msvcrt: Add scheduler_resource_allocation_error class implementation.
[wine.git] / dlls / ddraw / material.c
blobdf8a5d9f89afcda34cbf77a5388f7915812d6705
1 /* Direct3D Material
2 * Copyright (c) 2002 Lionel ULMER
3 * Copyright (c) 2006 Stefan DÖSINGER
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "config.h"
21 #include "wine/port.h"
23 #include "ddraw_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
27 static void dump_material(const D3DMATERIAL *mat)
29 TRACE(" dwSize : %d\n", mat->dwSize);
32 static inline struct d3d_material *impl_from_IDirect3DMaterial(IDirect3DMaterial *iface)
34 return CONTAINING_RECORD(iface, struct d3d_material, IDirect3DMaterial_iface);
37 static inline struct d3d_material *impl_from_IDirect3DMaterial2(IDirect3DMaterial2 *iface)
39 return CONTAINING_RECORD(iface, struct d3d_material, IDirect3DMaterial2_iface);
42 static inline struct d3d_material *impl_from_IDirect3DMaterial3(IDirect3DMaterial3 *iface)
44 return CONTAINING_RECORD(iface, struct d3d_material, IDirect3DMaterial3_iface);
47 /*****************************************************************************
48 * IUnknown Methods.
49 *****************************************************************************/
51 /*****************************************************************************
52 * IDirect3DMaterial3::QueryInterface
54 * QueryInterface for IDirect3DMaterial. Can query all IDirect3DMaterial
55 * versions.
57 * Params:
58 * riid: Interface id queried for
59 * obj: Address to pass the interface pointer back
61 * Returns:
62 * S_OK on success
63 * E_NOINTERFACE if the requested interface wasn't found
65 *****************************************************************************/
66 static HRESULT WINAPI d3d_material3_QueryInterface(IDirect3DMaterial3 *iface, REFIID riid, void **obp)
68 struct d3d_material *material = impl_from_IDirect3DMaterial3(iface);
70 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), obp);
72 *obp = NULL;
74 if (IsEqualGUID(&IID_IUnknown, riid))
76 IDirect3DMaterial3_AddRef(iface);
77 *obp = iface;
78 TRACE(" Creating IUnknown interface at %p.\n", *obp);
79 return S_OK;
81 if (IsEqualGUID(&IID_IDirect3DMaterial, riid))
83 IDirect3DMaterial_AddRef(&material->IDirect3DMaterial_iface);
84 *obp = &material->IDirect3DMaterial_iface;
85 TRACE(" Creating IDirect3DMaterial interface %p\n", *obp);
86 return S_OK;
88 if (IsEqualGUID(&IID_IDirect3DMaterial2, riid))
90 IDirect3DMaterial2_AddRef(&material->IDirect3DMaterial2_iface);
91 *obp = &material->IDirect3DMaterial2_iface;
92 TRACE(" Creating IDirect3DMaterial2 interface %p\n", *obp);
93 return S_OK;
95 if (IsEqualGUID(&IID_IDirect3DMaterial3, riid))
97 IDirect3DMaterial3_AddRef(&material->IDirect3DMaterial3_iface);
98 *obp = &material->IDirect3DMaterial3_iface;
99 TRACE(" Creating IDirect3DMaterial3 interface %p\n", *obp);
100 return S_OK;
103 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
105 return E_NOINTERFACE;
108 /*****************************************************************************
109 * IDirect3DMaterial3::AddRef
111 * Increases the refcount.
113 * Returns:
114 * The new refcount
116 *****************************************************************************/
117 static ULONG WINAPI d3d_material3_AddRef(IDirect3DMaterial3 *iface)
119 struct d3d_material *material = impl_from_IDirect3DMaterial3(iface);
120 ULONG ref = InterlockedIncrement(&material->ref);
122 TRACE("%p increasing refcount to %u.\n", material, ref);
124 return ref;
127 /*****************************************************************************
128 * IDirect3DMaterial3::Release
130 * Reduces the refcount by one. If the refcount falls to 0, the object
131 * is destroyed
133 * Returns:
134 * The new refcount
136 *****************************************************************************/
137 static ULONG WINAPI d3d_material3_Release(IDirect3DMaterial3 *iface)
139 struct d3d_material *material = impl_from_IDirect3DMaterial3(iface);
140 ULONG ref = InterlockedDecrement(&material->ref);
142 TRACE("%p decreasing refcount to %u.\n", material, ref);
144 if (!ref)
146 if (material->Handle)
148 wined3d_mutex_lock();
149 ddraw_free_handle(&material->ddraw->d3ddevice->handle_table, material->Handle - 1, DDRAW_HANDLE_MATERIAL);
150 wined3d_mutex_unlock();
153 HeapFree(GetProcessHeap(), 0, material);
156 return ref;
159 /*****************************************************************************
160 * IDirect3DMaterial Methods
161 *****************************************************************************/
163 /*****************************************************************************
164 * IDirect3DMaterial::Initialize
166 * A no-op initialization
168 * Params:
169 * Direct3D: Pointer to a Direct3D interface
171 * Returns:
172 * D3D_OK
174 *****************************************************************************/
175 static HRESULT WINAPI d3d_material1_Initialize(IDirect3DMaterial *iface, IDirect3D *d3d)
177 TRACE("iface %p, d3d %p.\n", iface, d3d);
179 return D3D_OK;
182 /*****************************************************************************
183 * IDirect3DMaterial::Reserve
185 * DirectX 5 sdk: "The IDirect3DMaterial2::Reserve method is not implemented"
186 * Odd. They seem to have mixed their interfaces.
188 * Returns:
189 * DDERR_UNSUPPORTED
191 *****************************************************************************/
192 static HRESULT WINAPI d3d_material1_Reserve(IDirect3DMaterial *iface)
194 TRACE("iface %p.\n", iface);
196 return DDERR_UNSUPPORTED;
199 /*****************************************************************************
200 * IDirect3DMaterial::Unreserve
202 * Not supported too
204 * Returns:
205 * DDERR_UNSUPPORTED
207 *****************************************************************************/
208 static HRESULT WINAPI d3d_material1_Unreserve(IDirect3DMaterial *iface)
210 TRACE("iface %p.\n", iface);
212 return DDERR_UNSUPPORTED;
215 /*****************************************************************************
216 * IDirect3DMaterial3::SetMaterial
218 * Sets the material description
220 * Params:
221 * Mat: Material to set
223 * Returns:
224 * D3D_OK on success
225 * DDERR_INVALIDPARAMS if Mat is NULL
227 *****************************************************************************/
228 static HRESULT WINAPI d3d_material3_SetMaterial(IDirect3DMaterial3 *iface, D3DMATERIAL *mat)
230 struct d3d_material *material = impl_from_IDirect3DMaterial3(iface);
232 TRACE("iface %p, mat %p.\n", iface, mat);
233 if (TRACE_ON(ddraw))
234 dump_material(mat);
236 /* Stores the material */
237 wined3d_mutex_lock();
238 memset(&material->mat, 0, sizeof(material->mat));
239 memcpy(&material->mat, mat, mat->dwSize);
240 wined3d_mutex_unlock();
242 return DD_OK;
245 /*****************************************************************************
246 * IDirect3DMaterial3::GetMaterial
248 * Returns the material assigned to this interface
250 * Params:
251 * Mat: Pointer to a D3DMATERIAL structure to store the material description
253 * Returns:
254 * D3D_OK on success
255 * DDERR_INVALIDPARAMS if Mat is NULL
257 *****************************************************************************/
258 static HRESULT WINAPI d3d_material3_GetMaterial(IDirect3DMaterial3 *iface, D3DMATERIAL *mat)
260 struct d3d_material *material = impl_from_IDirect3DMaterial3(iface);
261 DWORD dwSize;
263 TRACE("iface %p, mat %p.\n", iface, mat);
264 if (TRACE_ON(ddraw))
266 TRACE(" Returning material : ");
267 dump_material(&material->mat);
270 /* Copies the material structure */
271 wined3d_mutex_lock();
272 dwSize = mat->dwSize;
273 memcpy(mat, &material->mat, dwSize);
274 wined3d_mutex_unlock();
276 return DD_OK;
279 /*****************************************************************************
280 * IDirect3DMaterial3::GetHandle
282 * Returns a handle for the material interface. The handle is simply a
283 * pointer to the material implementation
285 * Params:
286 * Direct3DDevice3: The device this handle is assigned to
287 * Handle: Address to write the handle to
289 * Returns:
290 * D3D_OK on success
291 * DDERR_INVALIDPARAMS if Handle is NULL
293 *****************************************************************************/
294 static HRESULT WINAPI d3d_material3_GetHandle(IDirect3DMaterial3 *iface,
295 IDirect3DDevice3 *device, D3DMATERIALHANDLE *handle)
297 struct d3d_material *material = impl_from_IDirect3DMaterial3(iface);
298 struct d3d_device *device_impl = unsafe_impl_from_IDirect3DDevice3(device);
300 TRACE("iface %p, device %p, handle %p.\n", iface, device, handle);
302 wined3d_mutex_lock();
303 material->active_device = device_impl;
304 if (!material->Handle)
306 DWORD h = ddraw_allocate_handle(&device_impl->handle_table, material, DDRAW_HANDLE_MATERIAL);
307 if (h == DDRAW_INVALID_HANDLE)
309 ERR("Failed to allocate a material handle.\n");
310 wined3d_mutex_unlock();
311 return DDERR_INVALIDPARAMS; /* Unchecked */
314 material->Handle = h + 1;
316 *handle = material->Handle;
317 TRACE(" returning handle %08x.\n", *handle);
318 wined3d_mutex_unlock();
320 return D3D_OK;
323 static HRESULT WINAPI d3d_material2_GetHandle(IDirect3DMaterial2 *iface,
324 IDirect3DDevice2 *device, D3DMATERIALHANDLE *handle)
326 struct d3d_material *material = impl_from_IDirect3DMaterial2(iface);
327 struct d3d_device *device_impl = unsafe_impl_from_IDirect3DDevice2(device);
329 TRACE("iface %p, device %p, handle %p.\n", iface, device, handle);
331 return d3d_material3_GetHandle(&material->IDirect3DMaterial3_iface,
332 device_impl ? &device_impl->IDirect3DDevice3_iface : NULL, handle);
335 static HRESULT WINAPI d3d_material1_GetHandle(IDirect3DMaterial *iface,
336 IDirect3DDevice *device, D3DMATERIALHANDLE *handle)
338 struct d3d_material *material = impl_from_IDirect3DMaterial(iface);
339 struct d3d_device *device_impl = unsafe_impl_from_IDirect3DDevice(device);
341 TRACE("iface %p, device %p, handle %p.\n", iface, device, handle);
343 return d3d_material3_GetHandle(&material->IDirect3DMaterial3_iface,
344 device_impl ? &device_impl->IDirect3DDevice3_iface : NULL, handle);
347 static HRESULT WINAPI d3d_material2_QueryInterface(IDirect3DMaterial2 *iface, REFIID riid, void **object)
349 struct d3d_material *material = impl_from_IDirect3DMaterial2(iface);
351 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
353 return d3d_material3_QueryInterface(&material->IDirect3DMaterial3_iface, riid, object);
356 static HRESULT WINAPI d3d_material1_QueryInterface(IDirect3DMaterial *iface, REFIID riid, void **object)
358 struct d3d_material *material = impl_from_IDirect3DMaterial(iface);
360 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
362 return d3d_material3_QueryInterface(&material->IDirect3DMaterial3_iface, riid, object);
365 static ULONG WINAPI d3d_material2_AddRef(IDirect3DMaterial2 *iface)
367 struct d3d_material *material = impl_from_IDirect3DMaterial2(iface);
369 TRACE("iface %p.\n", iface);
371 return d3d_material3_AddRef(&material->IDirect3DMaterial3_iface);
374 static ULONG WINAPI d3d_material1_AddRef(IDirect3DMaterial *iface)
376 struct d3d_material *material = impl_from_IDirect3DMaterial(iface);
378 TRACE("iface %p.\n", iface);
380 return d3d_material3_AddRef(&material->IDirect3DMaterial3_iface);
383 static ULONG WINAPI d3d_material2_Release(IDirect3DMaterial2 *iface)
385 struct d3d_material *material = impl_from_IDirect3DMaterial2(iface);
387 TRACE("iface %p.\n", iface);
389 return d3d_material3_Release(&material->IDirect3DMaterial3_iface);
392 static ULONG WINAPI d3d_material1_Release(IDirect3DMaterial *iface)
394 struct d3d_material *material = impl_from_IDirect3DMaterial(iface);
396 TRACE("iface %p.\n", iface);
398 return d3d_material3_Release(&material->IDirect3DMaterial3_iface);
401 static HRESULT WINAPI d3d_material2_SetMaterial(IDirect3DMaterial2 *iface, D3DMATERIAL *mat)
403 struct d3d_material *material = impl_from_IDirect3DMaterial2(iface);
405 TRACE("iface %p, material %p.\n", iface, mat);
407 return d3d_material3_SetMaterial(&material->IDirect3DMaterial3_iface, mat);
410 static HRESULT WINAPI d3d_material1_SetMaterial(IDirect3DMaterial *iface, D3DMATERIAL *mat)
412 struct d3d_material *material = impl_from_IDirect3DMaterial(iface);
414 TRACE("iface %p, material %p.\n", iface, mat);
416 return d3d_material3_SetMaterial(&material->IDirect3DMaterial3_iface, mat);
419 static HRESULT WINAPI d3d_material2_GetMaterial(IDirect3DMaterial2 *iface, D3DMATERIAL *mat)
421 struct d3d_material *material = impl_from_IDirect3DMaterial2(iface);
423 TRACE("iface %p, material %p.\n", iface, mat);
425 return d3d_material3_GetMaterial(&material->IDirect3DMaterial3_iface, mat);
428 static HRESULT WINAPI d3d_material1_GetMaterial(IDirect3DMaterial *iface, D3DMATERIAL *mat)
430 struct d3d_material *material = impl_from_IDirect3DMaterial(iface);
432 TRACE("iface %p, material %p.\n", iface, mat);
434 return d3d_material3_GetMaterial(&material->IDirect3DMaterial3_iface, mat);
438 /*****************************************************************************
439 * material_activate
441 * Uses IDirect3DDevice7::SetMaterial to activate the material
443 * Params:
444 * This: Pointer to the material implementation to activate
446 *****************************************************************************/
447 void material_activate(struct d3d_material *material)
449 D3DMATERIAL7 d3d7mat;
451 TRACE("Activating material %p.\n", material);
453 d3d7mat.u.diffuse = material->mat.u.diffuse;
454 d3d7mat.u1.ambient = material->mat.u1.ambient;
455 d3d7mat.u2.specular = material->mat.u2.specular;
456 d3d7mat.u3.emissive = material->mat.u3.emissive;
457 d3d7mat.u4.power = material->mat.u4.power;
459 IDirect3DDevice7_SetMaterial(&material->active_device->IDirect3DDevice7_iface, &d3d7mat);
462 static const struct IDirect3DMaterial3Vtbl d3d_material3_vtbl =
464 /*** IUnknown Methods ***/
465 d3d_material3_QueryInterface,
466 d3d_material3_AddRef,
467 d3d_material3_Release,
468 /*** IDirect3DMaterial3 Methods ***/
469 d3d_material3_SetMaterial,
470 d3d_material3_GetMaterial,
471 d3d_material3_GetHandle,
474 static const struct IDirect3DMaterial2Vtbl d3d_material2_vtbl =
476 /*** IUnknown Methods ***/
477 d3d_material2_QueryInterface,
478 d3d_material2_AddRef,
479 d3d_material2_Release,
480 /*** IDirect3DMaterial2 Methods ***/
481 d3d_material2_SetMaterial,
482 d3d_material2_GetMaterial,
483 d3d_material2_GetHandle,
486 static const struct IDirect3DMaterialVtbl d3d_material1_vtbl =
488 /*** IUnknown Methods ***/
489 d3d_material1_QueryInterface,
490 d3d_material1_AddRef,
491 d3d_material1_Release,
492 /*** IDirect3DMaterial1 Methods ***/
493 d3d_material1_Initialize,
494 d3d_material1_SetMaterial,
495 d3d_material1_GetMaterial,
496 d3d_material1_GetHandle,
497 d3d_material1_Reserve,
498 d3d_material1_Unreserve,
501 struct d3d_material *d3d_material_create(struct ddraw *ddraw)
503 struct d3d_material *material;
505 material = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*material));
506 if (!material)
507 return NULL;
509 material->IDirect3DMaterial3_iface.lpVtbl = &d3d_material3_vtbl;
510 material->IDirect3DMaterial2_iface.lpVtbl = &d3d_material2_vtbl;
511 material->IDirect3DMaterial_iface.lpVtbl = &d3d_material1_vtbl;
512 material->ref = 1;
513 material->ddraw = ddraw;
515 return material;