d3d8: Get rid of the format switching code in d3d8_device_CopyRects().
[wine.git] / dlls / d3dx9_36 / d3dx9_36_main.c
blob4a94b280c23ab78d59f97b299b7e88902cccbe0d
1 /*
2 * Direct3D X 9 main file
4 * Copyright (C) 2007 David Adam
5 * Copyright (C) 2008 Tony Wasserka
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "config.h"
24 #include "wine/port.h"
25 #include "initguid.h"
27 #include <stdarg.h>
29 #include "windef.h"
30 #include "winbase.h"
31 #include "wingdi.h"
32 #include "winuser.h"
34 #include "d3dx9.h"
36 /***********************************************************************
37 * DllMain.
39 BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, void *reserved)
41 switch(reason)
43 case DLL_WINE_PREATTACH:
44 return FALSE; /* prefer native version */
45 case DLL_PROCESS_ATTACH:
46 DisableThreadLibraryCalls(inst);
47 break;
49 return TRUE;
52 /***********************************************************************
53 * D3DXCheckVersion
54 * Checks whether we are compiling against the correct d3d and d3dx library.
56 BOOL WINAPI D3DXCheckVersion(UINT d3dsdkvers, UINT d3dxsdkvers)
58 if(d3dsdkvers==D3D_SDK_VERSION && d3dxsdkvers==36)
59 return TRUE;
60 else
61 return FALSE;
64 /***********************************************************************
65 * D3DXDebugMute
66 * Returns always FALSE for us.
68 BOOL WINAPI D3DXDebugMute(BOOL mute)
70 return FALSE;
73 /***********************************************************************
74 * D3DXGetDriverLevel.
75 * Returns always 900 (DX 9) for us
77 UINT WINAPI D3DXGetDriverLevel(struct IDirect3DDevice9 *device)
79 return 900;