msvcrt: Add scheduler_resource_allocation_error class implementation.
[wine.git] / dlls / d3dx9_36 / skin.c
blobf197d33582a6abf544eeef39437e50bc70d79641
1 /*
2 * Skin Info operations specific to D3DX9.
4 * Copyright (C) 2011 Dylan Smith
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "config.h"
22 #include "wine/port.h"
24 #include "d3dx9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
28 struct bone
30 char *name;
31 D3DXMATRIX transform;
32 DWORD num_influences;
33 DWORD *vertices;
34 FLOAT *weights;
37 struct d3dx9_skin_info
39 ID3DXSkinInfo ID3DXSkinInfo_iface;
40 LONG ref;
42 DWORD fvf;
43 D3DVERTEXELEMENT9 vertex_declaration[MAX_FVF_DECL_SIZE];
44 DWORD num_vertices;
45 DWORD num_bones;
46 struct bone *bones;
49 static inline struct d3dx9_skin_info *impl_from_ID3DXSkinInfo(ID3DXSkinInfo *iface)
51 return CONTAINING_RECORD(iface, struct d3dx9_skin_info, ID3DXSkinInfo_iface);
54 static HRESULT WINAPI d3dx9_skin_info_QueryInterface(ID3DXSkinInfo *iface, REFIID riid, void **out)
56 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
58 if (IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_ID3DXSkinInfo))
60 IUnknown_AddRef(iface);
61 *out = iface;
62 return D3D_OK;
65 WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
67 return E_NOINTERFACE;
70 static ULONG WINAPI d3dx9_skin_info_AddRef(ID3DXSkinInfo *iface)
72 struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface);
73 ULONG refcount = InterlockedIncrement(&skin->ref);
75 TRACE("%p increasing refcount to %u.\n", skin, refcount);
77 return refcount;
80 static ULONG WINAPI d3dx9_skin_info_Release(ID3DXSkinInfo *iface)
82 struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface);
83 ULONG refcount = InterlockedDecrement(&skin->ref);
85 TRACE("%p decreasing refcount to %u.\n", skin, refcount);
87 if (!refcount)
89 DWORD i;
91 for (i = 0; i < skin->num_bones; ++i)
93 HeapFree(GetProcessHeap(), 0, skin->bones[i].name);
94 HeapFree(GetProcessHeap(), 0, skin->bones[i].vertices);
95 HeapFree(GetProcessHeap(), 0, skin->bones[i].weights);
97 HeapFree(GetProcessHeap(), 0, skin->bones);
98 HeapFree(GetProcessHeap(), 0, skin);
101 return refcount;
104 static HRESULT WINAPI d3dx9_skin_info_SetBoneInfluence(ID3DXSkinInfo *iface,
105 DWORD bone_num, DWORD num_influences, const DWORD *vertices, const float *weights)
107 struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface);
108 struct bone *bone;
109 DWORD *new_vertices = NULL;
110 FLOAT *new_weights = NULL;
112 TRACE("iface %p, bone_num %u, num_influences %u, vertices %p, weights %p.\n",
113 iface, bone_num, num_influences, vertices, weights);
115 if (bone_num >= skin->num_bones || !vertices || !weights)
116 return D3DERR_INVALIDCALL;
118 if (num_influences) {
119 new_vertices = HeapAlloc(GetProcessHeap(), 0, num_influences * sizeof(*vertices));
120 if (!new_vertices)
121 return E_OUTOFMEMORY;
122 new_weights = HeapAlloc(GetProcessHeap(), 0, num_influences * sizeof(*weights));
123 if (!new_weights) {
124 HeapFree(GetProcessHeap(), 0, new_vertices);
125 return E_OUTOFMEMORY;
127 memcpy(new_vertices, vertices, num_influences * sizeof(*vertices));
128 memcpy(new_weights, weights, num_influences * sizeof(*weights));
130 bone = &skin->bones[bone_num];
131 bone->num_influences = num_influences;
132 HeapFree(GetProcessHeap(), 0, bone->vertices);
133 HeapFree(GetProcessHeap(), 0, bone->weights);
134 bone->vertices = new_vertices;
135 bone->weights = new_weights;
137 return D3D_OK;
140 static HRESULT WINAPI d3dx9_skin_info_SetBoneVertexInfluence(ID3DXSkinInfo *iface,
141 DWORD bone_num, DWORD influence_num, float weight)
143 FIXME("iface %p, bone_num %u, influence_num %u, weight %.8e stub!\n",
144 iface, bone_num, influence_num, weight);
146 return E_NOTIMPL;
149 static DWORD WINAPI d3dx9_skin_info_GetNumBoneInfluences(ID3DXSkinInfo *iface, DWORD bone_num)
151 struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface);
153 TRACE("iface %p, bone_num %u.\n", iface, bone_num);
155 if (bone_num >= skin->num_bones)
156 return 0;
158 return skin->bones[bone_num].num_influences;
161 static HRESULT WINAPI d3dx9_skin_info_GetBoneInfluence(ID3DXSkinInfo *iface,
162 DWORD bone_num, DWORD *vertices, float *weights)
164 struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface);
165 struct bone *bone;
167 TRACE("iface %p, bone_num %u, vertices %p, weights %p.\n",
168 iface, bone_num, vertices, weights);
170 if (bone_num >= skin->num_bones || !vertices)
171 return D3DERR_INVALIDCALL;
173 bone = &skin->bones[bone_num];
174 if (!bone->num_influences)
175 return D3D_OK;
177 memcpy(vertices, bone->vertices, bone->num_influences * sizeof(*vertices));
178 if (weights)
179 memcpy(weights, bone->weights, bone->num_influences * sizeof(*weights));
181 return D3D_OK;
184 static HRESULT WINAPI d3dx9_skin_info_GetBoneVertexInfluence(ID3DXSkinInfo *iface,
185 DWORD bone_num, DWORD influence_num, float *weight, DWORD *vertex_num)
187 FIXME("iface %p, bone_num %u, influence_num %u, weight %p, vertex_num %p stub!\n",
188 iface, bone_num, influence_num, weight, vertex_num);
190 return E_NOTIMPL;
193 static HRESULT WINAPI d3dx9_skin_info_GetMaxVertexInfluences(ID3DXSkinInfo *iface, DWORD *max_vertex_influences)
195 FIXME("iface %p, max_vertex_influences %p stub!\n", iface, max_vertex_influences);
197 return E_NOTIMPL;
200 static DWORD WINAPI d3dx9_skin_info_GetNumBones(ID3DXSkinInfo *iface)
202 struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface);
204 TRACE("iface %p.\n", iface);
206 return skin->num_bones;
209 static HRESULT WINAPI d3dx9_skin_info_FindBoneVertexInfluenceIndex(ID3DXSkinInfo *iface,
210 DWORD bone_num, DWORD vertex_num, DWORD *influence_index)
212 FIXME("iface %p, bone_num %u, vertex_num %u, influence_index %p stub!\n",
213 iface, bone_num, vertex_num, influence_index);
215 return E_NOTIMPL;
218 static HRESULT WINAPI d3dx9_skin_info_GetMaxFaceInfluences(struct ID3DXSkinInfo *iface,
219 struct IDirect3DIndexBuffer9 *index_buffer, DWORD num_faces, DWORD *max_face_influences)
221 FIXME("iface %p, index_buffer %p, num_faces %u, max_face_influences %p stub!\n",
222 iface, index_buffer, num_faces, max_face_influences);
224 return E_NOTIMPL;
227 static HRESULT WINAPI d3dx9_skin_info_SetMinBoneInfluence(ID3DXSkinInfo *iface, float min_influence)
229 FIXME("iface %p, min_influence %.8e stub!\n", iface, min_influence);
231 return E_NOTIMPL;
234 static float WINAPI d3dx9_skin_info_GetMinBoneInfluence(ID3DXSkinInfo *iface)
236 FIXME("iface %p stub!\n", iface);
238 return 0.0f;
241 static HRESULT WINAPI d3dx9_skin_info_SetBoneName(ID3DXSkinInfo *iface, DWORD bone_idx, const char *name)
243 struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface);
244 char *new_name;
245 size_t size;
247 TRACE("iface %p, bone_idx %u, name %s.\n", iface, bone_idx, debugstr_a(name));
249 if (bone_idx >= skin->num_bones || !name)
250 return D3DERR_INVALIDCALL;
252 size = strlen(name) + 1;
253 new_name = HeapAlloc(GetProcessHeap(), 0, size);
254 if (!new_name)
255 return E_OUTOFMEMORY;
256 memcpy(new_name, name, size);
257 HeapFree(GetProcessHeap(), 0, skin->bones[bone_idx].name);
258 skin->bones[bone_idx].name = new_name;
260 return D3D_OK;
263 static const char * WINAPI d3dx9_skin_info_GetBoneName(ID3DXSkinInfo *iface, DWORD bone_idx)
265 struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface);
267 TRACE("iface %p, bone_idx %u.\n", iface, bone_idx);
269 if (bone_idx >= skin->num_bones)
270 return NULL;
272 return skin->bones[bone_idx].name;
275 static HRESULT WINAPI d3dx9_skin_info_SetBoneOffsetMatrix(ID3DXSkinInfo *iface,
276 DWORD bone_num, const D3DXMATRIX *bone_transform)
278 struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface);
280 TRACE("iface %p, bone_num %u, bone_transform %p.\n", iface, bone_num, bone_transform);
282 if (bone_num >= skin->num_bones || !bone_transform)
283 return D3DERR_INVALIDCALL;
285 skin->bones[bone_num].transform = *bone_transform;
286 return D3D_OK;
289 static D3DXMATRIX * WINAPI d3dx9_skin_info_GetBoneOffsetMatrix(ID3DXSkinInfo *iface, DWORD bone_num)
291 struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface);
293 TRACE("iface %p, bone_num %u.\n", iface, bone_num);
295 if (bone_num >= skin->num_bones)
296 return NULL;
298 return &skin->bones[bone_num].transform;
301 static HRESULT WINAPI d3dx9_skin_info_Clone(ID3DXSkinInfo *iface, ID3DXSkinInfo **skin_info)
303 FIXME("iface %p, skin_info %p stub!\n", iface, skin_info);
305 return E_NOTIMPL;
308 static HRESULT WINAPI d3dx9_skin_info_Remap(ID3DXSkinInfo *iface, DWORD num_vertices, DWORD *vertex_remap)
310 FIXME("iface %p, num_vertices %u, vertex_remap %p stub!\n", iface, num_vertices, vertex_remap);
312 return E_NOTIMPL;
315 static HRESULT WINAPI d3dx9_skin_info_SetFVF(ID3DXSkinInfo *iface, DWORD fvf)
317 HRESULT hr;
318 D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE];
320 TRACE("iface %p, fvf %#x.\n", iface, fvf);
322 hr = D3DXDeclaratorFromFVF(fvf, declaration);
323 if (FAILED(hr)) return hr;
325 return iface->lpVtbl->SetDeclaration(iface, declaration);
328 static HRESULT WINAPI d3dx9_skin_info_SetDeclaration(ID3DXSkinInfo *iface, const D3DVERTEXELEMENT9 *declaration)
330 struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface);
331 HRESULT hr;
332 int count;
334 TRACE("iface %p, declaration %p.\n", iface, declaration);
336 if (!declaration)
337 return D3DERR_INVALIDCALL;
338 for (count = 0; declaration[count].Stream != 0xff; count++) {
339 if (declaration[count].Stream != 0) {
340 WARN("Invalid vertex element %u; contains non-zero stream %u\n",
341 count, declaration[count].Stream);
342 return D3DERR_INVALIDCALL;
345 count++;
347 memcpy(skin->vertex_declaration, declaration, count * sizeof(*declaration));
349 if (FAILED(hr = D3DXFVFFromDeclarator(skin->vertex_declaration, &skin->fvf)))
350 skin->fvf = 0;
352 return D3D_OK;
355 static DWORD WINAPI d3dx9_skin_info_GetFVF(ID3DXSkinInfo *iface)
357 struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface);
359 TRACE("iface %p.\n", iface);
361 return skin->fvf;
364 static HRESULT WINAPI d3dx9_skin_info_GetDeclaration(ID3DXSkinInfo *iface,
365 D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE])
367 struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface);
368 UINT count = 0;
370 TRACE("iface %p, declaration %p.\n", iface, declaration);
372 while (skin->vertex_declaration[count++].Stream != 0xff);
373 memcpy(declaration, skin->vertex_declaration, count * sizeof(declaration[0]));
374 return D3D_OK;
377 static HRESULT WINAPI d3dx9_skin_info_UpdateSkinnedMesh(ID3DXSkinInfo *iface, const D3DXMATRIX *bone_transforms,
378 const D3DXMATRIX *bone_inv_transpose_transforms, const void *src_vertices, void *dst_vertices)
380 FIXME("iface %p, bone_transforms %p, bone_inv_transpose_transforms %p, src_vertices %p, dst_vertices %p stub!\n",
381 iface, bone_transforms, bone_inv_transpose_transforms, src_vertices, dst_vertices);
383 return E_NOTIMPL;
386 static HRESULT WINAPI d3dx9_skin_info_ConvertToBlendedMesh(ID3DXSkinInfo *iface, ID3DXMesh *mesh_in,
387 DWORD options, const DWORD *adjacency_in, DWORD *adjacency_out, DWORD *face_remap,
388 ID3DXBuffer **vertex_remap, DWORD *max_face_infl, DWORD *num_bone_combinations,
389 ID3DXBuffer **bone_combination_table, ID3DXMesh **mesh_out)
391 FIXME("iface %p, mesh_in %p, options %#x, adjacency_in %p, adjacency_out %p, face_remap %p, vertex_remap %p, "
392 "max_face_infl %p, num_bone_combinations %p, bone_combination_table %p, mesh_out %p stub!\n",
393 iface, mesh_in, options, adjacency_in, adjacency_out, face_remap, vertex_remap,
394 max_face_infl, num_bone_combinations, bone_combination_table, mesh_out);
396 return E_NOTIMPL;
399 static HRESULT WINAPI d3dx9_skin_info_ConvertToIndexedBlendedMesh(ID3DXSkinInfo *iface, ID3DXMesh *mesh_in,
400 DWORD options, DWORD palette_size, const DWORD *adjacency_in, DWORD *adjacency_out, DWORD *face_remap,
401 ID3DXBuffer **vertex_remap, DWORD *max_face_infl, DWORD *num_bone_combinations,
402 ID3DXBuffer **bone_combination_table, ID3DXMesh **mesh_out)
404 FIXME("iface %p, mesh_in %p, options %#x, palette_size %u, adjacency_in %p, adjacency_out %p, face_remap %p, vertex_remap %p, "
405 "max_face_infl %p, num_bone_combinations %p, bone_combination_table %p, mesh_out %p stub!\n",
406 iface, mesh_in, options, palette_size, adjacency_in, adjacency_out, face_remap, vertex_remap,
407 max_face_infl, num_bone_combinations, bone_combination_table, mesh_out);
409 return E_NOTIMPL;
412 static const struct ID3DXSkinInfoVtbl d3dx9_skin_info_vtbl =
414 d3dx9_skin_info_QueryInterface,
415 d3dx9_skin_info_AddRef,
416 d3dx9_skin_info_Release,
417 d3dx9_skin_info_SetBoneInfluence,
418 d3dx9_skin_info_SetBoneVertexInfluence,
419 d3dx9_skin_info_GetNumBoneInfluences,
420 d3dx9_skin_info_GetBoneInfluence,
421 d3dx9_skin_info_GetBoneVertexInfluence,
422 d3dx9_skin_info_GetMaxVertexInfluences,
423 d3dx9_skin_info_GetNumBones,
424 d3dx9_skin_info_FindBoneVertexInfluenceIndex,
425 d3dx9_skin_info_GetMaxFaceInfluences,
426 d3dx9_skin_info_SetMinBoneInfluence,
427 d3dx9_skin_info_GetMinBoneInfluence,
428 d3dx9_skin_info_SetBoneName,
429 d3dx9_skin_info_GetBoneName,
430 d3dx9_skin_info_SetBoneOffsetMatrix,
431 d3dx9_skin_info_GetBoneOffsetMatrix,
432 d3dx9_skin_info_Clone,
433 d3dx9_skin_info_Remap,
434 d3dx9_skin_info_SetFVF,
435 d3dx9_skin_info_SetDeclaration,
436 d3dx9_skin_info_GetFVF,
437 d3dx9_skin_info_GetDeclaration,
438 d3dx9_skin_info_UpdateSkinnedMesh,
439 d3dx9_skin_info_ConvertToBlendedMesh,
440 d3dx9_skin_info_ConvertToIndexedBlendedMesh,
443 HRESULT WINAPI D3DXCreateSkinInfo(DWORD num_vertices, const D3DVERTEXELEMENT9 *declaration,
444 DWORD num_bones, ID3DXSkinInfo **skin_info)
446 HRESULT hr;
447 static const D3DVERTEXELEMENT9 empty_declaration = D3DDECL_END();
448 struct d3dx9_skin_info *object = NULL;
450 TRACE("num_vertices %u, declaration %p, num_bones %u, skin_info %p.\n",
451 num_vertices, declaration, num_bones, skin_info);
453 if (!skin_info || !declaration)
454 return D3DERR_INVALIDCALL;
456 object = HeapAlloc(GetProcessHeap(), 0, sizeof(*object));
457 if (!object)
458 return E_OUTOFMEMORY;
460 object->ID3DXSkinInfo_iface.lpVtbl = &d3dx9_skin_info_vtbl;
461 object->ref = 1;
462 object->num_vertices = num_vertices;
463 object->num_bones = num_bones;
464 object->vertex_declaration[0] = empty_declaration;
465 object->fvf = 0;
467 object->bones = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, num_bones * sizeof(*object->bones));
468 if (!object->bones) {
469 hr = E_OUTOFMEMORY;
470 goto error;
473 if (FAILED(hr = d3dx9_skin_info_SetDeclaration(&object->ID3DXSkinInfo_iface, declaration)))
474 goto error;
476 *skin_info = &object->ID3DXSkinInfo_iface;
478 return D3D_OK;
479 error:
480 HeapFree(GetProcessHeap(), 0, object->bones);
481 HeapFree(GetProcessHeap(), 0, object);
482 return hr;
485 HRESULT WINAPI D3DXCreateSkinInfoFVF(DWORD num_vertices, DWORD fvf, DWORD num_bones, ID3DXSkinInfo **skin_info)
487 HRESULT hr;
488 D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE];
490 TRACE("(%u, %x, %u, %p)\n", num_vertices, fvf, num_bones, skin_info);
492 hr = D3DXDeclaratorFromFVF(fvf, declaration);
493 if (FAILED(hr))
494 return hr;
496 return D3DXCreateSkinInfo(num_vertices, declaration, num_bones, skin_info);