wined3d: Use wined3d_mask_from_size() in shader_glsl_gather4().
commit02106b019565263d75d3c80e478e9d8f6e7f898c
authorHenri Verbeet <hverbeet@codeweavers.com>
Tue, 25 Jan 2022 10:51:43 +0000 (25 11:51 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Tue, 25 Jan 2022 19:50:49 +0000 (25 20:50 +0100)
tree61c9f8e7d621906a30b23c4d41661e8235ff7857
parente804eebe0b3e4a748fe965ef366926fcc510c7d4
wined3d: Use wined3d_mask_from_size() in shader_glsl_gather4().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
dlls/wined3d/glsl_shader.c