d3d8: Get rid of the format switching code in d3d8_device_CopyRects().
[wine.git] / dlls / normaliz / normaliz.spec
blobb26649b2ea762db5ca447bbc7083fcccbc6920e6
1 @ stdcall IdnToAscii(long wstr long ptr long) kernel32.IdnToAscii
2 @ stdcall IdnToNameprepUnicode(long wstr long ptr long) kernel32.IdnToNameprepUnicode
3 @ stdcall IdnToUnicode(long wstr long ptr long) kernel32.IdnToUnicode
4 @ stdcall IsNormalizedString(long wstr long) kernel32.IsNormalizedString
5 @ stdcall NormalizeString(long wstr long ptr long) kernel32.NormalizeString