d3d8: Get rid of the format switching code in d3d8_device_CopyRects().
[wine.git] / dlls / api-ms-win-core-heap-l1-2-0 / api-ms-win-core-heap-l1-2-0.spec
blobfc4d357b396f08e60f80b9829c46b7e6716d4a11
1 @ stdcall -norelay GetProcessHeap() kernel32.GetProcessHeap
2 @ stdcall GetProcessHeaps(long ptr) kernel32.GetProcessHeaps
3 @ stdcall HeapAlloc(long long long) kernel32.HeapAlloc
4 @ stdcall HeapCompact(long long) kernel32.HeapCompact
5 @ stdcall HeapCreate(long long long) kernel32.HeapCreate
6 @ stdcall HeapDestroy(long) kernel32.HeapDestroy
7 @ stdcall HeapFree(long long ptr) kernel32.HeapFree
8 @ stdcall HeapLock(long) kernel32.HeapLock
9 @ stdcall HeapQueryInformation(long long ptr long ptr) kernel32.HeapQueryInformation
10 @ stdcall HeapReAlloc(long long ptr long) kernel32.HeapReAlloc
11 @ stdcall HeapSetInformation(ptr long ptr long) kernel32.HeapSetInformation
12 @ stdcall HeapSize(long long ptr) kernel32.HeapSize
13 @ stdcall HeapUnlock(long) kernel32.HeapUnlock
14 @ stdcall HeapValidate(long long ptr) kernel32.HeapValidate
15 @ stdcall HeapWalk(long ptr) kernel32.HeapWalk