d3d8: Get rid of the format switching code in d3d8_device_CopyRects().
[wine.git] / dlls / wined3d / shader_sm4.c
blobf10969b154b23ce50b90a997d28ed6625b0abd08
1 /*
2 * Copyright 2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #include "config.h"
20 #include "wine/port.h"
22 #include "wined3d_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
25 WINE_DECLARE_DEBUG_CHANNEL(d3d_bytecode);
27 #define WINED3D_SM4_INSTRUCTION_MODIFIER (1 << 31)
29 #define WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT 24
30 #define WINED3D_SM4_INSTRUCTION_LENGTH_MASK (0x1f << WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT)
32 #define WINED3D_SM4_PRIMITIVE_TYPE_SHIFT 11
33 #define WINED3D_SM4_PRIMITIVE_TYPE_MASK (0x7 << WINED3D_SM4_PRIMITIVE_TYPE_SHIFT)
35 #define WINED3D_SM4_INDEX_TYPE_SHIFT 11
36 #define WINED3D_SM4_INDEX_TYPE_MASK (0x1 << WINED3D_SM4_INDEX_TYPE_SHIFT)
38 #define WINED3D_SM4_OPCODE_MASK 0xff
40 #define WINED3D_SM4_REGISTER_MODIFIER (1 << 31)
42 #define WINED3D_SM4_ADDRESSING_SHIFT1 25
43 #define WINED3D_SM4_ADDRESSING_MASK1 (0x3 << WINED3D_SM4_ADDRESSING_SHIFT1)
45 #define WINED3D_SM4_ADDRESSING_SHIFT0 22
46 #define WINED3D_SM4_ADDRESSING_MASK0 (0x3 << WINED3D_SM4_ADDRESSING_SHIFT0)
48 #define WINED3D_SM4_REGISTER_ORDER_SHIFT 20
49 #define WINED3D_SM4_REGISTER_ORDER_MASK (0x3 << WINED3D_SM4_REGISTER_ORDER_SHIFT)
51 #define WINED3D_SM4_REGISTER_TYPE_SHIFT 12
52 #define WINED3D_SM4_REGISTER_TYPE_MASK (0xf << WINED3D_SM4_REGISTER_TYPE_SHIFT)
54 #define WINED3D_SM4_SWIZZLE_TYPE_SHIFT 2
55 #define WINED3D_SM4_SWIZZLE_TYPE_MASK (0x3 << WINED3D_SM4_SWIZZLE_TYPE_SHIFT)
57 #define WINED3D_SM4_IMMCONST_TYPE_SHIFT 0
58 #define WINED3D_SM4_IMMCONST_TYPE_MASK (0x3 << WINED3D_SM4_IMMCONST_TYPE_SHIFT)
60 #define WINED3D_SM4_WRITEMASK_SHIFT 4
61 #define WINED3D_SM4_WRITEMASK_MASK (0xf << WINED3D_SM4_WRITEMASK_SHIFT)
63 #define WINED3D_SM4_SWIZZLE_SHIFT 4
64 #define WINED3D_SM4_SWIZZLE_MASK (0xff << WINED3D_SM4_SWIZZLE_SHIFT)
66 #define WINED3D_SM4_VERSION_MAJOR(version) (((version) >> 4) & 0xf)
67 #define WINED3D_SM4_VERSION_MINOR(version) (((version) >> 0) & 0xf)
69 #define WINED3D_SM4_ADDRESSING_RELATIVE 0x2
70 #define WINED3D_SM4_ADDRESSING_OFFSET 0x1
72 enum wined3d_sm4_opcode
74 WINED3D_SM4_OP_ADD = 0x00,
75 WINED3D_SM4_OP_AND = 0x01,
76 WINED3D_SM4_OP_BREAK = 0x02,
77 WINED3D_SM4_OP_BREAKC = 0x03,
78 WINED3D_SM4_OP_CUT = 0x09,
79 WINED3D_SM4_OP_DERIV_RTX = 0x0b,
80 WINED3D_SM4_OP_DERIV_RTY = 0x0c,
81 WINED3D_SM4_OP_DISCARD = 0x0d,
82 WINED3D_SM4_OP_DIV = 0x0e,
83 WINED3D_SM4_OP_DP2 = 0x0f,
84 WINED3D_SM4_OP_DP3 = 0x10,
85 WINED3D_SM4_OP_DP4 = 0x11,
86 WINED3D_SM4_OP_EMIT = 0x13,
87 WINED3D_SM4_OP_ENDIF = 0x15,
88 WINED3D_SM4_OP_ENDLOOP = 0x16,
89 WINED3D_SM4_OP_EQ = 0x18,
90 WINED3D_SM4_OP_EXP = 0x19,
91 WINED3D_SM4_OP_FRC = 0x1a,
92 WINED3D_SM4_OP_FTOI = 0x1b,
93 WINED3D_SM4_OP_GE = 0x1d,
94 WINED3D_SM4_OP_IADD = 0x1e,
95 WINED3D_SM4_OP_IF = 0x1f,
96 WINED3D_SM4_OP_IEQ = 0x20,
97 WINED3D_SM4_OP_IGE = 0x21,
98 WINED3D_SM4_OP_IMUL = 0x26,
99 WINED3D_SM4_OP_ISHL = 0x29,
100 WINED3D_SM4_OP_ITOF = 0x2b,
101 WINED3D_SM4_OP_LD = 0x2d,
102 WINED3D_SM4_OP_LOG = 0x2f,
103 WINED3D_SM4_OP_LOOP = 0x30,
104 WINED3D_SM4_OP_LT = 0x31,
105 WINED3D_SM4_OP_MAD = 0x32,
106 WINED3D_SM4_OP_MIN = 0x33,
107 WINED3D_SM4_OP_MAX = 0x34,
108 WINED3D_SM4_OP_MOV = 0x36,
109 WINED3D_SM4_OP_MOVC = 0x37,
110 WINED3D_SM4_OP_MUL = 0x38,
111 WINED3D_SM4_OP_RET = 0x3e,
112 WINED3D_SM4_OP_ROUND_NI = 0x41,
113 WINED3D_SM4_OP_RSQ = 0x44,
114 WINED3D_SM4_OP_SAMPLE = 0x45,
115 WINED3D_SM4_OP_SAMPLE_LOD = 0x48,
116 WINED3D_SM4_OP_SAMPLE_GRAD = 0x49,
117 WINED3D_SM4_OP_SQRT = 0x4b,
118 WINED3D_SM4_OP_SINCOS = 0x4d,
119 WINED3D_SM4_OP_UDIV = 0x4e,
120 WINED3D_SM4_OP_USHR = 0x55,
121 WINED3D_SM4_OP_UTOF = 0x56,
122 WINED3D_SM4_OP_XOR = 0x57,
123 WINED3D_SM4_OP_DCL_CONSTANT_BUFFER = 0x59,
124 WINED3D_SM4_OP_DCL_OUTPUT_TOPOLOGY = 0x5c,
125 WINED3D_SM4_OP_DCL_INPUT_PRIMITIVE = 0x5d,
126 WINED3D_SM4_OP_DCL_VERTICES_OUT = 0x5e,
129 enum wined3d_sm4_register_type
131 WINED3D_SM4_RT_TEMP = 0x0,
132 WINED3D_SM4_RT_INPUT = 0x1,
133 WINED3D_SM4_RT_OUTPUT = 0x2,
134 WINED3D_SM4_RT_IMMCONST = 0x4,
135 WINED3D_SM4_RT_SAMPLER = 0x6,
136 WINED3D_SM4_RT_CONSTBUFFER = 0x8,
137 WINED3D_SM4_RT_PRIMID = 0xb,
138 WINED3D_SM4_RT_NULL = 0xd,
141 enum wined3d_sm4_output_primitive_type
143 WINED3D_SM4_OUTPUT_PT_POINTLIST = 0x1,
144 WINED3D_SM4_OUTPUT_PT_LINELIST = 0x3,
145 WINED3D_SM4_OUTPUT_PT_TRIANGLESTRIP = 0x5,
148 enum wined3d_sm4_input_primitive_type
150 WINED3D_SM4_INPUT_PT_POINT = 0x1,
151 WINED3D_SM4_INPUT_PT_LINE = 0x2,
152 WINED3D_SM4_INPUT_PT_TRIANGLE = 0x3,
153 WINED3D_SM4_INPUT_PT_LINEADJ = 0x6,
154 WINED3D_SM4_INPUT_PT_TRIANGLEADJ = 0x7,
157 enum wined3d_sm4_swizzle_type
159 WINED3D_SM4_SWIZZLE_VEC4 = 0x1,
160 WINED3D_SM4_SWIZZLE_SCALAR = 0x2,
163 enum wined3d_sm4_immconst_type
165 WINED3D_SM4_IMMCONST_SCALAR = 0x1,
166 WINED3D_SM4_IMMCONST_VEC4 = 0x2,
169 struct wined3d_shader_src_param_entry
171 struct list entry;
172 struct wined3d_shader_src_param param;
175 struct wined3d_sm4_data
177 struct wined3d_shader_version shader_version;
178 const DWORD *end;
179 const struct wined3d_shader_signature *output_signature;
181 struct wined3d_shader_src_param src_param[5];
182 struct wined3d_shader_dst_param dst_param[2];
183 struct list src_free;
184 struct list src;
187 struct wined3d_sm4_opcode_info
189 enum wined3d_sm4_opcode opcode;
190 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx;
191 const char *dst_info;
192 const char *src_info;
195 struct sysval_map
197 enum wined3d_sysval_semantic sysval;
198 enum wined3d_shader_register_type register_type;
199 UINT register_idx;
203 * F -> WINED3D_DATA_FLOAT
204 * I -> WINED3D_DATA_INT
205 * R -> WINED3D_DATA_RESOURCE
206 * S -> WINED3D_DATA_SAMPLER
207 * U -> WINED3D_DATA_UINT
209 static const struct wined3d_sm4_opcode_info opcode_table[] =
211 {WINED3D_SM4_OP_ADD, WINED3DSIH_ADD, "F", "FF"},
212 {WINED3D_SM4_OP_AND, WINED3DSIH_AND, "U", "UU"},
213 {WINED3D_SM4_OP_BREAK, WINED3DSIH_BREAK, "", ""},
214 {WINED3D_SM4_OP_BREAKC, WINED3DSIH_BREAKP, "", "U"},
215 {WINED3D_SM4_OP_CUT, WINED3DSIH_CUT, "", ""},
216 {WINED3D_SM4_OP_DERIV_RTX, WINED3DSIH_DSX, "F", "F"},
217 {WINED3D_SM4_OP_DERIV_RTY, WINED3DSIH_DSY, "F", "F"},
218 {WINED3D_SM4_OP_DISCARD, WINED3DSIH_TEXKILL, "", "U"},
219 {WINED3D_SM4_OP_DIV, WINED3DSIH_DIV, "F", "FF"},
220 {WINED3D_SM4_OP_DP2, WINED3DSIH_DP2, "F", "FF"},
221 {WINED3D_SM4_OP_DP3, WINED3DSIH_DP3, "F", "FF"},
222 {WINED3D_SM4_OP_DP4, WINED3DSIH_DP4, "F", "FF"},
223 {WINED3D_SM4_OP_EMIT, WINED3DSIH_EMIT, "", ""},
224 {WINED3D_SM4_OP_ENDIF, WINED3DSIH_ENDIF, "", ""},
225 {WINED3D_SM4_OP_ENDLOOP, WINED3DSIH_ENDLOOP, "", ""},
226 {WINED3D_SM4_OP_EQ, WINED3DSIH_EQ, "U", "FF"},
227 {WINED3D_SM4_OP_EXP, WINED3DSIH_EXP, "F", "F"},
228 {WINED3D_SM4_OP_FRC, WINED3DSIH_FRC, "F", "F"},
229 {WINED3D_SM4_OP_FTOI, WINED3DSIH_FTOI, "I", "F"},
230 {WINED3D_SM4_OP_GE, WINED3DSIH_GE, "U", "FF"},
231 {WINED3D_SM4_OP_IADD, WINED3DSIH_IADD, "I", "II"},
232 {WINED3D_SM4_OP_IF, WINED3DSIH_IF, "", "U"},
233 {WINED3D_SM4_OP_IEQ, WINED3DSIH_IEQ, "U", "II"},
234 {WINED3D_SM4_OP_IGE, WINED3DSIH_IGE, "U", "II"},
235 {WINED3D_SM4_OP_IMUL, WINED3DSIH_IMUL, "II", "II"},
236 {WINED3D_SM4_OP_ISHL, WINED3DSIH_ISHL, "I", "II"},
237 {WINED3D_SM4_OP_ITOF, WINED3DSIH_ITOF, "F", "I"},
238 {WINED3D_SM4_OP_LD, WINED3DSIH_LD, "U", "FR"},
239 {WINED3D_SM4_OP_LOG, WINED3DSIH_LOG, "F", "F"},
240 {WINED3D_SM4_OP_LOOP, WINED3DSIH_LOOP, "", ""},
241 {WINED3D_SM4_OP_LT, WINED3DSIH_LT, "U", "FF"},
242 {WINED3D_SM4_OP_MAD, WINED3DSIH_MAD, "F", "FFF"},
243 {WINED3D_SM4_OP_MIN, WINED3DSIH_MIN, "F", "FF"},
244 {WINED3D_SM4_OP_MAX, WINED3DSIH_MAX, "F", "FF"},
245 {WINED3D_SM4_OP_MOV, WINED3DSIH_MOV, "F", "F"},
246 {WINED3D_SM4_OP_MOVC, WINED3DSIH_MOVC, "F", "UFF"},
247 {WINED3D_SM4_OP_MUL, WINED3DSIH_MUL, "F", "FF"},
248 {WINED3D_SM4_OP_RET, WINED3DSIH_RET, "", ""},
249 {WINED3D_SM4_OP_ROUND_NI, WINED3DSIH_ROUND_NI, "F", "F"},
250 {WINED3D_SM4_OP_RSQ, WINED3DSIH_RSQ, "F", "F"},
251 {WINED3D_SM4_OP_SAMPLE, WINED3DSIH_SAMPLE, "U", "FRS"},
252 {WINED3D_SM4_OP_SAMPLE_LOD, WINED3DSIH_SAMPLE_LOD, "U", "FRSF"},
253 {WINED3D_SM4_OP_SAMPLE_GRAD, WINED3DSIH_SAMPLE_GRAD, "U", "FRSFF"},
254 {WINED3D_SM4_OP_SQRT, WINED3DSIH_SQRT, "F", "F"},
255 {WINED3D_SM4_OP_SINCOS, WINED3DSIH_SINCOS, "FF", "F"},
256 {WINED3D_SM4_OP_UDIV, WINED3DSIH_UDIV, "UU", "UU"},
257 {WINED3D_SM4_OP_USHR, WINED3DSIH_USHR, "U", "UU"},
258 {WINED3D_SM4_OP_UTOF, WINED3DSIH_UTOF, "F", "U"},
259 {WINED3D_SM4_OP_XOR, WINED3DSIH_XOR, "U", "UU"},
260 {WINED3D_SM4_OP_DCL_CONSTANT_BUFFER, WINED3DSIH_DCL_CONSTANT_BUFFER, "", ""},
261 {WINED3D_SM4_OP_DCL_OUTPUT_TOPOLOGY, WINED3DSIH_DCL_OUTPUT_TOPOLOGY, "", ""},
262 {WINED3D_SM4_OP_DCL_INPUT_PRIMITIVE, WINED3DSIH_DCL_INPUT_PRIMITIVE, "", ""},
263 {WINED3D_SM4_OP_DCL_VERTICES_OUT, WINED3DSIH_DCL_VERTICES_OUT, "", ""},
266 static const enum wined3d_shader_register_type register_type_table[] =
268 /* WINED3D_SM4_RT_TEMP */ WINED3DSPR_TEMP,
269 /* WINED3D_SM4_RT_INPUT */ WINED3DSPR_INPUT,
270 /* WINED3D_SM4_RT_OUTPUT */ WINED3DSPR_OUTPUT,
271 /* UNKNOWN */ 0,
272 /* WINED3D_SM4_RT_IMMCONST */ WINED3DSPR_IMMCONST,
273 /* UNKNOWN */ 0,
274 /* WINED3D_SM4_RT_SAMPLER */ WINED3DSPR_SAMPLER,
275 /* WINED3D_SM4_RT_RESOURCE */ WINED3DSPR_RESOURCE,
276 /* WINED3D_SM4_RT_CONSTBUFFER */ WINED3DSPR_CONSTBUFFER,
277 /* UNKNOWN */ 0,
278 /* UNKNOWN */ 0,
279 /* WINED3D_SM4_RT_PRIMID */ WINED3DSPR_PRIMID,
280 /* UNKNOWN */ 0,
281 /* WINED3D_SM4_RT_NULL */ WINED3DSPR_NULL,
284 static const enum wined3d_primitive_type output_primitive_type_table[] =
286 /* UNKNOWN */ WINED3D_PT_UNDEFINED,
287 /* WINED3D_SM4_OUTPUT_PT_POINTLIST */ WINED3D_PT_POINTLIST,
288 /* UNKNOWN */ WINED3D_PT_UNDEFINED,
289 /* WINED3D_SM4_OUTPUT_PT_LINELIST */ WINED3D_PT_LINELIST,
290 /* UNKNOWN */ WINED3D_PT_UNDEFINED,
291 /* WINED3D_SM4_OUTPUT_PT_TRIANGLESTRIP */ WINED3D_PT_TRIANGLESTRIP,
294 static const enum wined3d_primitive_type input_primitive_type_table[] =
296 /* UNKNOWN */ WINED3D_PT_UNDEFINED,
297 /* WINED3D_SM4_INPUT_PT_POINT */ WINED3D_PT_POINTLIST,
298 /* WINED3D_SM4_INPUT_PT_LINE */ WINED3D_PT_LINELIST,
299 /* WINED3D_SM4_INPUT_PT_TRIANGLE */ WINED3D_PT_TRIANGLELIST,
300 /* UNKNOWN */ WINED3D_PT_UNDEFINED,
301 /* UNKNOWN */ WINED3D_PT_UNDEFINED,
302 /* WINED3D_SM4_INPUT_PT_LINEADJ */ WINED3D_PT_LINELIST_ADJ,
303 /* WINED3D_SM4_INPUT_PT_TRIANGLEADJ */ WINED3D_PT_TRIANGLELIST_ADJ,
306 static const struct sysval_map sysval_map[] =
308 {WINED3D_SV_DEPTH, WINED3DSPR_DEPTHOUT, 0},
309 {WINED3D_SV_TARGET0, WINED3DSPR_COLOROUT, 0},
310 {WINED3D_SV_TARGET1, WINED3DSPR_COLOROUT, 1},
311 {WINED3D_SV_TARGET2, WINED3DSPR_COLOROUT, 2},
312 {WINED3D_SV_TARGET3, WINED3DSPR_COLOROUT, 3},
313 {WINED3D_SV_TARGET4, WINED3DSPR_COLOROUT, 4},
314 {WINED3D_SV_TARGET5, WINED3DSPR_COLOROUT, 5},
315 {WINED3D_SV_TARGET6, WINED3DSPR_COLOROUT, 6},
316 {WINED3D_SV_TARGET7, WINED3DSPR_COLOROUT, 7},
319 static BOOL shader_sm4_read_src_param(struct wined3d_sm4_data *priv, const DWORD **ptr,
320 enum wined3d_data_type data_type, struct wined3d_shader_src_param *src_param);
322 static const struct wined3d_sm4_opcode_info *get_opcode_info(enum wined3d_sm4_opcode opcode)
324 unsigned int i;
326 for (i = 0; i < sizeof(opcode_table) / sizeof(*opcode_table); ++i)
328 if (opcode == opcode_table[i].opcode) return &opcode_table[i];
331 return NULL;
334 static void map_sysval(enum wined3d_sysval_semantic sysval, struct wined3d_shader_register *reg)
336 unsigned int i;
338 for (i = 0; i < sizeof(sysval_map) / sizeof(*sysval_map); ++i)
340 if (sysval == sysval_map[i].sysval)
342 reg->type = sysval_map[i].register_type;
343 reg->idx[0].offset = sysval_map[i].register_idx;
348 static void map_register(const struct wined3d_sm4_data *priv, struct wined3d_shader_register *reg)
350 switch (priv->shader_version.type)
352 case WINED3D_SHADER_TYPE_PIXEL:
353 if (reg->type == WINED3DSPR_OUTPUT)
355 unsigned int i;
356 const struct wined3d_shader_signature *s = priv->output_signature;
358 if (!s)
360 ERR("Shader has no output signature, unable to map register.\n");
361 break;
364 for (i = 0; i < s->element_count; ++i)
366 if (s->elements[i].register_idx == reg->idx[0].offset)
368 map_sysval(s->elements[i].sysval_semantic, reg);
369 break;
373 break;
375 default:
376 break;
380 static enum wined3d_data_type map_data_type(char t)
382 switch (t)
384 case 'F':
385 return WINED3D_DATA_FLOAT;
386 case 'I':
387 return WINED3D_DATA_INT;
388 case 'R':
389 return WINED3D_DATA_RESOURCE;
390 case 'S':
391 return WINED3D_DATA_SAMPLER;
392 case 'U':
393 return WINED3D_DATA_UINT;
394 default:
395 ERR("Invalid data type '%c'.\n", t);
396 return WINED3D_DATA_FLOAT;
400 static void *shader_sm4_init(const DWORD *byte_code, const struct wined3d_shader_signature *output_signature)
402 struct wined3d_sm4_data *priv = HeapAlloc(GetProcessHeap(), 0, sizeof(*priv));
403 if (!priv)
405 ERR("Failed to allocate private data\n");
406 return NULL;
409 priv->output_signature = output_signature;
410 list_init(&priv->src_free);
411 list_init(&priv->src);
413 return priv;
416 static void shader_sm4_free(void *data)
418 struct wined3d_shader_src_param_entry *e1, *e2;
419 struct wined3d_sm4_data *priv = data;
421 list_move_head(&priv->src_free, &priv->src);
422 LIST_FOR_EACH_ENTRY_SAFE(e1, e2, &priv->src_free, struct wined3d_shader_src_param_entry, entry)
424 HeapFree(GetProcessHeap(), 0, e1);
426 HeapFree(GetProcessHeap(), 0, priv);
429 static struct wined3d_shader_src_param *get_src_param(struct wined3d_sm4_data *priv)
431 struct wined3d_shader_src_param_entry *e;
432 struct list *elem;
434 if (!list_empty(&priv->src_free))
436 elem = list_head(&priv->src_free);
437 list_remove(elem);
439 else
441 if (!(e = HeapAlloc(GetProcessHeap(), 0, sizeof(*e))))
442 return NULL;
443 elem = &e->entry;
446 list_add_tail(&priv->src, elem);
447 e = LIST_ENTRY(elem, struct wined3d_shader_src_param_entry, entry);
448 return &e->param;
451 static void shader_sm4_read_header(void *data, const DWORD **ptr, struct wined3d_shader_version *shader_version)
453 struct wined3d_sm4_data *priv = data;
454 DWORD version_token;
456 priv->end = *ptr;
458 version_token = *(*ptr)++;
459 TRACE("version: 0x%08x\n", version_token);
461 TRACE("token count: %u\n", **ptr);
462 priv->end += *(*ptr)++;
464 switch (version_token >> 16)
466 case WINED3D_SM4_PS:
467 priv->shader_version.type = WINED3D_SHADER_TYPE_PIXEL;
468 break;
470 case WINED3D_SM4_VS:
471 priv->shader_version.type = WINED3D_SHADER_TYPE_VERTEX;
472 break;
474 case WINED3D_SM4_GS:
475 priv->shader_version.type = WINED3D_SHADER_TYPE_GEOMETRY;
476 break;
478 default:
479 FIXME("Unrecognized shader type %#x\n", version_token >> 16);
481 priv->shader_version.major = WINED3D_SM4_VERSION_MAJOR(version_token);
482 priv->shader_version.minor = WINED3D_SM4_VERSION_MINOR(version_token);
484 *shader_version = priv->shader_version;
487 static BOOL shader_sm4_read_reg_idx(struct wined3d_sm4_data *priv, const DWORD **ptr,
488 DWORD addressing, struct wined3d_shader_register_index *reg_idx)
490 if (addressing & WINED3D_SM4_ADDRESSING_RELATIVE)
492 struct wined3d_shader_src_param *rel_addr = get_src_param(priv);
494 if (!(reg_idx->rel_addr = rel_addr))
496 ERR("Failed to get src param for relative addressing.\n");
497 return FALSE;
500 if (addressing & WINED3D_SM4_ADDRESSING_OFFSET)
501 reg_idx->offset = *(*ptr)++;
502 else
503 reg_idx->offset = 0;
504 shader_sm4_read_src_param(priv, ptr, WINED3D_DATA_INT, rel_addr);
506 else
508 reg_idx->rel_addr = NULL;
509 reg_idx->offset = *(*ptr)++;
512 return TRUE;
515 static BOOL shader_sm4_read_param(struct wined3d_sm4_data *priv, const DWORD **ptr,
516 enum wined3d_data_type data_type, struct wined3d_shader_register *param,
517 enum wined3d_shader_src_modifier *modifier)
519 enum wined3d_sm4_register_type register_type;
520 DWORD token = *(*ptr)++;
521 DWORD order;
523 register_type = (token & WINED3D_SM4_REGISTER_TYPE_MASK) >> WINED3D_SM4_REGISTER_TYPE_SHIFT;
524 if (register_type >= sizeof(register_type_table) / sizeof(*register_type_table))
526 FIXME("Unhandled register type %#x.\n", register_type);
527 param->type = WINED3DSPR_TEMP;
529 else
531 param->type = register_type_table[register_type];
533 param->data_type = data_type;
535 if (token & WINED3D_SM4_REGISTER_MODIFIER)
537 DWORD m = *(*ptr)++;
539 /* FIXME: This will probably break down at some point. The SM4
540 * modifiers look like flags, while wined3d currently has an enum
541 * with possible combinations, e.g. WINED3DSPSM_ABSNEG. */
542 switch (m)
544 case 0x41:
545 *modifier = WINED3DSPSM_NEG;
546 break;
548 case 0x81:
549 *modifier = WINED3DSPSM_ABS;
550 break;
552 default:
553 FIXME("Skipping modifier 0x%08x.\n", m);
554 *modifier = WINED3DSPSM_NONE;
555 break;
558 else
560 *modifier = WINED3DSPSM_NONE;
563 order = (token & WINED3D_SM4_REGISTER_ORDER_MASK) >> WINED3D_SM4_REGISTER_ORDER_SHIFT;
565 if (order < 1)
566 param->idx[0].offset = ~0U;
567 else
569 DWORD addressing = (token & WINED3D_SM4_ADDRESSING_MASK0) >> WINED3D_SM4_ADDRESSING_SHIFT0;
570 if (!(shader_sm4_read_reg_idx(priv, ptr, addressing, &param->idx[0])))
572 ERR("Failed to read register index.\n");
573 return FALSE;
577 if (order < 2)
578 param->idx[1].offset = ~0U;
579 else
581 DWORD addressing = (token & WINED3D_SM4_ADDRESSING_MASK1) >> WINED3D_SM4_ADDRESSING_SHIFT1;
582 if (!(shader_sm4_read_reg_idx(priv, ptr, addressing, &param->idx[1])))
584 ERR("Failed to read register index.\n");
585 return FALSE;
589 if (order > 2)
590 FIXME("Unhandled order %u.\n", order);
592 if (register_type == WINED3D_SM4_RT_IMMCONST)
594 enum wined3d_sm4_immconst_type immconst_type =
595 (token & WINED3D_SM4_IMMCONST_TYPE_MASK) >> WINED3D_SM4_IMMCONST_TYPE_SHIFT;
597 switch (immconst_type)
599 case WINED3D_SM4_IMMCONST_SCALAR:
600 param->immconst_type = WINED3D_IMMCONST_SCALAR;
601 memcpy(param->immconst_data, *ptr, 1 * sizeof(DWORD));
602 *ptr += 1;
603 break;
605 case WINED3D_SM4_IMMCONST_VEC4:
606 param->immconst_type = WINED3D_IMMCONST_VEC4;
607 memcpy(param->immconst_data, *ptr, 4 * sizeof(DWORD));
608 *ptr += 4;
609 break;
611 default:
612 FIXME("Unhandled immediate constant type %#x.\n", immconst_type);
613 break;
617 map_register(priv, param);
619 return TRUE;
622 static BOOL shader_sm4_read_src_param(struct wined3d_sm4_data *priv, const DWORD **ptr,
623 enum wined3d_data_type data_type, struct wined3d_shader_src_param *src_param)
625 DWORD token = **ptr;
627 if (!shader_sm4_read_param(priv, ptr, data_type, &src_param->reg, &src_param->modifiers))
629 ERR("Failed to read parameter.\n");
630 return FALSE;
633 if (src_param->reg.type == WINED3DSPR_IMMCONST)
635 src_param->swizzle = WINED3DSP_NOSWIZZLE;
637 else
639 enum wined3d_sm4_swizzle_type swizzle_type =
640 (token & WINED3D_SM4_SWIZZLE_TYPE_MASK) >> WINED3D_SM4_SWIZZLE_TYPE_SHIFT;
642 switch (swizzle_type)
644 case WINED3D_SM4_SWIZZLE_SCALAR:
645 src_param->swizzle = (token & WINED3D_SM4_SWIZZLE_MASK) >> WINED3D_SM4_SWIZZLE_SHIFT;
646 src_param->swizzle = (src_param->swizzle & 0x3) * 0x55;
647 break;
649 case WINED3D_SM4_SWIZZLE_VEC4:
650 src_param->swizzle = (token & WINED3D_SM4_SWIZZLE_MASK) >> WINED3D_SM4_SWIZZLE_SHIFT;
651 break;
653 default:
654 FIXME("Unhandled swizzle type %#x.\n", swizzle_type);
655 break;
659 return TRUE;
662 static BOOL shader_sm4_read_dst_param(struct wined3d_sm4_data *priv, const DWORD **ptr,
663 enum wined3d_data_type data_type, struct wined3d_shader_dst_param *dst_param)
665 enum wined3d_shader_src_modifier modifier;
666 DWORD token = **ptr;
668 if (!shader_sm4_read_param(priv, ptr, data_type, &dst_param->reg, &modifier))
670 ERR("Failed to read parameter.\n");
671 return FALSE;
674 if (modifier != WINED3DSPSM_NONE)
676 ERR("Invalid source modifier %#x on destination register.\n", modifier);
677 return FALSE;
680 dst_param->write_mask = (token & WINED3D_SM4_WRITEMASK_MASK) >> WINED3D_SM4_WRITEMASK_SHIFT;
681 dst_param->modifiers = 0;
682 dst_param->shift = 0;
684 return TRUE;
687 static void shader_sm4_read_instruction(void *data, const DWORD **ptr, struct wined3d_shader_instruction *ins)
689 const struct wined3d_sm4_opcode_info *opcode_info;
690 struct wined3d_sm4_data *priv = data;
691 DWORD opcode_token, opcode;
692 const DWORD *p;
693 UINT i, len;
695 list_move_head(&priv->src_free, &priv->src);
697 opcode_token = *(*ptr)++;
698 opcode = opcode_token & WINED3D_SM4_OPCODE_MASK;
699 len = ((opcode_token & WINED3D_SM4_INSTRUCTION_LENGTH_MASK) >> WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT) - 1;
701 if (TRACE_ON(d3d_bytecode))
703 TRACE_(d3d_bytecode)("[ %08x ", opcode_token);
704 for (i = 0; i < len; ++i)
706 TRACE_(d3d_bytecode)("%08x ", (*ptr)[i]);
708 TRACE_(d3d_bytecode)("]\n");
711 if (!(opcode_info = get_opcode_info(opcode)))
713 FIXME("Unrecognized opcode %#x, opcode_token 0x%08x.\n", opcode, opcode_token);
714 ins->handler_idx = WINED3DSIH_TABLE_SIZE;
715 *ptr += len;
716 return;
719 ins->handler_idx = opcode_info->handler_idx;
720 ins->flags = 0;
721 ins->coissue = 0;
722 ins->predicate = NULL;
723 ins->dst_count = strlen(opcode_info->dst_info);
724 ins->dst = priv->dst_param;
725 ins->src_count = strlen(opcode_info->src_info);
726 ins->src = priv->src_param;
728 p = *ptr;
729 *ptr += len;
731 if (opcode_token & WINED3D_SM4_INSTRUCTION_MODIFIER)
733 DWORD modifier = *p++;
734 FIXME("Skipping modifier 0x%08x.\n", modifier);
737 if (opcode == WINED3D_SM4_OP_DCL_CONSTANT_BUFFER)
739 shader_sm4_read_src_param(priv, &p, WINED3D_DATA_FLOAT, &ins->declaration.src);
740 if (opcode_token & WINED3D_SM4_INDEX_TYPE_MASK)
741 ins->flags |= WINED3DSI_INDEXED_DYNAMIC;
743 else if (opcode == WINED3D_SM4_OP_DCL_OUTPUT_TOPOLOGY)
745 enum wined3d_sm4_output_primitive_type primitive_type;
747 primitive_type = (opcode_token & WINED3D_SM4_PRIMITIVE_TYPE_MASK) >> WINED3D_SM4_PRIMITIVE_TYPE_SHIFT;
748 if (primitive_type >= sizeof(output_primitive_type_table) / sizeof(*output_primitive_type_table))
750 FIXME("Unhandled output primitive type %#x.\n", primitive_type);
751 ins->declaration.primitive_type = WINED3D_PT_UNDEFINED;
753 else
755 ins->declaration.primitive_type = output_primitive_type_table[primitive_type];
758 else if (opcode == WINED3D_SM4_OP_DCL_INPUT_PRIMITIVE)
760 enum wined3d_sm4_input_primitive_type primitive_type;
762 primitive_type = (opcode_token & WINED3D_SM4_PRIMITIVE_TYPE_MASK) >> WINED3D_SM4_PRIMITIVE_TYPE_SHIFT;
763 if (primitive_type >= sizeof(input_primitive_type_table) / sizeof(*input_primitive_type_table))
765 FIXME("Unhandled input primitive type %#x.\n", primitive_type);
766 ins->declaration.primitive_type = WINED3D_PT_UNDEFINED;
768 else
770 ins->declaration.primitive_type = input_primitive_type_table[primitive_type];
773 else if (opcode == WINED3D_SM4_OP_DCL_VERTICES_OUT)
775 ins->declaration.count = *p++;
777 else
779 for (i = 0; i < ins->dst_count; ++i)
781 if (!(shader_sm4_read_dst_param(priv, &p, map_data_type(opcode_info->dst_info[i]), &priv->dst_param[i])))
783 ins->handler_idx = WINED3DSIH_TABLE_SIZE;
784 return;
788 for (i = 0; i < ins->src_count; ++i)
790 if (!(shader_sm4_read_src_param(priv, &p, map_data_type(opcode_info->src_info[i]), &priv->src_param[i])))
792 ins->handler_idx = WINED3DSIH_TABLE_SIZE;
793 return;
799 static BOOL shader_sm4_is_end(void *data, const DWORD **ptr)
801 struct wined3d_sm4_data *priv = data;
802 return *ptr == priv->end;
805 const struct wined3d_shader_frontend sm4_shader_frontend =
807 shader_sm4_init,
808 shader_sm4_free,
809 shader_sm4_read_header,
810 shader_sm4_read_instruction,
811 shader_sm4_is_end,