d3d8: Get rid of the format switching code in d3d8_device_CopyRects().
[wine.git] / dlls / d2d1 / d2d1_private.h
blob7c7956b661bf0f611fa89a82d5db9b616796a1ec
1 /*
2 * Copyright 2014 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __WINE_D2D1_PRIVATE_H
20 #define __WINE_D2D1_PRIVATE_H
22 #include "wine/debug.h"
24 #include <limits.h>
25 #define COBJMACROS
26 #include "d2d1.h"
28 struct d2d_clip_stack
30 D2D1_RECT_F *stack;
31 unsigned int size;
32 unsigned int count;
35 struct d2d_d3d_render_target
37 ID2D1RenderTarget ID2D1RenderTarget_iface;
38 LONG refcount;
40 ID3D10Device *device;
41 ID3D10RenderTargetView *view;
42 ID3D10StateBlock *stateblock;
44 ID3D10InputLayout *clear_il;
45 unsigned int clear_vb_stride;
46 ID3D10Buffer *clear_vb;
47 ID3D10VertexShader *clear_vs;
48 ID3D10PixelShader *clear_ps;
49 ID3D10RasterizerState *clear_rs;
51 D2D1_SIZE_U pixel_size;
52 D2D1_MATRIX_3X2_F transform;
53 struct d2d_clip_stack clip_stack;
54 float dpi_x;
55 float dpi_y;
58 HRESULT d2d_d3d_render_target_init(struct d2d_d3d_render_target *render_target, ID2D1Factory *factory,
59 IDXGISurface *surface, const D2D1_RENDER_TARGET_PROPERTIES *desc) DECLSPEC_HIDDEN;
61 struct d2d_wic_render_target
63 ID2D1RenderTarget ID2D1RenderTarget_iface;
64 LONG refcount;
66 IDXGISurface *dxgi_surface;
67 ID2D1RenderTarget *dxgi_target;
68 ID3D10Texture2D *readback_texture;
69 IWICBitmap *bitmap;
71 unsigned int width;
72 unsigned int height;
73 unsigned int bpp;
76 HRESULT d2d_wic_render_target_init(struct d2d_wic_render_target *render_target, ID2D1Factory *factory,
77 IWICBitmap *bitmap, const D2D1_RENDER_TARGET_PROPERTIES *desc) DECLSPEC_HIDDEN;
79 struct d2d_gradient
81 ID2D1GradientStopCollection ID2D1GradientStopCollection_iface;
82 LONG refcount;
85 void d2d_gradient_init(struct d2d_gradient *gradient, ID2D1RenderTarget *render_target,
86 const D2D1_GRADIENT_STOP *stops, UINT32 stop_count, D2D1_GAMMA gamma,
87 D2D1_EXTEND_MODE extend_mode) DECLSPEC_HIDDEN;
89 struct d2d_brush
91 ID2D1Brush ID2D1Brush_iface;
92 LONG refcount;
95 void d2d_solid_color_brush_init(struct d2d_brush *brush, ID2D1RenderTarget *render_target,
96 const D2D1_COLOR_F *color, const D2D1_BRUSH_PROPERTIES *desc) DECLSPEC_HIDDEN;
97 void d2d_linear_gradient_brush_init(struct d2d_brush *brush, ID2D1RenderTarget *render_target,
98 const D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES *gradient_brush_desc, const D2D1_BRUSH_PROPERTIES *brush_desc,
99 ID2D1GradientStopCollection *gradient) DECLSPEC_HIDDEN;
101 struct d2d_stroke_style
103 ID2D1StrokeStyle ID2D1StrokeStyle_iface;
104 LONG refcount;
107 void d2d_stroke_style_init(struct d2d_stroke_style *style, ID2D1Factory *factory,
108 const D2D1_STROKE_STYLE_PROPERTIES *desc, const float *dashes, UINT32 dash_count) DECLSPEC_HIDDEN;
110 struct d2d_mesh
112 ID2D1Mesh ID2D1Mesh_iface;
113 LONG refcount;
116 void d2d_mesh_init(struct d2d_mesh *mesh) DECLSPEC_HIDDEN;
118 struct d2d_bitmap
120 ID2D1Bitmap ID2D1Bitmap_iface;
121 LONG refcount;
124 void d2d_bitmap_init(struct d2d_bitmap *bitmap, D2D1_SIZE_U size, const void *src_data,
125 UINT32 pitch, const D2D1_BITMAP_PROPERTIES *desc) DECLSPEC_HIDDEN;
127 #endif /* __WINE_D2D1_PRIVATE_H */