUnknown*)sprite, 0);
271 check_release((IUnknown*)tex2, 0);
272 check_release((IUnknown*)tex1, 0);
275 START_TEST(core)
277 HWND wnd;
278 IDirect3D9 *d3d;
279 IDirect3DDevice9 *device;
280 D3DPRESENT_PARAMETERS d3dpp;
281 HRESULT hr;
283 wnd = CreateWindow("static", "d3dx9_test", 0, 0, 0, 0, 0, NULL, NULL, NULL, NULL);
284 d3d = Direct3DCreate9(D3D_SDK_VERSION);
285 if (!wnd) {
286 skip("Couldn't create application window\n");
287 return;
289 if (!d3d) {
290 skip("Couldn't create IDirect3D9 object\n");
291 DestroyWindow(wnd);
292 return;
295 ZeroMemory(&d3dpp, sizeof(d3dpp));
296 d3dpp.Windowed = TRUE;
297 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
298 hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, wnd, D3DCREATE_MIXED_VERTEXPROCESSING, &d3dpp, &device);
299 if(FAILED(hr)) {
300 skip("Failed to create IDirect3DDevice9 object %#x\n", hr);
301 IDirect3D9_Release(d3d);
302 DestroyWindow(wnd);
303 return;
306 test_ID3DXSprite(device);
308 check_release((IUnknown*)device, 0);
309 check_release((IUnknown*)d3d, 0);
310 if (wnd) DestroyWindow(wnd);