push cc8bc80451cc24f4d7cf75168b569f0ebfe19547
[wine/hacks.git] / dlls / d3d9 / tests / device.c
blob5610a7112861fa2947f93af59b0a2af2e470a544
1 /*
2 * Copyright (C) 2006 Vitaliy Margolen
3 * Copyright (C) 2006 Chris Robinson
4 * Copyright (C) 2006-2007 Stefan Dösinger(For CodeWeavers)
5 * Copyright 2007 Henri Verbeet
6 * Copyright (C) 2008 Rico Schüller
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #define COBJMACROS
24 #include <d3d9.h>
25 #include "wine/test.h"
27 static IDirect3D9 *(WINAPI *pDirect3DCreate9)(UINT);
29 static int get_refcount(IUnknown *object)
31 IUnknown_AddRef( object );
32 return IUnknown_Release( object );
35 #define CHECK_CALL(r,c,d,rc) \
36 if (SUCCEEDED(r)) {\
37 int tmp1 = get_refcount( (IUnknown *)d ); \
38 int rc_new = rc; \
39 ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \
40 } else {\
41 trace("%s failed: %08x\n", c, r); \
44 #define CHECK_RELEASE(obj,d,rc) \
45 if (obj) { \
46 int tmp1, rc_new = rc; \
47 IUnknown_Release( obj ); \
48 tmp1 = get_refcount( (IUnknown *)d ); \
49 ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \
52 #define CHECK_REFCOUNT(obj,rc) \
53 { \
54 int rc_new = rc; \
55 int count = get_refcount( (IUnknown *)obj ); \
56 ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
59 #define CHECK_RELEASE_REFCOUNT(obj,rc) \
60 { \
61 int rc_new = rc; \
62 int count = IUnknown_Release( (IUnknown *)obj ); \
63 ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
66 #define CHECK_ADDREF_REFCOUNT(obj,rc) \
67 { \
68 int rc_new = rc; \
69 int count = IUnknown_AddRef( (IUnknown *)obj ); \
70 ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
73 #define CHECK_SURFACE_CONTAINER(obj,iid,expected) \
74 { \
75 void *container_ptr = (void *)0x1337c0d3; \
76 hr = IDirect3DSurface9_GetContainer(obj, &iid, &container_ptr); \
77 ok(SUCCEEDED(hr) && container_ptr == expected, "GetContainer returned: hr %#x, container_ptr %p. " \
78 "Expected hr %#x, container_ptr %p\n", hr, container_ptr, S_OK, expected); \
79 if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr); \
82 static void check_mipmap_levels(IDirect3DDevice9 *device, UINT width, UINT height, UINT count)
84 IDirect3DBaseTexture9* texture = NULL;
85 HRESULT hr = IDirect3DDevice9_CreateTexture( device, width, height, 0, 0,
86 D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, (IDirect3DTexture9**) &texture, NULL );
88 if (SUCCEEDED(hr)) {
89 DWORD levels = IDirect3DBaseTexture9_GetLevelCount(texture);
90 ok(levels == count, "Invalid level count. Expected %d got %u\n", count, levels);
91 } else
92 trace("CreateTexture failed: %08x\n", hr);
94 if (texture) IUnknown_Release( texture );
97 static void test_mipmap_levels(void)
100 HRESULT hr;
101 HWND hwnd = NULL;
103 IDirect3D9 *pD3d = NULL;
104 IDirect3DDevice9 *pDevice = NULL;
105 D3DPRESENT_PARAMETERS d3dpp;
106 D3DDISPLAYMODE d3ddm;
108 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
109 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
110 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
111 ok(hwnd != NULL, "Failed to create window\n");
112 if (!pD3d || !hwnd) goto cleanup;
114 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
115 ZeroMemory( &d3dpp, sizeof(d3dpp) );
116 d3dpp.Windowed = TRUE;
117 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
118 d3dpp.BackBufferFormat = d3ddm.Format;
120 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_NULLREF, hwnd,
121 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
122 ok(SUCCEEDED(hr) || hr == D3DERR_NOTAVAILABLE, "Failed to create IDirect3D9Device (%08x)\n", hr);
123 if (FAILED(hr)) {
124 skip("failed to create a d3d device\n");
125 goto cleanup;
128 check_mipmap_levels(pDevice, 32, 32, 6);
129 check_mipmap_levels(pDevice, 256, 1, 9);
130 check_mipmap_levels(pDevice, 1, 256, 9);
131 check_mipmap_levels(pDevice, 1, 1, 1);
133 cleanup:
134 if (pD3d) IUnknown_Release( pD3d );
135 if (pDevice) IUnknown_Release( pDevice );
136 DestroyWindow( hwnd );
139 static void test_checkdevicemultisampletype(void)
142 HRESULT hr;
143 HWND hwnd = NULL;
145 IDirect3D9 *pD3d = NULL;
146 IDirect3DDevice9 *pDevice = NULL;
147 D3DPRESENT_PARAMETERS d3dpp;
148 D3DDISPLAYMODE d3ddm;
149 DWORD qualityLevels;
151 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
152 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
153 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
154 ok(hwnd != NULL, "Failed to create window\n");
155 if (!pD3d || !hwnd) goto cleanup;
157 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
158 ZeroMemory( &d3dpp, sizeof(d3dpp) );
159 d3dpp.Windowed = TRUE;
160 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
161 d3dpp.BackBufferFormat = d3ddm.Format;
163 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_NULLREF, hwnd,
164 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
165 ok(SUCCEEDED(hr) || hr == D3DERR_NOTAVAILABLE, "Failed to create IDirect3D9Device (%08x)\n", hr);
166 if (FAILED(hr)) {
167 skip("failed to create a d3d device\n");
168 goto cleanup;
171 qualityLevels = 0;
173 hr = IDirect3D9_CheckDeviceMultiSampleType(pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, TRUE,
174 D3DMULTISAMPLE_NONE, &qualityLevels);
175 ok(SUCCEEDED(hr) || hr == D3DERR_NOTAVAILABLE, "CheckDeviceMultiSampleType failed with (%08x)\n", hr);
176 if(hr == D3DERR_NOTAVAILABLE)
178 skip("IDirect3D9_CheckDeviceMultiSampleType not available\n");
179 goto cleanup;
181 ok(qualityLevels == 1,"qualitylevel is not 1 but %d\n",qualityLevels);
183 hr = IDirect3D9_CheckDeviceMultiSampleType(pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, FALSE,
184 D3DMULTISAMPLE_NONE, &qualityLevels);
185 ok(SUCCEEDED(hr), "CheckDeviceMultiSampleType failed with (%08x)\n", hr);
186 ok(qualityLevels == 1,"qualitylevel is not 1 but %d\n",qualityLevels);
188 cleanup:
189 if (pD3d) IUnknown_Release( pD3d );
190 if (pDevice) IUnknown_Release( pDevice );
191 DestroyWindow( hwnd );
194 static void test_swapchain(void)
196 HRESULT hr;
197 HWND hwnd = NULL;
198 IDirect3D9 *pD3d = NULL;
199 IDirect3DDevice9 *pDevice = NULL;
200 IDirect3DSwapChain9 *swapchain0 = NULL;
201 IDirect3DSwapChain9 *swapchain1 = NULL;
202 IDirect3DSwapChain9 *swapchain2 = NULL;
203 IDirect3DSwapChain9 *swapchain3 = NULL;
204 IDirect3DSwapChain9 *swapchainX = NULL;
205 IDirect3DSurface9 *backbuffer = NULL;
206 D3DPRESENT_PARAMETERS d3dpp;
207 D3DDISPLAYMODE d3ddm;
209 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
210 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
211 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
212 ok(hwnd != NULL, "Failed to create window\n");
213 if (!pD3d || !hwnd) goto cleanup;
215 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
216 ZeroMemory( &d3dpp, sizeof(d3dpp) );
217 d3dpp.Windowed = TRUE;
218 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
219 d3dpp.BackBufferFormat = d3ddm.Format;
220 d3dpp.BackBufferCount = 0;
222 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
223 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
224 ok(hr == S_OK || hr == D3DERR_NOTAVAILABLE,
225 "Failed to create IDirect3D9Device (%08x)\n", hr);
226 if (FAILED(hr)) goto cleanup;
228 /* Check if the back buffer count was modified */
229 ok(d3dpp.BackBufferCount == 1, "The back buffer count in the presentparams struct is %d\n", d3dpp.BackBufferCount);
231 /* Get the implicit swapchain */
232 hr = IDirect3DDevice9_GetSwapChain(pDevice, 0, &swapchain0);
233 ok(SUCCEEDED(hr), "Failed to get the impicit swapchain (%08x)\n", hr);
234 if(swapchain0) IDirect3DSwapChain9_Release(swapchain0);
236 /* Check if there is a back buffer */
237 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain0, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
238 ok(SUCCEEDED(hr), "Failed to get the back buffer (%08x)\n", hr);
239 ok(backbuffer != NULL, "The back buffer is NULL\n");
240 if(backbuffer) IDirect3DSurface9_Release(backbuffer);
242 /* Try to get a nonexistent swapchain */
243 hr = IDirect3DDevice9_GetSwapChain(pDevice, 1, &swapchainX);
244 ok(hr == D3DERR_INVALIDCALL, "GetSwapChain on an nonexistent swapchain returned (%08x)\n", hr);
245 ok(swapchainX == NULL, "Swapchain 1 is %p\n", swapchainX);
246 if(swapchainX) IDirect3DSwapChain9_Release(swapchainX);
248 /* Create a bunch of swapchains */
249 d3dpp.BackBufferCount = 0;
250 hr = IDirect3DDevice9_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain1);
251 ok(SUCCEEDED(hr), "Failed to create a swapchain (%08x)\n", hr);
252 ok(d3dpp.BackBufferCount == 1, "The back buffer count in the presentparams struct is %d\n", d3dpp.BackBufferCount);
254 d3dpp.BackBufferCount = 1;
255 hr = IDirect3DDevice9_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain2);
256 ok(SUCCEEDED(hr), "Failed to create a swapchain (%08x)\n", hr);
258 d3dpp.BackBufferCount = 2;
259 hr = IDirect3DDevice9_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain3);
260 ok(SUCCEEDED(hr), "Failed to create a swapchain (%08x)\n", hr);
261 if(SUCCEEDED(hr)) {
262 /* Swapchain 3, created with backbuffercount 2 */
263 backbuffer = (void *) 0xdeadbeef;
264 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 0, 0, &backbuffer);
265 ok(SUCCEEDED(hr), "Failed to get the 1st back buffer (%08x)\n", hr);
266 ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
267 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
269 backbuffer = (void *) 0xdeadbeef;
270 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 1, 0, &backbuffer);
271 ok(SUCCEEDED(hr), "Failed to get the 2nd back buffer (%08x)\n", hr);
272 ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
273 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
275 backbuffer = (void *) 0xdeadbeef;
276 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 2, 0, &backbuffer);
277 ok(hr == D3DERR_INVALIDCALL, "GetBackBuffer returned %08x\n", hr);
278 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
279 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
281 backbuffer = (void *) 0xdeadbeef;
282 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 3, 0, &backbuffer);
283 ok(FAILED(hr), "Failed to get the back buffer (%08x)\n", hr);
284 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
285 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
288 /* Check the back buffers of the swapchains */
289 /* Swapchain 1, created with backbuffercount 0 */
290 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain1, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
291 ok(SUCCEEDED(hr), "Failed to get the back buffer (%08x)\n", hr);
292 ok(backbuffer != NULL, "The back buffer is NULL (%08x)\n", hr);
293 if(backbuffer) IDirect3DSurface9_Release(backbuffer);
295 backbuffer = (void *) 0xdeadbeef;
296 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain1, 1, 0, &backbuffer);
297 ok(FAILED(hr), "Failed to get the back buffer (%08x)\n", hr);
298 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
299 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
301 /* Swapchain 2 - created with backbuffercount 1 */
302 backbuffer = (void *) 0xdeadbeef;
303 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain2, 0, 0, &backbuffer);
304 ok(SUCCEEDED(hr), "Failed to get the back buffer (%08x)\n", hr);
305 ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
306 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
308 backbuffer = (void *) 0xdeadbeef;
309 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain2, 1, 0, &backbuffer);
310 ok(hr == D3DERR_INVALIDCALL, "GetBackBuffer returned %08x\n", hr);
311 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
312 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
314 backbuffer = (void *) 0xdeadbeef;
315 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain2, 2, 0, &backbuffer);
316 ok(FAILED(hr), "Failed to get the back buffer (%08x)\n", hr);
317 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
318 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
320 /* Try getSwapChain on a manually created swapchain
321 * it should fail, apparently GetSwapChain only returns implicit swapchains
323 swapchainX = (void *) 0xdeadbeef;
324 hr = IDirect3DDevice9_GetSwapChain(pDevice, 1, &swapchainX);
325 ok(hr == D3DERR_INVALIDCALL, "Failed to get the second swapchain (%08x)\n", hr);
326 ok(swapchainX == NULL, "The swapchain pointer is %p\n", swapchainX);
327 if(swapchainX && swapchainX != (void *) 0xdeadbeef ) IDirect3DSwapChain9_Release(swapchainX);
329 cleanup:
330 if(swapchain1) IDirect3DSwapChain9_Release(swapchain1);
331 if(swapchain2) IDirect3DSwapChain9_Release(swapchain2);
332 if(swapchain3) IDirect3DSwapChain9_Release(swapchain3);
333 if(pDevice) IDirect3DDevice9_Release(pDevice);
334 if(pD3d) IDirect3DDevice9_Release(pD3d);
335 DestroyWindow( hwnd );
338 /* Shared between two functions */
339 static const DWORD simple_vs[] = {0xFFFE0101, /* vs_1_1 */
340 0x0000001F, 0x80000000, 0x900F0000, /* dcl_position0 v0 */
341 0x00000009, 0xC0010000, 0x90E40000, 0xA0E40000, /* dp4 oPos.x, v0, c0 */
342 0x00000009, 0xC0020000, 0x90E40000, 0xA0E40001, /* dp4 oPos.y, v0, c1 */
343 0x00000009, 0xC0040000, 0x90E40000, 0xA0E40002, /* dp4 oPos.z, v0, c2 */
344 0x00000009, 0xC0080000, 0x90E40000, 0xA0E40003, /* dp4 oPos.w, v0, c3 */
345 0x0000FFFF}; /* END */
347 static void test_refcount(void)
349 HRESULT hr;
350 HWND hwnd = NULL;
351 IDirect3D9 *pD3d = NULL;
352 IDirect3DDevice9 *pDevice = NULL;
353 IDirect3DVertexBuffer9 *pVertexBuffer = NULL;
354 IDirect3DIndexBuffer9 *pIndexBuffer = NULL;
355 IDirect3DVertexDeclaration9 *pVertexDeclaration = NULL;
356 IDirect3DVertexShader9 *pVertexShader = NULL;
357 IDirect3DPixelShader9 *pPixelShader = NULL;
358 IDirect3DCubeTexture9 *pCubeTexture = NULL;
359 IDirect3DTexture9 *pTexture = NULL;
360 IDirect3DVolumeTexture9 *pVolumeTexture = NULL;
361 IDirect3DVolume9 *pVolumeLevel = NULL;
362 IDirect3DSurface9 *pStencilSurface = NULL;
363 IDirect3DSurface9 *pOffscreenSurface = NULL;
364 IDirect3DSurface9 *pRenderTarget = NULL;
365 IDirect3DSurface9 *pRenderTarget2 = NULL;
366 IDirect3DSurface9 *pRenderTarget3 = NULL;
367 IDirect3DSurface9 *pTextureLevel = NULL;
368 IDirect3DSurface9 *pBackBuffer = NULL;
369 IDirect3DStateBlock9 *pStateBlock = NULL;
370 IDirect3DStateBlock9 *pStateBlock1 = NULL;
371 IDirect3DSwapChain9 *pSwapChain = NULL;
372 IDirect3DQuery9 *pQuery = NULL;
373 D3DPRESENT_PARAMETERS d3dpp;
374 D3DDISPLAYMODE d3ddm;
375 int refcount = 0, tmp;
377 D3DVERTEXELEMENT9 decl[] =
379 D3DDECL_END()
381 static DWORD simple_ps[] = {0xFFFF0101, /* ps_1_1 */
382 0x00000051, 0xA00F0001, 0x3F800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0 */
383 0x00000042, 0xB00F0000, /* tex t0 */
384 0x00000008, 0x800F0000, 0xA0E40001, 0xA0E40000, /* dp3 r0, c1, c0 */
385 0x00000005, 0x800F0000, 0x90E40000, 0x80E40000, /* mul r0, v0, r0 */
386 0x00000005, 0x800F0000, 0xB0E40000, 0x80E40000, /* mul r0, t0, r0 */
387 0x0000FFFF}; /* END */
390 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
391 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
392 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
393 ok(hwnd != NULL, "Failed to create window\n");
394 if (!pD3d || !hwnd) goto cleanup;
396 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
397 ZeroMemory( &d3dpp, sizeof(d3dpp) );
398 d3dpp.Windowed = TRUE;
399 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
400 d3dpp.BackBufferFormat = d3ddm.Format;
401 d3dpp.EnableAutoDepthStencil = TRUE;
402 d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
404 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
405 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
406 ok(hr == S_OK || hr == D3DERR_NOTAVAILABLE,
407 "Failed to create IDirect3D9Device (%08x)\n", hr);
408 if (FAILED(hr)) goto cleanup;
410 refcount = get_refcount( (IUnknown *)pDevice );
411 ok(refcount == 1, "Invalid device RefCount %d\n", refcount);
414 * Check refcount of implicit surfaces and implicit swapchain. Findings:
415 * - the container is the device OR swapchain
416 * - they hold a reference to the device
417 * - they are created with a refcount of 0 (Get/Release returns original refcount)
418 * - they are not freed if refcount reaches 0.
419 * - the refcount is not forwarded to the container.
421 hr = IDirect3DDevice9_GetSwapChain(pDevice, 0, &pSwapChain);
422 CHECK_CALL( hr, "GetSwapChain", pDevice, ++refcount);
423 if (pSwapChain)
425 CHECK_REFCOUNT( pSwapChain, 1);
427 hr = IDirect3DDevice9_GetRenderTarget(pDevice, 0, &pRenderTarget);
428 CHECK_CALL( hr, "GetRenderTarget", pDevice, ++refcount);
429 CHECK_REFCOUNT( pSwapChain, 1);
430 if(pRenderTarget)
432 CHECK_SURFACE_CONTAINER( pRenderTarget, IID_IDirect3DSwapChain9, pSwapChain);
433 CHECK_REFCOUNT( pRenderTarget, 1);
435 CHECK_ADDREF_REFCOUNT(pRenderTarget, 2);
436 CHECK_REFCOUNT(pDevice, refcount);
437 CHECK_RELEASE_REFCOUNT(pRenderTarget, 1);
438 CHECK_REFCOUNT(pDevice, refcount);
440 hr = IDirect3DDevice9_GetRenderTarget(pDevice, 0, &pRenderTarget);
441 CHECK_CALL( hr, "GetRenderTarget", pDevice, refcount);
442 CHECK_REFCOUNT( pRenderTarget, 2);
443 CHECK_RELEASE_REFCOUNT( pRenderTarget, 1);
444 CHECK_RELEASE_REFCOUNT( pRenderTarget, 0);
445 CHECK_REFCOUNT( pDevice, --refcount);
447 /* The render target is released with the device, so AddRef with refcount=0 is fine here. */
448 CHECK_ADDREF_REFCOUNT(pRenderTarget, 1);
449 CHECK_REFCOUNT(pDevice, ++refcount);
450 CHECK_RELEASE_REFCOUNT(pRenderTarget, 0);
451 CHECK_REFCOUNT(pDevice, --refcount);
454 /* Render target and back buffer are identical. */
455 hr = IDirect3DDevice9_GetBackBuffer(pDevice, 0, 0, 0, &pBackBuffer);
456 CHECK_CALL( hr, "GetBackBuffer", pDevice, ++refcount);
457 if(pBackBuffer)
459 CHECK_RELEASE_REFCOUNT(pBackBuffer, 0);
460 ok(pRenderTarget == pBackBuffer, "RenderTarget=%p and BackBuffer=%p should be the same.\n",
461 pRenderTarget, pBackBuffer);
462 pBackBuffer = NULL;
464 CHECK_REFCOUNT( pDevice, --refcount);
466 hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pStencilSurface);
467 CHECK_CALL( hr, "GetDepthStencilSurface", pDevice, ++refcount);
468 CHECK_REFCOUNT( pSwapChain, 1);
469 if(pStencilSurface)
471 CHECK_SURFACE_CONTAINER( pStencilSurface, IID_IDirect3DDevice9, pDevice);
472 CHECK_REFCOUNT( pStencilSurface, 1);
474 CHECK_ADDREF_REFCOUNT(pStencilSurface, 2);
475 CHECK_REFCOUNT(pDevice, refcount);
476 CHECK_RELEASE_REFCOUNT(pStencilSurface, 1);
477 CHECK_REFCOUNT(pDevice, refcount);
479 CHECK_RELEASE_REFCOUNT( pStencilSurface, 0);
480 CHECK_REFCOUNT( pDevice, --refcount);
482 /* The stencil surface is released with the device, so AddRef with refcount=0 is fine here. */
483 CHECK_ADDREF_REFCOUNT(pStencilSurface, 1);
484 CHECK_REFCOUNT(pDevice, ++refcount);
485 CHECK_RELEASE_REFCOUNT(pStencilSurface, 0);
486 CHECK_REFCOUNT(pDevice, --refcount);
487 pStencilSurface = NULL;
490 CHECK_RELEASE_REFCOUNT( pSwapChain, 0);
491 CHECK_REFCOUNT( pDevice, --refcount);
493 /* The implicit swapchwin is released with the device, so AddRef with refcount=0 is fine here. */
494 CHECK_ADDREF_REFCOUNT(pSwapChain, 1);
495 CHECK_REFCOUNT(pDevice, ++refcount);
496 CHECK_RELEASE_REFCOUNT(pSwapChain, 0);
497 CHECK_REFCOUNT(pDevice, --refcount);
498 pSwapChain = NULL;
501 /* Buffers */
502 hr = IDirect3DDevice9_CreateIndexBuffer( pDevice, 16, 0, D3DFMT_INDEX32, D3DPOOL_DEFAULT, &pIndexBuffer, NULL );
503 CHECK_CALL( hr, "CreateIndexBuffer", pDevice, ++refcount );
504 if(pIndexBuffer)
506 tmp = get_refcount( (IUnknown *)pIndexBuffer );
508 hr = IDirect3DDevice9_SetIndices(pDevice, pIndexBuffer);
509 CHECK_CALL( hr, "SetIndices", pIndexBuffer, tmp);
510 hr = IDirect3DDevice9_SetIndices(pDevice, NULL);
511 CHECK_CALL( hr, "SetIndices", pIndexBuffer, tmp);
514 hr = IDirect3DDevice9_CreateVertexBuffer( pDevice, 16, 0, D3DFVF_XYZ, D3DPOOL_DEFAULT, &pVertexBuffer, NULL );
515 CHECK_CALL( hr, "CreateVertexBuffer", pDevice, ++refcount );
516 if(pVertexBuffer)
518 IDirect3DVertexBuffer9 *pVBuf = (void*)~0;
519 UINT offset = ~0;
520 UINT stride = ~0;
522 tmp = get_refcount( (IUnknown *)pVertexBuffer );
524 hr = IDirect3DDevice9_SetStreamSource(pDevice, 0, pVertexBuffer, 0, 3 * sizeof(float));
525 CHECK_CALL( hr, "SetStreamSource", pVertexBuffer, tmp);
526 hr = IDirect3DDevice9_SetStreamSource(pDevice, 0, NULL, 0, 0);
527 CHECK_CALL( hr, "SetStreamSource", pVertexBuffer, tmp);
529 hr = IDirect3DDevice9_GetStreamSource(pDevice, 0, &pVBuf, &offset, &stride);
530 ok(SUCCEEDED(hr), "GetStreamSource did not succeed with NULL stream!\n");
531 ok(pVBuf==NULL, "pVBuf not NULL (%p)!\n", pVBuf);
532 ok(stride==3*sizeof(float), "stride not 3 floats (got %u)!\n", stride);
533 ok(offset==0, "offset not 0 (got %u)!\n", offset);
535 /* Shaders */
536 hr = IDirect3DDevice9_CreateVertexDeclaration( pDevice, decl, &pVertexDeclaration );
537 CHECK_CALL( hr, "CreateVertexDeclaration", pDevice, ++refcount );
538 hr = IDirect3DDevice9_CreateVertexShader( pDevice, simple_vs, &pVertexShader );
539 CHECK_CALL( hr, "CreateVertexShader", pDevice, ++refcount );
540 hr = IDirect3DDevice9_CreatePixelShader( pDevice, simple_ps, &pPixelShader );
541 CHECK_CALL( hr, "CreatePixelShader", pDevice, ++refcount );
542 /* Textures */
543 hr = IDirect3DDevice9_CreateTexture( pDevice, 32, 32, 3, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pTexture, NULL );
544 CHECK_CALL( hr, "CreateTexture", pDevice, ++refcount );
545 if (pTexture)
547 tmp = get_refcount( (IUnknown *)pTexture );
549 /* SetTexture should not increase refcounts */
550 hr = IDirect3DDevice9_SetTexture(pDevice, 0, (IDirect3DBaseTexture9 *) pTexture);
551 CHECK_CALL( hr, "SetTexture", pTexture, tmp);
552 hr = IDirect3DDevice9_SetTexture(pDevice, 0, NULL);
553 CHECK_CALL( hr, "SetTexture", pTexture, tmp);
555 /* This should not increment device refcount */
556 hr = IDirect3DTexture9_GetSurfaceLevel( pTexture, 1, &pTextureLevel );
557 CHECK_CALL( hr, "GetSurfaceLevel", pDevice, refcount );
558 /* But should increment texture's refcount */
559 CHECK_REFCOUNT( pTexture, tmp+1 );
560 /* Because the texture and surface refcount are identical */
561 if (pTextureLevel)
563 CHECK_REFCOUNT ( pTextureLevel, tmp+1 );
564 CHECK_ADDREF_REFCOUNT ( pTextureLevel, tmp+2 );
565 CHECK_REFCOUNT ( pTexture , tmp+2 );
566 CHECK_RELEASE_REFCOUNT( pTextureLevel, tmp+1 );
567 CHECK_REFCOUNT ( pTexture , tmp+1 );
568 CHECK_RELEASE_REFCOUNT( pTexture , tmp );
569 CHECK_REFCOUNT ( pTextureLevel, tmp );
572 hr = IDirect3DDevice9_CreateCubeTexture( pDevice, 32, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pCubeTexture, NULL );
573 CHECK_CALL( hr, "CreateCubeTexture", pDevice, ++refcount );
574 hr = IDirect3DDevice9_CreateVolumeTexture( pDevice, 32, 32, 2, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pVolumeTexture, NULL );
575 CHECK_CALL( hr, "CreateVolumeTexture", pDevice, ++refcount );
576 if (pVolumeTexture)
578 tmp = get_refcount( (IUnknown *)pVolumeTexture );
580 /* This should not increment device refcount */
581 hr = IDirect3DVolumeTexture9_GetVolumeLevel(pVolumeTexture, 0, &pVolumeLevel);
582 CHECK_CALL( hr, "GetVolumeLevel", pDevice, refcount );
583 /* But should increment volume texture's refcount */
584 CHECK_REFCOUNT( pVolumeTexture, tmp+1 );
585 /* Because the volume texture and volume refcount are identical */
586 if (pVolumeLevel)
588 CHECK_REFCOUNT ( pVolumeLevel , tmp+1 );
589 CHECK_ADDREF_REFCOUNT ( pVolumeLevel , tmp+2 );
590 CHECK_REFCOUNT ( pVolumeTexture, tmp+2 );
591 CHECK_RELEASE_REFCOUNT( pVolumeLevel , tmp+1 );
592 CHECK_REFCOUNT ( pVolumeTexture, tmp+1 );
593 CHECK_RELEASE_REFCOUNT( pVolumeTexture, tmp );
594 CHECK_REFCOUNT ( pVolumeLevel , tmp );
597 /* Surfaces */
598 hr = IDirect3DDevice9_CreateDepthStencilSurface( pDevice, 32, 32, D3DFMT_D24S8, D3DMULTISAMPLE_NONE, 0, TRUE, &pStencilSurface, NULL );
599 CHECK_CALL( hr, "CreateDepthStencilSurface", pDevice, ++refcount );
600 CHECK_REFCOUNT( pStencilSurface, 1 );
601 hr = IDirect3DDevice9_CreateOffscreenPlainSurface( pDevice, 32, 32, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pOffscreenSurface, NULL );
602 CHECK_CALL( hr, "CreateOffscreenPlainSurface", pDevice, ++refcount );
603 CHECK_REFCOUNT( pOffscreenSurface, 1 );
604 hr = IDirect3DDevice9_CreateRenderTarget( pDevice, 32, 32, D3DFMT_X8R8G8B8, D3DMULTISAMPLE_NONE, 0, TRUE, &pRenderTarget3, NULL );
605 CHECK_CALL( hr, "CreateRenderTarget", pDevice, ++refcount );
606 CHECK_REFCOUNT( pRenderTarget3, 1 );
607 /* Misc */
608 hr = IDirect3DDevice9_CreateStateBlock( pDevice, D3DSBT_ALL, &pStateBlock );
609 CHECK_CALL( hr, "CreateStateBlock", pDevice, ++refcount );
610 hr = IDirect3DDevice9_CreateAdditionalSwapChain( pDevice, &d3dpp, &pSwapChain );
611 CHECK_CALL( hr, "CreateAdditionalSwapChain", pDevice, ++refcount );
612 if(pSwapChain)
614 /* check implicit back buffer */
615 hr = IDirect3DSwapChain9_GetBackBuffer(pSwapChain, 0, 0, &pBackBuffer);
616 CHECK_CALL( hr, "GetBackBuffer", pDevice, ++refcount);
617 CHECK_REFCOUNT( pSwapChain, 1);
618 if(pBackBuffer)
620 CHECK_SURFACE_CONTAINER( pBackBuffer, IID_IDirect3DSwapChain9, pSwapChain);
621 CHECK_REFCOUNT( pBackBuffer, 1);
622 CHECK_RELEASE_REFCOUNT( pBackBuffer, 0);
623 CHECK_REFCOUNT( pDevice, --refcount);
625 /* The back buffer is released with the swapchain, so AddRef with refcount=0 is fine here. */
626 CHECK_ADDREF_REFCOUNT(pBackBuffer, 1);
627 CHECK_REFCOUNT(pDevice, ++refcount);
628 CHECK_RELEASE_REFCOUNT(pBackBuffer, 0);
629 CHECK_REFCOUNT(pDevice, --refcount);
630 pBackBuffer = NULL;
632 CHECK_REFCOUNT( pSwapChain, 1);
634 hr = IDirect3DDevice9_CreateQuery( pDevice, D3DQUERYTYPE_EVENT, &pQuery );
635 CHECK_CALL( hr, "CreateQuery", pDevice, ++refcount );
637 hr = IDirect3DDevice9_BeginStateBlock( pDevice );
638 CHECK_CALL( hr, "BeginStateBlock", pDevice, refcount );
639 hr = IDirect3DDevice9_EndStateBlock( pDevice, &pStateBlock1 );
640 CHECK_CALL( hr, "EndStateBlock", pDevice, ++refcount );
642 /* The implicit render target is not freed if refcount reaches 0.
643 * Otherwise GetRenderTarget would re-allocate it and the pointer would change.*/
644 hr = IDirect3DDevice9_GetRenderTarget(pDevice, 0, &pRenderTarget2);
645 CHECK_CALL( hr, "GetRenderTarget", pDevice, ++refcount);
646 if(pRenderTarget2)
648 CHECK_RELEASE_REFCOUNT(pRenderTarget2, 0);
649 ok(pRenderTarget == pRenderTarget2, "RenderTarget=%p and RenderTarget2=%p should be the same.\n",
650 pRenderTarget, pRenderTarget2);
651 CHECK_REFCOUNT( pDevice, --refcount);
652 pRenderTarget2 = NULL;
654 pRenderTarget = NULL;
656 cleanup:
657 CHECK_RELEASE(pDevice, pDevice, --refcount);
659 /* Buffers */
660 CHECK_RELEASE(pVertexBuffer, pDevice, --refcount);
661 CHECK_RELEASE(pIndexBuffer, pDevice, --refcount);
662 /* Shaders */
663 CHECK_RELEASE(pVertexDeclaration, pDevice, --refcount);
664 CHECK_RELEASE(pVertexShader, pDevice, --refcount);
665 CHECK_RELEASE(pPixelShader, pDevice, --refcount);
666 /* Textures */
667 CHECK_RELEASE(pTextureLevel, pDevice, --refcount);
668 CHECK_RELEASE(pCubeTexture, pDevice, --refcount);
669 CHECK_RELEASE(pVolumeTexture, pDevice, --refcount);
670 /* Surfaces */
671 CHECK_RELEASE(pStencilSurface, pDevice, --refcount);
672 CHECK_RELEASE(pOffscreenSurface, pDevice, --refcount);
673 CHECK_RELEASE(pRenderTarget3, pDevice, --refcount);
674 /* Misc */
675 CHECK_RELEASE(pStateBlock, pDevice, --refcount);
676 CHECK_RELEASE(pSwapChain, pDevice, --refcount);
677 CHECK_RELEASE(pQuery, pDevice, --refcount);
678 /* This will destroy device - cannot check the refcount here */
679 if (pStateBlock1) CHECK_RELEASE_REFCOUNT( pStateBlock1, 0);
681 if (pD3d) CHECK_RELEASE_REFCOUNT( pD3d, 0);
683 DestroyWindow( hwnd );
686 static void test_cursor(void)
688 HRESULT hr;
689 HWND hwnd = NULL;
690 IDirect3D9 *pD3d = NULL;
691 IDirect3DDevice9 *pDevice = NULL;
692 D3DPRESENT_PARAMETERS d3dpp;
693 D3DDISPLAYMODE d3ddm;
694 CURSORINFO info;
695 IDirect3DSurface9 *cursor = NULL;
696 HCURSOR cur;
698 memset(&info, 0, sizeof(info));
699 info.cbSize = sizeof(info);
700 ok(GetCursorInfo(&info), "GetCursorInfo failed\n");
701 cur = info.hCursor;
703 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
704 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
705 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
706 ok(hwnd != NULL, "Failed to create window\n");
707 if (!pD3d || !hwnd) goto cleanup;
709 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
710 ZeroMemory( &d3dpp, sizeof(d3dpp) );
711 d3dpp.Windowed = TRUE;
712 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
713 d3dpp.BackBufferFormat = d3ddm.Format;
715 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
716 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
717 ok(hr == S_OK || hr == D3DERR_NOTAVAILABLE,
718 "Failed to create IDirect3D9Device (%08x)\n", hr);
719 if (FAILED(hr)) goto cleanup;
721 IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 32, 32, D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, &cursor, 0);
722 ok(cursor != NULL, "IDirect3DDevice9_CreateOffscreenPlainSurface failed with %08x\n", hr);
724 /* Initially hidden */
725 hr = IDirect3DDevice9_ShowCursor(pDevice, TRUE);
726 ok(hr == FALSE, "IDirect3DDevice9_ShowCursor returned %08x\n", hr);
728 /* Not enabled without a surface*/
729 hr = IDirect3DDevice9_ShowCursor(pDevice, TRUE);
730 ok(hr == FALSE, "IDirect3DDevice9_ShowCursor returned %08x\n", hr);
732 /* Fails */
733 hr = IDirect3DDevice9_SetCursorProperties(pDevice, 0, 0, NULL);
734 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_SetCursorProperties returned %08x\n", hr);
736 hr = IDirect3DDevice9_SetCursorProperties(pDevice, 0, 0, cursor);
737 ok(hr == D3D_OK, "IDirect3DDevice9_SetCursorProperties returned %08x\n", hr);
739 IDirect3DSurface9_Release(cursor);
741 memset(&info, 0, sizeof(info));
742 info.cbSize = sizeof(info);
743 ok(GetCursorInfo(&info), "GetCursorInfo failed\n");
744 ok(info.flags & CURSOR_SHOWING, "The gdi cursor is hidden (%08x)\n", info.flags);
745 ok(info.hCursor == cur, "The cursor handle is %p\n", info.hCursor); /* unchanged */
747 /* Still hidden */
748 hr = IDirect3DDevice9_ShowCursor(pDevice, TRUE);
749 ok(hr == FALSE, "IDirect3DDevice9_ShowCursor returned %08x\n", hr);
751 /* Enabled now*/
752 hr = IDirect3DDevice9_ShowCursor(pDevice, TRUE);
753 ok(hr == TRUE, "IDirect3DDevice9_ShowCursor returned %08x\n", hr);
755 /* GDI cursor unchanged */
756 memset(&info, 0, sizeof(info));
757 info.cbSize = sizeof(info);
758 ok(GetCursorInfo(&info), "GetCursorInfo failed\n");
759 ok(info.flags & CURSOR_SHOWING, "The gdi cursor is hidden (%08x)\n", info.flags);
760 ok(info.hCursor == cur, "The cursor handle is %p\n", info.hCursor); /* unchanged */
762 cleanup:
763 if(pDevice) IDirect3D9_Release(pDevice);
764 if(pD3d) IDirect3D9_Release(pD3d);
765 DestroyWindow( hwnd );
768 static void test_reset(void)
770 HRESULT hr;
771 HWND hwnd = NULL;
772 IDirect3D9 *pD3d = NULL;
773 IDirect3DDevice9 *pDevice = NULL;
774 D3DPRESENT_PARAMETERS d3dpp;
775 D3DDISPLAYMODE d3ddm, d3ddm2;
776 D3DVIEWPORT9 vp;
777 DWORD width, orig_width = GetSystemMetrics(SM_CXSCREEN);
778 DWORD height, orig_height = GetSystemMetrics(SM_CYSCREEN);
779 IDirect3DSwapChain9 *pSwapchain;
780 IDirect3DSurface9 *surface;
781 IDirect3DTexture9 *texture;
782 IDirect3DVertexShader9 *shader;
783 UINT i, adapter_mode_count;
784 D3DLOCKED_RECT lockrect;
785 struct
787 UINT w;
788 UINT h;
789 } *modes = NULL;
790 UINT mode_count = 0;
792 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
793 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
794 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
795 ok(hwnd != NULL, "Failed to create window\n");
796 if (!pD3d || !hwnd) goto cleanup;
798 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
799 adapter_mode_count = IDirect3D9_GetAdapterModeCount(pD3d, D3DADAPTER_DEFAULT, d3ddm.Format);
800 modes = HeapAlloc(GetProcessHeap(), 0, sizeof(*modes) * adapter_mode_count);
801 for(i = 0; i < adapter_mode_count; ++i)
803 UINT j;
804 ZeroMemory( &d3ddm2, sizeof(d3ddm2) );
805 hr = IDirect3D9_EnumAdapterModes(pD3d, D3DADAPTER_DEFAULT, d3ddm.Format, i, &d3ddm2);
806 ok(hr == D3D_OK, "IDirect3D9_EnumAdapterModes returned %#x\n", hr);
808 for (j = 0; j < mode_count; ++j)
810 if (modes[j].w == d3ddm2.Width && modes[j].h == d3ddm2.Height)
811 break;
813 if (j == mode_count)
815 modes[j].w = d3ddm2.Width;
816 modes[j].h = d3ddm2.Height;
817 ++mode_count;
820 /* We use them as invalid modes */
821 if((d3ddm2.Width == 801 && d3ddm2.Height == 600) ||
822 (d3ddm2.Width == 32 && d3ddm2.Height == 32)) {
823 skip("This system supports a screen resolution of %dx%d, not running mode tests\n",
824 d3ddm2.Width, d3ddm2.Height);
825 goto cleanup;
829 if (mode_count < 2)
831 skip("Less than 2 modes supported, skipping mode tests\n");
832 goto cleanup;
835 i = 0;
836 if (modes[i].w == orig_width && modes[i].h == orig_height) ++i;
838 ZeroMemory( &d3dpp, sizeof(d3dpp) );
839 d3dpp.Windowed = FALSE;
840 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
841 d3dpp.BackBufferWidth = modes[i].w;
842 d3dpp.BackBufferHeight = modes[i].h;
843 d3dpp.BackBufferFormat = d3ddm.Format;
844 d3dpp.EnableAutoDepthStencil = TRUE;
845 d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
847 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
848 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
850 if(FAILED(hr))
852 skip("could not create device, IDirect3D9_CreateDevice returned %#x\n", hr);
853 goto cleanup;
855 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
856 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after creation returned %#x\n", hr);
858 width = GetSystemMetrics(SM_CXSCREEN);
859 height = GetSystemMetrics(SM_CYSCREEN);
860 ok(width == modes[i].w, "Screen width is %u, expected %u\n", width, modes[i].w);
861 ok(height == modes[i].h, "Screen height is %u, expected %u\n", height, modes[i].h);
863 hr = IDirect3DDevice9_GetViewport(pDevice, &vp);
864 ok(hr == D3D_OK, "IDirect3DDevice9_GetViewport failed with %08x\n", hr);
865 if(SUCCEEDED(hr))
867 ok(vp.X == 0, "D3DVIEWPORT->X = %d\n", vp.X);
868 ok(vp.Y == 0, "D3DVIEWPORT->Y = %d\n", vp.Y);
869 ok(vp.Width == modes[i].w, "D3DVIEWPORT->Width = %u, expected %u\n", vp.Width, modes[i].w);
870 ok(vp.Height == modes[i].h, "D3DVIEWPORT->Height = %u, expected %u\n", vp.Height, modes[i].h);
871 ok(vp.MinZ == 0, "D3DVIEWPORT->MinZ = %f\n", vp.MinZ);
872 ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %f\n", vp.MaxZ);
875 i = 1;
876 vp.X = 10;
877 vp.Y = 20;
878 vp.MinZ = 2;
879 vp.MaxZ = 3;
880 hr = IDirect3DDevice9_SetViewport(pDevice, &vp);
881 ok(hr == D3D_OK, "IDirect3DDevice9_SetViewport failed with %08x\n", hr);
883 ZeroMemory( &d3dpp, sizeof(d3dpp) );
884 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
885 d3dpp.Windowed = FALSE;
886 d3dpp.BackBufferWidth = modes[i].w;
887 d3dpp.BackBufferHeight = modes[i].h;
888 d3dpp.BackBufferFormat = d3ddm.Format;
889 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
890 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
891 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
892 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
894 ZeroMemory(&vp, sizeof(vp));
895 hr = IDirect3DDevice9_GetViewport(pDevice, &vp);
896 ok(hr == D3D_OK, "IDirect3DDevice9_GetViewport failed with %08x\n", hr);
897 if(SUCCEEDED(hr))
899 ok(vp.X == 0, "D3DVIEWPORT->X = %d\n", vp.X);
900 ok(vp.Y == 0, "D3DVIEWPORT->Y = %d\n", vp.Y);
901 ok(vp.Width == modes[i].w, "D3DVIEWPORT->Width = %u, expected %u\n", vp.Width, modes[i].w);
902 ok(vp.Height == modes[i].h, "D3DVIEWPORT->Height = %u, expected %u\n", vp.Height, modes[i].h);
903 ok(vp.MinZ == 0, "D3DVIEWPORT->MinZ = %f\n", vp.MinZ);
904 ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %f\n", vp.MaxZ);
907 width = GetSystemMetrics(SM_CXSCREEN);
908 height = GetSystemMetrics(SM_CYSCREEN);
909 ok(width == modes[i].w, "Screen width is %u, expected %u\n", width, modes[i].w);
910 ok(height == modes[i].h, "Screen height is %u, expected %u\n", height, modes[i].h);
912 hr = IDirect3DDevice9_GetSwapChain(pDevice, 0, &pSwapchain);
913 ok(hr == D3D_OK, "IDirect3DDevice9_GetSwapChain returned %08x\n", hr);
914 if(SUCCEEDED(hr))
916 ZeroMemory(&d3dpp, sizeof(d3dpp));
917 hr = IDirect3DSwapChain9_GetPresentParameters(pSwapchain, &d3dpp);
918 ok(hr == D3D_OK, "IDirect3DSwapChain9_GetPresentParameters returned %08x\n", hr);
919 if(SUCCEEDED(hr))
921 ok(d3dpp.BackBufferWidth == modes[i].w, "Back buffer width is %u, expected %u\n",
922 d3dpp.BackBufferWidth, modes[i].w);
923 ok(d3dpp.BackBufferHeight == modes[i].h, "Back buffer height is %u, expected %u\n",
924 d3dpp.BackBufferHeight, modes[i].h);
926 IDirect3DSwapChain9_Release(pSwapchain);
929 ZeroMemory( &d3dpp, sizeof(d3dpp) );
930 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
931 d3dpp.Windowed = TRUE;
932 d3dpp.BackBufferWidth = 400;
933 d3dpp.BackBufferHeight = 300;
934 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
935 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
936 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
937 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
939 width = GetSystemMetrics(SM_CXSCREEN);
940 height = GetSystemMetrics(SM_CYSCREEN);
941 ok(width == orig_width, "Screen width is %d\n", width);
942 ok(height == orig_height, "Screen height is %d\n", height);
944 ZeroMemory(&vp, sizeof(vp));
945 hr = IDirect3DDevice9_GetViewport(pDevice, &vp);
946 ok(hr == D3D_OK, "IDirect3DDevice9_GetViewport failed with %08x\n", hr);
947 if(SUCCEEDED(hr))
949 ok(vp.X == 0, "D3DVIEWPORT->X = %d\n", vp.X);
950 ok(vp.Y == 0, "D3DVIEWPORT->Y = %d\n", vp.Y);
951 ok(vp.Width == 400, "D3DVIEWPORT->Width = %d\n", vp.Width);
952 ok(vp.Height == 300, "D3DVIEWPORT->Height = %d\n", vp.Height);
953 ok(vp.MinZ == 0, "D3DVIEWPORT->MinZ = %f\n", vp.MinZ);
954 ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %f\n", vp.MaxZ);
957 hr = IDirect3DDevice9_GetSwapChain(pDevice, 0, &pSwapchain);
958 ok(hr == D3D_OK, "IDirect3DDevice9_GetSwapChain returned %08x\n", hr);
959 if(SUCCEEDED(hr))
961 ZeroMemory(&d3dpp, sizeof(d3dpp));
962 hr = IDirect3DSwapChain9_GetPresentParameters(pSwapchain, &d3dpp);
963 ok(hr == D3D_OK, "IDirect3DSwapChain9_GetPresentParameters returned %08x\n", hr);
964 if(SUCCEEDED(hr))
966 ok(d3dpp.BackBufferWidth == 400, "Back buffer width is %d\n", d3dpp.BackBufferWidth);
967 ok(d3dpp.BackBufferHeight == 300, "Back buffer height is %d\n", d3dpp.BackBufferHeight);
969 IDirect3DSwapChain9_Release(pSwapchain);
972 ZeroMemory( &d3dpp, sizeof(d3dpp) );
973 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
974 d3dpp.Windowed = TRUE;
975 d3dpp.BackBufferWidth = 400;
976 d3dpp.BackBufferHeight = 300;
978 /* _Reset fails if there is a resource in the default pool */
979 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 16, 16, D3DFMT_R5G6B5, D3DPOOL_DEFAULT, &surface, NULL);
980 ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr);
981 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
982 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Reset failed with %08x\n", hr);
983 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
984 ok(hr == D3DERR_DEVICENOTRESET, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr);
985 IDirect3DSurface9_Release(surface);
986 /* Reset again to get the device out of the lost state */
987 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
988 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
989 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
990 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
992 /* Scratch, sysmem and managed pools are fine */
993 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 16, 16, D3DFMT_R5G6B5, D3DPOOL_SCRATCH, &surface, NULL);
994 ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr);
995 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
996 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
997 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
998 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
999 IDirect3DSurface9_Release(surface);
1001 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 16, 16, D3DFMT_R5G6B5, D3DPOOL_SYSTEMMEM, &surface, NULL);
1002 ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr);
1003 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
1004 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
1005 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
1006 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
1007 IDirect3DSurface9_Release(surface);
1009 /* The depth stencil should get reset to the auto depth stencil when present. */
1010 hr = IDirect3DDevice9_SetDepthStencilSurface(pDevice, NULL);
1011 ok(hr == D3D_OK, "SetDepthStencilSurface failed with 0x%08x\n", hr);
1013 hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &surface);
1014 ok(hr == D3DERR_NOTFOUND, "GetDepthStencilSurface returned 0x%08x, expected D3DERR_NOTFOUND\n", hr);
1015 ok(surface == NULL, "Depth stencil should be NULL\n");
1017 d3dpp.EnableAutoDepthStencil = TRUE;
1018 d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
1019 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
1020 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with 0x%08x\n", hr);
1022 hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &surface);
1023 ok(hr == D3D_OK, "GetDepthStencilSurface failed with 0x%08x\n", hr);
1024 ok(surface != NULL, "Depth stencil should not be NULL\n");
1025 if (surface) IDirect3DSurface9_Release(surface);
1027 d3dpp.EnableAutoDepthStencil = FALSE;
1028 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
1029 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with 0x%08x\n", hr);
1031 hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &surface);
1032 ok(hr == D3DERR_NOTFOUND, "GetDepthStencilSurface returned 0x%08x, expected D3DERR_NOTFOUND\n", hr);
1033 ok(surface == NULL, "Depth stencil should be NULL\n");
1035 /* Will a sysmem or scratch survive while locked */
1036 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 16, 16, D3DFMT_R5G6B5, D3DPOOL_SYSTEMMEM, &surface, NULL);
1037 ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr);
1038 hr = IDirect3DSurface9_LockRect(surface, &lockrect, NULL, D3DLOCK_DISCARD);
1039 ok(hr == D3D_OK, "IDirect3DSurface9_LockRect returned %08x\n", hr);
1040 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
1041 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
1042 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
1043 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
1044 IDirect3DSurface9_UnlockRect(surface);
1045 IDirect3DSurface9_Release(surface);
1047 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 16, 16, D3DFMT_R5G6B5, D3DPOOL_SCRATCH, &surface, NULL);
1048 ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr);
1049 hr = IDirect3DSurface9_LockRect(surface, &lockrect, NULL, D3DLOCK_DISCARD);
1050 ok(hr == D3D_OK, "IDirect3DSurface9_LockRect returned %08x\n", hr);
1051 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
1052 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
1053 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
1054 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
1055 IDirect3DSurface9_UnlockRect(surface);
1056 IDirect3DSurface9_Release(surface);
1058 hr = IDirect3DDevice9_CreateTexture(pDevice, 16, 16, 0, 0, D3DFMT_R5G6B5, D3DPOOL_MANAGED, &texture, NULL);
1059 ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture returned %08x\n", hr);
1060 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
1061 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
1062 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
1063 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
1064 IDirect3DTexture9_Release(texture);
1066 /* A reference held to an implicit surface causes failures as well */
1067 hr = IDirect3DDevice9_GetBackBuffer(pDevice, 0, 0, D3DBACKBUFFER_TYPE_MONO, &surface);
1068 ok(hr == D3D_OK, "IDirect3DDevice9_GetBackBuffer returned %08x\n", hr);
1069 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
1070 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Reset failed with %08x\n", hr);
1071 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
1072 ok(hr == D3DERR_DEVICENOTRESET, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr);
1073 IDirect3DSurface9_Release(surface);
1074 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
1075 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
1076 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
1077 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
1079 /* Shaders are fine as well */
1080 hr = IDirect3DDevice9_CreateVertexShader(pDevice, simple_vs, &shader);
1081 ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %08x\n", hr);
1082 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
1083 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
1084 IDirect3DVertexShader9_Release(shader);
1086 /* Try setting invalid modes */
1087 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1088 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1089 d3dpp.Windowed = FALSE;
1090 d3dpp.BackBufferWidth = 32;
1091 d3dpp.BackBufferHeight = 32;
1092 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
1093 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Reset to w=32, h=32, windowed=FALSE failed with %08x\n", hr);
1094 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
1095 ok(hr == D3DERR_DEVICENOTRESET, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr);
1097 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1098 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1099 d3dpp.Windowed = FALSE;
1100 d3dpp.BackBufferWidth = 801;
1101 d3dpp.BackBufferHeight = 600;
1102 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
1103 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Reset to w=801, h=600, windowed=FALSE failed with %08x\n", hr);
1104 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
1105 ok(hr == D3DERR_DEVICENOTRESET, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr);
1107 pDevice = NULL;
1108 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
1110 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1111 d3dpp.Windowed = TRUE;
1112 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1113 d3dpp.BackBufferFormat = d3ddm.Format;
1114 d3dpp.EnableAutoDepthStencil = FALSE;
1115 d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
1117 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
1118 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
1120 if(FAILED(hr))
1122 skip("could not create device, IDirect3D9_CreateDevice returned %#x\n", hr);
1123 goto cleanup;
1126 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
1127 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after creation returned %#x\n", hr);
1129 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1130 d3dpp.Windowed = TRUE;
1131 d3dpp.BackBufferWidth = 400;
1132 d3dpp.BackBufferHeight = 300;
1133 d3dpp.EnableAutoDepthStencil = TRUE;
1134 d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
1136 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
1137 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with 0x%08x\n", hr);
1139 if (FAILED(hr)) goto cleanup;
1141 hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &surface);
1142 ok(hr == D3D_OK, "GetDepthStencilSurface failed with 0x%08x\n", hr);
1143 ok(surface != NULL, "Depth stencil should not be NULL\n");
1144 if (surface) IDirect3DSurface9_Release(surface);
1146 cleanup:
1147 HeapFree(GetProcessHeap(), 0, modes);
1148 if(pD3d) IDirect3D9_Release(pD3d);
1149 if(pDevice) IDirect3D9_Release(pDevice);
1152 /* Test adapter display modes */
1153 static void test_display_modes(void)
1155 D3DDISPLAYMODE dmode;
1156 IDirect3D9 *pD3d;
1158 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
1159 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
1160 if(!pD3d) return;
1162 #define TEST_FMT(x,r) do { \
1163 HRESULT res = IDirect3D9_EnumAdapterModes(pD3d, 0, (x), 0, &dmode); \
1164 ok(res==(r), "EnumAdapterModes("#x") did not return "#r" (got %08x)!\n", res); \
1165 } while(0)
1167 TEST_FMT(D3DFMT_R8G8B8, D3DERR_INVALIDCALL);
1168 TEST_FMT(D3DFMT_A8R8G8B8, D3DERR_INVALIDCALL);
1169 TEST_FMT(D3DFMT_X8B8G8R8, D3DERR_INVALIDCALL);
1170 /* D3DFMT_R5G6B5 */
1171 TEST_FMT(D3DFMT_X1R5G5B5, D3DERR_INVALIDCALL);
1172 TEST_FMT(D3DFMT_A1R5G5B5, D3DERR_INVALIDCALL);
1173 TEST_FMT(D3DFMT_A4R4G4B4, D3DERR_INVALIDCALL);
1174 TEST_FMT(D3DFMT_R3G3B2, D3DERR_INVALIDCALL);
1175 TEST_FMT(D3DFMT_A8, D3DERR_INVALIDCALL);
1176 TEST_FMT(D3DFMT_A8R3G3B2, D3DERR_INVALIDCALL);
1177 TEST_FMT(D3DFMT_X4R4G4B4, D3DERR_INVALIDCALL);
1178 TEST_FMT(D3DFMT_A2B10G10R10, D3DERR_INVALIDCALL);
1179 TEST_FMT(D3DFMT_A8B8G8R8, D3DERR_INVALIDCALL);
1180 TEST_FMT(D3DFMT_X8B8G8R8, D3DERR_INVALIDCALL);
1181 TEST_FMT(D3DFMT_G16R16, D3DERR_INVALIDCALL);
1182 TEST_FMT(D3DFMT_A2R10G10B10, D3DERR_INVALIDCALL);
1183 TEST_FMT(D3DFMT_A16B16G16R16, D3DERR_INVALIDCALL);
1185 TEST_FMT(D3DFMT_A8P8, D3DERR_INVALIDCALL);
1186 TEST_FMT(D3DFMT_P8, D3DERR_INVALIDCALL);
1188 TEST_FMT(D3DFMT_L8, D3DERR_INVALIDCALL);
1189 TEST_FMT(D3DFMT_A8L8, D3DERR_INVALIDCALL);
1190 TEST_FMT(D3DFMT_A4L4, D3DERR_INVALIDCALL);
1192 TEST_FMT(D3DFMT_V8U8, D3DERR_INVALIDCALL);
1193 TEST_FMT(D3DFMT_L6V5U5, D3DERR_INVALIDCALL);
1194 TEST_FMT(D3DFMT_X8L8V8U8, D3DERR_INVALIDCALL);
1195 TEST_FMT(D3DFMT_Q8W8V8U8, D3DERR_INVALIDCALL);
1196 TEST_FMT(D3DFMT_V16U16, D3DERR_INVALIDCALL);
1197 TEST_FMT(D3DFMT_A2W10V10U10, D3DERR_INVALIDCALL);
1199 TEST_FMT(D3DFMT_UYVY, D3DERR_INVALIDCALL);
1200 TEST_FMT(D3DFMT_YUY2, D3DERR_INVALIDCALL);
1201 TEST_FMT(D3DFMT_DXT1, D3DERR_INVALIDCALL);
1202 TEST_FMT(D3DFMT_DXT2, D3DERR_INVALIDCALL);
1203 TEST_FMT(D3DFMT_DXT3, D3DERR_INVALIDCALL);
1204 TEST_FMT(D3DFMT_DXT4, D3DERR_INVALIDCALL);
1205 TEST_FMT(D3DFMT_DXT5, D3DERR_INVALIDCALL);
1206 TEST_FMT(D3DFMT_MULTI2_ARGB8, D3DERR_INVALIDCALL);
1207 TEST_FMT(D3DFMT_G8R8_G8B8, D3DERR_INVALIDCALL);
1208 TEST_FMT(D3DFMT_R8G8_B8G8, D3DERR_INVALIDCALL);
1210 TEST_FMT(D3DFMT_D16_LOCKABLE, D3DERR_INVALIDCALL);
1211 TEST_FMT(D3DFMT_D32, D3DERR_INVALIDCALL);
1212 TEST_FMT(D3DFMT_D15S1, D3DERR_INVALIDCALL);
1213 TEST_FMT(D3DFMT_D24S8, D3DERR_INVALIDCALL);
1214 TEST_FMT(D3DFMT_D24X8, D3DERR_INVALIDCALL);
1215 TEST_FMT(D3DFMT_D24X4S4, D3DERR_INVALIDCALL);
1216 TEST_FMT(D3DFMT_D16, D3DERR_INVALIDCALL);
1217 TEST_FMT(D3DFMT_L16, D3DERR_INVALIDCALL);
1218 TEST_FMT(D3DFMT_D32F_LOCKABLE, D3DERR_INVALIDCALL);
1219 TEST_FMT(D3DFMT_D24FS8, D3DERR_INVALIDCALL);
1221 TEST_FMT(D3DFMT_VERTEXDATA, D3DERR_INVALIDCALL);
1222 TEST_FMT(D3DFMT_INDEX16, D3DERR_INVALIDCALL);
1223 TEST_FMT(D3DFMT_INDEX32, D3DERR_INVALIDCALL);
1224 TEST_FMT(D3DFMT_Q16W16V16U16, D3DERR_INVALIDCALL);
1225 /* Floating point formats */
1226 TEST_FMT(D3DFMT_R16F, D3DERR_INVALIDCALL);
1227 TEST_FMT(D3DFMT_G16R16F, D3DERR_INVALIDCALL);
1228 TEST_FMT(D3DFMT_A16B16G16R16F, D3DERR_INVALIDCALL);
1230 /* IEEE formats */
1231 TEST_FMT(D3DFMT_R32F, D3DERR_INVALIDCALL);
1232 TEST_FMT(D3DFMT_G32R32F, D3DERR_INVALIDCALL);
1233 TEST_FMT(D3DFMT_A32B32G32R32F, D3DERR_INVALIDCALL);
1235 TEST_FMT(D3DFMT_CxV8U8, D3DERR_INVALIDCALL);
1237 TEST_FMT(0, D3DERR_INVALIDCALL);
1239 IDirect3D9_Release(pD3d);
1242 static void test_scene(void)
1244 HRESULT hr;
1245 HWND hwnd = NULL;
1246 IDirect3D9 *pD3d = NULL;
1247 IDirect3DDevice9 *pDevice = NULL;
1248 D3DPRESENT_PARAMETERS d3dpp;
1249 D3DDISPLAYMODE d3ddm;
1250 IDirect3DSurface9 *pSurface1 = NULL, *pSurface2 = NULL, *pSurface3 = NULL, *pRenderTarget = NULL;
1251 IDirect3DSurface9 *pBackBuffer = NULL, *pDepthStencil = NULL;
1252 RECT rect = {0, 0, 128, 128};
1253 D3DCAPS9 caps;
1255 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
1256 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
1257 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1258 ok(hwnd != NULL, "Failed to create window\n");
1259 if (!pD3d || !hwnd) goto cleanup;
1261 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
1262 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1263 d3dpp.Windowed = TRUE;
1264 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1265 d3dpp.BackBufferWidth = 800;
1266 d3dpp.BackBufferHeight = 600;
1267 d3dpp.BackBufferFormat = d3ddm.Format;
1268 d3dpp.EnableAutoDepthStencil = TRUE;
1269 d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
1271 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1272 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
1273 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr);
1274 if(!pDevice)
1276 skip("Failed to create a d3d device\n");
1277 goto cleanup;
1280 /* Get the caps, they will be needed to tell if an operation is supposed to be valid */
1281 memset(&caps, 0, sizeof(caps));
1282 hr = IDirect3DDevice9_GetDeviceCaps(pDevice, &caps);
1283 ok(hr == D3D_OK, "IDirect3DDevice9_GetCaps failed with %08x\n", hr);
1284 if(FAILED(hr)) goto cleanup;
1286 /* Test an EndScene without beginscene. Should return an error */
1287 hr = IDirect3DDevice9_EndScene(pDevice);
1288 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_EndScene returned %08x\n", hr);
1290 /* Test a normal BeginScene / EndScene pair, this should work */
1291 hr = IDirect3DDevice9_BeginScene(pDevice);
1292 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr);
1293 if(SUCCEEDED(hr))
1295 hr = IDirect3DDevice9_EndScene(pDevice);
1296 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr);
1299 /* Test another EndScene without having begun a new scene. Should return an error */
1300 hr = IDirect3DDevice9_EndScene(pDevice);
1301 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_EndScene returned %08x\n", hr);
1303 /* Two nested BeginScene and EndScene calls */
1304 hr = IDirect3DDevice9_BeginScene(pDevice);
1305 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr);
1306 hr = IDirect3DDevice9_BeginScene(pDevice);
1307 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_BeginScene returned %08x\n", hr);
1308 hr = IDirect3DDevice9_EndScene(pDevice);
1309 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr);
1310 hr = IDirect3DDevice9_EndScene(pDevice);
1311 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_EndScene returned %08x\n", hr);
1313 /* Create some surfaces to test stretchrect between the scenes */
1314 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 128, 128, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &pSurface1, NULL);
1315 ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface failed with %08x\n", hr);
1316 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 128, 128, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &pSurface2, NULL);
1317 ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface failed with %08x\n", hr);
1318 hr = IDirect3DDevice9_CreateDepthStencilSurface(pDevice, 800, 600, D3DFMT_D16, D3DMULTISAMPLE_NONE, 0, FALSE, &pSurface3, NULL);
1319 ok(hr == D3D_OK, "IDirect3DDevice9_CreateDepthStencilSurface failed with %08x\n", hr);
1320 hr = IDirect3DDevice9_CreateRenderTarget(pDevice, 128, 128, d3ddm.Format, D3DMULTISAMPLE_NONE, 0, FALSE, &pRenderTarget, NULL);
1321 ok(hr == D3D_OK, "IDirect3DDevice9_CreateRenderTarget failed with %08x\n", hr);
1323 hr = IDirect3DDevice9_GetBackBuffer(pDevice, 0, 0, D3DBACKBUFFER_TYPE_MONO, &pBackBuffer);
1324 ok(hr == D3D_OK, "IDirect3DDevice9_GetBackBuffer failed with %08x\n", hr);
1325 hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil);
1326 ok(hr == D3D_OK, "IDirect3DDevice9_GetBackBuffer failed with %08x\n", hr);
1328 /* First make sure a simple StretchRect call works */
1329 if(pSurface1 && pSurface2) {
1330 hr = IDirect3DDevice9_StretchRect(pDevice, pSurface1, NULL, pSurface2, NULL, 0);
1331 ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
1333 if(pBackBuffer && pRenderTarget) {
1334 hr = IDirect3DDevice9_StretchRect(pDevice, pBackBuffer, &rect, pRenderTarget, NULL, 0);
1335 ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
1337 if(pDepthStencil && pSurface3) {
1338 HRESULT expected;
1339 if(0) /* Disabled for now because it crashes in wine */ {
1340 expected = caps.DevCaps2 & D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES ? D3D_OK : D3DERR_INVALIDCALL;
1341 hr = IDirect3DDevice9_StretchRect(pDevice, pDepthStencil, NULL, pSurface3, NULL, 0);
1342 ok( hr == expected, "IDirect3DDevice9_StretchRect returned %08x, expected %08x\n", hr, expected);
1346 /* Now try it in a BeginScene - EndScene pair. Seems to be allowed in a beginScene - Endscene pair
1347 * width normal surfaces, render targets and depth stencil surfaces.
1349 hr = IDirect3DDevice9_BeginScene(pDevice);
1350 ok( hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr);
1352 if(pSurface1 && pSurface2)
1354 hr = IDirect3DDevice9_StretchRect(pDevice, pSurface1, NULL, pSurface2, NULL, 0);
1355 ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
1357 if(pBackBuffer && pRenderTarget)
1359 hr = IDirect3DDevice9_StretchRect(pDevice, pBackBuffer, &rect, pRenderTarget, NULL, 0);
1360 ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
1362 if(pDepthStencil && pSurface3)
1364 /* This is supposed to fail inside a BeginScene - EndScene pair. */
1365 hr = IDirect3DDevice9_StretchRect(pDevice, pDepthStencil, NULL, pSurface3, NULL, 0);
1366 ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect returned %08x, expected D3DERR_INVALIDCALL\n", hr);
1369 hr = IDirect3DDevice9_EndScene(pDevice);
1370 ok( hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr);
1372 /* Does a SetRenderTarget influence BeginScene / EndScene ?
1373 * Set a new render target, then see if it started a new scene. Flip the rt back and see if that maybe
1374 * ended the scene. Expected result is that the scene is not affected by SetRenderTarget
1376 hr = IDirect3DDevice9_SetRenderTarget(pDevice, 0, pRenderTarget);
1377 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderTarget failed with %08x\n", hr);
1378 hr = IDirect3DDevice9_BeginScene(pDevice);
1379 ok( hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr);
1380 hr = IDirect3DDevice9_SetRenderTarget(pDevice, 0, pBackBuffer);
1381 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderTarget failed with %08x\n", hr);
1382 hr = IDirect3DDevice9_EndScene(pDevice);
1383 ok( hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr);
1385 cleanup:
1386 if(pRenderTarget) IDirect3DSurface9_Release(pRenderTarget);
1387 if(pDepthStencil) IDirect3DSurface9_Release(pDepthStencil);
1388 if(pBackBuffer) IDirect3DSurface9_Release(pBackBuffer);
1389 if(pSurface1) IDirect3DSurface9_Release(pSurface1);
1390 if(pSurface2) IDirect3DSurface9_Release(pSurface2);
1391 if(pSurface3) IDirect3DSurface9_Release(pSurface3);
1392 if(pD3d) IDirect3D9_Release(pD3d);
1393 if(pDevice) IDirect3D9_Release(pDevice);
1394 if(hwnd) DestroyWindow(hwnd);
1397 static void test_limits(void)
1399 HRESULT hr;
1400 HWND hwnd = NULL;
1401 IDirect3D9 *pD3d = NULL;
1402 IDirect3DDevice9 *pDevice = NULL;
1403 D3DPRESENT_PARAMETERS d3dpp;
1404 D3DDISPLAYMODE d3ddm;
1405 IDirect3DTexture9 *pTexture = NULL;
1406 int i;
1408 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
1409 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
1410 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1411 ok(hwnd != NULL, "Failed to create window\n");
1412 if (!pD3d || !hwnd) goto cleanup;
1414 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
1415 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1416 d3dpp.Windowed = TRUE;
1417 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1418 d3dpp.BackBufferWidth = 800;
1419 d3dpp.BackBufferHeight = 600;
1420 d3dpp.BackBufferFormat = d3ddm.Format;
1421 d3dpp.EnableAutoDepthStencil = TRUE;
1422 d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
1424 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1425 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
1426 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr);
1427 if(!pDevice)
1429 skip("Failed to create a d3d device\n");
1430 goto cleanup;
1433 hr = IDirect3DDevice9_CreateTexture(pDevice, 16, 16, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &pTexture, NULL);
1434 ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture failed with %08x\n", hr);
1435 if(!pTexture) goto cleanup;
1437 /* There are 16 pixel samplers. We should be able to access all of them */
1438 for(i = 0; i < 16; i++) {
1439 hr = IDirect3DDevice9_SetTexture(pDevice, i, (IDirect3DBaseTexture9 *) pTexture);
1440 ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture for sampler %d failed with %08x\n", i, hr);
1441 hr = IDirect3DDevice9_SetTexture(pDevice, i, NULL);
1442 ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture for sampler %d failed with %08x\n", i, hr);
1443 hr = IDirect3DDevice9_SetSamplerState(pDevice, i, D3DSAMP_SRGBTEXTURE, TRUE);
1444 ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState for sampler %d failed with %08x\n", i, hr);
1447 /* Now test all 8 textures stage states */
1448 for(i = 0; i < 8; i++) {
1449 hr = IDirect3DDevice9_SetTextureStageState(pDevice, i, D3DTSS_COLOROP, D3DTOP_ADD);
1450 ok(hr == D3D_OK, "IDirect3DDevice9_SetTextureStageState for texture %d failed with %08x\n", i, hr);
1453 /* Investigations show that accessing higher samplers / textures stage states does not return an error either. Writing
1454 * to too high samplers(approximately sampler 40) causes memory corruption in windows, so there is no bounds checking
1455 * but how do I test that?
1457 cleanup:
1458 if(pTexture) IDirect3DTexture9_Release(pTexture);
1459 if(pD3d) IDirect3D9_Release(pD3d);
1460 if(pDevice) IDirect3D9_Release(pDevice);
1461 if(hwnd) DestroyWindow(hwnd);
1464 static void test_depthstenciltest(void)
1466 HRESULT hr;
1467 HWND hwnd = NULL;
1468 IDirect3D9 *pD3d = NULL;
1469 IDirect3DDevice9 *pDevice = NULL;
1470 D3DPRESENT_PARAMETERS d3dpp;
1471 D3DDISPLAYMODE d3ddm;
1472 IDirect3DSurface9 *pDepthStencil = NULL;
1473 IDirect3DSurface9 *pDepthStencil2 = NULL;
1474 D3DZBUFFERTYPE state;
1476 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
1477 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
1478 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1479 ok(hwnd != NULL, "Failed to create window\n");
1480 if (!pD3d || !hwnd) goto cleanup;
1482 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
1483 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1484 d3dpp.Windowed = TRUE;
1485 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1486 d3dpp.BackBufferWidth = 800;
1487 d3dpp.BackBufferHeight = 600;
1488 d3dpp.BackBufferFormat = d3ddm.Format;
1489 d3dpp.EnableAutoDepthStencil = TRUE;
1490 d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
1492 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1493 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
1494 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr);
1495 if(!pDevice)
1497 skip("Failed to create a d3d device\n");
1498 goto cleanup;
1501 hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil);
1502 ok(hr == D3D_OK && pDepthStencil != NULL, "IDirect3DDevice9_GetDepthStencilSurface failed with %08x\n", hr);
1504 /* Try to clear */
1505 hr = IDirect3DDevice9_Clear(pDevice, 0, NULL, D3DCLEAR_ZBUFFER, 0x00000000, 1.0, 0);
1506 ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr);
1508 hr = IDirect3DDevice9_SetDepthStencilSurface(pDevice, NULL);
1509 ok(hr == D3D_OK, "IDirect3DDevice9_SetDepthStencilSurface failed with %08x\n", hr);
1511 /* Check if the set buffer is returned on a get. WineD3D had a bug with that once, prevent it from coming back */
1512 hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil2);
1513 ok(hr == D3DERR_NOTFOUND && pDepthStencil2 == NULL, "IDirect3DDevice9_GetDepthStencilSurface failed with %08x\n", hr);
1514 if(pDepthStencil2) IDirect3DSurface9_Release(pDepthStencil2);
1516 /* This left the render states untouched! */
1517 hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZENABLE, &state);
1518 ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
1519 ok(state == D3DZB_TRUE, "D3DRS_ZENABLE is %s\n", state == D3DZB_FALSE ? "D3DZB_FALSE" : (state == D3DZB_TRUE ? "D3DZB_TRUE" : "D3DZB_USEW"));
1520 hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZWRITEENABLE, &state);
1521 ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
1522 ok(state == TRUE, "D3DRS_ZWRITEENABLE is %s\n", state ? "TRUE" : "FALSE");
1523 hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_STENCILENABLE, &state);
1524 ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
1525 ok(state == FALSE, "D3DRS_STENCILENABLE is %s\n", state ? "TRUE" : "FALSE");
1526 hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_STENCILWRITEMASK, &state);
1527 ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
1528 ok(state == 0xffffffff, "D3DRS_STENCILWRITEMASK is 0x%08x\n", state);
1530 /* This is supposed to fail now */
1531 hr = IDirect3DDevice9_Clear(pDevice, 0, NULL, D3DCLEAR_ZBUFFER, 0x00000000, 1.0, 0);
1532 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Clear failed with %08x\n", hr);
1534 hr = IDirect3DDevice9_SetRenderState(pDevice, D3DRS_ZENABLE, D3DZB_FALSE);
1535 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed with %08x\n", hr);
1537 hr = IDirect3DDevice9_SetDepthStencilSurface(pDevice, pDepthStencil);
1538 ok(hr == D3D_OK, "IDirect3DDevice9_SetDepthStencilSurface failed with %08x\n", hr);
1540 hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZENABLE, &state);
1541 ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
1542 ok(state == D3DZB_FALSE, "D3DRS_ZENABLE is %s\n", state == D3DZB_FALSE ? "D3DZB_FALSE" : (state == D3DZB_TRUE ? "D3DZB_TRUE" : "D3DZB_USEW"));
1544 /* Now it works again */
1545 hr = IDirect3DDevice9_Clear(pDevice, 0, NULL, D3DCLEAR_ZBUFFER, 0x00000000, 1.0, 0);
1546 ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr);
1548 if(pDepthStencil) IDirect3DSurface9_Release(pDepthStencil);
1549 if(pDevice) IDirect3D9_Release(pDevice);
1551 /* Now see if autodepthstencil disable is honored. First, without a format set */
1552 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1553 d3dpp.Windowed = TRUE;
1554 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1555 d3dpp.BackBufferWidth = 800;
1556 d3dpp.BackBufferHeight = 600;
1557 d3dpp.BackBufferFormat = d3ddm.Format;
1558 d3dpp.EnableAutoDepthStencil = FALSE;
1559 d3dpp.AutoDepthStencilFormat = D3DFMT_UNKNOWN;
1561 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1562 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
1563 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr);
1564 if(!pDevice)
1566 skip("Failed to create a d3d device\n");
1567 goto cleanup;
1570 pDepthStencil = NULL;
1571 hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil);
1572 ok(hr == D3DERR_NOTFOUND && pDepthStencil == NULL, "IDirect3DDevice9_GetDepthStencilSurface returned %08x, surface = %p\n", hr, pDepthStencil);
1573 if(pDepthStencil) {
1574 IDirect3DSurface9_Release(pDepthStencil);
1575 pDepthStencil = NULL;
1578 /* Check the depth test state */
1579 hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZENABLE, &state);
1580 ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
1581 ok(state == D3DZB_FALSE, "D3DRS_ZENABLE is %s\n", state == D3DZB_FALSE ? "D3DZB_FALSE" : (state == D3DZB_TRUE ? "D3DZB_TRUE" : "D3DZB_USEW"));
1583 if(pDevice) IDirect3D9_Release(pDevice);
1585 /* Next, try EnableAutoDepthStencil FALSE with a depth stencil format set */
1586 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1587 d3dpp.Windowed = TRUE;
1588 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1589 d3dpp.BackBufferWidth = 800;
1590 d3dpp.BackBufferHeight = 600;
1591 d3dpp.BackBufferFormat = d3ddm.Format;
1592 d3dpp.EnableAutoDepthStencil = FALSE;
1593 d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
1595 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1596 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
1597 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr);
1598 if(!pDevice)
1600 skip("Failed to create a d3d device\n");
1601 goto cleanup;
1604 pDepthStencil = NULL;
1605 hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil);
1606 ok(hr == D3DERR_NOTFOUND && pDepthStencil == NULL, "IDirect3DDevice9_GetDepthStencilSurface returned %08x, surface = %p\n", hr, pDepthStencil);
1607 if(pDepthStencil) {
1608 IDirect3DSurface9_Release(pDepthStencil);
1609 pDepthStencil = NULL;
1612 hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZENABLE, &state);
1613 ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
1614 ok(state == D3DZB_FALSE, "D3DRS_ZENABLE is %s\n", state == D3DZB_FALSE ? "D3DZB_FALSE" : (state == D3DZB_TRUE ? "D3DZB_TRUE" : "D3DZB_USEW"));
1616 cleanup:
1617 if(pDepthStencil) IDirect3DSurface9_Release(pDepthStencil);
1618 if(pD3d) IDirect3D9_Release(pD3d);
1619 if(pDevice) IDirect3D9_Release(pDevice);
1620 if(hwnd) DestroyWindow(hwnd);
1623 /* Test what happens when IDirect3DDevice9_DrawIndexedPrimitive is called without a valid index buffer set. */
1624 static void test_draw_indexed(void)
1626 static const struct {
1627 float position[3];
1628 DWORD color;
1629 } quad[] = {
1630 {{-1.0f, -1.0f, 0.0f}, 0xffff0000},
1631 {{-1.0f, 1.0f, 0.0f}, 0xffff0000},
1632 {{ 1.0f, 1.0f, 0.0f}, 0xffff0000},
1633 {{ 1.0f, -1.0f, 0.0f}, 0xffff0000},
1635 WORD indices[] = {0, 1, 2, 3, 0, 2};
1637 static const D3DVERTEXELEMENT9 decl_elements[] = {
1638 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1639 {0, 12, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
1640 D3DDECL_END()
1643 IDirect3DVertexDeclaration9 *vertex_declaration = NULL;
1644 IDirect3DVertexBuffer9 *vertex_buffer = NULL;
1645 IDirect3DIndexBuffer9 *index_buffer = NULL;
1646 D3DPRESENT_PARAMETERS present_parameters;
1647 IDirect3DDevice9 *device = NULL;
1648 IDirect3D9 *d3d9;
1649 HRESULT hr;
1650 HWND hwnd;
1651 void *ptr;
1653 hwnd = CreateWindow("static", "d3d9_test",
1654 0, 0, 0, 10, 10, 0, 0, 0, 0);
1655 if (!hwnd)
1657 skip("Failed to create window\n");
1658 return;
1661 d3d9 = pDirect3DCreate9(D3D_SDK_VERSION);
1662 if (!d3d9)
1664 skip("Failed to create IDirect3D9 object\n");
1665 goto cleanup;
1668 ZeroMemory(&present_parameters, sizeof(present_parameters));
1669 present_parameters.Windowed = TRUE;
1670 present_parameters.hDeviceWindow = hwnd;
1671 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
1673 hr = IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
1674 NULL, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device);
1675 if (FAILED(hr) || !device)
1677 skip("Failed to create device\n");
1678 goto cleanup;
1681 hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &vertex_declaration);
1682 ok(SUCCEEDED(hr), "CreateVertexDeclaration failed (0x%08x)\n", hr);
1683 hr = IDirect3DDevice9_SetVertexDeclaration(device, NULL);
1684 ok(SUCCEEDED(hr), "SetVertexDeclaration failed (0x%08x)\n", hr);
1686 hr = IDirect3DDevice9_CreateVertexBuffer(device, sizeof(quad), 0, 0, D3DPOOL_DEFAULT, &vertex_buffer, NULL);
1687 ok(SUCCEEDED(hr), "CreateVertexBuffer failed (0x%08x)\n", hr);
1688 hr = IDirect3DVertexBuffer9_Lock(vertex_buffer, 0, 0, &ptr, D3DLOCK_DISCARD);
1689 ok(SUCCEEDED(hr), "Lock failed (0x%08x)\n", hr);
1690 memcpy(ptr, quad, sizeof(quad));
1691 hr = IDirect3DVertexBuffer9_Unlock(vertex_buffer);
1692 ok(SUCCEEDED(hr), "Unlock failed (0x%08x)\n", hr);
1693 hr = IDirect3DDevice9_SetStreamSource(device, 0, vertex_buffer, 0, sizeof(*quad));
1694 ok(SUCCEEDED(hr), "SetStreamSource failed (0x%08x)\n", hr);
1696 hr = IDirect3DDevice9_CreateIndexBuffer(device, sizeof(indices), 0, D3DFMT_INDEX16, D3DPOOL_DEFAULT, &index_buffer, NULL);
1697 ok(SUCCEEDED(hr), "CreateIndexBuffer failed (0x%08x)\n", hr);
1698 hr = IDirect3DIndexBuffer9_Lock(index_buffer, 0, 0, &ptr, D3DLOCK_DISCARD);
1699 ok(SUCCEEDED(hr), "Lock failed (0x%08x)\n", hr);
1700 memcpy(ptr, indices, sizeof(indices));
1701 hr = IDirect3DIndexBuffer9_Unlock(index_buffer);
1702 ok(SUCCEEDED(hr), "Unlock failed (0x%08x)\n", hr);
1703 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
1704 ok(SUCCEEDED(hr), "SetRenderState D3DRS_LIGHTING failed (0x%08x)\n", hr);
1705 hr = IDirect3DDevice9_BeginScene(device);
1706 ok(SUCCEEDED(hr), "BeginScene failed (0x%08x)\n", hr);
1708 /* NULL index buffer. Should fail */
1709 hr = IDirect3DDevice9_SetIndices(device, NULL);
1710 ok(SUCCEEDED(hr), "SetIndices failed (0x%08x)\n", hr);
1711 hr = IDirect3DDevice9_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, 0 /* BaseVertexIndex */, 0 /* MinIndex */,
1712 4 /* NumVerts */, 0 /* StartIndex */, 2 /*PrimCount */);
1713 ok(hr == D3DERR_INVALIDCALL, "DrawIndexedPrimitive returned 0x%08x, expected D3DERR_INVALIDCALL (0x%08x)\n",
1714 hr, D3DERR_INVALIDCALL);
1716 /* Valid index buffer, NULL vertex declaration. Should fail */
1717 hr = IDirect3DDevice9_SetIndices(device, index_buffer);
1718 ok(SUCCEEDED(hr), "SetIndices failed (0x%08x)\n", hr);
1719 hr = IDirect3DDevice9_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, 0 /* BaseVertexIndex */, 0 /* MinIndex */,
1720 4 /* NumVerts */, 0 /* StartIndex */, 2 /*PrimCount */);
1721 ok(hr == D3DERR_INVALIDCALL, "DrawIndexedPrimitive returned 0x%08x, expected D3DERR_INVALIDCALL (0x%08x)\n",
1722 hr, D3DERR_INVALIDCALL);
1724 /* Valid index buffer and vertex declaration. Should succeed */
1725 hr = IDirect3DDevice9_SetVertexDeclaration(device, vertex_declaration);
1726 ok(SUCCEEDED(hr), "SetVertexDeclaration failed (0x%08x)\n", hr);
1727 hr = IDirect3DDevice9_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, 0 /* BaseVertexIndex */, 0 /* MinIndex */,
1728 4 /* NumVerts */, 0 /* StartIndex */, 2 /*PrimCount */);
1729 ok(SUCCEEDED(hr), "DrawIndexedPrimitive failed (0x%08x)\n", hr);
1731 hr = IDirect3DDevice9_EndScene(device);
1732 ok(SUCCEEDED(hr), "EndScene failed (0x%08x)\n", hr);
1734 hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
1735 ok(SUCCEEDED(hr), "Present failed (0x%08x)\n", hr);
1737 IDirect3DVertexBuffer9_Release(vertex_buffer);
1738 IDirect3DIndexBuffer9_Release(index_buffer);
1739 IDirect3DVertexDeclaration9_Release(vertex_declaration);
1741 cleanup:
1742 if (d3d9) IDirect3D9_Release(d3d9);
1743 if (device) IDirect3DDevice9_Release(device);
1744 if (hwnd) DestroyWindow(hwnd);
1747 static void test_null_stream(void)
1749 IDirect3DVertexBuffer9 *buffer = NULL;
1750 D3DPRESENT_PARAMETERS present_parameters;
1751 IDirect3DDevice9 *device = NULL;
1752 IDirect3D9 *d3d9;
1753 HWND hwnd;
1754 HRESULT hr;
1755 IDirect3DVertexShader9 *shader = NULL;
1756 IDirect3DVertexDeclaration9 *decl = NULL;
1757 DWORD shader_code[] = {
1758 0xfffe0101, /* vs_1_1 */
1759 0x0000001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
1760 0x00000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */
1761 0x0000ffff /* end */
1763 static const D3DVERTEXELEMENT9 decl_elements[] = {
1764 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1765 {1, 0, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
1766 D3DDECL_END()
1769 d3d9 = pDirect3DCreate9( D3D_SDK_VERSION );
1770 ok(d3d9 != NULL, "Failed to create IDirect3D9 object\n");
1771 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1772 ok(hwnd != NULL, "Failed to create window\n");
1773 if (!d3d9 || !hwnd) goto cleanup;
1775 ZeroMemory(&present_parameters, sizeof(present_parameters));
1776 present_parameters.Windowed = TRUE;
1777 present_parameters.hDeviceWindow = hwnd;
1778 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
1780 hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1781 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device );
1782 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr);
1783 if(!device)
1785 skip("Failed to create a d3d device\n");
1786 goto cleanup;
1789 hr = IDirect3DDevice9_CreateVertexShader(device, shader_code, &shader);
1790 if(FAILED(hr)) {
1791 skip("No vertex shader support\n");
1792 goto cleanup;
1794 hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &decl);
1795 ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateVertexDeclaration failed (0x%08x)\n", hr);
1796 if (FAILED(hr)) {
1797 skip("Vertex declaration handling not possible.\n");
1798 goto cleanup;
1800 hr = IDirect3DDevice9_CreateVertexBuffer(device, 12 * sizeof(float), 0, 0, D3DPOOL_MANAGED, &buffer, NULL);
1801 ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateVertexBuffer failed (0x%08x)\n", hr);
1802 if (FAILED(hr)) {
1803 skip("Vertex buffer handling not possible.\n");
1804 goto cleanup;
1807 hr = IDirect3DDevice9_SetStreamSource(device, 0, buffer, 0, sizeof(float) * 3);
1808 ok(SUCCEEDED(hr), "IDirect3DDevice9_SetStreamSource failed (0x%08x)\n", hr);
1809 hr = IDirect3DDevice9_SetStreamSource(device, 1, NULL, 0, 0);
1810 ok(SUCCEEDED(hr), "IDirect3DDevice9_SetStreamSource failed (0x%08x)\n", hr);
1811 hr = IDirect3DDevice9_SetVertexShader(device, shader);
1812 ok(SUCCEEDED(hr), "IDirect3DDevice9_SetVertexShader failed (0x%08x)\n", hr);
1813 hr = IDirect3DDevice9_SetVertexDeclaration(device, decl);
1814 ok(SUCCEEDED(hr), "IDirect3DDevice9_SetVertexDeclaration failed (0x%08x)\n", hr);
1816 hr = IDirect3DDevice9_BeginScene(device);
1817 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed (0x%08x)\n", hr);
1818 if(SUCCEEDED(hr)) {
1819 hr = IDirect3DDevice9_DrawPrimitive(device, D3DPT_POINTLIST, 0, 1);
1820 ok(SUCCEEDED(hr), "IDirect3DDevice9_DrawPrimitive failed (0x%08x)\n", hr);
1822 hr = IDirect3DDevice9_EndScene(device);
1823 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed (0x%08x)\n", hr);
1826 IDirect3DDevice9_SetStreamSource(device, 0, NULL, 0, 0);
1827 IDirect3DDevice9_SetVertexShader(device, NULL);
1828 IDirect3DDevice9_SetVertexDeclaration(device, NULL);
1830 cleanup:
1831 if(decl) IDirect3DVertexDeclaration9_Release(decl);
1832 if(shader) IDirect3DVertexShader9_Release(shader);
1833 if(device) IDirect3DDevice9_Release(device);
1834 if(d3d9) IDirect3D9_Release(d3d9);
1837 static inline const char *debug_d3dpool(D3DPOOL pool) {
1838 switch(pool) {
1839 case D3DPOOL_DEFAULT: return "D3DPOOL_DEFAULT";
1840 case D3DPOOL_SYSTEMMEM: return "D3DPOOL_SYSTEMMEM";
1841 case D3DPOOL_SCRATCH: return "D3DPOOL_SCRATCH";
1842 case D3DPOOL_MANAGED: return "D3DPOOL_MANAGED";
1843 default:
1844 return "unknown pool";
1848 static void test_vertex_buffer_alignment(void)
1850 IDirect3DVertexBuffer9 *buffer = NULL;
1851 D3DPRESENT_PARAMETERS present_parameters;
1852 IDirect3DDevice9 *device = NULL;
1853 IDirect3D9 *d3d9;
1854 HWND hwnd;
1855 HRESULT hr;
1856 D3DPOOL pools[] = {D3DPOOL_DEFAULT, D3DPOOL_SYSTEMMEM, D3DPOOL_SCRATCH, D3DPOOL_MANAGED};
1857 DWORD sizes[] = {1, 4, 16, 17, 32, 33, 64, 65, 1024, 1025, 1048576, 1048577};
1858 unsigned int i, j;
1859 void *data;
1861 d3d9 = pDirect3DCreate9( D3D_SDK_VERSION );
1862 ok(d3d9 != NULL, "Failed to create IDirect3D9 object\n");
1863 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1864 ok(hwnd != NULL, "Failed to create window\n");
1865 if (!d3d9 || !hwnd) goto cleanup;
1867 ZeroMemory(&present_parameters, sizeof(present_parameters));
1868 present_parameters.Windowed = TRUE;
1869 present_parameters.hDeviceWindow = hwnd;
1870 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
1872 hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1873 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device );
1874 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr);
1875 if(!device)
1877 skip("Failed to create a d3d device\n");
1878 goto cleanup;
1881 for(i = 0; i < (sizeof(sizes) / sizeof(sizes[0])); i++) {
1882 for(j = 0; j < (sizeof(pools) / sizeof(pools[0])); j++) {
1883 hr = IDirect3DDevice9_CreateVertexBuffer(device, sizes[i], 0, 0, pools[j], &buffer, NULL);
1884 if(pools[j] == D3DPOOL_SCRATCH) {
1885 ok(hr == D3DERR_INVALIDCALL, "Creating a D3DPOOL_SCRATCH buffer returned (0x%08x)\n", hr);
1886 } else {
1887 ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateVertexBuffer failed (0x%08x). Pool = %s, size %d\n", hr,
1888 debug_d3dpool(pools[j]), sizes[i]);
1890 if(FAILED(hr)) continue;
1892 hr = IDirect3DVertexBuffer9_Lock(buffer, 0, 0, &data, 0);
1893 ok(SUCCEEDED(hr), "IDirect3DVertexBuffer9_Lock failed (0x%08x)\n", hr);
1894 ok(((DWORD_PTR) data & 31) == 0, "Vertex buffer start address is not 32 byte aligned(size: %d, pool: %s, data: %p)\n",
1895 sizes[i], debug_d3dpool(pools[j]), data);
1896 hr = IDirect3DVertexBuffer9_Unlock(buffer);
1897 ok(SUCCEEDED(hr), "IDirect3DVertexBuffer9_Unlock failed (0x%08x)\n", hr);
1899 if(buffer) IDirect3DVertexBuffer9_Release(buffer);
1903 cleanup:
1904 if(d3d9) IDirect3D9_Release(d3d9);
1907 static void test_lights(void)
1909 D3DPRESENT_PARAMETERS present_parameters;
1910 IDirect3DDevice9 *device = NULL;
1911 IDirect3D9 *d3d9;
1912 HWND hwnd;
1913 HRESULT hr;
1914 unsigned int i;
1915 BOOL enabled;
1916 D3DCAPS9 caps;
1918 d3d9 = pDirect3DCreate9( D3D_SDK_VERSION );
1919 ok(d3d9 != NULL, "Failed to create IDirect3D9 object\n");
1920 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1921 ok(hwnd != NULL, "Failed to create window\n");
1922 if (!d3d9 || !hwnd) goto cleanup;
1924 ZeroMemory(&present_parameters, sizeof(present_parameters));
1925 present_parameters.Windowed = TRUE;
1926 present_parameters.hDeviceWindow = hwnd;
1927 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
1929 hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
1930 D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE, &present_parameters, &device );
1931 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE || hr == D3DERR_INVALIDCALL,
1932 "IDirect3D9_CreateDevice failed with %08x\n", hr);
1933 if(!device)
1935 skip("Failed to create a d3d device\n");
1936 goto cleanup;
1939 memset(&caps, 0, sizeof(caps));
1940 hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
1941 ok(hr == D3D_OK, "IDirect3DDevice9_GetDeviceCaps failed with %08x\n", hr);
1943 for(i = 1; i <= caps.MaxActiveLights; i++) {
1944 hr = IDirect3DDevice9_LightEnable(device, i, TRUE);
1945 ok(hr == D3D_OK, "Enabling light %u failed with %08x\n", i, hr);
1946 hr = IDirect3DDevice9_GetLightEnable(device, i, &enabled);
1947 ok(hr == D3D_OK, "GetLightEnable on light %u failed with %08x\n", i, hr);
1948 ok(enabled, "Light %d is %s\n", i, enabled ? "enabled" : "disabled");
1951 /* TODO: Test the rendering results in this situation */
1952 hr = IDirect3DDevice9_LightEnable(device, i + 1, TRUE);
1953 ok(hr == D3D_OK, "Enabling one light more than supported returned %08x\n", hr);
1954 hr = IDirect3DDevice9_GetLightEnable(device, i + 1, &enabled);
1955 ok(hr == D3D_OK, "GetLightEnable on light %u failed with %08x\n", i + 1, hr);
1956 ok(enabled, "Light %d is %s\n", i + 1, enabled ? "enabled" : "disabled");
1957 hr = IDirect3DDevice9_LightEnable(device, i + 1, FALSE);
1958 ok(hr == D3D_OK, "Disabling the additional returned %08x\n", hr);
1960 for(i = 1; i <= caps.MaxActiveLights; i++) {
1961 hr = IDirect3DDevice9_LightEnable(device, i, FALSE);
1962 ok(hr == D3D_OK, "Disabling light %u failed with %08x\n", i, hr);
1965 cleanup:
1966 if(device) IDirect3DDevice9_Release(device);
1967 if(d3d9) IDirect3D9_Release(d3d9);
1970 static void test_set_stream_source(void)
1972 D3DPRESENT_PARAMETERS present_parameters;
1973 IDirect3DDevice9 *device = NULL;
1974 IDirect3D9 *d3d9;
1975 HWND hwnd;
1976 HRESULT hr;
1977 IDirect3DVertexBuffer9 *pVertexBuffer = NULL;
1979 d3d9 = pDirect3DCreate9( D3D_SDK_VERSION );
1980 ok(d3d9 != NULL, "Failed to create IDirect3D9 object\n");
1981 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1982 ok(hwnd != NULL, "Failed to create window\n");
1983 if (!d3d9 || !hwnd) goto cleanup;
1985 ZeroMemory(&present_parameters, sizeof(present_parameters));
1986 present_parameters.Windowed = TRUE;
1987 present_parameters.hDeviceWindow = hwnd;
1988 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
1990 hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
1991 D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device );
1992 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE || hr == D3DERR_INVALIDCALL,
1993 "IDirect3D9_CreateDevice failed with %08x\n", hr);
1994 if(!device)
1996 hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_REF, hwnd,
1997 D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device );
1998 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr);
1999 if(!device)
2001 skip("Failed to create a d3d device\n");
2002 goto cleanup;
2006 hr = IDirect3DDevice9_CreateVertexBuffer( device, 512, 0, 0, D3DPOOL_DEFAULT, &pVertexBuffer, NULL );
2007 ok(hr == D3D_OK, "Failed to create a vertex buffer, hr = %08x\n", hr);
2008 if (SUCCEEDED(hr)) {
2009 /* Some cards(Geforce 7400 at least) accept non-aligned offsets, others(radeon 9000 verified) reject it,
2010 * so accept both results. Wine currently rejects this to be able to optimize the vbo conversion, but writes
2011 * a WARN
2013 hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 0, 32);
2014 ok(hr == D3D_OK, "Failed to set the stream source, offset 0, hr = %08x\n", hr);
2015 hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 1, 32);
2016 ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 1, hr = %08x\n", hr);
2017 hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 2, 32);
2018 ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 2, hr = %08x\n", hr);
2019 hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 3, 32);
2020 ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 3, hr = %08x\n", hr);
2021 hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 4, 32);
2022 ok(hr == D3D_OK, "Failed to set the stream source, offset 4, hr = %08x\n", hr);
2024 /* Try to set the NULL buffer with an offset and stride 0 */
2025 hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 0, 0);
2026 ok(hr == D3D_OK, "Failed to set the stream source, offset 0, hr = %08x\n", hr);
2027 hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 1, 0);
2028 ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 1, hr = %08x\n", hr);
2029 hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 2, 0);
2030 ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 2, hr = %08x\n", hr);
2031 hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 3, 0);
2032 ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 3, hr = %08x\n", hr);
2033 hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 4, 0);
2034 ok(hr == D3D_OK, "Failed to set the stream source, offset 4, hr = %08x\n", hr);
2036 hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 0, 0);
2037 ok(hr == D3D_OK, "Failed to set the stream source, offset 4, hr = %08x\n", hr);
2039 if(pVertexBuffer) IDirect3DDevice9_Release(pVertexBuffer);
2040 cleanup:
2041 if(device) IDirect3DDevice9_Release(device);
2042 if(d3d9) IDirect3D9_Release(d3d9);
2045 struct formats {
2046 D3DFORMAT DisplayFormat;
2047 D3DFORMAT BackBufferFormat;
2048 BOOL shouldPass;
2051 struct formats r5g6b5_format_list[] =
2053 { D3DFMT_R5G6B5, D3DFMT_R5G6B5, TRUE },
2054 { D3DFMT_R5G6B5, D3DFMT_X1R5G5B5, FALSE },
2055 { D3DFMT_R5G6B5, D3DFMT_A1R5G5B5, FALSE },
2056 { D3DFMT_R5G6B5, D3DFMT_X8R8G8B8, FALSE },
2057 { D3DFMT_R5G6B5, D3DFMT_A8R8G8B8, FALSE },
2058 { 0, 0, 0}
2061 struct formats x1r5g5b5_format_list[] =
2063 { D3DFMT_X1R5G5B5, D3DFMT_R5G6B5, FALSE },
2064 { D3DFMT_X1R5G5B5, D3DFMT_X1R5G5B5, TRUE },
2065 { D3DFMT_X1R5G5B5, D3DFMT_A1R5G5B5, TRUE },
2066 { D3DFMT_X1R5G5B5, D3DFMT_X8R8G8B8, FALSE },
2067 { D3DFMT_X1R5G5B5, D3DFMT_A8R8G8B8, FALSE },
2069 /* A1R5G5B5 should not be usable as a display format, it is backbuffer-only */
2070 { D3DFMT_A1R5G5B5, D3DFMT_R5G6B5, FALSE },
2071 { D3DFMT_A1R5G5B5, D3DFMT_X1R5G5B5, FALSE },
2072 { D3DFMT_A1R5G5B5, D3DFMT_A1R5G5B5, FALSE },
2073 { D3DFMT_A1R5G5B5, D3DFMT_X8R8G8B8, FALSE },
2074 { D3DFMT_A1R5G5B5, D3DFMT_A8R8G8B8, FALSE },
2075 { 0, 0, 0}
2078 struct formats x8r8g8b8_format_list[] =
2080 { D3DFMT_X8R8G8B8, D3DFMT_R5G6B5, FALSE },
2081 { D3DFMT_X8R8G8B8, D3DFMT_X1R5G5B5, FALSE },
2082 { D3DFMT_X8R8G8B8, D3DFMT_A1R5G5B5, FALSE },
2083 { D3DFMT_X8R8G8B8, D3DFMT_X8R8G8B8, TRUE },
2084 { D3DFMT_X8R8G8B8, D3DFMT_A8R8G8B8, TRUE },
2086 /* A1R8G8B8 should not be usable as a display format, it is backbuffer-only */
2087 { D3DFMT_A8R8G8B8, D3DFMT_R5G6B5, FALSE },
2088 { D3DFMT_A8R8G8B8, D3DFMT_X1R5G5B5, FALSE },
2089 { D3DFMT_A8R8G8B8, D3DFMT_A1R5G5B5, FALSE },
2090 { D3DFMT_A8R8G8B8, D3DFMT_X8R8G8B8, FALSE },
2091 { D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, FALSE },
2092 { 0, 0, 0}
2095 static void test_display_formats(void)
2097 /* Direct3D9 offers 4 display formats R5G6B5, X1R5G5B5, X8R8G8B8 and A2R10G10B10.
2098 * Next to these there are 6 different backbuffer formats. Only a fixed number of
2099 * combinations are possible in FULLSCREEN mode. In windowed mode more combinations are
2100 * allowed due to depth conversion and this is likely driver dependent.
2101 * This test checks which combinations are possible in fullscreen mode and this should not be driver dependent.
2102 * TODO: handle A2R10G10B10 but what hardware supports it? Parhelia? It is very rare. */
2104 UINT Adapter = D3DADAPTER_DEFAULT;
2105 D3DDEVTYPE DeviceType = D3DDEVTYPE_HAL;
2106 int i, nmodes;
2107 HRESULT hr;
2109 IDirect3D9 *d3d9 = pDirect3DCreate9( D3D_SDK_VERSION );
2110 ok(d3d9 != NULL, "Failed to create IDirect3D9 object\n");
2111 if(!d3d9) return;
2113 nmodes = IDirect3D9_GetAdapterModeCount(d3d9, D3DADAPTER_DEFAULT, D3DFMT_R5G6B5);
2114 if(!nmodes) {
2115 skip("Display format R5G6B5 not supported, skipping\n");
2116 } else {
2117 trace("Testing display format R5G6B5\n");
2118 for(i=0; r5g6b5_format_list[i].DisplayFormat != 0; i++)
2120 hr = IDirect3D9_CheckDeviceType(d3d9, Adapter, DeviceType, r5g6b5_format_list[i].DisplayFormat, r5g6b5_format_list[i].BackBufferFormat, FALSE);
2122 if(r5g6b5_format_list[i].shouldPass)
2123 ok(hr == D3D_OK ||
2124 broken(hr == D3DERR_NOTAVAILABLE),
2125 "format %d %d didn't pass with hr=%#08x\n", r5g6b5_format_list[i].DisplayFormat, r5g6b5_format_list[i].BackBufferFormat, hr);
2126 else
2127 ok(hr != D3D_OK, "format %d %d didn't pass while it was expected to\n", r5g6b5_format_list[i].DisplayFormat, r5g6b5_format_list[i].BackBufferFormat);
2131 nmodes = IDirect3D9_GetAdapterModeCount(d3d9, D3DADAPTER_DEFAULT, D3DFMT_X1R5G5B5);
2132 if(!nmodes) {
2133 skip("Display format X1R5G5B5 not supported, skipping\n");
2134 } else {
2135 trace("Testing display format X1R5G5B5\n");
2136 for(i=0; x1r5g5b5_format_list[i].DisplayFormat != 0; i++)
2138 hr = IDirect3D9_CheckDeviceType(d3d9, Adapter, DeviceType, x1r5g5b5_format_list[i].DisplayFormat, x1r5g5b5_format_list[i].BackBufferFormat, FALSE);
2140 if(x1r5g5b5_format_list[i].shouldPass)
2141 ok(hr == D3D_OK, "format %d %d didn't pass with hr=%#08x\n", x1r5g5b5_format_list[i].DisplayFormat, x1r5g5b5_format_list[i].BackBufferFormat, hr);
2142 else
2143 ok(hr != D3D_OK, "format %d %d didn't pass while it was expected to\n", x1r5g5b5_format_list[i].DisplayFormat, x1r5g5b5_format_list[i].BackBufferFormat);
2147 nmodes = IDirect3D9_GetAdapterModeCount(d3d9, D3DADAPTER_DEFAULT, D3DFMT_X8R8G8B8);
2148 if(!nmodes) {
2149 skip("Display format X8R8G8B8 not supported, skipping\n");
2150 } else {
2151 trace("Testing display format X8R8G8B8\n");
2152 for(i=0; x8r8g8b8_format_list[i].DisplayFormat != 0; i++)
2154 hr = IDirect3D9_CheckDeviceType(d3d9, Adapter, DeviceType, x8r8g8b8_format_list[i].DisplayFormat, x8r8g8b8_format_list[i].BackBufferFormat, FALSE);
2156 if(x8r8g8b8_format_list[i].shouldPass)
2157 ok(hr == D3D_OK ||
2158 broken(hr == D3DERR_NOTAVAILABLE),
2159 "format %d %d didn't pass with hr=%#08x\n", x8r8g8b8_format_list[i].DisplayFormat, x8r8g8b8_format_list[i].BackBufferFormat, hr);
2160 else
2161 ok(hr != D3D_OK, "format %d %d didn't pass while it was expected to\n", x8r8g8b8_format_list[i].DisplayFormat, x8r8g8b8_format_list[i].BackBufferFormat);
2165 if(d3d9) IDirect3D9_Release(d3d9);
2168 static void test_scissor_size(void)
2170 IDirect3D9 *d3d9_ptr = 0;
2171 unsigned int i;
2172 static const struct {
2173 int winx; int winy; int backx; int backy; BOOL window;
2174 } scts[] = { /* scissor tests */
2175 {800, 600, 640, 480, TRUE},
2176 {800, 600, 640, 480, FALSE},
2177 {640, 480, 800, 600, TRUE},
2178 {640, 480, 800, 600, FALSE},
2181 d3d9_ptr = pDirect3DCreate9(D3D_SDK_VERSION);
2182 ok(d3d9_ptr != NULL, "Failed to create IDirect3D9 object\n");
2183 if (!d3d9_ptr){
2184 skip("Failed to create IDirect3D9 object\n");
2185 return;
2188 for(i=0; i<sizeof(scts)/sizeof(scts[0]); i++) {
2189 IDirect3DDevice9 *device_ptr = 0;
2190 D3DPRESENT_PARAMETERS present_parameters;
2191 HRESULT hr;
2192 WNDCLASS wc = {0};
2193 HWND hwnd = 0;
2194 RECT scissorrect;
2196 wc.lpfnWndProc = DefWindowProc;
2197 wc.lpszClassName = "d3d9_test_wc";
2198 RegisterClass(&wc);
2200 hwnd = CreateWindow("d3d9_test_wc", "d3d9_test",
2201 WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION , 0, 0, scts[i].winx, scts[i].winy, 0, 0, 0, 0);
2203 ZeroMemory(&present_parameters, sizeof(present_parameters));
2204 present_parameters.Windowed = scts[i].window;
2205 present_parameters.hDeviceWindow = hwnd;
2206 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
2207 present_parameters.BackBufferWidth = scts[i].backx;
2208 present_parameters.BackBufferHeight = scts[i].backy;
2209 present_parameters.BackBufferFormat = D3DFMT_A8R8G8B8;
2210 present_parameters.EnableAutoDepthStencil = TRUE;
2211 present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
2213 hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
2214 if(FAILED(hr)) {
2215 present_parameters.AutoDepthStencilFormat = D3DFMT_D16;
2216 hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
2217 if(FAILED(hr)) {
2218 hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
2221 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D_CreateDevice returned: %08x\n", hr);
2223 if (!device_ptr)
2225 DestroyWindow(hwnd);
2226 skip("Creating the device failed\n");
2227 goto err_out;
2230 /* Check for the default scissor rect size */
2231 hr = IDirect3DDevice9_GetScissorRect(device_ptr, &scissorrect);
2232 ok(hr == D3D_OK, "IDirect3DDevice9_GetScissorRect failed with: %08x\n", hr);
2233 ok(scissorrect.right == scts[i].backx && scissorrect.bottom == scts[i].backy && scissorrect.top == 0 && scissorrect.left == 0, "Scissorrect missmatch (%d, %d) should be (%d, %d)\n", scissorrect.right, scissorrect.bottom, scts[i].backx, scts[i].backy);
2235 /* check the scissorrect values after a reset */
2236 present_parameters.BackBufferWidth = 800;
2237 present_parameters.BackBufferHeight = 600;
2238 hr = IDirect3DDevice9_Reset(device_ptr, &present_parameters);
2239 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
2240 hr = IDirect3DDevice9_TestCooperativeLevel(device_ptr);
2241 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
2243 hr = IDirect3DDevice9_GetScissorRect(device_ptr, &scissorrect);
2244 ok(hr == D3D_OK, "IDirect3DDevice9_GetScissorRect failed with: %08x\n", hr);
2245 ok(scissorrect.right == 800 && scissorrect.bottom == 600 && scissorrect.top == 0 && scissorrect.left == 0, "Scissorrect missmatch (%d, %d) should be (%d, %d)\n", scissorrect.right, scissorrect.bottom, 800, 600);
2247 if(device_ptr) {
2248 ULONG ref;
2250 ref = IDirect3DDevice9_Release(device_ptr);
2251 DestroyWindow(hwnd);
2252 ok(ref == 0, "The device was not properly freed: refcount %u\n", ref);
2256 err_out:
2257 if(d3d9_ptr) IDirect3D9_Release(d3d9_ptr);
2258 return;
2262 START_TEST(device)
2264 HMODULE d3d9_handle = LoadLibraryA( "d3d9.dll" );
2265 if (!d3d9_handle)
2267 skip("Could not load d3d9.dll\n");
2268 return;
2271 pDirect3DCreate9 = (void *)GetProcAddress( d3d9_handle, "Direct3DCreate9" );
2272 ok(pDirect3DCreate9 != NULL, "Failed to get address of Direct3DCreate9\n");
2273 if (pDirect3DCreate9)
2275 IDirect3D9 *d3d9 = pDirect3DCreate9( D3D_SDK_VERSION );
2276 if(!d3d9)
2278 skip("could not create D3D9 object\n");
2279 return;
2281 IDirect3D9_Release(d3d9);
2283 test_display_formats();
2284 test_display_modes();
2285 test_swapchain();
2286 test_refcount();
2287 test_mipmap_levels();
2288 test_checkdevicemultisampletype();
2289 test_cursor();
2290 test_reset();
2291 test_scene();
2292 test_limits();
2293 test_depthstenciltest();
2294 test_draw_indexed();
2295 test_null_stream();
2296 test_vertex_buffer_alignment();
2297 test_lights();
2298 test_set_stream_source();
2299 test_scissor_size();