msvcrt: Add scheduler_resource_allocation_error class implementation.
[wine.git] / dlls / d3dx9_36 / render.c
blobad8330784daa5d5b7a30f93ac51c8f3f6e6fcdae
1 /*
2 * Copyright (C) 2012 Józef Kucia
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "config.h"
21 #include "wine/port.h"
23 #include "d3dx9_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
27 struct device_state
29 DWORD num_render_targets;
30 IDirect3DSurface9 **render_targets;
31 IDirect3DSurface9 *depth_stencil;
32 D3DVIEWPORT9 viewport;
35 static HRESULT device_state_init(IDirect3DDevice9 *device, struct device_state *state)
37 HRESULT hr;
38 D3DCAPS9 caps;
39 unsigned int i;
41 hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
42 if (FAILED(hr)) return hr;
44 state->num_render_targets = caps.NumSimultaneousRTs;
45 state->render_targets = HeapAlloc(GetProcessHeap(), 0,
46 state->num_render_targets * sizeof(IDirect3DSurface9 *));
47 if (!state->render_targets)
48 return E_OUTOFMEMORY;
50 for (i = 0; i < state->num_render_targets; i++)
51 state->render_targets[i] = NULL;
52 state->depth_stencil = NULL;
53 return D3D_OK;
56 static void device_state_capture(IDirect3DDevice9 *device, struct device_state *state)
58 HRESULT hr;
59 unsigned int i;
61 IDirect3DDevice9_GetViewport(device, &state->viewport);
63 for (i = 0; i < state->num_render_targets; i++)
65 hr = IDirect3DDevice9_GetRenderTarget(device, i, &state->render_targets[i]);
66 if (FAILED(hr)) state->render_targets[i] = NULL;
69 hr = IDirect3DDevice9_GetDepthStencilSurface(device, &state->depth_stencil);
70 if (FAILED(hr)) state->depth_stencil = NULL;
73 static void device_state_restore(IDirect3DDevice9 *device, struct device_state *state)
75 unsigned int i;
77 for (i = 0; i < state->num_render_targets; i++)
79 IDirect3DDevice9_SetRenderTarget(device, i, state->render_targets[i]);
80 if (state->render_targets[i])
81 IDirect3DSurface9_Release(state->render_targets[i]);
82 state->render_targets[i] = NULL;
85 IDirect3DDevice9_SetDepthStencilSurface(device, state->depth_stencil);
86 if (state->depth_stencil)
88 IDirect3DSurface9_Release(state->depth_stencil);
89 state->depth_stencil = NULL;
92 IDirect3DDevice9_SetViewport(device, &state->viewport);
95 static void device_state_release(struct device_state *state)
97 unsigned int i;
99 for (i = 0; i < state->num_render_targets; i++)
101 if (state->render_targets[i])
102 IDirect3DSurface9_Release(state->render_targets[i]);
105 HeapFree(GetProcessHeap(), 0, state->render_targets);
107 if (state->depth_stencil) IDirect3DSurface9_Release(state->depth_stencil);
110 struct render_to_surface
112 ID3DXRenderToSurface ID3DXRenderToSurface_iface;
113 LONG ref;
115 IDirect3DDevice9 *device;
116 D3DXRTS_DESC desc;
118 IDirect3DSurface9 *dst_surface;
120 IDirect3DSurface9 *render_target;
121 IDirect3DSurface9 *depth_stencil;
123 struct device_state previous_state;
126 static inline struct render_to_surface *impl_from_ID3DXRenderToSurface(ID3DXRenderToSurface *iface)
128 return CONTAINING_RECORD(iface, struct render_to_surface, ID3DXRenderToSurface_iface);
131 static HRESULT WINAPI D3DXRenderToSurface_QueryInterface(ID3DXRenderToSurface *iface,
132 REFIID riid,
133 void **out)
135 TRACE("iface %p, riid %s, out %p\n", iface, debugstr_guid(riid), out);
137 if (IsEqualGUID(riid, &IID_ID3DXRenderToSurface)
138 || IsEqualGUID(riid, &IID_IUnknown))
140 IUnknown_AddRef(iface);
141 *out = iface;
142 return S_OK;
145 WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
147 *out = NULL;
148 return E_NOINTERFACE;
151 static ULONG WINAPI D3DXRenderToSurface_AddRef(ID3DXRenderToSurface *iface)
153 struct render_to_surface *render = impl_from_ID3DXRenderToSurface(iface);
154 ULONG ref = InterlockedIncrement(&render->ref);
156 TRACE("%p increasing refcount to %u\n", iface, ref);
158 return ref;
161 static ULONG WINAPI D3DXRenderToSurface_Release(ID3DXRenderToSurface *iface)
163 struct render_to_surface *render = impl_from_ID3DXRenderToSurface(iface);
164 ULONG ref = InterlockedDecrement(&render->ref);
166 TRACE("%p decreasing refcount to %u\n", iface, ref);
168 if (!ref)
170 if (render->dst_surface) IDirect3DSurface9_Release(render->dst_surface);
172 if (render->render_target) IDirect3DSurface9_Release(render->render_target);
173 if (render->depth_stencil) IDirect3DSurface9_Release(render->depth_stencil);
175 device_state_release(&render->previous_state);
177 IDirect3DDevice9_Release(render->device);
179 HeapFree(GetProcessHeap(), 0, render);
182 return ref;
185 static HRESULT WINAPI D3DXRenderToSurface_GetDevice(ID3DXRenderToSurface *iface,
186 IDirect3DDevice9 **device)
188 struct render_to_surface *render = impl_from_ID3DXRenderToSurface(iface);
190 TRACE("(%p)->(%p)\n", iface, device);
192 if (!device) return D3DERR_INVALIDCALL;
194 IDirect3DDevice9_AddRef(render->device);
195 *device = render->device;
196 return D3D_OK;
199 static HRESULT WINAPI D3DXRenderToSurface_GetDesc(ID3DXRenderToSurface *iface,
200 D3DXRTS_DESC *desc)
202 struct render_to_surface *render = impl_from_ID3DXRenderToSurface(iface);
204 TRACE("(%p)->(%p)\n", iface, desc);
206 if (!desc) return D3DERR_INVALIDCALL;
208 *desc = render->desc;
209 return D3D_OK;
212 static HRESULT WINAPI D3DXRenderToSurface_BeginScene(ID3DXRenderToSurface *iface,
213 IDirect3DSurface9 *surface,
214 const D3DVIEWPORT9 *viewport)
216 struct render_to_surface *render = impl_from_ID3DXRenderToSurface(iface);
217 unsigned int i;
218 IDirect3DDevice9 *device;
219 D3DSURFACE_DESC surface_desc;
220 HRESULT hr = D3DERR_INVALIDCALL;
221 D3DMULTISAMPLE_TYPE multi_sample_type = D3DMULTISAMPLE_NONE;
222 DWORD multi_sample_quality = 0;
224 TRACE("(%p)->(%p, %p)\n", iface, surface, viewport);
226 if (!surface || render->dst_surface) return D3DERR_INVALIDCALL;
228 IDirect3DSurface9_GetDesc(surface, &surface_desc);
229 if (surface_desc.Format != render->desc.Format
230 || surface_desc.Width != render->desc.Width
231 || surface_desc.Height != render->desc.Height)
232 return D3DERR_INVALIDCALL;
234 if (viewport)
236 if (viewport->X > render->desc.Width || viewport->Y > render->desc.Height
237 || viewport->X + viewport->Width > render->desc.Width
238 || viewport->Y + viewport->Height > render->desc.Height)
239 return D3DERR_INVALIDCALL;
241 if (!(surface_desc.Usage & D3DUSAGE_RENDERTARGET)
242 && (viewport->X != 0 || viewport->Y != 0
243 || viewport->Width != render->desc.Width
244 || viewport->Height != render->desc.Height))
245 return D3DERR_INVALIDCALL;
248 device = render->device;
250 device_state_capture(device, &render->previous_state);
252 /* prepare for rendering to surface */
253 for (i = 1; i < render->previous_state.num_render_targets; i++)
254 IDirect3DDevice9_SetRenderTarget(device, i, NULL);
256 if (surface_desc.Usage & D3DUSAGE_RENDERTARGET)
258 hr = IDirect3DDevice9_SetRenderTarget(device, 0, surface);
259 multi_sample_type = surface_desc.MultiSampleType;
260 multi_sample_quality = surface_desc.MultiSampleQuality;
262 else
264 hr = IDirect3DDevice9_CreateRenderTarget(device, render->desc.Width, render->desc.Height,
265 render->desc.Format, multi_sample_type, multi_sample_quality, FALSE,
266 &render->render_target, NULL);
267 if (FAILED(hr)) goto cleanup;
268 hr = IDirect3DDevice9_SetRenderTarget(device, 0, render->render_target);
271 if (FAILED(hr)) goto cleanup;
273 if (render->desc.DepthStencil)
275 hr = IDirect3DDevice9_CreateDepthStencilSurface(device, render->desc.Width, render->desc.Height,
276 render->desc.DepthStencilFormat, multi_sample_type, multi_sample_quality, TRUE,
277 &render->depth_stencil, NULL);
279 else render->depth_stencil = NULL;
281 if (FAILED(hr)) goto cleanup;
283 hr = IDirect3DDevice9_SetDepthStencilSurface(device, render->depth_stencil);
284 if (FAILED(hr)) goto cleanup;
286 if (viewport) IDirect3DDevice9_SetViewport(device, viewport);
288 IDirect3DSurface9_AddRef(surface);
289 render->dst_surface = surface;
290 return IDirect3DDevice9_BeginScene(device);
292 cleanup:
293 device_state_restore(device, &render->previous_state);
295 if (render->dst_surface) IDirect3DSurface9_Release(render->dst_surface);
296 render->dst_surface = NULL;
298 if (render->render_target) IDirect3DSurface9_Release(render->render_target);
299 render->render_target = NULL;
300 if (render->depth_stencil) IDirect3DSurface9_Release(render->depth_stencil);
301 render->depth_stencil = NULL;
303 return hr;
306 static HRESULT WINAPI D3DXRenderToSurface_EndScene(ID3DXRenderToSurface *iface,
307 DWORD filter)
309 struct render_to_surface *render = impl_from_ID3DXRenderToSurface(iface);
310 HRESULT hr;
312 TRACE("(%p)->(%#x)\n", iface, filter);
314 if (!render->dst_surface) return D3DERR_INVALIDCALL;
316 hr = IDirect3DDevice9_EndScene(render->device);
318 /* copy render target data to destination surface, if needed */
319 if (render->render_target)
321 hr = D3DXLoadSurfaceFromSurface(render->dst_surface, NULL, NULL,
322 render->render_target, NULL, NULL, filter, 0);
323 if (FAILED(hr)) ERR("Copying render target data to surface failed %#x\n", hr);
326 device_state_restore(render->device, &render->previous_state);
328 /* release resources */
329 if (render->render_target)
331 IDirect3DSurface9_Release(render->render_target);
332 render->render_target = NULL;
335 if (render->depth_stencil)
337 IDirect3DSurface9_Release(render->depth_stencil);
338 render->depth_stencil = NULL;
341 IDirect3DSurface9_Release(render->dst_surface);
342 render->dst_surface = NULL;
344 return hr;
347 static HRESULT WINAPI D3DXRenderToSurface_OnLostDevice(ID3DXRenderToSurface *iface)
349 FIXME("(%p)->(): stub\n", iface);
350 return D3D_OK;
353 static HRESULT WINAPI D3DXRenderToSurface_OnResetDevice(ID3DXRenderToSurface *iface)
355 FIXME("(%p)->(): stub\n", iface);
356 return D3D_OK;
359 static const ID3DXRenderToSurfaceVtbl render_to_surface_vtbl =
361 /* IUnknown methods */
362 D3DXRenderToSurface_QueryInterface,
363 D3DXRenderToSurface_AddRef,
364 D3DXRenderToSurface_Release,
365 /* ID3DXRenderToSurface methods */
366 D3DXRenderToSurface_GetDevice,
367 D3DXRenderToSurface_GetDesc,
368 D3DXRenderToSurface_BeginScene,
369 D3DXRenderToSurface_EndScene,
370 D3DXRenderToSurface_OnLostDevice,
371 D3DXRenderToSurface_OnResetDevice
374 HRESULT WINAPI D3DXCreateRenderToSurface(IDirect3DDevice9 *device,
375 UINT width,
376 UINT height,
377 D3DFORMAT format,
378 BOOL depth_stencil,
379 D3DFORMAT depth_stencil_format,
380 ID3DXRenderToSurface **out)
382 HRESULT hr;
383 struct render_to_surface *render;
385 TRACE("(%p, %u, %u, %#x, %d, %#x, %p)\n", device, width, height, format,
386 depth_stencil, depth_stencil_format, out);
388 if (!device || !out) return D3DERR_INVALIDCALL;
390 render = HeapAlloc(GetProcessHeap(), 0, sizeof(struct render_to_surface));
391 if (!render) return E_OUTOFMEMORY;
393 render->ID3DXRenderToSurface_iface.lpVtbl = &render_to_surface_vtbl;
394 render->ref = 1;
396 render->desc.Width = width;
397 render->desc.Height = height;
398 render->desc.Format = format;
399 render->desc.DepthStencil = depth_stencil;
400 render->desc.DepthStencilFormat = depth_stencil_format;
402 render->dst_surface = NULL;
403 render->render_target = NULL;
404 render->depth_stencil = NULL;
406 hr = device_state_init(device, &render->previous_state);
407 if (FAILED(hr))
409 HeapFree(GetProcessHeap(), 0, render);
410 return hr;
413 IDirect3DDevice9_AddRef(device);
414 render->device = device;
416 *out = &render->ID3DXRenderToSurface_iface;
417 return D3D_OK;
421 enum render_state
423 INITIAL,
425 CUBE_BEGIN,
426 CUBE_FACE
429 struct render_to_envmap
431 ID3DXRenderToEnvMap ID3DXRenderToEnvMap_iface;
432 LONG ref;
434 IDirect3DDevice9 *device;
435 D3DXRTE_DESC desc;
437 enum render_state state;
438 struct device_state previous_device_state;
440 D3DCUBEMAP_FACES face;
441 DWORD filter;
443 IDirect3DSurface9 *render_target;
444 IDirect3DSurface9 *depth_stencil;
446 IDirect3DCubeTexture9 *dst_cube_texture;
449 static void copy_render_target_to_cube_texture_face(IDirect3DCubeTexture9 *cube_texture,
450 D3DCUBEMAP_FACES face, IDirect3DSurface9 *render_target, DWORD filter)
452 HRESULT hr;
453 IDirect3DSurface9 *cube_surface;
455 IDirect3DCubeTexture9_GetCubeMapSurface(cube_texture, face, 0, &cube_surface);
457 hr = D3DXLoadSurfaceFromSurface(cube_surface, NULL, NULL, render_target, NULL, NULL, filter, 0);
458 if (FAILED(hr)) ERR("Copying render target data to surface failed %#x\n", hr);
460 IDirect3DSurface9_Release(cube_surface);
463 static inline struct render_to_envmap *impl_from_ID3DXRenderToEnvMap(ID3DXRenderToEnvMap *iface)
465 return CONTAINING_RECORD(iface, struct render_to_envmap, ID3DXRenderToEnvMap_iface);
468 static HRESULT WINAPI D3DXRenderToEnvMap_QueryInterface(ID3DXRenderToEnvMap *iface,
469 REFIID riid,
470 void **out)
472 TRACE("iface %p, riid %s, out %p\n", iface, debugstr_guid(riid), out);
474 if (IsEqualGUID(riid, &IID_ID3DXRenderToEnvMap)
475 || IsEqualGUID(riid, &IID_IUnknown))
477 IUnknown_AddRef(iface);
478 *out = iface;
479 return S_OK;
482 WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
484 *out = NULL;
485 return E_NOINTERFACE;
488 static ULONG WINAPI D3DXRenderToEnvMap_AddRef(ID3DXRenderToEnvMap *iface)
490 struct render_to_envmap *render = impl_from_ID3DXRenderToEnvMap(iface);
491 ULONG ref = InterlockedIncrement(&render->ref);
493 TRACE("%p increasing refcount to %u\n", iface, ref);
495 return ref;
498 static ULONG WINAPI D3DXRenderToEnvMap_Release(ID3DXRenderToEnvMap *iface)
500 struct render_to_envmap *render = impl_from_ID3DXRenderToEnvMap(iface);
501 ULONG ref = InterlockedDecrement(&render->ref);
503 TRACE("%p decreasing refcount to %u\n", iface, ref);
505 if (!ref)
507 if (render->dst_cube_texture) IDirect3DSurface9_Release(render->dst_cube_texture);
509 if (render->render_target) IDirect3DSurface9_Release(render->render_target);
510 if (render->depth_stencil) IDirect3DSurface9_Release(render->depth_stencil);
512 device_state_release(&render->previous_device_state);
514 IDirect3DDevice9_Release(render->device);
516 HeapFree(GetProcessHeap(), 0, render);
519 return ref;
522 static HRESULT WINAPI D3DXRenderToEnvMap_GetDevice(ID3DXRenderToEnvMap *iface,
523 IDirect3DDevice9 **device)
525 struct render_to_envmap *render = impl_from_ID3DXRenderToEnvMap(iface);
527 TRACE("(%p)->(%p)\n", iface, device);
529 if (!device) return D3DERR_INVALIDCALL;
531 IDirect3DDevice9_AddRef(render->device);
532 *device = render->device;
533 return D3D_OK;
536 static HRESULT WINAPI D3DXRenderToEnvMap_GetDesc(ID3DXRenderToEnvMap *iface,
537 D3DXRTE_DESC *desc)
539 struct render_to_envmap *render = impl_from_ID3DXRenderToEnvMap(iface);
541 TRACE("(%p)->(%p)\n", iface, desc);
543 if (!desc) return D3DERR_INVALIDCALL;
545 *desc = render->desc;
546 return D3D_OK;
549 static HRESULT WINAPI D3DXRenderToEnvMap_BeginCube(ID3DXRenderToEnvMap *iface,
550 IDirect3DCubeTexture9 *texture)
552 struct render_to_envmap *render = impl_from_ID3DXRenderToEnvMap(iface);
553 HRESULT hr;
554 D3DSURFACE_DESC level_desc;
556 TRACE("(%p)->(%p)\n", iface, texture);
558 if (!texture) return D3DERR_INVALIDCALL;
560 if (render->state != INITIAL) return D3DERR_INVALIDCALL;
562 IDirect3DCubeTexture9_GetLevelDesc(texture, 0, &level_desc);
563 if (level_desc.Format != render->desc.Format || level_desc.Width != render->desc.Size)
564 return D3DERR_INVALIDCALL;
566 if (!(level_desc.Usage & D3DUSAGE_RENDERTARGET))
568 hr = IDirect3DDevice9_CreateRenderTarget(render->device, level_desc.Width, level_desc.Height,
569 level_desc.Format, level_desc.MultiSampleType, level_desc.MultiSampleQuality,
570 TRUE, &render->render_target, NULL);
571 if (FAILED(hr)) goto cleanup;
572 IDirect3DCubeTexture9_GetLevelDesc(texture, 0, &level_desc);
575 if (render->desc.DepthStencil)
577 hr = IDirect3DDevice9_CreateDepthStencilSurface(render->device, level_desc.Width, level_desc.Height,
578 render->desc.DepthStencilFormat, level_desc.MultiSampleType, level_desc.MultiSampleQuality,
579 TRUE, &render->depth_stencil, NULL);
580 if (FAILED(hr)) goto cleanup;
583 IDirect3DCubeTexture9_AddRef(texture);
584 render->dst_cube_texture = texture;
585 render->state = CUBE_BEGIN;
586 return D3D_OK;
588 cleanup:
589 if (render->dst_cube_texture) IDirect3DSurface9_Release(render->dst_cube_texture);
590 render->dst_cube_texture = NULL;
592 if (render->render_target) IDirect3DSurface9_Release(render->render_target);
593 render->render_target = NULL;
594 if (render->depth_stencil) IDirect3DSurface9_Release(render->depth_stencil);
595 render->depth_stencil = NULL;
597 return hr;
600 static HRESULT WINAPI D3DXRenderToEnvMap_BeginSphere(ID3DXRenderToEnvMap *iface,
601 IDirect3DTexture9 *texture)
603 FIXME("(%p)->(%p): stub\n", iface, texture);
604 return E_NOTIMPL;
607 static HRESULT WINAPI D3DXRenderToEnvMap_BeginHemisphere(ID3DXRenderToEnvMap *iface,
608 IDirect3DTexture9 *pos_z_texture,
609 IDirect3DTexture9 *neg_z_texture)
611 FIXME("(%p)->(%p, %p): stub\n", iface, pos_z_texture, neg_z_texture);
612 return E_NOTIMPL;
615 static HRESULT WINAPI D3DXRenderToEnvMap_BeginParabolic(ID3DXRenderToEnvMap *iface,
616 IDirect3DTexture9 *pos_z_texture,
617 IDirect3DTexture9 *neg_z_texture)
619 FIXME("(%p)->(%p, %p): stub\n", iface, pos_z_texture, neg_z_texture);
620 return E_NOTIMPL;
623 static HRESULT WINAPI D3DXRenderToEnvMap_Face(ID3DXRenderToEnvMap *iface,
624 D3DCUBEMAP_FACES face,
625 DWORD filter)
627 struct render_to_envmap *render = impl_from_ID3DXRenderToEnvMap(iface);
628 HRESULT hr;
629 unsigned int i;
631 TRACE("(%p)->(%u, %#x)\n", iface, face, filter);
633 if (render->state == CUBE_FACE)
635 IDirect3DDevice9_EndScene(render->device);
636 if (render->render_target)
637 copy_render_target_to_cube_texture_face(render->dst_cube_texture, render->face,
638 render->render_target, render->filter);
640 device_state_restore(render->device, &render->previous_device_state);
642 render->state = CUBE_BEGIN;
644 else if (render->state != CUBE_BEGIN)
645 return D3DERR_INVALIDCALL;
647 device_state_capture(render->device, &render->previous_device_state);
649 for (i = 1; i < render->previous_device_state.num_render_targets; i++)
650 IDirect3DDevice9_SetRenderTarget(render->device, i, NULL);
652 if (!render->render_target)
654 IDirect3DSurface9 *render_target;
655 IDirect3DCubeTexture9_GetCubeMapSurface(render->dst_cube_texture, face, 0, &render_target);
656 hr = IDirect3DDevice9_SetRenderTarget(render->device, 0, render_target);
657 IDirect3DSurface9_Release(render_target);
659 else hr = IDirect3DDevice9_SetRenderTarget(render->device, 0, render->render_target);
661 if (FAILED(hr)) goto cleanup;
663 hr = IDirect3DDevice9_SetDepthStencilSurface(render->device, render->depth_stencil);
664 if (FAILED(hr)) goto cleanup;
666 render->state = CUBE_FACE;
667 render->face = face;
668 render->filter = filter;
669 return IDirect3DDevice9_BeginScene(render->device);
671 cleanup:
672 device_state_restore(render->device, &render->previous_device_state);
673 return hr;
676 static HRESULT WINAPI D3DXRenderToEnvMap_End(ID3DXRenderToEnvMap *iface,
677 DWORD filter)
679 struct render_to_envmap *render = impl_from_ID3DXRenderToEnvMap(iface);
681 TRACE("(%p)->(%#x)\n", iface, filter);
683 if (render->state == INITIAL) return D3DERR_INVALIDCALL;
685 if (render->state == CUBE_FACE)
687 IDirect3DDevice9_EndScene(render->device);
688 if (render->render_target)
689 copy_render_target_to_cube_texture_face(render->dst_cube_texture, render->face,
690 render->render_target, render->filter);
692 device_state_restore(render->device, &render->previous_device_state);
695 D3DXFilterTexture((IDirect3DBaseTexture9 *)render->dst_cube_texture, NULL, 0, filter);
697 if (render->render_target)
699 IDirect3DSurface9_Release(render->render_target);
700 render->render_target = NULL;
703 if (render->depth_stencil)
705 IDirect3DSurface9_Release(render->depth_stencil);
706 render->depth_stencil = NULL;
709 IDirect3DSurface9_Release(render->dst_cube_texture);
710 render->dst_cube_texture = NULL;
712 render->state = INITIAL;
713 return D3D_OK;
716 static HRESULT WINAPI D3DXRenderToEnvMap_OnLostDevice(ID3DXRenderToEnvMap *iface)
718 FIXME("(%p)->(): stub\n", iface);
719 return D3D_OK;
722 static HRESULT WINAPI D3DXRenderToEnvMap_OnResetDevice(ID3DXRenderToEnvMap *iface)
724 FIXME("(%p)->(): stub\n", iface);
725 return D3D_OK;
728 static const ID3DXRenderToEnvMapVtbl render_to_envmap_vtbl =
730 /* IUnknown methods */
731 D3DXRenderToEnvMap_QueryInterface,
732 D3DXRenderToEnvMap_AddRef,
733 D3DXRenderToEnvMap_Release,
734 /* ID3DXRenderToEnvMap methods */
735 D3DXRenderToEnvMap_GetDevice,
736 D3DXRenderToEnvMap_GetDesc,
737 D3DXRenderToEnvMap_BeginCube,
738 D3DXRenderToEnvMap_BeginSphere,
739 D3DXRenderToEnvMap_BeginHemisphere,
740 D3DXRenderToEnvMap_BeginParabolic,
741 D3DXRenderToEnvMap_Face,
742 D3DXRenderToEnvMap_End,
743 D3DXRenderToEnvMap_OnLostDevice,
744 D3DXRenderToEnvMap_OnResetDevice
747 HRESULT WINAPI D3DXCreateRenderToEnvMap(IDirect3DDevice9 *device,
748 UINT size,
749 UINT mip_levels,
750 D3DFORMAT format,
751 BOOL depth_stencil,
752 D3DFORMAT depth_stencil_format,
753 ID3DXRenderToEnvMap **out)
755 HRESULT hr;
756 struct render_to_envmap *render;
758 TRACE("(%p, %u, %u, %#x, %d, %#x, %p)\n", device, size, mip_levels,
759 format, depth_stencil, depth_stencil_format, out);
761 if (!device || !out) return D3DERR_INVALIDCALL;
763 hr = D3DXCheckTextureRequirements(device, &size, &size, &mip_levels,
764 D3DUSAGE_RENDERTARGET, &format, D3DPOOL_DEFAULT);
765 if (FAILED(hr)) return hr;
767 render = HeapAlloc(GetProcessHeap(), 0, sizeof(struct render_to_envmap));
768 if (!render) return E_OUTOFMEMORY;
770 render->ID3DXRenderToEnvMap_iface.lpVtbl = &render_to_envmap_vtbl;
771 render->ref = 1;
773 render->desc.Size = size;
774 render->desc.MipLevels = mip_levels;
775 render->desc.Format = format;
776 render->desc.DepthStencil = depth_stencil;
777 render->desc.DepthStencilFormat = depth_stencil_format;
779 render->state = INITIAL;
780 render->render_target = NULL;
781 render->depth_stencil = NULL;
782 render->dst_cube_texture = NULL;
784 hr = device_state_init(device, &render->previous_device_state);
785 if (FAILED(hr))
787 HeapFree(GetProcessHeap(), 0, render);
788 return hr;
791 IDirect3DDevice9_AddRef(device);
792 render->device = device;
794 *out = &render->ID3DXRenderToEnvMap_iface;
795 return D3D_OK;