d3d8: Get rid of the format switching code in d3d8_device_CopyRects().
[wine.git] / dlls / dplayx / dplayx_messages.c
blob95cc15facccb35932d5c7e1906f49efda9bc0296
1 /* DirectPlay & DirectPlayLobby messaging implementation
3 * Copyright 2000,2001 - Peter Hunnisett
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 * NOTES
20 * o Messaging interface required for both DirectPlay and DirectPlayLobby.
23 #include <stdarg.h>
24 #include <string.h>
25 #include "windef.h"
26 #include "winbase.h"
27 #include "wingdi.h"
28 #include "winuser.h"
29 #include "winerror.h"
31 #include "dplayx_messages.h"
32 #include "dplay_global.h"
33 #include "dplayx_global.h"
34 #include "name_server.h"
35 #include "wine/debug.h"
37 WINE_DEFAULT_DEBUG_CHANNEL(dplay);
39 typedef struct tagMSGTHREADINFO
41 HANDLE hStart;
42 HANDLE hDeath;
43 HANDLE hSettingRead;
44 HANDLE hNotifyEvent;
45 } MSGTHREADINFO, *LPMSGTHREADINFO;
47 static DWORD CALLBACK DPL_MSG_ThreadMain( LPVOID lpContext );
48 static void *DP_MSG_ExpectReply( IDirectPlayImpl *This, DPSP_SENDDATA *data, DWORD dwWaitTime,
49 WORD wReplyCommandId, void **lplpReplyMsg, DWORD *lpdwMsgBodySize );
52 /* Create the message reception thread to allow the application to receive
53 * asynchronous message reception
55 DWORD CreateLobbyMessageReceptionThread( HANDLE hNotifyEvent, HANDLE hStart,
56 HANDLE hDeath, HANDLE hConnRead )
58 DWORD dwMsgThreadId;
59 LPMSGTHREADINFO lpThreadInfo;
60 HANDLE hThread;
62 lpThreadInfo = HeapAlloc( GetProcessHeap(), 0, sizeof( *lpThreadInfo ) );
63 if( lpThreadInfo == NULL )
65 return 0;
68 /* The notify event may or may not exist. Depends if async comm or not */
69 if( hNotifyEvent &&
70 !DuplicateHandle( GetCurrentProcess(), hNotifyEvent,
71 GetCurrentProcess(), &lpThreadInfo->hNotifyEvent,
72 0, FALSE, DUPLICATE_SAME_ACCESS ) )
74 ERR( "Unable to duplicate event handle\n" );
75 goto error;
78 /* These 3 handles don't need to be duplicated because we don't keep a
79 * reference to them where they're created. They're created specifically
80 * for the message thread
82 lpThreadInfo->hStart = hStart;
83 lpThreadInfo->hDeath = hDeath;
84 lpThreadInfo->hSettingRead = hConnRead;
86 hThread = CreateThread( NULL, /* Security attribs */
87 0, /* Stack */
88 DPL_MSG_ThreadMain, /* Msg reception function */
89 lpThreadInfo, /* Msg reception func parameter */
90 0, /* Flags */
91 &dwMsgThreadId /* Updated with thread id */
93 if ( hThread == NULL )
95 ERR( "Unable to create msg thread\n" );
96 goto error;
99 CloseHandle(hThread);
101 return dwMsgThreadId;
103 error:
105 HeapFree( GetProcessHeap(), 0, lpThreadInfo );
107 return 0;
110 static DWORD CALLBACK DPL_MSG_ThreadMain( LPVOID lpContext )
112 LPMSGTHREADINFO lpThreadInfo = lpContext;
113 DWORD dwWaitResult;
115 TRACE( "Msg thread created. Waiting on app startup\n" );
117 /* Wait to ensure that the lobby application is started w/ 1 min timeout */
118 dwWaitResult = WaitForSingleObject( lpThreadInfo->hStart, 10000 /* 10 sec */ );
119 if( dwWaitResult == WAIT_TIMEOUT )
121 FIXME( "Should signal app/wait creation failure (0x%08x)\n", dwWaitResult );
122 goto end_of_thread;
125 /* Close this handle as it's not needed anymore */
126 CloseHandle( lpThreadInfo->hStart );
127 lpThreadInfo->hStart = 0;
129 /* Wait until the lobby knows what it is */
130 dwWaitResult = WaitForSingleObject( lpThreadInfo->hSettingRead, INFINITE );
131 if( dwWaitResult == WAIT_TIMEOUT )
133 ERR( "App Read connection setting timeout fail (0x%08x)\n", dwWaitResult );
136 /* Close this handle as it's not needed anymore */
137 CloseHandle( lpThreadInfo->hSettingRead );
138 lpThreadInfo->hSettingRead = 0;
140 TRACE( "App created && initialized starting main message reception loop\n" );
142 for ( ;; )
144 MSG lobbyMsg;
145 GetMessageW( &lobbyMsg, 0, 0, 0 );
148 end_of_thread:
149 TRACE( "Msg thread exiting!\n" );
150 HeapFree( GetProcessHeap(), 0, lpThreadInfo );
152 return 0;
155 /* DP messaging stuff */
156 static HANDLE DP_MSG_BuildAndLinkReplyStruct( IDirectPlayImpl *This,
157 DP_MSG_REPLY_STRUCT_LIST *lpReplyStructList, WORD wReplyCommandId )
159 lpReplyStructList->replyExpected.hReceipt = CreateEventW( NULL, FALSE, FALSE, NULL );
160 lpReplyStructList->replyExpected.wExpectedReply = wReplyCommandId;
161 lpReplyStructList->replyExpected.lpReplyMsg = NULL;
162 lpReplyStructList->replyExpected.dwMsgBodySize = 0;
164 /* Insert into the message queue while locked */
165 EnterCriticalSection( &This->lock );
166 DPQ_INSERT( This->dp2->repliesExpected, lpReplyStructList, repliesExpected );
167 LeaveCriticalSection( &This->lock );
169 return lpReplyStructList->replyExpected.hReceipt;
172 static
173 LPVOID DP_MSG_CleanReplyStruct( LPDP_MSG_REPLY_STRUCT_LIST lpReplyStructList,
174 LPVOID* lplpReplyMsg, LPDWORD lpdwMsgBodySize )
176 CloseHandle( lpReplyStructList->replyExpected.hReceipt );
178 *lplpReplyMsg = lpReplyStructList->replyExpected.lpReplyMsg;
179 *lpdwMsgBodySize = lpReplyStructList->replyExpected.dwMsgBodySize;
181 return lpReplyStructList->replyExpected.lpReplyMsg;
184 HRESULT DP_MSG_SendRequestPlayerId( IDirectPlayImpl *This, DWORD dwFlags, DPID *lpdpidAllocatedId )
186 LPVOID lpMsg;
187 LPDPMSG_REQUESTNEWPLAYERID lpMsgBody;
188 DWORD dwMsgSize;
189 HRESULT hr = DP_OK;
191 dwMsgSize = This->dp2->spData.dwSPHeaderSize + sizeof( *lpMsgBody );
193 lpMsg = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, dwMsgSize );
195 lpMsgBody = (LPDPMSG_REQUESTNEWPLAYERID)( (BYTE*)lpMsg +
196 This->dp2->spData.dwSPHeaderSize );
198 /* Compose dplay message envelope */
199 lpMsgBody->envelope.dwMagic = DPMSGMAGIC_DPLAYMSG;
200 lpMsgBody->envelope.wCommandId = DPMSGCMD_REQUESTNEWPLAYERID;
201 lpMsgBody->envelope.wVersion = DPMSGVER_DP6;
203 /* Compose the body of the message */
204 lpMsgBody->dwFlags = dwFlags;
206 /* Send the message */
208 DPSP_SENDDATA data;
210 data.dwFlags = DPSEND_GUARANTEED;
211 data.idPlayerTo = 0; /* Name server */
212 data.idPlayerFrom = 0; /* Sending from DP */
213 data.lpMessage = lpMsg;
214 data.dwMessageSize = dwMsgSize;
215 data.bSystemMessage = TRUE; /* Allow reply to be sent */
216 data.lpISP = This->dp2->spData.lpISP;
218 TRACE( "Asking for player id w/ dwFlags 0x%08x\n",
219 lpMsgBody->dwFlags );
221 DP_MSG_ExpectReply( This, &data, DPMSG_DEFAULT_WAIT_TIME, DPMSGCMD_NEWPLAYERIDREPLY,
222 &lpMsg, &dwMsgSize );
225 /* Need to examine the data and extract the new player id */
226 if( SUCCEEDED(hr) )
228 LPCDPMSG_NEWPLAYERIDREPLY lpcReply;
230 lpcReply = lpMsg;
232 *lpdpidAllocatedId = lpcReply->dpidNewPlayerId;
234 TRACE( "Received reply for id = 0x%08x\n", lpcReply->dpidNewPlayerId );
236 /* FIXME: I think that the rest of the message has something to do
237 * with remote data for the player that perhaps I need to setup.
238 * However, with the information that is passed, all that it could
239 * be used for is a standardized initialization value, which I'm
240 * guessing we can do without. Unless the message content is the same
241 * for several different messages?
244 HeapFree( GetProcessHeap(), 0, lpMsg );
247 return hr;
250 HRESULT DP_MSG_ForwardPlayerCreation( IDirectPlayImpl *This, DPID dpidServer )
252 LPVOID lpMsg;
253 LPDPMSG_FORWARDADDPLAYER lpMsgBody;
254 DWORD dwMsgSize;
255 HRESULT hr = DP_OK;
257 dwMsgSize = This->dp2->spData.dwSPHeaderSize + sizeof( *lpMsgBody );
259 lpMsg = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, dwMsgSize );
261 lpMsgBody = (LPDPMSG_FORWARDADDPLAYER)( (BYTE*)lpMsg +
262 This->dp2->spData.dwSPHeaderSize );
264 /* Compose dplay message envelope */
265 lpMsgBody->envelope.dwMagic = DPMSGMAGIC_DPLAYMSG;
266 lpMsgBody->envelope.wCommandId = DPMSGCMD_FORWARDADDPLAYER;
267 lpMsgBody->envelope.wVersion = DPMSGVER_DP6;
269 #if 0
271 LPBYTE lpPData;
272 DWORD dwDataSize;
274 /* SP Player remote data needs to be propagated at some point - is this the point? */
275 IDirectPlaySP_GetSPPlayerData( This->dp2->spData.lpISP, 0, &lpPData, &dwDataSize, DPSET_REMOTE );
277 ERR( "Player Data size is 0x%08lx\n"
278 "[%02x%02x %02x%02x %02x%02x %02x%02x %02x%02x %02x%02x %02x%02x %02x%02x]\n"
279 "[%02x%02x %02x%02x %02x%02x %02x%02x %02x%02x %02x%02x %02x%02x %02x%02x]\n",
281 dwDataSize,
282 lpPData[0], lpPData[1], lpPData[2], lpPData[3], lpPData[4],
283 lpPData[5], lpPData[6], lpPData[7], lpPData[8], lpPData[9],
284 lpPData[10], lpPData[11], lpPData[12], lpPData[13], lpPData[14],
285 lpPData[15], lpPData[16], lpPData[17], lpPData[18], lpPData[19],
286 lpPData[20], lpPData[21], lpPData[22], lpPData[23], lpPData[24],
287 lpPData[25], lpPData[26], lpPData[27], lpPData[28], lpPData[29],
288 lpPData[30], lpPData[31]
290 DebugBreak();
292 #endif
294 /* Compose body of message */
295 lpMsgBody->dpidAppServer = dpidServer;
296 lpMsgBody->unknown2[0] = 0x0;
297 lpMsgBody->unknown2[1] = 0x1c;
298 lpMsgBody->unknown2[2] = 0x6c;
299 lpMsgBody->unknown2[3] = 0x50;
300 lpMsgBody->unknown2[4] = 0x9;
302 lpMsgBody->dpidAppServer2 = dpidServer;
303 lpMsgBody->unknown3[0] = 0x0;
304 lpMsgBody->unknown3[0] = 0x0;
305 lpMsgBody->unknown3[0] = 0x20;
306 lpMsgBody->unknown3[0] = 0x0;
307 lpMsgBody->unknown3[0] = 0x0;
309 lpMsgBody->dpidAppServer3 = dpidServer;
310 lpMsgBody->unknown4[0] = 0x30;
311 lpMsgBody->unknown4[1] = 0xb;
312 lpMsgBody->unknown4[2] = 0x0;
314 lpMsgBody->unknown4[3] = NS_GetNsMagic( This->dp2->lpNameServerData ) -
315 0x02000000;
316 TRACE( "Setting first magic to 0x%08x\n", lpMsgBody->unknown4[3] );
318 lpMsgBody->unknown4[4] = 0x0;
319 lpMsgBody->unknown4[5] = 0x0;
320 lpMsgBody->unknown4[6] = 0x0;
322 lpMsgBody->unknown4[7] = NS_GetNsMagic( This->dp2->lpNameServerData );
323 TRACE( "Setting second magic to 0x%08x\n", lpMsgBody->unknown4[7] );
325 lpMsgBody->unknown4[8] = 0x0;
326 lpMsgBody->unknown4[9] = 0x0;
327 lpMsgBody->unknown4[10] = 0x0;
328 lpMsgBody->unknown4[11] = 0x0;
330 lpMsgBody->unknown5[0] = 0x0;
331 lpMsgBody->unknown5[1] = 0x0;
333 /* Send the message */
335 DPSP_SENDDATA data;
337 data.dwFlags = DPSEND_GUARANTEED;
338 data.idPlayerTo = 0; /* Name server */
339 data.idPlayerFrom = dpidServer; /* Sending from session server */
340 data.lpMessage = lpMsg;
341 data.dwMessageSize = dwMsgSize;
342 data.bSystemMessage = TRUE; /* Allow reply to be sent */
343 data.lpISP = This->dp2->spData.lpISP;
345 TRACE( "Sending forward player request with 0x%08x\n", dpidServer );
347 lpMsg = DP_MSG_ExpectReply( This, &data,
348 DPMSG_WAIT_60_SECS,
349 DPMSGCMD_GETNAMETABLEREPLY,
350 &lpMsg, &dwMsgSize );
353 /* Need to examine the data and extract the new player id */
354 if( lpMsg != NULL )
356 FIXME( "Name Table reply received: stub\n" );
359 return hr;
362 /* Queue up a structure indicating that we want a reply of type wReplyCommandId. DPlay does
363 * not seem to offer any way of uniquely differentiating between replies of the same type
364 * relative to the request sent. There is an implicit assumption that there will be no
365 * ordering issues on sends and receives from the opposite machine. No wonder MS is not
366 * a networking company.
368 static void *DP_MSG_ExpectReply( IDirectPlayImpl *This, DPSP_SENDDATA *lpData, DWORD dwWaitTime,
369 WORD wReplyCommandId, void **lplpReplyMsg, DWORD *lpdwMsgBodySize )
371 HRESULT hr;
372 HANDLE hMsgReceipt;
373 DP_MSG_REPLY_STRUCT_LIST replyStructList;
374 DWORD dwWaitReturn;
376 /* Setup for receipt */
377 hMsgReceipt = DP_MSG_BuildAndLinkReplyStruct( This, &replyStructList,
378 wReplyCommandId );
380 TRACE( "Sending msg and expecting cmd %u in reply within %u ticks\n",
381 wReplyCommandId, dwWaitTime );
382 hr = (*This->dp2->spData.lpCB->Send)( lpData );
384 if( FAILED(hr) )
386 ERR( "Send failed: %s\n", DPLAYX_HresultToString( hr ) );
387 return NULL;
390 /* The reply message will trigger the hMsgReceipt event effectively switching
391 * control back to this thread. See DP_MSG_ReplyReceived.
393 dwWaitReturn = WaitForSingleObject( hMsgReceipt, dwWaitTime );
394 if( dwWaitReturn != WAIT_OBJECT_0 )
396 ERR( "Wait failed 0x%08x\n", dwWaitReturn );
397 return NULL;
400 /* Clean Up */
401 return DP_MSG_CleanReplyStruct( &replyStructList, lplpReplyMsg, lpdwMsgBodySize );
404 /* Determine if there is a matching request for this incoming message and then copy
405 * all important data. It is quite silly to have to copy the message, but the documents
406 * indicate that a copy is taken. Silly really.
408 void DP_MSG_ReplyReceived( IDirectPlayImpl *This, WORD wCommandId, const void *lpcMsgBody,
409 DWORD dwMsgBodySize )
411 LPDP_MSG_REPLY_STRUCT_LIST lpReplyList;
413 #if 0
414 if( wCommandId == DPMSGCMD_FORWARDADDPLAYER )
416 DebugBreak();
418 #endif
420 /* Find, and immediately remove (to avoid double triggering), the appropriate entry. Call locked to
421 * avoid problems.
423 EnterCriticalSection( &This->lock );
424 DPQ_REMOVE_ENTRY( This->dp2->repliesExpected, repliesExpected, replyExpected.wExpectedReply,
425 ==, wCommandId, lpReplyList );
426 LeaveCriticalSection( &This->lock );
428 if( lpReplyList != NULL )
430 lpReplyList->replyExpected.dwMsgBodySize = dwMsgBodySize;
431 lpReplyList->replyExpected.lpReplyMsg = HeapAlloc( GetProcessHeap(),
432 HEAP_ZERO_MEMORY,
433 dwMsgBodySize );
434 CopyMemory( lpReplyList->replyExpected.lpReplyMsg,
435 lpcMsgBody, dwMsgBodySize );
437 /* Signal the thread which sent the message that it has a reply */
438 SetEvent( lpReplyList->replyExpected.hReceipt );
440 else
442 ERR( "No receipt event set - only expecting in reply mode\n" );
443 DebugBreak();
447 void DP_MSG_ToSelf( IDirectPlayImpl *This, DPID dpidSelf )
449 LPVOID lpMsg;
450 LPDPMSG_SENDENVELOPE lpMsgBody;
451 DWORD dwMsgSize;
453 dwMsgSize = This->dp2->spData.dwSPHeaderSize + sizeof( *lpMsgBody );
455 lpMsg = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, dwMsgSize );
457 lpMsgBody = (LPDPMSG_SENDENVELOPE)( (BYTE*)lpMsg +
458 This->dp2->spData.dwSPHeaderSize );
460 /* Compose dplay message envelope */
461 lpMsgBody->dwMagic = DPMSGMAGIC_DPLAYMSG;
462 lpMsgBody->wCommandId = DPMSGCMD_JUSTENVELOPE;
463 lpMsgBody->wVersion = DPMSGVER_DP6;
465 /* Send the message to ourselves */
467 DPSP_SENDDATA data;
469 data.dwFlags = 0;
470 data.idPlayerTo = dpidSelf; /* Sending to session server */
471 data.idPlayerFrom = 0; /* Sending from session server */
472 data.lpMessage = lpMsg;
473 data.dwMessageSize = dwMsgSize;
474 data.bSystemMessage = TRUE; /* Allow reply to be sent */
475 data.lpISP = This->dp2->spData.lpISP;
477 lpMsg = DP_MSG_ExpectReply( This, &data,
478 DPMSG_WAIT_5_SECS,
479 DPMSGCMD_JUSTENVELOPE,
480 &lpMsg, &dwMsgSize );
484 void DP_MSG_ErrorReceived( IDirectPlayImpl *This, WORD wCommandId, const void *lpMsgBody,
485 DWORD dwMsgBodySize )
487 LPCDPMSG_FORWARDADDPLAYERNACK lpcErrorMsg;
489 lpcErrorMsg = lpMsgBody;
491 ERR( "Received error message %u. Error is %s\n",
492 wCommandId, DPLAYX_HresultToString( lpcErrorMsg->errorCode) );
493 DebugBreak();