wined3d: Use wined3d_mask_from_size() in shader_glsl_generate_stream_output_setup().
commit8c7dce6949250eb313d2e797e6127fe5c1c466ba
authorHenri Verbeet <hverbeet@codeweavers.com>
Tue, 25 Jan 2022 10:51:44 +0000 (25 11:51 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Tue, 25 Jan 2022 19:50:49 +0000 (25 20:50 +0100)
tree8a0039bfb44ef8d1280a9f5ba628be6fc3dffd15
parent02106b019565263d75d3c80e478e9d8f6e7f898c
wined3d: Use wined3d_mask_from_size() in shader_glsl_generate_stream_output_setup().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
dlls/wined3d/glsl_shader.c