d2d1: Implement retrieving dash pattern data for stroke styles.
[wine.git] / dlls / d2d1 / factory.c
blob3bb240fb5ea8a35769f2c5bbe2988867fa4db282
1 /*
2 * Copyright 2014 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #include "config.h"
20 #include "wine/port.h"
22 #define D2D1_INIT_GUID
23 #include "d2d1_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d2d);
27 struct d2d_factory
29 ID2D1Factory ID2D1Factory_iface;
30 LONG refcount;
32 ID3D10Device1 *device;
34 float dpi_x;
35 float dpi_y;
38 static inline struct d2d_factory *impl_from_ID2D1Factory(ID2D1Factory *iface)
40 return CONTAINING_RECORD(iface, struct d2d_factory, ID2D1Factory_iface);
43 static HRESULT d2d_factory_reload_sysmetrics(struct d2d_factory *factory)
45 HDC hdc;
47 if (!(hdc = GetDC(NULL)))
49 factory->dpi_x = factory->dpi_y = 96.0f;
50 return E_FAIL;
53 factory->dpi_x = GetDeviceCaps(hdc, LOGPIXELSX);
54 factory->dpi_y = GetDeviceCaps(hdc, LOGPIXELSY);
56 ReleaseDC(NULL, hdc);
58 return S_OK;
61 static HRESULT STDMETHODCALLTYPE d2d_factory_QueryInterface(ID2D1Factory *iface, REFIID iid, void **out)
63 TRACE("iface %p, iid %s, out %p.\n", iface, debugstr_guid(iid), out);
65 if (IsEqualGUID(iid, &IID_ID2D1Factory)
66 || IsEqualGUID(iid, &IID_IUnknown))
68 ID2D1Factory_AddRef(iface);
69 *out = iface;
70 return S_OK;
73 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid));
75 *out = NULL;
76 return E_NOINTERFACE;
79 static ULONG STDMETHODCALLTYPE d2d_factory_AddRef(ID2D1Factory *iface)
81 struct d2d_factory *factory = impl_from_ID2D1Factory(iface);
82 ULONG refcount = InterlockedIncrement(&factory->refcount);
84 TRACE("%p increasing refcount to %u.\n", iface, refcount);
86 return refcount;
89 static ULONG STDMETHODCALLTYPE d2d_factory_Release(ID2D1Factory *iface)
91 struct d2d_factory *factory = impl_from_ID2D1Factory(iface);
92 ULONG refcount = InterlockedDecrement(&factory->refcount);
94 TRACE("%p decreasing refcount to %u.\n", iface, refcount);
96 if (!refcount)
98 if (factory->device)
99 ID3D10Device1_Release(factory->device);
100 HeapFree(GetProcessHeap(), 0, factory);
103 return refcount;
106 static HRESULT STDMETHODCALLTYPE d2d_factory_ReloadSystemMetrics(ID2D1Factory *iface)
108 struct d2d_factory *factory = impl_from_ID2D1Factory(iface);
110 TRACE("iface %p.\n", iface);
112 return d2d_factory_reload_sysmetrics(factory);
115 static void STDMETHODCALLTYPE d2d_factory_GetDesktopDpi(ID2D1Factory *iface, float *dpi_x, float *dpi_y)
117 struct d2d_factory *factory = impl_from_ID2D1Factory(iface);
119 TRACE("iface %p, dpi_x %p, dpi_y %p.\n", iface, dpi_x, dpi_y);
121 *dpi_x = factory->dpi_x;
122 *dpi_y = factory->dpi_y;
125 static HRESULT STDMETHODCALLTYPE d2d_factory_CreateRectangleGeometry(ID2D1Factory *iface,
126 const D2D1_RECT_F *rect, ID2D1RectangleGeometry **geometry)
128 struct d2d_geometry *object;
129 HRESULT hr;
131 TRACE("iface %p, rect %p, geometry %p.\n", iface, rect, geometry);
133 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
134 return E_OUTOFMEMORY;
136 if (FAILED(hr = d2d_rectangle_geometry_init(object, iface, rect)))
138 WARN("Failed to initialize rectangle geometry, hr %#x.\n", hr);
139 HeapFree(GetProcessHeap(), 0, object);
140 return hr;
143 TRACE("Created rectangle geometry %p.\n", object);
144 *geometry = (ID2D1RectangleGeometry *)&object->ID2D1Geometry_iface;
146 return S_OK;
149 static HRESULT STDMETHODCALLTYPE d2d_factory_CreateRoundedRectangleGeometry(ID2D1Factory *iface,
150 const D2D1_ROUNDED_RECT *rect, ID2D1RoundedRectangleGeometry **geometry)
152 FIXME("iface %p, rect %p, geometry %p stub!\n", iface, rect, geometry);
154 return E_NOTIMPL;
157 static HRESULT STDMETHODCALLTYPE d2d_factory_CreateEllipseGeometry(ID2D1Factory *iface,
158 const D2D1_ELLIPSE *ellipse, ID2D1EllipseGeometry **geometry)
160 FIXME("iface %p, ellipse %p, geometry %p stub!\n", iface, ellipse, geometry);
162 return E_NOTIMPL;
165 static HRESULT STDMETHODCALLTYPE d2d_factory_CreateGeometryGroup(ID2D1Factory *iface,
166 D2D1_FILL_MODE fill_mode, ID2D1Geometry **geometries, UINT32 geometry_count, ID2D1GeometryGroup **group)
168 FIXME("iface %p, fill_mode %#x, geometries %p, geometry_count %u, group %p stub!\n",
169 iface, fill_mode, geometries, geometry_count, group);
171 return E_NOTIMPL;
174 static HRESULT STDMETHODCALLTYPE d2d_factory_CreateTransformedGeometry(ID2D1Factory *iface,
175 ID2D1Geometry *src_geometry, const D2D1_MATRIX_3X2_F *transform,
176 ID2D1TransformedGeometry **transformed_geometry)
178 struct d2d_geometry *object;
180 TRACE("iface %p, src_geometry %p, transform %p, transformed_geometry %p.\n",
181 iface, src_geometry, transform, transformed_geometry);
183 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
184 return E_OUTOFMEMORY;
186 d2d_transformed_geometry_init(object, iface, src_geometry, transform);
188 TRACE("Created transformed geometry %p.\n", object);
189 *transformed_geometry = (ID2D1TransformedGeometry *)&object->ID2D1Geometry_iface;
191 return S_OK;
194 static HRESULT STDMETHODCALLTYPE d2d_factory_CreatePathGeometry(ID2D1Factory *iface, ID2D1PathGeometry **geometry)
196 struct d2d_geometry *object;
198 TRACE("iface %p, geometry %p.\n", iface, geometry);
200 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
201 return E_OUTOFMEMORY;
203 d2d_path_geometry_init(object, iface);
205 TRACE("Created path geometry %p.\n", object);
206 *geometry = (ID2D1PathGeometry *)&object->ID2D1Geometry_iface;
208 return S_OK;
211 static HRESULT STDMETHODCALLTYPE d2d_factory_CreateStrokeStyle(ID2D1Factory *iface,
212 const D2D1_STROKE_STYLE_PROPERTIES *desc, const float *dashes, UINT32 dash_count,
213 ID2D1StrokeStyle **stroke_style)
215 struct d2d_stroke_style *object;
216 HRESULT hr;
218 TRACE("iface %p, desc %p, dashes %p, dash_count %u, stroke_style %p.\n",
219 iface, desc, dashes, dash_count, stroke_style);
221 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
222 return E_OUTOFMEMORY;
224 if (FAILED(hr = d2d_stroke_style_init(object, iface, desc, dashes, dash_count)))
226 WARN("Failed to initialize stroke style, hr %#x.\n", hr);
227 HeapFree(GetProcessHeap(), 0, object);
228 return hr;
231 TRACE("Created stroke style %p.\n", object);
232 *stroke_style = &object->ID2D1StrokeStyle_iface;
234 return S_OK;
237 static HRESULT STDMETHODCALLTYPE d2d_factory_CreateDrawingStateBlock(ID2D1Factory *iface,
238 const D2D1_DRAWING_STATE_DESCRIPTION *desc, IDWriteRenderingParams *text_rendering_params,
239 ID2D1DrawingStateBlock **state_block)
241 struct d2d_state_block *object;
243 TRACE("iface %p, desc %p, text_rendering_params %p, state_block %p.\n",
244 iface, desc, text_rendering_params, state_block);
246 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
247 return E_OUTOFMEMORY;
249 d2d_state_block_init(object, iface, desc, text_rendering_params);
251 TRACE("Created state block %p.\n", object);
252 *state_block = &object->ID2D1DrawingStateBlock_iface;
254 return S_OK;
257 static HRESULT d2d_factory_get_device(struct d2d_factory *factory, ID3D10Device1 **device)
259 HRESULT hr = S_OK;
261 if (!factory->device && FAILED(hr = D3D10CreateDevice1(NULL, D3D10_DRIVER_TYPE_HARDWARE, NULL, D3D10_CREATE_DEVICE_BGRA_SUPPORT,
262 D3D10_FEATURE_LEVEL_10_0, D3D10_1_SDK_VERSION, &factory->device)))
263 WARN("Failed to create device, hr %#x.\n", hr);
265 *device = factory->device;
266 return hr;
269 static HRESULT STDMETHODCALLTYPE d2d_factory_CreateWicBitmapRenderTarget(ID2D1Factory *iface,
270 IWICBitmap *target, const D2D1_RENDER_TARGET_PROPERTIES *desc, ID2D1RenderTarget **render_target)
272 struct d2d_factory *factory = impl_from_ID2D1Factory(iface);
273 struct d2d_wic_render_target *object;
274 ID3D10Device1 *device;
275 HRESULT hr;
277 TRACE("iface %p, target %p, desc %p, render_target %p.\n", iface, target, desc, render_target);
279 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
280 return E_OUTOFMEMORY;
282 if (FAILED(hr = d2d_factory_get_device(factory, &device)))
284 HeapFree(GetProcessHeap(), 0, object);
285 return hr;
288 if (FAILED(hr = d2d_wic_render_target_init(object, iface, device, target, desc)))
290 WARN("Failed to initialize render target, hr %#x.\n", hr);
291 HeapFree(GetProcessHeap(), 0, object);
292 return hr;
295 TRACE("Created render target %p.\n", object);
296 *render_target = &object->ID2D1RenderTarget_iface;
298 return S_OK;
301 static HRESULT STDMETHODCALLTYPE d2d_factory_CreateHwndRenderTarget(ID2D1Factory *iface,
302 const D2D1_RENDER_TARGET_PROPERTIES *desc, const D2D1_HWND_RENDER_TARGET_PROPERTIES *hwnd_rt_desc,
303 ID2D1HwndRenderTarget **render_target)
305 struct d2d_factory *factory = impl_from_ID2D1Factory(iface);
306 struct d2d_hwnd_render_target *object;
307 ID3D10Device1 *device;
308 HRESULT hr;
310 TRACE("iface %p, desc %p, hwnd_rt_desc %p, render_target %p.\n", iface, desc, hwnd_rt_desc, render_target);
312 if (FAILED(hr = d2d_factory_get_device(factory, &device)))
313 return hr;
315 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
316 return E_OUTOFMEMORY;
318 if (FAILED(hr = d2d_hwnd_render_target_init(object, iface, device, desc, hwnd_rt_desc)))
320 WARN("Failed to initialize render target, hr %#x.\n", hr);
321 HeapFree(GetProcessHeap(), 0, object);
322 return hr;
325 TRACE("Created render target %p.\n", object);
326 *render_target = &object->ID2D1HwndRenderTarget_iface;
328 return S_OK;
331 static HRESULT STDMETHODCALLTYPE d2d_factory_CreateDxgiSurfaceRenderTarget(ID2D1Factory *iface,
332 IDXGISurface *surface, const D2D1_RENDER_TARGET_PROPERTIES *desc, ID2D1RenderTarget **render_target)
334 struct d2d_d3d_render_target *object;
335 HRESULT hr;
337 TRACE("iface %p, surface %p, desc %p, render_target %p.\n", iface, surface, desc, render_target);
339 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
340 return E_OUTOFMEMORY;
342 if (FAILED(hr = d2d_d3d_render_target_init(object, iface, surface, desc)))
344 WARN("Failed to initialize render target, hr %#x.\n", hr);
345 HeapFree(GetProcessHeap(), 0, object);
346 return hr;
349 TRACE("Created render target %p.\n", object);
350 *render_target = &object->ID2D1RenderTarget_iface;
352 return S_OK;
355 static HRESULT STDMETHODCALLTYPE d2d_factory_CreateDCRenderTarget(ID2D1Factory *iface,
356 const D2D1_RENDER_TARGET_PROPERTIES *desc, ID2D1DCRenderTarget **render_target)
358 struct d2d_factory *factory = impl_from_ID2D1Factory(iface);
359 struct d2d_dc_render_target *object;
360 ID3D10Device1 *device;
361 HRESULT hr;
363 TRACE("iface %p, desc %p, render_target %p.\n", iface, desc, render_target);
365 if (FAILED(hr = d2d_factory_get_device(factory, &device)))
366 return hr;
368 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
369 return E_OUTOFMEMORY;
371 if (FAILED(hr = d2d_dc_render_target_init(object, iface, device, desc)))
373 WARN("Failed to initialize render target, hr %#x.\n", hr);
374 HeapFree(GetProcessHeap(), 0, object);
375 return hr;
378 TRACE("Created render target %p.\n", object);
379 *render_target = &object->ID2D1DCRenderTarget_iface;
381 return S_OK;
384 static const struct ID2D1FactoryVtbl d2d_factory_vtbl =
386 d2d_factory_QueryInterface,
387 d2d_factory_AddRef,
388 d2d_factory_Release,
389 d2d_factory_ReloadSystemMetrics,
390 d2d_factory_GetDesktopDpi,
391 d2d_factory_CreateRectangleGeometry,
392 d2d_factory_CreateRoundedRectangleGeometry,
393 d2d_factory_CreateEllipseGeometry,
394 d2d_factory_CreateGeometryGroup,
395 d2d_factory_CreateTransformedGeometry,
396 d2d_factory_CreatePathGeometry,
397 d2d_factory_CreateStrokeStyle,
398 d2d_factory_CreateDrawingStateBlock,
399 d2d_factory_CreateWicBitmapRenderTarget,
400 d2d_factory_CreateHwndRenderTarget,
401 d2d_factory_CreateDxgiSurfaceRenderTarget,
402 d2d_factory_CreateDCRenderTarget,
405 static void d2d_factory_init(struct d2d_factory *factory, D2D1_FACTORY_TYPE factory_type,
406 const D2D1_FACTORY_OPTIONS *factory_options)
408 if (factory_type != D2D1_FACTORY_TYPE_SINGLE_THREADED)
409 FIXME("Ignoring factory type %#x.\n", factory_type);
410 if (factory_options && factory_options->debugLevel != D2D1_DEBUG_LEVEL_NONE)
411 WARN("Ignoring debug level %#x.\n", factory_options->debugLevel);
413 factory->ID2D1Factory_iface.lpVtbl = &d2d_factory_vtbl;
414 factory->refcount = 1;
415 d2d_factory_reload_sysmetrics(factory);
418 HRESULT WINAPI D2D1CreateFactory(D2D1_FACTORY_TYPE factory_type, REFIID iid,
419 const D2D1_FACTORY_OPTIONS *factory_options, void **factory)
421 struct d2d_factory *object;
422 HRESULT hr;
424 TRACE("factory_type %#x, iid %s, factory_options %p, factory %p.\n",
425 factory_type, debugstr_guid(iid), factory_options, factory);
427 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
428 return E_OUTOFMEMORY;
430 d2d_factory_init(object, factory_type, factory_options);
432 TRACE("Created factory %p.\n", object);
434 hr = ID2D1Factory_QueryInterface(&object->ID2D1Factory_iface, iid, factory);
435 ID2D1Factory_Release(&object->ID2D1Factory_iface);
437 return hr;
440 void WINAPI D2D1MakeRotateMatrix(float angle, D2D1_POINT_2F center, D2D1_MATRIX_3X2_F *matrix)
442 float theta, sin_theta, cos_theta;
444 TRACE("angle %.8e, center {%.8e, %.8e}, matrix %p.\n", angle, center.x, center.y, matrix);
446 theta = angle * (M_PI / 180.0f);
447 sin_theta = sinf(theta);
448 cos_theta = cosf(theta);
450 /* translate(center) * rotate(theta) * translate(-center) */
451 matrix->_11 = cos_theta;
452 matrix->_12 = sin_theta;
453 matrix->_21 = -sin_theta;
454 matrix->_22 = cos_theta;
455 matrix->_31 = center.x - center.x * cos_theta + center.y * sin_theta;
456 matrix->_32 = center.y - center.x * sin_theta - center.y * cos_theta;