Release 980927
[wine.git] / scheduler / event.c
blob650bf6e89fae2e72b647e95955e663759c2b3e50
1 /*
2 * Win32 events
4 * Copyright 1998 Alexandre Julliard
5 */
7 #include <assert.h>
8 #include "windows.h"
9 #include "winerror.h"
10 #include "k32obj.h"
11 #include "process.h"
12 #include "thread.h"
13 #include "heap.h"
14 #include "syslevel.h"
15 #include "server/request.h"
16 #include "server.h"
18 typedef struct
20 K32OBJ header;
21 THREAD_QUEUE wait_queue;
22 BOOL32 manual_reset;
23 BOOL32 signaled;
24 } EVENT;
26 static BOOL32 EVENT_Signaled( K32OBJ *obj, DWORD thread_id );
27 static BOOL32 EVENT_Satisfied( K32OBJ *obj, DWORD thread_id );
28 static void EVENT_AddWait( K32OBJ *obj, DWORD thread_id );
29 static void EVENT_RemoveWait( K32OBJ *obj, DWORD thread_id );
30 static void EVENT_Destroy( K32OBJ *obj );
32 const K32OBJ_OPS EVENT_Ops =
34 EVENT_Signaled, /* signaled */
35 EVENT_Satisfied, /* satisfied */
36 EVENT_AddWait, /* add_wait */
37 EVENT_RemoveWait, /* remove_wait */
38 NULL, /* read */
39 NULL, /* write */
40 EVENT_Destroy /* destroy */
44 /***********************************************************************
45 * EVENT_Set
47 * Implementation of SetEvent. Used by ExitThread and ExitProcess.
49 void EVENT_Set( K32OBJ *obj )
51 EVENT *event = (EVENT *)obj;
52 assert( obj->type == K32OBJ_EVENT );
53 SYSTEM_LOCK();
54 event->signaled = TRUE;
55 SYNC_WakeUp( &event->wait_queue, event->manual_reset ? INFINITE32 : 1 );
56 SYSTEM_UNLOCK();
59 /***********************************************************************
60 * EVENT_Create
62 * Partial implementation of CreateEvent.
63 * Used internally by processes and threads.
65 K32OBJ *EVENT_Create( BOOL32 manual_reset, BOOL32 initial_state )
67 EVENT *event;
69 SYSTEM_LOCK();
70 if ((event = HeapAlloc( SystemHeap, 0, sizeof(*event) )))
72 event->header.type = K32OBJ_EVENT;
73 event->header.refcount = 1;
74 event->wait_queue = NULL;
75 event->manual_reset = manual_reset;
76 event->signaled = initial_state;
78 SYSTEM_UNLOCK();
79 return event ? &event->header : NULL;
83 /***********************************************************************
84 * CreateEvent32A (KERNEL32.156)
86 HANDLE32 WINAPI CreateEvent32A( SECURITY_ATTRIBUTES *sa, BOOL32 manual_reset,
87 BOOL32 initial_state, LPCSTR name )
89 struct create_event_request req;
90 struct create_event_reply reply;
91 int len = name ? strlen(name) + 1 : 0;
92 HANDLE32 handle;
93 EVENT *event;
95 req.manual_reset = manual_reset;
96 req.initial_state = initial_state;
97 req.inherit = (sa && (sa->nLength>=sizeof(*sa)) && sa->bInheritHandle);
99 CLIENT_SendRequest( REQ_CREATE_EVENT, -1, 2, &req, sizeof(req), name, len );
100 CLIENT_WaitReply( &len, NULL, 1, &reply, sizeof(reply) );
101 CHECK_LEN( len, sizeof(reply) );
102 if (reply.handle == -1) return NULL;
104 SYSTEM_LOCK();
105 event = (EVENT *)K32OBJ_Create( K32OBJ_EVENT, sizeof(*event), name,
106 reply.handle, EVENT_ALL_ACCESS, sa, &handle );
107 if (event)
109 /* Finish initializing it */
110 event->wait_queue = NULL;
111 event->manual_reset = manual_reset;
112 event->signaled = initial_state;
113 K32OBJ_DecCount( &event->header );
115 SYSTEM_UNLOCK();
116 return handle;
120 /***********************************************************************
121 * CreateEvent32W (KERNEL32.157)
123 HANDLE32 WINAPI CreateEvent32W( SECURITY_ATTRIBUTES *sa, BOOL32 manual_reset,
124 BOOL32 initial_state, LPCWSTR name )
126 LPSTR nameA = HEAP_strdupWtoA( GetProcessHeap(), 0, name );
127 HANDLE32 ret = CreateEvent32A( sa, manual_reset, initial_state, nameA );
128 if (nameA) HeapFree( GetProcessHeap(), 0, nameA );
129 return ret;
132 /***********************************************************************
133 * WIN16_CreateEvent (KERNEL.457)
135 HANDLE32 WINAPI WIN16_CreateEvent( BOOL32 manual_reset, BOOL32 initial_state )
137 return CreateEvent32A( NULL, manual_reset, initial_state, NULL );
141 /***********************************************************************
142 * OpenEvent32A (KERNEL32.536)
144 HANDLE32 WINAPI OpenEvent32A( DWORD access, BOOL32 inherit, LPCSTR name )
146 HANDLE32 handle = 0;
147 K32OBJ *obj;
148 SYSTEM_LOCK();
149 if ((obj = K32OBJ_FindNameType( name, K32OBJ_EVENT )) != NULL)
151 handle = HANDLE_Alloc( PROCESS_Current(), obj, access, inherit, -1 );
152 K32OBJ_DecCount( obj );
154 SYSTEM_UNLOCK();
155 return handle;
159 /***********************************************************************
160 * OpenEvent32W (KERNEL32.537)
162 HANDLE32 WINAPI OpenEvent32W( DWORD access, BOOL32 inherit, LPCWSTR name )
164 LPSTR nameA = HEAP_strdupWtoA( GetProcessHeap(), 0, name );
165 HANDLE32 ret = OpenEvent32A( access, inherit, nameA );
166 if (nameA) HeapFree( GetProcessHeap(), 0, nameA );
167 return ret;
171 /***********************************************************************
172 * PulseEvent (KERNEL32.557)
174 BOOL32 WINAPI PulseEvent( HANDLE32 handle )
176 struct event_op_request req;
177 EVENT *event;
178 SYSTEM_LOCK();
179 if (!(event = (EVENT *)HANDLE_GetObjPtr(PROCESS_Current(), handle,
180 K32OBJ_EVENT, EVENT_MODIFY_STATE,
181 &req.handle )))
183 SYSTEM_UNLOCK();
184 return FALSE;
186 if (req.handle != -1)
188 SYSTEM_UNLOCK();
189 req.op = PULSE_EVENT;
190 CLIENT_SendRequest( REQ_EVENT_OP, -1, 1, &req, sizeof(req) );
191 return !CLIENT_WaitReply( NULL, NULL, 0 );
193 event->signaled = TRUE;
194 SYNC_WakeUp( &event->wait_queue, event->manual_reset ? INFINITE32 : 1 );
195 event->signaled = FALSE;
196 K32OBJ_DecCount( &event->header );
197 SYSTEM_UNLOCK();
198 return TRUE;
202 /***********************************************************************
203 * SetEvent (KERNEL32.644)
205 BOOL32 WINAPI SetEvent( HANDLE32 handle )
207 struct event_op_request req;
208 EVENT *event;
209 SYSTEM_LOCK();
210 if (!(event = (EVENT *)HANDLE_GetObjPtr(PROCESS_Current(), handle,
211 K32OBJ_EVENT, EVENT_MODIFY_STATE,
212 &req.handle )))
214 SYSTEM_UNLOCK();
215 return FALSE;
217 if (req.handle != -1)
219 SYSTEM_UNLOCK();
220 req.op = SET_EVENT;
221 CLIENT_SendRequest( REQ_EVENT_OP, -1, 1, &req, sizeof(req) );
222 return !CLIENT_WaitReply( NULL, NULL, 0 );
224 event->signaled = TRUE;
225 SYNC_WakeUp( &event->wait_queue, event->manual_reset ? INFINITE32 : 1 );
226 K32OBJ_DecCount( &event->header );
227 SYSTEM_UNLOCK();
228 return TRUE;
232 /***********************************************************************
233 * ResetEvent (KERNEL32.586)
235 BOOL32 WINAPI ResetEvent( HANDLE32 handle )
237 struct event_op_request req;
238 EVENT *event;
239 SYSTEM_LOCK();
240 if (!(event = (EVENT *)HANDLE_GetObjPtr(PROCESS_Current(), handle,
241 K32OBJ_EVENT, EVENT_MODIFY_STATE,
242 &req.handle )))
244 SYSTEM_UNLOCK();
245 return FALSE;
247 if (req.handle != -1)
249 SYSTEM_UNLOCK();
250 req.op = RESET_EVENT;
251 CLIENT_SendRequest( REQ_EVENT_OP, -1, 1, &req, sizeof(req) );
252 return !CLIENT_WaitReply( NULL, NULL, 0 );
254 event->signaled = FALSE;
255 K32OBJ_DecCount( &event->header );
256 SYSTEM_UNLOCK();
257 return TRUE;
261 /***********************************************************************
262 * EVENT_Signaled
264 static BOOL32 EVENT_Signaled( K32OBJ *obj, DWORD thread_id )
266 EVENT *event = (EVENT *)obj;
267 assert( obj->type == K32OBJ_EVENT );
268 return event->signaled;
272 /***********************************************************************
273 * EVENT_Satisfied
275 * Wait on this object has been satisfied.
277 static BOOL32 EVENT_Satisfied( K32OBJ *obj, DWORD thread_id )
279 EVENT *event = (EVENT *)obj;
280 assert( obj->type == K32OBJ_EVENT );
281 /* Reset if it's an auto-reset event */
282 if (!event->manual_reset) event->signaled = FALSE;
283 return FALSE; /* Not abandoned */
287 /***********************************************************************
288 * EVENT_AddWait
290 * Add thread to object wait queue.
292 static void EVENT_AddWait( K32OBJ *obj, DWORD thread_id )
294 EVENT *event = (EVENT *)obj;
295 assert( obj->type == K32OBJ_EVENT );
296 THREAD_AddQueue( &event->wait_queue, THREAD_ID_TO_THDB(thread_id) );
300 /***********************************************************************
301 * EVENT_RemoveWait
303 * Remove thread from object wait queue.
305 static void EVENT_RemoveWait( K32OBJ *obj, DWORD thread_id )
307 EVENT *event = (EVENT *)obj;
308 assert( obj->type == K32OBJ_EVENT );
309 THREAD_RemoveQueue( &event->wait_queue, THREAD_ID_TO_THDB(thread_id) );
313 /***********************************************************************
314 * EVENT_Destroy
316 static void EVENT_Destroy( K32OBJ *obj )
318 EVENT *event = (EVENT *)obj;
319 assert( obj->type == K32OBJ_EVENT );
320 /* There cannot be any thread on the list since the ref count is 0 */
321 assert( event->wait_queue == NULL );
322 obj->type = K32OBJ_UNKNOWN;
323 HeapFree( SystemHeap, 0, event );
329 /***********************************************************************
330 * NOTE: The Win95 VWin32_Event routines given below are really low-level
331 * routines implemented directly by VWin32. The user-mode libraries
332 * implement Win32 synchronisation routines on top of these low-level
333 * primitives. We do it the other way around here :-)
336 /***********************************************************************
337 * VWin32_EventCreate (KERNEL.442)
339 HANDLE32 WINAPI VWin32_EventCreate(VOID)
341 return CreateEvent32A( NULL, FALSE, 0, NULL );
344 /***********************************************************************
345 * VWin32_EventDestroy (KERNEL.443)
347 VOID WINAPI VWin32_EventDestroy(HANDLE32 event)
349 CloseHandle( event );
352 /***********************************************************************
353 * VWin32_EventWait (KERNEL.450)
355 VOID WINAPI VWin32_EventWait(HANDLE32 event)
357 SYSLEVEL_ReleaseWin16Lock();
358 WaitForSingleObject( event, INFINITE32 );
359 SYSLEVEL_RestoreWin16Lock();
362 /***********************************************************************
363 * VWin32_EventSet (KERNEL.451)
365 VOID WINAPI VWin32_EventSet(HANDLE32 event)
367 SetEvent( event );