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[wine/hacks.git] / dlls / d3dx9_36 / d3dx9_36_private.h
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1 /*
2 * Copyright (C) 2008 Tony Wasserka
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #ifndef __WINE_D3DX9_36_PRIVATE_H
21 #define __WINE_D3DX9_36_PRIVATE_H
23 #include <stdarg.h>
25 #define COBJMACROS
26 #include "winbase.h"
27 #include "wingdi.h"
28 #include "winuser.h"
29 #include "d3dx9.h"
31 /* for internal use */
32 HRESULT map_view_of_file(LPCWSTR filename, LPVOID *buffer, DWORD *length);
33 HRESULT load_resource_into_memory(HMODULE module, HRSRC resinfo, LPVOID *buffer, DWORD *length);
36 /* ID3DXFont */
37 typedef struct ID3DXFontImpl
39 /* IUnknown fields */
40 const ID3DXFontVtbl *lpVtbl;
41 LONG ref;
43 /* ID3DXFont fields */
44 } ID3DXFontImpl;
47 /*ID3DXSprite */
48 typedef struct _SPRITE {
49 LPDIRECT3DTEXTURE9 texture;
50 UINT texw, texh;
51 RECT rect;
52 D3DXVECTOR3 center;
53 D3DXVECTOR3 pos;
54 D3DCOLOR color;
55 } SPRITE;
57 typedef struct ID3DXSpriteImpl
59 /* IUnknown fields */
60 const ID3DXSpriteVtbl *lpVtbl;
61 LONG ref;
63 /* ID3DXSprite fields */
64 IDirect3DDevice9 *device;
65 IDirect3DVertexDeclaration9 *vdecl;
66 IDirect3DStateBlock9 *stateblock;
67 D3DXMATRIX transform;
68 D3DXMATRIX view;
69 DWORD flags;
70 BOOL ready;
72 /* Store the relevant caps to prevent multiple GetDeviceCaps calls */
73 DWORD texfilter_caps;
74 DWORD maxanisotropy;
75 DWORD alphacmp_caps;
77 SPRITE *sprites;
78 int sprite_count; /* number of sprites to be drawn */
79 int allocated_sprites; /* number of (pre-)allocated sprites */
80 } ID3DXSpriteImpl;
83 #endif /* __WINE_D3DX9_36_PRIVATE_H */