wined3d: Don't call glPointParameter with a random context.
[wine.git] / dlls / wined3d / wined3d_private.h
blobc75272677871638a11a9831537d7ead28844306e
1 /*
2 * Direct3D wine internal private include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2002-2003, 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #ifndef __WINE_WINED3D_PRIVATE_H
25 #define __WINE_WINED3D_PRIVATE_H
27 #include <stdarg.h>
28 #include <math.h>
29 #include <limits.h>
30 #define NONAMELESSUNION
31 #define NONAMELESSSTRUCT
32 #define COBJMACROS
33 #include "windef.h"
34 #include "winbase.h"
35 #include "winreg.h"
36 #include "wingdi.h"
37 #include "winuser.h"
38 #include "wine/debug.h"
39 #include "wine/unicode.h"
41 #include "objbase.h"
42 #include "wine/wined3d.h"
43 #include "wined3d_gl.h"
44 #include "wine/list.h"
45 #include "wine/rbtree.h"
47 /* Driver quirks */
48 #define WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT 0x00000001
49 #define WINED3D_QUIRK_SET_TEXCOORD_W 0x00000002
50 #define WINED3D_QUIRK_GLSL_CLIP_VARYING 0x00000004
51 #define WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA 0x00000008
52 #define WINED3D_QUIRK_NV_CLIP_BROKEN 0x00000010
53 #define WINED3D_QUIRK_FBO_TEX_UPDATE 0x00000020
55 typedef struct IWineD3DStateBlockImpl IWineD3DStateBlockImpl;
56 typedef struct IWineD3DSurfaceImpl IWineD3DSurfaceImpl;
57 typedef struct IWineD3DPaletteImpl IWineD3DPaletteImpl;
58 typedef struct IWineD3DDeviceImpl IWineD3DDeviceImpl;
59 typedef struct IWineD3DSwapChainImpl IWineD3DSwapChainImpl;
60 struct IWineD3DBaseShaderImpl;
61 struct IWineD3DBaseTextureImpl;
63 /* Texture format fixups */
65 enum fixup_channel_source
67 CHANNEL_SOURCE_ZERO = 0,
68 CHANNEL_SOURCE_ONE = 1,
69 CHANNEL_SOURCE_X = 2,
70 CHANNEL_SOURCE_Y = 3,
71 CHANNEL_SOURCE_Z = 4,
72 CHANNEL_SOURCE_W = 5,
73 CHANNEL_SOURCE_COMPLEX0 = 6,
74 CHANNEL_SOURCE_COMPLEX1 = 7,
77 enum complex_fixup
79 COMPLEX_FIXUP_NONE = 0,
80 COMPLEX_FIXUP_YUY2 = 1,
81 COMPLEX_FIXUP_UYVY = 2,
82 COMPLEX_FIXUP_YV12 = 3,
83 COMPLEX_FIXUP_P8 = 4,
86 #include <pshpack2.h>
87 struct color_fixup_desc
89 unsigned x_sign_fixup : 1;
90 unsigned x_source : 3;
91 unsigned y_sign_fixup : 1;
92 unsigned y_source : 3;
93 unsigned z_sign_fixup : 1;
94 unsigned z_source : 3;
95 unsigned w_sign_fixup : 1;
96 unsigned w_source : 3;
98 #include <poppack.h>
100 static const struct color_fixup_desc COLOR_FIXUP_IDENTITY =
101 {0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_Z, 0, CHANNEL_SOURCE_W};
103 static inline struct color_fixup_desc create_color_fixup_desc(
104 int sign0, enum fixup_channel_source src0, int sign1, enum fixup_channel_source src1,
105 int sign2, enum fixup_channel_source src2, int sign3, enum fixup_channel_source src3)
107 struct color_fixup_desc fixup =
109 sign0, src0,
110 sign1, src1,
111 sign2, src2,
112 sign3, src3,
114 return fixup;
117 static inline struct color_fixup_desc create_complex_fixup_desc(enum complex_fixup complex_fixup)
119 struct color_fixup_desc fixup =
121 0, complex_fixup & (1 << 0) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
122 0, complex_fixup & (1 << 1) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
123 0, complex_fixup & (1 << 2) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
124 0, complex_fixup & (1 << 3) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
126 return fixup;
129 static inline BOOL is_identity_fixup(struct color_fixup_desc fixup)
131 return !memcmp(&fixup, &COLOR_FIXUP_IDENTITY, sizeof(fixup));
134 static inline BOOL is_complex_fixup(struct color_fixup_desc fixup)
136 return fixup.x_source == CHANNEL_SOURCE_COMPLEX0 || fixup.x_source == CHANNEL_SOURCE_COMPLEX1;
139 static inline enum complex_fixup get_complex_fixup(struct color_fixup_desc fixup)
141 enum complex_fixup complex_fixup = 0;
142 if (fixup.x_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1 << 0);
143 if (fixup.y_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1 << 1);
144 if (fixup.z_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1 << 2);
145 if (fixup.w_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1 << 3);
146 return complex_fixup;
149 void *wined3d_rb_alloc(size_t size) DECLSPEC_HIDDEN;
150 void *wined3d_rb_realloc(void *ptr, size_t size) DECLSPEC_HIDDEN;
151 void wined3d_rb_free(void *ptr) DECLSPEC_HIDDEN;
153 /* Device caps */
154 #define MAX_PALETTES 65536
155 #define MAX_STREAMS 16
156 #define MAX_TEXTURES 8
157 #define MAX_FRAGMENT_SAMPLERS 16
158 #define MAX_VERTEX_SAMPLERS 4
159 #define MAX_COMBINED_SAMPLERS (MAX_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS)
160 #define MAX_ACTIVE_LIGHTS 8
161 #define MAX_CLIPPLANES WINED3DMAXUSERCLIPPLANES
163 struct min_lookup
165 GLenum mip[WINED3DTEXF_LINEAR + 1];
168 extern const struct min_lookup minMipLookup[WINED3DTEXF_LINEAR + 1] DECLSPEC_HIDDEN;
169 extern const struct min_lookup minMipLookup_noFilter[WINED3DTEXF_LINEAR + 1] DECLSPEC_HIDDEN;
170 extern const struct min_lookup minMipLookup_noMip[WINED3DTEXF_LINEAR + 1] DECLSPEC_HIDDEN;
171 extern const GLenum magLookup[WINED3DTEXF_LINEAR + 1] DECLSPEC_HIDDEN;
172 extern const GLenum magLookup_noFilter[WINED3DTEXF_LINEAR + 1] DECLSPEC_HIDDEN;
174 static inline GLenum wined3d_gl_mag_filter(const GLenum mag_lookup[], WINED3DTEXTUREFILTERTYPE mag_filter)
176 return mag_lookup[mag_filter];
179 static inline GLenum wined3d_gl_min_mip_filter(const struct min_lookup min_mip_lookup[],
180 WINED3DTEXTUREFILTERTYPE min_filter, WINED3DTEXTUREFILTERTYPE mip_filter)
182 return min_mip_lookup[min_filter].mip[mip_filter];
185 /* float_16_to_32() and float_32_to_16() (see implementation in
186 * surface_base.c) convert 16 bit floats in the FLOAT16 data type
187 * to standard C floats and vice versa. They do not depend on the encoding
188 * of the C float, so they are platform independent, but slow. On x86 and
189 * other IEEE 754 compliant platforms the conversion can be accelerated by
190 * bit shifting the exponent and mantissa. There are also some SSE-based
191 * assembly routines out there.
193 * See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format
195 static inline float float_16_to_32(const unsigned short *in) {
196 const unsigned short s = ((*in) & 0x8000);
197 const unsigned short e = ((*in) & 0x7C00) >> 10;
198 const unsigned short m = (*in) & 0x3FF;
199 const float sgn = (s ? -1.0f : 1.0f);
201 if(e == 0) {
202 if(m == 0) return sgn * 0.0f; /* +0.0 or -0.0 */
203 else return sgn * powf(2, -14.0f) * ((float)m / 1024.0f);
204 } else if(e < 31) {
205 return sgn * powf(2, (float)e - 15.0f) * (1.0f + ((float)m / 1024.0f));
206 } else {
207 if(m == 0) return sgn / 0.0f; /* +INF / -INF */
208 else return 0.0f / 0.0f; /* NAN */
212 static inline float float_24_to_32(DWORD in)
214 const float sgn = in & 0x800000 ? -1.0f : 1.0f;
215 const unsigned short e = (in & 0x780000) >> 19;
216 const unsigned int m = in & 0x7ffff;
218 if (e == 0)
220 if (m == 0) return sgn * 0.0f; /* +0.0 or -0.0 */
221 else return sgn * powf(2, -6.0f) * ((float)m / 524288.0f);
223 else if (e < 15)
225 return sgn * powf(2, (float)e - 7.0f) * (1.0f + ((float)m / 524288.0f));
227 else
229 if (m == 0) return sgn / 0.0f; /* +INF / -INF */
230 else return 0.0f / 0.0f; /* NAN */
235 * Settings
237 #define VS_NONE 0
238 #define VS_HW 1
240 #define PS_NONE 0
241 #define PS_HW 1
243 #define VBO_NONE 0
244 #define VBO_HW 1
246 #define ORM_BACKBUFFER 0
247 #define ORM_FBO 1
249 #define SHADER_ARB 1
250 #define SHADER_GLSL 2
251 #define SHADER_ATI 3
252 #define SHADER_NONE 4
254 #define RTL_DISABLE -1
255 #define RTL_READDRAW 1
256 #define RTL_READTEX 2
258 #define PCI_VENDOR_NONE 0xffff /* e.g. 0x8086 for Intel and 0x10de for Nvidia */
259 #define PCI_DEVICE_NONE 0xffff /* e.g. 0x14f for a Geforce6200 */
261 /* NOTE: When adding fields to this structure, make sure to update the default
262 * values in wined3d_main.c as well. */
263 typedef struct wined3d_settings_s {
264 /* vertex and pixel shader modes */
265 int vs_mode;
266 int ps_mode;
267 /* Ideally, we don't want the user to have to request GLSL. If the hardware supports GLSL,
268 we should use it. However, until it's fully implemented, we'll leave it as a registry
269 setting for developers. */
270 BOOL glslRequested;
271 int offscreen_rendering_mode;
272 int rendertargetlock_mode;
273 unsigned short pci_vendor_id;
274 unsigned short pci_device_id;
275 /* Memory tracking and object counting */
276 unsigned int emulated_textureram;
277 char *logo;
278 int allow_multisampling;
279 BOOL strict_draw_ordering;
280 } wined3d_settings_t;
282 extern wined3d_settings_t wined3d_settings DECLSPEC_HIDDEN;
284 typedef enum _WINED3DSAMPLER_TEXTURE_TYPE
286 WINED3DSTT_UNKNOWN = 0,
287 WINED3DSTT_1D = 1,
288 WINED3DSTT_2D = 2,
289 WINED3DSTT_CUBE = 3,
290 WINED3DSTT_VOLUME = 4,
291 } WINED3DSAMPLER_TEXTURE_TYPE;
293 typedef enum _WINED3DSHADER_PARAM_REGISTER_TYPE
295 WINED3DSPR_TEMP = 0,
296 WINED3DSPR_INPUT = 1,
297 WINED3DSPR_CONST = 2,
298 WINED3DSPR_ADDR = 3,
299 WINED3DSPR_TEXTURE = 3,
300 WINED3DSPR_RASTOUT = 4,
301 WINED3DSPR_ATTROUT = 5,
302 WINED3DSPR_TEXCRDOUT = 6,
303 WINED3DSPR_OUTPUT = 6,
304 WINED3DSPR_CONSTINT = 7,
305 WINED3DSPR_COLOROUT = 8,
306 WINED3DSPR_DEPTHOUT = 9,
307 WINED3DSPR_SAMPLER = 10,
308 WINED3DSPR_CONST2 = 11,
309 WINED3DSPR_CONST3 = 12,
310 WINED3DSPR_CONST4 = 13,
311 WINED3DSPR_CONSTBOOL = 14,
312 WINED3DSPR_LOOP = 15,
313 WINED3DSPR_TEMPFLOAT16 = 16,
314 WINED3DSPR_MISCTYPE = 17,
315 WINED3DSPR_LABEL = 18,
316 WINED3DSPR_PREDICATE = 19,
317 WINED3DSPR_IMMCONST,
318 WINED3DSPR_CONSTBUFFER,
319 WINED3DSPR_NULL,
320 WINED3DSPR_RESOURCE,
321 } WINED3DSHADER_PARAM_REGISTER_TYPE;
323 enum wined3d_immconst_type
325 WINED3D_IMMCONST_SCALAR,
326 WINED3D_IMMCONST_VEC4,
329 #define WINED3DSP_NOSWIZZLE (0 | (1 << 2) | (2 << 4) | (3 << 6))
331 typedef enum _WINED3DSHADER_PARAM_SRCMOD_TYPE
333 WINED3DSPSM_NONE = 0,
334 WINED3DSPSM_NEG = 1,
335 WINED3DSPSM_BIAS = 2,
336 WINED3DSPSM_BIASNEG = 3,
337 WINED3DSPSM_SIGN = 4,
338 WINED3DSPSM_SIGNNEG = 5,
339 WINED3DSPSM_COMP = 6,
340 WINED3DSPSM_X2 = 7,
341 WINED3DSPSM_X2NEG = 8,
342 WINED3DSPSM_DZ = 9,
343 WINED3DSPSM_DW = 10,
344 WINED3DSPSM_ABS = 11,
345 WINED3DSPSM_ABSNEG = 12,
346 WINED3DSPSM_NOT = 13,
347 } WINED3DSHADER_PARAM_SRCMOD_TYPE;
349 #define WINED3DSP_WRITEMASK_0 0x1 /* .x r */
350 #define WINED3DSP_WRITEMASK_1 0x2 /* .y g */
351 #define WINED3DSP_WRITEMASK_2 0x4 /* .z b */
352 #define WINED3DSP_WRITEMASK_3 0x8 /* .w a */
353 #define WINED3DSP_WRITEMASK_ALL 0xf /* all */
355 typedef enum _WINED3DSHADER_PARAM_DSTMOD_TYPE
357 WINED3DSPDM_NONE = 0,
358 WINED3DSPDM_SATURATE = 1,
359 WINED3DSPDM_PARTIALPRECISION = 2,
360 WINED3DSPDM_MSAMPCENTROID = 4,
361 } WINED3DSHADER_PARAM_DSTMOD_TYPE;
363 /* Undocumented opcode control to identify projective texture lookups in ps 2.0 and later */
364 #define WINED3DSI_TEXLD_PROJECT 1
365 #define WINED3DSI_TEXLD_BIAS 2
367 typedef enum COMPARISON_TYPE
369 COMPARISON_GT = 1,
370 COMPARISON_EQ = 2,
371 COMPARISON_GE = 3,
372 COMPARISON_LT = 4,
373 COMPARISON_NE = 5,
374 COMPARISON_LE = 6,
375 } COMPARISON_TYPE;
377 #define WINED3D_SM1_VS 0xfffe
378 #define WINED3D_SM1_PS 0xffff
379 #define WINED3D_SM4_PS 0x0000
380 #define WINED3D_SM4_VS 0x0001
381 #define WINED3D_SM4_GS 0x0002
383 /* Shader version tokens, and shader end tokens */
384 #define WINED3DPS_VERSION(major, minor) ((WINED3D_SM1_PS << 16) | ((major) << 8) | (minor))
385 #define WINED3DVS_VERSION(major, minor) ((WINED3D_SM1_VS << 16) | ((major) << 8) | (minor))
387 /* Shader backends */
389 /* TODO: Make this dynamic, based on shader limits ? */
390 #define MAX_ATTRIBS 16
391 #define MAX_REG_ADDR 1
392 #define MAX_REG_TEMP 32
393 #define MAX_REG_TEXCRD 8
394 #define MAX_REG_INPUT 12
395 #define MAX_REG_OUTPUT 12
396 #define MAX_CONST_I 16
397 #define MAX_CONST_B 16
399 /* FIXME: This needs to go up to 2048 for
400 * Shader model 3 according to msdn (and for software shaders) */
401 #define MAX_LABELS 16
403 #define SHADER_PGMSIZE 65535
405 struct wined3d_shader_buffer
407 char *buffer;
408 unsigned int bsize;
409 unsigned int lineNo;
410 BOOL newline;
413 enum WINED3D_SHADER_INSTRUCTION_HANDLER
415 WINED3DSIH_ABS,
416 WINED3DSIH_ADD,
417 WINED3DSIH_AND,
418 WINED3DSIH_BEM,
419 WINED3DSIH_BREAK,
420 WINED3DSIH_BREAKC,
421 WINED3DSIH_BREAKP,
422 WINED3DSIH_CALL,
423 WINED3DSIH_CALLNZ,
424 WINED3DSIH_CMP,
425 WINED3DSIH_CND,
426 WINED3DSIH_CRS,
427 WINED3DSIH_CUT,
428 WINED3DSIH_DCL,
429 WINED3DSIH_DEF,
430 WINED3DSIH_DEFB,
431 WINED3DSIH_DEFI,
432 WINED3DSIH_DIV,
433 WINED3DSIH_DP2ADD,
434 WINED3DSIH_DP3,
435 WINED3DSIH_DP4,
436 WINED3DSIH_DST,
437 WINED3DSIH_DSX,
438 WINED3DSIH_DSY,
439 WINED3DSIH_ELSE,
440 WINED3DSIH_EMIT,
441 WINED3DSIH_ENDIF,
442 WINED3DSIH_ENDLOOP,
443 WINED3DSIH_ENDREP,
444 WINED3DSIH_EXP,
445 WINED3DSIH_EXPP,
446 WINED3DSIH_FRC,
447 WINED3DSIH_FTOI,
448 WINED3DSIH_IADD,
449 WINED3DSIH_IEQ,
450 WINED3DSIH_IF,
451 WINED3DSIH_IFC,
452 WINED3DSIH_IGE,
453 WINED3DSIH_IMUL,
454 WINED3DSIH_ITOF,
455 WINED3DSIH_LABEL,
456 WINED3DSIH_LD,
457 WINED3DSIH_LIT,
458 WINED3DSIH_LOG,
459 WINED3DSIH_LOGP,
460 WINED3DSIH_LOOP,
461 WINED3DSIH_LRP,
462 WINED3DSIH_LT,
463 WINED3DSIH_M3x2,
464 WINED3DSIH_M3x3,
465 WINED3DSIH_M3x4,
466 WINED3DSIH_M4x3,
467 WINED3DSIH_M4x4,
468 WINED3DSIH_MAD,
469 WINED3DSIH_MAX,
470 WINED3DSIH_MIN,
471 WINED3DSIH_MOV,
472 WINED3DSIH_MOVA,
473 WINED3DSIH_MOVC,
474 WINED3DSIH_MUL,
475 WINED3DSIH_NOP,
476 WINED3DSIH_NRM,
477 WINED3DSIH_PHASE,
478 WINED3DSIH_POW,
479 WINED3DSIH_RCP,
480 WINED3DSIH_REP,
481 WINED3DSIH_RET,
482 WINED3DSIH_RSQ,
483 WINED3DSIH_SAMPLE,
484 WINED3DSIH_SAMPLE_GRAD,
485 WINED3DSIH_SAMPLE_LOD,
486 WINED3DSIH_SETP,
487 WINED3DSIH_SGE,
488 WINED3DSIH_SGN,
489 WINED3DSIH_SINCOS,
490 WINED3DSIH_SLT,
491 WINED3DSIH_SQRT,
492 WINED3DSIH_SUB,
493 WINED3DSIH_TEX,
494 WINED3DSIH_TEXBEM,
495 WINED3DSIH_TEXBEML,
496 WINED3DSIH_TEXCOORD,
497 WINED3DSIH_TEXDEPTH,
498 WINED3DSIH_TEXDP3,
499 WINED3DSIH_TEXDP3TEX,
500 WINED3DSIH_TEXKILL,
501 WINED3DSIH_TEXLDD,
502 WINED3DSIH_TEXLDL,
503 WINED3DSIH_TEXM3x2DEPTH,
504 WINED3DSIH_TEXM3x2PAD,
505 WINED3DSIH_TEXM3x2TEX,
506 WINED3DSIH_TEXM3x3,
507 WINED3DSIH_TEXM3x3DIFF,
508 WINED3DSIH_TEXM3x3PAD,
509 WINED3DSIH_TEXM3x3SPEC,
510 WINED3DSIH_TEXM3x3TEX,
511 WINED3DSIH_TEXM3x3VSPEC,
512 WINED3DSIH_TEXREG2AR,
513 WINED3DSIH_TEXREG2GB,
514 WINED3DSIH_TEXREG2RGB,
515 WINED3DSIH_UTOF,
516 WINED3DSIH_TABLE_SIZE
519 enum wined3d_shader_type
521 WINED3D_SHADER_TYPE_PIXEL,
522 WINED3D_SHADER_TYPE_VERTEX,
523 WINED3D_SHADER_TYPE_GEOMETRY,
526 struct wined3d_shader_version
528 enum wined3d_shader_type type;
529 BYTE major;
530 BYTE minor;
533 #define WINED3D_SHADER_VERSION(major, minor) (((major) << 8) | (minor))
535 struct wined3d_shader_reg_maps
537 struct wined3d_shader_version shader_version;
538 BYTE texcoord; /* MAX_REG_TEXCRD, 8 */
539 BYTE address; /* MAX_REG_ADDR, 1 */
540 WORD labels; /* MAX_LABELS, 16 */
541 DWORD temporary; /* MAX_REG_TEMP, 32 */
542 DWORD *constf; /* pixel, vertex */
543 DWORD texcoord_mask[MAX_REG_TEXCRD]; /* vertex < 3.0 */
544 WORD input_registers; /* max(MAX_REG_INPUT, MAX_ATTRIBS), 16 */
545 WORD output_registers; /* MAX_REG_OUTPUT, 12 */
546 WORD integer_constants; /* MAX_CONST_I, 16 */
547 WORD boolean_constants; /* MAX_CONST_B, 16 */
548 WORD local_int_consts; /* MAX_CONST_I, 16 */
549 WORD local_bool_consts; /* MAX_CONST_B, 16 */
551 WINED3DSAMPLER_TEXTURE_TYPE sampler_type[max(MAX_FRAGMENT_SAMPLERS, MAX_VERTEX_SAMPLERS)];
552 BYTE bumpmat; /* MAX_TEXTURES, 8 */
553 BYTE luminanceparams; /* MAX_TEXTURES, 8 */
555 WORD usesnrm : 1;
556 WORD vpos : 1;
557 WORD usesdsx : 1;
558 WORD usesdsy : 1;
559 WORD usestexldd : 1;
560 WORD usesmova : 1;
561 WORD usesfacing : 1;
562 WORD usesrelconstF : 1;
563 WORD fog : 1;
564 WORD usestexldl : 1;
565 WORD usesifc : 1;
566 WORD usescall : 1;
567 WORD usesrcp : 1;
568 WORD padding : 3;
570 /* Whether or not loops are used in this shader, and nesting depth */
571 unsigned loop_depth;
572 unsigned highest_render_target;
573 UINT min_rel_offset, max_rel_offset;
576 /* Keeps track of details for TEX_M#x# instructions which need to maintain
577 * state information between multiple instructions. */
578 struct wined3d_shader_tex_mx
580 unsigned int current_row;
581 DWORD texcoord_w[2];
584 struct wined3d_shader_loop_state
586 UINT current_depth;
587 UINT current_reg;
590 struct wined3d_shader_context
592 struct IWineD3DBaseShaderImpl *shader;
593 const struct wined3d_gl_info *gl_info;
594 const struct wined3d_shader_reg_maps *reg_maps;
595 struct wined3d_shader_buffer *buffer;
596 struct wined3d_shader_tex_mx *tex_mx;
597 struct wined3d_shader_loop_state *loop_state;
598 void *backend_data;
601 struct wined3d_shader_register
603 WINED3DSHADER_PARAM_REGISTER_TYPE type;
604 UINT idx;
605 UINT array_idx;
606 const struct wined3d_shader_src_param *rel_addr;
607 enum wined3d_immconst_type immconst_type;
608 DWORD immconst_data[4];
611 struct wined3d_shader_dst_param
613 struct wined3d_shader_register reg;
614 DWORD write_mask;
615 DWORD modifiers;
616 DWORD shift;
619 struct wined3d_shader_src_param
621 struct wined3d_shader_register reg;
622 DWORD swizzle;
623 DWORD modifiers;
626 struct wined3d_shader_instruction
628 const struct wined3d_shader_context *ctx;
629 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx;
630 DWORD flags;
631 BOOL coissue;
632 DWORD predicate;
633 UINT dst_count;
634 const struct wined3d_shader_dst_param *dst;
635 UINT src_count;
636 const struct wined3d_shader_src_param *src;
639 struct wined3d_shader_semantic
641 WINED3DDECLUSAGE usage;
642 UINT usage_idx;
643 WINED3DSAMPLER_TEXTURE_TYPE sampler_type;
644 struct wined3d_shader_dst_param reg;
647 struct wined3d_shader_attribute
649 WINED3DDECLUSAGE usage;
650 UINT usage_idx;
653 struct wined3d_shader_loop_control
655 unsigned int count;
656 unsigned int start;
657 int step;
660 struct wined3d_shader_frontend
662 void *(*shader_init)(const DWORD *ptr, const struct wined3d_shader_signature *output_signature);
663 void (*shader_free)(void *data);
664 void (*shader_read_header)(void *data, const DWORD **ptr, struct wined3d_shader_version *shader_version);
665 void (*shader_read_opcode)(void *data, const DWORD **ptr, struct wined3d_shader_instruction *ins, UINT *param_size);
666 void (*shader_read_src_param)(void *data, const DWORD **ptr, struct wined3d_shader_src_param *src_param,
667 struct wined3d_shader_src_param *src_rel_addr);
668 void (*shader_read_dst_param)(void *data, const DWORD **ptr, struct wined3d_shader_dst_param *dst_param,
669 struct wined3d_shader_src_param *dst_rel_addr);
670 void (*shader_read_semantic)(const DWORD **ptr, struct wined3d_shader_semantic *semantic);
671 void (*shader_read_comment)(const DWORD **ptr, const char **comment, UINT *comment_size);
672 BOOL (*shader_is_end)(void *data, const DWORD **ptr);
675 extern const struct wined3d_shader_frontend sm1_shader_frontend DECLSPEC_HIDDEN;
676 extern const struct wined3d_shader_frontend sm4_shader_frontend DECLSPEC_HIDDEN;
678 typedef void (*SHADER_HANDLER)(const struct wined3d_shader_instruction *);
680 struct shader_caps {
681 DWORD VertexShaderVersion;
682 DWORD MaxVertexShaderConst;
684 DWORD PixelShaderVersion;
685 float PixelShader1xMaxValue;
686 DWORD MaxPixelShaderConst;
688 BOOL VSClipping;
691 enum tex_types
693 tex_1d = 0,
694 tex_2d = 1,
695 tex_3d = 2,
696 tex_cube = 3,
697 tex_rect = 4,
698 tex_type_count = 5,
701 enum vertexprocessing_mode {
702 fixedfunction,
703 vertexshader,
704 pretransformed
707 #define WINED3D_CONST_NUM_UNUSED ~0U
709 enum fogmode {
710 FOG_OFF,
711 FOG_LINEAR,
712 FOG_EXP,
713 FOG_EXP2
716 /* Stateblock dependent parameters which have to be hardcoded
717 * into the shader code
720 #define WINED3D_PSARGS_PROJECTED (1 << 3)
721 #define WINED3D_PSARGS_TEXTRANSFORM_SHIFT 4
722 #define WINED3D_PSARGS_TEXTRANSFORM_MASK 0xf
724 struct ps_compile_args {
725 struct color_fixup_desc color_fixup[MAX_FRAGMENT_SAMPLERS];
726 enum vertexprocessing_mode vp_mode;
727 enum fogmode fog;
728 WORD tex_transform; /* ps 1.0-1.3, 4 textures */
729 /* Texture types(2D, Cube, 3D) in ps 1.x */
730 WORD srgb_correction;
731 WORD np2_fixup;
732 /* Bitmap for NP2 texcoord fixups (16 samplers max currently).
733 D3D9 has a limit of 16 samplers and the fixup is superfluous
734 in D3D10 (unconditional NP2 support mandatory). */
735 WORD shadow; /* MAX_FRAGMENT_SAMPLERS, 16 */
738 enum fog_src_type {
739 VS_FOG_Z = 0,
740 VS_FOG_COORD = 1
743 struct vs_compile_args {
744 BYTE fog_src;
745 BYTE clip_enabled;
746 WORD swizzle_map; /* MAX_ATTRIBS, 16 */
749 struct wined3d_context;
750 struct wined3d_state;
752 typedef struct {
753 void (*shader_handle_instruction)(const struct wined3d_shader_instruction *);
754 void (*shader_select)(const struct wined3d_context *context, BOOL usePS, BOOL useVS);
755 void (*shader_select_depth_blt)(void *shader_priv, const struct wined3d_gl_info *gl_info,
756 enum tex_types tex_type, const SIZE *ds_mask_size);
757 void (*shader_deselect_depth_blt)(void *shader_priv, const struct wined3d_gl_info *gl_info);
758 void (*shader_update_float_vertex_constants)(IWineD3DDeviceImpl *device, UINT start, UINT count);
759 void (*shader_update_float_pixel_constants)(IWineD3DDeviceImpl *device, UINT start, UINT count);
760 void (*shader_load_constants)(const struct wined3d_context *context, char usePS, char useVS);
761 void (*shader_load_np2fixup_constants)(void *shader_priv, const struct wined3d_gl_info *gl_info,
762 const struct wined3d_state *state);
763 void (*shader_destroy)(struct IWineD3DBaseShaderImpl *shader);
764 HRESULT (*shader_alloc_private)(IWineD3DDeviceImpl *device);
765 void (*shader_free_private)(IWineD3DDeviceImpl *device);
766 BOOL (*shader_dirtifyable_constants)(void);
767 void (*shader_get_caps)(const struct wined3d_gl_info *gl_info, struct shader_caps *caps);
768 BOOL (*shader_color_fixup_supported)(struct color_fixup_desc fixup);
769 void (*shader_add_instruction_modifiers)(const struct wined3d_shader_instruction *ins);
770 } shader_backend_t;
772 extern const shader_backend_t glsl_shader_backend DECLSPEC_HIDDEN;
773 extern const shader_backend_t arb_program_shader_backend DECLSPEC_HIDDEN;
774 extern const shader_backend_t none_shader_backend DECLSPEC_HIDDEN;
776 /* X11 locking */
778 extern void (CDECL *wine_tsx11_lock_ptr)(void) DECLSPEC_HIDDEN;
779 extern void (CDECL *wine_tsx11_unlock_ptr)(void) DECLSPEC_HIDDEN;
781 /* As GLX relies on X, this is needed */
782 extern int num_lock DECLSPEC_HIDDEN;
784 #if 0
785 #define ENTER_GL() ++num_lock; if (num_lock > 1) FIXME("Recursive use of GL lock to: %d\n", num_lock); wine_tsx11_lock_ptr()
786 #define LEAVE_GL() if (num_lock != 1) FIXME("Recursive use of GL lock: %d\n", num_lock); --num_lock; wine_tsx11_unlock_ptr()
787 #else
788 #define ENTER_GL() wine_tsx11_lock_ptr()
789 #define LEAVE_GL() wine_tsx11_unlock_ptr()
790 #endif
792 /*****************************************************************************
793 * Defines
796 /* GL related defines */
797 /* ------------------ */
798 #define GL_EXTCALL(f) (gl_info->f)
800 #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xFF)
801 #define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xFF)
802 #define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xFF)
803 #define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xFF)
805 #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f)
806 #define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xFF)) / 255.0f)
807 #define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xFF)) / 255.0f)
808 #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f)
810 #define D3DCOLORTOGLFLOAT4(dw, vec) do { \
811 (vec)[0] = D3DCOLOR_R(dw); \
812 (vec)[1] = D3DCOLOR_G(dw); \
813 (vec)[2] = D3DCOLOR_B(dw); \
814 (vec)[3] = D3DCOLOR_A(dw); \
815 } while(0)
817 #define HIGHEST_TRANSFORMSTATE WINED3DTS_WORLDMATRIX(255) /* Highest value in WINED3DTRANSFORMSTATETYPE */
819 /* Checking of API calls */
820 /* --------------------- */
821 #ifndef WINE_NO_DEBUG_MSGS
822 #define checkGLcall(A) \
823 do { \
824 GLint err; \
825 if(!__WINE_IS_DEBUG_ON(_FIXME, __wine_dbch___default)) break; \
826 err = glGetError(); \
827 if (err == GL_NO_ERROR) { \
828 TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
830 } else do { \
831 ERR(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \
832 debug_glerror(err), err, A, __FILE__, __LINE__); \
833 err = glGetError(); \
834 } while (err != GL_NO_ERROR); \
835 } while(0)
836 #else
837 #define checkGLcall(A) do {} while(0)
838 #endif
840 /* Trace routines / diagnostics */
841 /* ---------------------------- */
843 /* Dump out a matrix and copy it */
844 #define conv_mat(mat,gl_mat) \
845 do { \
846 TRACE("%f %f %f %f\n", (mat)->u.s._11, (mat)->u.s._12, (mat)->u.s._13, (mat)->u.s._14); \
847 TRACE("%f %f %f %f\n", (mat)->u.s._21, (mat)->u.s._22, (mat)->u.s._23, (mat)->u.s._24); \
848 TRACE("%f %f %f %f\n", (mat)->u.s._31, (mat)->u.s._32, (mat)->u.s._33, (mat)->u.s._34); \
849 TRACE("%f %f %f %f\n", (mat)->u.s._41, (mat)->u.s._42, (mat)->u.s._43, (mat)->u.s._44); \
850 memcpy(gl_mat, (mat), 16 * sizeof(float)); \
851 } while (0)
853 /* Trace vector and strided data information */
854 #define TRACE_STRIDED(si, name) do { if (si->use_map & (1 << name)) \
855 TRACE( #name "=(data:%p, stride:%d, format:%#x, vbo %d, stream %u)\n", \
856 si->elements[name].data, si->elements[name].stride, si->elements[name].format->id, \
857 si->elements[name].buffer_object, si->elements[name].stream_idx); } while(0)
859 /* Global variables */
860 extern const float identity[16] DECLSPEC_HIDDEN;
862 enum wined3d_ffp_idx
864 WINED3D_FFP_POSITION = 0,
865 WINED3D_FFP_BLENDWEIGHT = 1,
866 WINED3D_FFP_BLENDINDICES = 2,
867 WINED3D_FFP_NORMAL = 3,
868 WINED3D_FFP_PSIZE = 4,
869 WINED3D_FFP_DIFFUSE = 5,
870 WINED3D_FFP_SPECULAR = 6,
871 WINED3D_FFP_TEXCOORD0 = 7,
872 WINED3D_FFP_TEXCOORD1 = 8,
873 WINED3D_FFP_TEXCOORD2 = 9,
874 WINED3D_FFP_TEXCOORD3 = 10,
875 WINED3D_FFP_TEXCOORD4 = 11,
876 WINED3D_FFP_TEXCOORD5 = 12,
877 WINED3D_FFP_TEXCOORD6 = 13,
878 WINED3D_FFP_TEXCOORD7 = 14,
881 enum wined3d_ffp_emit_idx
883 WINED3D_FFP_EMIT_FLOAT1 = 0,
884 WINED3D_FFP_EMIT_FLOAT2 = 1,
885 WINED3D_FFP_EMIT_FLOAT3 = 2,
886 WINED3D_FFP_EMIT_FLOAT4 = 3,
887 WINED3D_FFP_EMIT_D3DCOLOR = 4,
888 WINED3D_FFP_EMIT_UBYTE4 = 5,
889 WINED3D_FFP_EMIT_SHORT2 = 6,
890 WINED3D_FFP_EMIT_SHORT4 = 7,
891 WINED3D_FFP_EMIT_UBYTE4N = 8,
892 WINED3D_FFP_EMIT_SHORT2N = 9,
893 WINED3D_FFP_EMIT_SHORT4N = 10,
894 WINED3D_FFP_EMIT_USHORT2N = 11,
895 WINED3D_FFP_EMIT_USHORT4N = 12,
896 WINED3D_FFP_EMIT_UDEC3 = 13,
897 WINED3D_FFP_EMIT_DEC3N = 14,
898 WINED3D_FFP_EMIT_FLOAT16_2 = 15,
899 WINED3D_FFP_EMIT_FLOAT16_4 = 16,
900 WINED3D_FFP_EMIT_COUNT = 17
903 struct wined3d_stream_info_element
905 const struct wined3d_format *format;
906 GLsizei stride;
907 const BYTE *data;
908 UINT stream_idx;
909 GLuint buffer_object;
912 struct wined3d_stream_info
914 struct wined3d_stream_info_element elements[MAX_ATTRIBS];
915 BOOL position_transformed;
916 WORD swizzle_map; /* MAX_ATTRIBS, 16 */
917 WORD use_map; /* MAX_ATTRIBS, 16 */
920 /*****************************************************************************
921 * Prototypes
924 /* Routine common to the draw primitive and draw indexed primitive routines */
925 void drawPrimitive(IWineD3DDeviceImpl *device, UINT index_count,
926 UINT start_idx, UINT idxBytes, const void *idxData) DECLSPEC_HIDDEN;
927 DWORD get_flexible_vertex_size(DWORD d3dvtVertexType) DECLSPEC_HIDDEN;
929 typedef void (WINE_GLAPI *glAttribFunc)(const void *data);
930 typedef void (WINE_GLAPI *glMultiTexCoordFunc)(GLenum unit, const void *data);
931 extern glAttribFunc position_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC_HIDDEN;
932 extern glAttribFunc diffuse_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC_HIDDEN;
933 extern glAttribFunc specular_func_3ubv DECLSPEC_HIDDEN;
934 extern glAttribFunc specular_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC_HIDDEN;
935 extern glAttribFunc normal_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC_HIDDEN;
936 extern glMultiTexCoordFunc multi_texcoord_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC_HIDDEN;
938 #define eps 1e-8
940 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
941 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
943 /* Routines and structures related to state management */
945 #define STATE_RENDER(a) (a)
946 #define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE))
948 #define STATE_TEXTURESTAGE(stage, num) (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + 1 + (stage) * (WINED3D_HIGHEST_TEXTURE_STATE + 1) + (num))
949 #define STATE_IS_TEXTURESTAGE(a) ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
951 /* + 1 because samplers start with 0 */
952 #define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
953 #define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1))
955 #define STATE_PIXELSHADER (STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1) + 1)
956 #define STATE_IS_PIXELSHADER(a) ((a) == STATE_PIXELSHADER)
958 #define STATE_TRANSFORM(a) (STATE_PIXELSHADER + (a))
959 #define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)))
961 #define STATE_STREAMSRC (STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)) + 1)
962 #define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
963 #define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)
964 #define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
966 #define STATE_VDECL (STATE_INDEXBUFFER + 1)
967 #define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
969 #define STATE_VSHADER (STATE_VDECL + 1)
970 #define STATE_IS_VSHADER(a) ((a) == STATE_VSHADER)
972 #define STATE_VIEWPORT (STATE_VSHADER + 1)
973 #define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
975 #define STATE_VERTEXSHADERCONSTANT (STATE_VIEWPORT + 1)
976 #define STATE_PIXELSHADERCONSTANT (STATE_VERTEXSHADERCONSTANT + 1)
977 #define STATE_IS_VERTEXSHADERCONSTANT(a) ((a) == STATE_VERTEXSHADERCONSTANT)
978 #define STATE_IS_PIXELSHADERCONSTANT(a) ((a) == STATE_PIXELSHADERCONSTANT)
980 #define STATE_ACTIVELIGHT(a) (STATE_PIXELSHADERCONSTANT + (a) + 1)
981 #define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS))
983 #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS - 1) + 1)
984 #define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
986 #define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
987 #define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(MAX_CLIPPLANES - 1))
989 #define STATE_MATERIAL (STATE_CLIPPLANE(MAX_CLIPPLANES))
990 #define STATE_IS_MATERIAL(a) ((a) == STATE_MATERIAL)
992 #define STATE_FRONTFACE (STATE_MATERIAL + 1)
993 #define STATE_IS_FRONTFACE(a) ((a) == STATE_FRONTFACE)
995 #define STATE_POINTSPRITECOORDORIGIN (STATE_FRONTFACE + 1)
996 #define STATE_IS_POINTSPRITECOORDORIGIN(a) ((a) == STATE_POINTSPRITECOORDORIGIN)
998 #define STATE_HIGHEST (STATE_POINTSPRITECOORDORIGIN)
1000 enum fogsource {
1001 FOGSOURCE_FFP,
1002 FOGSOURCE_VS,
1003 FOGSOURCE_COORD,
1006 #define WINED3D_MAX_FBO_ENTRIES 64
1008 struct wined3d_occlusion_query
1010 struct list entry;
1011 GLuint id;
1012 struct wined3d_context *context;
1015 union wined3d_gl_query_object
1017 GLuint id;
1018 GLsync sync;
1021 struct wined3d_event_query
1023 struct list entry;
1024 union wined3d_gl_query_object object;
1025 struct wined3d_context *context;
1028 enum wined3d_event_query_result
1030 WINED3D_EVENT_QUERY_OK,
1031 WINED3D_EVENT_QUERY_WAITING,
1032 WINED3D_EVENT_QUERY_NOT_STARTED,
1033 WINED3D_EVENT_QUERY_WRONG_THREAD,
1034 WINED3D_EVENT_QUERY_ERROR
1037 void wined3d_event_query_destroy(struct wined3d_event_query *query) DECLSPEC_HIDDEN;
1038 enum wined3d_event_query_result wined3d_event_query_test(struct wined3d_event_query *query, IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
1039 enum wined3d_event_query_result wined3d_event_query_finish(struct wined3d_event_query *query, IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
1040 void wined3d_event_query_issue(struct wined3d_event_query *query, IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
1041 BOOL wined3d_event_query_supported(const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
1043 struct wined3d_context
1045 const struct wined3d_gl_info *gl_info;
1046 /* State dirtification
1047 * dirtyArray is an array that contains markers for dirty states. numDirtyEntries states are dirty, their numbers are in indices
1048 * 0...numDirtyEntries - 1. isStateDirty is a redundant copy of the dirtyArray. Technically only one of them would be needed,
1049 * but with the help of both it is easy to find out if a state is dirty(just check the array index), and for applying dirty states
1050 * only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states.
1052 DWORD dirtyArray[STATE_HIGHEST + 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */
1053 DWORD numDirtyEntries;
1054 DWORD isStateDirty[STATE_HIGHEST / (sizeof(DWORD) * CHAR_BIT) + 1]; /* Bitmap to find out quickly if a state is dirty */
1056 IWineD3DSwapChainImpl *swapchain;
1057 IWineD3DSurfaceImpl *current_rt;
1058 DWORD tid; /* Thread ID which owns this context at the moment */
1060 /* Stores some information about the context state for optimization */
1061 WORD render_offscreen : 1;
1062 WORD draw_buffer_dirty : 1;
1063 WORD last_was_rhw : 1; /* true iff last draw_primitive was in xyzrhw mode */
1064 WORD last_was_pshader : 1;
1065 WORD last_was_vshader : 1;
1066 WORD namedArraysLoaded : 1;
1067 WORD numberedArraysLoaded : 1;
1068 WORD last_was_blit : 1;
1069 WORD last_was_ckey : 1;
1070 WORD fog_coord : 1;
1071 WORD fog_enabled : 1;
1072 WORD num_untracked_materials : 2; /* Max value 2 */
1073 WORD current : 1;
1074 WORD destroyed : 1;
1075 WORD valid : 1;
1076 BYTE texShaderBumpMap; /* MAX_TEXTURES, 8 */
1077 BYTE lastWasPow2Texture; /* MAX_TEXTURES, 8 */
1078 DWORD numbered_array_mask;
1079 GLenum tracking_parm; /* Which source is tracking current colour */
1080 GLenum untracked_materials[2];
1081 UINT blit_w, blit_h;
1082 enum fogsource fog_source;
1084 char *vshader_const_dirty, *pshader_const_dirty;
1086 /* The actual opengl context */
1087 UINT level;
1088 HGLRC restore_ctx;
1089 HDC restore_dc;
1090 HGLRC glCtx;
1091 HWND win_handle;
1092 HDC hdc;
1093 int pixel_format;
1094 GLint aux_buffers;
1096 /* FBOs */
1097 UINT fbo_entry_count;
1098 struct list fbo_list;
1099 struct list fbo_destroy_list;
1100 struct fbo_entry *current_fbo;
1101 GLuint dst_fbo;
1102 GLuint fbo_read_binding;
1103 GLuint fbo_draw_binding;
1104 BOOL rebind_fbo;
1105 IWineD3DSurfaceImpl **blit_targets;
1106 GLenum *draw_buffers;
1108 /* Queries */
1109 GLuint *free_occlusion_queries;
1110 UINT free_occlusion_query_size;
1111 UINT free_occlusion_query_count;
1112 struct list occlusion_queries;
1114 union wined3d_gl_query_object *free_event_queries;
1115 UINT free_event_query_size;
1116 UINT free_event_query_count;
1117 struct list event_queries;
1119 /* Extension emulation */
1120 GLint gl_fog_source;
1121 GLfloat fog_coord_value;
1122 GLfloat color[4], fogstart, fogend, fogcolor[4];
1123 GLuint dummy_arbfp_prog;
1126 typedef void (*APPLYSTATEFUNC)(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *ctx);
1128 struct StateEntry
1130 DWORD representative;
1131 APPLYSTATEFUNC apply;
1134 struct StateEntryTemplate
1136 DWORD state;
1137 struct StateEntry content;
1138 GL_SupportedExt extension;
1141 struct fragment_caps
1143 DWORD PrimitiveMiscCaps;
1144 DWORD TextureOpCaps;
1145 DWORD MaxTextureBlendStages;
1146 DWORD MaxSimultaneousTextures;
1149 struct fragment_pipeline
1151 void (*enable_extension)(BOOL enable);
1152 void (*get_caps)(const struct wined3d_gl_info *gl_info, struct fragment_caps *caps);
1153 HRESULT (*alloc_private)(IWineD3DDeviceImpl *device);
1154 void (*free_private)(IWineD3DDeviceImpl *device);
1155 BOOL (*color_fixup_supported)(struct color_fixup_desc fixup);
1156 const struct StateEntryTemplate *states;
1157 BOOL ffp_proj_control;
1160 extern const struct StateEntryTemplate misc_state_template[] DECLSPEC_HIDDEN;
1161 extern const struct StateEntryTemplate ffp_vertexstate_template[] DECLSPEC_HIDDEN;
1162 extern const struct fragment_pipeline ffp_fragment_pipeline DECLSPEC_HIDDEN;
1163 extern const struct fragment_pipeline atifs_fragment_pipeline DECLSPEC_HIDDEN;
1164 extern const struct fragment_pipeline arbfp_fragment_pipeline DECLSPEC_HIDDEN;
1165 extern const struct fragment_pipeline nvts_fragment_pipeline DECLSPEC_HIDDEN;
1166 extern const struct fragment_pipeline nvrc_fragment_pipeline DECLSPEC_HIDDEN;
1168 /* "Base" state table */
1169 HRESULT compile_state_table(struct StateEntry *StateTable, APPLYSTATEFUNC **dev_multistate_funcs,
1170 const struct wined3d_gl_info *gl_info, const struct StateEntryTemplate *vertex,
1171 const struct fragment_pipeline *fragment, const struct StateEntryTemplate *misc) DECLSPEC_HIDDEN;
1173 enum blit_operation
1175 BLIT_OP_BLIT,
1176 BLIT_OP_COLOR_FILL
1179 /* Shaders for color conversions in blits. Do not do blit operations while
1180 * already under the GL lock. */
1181 struct blit_shader
1183 HRESULT (*alloc_private)(IWineD3DDeviceImpl *device);
1184 void (*free_private)(IWineD3DDeviceImpl *device);
1185 HRESULT (*set_shader)(void *blit_priv, const struct wined3d_gl_info *gl_info, IWineD3DSurfaceImpl *surface);
1186 void (*unset_shader)(const struct wined3d_gl_info *gl_info);
1187 BOOL (*blit_supported)(const struct wined3d_gl_info *gl_info, enum blit_operation blit_op,
1188 const RECT *src_rect, DWORD src_usage, WINED3DPOOL src_pool, const struct wined3d_format *src_format,
1189 const RECT *dst_rect, DWORD dst_usage, WINED3DPOOL dst_pool, const struct wined3d_format *dst_format);
1190 HRESULT (*color_fill)(IWineD3DDeviceImpl *device, IWineD3DSurfaceImpl *dst_surface,
1191 const RECT *dst_rect, const WINED3DCOLORVALUE *color);
1194 extern const struct blit_shader ffp_blit DECLSPEC_HIDDEN;
1195 extern const struct blit_shader arbfp_blit DECLSPEC_HIDDEN;
1196 extern const struct blit_shader cpu_blit DECLSPEC_HIDDEN;
1198 const struct blit_shader *wined3d_select_blitter(const struct wined3d_gl_info *gl_info, enum blit_operation blit_op,
1199 const RECT *src_rect, DWORD src_usage, WINED3DPOOL src_pool, const struct wined3d_format *src_format,
1200 const RECT *dst_rect, DWORD dst_usage, WINED3DPOOL dst_pool, const struct wined3d_format *dst_format)
1201 DECLSPEC_HIDDEN;
1203 /* Temporary blit_shader helper functions */
1204 HRESULT arbfp_blit_surface(IWineD3DDeviceImpl *device, IWineD3DSurfaceImpl *src_surface, const RECT *src_rect,
1205 IWineD3DSurfaceImpl *dst_surface, const RECT *dst_rect_in, enum blit_operation blit_op,
1206 DWORD Filter) DECLSPEC_HIDDEN;
1208 struct wined3d_context *context_acquire(IWineD3DDeviceImpl *This, IWineD3DSurfaceImpl *target) DECLSPEC_HIDDEN;
1209 void context_alloc_event_query(struct wined3d_context *context,
1210 struct wined3d_event_query *query) DECLSPEC_HIDDEN;
1211 void context_alloc_occlusion_query(struct wined3d_context *context,
1212 struct wined3d_occlusion_query *query) DECLSPEC_HIDDEN;
1213 void context_apply_blit_state(struct wined3d_context *context, IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
1214 void context_apply_clear_state(struct wined3d_context *context, IWineD3DDeviceImpl *device,
1215 UINT rt_count, IWineD3DSurfaceImpl **rts, IWineD3DSurfaceImpl *depth_stencil) DECLSPEC_HIDDEN;
1216 void context_apply_draw_state(struct wined3d_context *context, IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
1217 void context_apply_fbo_state_blit(struct wined3d_context *context, GLenum target,
1218 IWineD3DSurfaceImpl *render_target, IWineD3DSurfaceImpl *depth_stencil, DWORD location) DECLSPEC_HIDDEN;
1219 void context_attach_depth_stencil_fbo(struct wined3d_context *context,
1220 GLenum fbo_target, IWineD3DSurfaceImpl *depth_stencil, BOOL use_render_buffer) DECLSPEC_HIDDEN;
1221 void context_bind_fbo(struct wined3d_context *context, GLenum target, GLuint *fbo) DECLSPEC_HIDDEN;
1222 struct wined3d_context *context_create(IWineD3DSwapChainImpl *swapchain, IWineD3DSurfaceImpl *target,
1223 const struct wined3d_format *ds_format) DECLSPEC_HIDDEN;
1224 void context_destroy(IWineD3DDeviceImpl *This, struct wined3d_context *context) DECLSPEC_HIDDEN;
1225 void context_free_event_query(struct wined3d_event_query *query) DECLSPEC_HIDDEN;
1226 void context_free_occlusion_query(struct wined3d_occlusion_query *query) DECLSPEC_HIDDEN;
1227 struct wined3d_context *context_get_current(void) DECLSPEC_HIDDEN;
1228 DWORD context_get_tls_idx(void) DECLSPEC_HIDDEN;
1229 void context_release(struct wined3d_context *context) DECLSPEC_HIDDEN;
1230 void context_resource_released(IWineD3DDeviceImpl *device,
1231 IWineD3DResource *resource, WINED3DRESOURCETYPE type) DECLSPEC_HIDDEN;
1232 void context_resource_unloaded(IWineD3DDeviceImpl *device,
1233 IWineD3DResource *resource, WINED3DRESOURCETYPE type) DECLSPEC_HIDDEN;
1234 BOOL context_set_current(struct wined3d_context *ctx) DECLSPEC_HIDDEN;
1235 void context_set_draw_buffer(struct wined3d_context *context, GLenum buffer) DECLSPEC_HIDDEN;
1236 void context_set_tls_idx(DWORD idx) DECLSPEC_HIDDEN;
1237 void context_surface_update(struct wined3d_context *context, IWineD3DSurfaceImpl *surface) DECLSPEC_HIDDEN;
1239 /* Macros for doing basic GPU detection based on opengl capabilities */
1240 #define WINE_D3D6_CAPABLE(gl_info) (gl_info->supported[ARB_MULTITEXTURE])
1241 #define WINE_D3D7_CAPABLE(gl_info) (gl_info->supported[ARB_TEXTURE_COMPRESSION] && gl_info->supported[ARB_TEXTURE_CUBE_MAP] && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
1242 #define WINE_D3D8_CAPABLE(gl_info) WINE_D3D7_CAPABLE(gl_info) && (gl_info->supported[ARB_MULTISAMPLE] && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
1243 #define WINE_D3D9_CAPABLE(gl_info) WINE_D3D8_CAPABLE(gl_info) && (gl_info->supported[ARB_FRAGMENT_PROGRAM] && gl_info->supported[ARB_VERTEX_SHADER])
1244 #define WINE_D3D10_CAPABLE(gl_info) WINE_D3D9_CAPABLE(gl_info) && (gl_info->supported[EXT_GPU_SHADER4])
1246 /*****************************************************************************
1247 * Internal representation of a light
1249 struct wined3d_light_info
1251 WINED3DLIGHT OriginalParms; /* Note D3D8LIGHT == D3D9LIGHT */
1252 DWORD OriginalIndex;
1253 LONG glIndex;
1254 BOOL enabled;
1256 /* Converted parms to speed up swapping lights */
1257 float lightPosn[4];
1258 float lightDirn[4];
1259 float exponent;
1260 float cutoff;
1262 struct list entry;
1265 /* The default light parameters */
1266 extern const WINED3DLIGHT WINED3D_default_light DECLSPEC_HIDDEN;
1268 typedef struct WineD3D_PixelFormat
1270 int iPixelFormat; /* WGL pixel format */
1271 int iPixelType; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */
1272 int redSize, greenSize, blueSize, alphaSize, colorSize;
1273 int depthSize, stencilSize;
1274 BOOL windowDrawable;
1275 BOOL doubleBuffer;
1276 int auxBuffers;
1277 int numSamples;
1278 } WineD3D_PixelFormat;
1280 /* The driver names reflect the lowest GPU supported
1281 * by a certain driver, so DRIVER_ATI_R300 supports
1282 * R3xx, R4xx and R5xx GPUs. */
1283 enum wined3d_display_driver
1285 DRIVER_ATI_RAGE_128PRO,
1286 DRIVER_ATI_R100,
1287 DRIVER_ATI_R300,
1288 DRIVER_ATI_R600,
1289 DRIVER_INTEL_GMA800,
1290 DRIVER_INTEL_GMA900,
1291 DRIVER_INTEL_GMA950,
1292 DRIVER_INTEL_GMA3000,
1293 DRIVER_NVIDIA_TNT,
1294 DRIVER_NVIDIA_GEFORCE2MX,
1295 DRIVER_NVIDIA_GEFORCEFX,
1296 DRIVER_NVIDIA_GEFORCE6,
1297 DRIVER_UNKNOWN
1300 enum wined3d_driver_model
1302 DRIVER_MODEL_WIN9X,
1303 DRIVER_MODEL_NT40,
1304 DRIVER_MODEL_NT5X,
1305 DRIVER_MODEL_NT6X
1308 enum wined3d_gl_vendor
1310 GL_VENDOR_UNKNOWN,
1311 GL_VENDOR_APPLE,
1312 GL_VENDOR_FGLRX,
1313 GL_VENDOR_INTEL,
1314 GL_VENDOR_MESA,
1315 GL_VENDOR_NVIDIA,
1319 enum wined3d_pci_vendor
1321 HW_VENDOR_SOFTWARE = 0x0000,
1322 HW_VENDOR_ATI = 0x1002,
1323 HW_VENDOR_NVIDIA = 0x10de,
1324 HW_VENDOR_INTEL = 0x8086,
1327 enum wined3d_pci_device
1329 CARD_WINE = 0x0000,
1331 CARD_ATI_RAGE_128PRO = 0x5246,
1332 CARD_ATI_RADEON_7200 = 0x5144,
1333 CARD_ATI_RADEON_8500 = 0x514c,
1334 CARD_ATI_RADEON_9500 = 0x4144,
1335 CARD_ATI_RADEON_XPRESS_200M = 0x5955,
1336 CARD_ATI_RADEON_X700 = 0x5e4c,
1337 CARD_ATI_RADEON_X1600 = 0x71c2,
1338 CARD_ATI_RADEON_HD2350 = 0x94c7,
1339 CARD_ATI_RADEON_HD2600 = 0x9581,
1340 CARD_ATI_RADEON_HD2900 = 0x9400,
1341 CARD_ATI_RADEON_HD3200 = 0x9620,
1342 CARD_ATI_RADEON_HD4350 = 0x954f,
1343 CARD_ATI_RADEON_HD4550 = 0x9540,
1344 CARD_ATI_RADEON_HD4600 = 0x9495,
1345 CARD_ATI_RADEON_HD4650 = 0x9498,
1346 CARD_ATI_RADEON_HD4670 = 0x9490,
1347 CARD_ATI_RADEON_HD4700 = 0x944e,
1348 CARD_ATI_RADEON_HD4770 = 0x94b3,
1349 CARD_ATI_RADEON_HD4800 = 0x944c, /* Picked one value between 9440, 944c, 9442, 9460 */
1350 CARD_ATI_RADEON_HD4830 = 0x944c,
1351 CARD_ATI_RADEON_HD4850 = 0x9442,
1352 CARD_ATI_RADEON_HD4870 = 0x9440,
1353 CARD_ATI_RADEON_HD4890 = 0x9460,
1354 CARD_ATI_RADEON_HD5400 = 0x68f9,
1355 CARD_ATI_RADEON_HD5600 = 0x68d8,
1356 CARD_ATI_RADEON_HD5700 = 0x68BE, /* Picked HD5750 */
1357 CARD_ATI_RADEON_HD5750 = 0x68BE,
1358 CARD_ATI_RADEON_HD5770 = 0x68B8,
1359 CARD_ATI_RADEON_HD5800 = 0x6898, /* Picked HD5850 */
1360 CARD_ATI_RADEON_HD5850 = 0x6898,
1361 CARD_ATI_RADEON_HD5870 = 0x6899,
1362 CARD_ATI_RADEON_HD5900 = 0x689c,
1364 CARD_NVIDIA_RIVA_128 = 0x0018,
1365 CARD_NVIDIA_RIVA_TNT = 0x0020,
1366 CARD_NVIDIA_RIVA_TNT2 = 0x0028,
1367 CARD_NVIDIA_GEFORCE = 0x0100,
1368 CARD_NVIDIA_GEFORCE2_MX = 0x0110,
1369 CARD_NVIDIA_GEFORCE2 = 0x0150,
1370 CARD_NVIDIA_GEFORCE3 = 0x0200,
1371 CARD_NVIDIA_GEFORCE4_MX = 0x0170,
1372 CARD_NVIDIA_GEFORCE4_TI4200 = 0x0253,
1373 CARD_NVIDIA_GEFORCEFX_5200 = 0x0320,
1374 CARD_NVIDIA_GEFORCEFX_5600 = 0x0312,
1375 CARD_NVIDIA_GEFORCEFX_5800 = 0x0302,
1376 CARD_NVIDIA_GEFORCE_6200 = 0x014f,
1377 CARD_NVIDIA_GEFORCE_6600GT = 0x0140,
1378 CARD_NVIDIA_GEFORCE_6800 = 0x0041,
1379 CARD_NVIDIA_GEFORCE_7400 = 0x01d8,
1380 CARD_NVIDIA_GEFORCE_7300 = 0x01d7, /* GeForce Go 7300 */
1381 CARD_NVIDIA_GEFORCE_7600 = 0x0391,
1382 CARD_NVIDIA_GEFORCE_7800GT = 0x0092,
1383 CARD_NVIDIA_GEFORCE_8100 = 0x084F,
1384 CARD_NVIDIA_GEFORCE_8200 = 0x0849, /* Other PCI ID 0x084B */
1385 CARD_NVIDIA_GEFORCE_8300GS = 0x0423,
1386 CARD_NVIDIA_GEFORCE_8400GS = 0x0404,
1387 CARD_NVIDIA_GEFORCE_8500GT = 0x0421,
1388 CARD_NVIDIA_GEFORCE_8600GT = 0x0402,
1389 CARD_NVIDIA_GEFORCE_8600MGT = 0x0407,
1390 CARD_NVIDIA_GEFORCE_8800GTS = 0x0193,
1391 CARD_NVIDIA_GEFORCE_8800GTX = 0x0191,
1392 CARD_NVIDIA_GEFORCE_9200 = 0x086d,
1393 CARD_NVIDIA_GEFORCE_9400GT = 0x042c,
1394 CARD_NVIDIA_GEFORCE_9500GT = 0x0640,
1395 CARD_NVIDIA_GEFORCE_9600GT = 0x0622,
1396 CARD_NVIDIA_GEFORCE_9800GT = 0x0614,
1397 CARD_NVIDIA_GEFORCE_210 = 0x0a23,
1398 CARD_NVIDIA_GEFORCE_GT220 = 0x0a20,
1399 CARD_NVIDIA_GEFORCE_GT240 = 0x0ca3,
1400 CARD_NVIDIA_GEFORCE_GTX260 = 0x05e2,
1401 CARD_NVIDIA_GEFORCE_GTX275 = 0x05e6,
1402 CARD_NVIDIA_GEFORCE_GTX280 = 0x05e1,
1403 CARD_NVIDIA_GEFORCE_GT320M = 0x0a2d,
1404 CARD_NVIDIA_GEFORCE_GT325M = 0x0a35,
1405 CARD_NVIDIA_GEFORCE_GT330 = 0x0ca0,
1406 CARD_NVIDIA_GEFORCE_GTS350M = 0x0cb0,
1407 CARD_NVIDIA_GEFORCE_GTX460 = 0x0e22,
1408 CARD_NVIDIA_GEFORCE_GTX465 = 0x06c4,
1409 CARD_NVIDIA_GEFORCE_GTX470 = 0x06cd,
1410 CARD_NVIDIA_GEFORCE_GTX480 = 0x06c0,
1412 CARD_INTEL_845G = 0x2562,
1413 CARD_INTEL_I830G = 0x3577,
1414 CARD_INTEL_I855G = 0x3582,
1415 CARD_INTEL_I865G = 0x2572,
1416 CARD_INTEL_I915G = 0x2582,
1417 CARD_INTEL_I915GM = 0x2592,
1418 CARD_INTEL_I945GM = 0x27a2, /* Same as GMA 950? */
1419 CARD_INTEL_X3100 = 0x2a02, /* Found in Macs. Same as GM965/GL960 */
1420 CARD_INTEL_GM45 = 0x2a42,
1423 struct wined3d_fbo_ops
1425 PGLFNGLISRENDERBUFFERPROC glIsRenderbuffer;
1426 PGLFNGLBINDRENDERBUFFERPROC glBindRenderbuffer;
1427 PGLFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers;
1428 PGLFNGLGENRENDERBUFFERSPROC glGenRenderbuffers;
1429 PGLFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage;
1430 PGLFNRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample;
1431 PGLFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv;
1432 PGLFNGLISFRAMEBUFFERPROC glIsFramebuffer;
1433 PGLFNGLBINDFRAMEBUFFERPROC glBindFramebuffer;
1434 PGLFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers;
1435 PGLFNGLGENFRAMEBUFFERSPROC glGenFramebuffers;
1436 PGLFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus;
1437 PGLFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1D;
1438 PGLFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D;
1439 PGLFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D;
1440 PGLFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer;
1441 PGLFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv;
1442 PGLFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer;
1443 PGLFNGLGENERATEMIPMAPPROC glGenerateMipmap;
1446 struct wined3d_gl_limits
1448 UINT buffers;
1449 UINT lights;
1450 UINT textures;
1451 UINT texture_stages;
1452 UINT fragment_samplers;
1453 UINT vertex_samplers;
1454 UINT combined_samplers;
1455 UINT general_combiners;
1456 UINT sampler_stages;
1457 UINT clipplanes;
1458 UINT texture_size;
1459 UINT texture3d_size;
1460 float pointsize_max;
1461 float pointsize_min;
1462 UINT point_sprite_units;
1463 UINT blends;
1464 UINT anisotropy;
1465 float shininess;
1467 UINT glsl_varyings;
1468 UINT glsl_vs_float_constants;
1469 UINT glsl_ps_float_constants;
1471 UINT arb_vs_float_constants;
1472 UINT arb_vs_native_constants;
1473 UINT arb_vs_instructions;
1474 UINT arb_vs_temps;
1475 UINT arb_ps_float_constants;
1476 UINT arb_ps_local_constants;
1477 UINT arb_ps_native_constants;
1478 UINT arb_ps_instructions;
1479 UINT arb_ps_temps;
1482 struct wined3d_gl_info
1484 DWORD glsl_version;
1485 struct wined3d_gl_limits limits;
1486 DWORD reserved_glsl_constants;
1487 DWORD quirks;
1488 BOOL supported[WINED3D_GL_EXT_COUNT];
1489 GLint wrap_lookup[WINED3DTADDRESS_MIRRORONCE - WINED3DTADDRESS_WRAP + 1];
1491 struct wined3d_fbo_ops fbo_ops;
1492 #define USE_GL_FUNC(type, pfn, ext, replace) type pfn;
1493 /* GL function pointers */
1494 GL_EXT_FUNCS_GEN
1495 /* WGL function pointers */
1496 WGL_EXT_FUNCS_GEN
1497 #undef USE_GL_FUNC
1499 struct wined3d_format *formats;
1502 struct wined3d_driver_info
1504 enum wined3d_pci_vendor vendor;
1505 enum wined3d_pci_device device;
1506 const char *name;
1507 const char *description;
1508 unsigned int vidmem;
1509 DWORD version_high;
1510 DWORD version_low;
1513 /* The adapter structure */
1514 struct wined3d_adapter
1516 UINT ordinal;
1517 BOOL opengl;
1518 POINT monitorPoint;
1519 struct wined3d_gl_info gl_info;
1520 struct wined3d_driver_info driver_info;
1521 WCHAR DeviceName[CCHDEVICENAME]; /* DeviceName for use with e.g. ChangeDisplaySettings */
1522 int nCfgs;
1523 WineD3D_PixelFormat *cfgs;
1524 BOOL brokenStencil; /* Set on cards which only offer mixed depth+stencil */
1525 unsigned int TextureRam; /* Amount of texture memory both video ram + AGP/TurboCache/HyperMemory/.. */
1526 unsigned int UsedTextureRam;
1527 LUID luid;
1529 const struct fragment_pipeline *fragment_pipe;
1530 const shader_backend_t *shader_backend;
1531 const struct blit_shader *blitter;
1534 BOOL initPixelFormats(struct wined3d_gl_info *gl_info, enum wined3d_pci_vendor vendor) DECLSPEC_HIDDEN;
1535 BOOL initPixelFormatsNoGL(struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
1536 extern unsigned int WineD3DAdapterChangeGLRam(IWineD3DDeviceImpl *D3DDevice, unsigned int glram) DECLSPEC_HIDDEN;
1537 extern void add_gl_compat_wrappers(struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
1539 /*****************************************************************************
1540 * High order patch management
1542 struct WineD3DRectPatch
1544 UINT Handle;
1545 float *mem;
1546 WineDirect3DVertexStridedData strided;
1547 WINED3DRECTPATCH_INFO RectPatchInfo;
1548 float numSegs[4];
1549 char has_normals, has_texcoords;
1550 struct list entry;
1553 HRESULT tesselate_rectpatch(IWineD3DDeviceImpl *This, struct WineD3DRectPatch *patch) DECLSPEC_HIDDEN;
1555 enum projection_types
1557 proj_none = 0,
1558 proj_count3 = 1,
1559 proj_count4 = 2
1562 enum dst_arg
1564 resultreg = 0,
1565 tempreg = 1
1568 /*****************************************************************************
1569 * Fixed function pipeline replacements
1571 #define ARG_UNUSED 0xff
1572 struct texture_stage_op
1574 unsigned cop : 8;
1575 unsigned carg1 : 8;
1576 unsigned carg2 : 8;
1577 unsigned carg0 : 8;
1579 unsigned aop : 8;
1580 unsigned aarg1 : 8;
1581 unsigned aarg2 : 8;
1582 unsigned aarg0 : 8;
1584 struct color_fixup_desc color_fixup;
1585 unsigned tex_type : 3;
1586 unsigned dst : 1;
1587 unsigned projected : 2;
1588 unsigned padding : 10;
1591 struct ffp_frag_settings {
1592 struct texture_stage_op op[MAX_TEXTURES];
1593 enum fogmode fog;
1594 /* Use shorts instead of chars to get dword alignment */
1595 unsigned short sRGB_write;
1596 unsigned short emul_clipplanes;
1599 struct ffp_frag_desc
1601 struct wine_rb_entry entry;
1602 struct ffp_frag_settings settings;
1605 extern const struct wine_rb_functions wined3d_ffp_frag_program_rb_functions DECLSPEC_HIDDEN;
1606 extern const struct wined3d_parent_ops wined3d_null_parent_ops DECLSPEC_HIDDEN;
1608 void gen_ffp_frag_op(IWineD3DStateBlockImpl *stateblock, struct ffp_frag_settings *settings,
1609 BOOL ignore_textype) DECLSPEC_HIDDEN;
1610 const struct ffp_frag_desc *find_ffp_frag_shader(const struct wine_rb_tree *fragment_shaders,
1611 const struct ffp_frag_settings *settings) DECLSPEC_HIDDEN;
1612 void add_ffp_frag_shader(struct wine_rb_tree *shaders, struct ffp_frag_desc *desc) DECLSPEC_HIDDEN;
1614 /*****************************************************************************
1615 * IWineD3D implementation structure
1617 typedef struct IWineD3DImpl
1619 /* IUnknown fields */
1620 const IWineD3DVtbl *lpVtbl;
1621 LONG ref; /* Note: Ref counting not required */
1623 /* WineD3D Information */
1624 void *parent;
1625 UINT dxVersion;
1627 UINT adapter_count;
1628 struct wined3d_adapter adapters[1];
1629 } IWineD3DImpl;
1631 HRESULT wined3d_init(IWineD3DImpl *wined3d, UINT version, void *parent) DECLSPEC_HIDDEN;
1632 BOOL wined3d_register_window(HWND window, struct IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
1633 void wined3d_unregister_window(HWND window) DECLSPEC_HIDDEN;
1635 /*****************************************************************************
1636 * IWineD3DDevice implementation structure
1638 #define WINED3D_UNMAPPED_STAGE ~0U
1640 /* Multithreaded flag. Removed from the public header to signal that IWineD3D::CreateDevice ignores it */
1641 #define WINED3DCREATE_MULTITHREADED 0x00000004
1643 struct IWineD3DDeviceImpl
1645 /* IUnknown fields */
1646 const IWineD3DDeviceVtbl *lpVtbl;
1647 LONG ref; /* Note: Ref counting not required */
1649 /* WineD3D Information */
1650 IWineD3DDeviceParent *device_parent;
1651 IWineD3D *wined3d;
1652 struct wined3d_adapter *adapter;
1654 /* Window styles to restore when switching fullscreen mode */
1655 LONG style;
1656 LONG exStyle;
1658 /* X and GL Information */
1659 GLint maxConcurrentLights;
1660 GLenum offscreenBuffer;
1662 /* Selected capabilities */
1663 int vs_selected_mode;
1664 int ps_selected_mode;
1665 const shader_backend_t *shader_backend;
1666 void *shader_priv;
1667 void *fragment_priv;
1668 void *blit_priv;
1669 struct StateEntry StateTable[STATE_HIGHEST + 1];
1670 /* Array of functions for states which are handled by more than one pipeline part */
1671 APPLYSTATEFUNC *multistate_funcs[STATE_HIGHEST + 1];
1672 const struct fragment_pipeline *frag_pipe;
1673 const struct blit_shader *blitter;
1675 unsigned int max_ffp_textures;
1676 DWORD d3d_vshader_constantF, d3d_pshader_constantF; /* Advertised d3d caps, not GL ones */
1677 DWORD vs_clipping;
1679 WORD view_ident : 1; /* true iff view matrix is identity */
1680 WORD untransformed : 1;
1681 WORD vertexBlendUsed : 1; /* To avoid needless setting of the blend matrices */
1682 WORD isRecordingState : 1;
1683 WORD isInDraw : 1;
1684 WORD bCursorVisible : 1;
1685 WORD haveHardwareCursor : 1;
1686 WORD d3d_initialized : 1;
1687 WORD inScene : 1; /* A flag to check for proper BeginScene / EndScene call pairs */
1688 WORD softwareVertexProcessing : 1; /* process vertex shaders using software or hardware */
1689 WORD useDrawStridedSlow : 1;
1690 WORD instancedDraw : 1;
1691 WORD filter_messages : 1;
1692 WORD padding : 3;
1694 BYTE fixed_function_usage_map; /* MAX_TEXTURES, 8 */
1696 #define DDRAW_PITCH_ALIGNMENT 8
1697 #define D3D8_PITCH_ALIGNMENT 4
1698 unsigned char surface_alignment; /* Line Alignment of surfaces */
1700 /* State block related */
1701 IWineD3DStateBlockImpl *stateBlock;
1702 IWineD3DStateBlockImpl *updateStateBlock;
1704 /* Internal use fields */
1705 WINED3DDEVICE_CREATION_PARAMETERS createParms;
1706 WINED3DDEVTYPE devType;
1707 HWND focus_window;
1709 IWineD3DSwapChain **swapchains;
1710 UINT NumberOfSwapChains;
1712 struct list resources; /* a linked list to track resources created by the device */
1713 struct list shaders; /* a linked list to track shaders (pixel and vertex) */
1714 unsigned int highest_dirty_ps_const, highest_dirty_vs_const;
1716 /* Render Target Support */
1717 IWineD3DSurfaceImpl **render_targets;
1718 IWineD3DSurfaceImpl *auto_depth_stencil;
1719 IWineD3DSurfaceImpl *onscreen_depth_stencil;
1720 IWineD3DSurfaceImpl *depth_stencil;
1722 /* palettes texture management */
1723 UINT NumberOfPalettes;
1724 PALETTEENTRY **palettes;
1725 UINT currentPalette;
1727 /* For rendering to a texture using glCopyTexImage */
1728 GLuint depth_blt_texture;
1729 GLuint depth_blt_rb;
1730 UINT depth_blt_rb_w;
1731 UINT depth_blt_rb_h;
1733 /* Cursor management */
1734 UINT xHotSpot;
1735 UINT yHotSpot;
1736 UINT xScreenSpace;
1737 UINT yScreenSpace;
1738 UINT cursorWidth, cursorHeight;
1739 GLuint cursorTexture;
1740 HCURSOR hardwareCursor;
1742 /* The Wine logo surface */
1743 IWineD3DSurface *logo_surface;
1745 /* Textures for when no other textures are mapped */
1746 UINT dummyTextureName[MAX_TEXTURES];
1748 /* DirectDraw stuff */
1749 DWORD ddraw_width, ddraw_height;
1750 enum wined3d_format_id ddraw_format;
1752 /* With register combiners we can skip junk texture stages */
1753 DWORD texUnitMap[MAX_COMBINED_SAMPLERS];
1754 DWORD rev_tex_unit_map[MAX_COMBINED_SAMPLERS];
1756 /* Stream source management */
1757 struct wined3d_stream_info strided_streams;
1758 const WineDirect3DVertexStridedData *up_strided;
1759 struct wined3d_event_query *buffer_queries[MAX_ATTRIBS];
1760 unsigned int num_buffer_queries;
1762 /* Context management */
1763 struct wined3d_context **contexts;
1764 UINT numContexts;
1766 /* High level patch management */
1767 #define PATCHMAP_SIZE 43
1768 #define PATCHMAP_HASHFUNC(x) ((x) % PATCHMAP_SIZE) /* Primitive and simple function */
1769 struct list patches[PATCHMAP_SIZE];
1770 struct WineD3DRectPatch *currentPatch;
1773 HRESULT device_clear_render_targets(IWineD3DDeviceImpl *device, UINT rt_count, IWineD3DSurfaceImpl **rts,
1774 UINT rect_count, const RECT *rects, const RECT *draw_rect, DWORD flags,
1775 const WINED3DCOLORVALUE *color, float depth, DWORD stencil) DECLSPEC_HIDDEN;
1776 BOOL device_context_add(IWineD3DDeviceImpl *device, struct wined3d_context *context) DECLSPEC_HIDDEN;
1777 void device_context_remove(IWineD3DDeviceImpl *device, struct wined3d_context *context) DECLSPEC_HIDDEN;
1778 void device_get_draw_rect(IWineD3DDeviceImpl *device, RECT *rect) DECLSPEC_HIDDEN;
1779 HRESULT device_init(IWineD3DDeviceImpl *device, IWineD3DImpl *wined3d,
1780 UINT adapter_idx, WINED3DDEVTYPE device_type, HWND focus_window, DWORD flags,
1781 IWineD3DDeviceParent *device_parent) DECLSPEC_HIDDEN;
1782 void device_preload_textures(IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
1783 LRESULT device_process_message(IWineD3DDeviceImpl *device, HWND window, BOOL unicode,
1784 UINT message, WPARAM wparam, LPARAM lparam, WNDPROC proc) DECLSPEC_HIDDEN;
1785 void device_resource_add(IWineD3DDeviceImpl *This, IWineD3DResource *resource) DECLSPEC_HIDDEN;
1786 void device_resource_released(IWineD3DDeviceImpl *This, IWineD3DResource *resource) DECLSPEC_HIDDEN;
1787 void device_stream_info_from_declaration(IWineD3DDeviceImpl *This,
1788 BOOL use_vshader, struct wined3d_stream_info *stream_info, BOOL *fixup) DECLSPEC_HIDDEN;
1789 void device_switch_onscreen_ds(IWineD3DDeviceImpl *device, struct wined3d_context *context,
1790 IWineD3DSurfaceImpl *depth_stencil) DECLSPEC_HIDDEN;
1791 void device_update_stream_info(IWineD3DDeviceImpl *device, const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
1792 void IWineD3DDeviceImpl_FindTexUnitMap(IWineD3DDeviceImpl *This) DECLSPEC_HIDDEN;
1793 void IWineD3DDeviceImpl_MarkStateDirty(IWineD3DDeviceImpl *This, DWORD state) DECLSPEC_HIDDEN;
1795 static inline BOOL isStateDirty(struct wined3d_context *context, DWORD state)
1797 DWORD idx = state / (sizeof(*context->isStateDirty) * CHAR_BIT);
1798 BYTE shift = state & ((sizeof(*context->isStateDirty) * CHAR_BIT) - 1);
1799 return context->isStateDirty[idx] & (1 << shift);
1802 /*****************************************************************************
1803 * IWineD3DResource implementation structure
1805 typedef struct IWineD3DResourceClass
1807 /* IUnknown fields */
1808 LONG ref; /* Note: Ref counting not required */
1810 /* WineD3DResource Information */
1811 WINED3DRESOURCETYPE resourceType;
1812 IWineD3DDeviceImpl *device;
1813 WINED3DPOOL pool;
1814 UINT size;
1815 DWORD usage;
1816 const struct wined3d_format *format;
1817 DWORD priority;
1818 BYTE *allocatedMemory; /* Pointer to the real data location */
1819 BYTE *heapMemory; /* Pointer to the HeapAlloced block of memory */
1820 struct list privateData;
1821 struct list resource_list_entry;
1823 void *parent;
1824 const struct wined3d_parent_ops *parent_ops;
1825 } IWineD3DResourceClass;
1827 typedef struct IWineD3DResourceImpl
1829 /* IUnknown & WineD3DResource Information */
1830 const IWineD3DResourceVtbl *lpVtbl;
1831 IWineD3DResourceClass resource;
1832 } IWineD3DResourceImpl;
1834 void resource_cleanup(struct IWineD3DResourceImpl *resource) DECLSPEC_HIDDEN;
1835 HRESULT resource_free_private_data(struct IWineD3DResourceImpl *resource, REFGUID guid) DECLSPEC_HIDDEN;
1836 DWORD resource_get_priority(struct IWineD3DResourceImpl *resource) DECLSPEC_HIDDEN;
1837 HRESULT resource_get_private_data(struct IWineD3DResourceImpl *resource, REFGUID guid,
1838 void *data, DWORD *data_size) DECLSPEC_HIDDEN;
1839 HRESULT resource_init(struct IWineD3DResourceImpl *resource, WINED3DRESOURCETYPE resource_type,
1840 IWineD3DDeviceImpl *device, UINT size, DWORD usage, const struct wined3d_format *format,
1841 WINED3DPOOL pool, void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
1842 WINED3DRESOURCETYPE resource_get_type(struct IWineD3DResourceImpl *resource) DECLSPEC_HIDDEN;
1843 DWORD resource_set_priority(struct IWineD3DResourceImpl *resource, DWORD priority) DECLSPEC_HIDDEN;
1844 HRESULT resource_set_private_data(struct IWineD3DResourceImpl *resource, REFGUID guid,
1845 const void *data, DWORD data_size, DWORD flags) DECLSPEC_HIDDEN;
1846 void resource_unload(IWineD3DResourceImpl *resource) DECLSPEC_HIDDEN;
1848 /* Tests show that the start address of resources is 32 byte aligned */
1849 #define RESOURCE_ALIGNMENT 16
1851 /*****************************************************************************
1852 * IWineD3DBaseTexture D3D- > openGL state map lookups
1855 typedef enum winetexturestates {
1856 WINED3DTEXSTA_ADDRESSU = 0,
1857 WINED3DTEXSTA_ADDRESSV = 1,
1858 WINED3DTEXSTA_ADDRESSW = 2,
1859 WINED3DTEXSTA_BORDERCOLOR = 3,
1860 WINED3DTEXSTA_MAGFILTER = 4,
1861 WINED3DTEXSTA_MINFILTER = 5,
1862 WINED3DTEXSTA_MIPFILTER = 6,
1863 WINED3DTEXSTA_MAXMIPLEVEL = 7,
1864 WINED3DTEXSTA_MAXANISOTROPY = 8,
1865 WINED3DTEXSTA_SRGBTEXTURE = 9,
1866 WINED3DTEXSTA_SHADOW = 10,
1867 MAX_WINETEXTURESTATES = 11,
1868 } winetexturestates;
1870 enum WINED3DSRGB
1872 SRGB_ANY = 0, /* Uses the cached value(e.g. external calls) */
1873 SRGB_RGB = 1, /* Loads the rgb texture */
1874 SRGB_SRGB = 2, /* Loads the srgb texture */
1875 SRGB_BOTH = 3, /* Loads both textures */
1878 struct gl_texture
1880 DWORD states[MAX_WINETEXTURESTATES];
1881 BOOL dirty;
1882 GLuint name;
1885 struct wined3d_texture_ops
1887 HRESULT (*texture_bind)(struct IWineD3DBaseTextureImpl *texture, BOOL srgb);
1888 void (*texture_preload)(struct IWineD3DBaseTextureImpl *texture, enum WINED3DSRGB srgb);
1891 /*****************************************************************************
1892 * IWineD3DBaseTexture implementation structure (extends IWineD3DResourceImpl)
1894 typedef struct IWineD3DBaseTextureClass
1896 const struct wined3d_texture_ops *texture_ops;
1897 struct gl_texture texture_rgb, texture_srgb;
1898 IWineD3DResourceImpl **sub_resources;
1899 UINT layer_count;
1900 UINT level_count;
1901 float pow2Matrix[16];
1902 UINT LOD;
1903 WINED3DTEXTUREFILTERTYPE filterType;
1904 LONG bindCount;
1905 DWORD sampler;
1906 BOOL is_srgb;
1907 BOOL pow2Matrix_identity;
1908 const struct min_lookup *minMipLookup;
1909 const GLenum *magLookup;
1910 GLenum target;
1911 } IWineD3DBaseTextureClass;
1913 typedef struct IWineD3DBaseTextureImpl
1915 /* IUnknown & WineD3DResource Information */
1916 const IWineD3DBaseTextureVtbl *lpVtbl;
1917 IWineD3DResourceClass resource;
1918 IWineD3DBaseTextureClass baseTexture;
1920 } IWineD3DBaseTextureImpl;
1922 void basetexture_apply_state_changes(IWineD3DBaseTextureImpl *texture,
1923 const DWORD samplerStates[WINED3D_HIGHEST_SAMPLER_STATE + 1],
1924 const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
1925 HRESULT basetexture_bind(IWineD3DBaseTextureImpl *texture, BOOL srgb, BOOL *set_surface_desc) DECLSPEC_HIDDEN;
1926 void basetexture_cleanup(IWineD3DBaseTextureImpl *texture) DECLSPEC_HIDDEN;
1927 void basetexture_generate_mipmaps(IWineD3DBaseTextureImpl *texture) DECLSPEC_HIDDEN;
1928 WINED3DTEXTUREFILTERTYPE basetexture_get_autogen_filter_type(IWineD3DBaseTextureImpl *texture) DECLSPEC_HIDDEN;
1929 DWORD basetexture_get_level_count(IWineD3DBaseTextureImpl *texture) DECLSPEC_HIDDEN;
1930 DWORD basetexture_get_lod(IWineD3DBaseTextureImpl *texture) DECLSPEC_HIDDEN;
1931 IWineD3DResourceImpl *basetexture_get_sub_resource(IWineD3DBaseTextureImpl *texture,
1932 UINT sub_resource_idx) DECLSPEC_HIDDEN;
1933 HRESULT basetexture_init(IWineD3DBaseTextureImpl *texture, const struct wined3d_texture_ops *texture_ops,
1934 UINT layer_count, UINT level_count, WINED3DRESOURCETYPE resource_type, IWineD3DDeviceImpl *device,
1935 DWORD usage, const struct wined3d_format *format, WINED3DPOOL pool, void *parent,
1936 const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
1937 HRESULT basetexture_set_autogen_filter_type(IWineD3DBaseTextureImpl *texture,
1938 WINED3DTEXTUREFILTERTYPE filter_type) DECLSPEC_HIDDEN;
1939 BOOL basetexture_set_dirty(IWineD3DBaseTextureImpl *texture, BOOL dirty) DECLSPEC_HIDDEN;
1940 DWORD basetexture_set_lod(IWineD3DBaseTextureImpl *texture, DWORD lod) DECLSPEC_HIDDEN;
1941 void basetexture_unload(IWineD3DBaseTextureImpl *texture) DECLSPEC_HIDDEN;
1943 /*****************************************************************************
1944 * IWineD3DTexture implementation structure (extends IWineD3DBaseTextureImpl)
1946 typedef struct IWineD3DTextureImpl
1948 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1949 const IWineD3DTextureVtbl *lpVtbl;
1950 IWineD3DResourceClass resource;
1951 IWineD3DBaseTextureClass baseTexture;
1953 /* IWineD3DTexture */
1954 BOOL cond_np2;
1956 } IWineD3DTextureImpl;
1958 HRESULT texture_init(IWineD3DTextureImpl *texture, UINT width, UINT height, UINT levels,
1959 IWineD3DDeviceImpl *device, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool,
1960 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
1962 /*****************************************************************************
1963 * IWineD3DCubeTexture implementation structure (extends IWineD3DBaseTextureImpl)
1965 typedef struct IWineD3DCubeTextureImpl
1967 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1968 const IWineD3DCubeTextureVtbl *lpVtbl;
1969 IWineD3DResourceClass resource;
1970 IWineD3DBaseTextureClass baseTexture;
1971 } IWineD3DCubeTextureImpl;
1973 HRESULT cubetexture_init(IWineD3DCubeTextureImpl *texture, UINT edge_length, UINT levels,
1974 IWineD3DDeviceImpl *device, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool,
1975 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
1977 typedef struct _WINED3DVOLUMET_DESC
1979 UINT Width;
1980 UINT Height;
1981 UINT Depth;
1982 } WINED3DVOLUMET_DESC;
1984 /*****************************************************************************
1985 * IWineD3DVolume implementation structure (extends IUnknown)
1987 typedef struct IWineD3DVolumeImpl
1989 /* IUnknown & WineD3DResource fields */
1990 const IWineD3DVolumeVtbl *lpVtbl;
1991 IWineD3DResourceClass resource;
1993 /* WineD3DVolume Information */
1994 WINED3DVOLUMET_DESC currentDesc;
1995 struct IWineD3DVolumeTextureImpl *container;
1996 BOOL lockable;
1997 BOOL locked;
1998 WINED3DBOX lockedBox;
1999 WINED3DBOX dirtyBox;
2000 BOOL dirty;
2001 } IWineD3DVolumeImpl;
2003 void volume_add_dirty_box(IWineD3DVolume *iface, const WINED3DBOX *dirty_box) DECLSPEC_HIDDEN;
2004 HRESULT volume_init(IWineD3DVolumeImpl *volume, IWineD3DDeviceImpl *device, UINT width,
2005 UINT height, UINT depth, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool,
2006 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
2007 void volume_set_container(IWineD3DVolumeImpl *volume, struct IWineD3DVolumeTextureImpl *container) DECLSPEC_HIDDEN;
2009 /*****************************************************************************
2010 * IWineD3DVolumeTexture implementation structure (extends IWineD3DBaseTextureImpl)
2012 typedef struct IWineD3DVolumeTextureImpl
2014 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
2015 const IWineD3DVolumeTextureVtbl *lpVtbl;
2016 IWineD3DResourceClass resource;
2017 IWineD3DBaseTextureClass baseTexture;
2018 } IWineD3DVolumeTextureImpl;
2020 HRESULT volumetexture_init(IWineD3DVolumeTextureImpl *texture, UINT width, UINT height,
2021 UINT depth, UINT levels, IWineD3DDeviceImpl *device, DWORD usage, enum wined3d_format_id format_id,
2022 WINED3DPOOL pool, void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
2024 typedef struct _WINED3DSURFACET_DESC
2026 WINED3DMULTISAMPLE_TYPE MultiSampleType;
2027 DWORD MultiSampleQuality;
2028 UINT Width;
2029 UINT Height;
2030 } WINED3DSURFACET_DESC;
2032 /*****************************************************************************
2033 * Structure for DIB Surfaces (GetDC and GDI surfaces)
2035 typedef struct wineD3DSurface_DIB {
2036 HBITMAP DIBsection;
2037 void* bitmap_data;
2038 UINT bitmap_size;
2039 HGDIOBJ holdbitmap;
2040 BOOL client_memory;
2041 } wineD3DSurface_DIB;
2043 typedef struct {
2044 struct list entry;
2045 GLuint id;
2046 UINT width;
2047 UINT height;
2048 } renderbuffer_entry_t;
2050 struct fbo_entry
2052 struct list entry;
2053 IWineD3DSurfaceImpl **render_targets;
2054 IWineD3DSurfaceImpl *depth_stencil;
2055 DWORD location;
2056 BOOL attached;
2057 GLuint id;
2060 /*****************************************************************************
2061 * IWineD3DClipp implementation structure
2063 typedef struct IWineD3DClipperImpl
2065 const IWineD3DClipperVtbl *lpVtbl;
2066 LONG ref;
2068 HWND hWnd;
2069 } IWineD3DClipperImpl;
2071 enum wined3d_container_type
2073 WINED3D_CONTAINER_NONE = 0,
2074 WINED3D_CONTAINER_SWAPCHAIN,
2075 WINED3D_CONTAINER_TEXTURE,
2078 struct wined3d_subresource_container
2080 enum wined3d_container_type type;
2081 union
2083 struct IWineD3DBase *base;
2084 struct IWineD3DSwapChainImpl *swapchain;
2085 struct IWineD3DBaseTextureImpl *texture;
2086 } u;
2089 /*****************************************************************************
2090 * IWineD3DSurface implementation structure
2092 struct IWineD3DSurfaceImpl
2094 /* IUnknown & IWineD3DResource Information */
2095 const IWineD3DSurfaceVtbl *lpVtbl;
2096 IWineD3DResourceClass resource;
2098 /* IWineD3DSurface fields */
2099 struct wined3d_subresource_container container;
2100 WINED3DSURFACET_DESC currentDesc;
2101 IWineD3DPaletteImpl *palette; /* D3D7 style palette handling */
2102 PALETTEENTRY *palette9; /* D3D8/9 style palette handling */
2104 DWORD flags;
2106 UINT pow2Width;
2107 UINT pow2Height;
2109 /* A method to retrieve the drawable size. Not in the Vtable to make it changeable */
2110 void (*get_drawable_size)(struct wined3d_context *context, UINT *width, UINT *height);
2112 /* PBO */
2113 GLuint pbo;
2114 GLuint texture_name;
2115 GLuint texture_name_srgb;
2116 GLint texture_level;
2117 GLenum texture_target;
2119 RECT lockedRect;
2120 RECT dirtyRect;
2121 int lockCount;
2122 #define MAXLOCKCOUNT 50 /* After this amount of locks do not free the sysmem copy */
2124 /* For GetDC */
2125 wineD3DSurface_DIB dib;
2126 HDC hDC;
2128 /* Color keys for DDraw */
2129 WINEDDCOLORKEY DestBltCKey;
2130 WINEDDCOLORKEY DestOverlayCKey;
2131 WINEDDCOLORKEY SrcOverlayCKey;
2132 WINEDDCOLORKEY SrcBltCKey;
2133 DWORD CKeyFlags;
2135 WINEDDCOLORKEY glCKey;
2137 struct list renderbuffers;
2138 renderbuffer_entry_t *current_renderbuffer;
2139 SIZE ds_current_size;
2141 /* DirectDraw clippers */
2142 IWineD3DClipper *clipper;
2144 /* DirectDraw Overlay handling */
2145 RECT overlay_srcrect;
2146 RECT overlay_destrect;
2147 IWineD3DSurfaceImpl *overlay_dest;
2148 struct list overlays;
2149 struct list overlay_entry;
2152 extern const IWineD3DSurfaceVtbl IWineD3DSurface_Vtbl DECLSPEC_HIDDEN;
2153 extern const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl DECLSPEC_HIDDEN;
2155 void surface_add_dirty_rect(IWineD3DSurfaceImpl *surface, const RECT *dirty_rect) DECLSPEC_HIDDEN;
2156 HRESULT surface_color_fill(IWineD3DSurfaceImpl *s, const RECT *rect, const WINED3DCOLORVALUE *color) DECLSPEC_HIDDEN;
2157 void surface_gdi_cleanup(IWineD3DSurfaceImpl *This) DECLSPEC_HIDDEN;
2158 GLenum surface_get_gl_buffer(IWineD3DSurfaceImpl *surface) DECLSPEC_HIDDEN;
2159 HRESULT surface_init(IWineD3DSurfaceImpl *surface, WINED3DSURFTYPE surface_type, UINT alignment,
2160 UINT width, UINT height, UINT level, BOOL lockable, BOOL discard, WINED3DMULTISAMPLE_TYPE multisample_type,
2161 UINT multisample_quality, IWineD3DDeviceImpl *device, DWORD usage, enum wined3d_format_id format_id,
2162 WINED3DPOOL pool, void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
2163 BOOL surface_init_sysmem(IWineD3DSurfaceImpl *surface) DECLSPEC_HIDDEN;
2164 void surface_internal_preload(IWineD3DSurfaceImpl *surface, enum WINED3DSRGB srgb) DECLSPEC_HIDDEN;
2165 BOOL surface_is_offscreen(IWineD3DSurfaceImpl *iface) DECLSPEC_HIDDEN;
2166 void surface_load_ds_location(IWineD3DSurfaceImpl *surface,
2167 struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN;
2168 HRESULT surface_load_location(IWineD3DSurfaceImpl *surface, DWORD flag, const RECT *rect) DECLSPEC_HIDDEN;
2169 void surface_modify_ds_location(IWineD3DSurfaceImpl *surface, DWORD location, UINT w, UINT h) DECLSPEC_HIDDEN;
2170 void surface_modify_location(IWineD3DSurfaceImpl *surface, DWORD flag, BOOL persistent) DECLSPEC_HIDDEN;
2171 void surface_prepare_texture(IWineD3DSurfaceImpl *surface,
2172 const struct wined3d_gl_info *gl_info, BOOL srgb) DECLSPEC_HIDDEN;
2173 void surface_set_compatible_renderbuffer(IWineD3DSurfaceImpl *surface,
2174 unsigned int width, unsigned int height) DECLSPEC_HIDDEN;
2175 void surface_set_container(IWineD3DSurfaceImpl *surface,
2176 enum wined3d_container_type type, IWineD3DBase *container) DECLSPEC_HIDDEN;
2177 void surface_set_texture_name(IWineD3DSurfaceImpl *surface, GLuint name, BOOL srgb_name) DECLSPEC_HIDDEN;
2178 void surface_set_texture_target(IWineD3DSurfaceImpl *surface, GLenum target) DECLSPEC_HIDDEN;
2179 void surface_translate_drawable_coords(IWineD3DSurfaceImpl *surface, HWND window, RECT *rect) DECLSPEC_HIDDEN;
2181 /* Predeclare the shared Surface functions */
2182 HRESULT WINAPI IWineD3DBaseSurfaceImpl_QueryInterface(IWineD3DSurface *iface,
2183 REFIID riid, LPVOID *ppobj) DECLSPEC_HIDDEN;
2184 ULONG WINAPI IWineD3DBaseSurfaceImpl_AddRef(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2185 void * WINAPI IWineD3DBaseSurfaceImpl_GetParent(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2186 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPrivateData(IWineD3DSurface *iface,
2187 REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD flags) DECLSPEC_HIDDEN;
2188 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPrivateData(IWineD3DSurface *iface,
2189 REFGUID refguid, void *pData, DWORD *pSizeOfData) DECLSPEC_HIDDEN;
2190 HRESULT WINAPI IWineD3DBaseSurfaceImpl_FreePrivateData(IWineD3DSurface *iface, REFGUID refguid) DECLSPEC_HIDDEN;
2191 DWORD WINAPI IWineD3DBaseSurfaceImpl_SetPriority(IWineD3DSurface *iface, DWORD PriorityNew) DECLSPEC_HIDDEN;
2192 DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPriority(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2193 WINED3DRESOURCETYPE WINAPI IWineD3DBaseSurfaceImpl_GetType(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2194 void WINAPI IWineD3DBaseSurfaceImpl_GetDesc(IWineD3DSurface *iface, WINED3DSURFACE_DESC *desc) DECLSPEC_HIDDEN;
2195 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetBltStatus(IWineD3DSurface *iface, DWORD flags) DECLSPEC_HIDDEN;
2196 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetFlipStatus(IWineD3DSurface *iface, DWORD flags) DECLSPEC_HIDDEN;
2197 HRESULT WINAPI IWineD3DBaseSurfaceImpl_IsLost(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2198 HRESULT WINAPI IWineD3DBaseSurfaceImpl_Restore(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2199 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPalette(IWineD3DSurface *iface, IWineD3DPalette **Pal) DECLSPEC_HIDDEN;
2200 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPalette(IWineD3DSurface *iface, IWineD3DPalette *Pal) DECLSPEC_HIDDEN;
2201 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetColorKey(IWineD3DSurface *iface,
2202 DWORD flags, const WINEDDCOLORKEY *CKey) DECLSPEC_HIDDEN;
2203 DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPitch(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2204 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetOverlayPosition(IWineD3DSurface *iface, LONG X, LONG Y) DECLSPEC_HIDDEN;
2205 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetOverlayPosition(IWineD3DSurface *iface, LONG *X, LONG *Y) DECLSPEC_HIDDEN;
2206 HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlayZOrder(IWineD3DSurface *iface,
2207 DWORD flags, IWineD3DSurface *Ref) DECLSPEC_HIDDEN;
2208 HRESULT WINAPI IWineD3DBaseSurfaceImpl_UpdateOverlay(IWineD3DSurface *iface, const RECT *SrcRect,
2209 IWineD3DSurface *DstSurface, const RECT *DstRect, DWORD flags, const WINEDDOVERLAYFX *FX) DECLSPEC_HIDDEN;
2210 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetClipper(IWineD3DSurface *iface, IWineD3DClipper *clipper) DECLSPEC_HIDDEN;
2211 HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetClipper(IWineD3DSurface *iface, IWineD3DClipper **clipper) DECLSPEC_HIDDEN;
2212 HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetFormat(IWineD3DSurface *iface,
2213 enum wined3d_format_id format_id) DECLSPEC_HIDDEN;
2214 HRESULT IWineD3DBaseSurfaceImpl_CreateDIBSection(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2215 HRESULT WINAPI IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface *iface, const RECT *dst_rect, IWineD3DSurface *src_surface,
2216 const RECT *src_rect, DWORD flags, const WINEDDBLTFX *fx, WINED3DTEXTUREFILTERTYPE filter) DECLSPEC_HIDDEN;
2217 HRESULT WINAPI IWineD3DBaseSurfaceImpl_BltFast(IWineD3DSurface *iface, DWORD dstx, DWORD dsty,
2218 IWineD3DSurface *Source, const RECT *rsrc, DWORD trans) DECLSPEC_HIDDEN;
2219 HRESULT WINAPI IWineD3DBaseSurfaceImpl_Map(IWineD3DSurface *iface, WINED3DLOCKED_RECT *pLockedRect,
2220 const RECT *pRect, DWORD flags) DECLSPEC_HIDDEN;
2221 const void *WINAPI IWineD3DBaseSurfaceImpl_GetData(IWineD3DSurface *iface) DECLSPEC_HIDDEN;
2223 void get_drawable_size_swapchain(struct wined3d_context *context, UINT *width, UINT *height) DECLSPEC_HIDDEN;
2224 void get_drawable_size_backbuffer(struct wined3d_context *context, UINT *width, UINT *height) DECLSPEC_HIDDEN;
2225 void get_drawable_size_fbo(struct wined3d_context *context, UINT *width, UINT *height) DECLSPEC_HIDDEN;
2227 void draw_textured_quad(IWineD3DSurfaceImpl *src_surface, const RECT *src_rect,
2228 const RECT *dst_rect, WINED3DTEXTUREFILTERTYPE Filter) DECLSPEC_HIDDEN;
2229 void flip_surface(IWineD3DSurfaceImpl *front, IWineD3DSurfaceImpl *back) DECLSPEC_HIDDEN;
2231 /* Surface flags: */
2232 #define SFLAG_CONVERTED 0x00000002 /* Converted for color keying or Palettized */
2233 #define SFLAG_DIBSECTION 0x00000004 /* Has a DIB section attached for GetDC */
2234 #define SFLAG_LOCKABLE 0x00000008 /* Surface can be locked */
2235 #define SFLAG_DISCARD 0x00000010 /* ??? */
2236 #define SFLAG_LOCKED 0x00000020 /* Surface is locked atm */
2237 #define SFLAG_INTEXTURE 0x00000040 /* The GL texture contains the newest surface content */
2238 #define SFLAG_INSRGBTEX 0x00000080 /* The GL srgb texture contains the newest surface content */
2239 #define SFLAG_INDRAWABLE 0x00000100 /* The gl drawable contains the most up to date data */
2240 #define SFLAG_INSYSMEM 0x00000200 /* The system memory copy is most up to date */
2241 #define SFLAG_NONPOW2 0x00000400 /* Surface sizes are not a power of 2 */
2242 #define SFLAG_DYNLOCK 0x00000800 /* Surface is often locked by the app */
2243 #define SFLAG_DCINUSE 0x00001000 /* Set between GetDC and ReleaseDC calls */
2244 #define SFLAG_LOST 0x00002000 /* Surface lost flag for DDraw */
2245 #define SFLAG_USERPTR 0x00004000 /* The application allocated the memory for this surface */
2246 #define SFLAG_GLCKEY 0x00008000 /* The gl texture was created with a color key */
2247 #define SFLAG_CLIENT 0x00010000 /* GL_APPLE_client_storage is used on that texture */
2248 #define SFLAG_ALLOCATED 0x00020000 /* A gl texture is allocated for this surface */
2249 #define SFLAG_SRGBALLOCATED 0x00040000 /* A srgb gl texture is allocated for this surface */
2250 #define SFLAG_PBO 0x00080000 /* Has a PBO attached for speeding up data transfers for dynamically locked surfaces */
2251 #define SFLAG_NORMCOORD 0x00100000 /* Set if the GL texture coords are normalized(non-texture rectangle) */
2252 #define SFLAG_DS_ONSCREEN 0x00200000 /* Is a depth stencil, last modified onscreen */
2253 #define SFLAG_DS_OFFSCREEN 0x00400000 /* Is a depth stencil, last modified offscreen */
2254 #define SFLAG_INOVERLAYDRAW 0x00800000 /* Overlay drawing is in progress. Recursion prevention */
2256 /* In some conditions the surface memory must not be freed:
2257 * SFLAG_CONVERTED: Converting the data back would take too long
2258 * SFLAG_DIBSECTION: The dib code manages the memory
2259 * SFLAG_LOCKED: The app requires access to the surface data
2260 * SFLAG_DYNLOCK: Avoid freeing the data for performance
2261 * SFLAG_PBO: PBOs don't use 'normal' memory. It is either allocated by the driver or must be NULL.
2262 * SFLAG_CLIENT: OpenGL uses our memory as backup
2264 #define SFLAG_DONOTFREE (SFLAG_CONVERTED | \
2265 SFLAG_DIBSECTION | \
2266 SFLAG_LOCKED | \
2267 SFLAG_DYNLOCK | \
2268 SFLAG_USERPTR | \
2269 SFLAG_PBO | \
2270 SFLAG_CLIENT)
2272 #define SFLAG_LOCATIONS (SFLAG_INSYSMEM | \
2273 SFLAG_INTEXTURE | \
2274 SFLAG_INDRAWABLE | \
2275 SFLAG_INSRGBTEX)
2277 #define SFLAG_DS_LOCATIONS (SFLAG_DS_ONSCREEN | \
2278 SFLAG_DS_OFFSCREEN)
2279 #define SFLAG_DS_DISCARDED SFLAG_DS_LOCATIONS
2281 typedef enum {
2282 NO_CONVERSION,
2283 CONVERT_PALETTED,
2284 CONVERT_PALETTED_CK,
2285 CONVERT_CK_565,
2286 CONVERT_CK_5551,
2287 CONVERT_CK_RGB24,
2288 CONVERT_RGB32_888
2289 } CONVERT_TYPES;
2291 HRESULT d3dfmt_get_conv(IWineD3DSurfaceImpl *surface, BOOL need_alpha_ck, BOOL use_texturing,
2292 struct wined3d_format *format, CONVERT_TYPES *convert) DECLSPEC_HIDDEN;
2293 void d3dfmt_p8_init_palette(IWineD3DSurfaceImpl *surface, BYTE table[256][4], BOOL colorkey) DECLSPEC_HIDDEN;
2295 BOOL palette9_changed(IWineD3DSurfaceImpl *This) DECLSPEC_HIDDEN;
2297 /*****************************************************************************
2298 * IWineD3DVertexDeclaration implementation structure
2301 struct wined3d_vertex_declaration_element
2303 const struct wined3d_format *format;
2304 BOOL ffp_valid;
2305 WORD input_slot;
2306 WORD offset;
2307 UINT output_slot;
2308 BYTE method;
2309 BYTE usage;
2310 BYTE usage_idx;
2313 typedef struct IWineD3DVertexDeclarationImpl {
2314 /* IUnknown Information */
2315 const IWineD3DVertexDeclarationVtbl *lpVtbl;
2316 LONG ref;
2318 void *parent;
2319 const struct wined3d_parent_ops *parent_ops;
2320 IWineD3DDeviceImpl *device;
2322 struct wined3d_vertex_declaration_element *elements;
2323 UINT element_count;
2325 DWORD streams[MAX_STREAMS];
2326 UINT num_streams;
2327 BOOL position_transformed;
2328 BOOL half_float_conv_needed;
2329 } IWineD3DVertexDeclarationImpl;
2331 HRESULT vertexdeclaration_init(IWineD3DVertexDeclarationImpl *declaration, IWineD3DDeviceImpl *device,
2332 const WINED3DVERTEXELEMENT *elements, UINT element_count,
2333 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
2335 /*****************************************************************************
2336 * IWineD3DStateBlock implementation structure
2339 /* Internal state Block for Begin/End/Capture/Create/Apply info */
2340 /* Note: Very long winded but gl Lists are not flexible enough */
2341 /* to resolve everything we need, so doing it manually for now */
2342 typedef struct SAVEDSTATES {
2343 DWORD transform[(HIGHEST_TRANSFORMSTATE >> 5) + 1];
2344 WORD streamSource; /* MAX_STREAMS, 16 */
2345 WORD streamFreq; /* MAX_STREAMS, 16 */
2346 DWORD renderState[(WINEHIGHEST_RENDER_STATE >> 5) + 1];
2347 DWORD textureState[MAX_TEXTURES]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */
2348 WORD samplerState[MAX_COMBINED_SAMPLERS]; /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */
2349 DWORD clipplane; /* WINED3DMAXUSERCLIPPLANES, 32 */
2350 WORD pixelShaderConstantsB; /* MAX_CONST_B, 16 */
2351 WORD pixelShaderConstantsI; /* MAX_CONST_I, 16 */
2352 BOOL *pixelShaderConstantsF;
2353 WORD vertexShaderConstantsB; /* MAX_CONST_B, 16 */
2354 WORD vertexShaderConstantsI; /* MAX_CONST_I, 16 */
2355 BOOL *vertexShaderConstantsF;
2356 DWORD textures : 20; /* MAX_COMBINED_SAMPLERS, 20 */
2357 DWORD primitive_type : 1;
2358 DWORD indices : 1;
2359 DWORD material : 1;
2360 DWORD viewport : 1;
2361 DWORD vertexDecl : 1;
2362 DWORD pixelShader : 1;
2363 DWORD vertexShader : 1;
2364 DWORD scissorRect : 1;
2365 DWORD padding : 4;
2366 } SAVEDSTATES;
2368 struct StageState {
2369 DWORD stage;
2370 DWORD state;
2373 struct wined3d_stream_state
2375 struct wined3d_buffer *buffer;
2376 UINT offset;
2377 UINT stride;
2378 UINT frequency;
2379 UINT flags;
2382 struct wined3d_state
2384 IWineD3DVertexDeclarationImpl *vertex_declaration;
2385 struct wined3d_stream_state streams[MAX_STREAMS + 1 /* tesselated pseudo-stream */];
2386 BOOL user_stream;
2387 struct wined3d_buffer *index_buffer;
2388 enum wined3d_format_id index_format;
2389 INT base_vertex_index;
2390 INT load_base_vertex_index; /* Non-indexed drawing needs 0 here, indexed needs base_vertex_index. */
2391 GLenum gl_primitive_type;
2393 struct IWineD3DVertexShaderImpl *vertex_shader;
2394 BOOL vs_consts_b[MAX_CONST_B];
2395 INT vs_consts_i[MAX_CONST_I * 4];
2396 float *vs_consts_f;
2398 struct IWineD3DPixelShaderImpl *pixel_shader;
2399 BOOL ps_consts_b[MAX_CONST_B];
2400 INT ps_consts_i[MAX_CONST_I * 4];
2401 float *ps_consts_f;
2403 IWineD3DBaseTextureImpl *textures[MAX_COMBINED_SAMPLERS];
2404 DWORD sampler_states[MAX_COMBINED_SAMPLERS][WINED3D_HIGHEST_SAMPLER_STATE + 1];
2405 DWORD texture_states[MAX_TEXTURES][WINED3D_HIGHEST_TEXTURE_STATE + 1];
2406 DWORD lowest_disabled_stage;
2408 WINED3DMATRIX transforms[HIGHEST_TRANSFORMSTATE + 1];
2409 double clip_planes[MAX_CLIPPLANES][4];
2410 WINED3DCLIPSTATUS clip_status;
2411 WINED3DMATERIAL material;
2412 WINED3DVIEWPORT viewport;
2413 RECT scissor_rect;
2415 /* Light hashmap . Collisions are handled using standard wine double linked lists */
2416 #define LIGHTMAP_SIZE 43 /* Use of a prime number recommended. Set to 1 for a linked list! */
2417 #define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE) /* Primitive and simple function */
2418 struct list light_map[LIGHTMAP_SIZE]; /* Hash map containing the lights */
2419 const struct wined3d_light_info *lights[MAX_ACTIVE_LIGHTS]; /* Map of opengl lights to d3d lights */
2421 DWORD render_states[WINEHIGHEST_RENDER_STATE + 1];
2424 struct IWineD3DStateBlockImpl
2426 /* IUnknown fields */
2427 const IWineD3DStateBlockVtbl *lpVtbl;
2428 LONG ref; /* Note: Ref counting not required */
2430 /* IWineD3DStateBlock information */
2431 IWineD3DDeviceImpl *device;
2432 WINED3DSTATEBLOCKTYPE blockType;
2434 /* Array indicating whether things have been set or changed */
2435 SAVEDSTATES changed;
2436 struct wined3d_state state;
2438 /* Contained state management */
2439 DWORD contained_render_states[WINEHIGHEST_RENDER_STATE + 1];
2440 unsigned int num_contained_render_states;
2441 DWORD contained_transform_states[HIGHEST_TRANSFORMSTATE + 1];
2442 unsigned int num_contained_transform_states;
2443 DWORD contained_vs_consts_i[MAX_CONST_I];
2444 unsigned int num_contained_vs_consts_i;
2445 DWORD contained_vs_consts_b[MAX_CONST_B];
2446 unsigned int num_contained_vs_consts_b;
2447 DWORD *contained_vs_consts_f;
2448 unsigned int num_contained_vs_consts_f;
2449 DWORD contained_ps_consts_i[MAX_CONST_I];
2450 unsigned int num_contained_ps_consts_i;
2451 DWORD contained_ps_consts_b[MAX_CONST_B];
2452 unsigned int num_contained_ps_consts_b;
2453 DWORD *contained_ps_consts_f;
2454 unsigned int num_contained_ps_consts_f;
2455 struct StageState contained_tss_states[MAX_TEXTURES * (WINED3D_HIGHEST_TEXTURE_STATE + 1)];
2456 unsigned int num_contained_tss_states;
2457 struct StageState contained_sampler_states[MAX_COMBINED_SAMPLERS * WINED3D_HIGHEST_SAMPLER_STATE];
2458 unsigned int num_contained_sampler_states;
2461 HRESULT stateblock_init(IWineD3DStateBlockImpl *stateblock,
2462 IWineD3DDeviceImpl *device, WINED3DSTATEBLOCKTYPE type) DECLSPEC_HIDDEN;
2463 void stateblock_init_contained_states(IWineD3DStateBlockImpl *object) DECLSPEC_HIDDEN;
2464 void stateblock_init_default_state(IWineD3DStateBlockImpl *stateblock) DECLSPEC_HIDDEN;
2466 static inline void stateblock_apply_state(DWORD state, IWineD3DStateBlockImpl *stateblock,
2467 struct wined3d_context *context)
2469 const struct StateEntry *statetable = stateblock->device->StateTable;
2470 DWORD rep = statetable[state].representative;
2471 statetable[rep].apply(rep, stateblock, context);
2474 /* Direct3D terminology with little modifications. We do not have an issued state
2475 * because only the driver knows about it, but we have a created state because d3d
2476 * allows GetData on a created issue, but opengl doesn't
2478 enum query_state {
2479 QUERY_CREATED,
2480 QUERY_SIGNALLED,
2481 QUERY_BUILDING
2483 /*****************************************************************************
2484 * IWineD3DQueryImpl implementation structure (extends IUnknown)
2486 typedef struct IWineD3DQueryImpl
2488 const IWineD3DQueryVtbl *lpVtbl;
2489 LONG ref; /* Note: Ref counting not required */
2491 IWineD3DDeviceImpl *device;
2493 /* IWineD3DQuery fields */
2494 enum query_state state;
2495 WINED3DQUERYTYPE type;
2496 /* TODO: Think about using a IUnknown instead of a void* */
2497 void *extendedData;
2498 } IWineD3DQueryImpl;
2500 HRESULT query_init(IWineD3DQueryImpl *query, IWineD3DDeviceImpl *device, WINED3DQUERYTYPE type) DECLSPEC_HIDDEN;
2502 /* IWineD3DBuffer */
2504 /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
2505 * fixed function semantics as D3DCOLOR or FLOAT16 */
2506 enum wined3d_buffer_conversion_type
2508 CONV_NONE,
2509 CONV_D3DCOLOR,
2510 CONV_POSITIONT,
2511 CONV_FLOAT16_2, /* Also handles FLOAT16_4 */
2514 struct wined3d_map_range
2516 UINT offset;
2517 UINT size;
2520 #define WINED3D_BUFFER_OPTIMIZED 0x01 /* Optimize has been called for the buffer */
2521 #define WINED3D_BUFFER_HASDESC 0x02 /* A vertex description has been found */
2522 #define WINED3D_BUFFER_CREATEBO 0x04 /* Attempt to create a buffer object next PreLoad */
2523 #define WINED3D_BUFFER_DOUBLEBUFFER 0x08 /* Use a vbo and local allocated memory */
2524 #define WINED3D_BUFFER_FLUSH 0x10 /* Manual unmap flushing */
2525 #define WINED3D_BUFFER_DISCARD 0x20 /* A DISCARD lock has occurred since the last PreLoad */
2526 #define WINED3D_BUFFER_NOSYNC 0x40 /* All locks since the last PreLoad had NOOVERWRITE set */
2527 #define WINED3D_BUFFER_APPLESYNC 0x80 /* Using sync as in GL_APPLE_flush_buffer_range */
2529 struct wined3d_buffer
2531 const struct IWineD3DBufferVtbl *vtbl;
2532 IWineD3DResourceClass resource;
2534 struct wined3d_buffer_desc desc;
2536 GLuint buffer_object;
2537 GLenum buffer_object_usage;
2538 GLenum buffer_type_hint;
2539 UINT buffer_object_size;
2540 LONG bind_count;
2541 DWORD flags;
2543 LONG lock_count;
2544 struct wined3d_map_range *maps;
2545 ULONG maps_size, modified_areas;
2546 struct wined3d_event_query *query;
2548 /* conversion stuff */
2549 UINT decl_change_count, full_conversion_count;
2550 UINT draw_count;
2551 UINT stride; /* 0 if no conversion */
2552 UINT conversion_stride; /* 0 if no shifted conversion */
2553 enum wined3d_buffer_conversion_type *conversion_map; /* NULL if no conversion */
2554 /* Extra load offsets, for FLOAT16 conversion */
2555 UINT *conversion_shift; /* NULL if no shifted conversion */
2558 const BYTE *buffer_get_memory(struct wined3d_buffer *buffer, const struct wined3d_gl_info *gl_info,
2559 GLuint *buffer_object) DECLSPEC_HIDDEN;
2560 BYTE *buffer_get_sysmem(struct wined3d_buffer *This, const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
2561 HRESULT buffer_init(struct wined3d_buffer *buffer, IWineD3DDeviceImpl *device,
2562 UINT size, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool, GLenum bind_hint,
2563 const char *data, void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
2565 /* IWineD3DRendertargetView */
2566 struct wined3d_rendertarget_view
2568 const struct IWineD3DRendertargetViewVtbl *vtbl;
2569 LONG refcount;
2571 IWineD3DResource *resource;
2572 void *parent;
2575 void wined3d_rendertarget_view_init(struct wined3d_rendertarget_view *view,
2576 IWineD3DResource *resource, void *parent) DECLSPEC_HIDDEN;
2578 /*****************************************************************************
2579 * IWineD3DSwapChainImpl implementation structure (extends IUnknown)
2582 struct IWineD3DSwapChainImpl
2584 /*IUnknown part*/
2585 const IWineD3DSwapChainVtbl *lpVtbl;
2586 LONG ref; /* Note: Ref counting not required */
2588 void *parent;
2589 IWineD3DDeviceImpl *device;
2591 /* IWineD3DSwapChain fields */
2592 IWineD3DSurfaceImpl **back_buffers;
2593 IWineD3DSurfaceImpl *front_buffer;
2594 WINED3DPRESENT_PARAMETERS presentParms;
2595 DWORD orig_width, orig_height;
2596 enum wined3d_format_id orig_fmt;
2597 WINED3DGAMMARAMP orig_gamma;
2598 BOOL render_to_fbo;
2599 const struct wined3d_format *ds_format;
2601 LONG prev_time, frames; /* Performance tracking */
2602 unsigned int vSyncCounter;
2604 struct wined3d_context **context;
2605 unsigned int num_contexts;
2607 HWND win_handle;
2608 HWND device_window;
2611 extern const IWineD3DSwapChainVtbl IWineGDISwapChain_Vtbl DECLSPEC_HIDDEN;
2612 void x11_copy_to_screen(IWineD3DSwapChainImpl *This, const RECT *rc) DECLSPEC_HIDDEN;
2614 HRESULT WINAPI IWineD3DBaseSwapChainImpl_QueryInterface(IWineD3DSwapChain *iface,
2615 REFIID riid, LPVOID *ppobj) DECLSPEC_HIDDEN;
2616 ULONG WINAPI IWineD3DBaseSwapChainImpl_AddRef(IWineD3DSwapChain *iface) DECLSPEC_HIDDEN;
2617 ULONG WINAPI IWineD3DBaseSwapChainImpl_Release(IWineD3DSwapChain *iface) DECLSPEC_HIDDEN;
2618 void * WINAPI IWineD3DBaseSwapChainImpl_GetParent(IWineD3DSwapChain *iface) DECLSPEC_HIDDEN;
2619 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetFrontBufferData(IWineD3DSwapChain *iface,
2620 IWineD3DSurface *dst_surface) DECLSPEC_HIDDEN;
2621 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetBackBuffer(IWineD3DSwapChain *iface, UINT iBackBuffer,
2622 WINED3DBACKBUFFER_TYPE Type, IWineD3DSurface **ppBackBuffer) DECLSPEC_HIDDEN;
2623 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetRasterStatus(IWineD3DSwapChain *iface,
2624 WINED3DRASTER_STATUS *pRasterStatus) DECLSPEC_HIDDEN;
2625 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetDisplayMode(IWineD3DSwapChain *iface,
2626 WINED3DDISPLAYMODE *pMode) DECLSPEC_HIDDEN;
2627 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetDevice(IWineD3DSwapChain *iface,
2628 IWineD3DDevice **device) DECLSPEC_HIDDEN;
2629 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetPresentParameters(IWineD3DSwapChain *iface,
2630 WINED3DPRESENT_PARAMETERS *pPresentationParameters) DECLSPEC_HIDDEN;
2631 HRESULT WINAPI IWineD3DBaseSwapChainImpl_SetGammaRamp(IWineD3DSwapChain *iface,
2632 DWORD flags, const WINED3DGAMMARAMP *pRamp) DECLSPEC_HIDDEN;
2633 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetGammaRamp(IWineD3DSwapChain *iface,
2634 WINED3DGAMMARAMP *pRamp) DECLSPEC_HIDDEN;
2636 struct wined3d_context *swapchain_create_context_for_thread(IWineD3DSwapChain *iface) DECLSPEC_HIDDEN;
2637 HRESULT swapchain_init(IWineD3DSwapChainImpl *swapchain, WINED3DSURFTYPE surface_type,
2638 IWineD3DDeviceImpl *device, WINED3DPRESENT_PARAMETERS *present_parameters, void *parent) DECLSPEC_HIDDEN;
2640 #define DEFAULT_REFRESH_RATE 0
2642 /*****************************************************************************
2643 * Utility function prototypes
2646 /* Trace routines */
2647 const char *debug_d3dformat(enum wined3d_format_id format_id) DECLSPEC_HIDDEN;
2648 const char *debug_d3ddevicetype(WINED3DDEVTYPE devtype) DECLSPEC_HIDDEN;
2649 const char *debug_d3dresourcetype(WINED3DRESOURCETYPE res) DECLSPEC_HIDDEN;
2650 const char *debug_d3dusage(DWORD usage) DECLSPEC_HIDDEN;
2651 const char *debug_d3dusagequery(DWORD usagequery) DECLSPEC_HIDDEN;
2652 const char *debug_d3ddeclmethod(WINED3DDECLMETHOD method) DECLSPEC_HIDDEN;
2653 const char *debug_d3ddeclusage(BYTE usage) DECLSPEC_HIDDEN;
2654 const char *debug_d3dprimitivetype(WINED3DPRIMITIVETYPE PrimitiveType) DECLSPEC_HIDDEN;
2655 const char *debug_d3drenderstate(DWORD state) DECLSPEC_HIDDEN;
2656 const char *debug_d3dsamplerstate(DWORD state) DECLSPEC_HIDDEN;
2657 const char *debug_d3dstate(DWORD state) DECLSPEC_HIDDEN;
2658 const char *debug_d3dtexturefiltertype(WINED3DTEXTUREFILTERTYPE filter_type) DECLSPEC_HIDDEN;
2659 const char *debug_d3dtexturestate(DWORD state) DECLSPEC_HIDDEN;
2660 const char *debug_d3dtstype(WINED3DTRANSFORMSTATETYPE tstype) DECLSPEC_HIDDEN;
2661 const char *debug_d3dpool(WINED3DPOOL pool) DECLSPEC_HIDDEN;
2662 const char *debug_fbostatus(GLenum status) DECLSPEC_HIDDEN;
2663 const char *debug_glerror(GLenum error) DECLSPEC_HIDDEN;
2664 const char *debug_d3dbasis(WINED3DBASISTYPE basis) DECLSPEC_HIDDEN;
2665 const char *debug_d3ddegree(WINED3DDEGREETYPE order) DECLSPEC_HIDDEN;
2666 const char *debug_d3dtop(WINED3DTEXTUREOP d3dtop) DECLSPEC_HIDDEN;
2667 void dump_color_fixup_desc(struct color_fixup_desc fixup) DECLSPEC_HIDDEN;
2668 const char *debug_surflocation(DWORD flag) DECLSPEC_HIDDEN;
2670 /* Routines for GL <-> D3D values */
2671 GLenum StencilOp(DWORD op) DECLSPEC_HIDDEN;
2672 GLenum CompareFunc(DWORD func) DECLSPEC_HIDDEN;
2673 BOOL is_invalid_op(const struct wined3d_state *state, int stage,
2674 WINED3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3) DECLSPEC_HIDDEN;
2675 void set_tex_op_nvrc(const struct wined3d_gl_info *gl_info, const struct wined3d_state *state,
2676 BOOL is_alpha, int stage, WINED3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3,
2677 INT texture_idx, DWORD dst) DECLSPEC_HIDDEN;
2678 void set_texture_matrix(const float *smat, DWORD flags, BOOL calculatedCoords,
2679 BOOL transformed, enum wined3d_format_id coordtype, BOOL ffp_can_disable_proj) DECLSPEC_HIDDEN;
2680 void texture_activate_dimensions(IWineD3DBaseTextureImpl *texture,
2681 const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
2682 void sampler_texdim(DWORD state, IWineD3DStateBlockImpl *stateblock,
2683 struct wined3d_context *context) DECLSPEC_HIDDEN;
2684 void tex_alphaop(DWORD state, IWineD3DStateBlockImpl *stateblock,
2685 struct wined3d_context *context) DECLSPEC_HIDDEN;
2686 void apply_pixelshader(DWORD state, IWineD3DStateBlockImpl *stateblock,
2687 struct wined3d_context *context) DECLSPEC_HIDDEN;
2688 void state_fogcolor(DWORD state, IWineD3DStateBlockImpl *stateblock,
2689 struct wined3d_context *context) DECLSPEC_HIDDEN;
2690 void state_fogdensity(DWORD state, IWineD3DStateBlockImpl *stateblock,
2691 struct wined3d_context *context) DECLSPEC_HIDDEN;
2692 void state_fogstartend(DWORD state, IWineD3DStateBlockImpl *stateblock,
2693 struct wined3d_context *context) DECLSPEC_HIDDEN;
2694 void state_fog_fragpart(DWORD state, IWineD3DStateBlockImpl *stateblock,
2695 struct wined3d_context *context) DECLSPEC_HIDDEN;
2697 BOOL getColorBits(const struct wined3d_format *format,
2698 short *redSize, short *greenSize, short *blueSize, short *alphaSize, short *totalSize) DECLSPEC_HIDDEN;
2699 BOOL getDepthStencilBits(const struct wined3d_format *format,
2700 short *depthSize, short *stencilSize) DECLSPEC_HIDDEN;
2702 /* Math utils */
2703 void multiply_matrix(WINED3DMATRIX *dest, const WINED3DMATRIX *src1, const WINED3DMATRIX *src2) DECLSPEC_HIDDEN;
2704 UINT wined3d_log2i(UINT32 x) DECLSPEC_HIDDEN;
2705 unsigned int count_bits(unsigned int mask) DECLSPEC_HIDDEN;
2707 void select_shader_mode(const struct wined3d_gl_info *gl_info, int *ps_selected, int *vs_selected) DECLSPEC_HIDDEN;
2709 typedef struct local_constant {
2710 struct list entry;
2711 unsigned int idx;
2712 DWORD value[4];
2713 } local_constant;
2715 typedef struct SHADER_LIMITS {
2716 unsigned int temporary;
2717 unsigned int texcoord;
2718 unsigned int sampler;
2719 unsigned int constant_int;
2720 unsigned int constant_float;
2721 unsigned int constant_bool;
2722 unsigned int address;
2723 unsigned int packed_output;
2724 unsigned int packed_input;
2725 unsigned int attributes;
2726 unsigned int label;
2727 } SHADER_LIMITS;
2729 #ifdef __GNUC__
2730 #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
2731 #else
2732 #define PRINTF_ATTR(fmt,args)
2733 #endif
2735 /* Base Shader utility functions. */
2736 int shader_addline(struct wined3d_shader_buffer *buffer, const char *fmt, ...) PRINTF_ATTR(2,3) DECLSPEC_HIDDEN;
2737 int shader_vaddline(struct wined3d_shader_buffer *buffer, const char *fmt, va_list args) DECLSPEC_HIDDEN;
2739 /* Vertex shader utility functions */
2740 extern BOOL vshader_get_input(struct IWineD3DVertexShaderImpl *shader,
2741 BYTE usage_req, BYTE usage_idx_req, unsigned int *regnum) DECLSPEC_HIDDEN;
2743 /*****************************************************************************
2744 * IDirect3DBaseShader implementation structure
2746 typedef struct IWineD3DBaseShaderClass
2748 LONG ref;
2749 SHADER_LIMITS limits;
2750 DWORD *function;
2751 UINT functionLength;
2752 BOOL load_local_constsF;
2753 const struct wined3d_shader_frontend *frontend;
2754 void *frontend_data;
2755 void *backend_data;
2757 void *parent;
2758 const struct wined3d_parent_ops *parent_ops;
2760 /* Programs this shader is linked with */
2761 struct list linked_programs;
2763 /* Immediate constants (override global ones) */
2764 struct list constantsB;
2765 struct list constantsF;
2766 struct list constantsI;
2767 struct wined3d_shader_reg_maps reg_maps;
2769 struct wined3d_shader_signature_element input_signature[max(MAX_ATTRIBS, MAX_REG_INPUT)];
2770 struct wined3d_shader_signature_element output_signature[MAX_REG_OUTPUT];
2772 /* Pointer to the parent device */
2773 struct IWineD3DDeviceImpl *device;
2774 struct list shader_list_entry;
2776 } IWineD3DBaseShaderClass;
2778 typedef struct IWineD3DBaseShaderImpl {
2779 /* IUnknown */
2780 const IWineD3DBaseShaderVtbl *lpVtbl;
2782 /* IWineD3DBaseShader */
2783 IWineD3DBaseShaderClass baseShader;
2784 } IWineD3DBaseShaderImpl;
2786 void shader_buffer_clear(struct wined3d_shader_buffer *buffer) DECLSPEC_HIDDEN;
2787 BOOL shader_buffer_init(struct wined3d_shader_buffer *buffer) DECLSPEC_HIDDEN;
2788 void shader_buffer_free(struct wined3d_shader_buffer *buffer) DECLSPEC_HIDDEN;
2789 void shader_dump_src_param(const struct wined3d_shader_src_param *param,
2790 const struct wined3d_shader_version *shader_version) DECLSPEC_HIDDEN;
2791 void shader_dump_dst_param(const struct wined3d_shader_dst_param *param,
2792 const struct wined3d_shader_version *shader_version) DECLSPEC_HIDDEN;
2793 unsigned int shader_find_free_input_register(const struct wined3d_shader_reg_maps *reg_maps,
2794 unsigned int max) DECLSPEC_HIDDEN;
2795 void shader_generate_main(IWineD3DBaseShaderImpl *shader, struct wined3d_shader_buffer *buffer,
2796 const struct wined3d_shader_reg_maps *reg_maps, const DWORD *pFunction, void *backend_ctx) DECLSPEC_HIDDEN;
2797 BOOL shader_match_semantic(const char *semantic_name, WINED3DDECLUSAGE usage) DECLSPEC_HIDDEN;
2799 static inline BOOL shader_is_pshader_version(enum wined3d_shader_type type)
2801 return type == WINED3D_SHADER_TYPE_PIXEL;
2804 static inline BOOL shader_is_vshader_version(enum wined3d_shader_type type)
2806 return type == WINED3D_SHADER_TYPE_VERTEX;
2809 static inline BOOL shader_is_scalar(const struct wined3d_shader_register *reg)
2811 switch (reg->type)
2813 case WINED3DSPR_RASTOUT:
2814 /* oFog & oPts */
2815 if (reg->idx) return TRUE;
2816 /* oPos */
2817 return FALSE;
2819 case WINED3DSPR_DEPTHOUT: /* oDepth */
2820 case WINED3DSPR_CONSTBOOL: /* b# */
2821 case WINED3DSPR_LOOP: /* aL */
2822 case WINED3DSPR_PREDICATE: /* p0 */
2823 return TRUE;
2825 case WINED3DSPR_MISCTYPE:
2826 switch(reg->idx)
2828 case 0: /* vPos */
2829 return FALSE;
2830 case 1: /* vFace */
2831 return TRUE;
2832 default:
2833 return FALSE;
2836 case WINED3DSPR_IMMCONST:
2837 return reg->immconst_type == WINED3D_IMMCONST_SCALAR;
2839 default:
2840 return FALSE;
2844 static inline void shader_get_position_fixup(const struct wined3d_context *context,
2845 const struct wined3d_state *state, float *position_fixup)
2847 position_fixup[0] = 1.0f;
2848 position_fixup[1] = 1.0f;
2849 position_fixup[2] = (63.0f / 64.0f) / state->viewport.Width;
2850 position_fixup[3] = -(63.0f / 64.0f) / state->viewport.Height;
2852 if (context->render_offscreen)
2854 position_fixup[1] *= -1.0f;
2855 position_fixup[3] *= -1.0f;
2859 static inline BOOL shader_constant_is_local(IWineD3DBaseShaderImpl* This, DWORD reg) {
2860 local_constant* lconst;
2862 if(This->baseShader.load_local_constsF) return FALSE;
2863 LIST_FOR_EACH_ENTRY(lconst, &This->baseShader.constantsF, local_constant, entry) {
2864 if(lconst->idx == reg) return TRUE;
2866 return FALSE;
2870 /*****************************************************************************
2871 * IDirect3DVertexShader implementation structures
2873 typedef struct IWineD3DVertexShaderImpl {
2874 /* IUnknown parts */
2875 const IWineD3DVertexShaderVtbl *lpVtbl;
2877 /* IWineD3DBaseShader */
2878 IWineD3DBaseShaderClass baseShader;
2880 /* Vertex shader attributes. */
2881 struct wined3d_shader_attribute attributes[MAX_ATTRIBS];
2882 } IWineD3DVertexShaderImpl;
2884 void find_vs_compile_args(const struct wined3d_state *state,
2885 IWineD3DVertexShaderImpl *shader, struct vs_compile_args *args) DECLSPEC_HIDDEN;
2886 HRESULT vertexshader_init(IWineD3DVertexShaderImpl *shader, IWineD3DDeviceImpl *device,
2887 const DWORD *byte_code, const struct wined3d_shader_signature *output_signature,
2888 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
2890 struct wined3d_geometryshader
2892 const struct IWineD3DGeometryShaderVtbl *vtbl;
2893 IWineD3DBaseShaderClass base_shader;
2896 HRESULT geometryshader_init(struct wined3d_geometryshader *shader, IWineD3DDeviceImpl *device,
2897 const DWORD *byte_code, const struct wined3d_shader_signature *output_signature,
2898 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
2900 /*****************************************************************************
2901 * IDirect3DPixelShader implementation structure
2904 /* Using additional shader constants (uniforms in GLSL / program environment
2905 * or local parameters in ARB) is costly:
2906 * ARB only knows float4 parameters and GLSL compiler are not really smart
2907 * when it comes to efficiently pack float2 uniforms, so no space is wasted
2908 * (in fact most compilers map a float2 to a full float4 uniform).
2910 * For NP2 texcoord fixup we only need 2 floats (width and height) for each
2911 * 2D texture used in the shader. We therefore pack fixup info for 2 textures
2912 * into a single shader constant (uniform / program parameter).
2914 * This structure is shared between the GLSL and the ARB backend.*/
2915 struct ps_np2fixup_info {
2916 unsigned char idx[MAX_FRAGMENT_SAMPLERS]; /* indices to the real constant */
2917 WORD active; /* bitfield indicating if we can apply the fixup */
2918 WORD num_consts;
2921 typedef struct IWineD3DPixelShaderImpl {
2922 /* IUnknown parts */
2923 const IWineD3DPixelShaderVtbl *lpVtbl;
2925 /* IWineD3DBaseShader */
2926 IWineD3DBaseShaderClass baseShader;
2928 /* Pixel shader input semantics */
2929 DWORD input_reg_map[MAX_REG_INPUT];
2930 BOOL input_reg_used[MAX_REG_INPUT];
2931 unsigned int declared_in_count;
2933 /* Some information about the shader behavior */
2934 char vpos_uniform;
2936 BOOL color0_mov;
2937 DWORD color0_reg;
2939 } IWineD3DPixelShaderImpl;
2941 HRESULT pixelshader_init(IWineD3DPixelShaderImpl *shader, IWineD3DDeviceImpl *device,
2942 const DWORD *byte_code, const struct wined3d_shader_signature *output_signature,
2943 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
2944 void pixelshader_update_samplers(struct wined3d_shader_reg_maps *reg_maps,
2945 IWineD3DBaseTextureImpl * const *textures) DECLSPEC_HIDDEN;
2946 void find_ps_compile_args(const struct wined3d_state *state,
2947 IWineD3DPixelShaderImpl *shader, struct ps_compile_args *args) DECLSPEC_HIDDEN;
2949 /* sRGB correction constants */
2950 static const float srgb_cmp = 0.0031308f;
2951 static const float srgb_mul_low = 12.92f;
2952 static const float srgb_pow = 0.41666f;
2953 static const float srgb_mul_high = 1.055f;
2954 static const float srgb_sub_high = 0.055f;
2956 /*****************************************************************************
2957 * IWineD3DPalette implementation structure
2959 struct IWineD3DPaletteImpl {
2960 /* IUnknown parts */
2961 const IWineD3DPaletteVtbl *lpVtbl;
2962 LONG ref;
2964 void *parent;
2965 IWineD3DDeviceImpl *device;
2967 /* IWineD3DPalette */
2968 HPALETTE hpal;
2969 WORD palVersion; /*| */
2970 WORD palNumEntries; /*| LOGPALETTE */
2971 PALETTEENTRY palents[256]; /*| */
2972 /* This is to store the palette in 'screen format' */
2973 int screen_palents[256];
2974 DWORD flags;
2977 HRESULT wined3d_palette_init(IWineD3DPaletteImpl *palette, IWineD3DDeviceImpl *device,
2978 DWORD flags, const PALETTEENTRY *entries, void *parent) DECLSPEC_HIDDEN;
2980 /* DirectDraw utility functions */
2981 extern enum wined3d_format_id pixelformat_for_depth(DWORD depth) DECLSPEC_HIDDEN;
2983 /*****************************************************************************
2984 * Pixel format management
2987 /* WineD3D pixel format flags */
2988 #define WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING 0x00000001
2989 #define WINED3DFMT_FLAG_FILTERING 0x00000002
2990 #define WINED3DFMT_FLAG_DEPTH 0x00000004
2991 #define WINED3DFMT_FLAG_STENCIL 0x00000008
2992 #define WINED3DFMT_FLAG_RENDERTARGET 0x00000010
2993 #define WINED3DFMT_FLAG_FOURCC 0x00000020
2994 #define WINED3DFMT_FLAG_FBO_ATTACHABLE 0x00000040
2995 #define WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB 0x00000080
2996 #define WINED3DFMT_FLAG_GETDC 0x00000100
2997 #define WINED3DFMT_FLAG_FLOAT 0x00000200
2998 #define WINED3DFMT_FLAG_BUMPMAP 0x00000400
2999 #define WINED3DFMT_FLAG_SRGB_READ 0x00000800
3000 #define WINED3DFMT_FLAG_SRGB_WRITE 0x00001000
3001 #define WINED3DFMT_FLAG_VTF 0x00002000
3002 #define WINED3DFMT_FLAG_SHADOW 0x00004000
3003 #define WINED3DFMT_FLAG_COMPRESSED 0x00008000
3004 #define WINED3DFMT_FLAG_BROKEN_PITCH 0x00010000
3006 struct wined3d_format
3008 enum wined3d_format_id id;
3010 DWORD red_mask;
3011 DWORD green_mask;
3012 DWORD blue_mask;
3013 DWORD alpha_mask;
3014 UINT byte_count;
3015 WORD depth_size;
3016 WORD stencil_size;
3018 UINT block_width;
3019 UINT block_height;
3020 UINT block_byte_count;
3022 enum wined3d_ffp_emit_idx emit_idx;
3023 GLint component_count;
3024 GLenum gl_vtx_type;
3025 GLint gl_vtx_format;
3026 GLboolean gl_normalized;
3027 unsigned int component_size;
3029 GLint glInternal;
3030 GLint glGammaInternal;
3031 GLint rtInternal;
3032 GLint glFormat;
3033 GLint glType;
3034 UINT conv_byte_count;
3035 unsigned int flags;
3036 float heightscale;
3037 struct color_fixup_desc color_fixup;
3038 void (*convert)(const BYTE *src, BYTE *dst, UINT pitch, UINT width, UINT height);
3041 const struct wined3d_format *wined3d_get_format(const struct wined3d_gl_info *gl_info,
3042 enum wined3d_format_id format_id) DECLSPEC_HIDDEN;
3043 UINT wined3d_format_calculate_size(const struct wined3d_format *format,
3044 UINT alignment, UINT width, UINT height) DECLSPEC_HIDDEN;
3045 DWORD wined3d_format_convert_from_float(const struct wined3d_format *format,
3046 const WINED3DCOLORVALUE *color) DECLSPEC_HIDDEN;
3048 static inline BOOL use_vs(const struct wined3d_state *state)
3050 /* Check stateblock->vertexDecl to allow this to be used from
3051 * IWineD3DDeviceImpl_FindTexUnitMap(). This is safe because
3052 * stateblock->vertexShader implies a vertex declaration instead of ddraw
3053 * style strided data. */
3054 return state->vertex_shader && !state->vertex_declaration->position_transformed;
3057 static inline BOOL use_ps(const struct wined3d_state *state)
3059 return !!state->pixel_shader;
3062 /* The WNDCLASS-Name for the fake window which we use to retrieve the GL capabilities */
3063 #define WINED3D_OPENGL_WINDOW_CLASS_NAME "WineD3D_OpenGL"
3065 #define WINEMAKEFOURCC(ch0, ch1, ch2, ch3) \
3066 ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
3067 ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))
3069 #define MAKEDWORD_VERSION(maj, min) (((maj & 0xffff) << 16) | (min & 0xffff))
3071 #endif