d3d8: Get rid of the format switching code in d3d8_device_CopyRects().
[wine.git] / dlls / d3d10core / d3d10core_private.h
blob30ae928d5345273f0cb950805f0c0c5acb322f80
1 /*
2 * Copyright 2008-2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __WINE_D3D10CORE_PRIVATE_H
20 #define __WINE_D3D10CORE_PRIVATE_H
22 #include "wine/debug.h"
24 #include <assert.h>
26 #define COBJMACROS
27 #include "winbase.h"
28 #include "wingdi.h"
29 #include "winuser.h"
30 #include "objbase.h"
32 #include "d3d10_1.h"
33 #ifdef D3D10CORE_INIT_GUID
34 #include "initguid.h"
35 #endif
36 #include "wine/wined3d.h"
37 #include "wine/winedxgi.h"
38 #include "wine/rbtree.h"
40 #define MAKE_TAG(ch0, ch1, ch2, ch3) \
41 ((DWORD)(ch0) | ((DWORD)(ch1) << 8) | \
42 ((DWORD)(ch2) << 16) | ((DWORD)(ch3) << 24 ))
43 #define TAG_DXBC MAKE_TAG('D', 'X', 'B', 'C')
44 #define TAG_ISGN MAKE_TAG('I', 'S', 'G', 'N')
45 #define TAG_OSGN MAKE_TAG('O', 'S', 'G', 'N')
46 #define TAG_SHDR MAKE_TAG('S', 'H', 'D', 'R')
48 struct d3d10_device;
50 struct d3d10_shader_info
52 const DWORD *shader_code;
53 struct wined3d_shader_signature *output_signature;
56 extern const struct wined3d_parent_ops d3d10_null_wined3d_parent_ops DECLSPEC_HIDDEN;
58 /* TRACE helper functions */
59 const char *debug_d3d10_primitive_topology(D3D10_PRIMITIVE_TOPOLOGY topology) DECLSPEC_HIDDEN;
60 const char *debug_dxgi_format(DXGI_FORMAT format) DECLSPEC_HIDDEN;
62 DXGI_FORMAT dxgi_format_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
63 enum wined3d_format_id wined3dformat_from_dxgi_format(DXGI_FORMAT format) DECLSPEC_HIDDEN;
64 DWORD wined3d_usage_from_d3d10core(UINT bind_flags, enum D3D10_USAGE usage) DECLSPEC_HIDDEN;
65 struct wined3d_resource *wined3d_resource_from_resource(ID3D10Resource *resource) DECLSPEC_HIDDEN;
66 DWORD wined3d_map_flags_from_d3d10_map_type(D3D10_MAP map_type) DECLSPEC_HIDDEN;
68 static inline void read_dword(const char **ptr, DWORD *d)
70 memcpy(d, *ptr, sizeof(*d));
71 *ptr += sizeof(*d);
74 void skip_dword_unknown(const char **ptr, unsigned int count) DECLSPEC_HIDDEN;
76 HRESULT parse_dxbc(const char *data, SIZE_T data_size,
77 HRESULT (*chunk_handler)(const char *data, DWORD data_size, DWORD tag, void *ctx), void *ctx) DECLSPEC_HIDDEN;
79 /* ID3D10Texture2D */
80 struct d3d10_texture2d
82 ID3D10Texture2D ID3D10Texture2D_iface;
83 LONG refcount;
85 IUnknown *dxgi_surface;
86 struct wined3d_texture *wined3d_texture;
87 D3D10_TEXTURE2D_DESC desc;
88 ID3D10Device1 *device;
91 HRESULT d3d10_texture2d_init(struct d3d10_texture2d *texture, struct d3d10_device *device,
92 const D3D10_TEXTURE2D_DESC *desc) DECLSPEC_HIDDEN;
93 struct d3d10_texture2d *unsafe_impl_from_ID3D10Texture2D(ID3D10Texture2D *iface) DECLSPEC_HIDDEN;
95 /* ID3D10Texture3D */
96 struct d3d10_texture3d
98 ID3D10Texture3D ID3D10Texture3D_iface;
99 LONG refcount;
101 struct wined3d_texture *wined3d_texture;
102 D3D10_TEXTURE3D_DESC desc;
103 ID3D10Device1 *device;
106 HRESULT d3d10_texture3d_init(struct d3d10_texture3d *texture, struct d3d10_device *device,
107 const D3D10_TEXTURE3D_DESC *desc) DECLSPEC_HIDDEN;
109 /* ID3D10Buffer */
110 struct d3d10_buffer
112 ID3D10Buffer ID3D10Buffer_iface;
113 LONG refcount;
115 struct wined3d_buffer *wined3d_buffer;
116 ID3D10Device1 *device;
119 HRESULT d3d10_buffer_init(struct d3d10_buffer *buffer, struct d3d10_device *device,
120 const D3D10_BUFFER_DESC *desc, const D3D10_SUBRESOURCE_DATA *data) DECLSPEC_HIDDEN;
121 struct d3d10_buffer *unsafe_impl_from_ID3D10Buffer(ID3D10Buffer *iface) DECLSPEC_HIDDEN;
123 /* ID3D10DepthStencilView */
124 struct d3d10_depthstencil_view
126 ID3D10DepthStencilView ID3D10DepthStencilView_iface;
127 LONG refcount;
129 struct wined3d_rendertarget_view *wined3d_view;
130 D3D10_DEPTH_STENCIL_VIEW_DESC desc;
131 ID3D10Resource *resource;
132 ID3D10Device1 *device;
135 HRESULT d3d10_depthstencil_view_init(struct d3d10_depthstencil_view *view, struct d3d10_device *device,
136 ID3D10Resource *resource, const D3D10_DEPTH_STENCIL_VIEW_DESC *desc) DECLSPEC_HIDDEN;
137 struct d3d10_depthstencil_view *unsafe_impl_from_ID3D10DepthStencilView(ID3D10DepthStencilView *iface) DECLSPEC_HIDDEN;
139 /* ID3D10RenderTargetView */
140 struct d3d10_rendertarget_view
142 ID3D10RenderTargetView ID3D10RenderTargetView_iface;
143 LONG refcount;
145 struct wined3d_rendertarget_view *wined3d_view;
146 D3D10_RENDER_TARGET_VIEW_DESC desc;
147 ID3D10Resource *resource;
148 ID3D10Device1 *device;
151 HRESULT d3d10_rendertarget_view_init(struct d3d10_rendertarget_view *view, struct d3d10_device *device,
152 ID3D10Resource *resource, const D3D10_RENDER_TARGET_VIEW_DESC *desc) DECLSPEC_HIDDEN;
153 struct d3d10_rendertarget_view *unsafe_impl_from_ID3D10RenderTargetView(ID3D10RenderTargetView *iface) DECLSPEC_HIDDEN;
155 /* ID3D10ShaderResourceView */
156 struct d3d10_shader_resource_view
158 ID3D10ShaderResourceView ID3D10ShaderResourceView_iface;
159 LONG refcount;
161 struct wined3d_shader_resource_view *wined3d_view;
162 D3D10_SHADER_RESOURCE_VIEW_DESC desc;
163 ID3D10Resource *resource;
164 ID3D10Device1 *device;
167 HRESULT d3d10_shader_resource_view_init(struct d3d10_shader_resource_view *view, struct d3d10_device *device,
168 ID3D10Resource *resource, const D3D10_SHADER_RESOURCE_VIEW_DESC *desc) DECLSPEC_HIDDEN;
169 struct d3d10_shader_resource_view *unsafe_impl_from_ID3D10ShaderResourceView(
170 ID3D10ShaderResourceView *iface) DECLSPEC_HIDDEN;
172 /* ID3D10InputLayout */
173 struct d3d10_input_layout
175 ID3D10InputLayout ID3D10InputLayout_iface;
176 LONG refcount;
178 struct wined3d_vertex_declaration *wined3d_decl;
181 HRESULT d3d10_input_layout_init(struct d3d10_input_layout *layout, struct d3d10_device *device,
182 const D3D10_INPUT_ELEMENT_DESC *element_descs, UINT element_count,
183 const void *shader_byte_code, SIZE_T shader_byte_code_length) DECLSPEC_HIDDEN;
184 struct d3d10_input_layout *unsafe_impl_from_ID3D10InputLayout(ID3D10InputLayout *iface) DECLSPEC_HIDDEN;
186 /* ID3D10VertexShader */
187 struct d3d10_vertex_shader
189 ID3D10VertexShader ID3D10VertexShader_iface;
190 LONG refcount;
192 struct wined3d_shader *wined3d_shader;
193 struct wined3d_shader_signature output_signature;
194 ID3D10Device1 *device;
197 HRESULT d3d10_vertex_shader_init(struct d3d10_vertex_shader *shader, struct d3d10_device *device,
198 const void *byte_code, SIZE_T byte_code_length) DECLSPEC_HIDDEN;
199 struct d3d10_vertex_shader *unsafe_impl_from_ID3D10VertexShader(ID3D10VertexShader *iface) DECLSPEC_HIDDEN;
201 /* ID3D10GeometryShader */
202 struct d3d10_geometry_shader
204 ID3D10GeometryShader ID3D10GeometryShader_iface;
205 LONG refcount;
207 struct wined3d_shader *wined3d_shader;
208 struct wined3d_shader_signature output_signature;
211 HRESULT d3d10_geometry_shader_init(struct d3d10_geometry_shader *shader, struct d3d10_device *device,
212 const void *byte_code, SIZE_T byte_code_length) DECLSPEC_HIDDEN;
213 struct d3d10_geometry_shader *unsafe_impl_from_ID3D10GeometryShader(ID3D10GeometryShader *iface) DECLSPEC_HIDDEN;
215 /* ID3D10PixelShader */
216 struct d3d10_pixel_shader
218 ID3D10PixelShader ID3D10PixelShader_iface;
219 LONG refcount;
221 struct wined3d_shader *wined3d_shader;
222 struct wined3d_shader_signature output_signature;
223 ID3D10Device1 *device;
226 HRESULT d3d10_pixel_shader_init(struct d3d10_pixel_shader *shader, struct d3d10_device *device,
227 const void *byte_code, SIZE_T byte_code_length) DECLSPEC_HIDDEN;
228 struct d3d10_pixel_shader *unsafe_impl_from_ID3D10PixelShader(ID3D10PixelShader *iface) DECLSPEC_HIDDEN;
230 HRESULT shader_parse_signature(const char *data, DWORD data_size, struct wined3d_shader_signature *s) DECLSPEC_HIDDEN;
231 void shader_free_signature(struct wined3d_shader_signature *s) DECLSPEC_HIDDEN;
233 /* ID3D10BlendState */
234 struct d3d10_blend_state
236 ID3D10BlendState ID3D10BlendState_iface;
237 LONG refcount;
239 D3D10_BLEND_DESC desc;
240 struct wine_rb_entry entry;
241 ID3D10Device1 *device;
244 HRESULT d3d10_blend_state_init(struct d3d10_blend_state *state, struct d3d10_device *device,
245 const D3D10_BLEND_DESC *desc) DECLSPEC_HIDDEN;
246 struct d3d10_blend_state *unsafe_impl_from_ID3D10BlendState(ID3D10BlendState *iface) DECLSPEC_HIDDEN;
248 /* ID3D10DepthStencilState */
249 struct d3d10_depthstencil_state
251 ID3D10DepthStencilState ID3D10DepthStencilState_iface;
252 LONG refcount;
254 D3D10_DEPTH_STENCIL_DESC desc;
255 struct wine_rb_entry entry;
256 ID3D10Device1 *device;
259 HRESULT d3d10_depthstencil_state_init(struct d3d10_depthstencil_state *state, struct d3d10_device *device,
260 const D3D10_DEPTH_STENCIL_DESC *desc) DECLSPEC_HIDDEN;
261 struct d3d10_depthstencil_state *unsafe_impl_from_ID3D10DepthStencilState(
262 ID3D10DepthStencilState *iface) DECLSPEC_HIDDEN;
264 /* ID3D10RasterizerState */
265 struct d3d10_rasterizer_state
267 ID3D10RasterizerState ID3D10RasterizerState_iface;
268 LONG refcount;
270 D3D10_RASTERIZER_DESC desc;
271 struct wine_rb_entry entry;
272 ID3D10Device1 *device;
275 HRESULT d3d10_rasterizer_state_init(struct d3d10_rasterizer_state *state, struct d3d10_device *device,
276 const D3D10_RASTERIZER_DESC *desc) DECLSPEC_HIDDEN;
277 struct d3d10_rasterizer_state *unsafe_impl_from_ID3D10RasterizerState(ID3D10RasterizerState *iface) DECLSPEC_HIDDEN;
279 /* ID3D10SamplerState */
280 struct d3d10_sampler_state
282 ID3D10SamplerState ID3D10SamplerState_iface;
283 LONG refcount;
285 struct wined3d_sampler *wined3d_sampler;
286 D3D10_SAMPLER_DESC desc;
287 struct wine_rb_entry entry;
288 ID3D10Device1 *device;
291 HRESULT d3d10_sampler_state_init(struct d3d10_sampler_state *state, struct d3d10_device *device,
292 const D3D10_SAMPLER_DESC *desc) DECLSPEC_HIDDEN;
293 struct d3d10_sampler_state *unsafe_impl_from_ID3D10SamplerState(ID3D10SamplerState *iface) DECLSPEC_HIDDEN;
295 /* ID3D10Query */
296 struct d3d10_query
298 ID3D10Query ID3D10Query_iface;
299 LONG refcount;
301 struct wined3d_query *wined3d_query;
302 BOOL predicate;
303 ID3D10Device1 *device;
306 HRESULT d3d10_query_init(struct d3d10_query *query, struct d3d10_device *device,
307 const D3D10_QUERY_DESC *desc, BOOL predicate) DECLSPEC_HIDDEN;
308 struct d3d10_query *unsafe_impl_from_ID3D10Query(ID3D10Query *iface) DECLSPEC_HIDDEN;
310 /* IDirect3D10Device1 */
311 struct d3d10_device
313 IUnknown IUnknown_inner;
314 ID3D10Device1 ID3D10Device1_iface;
315 ID3D10Multithread ID3D10Multithread_iface;
316 IWineDXGIDeviceParent IWineDXGIDeviceParent_iface;
317 IUnknown *outer_unk;
318 LONG refcount;
320 struct wined3d_device_parent device_parent;
321 struct wined3d_device *wined3d_device;
323 struct wine_rb_tree blend_states;
324 struct wine_rb_tree depthstencil_states;
325 struct wine_rb_tree rasterizer_states;
326 struct wine_rb_tree sampler_states;
328 struct d3d10_blend_state *blend_state;
329 float blend_factor[4];
330 UINT sample_mask;
331 struct d3d10_depthstencil_state *depth_stencil_state;
332 UINT stencil_ref;
333 struct d3d10_rasterizer_state *rasterizer_state;
336 static inline struct d3d10_device *impl_from_ID3D10Device(ID3D10Device1 *iface)
338 return CONTAINING_RECORD(iface, struct d3d10_device, ID3D10Device1_iface);
341 HRESULT d3d10_device_init(struct d3d10_device *device, void *outer_unknown) DECLSPEC_HIDDEN;
343 /* Layered device */
344 enum dxgi_device_layer_id
346 DXGI_DEVICE_LAYER_DEBUG1 = 0x8,
347 DXGI_DEVICE_LAYER_THREAD_SAFE = 0x10,
348 DXGI_DEVICE_LAYER_DEBUG2 = 0x20,
349 DXGI_DEVICE_LAYER_SWITCH_TO_REF = 0x30,
350 DXGI_DEVICE_LAYER_D3D10_DEVICE = 0xffffffff,
353 struct layer_get_size_args
355 DWORD unknown0;
356 DWORD unknown1;
357 DWORD *unknown2;
358 DWORD *unknown3;
359 IDXGIAdapter *adapter;
360 WORD interface_major;
361 WORD interface_minor;
362 WORD version_build;
363 WORD version_revision;
366 struct dxgi_device_layer
368 enum dxgi_device_layer_id id;
369 HRESULT (WINAPI *init)(enum dxgi_device_layer_id id, DWORD *count, DWORD *values);
370 UINT (WINAPI *get_size)(enum dxgi_device_layer_id id, struct layer_get_size_args *args, DWORD unknown0);
371 HRESULT (WINAPI *create)(enum dxgi_device_layer_id id, void **layer_base, DWORD unknown0,
372 void *device_object, REFIID riid, void **device_layer);
375 HRESULT WINAPI DXGID3D10CreateDevice(HMODULE d3d10core, IDXGIFactory *factory, IDXGIAdapter *adapter,
376 UINT flags, void *unknown0, void **device);
377 HRESULT WINAPI DXGID3D10RegisterLayers(const struct dxgi_device_layer *layers, UINT layer_count);
379 #endif /* __WINE_D3D10CORE_PRIVATE_H */