d3d8: Get rid of the format switching code in d3d8_device_CopyRects().
[wine.git] / dlls / d3d10core / texture.c
blob5e112ddc2e9a9bf0f4b055cc868dc6cec3efd9d7
1 /*
2 * Copyright 2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "config.h"
21 #include "wine/port.h"
23 #include "d3d10core_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d10core);
27 static inline struct d3d10_texture2d *impl_from_ID3D10Texture2D(ID3D10Texture2D *iface)
29 return CONTAINING_RECORD(iface, struct d3d10_texture2d, ID3D10Texture2D_iface);
32 /* IUnknown methods */
34 static HRESULT STDMETHODCALLTYPE d3d10_texture2d_QueryInterface(ID3D10Texture2D *iface, REFIID riid, void **object)
36 struct d3d10_texture2d *This = impl_from_ID3D10Texture2D(iface);
38 TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object);
40 if (IsEqualGUID(riid, &IID_ID3D10Texture2D)
41 || IsEqualGUID(riid, &IID_ID3D10Resource)
42 || IsEqualGUID(riid, &IID_ID3D10DeviceChild)
43 || IsEqualGUID(riid, &IID_IUnknown))
45 IUnknown_AddRef(iface);
46 *object = iface;
47 return S_OK;
50 if (This->dxgi_surface)
52 TRACE("Forwarding to dxgi surface\n");
53 return IUnknown_QueryInterface(This->dxgi_surface, riid, object);
56 WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
58 *object = NULL;
59 return E_NOINTERFACE;
62 static ULONG STDMETHODCALLTYPE d3d10_texture2d_AddRef(ID3D10Texture2D *iface)
64 struct d3d10_texture2d *This = impl_from_ID3D10Texture2D(iface);
65 ULONG refcount = InterlockedIncrement(&This->refcount);
67 TRACE("%p increasing refcount to %u\n", This, refcount);
69 if (refcount == 1)
71 ID3D10Device1_AddRef(This->device);
72 wined3d_texture_incref(This->wined3d_texture);
75 return refcount;
78 static void STDMETHODCALLTYPE d3d10_texture2d_wined3d_object_released(void *parent)
80 struct d3d10_texture2d *This = parent;
82 if (This->dxgi_surface) IUnknown_Release(This->dxgi_surface);
83 HeapFree(GetProcessHeap(), 0, This);
86 static ULONG STDMETHODCALLTYPE d3d10_texture2d_Release(ID3D10Texture2D *iface)
88 struct d3d10_texture2d *This = impl_from_ID3D10Texture2D(iface);
89 ULONG refcount = InterlockedDecrement(&This->refcount);
91 TRACE("%p decreasing refcount to %u\n", This, refcount);
93 if (!refcount)
95 ID3D10Device1 *device = This->device;
97 wined3d_texture_decref(This->wined3d_texture);
98 /* Release the device last, it may cause the wined3d device to be
99 * destroyed. */
100 ID3D10Device1_Release(device);
103 return refcount;
106 /* ID3D10DeviceChild methods */
108 static void STDMETHODCALLTYPE d3d10_texture2d_GetDevice(ID3D10Texture2D *iface, ID3D10Device **device)
110 struct d3d10_texture2d *texture = impl_from_ID3D10Texture2D(iface);
112 TRACE("iface %p, device %p.\n", iface, device);
114 *device = (ID3D10Device *)texture->device;
115 ID3D10Device_AddRef(*device);
118 static HRESULT STDMETHODCALLTYPE d3d10_texture2d_GetPrivateData(ID3D10Texture2D *iface,
119 REFGUID guid, UINT *data_size, void *data)
121 FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
122 iface, debugstr_guid(guid), data_size, data);
124 return E_NOTIMPL;
127 static HRESULT STDMETHODCALLTYPE d3d10_texture2d_SetPrivateData(ID3D10Texture2D *iface,
128 REFGUID guid, UINT data_size, const void *data)
130 FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
131 iface, debugstr_guid(guid), data_size, data);
133 return E_NOTIMPL;
136 static HRESULT STDMETHODCALLTYPE d3d10_texture2d_SetPrivateDataInterface(ID3D10Texture2D *iface,
137 REFGUID guid, const IUnknown *data)
139 FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data);
141 return E_NOTIMPL;
144 /* ID3D10Resource methods */
146 static void STDMETHODCALLTYPE d3d10_texture2d_GetType(ID3D10Texture2D *iface,
147 D3D10_RESOURCE_DIMENSION *resource_dimension)
149 TRACE("iface %p, resource_dimension %p\n", iface, resource_dimension);
151 *resource_dimension = D3D10_RESOURCE_DIMENSION_TEXTURE2D;
154 static void STDMETHODCALLTYPE d3d10_texture2d_SetEvictionPriority(ID3D10Texture2D *iface, UINT eviction_priority)
156 FIXME("iface %p, eviction_priority %u stub!\n", iface, eviction_priority);
159 static UINT STDMETHODCALLTYPE d3d10_texture2d_GetEvictionPriority(ID3D10Texture2D *iface)
161 FIXME("iface %p stub!\n", iface);
163 return 0;
166 /* ID3D10Texture2D methods */
168 static HRESULT STDMETHODCALLTYPE d3d10_texture2d_Map(ID3D10Texture2D *iface, UINT sub_resource_idx,
169 D3D10_MAP map_type, UINT map_flags, D3D10_MAPPED_TEXTURE2D *mapped_texture)
171 struct d3d10_texture2d *texture = impl_from_ID3D10Texture2D(iface);
172 struct wined3d_map_desc wined3d_map_desc;
173 struct wined3d_resource *sub_resource;
174 HRESULT hr;
176 TRACE("iface %p, sub_resource_idx %u, map_type %u, map_flags %#x, mapped_texture %p.\n",
177 iface, sub_resource_idx, map_type, map_flags, mapped_texture);
179 if (map_flags)
180 FIXME("Ignoring map_flags %#x.\n", map_flags);
182 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx)))
183 hr = E_INVALIDARG;
184 else if (SUCCEEDED(hr = wined3d_surface_map(wined3d_surface_from_resource(sub_resource),
185 &wined3d_map_desc, NULL, wined3d_map_flags_from_d3d10_map_type(map_type))))
187 mapped_texture->pData = wined3d_map_desc.data;
188 mapped_texture->RowPitch = wined3d_map_desc.row_pitch;
191 return hr;
194 static void STDMETHODCALLTYPE d3d10_texture2d_Unmap(ID3D10Texture2D *iface, UINT sub_resource_idx)
196 struct d3d10_texture2d *texture = impl_from_ID3D10Texture2D(iface);
197 struct wined3d_resource *sub_resource;
199 TRACE("iface %p, sub_resource_idx %u.\n", iface, sub_resource_idx);
201 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx)))
202 return;
204 wined3d_surface_unmap(wined3d_surface_from_resource(sub_resource));
207 static void STDMETHODCALLTYPE d3d10_texture2d_GetDesc(ID3D10Texture2D *iface, D3D10_TEXTURE2D_DESC *desc)
209 struct d3d10_texture2d *This = impl_from_ID3D10Texture2D(iface);
211 TRACE("iface %p, desc %p\n", iface, desc);
213 *desc = This->desc;
216 static const struct ID3D10Texture2DVtbl d3d10_texture2d_vtbl =
218 /* IUnknown methods */
219 d3d10_texture2d_QueryInterface,
220 d3d10_texture2d_AddRef,
221 d3d10_texture2d_Release,
222 /* ID3D10DeviceChild methods */
223 d3d10_texture2d_GetDevice,
224 d3d10_texture2d_GetPrivateData,
225 d3d10_texture2d_SetPrivateData,
226 d3d10_texture2d_SetPrivateDataInterface,
227 /* ID3D10Resource methods */
228 d3d10_texture2d_GetType,
229 d3d10_texture2d_SetEvictionPriority,
230 d3d10_texture2d_GetEvictionPriority,
231 /* ID3D10Texture2D methods */
232 d3d10_texture2d_Map,
233 d3d10_texture2d_Unmap,
234 d3d10_texture2d_GetDesc,
237 struct d3d10_texture2d *unsafe_impl_from_ID3D10Texture2D(ID3D10Texture2D *iface)
239 if (!iface)
240 return NULL;
241 assert(iface->lpVtbl == &d3d10_texture2d_vtbl);
242 return CONTAINING_RECORD(iface, struct d3d10_texture2d, ID3D10Texture2D_iface);
245 static const struct wined3d_parent_ops d3d10_texture2d_wined3d_parent_ops =
247 d3d10_texture2d_wined3d_object_released,
250 HRESULT d3d10_texture2d_init(struct d3d10_texture2d *texture, struct d3d10_device *device,
251 const D3D10_TEXTURE2D_DESC *desc)
253 struct wined3d_resource_desc wined3d_desc;
254 HRESULT hr;
256 texture->ID3D10Texture2D_iface.lpVtbl = &d3d10_texture2d_vtbl;
257 texture->refcount = 1;
258 texture->desc = *desc;
260 if (desc->MipLevels == 1 && desc->ArraySize == 1)
262 DXGI_SURFACE_DESC surface_desc;
263 IWineDXGIDevice *wine_device;
265 if (FAILED(hr = ID3D10Device1_QueryInterface(&device->ID3D10Device1_iface, &IID_IWineDXGIDevice,
266 (void **)&wine_device)))
268 ERR("Device should implement IWineDXGIDevice.\n");
269 return E_FAIL;
272 surface_desc.Width = desc->Width;
273 surface_desc.Height = desc->Height;
274 surface_desc.Format = desc->Format;
275 surface_desc.SampleDesc = desc->SampleDesc;
277 hr = IWineDXGIDevice_create_surface(wine_device, &surface_desc, 0, NULL,
278 (IUnknown *)&texture->ID3D10Texture2D_iface, (void **)&texture->dxgi_surface);
279 IWineDXGIDevice_Release(wine_device);
280 if (FAILED(hr))
282 ERR("Failed to create DXGI surface, returning %#x\n", hr);
283 return hr;
287 if (desc->ArraySize != 1)
288 FIXME("Array textures not implemented.\n");
289 if (desc->SampleDesc.Count > 1)
290 FIXME("Multisampled textures not implemented.\n");
292 wined3d_desc.resource_type = WINED3D_RTYPE_TEXTURE;
293 wined3d_desc.format = wined3dformat_from_dxgi_format(desc->Format);
294 wined3d_desc.multisample_type = desc->SampleDesc.Count > 1 ? desc->SampleDesc.Count : WINED3D_MULTISAMPLE_NONE;
295 wined3d_desc.multisample_quality = desc->SampleDesc.Quality;
296 wined3d_desc.usage = wined3d_usage_from_d3d10core(desc->BindFlags, desc->Usage);
297 wined3d_desc.pool = WINED3D_POOL_DEFAULT;
298 wined3d_desc.width = desc->Width;
299 wined3d_desc.height = desc->Height;
300 wined3d_desc.depth = 1;
301 wined3d_desc.size = 0;
303 if (FAILED(hr = wined3d_texture_create(device->wined3d_device, &wined3d_desc, desc->MipLevels,
304 0, texture, &d3d10_texture2d_wined3d_parent_ops, &texture->wined3d_texture)))
306 WARN("Failed to create wined3d texture, hr %#x.\n", hr);
307 if (texture->dxgi_surface)
308 IUnknown_Release(texture->dxgi_surface);
309 return hr;
311 texture->desc.MipLevels = wined3d_texture_get_level_count(texture->wined3d_texture);
313 texture->device = &device->ID3D10Device1_iface;
314 ID3D10Device1_AddRef(texture->device);
316 return S_OK;
319 static inline struct d3d10_texture3d *impl_from_ID3D10Texture3D(ID3D10Texture3D *iface)
321 return CONTAINING_RECORD(iface, struct d3d10_texture3d, ID3D10Texture3D_iface);
324 static HRESULT STDMETHODCALLTYPE d3d10_texture3d_QueryInterface(ID3D10Texture3D *iface, REFIID riid, void **object)
326 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
328 if (IsEqualGUID(riid, &IID_ID3D10Texture3D)
329 || IsEqualGUID(riid, &IID_ID3D10Resource)
330 || IsEqualGUID(riid, &IID_ID3D10DeviceChild)
331 || IsEqualGUID(riid, &IID_IUnknown))
333 IUnknown_AddRef(iface);
334 *object = iface;
335 return S_OK;
338 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
340 *object = NULL;
341 return E_NOINTERFACE;
344 static ULONG STDMETHODCALLTYPE d3d10_texture3d_AddRef(ID3D10Texture3D *iface)
346 struct d3d10_texture3d *texture = impl_from_ID3D10Texture3D(iface);
347 ULONG refcount = InterlockedIncrement(&texture->refcount);
349 TRACE("%p increasing refcount to %u.\n", texture, refcount);
351 if (refcount == 1)
353 ID3D10Device1_AddRef(texture->device);
354 wined3d_texture_incref(texture->wined3d_texture);
357 return refcount;
360 static void STDMETHODCALLTYPE d3d10_texture3d_wined3d_object_released(void *parent)
362 HeapFree(GetProcessHeap(), 0, parent);
365 static ULONG STDMETHODCALLTYPE d3d10_texture3d_Release(ID3D10Texture3D *iface)
367 struct d3d10_texture3d *texture = impl_from_ID3D10Texture3D(iface);
368 ULONG refcount = InterlockedDecrement(&texture->refcount);
370 TRACE("%p decreasing refcount to %u.\n", texture, refcount);
372 if (!refcount)
374 ID3D10Device1 *device = texture->device;
376 wined3d_texture_decref(texture->wined3d_texture);
377 /* Release the device last, it may cause the wined3d device to be
378 * destroyed. */
379 ID3D10Device1_Release(device);
382 return refcount;
385 static void STDMETHODCALLTYPE d3d10_texture3d_GetDevice(ID3D10Texture3D *iface, ID3D10Device **device)
387 struct d3d10_texture3d *texture = impl_from_ID3D10Texture3D(iface);
389 TRACE("iface %p, device %p.\n", iface, device);
391 *device = (ID3D10Device *)texture->device;
392 ID3D10Device_AddRef(*device);
395 static HRESULT STDMETHODCALLTYPE d3d10_texture3d_GetPrivateData(ID3D10Texture3D *iface,
396 REFGUID guid, UINT *data_size, void *data)
398 FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
399 iface, debugstr_guid(guid), data_size, data);
401 return E_NOTIMPL;
404 static HRESULT STDMETHODCALLTYPE d3d10_texture3d_SetPrivateData(ID3D10Texture3D *iface,
405 REFGUID guid, UINT data_size, const void *data)
407 FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
408 iface, debugstr_guid(guid), data_size, data);
410 return E_NOTIMPL;
413 static HRESULT STDMETHODCALLTYPE d3d10_texture3d_SetPrivateDataInterface(ID3D10Texture3D *iface,
414 REFGUID guid, const IUnknown *data)
416 FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data);
418 return E_NOTIMPL;
421 static void STDMETHODCALLTYPE d3d10_texture3d_GetType(ID3D10Texture3D *iface,
422 D3D10_RESOURCE_DIMENSION *resource_dimension)
424 TRACE("iface %p, resource_dimension %p.\n", iface, resource_dimension);
426 *resource_dimension = D3D10_RESOURCE_DIMENSION_TEXTURE3D;
429 static void STDMETHODCALLTYPE d3d10_texture3d_SetEvictionPriority(ID3D10Texture3D *iface, UINT eviction_priority)
431 FIXME("iface %p, eviction_priority %u stub!\n", iface, eviction_priority);
434 static UINT STDMETHODCALLTYPE d3d10_texture3d_GetEvictionPriority(ID3D10Texture3D *iface)
436 FIXME("iface %p stub!\n", iface);
438 return 0;
441 static HRESULT STDMETHODCALLTYPE d3d10_texture3d_Map(ID3D10Texture3D *iface, UINT sub_resource_idx,
442 D3D10_MAP map_type, UINT map_flags, D3D10_MAPPED_TEXTURE3D *mapped_texture)
444 struct d3d10_texture3d *texture = impl_from_ID3D10Texture3D(iface);
445 struct wined3d_map_desc wined3d_map_desc;
446 struct wined3d_resource *sub_resource;
447 HRESULT hr;
449 TRACE("iface %p, sub_resource_idx %u, map_type %u, map_flags %#x, mapped_texture %p.\n",
450 iface, sub_resource_idx, map_type, map_flags, mapped_texture);
452 if (map_flags)
453 FIXME("Ignoring map_flags %#x.\n", map_flags);
455 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx)))
456 hr = E_INVALIDARG;
457 else if (SUCCEEDED(hr = wined3d_volume_map(wined3d_volume_from_resource(sub_resource),
458 &wined3d_map_desc, NULL, wined3d_map_flags_from_d3d10_map_type(map_type))))
460 mapped_texture->pData = wined3d_map_desc.data;
461 mapped_texture->RowPitch = wined3d_map_desc.row_pitch;
462 mapped_texture->DepthPitch = wined3d_map_desc.slice_pitch;
465 return hr;
468 static void STDMETHODCALLTYPE d3d10_texture3d_Unmap(ID3D10Texture3D *iface, UINT sub_resource_idx)
470 struct d3d10_texture3d *texture = impl_from_ID3D10Texture3D(iface);
471 struct wined3d_resource *sub_resource;
473 TRACE("iface %p, sub_resource_idx %u.\n", iface, sub_resource_idx);
475 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx)))
476 return;
478 wined3d_volume_unmap(wined3d_volume_from_resource(sub_resource));
481 static void STDMETHODCALLTYPE d3d10_texture3d_GetDesc(ID3D10Texture3D *iface, D3D10_TEXTURE3D_DESC *desc)
483 struct d3d10_texture3d *texture = impl_from_ID3D10Texture3D(iface);
485 TRACE("iface %p, desc %p.\n", iface, desc);
487 *desc = texture->desc;
490 static const struct ID3D10Texture3DVtbl d3d10_texture3d_vtbl =
492 /* IUnknown methods */
493 d3d10_texture3d_QueryInterface,
494 d3d10_texture3d_AddRef,
495 d3d10_texture3d_Release,
496 /* ID3D10DeviceChild methods */
497 d3d10_texture3d_GetDevice,
498 d3d10_texture3d_GetPrivateData,
499 d3d10_texture3d_SetPrivateData,
500 d3d10_texture3d_SetPrivateDataInterface,
501 /* ID3D10Resource methods */
502 d3d10_texture3d_GetType,
503 d3d10_texture3d_SetEvictionPriority,
504 d3d10_texture3d_GetEvictionPriority,
505 /* ID3D10Texture3D methods */
506 d3d10_texture3d_Map,
507 d3d10_texture3d_Unmap,
508 d3d10_texture3d_GetDesc,
511 static const struct wined3d_parent_ops d3d10_texture3d_wined3d_parent_ops =
513 d3d10_texture3d_wined3d_object_released,
516 HRESULT d3d10_texture3d_init(struct d3d10_texture3d *texture, struct d3d10_device *device,
517 const D3D10_TEXTURE3D_DESC *desc)
519 struct wined3d_resource_desc wined3d_desc;
520 HRESULT hr;
522 texture->ID3D10Texture3D_iface.lpVtbl = &d3d10_texture3d_vtbl;
523 texture->refcount = 1;
524 texture->desc = *desc;
526 wined3d_desc.resource_type = WINED3D_RTYPE_VOLUME_TEXTURE;
527 wined3d_desc.format = wined3dformat_from_dxgi_format(desc->Format);
528 wined3d_desc.multisample_type = WINED3D_MULTISAMPLE_NONE;
529 wined3d_desc.multisample_quality = 0;
530 wined3d_desc.usage = wined3d_usage_from_d3d10core(desc->BindFlags, desc->Usage);
531 wined3d_desc.pool = WINED3D_POOL_DEFAULT;
532 wined3d_desc.width = desc->Width;
533 wined3d_desc.height = desc->Height;
534 wined3d_desc.depth = desc->Depth;
535 wined3d_desc.size = 0;
537 if (FAILED(hr = wined3d_texture_create(device->wined3d_device, &wined3d_desc, desc->MipLevels,
538 0, texture, &d3d10_texture3d_wined3d_parent_ops, &texture->wined3d_texture)))
540 WARN("Failed to create wined3d texture, hr %#x.\n", hr);
541 return hr;
543 texture->desc.MipLevels = wined3d_texture_get_level_count(texture->wined3d_texture);
545 texture->device = &device->ID3D10Device1_iface;
546 ID3D10Device1_AddRef(texture->device);
548 return S_OK;