d3d8: Get rid of the format switching code in d3d8_device_CopyRects().
[wine.git] / dlls / msimg32 / msimg32_main.c
blob34beb3c0ed236115b787537f61afe0882f48fbd8
1 /*
2 * Copyright 2002 Uwe Bonnes
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #include <stdarg.h>
21 #include "windef.h"
22 #include "winbase.h"
23 #include "wingdi.h"
24 #include "winerror.h"
25 #include "wine/debug.h"
27 WINE_DEFAULT_DEBUG_CHANNEL(msimg32);
29 /******************************************************************************
30 * vSetDdrawflag (MSIMG32.@)
32 void WINAPI vSetDdrawflag(void)
34 static unsigned int vDrawflag=1;
35 FIXME("stub: vSetDrawFlag %u\n", vDrawflag);
36 SetLastError(ERROR_CALL_NOT_IMPLEMENTED);