msvcrt: Add scheduler_resource_allocation_error class implementation.
[wine.git] / dlls / d3dx9_36 / texture.c
blobb326bc1362f4e4350f5a632cc6a97c98eb5bfc01
1 /*
2 * Copyright 2009 Tony Wasserka
3 * Copyright 2010 Christian Costa
4 * Copyright 2010 Owen Rudge for CodeWeavers
5 * Copyright 2010 Matteo Bruni for CodeWeavers
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "config.h"
23 #include "wine/port.h"
25 #include "d3dx9_private.h"
27 WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
29 /* Returns TRUE if num is a power of 2, FALSE if not, or if 0 */
30 static BOOL is_pow2(UINT num)
32 return !(num & (num - 1));
35 /* Returns the smallest power of 2 which is greater than or equal to num */
36 static UINT make_pow2(UINT num)
38 UINT result = 1;
40 /* In the unlikely event somebody passes a large value, make sure we don't enter an infinite loop */
41 if (num >= 0x80000000)
42 return 0x80000000;
44 while (result < num)
45 result <<= 1;
47 return result;
50 static HRESULT get_surface(D3DRESOURCETYPE type, struct IDirect3DBaseTexture9 *tex,
51 int face, UINT level, struct IDirect3DSurface9 **surf)
53 switch (type)
55 case D3DRTYPE_TEXTURE:
56 return IDirect3DTexture9_GetSurfaceLevel((IDirect3DTexture9*) tex, level, surf);
57 case D3DRTYPE_CUBETEXTURE:
58 return IDirect3DCubeTexture9_GetCubeMapSurface((IDirect3DCubeTexture9*) tex, face, level, surf);
59 default:
60 ERR("Unexpected texture type\n");
61 return E_NOTIMPL;
65 HRESULT WINAPI D3DXFilterTexture(IDirect3DBaseTexture9 *texture,
66 const PALETTEENTRY *palette,
67 UINT srclevel,
68 DWORD filter)
70 UINT level;
71 HRESULT hr;
72 D3DRESOURCETYPE type;
74 TRACE("(%p, %p, %u, %#x)\n", texture, palette, srclevel, filter);
76 if (!texture)
77 return D3DERR_INVALIDCALL;
79 if ((filter & 0xFFFF) > D3DX_FILTER_BOX && filter != D3DX_DEFAULT)
80 return D3DERR_INVALIDCALL;
82 if (srclevel == D3DX_DEFAULT)
83 srclevel = 0;
84 else if (srclevel >= IDirect3DBaseTexture9_GetLevelCount(texture))
85 return D3DERR_INVALIDCALL;
87 switch (type = IDirect3DBaseTexture9_GetType(texture))
89 case D3DRTYPE_TEXTURE:
90 case D3DRTYPE_CUBETEXTURE:
92 IDirect3DSurface9 *topsurf, *mipsurf;
93 D3DSURFACE_DESC desc;
94 int i, numfaces;
96 if (type == D3DRTYPE_TEXTURE)
98 numfaces = 1;
99 IDirect3DTexture9_GetLevelDesc((IDirect3DTexture9*) texture, srclevel, &desc);
101 else
103 numfaces = 6;
104 IDirect3DCubeTexture9_GetLevelDesc((IDirect3DTexture9*) texture, srclevel, &desc);
107 if (filter == D3DX_DEFAULT)
109 if (is_pow2(desc.Width) && is_pow2(desc.Height))
110 filter = D3DX_FILTER_BOX;
111 else
112 filter = D3DX_FILTER_BOX | D3DX_FILTER_DITHER;
115 for (i = 0; i < numfaces; i++)
117 level = srclevel + 1;
118 hr = get_surface(type, texture, i, srclevel, &topsurf);
120 if (FAILED(hr))
121 return D3DERR_INVALIDCALL;
123 while (get_surface(type, texture, i, level, &mipsurf) == D3D_OK)
125 hr = D3DXLoadSurfaceFromSurface(mipsurf, palette, NULL, topsurf, palette, NULL, filter, 0);
126 IDirect3DSurface9_Release(topsurf);
127 topsurf = mipsurf;
129 if (FAILED(hr))
130 break;
132 level++;
135 IDirect3DSurface9_Release(topsurf);
136 if (FAILED(hr))
137 return hr;
140 return D3D_OK;
143 case D3DRTYPE_VOLUMETEXTURE:
145 D3DVOLUME_DESC desc;
146 int level, level_count;
147 IDirect3DVolume9 *top_volume, *mip_volume;
148 IDirect3DVolumeTexture9 *volume_texture = (IDirect3DVolumeTexture9*) texture;
150 IDirect3DVolumeTexture9_GetLevelDesc(volume_texture, srclevel, &desc);
152 if (filter == D3DX_DEFAULT)
154 if (is_pow2(desc.Width) && is_pow2(desc.Height) && is_pow2(desc.Depth))
155 filter = D3DX_FILTER_BOX;
156 else
157 filter = D3DX_FILTER_BOX | D3DX_FILTER_DITHER;
160 hr = IDirect3DVolumeTexture9_GetVolumeLevel(volume_texture, srclevel, &top_volume);
161 if (FAILED(hr))
162 return hr;
164 level_count = IDirect3DVolumeTexture9_GetLevelCount(volume_texture);
165 for (level = srclevel + 1; level < level_count; level++)
167 IDirect3DVolumeTexture9_GetVolumeLevel(volume_texture, level, &mip_volume);
168 hr = D3DXLoadVolumeFromVolume(mip_volume, palette, NULL, top_volume, palette, NULL, filter, 0);
169 IDirect3DVolume9_Release(top_volume);
170 top_volume = mip_volume;
172 if (FAILED(hr))
173 break;
176 IDirect3DVolume9_Release(top_volume);
177 if (FAILED(hr))
178 return hr;
180 return D3D_OK;
183 default:
184 return D3DERR_INVALIDCALL;
188 static D3DFORMAT get_luminance_replacement_format(D3DFORMAT format)
190 static const struct
192 D3DFORMAT luminance_format;
193 D3DFORMAT replacement_format;
194 } luminance_replacements[] =
196 {D3DFMT_L8, D3DFMT_X8R8G8B8},
197 {D3DFMT_A8L8, D3DFMT_A8R8G8B8},
198 {D3DFMT_A4L4, D3DFMT_A4R4G4B4},
199 {D3DFMT_L16, D3DFMT_A16B16G16R16}
201 unsigned int i;
203 for (i = 0; i < sizeof(luminance_replacements) / sizeof(luminance_replacements[0]); ++i)
204 if (format == luminance_replacements[i].luminance_format)
205 return luminance_replacements[i].replacement_format;
206 return format;
209 HRESULT WINAPI D3DXCheckTextureRequirements(struct IDirect3DDevice9 *device, UINT *width, UINT *height,
210 UINT *miplevels, DWORD usage, D3DFORMAT *format, D3DPOOL pool)
212 UINT w = (width && *width) ? *width : 1;
213 UINT h = (height && *height) ? *height : 1;
214 D3DCAPS9 caps;
215 D3DDEVICE_CREATION_PARAMETERS params;
216 IDirect3D9 *d3d = NULL;
217 D3DDISPLAYMODE mode;
218 HRESULT hr;
219 D3DFORMAT usedformat = D3DFMT_UNKNOWN;
220 const struct pixel_format_desc *fmt;
222 TRACE("(%p, %p, %p, %p, %u, %p, %u)\n", device, width, height, miplevels, usage, format, pool);
224 if (!device)
225 return D3DERR_INVALIDCALL;
227 /* usage */
228 if (usage == D3DX_DEFAULT)
229 usage = 0;
230 if (usage & (D3DUSAGE_WRITEONLY | D3DUSAGE_DONOTCLIP | D3DUSAGE_POINTS | D3DUSAGE_RTPATCHES | D3DUSAGE_NPATCHES))
231 return D3DERR_INVALIDCALL;
233 /* pool */
234 if ((pool != D3DPOOL_DEFAULT) && (pool != D3DPOOL_MANAGED) && (pool != D3DPOOL_SYSTEMMEM) && (pool != D3DPOOL_SCRATCH))
235 return D3DERR_INVALIDCALL;
237 /* format */
238 if (format)
240 TRACE("Requested format %x\n", *format);
241 usedformat = *format;
244 hr = IDirect3DDevice9_GetDirect3D(device, &d3d);
246 if (FAILED(hr))
247 goto cleanup;
249 hr = IDirect3DDevice9_GetCreationParameters(device, &params);
251 if (FAILED(hr))
252 goto cleanup;
254 hr = IDirect3DDevice9_GetDisplayMode(device, 0, &mode);
256 if (FAILED(hr))
257 goto cleanup;
259 if ((usedformat == D3DFMT_UNKNOWN) || (usedformat == D3DX_DEFAULT))
260 usedformat = D3DFMT_A8R8G8B8;
262 fmt = get_format_info(usedformat);
264 hr = IDirect3D9_CheckDeviceFormat(d3d, params.AdapterOrdinal, params.DeviceType, mode.Format,
265 usage, D3DRTYPE_TEXTURE, usedformat);
266 if (FAILED(hr))
268 BOOL allow_24bits;
269 int bestscore = INT_MIN, i = 0, j;
270 unsigned int channels;
271 const struct pixel_format_desc *curfmt, *bestfmt = NULL;
273 TRACE("Requested format is not supported, looking for a fallback.\n");
275 if (!fmt)
277 FIXME("Pixel format %x not handled\n", usedformat);
278 goto cleanup;
280 fmt = get_format_info(get_luminance_replacement_format(usedformat));
282 allow_24bits = fmt->bytes_per_pixel == 3;
283 channels = !!fmt->bits[0] + !!fmt->bits[1] + !!fmt->bits[2] + !!fmt->bits[3];
284 usedformat = D3DFMT_UNKNOWN;
286 while ((curfmt = get_format_info_idx(i)))
288 unsigned int curchannels = !!curfmt->bits[0] + !!curfmt->bits[1]
289 + !!curfmt->bits[2] + !!curfmt->bits[3];
290 int score;
292 i++;
294 if (curchannels < channels)
295 continue;
296 if (curfmt->bytes_per_pixel == 3 && !allow_24bits)
297 continue;
299 hr = IDirect3D9_CheckDeviceFormat(d3d, params.AdapterOrdinal, params.DeviceType,
300 mode.Format, usage, D3DRTYPE_TEXTURE, curfmt->format);
301 if (FAILED(hr))
302 continue;
304 /* This format can be used, let's evaluate it.
305 Weights chosen quite arbitrarily... */
306 score = 512 * (curfmt->type == fmt->type);
307 score -= 32 * (curchannels - channels);
309 for (j = 0; j < 4; j++)
311 int diff = curfmt->bits[j] - fmt->bits[j];
312 score -= (diff < 0 ? -diff * 8 : diff) * (j == 0 ? 1 : 2);
315 if (score > bestscore)
317 bestscore = score;
318 usedformat = curfmt->format;
319 bestfmt = curfmt;
322 fmt = bestfmt;
323 hr = D3D_OK;
326 if (FAILED(IDirect3DDevice9_GetDeviceCaps(device, &caps)))
327 return D3DERR_INVALIDCALL;
329 if ((w == D3DX_DEFAULT) && (h == D3DX_DEFAULT))
330 w = h = 256;
331 else if (w == D3DX_DEFAULT)
332 w = (height ? h : 256);
333 else if (h == D3DX_DEFAULT)
334 h = (width ? w : 256);
336 if (fmt->block_width != 1 || fmt->block_height != 1)
338 if (w < fmt->block_width)
339 w = fmt->block_width;
340 if (h < fmt->block_height)
341 h = fmt->block_height;
344 if ((caps.TextureCaps & D3DPTEXTURECAPS_POW2) && (!is_pow2(w)))
345 w = make_pow2(w);
347 if (w > caps.MaxTextureWidth)
348 w = caps.MaxTextureWidth;
350 if ((caps.TextureCaps & D3DPTEXTURECAPS_POW2) && (!is_pow2(h)))
351 h = make_pow2(h);
353 if (h > caps.MaxTextureHeight)
354 h = caps.MaxTextureHeight;
356 if (caps.TextureCaps & D3DPTEXTURECAPS_SQUAREONLY)
358 if (w > h)
359 h = w;
360 else
361 w = h;
364 if (width)
365 *width = w;
367 if (height)
368 *height = h;
370 if (miplevels && (usage & D3DUSAGE_AUTOGENMIPMAP))
372 if (*miplevels > 1)
373 *miplevels = 0;
375 else if (miplevels)
377 UINT max_mipmaps = 1;
379 if (!width && !height)
380 max_mipmaps = 9; /* number of mipmaps in a 256x256 texture */
381 else
383 UINT max_dimen = max(w, h);
385 while (max_dimen > 1)
387 max_dimen >>= 1;
388 max_mipmaps++;
392 if (*miplevels == 0 || *miplevels > max_mipmaps)
393 *miplevels = max_mipmaps;
396 cleanup:
398 if (d3d)
399 IDirect3D9_Release(d3d);
401 if (FAILED(hr))
402 return hr;
404 if (usedformat == D3DFMT_UNKNOWN)
406 WARN("Couldn't find a suitable pixel format\n");
407 return D3DERR_NOTAVAILABLE;
410 TRACE("Format chosen: %x\n", usedformat);
411 if (format)
412 *format = usedformat;
414 return D3D_OK;
417 HRESULT WINAPI D3DXCheckCubeTextureRequirements(struct IDirect3DDevice9 *device, UINT *size,
418 UINT *miplevels, DWORD usage, D3DFORMAT *format, D3DPOOL pool)
420 D3DCAPS9 caps;
421 UINT s = (size && *size) ? *size : 256;
422 HRESULT hr;
424 TRACE("(%p, %p, %p, %u, %p, %u)\n", device, size, miplevels, usage, format, pool);
426 if (s == D3DX_DEFAULT)
427 s = 256;
429 if (!device || FAILED(IDirect3DDevice9_GetDeviceCaps(device, &caps)))
430 return D3DERR_INVALIDCALL;
432 if (!(caps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP))
433 return D3DERR_NOTAVAILABLE;
435 /* ensure width/height is power of 2 */
436 if ((caps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP_POW2) && (!is_pow2(s)))
437 s = make_pow2(s);
439 hr = D3DXCheckTextureRequirements(device, &s, &s, miplevels, usage, format, pool);
441 if (!(caps.TextureCaps & D3DPTEXTURECAPS_MIPCUBEMAP))
443 if(miplevels)
444 *miplevels = 1;
447 if (size)
448 *size = s;
450 return hr;
453 HRESULT WINAPI D3DXCheckVolumeTextureRequirements(struct IDirect3DDevice9 *device, UINT *width, UINT *height,
454 UINT *depth, UINT *miplevels, DWORD usage, D3DFORMAT *format, D3DPOOL pool)
456 D3DCAPS9 caps;
457 UINT w = width ? *width : D3DX_DEFAULT;
458 UINT h = height ? *height : D3DX_DEFAULT;
459 UINT d = (depth && *depth) ? *depth : 1;
460 HRESULT hr;
462 TRACE("(%p, %p, %p, %p, %p, %u, %p, %u)\n", device, width, height, depth, miplevels,
463 usage, format, pool);
465 if (!device || FAILED(IDirect3DDevice9_GetDeviceCaps(device, &caps)))
466 return D3DERR_INVALIDCALL;
468 if (!(caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP))
469 return D3DERR_NOTAVAILABLE;
471 hr = D3DXCheckTextureRequirements(device, &w, &h, NULL, usage, format, pool);
472 if (d == D3DX_DEFAULT)
473 d = 1;
475 /* ensure width/height is power of 2 */
476 if ((caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP_POW2) &&
477 (!is_pow2(w) || !is_pow2(h) || !is_pow2(d)))
479 w = make_pow2(w);
480 h = make_pow2(h);
481 d = make_pow2(d);
484 if (w > caps.MaxVolumeExtent)
485 w = caps.MaxVolumeExtent;
486 if (h > caps.MaxVolumeExtent)
487 h = caps.MaxVolumeExtent;
488 if (d > caps.MaxVolumeExtent)
489 d = caps.MaxVolumeExtent;
491 if (miplevels)
493 if (!(caps.TextureCaps & D3DPTEXTURECAPS_MIPVOLUMEMAP))
494 *miplevels = 1;
495 else if ((usage & D3DUSAGE_AUTOGENMIPMAP))
497 if (*miplevels > 1)
498 *miplevels = 0;
500 else
502 UINT max_mipmaps = 1;
503 UINT max_dimen = max(max(w, h), d);
505 while (max_dimen > 1)
507 max_dimen >>= 1;
508 max_mipmaps++;
511 if (*miplevels == 0 || *miplevels > max_mipmaps)
512 *miplevels = max_mipmaps;
516 if (width)
517 *width = w;
518 if (height)
519 *height = h;
520 if (depth)
521 *depth = d;
523 return hr;
526 HRESULT WINAPI D3DXCreateTexture(struct IDirect3DDevice9 *device, UINT width, UINT height,
527 UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, struct IDirect3DTexture9 **texture)
529 HRESULT hr;
531 TRACE("device %p, width %u, height %u, miplevels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
532 device, width, height, miplevels, usage, format, pool, texture);
534 if (!device || !texture)
535 return D3DERR_INVALIDCALL;
537 if (FAILED(hr = D3DXCheckTextureRequirements(device, &width, &height, &miplevels, usage, &format, pool)))
538 return hr;
540 return IDirect3DDevice9_CreateTexture(device, width, height, miplevels, usage, format, pool, texture, NULL);
543 static D3DFORMAT get_alpha_replacement_format(D3DFORMAT format)
545 static const struct
547 D3DFORMAT orig_format;
548 D3DFORMAT replacement_format;
550 replacement_formats[] =
552 {D3DFMT_X8R8G8B8, D3DFMT_A8R8G8B8},
553 {D3DFMT_X1R5G5B5, D3DFMT_A1R5G5B5},
554 {D3DFMT_X4R4G4B4, D3DFMT_A4R4G4B4},
555 {D3DFMT_X8B8G8R8, D3DFMT_A8B8G8R8},
556 {D3DFMT_L8, D3DFMT_A8L8},
558 unsigned int i;
560 for (i = 0; i < sizeof(replacement_formats) / sizeof(replacement_formats[0]); ++i)
561 if (replacement_formats[i].orig_format == format)
562 return replacement_formats[i].replacement_format;
563 return format;
566 HRESULT WINAPI D3DXCreateTextureFromFileInMemoryEx(struct IDirect3DDevice9 *device, const void *srcdata,
567 UINT srcdatasize, UINT width, UINT height, UINT miplevels, DWORD usage, D3DFORMAT format,
568 D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo,
569 PALETTEENTRY *palette, struct IDirect3DTexture9 **texture)
571 IDirect3DTexture9 **texptr;
572 IDirect3DTexture9 *buftex;
573 IDirect3DSurface9 *surface;
574 BOOL dynamic_texture, format_specified = FALSE;
575 D3DXIMAGE_INFO imginfo;
576 UINT loaded_miplevels, skip_levels;
577 D3DCAPS9 caps;
578 HRESULT hr;
580 TRACE("device %p, srcdata %p, srcdatasize %u, width %u, height %u, miplevels %u,"
581 " usage %#x, format %#x, pool %#x, filter %#x, mipfilter %#x, colorkey %#x,"
582 " srcinfo %p, palette %p, texture %p.\n",
583 device, srcdata, srcdatasize, width, height, miplevels, usage, format, pool,
584 filter, mipfilter, colorkey, srcinfo, palette, texture);
586 /* check for invalid parameters */
587 if (!device || !texture || !srcdata || !srcdatasize)
588 return D3DERR_INVALIDCALL;
590 hr = D3DXGetImageInfoFromFileInMemory(srcdata, srcdatasize, &imginfo);
591 if (FAILED(hr))
593 FIXME("Unrecognized file format, returning failure.\n");
594 *texture = NULL;
595 return hr;
598 /* handle default values */
599 if (width == 0 || width == D3DX_DEFAULT_NONPOW2)
600 width = imginfo.Width;
602 if (height == 0 || height == D3DX_DEFAULT_NONPOW2)
603 height = imginfo.Height;
605 if (width == D3DX_DEFAULT)
606 width = make_pow2(imginfo.Width);
608 if (height == D3DX_DEFAULT)
609 height = make_pow2(imginfo.Height);
611 if (format == D3DFMT_UNKNOWN || format == D3DX_DEFAULT)
612 format = imginfo.Format;
613 else
614 format_specified = TRUE;
616 if (width == D3DX_FROM_FILE)
618 width = imginfo.Width;
621 if (height == D3DX_FROM_FILE)
623 height = imginfo.Height;
626 if (format == D3DFMT_FROM_FILE)
628 format = imginfo.Format;
631 if (miplevels == D3DX_FROM_FILE)
633 miplevels = imginfo.MipLevels;
636 skip_levels = mipfilter != D3DX_DEFAULT ? mipfilter >> D3DX_SKIP_DDS_MIP_LEVELS_SHIFT : 0;
637 if (skip_levels && imginfo.MipLevels > skip_levels)
639 TRACE("Skipping the first %u (of %u) levels of a DDS mipmapped texture.\n",
640 skip_levels, imginfo.MipLevels);
641 TRACE("Texture level 0 dimensions are %ux%u.\n", imginfo.Width, imginfo.Height);
642 width >>= skip_levels;
643 height >>= skip_levels;
644 miplevels -= skip_levels;
646 else
648 skip_levels = 0;
651 /* fix texture creation parameters */
652 hr = D3DXCheckTextureRequirements(device, &width, &height, &miplevels, usage, &format, pool);
653 if (FAILED(hr))
655 FIXME("Couldn't find suitable texture parameters.\n");
656 *texture = NULL;
657 return hr;
660 if (colorkey && !format_specified)
661 format = get_alpha_replacement_format(format);
663 if (imginfo.MipLevels < miplevels && (D3DFMT_DXT1 <= imginfo.Format && imginfo.Format <= D3DFMT_DXT5))
665 FIXME("Generation of mipmaps for compressed pixel formats is not implemented yet.\n");
666 miplevels = imginfo.MipLevels;
668 if (imginfo.ResourceType == D3DRTYPE_VOLUMETEXTURE
669 && D3DFMT_DXT1 <= imginfo.Format && imginfo.Format <= D3DFMT_DXT5 && miplevels > 1)
671 FIXME("Generation of mipmaps for compressed pixel formats is not implemented yet.\n");
672 miplevels = 1;
675 if (FAILED(IDirect3DDevice9_GetDeviceCaps(device, &caps)))
676 return D3DERR_INVALIDCALL;
678 /* Create the to-be-filled texture */
679 dynamic_texture = (caps.Caps2 & D3DCAPS2_DYNAMICTEXTURES) && (usage & D3DUSAGE_DYNAMIC);
680 if (pool == D3DPOOL_DEFAULT && !dynamic_texture)
682 hr = D3DXCreateTexture(device, width, height, miplevels, 0, format, D3DPOOL_SYSTEMMEM, &buftex);
683 texptr = &buftex;
685 else
687 hr = D3DXCreateTexture(device, width, height, miplevels, usage, format, pool, texture);
688 texptr = texture;
691 if (FAILED(hr))
693 FIXME("Texture creation failed.\n");
694 *texture = NULL;
695 return hr;
698 TRACE("Texture created correctly. Now loading the texture data into it.\n");
699 if (imginfo.ImageFileFormat != D3DXIFF_DDS)
701 IDirect3DTexture9_GetSurfaceLevel(*texptr, 0, &surface);
702 hr = D3DXLoadSurfaceFromFileInMemory(surface, palette, NULL, srcdata, srcdatasize, NULL, filter, colorkey, NULL);
703 IDirect3DSurface9_Release(surface);
704 loaded_miplevels = min(IDirect3DTexture9_GetLevelCount(*texptr), imginfo.MipLevels);
706 else
708 hr = load_texture_from_dds(*texptr, srcdata, palette, filter, colorkey, &imginfo, skip_levels,
709 &loaded_miplevels);
712 if (FAILED(hr))
714 FIXME("Texture loading failed.\n");
715 IDirect3DTexture9_Release(*texptr);
716 *texture = NULL;
717 return hr;
720 hr = D3DXFilterTexture((IDirect3DBaseTexture9*) *texptr, palette, loaded_miplevels - 1, mipfilter);
721 if (FAILED(hr))
723 FIXME("Texture filtering failed.\n");
724 IDirect3DTexture9_Release(*texptr);
725 *texture = NULL;
726 return hr;
729 /* Move the data to the actual texture if necessary */
730 if (texptr == &buftex)
732 hr = D3DXCreateTexture(device, width, height, miplevels, usage, format, pool, texture);
734 if (FAILED(hr))
736 IDirect3DTexture9_Release(buftex);
737 *texture = NULL;
738 return hr;
741 IDirect3DDevice9_UpdateTexture(device, (IDirect3DBaseTexture9*)buftex, (IDirect3DBaseTexture9*)(*texture));
742 IDirect3DTexture9_Release(buftex);
745 if (srcinfo)
746 *srcinfo = imginfo;
748 return D3D_OK;
751 HRESULT WINAPI D3DXCreateTextureFromFileInMemory(struct IDirect3DDevice9 *device,
752 const void *srcdata, UINT srcdatasize, struct IDirect3DTexture9 **texture)
754 TRACE("(%p, %p, %d, %p)\n", device, srcdata, srcdatasize, texture);
756 return D3DXCreateTextureFromFileInMemoryEx(device, srcdata, srcdatasize, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN,
757 D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, texture);
760 HRESULT WINAPI D3DXCreateTextureFromFileExW(struct IDirect3DDevice9 *device, const WCHAR *srcfile,
761 UINT width, UINT height, UINT miplevels, DWORD usage, D3DFORMAT format,
762 D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo,
763 PALETTEENTRY *palette, struct IDirect3DTexture9 **texture)
765 void *buffer;
766 HRESULT hr;
767 DWORD size;
769 TRACE("device %p, srcfile %s, width %u, height %u, miplevels %u, usage %#x, format %#x, "
770 "pool %#x, filter %#x, mipfilter %#x, colorkey 0x%08x, srcinfo %p, palette %p, texture %p.\n",
771 device, debugstr_w(srcfile), width, height, miplevels, usage, format,
772 pool, filter, mipfilter, colorkey, srcinfo, palette, texture);
774 if (!srcfile)
775 return D3DERR_INVALIDCALL;
777 hr = map_view_of_file(srcfile, &buffer, &size);
778 if (FAILED(hr))
779 return D3DXERR_INVALIDDATA;
781 hr = D3DXCreateTextureFromFileInMemoryEx(device, buffer, size, width, height, miplevels, usage, format, pool,
782 filter, mipfilter, colorkey, srcinfo, palette, texture);
784 UnmapViewOfFile(buffer);
786 return hr;
789 HRESULT WINAPI D3DXCreateTextureFromFileExA(struct IDirect3DDevice9 *device, const char *srcfile,
790 UINT width, UINT height, UINT miplevels, DWORD usage, D3DFORMAT format,
791 D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo,
792 PALETTEENTRY *palette, struct IDirect3DTexture9 **texture)
794 WCHAR *widename;
795 HRESULT hr;
796 DWORD len;
798 TRACE("device %p, srcfile %s, width %u, height %u, miplevels %u, usage %#x, format %#x, "
799 "pool %#x, filter %#x, mipfilter %#x, colorkey 0x%08x, srcinfo %p, palette %p, texture %p.\n",
800 device, debugstr_a(srcfile), width, height, miplevels, usage, format,
801 pool, filter, mipfilter, colorkey, srcinfo, palette, texture);
803 if (!device || !srcfile || !texture)
804 return D3DERR_INVALIDCALL;
806 len = MultiByteToWideChar(CP_ACP, 0, srcfile, -1, NULL, 0);
807 widename = HeapAlloc(GetProcessHeap(), 0, len * sizeof(*widename));
808 MultiByteToWideChar(CP_ACP, 0, srcfile, -1, widename, len);
810 hr = D3DXCreateTextureFromFileExW(device, widename, width, height, miplevels,
811 usage, format, pool, filter, mipfilter,
812 colorkey, srcinfo, palette, texture);
814 HeapFree(GetProcessHeap(), 0, widename);
815 return hr;
818 HRESULT WINAPI D3DXCreateTextureFromFileA(struct IDirect3DDevice9 *device,
819 const char *srcfile, struct IDirect3DTexture9 **texture)
821 TRACE("(%p, %s, %p)\n", device, debugstr_a(srcfile), texture);
823 return D3DXCreateTextureFromFileExA(device, srcfile, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN,
824 D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, texture);
827 HRESULT WINAPI D3DXCreateTextureFromFileW(struct IDirect3DDevice9 *device,
828 const WCHAR *srcfile, struct IDirect3DTexture9 **texture)
830 TRACE("(%p, %s, %p)\n", device, debugstr_w(srcfile), texture);
832 return D3DXCreateTextureFromFileExW(device, srcfile, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN,
833 D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, texture);
837 HRESULT WINAPI D3DXCreateTextureFromResourceA(struct IDirect3DDevice9 *device,
838 HMODULE srcmodule, const char *resource, struct IDirect3DTexture9 **texture)
840 TRACE("(%p, %s): relay\n", srcmodule, debugstr_a(resource));
842 return D3DXCreateTextureFromResourceExA(device, srcmodule, resource, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN,
843 D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, texture);
846 HRESULT WINAPI D3DXCreateTextureFromResourceW(struct IDirect3DDevice9 *device,
847 HMODULE srcmodule, const WCHAR *resource, struct IDirect3DTexture9 **texture)
849 TRACE("(%p, %s): relay\n", srcmodule, debugstr_w(resource));
851 return D3DXCreateTextureFromResourceExW(device, srcmodule, resource, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN,
852 D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, texture);
855 HRESULT WINAPI D3DXCreateTextureFromResourceExA(struct IDirect3DDevice9 *device, HMODULE srcmodule,
856 const char *resource, UINT width, UINT height, UINT miplevels, DWORD usage, D3DFORMAT format,
857 D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo,
858 PALETTEENTRY *palette, struct IDirect3DTexture9 **texture)
860 HRSRC resinfo;
861 void *buffer;
862 DWORD size;
864 TRACE("device %p, srcmodule %p, resource %s, width %u, height %u, miplevels %u, usage %#x, format %#x, "
865 "pool %#x, filter %#x, mipfilter %#x, colorkey 0x%08x, srcinfo %p, palette %p, texture %p.\n",
866 device, srcmodule, debugstr_a(resource), width, height, miplevels, usage, format,
867 pool, filter, mipfilter, colorkey, srcinfo, palette, texture);
869 if (!device || !texture)
870 return D3DERR_INVALIDCALL;
872 if (!(resinfo = FindResourceA(srcmodule, resource, (const char *)RT_RCDATA))
873 /* Try loading the resource as bitmap data (which is in DIB format D3DXIFF_DIB) */
874 && !(resinfo = FindResourceA(srcmodule, resource, (const char *)RT_BITMAP)))
875 return D3DXERR_INVALIDDATA;
877 if (FAILED(load_resource_into_memory(srcmodule, resinfo, &buffer, &size)))
878 return D3DXERR_INVALIDDATA;
880 return D3DXCreateTextureFromFileInMemoryEx(device, buffer, size, width, height, miplevels,
881 usage, format, pool, filter, mipfilter, colorkey, srcinfo, palette, texture);
884 HRESULT WINAPI D3DXCreateTextureFromResourceExW(struct IDirect3DDevice9 *device, HMODULE srcmodule,
885 const WCHAR *resource, UINT width, UINT height, UINT miplevels, DWORD usage, D3DFORMAT format,
886 D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo,
887 PALETTEENTRY *palette, struct IDirect3DTexture9 **texture)
889 HRSRC resinfo;
890 void *buffer;
891 DWORD size;
893 TRACE("device %p, srcmodule %p, resource %s, width %u, height %u, miplevels %u, usage %#x, format %#x, "
894 "pool %#x, filter %#x, mipfilter %#x, colorkey 0x%08x, srcinfo %p, palette %p, texture %p.\n",
895 device, srcmodule, debugstr_w(resource), width, height, miplevels, usage, format,
896 pool, filter, mipfilter, colorkey, srcinfo, palette, texture);
898 if (!device || !texture)
899 return D3DERR_INVALIDCALL;
901 if (!(resinfo = FindResourceW(srcmodule, resource, (const WCHAR *)RT_RCDATA))
902 /* Try loading the resource as bitmap data (which is in DIB format D3DXIFF_DIB) */
903 && !(resinfo = FindResourceW(srcmodule, resource, (const WCHAR *)RT_BITMAP)))
904 return D3DXERR_INVALIDDATA;
906 if (FAILED(load_resource_into_memory(srcmodule, resinfo, &buffer, &size)))
907 return D3DXERR_INVALIDDATA;
909 return D3DXCreateTextureFromFileInMemoryEx(device, buffer, size, width, height, miplevels,
910 usage, format, pool, filter, mipfilter, colorkey, srcinfo, palette, texture);
913 HRESULT WINAPI D3DXCreateCubeTexture(struct IDirect3DDevice9 *device, UINT size, UINT miplevels,
914 DWORD usage, D3DFORMAT format, D3DPOOL pool, struct IDirect3DCubeTexture9 **texture)
916 HRESULT hr;
918 TRACE("(%p, %u, %u, %#x, %#x, %#x, %p)\n", device, size, miplevels, usage, format,
919 pool, texture);
921 if (!device || !texture)
922 return D3DERR_INVALIDCALL;
924 hr = D3DXCheckCubeTextureRequirements(device, &size, &miplevels, usage, &format, pool);
926 if (FAILED(hr))
928 TRACE("D3DXCheckCubeTextureRequirements failed\n");
929 return hr;
932 return IDirect3DDevice9_CreateCubeTexture(device, size, miplevels, usage, format, pool, texture, NULL);
935 HRESULT WINAPI D3DXCreateCubeTextureFromFileInMemory(struct IDirect3DDevice9 *device,
936 const void *data, UINT datasize, struct IDirect3DCubeTexture9 **texture)
938 TRACE("(%p, %p, %u, %p)\n", device, data, datasize, texture);
940 return D3DXCreateCubeTextureFromFileInMemoryEx(device, data, datasize, D3DX_DEFAULT, D3DX_DEFAULT,
941 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, texture);
944 HRESULT WINAPI D3DXCreateVolumeTexture(struct IDirect3DDevice9 *device, UINT width, UINT height, UINT depth,
945 UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, struct IDirect3DVolumeTexture9 **texture)
947 HRESULT hr;
949 TRACE("(%p, %u, %u, %u, %u, %#x, %#x, %#x, %p)\n", device, width, height, depth,
950 miplevels, usage, format, pool, texture);
952 if (!device || !texture)
953 return D3DERR_INVALIDCALL;
955 hr = D3DXCheckVolumeTextureRequirements(device, &width, &height, &depth,
956 &miplevels, usage, &format, pool);
958 if (FAILED(hr))
960 TRACE("D3DXCheckVolumeTextureRequirements failed\n");
961 return hr;
964 return IDirect3DDevice9_CreateVolumeTexture(device, width, height, depth, miplevels,
965 usage, format, pool, texture, NULL);
968 HRESULT WINAPI D3DXCreateVolumeTextureFromFileA(IDirect3DDevice9 *device,
969 const char *filename,
970 IDirect3DVolumeTexture9 **volume_texture)
972 int len;
973 HRESULT hr;
974 void *data;
975 DWORD data_size;
976 WCHAR *filenameW;
978 TRACE("(%p, %s, %p): relay\n",
979 device, debugstr_a(filename), volume_texture);
981 if (!filename) return D3DERR_INVALIDCALL;
983 len = MultiByteToWideChar(CP_ACP, 0, filename, -1, NULL, 0);
984 filenameW = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR));
985 if (!filenameW) return E_OUTOFMEMORY;
986 MultiByteToWideChar(CP_ACP, 0, filename, -1, filenameW, len);
988 hr = map_view_of_file(filenameW, &data, &data_size);
989 HeapFree(GetProcessHeap(), 0, filenameW);
990 if (FAILED(hr)) return D3DXERR_INVALIDDATA;
992 hr = D3DXCreateVolumeTextureFromFileInMemoryEx(device, data, data_size, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT,
993 D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, volume_texture);
995 UnmapViewOfFile(data);
996 return hr;
999 HRESULT WINAPI D3DXCreateVolumeTextureFromFileW(IDirect3DDevice9 *device,
1000 const WCHAR *filename,
1001 IDirect3DVolumeTexture9 **volume_texture)
1003 HRESULT hr;
1004 void *data;
1005 DWORD data_size;
1007 TRACE("(%p, %s, %p): relay\n",
1008 device, debugstr_w(filename), volume_texture);
1010 if (!filename) return D3DERR_INVALIDCALL;
1012 hr = map_view_of_file(filename, &data, &data_size);
1013 if (FAILED(hr)) return D3DXERR_INVALIDDATA;
1015 hr = D3DXCreateVolumeTextureFromFileInMemoryEx(device, data, data_size, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT,
1016 D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, volume_texture);
1018 UnmapViewOfFile(data);
1019 return hr;
1022 HRESULT WINAPI D3DXCreateVolumeTextureFromFileExA(IDirect3DDevice9 *device,
1023 const char *filename,
1024 UINT width,
1025 UINT height,
1026 UINT depth,
1027 UINT mip_levels,
1028 DWORD usage,
1029 D3DFORMAT format,
1030 D3DPOOL pool,
1031 DWORD filter,
1032 DWORD mip_filter,
1033 D3DCOLOR color_key,
1034 D3DXIMAGE_INFO *src_info,
1035 PALETTEENTRY *palette,
1036 IDirect3DVolumeTexture9 **volume_texture)
1038 int len;
1039 HRESULT hr;
1040 WCHAR *filenameW;
1041 void *data;
1042 DWORD data_size;
1044 TRACE("(%p, %s, %u, %u, %u, %u, %#x, %#x, %#x, %#x, %#x, %#x, %p, %p, %p): relay\n",
1045 device, debugstr_a(filename), width, height, depth, mip_levels,
1046 usage, format, pool, filter, mip_filter, color_key, src_info,
1047 palette, volume_texture);
1049 if (!filename) return D3DERR_INVALIDCALL;
1051 len = MultiByteToWideChar(CP_ACP, 0, filename, -1, NULL, 0);
1052 filenameW = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR));
1053 if (!filenameW) return E_OUTOFMEMORY;
1054 MultiByteToWideChar(CP_ACP, 0, filename, -1, filenameW, len);
1056 hr = map_view_of_file(filenameW, &data, &data_size);
1057 HeapFree(GetProcessHeap(), 0, filenameW);
1058 if (FAILED(hr)) return D3DXERR_INVALIDDATA;
1060 hr = D3DXCreateVolumeTextureFromFileInMemoryEx(device, data, data_size, width, height, depth,
1061 mip_levels, usage, format, pool, filter, mip_filter, color_key, src_info, palette,
1062 volume_texture);
1064 UnmapViewOfFile(data);
1065 return hr;
1068 HRESULT WINAPI D3DXCreateVolumeTextureFromFileExW(IDirect3DDevice9 *device,
1069 const WCHAR *filename,
1070 UINT width,
1071 UINT height,
1072 UINT depth,
1073 UINT mip_levels,
1074 DWORD usage,
1075 D3DFORMAT format,
1076 D3DPOOL pool,
1077 DWORD filter,
1078 DWORD mip_filter,
1079 D3DCOLOR color_key,
1080 D3DXIMAGE_INFO *src_info,
1081 PALETTEENTRY *palette,
1082 IDirect3DVolumeTexture9 **volume_texture)
1084 HRESULT hr;
1085 void *data;
1086 DWORD data_size;
1088 TRACE("(%p, %s, %u, %u, %u, %u, %#x, %#x, %#x, %#x, %#x, %#x, %p, %p, %p): relay\n",
1089 device, debugstr_w(filename), width, height, depth, mip_levels,
1090 usage, format, pool, filter, mip_filter, color_key, src_info,
1091 palette, volume_texture);
1093 if (!filename) return D3DERR_INVALIDCALL;
1095 hr = map_view_of_file(filename, &data, &data_size);
1096 if (FAILED(hr)) return D3DXERR_INVALIDDATA;
1098 hr = D3DXCreateVolumeTextureFromFileInMemoryEx(device, data, data_size, width, height, depth,
1099 mip_levels, usage, format, pool, filter, mip_filter, color_key, src_info, palette,
1100 volume_texture);
1102 UnmapViewOfFile(data);
1103 return hr;
1106 HRESULT WINAPI D3DXCreateVolumeTextureFromFileInMemory(IDirect3DDevice9 *device,
1107 const void *data,
1108 UINT data_size,
1109 IDirect3DVolumeTexture9 **volume_texture)
1111 TRACE("(%p, %p, %u, %p): relay\n", device, data, data_size, volume_texture);
1113 return D3DXCreateVolumeTextureFromFileInMemoryEx(device, data, data_size, D3DX_DEFAULT, D3DX_DEFAULT,
1114 D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT,
1115 0, NULL, NULL, volume_texture);
1118 HRESULT WINAPI D3DXCreateVolumeTextureFromFileInMemoryEx(IDirect3DDevice9 *device,
1119 const void *data,
1120 UINT data_size,
1121 UINT width,
1122 UINT height,
1123 UINT depth,
1124 UINT mip_levels,
1125 DWORD usage,
1126 D3DFORMAT format,
1127 D3DPOOL pool,
1128 DWORD filter,
1129 DWORD mip_filter,
1130 D3DCOLOR color_key,
1131 D3DXIMAGE_INFO *info,
1132 PALETTEENTRY *palette,
1133 IDirect3DVolumeTexture9 **volume_texture)
1135 HRESULT hr;
1136 D3DCAPS9 caps;
1137 D3DXIMAGE_INFO image_info;
1138 BOOL dynamic_texture;
1139 BOOL file_width = FALSE;
1140 BOOL file_height = FALSE;
1141 BOOL file_depth = FALSE;
1142 BOOL file_format = FALSE;
1143 BOOL file_mip_levels = FALSE;
1144 IDirect3DVolumeTexture9 *tex, *buftex;
1146 TRACE("(%p, %p, %u, %u, %u, %u, %u, %#x, %#x, %#x, %#x, %#x, %#x, %p, %p, %p)\n",
1147 device, data, data_size, width, height, depth, mip_levels, usage, format, pool,
1148 filter, mip_filter, color_key, info, palette, volume_texture);
1150 if (!device || !data || !data_size || !volume_texture)
1151 return D3DERR_INVALIDCALL;
1153 hr = D3DXGetImageInfoFromFileInMemory(data, data_size, &image_info);
1154 if (FAILED(hr)) return hr;
1156 if (image_info.ImageFileFormat != D3DXIFF_DDS)
1157 return D3DXERR_INVALIDDATA;
1159 if (width == 0 || width == D3DX_DEFAULT_NONPOW2)
1160 width = image_info.Width;
1161 if (width == D3DX_DEFAULT)
1162 width = make_pow2(image_info.Width);
1164 if (height == 0 || height == D3DX_DEFAULT_NONPOW2)
1165 height = image_info.Height;
1166 if (height == D3DX_DEFAULT)
1167 height = make_pow2(image_info.Height);
1169 if (depth == 0 || depth == D3DX_DEFAULT_NONPOW2)
1170 depth = image_info.Depth;
1171 if (depth == D3DX_DEFAULT)
1172 depth = make_pow2(image_info.Depth);
1174 if (format == D3DFMT_UNKNOWN || format == D3DX_DEFAULT)
1175 format = image_info.Format;
1177 if (width == D3DX_FROM_FILE)
1179 file_width = TRUE;
1180 width = image_info.Width;
1183 if (height == D3DX_FROM_FILE)
1185 file_height = TRUE;
1186 height = image_info.Height;
1189 if (depth == D3DX_FROM_FILE)
1191 file_depth = TRUE;
1192 depth = image_info.Depth;
1195 if (format == D3DFMT_FROM_FILE)
1197 file_format = TRUE;
1198 format = image_info.Format;
1201 if (mip_levels == D3DX_FROM_FILE)
1203 file_mip_levels = TRUE;
1204 mip_levels = image_info.MipLevels;
1207 hr = D3DXCheckVolumeTextureRequirements(device, &width, &height, &depth, &mip_levels, usage, &format, pool);
1208 if (FAILED(hr)) return hr;
1210 if ((file_width && width != image_info.Width)
1211 || (file_height && height != image_info.Height)
1212 || (file_depth && depth != image_info.Depth)
1213 || (file_format && format != image_info.Format)
1214 || (file_mip_levels && mip_levels != image_info.MipLevels))
1215 return D3DERR_NOTAVAILABLE;
1217 hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
1218 if (FAILED(hr))
1219 return D3DERR_INVALIDCALL;
1221 if (mip_levels > image_info.MipLevels)
1223 FIXME("Generation of mipmaps for volume textures is not implemented yet.\n");
1224 mip_levels = image_info.MipLevels;
1227 dynamic_texture = (caps.Caps2 & D3DCAPS2_DYNAMICTEXTURES) && (usage & D3DUSAGE_DYNAMIC);
1228 if (pool == D3DPOOL_DEFAULT && !dynamic_texture)
1230 hr = D3DXCreateVolumeTexture(device, width, height, depth, mip_levels, usage, format, D3DPOOL_SYSTEMMEM, &buftex);
1231 tex = buftex;
1233 else
1235 hr = D3DXCreateVolumeTexture(device, width, height, depth, mip_levels, usage, format, pool, &tex);
1236 buftex = NULL;
1239 if (FAILED(hr)) return hr;
1241 hr = load_volume_texture_from_dds(tex, data, palette, filter, color_key, &image_info);
1242 if (FAILED(hr))
1244 IDirect3DVolumeTexture9_Release(tex);
1245 return hr;
1248 if (buftex)
1250 hr = D3DXCreateVolumeTexture(device, width, height, depth, mip_levels, usage, format, pool, &tex);
1251 if (FAILED(hr))
1253 IDirect3DVolumeTexture9_Release(buftex);
1254 return hr;
1257 IDirect3DDevice9_UpdateTexture(device, (IDirect3DBaseTexture9 *)buftex, (IDirect3DBaseTexture9 *)tex);
1258 IDirect3DVolumeTexture9_Release(buftex);
1261 if (info)
1262 *info = image_info;
1264 *volume_texture = tex;
1265 return D3D_OK;
1268 static inline void fill_texture(const struct pixel_format_desc *format, BYTE *pos, const D3DXVECTOR4 *value)
1270 DWORD c;
1272 for (c = 0; c < format->bytes_per_pixel; c++)
1273 pos[c] = 0;
1275 for (c = 0; c < 4; c++)
1277 float comp_value;
1278 DWORD i, v = 0, mask32 = format->bits[c] == 32 ? ~0U : ((1 << format->bits[c]) - 1);
1280 switch (c)
1282 case 0: /* Alpha */
1283 comp_value = value->w;
1284 break;
1285 case 1: /* Red */
1286 comp_value = value->x;
1287 break;
1288 case 2: /* Green */
1289 comp_value = value->y;
1290 break;
1291 case 3: /* Blue */
1292 comp_value = value->z;
1293 break;
1296 if (format->type == FORMAT_ARGBF16)
1297 v = float_32_to_16(comp_value);
1298 else if (format->type == FORMAT_ARGBF)
1299 v = *(DWORD *)&comp_value;
1300 else if (format->type == FORMAT_ARGB)
1301 v = comp_value * ((1 << format->bits[c]) - 1) + 0.5f;
1302 else
1303 FIXME("Unhandled format type %#x\n", format->type);
1305 for (i = 0; i < format->bits[c] + format->shift[c]; i += 8)
1307 BYTE byte, mask;
1309 if (format->shift[c] > i)
1311 mask = mask32 << (format->shift[c] - i);
1312 byte = (v << (format->shift[c] - i)) & mask;
1314 else
1316 mask = mask32 >> (i - format->shift[c]);
1317 byte = (v >> (i - format->shift[c])) & mask;
1319 pos[i / 8] |= byte;
1324 HRESULT WINAPI D3DXFillTexture(struct IDirect3DTexture9 *texture, LPD3DXFILL2D function, void *funcdata)
1326 DWORD miplevels;
1327 DWORD m, x, y;
1328 D3DSURFACE_DESC desc;
1329 D3DLOCKED_RECT lock_rect;
1330 D3DXVECTOR4 value;
1331 D3DXVECTOR2 coord, size;
1332 const struct pixel_format_desc *format;
1333 BYTE *data;
1335 if (texture == NULL || function == NULL)
1336 return D3DERR_INVALIDCALL;
1338 miplevels = IDirect3DBaseTexture9_GetLevelCount(texture);
1340 for (m = 0; m < miplevels; m++)
1342 if (FAILED(IDirect3DTexture9_GetLevelDesc(texture, m, &desc)))
1343 return D3DERR_INVALIDCALL;
1345 format = get_format_info(desc.Format);
1346 if (format->type != FORMAT_ARGB && format->type != FORMAT_ARGBF16 && format->type != FORMAT_ARGBF)
1348 FIXME("Unsupported texture format %#x\n", desc.Format);
1349 return D3DERR_INVALIDCALL;
1352 if (FAILED(IDirect3DTexture9_LockRect(texture, m, &lock_rect, NULL, D3DLOCK_DISCARD)))
1353 return D3DERR_INVALIDCALL;
1355 size.x = 1.0f / desc.Width;
1356 size.y = 1.0f / desc.Height;
1358 data = lock_rect.pBits;
1360 for (y = 0; y < desc.Height; y++)
1362 /* The callback function expects the coordinates of the center
1363 of the texel */
1364 coord.y = (y + 0.5f) / desc.Height;
1366 for (x = 0; x < desc.Width; x++)
1368 coord.x = (x + 0.5f) / desc.Width;
1370 function(&value, &coord, &size, funcdata);
1372 fill_texture(format, data + y * lock_rect.Pitch + x * format->bytes_per_pixel, &value);
1375 IDirect3DTexture9_UnlockRect(texture, m);
1378 return D3D_OK;
1381 HRESULT WINAPI D3DXFillTextureTX(struct IDirect3DTexture9 *texture, ID3DXTextureShader *texture_shader)
1383 FIXME("texture %p, texture_shader %p stub.\n", texture, texture_shader);
1384 return E_NOTIMPL;
1387 HRESULT WINAPI D3DXCreateCubeTextureFromFileInMemoryEx(IDirect3DDevice9 *device,
1388 const void *src_data,
1389 UINT src_data_size,
1390 UINT size,
1391 UINT mip_levels,
1392 DWORD usage,
1393 D3DFORMAT format,
1394 D3DPOOL pool,
1395 DWORD filter,
1396 DWORD mip_filter,
1397 D3DCOLOR color_key,
1398 D3DXIMAGE_INFO *src_info,
1399 PALETTEENTRY *palette,
1400 IDirect3DCubeTexture9 **cube_texture)
1402 HRESULT hr;
1403 D3DCAPS9 caps;
1404 UINT loaded_miplevels;
1405 D3DXIMAGE_INFO img_info;
1406 BOOL dynamic_texture;
1407 BOOL file_size = FALSE;
1408 BOOL file_format = FALSE;
1409 BOOL file_mip_levels = FALSE;
1410 IDirect3DCubeTexture9 *tex, *buftex;
1412 TRACE("(%p, %p, %u, %u, %u, %#x, %#x, %#x, %#x, %#x, %#x, %p, %p, %p)\n", device,
1413 src_data, src_data_size, size, mip_levels, usage, format, pool, filter, mip_filter,
1414 color_key, src_info, palette, cube_texture);
1416 if (!device || !cube_texture || !src_data || !src_data_size)
1417 return D3DERR_INVALIDCALL;
1419 hr = D3DXGetImageInfoFromFileInMemory(src_data, src_data_size, &img_info);
1420 if (FAILED(hr))
1421 return hr;
1423 if (img_info.ImageFileFormat != D3DXIFF_DDS)
1424 return D3DXERR_INVALIDDATA;
1426 if (img_info.Width != img_info.Height)
1427 return D3DXERR_INVALIDDATA;
1429 if (size == 0 || size == D3DX_DEFAULT_NONPOW2)
1430 size = img_info.Width;
1431 if (size == D3DX_DEFAULT)
1432 size = make_pow2(img_info.Width);
1434 if (format == D3DFMT_UNKNOWN || format == D3DX_DEFAULT)
1435 format = img_info.Format;
1437 if (size == D3DX_FROM_FILE)
1439 file_size = TRUE;
1440 size = img_info.Width;
1443 if (format == D3DFMT_FROM_FILE)
1445 file_format = TRUE;
1446 format = img_info.Format;
1449 if (mip_levels == D3DX_FROM_FILE)
1451 file_mip_levels = TRUE;
1452 mip_levels = img_info.MipLevels;
1455 hr = D3DXCheckCubeTextureRequirements(device, &size, &mip_levels, usage, &format, pool);
1456 if (FAILED(hr))
1457 return hr;
1459 if ((file_size && size != img_info.Width)
1460 || (file_format && format != img_info.Format)
1461 || (file_mip_levels && mip_levels != img_info.MipLevels))
1462 return D3DERR_NOTAVAILABLE;
1464 hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
1465 if (FAILED(hr))
1466 return D3DERR_INVALIDCALL;
1468 if (mip_levels > img_info.MipLevels && (D3DFMT_DXT1 <= img_info.Format && img_info.Format <= D3DFMT_DXT5))
1470 FIXME("Generation of mipmaps for compressed pixel formats is not supported yet.\n");
1471 mip_levels = img_info.MipLevels;
1474 dynamic_texture = (caps.Caps2 & D3DCAPS2_DYNAMICTEXTURES) && (usage & D3DUSAGE_DYNAMIC);
1475 if (pool == D3DPOOL_DEFAULT && !dynamic_texture)
1477 hr = D3DXCreateCubeTexture(device, size, mip_levels, usage, format, D3DPOOL_SYSTEMMEM, &buftex);
1478 tex = buftex;
1480 else
1482 hr = D3DXCreateCubeTexture(device, size, mip_levels, usage, format, pool, &tex);
1483 buftex = NULL;
1485 if (FAILED(hr))
1486 return hr;
1488 hr = load_cube_texture_from_dds(tex, src_data, palette, filter, color_key, &img_info);
1489 if (FAILED(hr))
1491 IDirect3DCubeTexture9_Release(tex);
1492 return hr;
1495 loaded_miplevels = min(IDirect3DCubeTexture9_GetLevelCount(tex), img_info.MipLevels);
1496 hr = D3DXFilterTexture((IDirect3DBaseTexture9*) tex, palette, loaded_miplevels - 1, mip_filter);
1497 if (FAILED(hr))
1499 IDirect3DCubeTexture9_Release(tex);
1500 return hr;
1503 if (buftex)
1505 hr = D3DXCreateCubeTexture(device, size, mip_levels, usage, format, pool, &tex);
1506 if (FAILED(hr))
1508 IDirect3DCubeTexture9_Release(buftex);
1509 return hr;
1512 IDirect3DDevice9_UpdateTexture(device, (IDirect3DBaseTexture9 *)buftex, (IDirect3DBaseTexture9 *)tex);
1513 IDirect3DCubeTexture9_Release(buftex);
1516 if (src_info)
1517 *src_info = img_info;
1519 *cube_texture = tex;
1520 return D3D_OK;
1524 HRESULT WINAPI D3DXCreateCubeTextureFromFileA(IDirect3DDevice9 *device,
1525 const char *src_filename,
1526 IDirect3DCubeTexture9 **cube_texture)
1528 int len;
1529 HRESULT hr;
1530 WCHAR *filename;
1531 void *data;
1532 DWORD data_size;
1534 TRACE("(%p, %s, %p): relay\n", device, wine_dbgstr_a(src_filename), cube_texture);
1536 if (!src_filename) return D3DERR_INVALIDCALL;
1538 len = MultiByteToWideChar(CP_ACP, 0, src_filename, -1, NULL, 0);
1539 filename = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR));
1540 if (!filename) return E_OUTOFMEMORY;
1541 MultiByteToWideChar(CP_ACP, 0, src_filename, -1, filename, len);
1543 hr = map_view_of_file(filename, &data, &data_size);
1544 if (FAILED(hr))
1546 HeapFree(GetProcessHeap(), 0, filename);
1547 return D3DXERR_INVALIDDATA;
1550 hr = D3DXCreateCubeTextureFromFileInMemoryEx(device, data, data_size, D3DX_DEFAULT, D3DX_DEFAULT,
1551 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, cube_texture);
1553 UnmapViewOfFile(data);
1554 HeapFree(GetProcessHeap(), 0, filename);
1555 return hr;
1558 HRESULT WINAPI D3DXCreateCubeTextureFromFileW(IDirect3DDevice9 *device,
1559 const WCHAR *src_filename,
1560 IDirect3DCubeTexture9 **cube_texture)
1562 HRESULT hr;
1563 void *data;
1564 DWORD data_size;
1566 TRACE("(%p, %s, %p): relay\n", device, wine_dbgstr_w(src_filename), cube_texture);
1568 hr = map_view_of_file(src_filename, &data, &data_size);
1569 if (FAILED(hr)) return D3DXERR_INVALIDDATA;
1571 hr = D3DXCreateCubeTextureFromFileInMemoryEx(device, data, data_size, D3DX_DEFAULT, D3DX_DEFAULT,
1572 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, cube_texture);
1574 UnmapViewOfFile(data);
1575 return hr;
1578 HRESULT WINAPI D3DXCreateCubeTextureFromFileExA(IDirect3DDevice9 *device,
1579 const char *src_filename,
1580 UINT size,
1581 UINT mip_levels,
1582 DWORD usage,
1583 D3DFORMAT format,
1584 D3DPOOL pool,
1585 DWORD filter,
1586 DWORD mip_filter,
1587 D3DCOLOR color_key,
1588 D3DXIMAGE_INFO *image_info,
1589 PALETTEENTRY *palette,
1590 IDirect3DCubeTexture9 **cube_texture)
1592 int len;
1593 HRESULT hr;
1594 WCHAR *filename;
1595 void *data;
1596 DWORD data_size;
1598 TRACE("(%p, %s, %u, %u, %#x, %#x, %#x, %#x, %#x, %#x, %p, %p, %p): relay\n",
1599 device, wine_dbgstr_a(src_filename), size, mip_levels, usage, format,
1600 pool, filter, mip_filter, color_key, image_info, palette, cube_texture);
1602 if (!src_filename) return D3DERR_INVALIDCALL;
1604 len = MultiByteToWideChar(CP_ACP, 0, src_filename, -1, NULL, 0);
1605 filename = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR));
1606 if (!filename) return E_OUTOFMEMORY;
1607 MultiByteToWideChar(CP_ACP, 0, src_filename, -1, filename, len);
1609 hr = map_view_of_file(filename, &data, &data_size);
1610 if (FAILED(hr))
1612 HeapFree(GetProcessHeap(), 0, filename);
1613 return D3DXERR_INVALIDDATA;
1616 hr = D3DXCreateCubeTextureFromFileInMemoryEx(device, data, data_size, size, mip_levels,
1617 usage, format, pool, filter, mip_filter, color_key, image_info, palette, cube_texture);
1619 UnmapViewOfFile(data);
1620 HeapFree(GetProcessHeap(), 0, filename);
1621 return hr;
1624 HRESULT WINAPI D3DXCreateCubeTextureFromFileExW(IDirect3DDevice9 *device,
1625 const WCHAR *src_filename,
1626 UINT size,
1627 UINT mip_levels,
1628 DWORD usage,
1629 D3DFORMAT format,
1630 D3DPOOL pool,
1631 DWORD filter,
1632 DWORD mip_filter,
1633 D3DCOLOR color_key,
1634 D3DXIMAGE_INFO *image_info,
1635 PALETTEENTRY *palette,
1636 IDirect3DCubeTexture9 **cube_texture)
1638 HRESULT hr;
1639 void *data;
1640 DWORD data_size;
1642 TRACE("(%p, %s, %u, %u, %#x, %#x, %#x, %#x, %#x, %#x, %p, %p, %p): relay\n",
1643 device, wine_dbgstr_w(src_filename), size, mip_levels, usage, format,
1644 pool, filter, mip_filter, color_key, image_info, palette, cube_texture);
1646 hr = map_view_of_file(src_filename, &data, &data_size);
1647 if (FAILED(hr)) return D3DXERR_INVALIDDATA;
1649 hr = D3DXCreateCubeTextureFromFileInMemoryEx(device, data, data_size, size, mip_levels,
1650 usage, format, pool, filter, mip_filter, color_key, image_info, palette, cube_texture);
1652 UnmapViewOfFile(data);
1653 return hr;
1656 enum cube_coord
1658 XCOORD = 0,
1659 XCOORDINV = 1,
1660 YCOORD = 2,
1661 YCOORDINV = 3,
1662 ZERO = 4,
1663 ONE = 5
1666 static float get_cube_coord(enum cube_coord coord, unsigned int x, unsigned int y, unsigned int size)
1668 switch (coord)
1670 case XCOORD:
1671 return x + 0.5f;
1672 case XCOORDINV:
1673 return size - x - 0.5f;
1674 case YCOORD:
1675 return y + 0.5f;
1676 case YCOORDINV:
1677 return size - y - 0.5f;
1678 case ZERO:
1679 return 0.0f;
1680 case ONE:
1681 return size;
1682 default:
1683 ERR("Unexpected coordinate value\n");
1684 return 0.0f;
1688 HRESULT WINAPI D3DXFillCubeTexture(struct IDirect3DCubeTexture9 *texture, LPD3DXFILL3D function, void *funcdata)
1690 DWORD miplevels;
1691 DWORD m, x, y, f;
1692 D3DSURFACE_DESC desc;
1693 D3DLOCKED_RECT lock_rect;
1694 D3DXVECTOR4 value;
1695 D3DXVECTOR3 coord, size;
1696 const struct pixel_format_desc *format;
1697 BYTE *data;
1698 static const enum cube_coord coordmap[6][3] =
1700 {ONE, YCOORDINV, XCOORDINV},
1701 {ZERO, YCOORDINV, XCOORD},
1702 {XCOORD, ONE, YCOORD},
1703 {XCOORD, ZERO, YCOORDINV},
1704 {XCOORD, YCOORDINV, ONE},
1705 {XCOORDINV, YCOORDINV, ZERO}
1708 if (texture == NULL || function == NULL)
1709 return D3DERR_INVALIDCALL;
1711 miplevels = IDirect3DBaseTexture9_GetLevelCount(texture);
1713 for (m = 0; m < miplevels; m++)
1715 if (FAILED(IDirect3DCubeTexture9_GetLevelDesc(texture, m, &desc)))
1716 return D3DERR_INVALIDCALL;
1718 format = get_format_info(desc.Format);
1719 if (format->type != FORMAT_ARGB && format->type != FORMAT_ARGBF16 && format->type != FORMAT_ARGBF)
1721 FIXME("Unsupported texture format %#x\n", desc.Format);
1722 return D3DERR_INVALIDCALL;
1725 for (f = 0; f < 6; f++)
1727 if (FAILED(IDirect3DCubeTexture9_LockRect(texture, f, m, &lock_rect, NULL, D3DLOCK_DISCARD)))
1728 return D3DERR_INVALIDCALL;
1730 size.x = (f == 0) || (f == 1) ? 0.0f : 2.0f / desc.Width;
1731 size.y = (f == 2) || (f == 3) ? 0.0f : 2.0f / desc.Width;
1732 size.z = (f == 4) || (f == 5) ? 0.0f : 2.0f / desc.Width;
1734 data = lock_rect.pBits;
1736 for (y = 0; y < desc.Height; y++)
1738 for (x = 0; x < desc.Width; x++)
1740 coord.x = get_cube_coord(coordmap[f][0], x, y, desc.Width) / desc.Width * 2.0f - 1.0f;
1741 coord.y = get_cube_coord(coordmap[f][1], x, y, desc.Width) / desc.Width * 2.0f - 1.0f;
1742 coord.z = get_cube_coord(coordmap[f][2], x, y, desc.Width) / desc.Width * 2.0f - 1.0f;
1744 function(&value, &coord, &size, funcdata);
1746 fill_texture(format, data + y * lock_rect.Pitch + x * format->bytes_per_pixel, &value);
1749 IDirect3DCubeTexture9_UnlockRect(texture, f, m);
1753 return D3D_OK;
1756 HRESULT WINAPI D3DXFillCubeTextureTX(struct IDirect3DCubeTexture9 *texture, ID3DXTextureShader *texture_shader)
1758 FIXME("texture %p, texture_shader %p stub.\n", texture, texture_shader);
1759 return E_NOTIMPL;
1762 HRESULT WINAPI D3DXFillVolumeTexture(struct IDirect3DVolumeTexture9 *texture, LPD3DXFILL3D function, void *funcdata)
1764 DWORD miplevels;
1765 DWORD m, x, y, z;
1766 D3DVOLUME_DESC desc;
1767 D3DLOCKED_BOX lock_box;
1768 D3DXVECTOR4 value;
1769 D3DXVECTOR3 coord, size;
1770 const struct pixel_format_desc *format;
1771 BYTE *data;
1773 if (texture == NULL || function == NULL)
1774 return D3DERR_INVALIDCALL;
1776 miplevels = IDirect3DBaseTexture9_GetLevelCount(texture);
1778 for (m = 0; m < miplevels; m++)
1780 if (FAILED(IDirect3DVolumeTexture9_GetLevelDesc(texture, m, &desc)))
1781 return D3DERR_INVALIDCALL;
1783 format = get_format_info(desc.Format);
1784 if (format->type != FORMAT_ARGB && format->type != FORMAT_ARGBF16 && format->type != FORMAT_ARGBF)
1786 FIXME("Unsupported texture format %#x\n", desc.Format);
1787 return D3DERR_INVALIDCALL;
1790 if (FAILED(IDirect3DVolumeTexture9_LockBox(texture, m, &lock_box, NULL, D3DLOCK_DISCARD)))
1791 return D3DERR_INVALIDCALL;
1793 size.x = 1.0f / desc.Width;
1794 size.y = 1.0f / desc.Height;
1795 size.z = 1.0f / desc.Depth;
1797 data = lock_box.pBits;
1799 for (z = 0; z < desc.Depth; z++)
1801 /* The callback function expects the coordinates of the center
1802 of the texel */
1803 coord.z = (z + 0.5f) / desc.Depth;
1805 for (y = 0; y < desc.Height; y++)
1807 coord.y = (y + 0.5f) / desc.Height;
1809 for (x = 0; x < desc.Width; x++)
1811 coord.x = (x + 0.5f) / desc.Width;
1813 function(&value, &coord, &size, funcdata);
1815 fill_texture(format, data + z * lock_box.SlicePitch + y * lock_box.RowPitch
1816 + x * format->bytes_per_pixel, &value);
1820 IDirect3DVolumeTexture9_UnlockBox(texture, m);
1823 return D3D_OK;
1826 HRESULT WINAPI D3DXFillVolumeTextureTX(struct IDirect3DVolumeTexture9 *texture, ID3DXTextureShader *texture_shader)
1828 FIXME("texture %p, texture_shader %p stub.\n", texture, texture_shader);
1829 return E_NOTIMPL;
1832 HRESULT WINAPI D3DXSaveTextureToFileA(const char *dst_filename, D3DXIMAGE_FILEFORMAT file_format,
1833 IDirect3DBaseTexture9 *src_texture, const PALETTEENTRY *src_palette)
1835 int len;
1836 WCHAR *filename;
1837 HRESULT hr;
1838 ID3DXBuffer *buffer;
1840 TRACE("(%s, %#x, %p, %p): relay\n",
1841 wine_dbgstr_a(dst_filename), file_format, src_texture, src_palette);
1843 if (!dst_filename) return D3DERR_INVALIDCALL;
1845 len = MultiByteToWideChar(CP_ACP, 0, dst_filename, -1, NULL, 0);
1846 filename = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR));
1847 if (!filename) return E_OUTOFMEMORY;
1848 MultiByteToWideChar(CP_ACP, 0, dst_filename, -1, filename, len);
1850 hr = D3DXSaveTextureToFileInMemory(&buffer, file_format, src_texture, src_palette);
1851 if (SUCCEEDED(hr))
1853 hr = write_buffer_to_file(filename, buffer);
1854 ID3DXBuffer_Release(buffer);
1857 HeapFree(GetProcessHeap(), 0, filename);
1858 return hr;
1861 HRESULT WINAPI D3DXSaveTextureToFileW(const WCHAR *dst_filename, D3DXIMAGE_FILEFORMAT file_format,
1862 IDirect3DBaseTexture9 *src_texture, const PALETTEENTRY *src_palette)
1864 HRESULT hr;
1865 ID3DXBuffer *buffer;
1867 TRACE("(%s, %#x, %p, %p): relay\n",
1868 wine_dbgstr_w(dst_filename), file_format, src_texture, src_palette);
1870 if (!dst_filename) return D3DERR_INVALIDCALL;
1872 hr = D3DXSaveTextureToFileInMemory(&buffer, file_format, src_texture, src_palette);
1873 if (SUCCEEDED(hr))
1875 hr = write_buffer_to_file(dst_filename, buffer);
1876 ID3DXBuffer_Release(buffer);
1879 return hr;
1882 HRESULT WINAPI D3DXSaveTextureToFileInMemory(ID3DXBuffer **dst_buffer, D3DXIMAGE_FILEFORMAT file_format,
1883 IDirect3DBaseTexture9 *src_texture, const PALETTEENTRY *src_palette)
1885 HRESULT hr;
1886 D3DRESOURCETYPE type;
1887 IDirect3DSurface9 *surface;
1889 TRACE("(%p, %#x, %p, %p)\n",
1890 dst_buffer, file_format, src_texture, src_palette);
1892 if (!dst_buffer || !src_texture) return D3DERR_INVALIDCALL;
1894 if (file_format == D3DXIFF_DDS)
1896 FIXME("DDS file format isn't supported yet\n");
1897 return E_NOTIMPL;
1900 type = IDirect3DBaseTexture9_GetType(src_texture);
1901 switch (type)
1903 case D3DRTYPE_TEXTURE:
1904 case D3DRTYPE_CUBETEXTURE:
1905 hr = get_surface(type, src_texture, D3DCUBEMAP_FACE_POSITIVE_X, 0, &surface);
1906 break;
1907 case D3DRTYPE_VOLUMETEXTURE:
1908 FIXME("Volume textures aren't supported yet\n");
1909 return E_NOTIMPL;
1910 default:
1911 return D3DERR_INVALIDCALL;
1914 if (SUCCEEDED(hr))
1916 hr = D3DXSaveSurfaceToFileInMemory(dst_buffer, file_format, surface, src_palette, NULL);
1917 IDirect3DSurface9_Release(surface);
1920 return hr;