2 * Utility functions for the WineD3D Library
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2003-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
7 * Copyright 2005 Oliver Stieber
8 * Copyright 2006-2008 Henri Verbeet
9 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
10 * Copyright 2009-2010 Henri Verbeet for CodeWeavers
12 * This library is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU Lesser General Public
14 * License as published by the Free Software Foundation; either
15 * version 2.1 of the License, or (at your option) any later version.
17 * This library is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
20 * Lesser General Public License for more details.
22 * You should have received a copy of the GNU Lesser General Public
23 * License along with this library; if not, write to the Free Software
24 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
28 #include "wine/port.h"
32 #include "wined3d_private.h"
34 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
36 #define WINED3D_FORMAT_FOURCC_BASE (WINED3DFMT_BC7_UNORM_SRGB + 1)
40 enum wined3d_format_id id
;
43 format_index_remap
[] =
45 {WINED3DFMT_UYVY
, WINED3D_FORMAT_FOURCC_BASE
},
46 {WINED3DFMT_YUY2
, WINED3D_FORMAT_FOURCC_BASE
+ 1},
47 {WINED3DFMT_YV12
, WINED3D_FORMAT_FOURCC_BASE
+ 2},
48 {WINED3DFMT_DXT1
, WINED3D_FORMAT_FOURCC_BASE
+ 3},
49 {WINED3DFMT_DXT2
, WINED3D_FORMAT_FOURCC_BASE
+ 4},
50 {WINED3DFMT_DXT3
, WINED3D_FORMAT_FOURCC_BASE
+ 5},
51 {WINED3DFMT_DXT4
, WINED3D_FORMAT_FOURCC_BASE
+ 6},
52 {WINED3DFMT_DXT5
, WINED3D_FORMAT_FOURCC_BASE
+ 7},
53 {WINED3DFMT_MULTI2_ARGB8
, WINED3D_FORMAT_FOURCC_BASE
+ 8},
54 {WINED3DFMT_G8R8_G8B8
, WINED3D_FORMAT_FOURCC_BASE
+ 9},
55 {WINED3DFMT_R8G8_B8G8
, WINED3D_FORMAT_FOURCC_BASE
+ 10},
56 {WINED3DFMT_ATI1N
, WINED3D_FORMAT_FOURCC_BASE
+ 11},
57 {WINED3DFMT_ATI2N
, WINED3D_FORMAT_FOURCC_BASE
+ 12},
58 {WINED3DFMT_INST
, WINED3D_FORMAT_FOURCC_BASE
+ 13},
59 {WINED3DFMT_NVDB
, WINED3D_FORMAT_FOURCC_BASE
+ 14},
60 {WINED3DFMT_NVHU
, WINED3D_FORMAT_FOURCC_BASE
+ 15},
61 {WINED3DFMT_NVHS
, WINED3D_FORMAT_FOURCC_BASE
+ 16},
62 {WINED3DFMT_INTZ
, WINED3D_FORMAT_FOURCC_BASE
+ 17},
63 {WINED3DFMT_RESZ
, WINED3D_FORMAT_FOURCC_BASE
+ 18},
64 {WINED3DFMT_NULL
, WINED3D_FORMAT_FOURCC_BASE
+ 19},
65 {WINED3DFMT_R16
, WINED3D_FORMAT_FOURCC_BASE
+ 20},
66 {WINED3DFMT_AL16
, WINED3D_FORMAT_FOURCC_BASE
+ 21},
67 {WINED3DFMT_NV12
, WINED3D_FORMAT_FOURCC_BASE
+ 22},
70 #define WINED3D_FORMAT_COUNT (WINED3D_FORMAT_FOURCC_BASE + ARRAY_SIZE(format_index_remap))
72 struct wined3d_format_channels
74 enum wined3d_format_id id
;
75 DWORD red_size
, green_size
, blue_size
, alpha_size
;
76 DWORD red_offset
, green_offset
, blue_offset
, alpha_offset
;
78 BYTE depth_size
, stencil_size
;
81 static const struct wined3d_format_channels formats
[] =
84 * format id r g b a r g b a bpp depth stencil */
85 {WINED3DFMT_UNKNOWN
, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
87 {WINED3DFMT_UYVY
, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
88 {WINED3DFMT_YUY2
, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
89 {WINED3DFMT_YV12
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
90 {WINED3DFMT_NV12
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
91 {WINED3DFMT_DXT1
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
92 {WINED3DFMT_DXT2
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
93 {WINED3DFMT_DXT3
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
94 {WINED3DFMT_DXT4
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
95 {WINED3DFMT_DXT5
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
96 {WINED3DFMT_MULTI2_ARGB8
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
97 {WINED3DFMT_G8R8_G8B8
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
98 {WINED3DFMT_R8G8_B8G8
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
100 {WINED3DFMT_R8G8_SNORM_Cx
, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
101 {WINED3DFMT_R11G11B10_FLOAT
, 11, 11, 10, 0, 0, 11, 22, 0, 4, 0, 0},
102 /* Palettized formats */
103 {WINED3DFMT_P8_UINT_A8_UNORM
, 0, 0, 0, 8, 0, 0, 0, 8, 2, 0, 0},
104 {WINED3DFMT_P8_UINT
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
105 /* Standard ARGB formats. */
106 {WINED3DFMT_B8G8R8_UNORM
, 8, 8, 8, 0, 16, 8, 0, 0, 3, 0, 0},
107 {WINED3DFMT_B5G6R5_UNORM
, 5, 6, 5, 0, 11, 5, 0, 0, 2, 0, 0},
108 {WINED3DFMT_B5G5R5X1_UNORM
, 5, 5, 5, 0, 10, 5, 0, 0, 2, 0, 0},
109 {WINED3DFMT_B5G5R5A1_UNORM
, 5, 5, 5, 1, 10, 5, 0, 15, 2, 0, 0},
110 {WINED3DFMT_B4G4R4A4_UNORM
, 4, 4, 4, 4, 8, 4, 0, 12, 2, 0, 0},
111 {WINED3DFMT_B2G3R3_UNORM
, 3, 3, 2, 0, 5, 2, 0, 0, 1, 0, 0},
112 {WINED3DFMT_A8_UNORM
, 0, 0, 0, 8, 0, 0, 0, 0, 1, 0, 0},
113 {WINED3DFMT_B2G3R3A8_UNORM
, 3, 3, 2, 8, 5, 2, 0, 8, 2, 0, 0},
114 {WINED3DFMT_B4G4R4X4_UNORM
, 4, 4, 4, 0, 8, 4, 0, 0, 2, 0, 0},
115 {WINED3DFMT_R8G8B8X8_UNORM
, 8, 8, 8, 0, 0, 8, 16, 0, 4, 0, 0},
116 {WINED3DFMT_B10G10R10A2_UNORM
, 10, 10, 10, 2, 20, 10, 0, 30, 4, 0, 0},
118 {WINED3DFMT_L8_UNORM
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
119 {WINED3DFMT_L8A8_UNORM
, 0, 0, 0, 8, 0, 0, 0, 8, 2, 0, 0},
120 {WINED3DFMT_L4A4_UNORM
, 0, 0, 0, 4, 0, 0, 0, 4, 1, 0, 0},
121 {WINED3DFMT_L16_UNORM
, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
122 /* Bump mapping stuff */
123 {WINED3DFMT_R5G5_SNORM_L6_UNORM
, 5, 5, 0, 0, 0, 5, 0, 0, 2, 0, 0},
124 {WINED3DFMT_R8G8_SNORM_L8X8_UNORM
, 8, 8, 0, 0, 0, 8, 0, 0, 4, 0, 0},
125 {WINED3DFMT_R8G8B8A8_SNORM
, 8, 8, 8, 8, 0, 8, 16, 24, 4, 0, 0},
126 {WINED3DFMT_R10G11B11_SNORM
, 10, 11, 11, 0, 0, 10, 21, 0, 4, 0, 0},
127 {WINED3DFMT_R10G10B10X2_UINT
, 10, 10, 10, 0, 0, 10, 20, 0, 4, 0, 0},
128 {WINED3DFMT_R10G10B10X2_SNORM
, 10, 10, 10, 0, 0, 10, 20, 0, 4, 0, 0},
129 {WINED3DFMT_R10G10B10_SNORM_A2_UNORM
, 10, 10, 10, 2, 0, 10, 20, 30, 4, 0, 0},
130 /* Depth stencil formats */
131 {WINED3DFMT_D16_LOCKABLE
, 0, 0, 0, 0, 0, 0, 0, 0, 2, 16, 0},
132 {WINED3DFMT_D32_UNORM
, 0, 0, 0, 0, 0, 0, 0, 0, 4, 32, 0},
133 {WINED3DFMT_S1_UINT_D15_UNORM
, 0, 0, 0, 0, 0, 0, 0, 0, 2, 15, 1},
134 {WINED3DFMT_X8D24_UNORM
, 0, 0, 0, 0, 0, 0, 0, 0, 4, 24, 0},
135 {WINED3DFMT_S4X4_UINT_D24_UNORM
, 0, 0, 0, 0, 0, 0, 0, 0, 4, 24, 4},
136 {WINED3DFMT_D16_UNORM
, 0, 0, 0, 0, 0, 0, 0, 0, 2, 16, 0},
137 {WINED3DFMT_D32_FLOAT
, 0, 0, 0, 0, 0, 0, 0, 0, 4, 32, 0},
138 {WINED3DFMT_S8_UINT_D24_FLOAT
, 0, 0, 0, 0, 0, 0, 0, 0, 4, 24, 8},
139 /* Vendor-specific formats */
140 {WINED3DFMT_ATI1N
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
141 {WINED3DFMT_ATI2N
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
142 {WINED3DFMT_NVDB
, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
143 {WINED3DFMT_INST
, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
144 {WINED3DFMT_INTZ
, 0, 0, 0, 0, 0, 0, 0, 0, 4, 24, 8},
145 {WINED3DFMT_RESZ
, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
146 {WINED3DFMT_NVHU
, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
147 {WINED3DFMT_NVHS
, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
148 {WINED3DFMT_NULL
, 8, 8, 8, 8, 0, 8, 16, 24, 4, 0, 0},
149 /* Unsure about them, could not find a Windows driver that supports them */
150 {WINED3DFMT_R16
, 16, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
151 {WINED3DFMT_AL16
, 0, 0, 0, 16, 0, 0, 0, 16, 4, 0, 0},
153 {WINED3DFMT_R32G32B32A32_TYPELESS
, 32, 32, 32, 32, 0, 32, 64, 96, 16, 0, 0},
154 {WINED3DFMT_R32G32B32_TYPELESS
, 32, 32, 32, 0, 0, 32, 64, 0, 12, 0, 0},
155 {WINED3DFMT_R16G16B16A16_TYPELESS
, 16, 16, 16, 16, 0, 16, 32, 48, 8, 0, 0},
156 {WINED3DFMT_R32G32_TYPELESS
, 32, 32, 0, 0, 0, 32, 0, 0, 8, 0, 0},
157 {WINED3DFMT_R32G8X24_TYPELESS
, 0, 0, 0, 0, 0, 0, 0, 0, 8, 32, 8},
158 {WINED3DFMT_R10G10B10A2_TYPELESS
, 10, 10, 10, 2, 0, 10, 20, 30, 4, 0, 0},
159 {WINED3DFMT_R8G8B8A8_TYPELESS
, 8, 8, 8, 8, 0, 8, 16, 24, 4, 0, 0},
160 {WINED3DFMT_R16G16_TYPELESS
, 16, 16, 0, 0, 0, 16, 0, 0, 4, 0, 0},
161 {WINED3DFMT_R32_TYPELESS
, 32, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0},
162 {WINED3DFMT_R24G8_TYPELESS
, 0, 0, 0, 0, 0, 0, 0, 0, 4, 24, 8},
163 {WINED3DFMT_R8G8_TYPELESS
, 8, 8, 0, 0, 0, 8, 0, 0, 2, 0, 0},
164 {WINED3DFMT_R16_TYPELESS
, 16, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0},
165 {WINED3DFMT_R8_TYPELESS
, 8, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
166 {WINED3DFMT_BC1_TYPELESS
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
167 {WINED3DFMT_BC2_TYPELESS
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
168 {WINED3DFMT_BC3_TYPELESS
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
169 {WINED3DFMT_BC4_TYPELESS
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
170 {WINED3DFMT_BC5_TYPELESS
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
171 {WINED3DFMT_BC6H_TYPELESS
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
172 {WINED3DFMT_BC7_TYPELESS
, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0},
173 {WINED3DFMT_B8G8R8A8_TYPELESS
, 8, 8, 8, 8, 16, 8, 0, 24, 4, 0, 0},
174 {WINED3DFMT_B8G8R8X8_TYPELESS
, 8, 8, 8, 0, 16, 8, 0, 0, 4, 0, 0},
177 enum wined3d_channel_type
179 WINED3D_CHANNEL_TYPE_NONE
,
180 WINED3D_CHANNEL_TYPE_UNORM
,
181 WINED3D_CHANNEL_TYPE_SNORM
,
182 WINED3D_CHANNEL_TYPE_UINT
,
183 WINED3D_CHANNEL_TYPE_SINT
,
184 WINED3D_CHANNEL_TYPE_FLOAT
,
185 WINED3D_CHANNEL_TYPE_DEPTH
,
186 WINED3D_CHANNEL_TYPE_STENCIL
,
187 WINED3D_CHANNEL_TYPE_UNUSED
,
190 struct wined3d_typed_format_info
192 enum wined3d_format_id id
;
193 enum wined3d_format_id typeless_id
;
194 const char *channels
;
198 * The last entry for a given typeless format defines its internal format.
200 * u - WINED3D_CHANNEL_TYPE_UNORM
201 * i - WINED3D_CHANNEL_TYPE_SNORM
202 * U - WINED3D_CHANNEL_TYPE_UINT
203 * I - WINED3D_CHANNEL_TYPE_SINT
204 * F - WINED3D_CHANNEL_TYPE_FLOAT
205 * D - WINED3D_CHANNEL_TYPE_DEPTH
206 * S - WINED3D_CHANNEL_TYPE_STENCIL
207 * X - WINED3D_CHANNEL_TYPE_UNUSED
209 static const struct wined3d_typed_format_info typed_formats
[] =
211 {WINED3DFMT_R32G32B32A32_UINT
, WINED3DFMT_R32G32B32A32_TYPELESS
, "UUUU"},
212 {WINED3DFMT_R32G32B32A32_SINT
, WINED3DFMT_R32G32B32A32_TYPELESS
, "IIII"},
213 {WINED3DFMT_R32G32B32A32_FLOAT
, WINED3DFMT_R32G32B32A32_TYPELESS
, "FFFF"},
214 {WINED3DFMT_R32G32B32_UINT
, WINED3DFMT_R32G32B32_TYPELESS
, "UUU"},
215 {WINED3DFMT_R32G32B32_SINT
, WINED3DFMT_R32G32B32_TYPELESS
, "III"},
216 {WINED3DFMT_R32G32B32_FLOAT
, WINED3DFMT_R32G32B32_TYPELESS
, "FFF"},
217 {WINED3DFMT_R16G16B16A16_UNORM
, WINED3DFMT_R16G16B16A16_TYPELESS
, "uuuu"},
218 {WINED3DFMT_R16G16B16A16_SNORM
, WINED3DFMT_R16G16B16A16_TYPELESS
, "iiii"},
219 {WINED3DFMT_R16G16B16A16_UINT
, WINED3DFMT_R16G16B16A16_TYPELESS
, "UUUU"},
220 {WINED3DFMT_R16G16B16A16_SINT
, WINED3DFMT_R16G16B16A16_TYPELESS
, "IIII"},
221 {WINED3DFMT_R16G16B16A16_FLOAT
, WINED3DFMT_R16G16B16A16_TYPELESS
, "FFFF"},
222 {WINED3DFMT_R32G32_UINT
, WINED3DFMT_R32G32_TYPELESS
, "UU"},
223 {WINED3DFMT_R32G32_SINT
, WINED3DFMT_R32G32_TYPELESS
, "II"},
224 {WINED3DFMT_R32G32_FLOAT
, WINED3DFMT_R32G32_TYPELESS
, "FF"},
225 {WINED3DFMT_R10G10B10A2_SNORM
, WINED3DFMT_R10G10B10A2_TYPELESS
, "iiii"},
226 {WINED3DFMT_R10G10B10A2_UINT
, WINED3DFMT_R10G10B10A2_TYPELESS
, "UUUU"},
227 {WINED3DFMT_R10G10B10A2_UNORM
, WINED3DFMT_R10G10B10A2_TYPELESS
, "uuuu"},
228 {WINED3DFMT_R8G8B8A8_UINT
, WINED3DFMT_R8G8B8A8_TYPELESS
, "UUUU"},
229 {WINED3DFMT_R8G8B8A8_SINT
, WINED3DFMT_R8G8B8A8_TYPELESS
, "IIII"},
230 {WINED3DFMT_R8G8B8A8_UNORM_SRGB
, WINED3DFMT_R8G8B8A8_TYPELESS
, "uuuu"},
231 {WINED3DFMT_R8G8B8A8_UNORM
, WINED3DFMT_R8G8B8A8_TYPELESS
, "uuuu"},
232 {WINED3DFMT_R16G16_UNORM
, WINED3DFMT_R16G16_TYPELESS
, "uu"},
233 {WINED3DFMT_R16G16_SNORM
, WINED3DFMT_R16G16_TYPELESS
, "ii"},
234 {WINED3DFMT_R16G16_UINT
, WINED3DFMT_R16G16_TYPELESS
, "UU"},
235 {WINED3DFMT_R16G16_SINT
, WINED3DFMT_R16G16_TYPELESS
, "II"},
236 {WINED3DFMT_R16G16_FLOAT
, WINED3DFMT_R16G16_TYPELESS
, "FF"},
237 {WINED3DFMT_R32_UINT
, WINED3DFMT_R32_TYPELESS
, "U"},
238 {WINED3DFMT_R32_SINT
, WINED3DFMT_R32_TYPELESS
, "I"},
239 {WINED3DFMT_R32_FLOAT
, WINED3DFMT_R32_TYPELESS
, "F"},
240 {WINED3DFMT_D32_FLOAT
, WINED3DFMT_R32_TYPELESS
, "D"},
241 {WINED3DFMT_R24_UNORM_X8_TYPELESS
, WINED3DFMT_R24G8_TYPELESS
, "DX"},
242 {WINED3DFMT_X24_TYPELESS_G8_UINT
, WINED3DFMT_R24G8_TYPELESS
, "XS"},
243 {WINED3DFMT_D24_UNORM_S8_UINT
, WINED3DFMT_R24G8_TYPELESS
, "DS"},
244 {WINED3DFMT_R8G8_SNORM
, WINED3DFMT_R8G8_TYPELESS
, "ii"},
245 {WINED3DFMT_R8G8_UNORM
, WINED3DFMT_R8G8_TYPELESS
, "uu"},
246 {WINED3DFMT_R8G8_UINT
, WINED3DFMT_R8G8_TYPELESS
, "UU"},
247 {WINED3DFMT_R8G8_SINT
, WINED3DFMT_R8G8_TYPELESS
, "II"},
248 {WINED3DFMT_R16_UNORM
, WINED3DFMT_R16_TYPELESS
, "u"},
249 {WINED3DFMT_R16_SNORM
, WINED3DFMT_R16_TYPELESS
, "i"},
250 {WINED3DFMT_R16_UINT
, WINED3DFMT_R16_TYPELESS
, "U"},
251 {WINED3DFMT_R16_SINT
, WINED3DFMT_R16_TYPELESS
, "I"},
252 {WINED3DFMT_R16_FLOAT
, WINED3DFMT_R16_TYPELESS
, "F"},
253 {WINED3DFMT_D16_UNORM
, WINED3DFMT_R16_TYPELESS
, "D"},
254 {WINED3DFMT_R8_UNORM
, WINED3DFMT_R8_TYPELESS
, "u"},
255 {WINED3DFMT_R8_SNORM
, WINED3DFMT_R8_TYPELESS
, "i"},
256 {WINED3DFMT_R8_UINT
, WINED3DFMT_R8_TYPELESS
, "U"},
257 {WINED3DFMT_R8_SINT
, WINED3DFMT_R8_TYPELESS
, "I"},
258 {WINED3DFMT_BC1_UNORM_SRGB
, WINED3DFMT_BC1_TYPELESS
, ""},
259 {WINED3DFMT_BC1_UNORM
, WINED3DFMT_BC1_TYPELESS
, ""},
260 {WINED3DFMT_BC2_UNORM_SRGB
, WINED3DFMT_BC2_TYPELESS
, ""},
261 {WINED3DFMT_BC2_UNORM
, WINED3DFMT_BC2_TYPELESS
, ""},
262 {WINED3DFMT_BC3_UNORM_SRGB
, WINED3DFMT_BC3_TYPELESS
, ""},
263 {WINED3DFMT_BC3_UNORM
, WINED3DFMT_BC3_TYPELESS
, ""},
264 {WINED3DFMT_BC4_UNORM
, WINED3DFMT_BC4_TYPELESS
, ""},
265 {WINED3DFMT_BC5_UNORM
, WINED3DFMT_BC5_TYPELESS
, ""},
266 {WINED3DFMT_BC6H_UF16
, WINED3DFMT_BC6H_TYPELESS
, ""},
267 {WINED3DFMT_BC6H_SF16
, WINED3DFMT_BC6H_TYPELESS
, ""},
268 {WINED3DFMT_BC7_UNORM_SRGB
, WINED3DFMT_BC7_TYPELESS
, ""},
269 {WINED3DFMT_BC7_UNORM
, WINED3DFMT_BC7_TYPELESS
, ""},
270 {WINED3DFMT_B8G8R8A8_UNORM_SRGB
, WINED3DFMT_B8G8R8A8_TYPELESS
, "uuuu"},
271 {WINED3DFMT_B8G8R8A8_UNORM
, WINED3DFMT_B8G8R8A8_TYPELESS
, "uuuu"},
272 {WINED3DFMT_B8G8R8X8_UNORM_SRGB
, WINED3DFMT_B8G8R8X8_TYPELESS
, "uuuX"},
273 {WINED3DFMT_B8G8R8X8_UNORM
, WINED3DFMT_B8G8R8X8_TYPELESS
, "uuuX"},
276 struct wined3d_format_ddi_info
278 enum wined3d_format_id id
;
279 D3DDDIFORMAT ddi_format
;
282 static const struct wined3d_format_ddi_info ddi_formats
[] =
284 {WINED3DFMT_B8G8R8_UNORM
, D3DDDIFMT_R8G8B8
},
285 {WINED3DFMT_B8G8R8A8_UNORM
, D3DDDIFMT_A8R8G8B8
},
286 {WINED3DFMT_B8G8R8X8_UNORM
, D3DDDIFMT_X8R8G8B8
},
287 {WINED3DFMT_B5G6R5_UNORM
, D3DDDIFMT_R5G6B5
},
288 {WINED3DFMT_B5G5R5X1_UNORM
, D3DDDIFMT_X1R5G5B5
},
289 {WINED3DFMT_B5G5R5A1_UNORM
, D3DDDIFMT_A1R5G5B5
},
290 {WINED3DFMT_B4G4R4A4_UNORM
, D3DDDIFMT_A4R4G4B4
},
291 {WINED3DFMT_B4G4R4X4_UNORM
, D3DDDIFMT_X4R4G4B4
},
292 {WINED3DFMT_P8_UINT
, D3DDDIFMT_P8
},
295 struct wined3d_format_base_flags
297 enum wined3d_format_id id
;
301 /* The ATI2N format behaves like an uncompressed format in LockRect(), but
302 * still needs to use the correct block based calculation for e.g. the
304 static const struct wined3d_format_base_flags format_base_flags
[] =
306 {WINED3DFMT_ATI1N
, WINED3DFMT_FLAG_BROKEN_PITCH
},
307 {WINED3DFMT_ATI2N
, WINED3DFMT_FLAG_BROKEN_PITCH
},
308 {WINED3DFMT_R11G11B10_FLOAT
, WINED3DFMT_FLAG_FLOAT
},
309 {WINED3DFMT_D32_FLOAT
, WINED3DFMT_FLAG_FLOAT
},
310 {WINED3DFMT_S8_UINT_D24_FLOAT
, WINED3DFMT_FLAG_FLOAT
},
313 struct wined3d_format_block_info
315 enum wined3d_format_id id
;
318 UINT block_byte_count
;
322 static const struct wined3d_format_block_info format_block_info
[] =
324 {WINED3DFMT_DXT1
, 4, 4, 8, TRUE
},
325 {WINED3DFMT_DXT2
, 4, 4, 16, TRUE
},
326 {WINED3DFMT_DXT3
, 4, 4, 16, TRUE
},
327 {WINED3DFMT_DXT4
, 4, 4, 16, TRUE
},
328 {WINED3DFMT_DXT5
, 4, 4, 16, TRUE
},
329 {WINED3DFMT_BC1_UNORM
, 4, 4, 8, TRUE
},
330 {WINED3DFMT_BC2_UNORM
, 4, 4, 16, TRUE
},
331 {WINED3DFMT_BC3_UNORM
, 4, 4, 16, TRUE
},
332 {WINED3DFMT_BC4_UNORM
, 4, 4, 8, TRUE
},
333 {WINED3DFMT_BC5_UNORM
, 4, 4, 16, TRUE
},
334 {WINED3DFMT_BC6H_UF16
, 4, 4, 16, TRUE
},
335 {WINED3DFMT_BC6H_SF16
, 4, 4, 16, TRUE
},
336 {WINED3DFMT_BC7_UNORM
, 4, 4, 16, TRUE
},
337 {WINED3DFMT_ATI1N
, 4, 4, 8, FALSE
},
338 {WINED3DFMT_ATI2N
, 4, 4, 16, FALSE
},
339 {WINED3DFMT_YUY2
, 2, 1, 4, FALSE
},
340 {WINED3DFMT_UYVY
, 2, 1, 4, FALSE
},
343 struct wined3d_format_vertex_info
345 enum wined3d_format_id id
;
346 enum wined3d_ffp_emit_idx emit_idx
;
347 unsigned int component_count
;
349 GLboolean gl_normalized
;
350 enum wined3d_gl_extension extension
;
353 static const struct wined3d_format_vertex_info format_vertex_info
[] =
355 {WINED3DFMT_R32_FLOAT
, WINED3D_FFP_EMIT_FLOAT1
, 1, GL_FLOAT
, GL_FALSE
},
356 {WINED3DFMT_R32G32_FLOAT
, WINED3D_FFP_EMIT_FLOAT2
, 2, GL_FLOAT
, GL_FALSE
},
357 {WINED3DFMT_R32G32B32_FLOAT
, WINED3D_FFP_EMIT_FLOAT3
, 3, GL_FLOAT
, GL_FALSE
},
358 {WINED3DFMT_R32G32B32A32_FLOAT
, WINED3D_FFP_EMIT_FLOAT4
, 4, GL_FLOAT
, GL_FALSE
},
359 {WINED3DFMT_B8G8R8A8_UNORM
, WINED3D_FFP_EMIT_D3DCOLOR
, 4, GL_UNSIGNED_BYTE
, GL_TRUE
},
360 {WINED3DFMT_R8G8B8A8_UINT
, WINED3D_FFP_EMIT_UBYTE4
, 4, GL_UNSIGNED_BYTE
, GL_FALSE
},
361 {WINED3DFMT_R16G16_UINT
, WINED3D_FFP_EMIT_INVALID
, 2, GL_UNSIGNED_SHORT
, GL_FALSE
},
362 {WINED3DFMT_R16G16_SINT
, WINED3D_FFP_EMIT_SHORT2
, 2, GL_SHORT
, GL_FALSE
},
363 {WINED3DFMT_R16G16B16A16_SINT
, WINED3D_FFP_EMIT_SHORT4
, 4, GL_SHORT
, GL_FALSE
},
364 {WINED3DFMT_R8G8B8A8_UNORM
, WINED3D_FFP_EMIT_UBYTE4N
, 4, GL_UNSIGNED_BYTE
, GL_TRUE
},
365 {WINED3DFMT_R16G16_SNORM
, WINED3D_FFP_EMIT_SHORT2N
, 2, GL_SHORT
, GL_TRUE
},
366 {WINED3DFMT_R16G16B16A16_SNORM
, WINED3D_FFP_EMIT_SHORT4N
, 4, GL_SHORT
, GL_TRUE
},
367 {WINED3DFMT_R16G16_UNORM
, WINED3D_FFP_EMIT_USHORT2N
, 2, GL_UNSIGNED_SHORT
, GL_TRUE
},
368 {WINED3DFMT_R16G16B16A16_UNORM
, WINED3D_FFP_EMIT_USHORT4N
, 4, GL_UNSIGNED_SHORT
, GL_TRUE
},
369 {WINED3DFMT_R10G10B10X2_UINT
, WINED3D_FFP_EMIT_UDEC3
, 3, GL_UNSIGNED_SHORT
, GL_FALSE
},
370 {WINED3DFMT_R10G10B10X2_SNORM
, WINED3D_FFP_EMIT_DEC3N
, 3, GL_SHORT
, GL_TRUE
},
371 {WINED3DFMT_R10G10B10A2_UNORM
, WINED3D_FFP_EMIT_INVALID
, 4, GL_UNSIGNED_INT_2_10_10_10_REV
, GL_TRUE
,
372 ARB_VERTEX_TYPE_2_10_10_10_REV
},
373 {WINED3DFMT_R16G16_FLOAT
, WINED3D_FFP_EMIT_FLOAT16_2
, 2, GL_HALF_FLOAT
, GL_FALSE
},
374 {WINED3DFMT_R16G16B16A16_FLOAT
, WINED3D_FFP_EMIT_FLOAT16_4
, 4, GL_HALF_FLOAT
, GL_FALSE
},
375 {WINED3DFMT_R8G8B8A8_SNORM
, WINED3D_FFP_EMIT_INVALID
, 4, GL_BYTE
, GL_TRUE
},
376 {WINED3DFMT_R8G8B8A8_SINT
, WINED3D_FFP_EMIT_INVALID
, 4, GL_BYTE
, GL_FALSE
},
377 {WINED3DFMT_R16G16B16A16_UINT
, WINED3D_FFP_EMIT_INVALID
, 4, GL_UNSIGNED_SHORT
, GL_FALSE
},
378 {WINED3DFMT_R8_UINT
, WINED3D_FFP_EMIT_INVALID
, 1, GL_UNSIGNED_BYTE
, GL_FALSE
},
379 {WINED3DFMT_R8_SINT
, WINED3D_FFP_EMIT_INVALID
, 1, GL_BYTE
, GL_FALSE
},
380 {WINED3DFMT_R16_UINT
, WINED3D_FFP_EMIT_INVALID
, 1, GL_UNSIGNED_SHORT
, GL_FALSE
},
381 {WINED3DFMT_R16_SINT
, WINED3D_FFP_EMIT_INVALID
, 1, GL_SHORT
, GL_FALSE
},
382 {WINED3DFMT_R32_UINT
, WINED3D_FFP_EMIT_INVALID
, 1, GL_UNSIGNED_INT
, GL_FALSE
},
383 {WINED3DFMT_R32_SINT
, WINED3D_FFP_EMIT_INVALID
, 1, GL_INT
, GL_FALSE
},
384 {WINED3DFMT_R32G32_UINT
, WINED3D_FFP_EMIT_INVALID
, 2, GL_UNSIGNED_INT
, GL_FALSE
},
385 {WINED3DFMT_R32G32_SINT
, WINED3D_FFP_EMIT_INVALID
, 2, GL_INT
, GL_FALSE
},
386 {WINED3DFMT_R32G32B32_UINT
, WINED3D_FFP_EMIT_INVALID
, 3, GL_UNSIGNED_INT
, GL_FALSE
},
387 {WINED3DFMT_R32G32B32A32_UINT
, WINED3D_FFP_EMIT_INVALID
, 4, GL_UNSIGNED_INT
, GL_FALSE
},
388 {WINED3DFMT_R32G32B32A32_SINT
, WINED3D_FFP_EMIT_INVALID
, 4, GL_INT
, GL_FALSE
},
391 struct wined3d_format_texture_info
393 enum wined3d_format_id id
;
395 GLint gl_srgb_internal
;
396 GLint gl_rt_internal
;
399 unsigned int conv_byte_count
;
401 enum wined3d_gl_extension extension
;
402 void (*convert
)(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
403 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
);
406 static void convert_l4a4_unorm(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
407 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
409 /* WINED3DFMT_L4A4_UNORM exists as an internal gl format, but for some reason there is not
410 * format+type combination to load it. Thus convert it to A8L8, then load it
411 * with A4L4 internal, but A8L8 format+type
413 unsigned int x
, y
, z
;
414 const unsigned char *Source
;
417 for (z
= 0; z
< depth
; z
++)
419 for (y
= 0; y
< height
; y
++)
421 Source
= src
+ z
* src_slice_pitch
+ y
* src_row_pitch
;
422 Dest
= dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
;
423 for (x
= 0; x
< width
; x
++ )
425 unsigned char color
= (*Source
++);
426 /* A */ Dest
[1] = (color
& 0xf0u
) << 0;
427 /* L */ Dest
[0] = (color
& 0x0fu
) << 4;
434 static void convert_r5g5_snorm_l6_unorm(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
435 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
437 unsigned int x
, y
, z
;
438 unsigned char r_in
, g_in
, l_in
;
439 const unsigned short *texel_in
;
440 unsigned short *texel_out
;
442 /* Emulating signed 5 bit values with unsigned 5 bit values has some precision problems by design:
443 * E.g. the signed input value 0 becomes 16. GL normalizes it to 16 / 31 = 0.516. We convert it
444 * back to a signed value by subtracting 0.5 and multiplying by 2.0. The resulting value is
445 * ((16 / 31) - 0.5) * 2.0 = 0.032, which is quite different from the intended result 0.000. */
446 for (z
= 0; z
< depth
; z
++)
448 for (y
= 0; y
< height
; y
++)
450 texel_out
= (unsigned short *) (dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
);
451 texel_in
= (const unsigned short *)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
452 for (x
= 0; x
< width
; x
++ )
454 l_in
= (*texel_in
& 0xfc00u
) >> 10;
455 g_in
= (*texel_in
& 0x03e0u
) >> 5;
456 r_in
= *texel_in
& 0x001fu
;
458 *texel_out
= ((r_in
+ 16) << 11) | (l_in
<< 5) | (g_in
+ 16);
466 static void convert_r5g5_snorm_l6_unorm_ext(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
467 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
469 unsigned int x
, y
, z
;
470 unsigned char *texel_out
, r_out
, g_out
, r_in
, g_in
, l_in
;
471 const unsigned short *texel_in
;
473 for (z
= 0; z
< depth
; z
++)
475 for (y
= 0; y
< height
; y
++)
477 texel_in
= (const unsigned short *)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
478 texel_out
= dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
;
479 for (x
= 0; x
< width
; x
++ )
481 l_in
= (*texel_in
& 0xfc00u
) >> 10;
482 g_in
= (*texel_in
& 0x03e0u
) >> 5;
483 r_in
= *texel_in
& 0x001fu
;
486 if (!(r_in
& 0x10)) /* r > 0 */
490 if (!(g_in
& 0x10)) /* g > 0 */
493 texel_out
[0] = r_out
;
494 texel_out
[1] = g_out
;
495 texel_out
[2] = l_in
<< 1 | l_in
>> 5;
505 static void convert_r5g5_snorm_l6_unorm_nv(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
506 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
508 unsigned int x
, y
, z
;
509 unsigned char *texel_out
, ds_out
, dt_out
, r_in
, g_in
, l_in
;
510 const unsigned short *texel_in
;
512 /* This makes the gl surface bigger(24 bit instead of 16), but it works with
513 * fixed function and shaders without further conversion once the surface is
516 * The difference between this function and convert_r5g5_snorm_l6_unorm_ext
517 * is that convert_r5g5_snorm_l6_unorm_ext creates a 32 bit XRGB texture and
518 * this function creates a 24 bit DSDT_MAG texture. Trying to load a DSDT_MAG
519 * internal with a 32 bit DSDT_MAG_INTENSITY or DSDT_MAG_VIB format fails. */
520 for (z
= 0; z
< depth
; z
++)
522 for (y
= 0; y
< height
; y
++)
524 texel_in
= (const unsigned short *)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
525 texel_out
= dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
;
526 for (x
= 0; x
< width
; x
++ )
528 l_in
= (*texel_in
& 0xfc00u
) >> 10;
529 g_in
= (*texel_in
& 0x03e0u
) >> 5;
530 r_in
= *texel_in
& 0x001fu
;
533 if (!(r_in
& 0x10)) /* r > 0 */
537 if (!(g_in
& 0x10)) /* g > 0 */
540 texel_out
[0] = ds_out
;
541 texel_out
[1] = dt_out
;
542 texel_out
[2] = l_in
<< 1 | l_in
>> 5;
551 static void convert_r8g8_snorm(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
552 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
554 unsigned int x
, y
, z
;
558 for (z
= 0; z
< depth
; z
++)
560 for (y
= 0; y
< height
; y
++)
562 Source
= (const short *)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
563 Dest
= dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
;
564 for (x
= 0; x
< width
; x
++ )
566 const short color
= (*Source
++);
567 /* B */ Dest
[0] = 0xff;
568 /* G */ Dest
[1] = (color
>> 8) + 128; /* V */
569 /* R */ Dest
[2] = (color
& 0xff) + 128; /* U */
576 static void convert_r8g8_snorm_l8x8_unorm(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
577 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
579 unsigned int x
, y
, z
;
583 /* Doesn't work correctly with the fixed function pipeline, but can work in
584 * shaders if the shader is adjusted. (There's no use for this format in gl's
585 * standard fixed function pipeline anyway).
587 for (z
= 0; z
< depth
; z
++)
589 for (y
= 0; y
< height
; y
++)
591 Source
= (const DWORD
*)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
592 Dest
= dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
;
593 for (x
= 0; x
< width
; x
++ )
595 LONG color
= (*Source
++);
596 /* B */ Dest
[0] = ((color
>> 16) & 0xff); /* L */
597 /* G */ Dest
[1] = ((color
>> 8 ) & 0xff) + 128; /* V */
598 /* R */ Dest
[2] = (color
& 0xff) + 128; /* U */
605 static void convert_r8g8_snorm_l8x8_unorm_nv(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
606 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
608 unsigned int x
, y
, z
;
612 /* This implementation works with the fixed function pipeline and shaders
613 * without further modification after converting the surface.
615 for (z
= 0; z
< depth
; z
++)
617 for (y
= 0; y
< height
; y
++)
619 Source
= (const DWORD
*)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
620 Dest
= dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
;
621 for (x
= 0; x
< width
; x
++ )
623 LONG color
= (*Source
++);
624 /* L */ Dest
[2] = ((color
>> 16) & 0xff); /* L */
625 /* V */ Dest
[1] = ((color
>> 8 ) & 0xff); /* V */
626 /* U */ Dest
[0] = (color
& 0xff); /* U */
627 /* I */ Dest
[3] = 255; /* X */
634 static void convert_r8g8b8a8_snorm(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
635 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
637 unsigned int x
, y
, z
;
641 for (z
= 0; z
< depth
; z
++)
643 for (y
= 0; y
< height
; y
++)
645 Source
= (const DWORD
*)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
646 Dest
= dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
;
647 for (x
= 0; x
< width
; x
++ )
649 LONG color
= (*Source
++);
650 /* B */ Dest
[0] = ((color
>> 16) & 0xff) + 128; /* W */
651 /* G */ Dest
[1] = ((color
>> 8 ) & 0xff) + 128; /* V */
652 /* R */ Dest
[2] = (color
& 0xff) + 128; /* U */
653 /* A */ Dest
[3] = ((color
>> 24) & 0xff) + 128; /* Q */
660 static void convert_r16g16_snorm(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
661 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
663 unsigned int x
, y
, z
;
665 unsigned short *Dest
;
667 for (z
= 0; z
< depth
; z
++)
669 for (y
= 0; y
< height
; y
++)
671 Source
= (const DWORD
*)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
672 Dest
= (unsigned short *) (dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
);
673 for (x
= 0; x
< width
; x
++ )
675 const DWORD color
= (*Source
++);
676 /* B */ Dest
[0] = 0xffff;
677 /* G */ Dest
[1] = (color
>> 16) + 32768; /* V */
678 /* R */ Dest
[2] = (color
& 0xffff) + 32768; /* U */
685 static void convert_r16g16(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
686 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
688 unsigned int x
, y
, z
;
692 for (z
= 0; z
< depth
; z
++)
694 for (y
= 0; y
< height
; y
++)
696 Source
= (const WORD
*)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
697 Dest
= (WORD
*) (dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
);
698 for (x
= 0; x
< width
; x
++ )
700 WORD green
= (*Source
++);
701 WORD red
= (*Source
++);
704 /* Strictly speaking not correct for R16G16F, but it doesn't matter because the
705 * shader overwrites it anyway */
713 static void convert_r32g32_float(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
714 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
716 unsigned int x
, y
, z
;
720 for (z
= 0; z
< depth
; z
++)
722 for (y
= 0; y
< height
; y
++)
724 Source
= (const float *)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
725 Dest
= (float *) (dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
);
726 for (x
= 0; x
< width
; x
++ )
728 float green
= (*Source
++);
729 float red
= (*Source
++);
739 static void convert_s1_uint_d15_unorm(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
740 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
742 unsigned int x
, y
, z
;
744 for (z
= 0; z
< depth
; z
++)
746 for (y
= 0; y
< height
; ++y
)
748 const WORD
*source
= (const WORD
*)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
749 DWORD
*dest
= (DWORD
*)(dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
);
751 for (x
= 0; x
< width
; ++x
)
753 /* The depth data is normalized, so needs to be scaled,
754 * the stencil data isn't. Scale depth data by
755 * (2^24-1)/(2^15-1) ~~ (2^9 + 2^-6). */
756 WORD d15
= source
[x
] >> 1;
757 DWORD d24
= (d15
<< 9) + (d15
>> 6);
758 dest
[x
] = (d24
<< 8) | (source
[x
] & 0x1);
764 static void convert_s4x4_uint_d24_unorm(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
765 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
767 unsigned int x
, y
, z
;
769 for (z
= 0; z
< depth
; z
++)
771 for (y
= 0; y
< height
; ++y
)
773 const DWORD
*source
= (const DWORD
*)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
774 DWORD
*dest
= (DWORD
*)(dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
);
776 for (x
= 0; x
< width
; ++x
)
778 /* Just need to clear out the X4 part. */
779 dest
[x
] = source
[x
] & ~0xf0;
785 static void convert_s8_uint_d24_float(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
786 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
)
788 unsigned int x
, y
, z
;
790 for (z
= 0; z
< depth
; z
++)
792 for (y
= 0; y
< height
; ++y
)
794 const DWORD
*source
= (const DWORD
*)(src
+ z
* src_slice_pitch
+ y
* src_row_pitch
);
795 float *dest_f
= (float *)(dst
+ z
* dst_slice_pitch
+ y
* dst_row_pitch
);
796 DWORD
*dest_s
= (DWORD
*)dest_f
;
798 for (x
= 0; x
< width
; ++x
)
800 dest_f
[x
* 2] = float_24_to_32((source
[x
] & 0xffffff00u
) >> 8);
801 dest_s
[x
* 2 + 1] = source
[x
] & 0xff;
807 static BOOL
color_in_range(const struct wined3d_color_key
*color_key
, DWORD color
)
809 /* FIXME: Is this really how color keys are supposed to work? I think it
810 * makes more sense to compare the individual channels. */
811 return color
>= color_key
->color_space_low_value
812 && color
<= color_key
->color_space_high_value
;
815 static void convert_p8_uint_b8g8r8a8_unorm(const BYTE
*src
, unsigned int src_pitch
,
816 BYTE
*dst
, unsigned int dst_pitch
, unsigned int width
, unsigned int height
,
817 const struct wined3d_palette
*palette
, const struct wined3d_color_key
*color_key
)
825 /* FIXME: This should probably use the system palette. */
826 FIXME("P8 surface loaded without a palette.\n");
828 for (y
= 0; y
< height
; ++y
)
830 memset(&dst
[dst_pitch
* y
], 0, width
* 4);
836 for (y
= 0; y
< height
; ++y
)
838 src_row
= &src
[src_pitch
* y
];
839 dst_row
= (DWORD
*)&dst
[dst_pitch
* y
];
840 for (x
= 0; x
< width
; ++x
)
842 BYTE src_color
= src_row
[x
];
843 dst_row
[x
] = 0xff000000
844 | (palette
->colors
[src_color
].rgbRed
<< 16)
845 | (palette
->colors
[src_color
].rgbGreen
<< 8)
846 | palette
->colors
[src_color
].rgbBlue
;
851 static void convert_b5g6r5_unorm_b5g5r5a1_unorm_color_key(const BYTE
*src
, unsigned int src_pitch
,
852 BYTE
*dst
, unsigned int dst_pitch
, unsigned int width
, unsigned int height
,
853 const struct wined3d_palette
*palette
, const struct wined3d_color_key
*color_key
)
859 for (y
= 0; y
< height
; ++y
)
861 src_row
= (WORD
*)&src
[src_pitch
* y
];
862 dst_row
= (WORD
*)&dst
[dst_pitch
* y
];
863 for (x
= 0; x
< width
; ++x
)
865 WORD src_color
= src_row
[x
];
866 if (!color_in_range(color_key
, src_color
))
867 dst_row
[x
] = 0x8000u
| ((src_color
& 0xffc0u
) >> 1) | (src_color
& 0x1fu
);
869 dst_row
[x
] = ((src_color
& 0xffc0u
) >> 1) | (src_color
& 0x1fu
);
874 static void convert_b5g5r5x1_unorm_b5g5r5a1_unorm_color_key(const BYTE
*src
, unsigned int src_pitch
,
875 BYTE
*dst
, unsigned int dst_pitch
, unsigned int width
, unsigned int height
,
876 const struct wined3d_palette
*palette
, const struct wined3d_color_key
*color_key
)
882 for (y
= 0; y
< height
; ++y
)
884 src_row
= (WORD
*)&src
[src_pitch
* y
];
885 dst_row
= (WORD
*)&dst
[dst_pitch
* y
];
886 for (x
= 0; x
< width
; ++x
)
888 WORD src_color
= src_row
[x
];
889 if (color_in_range(color_key
, src_color
))
890 dst_row
[x
] = src_color
& ~0x8000;
892 dst_row
[x
] = src_color
| 0x8000;
897 static void convert_b8g8r8_unorm_b8g8r8a8_unorm_color_key(const BYTE
*src
, unsigned int src_pitch
,
898 BYTE
*dst
, unsigned int dst_pitch
, unsigned int width
, unsigned int height
,
899 const struct wined3d_palette
*palette
, const struct wined3d_color_key
*color_key
)
905 for (y
= 0; y
< height
; ++y
)
907 src_row
= &src
[src_pitch
* y
];
908 dst_row
= (DWORD
*)&dst
[dst_pitch
* y
];
909 for (x
= 0; x
< width
; ++x
)
911 DWORD src_color
= (src_row
[x
* 3 + 2] << 16) | (src_row
[x
* 3 + 1] << 8) | src_row
[x
* 3];
912 if (!color_in_range(color_key
, src_color
))
913 dst_row
[x
] = src_color
| 0xff000000;
918 static void convert_b8g8r8x8_unorm_b8g8r8a8_unorm_color_key(const BYTE
*src
, unsigned int src_pitch
,
919 BYTE
*dst
, unsigned int dst_pitch
, unsigned int width
, unsigned int height
,
920 const struct wined3d_palette
*palette
, const struct wined3d_color_key
*color_key
)
922 const DWORD
*src_row
;
926 for (y
= 0; y
< height
; ++y
)
928 src_row
= (DWORD
*)&src
[src_pitch
* y
];
929 dst_row
= (DWORD
*)&dst
[dst_pitch
* y
];
930 for (x
= 0; x
< width
; ++x
)
932 DWORD src_color
= src_row
[x
];
933 if (color_in_range(color_key
, src_color
))
934 dst_row
[x
] = src_color
& ~0xff000000;
936 dst_row
[x
] = src_color
| 0xff000000;
941 static void convert_b8g8r8a8_unorm_b8g8r8a8_unorm_color_key(const BYTE
*src
, unsigned int src_pitch
,
942 BYTE
*dst
, unsigned int dst_pitch
, unsigned int width
, unsigned int height
,
943 const struct wined3d_palette
*palette
, const struct wined3d_color_key
*color_key
)
945 const DWORD
*src_row
;
949 for (y
= 0; y
< height
; ++y
)
951 src_row
= (DWORD
*)&src
[src_pitch
* y
];
952 dst_row
= (DWORD
*)&dst
[dst_pitch
* y
];
953 for (x
= 0; x
< width
; ++x
)
955 DWORD src_color
= src_row
[x
];
956 if (color_in_range(color_key
, src_color
))
957 src_color
&= ~0xff000000;
958 dst_row
[x
] = src_color
;
963 const struct wined3d_color_key_conversion
* wined3d_format_get_color_key_conversion(
964 const struct wined3d_texture
*texture
, BOOL need_alpha_ck
)
966 const struct wined3d_format
*format
= texture
->resource
.format
;
971 enum wined3d_format_id src_format
;
972 struct wined3d_color_key_conversion conversion
;
976 {WINED3DFMT_B5G6R5_UNORM
, {WINED3DFMT_B5G5R5A1_UNORM
, convert_b5g6r5_unorm_b5g5r5a1_unorm_color_key
}},
977 {WINED3DFMT_B5G5R5X1_UNORM
, {WINED3DFMT_B5G5R5A1_UNORM
, convert_b5g5r5x1_unorm_b5g5r5a1_unorm_color_key
}},
978 {WINED3DFMT_B8G8R8_UNORM
, {WINED3DFMT_B8G8R8A8_UNORM
, convert_b8g8r8_unorm_b8g8r8a8_unorm_color_key
}},
979 {WINED3DFMT_B8G8R8X8_UNORM
, {WINED3DFMT_B8G8R8A8_UNORM
, convert_b8g8r8x8_unorm_b8g8r8a8_unorm_color_key
}},
980 {WINED3DFMT_B8G8R8A8_UNORM
, {WINED3DFMT_B8G8R8A8_UNORM
, convert_b8g8r8a8_unorm_b8g8r8a8_unorm_color_key
}},
982 static const struct wined3d_color_key_conversion convert_p8
=
984 WINED3DFMT_B8G8R8A8_UNORM
, convert_p8_uint_b8g8r8a8_unorm
987 if (need_alpha_ck
&& (texture
->async
.flags
& WINED3D_TEXTURE_ASYNC_COLOR_KEY
))
989 for (i
= 0; i
< sizeof(color_key_info
) / sizeof(*color_key_info
); ++i
)
991 if (color_key_info
[i
].src_format
== format
->id
)
992 return &color_key_info
[i
].conversion
;
995 FIXME("Color-keying not supported with format %s.\n", debug_d3dformat(format
->id
));
998 /* FIXME: This should check if the blitter backend can do P8 conversion,
999 * instead of checking for ARB_fragment_program. */
1000 if (format
->id
== WINED3DFMT_P8_UINT
1001 && !(texture
->resource
.device
->adapter
->gl_info
.supported
[ARB_FRAGMENT_PROGRAM
]
1002 && texture
->swapchain
&& texture
== texture
->swapchain
->front_buffer
))
1008 /* The following formats explicitly don't have WINED3DFMT_FLAG_TEXTURE set:
1010 * These are never supported on native.
1011 * WINED3DFMT_B8G8R8_UNORM
1012 * WINED3DFMT_B2G3R3_UNORM
1013 * WINED3DFMT_L4A4_UNORM
1014 * WINED3DFMT_S1_UINT_D15_UNORM
1015 * WINED3DFMT_S4X4_UINT_D24_UNORM
1017 * Only some Geforce/Voodoo3/G400 cards offer 8-bit textures in case of ddraw.
1018 * Since it is not widely available, don't offer it. Further no Windows driver
1019 * offers WINED3DFMT_P8_UINT_A8_NORM, so don't offer it either.
1020 * WINED3DFMT_P8_UINT
1021 * WINED3DFMT_P8_UINT_A8_UNORM
1023 * These formats seem to be similar to the HILO formats in
1024 * GL_NV_texture_shader. NVHU is said to be GL_UNSIGNED_HILO16,
1025 * NVHS GL_SIGNED_HILO16. Rumours say that D3D computes a 3rd channel
1026 * similarly to D3DFMT_CxV8U8 (So NVHS could be called D3DFMT_CxV16U16). ATI
1027 * refused to support formats which can easily be emulated with pixel shaders,
1028 * so applications have to deal with not having NVHS and NVHU.
1030 * WINED3DFMT_NVHS */
1031 static const struct wined3d_format_texture_info format_texture_info
[] =
1033 /* format id gl_internal gl_srgb_internal gl_rt_internal
1034 gl_format gl_type conv_byte_count
1036 extension convert */
1037 /* FourCC formats */
1038 /* GL_APPLE_ycbcr_422 claims that its '2YUV' format, which is supported via the UNSIGNED_SHORT_8_8_REV_APPLE type
1039 * is equivalent to 'UYVY' format on Windows, and the 'YUVS' via UNSIGNED_SHORT_8_8_APPLE equates to 'YUY2'. The
1040 * d3d9 test however shows that the opposite is true. Since the extension is from 2002, it predates the x86 based
1041 * Macs, so probably the endianness differs. This could be tested as soon as we have a Windows and MacOS on a big
1044 {WINED3DFMT_UYVY
, GL_RG8
, GL_RG8
, 0,
1045 GL_RG
, GL_UNSIGNED_BYTE
, 0,
1046 WINED3DFMT_FLAG_FILTERING
,
1047 ARB_TEXTURE_RG
, NULL
},
1048 {WINED3DFMT_UYVY
, GL_LUMINANCE8_ALPHA8
, GL_LUMINANCE8_ALPHA8
, 0,
1049 GL_LUMINANCE_ALPHA
, GL_UNSIGNED_BYTE
, 0,
1050 WINED3DFMT_FLAG_FILTERING
,
1051 WINED3D_GL_LEGACY_CONTEXT
, NULL
},
1052 {WINED3DFMT_UYVY
, GL_RGB
, GL_RGB
, 0,
1053 GL_YCBCR_422_APPLE
, GL_UNSIGNED_SHORT_8_8_APPLE
, 0,
1054 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_FILTERING
,
1055 APPLE_YCBCR_422
, NULL
},
1056 {WINED3DFMT_YUY2
, GL_RG8
, GL_RG8
, 0,
1057 GL_RG
, GL_UNSIGNED_BYTE
, 0,
1058 WINED3DFMT_FLAG_FILTERING
,
1059 ARB_TEXTURE_RG
, NULL
},
1060 {WINED3DFMT_YUY2
, GL_LUMINANCE8_ALPHA8
, GL_LUMINANCE8_ALPHA8
, 0,
1061 GL_LUMINANCE_ALPHA
, GL_UNSIGNED_BYTE
, 0,
1062 WINED3DFMT_FLAG_FILTERING
,
1063 WINED3D_GL_LEGACY_CONTEXT
, NULL
},
1064 {WINED3DFMT_YUY2
, GL_RGB
, GL_RGB
, 0,
1065 GL_YCBCR_422_APPLE
, GL_UNSIGNED_SHORT_8_8_REV_APPLE
, 0,
1066 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_FILTERING
,
1067 APPLE_YCBCR_422
, NULL
},
1068 {WINED3DFMT_YV12
, GL_R8
, GL_R8
, 0,
1069 GL_RED
, GL_UNSIGNED_BYTE
, 0,
1070 WINED3DFMT_FLAG_FILTERING
,
1071 ARB_TEXTURE_RG
, NULL
},
1072 {WINED3DFMT_YV12
, GL_ALPHA8
, GL_ALPHA8
, 0,
1073 GL_ALPHA
, GL_UNSIGNED_BYTE
, 0,
1074 WINED3DFMT_FLAG_FILTERING
,
1075 WINED3D_GL_LEGACY_CONTEXT
, NULL
},
1076 {WINED3DFMT_NV12
, GL_R8
, GL_R8
, 0,
1077 GL_RED
, GL_UNSIGNED_BYTE
, 0,
1078 WINED3DFMT_FLAG_FILTERING
,
1079 ARB_TEXTURE_RG
, NULL
},
1080 {WINED3DFMT_NV12
, GL_ALPHA8
, GL_ALPHA8
, 0,
1081 GL_ALPHA
, GL_UNSIGNED_BYTE
, 0,
1082 WINED3DFMT_FLAG_FILTERING
,
1083 WINED3D_GL_LEGACY_CONTEXT
, NULL
},
1084 {WINED3DFMT_DXT1
, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
, 0,
1085 GL_RGBA
, GL_UNSIGNED_BYTE
, 0,
1086 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1087 | WINED3DFMT_FLAG_SRGB_READ
| WINED3DFMT_FLAG_COMPRESSED
,
1088 EXT_TEXTURE_COMPRESSION_S3TC
, NULL
},
1089 {WINED3DFMT_DXT2
, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
, 0,
1090 GL_RGBA
, GL_UNSIGNED_BYTE
, 0,
1091 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1092 | WINED3DFMT_FLAG_SRGB_READ
| WINED3DFMT_FLAG_COMPRESSED
,
1093 EXT_TEXTURE_COMPRESSION_S3TC
, NULL
},
1094 {WINED3DFMT_DXT3
, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
, 0,
1095 GL_RGBA
, GL_UNSIGNED_BYTE
, 0,
1096 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1097 | WINED3DFMT_FLAG_SRGB_READ
| WINED3DFMT_FLAG_COMPRESSED
,
1098 EXT_TEXTURE_COMPRESSION_S3TC
, NULL
},
1099 {WINED3DFMT_DXT4
, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
, 0,
1100 GL_RGBA
, GL_UNSIGNED_BYTE
, 0,
1101 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1102 | WINED3DFMT_FLAG_SRGB_READ
| WINED3DFMT_FLAG_COMPRESSED
,
1103 EXT_TEXTURE_COMPRESSION_S3TC
, NULL
},
1104 {WINED3DFMT_DXT5
, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
, 0,
1105 GL_RGBA
, GL_UNSIGNED_BYTE
, 0,
1106 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1107 | WINED3DFMT_FLAG_SRGB_READ
| WINED3DFMT_FLAG_COMPRESSED
,
1108 EXT_TEXTURE_COMPRESSION_S3TC
, NULL
},
1109 {WINED3DFMT_BC1_UNORM
, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
, 0,
1110 GL_RGBA
, GL_UNSIGNED_BYTE
, 0,
1111 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1112 | WINED3DFMT_FLAG_COMPRESSED
,
1113 EXT_TEXTURE_COMPRESSION_S3TC
, NULL
},
1114 {WINED3DFMT_BC2_UNORM
, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
, 0,
1115 GL_RGBA
, GL_UNSIGNED_BYTE
, 0,
1116 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1117 | WINED3DFMT_FLAG_COMPRESSED
,
1118 EXT_TEXTURE_COMPRESSION_S3TC
, NULL
},
1119 {WINED3DFMT_BC3_UNORM
, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
, 0,
1120 GL_RGBA
, GL_UNSIGNED_BYTE
, 0,
1121 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1122 | WINED3DFMT_FLAG_COMPRESSED
,
1123 EXT_TEXTURE_COMPRESSION_S3TC
, NULL
},
1124 {WINED3DFMT_BC4_UNORM
, GL_COMPRESSED_RED_RGTC1
, GL_COMPRESSED_RED_RGTC1
, 0,
1125 GL_RED
, GL_UNSIGNED_BYTE
, 0,
1126 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1127 | WINED3DFMT_FLAG_COMPRESSED
,
1128 ARB_TEXTURE_COMPRESSION_RGTC
, NULL
},
1129 {WINED3DFMT_BC5_UNORM
, GL_COMPRESSED_RG_RGTC2
, GL_COMPRESSED_RG_RGTC2
, 0,
1130 GL_RG
, GL_UNSIGNED_BYTE
, 0,
1131 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1132 | WINED3DFMT_FLAG_COMPRESSED
,
1133 ARB_TEXTURE_COMPRESSION_RGTC
, NULL
},
1134 {WINED3DFMT_BC6H_UF16
, GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB
, GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB
, 0,
1135 GL_RGB
, GL_UNSIGNED_BYTE
, 0,
1136 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1137 | WINED3DFMT_FLAG_COMPRESSED
,
1138 ARB_TEXTURE_COMPRESSION_BPTC
, NULL
},
1139 {WINED3DFMT_BC6H_SF16
, GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB
, GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB
, 0,
1140 GL_RGB
, GL_UNSIGNED_BYTE
, 0,
1141 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1142 | WINED3DFMT_FLAG_COMPRESSED
,
1143 ARB_TEXTURE_COMPRESSION_BPTC
, NULL
},
1144 {WINED3DFMT_BC7_UNORM
, GL_COMPRESSED_RGBA_BPTC_UNORM_ARB
, GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB
, 0,
1145 GL_RGBA
, GL_UNSIGNED_BYTE
, 0,
1146 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1147 | WINED3DFMT_FLAG_COMPRESSED
,
1148 ARB_TEXTURE_COMPRESSION_BPTC
, NULL
},
1150 {WINED3DFMT_R32_FLOAT
, GL_RGB32F_ARB
, GL_RGB32F_ARB
, 0,
1151 GL_RED
, GL_FLOAT
, 0,
1152 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_VTF
,
1153 ARB_TEXTURE_FLOAT
, NULL
},
1154 {WINED3DFMT_R32_FLOAT
, GL_R32F
, GL_R32F
, 0,
1155 GL_RED
, GL_FLOAT
, 0,
1156 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_VTF
,
1157 ARB_TEXTURE_RG
, NULL
},
1158 {WINED3DFMT_R32G32_FLOAT
, GL_RGB32F_ARB
, GL_RGB32F_ARB
, 0,
1159 GL_RGB
, GL_FLOAT
, 12,
1160 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_VTF
,
1161 ARB_TEXTURE_FLOAT
, convert_r32g32_float
},
1162 {WINED3DFMT_R32G32_FLOAT
, GL_RG32F
, GL_RG32F
, 0,
1164 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_VTF
,
1165 ARB_TEXTURE_RG
, NULL
},
1166 {WINED3DFMT_R32G32B32_FLOAT
, GL_RGB32F
, GL_RGB32F
, 0,
1167 GL_RGB
, GL_FLOAT
, 0,
1168 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1169 ARB_TEXTURE_FLOAT
, NULL
},
1170 {WINED3DFMT_R32G32B32A32_FLOAT
, GL_RGBA32F_ARB
, GL_RGBA32F_ARB
, 0,
1171 GL_RGBA
, GL_FLOAT
, 0,
1172 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_VTF
,
1173 ARB_TEXTURE_FLOAT
, NULL
},
1175 {WINED3DFMT_R16_FLOAT
, GL_RGB16F_ARB
, GL_RGB16F_ARB
, 0,
1176 GL_RED
, GL_HALF_FLOAT_ARB
, 0,
1177 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_VTF
,
1178 ARB_TEXTURE_FLOAT
, NULL
},
1179 {WINED3DFMT_R16_FLOAT
, GL_R16F
, GL_R16F
, 0,
1180 GL_RED
, GL_HALF_FLOAT_ARB
, 0,
1181 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_VTF
,
1182 ARB_TEXTURE_RG
, NULL
},
1183 {WINED3DFMT_R16G16_FLOAT
, GL_RGB16F_ARB
, GL_RGB16F_ARB
, 0,
1184 GL_RGB
, GL_HALF_FLOAT_ARB
, 6,
1185 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_VTF
,
1186 ARB_TEXTURE_FLOAT
, convert_r16g16
},
1187 {WINED3DFMT_R16G16_FLOAT
, GL_RG16F
, GL_RG16F
, 0,
1188 GL_RG
, GL_HALF_FLOAT_ARB
, 0,
1189 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_VTF
,
1190 ARB_TEXTURE_RG
, NULL
},
1191 {WINED3DFMT_R16G16B16A16_FLOAT
, GL_RGBA16F_ARB
, GL_RGBA16F_ARB
, 0,
1192 GL_RGBA
, GL_HALF_FLOAT_ARB
, 0,
1193 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_RENDERTARGET
1194 | WINED3DFMT_FLAG_VTF
,
1195 ARB_TEXTURE_FLOAT
, NULL
},
1196 {WINED3DFMT_R11G11B10_FLOAT
, GL_R11F_G11F_B10F
, GL_R11F_G11F_B10F
, 0,
1197 GL_RGB
, GL_UNSIGNED_INT_10F_11F_11F_REV
, 0,
1198 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_RENDERTARGET
,
1200 /* Palettized formats */
1201 {WINED3DFMT_P8_UINT
, GL_R8
, GL_R8
, 0,
1202 GL_RED
, GL_UNSIGNED_BYTE
, 0,
1204 ARB_TEXTURE_RG
, NULL
},
1205 {WINED3DFMT_P8_UINT
, GL_ALPHA8
, GL_ALPHA8
, 0,
1206 GL_ALPHA
, GL_UNSIGNED_BYTE
, 0,
1208 WINED3D_GL_LEGACY_CONTEXT
, NULL
},
1209 /* Standard ARGB formats */
1210 {WINED3DFMT_B8G8R8_UNORM
, GL_RGB8
, GL_RGB8
, 0,
1211 GL_BGR
, GL_UNSIGNED_BYTE
, 0,
1212 WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
| WINED3DFMT_FLAG_RENDERTARGET
,
1213 WINED3D_GL_EXT_NONE
, NULL
},
1214 {WINED3DFMT_B8G8R8A8_UNORM
, GL_RGBA8
, GL_SRGB8_ALPHA8_EXT
, 0,
1215 GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, 0,
1216 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1217 | WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_SRGB_READ
| WINED3DFMT_FLAG_SRGB_WRITE
1218 | WINED3DFMT_FLAG_VTF
,
1219 WINED3D_GL_EXT_NONE
, NULL
},
1220 {WINED3DFMT_B8G8R8X8_UNORM
, GL_RGB8
, GL_SRGB8_EXT
, 0,
1221 GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, 0,
1222 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1223 | WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_SRGB_READ
| WINED3DFMT_FLAG_SRGB_WRITE
,
1224 WINED3D_GL_EXT_NONE
, NULL
},
1225 {WINED3DFMT_B5G6R5_UNORM
, GL_RGB5
, GL_RGB5
, GL_RGB8
,
1226 GL_RGB
, GL_UNSIGNED_SHORT_5_6_5
, 0,
1227 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1228 | WINED3DFMT_FLAG_RENDERTARGET
,
1229 WINED3D_GL_EXT_NONE
, NULL
},
1230 {WINED3DFMT_B5G6R5_UNORM
, GL_RGB565
, GL_RGB565
, GL_RGB8
,
1231 GL_RGB
, GL_UNSIGNED_SHORT_5_6_5
, 0,
1232 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1233 | WINED3DFMT_FLAG_RENDERTARGET
,
1234 ARB_ES2_COMPATIBILITY
, NULL
},
1235 {WINED3DFMT_B5G5R5X1_UNORM
, GL_RGB5
, GL_RGB5
, 0,
1236 GL_BGRA
, GL_UNSIGNED_SHORT_1_5_5_5_REV
, 0,
1237 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1238 | WINED3DFMT_FLAG_RENDERTARGET
,
1239 WINED3D_GL_EXT_NONE
, NULL
},
1240 {WINED3DFMT_B5G5R5A1_UNORM
, GL_RGB5_A1
, GL_RGB5_A1
, 0,
1241 GL_BGRA
, GL_UNSIGNED_SHORT_1_5_5_5_REV
, 0,
1242 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1243 WINED3D_GL_EXT_NONE
, NULL
},
1244 {WINED3DFMT_B4G4R4A4_UNORM
, GL_RGBA4
, GL_SRGB8_ALPHA8_EXT
, 0,
1245 GL_BGRA
, GL_UNSIGNED_SHORT_4_4_4_4_REV
, 0,
1246 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1247 | WINED3DFMT_FLAG_SRGB_READ
,
1248 WINED3D_GL_EXT_NONE
, NULL
},
1249 {WINED3DFMT_B2G3R3_UNORM
, GL_R3_G3_B2
, GL_R3_G3_B2
, 0,
1250 GL_RGB
, GL_UNSIGNED_BYTE_3_3_2
, 0,
1251 WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1252 WINED3D_GL_EXT_NONE
, NULL
},
1253 {WINED3DFMT_R8_UNORM
, GL_R8
, GL_R8
, 0,
1254 GL_RED
, GL_UNSIGNED_BYTE
, 0,
1255 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1256 | WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_VTF
,
1257 ARB_TEXTURE_RG
, NULL
},
1258 {WINED3DFMT_A8_UNORM
, GL_R8
, GL_R8
, 0,
1259 GL_RED
, GL_UNSIGNED_BYTE
, 0,
1260 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1261 ARB_TEXTURE_RG
, NULL
},
1262 {WINED3DFMT_A8_UNORM
, GL_ALPHA8
, GL_ALPHA8
, 0,
1263 GL_ALPHA
, GL_UNSIGNED_BYTE
, 0,
1264 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1265 WINED3D_GL_LEGACY_CONTEXT
, NULL
},
1266 {WINED3DFMT_B4G4R4X4_UNORM
, GL_RGB4
, GL_RGB4
, 0,
1267 GL_BGRA
, GL_UNSIGNED_SHORT_4_4_4_4_REV
, 0,
1268 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1269 WINED3D_GL_EXT_NONE
, NULL
},
1270 {WINED3DFMT_R10G10B10A2_UNORM
, GL_RGB10_A2
, GL_RGB10_A2
, 0,
1271 GL_RGBA
, GL_UNSIGNED_INT_2_10_10_10_REV
, 0,
1272 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1273 | WINED3DFMT_FLAG_RENDERTARGET
,
1274 WINED3D_GL_EXT_NONE
, NULL
},
1275 {WINED3DFMT_R8G8B8A8_UNORM
, GL_RGBA8
, GL_SRGB8_ALPHA8_EXT
, 0,
1276 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8_REV
, 0,
1277 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1278 | WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_SRGB_READ
| WINED3DFMT_FLAG_SRGB_WRITE
1279 | WINED3DFMT_FLAG_VTF
,
1280 WINED3D_GL_EXT_NONE
, NULL
},
1281 {WINED3DFMT_R8G8B8A8_UINT
, GL_RGBA8UI
, GL_RGBA8UI
, 0,
1282 GL_RGBA_INTEGER
, GL_UNSIGNED_INT_8_8_8_8_REV
, 0,
1283 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1284 ARB_TEXTURE_RGB10_A2UI
, NULL
},
1285 {WINED3DFMT_R8G8B8A8_SINT
, GL_RGBA8I
, GL_RGBA8I
, 0,
1286 GL_RGBA_INTEGER
, GL_BYTE
, 0,
1287 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1288 EXT_TEXTURE_INTEGER
, NULL
},
1289 {WINED3DFMT_R8G8B8X8_UNORM
, GL_RGB8
, GL_RGB8
, 0,
1290 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8_REV
, 0,
1291 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1292 WINED3D_GL_EXT_NONE
, NULL
},
1293 {WINED3DFMT_R16G16_UNORM
, GL_RGB16
, GL_RGB16
, GL_RGBA16
,
1294 GL_RGB
, GL_UNSIGNED_SHORT
, 6,
1295 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1296 WINED3D_GL_EXT_NONE
, convert_r16g16
},
1297 {WINED3DFMT_R16G16_UNORM
, GL_RG16
, GL_RG16
, 0,
1298 GL_RG
, GL_UNSIGNED_SHORT
, 0,
1299 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1300 | WINED3DFMT_FLAG_RENDERTARGET
,
1301 ARB_TEXTURE_RG
, NULL
},
1302 {WINED3DFMT_B10G10R10A2_UNORM
, GL_RGB10_A2
, GL_RGB10_A2
, 0,
1303 GL_BGRA
, GL_UNSIGNED_INT_2_10_10_10_REV
, 0,
1304 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1305 | WINED3DFMT_FLAG_RENDERTARGET
,
1306 WINED3D_GL_EXT_NONE
, NULL
},
1307 {WINED3DFMT_R16G16B16A16_UNORM
, GL_RGBA16
, GL_RGBA16
, 0,
1308 GL_RGBA
, GL_UNSIGNED_SHORT
, 0,
1309 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1310 | WINED3DFMT_FLAG_RENDERTARGET
,
1311 WINED3D_GL_EXT_NONE
, NULL
},
1312 {WINED3DFMT_R8G8_UNORM
, GL_RG8
, GL_RG8
, 0,
1313 GL_RG
, GL_UNSIGNED_BYTE
, 0,
1314 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1315 | WINED3DFMT_FLAG_RENDERTARGET
,
1316 ARB_TEXTURE_RG
, NULL
},
1317 {WINED3DFMT_R8G8_UINT
, GL_RG8UI
, GL_RG8UI
, 0,
1318 GL_RG_INTEGER
, GL_UNSIGNED_BYTE
, 0,
1319 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1320 ARB_TEXTURE_RG
, NULL
},
1321 {WINED3DFMT_R8G8_SINT
, GL_RG8I
, GL_RG8I
, 0,
1322 GL_RG_INTEGER
, GL_BYTE
, 0,
1323 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1324 ARB_TEXTURE_RG
, NULL
},
1325 {WINED3DFMT_R16G16B16A16_UINT
, GL_RGBA16UI
, GL_RGBA16UI
, 0,
1326 GL_RGBA_INTEGER
, GL_UNSIGNED_SHORT
, 0,
1327 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1328 EXT_TEXTURE_INTEGER
, NULL
},
1329 {WINED3DFMT_R16G16B16A16_SINT
, GL_RGBA16I
, GL_RGBA16I
, 0,
1330 GL_RGBA_INTEGER
, GL_SHORT
, 0,
1331 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1332 EXT_TEXTURE_INTEGER
, NULL
},
1333 {WINED3DFMT_R32G32_UINT
, GL_RG32UI
, GL_RG32UI
, 0,
1334 GL_RG_INTEGER
, GL_UNSIGNED_INT
, 0,
1335 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1336 ARB_TEXTURE_RG
, NULL
},
1337 {WINED3DFMT_R32G32_SINT
, GL_RG32I
, GL_RG32I
, 0,
1338 GL_RG_INTEGER
, GL_INT
, 0,
1339 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1340 ARB_TEXTURE_RG
, NULL
},
1341 {WINED3DFMT_R16G16_UINT
, GL_RG16UI
, GL_RG16UI
, 0,
1342 GL_RG_INTEGER
, GL_UNSIGNED_SHORT
, 0,
1343 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1344 ARB_TEXTURE_RG
, NULL
},
1345 {WINED3DFMT_R16G16_SINT
, GL_RG16I
, GL_RG16I
, 0,
1346 GL_RG_INTEGER
, GL_SHORT
, 0,
1347 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1348 ARB_TEXTURE_RG
, NULL
},
1349 {WINED3DFMT_R32_UINT
, GL_R32UI
, GL_R32UI
, 0,
1350 GL_RED_INTEGER
, GL_UNSIGNED_INT
, 0,
1351 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1352 ARB_TEXTURE_RG
, NULL
},
1353 {WINED3DFMT_R32_SINT
, GL_R32I
, GL_R32I
, 0,
1354 GL_RED_INTEGER
, GL_INT
, 0,
1355 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1356 ARB_TEXTURE_RG
, NULL
},
1357 {WINED3DFMT_R16_UNORM
, GL_R16
, GL_R16
, 0,
1358 GL_RED
, GL_UNSIGNED_SHORT
, 0,
1359 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1360 | WINED3DFMT_FLAG_RENDERTARGET
,
1361 ARB_TEXTURE_RG
, NULL
},
1362 {WINED3DFMT_R16_UINT
, GL_R16UI
, GL_R16UI
, 0,
1363 GL_RED_INTEGER
, GL_UNSIGNED_SHORT
, 0,
1364 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1365 ARB_TEXTURE_RG
, NULL
},
1366 {WINED3DFMT_R16_SINT
, GL_R16I
, GL_R16I
, 0,
1367 GL_RED_INTEGER
, GL_SHORT
, 0,
1368 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1369 ARB_TEXTURE_RG
, NULL
},
1370 {WINED3DFMT_R8_UINT
, GL_R8UI
, GL_R8UI
, 0,
1371 GL_RED_INTEGER
, GL_UNSIGNED_BYTE
, 0,
1372 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1373 ARB_TEXTURE_RG
, NULL
},
1374 {WINED3DFMT_R8_SINT
, GL_R8I
, GL_R8I
, 0,
1375 GL_RED_INTEGER
, GL_BYTE
, 0,
1376 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1377 ARB_TEXTURE_RG
, NULL
},
1379 {WINED3DFMT_L8_UNORM
, GL_LUMINANCE8
, GL_SLUMINANCE8_EXT
, 0,
1380 GL_LUMINANCE
, GL_UNSIGNED_BYTE
, 0,
1381 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1382 | WINED3DFMT_FLAG_SRGB_READ
,
1383 WINED3D_GL_LEGACY_CONTEXT
, NULL
},
1384 {WINED3DFMT_L8_UNORM
, GL_R8
, GL_R8
, 0,
1385 GL_RED
, GL_UNSIGNED_BYTE
, 0,
1386 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1387 | WINED3DFMT_FLAG_RENDERTARGET
,
1388 ARB_TEXTURE_RG
, NULL
},
1389 {WINED3DFMT_L8A8_UNORM
, GL_RG8
, GL_RG8
, 0,
1390 GL_RG
, GL_UNSIGNED_BYTE
, 0,
1391 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1392 ARB_TEXTURE_RG
, NULL
},
1393 {WINED3DFMT_L8A8_UNORM
, GL_LUMINANCE8_ALPHA8
, GL_SLUMINANCE8_ALPHA8_EXT
, 0,
1394 GL_LUMINANCE_ALPHA
, GL_UNSIGNED_BYTE
, 0,
1395 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1396 | WINED3DFMT_FLAG_SRGB_READ
,
1397 WINED3D_GL_LEGACY_CONTEXT
, NULL
},
1398 {WINED3DFMT_L4A4_UNORM
, GL_RG8
, GL_RG8
, 0,
1399 GL_RG
, GL_UNSIGNED_BYTE
, 2,
1400 WINED3DFMT_FLAG_FILTERING
,
1401 ARB_TEXTURE_RG
, convert_l4a4_unorm
},
1402 {WINED3DFMT_L4A4_UNORM
, GL_LUMINANCE4_ALPHA4
, GL_LUMINANCE4_ALPHA4
, 0,
1403 GL_LUMINANCE_ALPHA
, GL_UNSIGNED_BYTE
, 2,
1404 WINED3DFMT_FLAG_FILTERING
,
1405 WINED3D_GL_LEGACY_CONTEXT
, convert_l4a4_unorm
},
1406 {WINED3DFMT_L16_UNORM
, GL_R16
, GL_R16
, 0,
1407 GL_RED
, GL_UNSIGNED_SHORT
, 0,
1408 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1409 ARB_TEXTURE_RG
, NULL
},
1410 {WINED3DFMT_L16_UNORM
, GL_LUMINANCE16
, GL_LUMINANCE16
, 0,
1411 GL_LUMINANCE
, GL_UNSIGNED_SHORT
, 0,
1412 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
,
1413 WINED3D_GL_LEGACY_CONTEXT
, NULL
},
1414 /* Bump mapping stuff */
1415 {WINED3DFMT_R8G8_SNORM
, GL_RGB8
, GL_RGB8
, 0,
1416 GL_BGR
, GL_UNSIGNED_BYTE
, 3,
1417 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1418 | WINED3DFMT_FLAG_BUMPMAP
,
1419 WINED3D_GL_EXT_NONE
, convert_r8g8_snorm
},
1420 {WINED3DFMT_R8G8_SNORM
, GL_DSDT8_NV
, GL_DSDT8_NV
, 0,
1421 GL_DSDT_NV
, GL_BYTE
, 0,
1422 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1423 | WINED3DFMT_FLAG_BUMPMAP
,
1424 NV_TEXTURE_SHADER
, NULL
},
1425 {WINED3DFMT_R8G8_SNORM
, GL_RG8_SNORM
, GL_RG8_SNORM
, 0,
1427 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1428 | WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_BUMPMAP
,
1429 EXT_TEXTURE_SNORM
, NULL
},
1430 {WINED3DFMT_R5G5_SNORM_L6_UNORM
, GL_RGB5
, GL_RGB5
, 0,
1431 GL_RGB
, GL_UNSIGNED_SHORT_5_6_5
, 2,
1432 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1433 | WINED3DFMT_FLAG_BUMPMAP
,
1434 WINED3D_GL_EXT_NONE
, convert_r5g5_snorm_l6_unorm
},
1435 {WINED3DFMT_R5G5_SNORM_L6_UNORM
, GL_DSDT8_MAG8_NV
, GL_DSDT8_MAG8_NV
, 0,
1436 GL_DSDT_MAG_NV
, GL_BYTE
, 3,
1437 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1438 | WINED3DFMT_FLAG_BUMPMAP
,
1439 NV_TEXTURE_SHADER
, convert_r5g5_snorm_l6_unorm_nv
},
1440 {WINED3DFMT_R5G5_SNORM_L6_UNORM
, GL_RGB8_SNORM
, GL_RGB8_SNORM
, 0,
1441 GL_RGBA
, GL_BYTE
, 4,
1442 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1443 | WINED3DFMT_FLAG_BUMPMAP
,
1444 EXT_TEXTURE_SNORM
, convert_r5g5_snorm_l6_unorm_ext
},
1445 {WINED3DFMT_R8G8_SNORM_L8X8_UNORM
, GL_RGB8
, GL_RGB8
, 0,
1446 GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, 4,
1447 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1448 | WINED3DFMT_FLAG_BUMPMAP
,
1449 WINED3D_GL_EXT_NONE
, convert_r8g8_snorm_l8x8_unorm
},
1450 {WINED3DFMT_R8G8_SNORM_L8X8_UNORM
, GL_DSDT8_MAG8_INTENSITY8_NV
, GL_DSDT8_MAG8_INTENSITY8_NV
, 0,
1451 GL_DSDT_MAG_VIB_NV
, GL_UNSIGNED_INT_8_8_S8_S8_REV_NV
, 4,
1452 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1453 | WINED3DFMT_FLAG_BUMPMAP
,
1454 NV_TEXTURE_SHADER
, convert_r8g8_snorm_l8x8_unorm_nv
},
1455 {WINED3DFMT_R8G8B8A8_SNORM
, GL_RGBA8
, GL_RGBA8
, 0,
1456 GL_BGRA
, GL_UNSIGNED_BYTE
, 4,
1457 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1458 | WINED3DFMT_FLAG_BUMPMAP
,
1459 WINED3D_GL_EXT_NONE
, convert_r8g8b8a8_snorm
},
1460 {WINED3DFMT_R8G8B8A8_SNORM
, GL_SIGNED_RGBA8_NV
, GL_SIGNED_RGBA8_NV
, 0,
1461 GL_RGBA
, GL_BYTE
, 0,
1462 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1463 | WINED3DFMT_FLAG_BUMPMAP
,
1464 NV_TEXTURE_SHADER
, NULL
},
1465 {WINED3DFMT_R8G8B8A8_SNORM
, GL_RGBA8_SNORM
, GL_RGBA8_SNORM
, 0,
1466 GL_RGBA
, GL_BYTE
, 0,
1467 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1468 | WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_BUMPMAP
,
1469 EXT_TEXTURE_SNORM
, NULL
},
1470 {WINED3DFMT_R16G16_SNORM
, GL_RGB16
, GL_RGB16
, 0,
1471 GL_BGR
, GL_UNSIGNED_SHORT
, 6,
1472 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1473 | WINED3DFMT_FLAG_BUMPMAP
,
1474 WINED3D_GL_EXT_NONE
, convert_r16g16_snorm
},
1475 {WINED3DFMT_R16G16_SNORM
, GL_SIGNED_HILO16_NV
, GL_SIGNED_HILO16_NV
, 0,
1476 GL_HILO_NV
, GL_SHORT
, 0,
1477 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1478 | WINED3DFMT_FLAG_BUMPMAP
,
1479 NV_TEXTURE_SHADER
, NULL
},
1480 {WINED3DFMT_R16G16_SNORM
, GL_RG16_SNORM
, GL_RG16_SNORM
, 0,
1482 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1483 | WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_BUMPMAP
,
1484 EXT_TEXTURE_SNORM
, NULL
},
1485 {WINED3DFMT_R16G16B16A16_SNORM
, GL_RGBA16_SNORM
, GL_RGBA16_SNORM
, 0,
1486 GL_RGBA
, GL_SHORT
, 0,
1487 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1488 | WINED3DFMT_FLAG_RENDERTARGET
,
1489 EXT_TEXTURE_SNORM
, NULL
},
1490 {WINED3DFMT_R16_SNORM
, GL_R16_SNORM
, GL_R16_SNORM
, 0,
1491 GL_RED
, GL_SHORT
, 0,
1492 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1493 | WINED3DFMT_FLAG_RENDERTARGET
,
1494 EXT_TEXTURE_SNORM
, NULL
},
1495 {WINED3DFMT_R8_SNORM
, GL_R8_SNORM
, GL_R8_SNORM
, 0,
1497 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1498 | WINED3DFMT_FLAG_RENDERTARGET
,
1499 EXT_TEXTURE_SNORM
, NULL
},
1500 /* Depth stencil formats */
1501 {WINED3DFMT_D16_LOCKABLE
, GL_DEPTH_COMPONENT
, GL_DEPTH_COMPONENT
, 0,
1502 GL_DEPTH_COMPONENT
, GL_UNSIGNED_SHORT
, 0,
1503 WINED3DFMT_FLAG_DEPTH
,
1504 WINED3D_GL_EXT_NONE
, NULL
},
1505 {WINED3DFMT_D16_LOCKABLE
, GL_DEPTH_COMPONENT24_ARB
, GL_DEPTH_COMPONENT24_ARB
, 0,
1506 GL_DEPTH_COMPONENT
, GL_UNSIGNED_SHORT
, 0,
1507 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_SHADOW
,
1508 ARB_DEPTH_TEXTURE
, NULL
},
1509 {WINED3DFMT_D32_UNORM
, GL_DEPTH_COMPONENT
, GL_DEPTH_COMPONENT
, 0,
1510 GL_DEPTH_COMPONENT
, GL_UNSIGNED_INT
, 0,
1511 WINED3DFMT_FLAG_DEPTH
,
1512 WINED3D_GL_EXT_NONE
, NULL
},
1513 {WINED3DFMT_D32_UNORM
, GL_DEPTH_COMPONENT32_ARB
, GL_DEPTH_COMPONENT32_ARB
, 0,
1514 GL_DEPTH_COMPONENT
, GL_UNSIGNED_INT
, 0,
1515 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_SHADOW
,
1516 ARB_DEPTH_TEXTURE
, NULL
},
1517 {WINED3DFMT_S1_UINT_D15_UNORM
, GL_DEPTH_COMPONENT24_ARB
, GL_DEPTH_COMPONENT24_ARB
, 0,
1518 GL_DEPTH_COMPONENT
, GL_UNSIGNED_SHORT
, 0,
1519 WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_SHADOW
,
1520 ARB_DEPTH_TEXTURE
, NULL
},
1521 {WINED3DFMT_S1_UINT_D15_UNORM
, GL_DEPTH24_STENCIL8_EXT
, GL_DEPTH24_STENCIL8_EXT
, 0,
1522 GL_DEPTH_STENCIL_EXT
, GL_UNSIGNED_INT_24_8_EXT
, 4,
1523 WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
| WINED3DFMT_FLAG_SHADOW
,
1524 EXT_PACKED_DEPTH_STENCIL
, convert_s1_uint_d15_unorm
},
1525 {WINED3DFMT_S1_UINT_D15_UNORM
, GL_DEPTH24_STENCIL8
, GL_DEPTH24_STENCIL8
, 0,
1526 GL_DEPTH_STENCIL
, GL_UNSIGNED_INT_24_8
, 4,
1527 WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
| WINED3DFMT_FLAG_SHADOW
,
1528 ARB_FRAMEBUFFER_OBJECT
, convert_s1_uint_d15_unorm
},
1529 {WINED3DFMT_D24_UNORM_S8_UINT
, GL_DEPTH_COMPONENT24_ARB
, GL_DEPTH_COMPONENT24_ARB
, 0,
1530 GL_DEPTH_COMPONENT
, GL_UNSIGNED_INT
, 0,
1531 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1532 | WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_SHADOW
,
1533 ARB_DEPTH_TEXTURE
, NULL
},
1534 {WINED3DFMT_D24_UNORM_S8_UINT
, GL_DEPTH24_STENCIL8_EXT
, GL_DEPTH24_STENCIL8_EXT
, 0,
1535 GL_DEPTH_STENCIL_EXT
, GL_UNSIGNED_INT_24_8_EXT
, 0,
1536 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1537 | WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
| WINED3DFMT_FLAG_SHADOW
,
1538 EXT_PACKED_DEPTH_STENCIL
, NULL
},
1539 {WINED3DFMT_D24_UNORM_S8_UINT
, GL_DEPTH24_STENCIL8
, GL_DEPTH24_STENCIL8
, 0,
1540 GL_DEPTH_STENCIL
, GL_UNSIGNED_INT_24_8
, 0,
1541 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1542 | WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
| WINED3DFMT_FLAG_SHADOW
,
1543 ARB_FRAMEBUFFER_OBJECT
, NULL
},
1544 {WINED3DFMT_X8D24_UNORM
, GL_DEPTH_COMPONENT
, GL_DEPTH_COMPONENT
, 0,
1545 GL_DEPTH_COMPONENT
, GL_UNSIGNED_INT
, 0,
1546 WINED3DFMT_FLAG_DEPTH
,
1547 WINED3D_GL_EXT_NONE
, NULL
},
1548 {WINED3DFMT_X8D24_UNORM
, GL_DEPTH_COMPONENT24_ARB
, GL_DEPTH_COMPONENT24_ARB
, 0,
1549 GL_DEPTH_COMPONENT
, GL_UNSIGNED_INT
, 0,
1550 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1551 | WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_SHADOW
,
1552 ARB_DEPTH_TEXTURE
, NULL
},
1553 {WINED3DFMT_S4X4_UINT_D24_UNORM
, GL_DEPTH_COMPONENT24_ARB
, GL_DEPTH_COMPONENT24_ARB
, 0,
1554 GL_DEPTH_COMPONENT
, GL_UNSIGNED_INT
, 0,
1555 WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_SHADOW
,
1556 ARB_DEPTH_TEXTURE
, NULL
},
1557 {WINED3DFMT_S4X4_UINT_D24_UNORM
, GL_DEPTH24_STENCIL8_EXT
, GL_DEPTH24_STENCIL8_EXT
, 0,
1558 GL_DEPTH_STENCIL_EXT
, GL_UNSIGNED_INT_24_8_EXT
, 4,
1559 WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
| WINED3DFMT_FLAG_SHADOW
,
1560 EXT_PACKED_DEPTH_STENCIL
, convert_s4x4_uint_d24_unorm
},
1561 {WINED3DFMT_S4X4_UINT_D24_UNORM
, GL_DEPTH24_STENCIL8
, GL_DEPTH24_STENCIL8
, 0,
1562 GL_DEPTH_STENCIL
, GL_UNSIGNED_INT_24_8
, 4,
1563 WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
| WINED3DFMT_FLAG_SHADOW
,
1564 ARB_FRAMEBUFFER_OBJECT
, convert_s4x4_uint_d24_unorm
},
1565 {WINED3DFMT_D16_UNORM
, GL_DEPTH_COMPONENT
, GL_DEPTH_COMPONENT
, 0,
1566 GL_DEPTH_COMPONENT
, GL_UNSIGNED_SHORT
, 0,
1567 WINED3DFMT_FLAG_DEPTH
,
1568 WINED3D_GL_EXT_NONE
, NULL
},
1569 {WINED3DFMT_D16_UNORM
, GL_DEPTH_COMPONENT24_ARB
, GL_DEPTH_COMPONENT24_ARB
, 0,
1570 GL_DEPTH_COMPONENT
, GL_UNSIGNED_SHORT
, 0,
1571 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1572 | WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_SHADOW
,
1573 ARB_DEPTH_TEXTURE
, NULL
},
1574 {WINED3DFMT_D32_FLOAT
, GL_DEPTH_COMPONENT32F
, GL_DEPTH_COMPONENT32F
, 0,
1575 GL_DEPTH_COMPONENT
, GL_FLOAT
, 0,
1576 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_SHADOW
,
1577 ARB_DEPTH_BUFFER_FLOAT
, NULL
},
1578 {WINED3DFMT_S8_UINT_D24_FLOAT
, GL_DEPTH32F_STENCIL8
, GL_DEPTH32F_STENCIL8
, 0,
1579 GL_DEPTH_STENCIL
, GL_FLOAT_32_UNSIGNED_INT_24_8_REV
, 8,
1580 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
| WINED3DFMT_FLAG_SHADOW
,
1581 ARB_DEPTH_BUFFER_FLOAT
, convert_s8_uint_d24_float
},
1582 {WINED3DFMT_R32G32B32A32_UINT
, GL_RGBA32UI
, GL_RGBA32UI
, 0,
1583 GL_RGBA_INTEGER
, GL_UNSIGNED_INT
, 0,
1584 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1585 EXT_TEXTURE_INTEGER
, NULL
},
1586 {WINED3DFMT_R32G32B32A32_SINT
, GL_RGBA32I
, GL_RGBA32I
, 0,
1587 GL_RGBA_INTEGER
, GL_INT
, 0,
1588 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
,
1589 EXT_TEXTURE_INTEGER
, NULL
},
1590 /* Vendor-specific formats */
1591 {WINED3DFMT_ATI1N
, GL_COMPRESSED_RED_RGTC1
, GL_COMPRESSED_RED_RGTC1
, 0,
1592 GL_RED
, GL_UNSIGNED_BYTE
, 0,
1593 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1594 | WINED3DFMT_FLAG_COMPRESSED
,
1595 ARB_TEXTURE_COMPRESSION_RGTC
, NULL
},
1596 {WINED3DFMT_ATI2N
, GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI
, GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI
, 0,
1597 GL_LUMINANCE_ALPHA
, GL_UNSIGNED_BYTE
, 0,
1598 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1599 | WINED3DFMT_FLAG_COMPRESSED
,
1600 ATI_TEXTURE_COMPRESSION_3DC
, NULL
},
1601 {WINED3DFMT_ATI2N
, GL_COMPRESSED_RG_RGTC2
, GL_COMPRESSED_RG_RGTC2
, 0,
1602 GL_LUMINANCE_ALPHA
, GL_UNSIGNED_BYTE
, 0,
1603 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1604 | WINED3DFMT_FLAG_COMPRESSED
,
1605 EXT_TEXTURE_COMPRESSION_RGTC
, NULL
},
1606 {WINED3DFMT_ATI2N
, GL_COMPRESSED_RG_RGTC2
, GL_COMPRESSED_RG_RGTC2
, 0,
1607 GL_RG
, GL_UNSIGNED_BYTE
, 0,
1608 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1609 | WINED3DFMT_FLAG_COMPRESSED
,
1610 ARB_TEXTURE_COMPRESSION_RGTC
, NULL
},
1611 {WINED3DFMT_INTZ
, GL_DEPTH24_STENCIL8_EXT
, GL_DEPTH24_STENCIL8_EXT
, 0,
1612 GL_DEPTH_STENCIL_EXT
, GL_UNSIGNED_INT_24_8_EXT
, 0,
1613 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1614 | WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
,
1615 EXT_PACKED_DEPTH_STENCIL
, NULL
},
1616 {WINED3DFMT_INTZ
, GL_DEPTH24_STENCIL8
, GL_DEPTH24_STENCIL8
, 0,
1617 GL_DEPTH_STENCIL
, GL_UNSIGNED_INT_24_8
, 0,
1618 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
| WINED3DFMT_FLAG_FILTERING
1619 | WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
,
1620 ARB_FRAMEBUFFER_OBJECT
, NULL
},
1621 {WINED3DFMT_NULL
, 0, 0, 0,
1622 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8_REV
, 0,
1623 WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_FBO_ATTACHABLE
,
1624 ARB_FRAMEBUFFER_OBJECT
, NULL
},
1627 struct wined3d_format_srgb_info
1629 enum wined3d_format_id srgb_format_id
;
1630 enum wined3d_format_id base_format_id
;
1633 static const struct wined3d_format_srgb_info format_srgb_info
[] =
1635 {WINED3DFMT_R8G8B8A8_UNORM_SRGB
, WINED3DFMT_R8G8B8A8_UNORM
},
1636 {WINED3DFMT_BC1_UNORM_SRGB
, WINED3DFMT_BC1_UNORM
},
1637 {WINED3DFMT_BC2_UNORM_SRGB
, WINED3DFMT_BC2_UNORM
},
1638 {WINED3DFMT_BC3_UNORM_SRGB
, WINED3DFMT_BC3_UNORM
},
1639 {WINED3DFMT_B8G8R8A8_UNORM_SRGB
, WINED3DFMT_B8G8R8A8_UNORM
},
1640 {WINED3DFMT_B8G8R8X8_UNORM_SRGB
, WINED3DFMT_B8G8R8X8_UNORM
},
1641 {WINED3DFMT_BC7_UNORM_SRGB
, WINED3DFMT_BC7_UNORM
},
1644 static inline int get_format_idx(enum wined3d_format_id format_id
)
1648 if (format_id
< WINED3D_FORMAT_FOURCC_BASE
)
1651 for (i
= 0; i
< ARRAY_SIZE(format_index_remap
); ++i
)
1653 if (format_index_remap
[i
].id
== format_id
)
1654 return format_index_remap
[i
].idx
;
1660 static void format_set_flag(struct wined3d_format
*format
, unsigned int flag
)
1664 for (i
= 0; i
< ARRAY_SIZE(format
->flags
); ++i
)
1665 format
->flags
[i
] |= flag
;
1668 static void format_clear_flag(struct wined3d_format
*format
, unsigned int flag
)
1672 for (i
= 0; i
< ARRAY_SIZE(format
->flags
); ++i
)
1673 format
->flags
[i
] &= ~flag
;
1676 static enum wined3d_channel_type
map_channel_type(char t
)
1681 return WINED3D_CHANNEL_TYPE_UNORM
;
1683 return WINED3D_CHANNEL_TYPE_SNORM
;
1685 return WINED3D_CHANNEL_TYPE_UINT
;
1687 return WINED3D_CHANNEL_TYPE_SINT
;
1689 return WINED3D_CHANNEL_TYPE_FLOAT
;
1691 return WINED3D_CHANNEL_TYPE_DEPTH
;
1693 return WINED3D_CHANNEL_TYPE_STENCIL
;
1695 return WINED3D_CHANNEL_TYPE_UNUSED
;
1697 ERR("Invalid channel type '%c'.\n", t
);
1698 return WINED3D_CHANNEL_TYPE_NONE
;
1702 static BOOL
init_format_base_info(struct wined3d_gl_info
*gl_info
)
1706 gl_info
->format_count
= WINED3D_FORMAT_COUNT
;
1707 if (!(gl_info
->formats
= wined3d_calloc(gl_info
->format_count
, sizeof(*gl_info
->formats
))))
1709 ERR("Failed to allocate memory.\n");
1713 for (i
= 0; i
< ARRAY_SIZE(formats
); ++i
)
1715 struct wined3d_format
*format
;
1718 fmt_idx
= get_format_idx(formats
[i
].id
);
1721 ERR("Could not allocate index for format %s %#x.\n",
1722 debug_d3dformat(formats
[i
].id
), formats
[i
].id
);
1725 format
= &gl_info
->formats
[fmt_idx
];
1727 format
->id
= formats
[i
].id
;
1728 format
->red_size
= formats
[i
].red_size
;
1729 format
->green_size
= formats
[i
].green_size
;
1730 format
->blue_size
= formats
[i
].blue_size
;
1731 format
->alpha_size
= formats
[i
].alpha_size
;
1732 format
->red_offset
= formats
[i
].red_offset
;
1733 format
->green_offset
= formats
[i
].green_offset
;
1734 format
->blue_offset
= formats
[i
].blue_offset
;
1735 format
->alpha_offset
= formats
[i
].alpha_offset
;
1736 format
->byte_count
= formats
[i
].bpp
;
1737 format
->depth_size
= formats
[i
].depth_size
;
1738 format
->stencil_size
= formats
[i
].stencil_size
;
1739 format
->block_width
= 1;
1740 format
->block_height
= 1;
1741 format
->block_byte_count
= formats
[i
].bpp
;
1744 for (i
= 0; i
< ARRAY_SIZE(typed_formats
); ++i
)
1746 const struct wined3d_format
*typeless_format
;
1747 struct wined3d_format
*format
;
1751 fmt_idx
= get_format_idx(typed_formats
[i
].id
);
1754 ERR("Could not allocate index for format %s %#x.\n",
1755 debug_d3dformat(typed_formats
[i
].id
), typed_formats
[i
].id
);
1758 format
= &gl_info
->formats
[fmt_idx
];
1760 typeless_format
= wined3d_get_format(gl_info
, typed_formats
[i
].typeless_id
);
1761 if (typeless_format
->id
== WINED3DFMT_UNKNOWN
)
1763 ERR("Typeless format %s (%#x) not found.\n",
1764 debug_d3dformat(typed_formats
[i
].typeless_id
), typed_formats
[i
].typeless_id
);
1768 format
->id
= typed_formats
[i
].id
;
1769 format
->red_size
= typeless_format
->red_size
;
1770 format
->green_size
= typeless_format
->green_size
;
1771 format
->blue_size
= typeless_format
->blue_size
;
1772 format
->alpha_size
= typeless_format
->alpha_size
;
1773 format
->red_offset
= typeless_format
->red_offset
;
1774 format
->green_offset
= typeless_format
->green_offset
;
1775 format
->blue_offset
= typeless_format
->blue_offset
;
1776 format
->alpha_offset
= typeless_format
->alpha_offset
;
1777 format
->byte_count
= typeless_format
->byte_count
;
1778 format
->depth_size
= typeless_format
->depth_size
;
1779 format
->stencil_size
= typeless_format
->stencil_size
;
1780 format
->block_width
= typeless_format
->block_width
;
1781 format
->block_height
= typeless_format
->block_height
;
1782 format
->block_byte_count
= typeless_format
->block_byte_count
;
1783 format
->typeless_id
= typeless_format
->id
;
1785 for (j
= 0; j
< strlen(typed_formats
[i
].channels
); ++j
)
1787 enum wined3d_channel_type channel_type
= map_channel_type(typed_formats
[i
].channels
[j
]);
1788 if (channel_type
== WINED3D_CHANNEL_TYPE_UINT
|| channel_type
== WINED3D_CHANNEL_TYPE_SINT
)
1789 flags
|= WINED3DFMT_FLAG_INTEGER
;
1790 if (channel_type
== WINED3D_CHANNEL_TYPE_FLOAT
)
1791 flags
|= WINED3DFMT_FLAG_FLOAT
;
1793 if (channel_type
== WINED3D_CHANNEL_TYPE_DEPTH
&& !format
->depth_size
)
1795 format
->depth_size
= format
->red_size
;
1796 format
->red_size
= format
->red_offset
= 0;
1800 format_set_flag(format
, flags
);
1803 for (i
= 0; i
< ARRAY_SIZE(ddi_formats
); ++i
)
1805 int fmt_idx
= get_format_idx(ddi_formats
[i
].id
);
1809 ERR("Format %s (%#x) not found.\n", debug_d3dformat(ddi_formats
[i
].id
), ddi_formats
[i
].id
);
1813 gl_info
->formats
[fmt_idx
].ddi_format
= ddi_formats
[i
].ddi_format
;
1816 for (i
= 0; i
< ARRAY_SIZE(format_base_flags
); ++i
)
1818 int fmt_idx
= get_format_idx(format_base_flags
[i
].id
);
1822 ERR("Format %s (%#x) not found.\n",
1823 debug_d3dformat(format_base_flags
[i
].id
), format_base_flags
[i
].id
);
1827 format_set_flag(&gl_info
->formats
[fmt_idx
], format_base_flags
[i
].flags
);
1833 HeapFree(GetProcessHeap(), 0, gl_info
->formats
);
1837 static BOOL
init_format_block_info(struct wined3d_gl_info
*gl_info
)
1841 for (i
= 0; i
< (sizeof(format_block_info
) / sizeof(*format_block_info
)); ++i
)
1843 struct wined3d_format
*format
;
1844 int fmt_idx
= get_format_idx(format_block_info
[i
].id
);
1848 ERR("Format %s (%#x) not found.\n",
1849 debug_d3dformat(format_block_info
[i
].id
), format_block_info
[i
].id
);
1853 format
= &gl_info
->formats
[fmt_idx
];
1854 format
->block_width
= format_block_info
[i
].block_width
;
1855 format
->block_height
= format_block_info
[i
].block_height
;
1856 format
->block_byte_count
= format_block_info
[i
].block_byte_count
;
1857 format_set_flag(&gl_info
->formats
[fmt_idx
], WINED3DFMT_FLAG_BLOCKS
);
1858 if (!format_block_info
[i
].verify
)
1859 format_set_flag(&gl_info
->formats
[fmt_idx
], WINED3DFMT_FLAG_BLOCKS_NO_VERIFY
);
1865 static GLenum
wined3d_gl_type_to_enum(enum wined3d_gl_resource_type type
)
1869 case WINED3D_GL_RES_TYPE_TEX_1D
:
1870 return GL_TEXTURE_1D
;
1871 case WINED3D_GL_RES_TYPE_TEX_2D
:
1872 return GL_TEXTURE_2D
;
1873 case WINED3D_GL_RES_TYPE_TEX_3D
:
1874 return GL_TEXTURE_3D
;
1875 case WINED3D_GL_RES_TYPE_TEX_CUBE
:
1876 return GL_TEXTURE_CUBE_MAP_ARB
;
1877 case WINED3D_GL_RES_TYPE_TEX_RECT
:
1878 return GL_TEXTURE_RECTANGLE_ARB
;
1879 case WINED3D_GL_RES_TYPE_BUFFER
:
1880 return GL_TEXTURE_2D
; /* TODO: GL_TEXTURE_BUFFER. */
1881 case WINED3D_GL_RES_TYPE_RB
:
1882 return GL_RENDERBUFFER
;
1883 case WINED3D_GL_RES_TYPE_COUNT
:
1886 ERR("Unexpected GL resource type %u.\n", type
);
1890 static void delete_fbo_attachment(const struct wined3d_gl_info
*gl_info
,
1891 enum wined3d_gl_resource_type d3d_type
, GLuint object
)
1895 case WINED3D_GL_RES_TYPE_TEX_1D
:
1896 case WINED3D_GL_RES_TYPE_TEX_2D
:
1897 case WINED3D_GL_RES_TYPE_TEX_RECT
:
1898 case WINED3D_GL_RES_TYPE_TEX_3D
:
1899 case WINED3D_GL_RES_TYPE_TEX_CUBE
:
1900 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &object
);
1903 case WINED3D_GL_RES_TYPE_RB
:
1904 gl_info
->fbo_ops
.glDeleteRenderbuffers(1, &object
);
1907 case WINED3D_GL_RES_TYPE_BUFFER
:
1908 case WINED3D_GL_RES_TYPE_COUNT
:
1913 /* Context activation is done by the caller. */
1914 static void create_and_bind_fbo_attachment(const struct wined3d_gl_info
*gl_info
, unsigned int flags
,
1915 enum wined3d_gl_resource_type d3d_type
, GLuint
*object
, GLenum internal
, GLenum format
, GLenum type
)
1917 GLenum attach_type
= flags
& WINED3DFMT_FLAG_DEPTH
?
1918 GL_DEPTH_ATTACHMENT
: GL_COLOR_ATTACHMENT0
;
1922 case WINED3D_GL_RES_TYPE_TEX_1D
:
1923 gl_info
->gl_ops
.gl
.p_glGenTextures(1, object
);
1924 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_1D
, *object
);
1925 gl_info
->gl_ops
.gl
.p_glTexImage1D(GL_TEXTURE_1D
, 0, internal
, 16, 0, format
, type
, NULL
);
1926 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_1D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
1927 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_1D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
1929 gl_info
->fbo_ops
.glFramebufferTexture1D(GL_FRAMEBUFFER
, attach_type
, GL_TEXTURE_1D
,
1931 if (flags
& WINED3DFMT_FLAG_STENCIL
)
1932 gl_info
->fbo_ops
.glFramebufferTexture1D(GL_FRAMEBUFFER
, GL_STENCIL_ATTACHMENT
, GL_TEXTURE_1D
,
1936 case WINED3D_GL_RES_TYPE_TEX_2D
:
1937 case WINED3D_GL_RES_TYPE_TEX_RECT
:
1938 gl_info
->gl_ops
.gl
.p_glGenTextures(1, object
);
1939 gl_info
->gl_ops
.gl
.p_glBindTexture(wined3d_gl_type_to_enum(d3d_type
), *object
);
1940 gl_info
->gl_ops
.gl
.p_glTexImage2D(wined3d_gl_type_to_enum(d3d_type
), 0, internal
, 16, 16, 0,
1941 format
, type
, NULL
);
1942 gl_info
->gl_ops
.gl
.p_glTexParameteri(wined3d_gl_type_to_enum(d3d_type
), GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
1943 gl_info
->gl_ops
.gl
.p_glTexParameteri(wined3d_gl_type_to_enum(d3d_type
), GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
1945 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, attach_type
,
1946 wined3d_gl_type_to_enum(d3d_type
), *object
, 0);
1947 if (flags
& WINED3DFMT_FLAG_STENCIL
)
1948 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, GL_STENCIL_ATTACHMENT
,
1949 wined3d_gl_type_to_enum(d3d_type
), *object
, 0);
1952 case WINED3D_GL_RES_TYPE_TEX_3D
:
1953 gl_info
->gl_ops
.gl
.p_glGenTextures(1, object
);
1954 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_3D
, *object
);
1955 GL_EXTCALL(glTexImage3D(GL_TEXTURE_3D
, 0, internal
, 16, 16, 16, 0, format
, type
, NULL
));
1956 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_3D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
1957 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_3D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
1959 gl_info
->fbo_ops
.glFramebufferTexture3D(GL_FRAMEBUFFER
, attach_type
,
1960 GL_TEXTURE_3D
, *object
, 0, 0);
1961 if (flags
& WINED3DFMT_FLAG_STENCIL
)
1962 gl_info
->fbo_ops
.glFramebufferTexture3D(GL_FRAMEBUFFER
, GL_STENCIL_ATTACHMENT
,
1963 GL_TEXTURE_3D
, *object
, 0, 0);
1966 case WINED3D_GL_RES_TYPE_TEX_CUBE
:
1967 gl_info
->gl_ops
.gl
.p_glGenTextures(1, object
);
1968 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_CUBE_MAP_ARB
, *object
);
1969 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
, 0, internal
, 16, 16, 0,
1970 format
, type
, NULL
);
1971 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB
, 0, internal
, 16, 16, 0,
1972 format
, type
, NULL
);
1973 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB
, 0, internal
, 16, 16, 0,
1974 format
, type
, NULL
);
1975 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB
, 0, internal
, 16, 16, 0,
1976 format
, type
, NULL
);
1977 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB
, 0, internal
, 16, 16, 0,
1978 format
, type
, NULL
);
1979 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
, 0, internal
, 16, 16, 0,
1980 format
, type
, NULL
);
1981 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
1982 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
1984 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, attach_type
,
1985 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
, *object
, 0);
1986 if (flags
& WINED3DFMT_FLAG_STENCIL
)
1987 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, GL_STENCIL_ATTACHMENT
,
1988 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
, *object
, 0);
1991 case WINED3D_GL_RES_TYPE_RB
:
1992 gl_info
->fbo_ops
.glGenRenderbuffers(1, object
);
1993 gl_info
->fbo_ops
.glBindRenderbuffer(GL_RENDERBUFFER
, *object
);
1994 gl_info
->fbo_ops
.glRenderbufferStorage(GL_RENDERBUFFER
, internal
, 16, 16);
1995 gl_info
->fbo_ops
.glFramebufferRenderbuffer(GL_FRAMEBUFFER
, attach_type
, GL_RENDERBUFFER
,
1997 if (flags
& WINED3DFMT_FLAG_STENCIL
)
1998 gl_info
->fbo_ops
.glFramebufferRenderbuffer(GL_FRAMEBUFFER
, GL_STENCIL_ATTACHMENT
, GL_RENDERBUFFER
,
2002 case WINED3D_GL_RES_TYPE_BUFFER
:
2003 case WINED3D_GL_RES_TYPE_COUNT
:
2007 /* Ideally we'd skip all formats already known not to work on textures
2008 * by checking for WINED3DFMT_FLAG_TEXTURE here. However, we want to
2009 * know if we can attach WINED3DFMT_P8_UINT textures to FBOs, and this
2010 * format never has WINED3DFMT_FLAG_TEXTURE set. Instead, swallow GL
2011 * errors generated by invalid formats. */
2012 while (gl_info
->gl_ops
.gl
.p_glGetError());
2015 static void draw_test_quad(struct wined3d_caps_gl_ctx
*ctx
, const struct wined3d_vec3
*geometry
,
2016 const struct wined3d_color
*color
)
2018 const struct wined3d_gl_info
*gl_info
= ctx
->gl_info
;
2019 static const struct wined3d_vec3 default_geometry
[] =
2021 {-1.0f
, -1.0f
, 0.0f
},
2022 { 1.0f
, -1.0f
, 0.0f
},
2023 {-1.0f
, 1.0f
, 0.0f
},
2024 { 1.0f
, 1.0f
, 0.0f
},
2026 static const char vs_core_header
[] =
2030 "out vec4 out_color;\n"
2032 static const char vs_legacy_header
[] =
2034 "attribute vec4 pos;\n"
2035 "attribute vec4 color;\n"
2036 "varying vec4 out_color;\n"
2038 static const char vs_body
[] =
2041 " gl_Position = pos;\n"
2042 " out_color = color;\n"
2044 static const char fs_core
[] =
2046 "in vec4 out_color;\n"
2047 "out vec4 fragment_color;\n"
2051 " fragment_color = out_color;\n"
2053 static const char fs_legacy
[] =
2055 "varying vec4 out_color;\n"
2059 " gl_FragData[0] = out_color;\n"
2061 const char *source
[2];
2062 GLuint vs_id
, fs_id
;
2066 geometry
= default_geometry
;
2068 if (!gl_info
->supported
[ARB_VERTEX_BUFFER_OBJECT
] || !gl_info
->supported
[ARB_VERTEX_SHADER
]
2069 || !gl_info
->supported
[ARB_FRAGMENT_SHADER
])
2071 gl_info
->gl_ops
.gl
.p_glDisable(GL_LIGHTING
);
2072 gl_info
->gl_ops
.gl
.p_glMatrixMode(GL_MODELVIEW
);
2073 gl_info
->gl_ops
.gl
.p_glLoadIdentity();
2074 gl_info
->gl_ops
.gl
.p_glMatrixMode(GL_PROJECTION
);
2075 gl_info
->gl_ops
.gl
.p_glLoadIdentity();
2077 gl_info
->gl_ops
.gl
.p_glBegin(GL_TRIANGLE_STRIP
);
2078 gl_info
->gl_ops
.gl
.p_glColor4f(color
->r
, color
->g
, color
->b
, color
->a
);
2079 for (i
= 0; i
< 4; ++i
)
2080 gl_info
->gl_ops
.gl
.p_glVertex3fv(&geometry
[i
].x
);
2081 gl_info
->gl_ops
.gl
.p_glEnd();
2082 checkGLcall("Drawing a quad");
2087 GL_EXTCALL(glGenBuffers(1, &ctx
->test_vbo
));
2088 GL_EXTCALL(glBindBuffer(GL_ARRAY_BUFFER
, ctx
->test_vbo
));
2089 GL_EXTCALL(glBufferData(GL_ARRAY_BUFFER
, sizeof(struct wined3d_vec3
) * 4, geometry
, GL_STREAM_DRAW
));
2090 GL_EXTCALL(glVertexAttribPointer(0, 3, GL_FLOAT
, FALSE
, 0, NULL
));
2091 GL_EXTCALL(glVertexAttrib4f(1, color
->r
, color
->g
, color
->b
, color
->a
));
2092 GL_EXTCALL(glEnableVertexAttribArray(0));
2093 GL_EXTCALL(glDisableVertexAttribArray(1));
2095 if (!ctx
->test_program_id
)
2097 ctx
->test_program_id
= GL_EXTCALL(glCreateProgram());
2099 vs_id
= GL_EXTCALL(glCreateShader(GL_VERTEX_SHADER
));
2100 source
[0] = gl_info
->supported
[WINED3D_GL_LEGACY_CONTEXT
] ? vs_legacy_header
: vs_core_header
;
2101 source
[1] = vs_body
;
2102 GL_EXTCALL(glShaderSource(vs_id
, 2, source
, NULL
));
2103 GL_EXTCALL(glAttachShader(ctx
->test_program_id
, vs_id
));
2104 GL_EXTCALL(glDeleteShader(vs_id
));
2106 fs_id
= GL_EXTCALL(glCreateShader(GL_FRAGMENT_SHADER
));
2107 source
[0] = gl_info
->supported
[WINED3D_GL_LEGACY_CONTEXT
] ? fs_legacy
: fs_core
;
2108 GL_EXTCALL(glShaderSource(fs_id
, 1, source
, NULL
));
2109 GL_EXTCALL(glAttachShader(ctx
->test_program_id
, fs_id
));
2110 GL_EXTCALL(glDeleteShader(fs_id
));
2112 GL_EXTCALL(glBindAttribLocation(ctx
->test_program_id
, 0, "pos"));
2113 GL_EXTCALL(glBindAttribLocation(ctx
->test_program_id
, 1, "color"));
2115 GL_EXTCALL(glCompileShader(vs_id
));
2116 print_glsl_info_log(gl_info
, vs_id
, FALSE
);
2117 GL_EXTCALL(glCompileShader(fs_id
));
2118 print_glsl_info_log(gl_info
, fs_id
, FALSE
);
2119 GL_EXTCALL(glLinkProgram(ctx
->test_program_id
));
2120 shader_glsl_validate_link(gl_info
, ctx
->test_program_id
);
2122 GL_EXTCALL(glUseProgram(ctx
->test_program_id
));
2124 gl_info
->gl_ops
.gl
.p_glDrawArrays(GL_TRIANGLE_STRIP
, 0, 4);
2126 GL_EXTCALL(glUseProgram(0));
2127 GL_EXTCALL(glDisableVertexAttribArray(0));
2128 GL_EXTCALL(glBindBuffer(GL_ARRAY_BUFFER
, 0));
2129 checkGLcall("Drawing a quad");
2132 /* Context activation is done by the caller. */
2133 static void check_fbo_compat(struct wined3d_caps_gl_ctx
*ctx
, struct wined3d_format
*format
)
2135 /* Check if the default internal format is supported as a frame buffer
2136 * target, otherwise fall back to the render target internal.
2138 * Try to stick to the standard format if possible, this limits precision differences. */
2139 static const struct wined3d_color black
= {0.0f
, 0.0f
, 0.0f
, 1.0f
};
2140 static const struct wined3d_color half_transparent_red
= {1.0f
, 0.0f
, 0.0f
, 0.5f
};
2141 const struct wined3d_gl_info
*gl_info
= ctx
->gl_info
;
2142 GLenum status
, rt_internal
= format
->rtInternal
;
2143 GLuint object
, color_rb
;
2144 enum wined3d_gl_resource_type type
;
2145 BOOL fallback_fmt_used
= FALSE
, regular_fmt_used
= FALSE
;
2147 gl_info
->gl_ops
.gl
.p_glDisable(GL_BLEND
);
2149 for (type
= 0; type
< ARRAY_SIZE(format
->flags
); ++type
)
2151 const char *type_string
= "color";
2153 if (type
== WINED3D_GL_RES_TYPE_BUFFER
)
2156 create_and_bind_fbo_attachment(gl_info
, format
->flags
[type
], type
, &object
, format
->glInternal
,
2157 format
->glFormat
, format
->glType
);
2159 if (format
->flags
[type
] & (WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
))
2161 gl_info
->fbo_ops
.glGenRenderbuffers(1, &color_rb
);
2162 gl_info
->fbo_ops
.glBindRenderbuffer(GL_RENDERBUFFER
, color_rb
);
2163 if (type
== WINED3D_GL_RES_TYPE_TEX_1D
)
2164 gl_info
->fbo_ops
.glRenderbufferStorage(GL_RENDERBUFFER
, GL_RGBA8
, 16, 1);
2166 gl_info
->fbo_ops
.glRenderbufferStorage(GL_RENDERBUFFER
, GL_RGBA8
, 16, 16);
2168 gl_info
->fbo_ops
.glFramebufferRenderbuffer(GL_FRAMEBUFFER
,
2169 GL_COLOR_ATTACHMENT0
, GL_RENDERBUFFER
, color_rb
);
2170 checkGLcall("Create and attach color rb attachment");
2171 type_string
= "depth / stencil";
2174 status
= gl_info
->fbo_ops
.glCheckFramebufferStatus(GL_FRAMEBUFFER
);
2175 checkGLcall("Framebuffer format check");
2177 if (status
== GL_FRAMEBUFFER_COMPLETE
)
2179 TRACE("Format %s is supported as FBO %s attachment, type %u.\n",
2180 debug_d3dformat(format
->id
), type_string
, type
);
2181 format
->flags
[type
] |= WINED3DFMT_FLAG_FBO_ATTACHABLE
;
2182 format
->rtInternal
= format
->glInternal
;
2183 regular_fmt_used
= TRUE
;
2189 if (format
->flags
[type
] & WINED3DFMT_FLAG_RENDERTARGET
)
2191 WARN("Format %s with rendertarget flag is not supported as FBO color attachment (type %u),"
2192 " and no fallback specified.\n", debug_d3dformat(format
->id
), type
);
2193 format
->flags
[type
] &= ~WINED3DFMT_FLAG_RENDERTARGET
;
2197 TRACE("Format %s is not supported as FBO %s attachment, type %u.\n",
2198 debug_d3dformat(format
->id
), type_string
, type
);
2200 format
->rtInternal
= format
->glInternal
;
2204 TRACE("Format %s is not supported as FBO %s attachment (type %u),"
2205 " trying rtInternal format as fallback.\n",
2206 debug_d3dformat(format
->id
), type_string
, type
);
2208 while (gl_info
->gl_ops
.gl
.p_glGetError());
2210 delete_fbo_attachment(gl_info
, type
, object
);
2211 create_and_bind_fbo_attachment(gl_info
, format
->flags
[type
], type
, &object
, format
->rtInternal
,
2212 format
->glFormat
, format
->glType
);
2214 status
= gl_info
->fbo_ops
.glCheckFramebufferStatus(GL_FRAMEBUFFER
);
2215 checkGLcall("Framebuffer format check");
2217 if (status
== GL_FRAMEBUFFER_COMPLETE
)
2219 TRACE("Format %s rtInternal format is supported as FBO %s attachment, type %u.\n",
2220 debug_d3dformat(format
->id
), type_string
, type
);
2221 fallback_fmt_used
= TRUE
;
2225 WARN("Format %s rtInternal format is not supported as FBO %s attachment, type %u.\n",
2226 debug_d3dformat(format
->id
), type_string
, type
);
2227 format
->flags
[type
] &= ~WINED3DFMT_FLAG_RENDERTARGET
;
2232 if (status
== GL_FRAMEBUFFER_COMPLETE
2233 && ((format
->flags
[type
] & WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
)
2234 || !(gl_info
->quirks
& WINED3D_QUIRK_LIMITED_TEX_FILTERING
))
2235 && !(format
->flags
[type
] & WINED3DFMT_FLAG_INTEGER
)
2236 && format
->id
!= WINED3DFMT_NULL
&& format
->id
!= WINED3DFMT_P8_UINT
2237 && format
->glFormat
!= GL_LUMINANCE
&& format
->glFormat
!= GL_LUMINANCE_ALPHA
2238 && (format
->red_size
|| format
->alpha_size
))
2240 DWORD readback
[16 * 16 * 16], color
, r_range
, a_range
;
2245 if (gl_info
->supported
[ARB_FRAMEBUFFER_OBJECT
]
2246 || gl_info
->supported
[EXT_PACKED_DEPTH_STENCIL
])
2248 gl_info
->fbo_ops
.glGenRenderbuffers(1, &rb
);
2249 gl_info
->fbo_ops
.glBindRenderbuffer(GL_RENDERBUFFER
, rb
);
2250 if (type
== WINED3D_GL_RES_TYPE_TEX_1D
)
2251 gl_info
->fbo_ops
.glRenderbufferStorage(GL_RENDERBUFFER
, GL_DEPTH24_STENCIL8
, 16, 1);
2253 gl_info
->fbo_ops
.glRenderbufferStorage(GL_RENDERBUFFER
, GL_DEPTH24_STENCIL8
, 16, 16);
2254 gl_info
->fbo_ops
.glFramebufferRenderbuffer(GL_FRAMEBUFFER
, GL_DEPTH_ATTACHMENT
, GL_RENDERBUFFER
, rb
);
2255 gl_info
->fbo_ops
.glFramebufferRenderbuffer(GL_FRAMEBUFFER
, GL_STENCIL_ATTACHMENT
, GL_RENDERBUFFER
, rb
);
2256 checkGLcall("RB attachment");
2259 gl_info
->gl_ops
.gl
.p_glEnable(GL_BLEND
);
2260 gl_info
->gl_ops
.gl
.p_glClearColor(0.0f
, 0.0f
, 0.0f
, 1.0f
);
2261 gl_info
->gl_ops
.gl
.p_glClear(GL_COLOR_BUFFER_BIT
);
2262 if (gl_info
->gl_ops
.gl
.p_glGetError() == GL_INVALID_FRAMEBUFFER_OPERATION
)
2264 while (gl_info
->gl_ops
.gl
.p_glGetError());
2265 TRACE("Format %s doesn't support post-pixelshader blending, type %u.\n",
2266 debug_d3dformat(format
->id
), type
);
2267 format
->flags
[type
] &= ~WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
;
2271 gl_info
->gl_ops
.gl
.p_glDisable(GL_BLEND
);
2272 if (type
== WINED3D_GL_RES_TYPE_TEX_1D
)
2273 gl_info
->gl_ops
.gl
.p_glViewport(0, 0, 16, 1);
2275 gl_info
->gl_ops
.gl
.p_glViewport(0, 0, 16, 16);
2276 gl_info
->gl_ops
.gl
.p_glBlendFunc(GL_SRC_ALPHA
, GL_ONE_MINUS_SRC_ALPHA
);
2278 draw_test_quad(ctx
, NULL
, &black
);
2280 gl_info
->gl_ops
.gl
.p_glEnable(GL_BLEND
);
2282 draw_test_quad(ctx
, NULL
, &half_transparent_red
);
2284 gl_info
->gl_ops
.gl
.p_glDisable(GL_BLEND
);
2288 case WINED3D_GL_RES_TYPE_TEX_1D
:
2289 /* Rebinding texture to workaround a fglrx bug. */
2290 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_1D
, object
);
2291 gl_info
->gl_ops
.gl
.p_glGetTexImage(GL_TEXTURE_1D
, 0, GL_BGRA
,
2292 GL_UNSIGNED_INT_8_8_8_8_REV
, readback
);
2293 color
= readback
[7];
2296 case WINED3D_GL_RES_TYPE_TEX_2D
:
2297 case WINED3D_GL_RES_TYPE_TEX_3D
:
2298 case WINED3D_GL_RES_TYPE_TEX_RECT
:
2299 /* Rebinding texture to workaround a fglrx bug. */
2300 gl_info
->gl_ops
.gl
.p_glBindTexture(wined3d_gl_type_to_enum(type
), object
);
2301 gl_info
->gl_ops
.gl
.p_glGetTexImage(wined3d_gl_type_to_enum(type
), 0, GL_BGRA
,
2302 GL_UNSIGNED_INT_8_8_8_8_REV
, readback
);
2303 color
= readback
[7 * 16 + 7];
2306 case WINED3D_GL_RES_TYPE_TEX_CUBE
:
2307 /* Rebinding texture to workaround a fglrx bug. */
2308 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_CUBE_MAP_ARB
, object
);
2309 gl_info
->gl_ops
.gl
.p_glGetTexImage(GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
, 0, GL_BGRA
,
2310 GL_UNSIGNED_INT_8_8_8_8_REV
, readback
);
2311 color
= readback
[7 * 16 + 7];
2314 case WINED3D_GL_RES_TYPE_RB
:
2315 gl_info
->gl_ops
.gl
.p_glReadPixels(0, 0, 16, 16,
2316 GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, readback
);
2317 color
= readback
[7 * 16 + 7];
2320 case WINED3D_GL_RES_TYPE_BUFFER
:
2321 case WINED3D_GL_RES_TYPE_COUNT
:
2325 checkGLcall("Post-pixelshader blending check");
2328 r
= (color
& 0x00ff0000u
) >> 16;
2330 r_range
= format
->red_size
< 8 ? 1u << (8 - format
->red_size
) : 1;
2331 a_range
= format
->alpha_size
< 8 ? 1u << (8 - format
->alpha_size
) : 1;
2332 if (format
->red_size
&& (r
< 0x7f - r_range
|| r
> 0x7f + r_range
))
2334 else if (format
->alpha_size
> 1 && (a
< 0xbf - a_range
|| a
> 0xbf + a_range
))
2338 TRACE("Format %s doesn't support post-pixelshader blending, type %u.\n",
2339 debug_d3dformat(format
->id
), type
);
2340 TRACE("Color output: %#x\n", color
);
2341 format
->flags
[type
] &= ~WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
;
2345 TRACE("Format %s supports post-pixelshader blending, type %u.\n",
2346 debug_d3dformat(format
->id
), type
);
2347 TRACE("Color output: %#x\n", color
);
2348 format
->flags
[type
] |= WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
;
2352 if (gl_info
->supported
[ARB_FRAMEBUFFER_OBJECT
]
2353 || gl_info
->supported
[EXT_PACKED_DEPTH_STENCIL
])
2355 gl_info
->fbo_ops
.glFramebufferRenderbuffer(GL_FRAMEBUFFER
, GL_DEPTH_ATTACHMENT
, GL_RENDERBUFFER
, 0);
2356 gl_info
->fbo_ops
.glFramebufferRenderbuffer(GL_FRAMEBUFFER
, GL_STENCIL_ATTACHMENT
, GL_RENDERBUFFER
, 0);
2357 gl_info
->fbo_ops
.glDeleteRenderbuffers(1, &rb
);
2358 checkGLcall("RB cleanup");
2362 if (format
->glInternal
!= format
->glGammaInternal
)
2364 delete_fbo_attachment(gl_info
, type
, object
);
2365 create_and_bind_fbo_attachment(gl_info
, format
->flags
[type
], type
, &object
, format
->glGammaInternal
,
2366 format
->glFormat
, format
->glType
);
2368 status
= gl_info
->fbo_ops
.glCheckFramebufferStatus(GL_FRAMEBUFFER
);
2369 checkGLcall("Framebuffer format check");
2371 if (status
== GL_FRAMEBUFFER_COMPLETE
)
2373 TRACE("Format %s's sRGB format is FBO attachable, type %u.\n",
2374 debug_d3dformat(format
->id
), type
);
2375 format
->flags
[type
] |= WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB
;
2379 WARN("Format %s's sRGB format is not FBO attachable, type %u.\n",
2380 debug_d3dformat(format
->id
), type
);
2383 else if (status
== GL_FRAMEBUFFER_COMPLETE
)
2384 format
->flags
[type
] |= WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB
;
2386 if (format
->flags
[type
] & (WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
))
2388 gl_info
->fbo_ops
.glFramebufferRenderbuffer(GL_FRAMEBUFFER
, GL_COLOR_ATTACHMENT0
, GL_RENDERBUFFER
, 0);
2389 gl_info
->fbo_ops
.glDeleteRenderbuffers(1, &color_rb
);
2392 delete_fbo_attachment(gl_info
, type
, object
);
2393 checkGLcall("Framebuffer format check cleanup");
2396 if (fallback_fmt_used
&& regular_fmt_used
)
2398 FIXME("Format %s needs different render target formats for different resource types.\n",
2399 debug_d3dformat(format
->id
));
2400 format_clear_flag(format
, WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_FBO_ATTACHABLE
2401 | WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
);
2405 static void query_format_flag(struct wined3d_gl_info
*gl_info
, struct wined3d_format
*format
,
2406 GLint internal
, GLenum pname
, DWORD flag
, const char *string
)
2409 enum wined3d_gl_resource_type type
;
2411 for (type
= 0; type
< ARRAY_SIZE(format
->flags
); ++type
)
2413 gl_info
->gl_ops
.ext
.p_glGetInternalformativ(wined3d_gl_type_to_enum(type
), internal
, pname
, 1, &value
);
2414 if (value
== GL_FULL_SUPPORT
)
2416 TRACE("Format %s supports %s, resource type %u.\n", debug_d3dformat(format
->id
), string
, type
);
2417 format
->flags
[type
] |= flag
;
2421 TRACE("Format %s doesn't support %s, resource type %u.\n", debug_d3dformat(format
->id
), string
, type
);
2422 format
->flags
[type
] &= ~flag
;
2427 /* Context activation is done by the caller. */
2428 static void init_format_fbo_compat_info(struct wined3d_caps_gl_ctx
*ctx
)
2430 const struct wined3d_gl_info
*gl_info
= ctx
->gl_info
;
2431 unsigned int i
, type
;
2434 if (gl_info
->supported
[ARB_INTERNALFORMAT_QUERY2
])
2436 for (i
= 0; i
< gl_info
->format_count
; ++i
)
2439 struct wined3d_format
*format
= &gl_info
->formats
[i
];
2440 BOOL fallback_fmt_used
= FALSE
, regular_fmt_used
= FALSE
;
2441 GLenum rt_internal
= format
->rtInternal
;
2443 if (!format
->glInternal
)
2446 for (type
= 0; type
< ARRAY_SIZE(format
->flags
); ++type
)
2448 gl_info
->gl_ops
.ext
.p_glGetInternalformativ(wined3d_gl_type_to_enum(type
),
2449 format
->glInternal
, GL_FRAMEBUFFER_RENDERABLE
, 1, &value
);
2450 if (value
== GL_FULL_SUPPORT
)
2452 TRACE("Format %s is supported as FBO color attachment, resource type %u.\n",
2453 debug_d3dformat(format
->id
), type
);
2454 format
->flags
[type
] |= WINED3DFMT_FLAG_FBO_ATTACHABLE
;
2455 format
->rtInternal
= format
->glInternal
;
2456 regular_fmt_used
= TRUE
;
2458 gl_info
->gl_ops
.ext
.p_glGetInternalformativ(wined3d_gl_type_to_enum(type
),
2459 format
->glInternal
, GL_FRAMEBUFFER_BLEND
, 1, &value
);
2460 if (value
== GL_FULL_SUPPORT
)
2462 TRACE("Format %s supports post-pixelshader blending, resource type %u.\n",
2463 debug_d3dformat(format
->id
), type
);
2464 format
->flags
[type
] |= WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
;
2468 TRACE("Format %s doesn't support post-pixelshader blending, resource typed %u.\n",
2469 debug_d3dformat(format
->id
), type
);
2470 format
->flags
[type
] &= ~WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
;
2477 if (format
->flags
[type
] & WINED3DFMT_FLAG_RENDERTARGET
)
2479 WARN("Format %s with rendertarget flag is not supported as FBO color attachment"
2480 " and no fallback specified, resource type %u.\n",
2481 debug_d3dformat(format
->id
), type
);
2482 format
->flags
[type
] &= ~WINED3DFMT_FLAG_RENDERTARGET
;
2485 TRACE("Format %s is not supported as FBO color attachment,"
2486 " resource type %u.\n", debug_d3dformat(format
->id
), type
);
2487 format
->rtInternal
= format
->glInternal
;
2491 gl_info
->gl_ops
.ext
.p_glGetInternalformativ(wined3d_gl_type_to_enum(type
),
2492 rt_internal
, GL_FRAMEBUFFER_RENDERABLE
, 1, &value
);
2493 if (value
== GL_FULL_SUPPORT
)
2495 TRACE("Format %s rtInternal format is supported as FBO color attachment,"
2496 " resource type %u.\n", debug_d3dformat(format
->id
), type
);
2497 fallback_fmt_used
= TRUE
;
2501 WARN("Format %s rtInternal format is not supported as FBO color attachment,"
2502 " resource type %u.\n", debug_d3dformat(format
->id
), type
);
2503 format
->flags
[type
] &= ~WINED3DFMT_FLAG_RENDERTARGET
;
2508 if (format
->glInternal
!= format
->glGammaInternal
)
2510 gl_info
->gl_ops
.ext
.p_glGetInternalformativ(wined3d_gl_type_to_enum(type
),
2511 format
->glGammaInternal
, GL_FRAMEBUFFER_RENDERABLE
, 1, &value
);
2512 if (value
== GL_FULL_SUPPORT
)
2514 TRACE("Format %s's sRGB format is FBO attachable, resource type %u.\n",
2515 debug_d3dformat(format
->id
), type
);
2516 format
->flags
[type
] |= WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB
;
2520 WARN("Format %s's sRGB format is not FBO attachable, resource type %u.\n",
2521 debug_d3dformat(format
->id
), type
);
2524 else if (format
->flags
[type
] & WINED3DFMT_FLAG_FBO_ATTACHABLE
)
2525 format
->flags
[type
] |= WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB
;
2528 if (fallback_fmt_used
&& regular_fmt_used
)
2530 FIXME("Format %s needs different render target formats for different resource types.\n",
2531 debug_d3dformat(format
->id
));
2532 format_clear_flag(format
, WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_FBO_ATTACHABLE
2533 | WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
);
2539 if (wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
2541 gl_info
->fbo_ops
.glGenFramebuffers(1, &fbo
);
2542 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, fbo
);
2543 gl_info
->gl_ops
.gl
.p_glDrawBuffer(GL_COLOR_ATTACHMENT0
);
2544 gl_info
->gl_ops
.gl
.p_glReadBuffer(GL_COLOR_ATTACHMENT0
);
2547 for (i
= 0; i
< gl_info
->format_count
; ++i
)
2549 struct wined3d_format
*format
= &gl_info
->formats
[i
];
2551 if (!format
->glInternal
) continue;
2553 if (format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_COMPRESSED
)
2555 TRACE("Skipping format %s because it's a compressed format.\n",
2556 debug_d3dformat(format
->id
));
2560 if (wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
2562 TRACE("Checking if format %s is supported as FBO color attachment...\n", debug_d3dformat(format
->id
));
2563 check_fbo_compat(ctx
, format
);
2567 format
->rtInternal
= format
->glInternal
;
2571 if (wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
2572 gl_info
->fbo_ops
.glDeleteFramebuffers(1, &fbo
);
2575 static GLenum
lookup_gl_view_class(GLenum internal_format
)
2579 GLenum internal_format
;
2585 {GL_RGBA32F
, GL_VIEW_CLASS_128_BITS
},
2586 {GL_RGBA32UI
, GL_VIEW_CLASS_128_BITS
},
2587 {GL_RGBA32I
, GL_VIEW_CLASS_128_BITS
},
2589 {GL_RGB32F
, GL_VIEW_CLASS_96_BITS
},
2590 {GL_RGB32UI
, GL_VIEW_CLASS_96_BITS
},
2591 {GL_RGB32I
, GL_VIEW_CLASS_96_BITS
},
2593 {GL_RGBA16F
, GL_VIEW_CLASS_64_BITS
},
2594 {GL_RG32F
, GL_VIEW_CLASS_64_BITS
},
2595 {GL_RGBA16UI
, GL_VIEW_CLASS_64_BITS
},
2596 {GL_RG32UI
, GL_VIEW_CLASS_64_BITS
},
2597 {GL_RGBA16I
, GL_VIEW_CLASS_64_BITS
},
2598 {GL_RG32I
, GL_VIEW_CLASS_64_BITS
},
2599 {GL_RGBA16
, GL_VIEW_CLASS_64_BITS
},
2600 {GL_RGBA16_SNORM
, GL_VIEW_CLASS_64_BITS
},
2602 {GL_RGB16
, GL_VIEW_CLASS_48_BITS
},
2603 {GL_RGB16_SNORM
, GL_VIEW_CLASS_48_BITS
},
2604 {GL_RGB16F
, GL_VIEW_CLASS_48_BITS
},
2605 {GL_RGB16UI
, GL_VIEW_CLASS_48_BITS
},
2606 {GL_RGB16I
, GL_VIEW_CLASS_48_BITS
},
2608 {GL_RG16F
, GL_VIEW_CLASS_32_BITS
},
2609 {GL_R11F_G11F_B10F
, GL_VIEW_CLASS_32_BITS
},
2610 {GL_R32F
, GL_VIEW_CLASS_32_BITS
},
2611 {GL_RGB10_A2UI
, GL_VIEW_CLASS_32_BITS
},
2612 {GL_RGBA8UI
, GL_VIEW_CLASS_32_BITS
},
2613 {GL_RG16UI
, GL_VIEW_CLASS_32_BITS
},
2614 {GL_R32UI
, GL_VIEW_CLASS_32_BITS
},
2615 {GL_RGBA8I
, GL_VIEW_CLASS_32_BITS
},
2616 {GL_RG16I
, GL_VIEW_CLASS_32_BITS
},
2617 {GL_R32I
, GL_VIEW_CLASS_32_BITS
},
2618 {GL_RGB10_A2
, GL_VIEW_CLASS_32_BITS
},
2619 {GL_RGBA8
, GL_VIEW_CLASS_32_BITS
},
2620 {GL_RG16
, GL_VIEW_CLASS_32_BITS
},
2621 {GL_RGBA8_SNORM
, GL_VIEW_CLASS_32_BITS
},
2622 {GL_RG16_SNORM
, GL_VIEW_CLASS_32_BITS
},
2623 {GL_SRGB8_ALPHA8
, GL_VIEW_CLASS_32_BITS
},
2624 {GL_RGB9_E5
, GL_VIEW_CLASS_32_BITS
},
2626 {GL_RGB8
, GL_VIEW_CLASS_24_BITS
},
2627 {GL_RGB8_SNORM
, GL_VIEW_CLASS_24_BITS
},
2628 {GL_SRGB8
, GL_VIEW_CLASS_24_BITS
},
2629 {GL_RGB8UI
, GL_VIEW_CLASS_24_BITS
},
2630 {GL_RGB8I
, GL_VIEW_CLASS_24_BITS
},
2632 {GL_R16F
, GL_VIEW_CLASS_16_BITS
},
2633 {GL_RG8UI
, GL_VIEW_CLASS_16_BITS
},
2634 {GL_R16UI
, GL_VIEW_CLASS_16_BITS
},
2635 {GL_RG8I
, GL_VIEW_CLASS_16_BITS
},
2636 {GL_R16I
, GL_VIEW_CLASS_16_BITS
},
2637 {GL_RG8
, GL_VIEW_CLASS_16_BITS
},
2638 {GL_R16
, GL_VIEW_CLASS_16_BITS
},
2639 {GL_RG8_SNORM
, GL_VIEW_CLASS_16_BITS
},
2640 {GL_R16_SNORM
, GL_VIEW_CLASS_16_BITS
},
2642 {GL_R8UI
, GL_VIEW_CLASS_8_BITS
},
2643 {GL_R8I
, GL_VIEW_CLASS_8_BITS
},
2644 {GL_R8
, GL_VIEW_CLASS_8_BITS
},
2645 {GL_R8_SNORM
, GL_VIEW_CLASS_8_BITS
},
2648 {GL_COMPRESSED_RED_RGTC1
, GL_VIEW_CLASS_RGTC1_RED
},
2649 {GL_COMPRESSED_SIGNED_RED_RGTC1
, GL_VIEW_CLASS_RGTC1_RED
},
2651 {GL_COMPRESSED_RG_RGTC2
, GL_VIEW_CLASS_RGTC2_RG
},
2652 {GL_COMPRESSED_SIGNED_RG_RGTC2
, GL_VIEW_CLASS_RGTC2_RG
},
2655 {GL_COMPRESSED_RGBA_BPTC_UNORM
, GL_VIEW_CLASS_BPTC_UNORM
},
2656 {GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM
, GL_VIEW_CLASS_BPTC_UNORM
},
2658 {GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT
, GL_VIEW_CLASS_BPTC_FLOAT
},
2659 {GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT
, GL_VIEW_CLASS_BPTC_FLOAT
},
2662 {GL_COMPRESSED_RGB_S3TC_DXT1_EXT
, GL_VIEW_CLASS_S3TC_DXT1_RGB
},
2663 {GL_COMPRESSED_SRGB_S3TC_DXT1_EXT
, GL_VIEW_CLASS_S3TC_DXT1_RGB
},
2665 {GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
, GL_VIEW_CLASS_S3TC_DXT1_RGBA
},
2666 {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
, GL_VIEW_CLASS_S3TC_DXT1_RGBA
},
2668 {GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
, GL_VIEW_CLASS_S3TC_DXT3_RGBA
},
2669 {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
, GL_VIEW_CLASS_S3TC_DXT3_RGBA
},
2671 {GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
, GL_VIEW_CLASS_S3TC_DXT5_RGBA
},
2672 {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
, GL_VIEW_CLASS_S3TC_DXT5_RGBA
},
2677 for (i
= 0; i
< ARRAY_SIZE(view_classes
); ++i
)
2679 if (view_classes
[i
].internal_format
== internal_format
)
2680 return view_classes
[i
].view_class
;
2686 static void query_view_class(struct wined3d_format
*format
)
2688 GLenum internal_view_class
, gamma_view_class
, rt_view_class
;
2690 internal_view_class
= lookup_gl_view_class(format
->glInternal
);
2691 gamma_view_class
= lookup_gl_view_class(format
->glGammaInternal
);
2692 rt_view_class
= lookup_gl_view_class(format
->rtInternal
);
2694 if (internal_view_class
== gamma_view_class
|| gamma_view_class
== rt_view_class
)
2696 format
->gl_view_class
= internal_view_class
;
2697 TRACE("Format %s is member of GL view class %#x.\n",
2698 debug_d3dformat(format
->id
), format
->gl_view_class
);
2702 format
->gl_view_class
= GL_NONE
;
2706 static void query_internal_format(struct wined3d_adapter
*adapter
,
2707 struct wined3d_format
*format
, const struct wined3d_format_texture_info
*texture_info
,
2708 struct wined3d_gl_info
*gl_info
, BOOL srgb_write_supported
, BOOL srgb_format
)
2710 GLint count
, multisample_types
[MAX_MULTISAMPLE_TYPES
];
2711 unsigned int i
, max_log2
;
2713 if (gl_info
->supported
[ARB_INTERNALFORMAT_QUERY2
])
2715 query_format_flag(gl_info
, format
, format
->glInternal
, GL_VERTEX_TEXTURE
,
2716 WINED3DFMT_FLAG_VTF
, "vertex texture usage");
2717 query_format_flag(gl_info
, format
, format
->glInternal
, GL_FILTER
,
2718 WINED3DFMT_FLAG_FILTERING
, "filtering");
2720 if (srgb_format
|| format
->glGammaInternal
!= format
->glInternal
)
2722 query_format_flag(gl_info
, format
, format
->glGammaInternal
, GL_SRGB_READ
,
2723 WINED3DFMT_FLAG_SRGB_READ
, "sRGB read");
2725 if (srgb_write_supported
)
2726 query_format_flag(gl_info
, format
, format
->glGammaInternal
, GL_SRGB_WRITE
,
2727 WINED3DFMT_FLAG_SRGB_WRITE
, "sRGB write");
2729 format_clear_flag(format
, WINED3DFMT_FLAG_SRGB_WRITE
);
2731 if (!(format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & (WINED3DFMT_FLAG_SRGB_READ
| WINED3DFMT_FLAG_SRGB_WRITE
)))
2732 format
->glGammaInternal
= format
->glInternal
;
2733 else if (gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
])
2734 format
->glInternal
= format
->glGammaInternal
;
2739 if (!gl_info
->limits
.vertex_samplers
)
2740 format_clear_flag(format
, WINED3DFMT_FLAG_VTF
);
2742 if (!(gl_info
->quirks
& WINED3D_QUIRK_LIMITED_TEX_FILTERING
))
2743 format_set_flag(format
, WINED3DFMT_FLAG_FILTERING
);
2744 else if (format
->id
!= WINED3DFMT_R32G32B32A32_FLOAT
&& format
->id
!= WINED3DFMT_R32_FLOAT
)
2745 format_clear_flag(format
, WINED3DFMT_FLAG_VTF
);
2747 if (srgb_format
|| format
->glGammaInternal
!= format
->glInternal
)
2749 /* Filter sRGB capabilities if EXT_texture_sRGB is not supported. */
2750 if (!gl_info
->supported
[EXT_TEXTURE_SRGB
])
2752 format
->glGammaInternal
= format
->glInternal
;
2753 format_clear_flag(format
, WINED3DFMT_FLAG_SRGB_READ
| WINED3DFMT_FLAG_SRGB_WRITE
);
2755 else if (gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
])
2757 format
->glInternal
= format
->glGammaInternal
;
2761 if ((format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_SRGB_WRITE
) && !srgb_write_supported
)
2762 format_clear_flag(format
, WINED3DFMT_FLAG_SRGB_WRITE
);
2764 if (!gl_info
->supported
[ARB_DEPTH_TEXTURE
]
2765 && texture_info
->flags
& (WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
))
2767 format
->flags
[WINED3D_GL_RES_TYPE_TEX_1D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
2768 format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
2769 format
->flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
2770 format
->flags
[WINED3D_GL_RES_TYPE_TEX_CUBE
] &= ~WINED3DFMT_FLAG_TEXTURE
;
2771 format
->flags
[WINED3D_GL_RES_TYPE_TEX_RECT
] &= ~WINED3DFMT_FLAG_TEXTURE
;
2775 query_view_class(format
);
2777 if (format
->glInternal
&& format
->flags
[WINED3D_GL_RES_TYPE_RB
]
2778 & (WINED3DFMT_FLAG_RENDERTARGET
| WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
))
2780 if (gl_info
->supported
[ARB_INTERNALFORMAT_QUERY
])
2782 GL_EXTCALL(glGetInternalformativ(GL_RENDERBUFFER
, format
->glInternal
,
2783 GL_NUM_SAMPLE_COUNTS
, 1, &count
));
2784 checkGLcall("glGetInternalformativ(GL_NUM_SAMPLE_COUNTS)");
2785 count
= min(count
, MAX_MULTISAMPLE_TYPES
);
2786 GL_EXTCALL(glGetInternalformativ(GL_RENDERBUFFER
, format
->glInternal
,
2787 GL_SAMPLES
, count
, multisample_types
));
2788 checkGLcall("glGetInternalformativ(GL_SAMPLES)");
2789 for (i
= 0; i
< count
; ++i
)
2791 if (multisample_types
[i
] > sizeof(format
->multisample_types
) * 8)
2793 format
->multisample_types
|= 1u << (multisample_types
[i
] - 1);
2798 max_log2
= wined3d_log2i(min(gl_info
->limits
.samples
,
2799 sizeof(format
->multisample_types
) * 8));
2800 for (i
= 1; i
<= max_log2
; ++i
)
2801 format
->multisample_types
|= 1u << ((1u << i
) - 1);
2806 static BOOL
init_format_texture_info(struct wined3d_adapter
*adapter
, struct wined3d_gl_info
*gl_info
)
2808 struct fragment_caps fragment_caps
;
2809 struct shader_caps shader_caps
;
2813 adapter
->fragment_pipe
->get_caps(gl_info
, &fragment_caps
);
2814 adapter
->shader_backend
->shader_get_caps(gl_info
, &shader_caps
);
2815 srgb_write
= (fragment_caps
.wined3d_caps
& WINED3D_FRAGMENT_CAP_SRGB_WRITE
)
2816 && (shader_caps
.wined3d_caps
& WINED3D_SHADER_CAP_SRGB_WRITE
);
2818 for (i
= 0; i
< sizeof(format_texture_info
) / sizeof(*format_texture_info
); ++i
)
2820 int srgb_fmt_idx
= -1, fmt_idx
= get_format_idx(format_texture_info
[i
].id
);
2821 struct wined3d_format
*format
, *srgb_format
;
2825 ERR("Format %s (%#x) not found.\n",
2826 debug_d3dformat(format_texture_info
[i
].id
), format_texture_info
[i
].id
);
2830 if (!gl_info
->supported
[format_texture_info
[i
].extension
]) continue;
2832 format
= &gl_info
->formats
[fmt_idx
];
2834 /* ARB_texture_rg defines floating point formats, but only if
2835 * ARB_texture_float is also supported. */
2836 if (!gl_info
->supported
[ARB_TEXTURE_FLOAT
]
2837 && (format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_FLOAT
))
2840 /* ARB_texture_rg defines integer formats if EXT_texture_integer is also supported. */
2841 if (!gl_info
->supported
[EXT_TEXTURE_INTEGER
]
2842 && (format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_INTEGER
))
2845 format
->glInternal
= format_texture_info
[i
].gl_internal
;
2846 format
->glGammaInternal
= format_texture_info
[i
].gl_srgb_internal
;
2847 format
->rtInternal
= format_texture_info
[i
].gl_rt_internal
;
2848 format
->glFormat
= format_texture_info
[i
].gl_format
;
2849 format
->glType
= format_texture_info
[i
].gl_type
;
2850 format
->color_fixup
= COLOR_FIXUP_IDENTITY
;
2851 format
->height_scale
.numerator
= 1;
2852 format
->height_scale
.denominator
= 1;
2854 format
->flags
[WINED3D_GL_RES_TYPE_TEX_1D
] |= format_texture_info
[i
].flags
;
2855 format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] |= format_texture_info
[i
].flags
;
2856 format
->flags
[WINED3D_GL_RES_TYPE_BUFFER
] |= format_texture_info
[i
].flags
;
2858 /* GL_ARB_depth_texture does not support 3D textures. It also says "cube textures are
2859 * problematic", but doesn't explicitly mandate that an error is generated. */
2860 if (gl_info
->supported
[EXT_TEXTURE3D
]
2861 && !(format_texture_info
[i
].flags
& (WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
)))
2862 format
->flags
[WINED3D_GL_RES_TYPE_TEX_3D
] |= format_texture_info
[i
].flags
;
2864 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
2865 format
->flags
[WINED3D_GL_RES_TYPE_TEX_CUBE
] |= format_texture_info
[i
].flags
;
2867 if (gl_info
->supported
[ARB_TEXTURE_RECTANGLE
])
2868 format
->flags
[WINED3D_GL_RES_TYPE_TEX_RECT
] |= format_texture_info
[i
].flags
;
2870 format
->flags
[WINED3D_GL_RES_TYPE_RB
] |= format_texture_info
[i
].flags
;
2871 format
->flags
[WINED3D_GL_RES_TYPE_RB
] &= ~WINED3DFMT_FLAG_TEXTURE
;
2873 if (format
->glGammaInternal
!= format
->glInternal
2874 && !(adapter
->d3d_info
.wined3d_creation_flags
& WINED3D_SRGB_READ_WRITE_CONTROL
))
2876 format
->glGammaInternal
= format
->glInternal
;
2877 format_clear_flag(format
, WINED3DFMT_FLAG_SRGB_READ
| WINED3DFMT_FLAG_SRGB_WRITE
);
2880 query_internal_format(adapter
, format
, &format_texture_info
[i
], gl_info
, srgb_write
, FALSE
);
2882 /* Texture conversion stuff */
2883 format
->convert
= format_texture_info
[i
].convert
;
2884 format
->conv_byte_count
= format_texture_info
[i
].conv_byte_count
;
2886 for (j
= 0; j
< sizeof(format_srgb_info
) / sizeof(*format_srgb_info
); ++j
)
2888 if (format_srgb_info
[j
].base_format_id
== format
->id
)
2890 srgb_fmt_idx
= get_format_idx(format_srgb_info
[j
].srgb_format_id
);
2891 if (srgb_fmt_idx
== -1)
2893 ERR("Format %s (%#x) not found.\n",
2894 debug_d3dformat(format_srgb_info
[j
].srgb_format_id
),
2895 format_srgb_info
[j
].srgb_format_id
);
2902 if (srgb_fmt_idx
== -1)
2905 srgb_format
= &gl_info
->formats
[srgb_fmt_idx
];
2907 *srgb_format
= *format
;
2908 srgb_format
->id
= format_srgb_info
[j
].srgb_format_id
;
2910 if (gl_info
->supported
[EXT_TEXTURE_SRGB
]
2911 && !(adapter
->d3d_info
.wined3d_creation_flags
& WINED3D_SRGB_READ_WRITE_CONTROL
))
2913 srgb_format
->glInternal
= format_texture_info
[i
].gl_srgb_internal
;
2914 srgb_format
->glGammaInternal
= format_texture_info
[i
].gl_srgb_internal
;
2915 format_set_flag(srgb_format
, WINED3DFMT_FLAG_SRGB_READ
| WINED3DFMT_FLAG_SRGB_WRITE
);
2916 query_internal_format(adapter
, srgb_format
, &format_texture_info
[i
], gl_info
, srgb_write
, TRUE
);
2923 static BOOL
color_match(DWORD c1
, DWORD c2
, BYTE max_diff
)
2925 if (abs((c1
& 0xff) - (c2
& 0xff)) > max_diff
) return FALSE
;
2927 if (abs((c1
& 0xff) - (c2
& 0xff)) > max_diff
) return FALSE
;
2929 if (abs((c1
& 0xff) - (c2
& 0xff)) > max_diff
) return FALSE
;
2931 if (abs((c1
& 0xff) - (c2
& 0xff)) > max_diff
) return FALSE
;
2935 /* A context is provided by the caller */
2936 static BOOL
check_filter(const struct wined3d_gl_info
*gl_info
, GLenum internal
)
2938 static const DWORD data
[] = {0x00000000, 0xffffffff};
2939 GLuint tex
, fbo
, buffer
;
2940 DWORD readback
[16 * 1];
2943 /* Render a filtered texture and see what happens. This is intended to detect the lack of
2944 * float16 filtering on ATI X1000 class cards. The drivers disable filtering instead of
2945 * falling back to software. If this changes in the future this code will get fooled and
2946 * apps might hit the software path due to incorrectly advertised caps.
2948 * Its unlikely that this changes however. GL Games like Mass Effect depend on the filter
2949 * disable fallback, if Apple or ATI ever change the driver behavior they will break more
2950 * than Wine. The Linux binary <= r500 driver is not maintained any more anyway
2953 while (gl_info
->gl_ops
.gl
.p_glGetError());
2955 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &buffer
);
2956 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, buffer
);
2957 memset(readback
, 0x7e, sizeof(readback
));
2958 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA8
, 16, 1, 0,
2959 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, readback
);
2960 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
2961 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
2962 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_S
, GL_CLAMP_TO_EDGE
);
2963 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_T
, GL_CLAMP_TO_EDGE
);
2964 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_R
, GL_CLAMP_TO_EDGE
);
2966 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &tex
);
2967 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, tex
);
2968 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, internal
, 2, 1, 0,
2969 GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, data
);
2970 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_LINEAR
);
2971 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_LINEAR
);
2972 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_S
, GL_CLAMP_TO_EDGE
);
2973 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_T
, GL_CLAMP_TO_EDGE
);
2974 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_R
, GL_CLAMP_TO_EDGE
);
2975 gl_info
->gl_ops
.gl
.p_glEnable(GL_TEXTURE_2D
);
2977 gl_info
->fbo_ops
.glGenFramebuffers(1, &fbo
);
2978 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, fbo
);
2979 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, GL_COLOR_ATTACHMENT0
, GL_TEXTURE_2D
, buffer
, 0);
2980 gl_info
->gl_ops
.gl
.p_glDrawBuffer(GL_COLOR_ATTACHMENT0
);
2982 gl_info
->gl_ops
.gl
.p_glViewport(0, 0, 16, 1);
2983 gl_info
->gl_ops
.gl
.p_glDisable(GL_LIGHTING
);
2984 gl_info
->gl_ops
.gl
.p_glMatrixMode(GL_MODELVIEW
);
2985 gl_info
->gl_ops
.gl
.p_glLoadIdentity();
2986 gl_info
->gl_ops
.gl
.p_glMatrixMode(GL_PROJECTION
);
2987 gl_info
->gl_ops
.gl
.p_glLoadIdentity();
2989 gl_info
->gl_ops
.gl
.p_glClearColor(0, 1, 0, 0);
2990 gl_info
->gl_ops
.gl
.p_glClear(GL_COLOR_BUFFER_BIT
);
2992 gl_info
->gl_ops
.gl
.p_glBegin(GL_TRIANGLE_STRIP
);
2993 gl_info
->gl_ops
.gl
.p_glTexCoord2f(0.0, 0.0);
2994 gl_info
->gl_ops
.gl
.p_glVertex2f(-1.0f
, -1.0f
);
2995 gl_info
->gl_ops
.gl
.p_glTexCoord2f(1.0, 0.0);
2996 gl_info
->gl_ops
.gl
.p_glVertex2f(1.0f
, -1.0f
);
2997 gl_info
->gl_ops
.gl
.p_glTexCoord2f(0.0, 1.0);
2998 gl_info
->gl_ops
.gl
.p_glVertex2f(-1.0f
, 1.0f
);
2999 gl_info
->gl_ops
.gl
.p_glTexCoord2f(1.0, 1.0);
3000 gl_info
->gl_ops
.gl
.p_glVertex2f(1.0f
, 1.0f
);
3001 gl_info
->gl_ops
.gl
.p_glEnd();
3003 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, buffer
);
3004 memset(readback
, 0x7f, sizeof(readback
));
3005 gl_info
->gl_ops
.gl
.p_glGetTexImage(GL_TEXTURE_2D
, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, readback
);
3006 if (color_match(readback
[6], 0xffffffff, 5) || color_match(readback
[6], 0x00000000, 5)
3007 || color_match(readback
[9], 0xffffffff, 5) || color_match(readback
[9], 0x00000000, 5))
3009 TRACE("Read back colors 0x%08x and 0x%08x close to unfiltered color, assuming no filtering\n",
3010 readback
[6], readback
[9]);
3015 TRACE("Read back colors are 0x%08x and 0x%08x, assuming texture is filtered\n",
3016 readback
[6], readback
[9]);
3020 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, 0);
3021 gl_info
->fbo_ops
.glDeleteFramebuffers(1, &fbo
);
3022 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &tex
);
3023 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &buffer
);
3025 if (gl_info
->gl_ops
.gl
.p_glGetError())
3027 FIXME("Error during filtering test for format %x, returning no filtering\n", internal
);
3034 static void init_format_filter_info(struct wined3d_gl_info
*gl_info
, enum wined3d_pci_vendor vendor
)
3036 struct wined3d_format
*format
;
3037 unsigned int fmt_idx
, i
;
3038 static const enum wined3d_format_id fmts16
[] =
3040 WINED3DFMT_R16_FLOAT
,
3041 WINED3DFMT_R16G16_FLOAT
,
3042 WINED3DFMT_R16G16B16A16_FLOAT
,
3046 if (gl_info
->supported
[ARB_INTERNALFORMAT_QUERY2
])
3047 /* This was already handled by init_format_texture_info(). */
3050 if (wined3d_settings
.offscreen_rendering_mode
!= ORM_FBO
3051 || !gl_info
->supported
[WINED3D_GL_LEGACY_CONTEXT
])
3053 WARN("No FBO support, or no FBO ORM, guessing filter info from GL caps\n");
3054 if (vendor
== HW_VENDOR_NVIDIA
&& gl_info
->supported
[ARB_TEXTURE_FLOAT
])
3056 TRACE("Nvidia card with texture_float support: Assuming float16 blending\n");
3059 else if (gl_info
->limits
.glsl_varyings
> 44)
3061 TRACE("More than 44 GLSL varyings - assuming d3d10 card with float16 blending\n");
3066 TRACE("Assuming no float16 blending\n");
3072 for(i
= 0; i
< (sizeof(fmts16
) / sizeof(*fmts16
)); i
++)
3074 fmt_idx
= get_format_idx(fmts16
[i
]);
3075 format_set_flag(&gl_info
->formats
[fmt_idx
], WINED3DFMT_FLAG_FILTERING
);
3081 for(i
= 0; i
< (sizeof(fmts16
) / sizeof(*fmts16
)); i
++)
3083 fmt_idx
= get_format_idx(fmts16
[i
]);
3084 format
= &gl_info
->formats
[fmt_idx
];
3085 if (!format
->glInternal
) continue; /* Not supported by GL */
3087 filtered
= check_filter(gl_info
, gl_info
->formats
[fmt_idx
].glInternal
);
3090 TRACE("Format %s supports filtering\n", debug_d3dformat(fmts16
[i
]));
3091 format_set_flag(format
, WINED3DFMT_FLAG_FILTERING
);
3095 TRACE("Format %s does not support filtering\n", debug_d3dformat(fmts16
[i
]));
3100 static void apply_format_fixups(struct wined3d_adapter
*adapter
, struct wined3d_gl_info
*gl_info
)
3105 idx
= get_format_idx(WINED3DFMT_R16_FLOAT
);
3106 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3107 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_ONE
, 0, CHANNEL_SOURCE_ONE
, 0, CHANNEL_SOURCE_W
);
3109 idx
= get_format_idx(WINED3DFMT_R32_FLOAT
);
3110 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3111 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_ONE
, 0, CHANNEL_SOURCE_ONE
, 0, CHANNEL_SOURCE_W
);
3113 idx
= get_format_idx(WINED3DFMT_R16G16_UNORM
);
3114 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3115 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_ONE
, 0, CHANNEL_SOURCE_W
);
3117 idx
= get_format_idx(WINED3DFMT_R16G16_FLOAT
);
3118 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3119 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_ONE
, 0, CHANNEL_SOURCE_W
);
3121 idx
= get_format_idx(WINED3DFMT_R32G32_FLOAT
);
3122 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3123 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_ONE
, 0, CHANNEL_SOURCE_W
);
3125 /* GL_ATI_envmap_bumpmap in theory supports R8G8_SNORM but is no longer supported by
3127 if (gl_info
->supported
[NV_TEXTURE_SHADER
] || gl_info
->supported
[EXT_TEXTURE_SNORM
])
3129 /* R8G8_SNORM and R16G16_SNORM need a fixup of the undefined blue channel. OpenGL
3130 * returns 0.0 when sampling from it, DirectX 1.0. So we always have in-shader
3131 * conversion for this format. */
3132 idx
= get_format_idx(WINED3DFMT_R8G8_SNORM
);
3133 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3134 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_ONE
, 0, CHANNEL_SOURCE_ONE
);
3135 idx
= get_format_idx(WINED3DFMT_R16G16_SNORM
);
3136 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3137 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_ONE
, 0, CHANNEL_SOURCE_ONE
);
3141 /* Emulate using unsigned formats. This requires load-time conversion in addition to the
3143 idx
= get_format_idx(WINED3DFMT_R8G8_SNORM
);
3144 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3145 1, CHANNEL_SOURCE_X
, 1, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_ONE
, 0, CHANNEL_SOURCE_ONE
);
3146 idx
= get_format_idx(WINED3DFMT_R16G16_SNORM
);
3147 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3148 1, CHANNEL_SOURCE_X
, 1, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_ONE
, 0, CHANNEL_SOURCE_ONE
);
3149 idx
= get_format_idx(WINED3DFMT_R8G8B8A8_SNORM
);
3150 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3151 1, CHANNEL_SOURCE_X
, 1, CHANNEL_SOURCE_Y
, 1, CHANNEL_SOURCE_Z
, 1, CHANNEL_SOURCE_W
);
3152 idx
= get_format_idx(WINED3DFMT_R5G5_SNORM_L6_UNORM
);
3153 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3154 1, CHANNEL_SOURCE_X
, 1, CHANNEL_SOURCE_Z
, 0, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_ONE
);
3157 if (!gl_info
->supported
[NV_TEXTURE_SHADER
])
3159 idx
= get_format_idx(WINED3DFMT_R8G8_SNORM_L8X8_UNORM
);
3160 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3161 1, CHANNEL_SOURCE_X
, 1, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_Z
, 0, CHANNEL_SOURCE_W
);
3164 if (gl_info
->supported
[ARB_TEXTURE_COMPRESSION_RGTC
] || gl_info
->supported
[EXT_TEXTURE_COMPRESSION_RGTC
])
3166 idx
= get_format_idx(WINED3DFMT_ATI1N
);
3167 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3168 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_X
);
3170 idx
= get_format_idx(WINED3DFMT_ATI2N
);
3171 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3172 0, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_ONE
, 0, CHANNEL_SOURCE_ONE
);
3174 else if (gl_info
->supported
[ATI_TEXTURE_COMPRESSION_3DC
])
3176 idx
= get_format_idx(WINED3DFMT_ATI2N
);
3177 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3178 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_W
, 0, CHANNEL_SOURCE_ONE
, 0, CHANNEL_SOURCE_ONE
);
3181 if (!gl_info
->supported
[APPLE_YCBCR_422
])
3183 idx
= get_format_idx(WINED3DFMT_YUY2
);
3184 gl_info
->formats
[idx
].color_fixup
= create_complex_fixup_desc(COMPLEX_FIXUP_YUY2
);
3186 idx
= get_format_idx(WINED3DFMT_UYVY
);
3187 gl_info
->formats
[idx
].color_fixup
= create_complex_fixup_desc(COMPLEX_FIXUP_UYVY
);
3190 idx
= get_format_idx(WINED3DFMT_YV12
);
3191 format_set_flag(&gl_info
->formats
[idx
], WINED3DFMT_FLAG_HEIGHT_SCALE
);
3192 gl_info
->formats
[idx
].height_scale
.numerator
= 3;
3193 gl_info
->formats
[idx
].height_scale
.denominator
= 2;
3194 gl_info
->formats
[idx
].color_fixup
= create_complex_fixup_desc(COMPLEX_FIXUP_YV12
);
3196 idx
= get_format_idx(WINED3DFMT_NV12
);
3197 format_set_flag(&gl_info
->formats
[idx
], WINED3DFMT_FLAG_HEIGHT_SCALE
);
3198 gl_info
->formats
[idx
].height_scale
.numerator
= 3;
3199 gl_info
->formats
[idx
].height_scale
.denominator
= 2;
3200 gl_info
->formats
[idx
].color_fixup
= create_complex_fixup_desc(COMPLEX_FIXUP_NV12
);
3202 if (!gl_info
->supported
[WINED3D_GL_LEGACY_CONTEXT
])
3204 idx
= get_format_idx(WINED3DFMT_A8_UNORM
);
3205 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3206 0, CHANNEL_SOURCE_ZERO
, 0, CHANNEL_SOURCE_ZERO
, 0, CHANNEL_SOURCE_ZERO
, 0, CHANNEL_SOURCE_X
);
3207 idx
= get_format_idx(WINED3DFMT_L8A8_UNORM
);
3208 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3209 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_Y
);
3210 idx
= get_format_idx(WINED3DFMT_L4A4_UNORM
);
3211 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3212 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_Y
);
3213 idx
= get_format_idx(WINED3DFMT_L16_UNORM
);
3214 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3215 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_ONE
);
3216 idx
= get_format_idx(WINED3DFMT_INTZ
);
3217 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3218 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_X
);
3221 if (gl_info
->supported
[ARB_TEXTURE_RG
])
3223 idx
= get_format_idx(WINED3DFMT_L8_UNORM
);
3224 gl_info
->formats
[idx
].color_fixup
= create_color_fixup_desc(
3225 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_ONE
);
3228 if (gl_info
->supported
[ARB_FRAGMENT_PROGRAM
])
3230 idx
= get_format_idx(WINED3DFMT_P8_UINT
);
3231 gl_info
->formats
[idx
].color_fixup
= create_complex_fixup_desc(COMPLEX_FIXUP_P8
);
3234 if (gl_info
->supported
[ARB_VERTEX_ARRAY_BGRA
])
3236 idx
= get_format_idx(WINED3DFMT_B8G8R8A8_UNORM
);
3237 gl_info
->formats
[idx
].gl_vtx_format
= GL_BGRA
;
3240 if (!gl_info
->supported
[ARB_HALF_FLOAT_VERTEX
])
3242 /* Do not change the size of the type, it is CPU side. We have to change the GPU-side information though.
3243 * It is the job of the vertex buffer code to make sure that the vbos have the right format */
3244 idx
= get_format_idx(WINED3DFMT_R16G16_FLOAT
);
3245 gl_info
->formats
[idx
].gl_vtx_type
= GL_FLOAT
;
3247 idx
= get_format_idx(WINED3DFMT_R16G16B16A16_FLOAT
);
3248 gl_info
->formats
[idx
].gl_vtx_type
= GL_FLOAT
;
3251 if (!gl_info
->supported
[ARB_HALF_FLOAT_PIXEL
])
3253 idx
= get_format_idx(WINED3DFMT_R16_FLOAT
);
3254 format_clear_flag(&gl_info
->formats
[idx
], WINED3DFMT_FLAG_TEXTURE
);
3256 idx
= get_format_idx(WINED3DFMT_R16G16_FLOAT
);
3257 format_clear_flag(&gl_info
->formats
[idx
], WINED3DFMT_FLAG_TEXTURE
);
3259 idx
= get_format_idx(WINED3DFMT_R16G16B16A16_FLOAT
);
3260 format_clear_flag(&gl_info
->formats
[idx
], WINED3DFMT_FLAG_TEXTURE
);
3263 if (gl_info
->quirks
& WINED3D_QUIRK_BROKEN_RGBA16
)
3265 idx
= get_format_idx(WINED3DFMT_R16G16B16A16_UNORM
);
3266 format_clear_flag(&gl_info
->formats
[idx
], WINED3DFMT_FLAG_TEXTURE
);
3269 /* ATI instancing hack: Although ATI cards do not support Shader Model
3270 * 3.0, they support instancing. To query if the card supports instancing
3271 * CheckDeviceFormat() with the special format MAKEFOURCC('I','N','S','T')
3272 * is used. Should an application check for this, provide a proper return
3273 * value. We can do instancing with all shader versions, but we need
3276 * Additionally applications have to set the D3DRS_POINTSIZE render state
3277 * to MAKEFOURCC('I','N','S','T') once to enable instancing. Wined3d
3278 * doesn't need that and just ignores it.
3280 * With Shader Model 3.0 capable cards Instancing 'just works' in Windows. */
3281 /* FIXME: This should just check the shader backend caps. */
3282 if (gl_info
->supported
[ARB_VERTEX_PROGRAM
] || gl_info
->supported
[ARB_VERTEX_SHADER
])
3284 idx
= get_format_idx(WINED3DFMT_INST
);
3285 format_set_flag(&gl_info
->formats
[idx
], WINED3DFMT_FLAG_TEXTURE
);
3288 /* Depth bound test. To query if the card supports it CheckDeviceFormat()
3289 * with the special format MAKEFOURCC('N','V','D','B') is used. It is
3290 * enabled by setting D3DRS_ADAPTIVETESS_X render state to
3291 * MAKEFOURCC('N','V','D','B') and then controlled by setting
3292 * D3DRS_ADAPTIVETESS_Z (zMin) and D3DRS_ADAPTIVETESS_W (zMax) to test
3294 if (gl_info
->supported
[EXT_DEPTH_BOUNDS_TEST
])
3296 idx
= get_format_idx(WINED3DFMT_NVDB
);
3297 format_set_flag(&gl_info
->formats
[idx
], WINED3DFMT_FLAG_TEXTURE
);
3300 /* RESZ aka AMD DX9-level hack for multisampled depth buffer resolve. You query for RESZ
3301 * support by checking for availability of MAKEFOURCC('R','E','S','Z') surfaces with
3302 * RENDERTARGET usage. */
3303 if (gl_info
->supported
[ARB_FRAMEBUFFER_OBJECT
])
3305 idx
= get_format_idx(WINED3DFMT_RESZ
);
3306 format_set_flag(&gl_info
->formats
[idx
], WINED3DFMT_FLAG_TEXTURE
| WINED3DFMT_FLAG_RENDERTARGET
);
3309 for (i
= 0; i
< gl_info
->format_count
; ++i
)
3311 struct wined3d_format
*format
= &gl_info
->formats
[i
];
3313 if (!(format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_TEXTURE
))
3316 if (!adapter
->shader_backend
->shader_color_fixup_supported(format
->color_fixup
)
3317 || !adapter
->fragment_pipe
->color_fixup_supported(format
->color_fixup
))
3318 format_clear_flag(format
, WINED3DFMT_FLAG_TEXTURE
);
3321 /* GL_EXT_texture_compression_s3tc does not support 3D textures. Some Windows drivers
3322 * for dx9 GPUs support it, some do not, so not supporting DXTn volumes is OK for d3d9.
3324 * Note that GL_NV_texture_compression_vtc adds this functionality to OpenGL, but the
3325 * block layout is not compatible with the one used by d3d. See volume_dxt5_test. */
3326 idx
= get_format_idx(WINED3DFMT_DXT1
);
3327 gl_info
->formats
[idx
].flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3328 idx
= get_format_idx(WINED3DFMT_DXT2
);
3329 gl_info
->formats
[idx
].flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3330 idx
= get_format_idx(WINED3DFMT_DXT3
);
3331 gl_info
->formats
[idx
].flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3332 idx
= get_format_idx(WINED3DFMT_DXT4
);
3333 gl_info
->formats
[idx
].flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3334 idx
= get_format_idx(WINED3DFMT_DXT5
);
3335 gl_info
->formats
[idx
].flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3336 idx
= get_format_idx(WINED3DFMT_BC1_UNORM
);
3337 gl_info
->formats
[idx
].flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3338 idx
= get_format_idx(WINED3DFMT_BC1_UNORM_SRGB
);
3339 gl_info
->formats
[idx
].flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3340 idx
= get_format_idx(WINED3DFMT_BC2_UNORM
);
3341 gl_info
->formats
[idx
].flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3342 idx
= get_format_idx(WINED3DFMT_BC2_UNORM_SRGB
);
3343 gl_info
->formats
[idx
].flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3344 idx
= get_format_idx(WINED3DFMT_BC3_UNORM
);
3345 gl_info
->formats
[idx
].flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3346 idx
= get_format_idx(WINED3DFMT_BC3_UNORM_SRGB
);
3347 gl_info
->formats
[idx
].flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3348 /* Similarly with ATI1N / ATI2N and GL_ARB_texture_compression_rgtc. */
3349 idx
= get_format_idx(WINED3DFMT_ATI1N
);
3350 gl_info
->formats
[idx
].flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3351 idx
= get_format_idx(WINED3DFMT_ATI2N
);
3352 gl_info
->formats
[idx
].flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3353 idx
= get_format_idx(WINED3DFMT_BC4_UNORM
);
3354 gl_info
->formats
[idx
].flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3355 idx
= get_format_idx(WINED3DFMT_BC5_UNORM
);
3356 gl_info
->formats
[idx
].flags
[WINED3D_GL_RES_TYPE_TEX_3D
] &= ~WINED3DFMT_FLAG_TEXTURE
;
3359 static unsigned int calculate_vertex_attribute_size(GLenum type
, unsigned int component_count
)
3364 return component_count
* sizeof(GLhalfNV
);
3366 return component_count
* sizeof(GLfloat
);
3368 return component_count
* sizeof(GLbyte
);
3369 case GL_UNSIGNED_BYTE
:
3370 return component_count
* sizeof(GLubyte
);
3372 return component_count
* sizeof(GLshort
);
3373 case GL_UNSIGNED_SHORT
:
3374 return component_count
* sizeof(GLushort
);
3376 return component_count
* sizeof(GLint
);
3377 case GL_UNSIGNED_INT
:
3378 return component_count
* sizeof(GLuint
);
3379 case GL_UNSIGNED_INT_2_10_10_10_REV
:
3380 return sizeof(GLuint
);
3382 FIXME("Unhandled GL type %#x.\n", type
);
3387 static BOOL
init_format_vertex_info(struct wined3d_gl_info
*gl_info
)
3391 for (i
= 0; i
< ARRAY_SIZE(format_vertex_info
); ++i
)
3393 struct wined3d_format
*format
;
3394 int fmt_idx
= get_format_idx(format_vertex_info
[i
].id
);
3398 ERR("Format %s (%#x) not found.\n",
3399 debug_d3dformat(format_vertex_info
[i
].id
), format_vertex_info
[i
].id
);
3403 if (!gl_info
->supported
[format_vertex_info
[i
].extension
])
3406 format
= &gl_info
->formats
[fmt_idx
];
3407 format
->emit_idx
= format_vertex_info
[i
].emit_idx
;
3408 format
->component_count
= format_vertex_info
[i
].component_count
;
3409 format
->gl_vtx_type
= format_vertex_info
[i
].gl_vtx_type
;
3410 format
->gl_vtx_format
= format_vertex_info
[i
].component_count
;
3411 format
->gl_normalized
= format_vertex_info
[i
].gl_normalized
;
3412 if (!(format
->attribute_size
= calculate_vertex_attribute_size(format
->gl_vtx_type
,
3413 format
->component_count
)))
3415 ERR("Invalid attribute size for vertex format %s (%#x).\n",
3416 debug_d3dformat(format_vertex_info
[i
].id
), format_vertex_info
[i
].id
);
3424 static BOOL
init_typeless_formats(struct wined3d_gl_info
*gl_info
)
3426 unsigned int flags
[WINED3D_GL_RES_TYPE_COUNT
];
3429 for (i
= 0; i
< ARRAY_SIZE(typed_formats
); ++i
)
3431 struct wined3d_format
*format
, *typeless_format
;
3432 int fmt_idx
= get_format_idx(typed_formats
[i
].id
);
3433 int typeless_fmt_idx
= get_format_idx(typed_formats
[i
].typeless_id
);
3437 ERR("Format %s (%#x) not found.\n",
3438 debug_d3dformat(typed_formats
[i
].id
),
3439 typed_formats
[i
].id
);
3442 if (typeless_fmt_idx
== -1)
3444 ERR("Format %s (%#x) not found.\n",
3445 debug_d3dformat(typed_formats
[i
].typeless_id
),
3446 typed_formats
[i
].typeless_id
);
3450 format
= &gl_info
->formats
[fmt_idx
];
3451 typeless_format
= &gl_info
->formats
[typeless_fmt_idx
];
3453 memcpy(flags
, typeless_format
->flags
, sizeof(flags
));
3454 *typeless_format
= *format
;
3455 typeless_format
->id
= typed_formats
[i
].typeless_id
;
3456 for (j
= 0; j
< ARRAY_SIZE(typeless_format
->flags
); ++j
)
3457 typeless_format
->flags
[j
] |= flags
[j
];
3463 BOOL
initPixelFormatsNoGL(struct wined3d_gl_info
*gl_info
)
3465 if (!init_format_base_info(gl_info
)) return FALSE
;
3467 if (!init_format_block_info(gl_info
))
3469 HeapFree(GetProcessHeap(), 0, gl_info
->formats
);
3470 gl_info
->formats
= NULL
;
3477 /* Context activation is done by the caller. */
3478 BOOL
wined3d_adapter_init_format_info(struct wined3d_adapter
*adapter
, struct wined3d_caps_gl_ctx
*ctx
)
3480 struct wined3d_gl_info
*gl_info
= &adapter
->gl_info
;
3482 if (!init_format_base_info(gl_info
)) return FALSE
;
3484 if (!init_format_block_info(gl_info
)) goto fail
;
3485 if (!init_format_texture_info(adapter
, gl_info
)) goto fail
;
3486 if (!init_format_vertex_info(gl_info
)) goto fail
;
3488 apply_format_fixups(adapter
, gl_info
);
3489 init_format_fbo_compat_info(ctx
);
3490 init_format_filter_info(gl_info
, adapter
->driver_info
.vendor
);
3491 if (!init_typeless_formats(gl_info
)) goto fail
;
3496 HeapFree(GetProcessHeap(), 0, gl_info
->formats
);
3497 gl_info
->formats
= NULL
;
3501 float wined3d_adapter_find_polyoffset_scale(struct wined3d_caps_gl_ctx
*ctx
, GLenum format
)
3503 const struct wined3d_gl_info
*gl_info
= ctx
->gl_info
;
3504 static const struct wined3d_color blue
= {0.0f
, 0.0f
, 1.0f
, 1.0f
};
3505 GLuint fbo
, color
, depth
;
3506 unsigned int low
= 0, high
= 32, cur
;
3507 DWORD readback
[256];
3508 static const struct wined3d_vec3 geometry
[] =
3510 {-1.0f
, -1.0f
, -1.0f
},
3511 { 1.0f
, -1.0f
, 0.0f
},
3512 {-1.0f
, 1.0f
, -1.0f
},
3513 { 1.0f
, 1.0f
, 0.0f
},
3516 /* Most drivers want 2^23 for fixed point depth buffers, including r300g, r600g,
3517 * Nvidia. Use this as a fallback if the detection fails. */
3518 unsigned int fallback
= 23;
3520 if (wined3d_settings
.offscreen_rendering_mode
!= ORM_FBO
)
3522 FIXME("No FBOs, assuming polyoffset scale of 2^%u.\n", fallback
);
3523 return (float)(1u << fallback
);
3526 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &color
);
3527 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, color
);
3528 gl_info
->gl_ops
.gl
.p_glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAX_LEVEL
, 0);
3529 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA8
, 256, 1, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, 0);
3531 gl_info
->fbo_ops
.glGenRenderbuffers(1, &depth
);
3532 gl_info
->fbo_ops
.glBindRenderbuffer(GL_RENDERBUFFER
, depth
);
3533 gl_info
->fbo_ops
.glRenderbufferStorage(GL_RENDERBUFFER
, format
, 256, 1);
3535 gl_info
->fbo_ops
.glGenFramebuffers(1, &fbo
);
3536 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, fbo
);
3537 gl_info
->fbo_ops
.glFramebufferTexture2D(GL_FRAMEBUFFER
, GL_COLOR_ATTACHMENT0
, GL_TEXTURE_2D
, color
, 0);
3538 gl_info
->fbo_ops
.glFramebufferRenderbuffer(GL_FRAMEBUFFER
, GL_DEPTH_ATTACHMENT
, GL_RENDERBUFFER
, depth
);
3539 checkGLcall("Setup framebuffer");
3541 gl_info
->gl_ops
.gl
.p_glClearColor(0.0f
, 0.0f
, 0.5f
, 0.0f
);
3542 gl_info
->gl_ops
.gl
.p_glClearDepth(0.5f
);
3543 gl_info
->gl_ops
.gl
.p_glEnable(GL_DEPTH_TEST
);
3544 gl_info
->gl_ops
.gl
.p_glEnable(GL_POLYGON_OFFSET_FILL
);
3545 gl_info
->gl_ops
.gl
.p_glViewport(0, 0, 256, 1);
3546 checkGLcall("Misc parameters");
3550 if (high
- low
<= 1)
3552 ERR("PolygonOffset scale factor detection failed, using fallback value 2^%u.\n", fallback
);
3556 cur
= (low
+ high
) / 2;
3558 gl_info
->gl_ops
.gl
.p_glClear(GL_COLOR_BUFFER_BIT
| GL_DEPTH_BUFFER_BIT
);
3559 /* The post viewport transform Z of the geometry runs from 0.0 to 0.5. We want to push it another
3560 * 0.25 so that the Z buffer content (0.5) cuts the quad off at half the screen. */
3561 gl_info
->gl_ops
.gl
.p_glPolygonOffset(0.0f
, (float)(1u << cur
) * 0.25f
);
3562 draw_test_quad(ctx
, geometry
, &blue
);
3563 checkGLcall("Test draw");
3565 /* Rebinding texture to workaround a fglrx bug. */
3566 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, color
);
3567 gl_info
->gl_ops
.gl
.p_glGetTexImage(GL_TEXTURE_2D
, 0, GL_BGRA
, GL_UNSIGNED_INT_8_8_8_8_REV
, readback
);
3568 checkGLcall("readback");
3570 TRACE("low %02u, high %02u, cur %2u, 0=0x%08x, 125=0x%08x, 131=0x%08x, 255=0x%08x\n",
3571 low
, high
, cur
, readback
[0], readback
[125], readback
[131], readback
[255]);
3573 if ((readback
[125] & 0xff) < 0xa0)
3575 else if ((readback
[131] & 0xff) > 0xa0)
3579 TRACE("Found scale factor 2^%u for format %x\n", cur
, format
);
3584 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &color
);
3585 gl_info
->fbo_ops
.glDeleteRenderbuffers(1, &depth
);
3586 gl_info
->fbo_ops
.glDeleteFramebuffers(1, &fbo
);
3587 gl_info
->fbo_ops
.glBindFramebuffer(GL_FRAMEBUFFER
, 0);
3588 checkGLcall("Delete framebuffer");
3590 gl_info
->gl_ops
.gl
.p_glDisable(GL_DEPTH_TEST
);
3591 gl_info
->gl_ops
.gl
.p_glDisable(GL_POLYGON_OFFSET_FILL
);
3592 return (float)(1u << cur
);
3595 const struct wined3d_format
*wined3d_get_format(const struct wined3d_gl_info
*gl_info
,
3596 enum wined3d_format_id format_id
)
3598 int idx
= get_format_idx(format_id
);
3602 FIXME("Can't find format %s (%#x) in the format lookup table\n",
3603 debug_d3dformat(format_id
), format_id
);
3604 /* Get the caller a valid pointer */
3605 idx
= get_format_idx(WINED3DFMT_UNKNOWN
);
3608 return &gl_info
->formats
[idx
];
3611 void wined3d_format_calculate_pitch(const struct wined3d_format
*format
, unsigned int alignment
,
3612 unsigned int width
, unsigned int height
, unsigned int *row_pitch
, unsigned int *slice_pitch
)
3614 /* For block based formats, pitch means the amount of bytes to the next
3615 * row of blocks rather than the next row of pixels. */
3616 if (format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_BLOCKS
)
3618 unsigned int row_block_count
= (width
+ format
->block_width
- 1) / format
->block_width
;
3619 unsigned int slice_block_count
= (height
+ format
->block_height
- 1) / format
->block_height
;
3620 *row_pitch
= row_block_count
* format
->block_byte_count
;
3621 *row_pitch
= (*row_pitch
+ alignment
- 1) & ~(alignment
- 1);
3622 *slice_pitch
= *row_pitch
* slice_block_count
;
3626 *row_pitch
= format
->byte_count
* width
; /* Bytes / row */
3627 *row_pitch
= (*row_pitch
+ alignment
- 1) & ~(alignment
- 1);
3628 *slice_pitch
= *row_pitch
* height
;
3631 if (format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_HEIGHT_SCALE
)
3633 /* The D3D format requirements make sure that the resulting format is an integer again */
3634 *slice_pitch
*= format
->height_scale
.numerator
;
3635 *slice_pitch
/= format
->height_scale
.denominator
;
3638 TRACE("Returning row pitch %u, slice pitch %u.\n", *row_pitch
, *slice_pitch
);
3641 UINT
wined3d_format_calculate_size(const struct wined3d_format
*format
, UINT alignment
,
3642 UINT width
, UINT height
, UINT depth
)
3644 unsigned int row_pitch
, slice_pitch
;
3646 if (format
->id
== WINED3DFMT_UNKNOWN
)
3649 if (format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_BROKEN_PITCH
)
3650 return width
* height
* depth
* format
->byte_count
;
3652 wined3d_format_calculate_pitch(format
, alignment
, width
, height
, &row_pitch
, &slice_pitch
);
3654 return slice_pitch
* depth
;
3657 /*****************************************************************************
3658 * Trace formatting of useful values
3660 const char *debug_box(const struct wined3d_box
*box
)
3664 return wine_dbg_sprintf("(%u, %u, %u)-(%u, %u, %u)",
3665 box
->left
, box
->top
, box
->front
,
3666 box
->right
, box
->bottom
, box
->back
);
3669 const char *debug_color(const struct wined3d_color
*color
)
3673 return wine_dbg_sprintf("{%.8e, %.8e, %.8e, %.8e}",
3674 color
->r
, color
->g
, color
->b
, color
->a
);
3677 const char *debug_ivec4(const struct wined3d_ivec4
*v
)
3681 return wine_dbg_sprintf("{%d, %d, %d, %d}",
3682 v
->x
, v
->y
, v
->z
, v
->w
);
3685 const char *debug_vec4(const struct wined3d_vec4
*v
)
3689 return wine_dbg_sprintf("{%.8e, %.8e, %.8e, %.8e}",
3690 v
->x
, v
->y
, v
->z
, v
->w
);
3693 const char *debug_d3dformat(enum wined3d_format_id format_id
)
3697 #define FMT_TO_STR(format_id) case format_id: return #format_id
3698 FMT_TO_STR(WINED3DFMT_UNKNOWN
);
3699 FMT_TO_STR(WINED3DFMT_B8G8R8_UNORM
);
3700 FMT_TO_STR(WINED3DFMT_B5G5R5X1_UNORM
);
3701 FMT_TO_STR(WINED3DFMT_B4G4R4A4_UNORM
);
3702 FMT_TO_STR(WINED3DFMT_B2G3R3_UNORM
);
3703 FMT_TO_STR(WINED3DFMT_B2G3R3A8_UNORM
);
3704 FMT_TO_STR(WINED3DFMT_B4G4R4X4_UNORM
);
3705 FMT_TO_STR(WINED3DFMT_R8G8B8X8_UNORM
);
3706 FMT_TO_STR(WINED3DFMT_B10G10R10A2_UNORM
);
3707 FMT_TO_STR(WINED3DFMT_P8_UINT_A8_UNORM
);
3708 FMT_TO_STR(WINED3DFMT_P8_UINT
);
3709 FMT_TO_STR(WINED3DFMT_L8_UNORM
);
3710 FMT_TO_STR(WINED3DFMT_L8A8_UNORM
);
3711 FMT_TO_STR(WINED3DFMT_L4A4_UNORM
);
3712 FMT_TO_STR(WINED3DFMT_R5G5_SNORM_L6_UNORM
);
3713 FMT_TO_STR(WINED3DFMT_R8G8_SNORM_L8X8_UNORM
);
3714 FMT_TO_STR(WINED3DFMT_R10G11B11_SNORM
);
3715 FMT_TO_STR(WINED3DFMT_R10G10B10X2_UINT
);
3716 FMT_TO_STR(WINED3DFMT_R10G10B10X2_SNORM
);
3717 FMT_TO_STR(WINED3DFMT_R10G10B10_SNORM_A2_UNORM
);
3718 FMT_TO_STR(WINED3DFMT_UYVY
);
3719 FMT_TO_STR(WINED3DFMT_YUY2
);
3720 FMT_TO_STR(WINED3DFMT_YV12
);
3721 FMT_TO_STR(WINED3DFMT_NV12
);
3722 FMT_TO_STR(WINED3DFMT_DXT1
);
3723 FMT_TO_STR(WINED3DFMT_DXT2
);
3724 FMT_TO_STR(WINED3DFMT_DXT3
);
3725 FMT_TO_STR(WINED3DFMT_DXT4
);
3726 FMT_TO_STR(WINED3DFMT_DXT5
);
3727 FMT_TO_STR(WINED3DFMT_MULTI2_ARGB8
);
3728 FMT_TO_STR(WINED3DFMT_G8R8_G8B8
);
3729 FMT_TO_STR(WINED3DFMT_R8G8_B8G8
);
3730 FMT_TO_STR(WINED3DFMT_D16_LOCKABLE
);
3731 FMT_TO_STR(WINED3DFMT_D32_UNORM
);
3732 FMT_TO_STR(WINED3DFMT_S1_UINT_D15_UNORM
);
3733 FMT_TO_STR(WINED3DFMT_X8D24_UNORM
);
3734 FMT_TO_STR(WINED3DFMT_S4X4_UINT_D24_UNORM
);
3735 FMT_TO_STR(WINED3DFMT_L16_UNORM
);
3736 FMT_TO_STR(WINED3DFMT_S8_UINT_D24_FLOAT
);
3737 FMT_TO_STR(WINED3DFMT_R8G8_SNORM_Cx
);
3738 FMT_TO_STR(WINED3DFMT_ATI1N
);
3739 FMT_TO_STR(WINED3DFMT_ATI2N
);
3740 FMT_TO_STR(WINED3DFMT_NVDB
);
3741 FMT_TO_STR(WINED3DFMT_NVHU
);
3742 FMT_TO_STR(WINED3DFMT_NVHS
);
3743 FMT_TO_STR(WINED3DFMT_R32G32B32A32_TYPELESS
);
3744 FMT_TO_STR(WINED3DFMT_R32G32B32A32_FLOAT
);
3745 FMT_TO_STR(WINED3DFMT_R32G32B32A32_UINT
);
3746 FMT_TO_STR(WINED3DFMT_R32G32B32A32_SINT
);
3747 FMT_TO_STR(WINED3DFMT_R32G32B32_TYPELESS
);
3748 FMT_TO_STR(WINED3DFMT_R32G32B32_FLOAT
);
3749 FMT_TO_STR(WINED3DFMT_R32G32B32_UINT
);
3750 FMT_TO_STR(WINED3DFMT_R32G32B32_SINT
);
3751 FMT_TO_STR(WINED3DFMT_R16G16B16A16_TYPELESS
);
3752 FMT_TO_STR(WINED3DFMT_R16G16B16A16_FLOAT
);
3753 FMT_TO_STR(WINED3DFMT_R16G16B16A16_UNORM
);
3754 FMT_TO_STR(WINED3DFMT_R16G16B16A16_UINT
);
3755 FMT_TO_STR(WINED3DFMT_R16G16B16A16_SNORM
);
3756 FMT_TO_STR(WINED3DFMT_R16G16B16A16_SINT
);
3757 FMT_TO_STR(WINED3DFMT_R32G32_TYPELESS
);
3758 FMT_TO_STR(WINED3DFMT_R32G32_FLOAT
);
3759 FMT_TO_STR(WINED3DFMT_R32G32_UINT
);
3760 FMT_TO_STR(WINED3DFMT_R32G32_SINT
);
3761 FMT_TO_STR(WINED3DFMT_R32G8X24_TYPELESS
);
3762 FMT_TO_STR(WINED3DFMT_D32_FLOAT_S8X24_UINT
);
3763 FMT_TO_STR(WINED3DFMT_R32_FLOAT_X8X24_TYPELESS
);
3764 FMT_TO_STR(WINED3DFMT_X32_TYPELESS_G8X24_UINT
);
3765 FMT_TO_STR(WINED3DFMT_R10G10B10A2_TYPELESS
);
3766 FMT_TO_STR(WINED3DFMT_R10G10B10A2_UNORM
);
3767 FMT_TO_STR(WINED3DFMT_R10G10B10A2_UINT
);
3768 FMT_TO_STR(WINED3DFMT_R10G10B10A2_SNORM
);
3769 FMT_TO_STR(WINED3DFMT_R10G10B10_XR_BIAS_A2_UNORM
);
3770 FMT_TO_STR(WINED3DFMT_R11G11B10_FLOAT
);
3771 FMT_TO_STR(WINED3DFMT_R8G8B8A8_TYPELESS
);
3772 FMT_TO_STR(WINED3DFMT_R8G8B8A8_UNORM
);
3773 FMT_TO_STR(WINED3DFMT_R8G8B8A8_UNORM_SRGB
);
3774 FMT_TO_STR(WINED3DFMT_R8G8B8A8_UINT
);
3775 FMT_TO_STR(WINED3DFMT_R8G8B8A8_SNORM
);
3776 FMT_TO_STR(WINED3DFMT_R8G8B8A8_SINT
);
3777 FMT_TO_STR(WINED3DFMT_R16G16_TYPELESS
);
3778 FMT_TO_STR(WINED3DFMT_R16G16_FLOAT
);
3779 FMT_TO_STR(WINED3DFMT_R16G16_UNORM
);
3780 FMT_TO_STR(WINED3DFMT_R16G16_UINT
);
3781 FMT_TO_STR(WINED3DFMT_R16G16_SNORM
);
3782 FMT_TO_STR(WINED3DFMT_R16G16_SINT
);
3783 FMT_TO_STR(WINED3DFMT_R32_TYPELESS
);
3784 FMT_TO_STR(WINED3DFMT_D32_FLOAT
);
3785 FMT_TO_STR(WINED3DFMT_R32_FLOAT
);
3786 FMT_TO_STR(WINED3DFMT_R32_UINT
);
3787 FMT_TO_STR(WINED3DFMT_R32_SINT
);
3788 FMT_TO_STR(WINED3DFMT_R24G8_TYPELESS
);
3789 FMT_TO_STR(WINED3DFMT_D24_UNORM_S8_UINT
);
3790 FMT_TO_STR(WINED3DFMT_R24_UNORM_X8_TYPELESS
);
3791 FMT_TO_STR(WINED3DFMT_X24_TYPELESS_G8_UINT
);
3792 FMT_TO_STR(WINED3DFMT_R8G8_TYPELESS
);
3793 FMT_TO_STR(WINED3DFMT_R8G8_UNORM
);
3794 FMT_TO_STR(WINED3DFMT_R8G8_UINT
);
3795 FMT_TO_STR(WINED3DFMT_R8G8_SNORM
);
3796 FMT_TO_STR(WINED3DFMT_R8G8_SINT
);
3797 FMT_TO_STR(WINED3DFMT_R16_TYPELESS
);
3798 FMT_TO_STR(WINED3DFMT_R16_FLOAT
);
3799 FMT_TO_STR(WINED3DFMT_D16_UNORM
);
3800 FMT_TO_STR(WINED3DFMT_R16_UNORM
);
3801 FMT_TO_STR(WINED3DFMT_R16_UINT
);
3802 FMT_TO_STR(WINED3DFMT_R16_SNORM
);
3803 FMT_TO_STR(WINED3DFMT_R16_SINT
);
3804 FMT_TO_STR(WINED3DFMT_R8_TYPELESS
);
3805 FMT_TO_STR(WINED3DFMT_R8_UNORM
);
3806 FMT_TO_STR(WINED3DFMT_R8_UINT
);
3807 FMT_TO_STR(WINED3DFMT_R8_SNORM
);
3808 FMT_TO_STR(WINED3DFMT_R8_SINT
);
3809 FMT_TO_STR(WINED3DFMT_A8_UNORM
);
3810 FMT_TO_STR(WINED3DFMT_R1_UNORM
);
3811 FMT_TO_STR(WINED3DFMT_R9G9B9E5_SHAREDEXP
);
3812 FMT_TO_STR(WINED3DFMT_R8G8_B8G8_UNORM
);
3813 FMT_TO_STR(WINED3DFMT_G8R8_G8B8_UNORM
);
3814 FMT_TO_STR(WINED3DFMT_BC1_TYPELESS
);
3815 FMT_TO_STR(WINED3DFMT_BC1_UNORM
);
3816 FMT_TO_STR(WINED3DFMT_BC1_UNORM_SRGB
);
3817 FMT_TO_STR(WINED3DFMT_BC2_TYPELESS
);
3818 FMT_TO_STR(WINED3DFMT_BC2_UNORM
);
3819 FMT_TO_STR(WINED3DFMT_BC2_UNORM_SRGB
);
3820 FMT_TO_STR(WINED3DFMT_BC3_TYPELESS
);
3821 FMT_TO_STR(WINED3DFMT_BC3_UNORM
);
3822 FMT_TO_STR(WINED3DFMT_BC3_UNORM_SRGB
);
3823 FMT_TO_STR(WINED3DFMT_BC4_TYPELESS
);
3824 FMT_TO_STR(WINED3DFMT_BC4_UNORM
);
3825 FMT_TO_STR(WINED3DFMT_BC4_SNORM
);
3826 FMT_TO_STR(WINED3DFMT_BC5_TYPELESS
);
3827 FMT_TO_STR(WINED3DFMT_BC5_UNORM
);
3828 FMT_TO_STR(WINED3DFMT_BC5_SNORM
);
3829 FMT_TO_STR(WINED3DFMT_B5G6R5_UNORM
);
3830 FMT_TO_STR(WINED3DFMT_B5G5R5A1_UNORM
);
3831 FMT_TO_STR(WINED3DFMT_B8G8R8A8_UNORM
);
3832 FMT_TO_STR(WINED3DFMT_B8G8R8X8_UNORM
);
3833 FMT_TO_STR(WINED3DFMT_B8G8R8A8_TYPELESS
);
3834 FMT_TO_STR(WINED3DFMT_B8G8R8A8_UNORM_SRGB
);
3835 FMT_TO_STR(WINED3DFMT_B8G8R8X8_TYPELESS
);
3836 FMT_TO_STR(WINED3DFMT_B8G8R8X8_UNORM_SRGB
);
3837 FMT_TO_STR(WINED3DFMT_BC6H_TYPELESS
);
3838 FMT_TO_STR(WINED3DFMT_BC6H_UF16
);
3839 FMT_TO_STR(WINED3DFMT_BC6H_SF16
);
3840 FMT_TO_STR(WINED3DFMT_BC7_TYPELESS
);
3841 FMT_TO_STR(WINED3DFMT_BC7_UNORM
);
3842 FMT_TO_STR(WINED3DFMT_BC7_UNORM_SRGB
);
3843 FMT_TO_STR(WINED3DFMT_INTZ
);
3844 FMT_TO_STR(WINED3DFMT_RESZ
);
3845 FMT_TO_STR(WINED3DFMT_NULL
);
3846 FMT_TO_STR(WINED3DFMT_R16
);
3847 FMT_TO_STR(WINED3DFMT_AL16
);
3852 fourcc
[0] = (char)(format_id
);
3853 fourcc
[1] = (char)(format_id
>> 8);
3854 fourcc
[2] = (char)(format_id
>> 16);
3855 fourcc
[3] = (char)(format_id
>> 24);
3857 if (isprint(fourcc
[0]) && isprint(fourcc
[1]) && isprint(fourcc
[2]) && isprint(fourcc
[3]))
3858 FIXME("Unrecognized %#x (as fourcc: %s) WINED3DFORMAT!\n", format_id
, fourcc
);
3860 FIXME("Unrecognized %#x WINED3DFORMAT!\n", format_id
);
3862 return "unrecognized";
3866 const char *debug_d3ddevicetype(enum wined3d_device_type device_type
)
3868 switch (device_type
)
3870 #define DEVTYPE_TO_STR(dev) case dev: return #dev
3871 DEVTYPE_TO_STR(WINED3D_DEVICE_TYPE_HAL
);
3872 DEVTYPE_TO_STR(WINED3D_DEVICE_TYPE_REF
);
3873 DEVTYPE_TO_STR(WINED3D_DEVICE_TYPE_SW
);
3874 #undef DEVTYPE_TO_STR
3876 FIXME("Unrecognized device type %#x.\n", device_type
);
3877 return "unrecognized";
3881 const char *debug_d3dusage(DWORD usage
)
3886 #define WINED3DUSAGE_TO_STR(u) if (usage & u) { strcat(buf, " | "#u); usage &= ~u; }
3887 WINED3DUSAGE_TO_STR(WINED3DUSAGE_RENDERTARGET
);
3888 WINED3DUSAGE_TO_STR(WINED3DUSAGE_DEPTHSTENCIL
);
3889 WINED3DUSAGE_TO_STR(WINED3DUSAGE_WRITEONLY
);
3890 WINED3DUSAGE_TO_STR(WINED3DUSAGE_SOFTWAREPROCESSING
);
3891 WINED3DUSAGE_TO_STR(WINED3DUSAGE_DONOTCLIP
);
3892 WINED3DUSAGE_TO_STR(WINED3DUSAGE_POINTS
);
3893 WINED3DUSAGE_TO_STR(WINED3DUSAGE_RTPATCHES
);
3894 WINED3DUSAGE_TO_STR(WINED3DUSAGE_NPATCHES
);
3895 WINED3DUSAGE_TO_STR(WINED3DUSAGE_DYNAMIC
);
3896 WINED3DUSAGE_TO_STR(WINED3DUSAGE_AUTOGENMIPMAP
);
3897 WINED3DUSAGE_TO_STR(WINED3DUSAGE_RESTRICTED_CONTENT
);
3898 WINED3DUSAGE_TO_STR(WINED3DUSAGE_RESTRICT_SHARED_RESOURCE_DRIVER
);
3899 WINED3DUSAGE_TO_STR(WINED3DUSAGE_RESTRICT_SHARED_RESOURCE
);
3900 WINED3DUSAGE_TO_STR(WINED3DUSAGE_DMAP
);
3901 WINED3DUSAGE_TO_STR(WINED3DUSAGE_TEXTAPI
);
3902 WINED3DUSAGE_TO_STR(WINED3DUSAGE_LEGACY_CUBEMAP
);
3903 WINED3DUSAGE_TO_STR(WINED3DUSAGE_TEXTURE
);
3904 WINED3DUSAGE_TO_STR(WINED3DUSAGE_OWNDC
);
3905 WINED3DUSAGE_TO_STR(WINED3DUSAGE_STATICDECL
);
3906 WINED3DUSAGE_TO_STR(WINED3DUSAGE_OVERLAY
);
3907 #undef WINED3DUSAGE_TO_STR
3908 if (usage
) FIXME("Unrecognized usage flag(s) %#x\n", usage
);
3910 return buf
[0] ? wine_dbg_sprintf("%s", &buf
[3]) : "0";
3913 const char *debug_d3dusagequery(DWORD usagequery
)
3918 #define WINED3DUSAGEQUERY_TO_STR(u) if (usagequery & u) { strcat(buf, " | "#u); usagequery &= ~u; }
3919 WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_FILTER
);
3920 WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_LEGACYBUMPMAP
);
3921 WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
);
3922 WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_SRGBREAD
);
3923 WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_SRGBWRITE
);
3924 WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_VERTEXTEXTURE
);
3925 WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_WRAPANDMIP
);
3926 #undef WINED3DUSAGEQUERY_TO_STR
3927 if (usagequery
) FIXME("Unrecognized usage query flag(s) %#x\n", usagequery
);
3929 return buf
[0] ? wine_dbg_sprintf("%s", &buf
[3]) : "0";
3932 const char *debug_d3ddeclmethod(enum wined3d_decl_method method
)
3936 #define WINED3DDECLMETHOD_TO_STR(u) case u: return #u
3937 WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_DEFAULT
);
3938 WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_PARTIAL_U
);
3939 WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_PARTIAL_V
);
3940 WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_CROSS_UV
);
3941 WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_UV
);
3942 WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_LOOKUP
);
3943 WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_LOOKUP_PRESAMPLED
);
3944 #undef WINED3DDECLMETHOD_TO_STR
3946 FIXME("Unrecognized declaration method %#x.\n", method
);
3947 return "unrecognized";
3951 const char *debug_d3ddeclusage(enum wined3d_decl_usage usage
)
3955 #define WINED3DDECLUSAGE_TO_STR(u) case u: return #u
3956 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_POSITION
);
3957 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_BLEND_WEIGHT
);
3958 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_BLEND_INDICES
);
3959 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_NORMAL
);
3960 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_PSIZE
);
3961 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_TEXCOORD
);
3962 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_TANGENT
);
3963 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_BINORMAL
);
3964 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_TESS_FACTOR
);
3965 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_POSITIONT
);
3966 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_COLOR
);
3967 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_FOG
);
3968 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_DEPTH
);
3969 WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_SAMPLE
);
3970 #undef WINED3DDECLUSAGE_TO_STR
3972 FIXME("Unrecognized %u declaration usage!\n", usage
);
3973 return "unrecognized";
3977 const char *debug_d3dinput_classification(enum wined3d_input_classification classification
)
3979 switch (classification
)
3981 #define WINED3D_TO_STR(x) case x: return #x
3982 WINED3D_TO_STR(WINED3D_INPUT_PER_VERTEX_DATA
);
3983 WINED3D_TO_STR(WINED3D_INPUT_PER_INSTANCE_DATA
);
3984 #undef WINED3D_TO_STR
3986 FIXME("Unrecognized input classification %#x.\n", classification
);
3987 return "unrecognized";
3991 const char *debug_d3dresourcetype(enum wined3d_resource_type resource_type
)
3993 switch (resource_type
)
3995 #define WINED3D_TO_STR(x) case x: return #x
3996 WINED3D_TO_STR(WINED3D_RTYPE_BUFFER
);
3997 WINED3D_TO_STR(WINED3D_RTYPE_TEXTURE_2D
);
3998 WINED3D_TO_STR(WINED3D_RTYPE_TEXTURE_3D
);
3999 #undef WINED3D_TO_STR
4001 FIXME("Unrecognized resource type %#x.\n", resource_type
);
4002 return "unrecognized";
4006 const char *debug_d3dprimitivetype(enum wined3d_primitive_type primitive_type
)
4008 switch (primitive_type
)
4010 #define PRIM_TO_STR(prim) case prim: return #prim
4011 PRIM_TO_STR(WINED3D_PT_UNDEFINED
);
4012 PRIM_TO_STR(WINED3D_PT_POINTLIST
);
4013 PRIM_TO_STR(WINED3D_PT_LINELIST
);
4014 PRIM_TO_STR(WINED3D_PT_LINESTRIP
);
4015 PRIM_TO_STR(WINED3D_PT_TRIANGLELIST
);
4016 PRIM_TO_STR(WINED3D_PT_TRIANGLESTRIP
);
4017 PRIM_TO_STR(WINED3D_PT_TRIANGLEFAN
);
4018 PRIM_TO_STR(WINED3D_PT_LINELIST_ADJ
);
4019 PRIM_TO_STR(WINED3D_PT_LINESTRIP_ADJ
);
4020 PRIM_TO_STR(WINED3D_PT_TRIANGLELIST_ADJ
);
4021 PRIM_TO_STR(WINED3D_PT_TRIANGLESTRIP_ADJ
);
4024 FIXME("Unrecognized %u primitive type!\n", primitive_type
);
4025 return "unrecognized";
4029 const char *debug_d3drenderstate(enum wined3d_render_state state
)
4033 #define D3DSTATE_TO_STR(u) case u: return #u
4034 D3DSTATE_TO_STR(WINED3D_RS_ANTIALIAS
);
4035 D3DSTATE_TO_STR(WINED3D_RS_TEXTUREPERSPECTIVE
);
4036 D3DSTATE_TO_STR(WINED3D_RS_WRAPU
);
4037 D3DSTATE_TO_STR(WINED3D_RS_WRAPV
);
4038 D3DSTATE_TO_STR(WINED3D_RS_ZENABLE
);
4039 D3DSTATE_TO_STR(WINED3D_RS_FILLMODE
);
4040 D3DSTATE_TO_STR(WINED3D_RS_SHADEMODE
);
4041 D3DSTATE_TO_STR(WINED3D_RS_LINEPATTERN
);
4042 D3DSTATE_TO_STR(WINED3D_RS_MONOENABLE
);
4043 D3DSTATE_TO_STR(WINED3D_RS_ROP2
);
4044 D3DSTATE_TO_STR(WINED3D_RS_PLANEMASK
);
4045 D3DSTATE_TO_STR(WINED3D_RS_ZWRITEENABLE
);
4046 D3DSTATE_TO_STR(WINED3D_RS_ALPHATESTENABLE
);
4047 D3DSTATE_TO_STR(WINED3D_RS_LASTPIXEL
);
4048 D3DSTATE_TO_STR(WINED3D_RS_SRCBLEND
);
4049 D3DSTATE_TO_STR(WINED3D_RS_DESTBLEND
);
4050 D3DSTATE_TO_STR(WINED3D_RS_CULLMODE
);
4051 D3DSTATE_TO_STR(WINED3D_RS_ZFUNC
);
4052 D3DSTATE_TO_STR(WINED3D_RS_ALPHAREF
);
4053 D3DSTATE_TO_STR(WINED3D_RS_ALPHAFUNC
);
4054 D3DSTATE_TO_STR(WINED3D_RS_DITHERENABLE
);
4055 D3DSTATE_TO_STR(WINED3D_RS_ALPHABLENDENABLE
);
4056 D3DSTATE_TO_STR(WINED3D_RS_FOGENABLE
);
4057 D3DSTATE_TO_STR(WINED3D_RS_SPECULARENABLE
);
4058 D3DSTATE_TO_STR(WINED3D_RS_ZVISIBLE
);
4059 D3DSTATE_TO_STR(WINED3D_RS_SUBPIXEL
);
4060 D3DSTATE_TO_STR(WINED3D_RS_SUBPIXELX
);
4061 D3DSTATE_TO_STR(WINED3D_RS_STIPPLEDALPHA
);
4062 D3DSTATE_TO_STR(WINED3D_RS_FOGCOLOR
);
4063 D3DSTATE_TO_STR(WINED3D_RS_FOGTABLEMODE
);
4064 D3DSTATE_TO_STR(WINED3D_RS_FOGSTART
);
4065 D3DSTATE_TO_STR(WINED3D_RS_FOGEND
);
4066 D3DSTATE_TO_STR(WINED3D_RS_FOGDENSITY
);
4067 D3DSTATE_TO_STR(WINED3D_RS_STIPPLEENABLE
);
4068 D3DSTATE_TO_STR(WINED3D_RS_EDGEANTIALIAS
);
4069 D3DSTATE_TO_STR(WINED3D_RS_COLORKEYENABLE
);
4070 D3DSTATE_TO_STR(WINED3D_RS_MIPMAPLODBIAS
);
4071 D3DSTATE_TO_STR(WINED3D_RS_RANGEFOGENABLE
);
4072 D3DSTATE_TO_STR(WINED3D_RS_ANISOTROPY
);
4073 D3DSTATE_TO_STR(WINED3D_RS_FLUSHBATCH
);
4074 D3DSTATE_TO_STR(WINED3D_RS_TRANSLUCENTSORTINDEPENDENT
);
4075 D3DSTATE_TO_STR(WINED3D_RS_STENCILENABLE
);
4076 D3DSTATE_TO_STR(WINED3D_RS_STENCILFAIL
);
4077 D3DSTATE_TO_STR(WINED3D_RS_STENCILZFAIL
);
4078 D3DSTATE_TO_STR(WINED3D_RS_STENCILPASS
);
4079 D3DSTATE_TO_STR(WINED3D_RS_STENCILFUNC
);
4080 D3DSTATE_TO_STR(WINED3D_RS_STENCILREF
);
4081 D3DSTATE_TO_STR(WINED3D_RS_STENCILMASK
);
4082 D3DSTATE_TO_STR(WINED3D_RS_STENCILWRITEMASK
);
4083 D3DSTATE_TO_STR(WINED3D_RS_TEXTUREFACTOR
);
4084 D3DSTATE_TO_STR(WINED3D_RS_WRAP0
);
4085 D3DSTATE_TO_STR(WINED3D_RS_WRAP1
);
4086 D3DSTATE_TO_STR(WINED3D_RS_WRAP2
);
4087 D3DSTATE_TO_STR(WINED3D_RS_WRAP3
);
4088 D3DSTATE_TO_STR(WINED3D_RS_WRAP4
);
4089 D3DSTATE_TO_STR(WINED3D_RS_WRAP5
);
4090 D3DSTATE_TO_STR(WINED3D_RS_WRAP6
);
4091 D3DSTATE_TO_STR(WINED3D_RS_WRAP7
);
4092 D3DSTATE_TO_STR(WINED3D_RS_CLIPPING
);
4093 D3DSTATE_TO_STR(WINED3D_RS_LIGHTING
);
4094 D3DSTATE_TO_STR(WINED3D_RS_EXTENTS
);
4095 D3DSTATE_TO_STR(WINED3D_RS_AMBIENT
);
4096 D3DSTATE_TO_STR(WINED3D_RS_FOGVERTEXMODE
);
4097 D3DSTATE_TO_STR(WINED3D_RS_COLORVERTEX
);
4098 D3DSTATE_TO_STR(WINED3D_RS_LOCALVIEWER
);
4099 D3DSTATE_TO_STR(WINED3D_RS_NORMALIZENORMALS
);
4100 D3DSTATE_TO_STR(WINED3D_RS_COLORKEYBLENDENABLE
);
4101 D3DSTATE_TO_STR(WINED3D_RS_DIFFUSEMATERIALSOURCE
);
4102 D3DSTATE_TO_STR(WINED3D_RS_SPECULARMATERIALSOURCE
);
4103 D3DSTATE_TO_STR(WINED3D_RS_AMBIENTMATERIALSOURCE
);
4104 D3DSTATE_TO_STR(WINED3D_RS_EMISSIVEMATERIALSOURCE
);
4105 D3DSTATE_TO_STR(WINED3D_RS_VERTEXBLEND
);
4106 D3DSTATE_TO_STR(WINED3D_RS_CLIPPLANEENABLE
);
4107 D3DSTATE_TO_STR(WINED3D_RS_SOFTWAREVERTEXPROCESSING
);
4108 D3DSTATE_TO_STR(WINED3D_RS_POINTSIZE
);
4109 D3DSTATE_TO_STR(WINED3D_RS_POINTSIZE_MIN
);
4110 D3DSTATE_TO_STR(WINED3D_RS_POINTSPRITEENABLE
);
4111 D3DSTATE_TO_STR(WINED3D_RS_POINTSCALEENABLE
);
4112 D3DSTATE_TO_STR(WINED3D_RS_POINTSCALE_A
);
4113 D3DSTATE_TO_STR(WINED3D_RS_POINTSCALE_B
);
4114 D3DSTATE_TO_STR(WINED3D_RS_POINTSCALE_C
);
4115 D3DSTATE_TO_STR(WINED3D_RS_MULTISAMPLEANTIALIAS
);
4116 D3DSTATE_TO_STR(WINED3D_RS_MULTISAMPLEMASK
);
4117 D3DSTATE_TO_STR(WINED3D_RS_PATCHEDGESTYLE
);
4118 D3DSTATE_TO_STR(WINED3D_RS_PATCHSEGMENTS
);
4119 D3DSTATE_TO_STR(WINED3D_RS_DEBUGMONITORTOKEN
);
4120 D3DSTATE_TO_STR(WINED3D_RS_POINTSIZE_MAX
);
4121 D3DSTATE_TO_STR(WINED3D_RS_INDEXEDVERTEXBLENDENABLE
);
4122 D3DSTATE_TO_STR(WINED3D_RS_COLORWRITEENABLE
);
4123 D3DSTATE_TO_STR(WINED3D_RS_TWEENFACTOR
);
4124 D3DSTATE_TO_STR(WINED3D_RS_BLENDOP
);
4125 D3DSTATE_TO_STR(WINED3D_RS_POSITIONDEGREE
);
4126 D3DSTATE_TO_STR(WINED3D_RS_NORMALDEGREE
);
4127 D3DSTATE_TO_STR(WINED3D_RS_SCISSORTESTENABLE
);
4128 D3DSTATE_TO_STR(WINED3D_RS_SLOPESCALEDEPTHBIAS
);
4129 D3DSTATE_TO_STR(WINED3D_RS_ANTIALIASEDLINEENABLE
);
4130 D3DSTATE_TO_STR(WINED3D_RS_MINTESSELLATIONLEVEL
);
4131 D3DSTATE_TO_STR(WINED3D_RS_MAXTESSELLATIONLEVEL
);
4132 D3DSTATE_TO_STR(WINED3D_RS_ADAPTIVETESS_X
);
4133 D3DSTATE_TO_STR(WINED3D_RS_ADAPTIVETESS_Y
);
4134 D3DSTATE_TO_STR(WINED3D_RS_ADAPTIVETESS_Z
);
4135 D3DSTATE_TO_STR(WINED3D_RS_ADAPTIVETESS_W
);
4136 D3DSTATE_TO_STR(WINED3D_RS_ENABLEADAPTIVETESSELLATION
);
4137 D3DSTATE_TO_STR(WINED3D_RS_TWOSIDEDSTENCILMODE
);
4138 D3DSTATE_TO_STR(WINED3D_RS_CCW_STENCILFAIL
);
4139 D3DSTATE_TO_STR(WINED3D_RS_CCW_STENCILZFAIL
);
4140 D3DSTATE_TO_STR(WINED3D_RS_CCW_STENCILPASS
);
4141 D3DSTATE_TO_STR(WINED3D_RS_CCW_STENCILFUNC
);
4142 D3DSTATE_TO_STR(WINED3D_RS_COLORWRITEENABLE1
);
4143 D3DSTATE_TO_STR(WINED3D_RS_COLORWRITEENABLE2
);
4144 D3DSTATE_TO_STR(WINED3D_RS_COLORWRITEENABLE3
);
4145 D3DSTATE_TO_STR(WINED3D_RS_BLENDFACTOR
);
4146 D3DSTATE_TO_STR(WINED3D_RS_SRGBWRITEENABLE
);
4147 D3DSTATE_TO_STR(WINED3D_RS_DEPTHBIAS
);
4148 D3DSTATE_TO_STR(WINED3D_RS_WRAP8
);
4149 D3DSTATE_TO_STR(WINED3D_RS_WRAP9
);
4150 D3DSTATE_TO_STR(WINED3D_RS_WRAP10
);
4151 D3DSTATE_TO_STR(WINED3D_RS_WRAP11
);
4152 D3DSTATE_TO_STR(WINED3D_RS_WRAP12
);
4153 D3DSTATE_TO_STR(WINED3D_RS_WRAP13
);
4154 D3DSTATE_TO_STR(WINED3D_RS_WRAP14
);
4155 D3DSTATE_TO_STR(WINED3D_RS_WRAP15
);
4156 D3DSTATE_TO_STR(WINED3D_RS_SEPARATEALPHABLENDENABLE
);
4157 D3DSTATE_TO_STR(WINED3D_RS_SRCBLENDALPHA
);
4158 D3DSTATE_TO_STR(WINED3D_RS_DESTBLENDALPHA
);
4159 D3DSTATE_TO_STR(WINED3D_RS_BLENDOPALPHA
);
4160 #undef D3DSTATE_TO_STR
4162 FIXME("Unrecognized %u render state!\n", state
);
4163 return "unrecognized";
4167 const char *debug_d3dsamplerstate(enum wined3d_sampler_state state
)
4171 #define D3DSTATE_TO_STR(u) case u: return #u
4172 D3DSTATE_TO_STR(WINED3D_SAMP_BORDER_COLOR
);
4173 D3DSTATE_TO_STR(WINED3D_SAMP_ADDRESS_U
);
4174 D3DSTATE_TO_STR(WINED3D_SAMP_ADDRESS_V
);
4175 D3DSTATE_TO_STR(WINED3D_SAMP_ADDRESS_W
);
4176 D3DSTATE_TO_STR(WINED3D_SAMP_MAG_FILTER
);
4177 D3DSTATE_TO_STR(WINED3D_SAMP_MIN_FILTER
);
4178 D3DSTATE_TO_STR(WINED3D_SAMP_MIP_FILTER
);
4179 D3DSTATE_TO_STR(WINED3D_SAMP_MIPMAP_LOD_BIAS
);
4180 D3DSTATE_TO_STR(WINED3D_SAMP_MAX_MIP_LEVEL
);
4181 D3DSTATE_TO_STR(WINED3D_SAMP_MAX_ANISOTROPY
);
4182 D3DSTATE_TO_STR(WINED3D_SAMP_SRGB_TEXTURE
);
4183 D3DSTATE_TO_STR(WINED3D_SAMP_ELEMENT_INDEX
);
4184 D3DSTATE_TO_STR(WINED3D_SAMP_DMAP_OFFSET
);
4185 #undef D3DSTATE_TO_STR
4187 FIXME("Unrecognized %u sampler state!\n", state
);
4188 return "unrecognized";
4192 const char *debug_d3dtexturefiltertype(enum wined3d_texture_filter_type filter_type
)
4194 switch (filter_type
)
4196 #define D3DTEXTUREFILTERTYPE_TO_STR(u) case u: return #u
4197 D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_NONE
);
4198 D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_POINT
);
4199 D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_LINEAR
);
4200 D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_ANISOTROPIC
);
4201 D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_FLAT_CUBIC
);
4202 D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_GAUSSIAN_CUBIC
);
4203 D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_PYRAMIDAL_QUAD
);
4204 D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_GAUSSIAN_QUAD
);
4205 #undef D3DTEXTUREFILTERTYPE_TO_STR
4207 FIXME("Unrecognized texture filter type 0x%08x.\n", filter_type
);
4208 return "unrecognized";
4212 const char *debug_d3dtexturestate(enum wined3d_texture_stage_state state
)
4216 #define D3DSTATE_TO_STR(u) case u: return #u
4217 D3DSTATE_TO_STR(WINED3D_TSS_COLOR_OP
);
4218 D3DSTATE_TO_STR(WINED3D_TSS_COLOR_ARG1
);
4219 D3DSTATE_TO_STR(WINED3D_TSS_COLOR_ARG2
);
4220 D3DSTATE_TO_STR(WINED3D_TSS_ALPHA_OP
);
4221 D3DSTATE_TO_STR(WINED3D_TSS_ALPHA_ARG1
);
4222 D3DSTATE_TO_STR(WINED3D_TSS_ALPHA_ARG2
);
4223 D3DSTATE_TO_STR(WINED3D_TSS_BUMPENV_MAT00
);
4224 D3DSTATE_TO_STR(WINED3D_TSS_BUMPENV_MAT01
);
4225 D3DSTATE_TO_STR(WINED3D_TSS_BUMPENV_MAT10
);
4226 D3DSTATE_TO_STR(WINED3D_TSS_BUMPENV_MAT11
);
4227 D3DSTATE_TO_STR(WINED3D_TSS_TEXCOORD_INDEX
);
4228 D3DSTATE_TO_STR(WINED3D_TSS_BUMPENV_LSCALE
);
4229 D3DSTATE_TO_STR(WINED3D_TSS_BUMPENV_LOFFSET
);
4230 D3DSTATE_TO_STR(WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS
);
4231 D3DSTATE_TO_STR(WINED3D_TSS_COLOR_ARG0
);
4232 D3DSTATE_TO_STR(WINED3D_TSS_ALPHA_ARG0
);
4233 D3DSTATE_TO_STR(WINED3D_TSS_RESULT_ARG
);
4234 D3DSTATE_TO_STR(WINED3D_TSS_CONSTANT
);
4235 #undef D3DSTATE_TO_STR
4237 FIXME("Unrecognized %u texture state!\n", state
);
4238 return "unrecognized";
4242 const char *debug_d3dtop(enum wined3d_texture_op d3dtop
)
4246 #define D3DTOP_TO_STR(u) case u: return #u
4247 D3DTOP_TO_STR(WINED3D_TOP_DISABLE
);
4248 D3DTOP_TO_STR(WINED3D_TOP_SELECT_ARG1
);
4249 D3DTOP_TO_STR(WINED3D_TOP_SELECT_ARG2
);
4250 D3DTOP_TO_STR(WINED3D_TOP_MODULATE
);
4251 D3DTOP_TO_STR(WINED3D_TOP_MODULATE_2X
);
4252 D3DTOP_TO_STR(WINED3D_TOP_MODULATE_4X
);
4253 D3DTOP_TO_STR(WINED3D_TOP_ADD
);
4254 D3DTOP_TO_STR(WINED3D_TOP_ADD_SIGNED
);
4255 D3DTOP_TO_STR(WINED3D_TOP_ADD_SIGNED_2X
);
4256 D3DTOP_TO_STR(WINED3D_TOP_SUBTRACT
);
4257 D3DTOP_TO_STR(WINED3D_TOP_ADD_SMOOTH
);
4258 D3DTOP_TO_STR(WINED3D_TOP_BLEND_DIFFUSE_ALPHA
);
4259 D3DTOP_TO_STR(WINED3D_TOP_BLEND_TEXTURE_ALPHA
);
4260 D3DTOP_TO_STR(WINED3D_TOP_BLEND_FACTOR_ALPHA
);
4261 D3DTOP_TO_STR(WINED3D_TOP_BLEND_TEXTURE_ALPHA_PM
);
4262 D3DTOP_TO_STR(WINED3D_TOP_BLEND_CURRENT_ALPHA
);
4263 D3DTOP_TO_STR(WINED3D_TOP_PREMODULATE
);
4264 D3DTOP_TO_STR(WINED3D_TOP_MODULATE_ALPHA_ADD_COLOR
);
4265 D3DTOP_TO_STR(WINED3D_TOP_MODULATE_COLOR_ADD_ALPHA
);
4266 D3DTOP_TO_STR(WINED3D_TOP_MODULATE_INVALPHA_ADD_COLOR
);
4267 D3DTOP_TO_STR(WINED3D_TOP_MODULATE_INVCOLOR_ADD_ALPHA
);
4268 D3DTOP_TO_STR(WINED3D_TOP_BUMPENVMAP
);
4269 D3DTOP_TO_STR(WINED3D_TOP_BUMPENVMAP_LUMINANCE
);
4270 D3DTOP_TO_STR(WINED3D_TOP_DOTPRODUCT3
);
4271 D3DTOP_TO_STR(WINED3D_TOP_MULTIPLY_ADD
);
4272 D3DTOP_TO_STR(WINED3D_TOP_LERP
);
4273 #undef D3DTOP_TO_STR
4275 FIXME("Unrecognized texture op %#x.\n", d3dtop
);
4276 return "unrecognized";
4280 const char *debug_d3dtstype(enum wined3d_transform_state tstype
)
4284 #define TSTYPE_TO_STR(tstype) case tstype: return #tstype
4285 TSTYPE_TO_STR(WINED3D_TS_VIEW
);
4286 TSTYPE_TO_STR(WINED3D_TS_PROJECTION
);
4287 TSTYPE_TO_STR(WINED3D_TS_TEXTURE0
);
4288 TSTYPE_TO_STR(WINED3D_TS_TEXTURE1
);
4289 TSTYPE_TO_STR(WINED3D_TS_TEXTURE2
);
4290 TSTYPE_TO_STR(WINED3D_TS_TEXTURE3
);
4291 TSTYPE_TO_STR(WINED3D_TS_TEXTURE4
);
4292 TSTYPE_TO_STR(WINED3D_TS_TEXTURE5
);
4293 TSTYPE_TO_STR(WINED3D_TS_TEXTURE6
);
4294 TSTYPE_TO_STR(WINED3D_TS_TEXTURE7
);
4295 TSTYPE_TO_STR(WINED3D_TS_WORLD_MATRIX(0));
4296 TSTYPE_TO_STR(WINED3D_TS_WORLD_MATRIX(1));
4297 TSTYPE_TO_STR(WINED3D_TS_WORLD_MATRIX(2));
4298 TSTYPE_TO_STR(WINED3D_TS_WORLD_MATRIX(3));
4299 #undef TSTYPE_TO_STR
4301 if (tstype
> 256 && tstype
< 512)
4303 FIXME("WINED3D_TS_WORLD_MATRIX(%u). 1..255 not currently supported.\n", tstype
);
4304 return ("WINED3D_TS_WORLD_MATRIX > 0");
4306 FIXME("Unrecognized transform state %#x.\n", tstype
);
4307 return "unrecognized";
4311 const char *debug_shader_type(enum wined3d_shader_type type
)
4315 #define WINED3D_TO_STR(type) case type: return #type
4316 WINED3D_TO_STR(WINED3D_SHADER_TYPE_PIXEL
);
4317 WINED3D_TO_STR(WINED3D_SHADER_TYPE_VERTEX
);
4318 WINED3D_TO_STR(WINED3D_SHADER_TYPE_GEOMETRY
);
4319 WINED3D_TO_STR(WINED3D_SHADER_TYPE_HULL
);
4320 WINED3D_TO_STR(WINED3D_SHADER_TYPE_DOMAIN
);
4321 WINED3D_TO_STR(WINED3D_SHADER_TYPE_COMPUTE
);
4322 #undef WINED3D_TO_STR
4324 FIXME("Unrecognized shader type %#x.\n", type
);
4325 return "unrecognized";
4329 const char *debug_d3dstate(DWORD state
)
4331 if (STATE_IS_RENDER(state
))
4332 return wine_dbg_sprintf("STATE_RENDER(%s)", debug_d3drenderstate(state
- STATE_RENDER(0)));
4333 if (STATE_IS_TEXTURESTAGE(state
))
4335 DWORD texture_stage
= (state
- STATE_TEXTURESTAGE(0, 0)) / (WINED3D_HIGHEST_TEXTURE_STATE
+ 1);
4336 DWORD texture_state
= state
- STATE_TEXTURESTAGE(texture_stage
, 0);
4337 return wine_dbg_sprintf("STATE_TEXTURESTAGE(%#x, %s)",
4338 texture_stage
, debug_d3dtexturestate(texture_state
));
4340 if (STATE_IS_SAMPLER(state
))
4341 return wine_dbg_sprintf("STATE_SAMPLER(%#x)", state
- STATE_SAMPLER(0));
4342 if (STATE_IS_SHADER(state
))
4343 return wine_dbg_sprintf("STATE_SHADER(%s)", debug_shader_type(state
- STATE_SHADER(0)));
4344 if (STATE_IS_CONSTANT_BUFFER(state
))
4345 return wine_dbg_sprintf("STATE_CONSTANT_BUFFER(%s)", debug_shader_type(state
- STATE_CONSTANT_BUFFER(0)));
4346 if (STATE_IS_SHADER_RESOURCE_BINDING(state
))
4347 return "STATE_SHADER_RESOURCE_BINDING";
4348 if (STATE_IS_TRANSFORM(state
))
4349 return wine_dbg_sprintf("STATE_TRANSFORM(%s)", debug_d3dtstype(state
- STATE_TRANSFORM(0)));
4350 if (STATE_IS_STREAMSRC(state
))
4351 return "STATE_STREAMSRC";
4352 if (STATE_IS_INDEXBUFFER(state
))
4353 return "STATE_INDEXBUFFER";
4354 if (STATE_IS_VDECL(state
))
4355 return "STATE_VDECL";
4356 if (STATE_IS_VIEWPORT(state
))
4357 return "STATE_VIEWPORT";
4358 if (STATE_IS_LIGHT_TYPE(state
))
4359 return "STATE_LIGHT_TYPE";
4360 if (STATE_IS_ACTIVELIGHT(state
))
4361 return wine_dbg_sprintf("STATE_ACTIVELIGHT(%#x)", state
- STATE_ACTIVELIGHT(0));
4362 if (STATE_IS_SCISSORRECT(state
))
4363 return "STATE_SCISSORRECT";
4364 if (STATE_IS_CLIPPLANE(state
))
4365 return wine_dbg_sprintf("STATE_CLIPPLANE(%#x)", state
- STATE_CLIPPLANE(0));
4366 if (STATE_IS_MATERIAL(state
))
4367 return "STATE_MATERIAL";
4368 if (STATE_IS_FRONTFACE(state
))
4369 return "STATE_FRONTFACE";
4370 if (STATE_IS_POINTSPRITECOORDORIGIN(state
))
4371 return "STATE_POINTSPRITECOORDORIGIN";
4372 if (STATE_IS_BASEVERTEXINDEX(state
))
4373 return "STATE_BASEVERTEXINDEX";
4374 if (STATE_IS_FRAMEBUFFER(state
))
4375 return "STATE_FRAMEBUFFER";
4376 if (STATE_IS_POINT_ENABLE(state
))
4377 return "STATE_POINT_ENABLE";
4378 if (STATE_IS_COLOR_KEY(state
))
4379 return "STATE_COLOR_KEY";
4381 return wine_dbg_sprintf("UNKNOWN_STATE(%#x)", state
);
4384 const char *debug_d3dpool(enum wined3d_pool pool
)
4388 #define POOL_TO_STR(p) case p: return #p
4389 POOL_TO_STR(WINED3D_POOL_DEFAULT
);
4390 POOL_TO_STR(WINED3D_POOL_MANAGED
);
4391 POOL_TO_STR(WINED3D_POOL_SYSTEM_MEM
);
4392 POOL_TO_STR(WINED3D_POOL_SCRATCH
);
4395 FIXME("Unrecognized pool %#x.\n", pool
);
4396 return "unrecognized";
4400 const char *debug_fboattachment(GLenum attachment
)
4404 #define WINED3D_TO_STR(x) case x: return #x
4405 WINED3D_TO_STR(GL_COLOR_ATTACHMENT0
);
4406 WINED3D_TO_STR(GL_COLOR_ATTACHMENT1
);
4407 WINED3D_TO_STR(GL_COLOR_ATTACHMENT2
);
4408 WINED3D_TO_STR(GL_COLOR_ATTACHMENT3
);
4409 WINED3D_TO_STR(GL_COLOR_ATTACHMENT4
);
4410 WINED3D_TO_STR(GL_COLOR_ATTACHMENT5
);
4411 WINED3D_TO_STR(GL_COLOR_ATTACHMENT6
);
4412 WINED3D_TO_STR(GL_COLOR_ATTACHMENT7
);
4413 WINED3D_TO_STR(GL_COLOR_ATTACHMENT8
);
4414 WINED3D_TO_STR(GL_COLOR_ATTACHMENT9
);
4415 WINED3D_TO_STR(GL_COLOR_ATTACHMENT10
);
4416 WINED3D_TO_STR(GL_COLOR_ATTACHMENT11
);
4417 WINED3D_TO_STR(GL_COLOR_ATTACHMENT12
);
4418 WINED3D_TO_STR(GL_COLOR_ATTACHMENT13
);
4419 WINED3D_TO_STR(GL_COLOR_ATTACHMENT14
);
4420 WINED3D_TO_STR(GL_COLOR_ATTACHMENT15
);
4421 WINED3D_TO_STR(GL_DEPTH_ATTACHMENT
);
4422 WINED3D_TO_STR(GL_STENCIL_ATTACHMENT
);
4423 #undef WINED3D_TO_STR
4425 return wine_dbg_sprintf("Unknown FBO attachment %#x", attachment
);
4429 const char *debug_fbostatus(GLenum status
) {
4431 #define FBOSTATUS_TO_STR(u) case u: return #u
4432 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_COMPLETE
);
4433 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
);
4434 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
);
4435 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT
);
4436 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT
);
4437 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER
);
4438 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER
);
4439 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
);
4440 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS
);
4441 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB
);
4442 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_UNSUPPORTED
);
4443 FBOSTATUS_TO_STR(GL_FRAMEBUFFER_UNDEFINED
);
4444 #undef FBOSTATUS_TO_STR
4446 FIXME("Unrecognized FBO status 0x%08x.\n", status
);
4447 return "unrecognized";
4451 const char *debug_glerror(GLenum error
) {
4453 #define GLERROR_TO_STR(u) case u: return #u
4454 GLERROR_TO_STR(GL_NO_ERROR
);
4455 GLERROR_TO_STR(GL_INVALID_ENUM
);
4456 GLERROR_TO_STR(GL_INVALID_VALUE
);
4457 GLERROR_TO_STR(GL_INVALID_OPERATION
);
4458 GLERROR_TO_STR(GL_STACK_OVERFLOW
);
4459 GLERROR_TO_STR(GL_STACK_UNDERFLOW
);
4460 GLERROR_TO_STR(GL_OUT_OF_MEMORY
);
4461 GLERROR_TO_STR(GL_INVALID_FRAMEBUFFER_OPERATION
);
4462 #undef GLERROR_TO_STR
4464 FIXME("Unrecognized GL error 0x%08x.\n", error
);
4465 return "unrecognized";
4469 static const char *debug_fixup_channel_source(enum fixup_channel_source source
)
4473 #define WINED3D_TO_STR(x) case x: return #x
4474 WINED3D_TO_STR(CHANNEL_SOURCE_ZERO
);
4475 WINED3D_TO_STR(CHANNEL_SOURCE_ONE
);
4476 WINED3D_TO_STR(CHANNEL_SOURCE_X
);
4477 WINED3D_TO_STR(CHANNEL_SOURCE_Y
);
4478 WINED3D_TO_STR(CHANNEL_SOURCE_Z
);
4479 WINED3D_TO_STR(CHANNEL_SOURCE_W
);
4480 WINED3D_TO_STR(CHANNEL_SOURCE_COMPLEX0
);
4481 WINED3D_TO_STR(CHANNEL_SOURCE_COMPLEX1
);
4482 #undef WINED3D_TO_STR
4484 FIXME("Unrecognized fixup_channel_source %#x\n", source
);
4485 return "unrecognized";
4489 static const char *debug_complex_fixup(enum complex_fixup fixup
)
4493 #define WINED3D_TO_STR(x) case x: return #x
4494 WINED3D_TO_STR(COMPLEX_FIXUP_YUY2
);
4495 WINED3D_TO_STR(COMPLEX_FIXUP_UYVY
);
4496 WINED3D_TO_STR(COMPLEX_FIXUP_YV12
);
4497 WINED3D_TO_STR(COMPLEX_FIXUP_NV12
);
4498 WINED3D_TO_STR(COMPLEX_FIXUP_P8
);
4499 #undef WINED3D_TO_STR
4501 FIXME("Unrecognized complex fixup %#x\n", fixup
);
4502 return "unrecognized";
4506 void dump_color_fixup_desc(struct color_fixup_desc fixup
)
4508 if (is_complex_fixup(fixup
))
4510 TRACE("\tComplex: %s\n", debug_complex_fixup(get_complex_fixup(fixup
)));
4514 TRACE("\tX: %s%s\n", debug_fixup_channel_source(fixup
.x_source
), fixup
.x_sign_fixup
? ", SIGN_FIXUP" : "");
4515 TRACE("\tY: %s%s\n", debug_fixup_channel_source(fixup
.y_source
), fixup
.y_sign_fixup
? ", SIGN_FIXUP" : "");
4516 TRACE("\tZ: %s%s\n", debug_fixup_channel_source(fixup
.z_source
), fixup
.z_sign_fixup
? ", SIGN_FIXUP" : "");
4517 TRACE("\tW: %s%s\n", debug_fixup_channel_source(fixup
.w_source
), fixup
.w_sign_fixup
? ", SIGN_FIXUP" : "");
4520 BOOL
is_invalid_op(const struct wined3d_state
*state
, int stage
,
4521 enum wined3d_texture_op op
, DWORD arg1
, DWORD arg2
, DWORD arg3
)
4523 if (op
== WINED3D_TOP_DISABLE
)
4525 if (state
->textures
[stage
])
4528 if ((arg1
& WINED3DTA_SELECTMASK
) == WINED3DTA_TEXTURE
4529 && op
!= WINED3D_TOP_SELECT_ARG2
)
4531 if ((arg2
& WINED3DTA_SELECTMASK
) == WINED3DTA_TEXTURE
4532 && op
!= WINED3D_TOP_SELECT_ARG1
)
4534 if ((arg3
& WINED3DTA_SELECTMASK
) == WINED3DTA_TEXTURE
4535 && (op
== WINED3D_TOP_MULTIPLY_ADD
|| op
== WINED3D_TOP_LERP
))
4541 void get_identity_matrix(struct wined3d_matrix
*mat
)
4543 static const struct wined3d_matrix identity
=
4545 1.0f
, 0.0f
, 0.0f
, 0.0f
,
4546 0.0f
, 1.0f
, 0.0f
, 0.0f
,
4547 0.0f
, 0.0f
, 1.0f
, 0.0f
,
4548 0.0f
, 0.0f
, 0.0f
, 1.0f
,
4554 void get_modelview_matrix(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
4555 unsigned int index
, struct wined3d_matrix
*mat
)
4557 if (context
->last_was_rhw
)
4558 get_identity_matrix(mat
);
4560 multiply_matrix(mat
, &state
->transforms
[WINED3D_TS_VIEW
], &state
->transforms
[WINED3D_TS_WORLD_MATRIX(index
)]);
4563 void get_projection_matrix(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
4564 struct wined3d_matrix
*mat
)
4566 BOOL clip_control
= context
->gl_info
->supported
[ARB_CLIP_CONTROL
];
4567 BOOL flip
= !clip_control
&& context
->render_offscreen
;
4568 float center_offset
;
4570 /* There are a couple of additional things we have to take into account
4571 * here besides the projection transformation itself:
4572 * - We need to flip along the y-axis in case of offscreen rendering.
4573 * - OpenGL Z range is {-Wc,...,Wc} while D3D Z range is {0,...,Wc}.
4574 * - <= D3D9 coordinates refer to pixel centers while GL coordinates
4575 * refer to pixel corners.
4576 * - D3D has a top-left filling convention. We need to maintain this
4577 * even after the y-flip mentioned above.
4578 * In order to handle the last two points, we translate by
4579 * (63.0 / 128.0) / VPw and (63.0 / 128.0) / VPh. This is equivalent to
4580 * translating slightly less than half a pixel. We want the difference to
4581 * be large enough that it doesn't get lost due to rounding inside the
4582 * driver, but small enough to prevent it from interfering with any
4585 if (!clip_control
&& context
->d3d_info
->wined3d_creation_flags
& WINED3D_PIXEL_CENTER_INTEGER
)
4586 center_offset
= 63.0f
/ 64.0f
;
4588 center_offset
= -1.0f
/ 64.0f
;
4590 if (context
->last_was_rhw
)
4592 /* Transform D3D RHW coordinates to OpenGL clip coordinates. */
4593 float x
= state
->viewport
.x
;
4594 float y
= state
->viewport
.y
;
4595 float w
= state
->viewport
.width
;
4596 float h
= state
->viewport
.height
;
4597 float x_scale
= 2.0f
/ w
;
4598 float x_offset
= (center_offset
- (2.0f
* x
) - w
) / w
;
4599 float y_scale
= flip
? 2.0f
/ h
: 2.0f
/ -h
;
4600 float y_offset
= flip
4601 ? (center_offset
- (2.0f
* y
) - h
) / h
4602 : (center_offset
- (2.0f
* y
) - h
) / -h
;
4603 enum wined3d_depth_buffer_type zenable
= state
->fb
->depth_stencil
?
4604 state
->render_states
[WINED3D_RS_ZENABLE
] : WINED3D_ZB_FALSE
;
4605 float z_scale
= zenable
? clip_control
? 1.0f
: 2.0f
: 0.0f
;
4606 float z_offset
= zenable
? clip_control
? 0.0f
: -1.0f
: 0.0f
;
4607 const struct wined3d_matrix projection
=
4609 x_scale
, 0.0f
, 0.0f
, 0.0f
,
4610 0.0f
, y_scale
, 0.0f
, 0.0f
,
4611 0.0f
, 0.0f
, z_scale
, 0.0f
,
4612 x_offset
, y_offset
, z_offset
, 1.0f
,
4619 float y_scale
= flip
? -1.0f
: 1.0f
;
4620 float x_offset
= center_offset
/ state
->viewport
.width
;
4621 float y_offset
= flip
4622 ? center_offset
/ state
->viewport
.height
4623 : -center_offset
/ state
->viewport
.height
;
4624 float z_scale
= clip_control
? 1.0f
: 2.0f
;
4625 float z_offset
= clip_control
? 0.0f
: -1.0f
;
4626 const struct wined3d_matrix projection
=
4628 1.0f
, 0.0f
, 0.0f
, 0.0f
,
4629 0.0f
, y_scale
, 0.0f
, 0.0f
,
4630 0.0f
, 0.0f
, z_scale
, 0.0f
,
4631 x_offset
, y_offset
, z_offset
, 1.0f
,
4634 multiply_matrix(mat
, &projection
, &state
->transforms
[WINED3D_TS_PROJECTION
]);
4638 /* Setup this textures matrix according to the texture flags. */
4639 static void compute_texture_matrix(const struct wined3d_gl_info
*gl_info
, const struct wined3d_matrix
*matrix
,
4640 DWORD flags
, BOOL calculated_coords
, BOOL transformed
, enum wined3d_format_id format_id
,
4641 BOOL ffp_proj_control
, struct wined3d_matrix
*out_matrix
)
4643 struct wined3d_matrix mat
;
4645 if (flags
== WINED3D_TTFF_DISABLE
|| flags
== WINED3D_TTFF_COUNT1
|| transformed
)
4647 get_identity_matrix(out_matrix
);
4651 if (flags
== (WINED3D_TTFF_COUNT1
| WINED3D_TTFF_PROJECTED
))
4653 ERR("Invalid texture transform flags: WINED3D_TTFF_COUNT1 | WINED3D_TTFF_PROJECTED.\n");
4659 if (flags
& WINED3D_TTFF_PROJECTED
)
4661 if (!ffp_proj_control
)
4663 switch (flags
& ~WINED3D_TTFF_PROJECTED
)
4665 case WINED3D_TTFF_COUNT2
:
4670 mat
._12
= mat
._22
= mat
._32
= mat
._42
= 0.0f
;
4672 case WINED3D_TTFF_COUNT3
:
4677 mat
._13
= mat
._23
= mat
._33
= mat
._43
= 0.0f
;
4684 /* Under Direct3D the R/Z coord can be used for translation, under
4685 * OpenGL we use the Q coord instead. */
4686 if (!calculated_coords
)
4690 /* Direct3D passes the default 1.0 in the 2nd coord, while GL
4691 * passes it in the 4th. Swap 2nd and 4th coord. No need to
4692 * store the value of mat._41 in mat._21 because the input
4693 * value to the transformation will be 0, so the matrix value
4695 case WINED3DFMT_R32_FLOAT
:
4701 /* See above, just 3rd and 4th coord. */
4702 case WINED3DFMT_R32G32_FLOAT
:
4708 case WINED3DFMT_R32G32B32_FLOAT
: /* Opengl defaults match dx defaults */
4709 case WINED3DFMT_R32G32B32A32_FLOAT
: /* No defaults apply, all app defined */
4711 /* This is to prevent swapping the matrix lines and put the default 4th coord = 1.0
4712 * into a bad place. The division elimination below will apply to make sure the
4713 * 1.0 doesn't do anything bad. The caller will set this value if the stride is 0
4715 case WINED3DFMT_UNKNOWN
: /* No texture coords, 0/0/0/1 defaults are passed */
4718 FIXME("Unexpected fixed function texture coord input\n");
4721 if (!ffp_proj_control
)
4723 switch (flags
& ~WINED3D_TTFF_PROJECTED
)
4725 /* case WINED3D_TTFF_COUNT1: Won't ever get here. */
4726 case WINED3D_TTFF_COUNT2
:
4727 mat
._13
= mat
._23
= mat
._33
= mat
._43
= 0.0f
;
4728 /* OpenGL divides the first 3 vertex coordinates by the 4th by
4729 * default, which is essentially the same as D3DTTFF_PROJECTED.
4730 * Make sure that the 4th coordinate evaluates to 1.0 to
4733 * If the fixed function pipeline is used, the 4th value
4734 * remains unused, so there is no danger in doing this. With
4735 * vertex shaders we have a problem. Should an application hit
4736 * that problem, the code here would have to check for pixel
4737 * shaders, and the shader has to undo the default GL divide.
4739 * A more serious problem occurs if the application passes 4
4740 * coordinates in, and the 4th is != 1.0 (OpenGL default).
4741 * This would have to be fixed with immediate mode draws. */
4743 mat
._14
= mat
._24
= mat
._34
= 0.0f
; mat
._44
= 1.0f
;
4751 void get_texture_matrix(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
4752 unsigned int tex
, struct wined3d_matrix
*mat
)
4754 const struct wined3d_device
*device
= context
->device
;
4755 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
4756 BOOL generated
= (state
->texture_states
[tex
][WINED3D_TSS_TEXCOORD_INDEX
] & 0xffff0000)
4757 != WINED3DTSS_TCI_PASSTHRU
;
4758 unsigned int coord_idx
= min(state
->texture_states
[tex
][WINED3D_TSS_TEXCOORD_INDEX
& 0x0000ffff],
4761 compute_texture_matrix(gl_info
, &state
->transforms
[WINED3D_TS_TEXTURE0
+ tex
],
4762 state
->texture_states
[tex
][WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS
],
4763 generated
, context
->last_was_rhw
,
4764 context
->stream_info
.use_map
& (1u << (WINED3D_FFP_TEXCOORD0
+ coord_idx
))
4765 ? context
->stream_info
.elements
[WINED3D_FFP_TEXCOORD0
+ coord_idx
].format
->id
4766 : WINED3DFMT_UNKNOWN
,
4767 device
->shader_backend
->shader_has_ffp_proj_control(device
->shader_priv
), mat
);
4769 if ((context
->lastWasPow2Texture
& (1u << tex
)) && state
->textures
[tex
])
4772 FIXME("Non-power-of-two texture being used with generated texture coords.\n");
4773 /* NP2 texcoord fixup is implemented for pixelshaders so only enable the
4774 * fixed-function-pipeline fixup via pow2Matrix when no PS is used. */
4777 TRACE("Non-power-of-two texture matrix multiply fixup.\n");
4778 multiply_matrix(mat
, mat
, (struct wined3d_matrix
*)state
->textures
[tex
]->pow2_matrix
);
4783 void get_pointsize_minmax(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
4784 float *out_min
, float *out_max
)
4792 min
.d
= state
->render_states
[WINED3D_RS_POINTSIZE_MIN
];
4793 max
.d
= state
->render_states
[WINED3D_RS_POINTSIZE_MAX
];
4802 void get_pointsize(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
4803 float *out_pointsize
, float *out_att
)
4805 /* POINTSCALEENABLE controls how point size value is treated. If set to
4806 * true, the point size is scaled with respect to height of viewport.
4807 * When set to false point size is in pixels. */
4812 } pointsize
, a
, b
, c
;
4818 pointsize
.d
= state
->render_states
[WINED3D_RS_POINTSIZE
];
4819 a
.d
= state
->render_states
[WINED3D_RS_POINTSCALE_A
];
4820 b
.d
= state
->render_states
[WINED3D_RS_POINTSCALE_B
];
4821 c
.d
= state
->render_states
[WINED3D_RS_POINTSCALE_C
];
4823 if (state
->render_states
[WINED3D_RS_POINTSCALEENABLE
])
4825 float scale_factor
= state
->viewport
.height
* state
->viewport
.height
;
4827 out_att
[0] = a
.f
/ scale_factor
;
4828 out_att
[1] = b
.f
/ scale_factor
;
4829 out_att
[2] = c
.f
/ scale_factor
;
4831 *out_pointsize
= pointsize
.f
;
4834 void get_fog_start_end(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
4835 float *start
, float *end
)
4843 switch (context
->fog_source
)
4850 case FOGSOURCE_COORD
:
4856 tmpvalue
.d
= state
->render_states
[WINED3D_RS_FOGSTART
];
4857 *start
= tmpvalue
.f
;
4858 tmpvalue
.d
= state
->render_states
[WINED3D_RS_FOGEND
];
4860 /* Special handling for fog_start == fog_end. In d3d with vertex
4861 * fog, everything is fogged. With table fog, everything with
4862 * fog_coord < fog_start is unfogged, and fog_coord > fog_start
4863 * is fogged. Windows drivers disagree when fog_coord == fog_start. */
4864 if (state
->render_states
[WINED3D_RS_FOGTABLEMODE
] == WINED3D_FOG_NONE
&& *start
== *end
)
4872 /* This should not happen, context->fog_source is set in wined3d, not the app. */
4873 ERR("Unexpected fog coordinate source.\n");
4879 /* Note: It's the caller's responsibility to ensure values can be expressed
4880 * in the requested format. UNORM formats for example can only express values
4881 * in the range 0.0f -> 1.0f. */
4882 DWORD
wined3d_format_convert_from_float(const struct wined3d_format
*format
, const struct wined3d_color
*color
)
4886 enum wined3d_format_id format_id
;
4898 {WINED3DFMT_B8G8R8A8_UNORM
, 255.0f
, 255.0f
, 255.0f
, 255.0f
, 16, 8, 0, 24},
4899 {WINED3DFMT_B8G8R8X8_UNORM
, 255.0f
, 255.0f
, 255.0f
, 255.0f
, 16, 8, 0, 24},
4900 {WINED3DFMT_B8G8R8_UNORM
, 255.0f
, 255.0f
, 255.0f
, 255.0f
, 16, 8, 0, 24},
4901 {WINED3DFMT_B5G6R5_UNORM
, 31.0f
, 63.0f
, 31.0f
, 0.0f
, 11, 5, 0, 0},
4902 {WINED3DFMT_B5G5R5A1_UNORM
, 31.0f
, 31.0f
, 31.0f
, 1.0f
, 10, 5, 0, 15},
4903 {WINED3DFMT_B5G5R5X1_UNORM
, 31.0f
, 31.0f
, 31.0f
, 1.0f
, 10, 5, 0, 15},
4904 {WINED3DFMT_R8_UNORM
, 255.0f
, 0.0f
, 0.0f
, 0.0f
, 0, 0, 0, 0},
4905 {WINED3DFMT_A8_UNORM
, 0.0f
, 0.0f
, 0.0f
, 255.0f
, 0, 0, 0, 0},
4906 {WINED3DFMT_B4G4R4A4_UNORM
, 15.0f
, 15.0f
, 15.0f
, 15.0f
, 8, 4, 0, 12},
4907 {WINED3DFMT_B4G4R4X4_UNORM
, 15.0f
, 15.0f
, 15.0f
, 15.0f
, 8, 4, 0, 12},
4908 {WINED3DFMT_B2G3R3_UNORM
, 7.0f
, 7.0f
, 3.0f
, 0.0f
, 5, 2, 0, 0},
4909 {WINED3DFMT_R8G8B8A8_UNORM
, 255.0f
, 255.0f
, 255.0f
, 255.0f
, 0, 8, 16, 24},
4910 {WINED3DFMT_R8G8B8X8_UNORM
, 255.0f
, 255.0f
, 255.0f
, 255.0f
, 0, 8, 16, 24},
4911 {WINED3DFMT_B10G10R10A2_UNORM
, 1023.0f
, 1023.0f
, 1023.0f
, 3.0f
, 20, 10, 0, 30},
4912 {WINED3DFMT_R10G10B10A2_UNORM
, 1023.0f
, 1023.0f
, 1023.0f
, 3.0f
, 0, 10, 20, 30},
4913 {WINED3DFMT_P8_UINT
, 0.0f
, 0.0f
, 0.0f
, 255.0f
, 0, 0, 0, 0},
4917 TRACE("Converting color %s to format %s.\n", debug_color(color
), debug_d3dformat(format
->id
));
4919 for (i
= 0; i
< sizeof(conv
) / sizeof(*conv
); ++i
)
4923 if (format
->id
!= conv
[i
].format_id
) continue;
4925 ret
= ((DWORD
)((color
->r
* conv
[i
].r_mul
) + 0.5f
)) << conv
[i
].r_shift
;
4926 ret
|= ((DWORD
)((color
->g
* conv
[i
].g_mul
) + 0.5f
)) << conv
[i
].g_shift
;
4927 ret
|= ((DWORD
)((color
->b
* conv
[i
].b_mul
) + 0.5f
)) << conv
[i
].b_shift
;
4928 ret
|= ((DWORD
)((color
->a
* conv
[i
].a_mul
) + 0.5f
)) << conv
[i
].a_shift
;
4930 TRACE("Returning 0x%08x.\n", ret
);
4935 FIXME("Conversion for format %s not implemented.\n", debug_d3dformat(format
->id
));
4940 static float color_to_float(DWORD color
, DWORD size
, DWORD offset
)
4942 DWORD mask
= (1u << size
) - 1;
4950 return (float)color
/ (float)mask
;
4953 BOOL
wined3d_format_convert_color_to_float(const struct wined3d_format
*format
,
4954 const struct wined3d_palette
*palette
, DWORD color
, struct wined3d_color
*float_color
)
4958 case WINED3DFMT_B8G8R8_UNORM
:
4959 case WINED3DFMT_B8G8R8A8_UNORM
:
4960 case WINED3DFMT_B8G8R8X8_UNORM
:
4961 case WINED3DFMT_B5G6R5_UNORM
:
4962 case WINED3DFMT_B5G5R5X1_UNORM
:
4963 case WINED3DFMT_B5G5R5A1_UNORM
:
4964 case WINED3DFMT_B4G4R4A4_UNORM
:
4965 case WINED3DFMT_B2G3R3_UNORM
:
4966 case WINED3DFMT_R8_UNORM
:
4967 case WINED3DFMT_A8_UNORM
:
4968 case WINED3DFMT_B2G3R3A8_UNORM
:
4969 case WINED3DFMT_B4G4R4X4_UNORM
:
4970 case WINED3DFMT_R10G10B10A2_UNORM
:
4971 case WINED3DFMT_R10G10B10A2_SNORM
:
4972 case WINED3DFMT_R8G8B8A8_UNORM
:
4973 case WINED3DFMT_R8G8B8X8_UNORM
:
4974 case WINED3DFMT_R16G16_UNORM
:
4975 case WINED3DFMT_B10G10R10A2_UNORM
:
4976 float_color
->r
= color_to_float(color
, format
->red_size
, format
->red_offset
);
4977 float_color
->g
= color_to_float(color
, format
->green_size
, format
->green_offset
);
4978 float_color
->b
= color_to_float(color
, format
->blue_size
, format
->blue_offset
);
4979 float_color
->a
= color_to_float(color
, format
->alpha_size
, format
->alpha_offset
);
4982 case WINED3DFMT_P8_UINT
:
4985 float_color
->r
= palette
->colors
[color
].rgbRed
/ 255.0f
;
4986 float_color
->g
= palette
->colors
[color
].rgbGreen
/ 255.0f
;
4987 float_color
->b
= palette
->colors
[color
].rgbBlue
/ 255.0f
;
4991 float_color
->r
= 0.0f
;
4992 float_color
->g
= 0.0f
;
4993 float_color
->b
= 0.0f
;
4995 float_color
->a
= color
/ 255.0f
;
4999 ERR("Unhandled conversion from %s to floating point.\n", debug_d3dformat(format
->id
));
5004 void wined3d_format_get_float_color_key(const struct wined3d_format
*format
,
5005 const struct wined3d_color_key
*key
, struct wined3d_color
*float_colors
)
5007 struct wined3d_color slop
;
5011 case WINED3DFMT_B8G8R8_UNORM
:
5012 case WINED3DFMT_B8G8R8A8_UNORM
:
5013 case WINED3DFMT_B8G8R8X8_UNORM
:
5014 case WINED3DFMT_B5G6R5_UNORM
:
5015 case WINED3DFMT_B5G5R5X1_UNORM
:
5016 case WINED3DFMT_B5G5R5A1_UNORM
:
5017 case WINED3DFMT_B4G4R4A4_UNORM
:
5018 case WINED3DFMT_B2G3R3_UNORM
:
5019 case WINED3DFMT_R8_UNORM
:
5020 case WINED3DFMT_A8_UNORM
:
5021 case WINED3DFMT_B2G3R3A8_UNORM
:
5022 case WINED3DFMT_B4G4R4X4_UNORM
:
5023 case WINED3DFMT_R10G10B10A2_UNORM
:
5024 case WINED3DFMT_R10G10B10A2_SNORM
:
5025 case WINED3DFMT_R8G8B8A8_UNORM
:
5026 case WINED3DFMT_R8G8B8X8_UNORM
:
5027 case WINED3DFMT_R16G16_UNORM
:
5028 case WINED3DFMT_B10G10R10A2_UNORM
:
5029 slop
.r
= 0.5f
/ ((1u << format
->red_size
) - 1);
5030 slop
.g
= 0.5f
/ ((1u << format
->green_size
) - 1);
5031 slop
.b
= 0.5f
/ ((1u << format
->blue_size
) - 1);
5032 slop
.a
= 0.5f
/ ((1u << format
->alpha_size
) - 1);
5034 float_colors
[0].r
= color_to_float(key
->color_space_low_value
, format
->red_size
, format
->red_offset
)
5036 float_colors
[0].g
= color_to_float(key
->color_space_low_value
, format
->green_size
, format
->green_offset
)
5038 float_colors
[0].b
= color_to_float(key
->color_space_low_value
, format
->blue_size
, format
->blue_offset
)
5040 float_colors
[0].a
= color_to_float(key
->color_space_low_value
, format
->alpha_size
, format
->alpha_offset
)
5043 float_colors
[1].r
= color_to_float(key
->color_space_high_value
, format
->red_size
, format
->red_offset
)
5045 float_colors
[1].g
= color_to_float(key
->color_space_high_value
, format
->green_size
, format
->green_offset
)
5047 float_colors
[1].b
= color_to_float(key
->color_space_high_value
, format
->blue_size
, format
->blue_offset
)
5049 float_colors
[1].a
= color_to_float(key
->color_space_high_value
, format
->alpha_size
, format
->alpha_offset
)
5053 case WINED3DFMT_P8_UINT
:
5054 float_colors
[0].r
= 0.0f
;
5055 float_colors
[0].g
= 0.0f
;
5056 float_colors
[0].b
= 0.0f
;
5057 float_colors
[0].a
= (key
->color_space_low_value
- 0.5f
) / 255.0f
;
5059 float_colors
[1].r
= 0.0f
;
5060 float_colors
[1].g
= 0.0f
;
5061 float_colors
[1].b
= 0.0f
;
5062 float_colors
[1].a
= (key
->color_space_high_value
+ 0.5f
) / 255.0f
;
5066 ERR("Unhandled color key to float conversion for format %s.\n", debug_d3dformat(format
->id
));
5070 /* DirectDraw stuff */
5071 enum wined3d_format_id
pixelformat_for_depth(DWORD depth
)
5075 case 8: return WINED3DFMT_P8_UINT
;
5076 case 15: return WINED3DFMT_B5G5R5X1_UNORM
;
5077 case 16: return WINED3DFMT_B5G6R5_UNORM
;
5078 case 24: return WINED3DFMT_B8G8R8X8_UNORM
; /* Robots needs 24bit to be WINED3DFMT_B8G8R8X8_UNORM */
5079 case 32: return WINED3DFMT_B8G8R8X8_UNORM
; /* EVE online and the Fur demo need 32bit AdapterDisplayMode to return WINED3DFMT_B8G8R8X8_UNORM */
5080 default: return WINED3DFMT_UNKNOWN
;
5084 void multiply_matrix(struct wined3d_matrix
*dst
, const struct wined3d_matrix
*src1
, const struct wined3d_matrix
*src2
)
5086 struct wined3d_matrix tmp
;
5088 /* Now do the multiplication 'by hand'.
5089 I know that all this could be optimised, but this will be done later :-) */
5090 tmp
._11
= (src1
->_11
* src2
->_11
) + (src1
->_21
* src2
->_12
) + (src1
->_31
* src2
->_13
) + (src1
->_41
* src2
->_14
);
5091 tmp
._21
= (src1
->_11
* src2
->_21
) + (src1
->_21
* src2
->_22
) + (src1
->_31
* src2
->_23
) + (src1
->_41
* src2
->_24
);
5092 tmp
._31
= (src1
->_11
* src2
->_31
) + (src1
->_21
* src2
->_32
) + (src1
->_31
* src2
->_33
) + (src1
->_41
* src2
->_34
);
5093 tmp
._41
= (src1
->_11
* src2
->_41
) + (src1
->_21
* src2
->_42
) + (src1
->_31
* src2
->_43
) + (src1
->_41
* src2
->_44
);
5095 tmp
._12
= (src1
->_12
* src2
->_11
) + (src1
->_22
* src2
->_12
) + (src1
->_32
* src2
->_13
) + (src1
->_42
* src2
->_14
);
5096 tmp
._22
= (src1
->_12
* src2
->_21
) + (src1
->_22
* src2
->_22
) + (src1
->_32
* src2
->_23
) + (src1
->_42
* src2
->_24
);
5097 tmp
._32
= (src1
->_12
* src2
->_31
) + (src1
->_22
* src2
->_32
) + (src1
->_32
* src2
->_33
) + (src1
->_42
* src2
->_34
);
5098 tmp
._42
= (src1
->_12
* src2
->_41
) + (src1
->_22
* src2
->_42
) + (src1
->_32
* src2
->_43
) + (src1
->_42
* src2
->_44
);
5100 tmp
._13
= (src1
->_13
* src2
->_11
) + (src1
->_23
* src2
->_12
) + (src1
->_33
* src2
->_13
) + (src1
->_43
* src2
->_14
);
5101 tmp
._23
= (src1
->_13
* src2
->_21
) + (src1
->_23
* src2
->_22
) + (src1
->_33
* src2
->_23
) + (src1
->_43
* src2
->_24
);
5102 tmp
._33
= (src1
->_13
* src2
->_31
) + (src1
->_23
* src2
->_32
) + (src1
->_33
* src2
->_33
) + (src1
->_43
* src2
->_34
);
5103 tmp
._43
= (src1
->_13
* src2
->_41
) + (src1
->_23
* src2
->_42
) + (src1
->_33
* src2
->_43
) + (src1
->_43
* src2
->_44
);
5105 tmp
._14
= (src1
->_14
* src2
->_11
) + (src1
->_24
* src2
->_12
) + (src1
->_34
* src2
->_13
) + (src1
->_44
* src2
->_14
);
5106 tmp
._24
= (src1
->_14
* src2
->_21
) + (src1
->_24
* src2
->_22
) + (src1
->_34
* src2
->_23
) + (src1
->_44
* src2
->_24
);
5107 tmp
._34
= (src1
->_14
* src2
->_31
) + (src1
->_24
* src2
->_32
) + (src1
->_34
* src2
->_33
) + (src1
->_44
* src2
->_34
);
5108 tmp
._44
= (src1
->_14
* src2
->_41
) + (src1
->_24
* src2
->_42
) + (src1
->_34
* src2
->_43
) + (src1
->_44
* src2
->_44
);
5113 DWORD
get_flexible_vertex_size(DWORD d3dvtVertexType
) {
5116 int numTextures
= (d3dvtVertexType
& WINED3DFVF_TEXCOUNT_MASK
) >> WINED3DFVF_TEXCOUNT_SHIFT
;
5118 if (d3dvtVertexType
& WINED3DFVF_NORMAL
) size
+= 3 * sizeof(float);
5119 if (d3dvtVertexType
& WINED3DFVF_DIFFUSE
) size
+= sizeof(DWORD
);
5120 if (d3dvtVertexType
& WINED3DFVF_SPECULAR
) size
+= sizeof(DWORD
);
5121 if (d3dvtVertexType
& WINED3DFVF_PSIZE
) size
+= sizeof(DWORD
);
5122 switch (d3dvtVertexType
& WINED3DFVF_POSITION_MASK
) {
5123 case WINED3DFVF_XYZ
: size
+= 3 * sizeof(float); break;
5124 case WINED3DFVF_XYZRHW
: size
+= 4 * sizeof(float); break;
5125 case WINED3DFVF_XYZB1
: size
+= 4 * sizeof(float); break;
5126 case WINED3DFVF_XYZB2
: size
+= 5 * sizeof(float); break;
5127 case WINED3DFVF_XYZB3
: size
+= 6 * sizeof(float); break;
5128 case WINED3DFVF_XYZB4
: size
+= 7 * sizeof(float); break;
5129 case WINED3DFVF_XYZB5
: size
+= 8 * sizeof(float); break;
5130 case WINED3DFVF_XYZW
: size
+= 4 * sizeof(float); break;
5131 default: ERR("Unexpected position mask\n");
5133 for (i
= 0; i
< numTextures
; i
++) {
5134 size
+= GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType
, i
) * sizeof(float);
5140 unsigned int wined3d_max_compat_varyings(const struct wined3d_gl_info
*gl_info
)
5142 /* On core profile we have to also count diffuse and specular colors and the
5143 * fog coordinate. */
5144 return gl_info
->supported
[WINED3D_GL_LEGACY_CONTEXT
] ? MAX_TEXTURES
* 4 : (MAX_TEXTURES
+ 2) * 4 + 1;
5147 void gen_ffp_frag_op(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
5148 struct ffp_frag_settings
*settings
, BOOL ignore_textype
)
5153 static const unsigned char args
[WINED3D_TOP_LERP
+ 1] =
5156 /* D3DTOP_DISABLE */ 0,
5157 /* D3DTOP_SELECTARG1 */ ARG1
,
5158 /* D3DTOP_SELECTARG2 */ ARG2
,
5159 /* D3DTOP_MODULATE */ ARG1
| ARG2
,
5160 /* D3DTOP_MODULATE2X */ ARG1
| ARG2
,
5161 /* D3DTOP_MODULATE4X */ ARG1
| ARG2
,
5162 /* D3DTOP_ADD */ ARG1
| ARG2
,
5163 /* D3DTOP_ADDSIGNED */ ARG1
| ARG2
,
5164 /* D3DTOP_ADDSIGNED2X */ ARG1
| ARG2
,
5165 /* D3DTOP_SUBTRACT */ ARG1
| ARG2
,
5166 /* D3DTOP_ADDSMOOTH */ ARG1
| ARG2
,
5167 /* D3DTOP_BLENDDIFFUSEALPHA */ ARG1
| ARG2
,
5168 /* D3DTOP_BLENDTEXTUREALPHA */ ARG1
| ARG2
,
5169 /* D3DTOP_BLENDFACTORALPHA */ ARG1
| ARG2
,
5170 /* D3DTOP_BLENDTEXTUREALPHAPM */ ARG1
| ARG2
,
5171 /* D3DTOP_BLENDCURRENTALPHA */ ARG1
| ARG2
,
5172 /* D3DTOP_PREMODULATE */ ARG1
| ARG2
,
5173 /* D3DTOP_MODULATEALPHA_ADDCOLOR */ ARG1
| ARG2
,
5174 /* D3DTOP_MODULATECOLOR_ADDALPHA */ ARG1
| ARG2
,
5175 /* D3DTOP_MODULATEINVALPHA_ADDCOLOR */ ARG1
| ARG2
,
5176 /* D3DTOP_MODULATEINVCOLOR_ADDALPHA */ ARG1
| ARG2
,
5177 /* D3DTOP_BUMPENVMAP */ ARG1
| ARG2
,
5178 /* D3DTOP_BUMPENVMAPLUMINANCE */ ARG1
| ARG2
,
5179 /* D3DTOP_DOTPRODUCT3 */ ARG1
| ARG2
,
5180 /* D3DTOP_MULTIPLYADD */ ARG1
| ARG2
| ARG0
,
5181 /* D3DTOP_LERP */ ARG1
| ARG2
| ARG0
5185 DWORD cop
, aop
, carg0
, carg1
, carg2
, aarg0
, aarg1
, aarg2
;
5186 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
5187 const struct wined3d_d3d_info
*d3d_info
= context
->d3d_info
;
5189 settings
->padding
= 0;
5191 for (i
= 0; i
< d3d_info
->limits
.ffp_blend_stages
; ++i
)
5193 const struct wined3d_texture
*texture
;
5195 settings
->op
[i
].padding
= 0;
5196 if (state
->texture_states
[i
][WINED3D_TSS_COLOR_OP
] == WINED3D_TOP_DISABLE
)
5198 settings
->op
[i
].cop
= WINED3D_TOP_DISABLE
;
5199 settings
->op
[i
].aop
= WINED3D_TOP_DISABLE
;
5200 settings
->op
[i
].carg0
= settings
->op
[i
].carg1
= settings
->op
[i
].carg2
= ARG_UNUSED
;
5201 settings
->op
[i
].aarg0
= settings
->op
[i
].aarg1
= settings
->op
[i
].aarg2
= ARG_UNUSED
;
5202 settings
->op
[i
].color_fixup
= COLOR_FIXUP_IDENTITY
;
5203 settings
->op
[i
].dst
= resultreg
;
5204 settings
->op
[i
].tex_type
= WINED3D_GL_RES_TYPE_TEX_1D
;
5205 settings
->op
[i
].projected
= proj_none
;
5210 if ((texture
= state
->textures
[i
]))
5212 if (can_use_texture_swizzle(gl_info
, texture
->resource
.format
))
5213 settings
->op
[i
].color_fixup
= COLOR_FIXUP_IDENTITY
;
5215 settings
->op
[i
].color_fixup
= texture
->resource
.format
->color_fixup
;
5218 settings
->op
[i
].tex_type
= WINED3D_GL_RES_TYPE_TEX_1D
;
5222 switch (texture
->target
)
5225 settings
->op
[i
].tex_type
= WINED3D_GL_RES_TYPE_TEX_1D
;
5228 settings
->op
[i
].tex_type
= WINED3D_GL_RES_TYPE_TEX_2D
;
5231 settings
->op
[i
].tex_type
= WINED3D_GL_RES_TYPE_TEX_3D
;
5233 case GL_TEXTURE_CUBE_MAP_ARB
:
5234 settings
->op
[i
].tex_type
= WINED3D_GL_RES_TYPE_TEX_CUBE
;
5236 case GL_TEXTURE_RECTANGLE_ARB
:
5237 settings
->op
[i
].tex_type
= WINED3D_GL_RES_TYPE_TEX_RECT
;
5242 settings
->op
[i
].color_fixup
= COLOR_FIXUP_IDENTITY
;
5243 settings
->op
[i
].tex_type
= WINED3D_GL_RES_TYPE_TEX_1D
;
5246 cop
= state
->texture_states
[i
][WINED3D_TSS_COLOR_OP
];
5247 aop
= state
->texture_states
[i
][WINED3D_TSS_ALPHA_OP
];
5249 carg1
= (args
[cop
] & ARG1
) ? state
->texture_states
[i
][WINED3D_TSS_COLOR_ARG1
] : ARG_UNUSED
;
5250 carg2
= (args
[cop
] & ARG2
) ? state
->texture_states
[i
][WINED3D_TSS_COLOR_ARG2
] : ARG_UNUSED
;
5251 carg0
= (args
[cop
] & ARG0
) ? state
->texture_states
[i
][WINED3D_TSS_COLOR_ARG0
] : ARG_UNUSED
;
5253 if (is_invalid_op(state
, i
, cop
, carg1
, carg2
, carg0
))
5257 carg1
= WINED3DTA_CURRENT
;
5258 cop
= WINED3D_TOP_SELECT_ARG1
;
5261 if (cop
== WINED3D_TOP_DOTPRODUCT3
)
5263 /* A dotproduct3 on the colorop overwrites the alphaop operation and replicates
5264 * the color result to the alpha component of the destination
5273 aarg1
= (args
[aop
] & ARG1
) ? state
->texture_states
[i
][WINED3D_TSS_ALPHA_ARG1
] : ARG_UNUSED
;
5274 aarg2
= (args
[aop
] & ARG2
) ? state
->texture_states
[i
][WINED3D_TSS_ALPHA_ARG2
] : ARG_UNUSED
;
5275 aarg0
= (args
[aop
] & ARG0
) ? state
->texture_states
[i
][WINED3D_TSS_ALPHA_ARG0
] : ARG_UNUSED
;
5278 if (!i
&& state
->textures
[0] && state
->render_states
[WINED3D_RS_COLORKEYENABLE
])
5280 GLenum texture_dimensions
;
5282 texture
= state
->textures
[0];
5283 texture_dimensions
= texture
->target
;
5285 if (texture_dimensions
== GL_TEXTURE_2D
|| texture_dimensions
== GL_TEXTURE_RECTANGLE_ARB
)
5287 if (texture
->async
.color_key_flags
& WINED3D_CKEY_SRC_BLT
&& !texture
->resource
.format
->alpha_size
)
5289 if (aop
== WINED3D_TOP_DISABLE
)
5291 aarg1
= WINED3DTA_TEXTURE
;
5292 aop
= WINED3D_TOP_SELECT_ARG1
;
5294 else if (aop
== WINED3D_TOP_SELECT_ARG1
&& aarg1
!= WINED3DTA_TEXTURE
)
5296 if (state
->render_states
[WINED3D_RS_ALPHABLENDENABLE
])
5298 aarg2
= WINED3DTA_TEXTURE
;
5299 aop
= WINED3D_TOP_MODULATE
;
5301 else aarg1
= WINED3DTA_TEXTURE
;
5303 else if (aop
== WINED3D_TOP_SELECT_ARG2
&& aarg2
!= WINED3DTA_TEXTURE
)
5305 if (state
->render_states
[WINED3D_RS_ALPHABLENDENABLE
])
5307 aarg1
= WINED3DTA_TEXTURE
;
5308 aop
= WINED3D_TOP_MODULATE
;
5310 else aarg2
= WINED3DTA_TEXTURE
;
5316 if (is_invalid_op(state
, i
, aop
, aarg1
, aarg2
, aarg0
))
5320 aarg1
= WINED3DTA_CURRENT
;
5321 aop
= WINED3D_TOP_SELECT_ARG1
;
5324 if (carg1
== WINED3DTA_TEXTURE
|| carg2
== WINED3DTA_TEXTURE
|| carg0
== WINED3DTA_TEXTURE
5325 || aarg1
== WINED3DTA_TEXTURE
|| aarg2
== WINED3DTA_TEXTURE
|| aarg0
== WINED3DTA_TEXTURE
)
5327 ttff
= state
->texture_states
[i
][WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS
];
5328 if (ttff
== (WINED3D_TTFF_PROJECTED
| WINED3D_TTFF_COUNT3
))
5329 settings
->op
[i
].projected
= proj_count3
;
5330 else if (ttff
& WINED3D_TTFF_PROJECTED
)
5331 settings
->op
[i
].projected
= proj_count4
;
5333 settings
->op
[i
].projected
= proj_none
;
5337 settings
->op
[i
].projected
= proj_none
;
5340 settings
->op
[i
].cop
= cop
;
5341 settings
->op
[i
].aop
= aop
;
5342 settings
->op
[i
].carg0
= carg0
;
5343 settings
->op
[i
].carg1
= carg1
;
5344 settings
->op
[i
].carg2
= carg2
;
5345 settings
->op
[i
].aarg0
= aarg0
;
5346 settings
->op
[i
].aarg1
= aarg1
;
5347 settings
->op
[i
].aarg2
= aarg2
;
5349 if (state
->texture_states
[i
][WINED3D_TSS_RESULT_ARG
] == WINED3DTA_TEMP
)
5350 settings
->op
[i
].dst
= tempreg
;
5352 settings
->op
[i
].dst
= resultreg
;
5355 /* Clear unsupported stages */
5356 for(; i
< MAX_TEXTURES
; i
++) {
5357 memset(&settings
->op
[i
], 0xff, sizeof(settings
->op
[i
]));
5360 if (!state
->render_states
[WINED3D_RS_FOGENABLE
])
5362 settings
->fog
= WINED3D_FFP_PS_FOG_OFF
;
5364 else if (state
->render_states
[WINED3D_RS_FOGTABLEMODE
] == WINED3D_FOG_NONE
)
5366 if (use_vs(state
) || state
->vertex_declaration
->position_transformed
)
5368 settings
->fog
= WINED3D_FFP_PS_FOG_LINEAR
;
5372 switch (state
->render_states
[WINED3D_RS_FOGVERTEXMODE
])
5374 case WINED3D_FOG_NONE
:
5375 case WINED3D_FOG_LINEAR
:
5376 settings
->fog
= WINED3D_FFP_PS_FOG_LINEAR
;
5378 case WINED3D_FOG_EXP
:
5379 settings
->fog
= WINED3D_FFP_PS_FOG_EXP
;
5381 case WINED3D_FOG_EXP2
:
5382 settings
->fog
= WINED3D_FFP_PS_FOG_EXP2
;
5389 switch (state
->render_states
[WINED3D_RS_FOGTABLEMODE
])
5391 case WINED3D_FOG_LINEAR
:
5392 settings
->fog
= WINED3D_FFP_PS_FOG_LINEAR
;
5394 case WINED3D_FOG_EXP
:
5395 settings
->fog
= WINED3D_FFP_PS_FOG_EXP
;
5397 case WINED3D_FOG_EXP2
:
5398 settings
->fog
= WINED3D_FFP_PS_FOG_EXP2
;
5402 settings
->sRGB_write
= !gl_info
->supported
[ARB_FRAMEBUFFER_SRGB
] && needs_srgb_write(context
, state
, state
->fb
);
5403 if (d3d_info
->vs_clipping
|| !use_vs(state
) || !state
->render_states
[WINED3D_RS_CLIPPING
]
5404 || !state
->render_states
[WINED3D_RS_CLIPPLANEENABLE
])
5406 /* No need to emulate clipplanes if GL supports native vertex shader clipping or if
5407 * the fixed function vertex pipeline is used(which always supports clipplanes), or
5408 * if no clipplane is enabled
5410 settings
->emul_clipplanes
= 0;
5412 settings
->emul_clipplanes
= 1;
5415 if (state
->render_states
[WINED3D_RS_COLORKEYENABLE
] && state
->textures
[0]
5416 && state
->textures
[0]->async
.color_key_flags
& WINED3D_CKEY_SRC_BLT
5417 && settings
->op
[0].cop
!= WINED3D_TOP_DISABLE
)
5418 settings
->color_key_enabled
= 1;
5420 settings
->color_key_enabled
= 0;
5422 /* texcoords_initialized is set to meaningful values only when GL doesn't
5423 * support enough varyings to always pass around all the possible texture
5425 * This is used to avoid reading a varying not written by the vertex shader.
5426 * Reading uninitialized varyings on core profile contexts results in an
5427 * error while with builtin varyings on legacy contexts you get undefined
5429 if (d3d_info
->limits
.varying_count
5430 && d3d_info
->limits
.varying_count
< wined3d_max_compat_varyings(gl_info
))
5432 settings
->texcoords_initialized
= 0;
5433 for (i
= 0; i
< MAX_TEXTURES
; ++i
)
5437 if (state
->shader
[WINED3D_SHADER_TYPE_VERTEX
]->reg_maps
.output_registers
& (1u << i
))
5438 settings
->texcoords_initialized
|= 1u << i
;
5442 const struct wined3d_stream_info
*si
= &context
->stream_info
;
5443 unsigned int coord_idx
= state
->texture_states
[i
][WINED3D_TSS_TEXCOORD_INDEX
];
5444 if ((state
->texture_states
[i
][WINED3D_TSS_TEXCOORD_INDEX
] >> WINED3D_FFP_TCI_SHIFT
)
5445 & WINED3D_FFP_TCI_MASK
5446 || (coord_idx
< MAX_TEXTURES
&& (si
->use_map
& (1u << (WINED3D_FFP_TEXCOORD0
+ coord_idx
)))))
5447 settings
->texcoords_initialized
|= 1u << i
;
5453 settings
->texcoords_initialized
= (1u << MAX_TEXTURES
) - 1;
5456 settings
->pointsprite
= state
->render_states
[WINED3D_RS_POINTSPRITEENABLE
]
5457 && state
->gl_primitive_type
== GL_POINTS
;
5459 if (gl_info
->supported
[WINED3D_GL_LEGACY_CONTEXT
])
5460 settings
->alpha_test_func
= WINED3D_CMP_ALWAYS
- 1;
5462 settings
->alpha_test_func
= (state
->render_states
[WINED3D_RS_ALPHATESTENABLE
]
5463 ? wined3d_sanitize_cmp_func(state
->render_states
[WINED3D_RS_ALPHAFUNC
])
5464 : WINED3D_CMP_ALWAYS
) - 1;
5466 if (d3d_info
->emulated_flatshading
)
5467 settings
->flatshading
= state
->render_states
[WINED3D_RS_SHADEMODE
] == WINED3D_SHADE_FLAT
;
5469 settings
->flatshading
= FALSE
;
5472 const struct ffp_frag_desc
*find_ffp_frag_shader(const struct wine_rb_tree
*fragment_shaders
,
5473 const struct ffp_frag_settings
*settings
)
5475 struct wine_rb_entry
*entry
= wine_rb_get(fragment_shaders
, settings
);
5476 return entry
? WINE_RB_ENTRY_VALUE(entry
, struct ffp_frag_desc
, entry
) : NULL
;
5479 void add_ffp_frag_shader(struct wine_rb_tree
*shaders
, struct ffp_frag_desc
*desc
)
5481 /* Note that the key is the implementation independent part of the ffp_frag_desc structure,
5482 * whereas desc points to an extended structure with implementation specific parts. */
5483 if (wine_rb_put(shaders
, &desc
->settings
, &desc
->entry
) == -1)
5485 ERR("Failed to insert ffp frag shader.\n");
5489 /* Activates the texture dimension according to the bound D3D texture. Does
5490 * not care for the colorop or correct gl texture unit (when using nvrc).
5491 * Requires the caller to activate the correct unit. */
5492 /* Context activation is done by the caller (state handler). */
5493 void texture_activate_dimensions(const struct wined3d_texture
*texture
, const struct wined3d_gl_info
*gl_info
)
5497 switch (texture
->target
)
5500 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_3D
);
5501 checkGLcall("glDisable(GL_TEXTURE_3D)");
5502 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
5504 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_CUBE_MAP_ARB
);
5505 checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)");
5507 if (gl_info
->supported
[ARB_TEXTURE_RECTANGLE
])
5509 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_RECTANGLE_ARB
);
5510 checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)");
5512 gl_info
->gl_ops
.gl
.p_glEnable(GL_TEXTURE_2D
);
5513 checkGLcall("glEnable(GL_TEXTURE_2D)");
5515 case GL_TEXTURE_RECTANGLE_ARB
:
5516 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_2D
);
5517 checkGLcall("glDisable(GL_TEXTURE_2D)");
5518 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_3D
);
5519 checkGLcall("glDisable(GL_TEXTURE_3D)");
5520 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
5522 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_CUBE_MAP_ARB
);
5523 checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)");
5525 gl_info
->gl_ops
.gl
.p_glEnable(GL_TEXTURE_RECTANGLE_ARB
);
5526 checkGLcall("glEnable(GL_TEXTURE_RECTANGLE_ARB)");
5529 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
5531 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_CUBE_MAP_ARB
);
5532 checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)");
5534 if (gl_info
->supported
[ARB_TEXTURE_RECTANGLE
])
5536 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_RECTANGLE_ARB
);
5537 checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)");
5539 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_2D
);
5540 checkGLcall("glDisable(GL_TEXTURE_2D)");
5541 gl_info
->gl_ops
.gl
.p_glEnable(GL_TEXTURE_3D
);
5542 checkGLcall("glEnable(GL_TEXTURE_3D)");
5544 case GL_TEXTURE_CUBE_MAP_ARB
:
5545 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_2D
);
5546 checkGLcall("glDisable(GL_TEXTURE_2D)");
5547 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_3D
);
5548 checkGLcall("glDisable(GL_TEXTURE_3D)");
5549 if (gl_info
->supported
[ARB_TEXTURE_RECTANGLE
])
5551 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_RECTANGLE_ARB
);
5552 checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)");
5554 gl_info
->gl_ops
.gl
.p_glEnable(GL_TEXTURE_CUBE_MAP_ARB
);
5555 checkGLcall("glEnable(GL_TEXTURE_CUBE_MAP_ARB)");
5561 gl_info
->gl_ops
.gl
.p_glEnable(GL_TEXTURE_2D
);
5562 checkGLcall("glEnable(GL_TEXTURE_2D)");
5563 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_3D
);
5564 checkGLcall("glDisable(GL_TEXTURE_3D)");
5565 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
5567 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_CUBE_MAP_ARB
);
5568 checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)");
5570 if (gl_info
->supported
[ARB_TEXTURE_RECTANGLE
])
5572 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_RECTANGLE_ARB
);
5573 checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)");
5575 /* Binding textures is done by samplers. A dummy texture will be bound */
5579 /* Context activation is done by the caller (state handler). */
5580 void sampler_texdim(struct wined3d_context
*context
, const struct wined3d_state
*state
, DWORD state_id
)
5582 DWORD sampler
= state_id
- STATE_SAMPLER(0);
5583 DWORD mapped_stage
= context
->tex_unit_map
[sampler
];
5585 /* No need to enable / disable anything here for unused samplers. The
5586 * tex_colorop handler takes care. Also no action is needed with pixel
5587 * shaders, or if tex_colorop will take care of this business. */
5588 if (mapped_stage
== WINED3D_UNMAPPED_STAGE
|| mapped_stage
>= context
->gl_info
->limits
.textures
)
5590 if (sampler
>= context
->lowest_disabled_stage
)
5592 if (isStateDirty(context
, STATE_TEXTURESTAGE(sampler
, WINED3D_TSS_COLOR_OP
)))
5595 texture_activate_dimensions(state
->textures
[sampler
], context
->gl_info
);
5598 int wined3d_ffp_frag_program_key_compare(const void *key
, const struct wine_rb_entry
*entry
)
5600 const struct ffp_frag_settings
*ka
= key
;
5601 const struct ffp_frag_settings
*kb
= &WINE_RB_ENTRY_VALUE(entry
, const struct ffp_frag_desc
, entry
)->settings
;
5603 return memcmp(ka
, kb
, sizeof(*ka
));
5606 void wined3d_ffp_get_vs_settings(const struct wined3d_context
*context
,
5607 const struct wined3d_state
*state
, struct wined3d_ffp_vs_settings
*settings
)
5609 const struct wined3d_stream_info
*si
= &context
->stream_info
;
5610 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
5611 const struct wined3d_d3d_info
*d3d_info
= context
->d3d_info
;
5612 unsigned int coord_idx
, i
;
5614 if (si
->position_transformed
)
5616 memset(settings
, 0, sizeof(*settings
));
5618 settings
->transformed
= 1;
5619 settings
->point_size
= state
->gl_primitive_type
== GL_POINTS
;
5620 settings
->per_vertex_point_size
= !!(si
->use_map
& 1u << WINED3D_FFP_PSIZE
);
5621 if (!state
->render_states
[WINED3D_RS_FOGENABLE
])
5622 settings
->fog_mode
= WINED3D_FFP_VS_FOG_OFF
;
5623 else if (state
->render_states
[WINED3D_RS_FOGTABLEMODE
] != WINED3D_FOG_NONE
)
5624 settings
->fog_mode
= WINED3D_FFP_VS_FOG_DEPTH
;
5626 settings
->fog_mode
= WINED3D_FFP_VS_FOG_FOGCOORD
;
5628 for (i
= 0; i
< MAX_TEXTURES
; ++i
)
5630 coord_idx
= state
->texture_states
[i
][WINED3D_TSS_TEXCOORD_INDEX
];
5631 if (coord_idx
< MAX_TEXTURES
&& (si
->use_map
& (1u << (WINED3D_FFP_TEXCOORD0
+ coord_idx
))))
5632 settings
->texcoords
|= 1u << i
;
5633 settings
->texgen
[i
] = state
->texture_states
[i
][WINED3D_TSS_TEXCOORD_INDEX
];
5635 if (d3d_info
->limits
.varying_count
>= wined3d_max_compat_varyings(gl_info
))
5636 settings
->texcoords
= (1u << MAX_TEXTURES
) - 1;
5638 if (d3d_info
->emulated_flatshading
)
5639 settings
->flatshading
= state
->render_states
[WINED3D_RS_SHADEMODE
] == WINED3D_SHADE_FLAT
;
5641 settings
->flatshading
= FALSE
;
5643 settings
->swizzle_map
= si
->swizzle_map
;
5648 switch (state
->render_states
[WINED3D_RS_VERTEXBLEND
])
5650 case WINED3D_VBF_DISABLE
:
5651 case WINED3D_VBF_1WEIGHTS
:
5652 case WINED3D_VBF_2WEIGHTS
:
5653 case WINED3D_VBF_3WEIGHTS
:
5654 settings
->vertexblends
= state
->render_states
[WINED3D_RS_VERTEXBLEND
];
5657 FIXME("Unsupported vertex blending: %d\n", state
->render_states
[WINED3D_RS_VERTEXBLEND
]);
5661 settings
->transformed
= 0;
5662 settings
->clipping
= state
->render_states
[WINED3D_RS_CLIPPING
]
5663 && state
->render_states
[WINED3D_RS_CLIPPLANEENABLE
];
5664 settings
->normal
= !!(si
->use_map
& (1u << WINED3D_FFP_NORMAL
));
5665 settings
->normalize
= settings
->normal
&& state
->render_states
[WINED3D_RS_NORMALIZENORMALS
];
5666 settings
->lighting
= !!state
->render_states
[WINED3D_RS_LIGHTING
];
5667 settings
->localviewer
= !!state
->render_states
[WINED3D_RS_LOCALVIEWER
];
5668 settings
->point_size
= state
->gl_primitive_type
== GL_POINTS
;
5669 settings
->per_vertex_point_size
= !!(si
->use_map
& 1u << WINED3D_FFP_PSIZE
);
5671 if (state
->render_states
[WINED3D_RS_COLORVERTEX
] && (si
->use_map
& (1u << WINED3D_FFP_DIFFUSE
)))
5673 settings
->diffuse_source
= state
->render_states
[WINED3D_RS_DIFFUSEMATERIALSOURCE
];
5674 settings
->emissive_source
= state
->render_states
[WINED3D_RS_EMISSIVEMATERIALSOURCE
];
5675 settings
->ambient_source
= state
->render_states
[WINED3D_RS_AMBIENTMATERIALSOURCE
];
5676 settings
->specular_source
= state
->render_states
[WINED3D_RS_SPECULARMATERIALSOURCE
];
5680 settings
->diffuse_source
= WINED3D_MCS_MATERIAL
;
5681 settings
->emissive_source
= WINED3D_MCS_MATERIAL
;
5682 settings
->ambient_source
= WINED3D_MCS_MATERIAL
;
5683 settings
->specular_source
= WINED3D_MCS_MATERIAL
;
5686 settings
->texcoords
= 0;
5687 for (i
= 0; i
< MAX_TEXTURES
; ++i
)
5689 coord_idx
= state
->texture_states
[i
][WINED3D_TSS_TEXCOORD_INDEX
];
5690 if (coord_idx
< MAX_TEXTURES
&& (si
->use_map
& (1u << (WINED3D_FFP_TEXCOORD0
+ coord_idx
))))
5691 settings
->texcoords
|= 1u << i
;
5692 settings
->texgen
[i
] = state
->texture_states
[i
][WINED3D_TSS_TEXCOORD_INDEX
];
5694 if (d3d_info
->limits
.varying_count
>= wined3d_max_compat_varyings(gl_info
))
5695 settings
->texcoords
= (1u << MAX_TEXTURES
) - 1;
5697 settings
->light_type
= 0;
5698 for (i
= 0; i
< MAX_ACTIVE_LIGHTS
; ++i
)
5700 if (state
->lights
[i
])
5701 settings
->light_type
|= (state
->lights
[i
]->OriginalParms
.type
5702 & WINED3D_FFP_LIGHT_TYPE_MASK
) << WINED3D_FFP_LIGHT_TYPE_SHIFT(i
);
5705 settings
->ortho_fog
= 0;
5706 if (!state
->render_states
[WINED3D_RS_FOGENABLE
])
5707 settings
->fog_mode
= WINED3D_FFP_VS_FOG_OFF
;
5708 else if (state
->render_states
[WINED3D_RS_FOGTABLEMODE
] != WINED3D_FOG_NONE
)
5710 settings
->fog_mode
= WINED3D_FFP_VS_FOG_DEPTH
;
5712 if (state
->transforms
[WINED3D_TS_PROJECTION
]._14
== 0.0f
5713 && state
->transforms
[WINED3D_TS_PROJECTION
]._24
== 0.0f
5714 && state
->transforms
[WINED3D_TS_PROJECTION
]._34
== 0.0f
5715 && state
->transforms
[WINED3D_TS_PROJECTION
]._44
== 1.0f
)
5716 settings
->ortho_fog
= 1;
5718 else if (state
->render_states
[WINED3D_RS_FOGVERTEXMODE
] == WINED3D_FOG_NONE
)
5719 settings
->fog_mode
= WINED3D_FFP_VS_FOG_FOGCOORD
;
5720 else if (state
->render_states
[WINED3D_RS_RANGEFOGENABLE
])
5721 settings
->fog_mode
= WINED3D_FFP_VS_FOG_RANGE
;
5723 settings
->fog_mode
= WINED3D_FFP_VS_FOG_DEPTH
;
5725 if (d3d_info
->emulated_flatshading
)
5726 settings
->flatshading
= state
->render_states
[WINED3D_RS_SHADEMODE
] == WINED3D_SHADE_FLAT
;
5728 settings
->flatshading
= FALSE
;
5730 settings
->swizzle_map
= si
->swizzle_map
;
5732 settings
->padding
= 0;
5735 int wined3d_ffp_vertex_program_key_compare(const void *key
, const struct wine_rb_entry
*entry
)
5737 const struct wined3d_ffp_vs_settings
*ka
= key
;
5738 const struct wined3d_ffp_vs_settings
*kb
= &WINE_RB_ENTRY_VALUE(entry
,
5739 const struct wined3d_ffp_vs_desc
, entry
)->settings
;
5741 return memcmp(ka
, kb
, sizeof(*ka
));
5744 const struct blit_shader
*wined3d_select_blitter(const struct wined3d_gl_info
*gl_info
,
5745 const struct wined3d_d3d_info
*d3d_info
, enum wined3d_blit_op blit_op
,
5746 const RECT
*src_rect
, DWORD src_usage
, enum wined3d_pool src_pool
, const struct wined3d_format
*src_format
,
5747 const RECT
*dst_rect
, DWORD dst_usage
, enum wined3d_pool dst_pool
, const struct wined3d_format
*dst_format
)
5749 static const struct blit_shader
* const blitters
[] =
5757 for (i
= 0; i
< sizeof(blitters
) / sizeof(*blitters
); ++i
)
5759 if (blitters
[i
]->blit_supported(gl_info
, d3d_info
, blit_op
,
5760 src_rect
, src_usage
, src_pool
, src_format
,
5761 dst_rect
, dst_usage
, dst_pool
, dst_format
))
5768 void wined3d_get_draw_rect(const struct wined3d_state
*state
, RECT
*rect
)
5770 const struct wined3d_viewport
*vp
= &state
->viewport
;
5772 SetRect(rect
, vp
->x
, vp
->y
, vp
->x
+ vp
->width
, vp
->y
+ vp
->height
);
5774 if (state
->render_states
[WINED3D_RS_SCISSORTESTENABLE
])
5775 IntersectRect(rect
, rect
, &state
->scissor_rect
);
5778 const char *wined3d_debug_location(DWORD location
)
5780 const char *prefix
= "";
5781 const char *suffix
= "";
5784 if (wined3d_popcount(location
) > 16)
5787 location
= ~location
;
5792 #define LOCATION_TO_STR(u) if (location & u) { strcat(buf, " | "#u); location &= ~u; }
5793 LOCATION_TO_STR(WINED3D_LOCATION_DISCARDED
);
5794 LOCATION_TO_STR(WINED3D_LOCATION_SYSMEM
);
5795 LOCATION_TO_STR(WINED3D_LOCATION_USER_MEMORY
);
5796 LOCATION_TO_STR(WINED3D_LOCATION_BUFFER
);
5797 LOCATION_TO_STR(WINED3D_LOCATION_TEXTURE_RGB
);
5798 LOCATION_TO_STR(WINED3D_LOCATION_TEXTURE_SRGB
);
5799 LOCATION_TO_STR(WINED3D_LOCATION_DRAWABLE
);
5800 LOCATION_TO_STR(WINED3D_LOCATION_RB_MULTISAMPLE
);
5801 LOCATION_TO_STR(WINED3D_LOCATION_RB_RESOLVED
);
5802 #undef LOCATION_TO_STR
5803 if (location
) FIXME("Unrecognized location flag(s) %#x.\n", location
);
5805 return wine_dbg_sprintf("%s%s%s", prefix
, buf
[0] ? &buf
[3] : "0", suffix
);
5808 /* Print a floating point value with the %.8e format specifier, always using
5809 * '.' as decimal separator. */
5810 void wined3d_ftoa(float value
, char *s
)
5814 if (copysignf(1.0f
, value
) < 0.0f
)
5817 /* Be sure to allocate a buffer of at least 17 characters for the result
5818 as sprintf may return a 3 digit exponent when using the MSVC runtime
5819 instead of a 2 digit exponent. */
5820 sprintf(s
, "%.8e", value
);
5821 if (isfinite(value
))
5825 void wined3d_release_dc(HWND window
, HDC dc
)
5827 /* You'd figure ReleaseDC() would fail if the DC doesn't match the window.
5828 * However, that's not what actually happens, and there are user32 tests
5829 * that confirm ReleaseDC() with the wrong window is supposed to succeed.
5830 * So explicitly check that the DC belongs to the window, since we want to
5831 * avoid releasing a DC that belongs to some other window if the original
5832 * window was already destroyed. */
5833 if (WindowFromDC(dc
) != window
)
5834 WARN("DC %p does not belong to window %p.\n", dc
, window
);
5835 else if (!ReleaseDC(window
, dc
))
5836 ERR("Failed to release device context %p, last error %#x.\n", dc
, GetLastError());
5839 BOOL
wined3d_clip_blit(const RECT
*clip_rect
, RECT
*clipped
, RECT
*other
)
5841 RECT orig
= *clipped
;
5842 float scale_x
= (float)(orig
.right
- orig
.left
) / (float)(other
->right
- other
->left
);
5843 float scale_y
= (float)(orig
.bottom
- orig
.top
) / (float)(other
->bottom
- other
->top
);
5845 IntersectRect(clipped
, clipped
, clip_rect
);
5847 if (IsRectEmpty(clipped
))
5849 SetRectEmpty(other
);
5853 other
->left
+= (LONG
)((clipped
->left
- orig
.left
) / scale_x
);
5854 other
->top
+= (LONG
)((clipped
->top
- orig
.top
) / scale_y
);
5855 other
->right
-= (LONG
)((orig
.right
- clipped
->right
) / scale_x
);
5856 other
->bottom
-= (LONG
)((orig
.bottom
- clipped
->bottom
) / scale_y
);
5861 void wined3d_gl_limits_get_uniform_block_range(const struct wined3d_gl_limits
*gl_limits
,
5862 enum wined3d_shader_type shader_type
, unsigned int *base
, unsigned int *count
)
5865 *count
= gl_limits
->vertex_uniform_blocks
;
5867 if (shader_type
== WINED3D_SHADER_TYPE_VERTEX
)
5871 *count
= gl_limits
->geometry_uniform_blocks
;
5873 if (shader_type
== WINED3D_SHADER_TYPE_GEOMETRY
)
5877 *count
= gl_limits
->fragment_uniform_blocks
;
5879 if (shader_type
== WINED3D_SHADER_TYPE_PIXEL
)
5885 ERR("Unhandled shader type %#x.\n", shader_type
);