d3d8: Get rid of the format switching code in d3d8_device_CopyRects().
[wine.git] / dlls / d3dx9_36 / font.c
blob014fa95ffa33bb20af814513c793d8b54e656f67
1 /*
2 * Copyright (C) 2008 Tony Wasserka
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "config.h"
21 #include "wine/port.h"
23 #include "wine/debug.h"
24 #include "wine/unicode.h"
25 #include "d3dx9_36_private.h"
27 WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
29 struct d3dx_font
31 ID3DXFont ID3DXFont_iface;
32 LONG ref;
34 IDirect3DDevice9 *device;
35 D3DXFONT_DESCW desc;
37 HDC hdc;
38 HFONT hfont;
41 static inline struct d3dx_font *impl_from_ID3DXFont(ID3DXFont *iface)
43 return CONTAINING_RECORD(iface, struct d3dx_font, ID3DXFont_iface);
46 static HRESULT WINAPI ID3DXFontImpl_QueryInterface(ID3DXFont *iface, REFIID riid, void **out)
48 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
50 if (IsEqualGUID(riid, &IID_ID3DXFont)
51 || IsEqualGUID(riid, &IID_IUnknown))
53 IUnknown_AddRef(iface);
54 *out = iface;
55 return S_OK;
58 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
60 *out = NULL;
61 return E_NOINTERFACE;
64 static ULONG WINAPI ID3DXFontImpl_AddRef(ID3DXFont *iface)
66 struct d3dx_font *This = impl_from_ID3DXFont(iface);
67 ULONG ref=InterlockedIncrement(&This->ref);
68 TRACE("%p increasing refcount to %u\n", iface, ref);
69 return ref;
72 static ULONG WINAPI ID3DXFontImpl_Release(ID3DXFont *iface)
74 struct d3dx_font *This = impl_from_ID3DXFont(iface);
75 ULONG ref=InterlockedDecrement(&This->ref);
77 TRACE("%p decreasing refcount to %u\n", iface, ref);
79 if(ref==0) {
80 DeleteObject(This->hfont);
81 DeleteDC(This->hdc);
82 IDirect3DDevice9_Release(This->device);
83 HeapFree(GetProcessHeap(), 0, This);
85 return ref;
88 static HRESULT WINAPI ID3DXFontImpl_GetDevice(ID3DXFont *iface, IDirect3DDevice9 **device)
90 struct d3dx_font *This = impl_from_ID3DXFont(iface);
92 TRACE("iface %p, device %p\n", iface, device);
94 if( !device ) return D3DERR_INVALIDCALL;
95 *device = This->device;
96 IDirect3DDevice9_AddRef(This->device);
98 return D3D_OK;
101 static HRESULT WINAPI ID3DXFontImpl_GetDescA(ID3DXFont *iface, D3DXFONT_DESCA *desc)
103 struct d3dx_font *This = impl_from_ID3DXFont(iface);
105 TRACE("iface %p, desc %p\n", iface, desc);
107 if( !desc ) return D3DERR_INVALIDCALL;
108 memcpy(desc, &This->desc, FIELD_OFFSET(D3DXFONT_DESCA, FaceName));
109 WideCharToMultiByte(CP_ACP, 0, This->desc.FaceName, -1, desc->FaceName, sizeof(desc->FaceName) / sizeof(CHAR), NULL, NULL);
111 return D3D_OK;
114 static HRESULT WINAPI ID3DXFontImpl_GetDescW(ID3DXFont *iface, D3DXFONT_DESCW *desc)
116 struct d3dx_font *This = impl_from_ID3DXFont(iface);
118 TRACE("iface %p, desc %p\n", iface, desc);
120 if( !desc ) return D3DERR_INVALIDCALL;
121 *desc = This->desc;
123 return D3D_OK;
126 static BOOL WINAPI ID3DXFontImpl_GetTextMetricsA(ID3DXFont *iface, TEXTMETRICA *metrics)
128 struct d3dx_font *This = impl_from_ID3DXFont(iface);
129 TRACE("iface %p, metrics %p\n", iface, metrics);
130 return GetTextMetricsA(This->hdc, metrics);
133 static BOOL WINAPI ID3DXFontImpl_GetTextMetricsW(ID3DXFont *iface, TEXTMETRICW *metrics)
135 struct d3dx_font *This = impl_from_ID3DXFont(iface);
136 TRACE("iface %p, metrics %p\n", iface, metrics);
137 return GetTextMetricsW(This->hdc, metrics);
140 static HDC WINAPI ID3DXFontImpl_GetDC(ID3DXFont *iface)
142 struct d3dx_font *This = impl_from_ID3DXFont(iface);
143 TRACE("iface %p\n", iface);
144 return This->hdc;
147 static HRESULT WINAPI ID3DXFontImpl_GetGlyphData(ID3DXFont *iface, UINT glyph,
148 IDirect3DTexture9 **texture, RECT *blackbox, POINT *cellinc)
150 FIXME("iface %p, glyph %#x, texture %p, blackbox %p, cellinc %p stub!\n",
151 iface, glyph, texture, blackbox, cellinc);
152 return E_NOTIMPL;
155 static HRESULT WINAPI ID3DXFontImpl_PreloadCharacters(ID3DXFont *iface, UINT first, UINT last)
157 FIXME("iface %p, first %u, last %u stub!\n", iface, first, last);
158 return E_NOTIMPL;
161 static HRESULT WINAPI ID3DXFontImpl_PreloadGlyphs(ID3DXFont *iface, UINT first, UINT last)
163 FIXME("iface %p, first %u, last %u stub!\n", iface, first, last);
164 return E_NOTIMPL;
167 static HRESULT WINAPI ID3DXFontImpl_PreloadTextA(ID3DXFont *iface, const char *string, INT count)
169 FIXME("iface %p, string %s, count %d stub!\n", iface, debugstr_a(string), count);
170 return E_NOTIMPL;
173 static HRESULT WINAPI ID3DXFontImpl_PreloadTextW(ID3DXFont *iface, const WCHAR *string, INT count)
175 FIXME("iface %p, string %s, count %d stub!\n", iface, debugstr_w(string), count);
176 return E_NOTIMPL;
179 static INT WINAPI ID3DXFontImpl_DrawTextA(ID3DXFont *iface, ID3DXSprite *sprite,
180 const char *string, INT count, RECT *rect, DWORD format, D3DCOLOR color)
182 FIXME("iface %p, sprite %p, string %s, count %d, rect %s, format %#x, color 0x%08x stub!\n",
183 iface, sprite, debugstr_a(string), count, wine_dbgstr_rect(rect), format, color);
184 return 1;
187 static INT WINAPI ID3DXFontImpl_DrawTextW(ID3DXFont *iface, ID3DXSprite *sprite,
188 const WCHAR *string, INT count, RECT *rect, DWORD format, D3DCOLOR color)
190 FIXME("iface %p, sprite %p, string %s, count %d, rect %s, format %#x, color 0x%08x stub!\n",
191 iface, sprite, debugstr_w(string), count, wine_dbgstr_rect(rect), format, color);
192 return 1;
195 static HRESULT WINAPI ID3DXFontImpl_OnLostDevice(ID3DXFont *iface)
197 FIXME("iface %p stub!\n", iface);
198 return D3D_OK;
201 static HRESULT WINAPI ID3DXFontImpl_OnResetDevice(ID3DXFont *iface)
203 FIXME("iface %p stub\n", iface);
204 return D3D_OK;
207 static const ID3DXFontVtbl D3DXFont_Vtbl =
209 /*** IUnknown methods ***/
210 ID3DXFontImpl_QueryInterface,
211 ID3DXFontImpl_AddRef,
212 ID3DXFontImpl_Release,
213 /*** ID3DXFont methods ***/
214 ID3DXFontImpl_GetDevice,
215 ID3DXFontImpl_GetDescA,
216 ID3DXFontImpl_GetDescW,
217 ID3DXFontImpl_GetTextMetricsA,
218 ID3DXFontImpl_GetTextMetricsW,
219 ID3DXFontImpl_GetDC,
220 ID3DXFontImpl_GetGlyphData,
221 ID3DXFontImpl_PreloadCharacters,
222 ID3DXFontImpl_PreloadGlyphs,
223 ID3DXFontImpl_PreloadTextA,
224 ID3DXFontImpl_PreloadTextW,
225 ID3DXFontImpl_DrawTextA,
226 ID3DXFontImpl_DrawTextW,
227 ID3DXFontImpl_OnLostDevice,
228 ID3DXFontImpl_OnResetDevice
231 HRESULT WINAPI D3DXCreateFontA(struct IDirect3DDevice9 *device, INT height, UINT width,
232 UINT weight, UINT miplevels, BOOL italic, DWORD charset, DWORD precision, DWORD quality,
233 DWORD pitchandfamily, const char *facename, struct ID3DXFont **font)
235 D3DXFONT_DESCA desc;
237 if( !device || !font ) return D3DERR_INVALIDCALL;
239 desc.Height=height;
240 desc.Width=width;
241 desc.Weight=weight;
242 desc.MipLevels=miplevels;
243 desc.Italic=italic;
244 desc.CharSet=charset;
245 desc.OutputPrecision=precision;
246 desc.Quality=quality;
247 desc.PitchAndFamily=pitchandfamily;
248 if(facename != NULL) lstrcpyA(desc.FaceName, facename);
249 else desc.FaceName[0] = '\0';
251 return D3DXCreateFontIndirectA(device, &desc, font);
254 HRESULT WINAPI D3DXCreateFontW(IDirect3DDevice9 *device, INT height, UINT width, UINT weight, UINT miplevels, BOOL italic, DWORD charset,
255 DWORD precision, DWORD quality, DWORD pitchandfamily, const WCHAR *facename, ID3DXFont **font)
257 D3DXFONT_DESCW desc;
259 if( !device || !font ) return D3DERR_INVALIDCALL;
261 desc.Height=height;
262 desc.Width=width;
263 desc.Weight=weight;
264 desc.MipLevels=miplevels;
265 desc.Italic=italic;
266 desc.CharSet=charset;
267 desc.OutputPrecision=precision;
268 desc.Quality=quality;
269 desc.PitchAndFamily=pitchandfamily;
270 if(facename != NULL) strcpyW(desc.FaceName, facename);
271 else desc.FaceName[0] = '\0';
273 return D3DXCreateFontIndirectW(device, &desc, font);
276 /***********************************************************************
277 * D3DXCreateFontIndirectA (D3DX9_36.@)
279 HRESULT WINAPI D3DXCreateFontIndirectA(IDirect3DDevice9 *device, const D3DXFONT_DESCA *desc, ID3DXFont **font)
281 D3DXFONT_DESCW widedesc;
283 if( !device || !desc || !font ) return D3DERR_INVALIDCALL;
285 /* Copy everything but the last structure member. This requires the
286 two D3DXFONT_DESC structures to be equal until the FaceName member */
287 memcpy(&widedesc, desc, FIELD_OFFSET(D3DXFONT_DESCA, FaceName));
288 MultiByteToWideChar(CP_ACP, 0, desc->FaceName, -1,
289 widedesc.FaceName, sizeof(widedesc.FaceName)/sizeof(WCHAR));
290 return D3DXCreateFontIndirectW(device, &widedesc, font);
293 /***********************************************************************
294 * D3DXCreateFontIndirectW (D3DX9_36.@)
296 HRESULT WINAPI D3DXCreateFontIndirectW(IDirect3DDevice9 *device, const D3DXFONT_DESCW *desc, ID3DXFont **font)
298 D3DDEVICE_CREATION_PARAMETERS cpars;
299 D3DDISPLAYMODE mode;
300 struct d3dx_font *object;
301 IDirect3D9 *d3d;
302 HRESULT hr;
304 TRACE("(%p, %p, %p)\n", device, desc, font);
306 if( !device || !desc || !font ) return D3DERR_INVALIDCALL;
308 /* the device MUST support D3DFMT_A8R8G8B8 */
309 IDirect3DDevice9_GetDirect3D(device, &d3d);
310 IDirect3DDevice9_GetCreationParameters(device, &cpars);
311 IDirect3DDevice9_GetDisplayMode(device, 0, &mode);
312 hr = IDirect3D9_CheckDeviceFormat(d3d, cpars.AdapterOrdinal, cpars.DeviceType, mode.Format, 0, D3DRTYPE_TEXTURE, D3DFMT_A8R8G8B8);
313 if(FAILED(hr)) {
314 IDirect3D9_Release(d3d);
315 return D3DXERR_INVALIDDATA;
317 IDirect3D9_Release(d3d);
319 object = HeapAlloc(GetProcessHeap(), 0, sizeof(struct d3dx_font));
320 if(object==NULL) {
321 *font=NULL;
322 return E_OUTOFMEMORY;
324 object->ID3DXFont_iface.lpVtbl = &D3DXFont_Vtbl;
325 object->ref=1;
326 object->device=device;
327 object->desc=*desc;
329 object->hdc = CreateCompatibleDC(NULL);
330 if( !object->hdc ) {
331 HeapFree(GetProcessHeap(), 0, object);
332 return D3DXERR_INVALIDDATA;
335 object->hfont = CreateFontW(desc->Height, desc->Width, 0, 0, desc->Weight, desc->Italic, FALSE, FALSE, desc->CharSet,
336 desc->OutputPrecision, CLIP_DEFAULT_PRECIS, desc->Quality, desc->PitchAndFamily, desc->FaceName);
337 if( !object->hfont ) {
338 DeleteDC(object->hdc);
339 HeapFree(GetProcessHeap(), 0, object);
340 return D3DXERR_INVALIDDATA;
342 SelectObject(object->hdc, object->hfont);
344 IDirect3DDevice9_AddRef(device);
345 *font=&object->ID3DXFont_iface;
347 return D3D_OK;