2 * Copyright 2010 Christian Costa
3 * Copyright 2011 Rico Schüller
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "wine/port.h"
23 #include "d3dx9_private.h"
24 #include "d3dcompiler.h"
26 /* Constants for special INT/FLOAT conversation */
27 #define INT_FLOAT_MULTI 255.0f
28 #define INT_FLOAT_MULTI_INVERSE (1/INT_FLOAT_MULTI)
30 #define INITIAL_PARAM_TABLE_SIZE 16
32 WINE_DEFAULT_DEBUG_CHANNEL(d3dx
);
79 enum SHADER_CONSTANT_TYPE
101 struct d3dx_parameter
*param
;
108 enum STATE_TYPE type
;
109 struct d3dx_parameter parameter
;
115 struct d3dx_state
*states
;
122 UINT annotation_count
;
124 struct d3dx_state
*states
;
125 struct d3dx_parameter
*annotations
;
128 struct d3dx_technique
132 UINT annotation_count
;
134 struct d3dx_parameter
*annotations
;
135 struct d3dx_pass
*passes
;
137 struct IDirect3DStateBlock9
*saved_state
;
142 struct d3dx_parameter
**table
;
143 unsigned int count
, size
;
146 struct d3dx9_base_effect
148 struct ID3DXEffectImpl
*effect
;
150 UINT parameter_count
;
151 UINT technique_count
;
154 struct d3dx_parameter
*parameters
;
155 struct d3dx_technique
*techniques
;
156 struct d3dx_object
*objects
;
158 struct param_table param_table
;
161 struct ID3DXEffectImpl
163 ID3DXEffect ID3DXEffect_iface
;
166 struct d3dx9_base_effect base_effect
;
168 struct ID3DXEffectStateManager
*manager
;
169 struct IDirect3DDevice9
*device
;
170 struct ID3DXEffectPool
*pool
;
171 struct d3dx_technique
*active_technique
;
172 struct d3dx_pass
*active_pass
;
176 D3DLIGHT9 current_light
[8];
177 D3DMATERIAL9 current_material
;
180 struct ID3DXEffectCompilerImpl
182 ID3DXEffectCompiler ID3DXEffectCompiler_iface
;
185 struct d3dx9_base_effect base_effect
;
188 static struct d3dx_parameter
*get_annotation_by_name(UINT count
, struct d3dx_parameter
*parameters
,
190 static HRESULT
d3dx9_parse_state(struct d3dx9_base_effect
*base
, struct d3dx_state
*state
,
191 const char *data
, const char **ptr
, struct d3dx_object
*objects
);
192 static void free_parameter(struct d3dx_parameter
*param
, BOOL element
, BOOL child
);
194 typedef BOOL (*walk_parameter_dep_func
)(void *data
, struct d3dx_parameter
*param
);
198 enum STATE_CLASS
class;
205 {SC_RENDERSTATE
, D3DRS_ZENABLE
, "D3DRS_ZENABLE"}, /* 0x0 */
206 {SC_RENDERSTATE
, D3DRS_FILLMODE
, "D3DRS_FILLMODE"},
207 {SC_RENDERSTATE
, D3DRS_SHADEMODE
, "D3DRS_SHADEMODE"},
208 {SC_RENDERSTATE
, D3DRS_ZWRITEENABLE
, "D3DRS_ZWRITEENABLE"},
209 {SC_RENDERSTATE
, D3DRS_ALPHATESTENABLE
, "D3DRS_ALPHATESTENABLE"},
210 {SC_RENDERSTATE
, D3DRS_LASTPIXEL
, "D3DRS_LASTPIXEL"},
211 {SC_RENDERSTATE
, D3DRS_SRCBLEND
, "D3DRS_SRCBLEND"},
212 {SC_RENDERSTATE
, D3DRS_DESTBLEND
, "D3DRS_DESTBLEND"},
213 {SC_RENDERSTATE
, D3DRS_CULLMODE
, "D3DRS_CULLMODE"},
214 {SC_RENDERSTATE
, D3DRS_ZFUNC
, "D3DRS_ZFUNC"},
215 {SC_RENDERSTATE
, D3DRS_ALPHAREF
, "D3DRS_ALPHAREF"},
216 {SC_RENDERSTATE
, D3DRS_ALPHAFUNC
, "D3DRS_ALPHAFUNC"},
217 {SC_RENDERSTATE
, D3DRS_DITHERENABLE
, "D3DRS_DITHERENABLE"},
218 {SC_RENDERSTATE
, D3DRS_ALPHABLENDENABLE
, "D3DRS_ALPHABLENDENABLE"},
219 {SC_RENDERSTATE
, D3DRS_FOGENABLE
, "D3DRS_FOGENABLE"},
220 {SC_RENDERSTATE
, D3DRS_SPECULARENABLE
, "D3DRS_SPECULARENABLE"},
221 {SC_RENDERSTATE
, D3DRS_FOGCOLOR
, "D3DRS_FOGCOLOR"}, /* 0x10 */
222 {SC_RENDERSTATE
, D3DRS_FOGTABLEMODE
, "D3DRS_FOGTABLEMODE"},
223 {SC_RENDERSTATE
, D3DRS_FOGSTART
, "D3DRS_FOGSTART"},
224 {SC_RENDERSTATE
, D3DRS_FOGEND
, "D3DRS_FOGEND"},
225 {SC_RENDERSTATE
, D3DRS_FOGDENSITY
, "D3DRS_FOGDENSITY"},
226 {SC_RENDERSTATE
, D3DRS_RANGEFOGENABLE
, "D3DRS_RANGEFOGENABLE"},
227 {SC_RENDERSTATE
, D3DRS_STENCILENABLE
, "D3DRS_STENCILENABLE"},
228 {SC_RENDERSTATE
, D3DRS_STENCILFAIL
, "D3DRS_STENCILFAIL"},
229 {SC_RENDERSTATE
, D3DRS_STENCILZFAIL
, "D3DRS_STENCILZFAIL"},
230 {SC_RENDERSTATE
, D3DRS_STENCILPASS
, "D3DRS_STENCILPASS"},
231 {SC_RENDERSTATE
, D3DRS_STENCILFUNC
, "D3DRS_STENCILFUNC"},
232 {SC_RENDERSTATE
, D3DRS_STENCILREF
, "D3DRS_STENCILREF"},
233 {SC_RENDERSTATE
, D3DRS_STENCILMASK
, "D3DRS_STENCILMASK"},
234 {SC_RENDERSTATE
, D3DRS_STENCILWRITEMASK
, "D3DRS_STENCILWRITEMASK"},
235 {SC_RENDERSTATE
, D3DRS_TEXTUREFACTOR
, "D3DRS_TEXTUREFACTOR"},
236 {SC_RENDERSTATE
, D3DRS_WRAP0
, "D3DRS_WRAP0"},
237 {SC_RENDERSTATE
, D3DRS_WRAP1
, "D3DRS_WRAP1"}, /* 0x20 */
238 {SC_RENDERSTATE
, D3DRS_WRAP2
, "D3DRS_WRAP2"},
239 {SC_RENDERSTATE
, D3DRS_WRAP3
, "D3DRS_WRAP3"},
240 {SC_RENDERSTATE
, D3DRS_WRAP4
, "D3DRS_WRAP4"},
241 {SC_RENDERSTATE
, D3DRS_WRAP5
, "D3DRS_WRAP5"},
242 {SC_RENDERSTATE
, D3DRS_WRAP6
, "D3DRS_WRAP6"},
243 {SC_RENDERSTATE
, D3DRS_WRAP7
, "D3DRS_WRAP7"},
244 {SC_RENDERSTATE
, D3DRS_WRAP8
, "D3DRS_WRAP8"},
245 {SC_RENDERSTATE
, D3DRS_WRAP9
, "D3DRS_WRAP9"},
246 {SC_RENDERSTATE
, D3DRS_WRAP10
, "D3DRS_WRAP10"},
247 {SC_RENDERSTATE
, D3DRS_WRAP11
, "D3DRS_WRAP11"},
248 {SC_RENDERSTATE
, D3DRS_WRAP12
, "D3DRS_WRAP12"},
249 {SC_RENDERSTATE
, D3DRS_WRAP13
, "D3DRS_WRAP13"},
250 {SC_RENDERSTATE
, D3DRS_WRAP14
, "D3DRS_WRAP14"},
251 {SC_RENDERSTATE
, D3DRS_WRAP15
, "D3DRS_WRAP15"},
252 {SC_RENDERSTATE
, D3DRS_CLIPPING
, "D3DRS_CLIPPING"},
253 {SC_RENDERSTATE
, D3DRS_LIGHTING
, "D3DRS_LIGHTING"}, /* 0x30 */
254 {SC_RENDERSTATE
, D3DRS_AMBIENT
, "D3DRS_AMBIENT"},
255 {SC_RENDERSTATE
, D3DRS_FOGVERTEXMODE
, "D3DRS_FOGVERTEXMODE"},
256 {SC_RENDERSTATE
, D3DRS_COLORVERTEX
, "D3DRS_COLORVERTEX"},
257 {SC_RENDERSTATE
, D3DRS_LOCALVIEWER
, "D3DRS_LOCALVIEWER"},
258 {SC_RENDERSTATE
, D3DRS_NORMALIZENORMALS
, "D3DRS_NORMALIZENORMALS"},
259 {SC_RENDERSTATE
, D3DRS_DIFFUSEMATERIALSOURCE
, "D3DRS_DIFFUSEMATERIALSOURCE"},
260 {SC_RENDERSTATE
, D3DRS_SPECULARMATERIALSOURCE
, "D3DRS_SPECULARMATERIALSOURCE"},
261 {SC_RENDERSTATE
, D3DRS_AMBIENTMATERIALSOURCE
, "D3DRS_AMBIENTMATERIALSOURCE"},
262 {SC_RENDERSTATE
, D3DRS_EMISSIVEMATERIALSOURCE
, "D3DRS_EMISSIVEMATERIALSOURCE"},
263 {SC_RENDERSTATE
, D3DRS_VERTEXBLEND
, "D3DRS_VERTEXBLEND"},
264 {SC_RENDERSTATE
, D3DRS_CLIPPLANEENABLE
, "D3DRS_CLIPPLANEENABLE"},
265 {SC_RENDERSTATE
, D3DRS_POINTSIZE
, "D3DRS_POINTSIZE"},
266 {SC_RENDERSTATE
, D3DRS_POINTSIZE_MIN
, "D3DRS_POINTSIZE_MIN"},
267 {SC_RENDERSTATE
, D3DRS_POINTSIZE_MAX
, "D3DRS_POINTSIZE_MAX"},
268 {SC_RENDERSTATE
, D3DRS_POINTSPRITEENABLE
, "D3DRS_POINTSPRITEENABLE"},
269 {SC_RENDERSTATE
, D3DRS_POINTSCALEENABLE
, "D3DRS_POINTSCALEENABLE"}, /* 0x40 */
270 {SC_RENDERSTATE
, D3DRS_POINTSCALE_A
, "D3DRS_POINTSCALE_A"},
271 {SC_RENDERSTATE
, D3DRS_POINTSCALE_B
, "D3DRS_POINTSCALE_B"},
272 {SC_RENDERSTATE
, D3DRS_POINTSCALE_C
, "D3DRS_POINTSCALE_C"},
273 {SC_RENDERSTATE
, D3DRS_MULTISAMPLEANTIALIAS
, "D3DRS_MULTISAMPLEANTIALIAS"},
274 {SC_RENDERSTATE
, D3DRS_MULTISAMPLEMASK
, "D3DRS_MULTISAMPLEMASK"},
275 {SC_RENDERSTATE
, D3DRS_PATCHEDGESTYLE
, "D3DRS_PATCHEDGESTYLE"},
276 {SC_RENDERSTATE
, D3DRS_DEBUGMONITORTOKEN
, "D3DRS_DEBUGMONITORTOKEN"},
277 {SC_RENDERSTATE
, D3DRS_INDEXEDVERTEXBLENDENABLE
, "D3DRS_INDEXEDVERTEXBLENDENABLE"},
278 {SC_RENDERSTATE
, D3DRS_COLORWRITEENABLE
, "D3DRS_COLORWRITEENABLE"},
279 {SC_RENDERSTATE
, D3DRS_TWEENFACTOR
, "D3DRS_TWEENFACTOR"},
280 {SC_RENDERSTATE
, D3DRS_BLENDOP
, "D3DRS_BLENDOP"},
281 {SC_RENDERSTATE
, D3DRS_POSITIONDEGREE
, "D3DRS_POSITIONDEGREE"},
282 {SC_RENDERSTATE
, D3DRS_NORMALDEGREE
, "D3DRS_NORMALDEGREE"},
283 {SC_RENDERSTATE
, D3DRS_SCISSORTESTENABLE
, "D3DRS_SCISSORTESTENABLE"},
284 {SC_RENDERSTATE
, D3DRS_SLOPESCALEDEPTHBIAS
, "D3DRS_SLOPESCALEDEPTHBIAS"},
285 {SC_RENDERSTATE
, D3DRS_ANTIALIASEDLINEENABLE
, "D3DRS_ANTIALIASEDLINEENABLE"}, /* 0x50 */
286 {SC_RENDERSTATE
, D3DRS_MINTESSELLATIONLEVEL
, "D3DRS_MINTESSELLATIONLEVEL"},
287 {SC_RENDERSTATE
, D3DRS_MAXTESSELLATIONLEVEL
, "D3DRS_MAXTESSELLATIONLEVEL"},
288 {SC_RENDERSTATE
, D3DRS_ADAPTIVETESS_X
, "D3DRS_ADAPTIVETESS_X"},
289 {SC_RENDERSTATE
, D3DRS_ADAPTIVETESS_Y
, "D3DRS_ADAPTIVETESS_Y"},
290 {SC_RENDERSTATE
, D3DRS_ADAPTIVETESS_Z
, "D3DRS_ADAPTIVETESS_Z"},
291 {SC_RENDERSTATE
, D3DRS_ADAPTIVETESS_W
, "D3DRS_ADAPTIVETESS_W"},
292 {SC_RENDERSTATE
, D3DRS_ENABLEADAPTIVETESSELLATION
, "D3DRS_ENABLEADAPTIVETESSELLATION"},
293 {SC_RENDERSTATE
, D3DRS_TWOSIDEDSTENCILMODE
, "D3DRS_TWOSIDEDSTENCILMODE"},
294 {SC_RENDERSTATE
, D3DRS_CCW_STENCILFAIL
, "D3DRS_CCW_STENCILFAIL"},
295 {SC_RENDERSTATE
, D3DRS_CCW_STENCILZFAIL
, "D3DRS_CCW_STENCILZFAIL"},
296 {SC_RENDERSTATE
, D3DRS_CCW_STENCILPASS
, "D3DRS_CCW_STENCILPASS"},
297 {SC_RENDERSTATE
, D3DRS_CCW_STENCILFUNC
, "D3DRS_CCW_STENCILFUNC"},
298 {SC_RENDERSTATE
, D3DRS_COLORWRITEENABLE1
, "D3DRS_COLORWRITEENABLE1"},
299 {SC_RENDERSTATE
, D3DRS_COLORWRITEENABLE2
, "D3DRS_COLORWRITEENABLE2"},
300 {SC_RENDERSTATE
, D3DRS_COLORWRITEENABLE3
, "D3DRS_COLORWRITEENABLE3"},
301 {SC_RENDERSTATE
, D3DRS_BLENDFACTOR
, "D3DRS_BLENDFACTOR"}, /* 0x60 */
302 {SC_RENDERSTATE
, D3DRS_SRGBWRITEENABLE
, "D3DRS_SRGBWRITEENABLE"},
303 {SC_RENDERSTATE
, D3DRS_DEPTHBIAS
, "D3DRS_DEPTHBIAS"},
304 {SC_RENDERSTATE
, D3DRS_SEPARATEALPHABLENDENABLE
, "D3DRS_SEPARATEALPHABLENDENABLE"},
305 {SC_RENDERSTATE
, D3DRS_SRCBLENDALPHA
, "D3DRS_SRCBLENDALPHA"},
306 {SC_RENDERSTATE
, D3DRS_DESTBLENDALPHA
, "D3DRS_DESTBLENDALPHA"},
307 {SC_RENDERSTATE
, D3DRS_BLENDOPALPHA
, "D3DRS_BLENDOPALPHA"},
309 {SC_TEXTURESTAGE
, D3DTSS_COLOROP
, "D3DTSS_COLOROP"},
310 {SC_TEXTURESTAGE
, D3DTSS_COLORARG0
, "D3DTSS_COLORARG0"},
311 {SC_TEXTURESTAGE
, D3DTSS_COLORARG1
, "D3DTSS_COLORARG1"},
312 {SC_TEXTURESTAGE
, D3DTSS_COLORARG2
, "D3DTSS_COLORARG2"},
313 {SC_TEXTURESTAGE
, D3DTSS_ALPHAOP
, "D3DTSS_ALPHAOP"},
314 {SC_TEXTURESTAGE
, D3DTSS_ALPHAARG0
, "D3DTSS_ALPHAARG0"},
315 {SC_TEXTURESTAGE
, D3DTSS_ALPHAARG1
, "D3DTSS_ALPHAARG1"},
316 {SC_TEXTURESTAGE
, D3DTSS_ALPHAARG2
, "D3DTSS_ALPHAARG2"},
317 {SC_TEXTURESTAGE
, D3DTSS_RESULTARG
, "D3DTSS_RESULTARG"},
318 {SC_TEXTURESTAGE
, D3DTSS_BUMPENVMAT00
, "D3DTSS_BUMPENVMAT00"}, /* 0x70 */
319 {SC_TEXTURESTAGE
, D3DTSS_BUMPENVMAT01
, "D3DTSS_BUMPENVMAT01"},
320 {SC_TEXTURESTAGE
, D3DTSS_BUMPENVMAT10
, "D3DTSS_BUMPENVMAT10"},
321 {SC_TEXTURESTAGE
, D3DTSS_BUMPENVMAT11
, "D3DTSS_BUMPENVMAT11"},
322 {SC_TEXTURESTAGE
, D3DTSS_TEXCOORDINDEX
, "D3DTSS_TEXCOORDINDEX"},
323 {SC_TEXTURESTAGE
, D3DTSS_BUMPENVLSCALE
, "D3DTSS_BUMPENVLSCALE"},
324 {SC_TEXTURESTAGE
, D3DTSS_BUMPENVLOFFSET
, "D3DTSS_BUMPENVLOFFSET"},
325 {SC_TEXTURESTAGE
, D3DTSS_TEXTURETRANSFORMFLAGS
, "D3DTSS_TEXTURETRANSFORMFLAGS"},
326 {SC_TEXTURESTAGE
, D3DTSS_CONSTANT
, "D3DTSS_CONSTANT"},
328 {SC_NPATCHMODE
, 0, "NPatchMode"},
332 {SC_TRANSFORM
, D3DTS_PROJECTION
, "D3DTS_PROJECTION"},
333 {SC_TRANSFORM
, D3DTS_VIEW
, "D3DTS_VIEW"},
334 {SC_TRANSFORM
, D3DTS_WORLD
, "D3DTS_WORLD"},
335 {SC_TRANSFORM
, D3DTS_TEXTURE0
, "D3DTS_TEXTURE0"},
337 {SC_MATERIAL
, MT_DIFFUSE
, "MaterialDiffuse"},
338 {SC_MATERIAL
, MT_AMBIENT
, "MaterialAmbient"}, /* 0x80 */
339 {SC_MATERIAL
, MT_SPECULAR
, "MaterialSpecular"},
340 {SC_MATERIAL
, MT_EMISSIVE
, "MaterialEmissive"},
341 {SC_MATERIAL
, MT_POWER
, "MaterialPower"},
343 {SC_LIGHT
, LT_TYPE
, "LightType"},
344 {SC_LIGHT
, LT_DIFFUSE
, "LightDiffuse"},
345 {SC_LIGHT
, LT_SPECULAR
, "LightSpecular"},
346 {SC_LIGHT
, LT_AMBIENT
, "LightAmbient"},
347 {SC_LIGHT
, LT_POSITION
, "LightPosition"},
348 {SC_LIGHT
, LT_DIRECTION
, "LightDirection"},
349 {SC_LIGHT
, LT_RANGE
, "LightRange"},
350 {SC_LIGHT
, LT_FALLOFF
, "LightFallOff"},
351 {SC_LIGHT
, LT_ATTENUATION0
, "LightAttenuation0"},
352 {SC_LIGHT
, LT_ATTENUATION1
, "LightAttenuation1"},
353 {SC_LIGHT
, LT_ATTENUATION2
, "LightAttenuation2"},
354 {SC_LIGHT
, LT_THETA
, "LightTheta"},
355 {SC_LIGHT
, LT_PHI
, "LightPhi"}, /* 0x90 */
357 {SC_LIGHTENABLE
, 0, "LightEnable"},
359 {SC_VERTEXSHADER
, 0, "Vertexshader"},
361 {SC_PIXELSHADER
, 0, "Pixelshader"},
362 /* Shader constants */
363 {SC_SHADERCONST
, SCT_VSFLOAT
, "VertexShaderConstantF"},
364 {SC_SHADERCONST
, SCT_VSBOOL
, "VertexShaderConstantB"},
365 {SC_SHADERCONST
, SCT_VSINT
, "VertexShaderConstantI"},
366 {SC_SHADERCONST
, SCT_VSFLOAT
, "VertexShaderConstant"},
367 {SC_SHADERCONST
, SCT_VSFLOAT
, "VertexShaderConstant1"},
368 {SC_SHADERCONST
, SCT_VSFLOAT
, "VertexShaderConstant2"},
369 {SC_SHADERCONST
, SCT_VSFLOAT
, "VertexShaderConstant3"},
370 {SC_SHADERCONST
, SCT_VSFLOAT
, "VertexShaderConstant4"},
371 {SC_SHADERCONST
, SCT_PSFLOAT
, "PixelShaderConstantF"},
372 {SC_SHADERCONST
, SCT_PSBOOL
, "PixelShaderConstantB"},
373 {SC_SHADERCONST
, SCT_PSINT
, "PixelShaderConstantI"},
374 {SC_SHADERCONST
, SCT_PSFLOAT
, "PixelShaderConstant"},
375 {SC_SHADERCONST
, SCT_PSFLOAT
, "PixelShaderConstant1"}, /* 0xa0 */
376 {SC_SHADERCONST
, SCT_PSFLOAT
, "PixelShaderConstant2"},
377 {SC_SHADERCONST
, SCT_PSFLOAT
, "PixelShaderConstant3"},
378 {SC_SHADERCONST
, SCT_PSFLOAT
, "PixelShaderConstant4"},
380 {SC_TEXTURE
, 0, "Texture"},
382 {SC_SAMPLERSTATE
, D3DSAMP_ADDRESSU
, "AddressU"},
383 {SC_SAMPLERSTATE
, D3DSAMP_ADDRESSV
, "AddressV"},
384 {SC_SAMPLERSTATE
, D3DSAMP_ADDRESSW
, "AddressW"},
385 {SC_SAMPLERSTATE
, D3DSAMP_BORDERCOLOR
, "BorderColor"},
386 {SC_SAMPLERSTATE
, D3DSAMP_MAGFILTER
, "MagFilter"},
387 {SC_SAMPLERSTATE
, D3DSAMP_MINFILTER
, "MinFilter"},
388 {SC_SAMPLERSTATE
, D3DSAMP_MIPFILTER
, "MipFilter"},
389 {SC_SAMPLERSTATE
, D3DSAMP_MIPMAPLODBIAS
, "MipMapLodBias"},
390 {SC_SAMPLERSTATE
, D3DSAMP_MAXMIPLEVEL
, "MaxMipLevel"},
391 {SC_SAMPLERSTATE
, D3DSAMP_MAXANISOTROPY
, "MaxAnisotropy"},
392 {SC_SAMPLERSTATE
, D3DSAMP_SRGBTEXTURE
, "SRGBTexture"},
393 {SC_SAMPLERSTATE
, D3DSAMP_ELEMENTINDEX
, "ElementIndex"}, /* 0xb0 */
394 {SC_SAMPLERSTATE
, D3DSAMP_DMAPOFFSET
, "DMAPOffset"},
396 {SC_SETSAMPLER
, 0, "Sampler"},
399 static inline void read_dword(const char **ptr
, DWORD
*d
)
401 memcpy(d
, *ptr
, sizeof(*d
));
405 static void skip_dword_unknown(const char **ptr
, unsigned int count
)
410 FIXME("Skipping %u unknown DWORDs:\n", count
);
411 for (i
= 0; i
< count
; ++i
)
414 FIXME("\t0x%08x\n", d
);
418 static inline D3DXHANDLE
get_parameter_handle(struct d3dx_parameter
*parameter
)
420 return parameter
? parameter
->handle
: NULL
;
423 static inline D3DXHANDLE
get_technique_handle(struct d3dx_technique
*technique
)
425 return (D3DXHANDLE
) technique
;
428 static inline D3DXHANDLE
get_pass_handle(struct d3dx_pass
*pass
)
430 return (D3DXHANDLE
) pass
;
433 static struct d3dx_technique
*get_technique_by_name(struct d3dx9_base_effect
*base
, const char *name
)
437 if (!name
) return NULL
;
439 for (i
= 0; i
< base
->technique_count
; ++i
)
441 if (!strcmp(base
->techniques
[i
].name
, name
))
442 return &base
->techniques
[i
];
448 static struct d3dx_technique
*get_valid_technique(struct d3dx9_base_effect
*base
, D3DXHANDLE technique
)
452 for (i
= 0; i
< base
->technique_count
; ++i
)
454 if (get_technique_handle(&base
->techniques
[i
]) == technique
)
455 return &base
->techniques
[i
];
458 return get_technique_by_name(base
, technique
);
461 static struct d3dx_pass
*get_valid_pass(struct d3dx9_base_effect
*base
, D3DXHANDLE pass
)
465 for (i
= 0; i
< base
->technique_count
; ++i
)
467 struct d3dx_technique
*technique
= &base
->techniques
[i
];
469 for (k
= 0; k
< technique
->pass_count
; ++k
)
471 if (get_pass_handle(&technique
->passes
[k
]) == pass
)
472 return &technique
->passes
[k
];
479 static struct d3dx_parameter
*get_valid_parameter(struct d3dx9_base_effect
*base
, D3DXHANDLE parameter
)
481 struct d3dx_parameter
**handle_param
= (struct d3dx_parameter
**)parameter
;
483 if (handle_param
>= base
->param_table
.table
&& handle_param
< base
->param_table
.table
+ base
->param_table
.count
)
484 return *handle_param
;
486 return get_parameter_by_name(base
, NULL
, parameter
);
489 static void free_state(struct d3dx_state
*state
)
491 free_parameter(&state
->parameter
, FALSE
, FALSE
);
494 static void free_object(struct d3dx_object
*object
)
496 HeapFree(GetProcessHeap(), 0, object
->data
);
499 static void free_sampler(struct d3dx_sampler
*sampler
)
503 for (i
= 0; i
< sampler
->state_count
; ++i
)
505 free_state(&sampler
->states
[i
]);
507 HeapFree(GetProcessHeap(), 0, sampler
->states
);
510 static void free_parameter(struct d3dx_parameter
*param
, BOOL element
, BOOL child
)
514 TRACE("Free parameter %p, name %s, type %s, child %s\n", param
, param
->name
,
515 debug_d3dxparameter_type(param
->type
), child
? "yes" : "no");
517 if (param
->param_eval
)
519 d3dx_free_param_eval(param
->param_eval
);
520 param
->param_eval
= NULL
;
523 if (param
->annotations
)
525 for (i
= 0; i
< param
->annotation_count
; ++i
)
526 free_parameter(¶m
->annotations
[i
], FALSE
, FALSE
);
527 HeapFree(GetProcessHeap(), 0, param
->annotations
);
528 param
->annotations
= NULL
;
533 unsigned int count
= param
->element_count
? param
->element_count
: param
->member_count
;
535 for (i
= 0; i
< count
; ++i
)
536 free_parameter(¶m
->members
[i
], param
->element_count
!= 0, TRUE
);
537 HeapFree(GetProcessHeap(), 0, param
->members
);
538 param
->members
= NULL
;
541 if (param
->class == D3DXPC_OBJECT
&& !param
->element_count
)
546 HeapFree(GetProcessHeap(), 0, *(char **)param
->data
);
550 case D3DXPT_TEXTURE1D
:
551 case D3DXPT_TEXTURE2D
:
552 case D3DXPT_TEXTURE3D
:
553 case D3DXPT_TEXTURECUBE
:
554 case D3DXPT_PIXELSHADER
:
555 case D3DXPT_VERTEXSHADER
:
556 if (*(IUnknown
**)param
->data
) IUnknown_Release(*(IUnknown
**)param
->data
);
560 case D3DXPT_SAMPLER1D
:
561 case D3DXPT_SAMPLER2D
:
562 case D3DXPT_SAMPLER3D
:
563 case D3DXPT_SAMPLERCUBE
:
564 free_sampler((struct d3dx_sampler
*)param
->data
);
568 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param
->type
));
575 HeapFree(GetProcessHeap(), 0, param
->data
);
578 /* only the parent has to release name and semantic */
581 HeapFree(GetProcessHeap(), 0, param
->name
);
582 HeapFree(GetProcessHeap(), 0, param
->semantic
);
586 static void free_pass(struct d3dx_pass
*pass
)
590 TRACE("Free pass %p\n", pass
);
595 if (pass
->annotations
)
597 for (i
= 0; i
< pass
->annotation_count
; ++i
)
598 free_parameter(&pass
->annotations
[i
], FALSE
, FALSE
);
599 HeapFree(GetProcessHeap(), 0, pass
->annotations
);
600 pass
->annotations
= NULL
;
605 for (i
= 0; i
< pass
->state_count
; ++i
)
606 free_state(&pass
->states
[i
]);
607 HeapFree(GetProcessHeap(), 0, pass
->states
);
611 HeapFree(GetProcessHeap(), 0, pass
->name
);
615 static void free_technique(struct d3dx_technique
*technique
)
619 TRACE("Free technique %p\n", technique
);
624 if (technique
->saved_state
)
626 IDirect3DStateBlock9_Release(technique
->saved_state
);
627 technique
->saved_state
= NULL
;
630 if (technique
->annotations
)
632 for (i
= 0; i
< technique
->annotation_count
; ++i
)
633 free_parameter(&technique
->annotations
[i
], FALSE
, FALSE
);
634 HeapFree(GetProcessHeap(), 0, technique
->annotations
);
635 technique
->annotations
= NULL
;
638 if (technique
->passes
)
640 for (i
= 0; i
< technique
->pass_count
; ++i
)
641 free_pass(&technique
->passes
[i
]);
642 HeapFree(GetProcessHeap(), 0, technique
->passes
);
643 technique
->passes
= NULL
;
646 HeapFree(GetProcessHeap(), 0, technique
->name
);
647 technique
->name
= NULL
;
650 static void d3dx9_base_effect_cleanup(struct d3dx9_base_effect
*base
)
654 TRACE("base %p.\n", base
);
656 HeapFree(GetProcessHeap(), 0, base
->param_table
.table
);
658 if (base
->parameters
)
660 for (i
= 0; i
< base
->parameter_count
; ++i
)
661 free_parameter(&base
->parameters
[i
], FALSE
, FALSE
);
662 HeapFree(GetProcessHeap(), 0, base
->parameters
);
663 base
->parameters
= NULL
;
666 if (base
->techniques
)
668 for (i
= 0; i
< base
->technique_count
; ++i
)
669 free_technique(&base
->techniques
[i
]);
670 HeapFree(GetProcessHeap(), 0, base
->techniques
);
671 base
->techniques
= NULL
;
676 for (i
= 0; i
< base
->object_count
; ++i
)
678 free_object(&base
->objects
[i
]);
680 HeapFree(GetProcessHeap(), 0, base
->objects
);
681 base
->objects
= NULL
;
685 static void free_effect(struct ID3DXEffectImpl
*effect
)
687 TRACE("Free effect %p\n", effect
);
689 d3dx9_base_effect_cleanup(&effect
->base_effect
);
693 effect
->pool
->lpVtbl
->Release(effect
->pool
);
698 IUnknown_Release(effect
->manager
);
701 IDirect3DDevice9_Release(effect
->device
);
704 static void free_effect_compiler(struct ID3DXEffectCompilerImpl
*compiler
)
706 TRACE("Free effect compiler %p\n", compiler
);
708 d3dx9_base_effect_cleanup(&compiler
->base_effect
);
711 static void get_vector(struct d3dx_parameter
*param
, D3DXVECTOR4
*vector
)
715 for (i
= 0; i
< 4; ++i
)
717 if (i
< param
->columns
)
718 set_number((FLOAT
*)vector
+ i
, D3DXPT_FLOAT
, (DWORD
*)param
->data
+ i
, param
->type
);
720 ((FLOAT
*)vector
)[i
] = 0.0f
;
724 static void set_vector(struct d3dx_parameter
*param
, const D3DXVECTOR4
*vector
)
728 for (i
= 0; i
< param
->columns
; ++i
)
730 set_number((FLOAT
*)param
->data
+ i
, param
->type
, (FLOAT
*)vector
+ i
, D3DXPT_FLOAT
);
734 static void get_matrix(struct d3dx_parameter
*param
, D3DXMATRIX
*matrix
, BOOL transpose
)
738 for (i
= 0; i
< 4; ++i
)
740 for (k
= 0; k
< 4; ++k
)
742 FLOAT
*tmp
= transpose
? (FLOAT
*)&matrix
->u
.m
[k
][i
] : (FLOAT
*)&matrix
->u
.m
[i
][k
];
744 if ((i
< param
->rows
) && (k
< param
->columns
))
745 set_number(tmp
, D3DXPT_FLOAT
, (DWORD
*)param
->data
+ i
* param
->columns
+ k
, param
->type
);
752 static void set_matrix(struct d3dx_parameter
*param
, const D3DXMATRIX
*matrix
)
756 if (param
->type
== D3DXPT_FLOAT
)
758 if (param
->columns
== 4)
759 memcpy(param
->data
, matrix
->u
.m
, param
->rows
* 4 * sizeof(float));
761 for (i
= 0; i
< param
->rows
; ++i
)
762 memcpy((float *)param
->data
+ i
* param
->columns
, matrix
->u
.m
+ i
, param
->columns
* sizeof(float));
766 for (i
= 0; i
< param
->rows
; ++i
)
768 for (k
= 0; k
< param
->columns
; ++k
)
770 set_number((FLOAT
*)param
->data
+ i
* param
->columns
+ k
, param
->type
,
771 &matrix
->u
.m
[i
][k
], D3DXPT_FLOAT
);
776 static void set_matrix_transpose(struct d3dx_parameter
*param
, const D3DXMATRIX
*matrix
)
780 for (i
= 0; i
< param
->rows
; ++i
)
782 for (k
= 0; k
< param
->columns
; ++k
)
784 set_number((FLOAT
*)param
->data
+ i
* param
->columns
+ k
, param
->type
,
785 &matrix
->u
.m
[k
][i
], D3DXPT_FLOAT
);
790 static struct d3dx_parameter
*get_parameter_element_by_name(struct d3dx_parameter
*parameter
, const char *name
)
793 struct d3dx_parameter
*temp_parameter
;
796 TRACE("parameter %p, name %s\n", parameter
, debugstr_a(name
));
798 if (!name
|| !*name
) return NULL
;
800 element
= atoi(name
);
801 part
= strchr(name
, ']') + 1;
803 /* check for empty [] && element range */
804 if ((part
- name
) > 1 && parameter
->element_count
> element
)
806 temp_parameter
= ¶meter
->members
[element
];
811 return get_parameter_by_name(NULL
, temp_parameter
, part
);
814 return get_annotation_by_name(temp_parameter
->annotation_count
, temp_parameter
->annotations
, part
);
817 TRACE("Returning parameter %p\n", temp_parameter
);
818 return temp_parameter
;
821 FIXME("Unhandled case \"%c\"\n", *--part
);
826 TRACE("Parameter not found\n");
830 static struct d3dx_parameter
*get_annotation_by_name(UINT count
, struct d3dx_parameter
*annotations
,
834 struct d3dx_parameter
*temp_parameter
;
837 TRACE("count %u, annotations %p, name %s\n", count
, annotations
, debugstr_a(name
));
839 if (!name
|| !*name
) return NULL
;
841 length
= strcspn( name
, "[.@" );
842 part
= name
+ length
;
844 for (i
= 0; i
< count
; ++i
)
846 temp_parameter
= &annotations
[i
];
848 if (!strcmp(temp_parameter
->name
, name
))
850 TRACE("Returning annotation %p\n", temp_parameter
);
851 return temp_parameter
;
853 else if (strlen(temp_parameter
->name
) == length
&& !strncmp(temp_parameter
->name
, name
, length
))
858 return get_parameter_by_name(NULL
, temp_parameter
, part
);
861 return get_parameter_element_by_name(temp_parameter
, part
);
864 FIXME("Unhandled case \"%c\"\n", *--part
);
870 TRACE("Annotation not found\n");
874 struct d3dx_parameter
*get_parameter_by_name(struct d3dx9_base_effect
*base
,
875 struct d3dx_parameter
*parameter
, const char *name
)
877 UINT i
, count
, length
;
878 struct d3dx_parameter
*temp_parameter
;
879 struct d3dx_parameter
*parameters
;
882 TRACE("base %p, parameter %p, name %s\n", base
, parameter
, debugstr_a(name
));
884 if (!name
|| !*name
) return NULL
;
888 count
= base
->parameter_count
;
889 parameters
= base
->parameters
;
893 count
= parameter
->member_count
;
894 parameters
= parameter
->members
;
897 length
= strcspn( name
, "[.@" );
898 part
= name
+ length
;
900 for (i
= 0; i
< count
; i
++)
902 temp_parameter
= ¶meters
[i
];
904 if (!strcmp(temp_parameter
->name
, name
))
906 TRACE("Returning parameter %p\n", temp_parameter
);
907 return temp_parameter
;
909 else if (strlen(temp_parameter
->name
) == length
&& !strncmp(temp_parameter
->name
, name
, length
))
914 return get_parameter_by_name(NULL
, temp_parameter
, part
);
917 return get_annotation_by_name(temp_parameter
->annotation_count
, temp_parameter
->annotations
, part
);
920 return get_parameter_element_by_name(temp_parameter
, part
);
923 FIXME("Unhandled case \"%c\"\n", *--part
);
929 TRACE("Parameter not found\n");
933 static inline DWORD
d3dx9_effect_version(DWORD major
, DWORD minor
)
935 return (0xfeff0000 | ((major
) << 8) | (minor
));
938 static HRESULT
d3dx9_base_effect_get_desc(struct d3dx9_base_effect
*base
, D3DXEFFECT_DESC
*desc
)
942 WARN("Invalid argument specified.\n");
943 return D3DERR_INVALIDCALL
;
946 FIXME("partial stub!\n");
948 /* TODO: add creator and function count. */
949 desc
->Creator
= NULL
;
951 desc
->Parameters
= base
->parameter_count
;
952 desc
->Techniques
= base
->technique_count
;
957 static HRESULT
d3dx9_base_effect_get_parameter_desc(struct d3dx9_base_effect
*base
,
958 D3DXHANDLE parameter
, D3DXPARAMETER_DESC
*desc
)
960 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
964 WARN("Invalid argument specified.\n");
965 return D3DERR_INVALIDCALL
;
968 desc
->Name
= param
->name
;
969 desc
->Semantic
= param
->semantic
;
970 desc
->Class
= param
->class;
971 desc
->Type
= param
->type
;
972 desc
->Rows
= param
->rows
;
973 desc
->Columns
= param
->columns
;
974 desc
->Elements
= param
->element_count
;
975 desc
->Annotations
= param
->annotation_count
;
976 desc
->StructMembers
= param
->member_count
;
977 desc
->Flags
= param
->flags
;
978 desc
->Bytes
= param
->bytes
;
983 static HRESULT
d3dx9_base_effect_get_technique_desc(struct d3dx9_base_effect
*base
,
984 D3DXHANDLE technique
, D3DXTECHNIQUE_DESC
*desc
)
986 struct d3dx_technique
*tech
= technique
? get_valid_technique(base
, technique
) : &base
->techniques
[0];
990 WARN("Invalid argument specified.\n");
991 return D3DERR_INVALIDCALL
;
994 desc
->Name
= tech
->name
;
995 desc
->Passes
= tech
->pass_count
;
996 desc
->Annotations
= tech
->annotation_count
;
1001 static HRESULT
d3dx9_base_effect_get_pass_desc(struct d3dx9_base_effect
*base
,
1002 D3DXHANDLE pass
, D3DXPASS_DESC
*desc
)
1004 struct d3dx_pass
*p
= get_valid_pass(base
, pass
);
1008 WARN("Invalid argument specified.\n");
1009 return D3DERR_INVALIDCALL
;
1012 desc
->Name
= p
->name
;
1013 desc
->Annotations
= p
->annotation_count
;
1015 FIXME("Pixel shader and vertex shader are not supported, yet.\n");
1016 desc
->pVertexShaderFunction
= NULL
;
1017 desc
->pPixelShaderFunction
= NULL
;
1022 static HRESULT
d3dx9_base_effect_get_function_desc(struct d3dx9_base_effect
*base
,
1023 D3DXHANDLE shader
, D3DXFUNCTION_DESC
*desc
)
1030 static D3DXHANDLE
d3dx9_base_effect_get_parameter(struct d3dx9_base_effect
*base
,
1031 D3DXHANDLE parameter
, UINT index
)
1033 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1037 if (index
< base
->parameter_count
)
1039 TRACE("Returning parameter %p.\n", &base
->parameters
[index
]);
1040 return get_parameter_handle(&base
->parameters
[index
]);
1045 if (param
&& !param
->element_count
&& index
< param
->member_count
)
1047 TRACE("Returning parameter %p.\n", ¶m
->members
[index
]);
1048 return get_parameter_handle(¶m
->members
[index
]);
1052 WARN("Parameter not found.\n");
1057 static D3DXHANDLE
d3dx9_base_effect_get_parameter_by_name(struct d3dx9_base_effect
*base
,
1058 D3DXHANDLE parameter
, const char *name
)
1060 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1065 handle
= get_parameter_handle(param
);
1066 TRACE("Returning parameter %p.\n", handle
);
1070 handle
= get_parameter_handle(get_parameter_by_name(base
, param
, name
));
1071 TRACE("Returning parameter %p.\n", handle
);
1076 static D3DXHANDLE
d3dx9_base_effect_get_parameter_by_semantic(struct d3dx9_base_effect
*base
,
1077 D3DXHANDLE parameter
, const char *semantic
)
1079 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1080 struct d3dx_parameter
*temp_param
;
1085 for (i
= 0; i
< base
->parameter_count
; ++i
)
1087 temp_param
= &base
->parameters
[i
];
1089 if (!temp_param
->semantic
)
1093 TRACE("Returning parameter %p\n", temp_param
);
1094 return get_parameter_handle(temp_param
);
1099 if (!strcasecmp(temp_param
->semantic
, semantic
))
1101 TRACE("Returning parameter %p\n", temp_param
);
1102 return get_parameter_handle(temp_param
);
1108 for (i
= 0; i
< param
->member_count
; ++i
)
1110 temp_param
= ¶m
->members
[i
];
1112 if (!temp_param
->semantic
)
1116 TRACE("Returning parameter %p\n", temp_param
);
1117 return get_parameter_handle(temp_param
);
1122 if (!strcasecmp(temp_param
->semantic
, semantic
))
1124 TRACE("Returning parameter %p\n", temp_param
);
1125 return get_parameter_handle(temp_param
);
1130 WARN("Parameter not found.\n");
1135 static D3DXHANDLE
d3dx9_base_effect_get_parameter_element(struct d3dx9_base_effect
*base
,
1136 D3DXHANDLE parameter
, UINT index
)
1138 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1142 if (index
< base
->parameter_count
)
1144 TRACE("Returning parameter %p.\n", &base
->parameters
[index
]);
1145 return get_parameter_handle(&base
->parameters
[index
]);
1150 if (index
< param
->element_count
)
1152 TRACE("Returning parameter %p.\n", ¶m
->members
[index
]);
1153 return get_parameter_handle(¶m
->members
[index
]);
1157 WARN("Parameter not found.\n");
1162 static D3DXHANDLE
d3dx9_base_effect_get_technique(struct d3dx9_base_effect
*base
, UINT index
)
1164 if (index
>= base
->technique_count
)
1166 WARN("Invalid argument specified.\n");
1170 TRACE("Returning technique %p.\n", &base
->techniques
[index
]);
1172 return get_technique_handle(&base
->techniques
[index
]);
1175 static D3DXHANDLE
d3dx9_base_effect_get_technique_by_name(struct d3dx9_base_effect
*base
, const char *name
)
1177 struct d3dx_technique
*tech
= get_technique_by_name(base
, name
);
1181 D3DXHANDLE t
= get_technique_handle(tech
);
1182 TRACE("Returning technique %p\n", t
);
1186 WARN("Technique not found.\n");
1191 static D3DXHANDLE
d3dx9_base_effect_get_pass(struct d3dx9_base_effect
*base
,
1192 D3DXHANDLE technique
, UINT index
)
1194 struct d3dx_technique
*tech
= get_valid_technique(base
, technique
);
1196 if (tech
&& index
< tech
->pass_count
)
1198 TRACE("Returning pass %p\n", &tech
->passes
[index
]);
1199 return get_pass_handle(&tech
->passes
[index
]);
1202 WARN("Pass not found.\n");
1207 static D3DXHANDLE
d3dx9_base_effect_get_pass_by_name(struct d3dx9_base_effect
*base
,
1208 D3DXHANDLE technique
, const char *name
)
1210 struct d3dx_technique
*tech
= get_valid_technique(base
, technique
);
1216 for (i
= 0; i
< tech
->pass_count
; ++i
)
1218 struct d3dx_pass
*pass
= &tech
->passes
[i
];
1220 if (!strcmp(pass
->name
, name
))
1222 TRACE("Returning pass %p\n", pass
);
1223 return get_pass_handle(pass
);
1228 WARN("Pass not found.\n");
1233 static D3DXHANDLE
d3dx9_base_effect_get_function(struct d3dx9_base_effect
*base
, UINT index
)
1240 static D3DXHANDLE
d3dx9_base_effect_get_function_by_name(struct d3dx9_base_effect
*base
, const char *name
)
1247 static UINT
get_annotation_from_object(struct d3dx9_base_effect
*base
,
1248 D3DXHANDLE object
, struct d3dx_parameter
**annotations
)
1250 struct d3dx_parameter
*param
= get_valid_parameter(base
, object
);
1251 struct d3dx_pass
*pass
= get_valid_pass(base
, object
);
1252 struct d3dx_technique
*technique
= get_valid_technique(base
, object
);
1256 *annotations
= pass
->annotations
;
1257 return pass
->annotation_count
;
1261 *annotations
= technique
->annotations
;
1262 return technique
->annotation_count
;
1266 *annotations
= param
->annotations
;
1267 return param
->annotation_count
;
1271 FIXME("Functions are not handled, yet!\n");
1276 static D3DXHANDLE
d3dx9_base_effect_get_annotation(struct d3dx9_base_effect
*base
,
1277 D3DXHANDLE object
, UINT index
)
1279 struct d3dx_parameter
*annotations
= NULL
;
1280 UINT annotation_count
= 0;
1282 annotation_count
= get_annotation_from_object(base
, object
, &annotations
);
1284 if (index
< annotation_count
)
1286 TRACE("Returning parameter %p\n", &annotations
[index
]);
1287 return get_parameter_handle(&annotations
[index
]);
1290 WARN("Annotation not found.\n");
1295 static D3DXHANDLE
d3dx9_base_effect_get_annotation_by_name(struct d3dx9_base_effect
*base
,
1296 D3DXHANDLE object
, const char *name
)
1298 struct d3dx_parameter
*annotation
= NULL
;
1299 struct d3dx_parameter
*annotations
= NULL
;
1300 UINT annotation_count
= 0;
1304 WARN("Invalid argument specified\n");
1308 annotation_count
= get_annotation_from_object(base
, object
, &annotations
);
1310 annotation
= get_annotation_by_name(annotation_count
, annotations
, name
);
1313 TRACE("Returning parameter %p\n", annotation
);
1314 return get_parameter_handle(annotation
);
1317 WARN("Annotation not found.\n");
1322 static BOOL
walk_parameter_tree(struct d3dx_parameter
*param
, walk_parameter_dep_func param_func
,
1326 unsigned int member_count
;
1328 if (param_func(data
, param
))
1331 member_count
= param
->element_count
? param
->element_count
: param
->member_count
;
1332 for (i
= 0; i
< member_count
; ++i
)
1334 if (walk_parameter_tree(¶m
->members
[i
], param_func
, data
))
1340 static void set_dirty(struct d3dx_parameter
*param
)
1342 *param
->dirty_flag_ptr
|= PARAMETER_FLAG_DIRTY
;
1345 static void clear_dirty_params(struct d3dx9_base_effect
*base
)
1349 for (i
= 0; i
< base
->parameter_count
; ++i
)
1350 *base
->parameters
[i
].dirty_flag_ptr
&= ~PARAMETER_FLAG_DIRTY
;
1353 static HRESULT
d3dx9_base_effect_set_value(struct d3dx9_base_effect
*base
,
1354 D3DXHANDLE parameter
, const void *data
, UINT bytes
)
1356 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1360 WARN("Invalid parameter %p specified\n", parameter
);
1361 return D3DERR_INVALIDCALL
;
1364 /* samplers don't touch data */
1365 if (param
->class == D3DXPC_OBJECT
&& is_param_type_sampler(param
->type
))
1367 TRACE("Sampler: returning E_FAIL\n");
1371 if (data
&& param
->bytes
<= bytes
)
1373 switch (param
->type
)
1375 case D3DXPT_TEXTURE
:
1376 case D3DXPT_TEXTURE1D
:
1377 case D3DXPT_TEXTURE2D
:
1378 case D3DXPT_TEXTURE3D
:
1379 case D3DXPT_TEXTURECUBE
:
1383 for (i
= 0; i
< (param
->element_count
? param
->element_count
: 1); ++i
)
1385 IUnknown
*unk
= ((IUnknown
**)data
)[i
];
1387 IUnknown_AddRef(unk
);
1389 unk
= ((IUnknown
**)param
->data
)[i
];
1391 IUnknown_Release(unk
);
1399 TRACE("Copy %u bytes\n", param
->bytes
);
1400 memcpy(param
->data
, data
, param
->bytes
);
1405 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param
->type
));
1412 WARN("Invalid argument specified\n");
1414 return D3DERR_INVALIDCALL
;
1417 static HRESULT
d3dx9_base_effect_get_value(struct d3dx9_base_effect
*base
,
1418 D3DXHANDLE parameter
, void *data
, UINT bytes
)
1420 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1424 WARN("Invalid parameter %p specified\n", parameter
);
1425 return D3DERR_INVALIDCALL
;
1428 /* samplers don't touch data */
1429 if (param
->class == D3DXPC_OBJECT
&& is_param_type_sampler(param
->type
))
1431 TRACE("Sampler: returning E_FAIL\n");
1435 if (data
&& param
->bytes
<= bytes
)
1437 TRACE("Type %s\n", debug_d3dxparameter_type(param
->type
));
1439 switch (param
->type
)
1448 case D3DXPT_VERTEXSHADER
:
1449 case D3DXPT_PIXELSHADER
:
1450 case D3DXPT_TEXTURE
:
1451 case D3DXPT_TEXTURE1D
:
1452 case D3DXPT_TEXTURE2D
:
1453 case D3DXPT_TEXTURE3D
:
1454 case D3DXPT_TEXTURECUBE
:
1458 for (i
= 0; i
< (param
->element_count
? param
->element_count
: 1); ++i
)
1460 IUnknown
*unk
= ((IUnknown
**)param
->data
)[i
];
1461 if (unk
) IUnknown_AddRef(unk
);
1467 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param
->type
));
1471 TRACE("Copy %u bytes\n", param
->bytes
);
1472 memcpy(data
, param
->data
, param
->bytes
);
1476 WARN("Parameter not found.\n");
1478 return D3DERR_INVALIDCALL
;
1481 static HRESULT
d3dx9_base_effect_set_bool(struct d3dx9_base_effect
*base
, D3DXHANDLE parameter
, BOOL b
)
1483 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1485 if (param
&& !param
->element_count
&& param
->rows
== 1 && param
->columns
== 1)
1487 set_number(param
->data
, param
->type
, &b
, D3DXPT_BOOL
);
1492 WARN("Parameter not found.\n");
1494 return D3DERR_INVALIDCALL
;
1497 static HRESULT
d3dx9_base_effect_get_bool(struct d3dx9_base_effect
*base
, D3DXHANDLE parameter
, BOOL
*b
)
1499 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1501 if (b
&& param
&& !param
->element_count
&& param
->rows
== 1 && param
->columns
== 1)
1503 set_number(b
, D3DXPT_BOOL
, param
->data
, param
->type
);
1504 TRACE("Returning %s\n", *b
? "TRUE" : "FALSE");
1508 WARN("Parameter not found.\n");
1510 return D3DERR_INVALIDCALL
;
1513 static HRESULT
d3dx9_base_effect_set_bool_array(struct d3dx9_base_effect
*base
,
1514 D3DXHANDLE parameter
, const BOOL
*b
, UINT count
)
1516 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1520 UINT i
, size
= min(count
, param
->bytes
/ sizeof(DWORD
));
1522 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
1524 switch (param
->class)
1528 case D3DXPC_MATRIX_ROWS
:
1529 for (i
= 0; i
< size
; ++i
)
1531 /* don't crop the input, use D3DXPT_INT instead of D3DXPT_BOOL */
1532 set_number((DWORD
*)param
->data
+ i
, param
->type
, &b
[i
], D3DXPT_INT
);
1542 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
1547 WARN("Parameter not found.\n");
1549 return D3DERR_INVALIDCALL
;
1552 static HRESULT
d3dx9_base_effect_get_bool_array(struct d3dx9_base_effect
*base
,
1553 D3DXHANDLE parameter
, BOOL
*b
, UINT count
)
1555 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1557 if (b
&& param
&& (param
->class == D3DXPC_SCALAR
1558 || param
->class == D3DXPC_VECTOR
1559 || param
->class == D3DXPC_MATRIX_ROWS
1560 || param
->class == D3DXPC_MATRIX_COLUMNS
))
1562 UINT i
, size
= min(count
, param
->bytes
/ sizeof(DWORD
));
1564 for (i
= 0; i
< size
; ++i
)
1566 set_number(&b
[i
], D3DXPT_BOOL
, (DWORD
*)param
->data
+ i
, param
->type
);
1571 WARN("Parameter not found.\n");
1573 return D3DERR_INVALIDCALL
;
1576 static HRESULT
d3dx9_base_effect_set_int(struct d3dx9_base_effect
*base
, D3DXHANDLE parameter
, INT n
)
1578 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1580 if (param
&& !param
->element_count
)
1582 if (param
->rows
== 1 && param
->columns
== 1)
1586 set_number(&value
, param
->type
, &n
, D3DXPT_INT
);
1587 if (value
!= *(DWORD
*)param
->data
)
1589 *(DWORD
*)param
->data
= value
;
1594 * Split the value, if parameter is a vector with dimension 3 or 4.
1596 if (param
->type
== D3DXPT_FLOAT
&&
1597 ((param
->class == D3DXPC_VECTOR
&& param
->columns
!= 2) ||
1598 (param
->class == D3DXPC_MATRIX_ROWS
&& param
->rows
!= 2 && param
->columns
== 1)))
1600 TRACE("Vector fixup\n");
1602 *(FLOAT
*)param
->data
= ((n
& 0xff0000) >> 16) * INT_FLOAT_MULTI_INVERSE
;
1603 ((FLOAT
*)param
->data
)[1] = ((n
& 0xff00) >> 8) * INT_FLOAT_MULTI_INVERSE
;
1604 ((FLOAT
*)param
->data
)[2] = (n
& 0xff) * INT_FLOAT_MULTI_INVERSE
;
1605 if (param
->rows
* param
->columns
> 3)
1607 ((FLOAT
*)param
->data
)[3] = ((n
& 0xff000000) >> 24) * INT_FLOAT_MULTI_INVERSE
;
1614 WARN("Parameter not found.\n");
1616 return D3DERR_INVALIDCALL
;
1619 static HRESULT
d3dx9_base_effect_get_int(struct d3dx9_base_effect
*base
, D3DXHANDLE parameter
, INT
*n
)
1621 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1623 if (n
&& param
&& !param
->element_count
)
1625 if (param
->columns
== 1 && param
->rows
== 1)
1627 set_number(n
, D3DXPT_INT
, param
->data
, param
->type
);
1628 TRACE("Returning %i\n", *n
);
1632 if (param
->type
== D3DXPT_FLOAT
&&
1633 ((param
->class == D3DXPC_VECTOR
&& param
->columns
!= 2)
1634 || (param
->class == D3DXPC_MATRIX_ROWS
&& param
->rows
!= 2 && param
->columns
== 1)))
1636 TRACE("Vector fixup\n");
1638 /* all components (3,4) are clamped (0,255) and put in the INT */
1639 *n
= (INT
)(min(max(0.0f
, *((FLOAT
*)param
->data
+ 2)), 1.0f
) * INT_FLOAT_MULTI
);
1640 *n
+= ((INT
)(min(max(0.0f
, *((FLOAT
*)param
->data
+ 1)), 1.0f
) * INT_FLOAT_MULTI
)) << 8;
1641 *n
+= ((INT
)(min(max(0.0f
, *((FLOAT
*)param
->data
+ 0)), 1.0f
) * INT_FLOAT_MULTI
)) << 16;
1642 if (param
->columns
* param
->rows
> 3)
1644 *n
+= ((INT
)(min(max(0.0f
, *((FLOAT
*)param
->data
+ 3)), 1.0f
) * INT_FLOAT_MULTI
)) << 24;
1647 TRACE("Returning %i\n", *n
);
1652 WARN("Parameter not found.\n");
1654 return D3DERR_INVALIDCALL
;
1657 static HRESULT
d3dx9_base_effect_set_int_array(struct d3dx9_base_effect
*base
,
1658 D3DXHANDLE parameter
, const INT
*n
, UINT count
)
1660 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1664 UINT i
, size
= min(count
, param
->bytes
/ sizeof(DWORD
));
1666 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
1668 switch (param
->class)
1672 case D3DXPC_MATRIX_ROWS
:
1673 for (i
= 0; i
< size
; ++i
)
1675 set_number((DWORD
*)param
->data
+ i
, param
->type
, &n
[i
], D3DXPT_INT
);
1685 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
1690 WARN("Parameter not found.\n");
1692 return D3DERR_INVALIDCALL
;
1695 static HRESULT
d3dx9_base_effect_get_int_array(struct d3dx9_base_effect
*base
,
1696 D3DXHANDLE parameter
, INT
*n
, UINT count
)
1698 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1700 if (n
&& param
&& (param
->class == D3DXPC_SCALAR
1701 || param
->class == D3DXPC_VECTOR
1702 || param
->class == D3DXPC_MATRIX_ROWS
1703 || param
->class == D3DXPC_MATRIX_COLUMNS
))
1705 UINT i
, size
= min(count
, param
->bytes
/ sizeof(DWORD
));
1707 for (i
= 0; i
< size
; ++i
)
1709 set_number(&n
[i
], D3DXPT_INT
, (DWORD
*)param
->data
+ i
, param
->type
);
1714 WARN("Parameter not found.\n");
1716 return D3DERR_INVALIDCALL
;
1719 static HRESULT
d3dx9_base_effect_set_float(struct d3dx9_base_effect
*base
, D3DXHANDLE parameter
, float f
)
1721 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1723 if (param
&& !param
->element_count
&& param
->rows
== 1 && param
->columns
== 1)
1727 set_number(&value
, param
->type
, &f
, D3DXPT_FLOAT
);
1728 if (value
!= *(DWORD
*)param
->data
)
1730 *(DWORD
*)param
->data
= value
;
1734 WARN("Parameter not found.\n");
1736 return D3DERR_INVALIDCALL
;
1739 static HRESULT
d3dx9_base_effect_get_float(struct d3dx9_base_effect
*base
, D3DXHANDLE parameter
, float *f
)
1741 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1743 if (f
&& param
&& !param
->element_count
&& param
->columns
== 1 && param
->rows
== 1)
1745 set_number(f
, D3DXPT_FLOAT
, (DWORD
*)param
->data
, param
->type
);
1746 TRACE("Returning %f\n", *f
);
1750 WARN("Parameter not found.\n");
1752 return D3DERR_INVALIDCALL
;
1755 static HRESULT
d3dx9_base_effect_set_float_array(struct d3dx9_base_effect
*base
,
1756 D3DXHANDLE parameter
, const float *f
, UINT count
)
1758 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1762 UINT i
, size
= min(count
, param
->bytes
/ sizeof(DWORD
));
1764 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
1766 switch (param
->class)
1770 case D3DXPC_MATRIX_ROWS
:
1771 for (i
= 0; i
< size
; ++i
)
1773 set_number((DWORD
*)param
->data
+ i
, param
->type
, &f
[i
], D3DXPT_FLOAT
);
1783 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
1788 WARN("Parameter not found.\n");
1790 return D3DERR_INVALIDCALL
;
1793 static HRESULT
d3dx9_base_effect_get_float_array(struct d3dx9_base_effect
*base
,
1794 D3DXHANDLE parameter
, float *f
, UINT count
)
1796 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1798 if (f
&& param
&& (param
->class == D3DXPC_SCALAR
1799 || param
->class == D3DXPC_VECTOR
1800 || param
->class == D3DXPC_MATRIX_ROWS
1801 || param
->class == D3DXPC_MATRIX_COLUMNS
))
1803 UINT i
, size
= min(count
, param
->bytes
/ sizeof(DWORD
));
1805 for (i
= 0; i
< size
; ++i
)
1807 set_number(&f
[i
], D3DXPT_FLOAT
, (DWORD
*)param
->data
+ i
, param
->type
);
1812 WARN("Parameter not found.\n");
1814 return D3DERR_INVALIDCALL
;
1817 static HRESULT
d3dx9_base_effect_set_vector(struct d3dx9_base_effect
*base
,
1818 D3DXHANDLE parameter
, const D3DXVECTOR4
*vector
)
1820 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1822 if (param
&& !param
->element_count
)
1824 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
1826 switch (param
->class)
1831 if (param
->type
== D3DXPT_INT
&& param
->bytes
== 4)
1835 TRACE("INT fixup\n");
1836 tmp
= (DWORD
)(max(min(vector
->z
, 1.0f
), 0.0f
) * INT_FLOAT_MULTI
);
1837 tmp
+= ((DWORD
)(max(min(vector
->y
, 1.0f
), 0.0f
) * INT_FLOAT_MULTI
)) << 8;
1838 tmp
+= ((DWORD
)(max(min(vector
->x
, 1.0f
), 0.0f
) * INT_FLOAT_MULTI
)) << 16;
1839 tmp
+= ((DWORD
)(max(min(vector
->w
, 1.0f
), 0.0f
) * INT_FLOAT_MULTI
)) << 24;
1841 *(INT
*)param
->data
= tmp
;
1844 if (param
->type
== D3DXPT_FLOAT
)
1846 memcpy(param
->data
, vector
, param
->columns
* sizeof(float));
1850 set_vector(param
, vector
);
1853 case D3DXPC_MATRIX_ROWS
:
1859 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
1864 WARN("Parameter not found.\n");
1866 return D3DERR_INVALIDCALL
;
1869 static HRESULT
d3dx9_base_effect_get_vector(struct d3dx9_base_effect
*base
,
1870 D3DXHANDLE parameter
, D3DXVECTOR4
*vector
)
1872 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1874 if (vector
&& param
&& !param
->element_count
)
1876 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
1878 switch (param
->class)
1882 if (param
->type
== D3DXPT_INT
&& param
->bytes
== 4)
1884 TRACE("INT fixup\n");
1885 vector
->x
= (((*(INT
*)param
->data
) & 0xff0000) >> 16) * INT_FLOAT_MULTI_INVERSE
;
1886 vector
->y
= (((*(INT
*)param
->data
) & 0xff00) >> 8) * INT_FLOAT_MULTI_INVERSE
;
1887 vector
->z
= ((*(INT
*)param
->data
) & 0xff) * INT_FLOAT_MULTI_INVERSE
;
1888 vector
->w
= (((*(INT
*)param
->data
) & 0xff000000) >> 24) * INT_FLOAT_MULTI_INVERSE
;
1891 get_vector(param
, vector
);
1894 case D3DXPC_MATRIX_ROWS
:
1900 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
1905 WARN("Parameter not found.\n");
1907 return D3DERR_INVALIDCALL
;
1910 static HRESULT
d3dx9_base_effect_set_vector_array(struct d3dx9_base_effect
*base
,
1911 D3DXHANDLE parameter
, const D3DXVECTOR4
*vector
, UINT count
)
1913 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1915 if (param
&& param
->element_count
&& param
->element_count
>= count
)
1919 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
1921 switch (param
->class)
1925 if (param
->type
== D3DXPT_FLOAT
)
1927 if (param
->columns
== 4)
1928 memcpy(param
->data
, vector
, count
* 4 * sizeof(float));
1930 for (i
= 0; i
< count
; ++i
)
1931 memcpy((float *)param
->data
+ param
->columns
* i
, vector
+ i
,
1932 param
->columns
* sizeof(float));
1936 for (i
= 0; i
< count
; ++i
)
1938 set_vector(¶m
->members
[i
], &vector
[i
]);
1943 case D3DXPC_MATRIX_ROWS
:
1949 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
1954 WARN("Parameter not found.\n");
1956 return D3DERR_INVALIDCALL
;
1959 static HRESULT
d3dx9_base_effect_get_vector_array(struct d3dx9_base_effect
*base
,
1960 D3DXHANDLE parameter
, D3DXVECTOR4
*vector
, UINT count
)
1962 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1964 if (!count
) return D3D_OK
;
1966 if (vector
&& param
&& count
<= param
->element_count
)
1970 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
1972 switch (param
->class)
1975 for (i
= 0; i
< count
; ++i
)
1977 get_vector(¶m
->members
[i
], &vector
[i
]);
1982 case D3DXPC_MATRIX_ROWS
:
1988 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
1993 WARN("Parameter not found.\n");
1995 return D3DERR_INVALIDCALL
;
1998 static HRESULT
d3dx9_base_effect_set_matrix(struct d3dx9_base_effect
*base
,
1999 D3DXHANDLE parameter
, const D3DXMATRIX
*matrix
)
2001 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2003 if (param
&& !param
->element_count
)
2005 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2007 switch (param
->class)
2009 case D3DXPC_MATRIX_ROWS
:
2010 set_matrix(param
, matrix
);
2021 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2026 WARN("Parameter not found.\n");
2028 return D3DERR_INVALIDCALL
;
2031 static HRESULT
d3dx9_base_effect_get_matrix(struct d3dx9_base_effect
*base
,
2032 D3DXHANDLE parameter
, D3DXMATRIX
*matrix
)
2034 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2036 if (matrix
&& param
&& !param
->element_count
)
2038 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2040 switch (param
->class)
2042 case D3DXPC_MATRIX_ROWS
:
2043 get_matrix(param
, matrix
, FALSE
);
2053 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2058 WARN("Parameter not found.\n");
2060 return D3DERR_INVALIDCALL
;
2063 static HRESULT
d3dx9_base_effect_set_matrix_array(struct d3dx9_base_effect
*base
,
2064 D3DXHANDLE parameter
, const D3DXMATRIX
*matrix
, UINT count
)
2066 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2068 if (param
&& param
->element_count
>= count
)
2072 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2074 switch (param
->class)
2076 case D3DXPC_MATRIX_ROWS
:
2078 for (i
= 0; i
< count
; ++i
)
2080 set_matrix(¶m
->members
[i
], &matrix
[i
]);
2091 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2096 WARN("Parameter not found.\n");
2098 return D3DERR_INVALIDCALL
;
2101 static HRESULT
d3dx9_base_effect_get_matrix_array(struct d3dx9_base_effect
*base
,
2102 D3DXHANDLE parameter
, D3DXMATRIX
*matrix
, UINT count
)
2104 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2106 if (!count
) return D3D_OK
;
2108 if (matrix
&& param
&& count
<= param
->element_count
)
2112 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2114 switch (param
->class)
2116 case D3DXPC_MATRIX_ROWS
:
2117 for (i
= 0; i
< count
; ++i
)
2119 get_matrix(¶m
->members
[i
], &matrix
[i
], FALSE
);
2130 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2135 WARN("Parameter not found.\n");
2137 return D3DERR_INVALIDCALL
;
2140 static HRESULT
d3dx9_base_effect_set_matrix_pointer_array(struct d3dx9_base_effect
*base
,
2141 D3DXHANDLE parameter
, const D3DXMATRIX
**matrix
, UINT count
)
2143 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2145 if (param
&& count
<= param
->element_count
)
2149 switch (param
->class)
2151 case D3DXPC_MATRIX_ROWS
:
2153 for (i
= 0; i
< count
; ++i
)
2155 set_matrix(¶m
->members
[i
], matrix
[i
]);
2165 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2170 WARN("Parameter not found.\n");
2172 return D3DERR_INVALIDCALL
;
2175 static HRESULT
d3dx9_base_effect_get_matrix_pointer_array(struct d3dx9_base_effect
*base
,
2176 D3DXHANDLE parameter
, D3DXMATRIX
**matrix
, UINT count
)
2178 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2180 if (!count
) return D3D_OK
;
2182 if (param
&& matrix
&& count
<= param
->element_count
)
2186 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2188 switch (param
->class)
2190 case D3DXPC_MATRIX_ROWS
:
2191 for (i
= 0; i
< count
; ++i
)
2193 get_matrix(¶m
->members
[i
], matrix
[i
], FALSE
);
2203 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2208 WARN("Parameter not found.\n");
2210 return D3DERR_INVALIDCALL
;
2213 static HRESULT
d3dx9_base_effect_set_matrix_transpose(struct d3dx9_base_effect
*base
,
2214 D3DXHANDLE parameter
, const D3DXMATRIX
*matrix
)
2216 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2218 if (param
&& !param
->element_count
)
2220 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2222 switch (param
->class)
2224 case D3DXPC_MATRIX_ROWS
:
2226 set_matrix_transpose(param
, matrix
);
2236 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2241 WARN("Parameter not found.\n");
2243 return D3DERR_INVALIDCALL
;
2246 static HRESULT
d3dx9_base_effect_get_matrix_transpose(struct d3dx9_base_effect
*base
,
2247 D3DXHANDLE parameter
, D3DXMATRIX
*matrix
)
2249 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2251 if (matrix
&& param
&& !param
->element_count
)
2253 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2255 switch (param
->class)
2259 get_matrix(param
, matrix
, FALSE
);
2262 case D3DXPC_MATRIX_ROWS
:
2263 get_matrix(param
, matrix
, TRUE
);
2271 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2276 WARN("Parameter not found.\n");
2278 return D3DERR_INVALIDCALL
;
2281 static HRESULT
d3dx9_base_effect_set_matrix_transpose_array(struct d3dx9_base_effect
*base
,
2282 D3DXHANDLE parameter
, const D3DXMATRIX
*matrix
, UINT count
)
2284 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2286 if (param
&& param
->element_count
>= count
)
2290 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2292 switch (param
->class)
2294 case D3DXPC_MATRIX_ROWS
:
2296 for (i
= 0; i
< count
; ++i
)
2298 set_matrix_transpose(¶m
->members
[i
], &matrix
[i
]);
2309 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2314 WARN("Parameter not found.\n");
2316 return D3DERR_INVALIDCALL
;
2319 static HRESULT
d3dx9_base_effect_get_matrix_transpose_array(struct d3dx9_base_effect
*base
,
2320 D3DXHANDLE parameter
, D3DXMATRIX
*matrix
, UINT count
)
2322 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2324 if (!count
) return D3D_OK
;
2326 if (matrix
&& param
&& count
<= param
->element_count
)
2330 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2332 switch (param
->class)
2334 case D3DXPC_MATRIX_ROWS
:
2335 for (i
= 0; i
< count
; ++i
)
2337 get_matrix(¶m
->members
[i
], &matrix
[i
], TRUE
);
2348 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2353 WARN("Parameter not found.\n");
2355 return D3DERR_INVALIDCALL
;
2358 static HRESULT
d3dx9_base_effect_set_matrix_transpose_pointer_array(struct d3dx9_base_effect
*base
,
2359 D3DXHANDLE parameter
, const D3DXMATRIX
**matrix
, UINT count
)
2361 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2363 if (param
&& count
<= param
->element_count
)
2367 switch (param
->class)
2369 case D3DXPC_MATRIX_ROWS
:
2371 for (i
= 0; i
< count
; ++i
)
2373 set_matrix_transpose(¶m
->members
[i
], matrix
[i
]);
2383 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2388 WARN("Parameter not found.\n");
2390 return D3DERR_INVALIDCALL
;
2393 static HRESULT
d3dx9_base_effect_get_matrix_transpose_pointer_array(struct d3dx9_base_effect
*base
,
2394 D3DXHANDLE parameter
, D3DXMATRIX
**matrix
, UINT count
)
2396 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2398 if (!count
) return D3D_OK
;
2400 if (matrix
&& param
&& count
<= param
->element_count
)
2404 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2406 switch (param
->class)
2408 case D3DXPC_MATRIX_ROWS
:
2409 for (i
= 0; i
< count
; ++i
)
2411 get_matrix(¶m
->members
[i
], matrix
[i
], TRUE
);
2421 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2426 WARN("Parameter not found.\n");
2428 return D3DERR_INVALIDCALL
;
2431 static HRESULT
d3dx9_base_effect_set_string(struct d3dx9_base_effect
*base
,
2432 D3DXHANDLE parameter
, const char *string
)
2439 static HRESULT
d3dx9_base_effect_get_string(struct d3dx9_base_effect
*base
,
2440 D3DXHANDLE parameter
, const char **string
)
2442 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2444 if (string
&& param
&& !param
->element_count
&& param
->type
== D3DXPT_STRING
)
2446 *string
= *(const char **)param
->data
;
2447 TRACE("Returning %s.\n", debugstr_a(*string
));
2451 WARN("Parameter not found.\n");
2453 return D3DERR_INVALIDCALL
;
2456 static HRESULT
d3dx9_base_effect_set_texture(struct d3dx9_base_effect
*base
,
2457 D3DXHANDLE parameter
, struct IDirect3DBaseTexture9
*texture
)
2459 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2461 if (param
&& !param
->element_count
&&
2462 (param
->type
== D3DXPT_TEXTURE
|| param
->type
== D3DXPT_TEXTURE1D
2463 || param
->type
== D3DXPT_TEXTURE2D
|| param
->type
== D3DXPT_TEXTURE3D
2464 || param
->type
== D3DXPT_TEXTURECUBE
))
2466 struct IDirect3DBaseTexture9
*oltexture
= *(struct IDirect3DBaseTexture9
**)param
->data
;
2468 if (texture
== oltexture
)
2471 if (texture
) IDirect3DBaseTexture9_AddRef(texture
);
2472 if (oltexture
) IDirect3DBaseTexture9_Release(oltexture
);
2474 *(struct IDirect3DBaseTexture9
**)param
->data
= texture
;
2480 WARN("Parameter not found.\n");
2482 return D3DERR_INVALIDCALL
;
2485 static HRESULT
d3dx9_base_effect_get_texture(struct d3dx9_base_effect
*base
,
2486 D3DXHANDLE parameter
, struct IDirect3DBaseTexture9
**texture
)
2488 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2490 if (texture
&& param
&& !param
->element_count
&&
2491 (param
->type
== D3DXPT_TEXTURE
|| param
->type
== D3DXPT_TEXTURE1D
2492 || param
->type
== D3DXPT_TEXTURE2D
|| param
->type
== D3DXPT_TEXTURE3D
2493 || param
->type
== D3DXPT_TEXTURECUBE
))
2495 *texture
= *(struct IDirect3DBaseTexture9
**)param
->data
;
2496 if (*texture
) IDirect3DBaseTexture9_AddRef(*texture
);
2497 TRACE("Returning %p\n", *texture
);
2501 WARN("Parameter not found.\n");
2503 return D3DERR_INVALIDCALL
;
2506 static HRESULT
d3dx9_base_effect_get_pixel_shader(struct d3dx9_base_effect
*base
,
2507 D3DXHANDLE parameter
, struct IDirect3DPixelShader9
**shader
)
2509 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2511 if (shader
&& param
&& !param
->element_count
&& param
->type
== D3DXPT_PIXELSHADER
)
2513 if ((*shader
= *(struct IDirect3DPixelShader9
**)param
->data
))
2514 IDirect3DPixelShader9_AddRef(*shader
);
2515 TRACE("Returning %p.\n", *shader
);
2519 WARN("Parameter not found.\n");
2521 return D3DERR_INVALIDCALL
;
2524 static HRESULT
d3dx9_base_effect_get_vertex_shader(struct d3dx9_base_effect
*base
,
2525 D3DXHANDLE parameter
, struct IDirect3DVertexShader9
**shader
)
2527 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2529 if (shader
&& param
&& !param
->element_count
&& param
->type
== D3DXPT_VERTEXSHADER
)
2531 if ((*shader
= *(struct IDirect3DVertexShader9
**)param
->data
))
2532 IDirect3DVertexShader9_AddRef(*shader
);
2533 TRACE("Returning %p.\n", *shader
);
2537 WARN("Parameter not found.\n");
2539 return D3DERR_INVALIDCALL
;
2542 static HRESULT
d3dx9_base_effect_set_array_range(struct d3dx9_base_effect
*base
,
2543 D3DXHANDLE parameter
, UINT start
, UINT end
)
2550 static HRESULT
d3dx9_get_param_value_ptr(struct ID3DXEffectImpl
*effect
, struct d3dx_pass
*pass
,
2551 struct d3dx_state
*state
, void **param_value
, struct d3dx_parameter
**out_param
,
2552 BOOL update_all
, BOOL
*param_dirty
)
2554 struct d3dx_parameter
*param
= &state
->parameter
;
2556 *param_value
= NULL
;
2558 *param_dirty
= FALSE
;
2560 switch (state
->type
)
2563 param
= param
->referenced_param
;
2564 *param_dirty
= is_param_dirty(param
);
2568 *param_value
= param
->data
;
2570 case ST_ARRAY_SELECTOR
:
2572 unsigned int array_idx
;
2573 static const struct d3dx_parameter array_idx_param
=
2574 {NULL
, NULL
, NULL
, D3DXPC_SCALAR
, D3DXPT_INT
, 1, 1, 0, 0, 0, 0, sizeof(array_idx
)};
2576 struct d3dx_parameter
*ref_param
, *selected_param
;
2578 if (!param
->param_eval
)
2580 FIXME("Preshader structure is null.\n");
2581 return D3DERR_INVALIDCALL
;
2583 if (update_all
|| is_param_eval_input_dirty(param
->param_eval
))
2585 if (FAILED(hr
= d3dx_evaluate_parameter(param
->param_eval
, &array_idx_param
,
2586 &array_idx
, update_all
)))
2591 array_idx
= state
->index
;
2593 ref_param
= param
->referenced_param
;
2594 TRACE("Array index %u, stored array index %u, element_count %u.\n", array_idx
, state
->index
,
2595 ref_param
->element_count
);
2597 if (array_idx
>= ref_param
->element_count
)
2599 WARN("Computed array index %u is larger than array size %u.\n",
2600 array_idx
, ref_param
->element_count
);
2603 selected_param
= &ref_param
->members
[array_idx
];
2604 *param_dirty
= state
->index
!= array_idx
|| is_param_dirty(selected_param
);
2605 state
->index
= array_idx
;
2607 *param_value
= selected_param
->data
;
2608 *out_param
= selected_param
;
2612 if (param
->param_eval
)
2615 *param_value
= param
->data
;
2616 if (update_all
|| is_param_eval_input_dirty(param
->param_eval
))
2618 *param_dirty
= TRUE
;
2619 return d3dx_evaluate_parameter(param
->param_eval
, param
, *param_value
, update_all
);
2626 FIXME("No preshader for FXLC parameter.\n");
2627 return D3DERR_INVALIDCALL
;
2633 static void d3dx9_set_light_parameter(enum LIGHT_TYPE op
, D3DLIGHT9
*light
, void *value
)
2637 unsigned int offset
;
2642 {FIELD_OFFSET(D3DLIGHT9
, Type
), "LC_TYPE"},
2643 {FIELD_OFFSET(D3DLIGHT9
, Diffuse
), "LT_DIFFUSE"},
2644 {FIELD_OFFSET(D3DLIGHT9
, Specular
), "LT_SPECULAR"},
2645 {FIELD_OFFSET(D3DLIGHT9
, Ambient
), "LT_AMBIENT"},
2646 {FIELD_OFFSET(D3DLIGHT9
, Position
), "LT_POSITION"},
2647 {FIELD_OFFSET(D3DLIGHT9
, Direction
), "LT_DIRECTION"},
2648 {FIELD_OFFSET(D3DLIGHT9
, Range
), "LT_RANGE"},
2649 {FIELD_OFFSET(D3DLIGHT9
, Falloff
), "LT_FALLOFF"},
2650 {FIELD_OFFSET(D3DLIGHT9
, Attenuation0
), "LT_ATTENUATION0"},
2651 {FIELD_OFFSET(D3DLIGHT9
, Attenuation1
), "LT_ATTENUATION1"},
2652 {FIELD_OFFSET(D3DLIGHT9
, Attenuation2
), "LT_ATTENUATION2"},
2653 {FIELD_OFFSET(D3DLIGHT9
, Theta
), "LT_THETA"},
2654 {FIELD_OFFSET(D3DLIGHT9
, Phi
), "LT_PHI"}
2659 TRACE("LT_TYPE %u.\n", *(D3DLIGHTTYPE
*)value
);
2660 light
->Type
= *(D3DLIGHTTYPE
*)value
;
2666 D3DCOLORVALUE c
= *(D3DCOLORVALUE
*)value
;
2668 TRACE("%s (%.8e %.8e %.8e %.8e).\n", light_tbl
[op
].name
, c
.r
, c
.g
, c
.b
, c
.a
);
2669 *(D3DCOLORVALUE
*)((BYTE
*)light
+ light_tbl
[op
].offset
) = c
;
2675 D3DVECTOR v
= *(D3DVECTOR
*)value
;
2677 TRACE("%s (%.8e %.8e %.8e).\n", light_tbl
[op
].name
, v
.x
, v
.y
, v
.z
);
2678 *(D3DVECTOR
*)((BYTE
*)light
+ light_tbl
[op
].offset
) = v
;
2683 case LT_ATTENUATION0
:
2684 case LT_ATTENUATION1
:
2685 case LT_ATTENUATION2
:
2689 float v
= *(float *)value
;
2690 TRACE("%s %.8e.\n", light_tbl
[op
].name
, v
);
2691 *(float *)((BYTE
*)light
+ light_tbl
[op
].offset
) = v
;
2695 WARN("Unknown light parameter %u.\n", op
);
2700 static void d3dx9_set_material_parameter(enum MATERIAL_TYPE op
, D3DMATERIAL9
*material
, void *value
)
2704 unsigned int offset
;
2709 {FIELD_OFFSET(D3DMATERIAL9
, Diffuse
), "MT_DIFFUSE"},
2710 {FIELD_OFFSET(D3DMATERIAL9
, Ambient
), "MT_AMBIENT"},
2711 {FIELD_OFFSET(D3DMATERIAL9
, Specular
), "MT_SPECULAR"},
2712 {FIELD_OFFSET(D3DMATERIAL9
, Emissive
), "MT_EMISSIVE"},
2713 {FIELD_OFFSET(D3DMATERIAL9
, Power
), "MT_POWER"}
2720 float v
= *(float *)value
;
2722 TRACE("%s %.8e.\n", material_tbl
[op
].name
, v
);
2723 material
->Power
= v
;
2731 D3DCOLORVALUE c
= *(D3DCOLORVALUE
*)value
;
2733 TRACE("%s, value (%.8e %.8e %.8e %.8e).\n", material_tbl
[op
].name
, c
.r
, c
.g
, c
.b
, c
.a
);
2734 *(D3DCOLORVALUE
*)((BYTE
*)material
+ material_tbl
[op
].offset
) = c
;
2738 WARN("Unknown material parameter %u.\n", op
);
2743 static HRESULT
d3dx_set_shader_const_state(IDirect3DDevice9
*device
, enum SHADER_CONSTANT_TYPE op
, UINT index
,
2744 struct d3dx_parameter
*param
, void *value_ptr
)
2748 D3DXPARAMETER_TYPE type
;
2754 {D3DXPT_FLOAT
, sizeof(float) * 4, "SCT_VSFLOAT"},
2755 {D3DXPT_BOOL
, sizeof(BOOL
), "SCT_VSBOOL"},
2756 {D3DXPT_INT
, sizeof(int) * 4, "SCT_VSINT"},
2757 {D3DXPT_FLOAT
, sizeof(float) * 4, "SCT_PSFLOAT"},
2758 {D3DXPT_BOOL
, sizeof(BOOL
), "SCT_PSBOOL"},
2759 {D3DXPT_INT
, sizeof(int) * 4, "SCT_PSINT"},
2761 unsigned int element_count
;
2763 if (op
< 0 || op
> SCT_PSINT
)
2765 FIXME("Unknown op %u.\n", op
);
2766 return D3DERR_INVALIDCALL
;
2768 element_count
= param
->bytes
/ const_tbl
[op
].elem_size
;
2769 TRACE("%s, index %u, element_count %u.\n", const_tbl
[op
].name
, index
, element_count
);
2770 if (param
->type
!= const_tbl
[op
].type
)
2772 FIXME("Unexpected param type %u.\n", param
->type
);
2773 return D3DERR_INVALIDCALL
;
2775 if (param
->bytes
% const_tbl
[op
].elem_size
!= 0)
2777 FIXME("Unexpected param size %u, rows %u, cols %u.\n", param
->bytes
, param
->rows
, param
->columns
);
2778 return D3DERR_INVALIDCALL
;
2784 return IDirect3DDevice9_SetVertexShaderConstantF(device
, index
, (const float *)value_ptr
, element_count
);
2786 return IDirect3DDevice9_SetVertexShaderConstantB(device
, index
, (const BOOL
*)value_ptr
, element_count
);
2788 return IDirect3DDevice9_SetVertexShaderConstantI(device
, index
, (const int *)value_ptr
, element_count
);
2790 return IDirect3DDevice9_SetPixelShaderConstantF(device
, index
, (const float *)value_ptr
, element_count
);
2792 return IDirect3DDevice9_SetPixelShaderConstantB(device
, index
, (const BOOL
*)value_ptr
, element_count
);
2794 return IDirect3DDevice9_SetPixelShaderConstantI(device
, index
, (const int *)value_ptr
, element_count
);
2799 static HRESULT
d3dx9_apply_state(struct ID3DXEffectImpl
*effect
, struct d3dx_pass
*pass
,
2800 struct d3dx_state
*state
, unsigned int parent_index
, BOOL update_all
);
2802 static HRESULT
d3dx_set_shader_constants(struct ID3DXEffectImpl
*effect
, struct d3dx_pass
*pass
,
2803 struct d3dx_parameter
*param
, BOOL vs
, BOOL update_all
)
2805 IDirect3DDevice9
*device
= effect
->device
;
2807 struct d3dx_parameter
**params
;
2808 D3DXCONSTANT_DESC
*cdesc
;
2809 unsigned int parameters_count
;
2812 if (!param
->param_eval
)
2814 FIXME("param_eval structure is null.\n");
2815 return D3DERR_INVALIDCALL
;
2817 if (FAILED(hr
= d3dx_param_eval_set_shader_constants(device
, param
->param_eval
, update_all
)))
2819 params
= param
->param_eval
->shader_inputs
.inputs_param
;
2820 cdesc
= param
->param_eval
->shader_inputs
.inputs
;
2821 parameters_count
= param
->param_eval
->shader_inputs
.input_count
;
2823 for (i
= 0; i
< parameters_count
; ++i
)
2825 if (params
[i
] && params
[i
]->class == D3DXPC_OBJECT
&& is_param_type_sampler(params
[i
]->type
))
2827 struct d3dx_sampler
*sampler
;
2829 sampler
= (struct d3dx_sampler
*)params
[i
]->data
;
2830 TRACE("sampler %s, register index %u, state count %u.\n", debugstr_a(params
[i
]->name
),
2831 cdesc
[i
].RegisterIndex
, sampler
->state_count
);
2832 for (j
= 0; j
< sampler
->state_count
; ++j
)
2834 if (FAILED(hr
= d3dx9_apply_state(effect
, pass
, &sampler
->states
[j
],
2835 cdesc
[i
].RegisterIndex
+ (vs
? D3DVERTEXTEXTURESAMPLER0
: 0), update_all
)))
2843 static HRESULT
d3dx9_apply_state(struct ID3DXEffectImpl
*effect
, struct d3dx_pass
*pass
,
2844 struct d3dx_state
*state
, unsigned int parent_index
, BOOL update_all
)
2846 IDirect3DDevice9
*device
= effect
->device
;
2847 struct d3dx_parameter
*param
;
2852 TRACE("operation %u, index %u, type %u.\n", state
->operation
, state
->index
, state
->type
);
2854 if (FAILED(hr
= d3dx9_get_param_value_ptr(effect
, pass
, state
, ¶m_value
, ¶m
,
2855 update_all
, ¶m_dirty
)))
2859 /* Native d3dx9 returns D3D_OK from BeginPass or Commit involving
2860 * out of bounds array access and does not touch the affected
2861 * state, except for BeginPass when the out of bounds array index
2862 * depends on dirty parameters. The latter case is supposed to
2863 * return E_FAIL but is currently TODO. */
2864 WARN("Returning D3D_OK on out of bounds array access.\n");
2870 if (!(update_all
|| param_dirty
2871 || state_table
[state
->operation
].class == SC_VERTEXSHADER
2872 || state_table
[state
->operation
].class == SC_PIXELSHADER
2873 || state_table
[state
->operation
].class == SC_SETSAMPLER
))
2876 switch (state_table
[state
->operation
].class)
2878 case SC_RENDERSTATE
:
2879 TRACE("%s, operation %u, value %u.\n", state_table
[state
->operation
].name
,
2880 state_table
[state
->operation
].op
, *(DWORD
*)param_value
);
2881 return IDirect3DDevice9_SetRenderState(device
, state_table
[state
->operation
].op
, *(DWORD
*)param_value
);
2883 TRACE("%s, value %#x.\n", state_table
[state
->operation
].name
, *(DWORD
*)param_value
);
2884 return IDirect3DDevice9_SetFVF(device
, *(DWORD
*)param_value
);
2889 unit
= parent_index
== ~0u ? state
->index
: parent_index
;
2890 TRACE("%s, unit %u, value %p.\n", state_table
[state
->operation
].name
, unit
,
2891 *(IDirect3DBaseTexture9
**)param_value
);
2892 return IDirect3DDevice9_SetTexture(device
, unit
, *(IDirect3DBaseTexture9
**)param_value
);
2894 case SC_TEXTURESTAGE
:
2895 TRACE("%s, stage %u, value %u.\n", state_table
[state
->operation
].name
, state
->index
, *(DWORD
*)param_value
);
2896 return IDirect3DDevice9_SetTextureStageState(device
, state
->index
,
2897 state_table
[state
->operation
].op
, *(DWORD
*)param_value
);
2900 struct d3dx_sampler
*sampler
;
2904 sampler
= (struct d3dx_sampler
*)param_value
;
2905 TRACE("%s, sampler %u, applying %u states.\n", state_table
[state
->operation
].name
, state
->index
,
2906 sampler
->state_count
);
2908 for (i
= 0; i
< sampler
->state_count
; i
++)
2910 if (FAILED(hr
= d3dx9_apply_state(effect
, pass
, &sampler
->states
[i
], state
->index
, update_all
)))
2915 case SC_SAMPLERSTATE
:
2919 sampler
= parent_index
== ~0u ? state
->index
: parent_index
;
2920 TRACE("%s, sampler %u, value %u.\n", state_table
[state
->operation
].name
, sampler
, *(DWORD
*)param_value
);
2921 return IDirect3DDevice9_SetSamplerState(device
, sampler
, state_table
[state
->operation
].op
,
2922 *(DWORD
*)param_value
);
2924 case SC_VERTEXSHADER
:
2925 TRACE("%s, shader %p.\n", state_table
[state
->operation
].name
, *(IDirect3DVertexShader9
**)param_value
);
2926 if ((update_all
|| param_dirty
)
2927 && FAILED(hr
= IDirect3DDevice9_SetVertexShader(device
,
2928 *(IDirect3DVertexShader9
**)param_value
)))
2929 ERR("Could not set vertex shader, hr %#x.\n", hr
);
2930 else if (*(IDirect3DVertexShader9
**)param_value
)
2931 hr
= d3dx_set_shader_constants(effect
, pass
, param
, TRUE
, update_all
|| param_dirty
);
2933 case SC_PIXELSHADER
:
2934 TRACE("%s, shader %p.\n", state_table
[state
->operation
].name
, *(IDirect3DPixelShader9
**)param_value
);
2935 if ((update_all
|| param_dirty
)
2936 && FAILED(hr
= IDirect3DDevice9_SetPixelShader(device
,
2937 *(IDirect3DPixelShader9
**)param_value
)))
2938 ERR("Could not set pixel shader, hr %#x.\n", hr
);
2939 else if (*(IDirect3DPixelShader9
**)param_value
)
2940 hr
= d3dx_set_shader_constants(effect
, pass
, param
, FALSE
, update_all
|| param_dirty
);
2943 TRACE("%s, state %u.\n", state_table
[state
->operation
].name
, state
->index
);
2944 return IDirect3DDevice9_SetTransform(device
, state_table
[state
->operation
].op
+ state
->index
,
2945 (D3DMATRIX
*)param_value
);
2946 case SC_LIGHTENABLE
:
2947 TRACE("%s, index %u, value %u.\n", state_table
[state
->operation
].name
, state
->index
, *(BOOL
*)param_value
);
2948 return IDirect3DDevice9_LightEnable(device
, state
->index
, *(BOOL
*)param_value
);
2951 TRACE("%s, index %u, op %u.\n", state_table
[state
->operation
].name
, state
->index
,
2952 state_table
[state
->operation
].op
);
2953 d3dx9_set_light_parameter(state_table
[state
->operation
].op
,
2954 &effect
->current_light
[state
->index
], param_value
);
2955 return IDirect3DDevice9_SetLight(device
, state
->index
, &effect
->current_light
[state
->index
]);
2959 TRACE("%s, index %u, op %u.\n", state_table
[state
->operation
].name
, state
->index
,
2960 state_table
[state
->operation
].op
);
2961 d3dx9_set_material_parameter(state_table
[state
->operation
].op
,
2962 &effect
->current_material
, param_value
);
2963 return IDirect3DDevice9_SetMaterial(device
, &effect
->current_material
);
2966 TRACE("%s, nsegments %f.\n", state_table
[state
->operation
].name
, *(float *)param_value
);
2967 return IDirect3DDevice9_SetNPatchMode(device
, *(float *)param_value
);
2968 case SC_SHADERCONST
:
2969 TRACE("%s, index %u, op %u.\n", state_table
[state
->operation
].name
, state
->index
,
2970 state_table
[state
->operation
].op
);
2971 return d3dx_set_shader_const_state(device
, state_table
[state
->operation
].op
, state
->index
,
2972 param
, param_value
);
2974 FIXME("%s not handled.\n", state_table
[state
->operation
].name
);
2980 static HRESULT
d3dx9_apply_pass_states(struct ID3DXEffectImpl
*effect
, struct d3dx_pass
*pass
, BOOL update_all
)
2985 TRACE("effect %p, pass %p, state_count %u.\n", effect
, pass
, pass
->state_count
);
2988 for (i
= 0; i
< pass
->state_count
; i
++)
2992 if (FAILED(hr
= d3dx9_apply_state(effect
, pass
, &pass
->states
[i
], ~0u, update_all
)))
2994 WARN("Error applying state, hr %#x.\n", hr
);
2998 clear_dirty_params(&effect
->base_effect
);
3002 static inline struct ID3DXEffectImpl
*impl_from_ID3DXEffect(ID3DXEffect
*iface
)
3004 return CONTAINING_RECORD(iface
, struct ID3DXEffectImpl
, ID3DXEffect_iface
);
3007 /*** IUnknown methods ***/
3008 static HRESULT WINAPI
ID3DXEffectImpl_QueryInterface(ID3DXEffect
*iface
, REFIID riid
, void **object
)
3010 TRACE("(%p)->(%s, %p)\n", iface
, debugstr_guid(riid
), object
);
3012 if (IsEqualGUID(riid
, &IID_IUnknown
) ||
3013 IsEqualGUID(riid
, &IID_ID3DXEffect
))
3015 iface
->lpVtbl
->AddRef(iface
);
3020 ERR("Interface %s not found\n", debugstr_guid(riid
));
3022 return E_NOINTERFACE
;
3025 static ULONG WINAPI
ID3DXEffectImpl_AddRef(ID3DXEffect
*iface
)
3027 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3029 TRACE("(%p)->(): AddRef from %u\n", This
, This
->ref
);
3031 return InterlockedIncrement(&This
->ref
);
3034 static ULONG WINAPI
ID3DXEffectImpl_Release(ID3DXEffect
*iface
)
3036 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3037 ULONG ref
= InterlockedDecrement(&This
->ref
);
3039 TRACE("(%p)->(): Release from %u\n", This
, ref
+ 1);
3044 HeapFree(GetProcessHeap(), 0, This
);
3050 /*** ID3DXBaseEffect methods ***/
3051 static HRESULT WINAPI
ID3DXEffectImpl_GetDesc(ID3DXEffect
*iface
, D3DXEFFECT_DESC
*desc
)
3053 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3055 TRACE("iface %p, desc %p.\n", iface
, desc
);
3057 return d3dx9_base_effect_get_desc(&effect
->base_effect
, desc
);
3060 static HRESULT WINAPI
ID3DXEffectImpl_GetParameterDesc(ID3DXEffect
*iface
,
3061 D3DXHANDLE parameter
, D3DXPARAMETER_DESC
*desc
)
3063 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3065 TRACE("iface %p, parameter %p, desc %p.\n", iface
, parameter
, desc
);
3067 return d3dx9_base_effect_get_parameter_desc(&effect
->base_effect
, parameter
, desc
);
3070 static HRESULT WINAPI
ID3DXEffectImpl_GetTechniqueDesc(ID3DXEffect
*iface
,
3071 D3DXHANDLE technique
, D3DXTECHNIQUE_DESC
*desc
)
3073 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3075 TRACE("iface %p, technique %p, desc %p.\n", iface
, technique
, desc
);
3077 return d3dx9_base_effect_get_technique_desc(&effect
->base_effect
, technique
, desc
);
3080 static HRESULT WINAPI
ID3DXEffectImpl_GetPassDesc(ID3DXEffect
*iface
, D3DXHANDLE pass
, D3DXPASS_DESC
*desc
)
3082 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3084 TRACE("iface %p, pass %p, desc %p.\n", iface
, pass
, desc
);
3086 return d3dx9_base_effect_get_pass_desc(&effect
->base_effect
, pass
, desc
);
3089 static HRESULT WINAPI
ID3DXEffectImpl_GetFunctionDesc(ID3DXEffect
*iface
, D3DXHANDLE shader
, D3DXFUNCTION_DESC
*desc
)
3091 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3093 TRACE("iface %p, shader %p, desc %p.\n", iface
, shader
, desc
);
3095 return d3dx9_base_effect_get_function_desc(&effect
->base_effect
, shader
, desc
);
3098 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetParameter(ID3DXEffect
*iface
, D3DXHANDLE parameter
, UINT index
)
3100 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3102 TRACE("iface %p, parameter %p, index %u.\n", iface
, parameter
, index
);
3104 return d3dx9_base_effect_get_parameter(&effect
->base_effect
, parameter
, index
);
3107 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetParameterByName(ID3DXEffect
*iface
,
3108 D3DXHANDLE parameter
, const char *name
)
3110 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3112 TRACE("iface %p, parameter %p, name %s.\n", iface
, parameter
, debugstr_a(name
));
3114 return d3dx9_base_effect_get_parameter_by_name(&effect
->base_effect
, parameter
, name
);
3117 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetParameterBySemantic(ID3DXEffect
*iface
,
3118 D3DXHANDLE parameter
, const char *semantic
)
3120 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3122 TRACE("iface %p, parameter %p, semantic %s.\n", iface
, parameter
, debugstr_a(semantic
));
3124 return d3dx9_base_effect_get_parameter_by_semantic(&effect
->base_effect
, parameter
, semantic
);
3127 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetParameterElement(ID3DXEffect
*iface
, D3DXHANDLE parameter
, UINT index
)
3129 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3131 TRACE("iface %p, parameter %p, index %u.\n", iface
, parameter
, index
);
3133 return d3dx9_base_effect_get_parameter_element(&effect
->base_effect
, parameter
, index
);
3136 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetTechnique(ID3DXEffect
*iface
, UINT index
)
3138 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3140 TRACE("iface %p, index %u.\n", iface
, index
);
3142 return d3dx9_base_effect_get_technique(&effect
->base_effect
, index
);
3145 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetTechniqueByName(ID3DXEffect
*iface
, const char *name
)
3147 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3149 TRACE("iface %p, name %s.\n", iface
, debugstr_a(name
));
3151 return d3dx9_base_effect_get_technique_by_name(&effect
->base_effect
, name
);
3154 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetPass(ID3DXEffect
*iface
, D3DXHANDLE technique
, UINT index
)
3156 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3158 TRACE("iface %p, technique %p, index %u.\n", iface
, technique
, index
);
3160 return d3dx9_base_effect_get_pass(&effect
->base_effect
, technique
, index
);
3163 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetPassByName(ID3DXEffect
*iface
,
3164 D3DXHANDLE technique
, const char *name
)
3166 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3168 TRACE("iface %p, technique %p, name %s.\n", iface
, technique
, debugstr_a(name
));
3170 return d3dx9_base_effect_get_pass_by_name(&effect
->base_effect
, technique
, name
);
3173 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetFunction(ID3DXEffect
*iface
, UINT index
)
3175 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3177 TRACE("iface %p, index %u.\n", iface
, index
);
3179 return d3dx9_base_effect_get_function(&effect
->base_effect
, index
);
3182 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetFunctionByName(ID3DXEffect
*iface
, const char *name
)
3184 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3186 TRACE("iface %p, name %s.\n", iface
, debugstr_a(name
));
3188 return d3dx9_base_effect_get_function_by_name(&effect
->base_effect
, name
);
3191 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetAnnotation(ID3DXEffect
*iface
, D3DXHANDLE object
, UINT index
)
3193 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3195 TRACE("iface %p, object %p, index %u.\n", iface
, object
, index
);
3197 return d3dx9_base_effect_get_annotation(&effect
->base_effect
, object
, index
);
3200 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetAnnotationByName(ID3DXEffect
*iface
,
3201 D3DXHANDLE object
, const char *name
)
3203 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3205 TRACE("iface %p, object %p, name %s.\n", iface
, object
, debugstr_a(name
));
3207 return d3dx9_base_effect_get_annotation_by_name(&effect
->base_effect
, object
, name
);
3210 static HRESULT WINAPI
ID3DXEffectImpl_SetValue(ID3DXEffect
*iface
,
3211 D3DXHANDLE parameter
, const void *data
, UINT bytes
)
3213 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3215 TRACE("iface %p, parameter %p, data %p, bytes %u.\n", iface
, parameter
, data
, bytes
);
3217 return d3dx9_base_effect_set_value(&effect
->base_effect
, parameter
, data
, bytes
);
3220 static HRESULT WINAPI
ID3DXEffectImpl_GetValue(ID3DXEffect
*iface
,
3221 D3DXHANDLE parameter
, void *data
, UINT bytes
)
3223 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3225 TRACE("iface %p, parameter %p, data %p, bytes %u.\n", iface
, parameter
, data
, bytes
);
3227 return d3dx9_base_effect_get_value(&effect
->base_effect
, parameter
, data
, bytes
);
3230 static HRESULT WINAPI
ID3DXEffectImpl_SetBool(ID3DXEffect
*iface
, D3DXHANDLE parameter
, BOOL b
)
3232 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3234 TRACE("iface %p, parameter %p, b %#x.\n", iface
, parameter
, b
);
3236 return d3dx9_base_effect_set_bool(&effect
->base_effect
, parameter
, b
);
3239 static HRESULT WINAPI
ID3DXEffectImpl_GetBool(ID3DXEffect
*iface
, D3DXHANDLE parameter
, BOOL
*b
)
3241 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3243 TRACE("iface %p, parameter %p, b %p.\n", iface
, parameter
, b
);
3245 return d3dx9_base_effect_get_bool(&effect
->base_effect
, parameter
, b
);
3248 static HRESULT WINAPI
ID3DXEffectImpl_SetBoolArray(ID3DXEffect
*iface
,
3249 D3DXHANDLE parameter
, const BOOL
*b
, UINT count
)
3251 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3253 TRACE("iface %p, parameter %p, b %p, count %u.\n", iface
, parameter
, b
, count
);
3255 return d3dx9_base_effect_set_bool_array(&effect
->base_effect
, parameter
, b
, count
);
3258 static HRESULT WINAPI
ID3DXEffectImpl_GetBoolArray(ID3DXEffect
*iface
,
3259 D3DXHANDLE parameter
, BOOL
*b
, UINT count
)
3261 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3263 TRACE("iface %p, parameter %p, b %p, count %u.\n", iface
, parameter
, b
, count
);
3265 return d3dx9_base_effect_get_bool_array(&effect
->base_effect
, parameter
, b
, count
);
3268 static HRESULT WINAPI
ID3DXEffectImpl_SetInt(ID3DXEffect
*iface
, D3DXHANDLE parameter
, INT n
)
3270 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3272 TRACE("iface %p, parameter %p, n %d.\n", iface
, parameter
, n
);
3274 return d3dx9_base_effect_set_int(&effect
->base_effect
, parameter
, n
);
3277 static HRESULT WINAPI
ID3DXEffectImpl_GetInt(ID3DXEffect
*iface
, D3DXHANDLE parameter
, INT
*n
)
3279 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3281 TRACE("iface %p, parameter %p, n %p.\n", iface
, parameter
, n
);
3283 return d3dx9_base_effect_get_int(&effect
->base_effect
, parameter
, n
);
3286 static HRESULT WINAPI
ID3DXEffectImpl_SetIntArray(ID3DXEffect
*iface
,
3287 D3DXHANDLE parameter
, const INT
*n
, UINT count
)
3289 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3291 TRACE("iface %p, parameter %p, n %p, count %u.\n", iface
, parameter
, n
, count
);
3293 return d3dx9_base_effect_set_int_array(&effect
->base_effect
, parameter
, n
, count
);
3296 static HRESULT WINAPI
ID3DXEffectImpl_GetIntArray(ID3DXEffect
*iface
,
3297 D3DXHANDLE parameter
, INT
*n
, UINT count
)
3299 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3301 TRACE("iface %p, parameter %p, n %p, count %u.\n", iface
, parameter
, n
, count
);
3303 return d3dx9_base_effect_get_int_array(&effect
->base_effect
, parameter
, n
, count
);
3306 static HRESULT WINAPI
ID3DXEffectImpl_SetFloat(ID3DXEffect
*iface
, D3DXHANDLE parameter
, float f
)
3308 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3310 TRACE("iface %p, parameter %p, f %.8e.\n", iface
, parameter
, f
);
3312 return d3dx9_base_effect_set_float(&effect
->base_effect
, parameter
, f
);
3315 static HRESULT WINAPI
ID3DXEffectImpl_GetFloat(ID3DXEffect
*iface
, D3DXHANDLE parameter
, float *f
)
3317 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3319 TRACE("iface %p, parameter %p, f %p.\n", iface
, parameter
, f
);
3321 return d3dx9_base_effect_get_float(&effect
->base_effect
, parameter
, f
);
3324 static HRESULT WINAPI
ID3DXEffectImpl_SetFloatArray(ID3DXEffect
*iface
,
3325 D3DXHANDLE parameter
, const float *f
, UINT count
)
3327 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3329 TRACE("iface %p, parameter %p, f %p, count %u.\n", iface
, parameter
, f
, count
);
3331 return d3dx9_base_effect_set_float_array(&effect
->base_effect
, parameter
, f
, count
);
3334 static HRESULT WINAPI
ID3DXEffectImpl_GetFloatArray(ID3DXEffect
*iface
,
3335 D3DXHANDLE parameter
, float *f
, UINT count
)
3337 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3339 TRACE("iface %p, parameter %p, f %p, count %u.\n", iface
, parameter
, f
, count
);
3341 return d3dx9_base_effect_get_float_array(&effect
->base_effect
, parameter
, f
, count
);
3344 static HRESULT WINAPI
ID3DXEffectImpl_SetVector(ID3DXEffect
*iface
,
3345 D3DXHANDLE parameter
, const D3DXVECTOR4
*vector
)
3347 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3349 TRACE("iface %p, parameter %p, vector %p.\n", iface
, parameter
, vector
);
3351 return d3dx9_base_effect_set_vector(&effect
->base_effect
, parameter
, vector
);
3354 static HRESULT WINAPI
ID3DXEffectImpl_GetVector(ID3DXEffect
*iface
,
3355 D3DXHANDLE parameter
, D3DXVECTOR4
*vector
)
3357 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3359 TRACE("iface %p, parameter %p, vector %p.\n", iface
, parameter
, vector
);
3361 return d3dx9_base_effect_get_vector(&effect
->base_effect
, parameter
, vector
);
3364 static HRESULT WINAPI
ID3DXEffectImpl_SetVectorArray(ID3DXEffect
*iface
,
3365 D3DXHANDLE parameter
, const D3DXVECTOR4
*vector
, UINT count
)
3367 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3369 TRACE("iface %p, parameter %p, vector %p, count %u.\n", iface
, parameter
, vector
, count
);
3371 return d3dx9_base_effect_set_vector_array(&effect
->base_effect
, parameter
, vector
, count
);
3374 static HRESULT WINAPI
ID3DXEffectImpl_GetVectorArray(ID3DXEffect
*iface
,
3375 D3DXHANDLE parameter
, D3DXVECTOR4
*vector
, UINT count
)
3377 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3379 TRACE("iface %p, parameter %p, vector %p, count %u.\n", iface
, parameter
, vector
, count
);
3381 return d3dx9_base_effect_get_vector_array(&effect
->base_effect
, parameter
, vector
, count
);
3384 static HRESULT WINAPI
ID3DXEffectImpl_SetMatrix(ID3DXEffect
*iface
,
3385 D3DXHANDLE parameter
, const D3DXMATRIX
*matrix
)
3387 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3389 TRACE("iface %p, parameter %p, matrix %p.\n", iface
, parameter
, matrix
);
3391 return d3dx9_base_effect_set_matrix(&effect
->base_effect
, parameter
, matrix
);
3394 static HRESULT WINAPI
ID3DXEffectImpl_GetMatrix(ID3DXEffect
*iface
,
3395 D3DXHANDLE parameter
, D3DXMATRIX
*matrix
)
3397 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3399 TRACE("iface %p, parameter %p, matrix %p.\n", iface
, parameter
, matrix
);
3401 return d3dx9_base_effect_get_matrix(&effect
->base_effect
, parameter
, matrix
);
3404 static HRESULT WINAPI
ID3DXEffectImpl_SetMatrixArray(ID3DXEffect
*iface
,
3405 D3DXHANDLE parameter
, const D3DXMATRIX
*matrix
, UINT count
)
3407 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3409 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
3411 return d3dx9_base_effect_set_matrix_array(&effect
->base_effect
, parameter
, matrix
, count
);
3414 static HRESULT WINAPI
ID3DXEffectImpl_GetMatrixArray(ID3DXEffect
*iface
,
3415 D3DXHANDLE parameter
, D3DXMATRIX
*matrix
, UINT count
)
3417 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3419 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
3421 return d3dx9_base_effect_get_matrix_array(&effect
->base_effect
, parameter
, matrix
, count
);
3424 static HRESULT WINAPI
ID3DXEffectImpl_SetMatrixPointerArray(ID3DXEffect
*iface
,
3425 D3DXHANDLE parameter
, const D3DXMATRIX
**matrix
, UINT count
)
3427 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3429 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
3431 return d3dx9_base_effect_set_matrix_pointer_array(&effect
->base_effect
, parameter
, matrix
, count
);
3434 static HRESULT WINAPI
ID3DXEffectImpl_GetMatrixPointerArray(ID3DXEffect
*iface
,
3435 D3DXHANDLE parameter
, D3DXMATRIX
**matrix
, UINT count
)
3437 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3439 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
3441 return d3dx9_base_effect_get_matrix_pointer_array(&effect
->base_effect
, parameter
, matrix
, count
);
3444 static HRESULT WINAPI
ID3DXEffectImpl_SetMatrixTranspose(ID3DXEffect
*iface
,
3445 D3DXHANDLE parameter
, const D3DXMATRIX
*matrix
)
3447 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3449 TRACE("iface %p, parameter %p, matrix %p.\n", iface
, parameter
, matrix
);
3451 return d3dx9_base_effect_set_matrix_transpose(&effect
->base_effect
, parameter
, matrix
);
3454 static HRESULT WINAPI
ID3DXEffectImpl_GetMatrixTranspose(ID3DXEffect
*iface
,
3455 D3DXHANDLE parameter
, D3DXMATRIX
*matrix
)
3457 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3459 TRACE("iface %p, parameter %p, matrix %p.\n", iface
, parameter
, matrix
);
3461 return d3dx9_base_effect_get_matrix_transpose(&effect
->base_effect
, parameter
, matrix
);
3464 static HRESULT WINAPI
ID3DXEffectImpl_SetMatrixTransposeArray(ID3DXEffect
*iface
,
3465 D3DXHANDLE parameter
, const D3DXMATRIX
*matrix
, UINT count
)
3467 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3469 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
3471 return d3dx9_base_effect_set_matrix_transpose_array(&effect
->base_effect
, parameter
, matrix
, count
);
3474 static HRESULT WINAPI
ID3DXEffectImpl_GetMatrixTransposeArray(ID3DXEffect
*iface
,
3475 D3DXHANDLE parameter
, D3DXMATRIX
*matrix
, UINT count
)
3477 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3479 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
3481 return d3dx9_base_effect_get_matrix_transpose_array(&effect
->base_effect
, parameter
, matrix
, count
);
3484 static HRESULT WINAPI
ID3DXEffectImpl_SetMatrixTransposePointerArray(ID3DXEffect
*iface
,
3485 D3DXHANDLE parameter
, const D3DXMATRIX
**matrix
, UINT count
)
3487 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3489 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
3491 return d3dx9_base_effect_set_matrix_transpose_pointer_array(&effect
->base_effect
, parameter
, matrix
, count
);
3494 static HRESULT WINAPI
ID3DXEffectImpl_GetMatrixTransposePointerArray(ID3DXEffect
*iface
,
3495 D3DXHANDLE parameter
, D3DXMATRIX
**matrix
, UINT count
)
3497 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3499 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
3501 return d3dx9_base_effect_get_matrix_transpose_pointer_array(&effect
->base_effect
, parameter
, matrix
, count
);
3504 static HRESULT WINAPI
ID3DXEffectImpl_SetString(ID3DXEffect
*iface
, D3DXHANDLE parameter
, const char *string
)
3506 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3508 TRACE("iface %p, parameter %p, string %s.\n", iface
, parameter
, debugstr_a(string
));
3510 return d3dx9_base_effect_set_string(&effect
->base_effect
, parameter
, string
);
3513 static HRESULT WINAPI
ID3DXEffectImpl_GetString(ID3DXEffect
*iface
, D3DXHANDLE parameter
, const char **string
)
3515 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3517 TRACE("iface %p, parameter %p, string %p.\n", iface
, parameter
, string
);
3519 return d3dx9_base_effect_get_string(&effect
->base_effect
, parameter
, string
);
3522 static HRESULT WINAPI
ID3DXEffectImpl_SetTexture(struct ID3DXEffect
*iface
,
3523 D3DXHANDLE parameter
, struct IDirect3DBaseTexture9
*texture
)
3525 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3527 TRACE("iface %p, parameter %p, texture %p.\n", iface
, parameter
, texture
);
3529 return d3dx9_base_effect_set_texture(&effect
->base_effect
, parameter
, texture
);
3532 static HRESULT WINAPI
ID3DXEffectImpl_GetTexture(struct ID3DXEffect
*iface
,
3533 D3DXHANDLE parameter
, struct IDirect3DBaseTexture9
**texture
)
3535 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3537 TRACE("iface %p, parameter %p, texture %p.\n", iface
, parameter
, texture
);
3539 return d3dx9_base_effect_get_texture(&effect
->base_effect
, parameter
, texture
);
3542 static HRESULT WINAPI
ID3DXEffectImpl_GetPixelShader(ID3DXEffect
*iface
,
3543 D3DXHANDLE parameter
, struct IDirect3DPixelShader9
**shader
)
3545 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3547 TRACE("iface %p, parameter %p, shader %p.\n", iface
, parameter
, shader
);
3549 return d3dx9_base_effect_get_pixel_shader(&effect
->base_effect
, parameter
, shader
);
3552 static HRESULT WINAPI
ID3DXEffectImpl_GetVertexShader(struct ID3DXEffect
*iface
,
3553 D3DXHANDLE parameter
, struct IDirect3DVertexShader9
**shader
)
3555 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3557 TRACE("iface %p, parameter %p, shader %p.\n", iface
, parameter
, shader
);
3559 return d3dx9_base_effect_get_vertex_shader(&effect
->base_effect
, parameter
, shader
);
3562 static HRESULT WINAPI
ID3DXEffectImpl_SetArrayRange(ID3DXEffect
*iface
, D3DXHANDLE parameter
, UINT start
, UINT end
)
3564 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3566 TRACE("iface %p, parameter %p, start %u, end %u.\n", iface
, parameter
, start
, end
);
3568 return d3dx9_base_effect_set_array_range(&effect
->base_effect
, parameter
, start
, end
);
3571 /*** ID3DXEffect methods ***/
3572 static HRESULT WINAPI
ID3DXEffectImpl_GetPool(ID3DXEffect
*iface
, ID3DXEffectPool
**pool
)
3574 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3576 TRACE("iface %p, pool %p\n", This
, pool
);
3580 WARN("Invalid argument supplied.\n");
3581 return D3DERR_INVALIDCALL
;
3586 This
->pool
->lpVtbl
->AddRef(This
->pool
);
3591 TRACE("Returning pool %p\n", *pool
);
3596 static HRESULT WINAPI
ID3DXEffectImpl_SetTechnique(ID3DXEffect
*iface
, D3DXHANDLE technique
)
3598 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3599 struct d3dx9_base_effect
*base
= &This
->base_effect
;
3600 struct d3dx_technique
*tech
= get_valid_technique(base
, technique
);
3602 TRACE("iface %p, technique %p\n", This
, technique
);
3606 This
->active_technique
= tech
;
3607 TRACE("Technique %p\n", tech
);
3611 WARN("Technique not found.\n");
3613 return D3DERR_INVALIDCALL
;
3616 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetCurrentTechnique(ID3DXEffect
*iface
)
3618 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3620 TRACE("iface %p\n", This
);
3622 return get_technique_handle(This
->active_technique
);
3625 static HRESULT WINAPI
ID3DXEffectImpl_ValidateTechnique(ID3DXEffect
* iface
, D3DXHANDLE technique
)
3627 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3629 FIXME("(%p)->(%p): stub\n", This
, technique
);
3634 static HRESULT WINAPI
ID3DXEffectImpl_FindNextValidTechnique(ID3DXEffect
* iface
, D3DXHANDLE technique
, D3DXHANDLE
* next_technique
)
3636 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3638 FIXME("(%p)->(%p, %p): stub\n", This
, technique
, next_technique
);
3643 static BOOL
walk_parameter_dep(struct d3dx_parameter
*param
, walk_parameter_dep_func param_func
,
3646 static BOOL
walk_param_eval_dep(struct d3dx_param_eval
*param_eval
, walk_parameter_dep_func param_func
,
3649 struct d3dx_parameter
**params
;
3650 unsigned int i
, param_count
;
3655 params
= param_eval
->shader_inputs
.inputs_param
;
3656 param_count
= param_eval
->shader_inputs
.input_count
;
3657 for (i
= 0; i
< param_count
; ++i
)
3659 if (walk_parameter_dep(params
[i
], param_func
, data
))
3663 params
= param_eval
->pres
.inputs
.inputs_param
;
3664 param_count
= param_eval
->pres
.inputs
.input_count
;
3665 for (i
= 0; i
< param_count
; ++i
)
3667 if (walk_parameter_dep(params
[i
], param_func
, data
))
3673 static BOOL
walk_state_dep(struct d3dx_state
*state
, walk_parameter_dep_func param_func
,
3676 if (state
->type
== ST_CONSTANT
&& is_param_type_sampler(state
->parameter
.type
))
3678 if (walk_parameter_dep(&state
->parameter
, param_func
, data
))
3681 else if (state
->type
== ST_ARRAY_SELECTOR
|| state
->type
== ST_PARAMETER
)
3683 if (walk_parameter_dep(state
->parameter
.referenced_param
, param_func
, data
))
3686 return walk_param_eval_dep(state
->parameter
.param_eval
, param_func
, data
);
3689 static BOOL
walk_parameter_dep(struct d3dx_parameter
*param
, walk_parameter_dep_func param_func
,
3693 unsigned int member_count
;
3695 if (param_func(data
, param
))
3698 if (walk_param_eval_dep(param
->param_eval
, param_func
, data
))
3701 if (param
->class == D3DXPC_OBJECT
&& is_param_type_sampler(param
->type
))
3703 struct d3dx_sampler
*sampler
;
3705 sampler
= (struct d3dx_sampler
*)param
->data
;
3706 for (i
= 0; i
< sampler
->state_count
; ++i
)
3708 if (walk_state_dep(&sampler
->states
[i
], param_func
, data
))
3714 member_count
= param
->element_count
? param
->element_count
: param
->member_count
;
3715 for (i
= 0; i
< member_count
; ++i
)
3717 if (walk_param_eval_dep(param
->members
[i
].param_eval
, param_func
, data
))
3724 static BOOL
compare_param_ptr(void *param_comp
, struct d3dx_parameter
*param
)
3726 return param_comp
== param
;
3729 static BOOL WINAPI
ID3DXEffectImpl_IsParameterUsed(ID3DXEffect
* iface
, D3DXHANDLE parameter
, D3DXHANDLE technique
)
3731 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3733 struct d3dx_parameter
*param
= get_valid_parameter(&effect
->base_effect
, parameter
);
3734 struct d3dx_technique
*tech
= get_valid_technique(&effect
->base_effect
, technique
);
3735 struct d3dx_pass
*pass
;
3737 TRACE("iface %p, parameter %p, technique %p.\n", iface
, parameter
, technique
);
3738 TRACE("param %p, name %s, tech %p.\n", param
, param
? debugstr_a(param
->name
) : "", tech
);
3739 if (!tech
|| !param
)
3742 for (i
= 0; i
< tech
->pass_count
; ++i
)
3744 pass
= &tech
->passes
[i
];
3745 for (j
= 0; j
< pass
->state_count
; ++j
)
3747 if (walk_state_dep(&pass
->states
[j
], compare_param_ptr
, param
))
3749 TRACE("Returning TRUE.\n");
3754 TRACE("Returning FALSE.\n");
3758 static HRESULT WINAPI
ID3DXEffectImpl_Begin(ID3DXEffect
*iface
, UINT
*passes
, DWORD flags
)
3760 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3761 struct d3dx_technique
*technique
= effect
->active_technique
;
3763 TRACE("iface %p, passes %p, flags %#x.\n", iface
, passes
, flags
);
3765 if (passes
&& technique
)
3767 if (flags
& ~(D3DXFX_DONOTSAVESTATE
| D3DXFX_DONOTSAVESAMPLERSTATE
| D3DXFX_DONOTSAVESHADERSTATE
))
3768 WARN("Invalid flags (%#x) specified.\n", flags
);
3770 if (effect
->manager
|| flags
& D3DXFX_DONOTSAVESTATE
)
3772 TRACE("State capturing disabled.\n");
3779 if (!technique
->saved_state
)
3781 if (FAILED(hr
= IDirect3DDevice9_BeginStateBlock(effect
->device
)))
3782 ERR("BeginStateBlock failed, hr %#x.\n", hr
);
3783 for (i
= 0; i
< technique
->pass_count
; i
++)
3784 d3dx9_apply_pass_states(effect
, &technique
->passes
[i
], TRUE
);
3785 if (FAILED(hr
= IDirect3DDevice9_EndStateBlock(effect
->device
, &technique
->saved_state
)))
3786 ERR("EndStateBlock failed, hr %#x.\n", hr
);
3788 if (FAILED(hr
= IDirect3DStateBlock9_Capture(technique
->saved_state
)))
3789 ERR("StateBlock Capture failed, hr %#x.\n", hr
);
3792 *passes
= technique
->pass_count
;
3793 effect
->started
= TRUE
;
3794 effect
->flags
= flags
;
3799 WARN("Invalid argument supplied.\n");
3801 return D3DERR_INVALIDCALL
;
3804 static HRESULT WINAPI
ID3DXEffectImpl_BeginPass(ID3DXEffect
*iface
, UINT pass
)
3806 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3807 struct d3dx_technique
*technique
= effect
->active_technique
;
3809 TRACE("iface %p, pass %u\n", effect
, pass
);
3811 if (technique
&& pass
< technique
->pass_count
&& !effect
->active_pass
)
3813 effect
->active_pass
= &technique
->passes
[pass
];
3814 memset(effect
->current_light
, 0, sizeof(effect
->current_light
));
3815 memset(&effect
->current_material
, 0, sizeof(effect
->current_material
));
3816 return d3dx9_apply_pass_states(effect
, effect
->active_pass
, TRUE
);
3819 WARN("Invalid argument supplied.\n");
3821 return D3DERR_INVALIDCALL
;
3824 static HRESULT WINAPI
ID3DXEffectImpl_CommitChanges(ID3DXEffect
*iface
)
3826 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3828 TRACE("iface %p.\n", iface
);
3830 if (!effect
->active_pass
)
3832 WARN("Called without an active pass.\n");
3835 return d3dx9_apply_pass_states(effect
, effect
->active_pass
, FALSE
);
3838 static HRESULT WINAPI
ID3DXEffectImpl_EndPass(ID3DXEffect
*iface
)
3840 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3842 TRACE("iface %p\n", This
);
3844 if (This
->active_pass
)
3846 This
->active_pass
= NULL
;
3850 WARN("Invalid call.\n");
3852 return D3DERR_INVALIDCALL
;
3855 static HRESULT WINAPI
ID3DXEffectImpl_End(ID3DXEffect
*iface
)
3857 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3858 struct d3dx_technique
*technique
= effect
->active_technique
;
3860 TRACE("iface %p.\n", iface
);
3862 if (!effect
->started
)
3865 if (effect
->manager
|| effect
->flags
& D3DXFX_DONOTSAVESTATE
)
3867 TRACE("State restoring disabled.\n");
3873 if (technique
&& technique
->saved_state
)
3875 if (FAILED(hr
= IDirect3DStateBlock9_Apply(technique
->saved_state
)))
3876 ERR("State block apply failed, hr %#x.\n", hr
);
3879 ERR("No saved state.\n");
3882 effect
->started
= FALSE
;
3887 static HRESULT WINAPI
ID3DXEffectImpl_GetDevice(ID3DXEffect
*iface
, struct IDirect3DDevice9
**device
)
3889 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3891 TRACE("iface %p, device %p\n", This
, device
);
3895 WARN("Invalid argument supplied.\n");
3896 return D3DERR_INVALIDCALL
;
3899 IDirect3DDevice9_AddRef(This
->device
);
3901 *device
= This
->device
;
3903 TRACE("Returning device %p\n", *device
);
3908 static HRESULT WINAPI
ID3DXEffectImpl_OnLostDevice(ID3DXEffect
* iface
)
3910 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3912 FIXME("(%p)->(): stub\n", This
);
3917 static HRESULT WINAPI
ID3DXEffectImpl_OnResetDevice(ID3DXEffect
* iface
)
3919 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3921 FIXME("(%p)->(): stub\n", This
);
3926 static HRESULT WINAPI
ID3DXEffectImpl_SetStateManager(ID3DXEffect
*iface
, ID3DXEffectStateManager
*manager
)
3928 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3930 TRACE("iface %p, manager %p\n", This
, manager
);
3932 if (manager
) IUnknown_AddRef(manager
);
3933 if (This
->manager
) IUnknown_Release(This
->manager
);
3935 This
->manager
= manager
;
3940 static HRESULT WINAPI
ID3DXEffectImpl_GetStateManager(ID3DXEffect
*iface
, ID3DXEffectStateManager
**manager
)
3942 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3944 TRACE("iface %p, manager %p\n", This
, manager
);
3948 WARN("Invalid argument supplied.\n");
3949 return D3DERR_INVALIDCALL
;
3952 if (This
->manager
) IUnknown_AddRef(This
->manager
);
3953 *manager
= This
->manager
;
3958 static HRESULT WINAPI
ID3DXEffectImpl_BeginParameterBlock(ID3DXEffect
* iface
)
3960 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3962 FIXME("(%p)->(): stub\n", This
);
3967 static D3DXHANDLE WINAPI
ID3DXEffectImpl_EndParameterBlock(ID3DXEffect
* iface
)
3969 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3971 FIXME("(%p)->(): stub\n", This
);
3976 static HRESULT WINAPI
ID3DXEffectImpl_ApplyParameterBlock(ID3DXEffect
* iface
, D3DXHANDLE parameter_block
)
3978 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3980 FIXME("(%p)->(%p): stub\n", This
, parameter_block
);
3985 static HRESULT WINAPI
ID3DXEffectImpl_DeleteParameterBlock(ID3DXEffect
* iface
, D3DXHANDLE parameter_block
)
3987 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3989 FIXME("(%p)->(%p): stub\n", This
, parameter_block
);
3994 static HRESULT WINAPI
ID3DXEffectImpl_CloneEffect(ID3DXEffect
*iface
,
3995 struct IDirect3DDevice9
*device
, struct ID3DXEffect
**effect
)
3997 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3999 FIXME("(%p)->(%p, %p): stub\n", This
, device
, effect
);
4004 static HRESULT WINAPI
ID3DXEffectImpl_SetRawValue(ID3DXEffect
*iface
,
4005 D3DXHANDLE parameter
, const void *data
, UINT byte_offset
, UINT bytes
)
4007 FIXME("iface %p, parameter %p, data %p, byte_offset %u, bytes %u stub!\n",
4008 iface
, parameter
, data
, byte_offset
, bytes
);
4013 static const struct ID3DXEffectVtbl ID3DXEffect_Vtbl
=
4015 /*** IUnknown methods ***/
4016 ID3DXEffectImpl_QueryInterface
,
4017 ID3DXEffectImpl_AddRef
,
4018 ID3DXEffectImpl_Release
,
4019 /*** ID3DXBaseEffect methods ***/
4020 ID3DXEffectImpl_GetDesc
,
4021 ID3DXEffectImpl_GetParameterDesc
,
4022 ID3DXEffectImpl_GetTechniqueDesc
,
4023 ID3DXEffectImpl_GetPassDesc
,
4024 ID3DXEffectImpl_GetFunctionDesc
,
4025 ID3DXEffectImpl_GetParameter
,
4026 ID3DXEffectImpl_GetParameterByName
,
4027 ID3DXEffectImpl_GetParameterBySemantic
,
4028 ID3DXEffectImpl_GetParameterElement
,
4029 ID3DXEffectImpl_GetTechnique
,
4030 ID3DXEffectImpl_GetTechniqueByName
,
4031 ID3DXEffectImpl_GetPass
,
4032 ID3DXEffectImpl_GetPassByName
,
4033 ID3DXEffectImpl_GetFunction
,
4034 ID3DXEffectImpl_GetFunctionByName
,
4035 ID3DXEffectImpl_GetAnnotation
,
4036 ID3DXEffectImpl_GetAnnotationByName
,
4037 ID3DXEffectImpl_SetValue
,
4038 ID3DXEffectImpl_GetValue
,
4039 ID3DXEffectImpl_SetBool
,
4040 ID3DXEffectImpl_GetBool
,
4041 ID3DXEffectImpl_SetBoolArray
,
4042 ID3DXEffectImpl_GetBoolArray
,
4043 ID3DXEffectImpl_SetInt
,
4044 ID3DXEffectImpl_GetInt
,
4045 ID3DXEffectImpl_SetIntArray
,
4046 ID3DXEffectImpl_GetIntArray
,
4047 ID3DXEffectImpl_SetFloat
,
4048 ID3DXEffectImpl_GetFloat
,
4049 ID3DXEffectImpl_SetFloatArray
,
4050 ID3DXEffectImpl_GetFloatArray
,
4051 ID3DXEffectImpl_SetVector
,
4052 ID3DXEffectImpl_GetVector
,
4053 ID3DXEffectImpl_SetVectorArray
,
4054 ID3DXEffectImpl_GetVectorArray
,
4055 ID3DXEffectImpl_SetMatrix
,
4056 ID3DXEffectImpl_GetMatrix
,
4057 ID3DXEffectImpl_SetMatrixArray
,
4058 ID3DXEffectImpl_GetMatrixArray
,
4059 ID3DXEffectImpl_SetMatrixPointerArray
,
4060 ID3DXEffectImpl_GetMatrixPointerArray
,
4061 ID3DXEffectImpl_SetMatrixTranspose
,
4062 ID3DXEffectImpl_GetMatrixTranspose
,
4063 ID3DXEffectImpl_SetMatrixTransposeArray
,
4064 ID3DXEffectImpl_GetMatrixTransposeArray
,
4065 ID3DXEffectImpl_SetMatrixTransposePointerArray
,
4066 ID3DXEffectImpl_GetMatrixTransposePointerArray
,
4067 ID3DXEffectImpl_SetString
,
4068 ID3DXEffectImpl_GetString
,
4069 ID3DXEffectImpl_SetTexture
,
4070 ID3DXEffectImpl_GetTexture
,
4071 ID3DXEffectImpl_GetPixelShader
,
4072 ID3DXEffectImpl_GetVertexShader
,
4073 ID3DXEffectImpl_SetArrayRange
,
4074 /*** ID3DXEffect methods ***/
4075 ID3DXEffectImpl_GetPool
,
4076 ID3DXEffectImpl_SetTechnique
,
4077 ID3DXEffectImpl_GetCurrentTechnique
,
4078 ID3DXEffectImpl_ValidateTechnique
,
4079 ID3DXEffectImpl_FindNextValidTechnique
,
4080 ID3DXEffectImpl_IsParameterUsed
,
4081 ID3DXEffectImpl_Begin
,
4082 ID3DXEffectImpl_BeginPass
,
4083 ID3DXEffectImpl_CommitChanges
,
4084 ID3DXEffectImpl_EndPass
,
4085 ID3DXEffectImpl_End
,
4086 ID3DXEffectImpl_GetDevice
,
4087 ID3DXEffectImpl_OnLostDevice
,
4088 ID3DXEffectImpl_OnResetDevice
,
4089 ID3DXEffectImpl_SetStateManager
,
4090 ID3DXEffectImpl_GetStateManager
,
4091 ID3DXEffectImpl_BeginParameterBlock
,
4092 ID3DXEffectImpl_EndParameterBlock
,
4093 ID3DXEffectImpl_ApplyParameterBlock
,
4094 ID3DXEffectImpl_DeleteParameterBlock
,
4095 ID3DXEffectImpl_CloneEffect
,
4096 ID3DXEffectImpl_SetRawValue
4099 static inline struct ID3DXEffectCompilerImpl
*impl_from_ID3DXEffectCompiler(ID3DXEffectCompiler
*iface
)
4101 return CONTAINING_RECORD(iface
, struct ID3DXEffectCompilerImpl
, ID3DXEffectCompiler_iface
);
4104 /*** IUnknown methods ***/
4105 static HRESULT WINAPI
ID3DXEffectCompilerImpl_QueryInterface(ID3DXEffectCompiler
*iface
, REFIID riid
, void **object
)
4107 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
4109 if (IsEqualGUID(riid
, &IID_IUnknown
) ||
4110 IsEqualGUID(riid
, &IID_ID3DXEffectCompiler
))
4112 iface
->lpVtbl
->AddRef(iface
);
4117 ERR("Interface %s not found\n", debugstr_guid(riid
));
4119 return E_NOINTERFACE
;
4122 static ULONG WINAPI
ID3DXEffectCompilerImpl_AddRef(ID3DXEffectCompiler
*iface
)
4124 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4126 TRACE("iface %p: AddRef from %u\n", iface
, This
->ref
);
4128 return InterlockedIncrement(&This
->ref
);
4131 static ULONG WINAPI
ID3DXEffectCompilerImpl_Release(ID3DXEffectCompiler
*iface
)
4133 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4134 ULONG ref
= InterlockedDecrement(&This
->ref
);
4136 TRACE("iface %p: Release from %u\n", iface
, ref
+ 1);
4140 free_effect_compiler(This
);
4141 HeapFree(GetProcessHeap(), 0, This
);
4147 /*** ID3DXBaseEffect methods ***/
4148 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetDesc(ID3DXEffectCompiler
*iface
, D3DXEFFECT_DESC
*desc
)
4150 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4152 TRACE("iface %p, desc %p.\n", iface
, desc
);
4154 return d3dx9_base_effect_get_desc(&compiler
->base_effect
, desc
);
4157 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetParameterDesc(ID3DXEffectCompiler
*iface
,
4158 D3DXHANDLE parameter
, D3DXPARAMETER_DESC
*desc
)
4160 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4162 TRACE("iface %p, parameter %p, desc %p.\n", iface
, parameter
, desc
);
4164 return d3dx9_base_effect_get_parameter_desc(&compiler
->base_effect
, parameter
, desc
);
4167 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetTechniqueDesc(ID3DXEffectCompiler
*iface
,
4168 D3DXHANDLE technique
, D3DXTECHNIQUE_DESC
*desc
)
4170 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4172 TRACE("iface %p, technique %p, desc %p.\n", iface
, technique
, desc
);
4174 return d3dx9_base_effect_get_technique_desc(&compiler
->base_effect
, technique
, desc
);
4177 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetPassDesc(ID3DXEffectCompiler
*iface
,
4178 D3DXHANDLE pass
, D3DXPASS_DESC
*desc
)
4180 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4182 TRACE("iface %p, pass %p, desc %p.\n", iface
, pass
, desc
);
4184 return d3dx9_base_effect_get_pass_desc(&compiler
->base_effect
, pass
, desc
);
4187 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetFunctionDesc(ID3DXEffectCompiler
*iface
,
4188 D3DXHANDLE shader
, D3DXFUNCTION_DESC
*desc
)
4190 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4192 TRACE("iface %p, shader %p, desc %p.\n", iface
, shader
, desc
);
4194 return d3dx9_base_effect_get_function_desc(&compiler
->base_effect
, shader
, desc
);
4197 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetParameter(ID3DXEffectCompiler
*iface
,
4198 D3DXHANDLE parameter
, UINT index
)
4200 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4202 TRACE("iface %p, parameter %p, index %u.\n", iface
, parameter
, index
);
4204 return d3dx9_base_effect_get_parameter(&compiler
->base_effect
, parameter
, index
);
4207 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetParameterByName(ID3DXEffectCompiler
*iface
,
4208 D3DXHANDLE parameter
, const char *name
)
4210 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4212 TRACE("iface %p, parameter %p, name %s.\n", iface
, parameter
, debugstr_a(name
));
4214 return d3dx9_base_effect_get_parameter_by_name(&compiler
->base_effect
, parameter
, name
);
4217 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetParameterBySemantic(ID3DXEffectCompiler
*iface
,
4218 D3DXHANDLE parameter
, const char *semantic
)
4220 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4222 TRACE("iface %p, parameter %p, semantic %s.\n", iface
, parameter
, debugstr_a(semantic
));
4224 return d3dx9_base_effect_get_parameter_by_semantic(&compiler
->base_effect
, parameter
, semantic
);
4227 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetParameterElement(ID3DXEffectCompiler
*iface
,
4228 D3DXHANDLE parameter
, UINT index
)
4230 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4232 TRACE("iface %p, parameter %p, index %u.\n", iface
, parameter
, index
);
4234 return d3dx9_base_effect_get_parameter_element(&compiler
->base_effect
, parameter
, index
);
4237 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetTechnique(ID3DXEffectCompiler
*iface
, UINT index
)
4239 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4241 TRACE("iface %p, index %u.\n", iface
, index
);
4243 return d3dx9_base_effect_get_technique(&compiler
->base_effect
, index
);
4246 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetTechniqueByName(ID3DXEffectCompiler
*iface
, const char *name
)
4248 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4250 TRACE("iface %p, name %s.\n", iface
, debugstr_a(name
));
4252 return d3dx9_base_effect_get_technique_by_name(&compiler
->base_effect
, name
);
4255 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetPass(ID3DXEffectCompiler
*iface
, D3DXHANDLE technique
, UINT index
)
4257 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4259 TRACE("iface %p, technique %p, index %u.\n", iface
, technique
, index
);
4261 return d3dx9_base_effect_get_pass(&compiler
->base_effect
, technique
, index
);
4264 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetPassByName(ID3DXEffectCompiler
*iface
,
4265 D3DXHANDLE technique
, const char *name
)
4267 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4269 TRACE("iface %p, technique %p, name %s.\n", iface
, technique
, debugstr_a(name
));
4271 return d3dx9_base_effect_get_pass_by_name(&compiler
->base_effect
, technique
, name
);
4274 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetFunction(ID3DXEffectCompiler
*iface
, UINT index
)
4276 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4278 TRACE("iface %p, index %u.\n", iface
, index
);
4280 return d3dx9_base_effect_get_function(&compiler
->base_effect
, index
);
4283 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetFunctionByName(ID3DXEffectCompiler
*iface
, const char *name
)
4285 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4287 TRACE("iface %p, name %s.\n", iface
, debugstr_a(name
));
4289 return d3dx9_base_effect_get_function_by_name(&compiler
->base_effect
, name
);
4292 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetAnnotation(ID3DXEffectCompiler
*iface
,
4293 D3DXHANDLE object
, UINT index
)
4295 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4297 TRACE("iface %p, object %p, index %u.\n", iface
, object
, index
);
4299 return d3dx9_base_effect_get_annotation(&compiler
->base_effect
, object
, index
);
4302 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetAnnotationByName(ID3DXEffectCompiler
*iface
,
4303 D3DXHANDLE object
, const char *name
)
4305 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4307 TRACE("iface %p, object %p, name %s.\n", iface
, object
, debugstr_a(name
));
4309 return d3dx9_base_effect_get_annotation_by_name(&compiler
->base_effect
, object
, name
);
4312 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetValue(ID3DXEffectCompiler
*iface
,
4313 D3DXHANDLE parameter
, const void *data
, UINT bytes
)
4315 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4317 TRACE("iface %p, parameter %p, data %p, bytes %u.\n", iface
, parameter
, data
, bytes
);
4319 return d3dx9_base_effect_set_value(&compiler
->base_effect
, parameter
, data
, bytes
);
4322 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetValue(ID3DXEffectCompiler
*iface
,
4323 D3DXHANDLE parameter
, void *data
, UINT bytes
)
4325 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4327 TRACE("iface %p, parameter %p, data %p, bytes %u.\n", iface
, parameter
, data
, bytes
);
4329 return d3dx9_base_effect_get_value(&compiler
->base_effect
, parameter
, data
, bytes
);
4332 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetBool(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, BOOL b
)
4334 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4336 TRACE("iface %p, parameter %p, b %#x.\n", iface
, parameter
, b
);
4338 return d3dx9_base_effect_set_bool(&compiler
->base_effect
, parameter
, b
);
4341 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetBool(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, BOOL
*b
)
4343 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4345 TRACE("iface %p, parameter %p, b %p.\n", iface
, parameter
, b
);
4347 return d3dx9_base_effect_get_bool(&compiler
->base_effect
, parameter
, b
);
4350 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetBoolArray(ID3DXEffectCompiler
*iface
,
4351 D3DXHANDLE parameter
, const BOOL
*b
, UINT count
)
4353 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4355 TRACE("iface %p, parameter %p, b %p, count %u.\n", iface
, parameter
, b
, count
);
4357 return d3dx9_base_effect_set_bool_array(&compiler
->base_effect
, parameter
, b
, count
);
4360 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetBoolArray(ID3DXEffectCompiler
*iface
,
4361 D3DXHANDLE parameter
, BOOL
*b
, UINT count
)
4363 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4365 TRACE("iface %p, parameter %p, b %p, count %u.\n", iface
, parameter
, b
, count
);
4367 return d3dx9_base_effect_get_bool_array(&compiler
->base_effect
, parameter
, b
, count
);
4370 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetInt(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, INT n
)
4372 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4374 TRACE("iface %p, parameter %p, n %d.\n", iface
, parameter
, n
);
4376 return d3dx9_base_effect_set_int(&compiler
->base_effect
, parameter
, n
);
4379 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetInt(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, INT
*n
)
4381 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4383 TRACE("iface %p, parameter %p, n %p.\n", iface
, parameter
, n
);
4385 return d3dx9_base_effect_get_int(&compiler
->base_effect
, parameter
, n
);
4388 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetIntArray(ID3DXEffectCompiler
*iface
,
4389 D3DXHANDLE parameter
, const INT
*n
, UINT count
)
4391 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4393 TRACE("iface %p, parameter %p, n %p, count %u.\n", iface
, parameter
, n
, count
);
4395 return d3dx9_base_effect_set_int_array(&compiler
->base_effect
, parameter
, n
, count
);
4398 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetIntArray(ID3DXEffectCompiler
*iface
,
4399 D3DXHANDLE parameter
, INT
*n
, UINT count
)
4401 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4403 TRACE("iface %p, parameter %p, n %p, count %u.\n", iface
, parameter
, n
, count
);
4405 return d3dx9_base_effect_get_int_array(&compiler
->base_effect
, parameter
, n
, count
);
4408 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetFloat(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, float f
)
4410 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4412 TRACE("iface %p, parameter %p, f %.8e.\n", iface
, parameter
, f
);
4414 return d3dx9_base_effect_set_float(&compiler
->base_effect
, parameter
, f
);
4417 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetFloat(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, float *f
)
4419 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4421 TRACE("iface %p, parameter %p, f %p.\n", iface
, parameter
, f
);
4423 return d3dx9_base_effect_get_float(&compiler
->base_effect
, parameter
, f
);
4426 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetFloatArray(ID3DXEffectCompiler
*iface
,
4427 D3DXHANDLE parameter
, const float *f
, UINT count
)
4429 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4431 TRACE("iface %p, parameter %p, f %p, count %u.\n", iface
, parameter
, f
, count
);
4433 return d3dx9_base_effect_set_float_array(&compiler
->base_effect
, parameter
, f
, count
);
4436 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetFloatArray(ID3DXEffectCompiler
*iface
,
4437 D3DXHANDLE parameter
, float *f
, UINT count
)
4439 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4441 TRACE("iface %p, parameter %p, f %p, count %u.\n", iface
, parameter
, f
, count
);
4443 return d3dx9_base_effect_get_float_array(&compiler
->base_effect
, parameter
, f
, count
);
4446 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetVector(ID3DXEffectCompiler
*iface
,
4447 D3DXHANDLE parameter
, const D3DXVECTOR4
*vector
)
4449 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4451 TRACE("iface %p, parameter %p, vector %p.\n", iface
, parameter
, vector
);
4453 return d3dx9_base_effect_set_vector(&compiler
->base_effect
, parameter
, vector
);
4456 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetVector(ID3DXEffectCompiler
*iface
,
4457 D3DXHANDLE parameter
, D3DXVECTOR4
*vector
)
4459 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4461 TRACE("iface %p, parameter %p, vector %p.\n", iface
, parameter
, vector
);
4463 return d3dx9_base_effect_get_vector(&compiler
->base_effect
, parameter
, vector
);
4466 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetVectorArray(ID3DXEffectCompiler
*iface
,
4467 D3DXHANDLE parameter
, const D3DXVECTOR4
*vector
, UINT count
)
4469 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4471 TRACE("iface %p, parameter %p, vector %p, count %u.\n", iface
, parameter
, vector
, count
);
4473 return d3dx9_base_effect_set_vector_array(&compiler
->base_effect
, parameter
, vector
, count
);
4476 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetVectorArray(ID3DXEffectCompiler
*iface
,
4477 D3DXHANDLE parameter
, D3DXVECTOR4
*vector
, UINT count
)
4479 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4481 TRACE("iface %p, parameter %p, vector %p, count %u.\n", iface
, parameter
, vector
, count
);
4483 return d3dx9_base_effect_get_vector_array(&compiler
->base_effect
, parameter
, vector
, count
);
4486 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetMatrix(ID3DXEffectCompiler
*iface
,
4487 D3DXHANDLE parameter
, const D3DXMATRIX
*matrix
)
4489 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4491 TRACE("iface %p, parameter %p, matrix %p.\n", iface
, parameter
, matrix
);
4493 return d3dx9_base_effect_set_matrix(&compiler
->base_effect
, parameter
, matrix
);
4496 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetMatrix(ID3DXEffectCompiler
*iface
,
4497 D3DXHANDLE parameter
, D3DXMATRIX
*matrix
)
4499 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4501 TRACE("iface %p, parameter %p, matrix %p.\n", iface
, parameter
, matrix
);
4503 return d3dx9_base_effect_get_matrix(&compiler
->base_effect
, parameter
, matrix
);
4506 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetMatrixArray(ID3DXEffectCompiler
*iface
,
4507 D3DXHANDLE parameter
, const D3DXMATRIX
*matrix
, UINT count
)
4509 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4511 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
4513 return d3dx9_base_effect_set_matrix_array(&compiler
->base_effect
, parameter
, matrix
, count
);
4516 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetMatrixArray(ID3DXEffectCompiler
*iface
,
4517 D3DXHANDLE parameter
, D3DXMATRIX
*matrix
, UINT count
)
4519 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4521 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
4523 return d3dx9_base_effect_get_matrix_array(&compiler
->base_effect
, parameter
, matrix
, count
);
4526 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetMatrixPointerArray(ID3DXEffectCompiler
*iface
,
4527 D3DXHANDLE parameter
, const D3DXMATRIX
**matrix
, UINT count
)
4529 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4531 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
4533 return d3dx9_base_effect_set_matrix_pointer_array(&compiler
->base_effect
, parameter
, matrix
, count
);
4536 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetMatrixPointerArray(ID3DXEffectCompiler
*iface
,
4537 D3DXHANDLE parameter
, D3DXMATRIX
**matrix
, UINT count
)
4539 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4541 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
4543 return d3dx9_base_effect_get_matrix_pointer_array(&compiler
->base_effect
, parameter
, matrix
, count
);
4546 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetMatrixTranspose(ID3DXEffectCompiler
*iface
,
4547 D3DXHANDLE parameter
, const D3DXMATRIX
*matrix
)
4549 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4551 TRACE("iface %p, parameter %p, matrix %p.\n", iface
, parameter
, matrix
);
4553 return d3dx9_base_effect_set_matrix_transpose(&compiler
->base_effect
, parameter
, matrix
);
4556 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetMatrixTranspose(ID3DXEffectCompiler
*iface
,
4557 D3DXHANDLE parameter
, D3DXMATRIX
*matrix
)
4559 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4561 TRACE("iface %p, parameter %p, matrix %p.\n", iface
, parameter
, matrix
);
4563 return d3dx9_base_effect_get_matrix_transpose(&compiler
->base_effect
, parameter
, matrix
);
4566 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetMatrixTransposeArray(ID3DXEffectCompiler
*iface
,
4567 D3DXHANDLE parameter
, const D3DXMATRIX
*matrix
, UINT count
)
4569 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4571 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
4573 return d3dx9_base_effect_set_matrix_transpose_array(&compiler
->base_effect
, parameter
, matrix
, count
);
4576 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetMatrixTransposeArray(ID3DXEffectCompiler
*iface
,
4577 D3DXHANDLE parameter
, D3DXMATRIX
*matrix
, UINT count
)
4579 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4581 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
4583 return d3dx9_base_effect_get_matrix_transpose_array(&compiler
->base_effect
, parameter
, matrix
, count
);
4586 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetMatrixTransposePointerArray(ID3DXEffectCompiler
*iface
,
4587 D3DXHANDLE parameter
, const D3DXMATRIX
**matrix
, UINT count
)
4589 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4591 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
4593 return d3dx9_base_effect_set_matrix_transpose_pointer_array(&compiler
->base_effect
, parameter
, matrix
, count
);
4596 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetMatrixTransposePointerArray(ID3DXEffectCompiler
*iface
,
4597 D3DXHANDLE parameter
, D3DXMATRIX
**matrix
, UINT count
)
4599 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4601 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
4603 return d3dx9_base_effect_get_matrix_transpose_pointer_array(&compiler
->base_effect
, parameter
, matrix
, count
);
4606 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetString(ID3DXEffectCompiler
*iface
,
4607 D3DXHANDLE parameter
, const char *string
)
4609 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4611 TRACE("iface %p, parameter %p, string %s.\n", iface
, parameter
, debugstr_a(string
));
4613 return d3dx9_base_effect_set_string(&compiler
->base_effect
, parameter
, string
);
4616 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetString(ID3DXEffectCompiler
*iface
,
4617 D3DXHANDLE parameter
, const char **string
)
4619 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4621 TRACE("iface %p, parameter %p, string %p.\n", iface
, parameter
, string
);
4623 return d3dx9_base_effect_get_string(&compiler
->base_effect
, parameter
, string
);
4626 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetTexture(struct ID3DXEffectCompiler
*iface
,
4627 D3DXHANDLE parameter
, struct IDirect3DBaseTexture9
*texture
)
4629 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4631 TRACE("iface %p, parameter %p, texture %p.\n", iface
, parameter
, texture
);
4633 return d3dx9_base_effect_set_texture(&compiler
->base_effect
, parameter
, texture
);
4636 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetTexture(struct ID3DXEffectCompiler
*iface
,
4637 D3DXHANDLE parameter
, struct IDirect3DBaseTexture9
**texture
)
4639 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4641 TRACE("iface %p, parameter %p, texture %p.\n", iface
, parameter
, texture
);
4643 return d3dx9_base_effect_get_texture(&compiler
->base_effect
, parameter
, texture
);
4646 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetPixelShader(ID3DXEffectCompiler
*iface
,
4647 D3DXHANDLE parameter
, struct IDirect3DPixelShader9
**shader
)
4649 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4651 TRACE("iface %p, parameter %p, shader %p.\n", iface
, parameter
, shader
);
4653 return d3dx9_base_effect_get_pixel_shader(&compiler
->base_effect
, parameter
, shader
);
4656 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetVertexShader(struct ID3DXEffectCompiler
*iface
,
4657 D3DXHANDLE parameter
, struct IDirect3DVertexShader9
**shader
)
4659 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4661 TRACE("iface %p, parameter %p, shader %p.\n", iface
, parameter
, shader
);
4663 return d3dx9_base_effect_get_vertex_shader(&compiler
->base_effect
, parameter
, shader
);
4666 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetArrayRange(ID3DXEffectCompiler
*iface
,
4667 D3DXHANDLE parameter
, UINT start
, UINT end
)
4669 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
4671 TRACE("iface %p, parameter %p, start %u, end %u.\n", iface
, parameter
, start
, end
);
4673 return d3dx9_base_effect_set_array_range(&compiler
->base_effect
, parameter
, start
, end
);
4676 /*** ID3DXEffectCompiler methods ***/
4677 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetLiteral(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, BOOL literal
)
4679 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4681 FIXME("iface %p, parameter %p, literal %u\n", This
, parameter
, literal
);
4686 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetLiteral(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, BOOL
*literal
)
4688 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4690 FIXME("iface %p, parameter %p, literal %p\n", This
, parameter
, literal
);
4695 static HRESULT WINAPI
ID3DXEffectCompilerImpl_CompileEffect(ID3DXEffectCompiler
*iface
, DWORD flags
,
4696 ID3DXBuffer
**effect
, ID3DXBuffer
**error_msgs
)
4698 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4700 FIXME("iface %p, flags %#x, effect %p, error_msgs %p stub\n", This
, flags
, effect
, error_msgs
);
4705 static HRESULT WINAPI
ID3DXEffectCompilerImpl_CompileShader(ID3DXEffectCompiler
*iface
, D3DXHANDLE function
,
4706 const char *target
, DWORD flags
, ID3DXBuffer
**shader
, ID3DXBuffer
**error_msgs
,
4707 ID3DXConstantTable
**constant_table
)
4709 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4711 FIXME("iface %p, function %p, target %p, flags %#x, shader %p, error_msgs %p, constant_table %p stub\n",
4712 This
, function
, target
, flags
, shader
, error_msgs
, constant_table
);
4717 static const struct ID3DXEffectCompilerVtbl ID3DXEffectCompiler_Vtbl
=
4719 /*** IUnknown methods ***/
4720 ID3DXEffectCompilerImpl_QueryInterface
,
4721 ID3DXEffectCompilerImpl_AddRef
,
4722 ID3DXEffectCompilerImpl_Release
,
4723 /*** ID3DXBaseEffect methods ***/
4724 ID3DXEffectCompilerImpl_GetDesc
,
4725 ID3DXEffectCompilerImpl_GetParameterDesc
,
4726 ID3DXEffectCompilerImpl_GetTechniqueDesc
,
4727 ID3DXEffectCompilerImpl_GetPassDesc
,
4728 ID3DXEffectCompilerImpl_GetFunctionDesc
,
4729 ID3DXEffectCompilerImpl_GetParameter
,
4730 ID3DXEffectCompilerImpl_GetParameterByName
,
4731 ID3DXEffectCompilerImpl_GetParameterBySemantic
,
4732 ID3DXEffectCompilerImpl_GetParameterElement
,
4733 ID3DXEffectCompilerImpl_GetTechnique
,
4734 ID3DXEffectCompilerImpl_GetTechniqueByName
,
4735 ID3DXEffectCompilerImpl_GetPass
,
4736 ID3DXEffectCompilerImpl_GetPassByName
,
4737 ID3DXEffectCompilerImpl_GetFunction
,
4738 ID3DXEffectCompilerImpl_GetFunctionByName
,
4739 ID3DXEffectCompilerImpl_GetAnnotation
,
4740 ID3DXEffectCompilerImpl_GetAnnotationByName
,
4741 ID3DXEffectCompilerImpl_SetValue
,
4742 ID3DXEffectCompilerImpl_GetValue
,
4743 ID3DXEffectCompilerImpl_SetBool
,
4744 ID3DXEffectCompilerImpl_GetBool
,
4745 ID3DXEffectCompilerImpl_SetBoolArray
,
4746 ID3DXEffectCompilerImpl_GetBoolArray
,
4747 ID3DXEffectCompilerImpl_SetInt
,
4748 ID3DXEffectCompilerImpl_GetInt
,
4749 ID3DXEffectCompilerImpl_SetIntArray
,
4750 ID3DXEffectCompilerImpl_GetIntArray
,
4751 ID3DXEffectCompilerImpl_SetFloat
,
4752 ID3DXEffectCompilerImpl_GetFloat
,
4753 ID3DXEffectCompilerImpl_SetFloatArray
,
4754 ID3DXEffectCompilerImpl_GetFloatArray
,
4755 ID3DXEffectCompilerImpl_SetVector
,
4756 ID3DXEffectCompilerImpl_GetVector
,
4757 ID3DXEffectCompilerImpl_SetVectorArray
,
4758 ID3DXEffectCompilerImpl_GetVectorArray
,
4759 ID3DXEffectCompilerImpl_SetMatrix
,
4760 ID3DXEffectCompilerImpl_GetMatrix
,
4761 ID3DXEffectCompilerImpl_SetMatrixArray
,
4762 ID3DXEffectCompilerImpl_GetMatrixArray
,
4763 ID3DXEffectCompilerImpl_SetMatrixPointerArray
,
4764 ID3DXEffectCompilerImpl_GetMatrixPointerArray
,
4765 ID3DXEffectCompilerImpl_SetMatrixTranspose
,
4766 ID3DXEffectCompilerImpl_GetMatrixTranspose
,
4767 ID3DXEffectCompilerImpl_SetMatrixTransposeArray
,
4768 ID3DXEffectCompilerImpl_GetMatrixTransposeArray
,
4769 ID3DXEffectCompilerImpl_SetMatrixTransposePointerArray
,
4770 ID3DXEffectCompilerImpl_GetMatrixTransposePointerArray
,
4771 ID3DXEffectCompilerImpl_SetString
,
4772 ID3DXEffectCompilerImpl_GetString
,
4773 ID3DXEffectCompilerImpl_SetTexture
,
4774 ID3DXEffectCompilerImpl_GetTexture
,
4775 ID3DXEffectCompilerImpl_GetPixelShader
,
4776 ID3DXEffectCompilerImpl_GetVertexShader
,
4777 ID3DXEffectCompilerImpl_SetArrayRange
,
4778 /*** ID3DXEffectCompiler methods ***/
4779 ID3DXEffectCompilerImpl_SetLiteral
,
4780 ID3DXEffectCompilerImpl_GetLiteral
,
4781 ID3DXEffectCompilerImpl_CompileEffect
,
4782 ID3DXEffectCompilerImpl_CompileShader
,
4785 static HRESULT
d3dx9_parse_sampler(struct d3dx9_base_effect
*base
, struct d3dx_sampler
*sampler
,
4786 const char *data
, const char **ptr
, struct d3dx_object
*objects
)
4791 read_dword(ptr
, &sampler
->state_count
);
4792 TRACE("Count: %u\n", sampler
->state_count
);
4794 sampler
->states
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*sampler
->states
) * sampler
->state_count
);
4795 if (!sampler
->states
)
4797 ERR("Out of memory\n");
4798 return E_OUTOFMEMORY
;
4801 for (i
= 0; i
< sampler
->state_count
; ++i
)
4803 hr
= d3dx9_parse_state(base
, &sampler
->states
[i
], data
, ptr
, objects
);
4806 WARN("Failed to parse state %u\n", i
);
4815 for (i
= 0; i
< sampler
->state_count
; ++i
)
4817 free_state(&sampler
->states
[i
]);
4819 HeapFree(GetProcessHeap(), 0, sampler
->states
);
4820 sampler
->states
= NULL
;
4825 static HRESULT
d3dx9_parse_value(struct d3dx9_base_effect
*base
, struct d3dx_parameter
*param
,
4826 void *value
, const char *data
, const char **ptr
, struct d3dx_object
*objects
)
4832 if (param
->element_count
)
4834 param
->data
= value
;
4836 for (i
= 0; i
< param
->element_count
; ++i
)
4838 struct d3dx_parameter
*member
= ¶m
->members
[i
];
4840 hr
= d3dx9_parse_value(base
, member
, value
? (char *)value
+ old_size
: NULL
, data
, ptr
, objects
);
4843 WARN("Failed to parse value %u\n", i
);
4847 old_size
+= member
->bytes
;
4853 switch(param
->class)
4857 case D3DXPC_MATRIX_ROWS
:
4858 case D3DXPC_MATRIX_COLUMNS
:
4859 param
->data
= value
;
4863 param
->data
= value
;
4865 for (i
= 0; i
< param
->member_count
; ++i
)
4867 struct d3dx_parameter
*member
= ¶m
->members
[i
];
4869 hr
= d3dx9_parse_value(base
, member
, (char *)value
+ old_size
, data
, ptr
, objects
);
4872 WARN("Failed to parse value %u\n", i
);
4876 old_size
+= member
->bytes
;
4881 switch (param
->type
)
4884 case D3DXPT_TEXTURE
:
4885 case D3DXPT_TEXTURE1D
:
4886 case D3DXPT_TEXTURE2D
:
4887 case D3DXPT_TEXTURE3D
:
4888 case D3DXPT_TEXTURECUBE
:
4889 case D3DXPT_PIXELSHADER
:
4890 case D3DXPT_VERTEXSHADER
:
4891 read_dword(ptr
, ¶m
->object_id
);
4892 TRACE("Id: %u\n", param
->object_id
);
4893 objects
[param
->object_id
].param
= param
;
4894 param
->data
= value
;
4897 case D3DXPT_SAMPLER
:
4898 case D3DXPT_SAMPLER1D
:
4899 case D3DXPT_SAMPLER2D
:
4900 case D3DXPT_SAMPLER3D
:
4901 case D3DXPT_SAMPLERCUBE
:
4903 struct d3dx_sampler
*sampler
;
4905 sampler
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*sampler
));
4907 return E_OUTOFMEMORY
;
4909 hr
= d3dx9_parse_sampler(base
, sampler
, data
, ptr
, objects
);
4912 HeapFree(GetProcessHeap(), 0, sampler
);
4913 WARN("Failed to parse sampler\n");
4917 param
->data
= sampler
;
4922 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param
->type
));
4928 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
4935 static HRESULT
d3dx9_parse_init_value(struct d3dx9_base_effect
*base
, struct d3dx_parameter
*param
,
4936 const char *data
, const char *ptr
, struct d3dx_object
*objects
)
4938 UINT size
= param
->bytes
;
4942 TRACE("param size: %u\n", size
);
4946 value
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, size
);
4949 ERR("Failed to allocate data memory.\n");
4950 return E_OUTOFMEMORY
;
4953 switch(param
->class)
4960 case D3DXPC_MATRIX_ROWS
:
4961 case D3DXPC_MATRIX_COLUMNS
:
4963 TRACE("Data: %s.\n", debugstr_an(ptr
, size
));
4964 memcpy(value
, ptr
, size
);
4968 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
4973 hr
= d3dx9_parse_value(base
, param
, value
, data
, &ptr
, objects
);
4976 WARN("Failed to parse value\n");
4977 HeapFree(GetProcessHeap(), 0, value
);
4984 static HRESULT
d3dx9_parse_name(char **name
, const char *ptr
)
4988 read_dword(&ptr
, &size
);
4989 TRACE("Name size: %#x\n", size
);
4996 *name
= HeapAlloc(GetProcessHeap(), 0, size
);
4999 ERR("Failed to allocate name memory.\n");
5000 return E_OUTOFMEMORY
;
5003 TRACE("Name: %s.\n", debugstr_an(ptr
, size
));
5004 memcpy(*name
, ptr
, size
);
5009 static HRESULT
d3dx9_copy_data(struct d3dx9_base_effect
*base
, unsigned int object_id
, const char **ptr
)
5011 struct d3dx_object
*object
= &base
->objects
[object_id
];
5013 if (object
->size
|| object
->data
)
5016 FIXME("Overwriting object id %u!\n", object_id
);
5018 TRACE("Overwriting object id 0.\n");
5020 HeapFree(GetProcessHeap(), 0, object
->data
);
5021 object
->data
= NULL
;
5024 read_dword(ptr
, &object
->size
);
5025 TRACE("Data size: %#x.\n", object
->size
);
5030 object
->data
= HeapAlloc(GetProcessHeap(), 0, object
->size
);
5033 ERR("Failed to allocate object memory.\n");
5034 return E_OUTOFMEMORY
;
5037 TRACE("Data: %s.\n", debugstr_an(*ptr
, object
->size
));
5038 memcpy(object
->data
, *ptr
, object
->size
);
5040 *ptr
+= ((object
->size
+ 3) & ~3);
5045 static void add_param_to_table(struct d3dx9_base_effect
*base
, struct d3dx_parameter
*param
)
5047 struct param_table
*table
= &base
->param_table
;
5049 if (table
->count
>= table
->size
)
5051 unsigned int new_size
;
5052 struct d3dx_parameter
**new_alloc
;
5056 new_size
= INITIAL_PARAM_TABLE_SIZE
;
5057 new_alloc
= HeapAlloc(GetProcessHeap(), 0, sizeof(*table
->table
) * new_size
);
5060 ERR("Out of memory.\n");
5066 new_size
= table
->size
* 2;
5067 new_alloc
= HeapReAlloc(GetProcessHeap(), 0, table
->table
, sizeof(*table
->table
) * new_size
);
5070 ERR("Out of memory.\n");
5074 table
->table
= new_alloc
;
5075 table
->size
= new_size
;
5078 table
->table
[table
->count
++] = param
;
5081 static void sync_param_handles(struct d3dx9_base_effect
*base
)
5083 struct param_table
*table
= &base
->param_table
;
5084 struct d3dx_parameter
**new_alloc
;
5089 new_alloc
= HeapReAlloc(GetProcessHeap(), 0, table
->table
, sizeof(*table
->table
) * table
->count
);
5091 table
->table
= new_alloc
;
5093 ERR("Out of memory.\n");
5096 for (i
= 0; i
< table
->count
; ++i
)
5097 table
->table
[i
]->handle
= (D3DXHANDLE
)&table
->table
[i
];
5100 static HRESULT
d3dx9_parse_effect_typedef(struct d3dx9_base_effect
*base
, struct d3dx_parameter
*param
,
5101 const char *data
, const char **ptr
, struct d3dx_parameter
*parent
, UINT flags
)
5107 param
->flags
= flags
;
5111 read_dword(ptr
, (DWORD
*)¶m
->type
);
5112 TRACE("Type: %s\n", debug_d3dxparameter_type(param
->type
));
5114 read_dword(ptr
, (DWORD
*)¶m
->class);
5115 TRACE("Class: %s\n", debug_d3dxparameter_class(param
->class));
5117 read_dword(ptr
, &offset
);
5118 TRACE("Type name offset: %#x\n", offset
);
5119 hr
= d3dx9_parse_name(¶m
->name
, data
+ offset
);
5122 WARN("Failed to parse name\n");
5126 read_dword(ptr
, &offset
);
5127 TRACE("Type semantic offset: %#x\n", offset
);
5128 hr
= d3dx9_parse_name(¶m
->semantic
, data
+ offset
);
5131 WARN("Failed to parse semantic\n");
5135 read_dword(ptr
, ¶m
->element_count
);
5136 TRACE("Elements: %u\n", param
->element_count
);
5138 switch (param
->class)
5141 read_dword(ptr
, ¶m
->columns
);
5142 TRACE("Columns: %u\n", param
->columns
);
5144 read_dword(ptr
, ¶m
->rows
);
5145 TRACE("Rows: %u\n", param
->rows
);
5147 /* sizeof(DWORD) * rows * columns */
5148 param
->bytes
= 4 * param
->rows
* param
->columns
;
5152 case D3DXPC_MATRIX_ROWS
:
5153 case D3DXPC_MATRIX_COLUMNS
:
5154 read_dword(ptr
, ¶m
->rows
);
5155 TRACE("Rows: %u\n", param
->rows
);
5157 read_dword(ptr
, ¶m
->columns
);
5158 TRACE("Columns: %u\n", param
->columns
);
5160 /* sizeof(DWORD) * rows * columns */
5161 param
->bytes
= 4 * param
->rows
* param
->columns
;
5165 read_dword(ptr
, ¶m
->member_count
);
5166 TRACE("Members: %u\n", param
->member_count
);
5170 switch (param
->type
)
5173 case D3DXPT_PIXELSHADER
:
5174 case D3DXPT_VERTEXSHADER
:
5175 case D3DXPT_TEXTURE
:
5176 case D3DXPT_TEXTURE1D
:
5177 case D3DXPT_TEXTURE2D
:
5178 case D3DXPT_TEXTURE3D
:
5179 case D3DXPT_TEXTURECUBE
:
5180 param
->bytes
= sizeof(void *);
5183 case D3DXPT_SAMPLER
:
5184 case D3DXPT_SAMPLER1D
:
5185 case D3DXPT_SAMPLER2D
:
5186 case D3DXPT_SAMPLER3D
:
5187 case D3DXPT_SAMPLERCUBE
:
5192 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param
->type
));
5198 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
5205 param
->type
= parent
->type
;
5206 param
->class = parent
->class;
5207 param
->name
= parent
->name
;
5208 param
->semantic
= parent
->semantic
;
5209 param
->element_count
= 0;
5210 param
->annotation_count
= 0;
5211 param
->member_count
= parent
->member_count
;
5212 param
->bytes
= parent
->bytes
;
5213 param
->rows
= parent
->rows
;
5214 param
->columns
= parent
->columns
;
5217 if (param
->element_count
)
5219 unsigned int param_bytes
= 0;
5220 const char *save_ptr
= *ptr
;
5222 param
->members
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*param
->members
) * param
->element_count
);
5223 if (!param
->members
)
5225 ERR("Out of memory\n");
5230 for (i
= 0; i
< param
->element_count
; ++i
)
5234 add_param_to_table(base
, ¶m
->members
[i
]);
5235 hr
= d3dx9_parse_effect_typedef(base
, ¶m
->members
[i
], data
, ptr
, param
, flags
);
5238 WARN("Failed to parse member %u\n", i
);
5242 param_bytes
+= param
->members
[i
].bytes
;
5245 param
->bytes
= param_bytes
;
5247 else if (param
->member_count
)
5249 param
->members
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*param
->members
) * param
->member_count
);
5250 if (!param
->members
)
5252 ERR("Out of memory\n");
5257 for (i
= 0; i
< param
->member_count
; ++i
)
5259 add_param_to_table(base
, ¶m
->members
[i
]);
5260 hr
= d3dx9_parse_effect_typedef(base
, ¶m
->members
[i
], data
, ptr
, NULL
, flags
);
5263 WARN("Failed to parse member %u\n", i
);
5267 param
->bytes
+= param
->members
[i
].bytes
;
5276 unsigned int count
= param
->element_count
? param
->element_count
: param
->member_count
;
5278 for (i
= 0; i
< count
; ++i
)
5279 free_parameter(¶m
->members
[i
], param
->element_count
!= 0, TRUE
);
5280 HeapFree(GetProcessHeap(), 0, param
->members
);
5281 param
->members
= NULL
;
5286 HeapFree(GetProcessHeap(), 0, param
->name
);
5287 HeapFree(GetProcessHeap(), 0, param
->semantic
);
5290 param
->semantic
= NULL
;
5295 static HRESULT
d3dx9_parse_effect_annotation(struct d3dx9_base_effect
*base
, struct d3dx_parameter
*anno
,
5296 const char *data
, const char **ptr
, struct d3dx_object
*objects
)
5302 anno
->flags
= D3DX_PARAMETER_ANNOTATION
;
5304 read_dword(ptr
, &offset
);
5305 TRACE("Typedef offset: %#x\n", offset
);
5306 ptr2
= data
+ offset
;
5307 hr
= d3dx9_parse_effect_typedef(base
, anno
, data
, &ptr2
, NULL
, D3DX_PARAMETER_ANNOTATION
);
5310 WARN("Failed to parse type definition\n");
5314 read_dword(ptr
, &offset
);
5315 TRACE("Value offset: %#x\n", offset
);
5316 hr
= d3dx9_parse_init_value(base
, anno
, data
, data
+ offset
, objects
);
5319 WARN("Failed to parse value\n");
5326 static HRESULT
d3dx9_parse_state(struct d3dx9_base_effect
*base
, struct d3dx_state
*state
,
5327 const char *data
, const char **ptr
, struct d3dx_object
*objects
)
5333 state
->type
= ST_CONSTANT
;
5335 read_dword(ptr
, &state
->operation
);
5336 TRACE("Operation: %#x (%s)\n", state
->operation
, state_table
[state
->operation
].name
);
5338 read_dword(ptr
, &state
->index
);
5339 TRACE("Index: %#x\n", state
->index
);
5341 read_dword(ptr
, &offset
);
5342 TRACE("Typedef offset: %#x\n", offset
);
5343 ptr2
= data
+ offset
;
5344 hr
= d3dx9_parse_effect_typedef(base
, &state
->parameter
, data
, &ptr2
, NULL
, 0);
5347 WARN("Failed to parse type definition\n");
5351 read_dword(ptr
, &offset
);
5352 TRACE("Value offset: %#x\n", offset
);
5353 hr
= d3dx9_parse_init_value(base
, &state
->parameter
, data
, data
+ offset
, objects
);
5356 WARN("Failed to parse value\n");
5364 free_parameter(&state
->parameter
, FALSE
, FALSE
);
5369 static HRESULT
d3dx9_parse_effect_parameter(struct d3dx9_base_effect
*base
, struct d3dx_parameter
*param
,
5370 const char *data
, const char **ptr
, struct d3dx_object
*objects
)
5377 read_dword(ptr
, &offset
);
5378 TRACE("Typedef offset: %#x\n", offset
);
5379 ptr2
= data
+ offset
;
5381 read_dword(ptr
, &offset
);
5382 TRACE("Value offset: %#x\n", offset
);
5384 read_dword(ptr
, ¶m
->flags
);
5385 TRACE("Flags: %#x\n", param
->flags
);
5387 read_dword(ptr
, ¶m
->annotation_count
);
5388 TRACE("Annotation count: %u\n", param
->annotation_count
);
5390 hr
= d3dx9_parse_effect_typedef(base
, param
, data
, &ptr2
, NULL
, param
->flags
);
5393 WARN("Failed to parse type definition\n");
5397 hr
= d3dx9_parse_init_value(base
, param
, data
, data
+ offset
, objects
);
5400 WARN("Failed to parse value\n");
5404 if (param
->annotation_count
)
5406 param
->annotations
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
5407 sizeof(*param
->annotations
) * param
->annotation_count
);
5408 if (!param
->annotations
)
5410 ERR("Out of memory\n");
5415 for (i
= 0; i
< param
->annotation_count
; ++i
)
5417 add_param_to_table(base
, ¶m
->annotations
[i
]);
5418 hr
= d3dx9_parse_effect_annotation(base
, ¶m
->annotations
[i
], data
, ptr
, objects
);
5421 WARN("Failed to parse annotation\n");
5431 if (param
->annotations
)
5433 for (i
= 0; i
< param
->annotation_count
; ++i
)
5434 free_parameter(¶m
->annotations
[i
], FALSE
, FALSE
);
5435 HeapFree(GetProcessHeap(), 0, param
->annotations
);
5436 param
->annotations
= NULL
;
5442 static HRESULT
d3dx9_parse_effect_pass(struct d3dx9_base_effect
*base
, struct d3dx_pass
*pass
,
5443 const char *data
, const char **ptr
, struct d3dx_object
*objects
)
5448 struct d3dx_state
*states
= NULL
;
5451 read_dword(ptr
, &offset
);
5452 TRACE("Pass name offset: %#x\n", offset
);
5453 hr
= d3dx9_parse_name(&name
, data
+ offset
);
5456 WARN("Failed to parse name\n");
5460 read_dword(ptr
, &pass
->annotation_count
);
5461 TRACE("Annotation count: %u\n", pass
->annotation_count
);
5463 read_dword(ptr
, &pass
->state_count
);
5464 TRACE("State count: %u\n", pass
->state_count
);
5466 if (pass
->annotation_count
)
5468 pass
->annotations
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
5469 sizeof(*pass
->annotations
) * pass
->annotation_count
);
5470 if (!pass
->annotations
)
5472 ERR("Out of memory\n");
5477 for (i
= 0; i
< pass
->annotation_count
; ++i
)
5479 add_param_to_table(base
, &pass
->annotations
[i
]);
5480 hr
= d3dx9_parse_effect_annotation(base
, &pass
->annotations
[i
], data
, ptr
, objects
);
5483 WARN("Failed to parse annotation %u\n", i
);
5489 if (pass
->state_count
)
5491 states
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*states
) * pass
->state_count
);
5494 ERR("Out of memory\n");
5499 for (i
= 0; i
< pass
->state_count
; ++i
)
5501 hr
= d3dx9_parse_state(base
, &states
[i
], data
, ptr
, objects
);
5504 WARN("Failed to parse annotation %u\n", i
);
5511 pass
->states
= states
;
5517 if (pass
->annotations
)
5519 for (i
= 0; i
< pass
->annotation_count
; ++i
)
5520 free_parameter(&pass
->annotations
[i
], FALSE
, FALSE
);
5521 HeapFree(GetProcessHeap(), 0, pass
->annotations
);
5522 pass
->annotations
= NULL
;
5527 for (i
= 0; i
< pass
->state_count
; ++i
)
5529 free_state(&states
[i
]);
5531 HeapFree(GetProcessHeap(), 0, states
);
5534 HeapFree(GetProcessHeap(), 0, name
);
5539 static HRESULT
d3dx9_parse_effect_technique(struct d3dx9_base_effect
*base
, struct d3dx_technique
*technique
,
5540 const char *data
, const char **ptr
, struct d3dx_object
*objects
)
5547 read_dword(ptr
, &offset
);
5548 TRACE("Technique name offset: %#x\n", offset
);
5549 hr
= d3dx9_parse_name(&name
, data
+ offset
);
5552 WARN("Failed to parse name\n");
5556 read_dword(ptr
, &technique
->annotation_count
);
5557 TRACE("Annotation count: %u\n", technique
->annotation_count
);
5559 read_dword(ptr
, &technique
->pass_count
);
5560 TRACE("Pass count: %u\n", technique
->pass_count
);
5562 if (technique
->annotation_count
)
5564 technique
->annotations
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
5565 sizeof(*technique
->annotations
) * technique
->annotation_count
);
5566 if (!technique
->annotations
)
5568 ERR("Out of memory\n");
5573 for (i
= 0; i
< technique
->annotation_count
; ++i
)
5575 add_param_to_table(base
, &technique
->annotations
[i
]);
5576 hr
= d3dx9_parse_effect_annotation(base
, &technique
->annotations
[i
], data
, ptr
, objects
);
5579 WARN("Failed to parse annotation %u\n", i
);
5585 if (technique
->pass_count
)
5587 technique
->passes
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
5588 sizeof(*technique
->passes
) * technique
->pass_count
);
5589 if (!technique
->passes
)
5591 ERR("Out of memory\n");
5596 for (i
= 0; i
< technique
->pass_count
; ++i
)
5598 hr
= d3dx9_parse_effect_pass(base
, &technique
->passes
[i
], data
, ptr
, objects
);
5601 WARN("Failed to parse pass %u\n", i
);
5607 technique
->name
= name
;
5613 if (technique
->passes
)
5615 for (i
= 0; i
< technique
->pass_count
; ++i
)
5616 free_pass(&technique
->passes
[i
]);
5617 HeapFree(GetProcessHeap(), 0, technique
->passes
);
5618 technique
->passes
= NULL
;
5621 if (technique
->annotations
)
5623 for (i
= 0; i
< technique
->annotation_count
; ++i
)
5624 free_parameter(&technique
->annotations
[i
], FALSE
, FALSE
);
5625 HeapFree(GetProcessHeap(), 0, technique
->annotations
);
5626 technique
->annotations
= NULL
;
5629 HeapFree(GetProcessHeap(), 0, name
);
5634 static HRESULT
d3dx9_create_object(struct d3dx9_base_effect
*base
, struct d3dx_object
*object
)
5636 struct d3dx_parameter
*param
= object
->param
;
5637 struct IDirect3DDevice9
*device
= base
->effect
->device
;
5640 if (*(char **)param
->data
)
5641 ERR("Parameter data already allocated.\n");
5643 switch (param
->type
)
5646 *(char **)param
->data
= HeapAlloc(GetProcessHeap(), 0, object
->size
);
5647 if (!*(char **)param
->data
)
5649 ERR("Out of memory.\n");
5650 return E_OUTOFMEMORY
;
5652 memcpy(*(char **)param
->data
, object
->data
, object
->size
);
5654 case D3DXPT_VERTEXSHADER
:
5655 if (FAILED(hr
= IDirect3DDevice9_CreateVertexShader(device
, object
->data
,
5656 (IDirect3DVertexShader9
**)param
->data
)))
5658 WARN("Failed to create vertex shader.\n");
5662 case D3DXPT_PIXELSHADER
:
5663 if (FAILED(hr
= IDirect3DDevice9_CreatePixelShader(device
, object
->data
,
5664 (IDirect3DPixelShader9
**)param
->data
)))
5666 WARN("Failed to create pixel shader.\n");
5676 static HRESULT
d3dx9_parse_array_selector(struct d3dx9_base_effect
*base
, struct d3dx_parameter
*param
)
5679 struct d3dx_object
*object
= &base
->objects
[param
->object_id
];
5680 char *ptr
= object
->data
;
5683 TRACE("Parsing array entry selection state for parameter %p.\n", param
);
5685 string_size
= *(DWORD
*)ptr
;
5686 param
->referenced_param
= get_parameter_by_name(base
, NULL
, ptr
+ 4);
5687 if (param
->referenced_param
)
5689 TRACE("Mapping to parameter %s.\n", debugstr_a(param
->referenced_param
->name
));
5693 FIXME("Referenced parameter %s not found.\n", ptr
+ 4);
5694 return D3DXERR_INVALIDDATA
;
5696 TRACE("Unknown DWORD: 0x%.8x.\n", *(DWORD
*)(ptr
+ string_size
));
5698 if (string_size
% sizeof(DWORD
))
5699 FIXME("Unaligned string_size %u.\n", string_size
);
5700 d3dx_create_param_eval(base
, (DWORD
*)(ptr
+ string_size
) + 1, object
->size
- (string_size
+ sizeof(DWORD
)),
5701 D3DXPT_INT
, ¶m
->param_eval
);
5703 param
= param
->referenced_param
;
5704 if (param
->type
== D3DXPT_VERTEXSHADER
|| param
->type
== D3DXPT_PIXELSHADER
)
5708 for (i
= 0; i
< param
->element_count
; i
++)
5710 if (param
->members
[i
].type
!= param
->type
)
5712 FIXME("Unexpected member parameter type %u, expected %u.\n", param
->members
[i
].type
, param
->type
);
5713 return D3DXERR_INVALIDDATA
;
5715 if (!param
->members
[i
].param_eval
)
5717 TRACE("Creating preshader for object %u.\n", param
->members
[i
].object_id
);
5718 object
= &base
->objects
[param
->members
[i
].object_id
];
5719 d3dx_create_param_eval(base
, object
->data
, object
->size
, param
->type
, ¶m
->members
[i
].param_eval
);
5726 static HRESULT
d3dx9_parse_resource(struct d3dx9_base_effect
*base
, const char *data
, const char **ptr
)
5728 DWORD technique_index
;
5729 DWORD index
, state_index
, usage
, element_index
;
5730 struct d3dx_state
*state
;
5731 struct d3dx_parameter
*param
;
5732 struct d3dx_object
*object
;
5733 HRESULT hr
= E_FAIL
;
5735 read_dword(ptr
, &technique_index
);
5736 TRACE("technique_index: %u\n", technique_index
);
5738 read_dword(ptr
, &index
);
5739 TRACE("index: %u\n", index
);
5741 read_dword(ptr
, &element_index
);
5742 TRACE("element_index: %u\n", element_index
);
5744 read_dword(ptr
, &state_index
);
5745 TRACE("state_index: %u\n", state_index
);
5747 read_dword(ptr
, &usage
);
5748 TRACE("usage: %u\n", usage
);
5750 if (technique_index
== 0xffffffff)
5752 struct d3dx_parameter
*parameter
;
5753 struct d3dx_sampler
*sampler
;
5755 if (index
>= base
->parameter_count
)
5757 FIXME("Index out of bounds: index %u >= parameter_count %u\n", index
, base
->parameter_count
);
5761 parameter
= &base
->parameters
[index
];
5762 if (element_index
!= 0xffffffff)
5764 if (element_index
>= parameter
->element_count
&& parameter
->element_count
!= 0)
5766 FIXME("Index out of bounds: element_index %u >= element_count %u\n", element_index
, parameter
->element_count
);
5770 if (parameter
->element_count
!= 0) parameter
= ¶meter
->members
[element_index
];
5773 sampler
= parameter
->data
;
5774 if (state_index
>= sampler
->state_count
)
5776 FIXME("Index out of bounds: state_index %u >= state_count %u\n", state_index
, sampler
->state_count
);
5780 state
= &sampler
->states
[state_index
];
5784 struct d3dx_technique
*technique
;
5785 struct d3dx_pass
*pass
;
5787 if (technique_index
>= base
->technique_count
)
5789 FIXME("Index out of bounds: technique_index %u >= technique_count %u\n", technique_index
, base
->technique_count
);
5793 technique
= &base
->techniques
[technique_index
];
5794 if (index
>= technique
->pass_count
)
5796 FIXME("Index out of bounds: index %u >= pass_count %u\n", index
, technique
->pass_count
);
5800 pass
= &technique
->passes
[index
];
5801 if (state_index
>= pass
->state_count
)
5803 FIXME("Index out of bounds: state_index %u >= state_count %u\n", state_index
, pass
->state_count
);
5807 state
= &pass
->states
[state_index
];
5810 TRACE("State operation %#x (%s).\n", state
->operation
, state_table
[state
->operation
].name
);
5811 param
= &state
->parameter
;
5812 TRACE("Using object id %u.\n", param
->object_id
);
5813 object
= &base
->objects
[param
->object_id
];
5815 TRACE("Usage %u: class %s, type %s.\n", usage
, debug_d3dxparameter_class(param
->class),
5816 debug_d3dxparameter_type(param
->type
));
5820 switch (param
->type
)
5822 case D3DXPT_VERTEXSHADER
:
5823 case D3DXPT_PIXELSHADER
:
5824 state
->type
= ST_CONSTANT
;
5825 if (FAILED(hr
= d3dx9_copy_data(base
, param
->object_id
, ptr
)))
5830 if (FAILED(hr
= d3dx9_create_object(base
, object
)))
5832 d3dx_create_param_eval(base
, object
->data
, object
->size
, param
->type
, ¶m
->param_eval
);
5840 state
->type
= ST_FXLC
;
5841 if (FAILED(hr
= d3dx9_copy_data(base
, param
->object_id
, ptr
)))
5843 d3dx_create_param_eval(base
, object
->data
, object
->size
, param
->type
, ¶m
->param_eval
);
5847 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param
->type
));
5853 state
->type
= ST_PARAMETER
;
5854 if (FAILED(hr
= d3dx9_copy_data(base
, param
->object_id
, ptr
)))
5857 TRACE("Looking for parameter %s.\n", debugstr_a(object
->data
));
5858 param
->referenced_param
= get_parameter_by_name(base
, NULL
, object
->data
);
5859 if (param
->referenced_param
)
5861 struct d3dx_parameter
*refpar
= param
->referenced_param
;
5863 TRACE("Mapping to parameter %p, having object id %u.\n", refpar
, refpar
->object_id
);
5864 if (refpar
->type
== D3DXPT_VERTEXSHADER
|| refpar
->type
== D3DXPT_PIXELSHADER
)
5866 struct d3dx_object
*refobj
= &base
->objects
[refpar
->object_id
];
5868 if (!refpar
->param_eval
)
5869 d3dx_create_param_eval(base
, refobj
->data
, refobj
->size
,
5870 refpar
->type
, &refpar
->param_eval
);
5875 FIXME("Referenced parameter %s not found.\n", (char *)object
->data
);
5876 return D3DXERR_INVALIDDATA
;
5881 state
->type
= ST_ARRAY_SELECTOR
;
5882 if (FAILED(hr
= d3dx9_copy_data(base
, param
->object_id
, ptr
)))
5884 hr
= d3dx9_parse_array_selector(base
, param
);
5888 FIXME("Unknown usage %x\n", usage
);
5895 static BOOL
param_set_dirty_flag_ptr(void *dirty_flag_ptr
, struct d3dx_parameter
*param
)
5897 param
->dirty_flag_ptr
= (DWORD
*)dirty_flag_ptr
;
5901 static HRESULT
d3dx9_parse_effect(struct d3dx9_base_effect
*base
, const char *data
, UINT data_size
, DWORD start
)
5903 const char *ptr
= data
+ start
;
5904 UINT stringcount
, resourcecount
;
5908 read_dword(&ptr
, &base
->parameter_count
);
5909 TRACE("Parameter count: %u\n", base
->parameter_count
);
5911 read_dword(&ptr
, &base
->technique_count
);
5912 TRACE("Technique count: %u\n", base
->technique_count
);
5914 skip_dword_unknown(&ptr
, 1);
5916 read_dword(&ptr
, &base
->object_count
);
5917 TRACE("Object count: %u\n", base
->object_count
);
5919 base
->objects
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*base
->objects
) * base
->object_count
);
5922 ERR("Out of memory\n");
5927 if (base
->parameter_count
)
5929 base
->parameters
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
5930 sizeof(*base
->parameters
) * base
->parameter_count
);
5931 if (!base
->parameters
)
5933 ERR("Out of memory\n");
5938 for (i
= 0; i
< base
->parameter_count
; ++i
)
5940 add_param_to_table(base
, &base
->parameters
[i
]);
5941 hr
= d3dx9_parse_effect_parameter(base
, &base
->parameters
[i
], data
, &ptr
, base
->objects
);
5944 WARN("Failed to parse parameter %u\n", i
);
5950 if (base
->technique_count
)
5952 base
->techniques
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
5953 sizeof(*base
->techniques
) * base
->technique_count
);
5954 if (!base
->techniques
)
5956 ERR("Out of memory\n");
5961 for (i
= 0; i
< base
->technique_count
; ++i
)
5963 TRACE("Parsing technique %u.\n", i
);
5964 hr
= d3dx9_parse_effect_technique(base
, &base
->techniques
[i
], data
, &ptr
, base
->objects
);
5967 WARN("Failed to parse technique %u\n", i
);
5973 sync_param_handles(base
);
5975 read_dword(&ptr
, &stringcount
);
5976 TRACE("String count: %u\n", stringcount
);
5978 read_dword(&ptr
, &resourcecount
);
5979 TRACE("Resource count: %u\n", resourcecount
);
5981 for (i
= 0; i
< stringcount
; ++i
)
5985 read_dword(&ptr
, &id
);
5986 TRACE("Id: %u\n", id
);
5988 if (FAILED(hr
= d3dx9_copy_data(base
, id
, &ptr
)))
5991 if (base
->objects
[id
].data
)
5993 if (FAILED(hr
= d3dx9_create_object(base
, &base
->objects
[id
])))
5998 for (i
= 0; i
< resourcecount
; ++i
)
6000 TRACE("parse resource %u\n", i
);
6002 hr
= d3dx9_parse_resource(base
, data
, &ptr
);
6005 WARN("Failed to parse resource %u\n", i
);
6010 for (i
= 0; i
< base
->parameter_count
; ++i
)
6011 walk_parameter_tree(&base
->parameters
[i
], param_set_dirty_flag_ptr
,
6012 &base
->parameters
[i
].runtime_flags
);
6017 if (base
->techniques
)
6019 for (i
= 0; i
< base
->technique_count
; ++i
)
6020 free_technique(&base
->techniques
[i
]);
6021 HeapFree(GetProcessHeap(), 0, base
->techniques
);
6022 base
->techniques
= NULL
;
6025 if (base
->parameters
)
6027 for (i
= 0; i
< base
->parameter_count
; ++i
)
6029 free_parameter(&base
->parameters
[i
], FALSE
, FALSE
);
6031 HeapFree(GetProcessHeap(), 0, base
->parameters
);
6032 base
->parameters
= NULL
;
6037 for (i
= 0; i
< base
->object_count
; ++i
)
6039 free_object(&base
->objects
[i
]);
6041 HeapFree(GetProcessHeap(), 0, base
->objects
);
6042 base
->objects
= NULL
;
6048 static HRESULT
d3dx9_base_effect_init(struct d3dx9_base_effect
*base
,
6049 const char *data
, SIZE_T data_size
, const D3D_SHADER_MACRO
*defines
, ID3DInclude
*include
,
6050 UINT eflags
, ID3DBlob
**errors
, struct ID3DXEffectImpl
*effect
)
6053 const char *ptr
= data
;
6055 ID3DBlob
*bytecode
= NULL
, *temp_errors
= NULL
;
6057 TRACE("base %p, data %p, data_size %lu, effect %p\n", base
, data
, data_size
, effect
);
6059 base
->effect
= effect
;
6061 read_dword(&ptr
, &tag
);
6062 TRACE("Tag: %x\n", tag
);
6064 if (tag
!= d3dx9_effect_version(9, 1))
6066 TRACE("HLSL ASCII effect, trying to compile it.\n");
6067 hr
= D3DCompile(data
, data_size
, NULL
, defines
, include
,
6068 "main", "fx_2_0", 0, eflags
, &bytecode
, &temp_errors
);
6071 WARN("Failed to compile ASCII effect.\n");
6073 ID3D10Blob_Release(bytecode
);
6076 const char *error_string
= ID3D10Blob_GetBufferPointer(temp_errors
);
6077 const char *string_ptr
;
6079 while (*error_string
)
6081 string_ptr
= error_string
;
6082 while (*string_ptr
&& *string_ptr
!= '\n' && *string_ptr
!= '\r'
6083 && string_ptr
- error_string
< 80)
6085 TRACE("%s\n", debugstr_an(error_string
, string_ptr
- error_string
));
6086 error_string
= string_ptr
;
6087 while (*error_string
== '\n' || *error_string
== '\r')
6092 *errors
= temp_errors
;
6093 else if (temp_errors
)
6094 ID3D10Blob_Release(temp_errors
);
6099 FIXME("No output from effect compilation.\n");
6100 return D3DERR_INVALIDCALL
;
6103 *errors
= temp_errors
;
6104 else if (temp_errors
)
6105 ID3D10Blob_Release(temp_errors
);
6107 ptr
= ID3D10Blob_GetBufferPointer(bytecode
);
6108 read_dword(&ptr
, &tag
);
6109 TRACE("Tag: %x\n", tag
);
6112 read_dword(&ptr
, &offset
);
6113 TRACE("Offset: %x\n", offset
);
6115 hr
= d3dx9_parse_effect(base
, ptr
, data_size
, offset
);
6117 ID3D10Blob_Release(bytecode
);
6120 FIXME("Failed to parse effect.\n");
6127 static HRESULT
d3dx9_effect_init(struct ID3DXEffectImpl
*effect
, struct IDirect3DDevice9
*device
,
6128 const char *data
, SIZE_T data_size
, const D3D_SHADER_MACRO
*defines
, ID3DInclude
*include
,
6129 UINT eflags
, ID3DBlob
**error_messages
, struct ID3DXEffectPool
*pool
)
6133 TRACE("effect %p, device %p, data %p, data_size %lu, pool %p\n", effect
, device
, data
, data_size
, pool
);
6135 effect
->ID3DXEffect_iface
.lpVtbl
= &ID3DXEffect_Vtbl
;
6138 if (pool
) pool
->lpVtbl
->AddRef(pool
);
6139 effect
->pool
= pool
;
6141 IDirect3DDevice9_AddRef(device
);
6142 effect
->device
= device
;
6144 if (FAILED(hr
= d3dx9_base_effect_init(&effect
->base_effect
, data
, data_size
, defines
, include
,
6145 eflags
, error_messages
, effect
)))
6147 FIXME("Failed to parse effect, hr %#x.\n", hr
);
6148 free_effect(effect
);
6152 /* initialize defaults - check because of unsupported ascii effects */
6153 if (effect
->base_effect
.techniques
)
6155 effect
->active_technique
= &effect
->base_effect
.techniques
[0];
6156 effect
->active_pass
= NULL
;
6162 HRESULT WINAPI
D3DXCreateEffectEx(struct IDirect3DDevice9
*device
, const void *srcdata
, UINT srcdatalen
,
6163 const D3DXMACRO
*defines
, struct ID3DXInclude
*include
, const char *skip_constants
, DWORD flags
,
6164 struct ID3DXEffectPool
*pool
, struct ID3DXEffect
**effect
, struct ID3DXBuffer
**compilation_errors
)
6166 struct ID3DXEffectImpl
*object
;
6169 TRACE("device %p, srcdata %p, srcdatalen %u, defines %p, include %p,"
6170 " skip_constants %p, flags %#x, pool %p, effect %p, compilation_errors %p.\n",
6171 device
, srcdata
, srcdatalen
, defines
, include
,
6172 skip_constants
, flags
, pool
, effect
, compilation_errors
);
6174 if (compilation_errors
)
6175 *compilation_errors
= NULL
;
6177 if (!device
|| !srcdata
)
6178 return D3DERR_INVALIDCALL
;
6183 /* Native dll allows effect to be null so just return D3D_OK after doing basic checks */
6188 FIXME("skip_constants is not NULL, not supported yet.\n");
6190 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
6192 return E_OUTOFMEMORY
;
6194 hr
= d3dx9_effect_init(object
, device
, srcdata
, srcdatalen
, (const D3D_SHADER_MACRO
*)defines
,
6195 (ID3DInclude
*)include
, flags
, (ID3DBlob
**)compilation_errors
, pool
);
6198 WARN("Failed to create effect object.\n");
6199 HeapFree(GetProcessHeap(), 0, object
);
6203 *effect
= &object
->ID3DXEffect_iface
;
6205 TRACE("Created ID3DXEffect %p\n", object
);
6210 HRESULT WINAPI
D3DXCreateEffect(struct IDirect3DDevice9
*device
, const void *srcdata
, UINT srcdatalen
,
6211 const D3DXMACRO
*defines
, struct ID3DXInclude
*include
, DWORD flags
,
6212 struct ID3DXEffectPool
*pool
, struct ID3DXEffect
**effect
, struct ID3DXBuffer
**compilation_errors
)
6214 TRACE("(%p, %p, %u, %p, %p, %#x, %p, %p, %p): Forwarded to D3DXCreateEffectEx\n", device
, srcdata
, srcdatalen
, defines
,
6215 include
, flags
, pool
, effect
, compilation_errors
);
6217 return D3DXCreateEffectEx(device
, srcdata
, srcdatalen
, defines
, include
, NULL
, flags
, pool
, effect
, compilation_errors
);
6220 static HRESULT
d3dx9_effect_compiler_init(struct ID3DXEffectCompilerImpl
*compiler
,
6221 const char *data
, SIZE_T data_size
, const D3D_SHADER_MACRO
*defines
, ID3DInclude
*include
,
6222 UINT eflags
, ID3DBlob
**error_messages
)
6226 TRACE("effect %p, data %p, data_size %lu\n", compiler
, data
, data_size
);
6228 compiler
->ID3DXEffectCompiler_iface
.lpVtbl
= &ID3DXEffectCompiler_Vtbl
;
6231 if (FAILED(hr
= d3dx9_base_effect_init(&compiler
->base_effect
, data
, data_size
, defines
,
6232 include
, eflags
, error_messages
, NULL
)))
6234 FIXME("Failed to parse effect, hr %#x.\n", hr
);
6235 free_effect_compiler(compiler
);
6242 HRESULT WINAPI
D3DXCreateEffectCompiler(const char *srcdata
, UINT srcdatalen
, const D3DXMACRO
*defines
,
6243 ID3DXInclude
*include
, DWORD flags
, ID3DXEffectCompiler
**compiler
, ID3DXBuffer
**parse_errors
)
6245 struct ID3DXEffectCompilerImpl
*object
;
6248 TRACE("srcdata %p, srcdatalen %u, defines %p, include %p, flags %#x, compiler %p, parse_errors %p\n",
6249 srcdata
, srcdatalen
, defines
, include
, flags
, compiler
, parse_errors
);
6251 if (!srcdata
|| !compiler
)
6253 WARN("Invalid arguments supplied\n");
6254 return D3DERR_INVALIDCALL
;
6257 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
6259 return E_OUTOFMEMORY
;
6261 hr
= d3dx9_effect_compiler_init(object
, srcdata
, srcdatalen
, (const D3D_SHADER_MACRO
*)defines
,
6262 (ID3DInclude
*)include
, flags
, (ID3DBlob
**)parse_errors
);
6265 WARN("Failed to initialize effect compiler\n");
6266 HeapFree(GetProcessHeap(), 0, object
);
6270 *compiler
= &object
->ID3DXEffectCompiler_iface
;
6272 TRACE("Created ID3DXEffectCompiler %p\n", object
);
6277 struct ID3DXEffectPoolImpl
6279 ID3DXEffectPool ID3DXEffectPool_iface
;
6283 static inline struct ID3DXEffectPoolImpl
*impl_from_ID3DXEffectPool(ID3DXEffectPool
*iface
)
6285 return CONTAINING_RECORD(iface
, struct ID3DXEffectPoolImpl
, ID3DXEffectPool_iface
);
6288 /*** IUnknown methods ***/
6289 static HRESULT WINAPI
ID3DXEffectPoolImpl_QueryInterface(ID3DXEffectPool
*iface
, REFIID riid
, void **object
)
6291 TRACE("(%p)->(%s, %p)\n", iface
, debugstr_guid(riid
), object
);
6293 if (IsEqualGUID(riid
, &IID_IUnknown
) ||
6294 IsEqualGUID(riid
, &IID_ID3DXEffectPool
))
6296 iface
->lpVtbl
->AddRef(iface
);
6301 WARN("Interface %s not found\n", debugstr_guid(riid
));
6303 return E_NOINTERFACE
;
6306 static ULONG WINAPI
ID3DXEffectPoolImpl_AddRef(ID3DXEffectPool
*iface
)
6308 struct ID3DXEffectPoolImpl
*This
= impl_from_ID3DXEffectPool(iface
);
6310 TRACE("(%p)->(): AddRef from %u\n", This
, This
->ref
);
6312 return InterlockedIncrement(&This
->ref
);
6315 static ULONG WINAPI
ID3DXEffectPoolImpl_Release(ID3DXEffectPool
*iface
)
6317 struct ID3DXEffectPoolImpl
*This
= impl_from_ID3DXEffectPool(iface
);
6318 ULONG ref
= InterlockedDecrement(&This
->ref
);
6320 TRACE("(%p)->(): Release from %u\n", This
, ref
+ 1);
6323 HeapFree(GetProcessHeap(), 0, This
);
6328 static const struct ID3DXEffectPoolVtbl ID3DXEffectPool_Vtbl
=
6330 /*** IUnknown methods ***/
6331 ID3DXEffectPoolImpl_QueryInterface
,
6332 ID3DXEffectPoolImpl_AddRef
,
6333 ID3DXEffectPoolImpl_Release
6336 HRESULT WINAPI
D3DXCreateEffectPool(ID3DXEffectPool
**pool
)
6338 struct ID3DXEffectPoolImpl
*object
;
6340 TRACE("(%p)\n", pool
);
6343 return D3DERR_INVALIDCALL
;
6345 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
6347 return E_OUTOFMEMORY
;
6349 object
->ID3DXEffectPool_iface
.lpVtbl
= &ID3DXEffectPool_Vtbl
;
6352 *pool
= &object
->ID3DXEffectPool_iface
;
6357 HRESULT WINAPI
D3DXCreateEffectFromFileExW(struct IDirect3DDevice9
*device
, const WCHAR
*srcfile
,
6358 const D3DXMACRO
*defines
, struct ID3DXInclude
*include
, const char *skipconstants
, DWORD flags
,
6359 struct ID3DXEffectPool
*pool
, struct ID3DXEffect
**effect
, struct ID3DXBuffer
**compilationerrors
)
6365 TRACE("device %p, srcfile %s, defines %p, include %p, skipconstants %s, "
6366 "flags %#x, pool %p, effect %p, compilationerrors %p.\n",
6367 device
, debugstr_w(srcfile
), defines
, include
, debugstr_a(skipconstants
),
6368 flags
, pool
, effect
, compilationerrors
);
6370 if (!device
|| !srcfile
)
6371 return D3DERR_INVALIDCALL
;
6373 ret
= map_view_of_file(srcfile
, &buffer
, &size
);
6376 return D3DXERR_INVALIDDATA
;
6378 ret
= D3DXCreateEffectEx(device
, buffer
, size
, defines
, include
, skipconstants
, flags
, pool
, effect
, compilationerrors
);
6379 UnmapViewOfFile(buffer
);
6384 HRESULT WINAPI
D3DXCreateEffectFromFileExA(struct IDirect3DDevice9
*device
, const char *srcfile
,
6385 const D3DXMACRO
*defines
, struct ID3DXInclude
*include
, const char *skipconstants
, DWORD flags
,
6386 struct ID3DXEffectPool
*pool
, struct ID3DXEffect
**effect
, struct ID3DXBuffer
**compilationerrors
)
6392 TRACE("device %p, srcfile %s, defines %p, include %p, skipconstants %s, "
6393 "flags %#x, pool %p, effect %p, compilationerrors %p.\n",
6394 device
, debugstr_a(srcfile
), defines
, include
, debugstr_a(skipconstants
),
6395 flags
, pool
, effect
, compilationerrors
);
6398 return D3DERR_INVALIDCALL
;
6400 len
= MultiByteToWideChar(CP_ACP
, 0, srcfile
, -1, NULL
, 0);
6401 srcfileW
= HeapAlloc(GetProcessHeap(), 0, len
* sizeof(*srcfileW
));
6402 MultiByteToWideChar(CP_ACP
, 0, srcfile
, -1, srcfileW
, len
);
6404 ret
= D3DXCreateEffectFromFileExW(device
, srcfileW
, defines
, include
, skipconstants
, flags
, pool
, effect
, compilationerrors
);
6405 HeapFree(GetProcessHeap(), 0, srcfileW
);
6410 HRESULT WINAPI
D3DXCreateEffectFromFileW(struct IDirect3DDevice9
*device
, const WCHAR
*srcfile
,
6411 const D3DXMACRO
*defines
, struct ID3DXInclude
*include
, DWORD flags
, struct ID3DXEffectPool
*pool
,
6412 struct ID3DXEffect
**effect
, struct ID3DXBuffer
**compilationerrors
)
6414 TRACE("(void): relay\n");
6415 return D3DXCreateEffectFromFileExW(device
, srcfile
, defines
, include
, NULL
, flags
, pool
, effect
, compilationerrors
);
6418 HRESULT WINAPI
D3DXCreateEffectFromFileA(struct IDirect3DDevice9
*device
, const char *srcfile
,
6419 const D3DXMACRO
*defines
, struct ID3DXInclude
*include
, DWORD flags
, struct ID3DXEffectPool
*pool
,
6420 struct ID3DXEffect
**effect
, struct ID3DXBuffer
**compilationerrors
)
6422 TRACE("(void): relay\n");
6423 return D3DXCreateEffectFromFileExA(device
, srcfile
, defines
, include
, NULL
, flags
, pool
, effect
, compilationerrors
);
6426 HRESULT WINAPI
D3DXCreateEffectFromResourceExW(struct IDirect3DDevice9
*device
, HMODULE srcmodule
,
6427 const WCHAR
*srcresource
, const D3DXMACRO
*defines
, struct ID3DXInclude
*include
, const char *skipconstants
,
6428 DWORD flags
, struct ID3DXEffectPool
*pool
, struct ID3DXEffect
**effect
, struct ID3DXBuffer
**compilationerrors
)
6434 TRACE("device %p, srcmodule %p, srcresource %s, defines %p, include %p, skipconstants %s, "
6435 "flags %#x, pool %p, effect %p, compilationerrors %p.\n",
6436 device
, srcmodule
, debugstr_w(srcresource
), defines
, include
, debugstr_a(skipconstants
),
6437 flags
, pool
, effect
, compilationerrors
);
6440 return D3DERR_INVALIDCALL
;
6442 if (!(resinfo
= FindResourceW(srcmodule
, srcresource
, (const WCHAR
*)RT_RCDATA
)))
6443 return D3DXERR_INVALIDDATA
;
6445 if (FAILED(load_resource_into_memory(srcmodule
, resinfo
, &buffer
, &size
)))
6446 return D3DXERR_INVALIDDATA
;
6448 return D3DXCreateEffectEx(device
, buffer
, size
, defines
, include
,
6449 skipconstants
, flags
, pool
, effect
, compilationerrors
);
6452 HRESULT WINAPI
D3DXCreateEffectFromResourceExA(struct IDirect3DDevice9
*device
, HMODULE srcmodule
,
6453 const char *srcresource
, const D3DXMACRO
*defines
, struct ID3DXInclude
*include
, const char *skipconstants
,
6454 DWORD flags
, struct ID3DXEffectPool
*pool
, struct ID3DXEffect
**effect
, struct ID3DXBuffer
**compilationerrors
)
6460 TRACE("device %p, srcmodule %p, srcresource %s, defines %p, include %p, skipconstants %s, "
6461 "flags %#x, pool %p, effect %p, compilationerrors %p.\n",
6462 device
, srcmodule
, debugstr_a(srcresource
), defines
, include
, debugstr_a(skipconstants
),
6463 flags
, pool
, effect
, compilationerrors
);
6466 return D3DERR_INVALIDCALL
;
6468 if (!(resinfo
= FindResourceA(srcmodule
, srcresource
, (const char *)RT_RCDATA
)))
6469 return D3DXERR_INVALIDDATA
;
6471 if (FAILED(load_resource_into_memory(srcmodule
, resinfo
, &buffer
, &size
)))
6472 return D3DXERR_INVALIDDATA
;
6474 return D3DXCreateEffectEx(device
, buffer
, size
, defines
, include
,
6475 skipconstants
, flags
, pool
, effect
, compilationerrors
);
6478 HRESULT WINAPI
D3DXCreateEffectFromResourceW(struct IDirect3DDevice9
*device
, HMODULE srcmodule
,
6479 const WCHAR
*srcresource
, const D3DXMACRO
*defines
, struct ID3DXInclude
*include
, DWORD flags
,
6480 struct ID3DXEffectPool
*pool
, struct ID3DXEffect
**effect
, struct ID3DXBuffer
**compilationerrors
)
6482 TRACE("(void): relay\n");
6483 return D3DXCreateEffectFromResourceExW(device
, srcmodule
, srcresource
, defines
, include
, NULL
, flags
, pool
, effect
, compilationerrors
);
6486 HRESULT WINAPI
D3DXCreateEffectFromResourceA(struct IDirect3DDevice9
*device
, HMODULE srcmodule
,
6487 const char *srcresource
, const D3DXMACRO
*defines
, struct ID3DXInclude
*include
, DWORD flags
,
6488 struct ID3DXEffectPool
*pool
, struct ID3DXEffect
**effect
, struct ID3DXBuffer
**compilationerrors
)
6490 TRACE("(void): relay\n");
6491 return D3DXCreateEffectFromResourceExA(device
, srcmodule
, srcresource
, defines
, include
, NULL
, flags
, pool
, effect
, compilationerrors
);
6494 HRESULT WINAPI
D3DXCreateEffectCompilerFromFileW(const WCHAR
*srcfile
, const D3DXMACRO
*defines
,
6495 ID3DXInclude
*include
, DWORD flags
, ID3DXEffectCompiler
**effectcompiler
, ID3DXBuffer
**parseerrors
)
6501 TRACE("srcfile %s, defines %p, include %p, flags %#x, effectcompiler %p, parseerrors %p.\n",
6502 debugstr_w(srcfile
), defines
, include
, flags
, effectcompiler
, parseerrors
);
6505 return D3DERR_INVALIDCALL
;
6507 ret
= map_view_of_file(srcfile
, &buffer
, &size
);
6510 return D3DXERR_INVALIDDATA
;
6512 ret
= D3DXCreateEffectCompiler(buffer
, size
, defines
, include
, flags
, effectcompiler
, parseerrors
);
6513 UnmapViewOfFile(buffer
);
6518 HRESULT WINAPI
D3DXCreateEffectCompilerFromFileA(const char *srcfile
, const D3DXMACRO
*defines
,
6519 ID3DXInclude
*include
, DWORD flags
, ID3DXEffectCompiler
**effectcompiler
, ID3DXBuffer
**parseerrors
)
6525 TRACE("srcfile %s, defines %p, include %p, flags %#x, effectcompiler %p, parseerrors %p.\n",
6526 debugstr_a(srcfile
), defines
, include
, flags
, effectcompiler
, parseerrors
);
6529 return D3DERR_INVALIDCALL
;
6531 len
= MultiByteToWideChar(CP_ACP
, 0, srcfile
, -1, NULL
, 0);
6532 srcfileW
= HeapAlloc(GetProcessHeap(), 0, len
* sizeof(*srcfileW
));
6533 MultiByteToWideChar(CP_ACP
, 0, srcfile
, -1, srcfileW
, len
);
6535 ret
= D3DXCreateEffectCompilerFromFileW(srcfileW
, defines
, include
, flags
, effectcompiler
, parseerrors
);
6536 HeapFree(GetProcessHeap(), 0, srcfileW
);
6541 HRESULT WINAPI
D3DXCreateEffectCompilerFromResourceA(HMODULE srcmodule
, const char *srcresource
,
6542 const D3DXMACRO
*defines
, ID3DXInclude
*include
, DWORD flags
,
6543 ID3DXEffectCompiler
**effectcompiler
, ID3DXBuffer
**parseerrors
)
6549 TRACE("srcmodule %p, srcresource %s, defines %p, include %p, flags %#x, effectcompiler %p, parseerrors %p.\n",
6550 srcmodule
, debugstr_a(srcresource
), defines
, include
, flags
, effectcompiler
, parseerrors
);
6552 if (!(resinfo
= FindResourceA(srcmodule
, srcresource
, (const char *)RT_RCDATA
)))
6553 return D3DXERR_INVALIDDATA
;
6555 if (FAILED(load_resource_into_memory(srcmodule
, resinfo
, &buffer
, &size
)))
6556 return D3DXERR_INVALIDDATA
;
6558 return D3DXCreateEffectCompiler(buffer
, size
, defines
, include
, flags
, effectcompiler
, parseerrors
);
6561 HRESULT WINAPI
D3DXCreateEffectCompilerFromResourceW(HMODULE srcmodule
, const WCHAR
*srcresource
,
6562 const D3DXMACRO
*defines
, ID3DXInclude
*include
, DWORD flags
,
6563 ID3DXEffectCompiler
**effectcompiler
, ID3DXBuffer
**parseerrors
)
6569 TRACE("srcmodule %p, srcresource %s, defines %p, include %p, flags %#x, effectcompiler %p, parseerrors %p.\n",
6570 srcmodule
, debugstr_w(srcresource
), defines
, include
, flags
, effectcompiler
, parseerrors
);
6572 if (!(resinfo
= FindResourceW(srcmodule
, srcresource
, (const WCHAR
*)RT_RCDATA
)))
6573 return D3DXERR_INVALIDDATA
;
6575 if (FAILED(load_resource_into_memory(srcmodule
, resinfo
, &buffer
, &size
)))
6576 return D3DXERR_INVALIDDATA
;
6578 return D3DXCreateEffectCompiler(buffer
, size
, defines
, include
, flags
, effectcompiler
, parseerrors
);
6581 HRESULT WINAPI
D3DXDisassembleEffect(ID3DXEffect
*effect
, BOOL enable_color_code
, ID3DXBuffer
**disassembly
)
6583 FIXME("(%p, %u, %p): stub\n", effect
, enable_color_code
, disassembly
);
6585 return D3DXERR_INVALIDDATA
;