msvcrt: Add scheduler_resource_allocation_error class implementation.
[wine.git] / dlls / ddraw / executebuffer.c
blob393c52c1e2369b5672fbbd21b36812fe11c6552c
1 /* Direct3D ExecuteBuffer
2 * Copyright (c) 1998-2004 Lionel ULMER
3 * Copyright (c) 2002-2004 Christian Costa
4 * Copyright (c) 2006 Stefan Dösinger
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "config.h"
22 #include "wine/port.h"
24 #include "ddraw_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
28 /*****************************************************************************
29 * _dump_executedata
30 * _dump_D3DEXECUTEBUFFERDESC
32 * Debug functions which write the executebuffer data to the console
34 *****************************************************************************/
36 static void _dump_executedata(const D3DEXECUTEDATA *lpData) {
37 TRACE("dwSize : %d\n", lpData->dwSize);
38 TRACE("Vertex Offset : %d Count : %d\n", lpData->dwVertexOffset, lpData->dwVertexCount);
39 TRACE("Instruction Offset : %d Length : %d\n", lpData->dwInstructionOffset, lpData->dwInstructionLength);
40 TRACE("HVertex Offset : %d\n", lpData->dwHVertexOffset);
43 static void _dump_D3DEXECUTEBUFFERDESC(const D3DEXECUTEBUFFERDESC *lpDesc) {
44 TRACE("dwSize : %d\n", lpDesc->dwSize);
45 TRACE("dwFlags : %x\n", lpDesc->dwFlags);
46 TRACE("dwCaps : %x\n", lpDesc->dwCaps);
47 TRACE("dwBufferSize : %d\n", lpDesc->dwBufferSize);
48 TRACE("lpData : %p\n", lpDesc->lpData);
51 HRESULT d3d_execute_buffer_execute(struct d3d_execute_buffer *buffer,
52 struct d3d_device *device, struct d3d_viewport *viewport)
54 DWORD is = buffer->data.dwInstructionOffset;
55 char *instr = (char *)buffer->desc.lpData + is;
56 unsigned int i, primitive_size;
57 struct wined3d_map_desc map_desc;
58 struct wined3d_box box = {0};
59 HRESULT hr;
61 if (viewport->active_device != device)
63 WARN("Viewport %p active device is %p.\n",
64 viewport, viewport->active_device);
65 return DDERR_INVALIDPARAMS;
68 /* Activate the viewport */
69 viewport_activate(viewport, FALSE);
71 TRACE("ExecuteData :\n");
72 if (TRACE_ON(ddraw))
73 _dump_executedata(&(buffer->data));
75 for (;;)
77 D3DINSTRUCTION *current = (D3DINSTRUCTION *)instr;
78 BYTE size;
79 WORD count;
81 count = current->wCount;
82 size = current->bSize;
83 instr += sizeof(*current);
84 primitive_size = 0;
86 switch (current->bOpcode)
88 case D3DOP_POINT:
90 const D3DPOINT *p = (D3DPOINT *)instr;
91 wined3d_device_set_primitive_type(device->wined3d_device, WINED3D_PT_POINTLIST);
92 wined3d_device_set_stream_source(device->wined3d_device, 0,
93 buffer->dst_vertex_buffer, 0, sizeof(D3DTLVERTEX));
94 wined3d_device_set_vertex_declaration(device->wined3d_device,
95 ddraw_find_decl(device->ddraw, D3DFVF_TLVERTEX));
97 for (i = 0; i < count; ++i)
98 wined3d_device_draw_primitive(device->wined3d_device, p[i].wFirst, p[i].wCount);
100 instr += sizeof(*p) * count;
101 break;
104 case D3DOP_LINE:
105 primitive_size = 2;
106 wined3d_device_set_primitive_type(device->wined3d_device, WINED3D_PT_LINELIST);
107 /* Drop through. */
108 case D3DOP_TRIANGLE:
110 WORD *indices;
111 unsigned int index_pos = buffer->index_pos, index_count;
112 TRACE("TRIANGLE (%d)\n", count);
114 if (!count)
115 break;
117 if (!primitive_size)
119 wined3d_device_set_primitive_type(device->wined3d_device, WINED3D_PT_TRIANGLELIST);
120 primitive_size = 3;
123 index_count = count * primitive_size;
125 if (buffer->index_size < index_count)
127 struct wined3d_buffer *new_buffer;
128 unsigned int new_size = max(buffer->index_size * 2, index_count);
130 hr = wined3d_buffer_create_ib(device->wined3d_device, new_size * sizeof(*indices),
131 WINED3DUSAGE_DYNAMIC | WINED3DUSAGE_WRITEONLY, WINED3D_POOL_DEFAULT,
132 NULL, &ddraw_null_wined3d_parent_ops, &new_buffer);
133 if (FAILED(hr))
134 return hr;
136 buffer->index_size = new_size;
137 if (buffer->index_buffer)
138 wined3d_buffer_decref(buffer->index_buffer);
139 buffer->index_buffer = new_buffer;
140 index_pos = 0;
142 else if (buffer->index_size - index_count < index_pos)
144 index_pos = 0;
147 box.left = index_pos * sizeof(*indices);
148 box.right = (index_pos + index_count) * sizeof(*indices);
149 hr = wined3d_resource_map(wined3d_buffer_get_resource(buffer->index_buffer), 0,
150 &map_desc, &box, index_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD);
151 if (FAILED(hr))
152 return hr;
153 indices = map_desc.data;
155 for (i = 0; i < count; ++i)
157 D3DTRIANGLE *ci = (D3DTRIANGLE *)instr;
158 TRACE(" v1: %d v2: %d v3: %d\n",ci->u1.v1, ci->u2.v2, ci->u3.v3);
159 TRACE(" Flags : ");
160 if (TRACE_ON(ddraw))
162 /* Wireframe */
163 if (ci->wFlags & D3DTRIFLAG_EDGEENABLE1)
164 TRACE("EDGEENABLE1 ");
165 if (ci->wFlags & D3DTRIFLAG_EDGEENABLE2)
166 TRACE("EDGEENABLE2 ");
167 if (ci->wFlags & D3DTRIFLAG_EDGEENABLE1)
168 TRACE("EDGEENABLE3 ");
169 /* Strips / Fans */
170 if (ci->wFlags == D3DTRIFLAG_EVEN)
171 TRACE("EVEN ");
172 if (ci->wFlags == D3DTRIFLAG_ODD)
173 TRACE("ODD ");
174 if (ci->wFlags == D3DTRIFLAG_START)
175 TRACE("START ");
176 if ((ci->wFlags > 0) && (ci->wFlags < 30))
177 TRACE("STARTFLAT(%u) ", ci->wFlags);
178 TRACE("\n");
181 switch (primitive_size)
183 case 3:
184 indices[(i * primitive_size) + 2] = ci->u3.v3;
185 /* Drop through. */
186 case 2:
187 indices[(i * primitive_size) + 1] = ci->u2.v2;
188 indices[(i * primitive_size) ] = ci->u1.v1;
190 instr += size;
193 wined3d_resource_unmap(wined3d_buffer_get_resource(buffer->index_buffer), 0);
195 wined3d_device_set_stream_source(device->wined3d_device, 0,
196 buffer->dst_vertex_buffer, 0, sizeof(D3DTLVERTEX));
197 wined3d_device_set_vertex_declaration(device->wined3d_device,
198 ddraw_find_decl(device->ddraw, D3DFVF_TLVERTEX));
199 wined3d_device_set_index_buffer(device->wined3d_device, buffer->index_buffer, WINED3DFMT_R16_UINT, 0);
200 wined3d_device_draw_indexed_primitive(device->wined3d_device, index_pos, index_count);
202 buffer->index_pos = index_pos + index_count;
203 break;
206 case D3DOP_MATRIXLOAD:
207 WARN("MATRIXLOAD-s (%u)\n", count);
208 instr += count * size;
209 break;
211 case D3DOP_MATRIXMULTIPLY:
212 TRACE("MATRIXMULTIPLY (%d)\n", count);
213 for (i = 0; i < count; ++i)
215 D3DMATRIXMULTIPLY *ci = (D3DMATRIXMULTIPLY *)instr;
216 D3DMATRIX *a, *b, *c;
218 a = ddraw_get_object(&device->handle_table, ci->hDestMatrix - 1, DDRAW_HANDLE_MATRIX);
219 b = ddraw_get_object(&device->handle_table, ci->hSrcMatrix1 - 1, DDRAW_HANDLE_MATRIX);
220 c = ddraw_get_object(&device->handle_table, ci->hSrcMatrix2 - 1, DDRAW_HANDLE_MATRIX);
222 if (!a || !b || !c)
224 ERR("Invalid matrix handle (a %#x -> %p, b %#x -> %p, c %#x -> %p).\n",
225 ci->hDestMatrix, a, ci->hSrcMatrix1, b, ci->hSrcMatrix2, c);
227 else
229 TRACE("dst %p, src1 %p, src2 %p.\n", a, b, c);
230 multiply_matrix(a, c, b);
233 instr += size;
235 break;
237 case D3DOP_STATETRANSFORM:
238 TRACE("STATETRANSFORM (%d)\n", count);
239 for (i = 0; i < count; ++i)
241 D3DSTATE *ci = (D3DSTATE *)instr;
242 D3DMATRIX *m;
244 m = ddraw_get_object(&device->handle_table, ci->u2.dwArg[0] - 1, DDRAW_HANDLE_MATRIX);
245 if (!m)
247 ERR("Invalid matrix handle %#x.\n", ci->u2.dwArg[0]);
249 else
251 if (ci->u1.dtstTransformStateType == D3DTRANSFORMSTATE_WORLD)
252 device->world = ci->u2.dwArg[0];
253 if (ci->u1.dtstTransformStateType == D3DTRANSFORMSTATE_VIEW)
254 device->view = ci->u2.dwArg[0];
255 if (ci->u1.dtstTransformStateType == D3DTRANSFORMSTATE_PROJECTION)
256 device->proj = ci->u2.dwArg[0];
257 IDirect3DDevice3_SetTransform(&device->IDirect3DDevice3_iface,
258 ci->u1.dtstTransformStateType, m);
261 instr += size;
263 break;
265 case D3DOP_STATELIGHT:
266 TRACE("STATELIGHT (%d)\n", count);
267 for (i = 0; i < count; ++i)
269 D3DSTATE *ci = (D3DSTATE *)instr;
271 if (FAILED(IDirect3DDevice3_SetLightState(&device->IDirect3DDevice3_iface,
272 ci->u1.dlstLightStateType, ci->u2.dwArg[0])))
273 WARN("Failed to set light state.\n");
275 instr += size;
277 break;
279 case D3DOP_STATERENDER:
280 TRACE("STATERENDER (%d)\n", count);
281 for (i = 0; i < count; ++i)
283 D3DSTATE *ci = (D3DSTATE *)instr;
285 if (FAILED(IDirect3DDevice3_SetRenderState(&device->IDirect3DDevice3_iface,
286 ci->u1.drstRenderStateType, ci->u2.dwArg[0])))
287 WARN("Failed to set render state.\n");
289 instr += size;
291 break;
293 case D3DOP_PROCESSVERTICES:
294 TRACE("PROCESSVERTICES (%d)\n", count);
296 for (i = 0; i < count; ++i)
298 D3DPROCESSVERTICES *ci = (D3DPROCESSVERTICES *)instr;
299 DWORD op = ci->dwFlags & D3DPROCESSVERTICES_OPMASK;
301 TRACE(" start %u, dest %u, count %u, flags %#x.\n",
302 ci->wStart, ci->wDest, ci->dwCount, ci->dwFlags);
304 if (ci->dwFlags & D3DPROCESSVERTICES_UPDATEEXTENTS)
305 FIXME("D3DPROCESSVERTICES_UPDATEEXTENTS not implemented.\n");
306 if (ci->dwFlags & D3DPROCESSVERTICES_NOCOLOR)
307 FIXME("D3DPROCESSVERTICES_NOCOLOR not implemented.\n");
309 switch (op)
311 case D3DPROCESSVERTICES_TRANSFORMLIGHT:
312 case D3DPROCESSVERTICES_TRANSFORM:
313 wined3d_device_set_stream_source(device->wined3d_device, 0,
314 buffer->src_vertex_buffer, buffer->src_vertex_pos, sizeof(D3DVERTEX));
315 if (op == D3DPROCESSVERTICES_TRANSFORMLIGHT)
317 wined3d_device_set_vertex_declaration(device->wined3d_device,
318 ddraw_find_decl(device->ddraw, D3DFVF_VERTEX));
319 wined3d_device_set_render_state(device->wined3d_device,
320 WINED3D_RS_LIGHTING, TRUE);
322 else
324 wined3d_device_set_vertex_declaration(device->wined3d_device,
325 ddraw_find_decl(device->ddraw, D3DFVF_LVERTEX));
326 wined3d_device_set_render_state(device->wined3d_device,
327 WINED3D_RS_LIGHTING, FALSE);
330 wined3d_device_process_vertices(device->wined3d_device, ci->wStart, ci->wDest,
331 ci->dwCount, buffer->dst_vertex_buffer, NULL, 0, D3DFVF_TLVERTEX);
332 break;
334 case D3DPROCESSVERTICES_COPY:
335 box.left = (buffer->src_vertex_pos + ci->wStart) * sizeof(D3DTLVERTEX);
336 box.right = box.left + ci->dwCount * sizeof(D3DTLVERTEX);
337 box.top = box.front = 0;
338 box.bottom = box.back = 1;
339 wined3d_device_copy_sub_resource_region(device->wined3d_device,
340 wined3d_buffer_get_resource(buffer->dst_vertex_buffer), 0,
341 ci->wDest * sizeof(D3DTLVERTEX), 0, 0,
342 wined3d_buffer_get_resource(buffer->src_vertex_buffer), 0, &box);
343 break;
345 default:
346 FIXME("Unhandled vertex processing op %#x.\n", op);
347 break;
350 instr += size;
352 break;
354 case D3DOP_TEXTURELOAD:
355 TRACE("TEXTURELOAD (%u)\n", count);
357 for (i = 0; i < count; ++i)
359 D3DTEXTURELOAD *ci = (D3DTEXTURELOAD *)instr;
360 struct ddraw_surface *dst, *src;
362 instr += size;
364 if (!(dst = ddraw_get_object(&device->handle_table,
365 ci->hDestTexture - 1, DDRAW_HANDLE_SURFACE)))
367 WARN("Invalid destination texture handle %#x.\n", ci->hDestTexture);
368 continue;
370 if (!(src = ddraw_get_object(&device->handle_table,
371 ci->hSrcTexture - 1, DDRAW_HANDLE_SURFACE)))
373 WARN("Invalid source texture handle %#x.\n", ci->hSrcTexture);
374 continue;
377 IDirect3DTexture2_Load(&dst->IDirect3DTexture2_iface, &src->IDirect3DTexture2_iface);
379 break;
381 case D3DOP_EXIT:
382 TRACE("EXIT (%u)\n", count);
383 instr += size;
384 goto end_of_buffer;
386 case D3DOP_BRANCHFORWARD:
387 TRACE("BRANCHFORWARD (%d)\n", count);
388 for (i = 0; i < count; ++i)
390 D3DBRANCH *ci = (D3DBRANCH *)instr;
392 if ((buffer->data.dsStatus.dwStatus & ci->dwMask) == ci->dwValue)
394 if (!ci->bNegate)
396 TRACE(" Branch to %d\n", ci->dwOffset);
397 if (ci->dwOffset) {
398 instr = (char*)current + ci->dwOffset;
399 break;
403 else
405 if (ci->bNegate)
407 TRACE(" Branch to %d\n", ci->dwOffset);
408 if (ci->dwOffset) {
409 instr = (char*)current + ci->dwOffset;
410 break;
415 instr += size;
417 break;
419 case D3DOP_SPAN:
420 WARN("SPAN-s (%u)\n", count);
421 instr += count * size;
422 break;
424 case D3DOP_SETSTATUS:
425 TRACE("SETSTATUS (%d)\n", count);
426 for (i = 0; i < count; ++i)
428 buffer->data.dsStatus = *(D3DSTATUS *)instr;
429 instr += size;
431 break;
433 default:
434 ERR("Unhandled OpCode %#x.\n",current->bOpcode);
435 instr += count * size;
436 break;
440 end_of_buffer:
441 return D3D_OK;
444 static inline struct d3d_execute_buffer *impl_from_IDirect3DExecuteBuffer(IDirect3DExecuteBuffer *iface)
446 return CONTAINING_RECORD(iface, struct d3d_execute_buffer, IDirect3DExecuteBuffer_iface);
449 static HRESULT WINAPI d3d_execute_buffer_QueryInterface(IDirect3DExecuteBuffer *iface, REFIID iid, void **out)
451 TRACE("iface %p, iid %s, out %p.\n", iface, debugstr_guid(iid), out);
453 if (IsEqualGUID(&IID_IDirect3DExecuteBuffer, iid)
454 || IsEqualGUID(&IID_IUnknown, iid))
456 IDirect3DExecuteBuffer_AddRef(iface);
457 *out = iface;
458 return S_OK;
461 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid));
463 *out = NULL;
464 return E_NOINTERFACE;
467 /*****************************************************************************
468 * IDirect3DExecuteBuffer::AddRef
470 * A normal AddRef method, nothing special
472 * Returns:
473 * The new refcount
475 *****************************************************************************/
476 static ULONG WINAPI d3d_execute_buffer_AddRef(IDirect3DExecuteBuffer *iface)
478 struct d3d_execute_buffer *buffer = impl_from_IDirect3DExecuteBuffer(iface);
479 ULONG ref = InterlockedIncrement(&buffer->ref);
481 TRACE("%p increasing refcount to %u.\n", buffer, ref);
483 return ref;
486 /*****************************************************************************
487 * IDirect3DExecuteBuffer::Release
489 * A normal Release method, nothing special
491 * Returns:
492 * The new refcount
494 *****************************************************************************/
495 static ULONG WINAPI d3d_execute_buffer_Release(IDirect3DExecuteBuffer *iface)
497 struct d3d_execute_buffer *buffer = impl_from_IDirect3DExecuteBuffer(iface);
498 ULONG ref = InterlockedDecrement(&buffer->ref);
500 TRACE("%p decreasing refcount to %u.\n", buffer, ref);
502 if (!ref)
504 if (buffer->need_free)
505 HeapFree(GetProcessHeap(), 0, buffer->desc.lpData);
506 if (buffer->index_buffer)
507 wined3d_buffer_decref(buffer->index_buffer);
508 if (buffer->dst_vertex_buffer)
510 wined3d_buffer_decref(buffer->src_vertex_buffer);
511 wined3d_buffer_decref(buffer->dst_vertex_buffer);
513 HeapFree(GetProcessHeap(), 0, buffer);
516 return ref;
519 /*****************************************************************************
520 * IDirect3DExecuteBuffer::Initialize
522 * Initializes the Execute Buffer. This method exists for COM compliance
523 * Nothing to do here.
525 * Returns:
526 * D3D_OK
528 *****************************************************************************/
529 static HRESULT WINAPI d3d_execute_buffer_Initialize(IDirect3DExecuteBuffer *iface,
530 IDirect3DDevice *device, D3DEXECUTEBUFFERDESC *desc)
532 TRACE("iface %p, device %p, desc %p.\n", iface, device, desc);
534 return D3D_OK;
537 /*****************************************************************************
538 * IDirect3DExecuteBuffer::Lock
540 * Locks the buffer, so the app can write into it.
542 * Params:
543 * Desc: Pointer to return the buffer description. This Description contains
544 * a pointer to the buffer data.
546 * Returns:
547 * This implementation always returns D3D_OK
549 *****************************************************************************/
550 static HRESULT WINAPI d3d_execute_buffer_Lock(IDirect3DExecuteBuffer *iface, D3DEXECUTEBUFFERDESC *desc)
552 struct d3d_execute_buffer *buffer = impl_from_IDirect3DExecuteBuffer(iface);
553 DWORD dwSize;
555 TRACE("iface %p, desc %p.\n", iface, desc);
557 dwSize = desc->dwSize;
558 memcpy(desc, &buffer->desc, dwSize);
560 if (TRACE_ON(ddraw))
562 TRACE(" Returning description :\n");
563 _dump_D3DEXECUTEBUFFERDESC(desc);
565 return D3D_OK;
568 /*****************************************************************************
569 * IDirect3DExecuteBuffer::Unlock
571 * Unlocks the buffer. We don't have anything to do here
573 * Returns:
574 * This implementation always returns D3D_OK
576 *****************************************************************************/
577 static HRESULT WINAPI d3d_execute_buffer_Unlock(IDirect3DExecuteBuffer *iface)
579 TRACE("iface %p.\n", iface);
581 return D3D_OK;
584 /*****************************************************************************
585 * IDirect3DExecuteBuffer::SetExecuteData
587 * Sets the execute data. This data is used to describe the buffer's content
589 * Params:
590 * Data: Pointer to a D3DEXECUTEDATA structure containing the data to
591 * assign
593 * Returns:
594 * D3D_OK on success
595 * DDERR_OUTOFMEMORY if the vertex buffer allocation failed
597 *****************************************************************************/
598 static HRESULT WINAPI d3d_execute_buffer_SetExecuteData(IDirect3DExecuteBuffer *iface, D3DEXECUTEDATA *data)
600 struct d3d_execute_buffer *buffer = impl_from_IDirect3DExecuteBuffer(iface);
601 struct wined3d_map_desc map_desc;
602 struct wined3d_box box = {0};
603 HRESULT hr;
605 TRACE("iface %p, data %p.\n", iface, data);
607 /* Skip past previous vertex data. */
608 buffer->src_vertex_pos += buffer->data.dwVertexCount;
610 if (buffer->vertex_size < data->dwVertexCount)
612 unsigned int new_size = max(data->dwVertexCount, buffer->vertex_size * 2);
613 struct wined3d_buffer *src_buffer, *dst_buffer;
615 hr = wined3d_buffer_create_vb(buffer->d3ddev->wined3d_device, new_size * sizeof(D3DVERTEX),
616 WINED3DUSAGE_DYNAMIC | WINED3DUSAGE_WRITEONLY, WINED3D_POOL_SYSTEM_MEM,
617 NULL, &ddraw_null_wined3d_parent_ops, &src_buffer);
618 if (FAILED(hr))
619 return hr;
621 hr = wined3d_buffer_create_vb(buffer->d3ddev->wined3d_device, new_size * sizeof(D3DTLVERTEX),
622 WINED3DUSAGE_STATICDECL, WINED3D_POOL_DEFAULT,
623 NULL, &ddraw_null_wined3d_parent_ops, &dst_buffer);
624 if (FAILED(hr))
626 wined3d_buffer_decref(src_buffer);
627 return hr;
630 if (buffer->dst_vertex_buffer)
632 wined3d_buffer_decref(buffer->src_vertex_buffer);
633 wined3d_buffer_decref(buffer->dst_vertex_buffer);
635 buffer->src_vertex_buffer = src_buffer;
636 buffer->dst_vertex_buffer = dst_buffer;
637 buffer->vertex_size = new_size;
638 buffer->src_vertex_pos = 0;
640 else if (buffer->vertex_size - data->dwVertexCount < buffer->src_vertex_pos)
642 buffer->src_vertex_pos = 0;
645 if (data->dwVertexCount)
647 box.left = buffer->src_vertex_pos * sizeof(D3DVERTEX);
648 box.right = box.left + data->dwVertexCount * sizeof(D3DVERTEX);
649 hr = wined3d_resource_map(wined3d_buffer_get_resource(buffer->src_vertex_buffer), 0,
650 &map_desc, &box, buffer->src_vertex_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD);
651 if (FAILED(hr))
652 return hr;
654 memcpy(map_desc.data, ((BYTE *)buffer->desc.lpData) + data->dwVertexOffset,
655 data->dwVertexCount * sizeof(D3DVERTEX));
657 wined3d_resource_unmap(wined3d_buffer_get_resource(buffer->src_vertex_buffer), 0);
660 memcpy(&buffer->data, data, data->dwSize);
662 if (TRACE_ON(ddraw))
663 _dump_executedata(data);
665 return D3D_OK;
668 /*****************************************************************************
669 * IDirect3DExecuteBuffer::GetExecuteData
671 * Returns the data in the execute buffer
673 * Params:
674 * Data: Pointer to a D3DEXECUTEDATA structure used to return data
676 * Returns:
677 * D3D_OK on success
679 *****************************************************************************/
680 static HRESULT WINAPI d3d_execute_buffer_GetExecuteData(IDirect3DExecuteBuffer *iface, D3DEXECUTEDATA *data)
682 struct d3d_execute_buffer *buffer = impl_from_IDirect3DExecuteBuffer(iface);
683 DWORD dwSize;
685 TRACE("iface %p, data %p.\n", iface, data);
687 dwSize = data->dwSize;
688 memcpy(data, &buffer->data, dwSize);
690 if (TRACE_ON(ddraw))
692 TRACE("Returning data :\n");
693 _dump_executedata(data);
696 return DD_OK;
699 /*****************************************************************************
700 * IDirect3DExecuteBuffer::Validate
702 * DirectX 5 SDK: "The IDirect3DExecuteBuffer::Validate method is not
703 * currently implemented"
705 * Params:
708 * Returns:
709 * DDERR_UNSUPPORTED, because it's not implemented in Windows.
711 *****************************************************************************/
712 static HRESULT WINAPI d3d_execute_buffer_Validate(IDirect3DExecuteBuffer *iface,
713 DWORD *offset, LPD3DVALIDATECALLBACK callback, void *context, DWORD reserved)
715 TRACE("iface %p, offset %p, callback %p, context %p, reserved %#x.\n",
716 iface, offset, callback, context, reserved);
718 WARN("Not implemented.\n");
720 return DDERR_UNSUPPORTED; /* Unchecked */
723 /*****************************************************************************
724 * IDirect3DExecuteBuffer::Optimize
726 * DirectX5 SDK: "The IDirect3DExecuteBuffer::Optimize method is not
727 * currently supported"
729 * Params:
730 * Dummy: Seems to be an unused dummy ;)
732 * Returns:
733 * DDERR_UNSUPPORTED, because it's not implemented in Windows.
735 *****************************************************************************/
736 static HRESULT WINAPI d3d_execute_buffer_Optimize(IDirect3DExecuteBuffer *iface, DWORD reserved)
738 TRACE("iface %p, reserved %#x.\n", iface, reserved);
740 WARN("Not implemented.\n");
742 return DDERR_UNSUPPORTED; /* Unchecked */
745 static const struct IDirect3DExecuteBufferVtbl d3d_execute_buffer_vtbl =
747 d3d_execute_buffer_QueryInterface,
748 d3d_execute_buffer_AddRef,
749 d3d_execute_buffer_Release,
750 d3d_execute_buffer_Initialize,
751 d3d_execute_buffer_Lock,
752 d3d_execute_buffer_Unlock,
753 d3d_execute_buffer_SetExecuteData,
754 d3d_execute_buffer_GetExecuteData,
755 d3d_execute_buffer_Validate,
756 d3d_execute_buffer_Optimize,
759 HRESULT d3d_execute_buffer_init(struct d3d_execute_buffer *execute_buffer,
760 struct d3d_device *device, D3DEXECUTEBUFFERDESC *desc)
762 execute_buffer->IDirect3DExecuteBuffer_iface.lpVtbl = &d3d_execute_buffer_vtbl;
763 execute_buffer->ref = 1;
764 execute_buffer->d3ddev = device;
766 /* Initializes memory */
767 memcpy(&execute_buffer->desc, desc, desc->dwSize);
769 /* No buffer given */
770 if (!(execute_buffer->desc.dwFlags & D3DDEB_LPDATA))
771 execute_buffer->desc.lpData = NULL;
773 /* No buffer size given */
774 if (!(execute_buffer->desc.dwFlags & D3DDEB_BUFSIZE))
775 execute_buffer->desc.dwBufferSize = 0;
777 /* Create buffer if asked */
778 if (!execute_buffer->desc.lpData && execute_buffer->desc.dwBufferSize)
780 execute_buffer->need_free = TRUE;
781 execute_buffer->desc.lpData = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, execute_buffer->desc.dwBufferSize);
782 if (!execute_buffer->desc.lpData)
784 ERR("Failed to allocate execute buffer data.\n");
785 return DDERR_OUTOFMEMORY;
789 execute_buffer->desc.dwFlags |= D3DDEB_LPDATA;
791 return D3D_OK;
794 struct d3d_execute_buffer *unsafe_impl_from_IDirect3DExecuteBuffer(IDirect3DExecuteBuffer *iface)
796 if (!iface)
797 return NULL;
798 assert(iface->lpVtbl == &d3d_execute_buffer_vtbl);
800 return impl_from_IDirect3DExecuteBuffer(iface);